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412 subdiv items: 414 length: 2 subdiv items: 412 subdiv items: 413 length: 1 subdiv items: 196 length: 1 subdiv items: 196 length: 0 length: 0 length: 3 subdiv items: 1283 subdiv items: 1285 subdiv items: 1286 length: 0 length: 5 subdiv items: 834 subdiv items: 835 subdiv items: 1515 subdiv items: 1517 subdiv items: 1518 length: 0 length: 1 subdiv items: 940 length: 0 length: 0 length: 0 length: 0 length: 0 length: 0 max clearance: 11 length: 574 key: 1 entity: 151 x: 1091.82099 z: 493.52208 clearance: 0.8 flags: 5 group: 151 key: 2 entity: 152 x: 1087.74326 z: 495.62017 clearance: 0.8 flags: 5 group: 152 key: 3 entity: 153 x: 1088.33317 z: 497.01143 clearance: 0.8 flags: 5 group: 153 key: 4 entity: 154 x: 1089.16381 z: 498.97043 clearance: 0.8 flags: 5 group: 154 key: 5 entity: 155 x: 1087.25886 z: 480.25675 clearance: 0.8 flags: 5 group: 155 key: 6 entity: 156 x: 1079.42305 z: 484.96749 clearance: 0.8 flags: 21 group: 156 key: 7 entity: 157 x: 1089.01215 z: 494.71306 clearance: 0.8 flags: 5 group: 157 key: 8 entity: 158 x: 1090.41561 z: 494.11799 clearance: 0.8 flags: 5 group: 158 key: 9 entity: 159 x: 986.95215 z: 271.373 clearance: 0.8 flags: 5 group: 159 key: 20 entity: 183 x: 832.5 z: 167.5 clearance: 0.8 flags: 5 group: 183 key: 21 entity: 184 x: 830.5 z: 165.5 clearance: 0.8 flags: 5 group: 184 key: 22 entity: 185 x: 833.95441 z: 166.65772 clearance: 0.8 flags: 5 group: 185 key: 23 entity: 186 x: 828.5 z: 163.5 clearance: 0.8 flags: 5 group: 186 key: 24 entity: 187 x: 837.64011 z: 135.95858 clearance: 0.8 flags: 21 group: 187 key: 25 entity: 188 x: 839.51249 z: 136.39382 clearance: 0.8 flags: 21 group: 188 key: 26 entity: 189 x: 839.96801 z: 132.46065 clearance: 0.8 flags: 21 group: 189 key: 27 entity: 190 x: 830.87075 z: 146.23208 clearance: 0.8 flags: 21 group: 190 key: 28 entity: 191 x: 787.83053 z: 171.86554 clearance: 0.8 flags: 5 group: 191 key: 39 entity: 218 x: 380.80558 z: 54.36345 clearance: 0.8 flags: 5 group: 218 key: 40 entity: 219 x: 358.57308 z: 44.02764 clearance: 0.8 flags: 5 group: 219 key: 41 entity: 220 x: 385.04564 z: 53.34165 clearance: 0.8 flags: 5 group: 220 key: 42 entity: 221 x: 383.68236 z: 53.67019 clearance: 0.8 flags: 5 group: 221 key: 43 entity: 222 x: 380.47725 z: 53.00103 clearance: 0.8 flags: 5 group: 222 key: 44 entity: 223 x: 382.50208 z: 54.85122 clearance: 0.8 flags: 21 group: 223 key: 45 entity: 224 x: 432.42148 z: 107.89806 clearance: 0.8 flags: 5 group: 224 key: 46 entity: 225 x: 431.26375 z: 109.05575 clearance: 0.8 flags: 5 group: 225 key: 47 entity: 226 x: 412.35206 z: 128.54863 clearance: 0.8 flags: 5 group: 226 key: 58 entity: 253 x: 160.01404 z: 572.4664 clearance: 0.8 flags: 5 group: 253 key: 59 entity: 254 x: 147.14965 z: 626.35521 clearance: 0.8 flags: 5 group: 254 key: 60 entity: 255 x: 152.31612 z: 620.68389 clearance: 0.8 flags: 21 group: 255 key: 61 entity: 256 x: 162.17603 z: 616.59159 clearance: 0.8 flags: 21 group: 256 key: 62 entity: 257 x: 168.59559 z: 620.60416 clearance: 0.8 flags: 5 group: 257 key: 63 entity: 258 x: 167.14922 z: 620.00486 clearance: 0.8 flags: 5 group: 258 key: 64 entity: 259 x: 163.76578 z: 621.88978 clearance: 0.8 flags: 5 group: 259 key: 65 entity: 260 x: 169.7994 z: 621.70113 clearance: 0.8 flags: 5 group: 260 key: 66 entity: 261 x: 32.36942 z: 402.12826 clearance: 0.8 flags: 21 group: 261 key: 67 entity: 262 x: 1150.5333 z: 1138.5 clearance: 0.8 flags: 21 group: 262 key: 78 entity: 288 x: 217.15011 z: 811.16755 clearance: 0.8 flags: 5 group: 288 key: 79 entity: 289 x: 212.89039 z: 811.12761 clearance: 0.8 flags: 5 group: 289 key: 80 entity: 290 x: 219.51258 z: 813.14669 clearance: 0.8 flags: 21 group: 290 key: 81 entity: 291 x: 215.37562 z: 811.1762 clearance: 0.8 flags: 5 group: 291 key: 82 entity: 292 x: 169.6188 z: 756.35532 clearance: 0.8 flags: 5 group: 292 key: 83 entity: 293 x: 171.53693 z: 754.73038 clearance: 0.8 flags: 5 group: 293 key: 84 entity: 294 x: 211.58283 z: 810.91381 clearance: 0.8 flags: 5 group: 294 key: 85 entity: 295 x: 218.3501 z: 813.09543 clearance: 0.8 flags: 5 group: 295 key: 86 entity: 296 x: 186.50651 z: 873.59945 clearance: 0.8 flags: 5 group: 296 key: 97 entity: 324 x: 281.26119 z: 1138.40218 clearance: 0.8 flags: 5 group: 324 key: 98 entity: 325 x: 282.43393 z: 1139.57499 clearance: 0.8 flags: 5 group: 325 key: 99 entity: 326 x: 284.00171 z: 1138.53393 clearance: 0.8 flags: 5 group: 326 key: 100 entity: 327 x: 279.92995 z: 1105.42045 clearance: 0.8 flags: 5 group: 327 key: 101 entity: 328 x: 319.30188 z: 1172.72898 clearance: 0.8 flags: 5 group: 328 key: 102 entity: 329 x: 321.89092 z: 1178.15456 clearance: 0.8 flags: 5 group: 329 key: 103 entity: 330 x: 323.21982 z: 1176.64708 clearance: 0.8 flags: 5 group: 330 key: 104 entity: 331 x: 316.81507 z: 1183.23021 clearance: 0.8 flags: 5 group: 331 key: 105 entity: 332 x: 447.724 z: 1016.18337 clearance: 0.8 flags: 21 group: 332 key: 116 entity: 386 x: 620.64003 z: 1201.9435 clearance: 0.8 flags: 5 group: 386 key: 117 entity: 387 x: 618.32293 z: 1204.26052 clearance: 0.8 flags: 5 group: 387 key: 118 entity: 388 x: 619.48017 z: 1203.10332 clearance: 0.8 flags: 5 group: 388 key: 119 entity: 389 x: 622.14443 z: 1201.74839 clearance: 0.8 flags: 5 group: 389 key: 120 entity: 390 x: 665.27437 z: 1066.19938 clearance: 0.8 flags: 5 group: 390 key: 121 entity: 391 x: 662.79354 z: 1069.49378 clearance: 0.8 flags: 5 group: 391 key: 122 entity: 392 x: 663.97518 z: 1067.18273 clearance: 0.8 flags: 5 group: 392 key: 123 entity: 393 x: 662.67824 z: 1068.16437 clearance: 0.8 flags: 5 group: 393 key: 124 entity: 394 x: 602.4105 z: 1008.40223 clearance: 0.8 flags: 5 group: 394 key: 135 entity: 422 x: 907.06766 z: 1011.14434 clearance: 0.8 flags: 5 group: 422 key: 136 entity: 423 x: 908.2232 z: 1012.29993 clearance: 0.8 flags: 5 group: 423 key: 137 entity: 424 x: 900.79946 z: 1045.84986 clearance: 0.8 flags: 5 group: 424 key: 138 entity: 425 x: 909.38567 z: 1012.54804 clearance: 0.8 flags: 21 group: 425 key: 139 entity: 426 x: 992.14687 z: 1013.84461 clearance: 0.8 flags: 5 group: 426 key: 140 entity: 427 x: 989.83298 z: 1016.1584 clearance: 0.8 flags: 5 group: 427 key: 141 entity: 428 x: 990.99311 z: 1014.99831 clearance: 0.8 flags: 5 group: 428 key: 142 entity: 429 x: 993.431 z: 1015.1288 clearance: 0.8 flags: 5 group: 429 key: 143 entity: 430 x: 893.4781 z: 977.26673 clearance: 0.8 flags: 5 group: 430 key: 154 entity: 1569 x: 1240.81972 z: 143.01417 clearance: 0 flags: 4 group: 1569 key: 155 entity: 1570 x: 1232.34179 z: 142.35128 clearance: 0 flags: 4 group: 1570 key: 156 entity: 1571 x: 201.30788 z: 202.75411 clearance: 0 flags: 4 group: 1571 key: 157 entity: 1572 x: 60.90853 z: 198.05585 clearance: 0 flags: 4 group: 1572 key: 158 entity: 1573 x: 1110.23064 z: 83.70315 clearance: 0 flags: 4 group: 1573 key: 159 entity: 1574 x: 1108.26714 z: 78.71316 clearance: 0 flags: 4 group: 1574 key: 160 entity: 1575 x: 1159.99711 z: 69.5145 clearance: 0 flags: 4 group: 1575 key: 161 entity: 1576 x: 1140.36844 z: 42.8877 clearance: 0 flags: 4 group: 1576 key: 162 entity: 1577 x: 1104.64275 z: 133.46566 clearance: 0 flags: 4 group: 1577 key: 163 entity: 1578 x: 1206.65307 z: 65.91938 clearance: 0 flags: 4 group: 1578 key: 164 entity: 1579 x: 1222.0934 z: 61.36287 clearance: 0 flags: 4 group: 1579 key: 165 entity: 1580 x: 215.38926 z: 108.11654 clearance: 0 flags: 4 group: 1580 key: 166 entity: 1581 x: 209.02685 z: 105.27543 clearance: 0 flags: 4 group: 1581 key: 167 entity: 1582 x: 232.99498 z: 149.57392 clearance: 0 flags: 4 group: 1582 key: 168 entity: 1583 x: 113.62246 z: 98.64766 clearance: 0 flags: 4 group: 1583 key: 169 entity: 1584 x: 28.46628 z: 47.26182 clearance: 0 flags: 4 group: 1584 key: 170 entity: 1585 x: 1184.53544 z: 188.33045 clearance: 0 flags: 4 group: 1585 key: 171 entity: 1586 x: 1170.353 z: 182.67678 clearance: 0 flags: 4 group: 1586 key: 172 entity: 1587 x: 1142.44272 z: 201.72767 clearance: 0 flags: 4 group: 1587 key: 173 entity: 1588 x: 112.84145 z: 265.29946 clearance: 0 flags: 4 group: 1588 key: 174 entity: 1589 x: 73.96222 z: 254.16855 clearance: 0 flags: 4 group: 1589 key: 175 entity: 1590 x: 160.8273 z: 294.19532 clearance: 0 flags: 4 group: 1590 key: 176 entity: 1591 x: 155.98539 z: 143.79807 clearance: 0 flags: 4 group: 1591 key: 177 entity: 1592 x: 152.72928 z: 157.62319 clearance: 0 flags: 4 group: 1592 key: 178 entity: 1594 x: 82.23626 z: 133.26537 clearance: 0 flags: 4 group: 1594 key: 179 entity: 1595 x: 83.92751 z: 145.11414 clearance: 0 flags: 4 group: 1595 key: 180 entity: 1596 x: 751.80983 z: 1233.54351 clearance: 0.8 flags: 21 group: 1596 key: 181 entity: 1597 x: 772.14711 z: 1207.2135 clearance: 0.8 flags: 5 group: 1597 key: 182 entity: 1598 x: 690.86896 z: 1223.8032 clearance: 0.8 flags: 5 group: 1598 key: 183 entity: 1599 x: 700.6525 z: 1229.49245 clearance: 0.8 flags: 5 group: 1599 key: 184 entity: 1600 x: 700.34865 z: 1213.28936 clearance: 0.8 flags: 5 group: 1600 key: 185 entity: 1601 x: 708.96842 z: 1209.52858 clearance: 0.8 flags: 5 group: 1601 key: 186 entity: 1602 x: 706.67835 z: 1150.96656 clearance: 0.8 flags: 5 group: 1602 key: 188 entity: 1604 x: 376.66912 z: 1066.52753 clearance: 0.8 flags: 21 group: 1604 key: 189 entity: 1605 x: 431.64493 z: 1064.94698 clearance: 0.8 flags: 5 group: 1605 key: 191 entity: 1607 x: 385.63631 z: 1057.79191 clearance: 0.8 flags: 21 group: 1607 key: 192 entity: 1608 x: 384.68793 z: 1070.6328 clearance: 0.8 flags: 21 group: 1608 key: 193 entity: 1609 x: 384.85332 z: 1029.5827 clearance: 0.8 flags: 5 group: 1609 key: 194 entity: 1610 x: 311.38476 z: 1263.53667 clearance: 0.8 flags: 5 group: 1610 key: 195 entity: 1612 x: 306.93021 z: 1262.19487 clearance: 0.8 flags: 5 group: 1612 key: 196 entity: 1613 x: 300.13035 z: 1237.91279 clearance: 0.8 flags: 5 group: 1613 key: 197 entity: 1614 x: 330.6264 z: 1244.08497 clearance: 0.8 flags: 5 group: 1614 key: 198 entity: 1617 x: 1148.74161 z: 450.09304 clearance: 0.8 flags: 5 group: 1617 key: 199 entity: 1618 x: 1175.78226 z: 518.96123 clearance: 0.8 flags: 5 group: 1618 key: 200 entity: 1619 x: 1168.22977 z: 517.92988 clearance: 0.8 flags: 5 group: 1619 key: 201 entity: 1620 x: 1188.38117 z: 507.70218 clearance: 0.8 flags: 5 group: 1620 key: 202 entity: 1621 x: 1167.9593 z: 514.45794 clearance: 0.8 flags: 5 group: 1621 key: 203 entity: 1622 x: 1163.63724 z: 495.20072 clearance: 0.8 flags: 5 group: 1622 key: 204 entity: 1623 x: 1154.2229 z: 448.4451 clearance: 0.8 flags: 5 group: 1623 key: 205 entity: 1624 x: 866.50153 z: 297.04432 clearance: 0.8 flags: 5 group: 1624 key: 206 entity: 1625 x: 835.1371 z: 229.50586 clearance: 0.8 flags: 5 group: 1625 key: 207 entity: 1626 x: 842.79163 z: 293.57142 clearance: 0.8 flags: 5 group: 1626 key: 208 entity: 1627 x: 838.64213 z: 335.55488 clearance: 0.8 flags: 5 group: 1627 key: 209 entity: 1628 x: 835.93654 z: 391.50878 clearance: 0.8 flags: 5 group: 1628 key: 211 entity: 1630 x: 821.90017 z: 269.53718 clearance: 0.8 flags: 5 group: 1630 key: 212 entity: 1631 x: 52.3246 z: 1090.58146 clearance: 0.8 flags: 5 group: 1631 key: 213 entity: 1632 x: 51.75477 z: 1075.7612 clearance: 0.8 flags: 5 group: 1632 key: 214 entity: 1633 x: 58.74376 z: 1097.68267 clearance: 0.8 flags: 5 group: 1633 key: 215 entity: 1634 x: 50.39583 z: 1094.11893 clearance: 0.8 flags: 5 group: 1634 key: 216 entity: 1635 x: 43.7712 z: 1129.28685 clearance: 0.8 flags: 5 group: 1635 key: 217 entity: 1636 x: 61.86934 z: 1107.63686 clearance: 0.8 flags: 5 group: 1636 key: 218 entity: 1637 x: 416.53628 z: 1189.90928 clearance: 0.8 flags: 5 group: 1637 key: 219 entity: 1638 x: 447.78118 z: 1151.56365 clearance: 0.8 flags: 21 group: 1638 key: 220 entity: 1639 x: 424.1879 z: 1156.75092 clearance: 0.8 flags: 5 group: 1639 key: 221 entity: 1640 x: 451.79688 z: 1152.26069 clearance: 0.8 flags: 5 group: 1640 key: 222 entity: 1641 x: 411.69684 z: 1126.94863 clearance: 0.8 flags: 5 group: 1641 key: 223 entity: 1642 x: 455.69683 z: 1147.96044 clearance: 0.8 flags: 5 group: 1642 key: 224 entity: 1643 x: 439.88408 z: 1187.40688 clearance: 0.8 flags: 21 group: 1643 key: 225 entity: 1644 x: 430.47349 z: 1156.46375 clearance: 0.8 flags: 5 group: 1644 key: 232 entity: 1651 x: 1180.40969 z: 380.48281 clearance: 0.8 flags: 5 group: 1651 key: 233 entity: 1652 x: 1179.83513 z: 402.91005 clearance: 0.8 flags: 5 group: 1652 key: 234 entity: 1653 x: 1198.53855 z: 404.28235 clearance: 0.8 flags: 5 group: 1653 key: 235 entity: 1654 x: 1173.71135 z: 403.29566 clearance: 0.8 flags: 5 group: 1654 key: 236 entity: 1655 x: 1192.96776 z: 418.46868 clearance: 0.8 flags: 5 group: 1655 key: 237 entity: 1656 x: 1189.46648 z: 417.40159 clearance: 0.8 flags: 5 group: 1656 key: 238 entity: 1657 x: 1080.48494 z: 756.01577 clearance: 0.8 flags: 5 group: 1657 key: 239 entity: 1658 x: 1151.1952 z: 711.49563 clearance: 0.8 flags: 21 group: 1658 key: 240 entity: 1659 x: 1134.65786 z: 738.0121 clearance: 0.8 flags: 5 group: 1659 key: 241 entity: 1660 x: 1154.75361 z: 759.04711 clearance: 0.8 flags: 5 group: 1660 key: 242 entity: 1661 x: 1167.74683 z: 728.29589 clearance: 0.8 flags: 5 group: 1661 key: 243 entity: 1662 x: 1156.93618 z: 710.40938 clearance: 0.8 flags: 5 group: 1662 key: 244 entity: 1663 x: 694.23827 z: 88.96578 clearance: 0.8 flags: 5 group: 1663 key: 245 entity: 1664 x: 644.08909 z: 15.22378 clearance: 0.8 flags: 5 group: 1664 key: 246 entity: 1665 x: 712.68712 z: 46.07656 clearance: 0.8 flags: 5 group: 1665 key: 247 entity: 1666 x: 682.32573 z: 92.14441 clearance: 0.8 flags: 21 group: 1666 key: 248 entity: 1667 x: 696.25548 z: 44.13245 clearance: 0.8 flags: 5 group: 1667 key: 249 entity: 1668 x: 684.82696 z: 21.46973 clearance: 0.8 flags: 5 group: 1668 key: 250 entity: 1669 x: 211.8607 z: 1066.67586 clearance: 0.8 flags: 5 group: 1669 key: 251 entity: 1670 x: 139.66962 z: 1028.65438 clearance: 0.8 flags: 5 group: 1670 key: 252 entity: 1671 x: 161.0437 z: 1011.40848 clearance: 0.8 flags: 5 group: 1671 key: 253 entity: 1672 x: 163.555 z: 1014.51742 clearance: 0.8 flags: 5 group: 1672 key: 254 entity: 1673 x: 125.33617 z: 1051.63175 clearance: 0.8 flags: 21 group: 1673 key: 255 entity: 1674 x: 189.98778 z: 1049.44286 clearance: 0.8 flags: 5 group: 1674 key: 256 entity: 1675 x: 203.12233 z: 1006.75045 clearance: 0.8 flags: 5 group: 1675 key: 257 entity: 1677 x: 200.70449 z: 415.68053 clearance: 0.8 flags: 5 group: 1677 key: 258 entity: 1678 x: 190.3069 z: 406.9432 clearance: 0.8 flags: 5 group: 1678 key: 259 entity: 1679 x: 213.86187 z: 372.82493 clearance: 0.8 flags: 5 group: 1679 key: 260 entity: 1680 x: 265.18044 z: 408.22757 clearance: 0.8 flags: 5 group: 1680 key: 261 entity: 1681 x: 255.46363 z: 344.90098 clearance: 0.8 flags: 5 group: 1681 key: 262 entity: 1682 x: 209.8534 z: 382.36495 clearance: 0.8 flags: 5 group: 1682 key: 263 entity: 1683 x: 233.93711 z: 405.79743 clearance: 0.8 flags: 5 group: 1683 key: 264 entity: 1684 x: 881.55585 z: 174.72416 clearance: 0.8 flags: 21 group: 1684 key: 265 entity: 1685 x: 910.67545 z: 184.8644 clearance: 0.8 flags: 5 group: 1685 key: 266 entity: 1686 x: 913.7974 z: 176.01284 clearance: 0.8 flags: 5 group: 1686 key: 267 entity: 1687 x: 913.87879 z: 208.31572 clearance: 0.8 flags: 5 group: 1687 key: 268 entity: 1688 x: 957.66825 z: 187.70961 clearance: 0.8 flags: 5 group: 1688 key: 269 entity: 1689 x: 925.8994 z: 193.08436 clearance: 0.8 flags: 5 group: 1689 key: 270 entity: 1690 x: 899.00997 z: 174.98081 clearance: 0.8 flags: 5 group: 1690 key: 271 entity: 1691 x: 665.99198 z: 261.9833 clearance: 0.8 flags: 21 group: 1691 key: 273 entity: 1693 x: 647.11025 z: 284.05231 clearance: 0.8 flags: 21 group: 1693 key: 274 entity: 1694 x: 662.04017 z: 231.02765 clearance: 0.8 flags: 21 group: 1694 key: 275 entity: 1695 x: 667.84086 z: 276.90384 clearance: 0.8 flags: 5 group: 1695 key: 276 entity: 1696 x: 639.173 z: 245.67908 clearance: 0.8 flags: 5 group: 1696 key: 277 entity: 1697 x: 674.31383 z: 277.20485 clearance: 0.8 flags: 5 group: 1697 key: 278 entity: 1698 x: 664.98006 z: 258.17331 clearance: 0.8 flags: 5 group: 1698 key: 279 entity: 1699 x: 580.34066 z: 16.00112 clearance: 0.8 flags: 5 group: 1699 key: 280 entity: 1700 x: 616.52335 z: 56.11352 clearance: 0.8 flags: 5 group: 1700 key: 281 entity: 1701 x: 594.05774 z: 47.51386 clearance: 0.8 flags: 5 group: 1701 key: 282 entity: 1702 x: 595.60644 z: 123.43387 clearance: 0.8 flags: 5 group: 1702 key: 283 entity: 1703 x: 608.03362 z: 78.56911 clearance: 0.8 flags: 5 group: 1703 key: 284 entity: 1704 x: 573.99538 z: 57.50216 clearance: 0.8 flags: 5 group: 1704 key: 285 entity: 1705 x: 604.46811 z: 75.41265 clearance: 0.8 flags: 21 group: 1705 key: 286 entity: 1706 x: 568.0506 z: 57.10878 clearance: 0.8 flags: 5 group: 1706 key: 287 entity: 1707 x: 813.486 z: 402.1835 clearance: 0.8 flags: 5 group: 1707 key: 288 entity: 1708 x: 784.5553 z: 399.64444 clearance: 0.8 flags: 5 group: 1708 key: 289 entity: 1709 x: 760.19755 z: 427.44352 clearance: 0.8 flags: 5 group: 1709 key: 290 entity: 1710 x: 788.29451 z: 426.41143 clearance: 0.8 flags: 5 group: 1710 key: 291 entity: 1711 x: 756.51117 z: 343.90546 clearance: 0.8 flags: 21 group: 1711 key: 292 entity: 1712 x: 768.89048 z: 393.13375 clearance: 0.8 flags: 5 group: 1712 key: 293 entity: 1713 x: 302.63369 z: 773.24389 clearance: 0.8 flags: 5 group: 1713 key: 297 entity: 1717 x: 263.17775 z: 681.267 clearance: 0.8 flags: 5 group: 1717 key: 298 entity: 1718 x: 233.85106 z: 870.8174 clearance: 0.8 flags: 5 group: 1718 key: 299 entity: 1719 x: 35.17746 z: 933.19617 clearance: 0.8 flags: 21 group: 1719 key: 300 entity: 1720 x: 65.6962 z: 449.71377 clearance: 0.8 flags: 5 group: 1720 key: 305 entity: 1725 x: 345.01618 z: 886.09421 clearance: 0.8 flags: 5 group: 1725 key: 306 entity: 1726 x: 370.13286 z: 843.67649 clearance: 0.8 flags: 21 group: 1726 key: 307 entity: 1727 x: 386.16527 z: 846.05468 clearance: 0.8 flags: 21 group: 1727 key: 308 entity: 1728 x: 372.6092 z: 844.04223 clearance: 0.8 flags: 5 group: 1728 key: 309 entity: 1729 x: 360.49126 z: 829.24909 clearance: 0.8 flags: 5 group: 1729 key: 310 entity: 1730 x: 367.98246 z: 847.21232 clearance: 0.8 flags: 5 group: 1730 key: 311 entity: 1732 x: 517.19767 z: 1044.53808 clearance: 0.8 flags: 5 group: 1732 key: 312 entity: 1733 x: 553.85384 z: 1048.5268 clearance: 0.8 flags: 5 group: 1733 key: 313 entity: 1734 x: 512.5 z: 1040.5 clearance: 0.8 flags: 5 group: 1734 key: 314 entity: 1735 x: 550.18287 z: 1040.05124 clearance: 0.8 flags: 5 group: 1735 key: 315 entity: 1736 x: 547.80886 z: 1043.44301 clearance: 0.8 flags: 21 group: 1736 key: 316 entity: 1737 x: 514.26046 z: 1064.55248 clearance: 0.8 flags: 5 group: 1737 key: 318 entity: 1739 x: 505.23707 z: 1040.82526 clearance: 0.8 flags: 5 group: 1739 key: 319 entity: 1740 x: 837.7816 z: 1198.74242 clearance: 0.8 flags: 21 group: 1740 key: 320 entity: 1741 x: 860.40462 z: 1185.37793 clearance: 0.8 flags: 5 group: 1741 key: 321 entity: 1742 x: 814.21283 z: 1204.71445 clearance: 0.8 flags: 5 group: 1742 key: 322 entity: 1743 x: 863.70014 z: 1192.49305 clearance: 0.8 flags: 5 group: 1743 key: 323 entity: 1744 x: 899.23017 z: 1146.31763 clearance: 0.8 flags: 5 group: 1744 key: 324 entity: 1745 x: 860.30587 z: 1170.77131 clearance: 0.8 flags: 5 group: 1745 key: 325 entity: 1746 x: 849.95081 z: 1196.19072 clearance: 0.8 flags: 21 group: 1746 key: 326 entity: 1747 x: 264.5 z: 873.5 clearance: 0.8 flags: 5 group: 1747 key: 327 entity: 1748 x: 91.46355 z: 728.60106 clearance: 0.8 flags: 5 group: 1748 key: 328 entity: 1749 x: 34.85228 z: 718.7884 clearance: 0.8 flags: 5 group: 1749 key: 330 entity: 1751 x: 102.2885 z: 735.99523 clearance: 0.8 flags: 5 group: 1751 key: 331 entity: 1752 x: 89.30353 z: 789.26638 clearance: 0.8 flags: 5 group: 1752 key: 332 entity: 1754 x: 37.55211 z: 653.97222 clearance: 0.8 flags: 21 group: 1754 key: 333 entity: 1756 x: 1227.37507 z: 211.25554 clearance: 0.8 flags: 5 group: 1756 key: 334 entity: 1757 x: 1199.9643 z: 213.92658 clearance: 0.8 flags: 21 group: 1757 key: 335 entity: 1758 x: 1251.43731 z: 197.56206 clearance: 0.8 flags: 5 group: 1758 key: 336 entity: 1759 x: 1226.64005 z: 213.26842 clearance: 0.8 flags: 5 group: 1759 key: 337 entity: 1760 x: 29.50013 z: 881.71074 clearance: 0.8 flags: 5 group: 1760 key: 338 entity: 1761 x: 19.76383 z: 890.77446 clearance: 0.8 flags: 5 group: 1761 key: 339 entity: 1767 x: 661.23436 z: 187.0643 clearance: 0.8 flags: 5 group: 1767 key: 340 entity: 1768 x: 717.10674 z: 143.5755 clearance: 0.8 flags: 5 group: 1768 key: 341 entity: 1769 x: 714.1546 z: 137.62577 clearance: 0.8 flags: 5 group: 1769 key: 342 entity: 1770 x: 725.32482 z: 152.32428 clearance: 0.8 flags: 5 group: 1770 key: 343 entity: 1773 x: 56.59487 z: 508.2572 clearance: 0.8 flags: 21 group: 1773 key: 344 entity: 1780 x: 712.12137 z: 1082.50567 clearance: 0.8 flags: 5 group: 1780 key: 345 entity: 1781 x: 663.51371 z: 1120.27723 clearance: 0.8 flags: 5 group: 1781 key: 346 entity: 1782 x: 435.0867 z: 215.2831 clearance: 0.8 flags: 5 group: 1782 key: 347 entity: 1783 x: 504.26413 z: 211.90348 clearance: 0.8 flags: 5 group: 1783 key: 348 entity: 1784 x: 1191.30729 z: 596.3449 clearance: 0.8 flags: 5 group: 1784 key: 349 entity: 1785 x: 1236.84176 z: 594.81928 clearance: 0.8 flags: 5 group: 1785 key: 350 entity: 2526 x: 515.51763 z: 1250.06562 clearance: 0.8 flags: 5 group: 2526 key: 351 entity: 2527 x: 532.61933 z: 1217.6038 clearance: 0.8 flags: 5 group: 2527 key: 352 entity: 2528 x: 512.70365 z: 1247.91456 clearance: 0.8 flags: 5 group: 2528 key: 353 entity: 2529 x: 552.47921 z: 1218.26194 clearance: 0.8 flags: 5 group: 2529 key: 354 entity: 2530 x: 529.53898 z: 1263.60341 clearance: 0.8 flags: 5 group: 2530 key: 355 entity: 2531 x: 521.00724 z: 1240.49483 clearance: 0.8 flags: 5 group: 2531 key: 358 entity: 2534 x: 1061.41674 z: 308.78513 clearance: 0.8 flags: 5 group: 2534 key: 359 entity: 2535 x: 921.02901 z: 176.61332 clearance: 0.8 flags: 5 group: 2535 key: 361 entity: 2537 x: 1032.0854 z: 249.97342 clearance: 0.8 flags: 5 group: 2537 key: 363 entity: 2540 x: 327.78794 z: 937.1883 clearance: 0.8 flags: 5 group: 2540 key: 364 entity: 2541 x: 352.4381 z: 1000.78269 clearance: 0.8 flags: 5 group: 2541 key: 365 entity: 2542 x: 340.07981 z: 954.38373 clearance: 0.8 flags: 21 group: 2542 key: 366 entity: 2543 x: 318.3954 z: 998.70295 clearance: 0.8 flags: 5 group: 2543 key: 367 entity: 2544 x: 303.83259 z: 915.92928 clearance: 0.8 flags: 5 group: 2544 key: 368 entity: 2545 x: 360.48195 z: 937.0872 clearance: 0.8 flags: 21 group: 2545 key: 369 entity: 2546 x: 331.18766 z: 948.1181 clearance: 0.8 flags: 5 group: 2546 key: 370 entity: 2549 x: 1061.02767 z: 219.02051 clearance: 0.8 flags: 5 group: 2549 key: 371 entity: 2550 x: 1086.38018 z: 188.0646 clearance: 0.8 flags: 5 group: 2550 key: 372 entity: 2551 x: 1105.75191 z: 241.64383 clearance: 0.8 flags: 5 group: 2551 key: 373 entity: 2552 x: 1069.74102 z: 209.37935 clearance: 0.8 flags: 5 group: 2552 key: 374 entity: 2553 x: 1103.94196 z: 212.26061 clearance: 0.8 flags: 5 group: 2553 key: 375 entity: 2554 x: 1119.58393 z: 236.25095 clearance: 0.8 flags: 21 group: 2554 key: 376 entity: 2555 x: 1110.12198 z: 209.10634 clearance: 0.8 flags: 21 group: 2555 key: 377 entity: 2556 x: 1121.98525 z: 239.83661 clearance: 0.8 flags: 21 group: 2556 key: 381 entity: 2568 x: 67.27077 z: 1178.21238 clearance: 0.8 flags: 5 group: 2568 key: 382 entity: 2570 x: 26.62427 z: 1229.67705 clearance: 0.8 flags: 5 group: 2570 key: 383 entity: 2571 x: 37.26146 z: 1267.91608 clearance: 0.8 flags: 5 group: 2571 key: 384 entity: 2572 x: 38.94002 z: 1202.06238 clearance: 0.8 flags: 5 group: 2572 key: 386 entity: 2579 x: 869.36612 z: 37.29926 clearance: 0.8 flags: 5 group: 2579 key: 387 entity: 2580 x: 118.90667 z: 682.26256 clearance: 0.8 flags: 5 group: 2580 key: 388 entity: 2581 x: 111.34716 z: 662.09006 clearance: 0.8 flags: 5 group: 2581 key: 389 entity: 2582 x: 82.40597 z: 666.87282 clearance: 0.8 flags: 5 group: 2582 key: 390 entity: 2583 x: 124.55828 z: 1171.95945 clearance: 0.8 flags: 5 group: 2583 key: 391 entity: 2584 x: 154.62693 z: 1213.00258 clearance: 0.8 flags: 5 group: 2584 key: 392 entity: 2585 x: 124.26873 z: 1177.75928 clearance: 0.8 flags: 5 group: 2585 key: 393 entity: 2586 x: 122.7432 z: 1141.84061 clearance: 0.8 flags: 5 group: 2586 key: 394 entity: 2587 x: 532.18776 z: 43.81315 clearance: 0.8 flags: 5 group: 2587 key: 395 entity: 2589 x: 499.9932 z: 34.94352 clearance: 0.8 flags: 5 group: 2589 key: 396 entity: 2590 x: 263.65394 z: 56.57227 clearance: 0.8 flags: 5 group: 2590 key: 397 entity: 2591 x: 274.63205 z: 106.80529 clearance: 0.8 flags: 5 group: 2591 key: 398 entity: 2592 x: 261.8745 z: 107.30434 clearance: 0.8 flags: 5 group: 2592 key: 399 entity: 2593 x: 194.60491 z: 1180.34842 clearance: 0.8 flags: 5 group: 2593 key: 400 entity: 2594 x: 193.42992 z: 1198.92814 clearance: 0.8 flags: 5 group: 2594 key: 401 entity: 2595 x: 187.98455 z: 1171.56914 clearance: 0.8 flags: 5 group: 2595 key: 402 entity: 2598 x: 227.73607 z: 330.07076 clearance: 0.8 flags: 5 group: 2598 key: 403 entity: 2599 x: 241.37726 z: 297.17397 clearance: 0.8 flags: 5 group: 2599 key: 404 entity: 2600 x: 223.62233 z: 302.30666 clearance: 0.8 flags: 5 group: 2600 key: 405 entity: 4615 x: 741.88146 z: 862.41272 clearance: 0.8 flags: 5 group: 4615 key: 406 entity: 4616 x: 742.11966 z: 822.17783 clearance: 0.8 flags: 21 group: 4616 key: 407 entity: 4617 x: 719.35564 z: 858.47509 clearance: 0.8 flags: 21 group: 4617 key: 408 entity: 4618 x: 734.26427 z: 845.7836 clearance: 0.8 flags: 5 group: 4618 key: 409 entity: 4619 x: 749.05295 z: 839.93833 clearance: 0.8 flags: 5 group: 4619 key: 410 entity: 4620 x: 741.25281 z: 879.70237 clearance: 0.8 flags: 5 group: 4620 key: 411 entity: 4621 x: 761.32868 z: 878.07277 clearance: 0.8 flags: 5 group: 4621 key: 412 entity: 4623 x: 967.18381 z: 1262.49881 clearance: 0.8 flags: 5 group: 4623 key: 413 entity: 4624 x: 1000.04657 z: 1245.34487 clearance: 0.8 flags: 5 group: 4624 key: 414 entity: 4625 x: 952.49514 z: 1253.95865 clearance: 0.8 flags: 5 group: 4625 key: 415 entity: 4626 x: 972.08283 z: 1257.1535 clearance: 0.8 flags: 5 group: 4626 key: 416 entity: 4627 x: 962.9095 z: 1236.48298 clearance: 0.8 flags: 5 group: 4627 key: 417 entity: 4628 x: 996.8278 z: 1260.79577 clearance: 0.8 flags: 5 group: 4628 key: 418 entity: 4629 x: 980.35746 z: 1212.61948 clearance: 0.8 flags: 5 group: 4629 key: 419 entity: 4630 x: 1016.92617 z: 858.99369 clearance: 0.8 flags: 5 group: 4630 key: 420 entity: 4631 x: 1049.48743 z: 879.3313 clearance: 0.8 flags: 5 group: 4631 key: 421 entity: 4632 x: 963.0565 z: 859.06852 clearance: 0.8 flags: 5 group: 4632 key: 422 entity: 4633 x: 986.94355 z: 846.37635 clearance: 0.8 flags: 5 group: 4633 key: 423 entity: 4634 x: 1035.11258 z: 881.44404 clearance: 0.8 flags: 5 group: 4634 key: 424 entity: 4635 x: 1018.89901 z: 855.7157 clearance: 0.8 flags: 5 group: 4635 key: 425 entity: 4636 x: 985.3604 z: 854.41282 clearance: 0.8 flags: 5 group: 4636 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group: 4718 key: 461 entity: 4719 x: 407.52637 z: 526.44094 clearance: 0.8 flags: 5 group: 4719 key: 462 entity: 4816 x: 609.03853 z: 710.94515 clearance: 0.8 flags: 5 group: 4816 key: 463 entity: 4817 x: 581.86185 z: 734.48705 clearance: 0.8 flags: 5 group: 4817 key: 464 entity: 4818 x: 584.99677 z: 718.40795 clearance: 0.8 flags: 5 group: 4818 key: 465 entity: 4819 x: 561.52553 z: 730.95447 clearance: 0.8 flags: 21 group: 4819 key: 466 entity: 4820 x: 640.79081 z: 720.403 clearance: 0.8 flags: 5 group: 4820 key: 467 entity: 4821 x: 632.4253 z: 741.57018 clearance: 0.8 flags: 5 group: 4821 key: 468 entity: 4822 x: 679.58913 z: 591.6691 clearance: 0.8 flags: 5 group: 4822 key: 469 entity: 4823 x: 650.22777 z: 660.15778 clearance: 0.8 flags: 5 group: 4823 key: 470 entity: 4824 x: 666.13755 z: 670.32691 clearance: 0.8 flags: 5 group: 4824 key: 471 entity: 4825 x: 603.2141 z: 711.55 clearance: 0.8 flags: 5 group: 4825 key: 472 entity: 4826 x: 715.72748 z: 668.86933 clearance: 0.8 flags: 5 group: 4826 key: 473 entity: 4827 x: 674.57386 z: 658.71088 clearance: 0.8 flags: 5 group: 4827 key: 475 entity: 4829 x: 238.75181 z: 804.62159 clearance: 3 flags: 21 group: 4829 key: 479 entity: 4833 x: 254.16851 z: 821.15152 clearance: 3 flags: 21 group: 4833 key: 480 entity: 4834 x: 268.74215 z: 792.5 clearance: 3 flags: 21 group: 4834 key: 481 entity: 4835 x: 250.05781 z: 857.16233 clearance: 3 flags: 21 group: 4835 key: 482 entity: 4941 x: 827.76767 z: 162.23882 clearance: 0.8 flags: 5 group: 4941 key: 483 entity: 4942 x: 826.60645 z: 161.07755 clearance: 0.8 flags: 5 group: 4942 key: 484 entity: 4944 x: 329.52851 z: 1224.35695 clearance: 0.8 flags: 5 group: 4944 key: 485 entity: 4945 x: 333.01204 z: 1226.1857 clearance: 0.8 flags: 5 group: 4945 key: 486 entity: 4946 x: 370.5 z: 1213.5 clearance: 0.8 flags: 5 group: 4946 key: 487 entity: 4949 x: 181.5 z: 835.5 clearance: 0.8 flags: 5 group: 4949 key: 488 entity: 4950 x: 180.5 z: 839.5 clearance: 0.8 flags: 5 group: 4950 key: 489 entity: 4960 x: 881.01734 z: 1005.13758 clearance: 0.8 flags: 21 group: 4960 key: 490 entity: 4961 x: 905.91413 z: 1009.99076 clearance: 0.8 flags: 5 group: 4961 key: 491 entity: 4962 x: 880.32068 z: 1015.02157 clearance: 0.8 flags: 5 group: 4962 key: 492 entity: 4963 x: 912.04142 z: 1015.36374 clearance: 0.8 flags: 5 group: 4963 key: 493 entity: 4974 x: 406.64649 z: 122.84282 clearance: 0.8 flags: 5 group: 4974 key: 494 entity: 4975 x: 402.37342 z: 118.56957 clearance: 0.8 flags: 5 group: 4975 key: 495 entity: 4976 x: 428.5 z: 101.5 clearance: 0.8 flags: 21 group: 4976 key: 496 entity: 4979 x: 986.33753 z: 272.83753 clearance: 0.8 flags: 5 group: 4979 key: 497 entity: 4980 x: 988.851 z: 290.35766 clearance: 0.8 flags: 21 group: 4980 key: 498 entity: 4981 x: 988.66248 z: 272.83753 clearance: 0.8 flags: 5 group: 4981 key: 499 entity: 4984 x: 643.73932 z: 1053.45926 clearance: 0.8 flags: 5 group: 4984 key: 500 entity: 4985 x: 648.2226 z: 1056.54165 clearance: 0.8 flags: 5 group: 4985 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60.02303 clearance: 0.8 flags: 21 group: 5126 key: 561 entity: 5127 x: 829.60663 z: 56.07062 clearance: 0.8 flags: 5 group: 5127 key: 562 entity: 5128 x: 833.69195 z: 56.28443 clearance: 0.8 flags: 5 group: 5128 key: 563 entity: 5129 x: 824.10042 z: 54.44149 clearance: 0.8 flags: 21 group: 5129 key: 564 entity: 5130 x: 879.72954 z: 1008.69761 clearance: 0.8 flags: 5 group: 5130 key: 565 entity: 5131 x: 881.49915 z: 1015.83819 clearance: 0.8 flags: 5 group: 5131 key: 566 entity: 5132 x: 878.58051 z: 1007.52459 clearance: 0.8 flags: 5 group: 5132 key: 567 entity: 5133 x: 876.0466 z: 1005.34946 clearance: 0.8 flags: 21 group: 5133 key: 568 entity: 5139 x: 627.8513 z: 1152.28118 clearance: 0.8 flags: 5 group: 5139 key: 569 entity: 5145 x: 996.66517 z: 306.32586 clearance: 0.8 flags: 21 group: 5145 key: 570 entity: 5147 x: 335.43242 z: 1194.5845 clearance: 0.8 flags: 21 group: 5147 key: 571 entity: 5148 x: 328.92071 z: 1197.00344 clearance: 0.8 flags: 21 group: 5148 key: 572 entity: 5149 x: 340.4991 z: 1184.0624 clearance: 0.8 flags: 5 group: 5149 key: 573 entity: 5153 x: 632.2076 z: 1146.07274 clearance: 0.8 flags: 5 group: 5153 key: 574 entity: 5161 x: 164.91976 z: 625.54784 clearance: 0.8 flags: 5 group: 5161 key: 575 entity: 5162 x: 199.5 z: 539.5 clearance: 0.8 flags: 21 group: 5162 key: 576 entity: 5163 x: 153.01481 z: 628.56522 clearance: 0.8 flags: 5 group: 5163 key: 577 entity: 5164 x: 157.60431 z: 570.81112 clearance: 0.8 flags: 5 group: 5164 key: 578 entity: 5168 x: 824.39365 z: 65.94765 clearance: 0.8 flags: 21 group: 5168 key: 579 entity: 5169 x: 827.2669 z: 58.42493 clearance: 0.8 flags: 5 group: 5169 key: 580 entity: 5172 x: 633.59557 z: 1147.46076 clearance: 0.8 flags: 5 group: 5172 key: 581 entity: 5176 x: 927.5 z: 1024.5 clearance: 0.8 flags: 5 group: 5176 key: 582 entity: 5177 x: 919.4837 z: 998.46192 clearance: 0.8 flags: 5 group: 5177 key: 583 entity: 5178 x: 920.6485 z: 997.29715 clearance: 0.8 flags: 5 group: 5178 key: 584 entity: 5179 x: 918.31205 z: 999.6335 clearance: 0.8 flags: 5 group: 5179 key: 585 entity: 5187 x: 568.64959 z: 1146.57001 clearance: 0.8 flags: 5 group: 5187 key: 586 entity: 5189 x: 987.8729 z: 266.85465 clearance: 0.8 flags: 5 group: 5189 key: 587 entity: 5193 x: 799.64835 z: 71.85804 clearance: 0.8 flags: 5 group: 5193 key: 588 entity: 5194 x: 796.55576 z: 48.12565 clearance: 0.8 flags: 5 group: 5194 key: 589 entity: 5197 x: 278.78017 z: 1104.27062 clearance: 0.8 flags: 5 group: 5197 key: 590 entity: 5198 x: 285.15346 z: 1137.38222 clearance: 0.8 flags: 5 group: 5198 key: 591 entity: 5199 x: 339.72495 z: 1187.65661 clearance: 0.8 flags: 5 group: 5199 key: 592 entity: 5200 x: 276.05346 z: 1108.55866 clearance: 0.8 flags: 21 group: 5200 key: 593 entity: 5201 x: 337.77117 z: 1190.09325 clearance: 0.8 flags: 21 group: 5201 key: 594 entity: 5206 x: 189.63495 z: 866.16059 clearance: 0.8 flags: 5 group: 5206 key: 595 entity: 5207 x: 197.16694 z: 860.33774 clearance: 0.8 flags: 5 group: 5207 key: 596 entity: 5208 x: 185.35462 z: 872.4475 clearance: 0.8 flags: 5 group: 5208 key: 597 entity: 5209 x: 212.5 z: 829.31179 clearance: 0.8 flags: 5 group: 5209 key: 598 entity: 5224 x: 410.03054 z: 126.22703 clearance: 0.8 flags: 5 group: 5224 key: 599 entity: 5225 x: 401.2505 z: 117.44658 clearance: 0.8 flags: 5 group: 5225 key: 600 entity: 5242 x: 987.56783 z: 290.89116 clearance: 0.8 flags: 5 group: 5242 key: 601 entity: 5243 x: 163.18345 z: 623.29523 clearance: 0.8 flags: 5 group: 5243 key: 602 entity: 5244 x: 160.28876 z: 614.71125 clearance: 0.8 flags: 21 group: 5244 key: 603 entity: 5245 x: 162.71306 z: 626.35378 clearance: 0.8 flags: 5 group: 5245 key: 604 entity: 5246 x: 151.42161 z: 624.20672 clearance: 0.8 flags: 5 group: 5246 key: 605 entity: 5251 x: 800.76253 z: 49.59816 clearance: 0.8 flags: 21 group: 5251 key: 606 entity: 5252 x: 801.15157 z: 73.33869 clearance: 0.8 flags: 5 group: 5252 key: 607 entity: 5254 x: 944.429 z: 1039.56464 clearance: 0.8 flags: 5 group: 5254 key: 608 entity: 5255 x: 943.20545 z: 1040.58993 clearance: 0.8 flags: 5 group: 5255 key: 609 entity: 5256 x: 945.58011 z: 1038.41356 clearance: 0.8 flags: 5 group: 5256 key: 610 entity: 5257 x: 942.05626 z: 1039.4407 clearance: 0.8 flags: 5 group: 5257 key: 611 entity: 5259 x: 184.19738 z: 873.60468 clearance: 0.8 flags: 5 group: 5259 key: 612 entity: 5260 x: 216.53722 z: 826.27303 clearance: 0.8 flags: 5 group: 5260 key: 613 entity: 5261 x: 987.5 z: 274 clearance: 0.8 flags: 5 group: 5261 key: 614 entity: 5265 x: 574.50788 z: 1144.1376 clearance: 0.8 flags: 5 group: 5265 key: 615 entity: 5266 x: 591.52857 z: 1161.15903 clearance: 0.8 flags: 5 group: 5266 key: 616 entity: 5267 x: 575.64916 z: 1145.27892 clearance: 0.8 flags: 5 group: 5267 key: 617 entity: 5268 x: 592.5 z: 1162.5 clearance: 0.8 flags: 5 group: 5268 key: 618 entity: 5269 x: 607.11399 z: 1120.85831 clearance: 0.8 flags: 5 group: 5269 key: 619 entity: 5279 x: 601.29851 z: 1008.13091 clearance: 0.8 flags: 5 group: 5279 key: 620 entity: 5281 x: 606.34902 z: 1119.32856 clearance: 0.8 flags: 5 group: 5281 key: 621 entity: 5284 x: 384.39588 z: 1186.08028 clearance: 0.8 flags: 5 group: 5284 key: 622 entity: 5285 x: 328.98761 z: 1206.82978 clearance: 0.8 flags: 21 group: 5285 key: 623 entity: 5286 x: 385.5531 z: 1184.92312 clearance: 0.8 flags: 5 group: 5286 key: 624 entity: 5287 x: 331.03492 z: 1204.78444 clearance: 0.8 flags: 21 group: 5287 key: 625 entity: 5288 x: 342.94536 z: 1188.35026 clearance: 0.8 flags: 5 group: 5288 key: 626 entity: 5289 x: 99.5 z: 493.5 clearance: 0.8 flags: 21 group: 5289 key: 627 entity: 5290 x: 176.05053 z: 592.84362 clearance: 0.8 flags: 21 group: 5290 key: 628 entity: 5291 x: 1090.3232 z: 500.13318 clearance: 0.8 flags: 5 group: 5291 key: 629 entity: 5292 x: 605.09981 z: 1008.93892 clearance: 0.8 flags: 5 group: 5292 key: 630 entity: 5303 x: 184.27883 z: 865.99538 clearance: 0.8 flags: 5 group: 5303 key: 631 entity: 5304 x: 185.82595 z: 869.40825 clearance: 0.8 flags: 5 group: 5304 key: 632 entity: 5310 x: 411.1903 z: 127.38683 clearance: 0.8 flags: 5 group: 5310 key: 633 entity: 5311 x: 409 z: 120 clearance: 0.8 flags: 21 group: 5311 key: 634 entity: 5312 x: 421.5492 z: 109.45081 clearance: 0.8 flags: 21 group: 5312 key: 635 entity: 5313 x: 580.36788 z: 37.345 clearance: 0.8 flags: 21 group: 5313 key: 636 entity: 5316 x: 606.64394 z: 1008.3093 clearance: 0.8 flags: 5 group: 5316 key: 637 entity: 5321 x: 799.01476 z: 40.96932 clearance: 0.8 flags: 21 group: 5321 key: 638 entity: 5322 x: 806.28521 z: 52.00193 clearance: 0.8 flags: 21 group: 5322 key: 639 entity: 5323 x: 815.49572 z: 61.85383 clearance: 0.8 flags: 21 group: 5323 key: 640 entity: 5324 x: 797.85112 z: 42.13041 clearance: 0.8 flags: 5 group: 5324 key: 641 entity: 5327 x: 862.5 z: 1044.25 clearance: 0.8 flags: 21 group: 5327 key: 642 entity: 5328 x: 849.62757 z: 1068.65535 clearance: 0.8 flags: 5 group: 5328 key: 643 entity: 5329 x: 850.94639 z: 1068.87517 clearance: 0.8 flags: 5 group: 5329 key: 644 entity: 5330 x: 853.0674 z: 1063.15632 clearance: 0.8 flags: 21 group: 5330 key: 645 entity: 5341 x: 894.3943 z: 972.70339 clearance: 0.8 flags: 5 group: 5341 key: 646 entity: 5342 x: 893.88167 z: 975.27047 clearance: 0.8 flags: 5 group: 5342 key: 647 entity: 5344 x: 615.39428 z: 1128.60595 clearance: 0.8 flags: 5 group: 5344 key: 648 entity: 5354 x: 304.8534 z: 1079.5032 clearance: 0.8 flags: 5 group: 5354 key: 649 entity: 5355 x: 302.89597 z: 1082.21508 clearance: 0.8 flags: 5 group: 5355 key: 650 entity: 5356 x: 306.02701 z: 1078.32963 clearance: 0.8 flags: 5 group: 5356 key: 651 entity: 5357 x: 301.62003 z: 1081.12865 clearance: 0.8 flags: 5 group: 5357 key: 652 entity: 5358 x: 303.68827 z: 1080.66826 clearance: 0.8 flags: 5 group: 5358 key: 653 entity: 5359 x: 623.05272 z: 1136.79773 clearance: 0.8 flags: 5 group: 5359 key: 654 entity: 5367 x: 111.37157 z: 505.62685 clearance: 0.8 flags: 21 group: 5367 key: 655 entity: 5370 x: 96.45192 z: 491.6365 clearance: 0.8 flags: 5 group: 5370 key: 656 entity: 5371 x: 100.8099 z: 492.95057 clearance: 0.8 flags: 5 group: 5371 key: 657 entity: 5374 x: 580.03521 z: 1149.03931 clearance: 0.8 flags: 5 group: 5374 key: 658 entity: 5378 x: 596.0782 z: 1007.29386 clearance: 0.8 flags: 5 group: 5378 key: 659 entity: 5380 x: 186.98842 z: 870.57073 clearance: 0.8 flags: 5 group: 5380 key: 660 entity: 5381 x: 187.32319 z: 865.79836 clearance: 0.8 flags: 5 group: 5381 key: 661 entity: 5387 x: 627.2118 z: 1139.7265 clearance: 0.8 flags: 5 group: 5387 key: 662 entity: 5389 x: 129.5 z: 553.57755 clearance: 0.8 flags: 21 group: 5389 key: 663 entity: 5390 x: 96.63871 z: 490.3339 clearance: 0.8 flags: 5 group: 5390 key: 664 entity: 5393 x: 814.33753 z: 16.39362 clearance: 0.8 flags: 21 group: 5393 key: 665 entity: 5394 x: 815.5 z: 16.75 clearance: 0.8 flags: 21 group: 5394 key: 666 entity: 5395 x: 449.77512 z: 1153.5 clearance: 0.8 flags: 21 group: 5395 key: 667 entity: 5397 x: 408.8728 z: 125.06922 clearance: 0.8 flags: 5 group: 5397 key: 668 entity: 5398 x: 403.55381 z: 119.75 clearance: 0.8 flags: 5 group: 5398 key: 669 entity: 5399 x: 405.38376 z: 121.58004 clearance: 0.8 flags: 5 group: 5399 key: 670 entity: 5400 x: 400.10587 z: 118.59115 clearance: 0.8 flags: 5 group: 5400 key: 671 entity: 5404 x: 894.17734 z: 973.91857 clearance: 0.8 flags: 5 group: 5404 key: 672 entity: 5405 x: 894.86617 z: 970.45894 clearance: 0.8 flags: 5 group: 5405 key: 673 entity: 5410 x: 628.36182 z: 1138.57653 clearance: 0.8 flags: 5 group: 5410 key: 674 entity: 5413 x: 1085.21686 z: 473.1618 clearance: 0.8 flags: 5 group: 5413 key: 675 entity: 5414 x: 1083.36095 z: 470.59777 clearance: 0.8 flags: 5 group: 5414 key: 676 entity: 5415 x: 1088.33265 z: 481.74686 clearance: 0.8 flags: 5 group: 5415 key: 677 entity: 5439 x: 593.64977 z: 1006.24556 clearance: 0.8 flags: 5 group: 5439 key: 678 entity: 5441 x: 293.46563 z: 833.44191 clearance: 0.8 flags: 5 group: 5441 key: 679 entity: 5442 x: 293.21326 z: 834.64794 clearance: 0.8 flags: 5 group: 5442 key: 680 entity: 5452 x: 625.45069 z: 1139.19581 clearance: 0.8 flags: 5 group: 5452 key: 681 entity: 5455 x: 100.99662 z: 491.64837 clearance: 0.8 flags: 5 group: 5455 key: 682 entity: 5456 x: 97.92617 z: 488.29679 clearance: 0.8 flags: 5 group: 5456 key: 683 entity: 5463 x: 612.5 z: 1011.68078 clearance: 0.8 flags: 5 group: 5463 key: 684 entity: 5464 x: 333.7641 z: 1086.792 clearance: 0.8 flags: 5 group: 5464 key: 685 entity: 5465 x: 330.8422 z: 1087.74427 clearance: 0.8 flags: 5 group: 5465 key: 686 entity: 5466 x: 333.86994 z: 1087.93425 clearance: 0.8 flags: 5 group: 5466 key: 687 entity: 5473 x: 805.5 z: 91.79873 clearance: 0.8 flags: 21 group: 5473 key: 688 entity: 5474 x: 802.5 z: 82.87861 clearance: 0.8 flags: 21 group: 5474 key: 689 entity: 5480 x: 994.58692 z: 1016.28476 clearance: 0.8 flags: 5 group: 5480 key: 690 entity: 5481 x: 995.74483 z: 1017.44274 clearance: 0.8 flags: 5 group: 5481 key: 691 entity: 5493 x: 858.03556 z: 1059.96164 clearance: 0.8 flags: 5 group: 5493 key: 692 entity: 5494 x: 860.88161 z: 1061.60134 clearance: 0.8 flags: 5 group: 5494 key: 693 entity: 5495 x: 859.28129 z: 1060.05893 clearance: 0.8 flags: 5 group: 5495 key: 694 entity: 5496 x: 860.5 z: 1060.5 clearance: 0.8 flags: 5 group: 5496 key: 695 entity: 5504 x: 322.51005 z: 1098.42223 clearance: 0.8 flags: 5 group: 5504 key: 696 entity: 5506 x: 99.05883 z: 487.3439 clearance: 0.8 flags: 21 group: 5506 length: 2035 key: 1 entity: 150 x: 1043.25 z: 441.375 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 12.5 hh: 12.5 flags: 15 group: 150 group2: 0 key: 2 entity: 160 x: 1007.35225 z: 453.89335 u.x: 0.0972 u.y: 0.99532 v.x: -0.99532 v.y: 0.0972 hw: 1 hh: 1 flags: 6 group: 160 group2: 0 key: 3 entity: 161 x: 1015.23777 z: 455.2228 u.x: -0.99056 u.y: 0.1378 v.x: -0.1378 v.y: -0.99056 hw: 1 hh: 1 flags: 6 group: 161 group2: 0 key: 4 entity: 162 x: 1007.80306 z: 458.99677 u.x: 0.66185 u.y: 0.75022 v.x: -0.75022 v.y: 0.66185 hw: 1 hh: 1 flags: 6 group: 162 group2: 0 key: 5 entity: 163 x: 1002.54892 z: 457.35996 u.x: 0.99311 u.y: -0.11779 v.x: 0.11779 v.y: 0.99311 hw: 1 hh: 1 flags: 6 group: 163 group2: 0 key: 6 entity: 164 x: 1008.95688 z: 458.0515 u.x: 0.96668 u.y: 0.25689 v.x: -0.25689 v.y: 0.96668 hw: 1 hh: 1 flags: 6 group: 164 group2: 0 key: 7 entity: 165 x: 1014 z: 410 u.x: -0.89531 u.y: 0.44632 v.x: -0.44632 v.y: -0.89531 hw: 6.5 hh: 6.5 flags: 15 group: 165 group2: 0 key: 8 entity: 166 x: 1053.32421 z: 394.14786 u.x: 0.97538 u.y: -0.22135 v.x: 0.22135 v.y: 0.97538 hw: 6.5 hh: 6.5 flags: 15 group: 166 group2: 0 key: 9 entity: 177 x: 1090.32587 z: 479.43186 u.x: 0.2579 u.y: -0.96642 v.x: 0.96642 v.y: 0.2579 hw: 1.5 hh: 1.5 flags: 15 group: 177 group2: 0 key: 11 entity: 179 x: 1085.83237 z: 469.32004 u.x: 0.5866 u.y: 0.81041 v.x: -0.81041 v.y: 0.5866 hw: 1.5 hh: 1.5 flags: 15 group: 179 group2: 0 key: 12 entity: 180 x: 1089.89675 z: 472.71927 u.x: 0.98787 u.y: -0.15592 v.x: 0.15592 v.y: 0.98787 hw: 1.5 hh: 1.5 flags: 15 group: 180 group2: 0 key: 14 entity: 182 x: 802.5 z: 140.4375 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 15 hh: 15 flags: 15 group: 182 group2: 0 key: 20 entity: 197 x: 854 z: 138 u.x: 0.05352 u.y: -0.99859 v.x: 0.99859 v.y: 0.05352 hw: 6.5 hh: 6.5 flags: 15 group: 197 group2: 0 key: 21 entity: 198 x: 852.79609 z: 161.68596 u.x: 0.89455 u.y: -0.44782 v.x: 0.44782 v.y: 0.89455 hw: 6.5 hh: 6.5 flags: 15 group: 198 group2: 0 key: 22 entity: 209 x: 809.41254 z: 100.53788 u.x: 0.91428 u.y: 0.40595 v.x: -0.40595 v.y: 0.91428 hw: 1.5 hh: 1.5 flags: 15 group: 209 group2: 0 key: 23 entity: 210 x: 806.91182 z: 87.41854 u.x: 0.65748 u.y: -0.75405 v.x: 0.75405 v.y: 0.65748 hw: 1.5 hh: 1.5 flags: 15 group: 210 group2: 0 key: 24 entity: 211 x: 801.81847 z: 92.97507 u.x: 0.98263 u.y: 0.18642 v.x: -0.18642 v.y: 0.98263 hw: 1.5 hh: 1.5 flags: 15 group: 211 group2: 0 key: 25 entity: 212 x: 810.4437 z: 104.83271 u.x: -0.04337 u.y: 0.99909 v.x: -0.99909 v.y: -0.04337 hw: 1.5 hh: 1.5 flags: 15 group: 212 group2: 0 key: 26 entity: 213 x: 805.77631 z: 82.07981 u.x: 0.46415 u.y: -0.8862 v.x: 0.8862 v.y: 0.46415 hw: 1.5 hh: 1.5 flags: 15 group: 213 group2: 0 key: 27 entity: 217 x: 401.25 z: 140.4375 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 15 hh: 15 flags: 15 group: 217 group2: 0 key: 28 entity: 227 x: 366.1983 z: 160.78367 u.x: 0.72774 u.y: -0.68648 v.x: 0.68648 v.y: 0.72774 hw: 1 hh: 1 flags: 6 group: 227 group2: 0 key: 29 entity: 228 x: 364.75852 z: 143.56131 u.x: -0.48649 u.y: 0.87417 v.x: -0.87417 v.y: -0.48649 hw: 1 hh: 1 flags: 6 group: 228 group2: 0 key: 30 entity: 229 x: 375.10718 z: 157.69626 u.x: -0.9203 u.y: 0.39217 v.x: -0.39217 v.y: -0.9203 hw: 1 hh: 1 flags: 6 group: 229 group2: 0 key: 31 entity: 230 x: 367.20318 z: 146.09964 u.x: -0.38218 u.y: 0.92447 v.x: -0.92447 v.y: -0.38218 hw: 1 hh: 1 flags: 6 group: 230 group2: 0 key: 32 entity: 231 x: 367.51227 z: 152.20054 u.x: -0.76891 u.y: 0.64003 v.x: -0.64003 v.y: -0.76891 hw: 1 hh: 1 flags: 6 group: 231 group2: 0 key: 33 entity: 232 x: 450 z: 146 u.x: 0.09061 u.y: -0.99593 v.x: 0.99593 v.y: 0.09061 hw: 6.5 hh: 6.5 flags: 15 group: 232 group2: 0 key: 34 entity: 233 x: 446.41231 z: 170.74805 u.x: -0.86875 u.y: 0.4961 v.x: -0.4961 v.y: -0.86875 hw: 6.5 hh: 6.5 flags: 15 group: 233 group2: 0 key: 35 entity: 244 x: 408.67071 z: 86.28545 u.x: 0.65735 u.y: 0.75416 v.x: -0.75416 v.y: 0.65735 hw: 1.5 hh: 1.5 flags: 15 group: 244 group2: 0 key: 36 entity: 245 x: 409.06791 z: 84.91274 u.x: -0.47088 u.y: 0.88266 v.x: -0.88266 v.y: -0.47088 hw: 1.5 hh: 1.5 flags: 15 group: 245 group2: 0 key: 37 entity: 246 x: 414.37726 z: 87.41729 u.x: -0.01093 u.y: 0.99994 v.x: -0.99994 v.y: -0.01093 hw: 1.5 hh: 1.5 flags: 15 group: 246 group2: 0 key: 38 entity: 247 x: 405.57702 z: 85.88483 u.x: -0.47664 u.y: 0.87957 v.x: -0.87957 v.y: -0.47664 hw: 1.5 hh: 1.5 flags: 15 group: 247 group2: 0 key: 39 entity: 248 x: 414.12157 z: 84.12249 u.x: 0.50203 u.y: -0.86532 v.x: 0.86532 v.y: 0.50203 hw: 1.5 hh: 1.5 flags: 15 group: 248 group2: 0 key: 40 entity: 252 x: 180.5625 z: 541.6875 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 12.5 hh: 12.5 flags: 15 group: 252 group2: 0 key: 46 entity: 268 x: 218 z: 510 u.x: -0.81588 u.y: 0.57897 v.x: -0.57897 v.y: -0.81588 hw: 6.5 hh: 6.5 flags: 15 group: 268 group2: 0 key: 47 entity: 269 x: 226.15336 z: 527.84626 u.x: 0.12319 u.y: 0.99247 v.x: -0.99247 v.y: 0.12319 hw: 6.5 hh: 6.5 flags: 15 group: 269 group2: 0 key: 48 entity: 282 x: 128.95662 z: 522.28017 u.x: -0.21563 u.y: -0.97666 v.x: 0.97666 v.y: -0.21563 hw: 1.5 hh: 1.5 flags: 15 group: 282 group2: 0 key: 49 entity: 283 x: 127.24058 z: 523.10093 u.x: 0.96167 u.y: 0.2751 v.x: -0.2751 v.y: 0.96167 hw: 1.5 hh: 1.5 flags: 15 group: 283 group2: 0 key: 50 entity: 284 x: 130.60848 z: 526.38616 u.x: -0.69999 u.y: -0.71477 v.x: 0.71477 v.y: -0.69999 hw: 1.5 hh: 1.5 flags: 15 group: 284 group2: 0 key: 51 entity: 285 x: 130.84446 z: 522.39782 u.x: -0.90423 u.y: -0.42795 v.x: 0.42795 v.y: -0.90423 hw: 1.5 hh: 1.5 flags: 15 group: 285 group2: 0 key: 52 entity: 286 x: 128.71242 z: 524.9518 u.x: -0.85726 u.y: 0.51571 v.x: -0.51571 v.y: -0.85726 hw: 1.5 hh: 1.5 flags: 15 group: 286 group2: 0 key: 53 entity: 287 x: 140.4375 z: 842.625 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 20 hh: 18.5 flags: 15 group: 287 group2: 0 key: 54 entity: 297 x: 170.05639 z: 878.01014 u.x: 0.03917 u.y: -0.99924 v.x: 0.99924 v.y: 0.03917 hw: 1 hh: 1 flags: 6 group: 297 group2: 0 key: 55 entity: 298 x: 174.80288 z: 873.9572 u.x: -0.38086 u.y: 0.92501 v.x: -0.92501 v.y: -0.38086 hw: 1 hh: 1 flags: 6 group: 298 group2: 0 key: 56 entity: 299 x: 171.63884 z: 880.11443 u.x: 0.78681 u.y: -0.61788 v.x: 0.61788 v.y: 0.78681 hw: 1 hh: 1 flags: 6 group: 299 group2: 0 key: 58 entity: 301 x: 176.72977 z: 873.758 u.x: 0.54703 u.y: -0.83761 v.x: 0.83761 v.y: 0.54703 hw: 1 hh: 1 flags: 6 group: 301 group2: 0 key: 59 entity: 302 x: 102 z: 870 u.x: -0.25623 u.y: -0.96685 v.x: 0.96685 v.y: -0.25623 hw: 6.5 hh: 6.5 flags: 15 group: 302 group2: 0 key: 60 entity: 303 x: 92.69722 z: 844.38237 u.x: 0.99387 u.y: -0.11123 v.x: 0.11123 v.y: 0.99387 hw: 6.5 hh: 6.5 flags: 15 group: 303 group2: 0 key: 61 entity: 314 x: 133.61944 z: 890.22341 u.x: 0.13707 u.y: 0.99065 v.x: -0.99065 v.y: 0.13707 hw: 1.5 hh: 1.5 flags: 15 group: 314 group2: 0 key: 62 entity: 315 x: 119.8517 z: 892.67432 u.x: -0.39353 u.y: 0.9197 v.x: -0.9197 v.y: -0.39353 hw: 1.5 hh: 1.5 flags: 15 group: 315 group2: 0 key: 63 entity: 316 x: 133.24604 z: 903.83222 u.x: 0.8398 u.y: -0.54366 v.x: 0.54366 v.y: 0.8398 hw: 1.5 hh: 1.5 flags: 15 group: 316 group2: 0 key: 64 entity: 317 x: 133.52207 z: 886.38588 u.x: 0.82319 u.y: 0.56853 v.x: -0.56853 v.y: 0.82319 hw: 1.5 hh: 1.5 flags: 15 group: 317 group2: 0 key: 65 entity: 318 x: 118.25701 z: 896.04162 u.x: 0.53417 u.y: -0.84586 v.x: 0.84586 v.y: 0.53417 hw: 1.5 hh: 1.5 flags: 15 group: 318 group2: 0 key: 66 entity: 323 x: 300.9375 z: 1103.4375 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 15 hh: 15 flags: 15 group: 323 group2: 0 key: 67 entity: 333 x: 380.85361 z: 1083.3156 u.x: -0.54986 u.y: -0.83576 v.x: 0.83576 v.y: -0.54986 hw: 18 hh: 4 flags: 15 group: 334 group2: 336 key: 68 entity: 334 x: 369.30953 z: 1065.77326 u.x: 0.48906 u.y: 0.87272 v.x: -0.87272 v.y: 0.48906 hw: 5 hh: 5 flags: 15 group: 334 group2: 0 key: 69 entity: 335 x: 380.26212 z: 1117.99645 u.x: 0.5781 u.y: -0.81649 v.x: 0.81649 v.y: 0.5781 hw: 18 hh: 4 flags: 15 group: 336 group2: 338 key: 70 entity: 336 x: 392.3977 z: 1100.85796 u.x: -0.01705 u.y: 0.99987 v.x: -0.99987 v.y: -0.01705 hw: 5 hh: 5 flags: 15 group: 336 group2: 0 key: 79 entity: 338 x: 368.12653 z: 1135.13492 u.x: -0.59037 u.y: 0.80767 v.x: -0.80767 v.y: -0.59037 hw: 5 hh: 5 flags: 15 group: 338 group2: 0 key: 80 entity: 339 x: 326.80321 z: 1182.23272 u.x: 0.7635 u.y: -0.64647 v.x: 0.64647 v.y: 0.7635 hw: 18 hh: 4 flags: 15 group: 340 group2: 342 key: 81 entity: 340 x: 342.82879 z: 1168.6614 u.x: -0.68723 u.y: 0.72706 v.x: -0.72706 v.y: -0.68723 hw: 5 hh: 5 flags: 15 group: 340 group2: 0 key: 82 entity: 341 x: 289.7941 z: 1194.97266 u.x: 0.99923 u.y: 0.0397 v.x: -0.0397 v.y: 0.99923 hw: 18 hh: 4 flags: 15 group: 342 group2: 344 key: 83 entity: 342 x: 310.77764 z: 1195.80405 u.x: -0.94585 u.y: 0.32555 v.x: -0.32555 v.y: -0.94585 hw: 5 hh: 5 flags: 15 group: 342 group2: 0 key: 88 entity: 343 x: 254.18131 z: 1179.07526 u.x: -0.6969 u.y: -0.71776 v.x: 0.71776 v.y: -0.6969 hw: 18 hh: 4.25 flags: 6 group: 344 group2: 346 key: 89 entity: 343 x: 254.18131 z: 1179.07526 u.x: -0.6969 u.y: -0.71776 v.x: 0.71776 v.y: -0.6969 hw: 8 hh: 4.25 flags: 7 group: 344 group2: 346 key: 90 entity: 343 x: 263.241 z: 1188.40612 u.x: -0.6969 u.y: -0.71776 v.x: 0.71776 v.y: -0.6969 hw: 5 hh: 4.25 flags: 15 group: 344 group2: 346 key: 91 entity: 343 x: 245.12162 z: 1169.74441 u.x: -0.6969 u.y: -0.71776 v.x: 0.71776 v.y: -0.6969 hw: 5 hh: 4.25 flags: 15 group: 344 group2: 346 key: 92 entity: 344 x: 268.81057 z: 1194.14127 u.x: -0.9135 u.y: -0.40774 v.x: 0.40774 v.y: -0.9135 hw: 5 hh: 5 flags: 15 group: 344 group2: 0 key: 93 entity: 345 x: 228.55356 z: 1146.11977 u.x: 0.52381 u.y: 0.85232 v.x: -0.85232 v.y: 0.52381 hw: 18 hh: 4 flags: 15 group: 346 group2: 348 key: 94 entity: 346 x: 239.55205 z: 1164.00924 u.x: -0.61408 u.y: -0.7898 v.x: 0.7898 v.y: -0.61408 hw: 5 hh: 5 flags: 15 group: 346 group2: 0 key: 95 entity: 347 x: 226.1668 z: 1109.0773 u.x: -0.41022 u.y: 0.91239 v.x: -0.91239 v.y: -0.41022 hw: 18 hh: 4 flags: 15 group: 348 group2: 350 key: 96 entity: 348 x: 217.55506 z: 1128.23031 u.x: -0.06428 u.y: -0.99796 v.x: 0.99796 v.y: -0.06428 hw: 5 hh: 5 flags: 15 group: 348 group2: 0 key: 101 entity: 349 x: 241.8315 z: 1070.1441 u.x: 0.33591 u.y: -0.94222 v.x: 0.94222 v.y: 0.33591 hw: 18 hh: 4.25 flags: 6 group: 350 group2: 352 key: 102 entity: 349 x: 241.8315 z: 1070.1441 u.x: 0.33591 u.y: -0.94222 v.x: 0.94222 v.y: 0.33591 hw: 8 hh: 4.25 flags: 7 group: 350 group2: 352 key: 103 entity: 349 x: 237.46471 z: 1082.39289 u.x: 0.33591 u.y: -0.94222 v.x: 0.94222 v.y: 0.33591 hw: 5 hh: 4.25 flags: 15 group: 350 group2: 352 key: 104 entity: 349 x: 246.1983 z: 1057.8953 u.x: 0.33591 u.y: -0.94222 v.x: 0.94222 v.y: 0.33591 hw: 5 hh: 4.25 flags: 15 group: 350 group2: 352 key: 105 entity: 350 x: 234.77854 z: 1089.92428 u.x: 0.37336 u.y: -0.92804 v.x: 0.92804 v.y: 0.37336 hw: 5 hh: 5 flags: 15 group: 350 group2: 0 key: 106 entity: 351 x: 261.16065 z: 1033.32586 u.x: -0.58483 u.y: 0.8117 v.x: -0.8117 v.y: -0.58483 hw: 18 hh: 4 flags: 15 group: 352 group2: 354 key: 107 entity: 352 x: 248.88447 z: 1050.3639 u.x: 0.46496 u.y: -0.88578 v.x: 0.88578 v.y: 0.46496 hw: 5 hh: 5 flags: 15 group: 352 group2: 0 key: 108 entity: 353 x: 291.8871 z: 1026.31717 u.x: -0.87896 u.y: -0.47776 v.x: 0.47776 v.y: -0.87896 hw: 18 hh: 4 flags: 15 group: 354 group2: 356 key: 109 entity: 354 x: 273.43683 z: 1016.2878 u.x: 0.97515 u.y: -0.22239 v.x: 0.22239 v.y: 0.97515 hw: 5 hh: 5 flags: 15 group: 354 group2: 0 key: 118 entity: 356 x: 310.33733 z: 1036.34655 u.x: 0.98932 u.y: 0.14641 v.x: -0.14641 v.y: 0.98932 hw: 5 hh: 5 flags: 15 group: 356 group2: 0 key: 119 entity: 357 x: 360.38769 z: 1046.80417 u.x: -0.42566 u.y: -0.9053 v.x: 0.9053 v.y: -0.42566 hw: 18 hh: 4 flags: 15 group: 334 group2: 358 key: 120 entity: 358 x: 351.46584 z: 1027.83507 u.x: 0.89516 u.y: 0.4466 v.x: -0.4466 v.y: 0.89516 hw: 5 hh: 5 flags: 15 group: 358 group2: 0 key: 126 entity: 364 x: 338 z: 1142 u.x: -0.78945 u.y: -0.61452 v.x: 0.61452 v.y: -0.78945 hw: 6.5 hh: 6.5 flags: 15 group: 364 group2: 0 key: 127 entity: 365 x: 317.97072 z: 1145.84765 u.x: -0.1807 u.y: -0.98368 v.x: 0.98368 v.y: -0.1807 hw: 6.5 hh: 6.5 flags: 15 group: 365 group2: 0 key: 128 entity: 376 x: 246.34784 z: 1105.53585 u.x: -0.99941 u.y: -0.0348 v.x: 0.0348 v.y: -0.99941 hw: 1.5 hh: 1.5 flags: 15 group: 376 group2: 0 key: 129 entity: 377 x: 256.98284 z: 1103.1836 u.x: 0.38205 u.y: 0.92452 v.x: -0.92452 v.y: 0.38205 hw: 1.5 hh: 1.5 flags: 15 group: 377 group2: 0 key: 130 entity: 378 x: 249.1755 z: 1107.05124 u.x: 0.96875 u.y: 0.24888 v.x: -0.24888 v.y: 0.96875 hw: 1.5 hh: 1.5 flags: 15 group: 378 group2: 0 key: 131 entity: 379 x: 243.17792 z: 1111.67035 u.x: -0.58121 u.y: -0.81428 v.x: 0.81428 v.y: -0.58121 hw: 1.5 hh: 1.5 flags: 15 group: 379 group2: 0 key: 132 entity: 380 x: 249.76261 z: 1104.12761 u.x: -0.513 u.y: 0.85888 v.x: -0.85888 v.y: -0.513 hw: 1.5 hh: 1.5 flags: 15 group: 380 group2: 0 key: 133 entity: 385 x: 601.875 z: 1143.5625 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 20 hh: 18.5 flags: 15 group: 385 group2: 0 key: 139 entity: 400 x: 570 z: 1114 u.x: -0.51 u.y: -0.86065 v.x: 0.86065 v.y: -0.51 hw: 6.5 hh: 6.5 flags: 15 group: 400 group2: 0 key: 140 entity: 401 x: 592.0705 z: 1095.2197 u.x: 0.45691 u.y: -0.88996 v.x: 0.88996 v.y: 0.45691 hw: 6.5 hh: 6.5 flags: 15 group: 401 group2: 0 key: 141 entity: 412 x: 595.43065 z: 1190.01815 u.x: -0.11556 u.y: -0.99337 v.x: 0.99337 v.y: -0.11556 hw: 1.5 hh: 1.5 flags: 15 group: 412 group2: 0 key: 142 entity: 413 x: 579.7467 z: 1189.09195 u.x: 0.96546 u.y: 0.26146 v.x: -0.26146 v.y: 0.96546 hw: 1.5 hh: 1.5 flags: 15 group: 413 group2: 0 key: 143 entity: 414 x: 592.07412 z: 1183.23746 u.x: 0.96105 u.y: 0.27726 v.x: -0.27726 v.y: 0.96105 hw: 1.5 hh: 1.5 flags: 15 group: 414 group2: 0 key: 144 entity: 415 x: 581.18836 z: 1193.34948 u.x: 0.32798 u.y: 0.94501 v.x: -0.94501 v.y: 0.32798 hw: 1.5 hh: 1.5 flags: 15 group: 415 group2: 0 key: 145 entity: 416 x: 580.96673 z: 1197.06791 u.x: 0.97373 u.y: 0.22855 v.x: -0.22855 v.y: 0.97373 hw: 1.5 hh: 1.5 flags: 15 group: 416 group2: 0 key: 146 entity: 421 x: 922.875 z: 1043.25 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 15 hh: 15 flags: 15 group: 421 group2: 0 key: 152 entity: 436 x: 970 z: 1058 u.x: -0.9685 u.y: -0.24991 v.x: 0.24991 v.y: -0.9685 hw: 6.5 hh: 6.5 flags: 15 group: 436 group2: 0 key: 153 entity: 437 x: 950.8475 z: 1083.57952 u.x: -0.97628 u.y: 0.21738 v.x: -0.21738 v.y: -0.97628 hw: 6.5 hh: 6.5 flags: 15 group: 437 group2: 0 key: 154 entity: 448 x: 881.42707 z: 1012.44112 u.x: 0.56981 u.y: -0.82229 v.x: 0.82229 v.y: 0.56981 hw: 1.5 hh: 1.5 flags: 15 group: 448 group2: 0 key: 155 entity: 449 x: 882.47101 z: 1007.56476 u.x: 0.71468 u.y: -0.70006 v.x: 0.70006 v.y: 0.71468 hw: 1.5 hh: 1.5 flags: 15 group: 449 group2: 0 key: 156 entity: 450 x: 886.79047 z: 1014.4818 u.x: -0.31701 u.y: 0.94874 v.x: -0.94874 v.y: -0.31701 hw: 1.5 hh: 1.5 flags: 15 group: 450 group2: 0 key: 157 entity: 451 x: 884.977 z: 1007.78585 u.x: -0.9243 u.y: 0.38262 v.x: -0.38262 v.y: -0.9243 hw: 1.5 hh: 1.5 flags: 15 group: 451 group2: 0 key: 159 entity: 1541 x: 897.39563 z: 290.48778 u.x: 0.99683 u.y: 0.0801 v.x: -0.0801 v.y: 0.99683 hw: 3.5 hh: 3.5 flags: 15 group: 1541 group2: 0 key: 160 entity: 1542 x: 902.06019 z: 291.52472 u.x: 0.99987 u.y: 0.01635 v.x: -0.01635 v.y: 0.99987 hw: 3.5 hh: 3.5 flags: 15 group: 1542 group2: 0 key: 161 entity: 1543 x: 887.61045 z: 286.20287 u.x: -0.98037 u.y: 0.19805 v.x: -0.19805 v.y: -0.98037 hw: 3.5 hh: 3.5 flags: 15 group: 1543 group2: 0 key: 162 entity: 1544 x: 1028.01691 z: 233.20865 u.x: 0.41764 u.y: 0.90903 v.x: -0.90903 v.y: 0.41764 hw: 3.5 hh: 3.5 flags: 15 group: 1544 group2: 0 key: 163 entity: 1545 x: 1015.54973 z: 237.11506 u.x: -0.93342 u.y: -0.35975 v.x: 0.35975 v.y: -0.93342 hw: 3.5 hh: 3.5 flags: 15 group: 1545 group2: 0 key: 164 entity: 1546 x: 1018.68198 z: 237.61298 u.x: 0.94852 u.y: 0.31763 v.x: -0.31763 v.y: 0.94852 hw: 3.5 hh: 3.5 flags: 15 group: 1546 group2: 0 key: 165 entity: 1549 x: 180.9456 z: 15.27877 u.x: -0.99906 u.y: 0.04403 v.x: -0.04403 v.y: -0.99906 hw: 3.5 hh: 3.5 flags: 15 group: 1549 group2: 0 key: 166 entity: 1550 x: 187.1041 z: 17.19556 u.x: 0.6146 u.y: -0.78937 v.x: 0.78937 v.y: 0.6146 hw: 3.5 hh: 3.5 flags: 15 group: 1550 group2: 0 key: 167 entity: 1551 x: 258.37073 z: 1260.38463 u.x: -0.8395 u.y: -0.54413 v.x: 0.54413 v.y: -0.8395 hw: 3.5 hh: 3.5 flags: 15 group: 1551 group2: 0 key: 168 entity: 1552 x: 53.74204 z: 1176.18248 u.x: 0.89515 u.y: -0.44661 v.x: 0.44661 v.y: 0.89515 hw: 3.5 hh: 3.5 flags: 15 group: 1552 group2: 0 key: 169 entity: 1553 x: 48.73507 z: 1174.46293 u.x: 0.63294 u.y: -0.77475 v.x: 0.77475 v.y: 0.63294 hw: 3.5 hh: 3.5 flags: 15 group: 1553 group2: 0 key: 170 entity: 1554 x: 57.09012 z: 1163.64786 u.x: 0.73649 u.y: -0.6771 v.x: 0.6771 v.y: 0.73649 hw: 3.5 hh: 3.5 flags: 15 group: 1554 group2: 0 key: 171 entity: 1555 x: 213.43915 z: 1216.07471 u.x: 0.1185 u.y: 0.99303 v.x: -0.99303 v.y: 0.1185 hw: 3.5 hh: 3.5 flags: 15 group: 1555 group2: 0 key: 172 entity: 1556 x: 207.16341 z: 1204.86759 u.x: -0.58535 u.y: -0.81131 v.x: 0.81131 v.y: -0.58535 hw: 6.5 hh: 6.5 flags: 15 group: 1556 group2: 0 key: 173 entity: 1557 x: 286.36254 z: 298.22669 u.x: -0.89631 u.y: -0.44433 v.x: 0.44433 v.y: -0.89631 hw: 3.5 hh: 3.5 flags: 15 group: 1557 group2: 0 key: 174 entity: 1558 x: 305.2129 z: 301.40752 u.x: -0.5803 u.y: -0.81493 v.x: 0.81493 v.y: -0.5803 hw: 3.5 hh: 3.5 flags: 15 group: 1558 group2: 0 key: 175 entity: 1559 x: 284.58667 z: 303.1099 u.x: 0.4585 u.y: -0.88912 v.x: 0.88912 v.y: 0.4585 hw: 6.5 hh: 6.5 flags: 15 group: 1559 group2: 0 key: 176 entity: 1566 x: 946.7019 z: 82.96686 u.x: -0.93461 u.y: -0.35659 v.x: 0.35659 v.y: -0.93461 hw: 3.5 hh: 3.5 flags: 15 group: 1566 group2: 0 key: 177 entity: 1567 x: 941.28187 z: 81.20392 u.x: -0.97413 u.y: 0.2269 v.x: -0.2269 v.y: -0.97413 hw: 3.5 hh: 3.5 flags: 15 group: 1567 group2: 0 key: 178 entity: 1568 x: 939.01915 z: 76.94115 u.x: 0.53847 u.y: -0.84313 v.x: 0.84313 v.y: 0.53847 hw: 3.5 hh: 3.5 flags: 15 group: 1568 group2: 0 key: 179 entity: 1786 x: 1258.26877 z: 261.89876 u.x: 0.65778 u.y: 0.75379 v.x: -0.75379 v.y: 0.65778 hw: 1.5 hh: 1.5 flags: 15 group: 1786 group2: 0 key: 180 entity: 1787 x: 1253.2142 z: 277.07912 u.x: 0.70304 u.y: -0.71175 v.x: 0.71175 v.y: 0.70304 hw: 1.5 hh: 1.5 flags: 15 group: 1787 group2: 0 key: 181 entity: 1790 x: 1246.685 z: 276.83581 u.x: -0.1571 u.y: -0.9877 v.x: 0.9877 v.y: -0.1571 hw: 1.5 hh: 1.5 flags: 15 group: 1790 group2: 0 key: 182 entity: 1791 x: 567.48838 z: 16.98269 u.x: 0.97146 u.y: -0.23806 v.x: 0.23806 v.y: 0.97146 hw: 1.5 hh: 1.5 flags: 15 group: 1791 group2: 0 key: 183 entity: 1792 x: 577.0917 z: 44.86774 u.x: -0.8416 u.y: 0.54088 v.x: -0.54088 v.y: -0.8416 hw: 1.5 hh: 1.5 flags: 15 group: 1792 group2: 0 key: 184 entity: 1793 x: 569.40557 z: 43.45324 u.x: 0.07624 u.y: 0.99714 v.x: -0.99714 v.y: 0.07624 hw: 1.5 hh: 1.5 flags: 15 group: 1793 group2: 0 key: 185 entity: 1794 x: 591.85126 z: 14.5772 u.x: -0.99704 u.y: 0.07747 v.x: -0.07747 v.y: -0.99704 hw: 1.5 hh: 1.5 flags: 15 group: 1794 group2: 0 key: 186 entity: 1795 x: 594.484 z: 36.79075 u.x: 0.3609 u.y: 0.93297 v.x: -0.93297 v.y: 0.3609 hw: 1.5 hh: 1.5 flags: 15 group: 1795 group2: 0 key: 187 entity: 1796 x: 1136.67168 z: 458.08547 u.x: -0.07444 u.y: -0.99726 v.x: 0.99726 v.y: -0.07444 hw: 1.5 hh: 1.5 flags: 15 group: 1796 group2: 0 key: 188 entity: 1797 x: 1126.16373 z: 450.89141 u.x: -0.86583 u.y: -0.50116 v.x: 0.50116 v.y: -0.86583 hw: 1.5 hh: 1.5 flags: 15 group: 1797 group2: 0 key: 189 entity: 1798 x: 1137.37842 z: 465.0163 u.x: 0.58927 u.y: 0.80846 v.x: -0.80846 v.y: 0.58927 hw: 1.5 hh: 1.5 flags: 15 group: 1798 group2: 0 key: 190 entity: 1799 x: 1137.09508 z: 458.73708 u.x: -0.46343 u.y: 0.88659 v.x: -0.88659 v.y: -0.46343 hw: 1.5 hh: 1.5 flags: 15 group: 1799 group2: 0 key: 191 entity: 1800 x: 1130.3503 z: 447.95493 u.x: 0.49917 u.y: 0.867 v.x: -0.867 v.y: 0.49917 hw: 1.5 hh: 1.5 flags: 15 group: 1800 group2: 0 key: 192 entity: 1801 x: 382.8352 z: 51.04506 u.x: 0.23433 u.y: 0.97237 v.x: -0.97237 v.y: 0.23433 hw: 1.5 hh: 1.5 flags: 15 group: 1801 group2: 0 key: 195 entity: 1804 x: 355.47884 z: 41.67109 u.x: 0.99106 u.y: -0.13413 v.x: 0.13413 v.y: 0.99106 hw: 1.5 hh: 1.5 flags: 15 group: 1804 group2: 0 key: 196 entity: 1806 x: 830.86245 z: 1264.70643 u.x: 0.22468 u.y: 0.97464 v.x: -0.97464 v.y: 0.22468 hw: 1.5 hh: 1.5 flags: 15 group: 1806 group2: 0 key: 197 entity: 1808 x: 531.52681 z: 220.73111 u.x: -0.90815 u.y: 0.41956 v.x: -0.41956 v.y: -0.90815 hw: 1.5 hh: 1.5 flags: 15 group: 1808 group2: 0 key: 198 entity: 1809 x: 521.73447 z: 206.01183 u.x: 0.95925 u.y: 0.2835 v.x: -0.2835 v.y: 0.95925 hw: 1.5 hh: 1.5 flags: 15 group: 1809 group2: 0 key: 199 entity: 1810 x: 512.4603 z: 208.55916 u.x: -0.62107 u.y: 0.78432 v.x: -0.78432 v.y: -0.62107 hw: 1.5 hh: 1.5 flags: 15 group: 1810 group2: 0 key: 200 entity: 1811 x: 504.63184 z: 232.90624 u.x: 0.83742 u.y: 0.54732 v.x: -0.54732 v.y: 0.83742 hw: 1.5 hh: 1.5 flags: 15 group: 1811 group2: 0 key: 201 entity: 1812 x: 533.00313 z: 239.82197 u.x: -0.75788 u.y: 0.65307 v.x: -0.65307 v.y: -0.75788 hw: 1.5 hh: 1.5 flags: 15 group: 1812 group2: 0 key: 202 entity: 1813 x: 570.79744 z: 173.60228 u.x: -0.80767 u.y: 0.59037 v.x: -0.59037 v.y: -0.80767 hw: 1.5 hh: 1.5 flags: 15 group: 1813 group2: 0 key: 203 entity: 1814 x: 591.25618 z: 175.71393 u.x: -0.9784 u.y: -0.20762 v.x: 0.20762 v.y: -0.9784 hw: 1.5 hh: 1.5 flags: 15 group: 1814 group2: 0 key: 204 entity: 1815 x: 582.94301 z: 198.7315 u.x: 0.97698 u.y: -0.2142 v.x: 0.2142 v.y: 0.97698 hw: 1.5 hh: 1.5 flags: 15 group: 1815 group2: 0 key: 205 entity: 1816 x: 588.07337 z: 172.54262 u.x: 0.97411 u.y: -0.22693 v.x: 0.22693 v.y: 0.97411 hw: 1.5 hh: 1.5 flags: 15 group: 1816 group2: 0 key: 206 entity: 1817 x: 564.97936 z: 191.78312 u.x: -0.6361 u.y: 0.77218 v.x: -0.77218 v.y: -0.6361 hw: 1.5 hh: 1.5 flags: 15 group: 1817 group2: 0 key: 207 entity: 1818 x: 548.74694 z: 1255.3372 u.x: -0.99598 u.y: -0.0901 v.x: 0.0901 v.y: -0.99598 hw: 1.5 hh: 1.5 flags: 15 group: 1818 group2: 0 key: 208 entity: 1819 x: 551.29049 z: 1252.25377 u.x: 0.80105 u.y: -0.59931 v.x: 0.59931 v.y: 0.80105 hw: 1.5 hh: 1.5 flags: 15 group: 1819 group2: 0 key: 209 entity: 1820 x: 545.93612 z: 1225.38683 u.x: -0.62061 u.y: -0.78467 v.x: 0.78467 v.y: -0.62061 hw: 1.5 hh: 1.5 flags: 15 group: 1820 group2: 0 key: 210 entity: 1821 x: 520.92353 z: 1243.71027 u.x: -0.90683 u.y: 0.42238 v.x: -0.42238 v.y: -0.90683 hw: 1.5 hh: 1.5 flags: 15 group: 1821 group2: 0 key: 211 entity: 1822 x: 532.0535 z: 1260.89383 u.x: -0.9966 u.y: -0.083 v.x: 0.083 v.y: -0.9966 hw: 1.5 hh: 1.5 flags: 15 group: 1822 group2: 0 key: 212 entity: 1823 x: 727.18068 z: 1207.07236 u.x: -0.83671 u.y: 0.54842 v.x: -0.54842 v.y: -0.83671 hw: 1.5 hh: 1.5 flags: 15 group: 1823 group2: 0 key: 213 entity: 1824 x: 710.16602 z: 1224.13578 u.x: -0.1164 u.y: 0.99328 v.x: -0.99328 v.y: -0.1164 hw: 1.5 hh: 1.5 flags: 15 group: 1824 group2: 0 key: 214 entity: 1825 x: 709.65032 z: 1190.28559 u.x: 0.93958 u.y: 0.34324 v.x: -0.34324 v.y: 0.93958 hw: 1.5 hh: 1.5 flags: 15 group: 1825 group2: 0 key: 215 entity: 1826 x: 710.42539 z: 1190.12633 u.x: 0.92206 u.y: -0.38796 v.x: 0.38796 v.y: 0.92206 hw: 1.5 hh: 1.5 flags: 15 group: 1826 group2: 0 key: 216 entity: 1827 x: 63.01543 z: 854.71026 u.x: -0.92003 u.y: 0.39277 v.x: -0.39277 v.y: -0.92003 hw: 1.5 hh: 1.5 flags: 15 group: 1827 group2: 0 key: 217 entity: 1828 x: 58.6094 z: 832.71009 u.x: 0.99852 u.y: -0.05474 v.x: 0.05474 v.y: 0.99852 hw: 1.5 hh: 1.5 flags: 15 group: 1828 group2: 0 key: 218 entity: 1829 x: 57.24048 z: 850.28237 u.x: 0.36625 u.y: 0.93088 v.x: -0.93088 v.y: 0.36625 hw: 1.5 hh: 1.5 flags: 15 group: 1829 group2: 0 key: 219 entity: 1830 x: 52.27994 z: 845.49389 u.x: -0.49994 u.y: 0.86654 v.x: -0.86654 v.y: -0.49994 hw: 1.5 hh: 1.5 flags: 15 group: 1830 group2: 0 key: 220 entity: 1831 x: 964.66507 z: 297.70089 u.x: 0.99944 u.y: -0.03367 v.x: 0.03367 v.y: 0.99944 hw: 1.5 hh: 1.5 flags: 15 group: 1831 group2: 0 key: 221 entity: 1832 x: 952.13646 z: 334.69538 u.x: 0.63328 u.y: 0.7745 v.x: -0.7745 v.y: 0.63328 hw: 1.5 hh: 1.5 flags: 15 group: 1832 group2: 0 key: 222 entity: 1833 x: 975.71793 z: 319.17371 u.x: -0.76145 u.y: 0.6489 v.x: -0.6489 v.y: -0.76145 hw: 1.5 hh: 1.5 flags: 15 group: 1833 group2: 0 key: 223 entity: 1834 x: 566.60924 z: 1070.74135 u.x: 0.99535 u.y: -0.09681 v.x: 0.09681 v.y: 0.99535 hw: 1.5 hh: 1.5 flags: 15 group: 1834 group2: 0 key: 224 entity: 1835 x: 576.67748 z: 1072.54346 u.x: 0.72696 u.y: -0.68731 v.x: 0.68731 v.y: 0.72696 hw: 1.5 hh: 1.5 flags: 15 group: 1835 group2: 0 key: 225 entity: 1836 x: 563.4818 z: 1069.6225 u.x: 0.9954 u.y: -0.09643 v.x: 0.09643 v.y: 0.9954 hw: 1.5 hh: 1.5 flags: 15 group: 1836 group2: 0 key: 226 entity: 1837 x: 562.20247 z: 1069.9403 u.x: -0.5933 u.y: 0.80552 v.x: -0.80552 v.y: -0.5933 hw: 1.5 hh: 1.5 flags: 15 group: 1837 group2: 0 key: 227 entity: 1838 x: 78.99627 z: 964.99991 u.x: 0.78188 u.y: -0.62412 v.x: 0.62412 v.y: 0.78188 hw: 1.5 hh: 1.5 flags: 15 group: 1838 group2: 0 key: 228 entity: 1839 x: 76.89509 z: 970.78086 u.x: -0.0975 u.y: -0.9953 v.x: 0.9953 v.y: -0.0975 hw: 1.5 hh: 1.5 flags: 15 group: 1839 group2: 0 key: 229 entity: 1840 x: 48.07879 z: 963.71438 u.x: 0.96302 u.y: 0.27034 v.x: -0.27034 v.y: 0.96302 hw: 1.5 hh: 1.5 flags: 15 group: 1840 group2: 0 key: 230 entity: 1841 x: 48.89715 z: 968.5194 u.x: -0.48325 u.y: 0.87595 v.x: -0.87595 v.y: -0.48325 hw: 1.5 hh: 1.5 flags: 15 group: 1841 group2: 0 key: 231 entity: 1842 x: 70.0274 z: 985.85886 u.x: 0.26816 u.y: 0.96363 v.x: -0.96363 v.y: 0.26816 hw: 1.5 hh: 1.5 flags: 15 group: 1842 group2: 0 key: 232 entity: 1843 x: 610.9639 z: 168.69275 u.x: -0.2694 u.y: -0.96328 v.x: 0.96328 v.y: -0.2694 hw: 1.5 hh: 1.5 flags: 15 group: 1843 group2: 0 key: 233 entity: 1844 x: 648.52668 z: 168.50963 u.x: 0.56603 u.y: -0.8249 v.x: 0.8249 v.y: 0.56603 hw: 1.5 hh: 1.5 flags: 15 group: 1844 group2: 0 key: 234 entity: 1845 x: 650.68158 z: 181.67103 u.x: -0.99996 u.y: -0.00887 v.x: 0.00887 v.y: -0.99996 hw: 1.5 hh: 1.5 flags: 15 group: 1845 group2: 0 key: 235 entity: 1846 x: 626.70394 z: 199.20568 u.x: -0.99923 u.y: 0.03942 v.x: -0.03942 v.y: -0.99923 hw: 1.5 hh: 1.5 flags: 15 group: 1846 group2: 0 key: 236 entity: 1847 x: 621.35697 z: 160.36239 u.x: 0.92838 u.y: 0.37256 v.x: -0.37256 v.y: 0.92838 hw: 1.5 hh: 1.5 flags: 15 group: 1847 group2: 0 key: 237 entity: 1848 x: 429.2788 z: 903.29894 u.x: -0.40706 u.y: 0.91381 v.x: -0.91381 v.y: -0.40706 hw: 1.5 hh: 1.5 flags: 15 group: 1848 group2: 0 key: 238 entity: 1849 x: 393.37699 z: 904.58181 u.x: -0.17652 u.y: 0.98444 v.x: -0.98444 v.y: -0.17652 hw: 1.5 hh: 1.5 flags: 15 group: 1849 group2: 0 key: 239 entity: 1850 x: 415.77027 z: 885.11416 u.x: 0.23075 u.y: -0.97323 v.x: 0.97323 v.y: 0.23075 hw: 1.5 hh: 1.5 flags: 15 group: 1850 group2: 0 key: 240 entity: 1851 x: 417.44257 z: 922.12258 u.x: 0.94883 u.y: 0.31673 v.x: -0.31673 v.y: 0.94883 hw: 1.5 hh: 1.5 flags: 15 group: 1851 group2: 0 key: 241 entity: 1852 x: 391.89419 z: 894.44462 u.x: -0.20224 u.y: -0.97951 v.x: 0.97951 v.y: -0.20224 hw: 1.5 hh: 1.5 flags: 15 group: 1852 group2: 0 key: 242 entity: 1856 x: 757.37159 z: 376.06183 u.x: -0.99953 u.y: 0.03135 v.x: -0.03135 v.y: -0.99953 hw: 1.5 hh: 1.5 flags: 15 group: 1856 group2: 0 key: 243 entity: 1857 x: 779.30024 z: 350.42113 u.x: 0.04238 u.y: 0.99912 v.x: -0.99912 v.y: 0.04238 hw: 1.5 hh: 1.5 flags: 15 group: 1857 group2: 0 key: 244 entity: 1858 x: 779.57027 z: 361.87995 u.x: -0.28527 u.y: -0.95871 v.x: 0.95871 v.y: -0.28527 hw: 1.5 hh: 1.5 flags: 15 group: 1858 group2: 0 key: 245 entity: 1859 x: 744.87793 z: 362.56733 u.x: 0.3778 u.y: 0.92626 v.x: -0.92626 v.y: 0.3778 hw: 1.5 hh: 1.5 flags: 15 group: 1859 group2: 0 key: 246 entity: 1861 x: 15.78501 z: 743.82601 u.x: -0.24746 u.y: 0.96914 v.x: -0.96914 v.y: -0.24746 hw: 1.5 hh: 1.5 flags: 15 group: 1861 group2: 0 key: 247 entity: 1862 x: 17.75284 z: 749.69504 u.x: 0.40087 u.y: 0.91652 v.x: -0.91652 v.y: 0.40087 hw: 1.5 hh: 1.5 flags: 15 group: 1862 group2: 0 key: 248 entity: 1864 x: 712.99465 z: 375.1489 u.x: 0.02099 u.y: -0.9998 v.x: 0.9998 v.y: 0.02099 hw: 1.5 hh: 1.5 flags: 15 group: 1864 group2: 0 key: 249 entity: 1865 x: 742.64867 z: 383.39513 u.x: 0.87935 u.y: -0.477 v.x: 0.477 v.y: 0.87935 hw: 1.5 hh: 1.5 flags: 15 group: 1865 group2: 0 key: 250 entity: 1866 x: 722.59328 z: 366.80294 u.x: 0.58147 u.y: -0.8141 v.x: 0.8141 v.y: 0.58147 hw: 1.5 hh: 1.5 flags: 15 group: 1866 group2: 0 key: 251 entity: 1867 x: 709.28183 z: 373.3088 u.x: -0.95791 u.y: -0.28798 v.x: 0.28798 v.y: -0.95791 hw: 1.5 hh: 1.5 flags: 15 group: 1867 group2: 0 key: 252 entity: 1868 x: 256.5511 z: 1174.60396 u.x: -0.99235 u.y: 0.12414 v.x: -0.12414 v.y: -0.99235 hw: 1.5 hh: 1.5 flags: 15 group: 1868 group2: 0 key: 253 entity: 1869 x: 272.96964 z: 1175.89673 u.x: -0.9096 u.y: -0.4164 v.x: 0.4164 v.y: -0.9096 hw: 1.5 hh: 1.5 flags: 15 group: 1869 group2: 0 key: 254 entity: 1870 x: 251.40502 z: 1150.62797 u.x: 0.73932 u.y: 0.674 v.x: -0.674 v.y: 0.73932 hw: 1.5 hh: 1.5 flags: 15 group: 1870 group2: 0 key: 255 entity: 1871 x: 251.17109 z: 1171.27987 u.x: -0.93604 u.y: -0.35282 v.x: 0.35282 v.y: -0.93604 hw: 1.5 hh: 1.5 flags: 15 group: 1871 group2: 0 key: 256 entity: 1872 x: 917.60882 z: 445.06768 u.x: 0.90702 u.y: 0.422 v.x: -0.422 v.y: 0.90702 hw: 1.5 hh: 1.5 flags: 15 group: 1872 group2: 0 key: 257 entity: 1873 x: 907.43532 z: 447.58358 u.x: 0.43221 u.y: 0.9022 v.x: -0.9022 v.y: 0.43221 hw: 1.5 hh: 1.5 flags: 15 group: 1873 group2: 0 key: 258 entity: 1874 x: 920.05691 z: 443.61712 u.x: 0.97141 u.y: -0.23827 v.x: 0.23827 v.y: 0.97141 hw: 1.5 hh: 1.5 flags: 15 group: 1874 group2: 0 key: 259 entity: 1875 x: 896.85662 z: 436.96683 u.x: -0.59464 u.y: -0.80452 v.x: 0.80452 v.y: -0.59464 hw: 1.5 hh: 1.5 flags: 15 group: 1875 group2: 0 key: 260 entity: 1876 x: 45.7349 z: 898.55137 u.x: 0.6447 u.y: -0.76499 v.x: 0.76499 v.y: 0.6447 hw: 1.5 hh: 1.5 flags: 15 group: 1876 group2: 0 key: 261 entity: 1877 x: 25.33977 z: 875.02768 u.x: 0.6739 u.y: 0.73943 v.x: -0.73943 v.y: 0.6739 hw: 1.5 hh: 1.5 flags: 15 group: 1877 group2: 0 key: 262 entity: 1878 x: 18.6712 z: 880.67966 u.x: -0.63064 u.y: -0.77663 v.x: 0.77663 v.y: -0.63064 hw: 1.5 hh: 1.5 flags: 15 group: 1878 group2: 0 key: 263 entity: 1880 x: 305.24024 z: 1249.47857 u.x: -0.96576 u.y: -0.26035 v.x: 0.26035 v.y: -0.96576 hw: 1.5 hh: 1.5 flags: 15 group: 1880 group2: 0 key: 264 entity: 1881 x: 301.02306 z: 1225.82161 u.x: 0.64142 u.y: -0.76774 v.x: 0.76774 v.y: 0.64142 hw: 1.5 hh: 1.5 flags: 15 group: 1881 group2: 0 key: 266 entity: 1883 x: 330.68558 z: 1228.07151 u.x: 0.88576 u.y: 0.465 v.x: -0.465 v.y: 0.88576 hw: 1.5 hh: 1.5 flags: 15 group: 1883 group2: 0 key: 267 entity: 1884 x: 362.78406 z: 835.58573 u.x: -0.49991 u.y: 0.86655 v.x: -0.86655 v.y: -0.49991 hw: 1.5 hh: 1.5 flags: 15 group: 1884 group2: 0 key: 268 entity: 1885 x: 330.76716 z: 818.60576 u.x: 0.16567 u.y: -0.9863 v.x: 0.9863 v.y: 0.16567 hw: 1.5 hh: 1.5 flags: 15 group: 1885 group2: 0 key: 269 entity: 1886 x: 356.19266 z: 836.50542 u.x: 0.99654 u.y: 0.08373 v.x: -0.08373 v.y: 0.99654 hw: 1.5 hh: 1.5 flags: 15 group: 1886 group2: 0 key: 270 entity: 1887 x: 369.46874 z: 817.36721 u.x: 0.90461 u.y: -0.42711 v.x: 0.42711 v.y: 0.90461 hw: 1.5 hh: 1.5 flags: 15 group: 1887 group2: 0 key: 272 entity: 1889 x: 185.61184 z: 795.04456 u.x: 0.48198 u.y: -0.87664 v.x: 0.87664 v.y: 0.48198 hw: 1.5 hh: 1.5 flags: 15 group: 1889 group2: 0 key: 273 entity: 1890 x: 209.73229 z: 813.3981 u.x: 0.1614 u.y: -0.98702 v.x: 0.98702 v.y: 0.1614 hw: 1.5 hh: 1.5 flags: 15 group: 1890 group2: 0 key: 274 entity: 1891 x: 204.11651 z: 795.38201 u.x: 0.9987 u.y: 0.05147 v.x: -0.05147 v.y: 0.9987 hw: 1.5 hh: 1.5 flags: 15 group: 1891 group2: 0 key: 275 entity: 1892 x: 215.77665 z: 814.16713 u.x: -0.52866 u.y: -0.84932 v.x: 0.84932 v.y: -0.52866 hw: 1.5 hh: 1.5 flags: 15 group: 1892 group2: 0 key: 276 entity: 1893 x: 1246.86457 z: 738.05675 u.x: -0.37943 u.y: 0.9256 v.x: -0.9256 v.y: -0.37943 hw: 1.5 hh: 1.5 flags: 15 group: 1893 group2: 0 key: 277 entity: 1894 x: 1236.69088 z: 740.47025 u.x: 0.87766 u.y: -0.48011 v.x: 0.48011 v.y: 0.87766 hw: 1.5 hh: 1.5 flags: 15 group: 1894 group2: 0 key: 278 entity: 1895 x: 1243.7675 z: 732.0121 u.x: 0.65339 u.y: 0.75759 v.x: -0.75759 v.y: 0.65339 hw: 1.5 hh: 1.5 flags: 15 group: 1895 group2: 0 key: 279 entity: 1896 x: 1228.14788 z: 735.17467 u.x: 0.11217 u.y: -0.99376 v.x: 0.99376 v.y: 0.11217 hw: 1.5 hh: 1.5 flags: 15 group: 1896 group2: 0 key: 280 entity: 1897 x: 230.9476 z: 826.57293 u.x: 0.84951 u.y: 0.52837 v.x: -0.52837 v.y: 0.84951 hw: 1.5 hh: 1.5 flags: 15 group: 1897 group2: 0 key: 281 entity: 1898 x: 233.06321 z: 827.20162 u.x: -0.58111 u.y: -0.81435 v.x: 0.81435 v.y: -0.58111 hw: 1.5 hh: 1.5 flags: 15 group: 1898 group2: 0 key: 282 entity: 1899 x: 245.40023 z: 786.39782 u.x: 0.96013 u.y: 0.28042 v.x: -0.28042 v.y: 0.96013 hw: 1.5 hh: 1.5 flags: 15 group: 1899 group2: 0 key: 283 entity: 1900 x: 247.22576 z: 815.4697 u.x: -0.26307 u.y: -0.96502 v.x: 0.96502 v.y: -0.26307 hw: 1.5 hh: 1.5 flags: 15 group: 1900 group2: 0 key: 284 entity: 1901 x: 230.51026 z: 791.15421 u.x: 0.00564 u.y: 1 v.x: -1 v.y: 0.00564 hw: 1.5 hh: 1.5 flags: 15 group: 1901 group2: 0 key: 285 entity: 1902 x: 121.39733 z: 1250.43557 u.x: -0.6909 u.y: -0.72356 v.x: 0.72356 v.y: -0.6909 hw: 1.5 hh: 1.5 flags: 15 group: 1902 group2: 0 key: 286 entity: 1903 x: 99.16335 z: 1241.03353 u.x: 0.31756 u.y: 0.94855 v.x: -0.94855 v.y: 0.31756 hw: 1.5 hh: 1.5 flags: 15 group: 1903 group2: 0 key: 287 entity: 1904 x: 91.22895 z: 1246.49155 u.x: 0.32326 u.y: -0.94661 v.x: 0.94661 v.y: 0.32326 hw: 1.5 hh: 1.5 flags: 15 group: 1904 group2: 0 key: 288 entity: 1905 x: 93.67428 z: 1242.63178 u.x: 0.91742 u.y: 0.3988 v.x: -0.3988 v.y: 0.91742 hw: 1.5 hh: 1.5 flags: 15 group: 1905 group2: 0 key: 289 entity: 1906 x: 115.84296 z: 1243.05385 u.x: -0.32943 u.y: -0.9445 v.x: 0.9445 v.y: -0.32943 hw: 1.5 hh: 1.5 flags: 15 group: 1906 group2: 0 key: 290 entity: 1907 x: 726.29589 z: 1250.03232 u.x: -0.2248 u.y: 0.97461 v.x: -0.97461 v.y: -0.2248 hw: 1.5 hh: 1.5 flags: 15 group: 1907 group2: 0 key: 291 entity: 1910 x: 694.87694 z: 1234.68477 u.x: -0.9879 u.y: -0.15578 v.x: 0.15578 v.y: -0.9879 hw: 1.5 hh: 1.5 flags: 15 group: 1910 group2: 0 key: 292 entity: 1911 x: 588.21184 z: 151.52692 u.x: 0.82387 u.y: 0.56754 v.x: -0.56754 v.y: 0.82387 hw: 1.5 hh: 1.5 flags: 15 group: 1911 group2: 0 key: 293 entity: 1912 x: 574.02154 z: 147.84008 u.x: 0.98093 u.y: 0.19515 v.x: -0.19515 v.y: 0.98093 hw: 1.5 hh: 1.5 flags: 15 group: 1912 group2: 0 key: 294 entity: 1913 x: 560.12948 z: 159.34021 u.x: 0.84334 u.y: 0.53815 v.x: -0.53815 v.y: 0.84334 hw: 1.5 hh: 1.5 flags: 15 group: 1913 group2: 0 key: 295 entity: 1914 x: 572.91388 z: 147.2083 u.x: 0.30678 u.y: 0.95208 v.x: -0.95208 v.y: 0.30678 hw: 1.5 hh: 1.5 flags: 15 group: 1914 group2: 0 key: 296 entity: 1915 x: 574.56289 z: 148.3072 u.x: -0.62842 u.y: -0.77843 v.x: 0.77843 v.y: -0.62842 hw: 1.5 hh: 1.5 flags: 15 group: 1915 group2: 0 key: 297 entity: 1916 x: 240.79796 z: 1035.92972 u.x: 0.51194 u.y: -0.8595 v.x: 0.8595 v.y: 0.51194 hw: 1.5 hh: 1.5 flags: 15 group: 1916 group2: 0 key: 298 entity: 1917 x: 250.91135 z: 1060.20105 u.x: -0.93981 u.y: -0.34261 v.x: 0.34261 v.y: -0.93981 hw: 1.5 hh: 1.5 flags: 15 group: 1917 group2: 0 key: 299 entity: 1918 x: 230.4338 z: 1067.00112 u.x: -0.52094 u.y: -0.85409 v.x: 0.85409 v.y: -0.52094 hw: 1.5 hh: 1.5 flags: 15 group: 1918 group2: 0 key: 300 entity: 1922 x: 99.17524 z: 686.10416 u.x: 0.24453 u.y: 0.96987 v.x: -0.96987 v.y: 0.24453 hw: 1.5 hh: 1.5 flags: 15 group: 1922 group2: 0 key: 301 entity: 1923 x: 98.20081 z: 699.06031 u.x: -0.6972 u.y: -0.71749 v.x: 0.71749 v.y: -0.6972 hw: 1.5 hh: 1.5 flags: 15 group: 1923 group2: 0 key: 302 entity: 1924 x: 89.77245 z: 679.3494 u.x: 0.88556 u.y: -0.46535 v.x: 0.46535 v.y: 0.88556 hw: 1.5 hh: 1.5 flags: 15 group: 1924 group2: 0 key: 303 entity: 1925 x: 72.54006 z: 710.84281 u.x: -0.81327 u.y: 0.58263 v.x: -0.58263 v.y: -0.81327 hw: 1.5 hh: 1.5 flags: 15 group: 1925 group2: 0 key: 304 entity: 1926 x: 1143.0588 z: 751.73382 u.x: -0.39797 u.y: -0.9178 v.x: 0.9178 v.y: -0.39797 hw: 1.5 hh: 1.5 flags: 15 group: 1926 group2: 0 key: 305 entity: 1927 x: 1139.23053 z: 749.01236 u.x: -0.97817 u.y: 0.20865 v.x: -0.20865 v.y: -0.97817 hw: 1.5 hh: 1.5 flags: 15 group: 1927 group2: 0 key: 306 entity: 1928 x: 1151.35598 z: 768.70185 u.x: 0.9798 u.y: -0.20081 v.x: 0.20081 v.y: 0.9798 hw: 1.5 hh: 1.5 flags: 15 group: 1928 group2: 0 key: 307 entity: 1929 x: 1219.9366 z: 262.19568 u.x: -0.02366 u.y: -0.99973 v.x: 0.99973 v.y: -0.02366 hw: 1.5 hh: 1.5 flags: 15 group: 1929 group2: 0 key: 308 entity: 1930 x: 1223.94065 z: 276.29307 u.x: -0.1182 u.y: -0.99306 v.x: 0.99306 v.y: -0.1182 hw: 1.5 hh: 1.5 flags: 15 group: 1930 group2: 0 key: 309 entity: 1931 x: 1230.6733 z: 274.89962 u.x: -0.46933 u.y: 0.88349 v.x: -0.88349 v.y: -0.46933 hw: 1.5 hh: 1.5 flags: 15 group: 1931 group2: 0 key: 310 entity: 1932 x: 1222.60788 z: 242.93366 u.x: -0.99881 u.y: 0.04921 v.x: -0.04921 v.y: -0.99881 hw: 1.5 hh: 1.5 flags: 15 group: 1932 group2: 0 key: 311 entity: 1933 x: 1246.80317 z: 250.11782 u.x: 0.12536 u.y: -0.9922 v.x: 0.9922 v.y: 0.12536 hw: 1.5 hh: 1.5 flags: 15 group: 1933 group2: 0 key: 312 entity: 1934 x: 217.25956 z: 1265.3475 u.x: 0.1746 u.y: -0.98478 v.x: 0.98478 v.y: 0.1746 hw: 1.5 hh: 1.5 flags: 15 group: 1934 group2: 0 key: 313 entity: 1937 x: 183.68082 z: 1261.07137 u.x: -0.86008 u.y: 0.51098 v.x: -0.51098 v.y: -0.86008 hw: 1.5 hh: 1.5 flags: 15 group: 1937 group2: 0 key: 314 entity: 1939 x: 850.23992 z: 427.9435 u.x: 0.94585 u.y: -0.32551 v.x: 0.32551 v.y: 0.94585 hw: 1.5 hh: 1.5 flags: 15 group: 1939 group2: 0 key: 315 entity: 1940 x: 831.22669 z: 423.8829 u.x: -0.60235 u.y: 0.79879 v.x: -0.79879 v.y: -0.60235 hw: 1.5 hh: 1.5 flags: 15 group: 1940 group2: 0 key: 316 entity: 1941 x: 830.09838 z: 422.437 u.x: 0.99132 u.y: -0.13209 v.x: 0.13209 v.y: 0.99132 hw: 1.5 hh: 1.5 flags: 15 group: 1941 group2: 0 key: 317 entity: 1942 x: 854.47483 z: 443.41237 u.x: 0.99997 u.y: -0.00753 v.x: 0.00753 v.y: 0.99997 hw: 1.5 hh: 1.5 flags: 15 group: 1942 group2: 0 key: 318 entity: 1943 x: 846.43058 z: 431.70221 u.x: -0.56487 u.y: -0.82569 v.x: 0.82569 v.y: -0.56487 hw: 1.5 hh: 1.5 flags: 15 group: 1943 group2: 0 key: 319 entity: 1944 x: 1055.93393 z: 366.21784 u.x: 0.8783 u.y: 0.47895 v.x: -0.47895 v.y: 0.8783 hw: 1.5 hh: 1.5 flags: 15 group: 1944 group2: 0 key: 320 entity: 1945 x: 1053.94521 z: 373.7842 u.x: 0.27239 u.y: 0.96245 v.x: -0.96245 v.y: 0.27239 hw: 1.5 hh: 1.5 flags: 15 group: 1945 group2: 0 key: 321 entity: 1946 x: 1063.16031 z: 361.96598 u.x: 0.29653 u.y: 0.95531 v.x: -0.95531 v.y: 0.29653 hw: 1.5 hh: 1.5 flags: 15 group: 1946 group2: 0 key: 322 entity: 1947 x: 1060.25136 z: 361.85096 u.x: -0.33086 u.y: -0.94401 v.x: 0.94401 v.y: -0.33086 hw: 1.5 hh: 1.5 flags: 15 group: 1947 group2: 0 key: 323 entity: 1948 x: 1082.79735 z: 373.72745 u.x: -0.86489 u.y: 0.50281 v.x: -0.50281 v.y: -0.86489 hw: 1.5 hh: 1.5 flags: 15 group: 1948 group2: 0 key: 324 entity: 1949 x: 83.47553 z: 484.90134 u.x: 0.8505 u.y: -0.52675 v.x: 0.52675 v.y: 0.8505 hw: 1.5 hh: 1.5 flags: 15 group: 1949 group2: 0 key: 325 entity: 1950 x: 72.62293 z: 460.5584 u.x: -0.30567 u.y: 0.95244 v.x: -0.95244 v.y: -0.30567 hw: 1.5 hh: 1.5 flags: 15 group: 1950 group2: 0 key: 326 entity: 1951 x: 51.19384 z: 486.17324 u.x: -0.44732 u.y: -0.89481 v.x: 0.89481 v.y: -0.44732 hw: 1.5 hh: 1.5 flags: 15 group: 1951 group2: 0 key: 327 entity: 1952 x: 72.75709 z: 495.44201 u.x: -0.89887 u.y: -0.4391 v.x: 0.4391 v.y: -0.89887 hw: 1.5 hh: 1.5 flags: 15 group: 1952 group2: 0 key: 328 entity: 1953 x: 65.46316 z: 500.17948 u.x: -0.74001 u.y: 0.67324 v.x: -0.67324 v.y: -0.74001 hw: 1.5 hh: 1.5 flags: 15 group: 1953 group2: 0 key: 329 entity: 1954 x: 287.61666 z: 208.01523 u.x: -0.71006 u.y: -0.70476 v.x: 0.70476 v.y: -0.71006 hw: 1.5 hh: 1.5 flags: 15 group: 1954 group2: 0 key: 330 entity: 1955 x: 260.75818 z: 220.68134 u.x: -0.71929 u.y: 0.69535 v.x: -0.69535 v.y: -0.71929 hw: 1.5 hh: 1.5 flags: 15 group: 1955 group2: 0 key: 331 entity: 1956 x: 260.31278 z: 227.55353 u.x: 0.00574 u.y: 1 v.x: -1 v.y: 0.00574 hw: 1.5 hh: 1.5 flags: 15 group: 1956 group2: 0 key: 332 entity: 1957 x: 287.24677 z: 207.11248 u.x: 0.454 u.y: -0.89144 v.x: 0.89144 v.y: 0.454 hw: 1.5 hh: 1.5 flags: 15 group: 1957 group2: 0 key: 333 entity: 1959 x: 22.2706 z: 449.25377 u.x: 0.26461 u.y: -0.96459 v.x: 0.96459 v.y: 0.26461 hw: 1.5 hh: 1.5 flags: 15 group: 1959 group2: 0 key: 334 entity: 1960 x: 22.0847 z: 454.05341 u.x: 0.99988 u.y: -0.01565 v.x: 0.01565 v.y: 0.99988 hw: 1.5 hh: 1.5 flags: 15 group: 1960 group2: 0 key: 335 entity: 1961 x: 35.43671 z: 462.08777 u.x: -0.94672 u.y: -0.323 v.x: 0.323 v.y: -0.94672 hw: 1.5 hh: 1.5 flags: 15 group: 1961 group2: 0 key: 336 entity: 1962 x: 33.06235 z: 460.89075 u.x: -0.93454 u.y: -0.35679 v.x: 0.35679 v.y: -0.93454 hw: 1.5 hh: 1.5 flags: 15 group: 1962 group2: 0 key: 337 entity: 1963 x: 128.76043 z: 1033.08594 u.x: 0.95685 u.y: 0.29146 v.x: -0.29146 v.y: 0.95685 hw: 1.5 hh: 1.5 flags: 15 group: 1963 group2: 0 key: 338 entity: 1964 x: 153.65091 z: 1047.27105 u.x: -0.07103 u.y: 0.99752 v.x: -0.99752 v.y: -0.07103 hw: 1.5 hh: 1.5 flags: 15 group: 1964 group2: 0 key: 339 entity: 1965 x: 153.75383 z: 1057.86027 u.x: -0.67791 u.y: -0.73574 v.x: 0.73574 v.y: -0.67791 hw: 1.5 hh: 1.5 flags: 15 group: 1965 group2: 0 key: 340 entity: 1966 x: 121.42301 z: 1039.5812 u.x: -0.83564 u.y: -0.55005 v.x: 0.55005 v.y: -0.83564 hw: 1.5 hh: 1.5 flags: 15 group: 1966 group2: 0 key: 341 entity: 1967 x: 129.15989 z: 1031.87174 u.x: -0.64371 u.y: 0.76584 v.x: -0.76584 v.y: -0.64371 hw: 1.5 hh: 1.5 flags: 15 group: 1967 group2: 0 key: 342 entity: 1968 x: 127.56975 z: 1062.98203 u.x: 0.86525 u.y: 0.50214 v.x: -0.50214 v.y: 0.86525 hw: 1.5 hh: 1.5 flags: 15 group: 1968 group2: 0 key: 343 entity: 1969 x: 775.06725 z: 1179.12201 u.x: -0.99997 u.y: 0.00869 v.x: -0.00869 v.y: -0.99997 hw: 1.5 hh: 1.5 flags: 15 group: 1969 group2: 0 key: 344 entity: 1970 x: 740.79145 z: 1179.03261 u.x: -0.35405 u.y: -0.93557 v.x: 0.93557 v.y: -0.35405 hw: 1.5 hh: 1.5 flags: 15 group: 1970 group2: 0 key: 345 entity: 1971 x: 773.69686 z: 1192.0153 u.x: 0.52628 u.y: 0.8508 v.x: -0.8508 v.y: 0.52628 hw: 1.5 hh: 1.5 flags: 15 group: 1971 group2: 0 key: 346 entity: 1973 x: 666.65 z: 33.39467 u.x: -0.86777 u.y: -0.4978 v.x: 0.4978 v.y: -0.86777 hw: 1.5 hh: 1.5 flags: 15 group: 1973 group2: 0 key: 347 entity: 1974 x: 676.37447 z: 23.80114 u.x: -0.93352 u.y: -0.35946 v.x: 0.35946 v.y: -0.93352 hw: 1.5 hh: 1.5 flags: 15 group: 1974 group2: 0 key: 348 entity: 1975 x: 645.43303 z: 32.74033 u.x: 0.19916 u.y: 0.98014 v.x: -0.98014 v.y: 0.19916 hw: 1.5 hh: 1.5 flags: 15 group: 1975 group2: 0 key: 349 entity: 1976 x: 647.9203 z: 27.09014 u.x: 0.68168 u.y: -0.73224 v.x: 0.73224 v.y: 0.68168 hw: 1.5 hh: 1.5 flags: 15 group: 1976 group2: 0 key: 350 entity: 1977 x: 642.47358 z: 13.4527 u.x: -0.89106 u.y: 0.45476 v.x: -0.45476 v.y: -0.89106 hw: 1.5 hh: 1.5 flags: 15 group: 1977 group2: 0 key: 351 entity: 1978 x: 203.19555 z: 1104.23983 u.x: 0.08034 u.y: -0.9968 v.x: 0.9968 v.y: 0.08034 hw: 1.5 hh: 1.5 flags: 15 group: 1978 group2: 0 key: 352 entity: 1979 x: 204.75541 z: 1113.83581 u.x: 0.87941 u.y: -0.47689 v.x: 0.47689 v.y: 0.87941 hw: 1.5 hh: 1.5 flags: 15 group: 1979 group2: 0 key: 353 entity: 1980 x: 204.83695 z: 1113.5718 u.x: -0.95968 u.y: 0.28205 v.x: -0.28205 v.y: -0.95968 hw: 1.5 hh: 1.5 flags: 15 group: 1980 group2: 0 key: 354 entity: 1982 x: 14.87446 z: 1130.35715 u.x: -0.625 u.y: -0.78118 v.x: 0.78118 v.y: -0.625 hw: 1.5 hh: 1.5 flags: 15 group: 1982 group2: 0 key: 355 entity: 1983 x: 28.56736 z: 1127.7583 u.x: 0.69596 u.y: -0.71868 v.x: 0.71868 v.y: 0.69596 hw: 1.5 hh: 1.5 flags: 15 group: 1983 group2: 0 key: 356 entity: 1984 x: 27.24965 z: 1102.75361 u.x: -0.69436 u.y: 0.72025 v.x: -0.72025 v.y: -0.69436 hw: 1.5 hh: 1.5 flags: 15 group: 1984 group2: 0 key: 357 entity: 1985 x: 26.5493 z: 1128.66384 u.x: -0.63558 u.y: 0.7726 v.x: -0.7726 v.y: -0.63558 hw: 1.5 hh: 1.5 flags: 15 group: 1985 group2: 0 key: 358 entity: 1987 x: 941.30626 z: 459.3319 u.x: -0.10381 u.y: -0.99465 v.x: 0.99465 v.y: -0.10381 hw: 1.5 hh: 1.5 flags: 15 group: 1987 group2: 0 key: 359 entity: 1988 x: 936.47973 z: 460.55062 u.x: 0.99433 u.y: -0.10694 v.x: 0.10694 v.y: 0.99433 hw: 1.5 hh: 1.5 flags: 15 group: 1988 group2: 0 key: 360 entity: 1989 x: 908.94523 z: 460.54084 u.x: 0.01233 u.y: 0.99993 v.x: -0.99993 v.y: 0.01233 hw: 1.5 hh: 1.5 flags: 15 group: 1989 group2: 0 key: 361 entity: 1990 x: 942.2308 z: 454.49938 u.x: 0.81481 u.y: -0.58046 v.x: 0.58046 v.y: 0.81481 hw: 1.5 hh: 1.5 flags: 15 group: 1990 group2: 0 key: 362 entity: 1991 x: 936.9735 z: 466.11512 u.x: -0.91681 u.y: -0.4002 v.x: 0.4002 v.y: -0.91681 hw: 1.5 hh: 1.5 flags: 15 group: 1991 group2: 0 key: 363 entity: 1992 x: 941.63314 z: 451.5209 u.x: -0.88193 u.y: 0.47223 v.x: -0.47223 v.y: -0.88193 hw: 1.5 hh: 1.5 flags: 15 group: 1992 group2: 0 key: 364 entity: 1994 x: 518.97506 z: 1046.87128 u.x: -0.8844 u.y: -0.46756 v.x: 0.46756 v.y: -0.8844 hw: 1.5 hh: 1.5 flags: 15 group: 1994 group2: 0 key: 365 entity: 1995 x: 517.27125 z: 1052.04899 u.x: -0.86008 u.y: -0.511 v.x: 0.511 v.y: -0.86008 hw: 1.5 hh: 1.5 flags: 15 group: 1995 group2: 0 key: 366 entity: 1996 x: 494.79204 z: 1062.62404 u.x: -0.98606 u.y: -0.16723 v.x: 0.16723 v.y: -0.98606 hw: 1.5 hh: 1.5 flags: 15 group: 1996 group2: 0 key: 367 entity: 1997 x: 480.7834 z: 1045.28164 u.x: -0.38067 u.y: -0.92508 v.x: 0.92508 v.y: -0.38067 hw: 1.5 hh: 1.5 flags: 15 group: 1997 group2: 0 key: 368 entity: 1998 x: 900.27503 z: 392.95565 u.x: -0.165 u.y: 0.98642 v.x: -0.98642 v.y: -0.165 hw: 1.5 hh: 1.5 flags: 15 group: 1998 group2: 0 key: 369 entity: 1999 x: 897.66015 z: 384.60172 u.x: 0.85621 u.y: -0.51743 v.x: 0.51743 v.y: 0.85621 hw: 1.5 hh: 1.5 flags: 15 group: 1999 group2: 0 key: 370 entity: 2000 x: 908.47112 z: 371.47493 u.x: 0.61207 u.y: 0.79136 v.x: -0.79136 v.y: 0.61207 hw: 1.5 hh: 1.5 flags: 15 group: 2000 group2: 0 key: 371 entity: 2001 x: 900.61597 z: 373.91408 u.x: 0.8112 u.y: -0.5855 v.x: 0.5855 v.y: 0.8112 hw: 1.5 hh: 1.5 flags: 15 group: 2001 group2: 0 key: 372 entity: 2002 x: 75.71117 z: 823.3727 u.x: 0.81388 u.y: -0.58176 v.x: 0.58176 v.y: 0.81388 hw: 1.5 hh: 1.5 flags: 15 group: 2002 group2: 0 key: 373 entity: 2003 x: 87.7857 z: 811.73874 u.x: 0.04131 u.y: -0.99915 v.x: 0.99915 v.y: 0.04131 hw: 1.5 hh: 1.5 flags: 15 group: 2003 group2: 0 key: 374 entity: 2004 x: 73.52707 z: 831.68807 u.x: 0.8016 u.y: 0.5986 v.x: -0.5986 v.y: 0.8016 hw: 1.5 hh: 1.5 flags: 15 group: 2004 group2: 0 key: 375 entity: 2005 x: 85.39274 z: 923.65055 u.x: 0.96978 u.y: 0.24488 v.x: -0.24488 v.y: 0.96978 hw: 1.5 hh: 1.5 flags: 15 group: 2005 group2: 0 key: 376 entity: 2006 x: 106.40299 z: 902.03245 u.x: 0.8806 u.y: 0.47471 v.x: -0.47471 v.y: 0.8806 hw: 1.5 hh: 1.5 flags: 15 group: 2006 group2: 0 key: 377 entity: 2007 x: 89.09188 z: 920.31785 u.x: 0.75676 u.y: -0.65433 v.x: 0.65433 v.y: 0.75676 hw: 1.5 hh: 1.5 flags: 15 group: 2007 group2: 0 key: 378 entity: 2008 x: 77.02828 z: 893.80861 u.x: 0.92331 u.y: 0.38497 v.x: -0.38497 v.y: 0.92331 hw: 1.5 hh: 1.5 flags: 15 group: 2008 group2: 0 key: 379 entity: 2009 x: 376.32161 z: 910.5236 u.x: 0.08375 u.y: 0.99654 v.x: -0.99654 v.y: 0.08375 hw: 1.5 hh: 1.5 flags: 15 group: 2009 group2: 0 key: 380 entity: 2010 x: 381.90133 z: 927.44185 u.x: 0.7824 u.y: 0.62346 v.x: -0.62346 v.y: 0.7824 hw: 1.5 hh: 1.5 flags: 15 group: 2010 group2: 0 key: 381 entity: 2011 x: 398.70997 z: 932.91205 u.x: -0.98414 u.y: -0.17824 v.x: 0.17824 v.y: -0.98414 hw: 1.5 hh: 1.5 flags: 15 group: 2011 group2: 0 key: 382 entity: 2012 x: 663.44671 z: 328.85904 u.x: -0.85927 u.y: 0.51235 v.x: -0.51235 v.y: -0.85927 hw: 1.5 hh: 1.5 flags: 15 group: 2012 group2: 0 key: 383 entity: 2013 x: 642.22616 z: 342.62427 u.x: -0.09633 u.y: -0.9954 v.x: 0.9954 v.y: -0.09633 hw: 1.5 hh: 1.5 flags: 15 group: 2013 group2: 0 key: 384 entity: 2014 x: 643.07238 z: 338.75298 u.x: 0.67617 u.y: -0.73732 v.x: 0.73732 v.y: 0.67617 hw: 1.5 hh: 1.5 flags: 15 group: 2014 group2: 0 key: 385 entity: 2015 x: 665.15705 z: 326.45771 u.x: 0.99857 u.y: 0.05369 v.x: -0.05369 v.y: 0.99857 hw: 1.5 hh: 1.5 flags: 15 group: 2015 group2: 0 key: 386 entity: 2017 x: 664.90902 z: 1256.55344 u.x: 0.91251 u.y: -0.40995 v.x: 0.40995 v.y: 0.91251 hw: 1.5 hh: 1.5 flags: 15 group: 2017 group2: 0 key: 387 entity: 2018 x: 695.57297 z: 1257.16405 u.x: -0.21987 u.y: -0.97571 v.x: 0.97571 v.y: -0.21987 hw: 1.5 hh: 1.5 flags: 15 group: 2018 group2: 0 key: 388 entity: 2019 x: 683.40748 z: 1260.25583 u.x: -0.72185 u.y: -0.69268 v.x: 0.69268 v.y: -0.72185 hw: 1.5 hh: 1.5 flags: 15 group: 2019 group2: 0 key: 389 entity: 2020 x: 689.13527 z: 1256.97835 u.x: 0.58014 u.y: -0.81504 v.x: 0.81504 v.y: 0.58014 hw: 1.5 hh: 1.5 flags: 15 group: 2020 group2: 0 key: 390 entity: 2021 x: 779.6874 z: 74.86751 u.x: 0.60186 u.y: -0.79914 v.x: 0.79914 v.y: 0.60186 hw: 1.5 hh: 1.5 flags: 15 group: 2021 group2: 0 key: 391 entity: 2022 x: 790.95733 z: 70.61446 u.x: 0.98609 u.y: 0.16694 v.x: -0.16694 v.y: 0.98609 hw: 1.5 hh: 1.5 flags: 15 group: 2022 group2: 0 key: 392 entity: 2023 x: 796.10079 z: 73.45481 u.x: -0.93534 u.y: -0.3547 v.x: 0.3547 v.y: -0.93534 hw: 1.5 hh: 1.5 flags: 15 group: 2023 group2: 0 key: 393 entity: 2024 x: 798.74013 z: 75.74852 u.x: 0.15232 u.y: 0.98845 v.x: -0.98845 v.y: 0.15232 hw: 1.5 hh: 1.5 flags: 15 group: 2024 group2: 0 key: 394 entity: 2025 x: 66.72599 z: 426.11596 u.x: -0.90932 u.y: 0.417 v.x: -0.417 v.y: -0.90932 hw: 1.5 hh: 1.5 flags: 15 group: 2025 group2: 0 key: 395 entity: 2026 x: 69.72776 z: 427.05486 u.x: -0.97507 u.y: 0.22281 v.x: -0.22281 v.y: -0.97507 hw: 1.5 hh: 1.5 flags: 15 group: 2026 group2: 0 key: 396 entity: 2027 x: 88.95643 z: 442.86805 u.x: 0.9044 u.y: 0.42757 v.x: -0.42757 v.y: 0.9044 hw: 1.5 hh: 1.5 flags: 15 group: 2027 group2: 0 key: 397 entity: 2028 x: 48.58385 z: 440.2626 u.x: -0.99723 u.y: 0.07499 v.x: -0.07499 v.y: -0.99723 hw: 1.5 hh: 1.5 flags: 15 group: 2028 group2: 0 key: 398 entity: 2037 x: 514.18831 z: 1266.52575 u.x: -0.92168 u.y: -0.38888 v.x: 0.38888 v.y: -0.92168 hw: 1.5 hh: 1.5 flags: 15 group: 2037 group2: 0 key: 399 entity: 2038 x: 995.0944 z: 206.76966 u.x: -0.6241 u.y: -0.7819 v.x: 0.7819 v.y: -0.6241 hw: 1.5 hh: 1.5 flags: 15 group: 2038 group2: 0 key: 400 entity: 2039 x: 1001.64438 z: 178.96087 u.x: 0.16993 u.y: 0.9856 v.x: -0.9856 v.y: 0.16993 hw: 1.5 hh: 1.5 flags: 15 group: 2039 group2: 0 key: 401 entity: 2040 x: 1004.11693 z: 174.30408 u.x: 0.42713 u.y: 0.90461 v.x: -0.90461 v.y: 0.42713 hw: 1.5 hh: 1.5 flags: 15 group: 2040 group2: 0 key: 402 entity: 2041 x: 990.10157 z: 200.0798 u.x: -0.23906 u.y: 0.97123 v.x: -0.97123 v.y: -0.23906 hw: 1.5 hh: 1.5 flags: 15 group: 2041 group2: 0 key: 403 entity: 2042 x: 167.84728 z: 939.68308 u.x: -0.90957 u.y: 0.41645 v.x: -0.41645 v.y: -0.90957 hw: 1.5 hh: 1.5 flags: 15 group: 2042 group2: 0 key: 404 entity: 2043 x: 172.17432 z: 936.77144 u.x: -0.91861 u.y: 0.39606 v.x: -0.39606 v.y: -0.91861 hw: 1.5 hh: 1.5 flags: 15 group: 2043 group2: 0 key: 405 entity: 2044 x: 181.54789 z: 929.29278 u.x: -0.98272 u.y: -0.186 v.x: 0.186 v.y: -0.98272 hw: 1.5 hh: 1.5 flags: 15 group: 2044 group2: 0 key: 406 entity: 2045 x: 150.6537 z: 915.13335 u.x: -0.06113 u.y: -0.99816 v.x: 0.99816 v.y: -0.06113 hw: 1.5 hh: 1.5 flags: 15 group: 2045 group2: 0 key: 407 entity: 2047 x: 353.20176 z: 1040.46891 u.x: -0.49012 u.y: 0.87212 v.x: -0.87212 v.y: -0.49012 hw: 1.5 hh: 1.5 flags: 15 group: 2047 group2: 0 key: 408 entity: 2048 x: 352.19111 z: 1031.97233 u.x: -0.45665 u.y: 0.89008 v.x: -0.89008 v.y: -0.45665 hw: 1.5 hh: 1.5 flags: 15 group: 358 group2: 0 key: 409 entity: 2049 x: 342.93928 z: 1025.69202 u.x: 0.7469 u.y: -0.66561 v.x: 0.66561 v.y: 0.7469 hw: 1.5 hh: 1.5 flags: 15 group: 2049 group2: 0 key: 410 entity: 2050 x: 352.12023 z: 1041.13405 u.x: 0.93448 u.y: 0.35692 v.x: -0.35692 v.y: 0.93448 hw: 1.5 hh: 1.5 flags: 15 group: 2050 group2: 0 key: 411 entity: 2051 x: 342.11579 z: 1030.60613 u.x: -0.19614 u.y: 0.98075 v.x: -0.98075 v.y: -0.19614 hw: 1.5 hh: 1.5 flags: 15 group: 2051 group2: 0 key: 412 entity: 2052 x: 767.12185 z: 1258.30765 u.x: 0.69588 u.y: 0.71877 v.x: -0.71877 v.y: 0.69588 hw: 1.5 hh: 1.5 flags: 15 group: 2052 group2: 0 key: 413 entity: 2053 x: 781.31542 z: 1263.52973 u.x: -0.30414 u.y: -0.95292 v.x: 0.95292 v.y: -0.30414 hw: 1.5 hh: 1.5 flags: 15 group: 2053 group2: 0 key: 414 entity: 2054 x: 764.51491 z: 1262.67774 u.x: 0.53896 u.y: -0.84282 v.x: 0.84282 v.y: 0.53896 hw: 1.5 hh: 1.5 flags: 15 group: 2054 group2: 0 key: 415 entity: 2056 x: 469.0099 z: 1012.06955 u.x: 0.3249 u.y: -0.94607 v.x: 0.94607 v.y: 0.3249 hw: 1.5 hh: 1.5 flags: 15 group: 2056 group2: 0 key: 416 entity: 2057 x: 433.54961 z: 1011.10375 u.x: 0.24929 u.y: 0.96866 v.x: -0.96866 v.y: 0.24929 hw: 1.5 hh: 1.5 flags: 15 group: 2057 group2: 0 key: 417 entity: 2058 x: 435.32798 z: 996.6108 u.x: 0.7366 u.y: -0.67698 v.x: 0.67698 v.y: 0.7366 hw: 1.5 hh: 1.5 flags: 15 group: 2058 group2: 0 key: 418 entity: 2059 x: 289.6538 z: 993.62162 u.x: 0.4232 u.y: -0.90645 v.x: 0.90645 v.y: 0.4232 hw: 1.5 hh: 1.5 flags: 15 group: 2059 group2: 0 key: 419 entity: 2060 x: 294.34588 z: 982.90719 u.x: 0.97345 u.y: 0.22974 v.x: -0.22974 v.y: 0.97345 hw: 1.5 hh: 1.5 flags: 15 group: 2060 group2: 0 key: 420 entity: 2061 x: 307.571 z: 979.0702 u.x: -0.65143 u.y: -0.75928 v.x: 0.75928 v.y: -0.65143 hw: 1.5 hh: 1.5 flags: 15 group: 2061 group2: 0 key: 421 entity: 2062 x: 287.787 z: 999.82238 u.x: -0.17754 u.y: -0.98426 v.x: 0.98426 v.y: -0.17754 hw: 1.5 hh: 1.5 flags: 15 group: 2062 group2: 0 key: 422 entity: 2063 x: 316.28521 z: 984.34826 u.x: 0.15232 u.y: 0.98845 v.x: -0.98845 v.y: 0.15232 hw: 1.5 hh: 1.5 flags: 15 group: 2063 group2: 0 key: 423 entity: 2064 x: 318.52132 z: 985.99201 u.x: -0.23821 u.y: -0.97143 v.x: 0.97143 v.y: -0.23821 hw: 1.5 hh: 1.5 flags: 15 group: 2064 group2: 0 key: 424 entity: 2065 x: 14.11121 z: 717.98852 u.x: 0.85575 u.y: -0.51818 v.x: 0.51818 v.y: 0.85575 hw: 1.5 hh: 1.5 flags: 15 group: 2065 group2: 0 key: 425 entity: 2066 x: 17.05825 z: 685.1579 u.x: 0.20438 u.y: -0.97905 v.x: 0.97905 v.y: 0.20438 hw: 1.5 hh: 1.5 flags: 15 group: 2066 group2: 0 key: 426 entity: 2069 x: 976.7991 z: 174.53245 u.x: -0.44437 u.y: -0.89628 v.x: 0.89628 v.y: -0.44437 hw: 1.5 hh: 1.5 flags: 15 group: 2069 group2: 0 key: 427 entity: 2070 x: 989.21857 z: 165.6902 u.x: -0.04252 u.y: -0.9991 v.x: 0.9991 v.y: -0.04252 hw: 1.5 hh: 1.5 flags: 15 group: 2070 group2: 0 key: 428 entity: 2071 x: 963.68703 z: 158.15798 u.x: 0.37516 u.y: -0.92733 v.x: 0.92733 v.y: 0.37516 hw: 1.5 hh: 1.5 flags: 15 group: 2071 group2: 0 key: 429 entity: 2072 x: 995.4974 z: 160.33037 u.x: -0.87067 u.y: 0.4927 v.x: -0.4927 v.y: -0.87067 hw: 1.5 hh: 1.5 flags: 15 group: 2072 group2: 0 key: 430 entity: 2073 x: 1193.19913 z: 255.8923 u.x: -0.73028 u.y: 0.6838 v.x: -0.6838 v.y: -0.73028 hw: 1.5 hh: 1.5 flags: 15 group: 2073 group2: 0 key: 431 entity: 2074 x: 1193.27433 z: 262.04142 u.x: -0.85468 u.y: 0.51995 v.x: -0.51995 v.y: -0.85468 hw: 1.5 hh: 1.5 flags: 15 group: 2074 group2: 0 key: 432 entity: 2075 x: 1203.15963 z: 271.28364 u.x: -0.6489 u.y: -0.76145 v.x: 0.76145 v.y: -0.6489 hw: 1.5 hh: 1.5 flags: 15 group: 2075 group2: 0 key: 433 entity: 2076 x: 1200.52581 z: 272.31438 u.x: -0.99254 u.y: 0.12252 v.x: -0.12252 v.y: -0.99254 hw: 1.5 hh: 1.5 flags: 15 group: 2076 group2: 0 key: 434 entity: 2077 x: 1200.50965 z: 255.38546 u.x: -0.69686 u.y: -0.71782 v.x: 0.71782 v.y: -0.69686 hw: 1.5 hh: 1.5 flags: 15 group: 2077 group2: 0 key: 435 entity: 2082 x: 264.11593 z: 326.24395 u.x: -0.9896 u.y: 0.14461 v.x: -0.14461 v.y: -0.9896 hw: 1.5 hh: 1.5 flags: 15 group: 2082 group2: 0 key: 436 entity: 2083 x: 264.87693 z: 318.79903 u.x: -0.91985 u.y: 0.39318 v.x: -0.39318 v.y: -0.91985 hw: 1.5 hh: 1.5 flags: 15 group: 2083 group2: 0 key: 437 entity: 2084 x: 266.15157 z: 327.7197 u.x: -0.90424 u.y: 0.42792 v.x: -0.42792 v.y: -0.90424 hw: 1.5 hh: 1.5 flags: 15 group: 2084 group2: 0 key: 438 entity: 2085 x: 279.31945 z: 307.58283 u.x: -0.99973 u.y: 0.02385 v.x: -0.02385 v.y: -0.99973 hw: 1.5 hh: 1.5 flags: 15 group: 2085 group2: 0 key: 439 entity: 2086 x: 274.09298 z: 308.80126 u.x: 0.69761 u.y: 0.7171 v.x: -0.7171 v.y: 0.69761 hw: 1.5 hh: 1.5 flags: 15 group: 2086 group2: 0 key: 440 entity: 2087 x: 488.01864 z: 20.35372 u.x: 0.58135 u.y: -0.81417 v.x: 0.81417 v.y: 0.58135 hw: 1.5 hh: 1.5 flags: 15 group: 2087 group2: 0 key: 441 entity: 2088 x: 487.18985 z: 40.50945 u.x: 0.65543 u.y: 0.75583 v.x: -0.75583 v.y: 0.65543 hw: 1.5 hh: 1.5 flags: 15 group: 2088 group2: 0 key: 442 entity: 2090 x: 520.80771 z: 27.8125 u.x: -0.25127 u.y: 0.96816 v.x: -0.96816 v.y: -0.25127 hw: 1.5 hh: 1.5 flags: 15 group: 2090 group2: 0 key: 443 entity: 2091 x: 510.18805 z: 45.04401 u.x: -0.76946 u.y: -0.63936 v.x: 0.63936 v.y: -0.76946 hw: 1.5 hh: 1.5 flags: 15 group: 2091 group2: 0 key: 444 entity: 2092 x: 497.0825 z: 45.71271 u.x: 0.04877 u.y: -0.99883 v.x: 0.99883 v.y: 0.04877 hw: 1.5 hh: 1.5 flags: 15 group: 2092 group2: 0 key: 445 entity: 2094 x: 258.59852 z: 1192.14243 u.x: -0.9961 u.y: -0.08883 v.x: 0.08883 v.y: -0.9961 hw: 1.5 hh: 1.5 flags: 15 group: 2094 group2: 0 key: 446 entity: 2095 x: 266.60018 z: 1191.71953 u.x: 0.14695 u.y: 0.98925 v.x: -0.98925 v.y: 0.14695 hw: 1.5 hh: 1.5 flags: 15 group: 344 group2: 0 key: 447 entity: 2096 x: 262.49697 z: 1191.37645 u.x: 0.61387 u.y: 0.78997 v.x: -0.78997 v.y: 0.61387 hw: 1.5 hh: 1.5 flags: 15 group: 344 group2: 0 key: 448 entity: 2098 x: 710.77076 z: 1109.21642 u.x: 0.69562 u.y: -0.719 v.x: 0.719 v.y: 0.69562 hw: 1.5 hh: 1.5 flags: 15 group: 2098 group2: 0 key: 449 entity: 2099 x: 709.22568 z: 1107.33405 u.x: -0.98446 u.y: 0.1764 v.x: -0.1764 v.y: -0.98446 hw: 1.5 hh: 1.5 flags: 15 group: 2099 group2: 0 key: 450 entity: 2100 x: 687.09664 z: 1104.02787 u.x: -0.51902 u.y: -0.85524 v.x: 0.85524 v.y: -0.51902 hw: 1.5 hh: 1.5 flags: 15 group: 2100 group2: 0 key: 451 entity: 2101 x: 704.31347 z: 1110.56751 u.x: 0.93166 u.y: 0.36422 v.x: -0.36422 v.y: 0.93166 hw: 1.5 hh: 1.5 flags: 15 group: 2101 group2: 0 key: 452 entity: 2102 x: 713.41961 z: 1100.5605 u.x: -0.86266 u.y: -0.50661 v.x: 0.50661 v.y: -0.86266 hw: 1.5 hh: 1.5 flags: 15 group: 2102 group2: 0 key: 453 entity: 2103 x: 506.98388 z: 1023.55541 u.x: 0.97869 u.y: 0.20621 v.x: -0.20621 v.y: 0.97869 hw: 1.5 hh: 1.5 flags: 15 group: 2103 group2: 0 key: 454 entity: 2104 x: 484.92937 z: 1011.15339 u.x: -0.33017 u.y: 0.94425 v.x: -0.94425 v.y: -0.33017 hw: 1.5 hh: 1.5 flags: 15 group: 2104 group2: 0 key: 455 entity: 2105 x: 499.60914 z: 1013.27016 u.x: 0.99352 u.y: -0.11437 v.x: 0.11437 v.y: 0.99352 hw: 1.5 hh: 1.5 flags: 15 group: 2105 group2: 0 key: 456 entity: 2106 x: 487.10097 z: 1006.92669 u.x: -0.38472 u.y: 0.92342 v.x: -0.92342 v.y: -0.38472 hw: 1.5 hh: 1.5 flags: 15 group: 2106 group2: 0 key: 457 entity: 2107 x: 391.79337 z: 1250.24328 u.x: 0.80251 u.y: 0.59736 v.x: -0.59736 v.y: 0.80251 hw: 1.5 hh: 1.5 flags: 15 group: 2107 group2: 0 key: 458 entity: 2108 x: 349.55405 z: 1250.76653 u.x: -0.31217 u.y: -0.95032 v.x: 0.95032 v.y: -0.31217 hw: 1.5 hh: 1.5 flags: 15 group: 2108 group2: 0 key: 459 entity: 2109 x: 354.03556 z: 1248.84716 u.x: 0.63936 u.y: 0.76946 v.x: -0.76946 v.y: 0.63936 hw: 1.5 hh: 1.5 flags: 15 group: 2109 group2: 0 key: 460 entity: 2110 x: 364.62961 z: 1232.43404 u.x: 0.59185 u.y: 0.80658 v.x: -0.80658 v.y: 0.59185 hw: 1.5 hh: 1.5 flags: 15 group: 2110 group2: 0 key: 461 entity: 2111 x: 378.07003 z: 1235.43847 u.x: -0.97704 u.y: -0.21392 v.x: 0.21392 v.y: -0.97704 hw: 1.5 hh: 1.5 flags: 15 group: 2111 group2: 0 key: 462 entity: 2112 x: 270.32334 z: 898.31089 u.x: -0.84885 u.y: 0.52942 v.x: -0.52942 v.y: -0.84885 hw: 1.5 hh: 1.5 flags: 15 group: 2112 group2: 0 key: 463 entity: 2113 x: 272.74025 z: 924.43712 u.x: -0.70694 u.y: 0.7079 v.x: -0.7079 v.y: -0.70694 hw: 1.5 hh: 1.5 flags: 15 group: 2113 group2: 0 key: 464 entity: 2114 x: 301.43831 z: 904.18133 u.x: 0.95774 u.y: -0.28856 v.x: 0.28856 v.y: 0.95774 hw: 1.5 hh: 1.5 flags: 15 group: 2114 group2: 0 key: 465 entity: 2115 x: 277.29497 z: 924.4281 u.x: -0.71616 u.y: -0.69855 v.x: 0.69855 v.y: -0.71616 hw: 1.5 hh: 1.5 flags: 15 group: 2115 group2: 0 key: 466 entity: 2116 x: 747.58735 z: 240.05594 u.x: -0.97565 u.y: 0.22024 v.x: -0.22024 v.y: -0.97565 hw: 1.5 hh: 1.5 flags: 15 group: 2116 group2: 0 key: 467 entity: 2117 x: 718.35732 z: 213.6669 u.x: 0.9137 u.y: 0.4073 v.x: -0.4073 v.y: 0.9137 hw: 1.5 hh: 1.5 flags: 15 group: 2117 group2: 0 key: 468 entity: 2118 x: 749.89255 z: 220.61615 u.x: -0.98151 u.y: 0.19224 v.x: -0.19224 v.y: -0.98151 hw: 1.5 hh: 1.5 flags: 15 group: 2118 group2: 0 key: 469 entity: 2119 x: 396.4919 z: 1215.67652 u.x: -0.21703 u.y: -0.97635 v.x: 0.97635 v.y: -0.21703 hw: 1.5 hh: 1.5 flags: 15 group: 2119 group2: 0 key: 470 entity: 2120 x: 373.55047 z: 1213.34672 u.x: -0.92196 u.y: 0.38823 v.x: -0.38823 v.y: -0.92196 hw: 1.5 hh: 1.5 flags: 15 group: 2120 group2: 0 key: 471 entity: 2121 x: 393.11864 z: 1207.45354 u.x: 0.19263 u.y: -0.98144 v.x: 0.98144 v.y: 0.19263 hw: 1.5 hh: 1.5 flags: 15 group: 2121 group2: 0 key: 472 entity: 2122 x: 400.19088 z: 1216.23285 u.x: -0.93458 u.y: 0.35672 v.x: -0.35672 v.y: -0.93458 hw: 1.5 hh: 1.5 flags: 15 group: 2122 group2: 0 key: 473 entity: 2123 x: 733.57937 z: 158.7321 u.x: 0.07479 u.y: 0.99724 v.x: -0.99724 v.y: 0.07479 hw: 1.5 hh: 1.5 flags: 15 group: 2123 group2: 0 key: 474 entity: 2124 x: 743.62156 z: 167.16427 u.x: 0.75716 u.y: 0.6539 v.x: -0.6539 v.y: 0.75716 hw: 1.5 hh: 1.5 flags: 15 group: 2124 group2: 0 key: 475 entity: 2125 x: 737.43818 z: 171.26687 u.x: 0.84057 u.y: -0.54247 v.x: 0.54247 v.y: 0.84057 hw: 1.5 hh: 1.5 flags: 15 group: 2125 group2: 0 key: 476 entity: 2126 x: 728.70376 z: 151.5672 u.x: 0.17481 u.y: 0.98475 v.x: -0.98475 v.y: 0.17481 hw: 1.5 hh: 1.5 flags: 15 group: 2126 group2: 0 key: 477 entity: 2130 x: 320.96361 z: 298.92214 u.x: 0.46267 u.y: 0.88698 v.x: -0.88698 v.y: 0.46267 hw: 1.5 hh: 1.5 flags: 15 group: 2130 group2: 0 key: 478 entity: 2131 x: 314.36188 z: 306.03278 u.x: 0.89512 u.y: 0.4467 v.x: -0.4467 v.y: 0.89512 hw: 1.5 hh: 1.5 flags: 15 group: 2131 group2: 0 key: 479 entity: 2132 x: 293.45173 z: 282.90676 u.x: 0.77613 u.y: 0.63126 v.x: -0.63126 v.y: 0.77613 hw: 1.5 hh: 1.5 flags: 15 group: 2132 group2: 0 key: 480 entity: 2133 x: 1105.14711 z: 476.0165 u.x: -0.01635 u.y: 0.99987 v.x: -0.99987 v.y: -0.01635 hw: 1.5 hh: 1.5 flags: 15 group: 2133 group2: 0 key: 481 entity: 2134 x: 1091.21717 z: 496.76613 u.x: 0.92098 u.y: -0.39051 v.x: 0.39051 v.y: 0.92098 hw: 1.5 hh: 1.5 flags: 15 group: 2134 group2: 0 key: 482 entity: 2135 x: 1104.7874 z: 474.52532 u.x: 0.64771 u.y: -0.76246 v.x: 0.76246 v.y: 0.64771 hw: 1.5 hh: 1.5 flags: 15 group: 2135 group2: 0 key: 484 entity: 2137 x: 1104.9954 z: 485.91218 u.x: -0.99621 u.y: 0.08774 v.x: -0.08774 v.y: -0.99621 hw: 1.5 hh: 1.5 flags: 15 group: 2137 group2: 0 key: 485 entity: 2138 x: 1023.17435 z: 190.25202 u.x: 0.49108 u.y: 0.87159 v.x: -0.87159 v.y: 0.49108 hw: 1.5 hh: 1.5 flags: 15 group: 2138 group2: 0 key: 486 entity: 2139 x: 1018.81392 z: 190.16846 u.x: -0.4631 u.y: -0.88675 v.x: 0.88675 v.y: -0.4631 hw: 1.5 hh: 1.5 flags: 15 group: 2139 group2: 0 key: 487 entity: 2140 x: 1017.45405 z: 192.54236 u.x: 0.36377 u.y: -0.93184 v.x: 0.93184 v.y: 0.36377 hw: 1.5 hh: 1.5 flags: 15 group: 2140 group2: 0 key: 488 entity: 2141 x: 1020.80114 z: 201.49427 u.x: -0.78344 u.y: 0.62217 v.x: -0.62217 v.y: -0.78344 hw: 1.5 hh: 1.5 flags: 15 group: 2141 group2: 0 key: 489 entity: 2142 x: 1015.59629 z: 189.47995 u.x: -0.9653 u.y: 0.26207 v.x: -0.26207 v.y: -0.9653 hw: 1.5 hh: 1.5 flags: 15 group: 2142 group2: 0 key: 490 entity: 2143 x: 769.41492 z: 306.58011 u.x: 0.97085 u.y: 0.2406 v.x: -0.2406 v.y: 0.97085 hw: 1.5 hh: 1.5 flags: 15 group: 2143 group2: 0 key: 491 entity: 2144 x: 734.98111 z: 302.91102 u.x: 0.56543 u.y: -0.82531 v.x: 0.82531 v.y: 0.56543 hw: 1.5 hh: 1.5 flags: 15 group: 2144 group2: 0 key: 492 entity: 2145 x: 739.9929 z: 296.65841 u.x: 0.99999 u.y: -0.0046 v.x: 0.0046 v.y: 0.99999 hw: 1.5 hh: 1.5 flags: 15 group: 2145 group2: 0 key: 493 entity: 2146 x: 753.0262 z: 315.82976 u.x: -0.64815 u.y: -0.76207 v.x: 0.76207 v.y: -0.64815 hw: 1.5 hh: 1.5 flags: 15 group: 2146 group2: 0 key: 494 entity: 2147 x: 736.95554 z: 289.81186 u.x: -0.9571 u.y: -0.2907 v.x: 0.2907 v.y: -0.9571 hw: 1.5 hh: 1.5 flags: 15 group: 2147 group2: 0 key: 495 entity: 2148 x: 1065.73897 z: 334.33346 u.x: 0.99224 u.y: 0.12499 v.x: -0.12499 v.y: 0.99224 hw: 1.5 hh: 1.5 flags: 15 group: 2148 group2: 0 key: 496 entity: 2149 x: 1054.04244 z: 323.29954 u.x: -0.35004 u.y: 0.9371 v.x: -0.9371 v.y: -0.35004 hw: 1.5 hh: 1.5 flags: 15 group: 2149 group2: 0 key: 497 entity: 2150 x: 1050.4523 z: 302.42315 u.x: -0.86176 u.y: 0.50815 v.x: -0.50815 v.y: -0.86176 hw: 1.5 hh: 1.5 flags: 15 group: 2150 group2: 0 key: 498 entity: 2151 x: 1083.93854 z: 323.66758 u.x: -0.78684 u.y: 0.61786 v.x: -0.61786 v.y: -0.78684 hw: 1.5 hh: 1.5 flags: 15 group: 2151 group2: 0 key: 499 entity: 2152 x: 1075.28235 z: 329.17522 u.x: -0.9776 u.y: -0.21139 v.x: 0.21139 v.y: -0.9776 hw: 1.5 hh: 1.5 flags: 15 group: 2152 group2: 0 key: 500 entity: 2153 x: 372.52726 z: 865.24834 u.x: -0.02263 u.y: -0.99975 v.x: 0.99975 v.y: -0.02263 hw: 1.5 hh: 1.5 flags: 15 group: 2153 group2: 0 key: 501 entity: 2154 x: 371.09548 z: 885.46251 u.x: 0.65566 u.y: -0.75562 v.x: 0.75562 v.y: 0.65566 hw: 1.5 hh: 1.5 flags: 15 group: 2154 group2: 0 key: 502 entity: 2155 x: 370.49566 z: 874.43317 u.x: -0.14959 u.y: -0.98885 v.x: 0.98885 v.y: -0.14959 hw: 1.5 hh: 1.5 flags: 15 group: 2155 group2: 0 key: 503 entity: 2156 x: 448.33132 z: 1240.35181 u.x: 0.20742 u.y: 0.97843 v.x: -0.97843 v.y: 0.20742 hw: 1.5 hh: 1.5 flags: 15 group: 2156 group2: 0 key: 504 entity: 2157 x: 463.91036 z: 1217.46933 u.x: 0.28762 u.y: 0.95803 v.x: -0.95803 v.y: 0.28762 hw: 1.5 hh: 1.5 flags: 15 group: 2157 group2: 0 key: 505 entity: 2158 x: 456.50622 z: 1234.12443 u.x: 0.0684 u.y: 0.99769 v.x: -0.99769 v.y: 0.0684 hw: 1.5 hh: 1.5 flags: 15 group: 2158 group2: 0 key: 506 entity: 2160 x: 1234.0544 z: 399.31269 u.x: -0.22233 u.y: -0.97516 v.x: 0.97516 v.y: -0.22233 hw: 1.5 hh: 1.5 flags: 15 group: 2160 group2: 0 key: 507 entity: 2161 x: 1267.61921 z: 411.92817 u.x: -0.74221 u.y: 0.67083 v.x: -0.67083 v.y: -0.74221 hw: 1.5 hh: 1.5 flags: 15 group: 2161 group2: 0 key: 508 entity: 2162 x: 1239.67071 z: 394.65844 u.x: 0.99547 u.y: -0.09565 v.x: 0.09565 v.y: 0.99547 hw: 1.5 hh: 1.5 flags: 15 group: 2162 group2: 0 key: 509 entity: 2163 x: 1265.24193 z: 414.59577 u.x: 0.90996 u.y: 0.41558 v.x: -0.41558 v.y: 0.90996 hw: 1.5 hh: 1.5 flags: 15 group: 2163 group2: 0 key: 510 entity: 2166 x: 25.20211 z: 486.80485 u.x: -0.92794 u.y: -0.37365 v.x: 0.37365 v.y: -0.92794 hw: 1.5 hh: 1.5 flags: 15 group: 2166 group2: 0 key: 511 entity: 2167 x: 22.79711 z: 484.22332 u.x: -0.90404 u.y: -0.42833 v.x: 0.42833 v.y: -0.90404 hw: 1.5 hh: 1.5 flags: 15 group: 2167 group2: 0 key: 512 entity: 2177 x: 609.86712 z: 1247.14155 u.x: 0.04682 u.y: -0.99892 v.x: 0.99892 v.y: 0.04682 hw: 1.5 hh: 1.5 flags: 15 group: 2177 group2: 0 key: 513 entity: 2178 x: 585.90162 z: 1261.74158 u.x: 0.45127 u.y: 0.89283 v.x: -0.89283 v.y: 0.45127 hw: 1.5 hh: 1.5 flags: 15 group: 2178 group2: 0 key: 514 entity: 2179 x: 610.86512 z: 1252.58587 u.x: -0.8547 u.y: 0.51993 v.x: -0.51993 v.y: -0.8547 hw: 1.5 hh: 1.5 flags: 15 group: 2179 group2: 0 key: 515 entity: 2180 x: 608.87873 z: 1256.30011 u.x: -0.90903 u.y: 0.41764 v.x: -0.41764 v.y: -0.90903 hw: 1.5 hh: 1.5 flags: 15 group: 2180 group2: 0 key: 516 entity: 2181 x: 579.20598 z: 1243.01105 u.x: 0.98876 u.y: 0.15023 v.x: -0.15023 v.y: 0.98876 hw: 1.5 hh: 1.5 flags: 15 group: 2181 group2: 0 key: 517 entity: 2183 x: 16.43096 z: 1074.72571 u.x: 0.85372 u.y: -0.52152 v.x: 0.52152 v.y: 0.85372 hw: 1.5 hh: 1.5 flags: 15 group: 2183 group2: 0 key: 518 entity: 2186 x: 1101.32602 z: 558.90793 u.x: 0.94715 u.y: 0.32172 v.x: -0.32172 v.y: 0.94715 hw: 1.5 hh: 1.5 flags: 15 group: 2186 group2: 0 key: 519 entity: 2187 x: 1097.02648 z: 531.3302 u.x: -0.99932 u.y: 0.03734 v.x: -0.03734 v.y: -0.99932 hw: 1.5 hh: 1.5 flags: 15 group: 2187 group2: 0 key: 520 entity: 2188 x: 1103.65201 z: 548.25959 u.x: -0.96344 u.y: 0.26883 v.x: -0.26883 v.y: -0.96344 hw: 1.5 hh: 1.5 flags: 15 group: 2188 group2: 0 key: 521 entity: 2189 x: 1103.80239 z: 551.809 u.x: 0.9569 u.y: -0.2913 v.x: 0.2913 v.y: 0.9569 hw: 1.5 hh: 1.5 flags: 15 group: 2189 group2: 0 key: 522 entity: 2190 x: 1100.84057 z: 538.2297 u.x: -0.46047 u.y: -0.88811 v.x: 0.88811 v.y: -0.46047 hw: 1.5 hh: 1.5 flags: 15 group: 2190 group2: 0 key: 523 entity: 2191 x: 410.64258 z: 1035.85518 u.x: -0.98818 u.y: -0.15412 v.x: 0.15412 v.y: -0.98818 hw: 1.5 hh: 1.5 flags: 15 group: 2191 group2: 0 key: 524 entity: 2192 x: 384.37258 z: 1033.18406 u.x: 0.01055 u.y: 0.99996 v.x: -0.99996 v.y: 0.01055 hw: 1.5 hh: 1.5 flags: 15 group: 2192 group2: 0 key: 525 entity: 2193 x: 401.13556 z: 1027.77105 u.x: 0.32364 u.y: -0.9465 v.x: 0.9465 v.y: 0.32364 hw: 1.5 hh: 1.5 flags: 15 group: 2193 group2: 0 key: 526 entity: 2196 x: 586.48563 z: 1224.18866 u.x: 0.0585 u.y: 0.99833 v.x: -0.99833 v.y: 0.0585 hw: 1.5 hh: 1.5 flags: 15 group: 2196 group2: 0 key: 527 entity: 2197 x: 577.22947 z: 1211.87075 u.x: 0.22942 u.y: -0.97353 v.x: 0.97353 v.y: 0.22942 hw: 1.5 hh: 1.5 flags: 15 group: 2197 group2: 0 key: 528 entity: 2198 x: 571.49738 z: 1215.47428 u.x: 0.33132 u.y: -0.94384 v.x: 0.94384 v.y: 0.33132 hw: 1.5 hh: 1.5 flags: 15 group: 2198 group2: 0 key: 529 entity: 2199 x: 570.37792 z: 1213.28431 u.x: 0.6757 u.y: -0.73777 v.x: 0.73777 v.y: 0.6757 hw: 1.5 hh: 1.5 flags: 15 group: 2199 group2: 0 key: 530 entity: 2200 x: 572.59534 z: 1210.42324 u.x: 0.63988 u.y: 0.76903 v.x: -0.76903 v.y: 0.63988 hw: 1.5 hh: 1.5 flags: 15 group: 2200 group2: 0 key: 531 entity: 2201 x: 170.09191 z: 1096.63891 u.x: 0.11492 u.y: 0.99346 v.x: -0.99346 v.y: 0.11492 hw: 1.5 hh: 1.5 flags: 15 group: 2201 group2: 0 key: 532 entity: 2202 x: 169.27822 z: 1076.17092 u.x: 0.12594 u.y: -0.99212 v.x: 0.99212 v.y: 0.12594 hw: 1.5 hh: 1.5 flags: 15 group: 2202 group2: 0 key: 533 entity: 2203 x: 174.42974 z: 1080.95626 u.x: -0.9979 u.y: -0.06543 v.x: 0.06543 v.y: -0.9979 hw: 1.5 hh: 1.5 flags: 15 group: 2203 group2: 0 key: 534 entity: 2204 x: 141.69494 z: 1095.3928 u.x: -0.92026 u.y: -0.3922 v.x: 0.3922 v.y: -0.92026 hw: 1.5 hh: 1.5 flags: 15 group: 2204 group2: 0 key: 535 entity: 2205 x: 119.14354 z: 733.64615 u.x: 0.99367 u.y: 0.11295 v.x: -0.11295 v.y: 0.99367 hw: 1.5 hh: 1.5 flags: 15 group: 2205 group2: 0 key: 536 entity: 2206 x: 127.80106 z: 759.46135 u.x: -0.39025 u.y: 0.9211 v.x: -0.9211 v.y: -0.39025 hw: 1.5 hh: 1.5 flags: 15 group: 2206 group2: 0 key: 537 entity: 2207 x: 152.70743 z: 727.40024 u.x: 0.02529 u.y: -0.99968 v.x: 0.99968 v.y: 0.02529 hw: 1.5 hh: 1.5 flags: 15 group: 2207 group2: 0 key: 538 entity: 2208 x: 151.9136 z: 728.85111 u.x: -0.55022 u.y: 0.83552 v.x: -0.83552 v.y: -0.55022 hw: 1.5 hh: 1.5 flags: 15 group: 2208 group2: 0 key: 539 entity: 2209 x: 128.215 z: 732.2807 u.x: -0.86693 u.y: -0.49924 v.x: 0.49924 v.y: -0.86693 hw: 1.5 hh: 1.5 flags: 15 group: 2209 group2: 0 key: 540 entity: 2210 x: 25.11702 z: 1219.82224 u.x: 0.68277 u.y: 0.73122 v.x: -0.73122 v.y: 0.68277 hw: 1.5 hh: 1.5 flags: 15 group: 2210 group2: 0 key: 541 entity: 2211 x: 12.53815 z: 1186.92508 u.x: 0.64849 u.y: 0.7618 v.x: -0.7618 v.y: 0.64849 hw: 1.5 hh: 1.5 flags: 15 group: 2211 group2: 0 key: 542 entity: 2212 x: 28.03803 z: 1206.2281 u.x: -0.89713 u.y: 0.44265 v.x: -0.44265 v.y: -0.89713 hw: 1.5 hh: 1.5 flags: 15 group: 2212 group2: 0 key: 543 entity: 2213 x: 25.04049 z: 1209.17165 u.x: -0.50467 u.y: 0.8638 v.x: -0.8638 v.y: -0.50467 hw: 1.5 hh: 1.5 flags: 15 group: 2213 group2: 0 key: 544 entity: 2214 x: 287.86142 z: 1191.19712 u.x: -0.85511 u.y: 0.51926 v.x: -0.51926 v.y: -0.85511 hw: 1.5 hh: 1.5 flags: 15 group: 2214 group2: 0 key: 545 entity: 2215 x: 287.05488 z: 1190.55439 u.x: 0.81643 u.y: -0.5782 v.x: 0.5782 v.y: 0.81643 hw: 1.5 hh: 1.5 flags: 15 group: 2215 group2: 0 key: 546 entity: 2216 x: 291.083 z: 1178.41245 u.x: 0.4147 u.y: -0.91036 v.x: 0.91036 v.y: 0.4147 hw: 1.5 hh: 1.5 flags: 15 group: 2216 group2: 0 key: 547 entity: 2217 x: 455.80826 z: 68.3377 u.x: -0.99741 u.y: 0.07238 v.x: -0.07238 v.y: -0.99741 hw: 1.5 hh: 1.5 flags: 15 group: 2217 group2: 0 key: 548 entity: 2218 x: 455.11098 z: 81.47164 u.x: -0.89853 u.y: -0.43976 v.x: 0.43976 v.y: -0.89853 hw: 1.5 hh: 1.5 flags: 15 group: 2218 group2: 0 key: 549 entity: 2219 x: 449.27704 z: 79.4979 u.x: 0.99952 u.y: 0.03138 v.x: -0.03138 v.y: 0.99952 hw: 1.5 hh: 1.5 flags: 15 group: 2219 group2: 0 key: 550 entity: 2220 x: 490.8368 z: 76.74878 u.x: 0.28956 u.y: 0.95745 v.x: -0.95745 v.y: 0.28956 hw: 1.5 hh: 1.5 flags: 15 group: 2220 group2: 0 key: 551 entity: 2221 x: 706.79072 z: 172.95019 u.x: -0.94901 u.y: 0.31618 v.x: -0.31618 v.y: -0.94901 hw: 1.5 hh: 1.5 flags: 15 group: 2221 group2: 0 key: 552 entity: 2222 x: 701.11941 z: 173.01278 u.x: -0.91703 u.y: 0.39974 v.x: -0.39974 v.y: -0.91703 hw: 1.5 hh: 1.5 flags: 15 group: 2222 group2: 0 key: 553 entity: 2223 x: 714.19777 z: 167.77463 u.x: 0.00791 u.y: -0.99997 v.x: 0.99997 v.y: 0.00791 hw: 1.5 hh: 1.5 flags: 15 group: 2223 group2: 0 key: 554 entity: 2224 x: 791.28782 z: 38.74715 u.x: -0.80921 u.y: -0.58825 v.x: 0.58825 v.y: -0.80921 hw: 1.5 hh: 1.5 flags: 15 group: 2224 group2: 0 key: 555 entity: 2225 x: 819.05332 z: 17.5743 u.x: 0.96981 u.y: 0.24477 v.x: -0.24477 v.y: 0.96981 hw: 1.5 hh: 1.5 flags: 15 group: 2225 group2: 0 key: 556 entity: 2226 x: 794.85708 z: 45.48855 u.x: 0.99756 u.y: -0.07038 v.x: 0.07038 v.y: 0.99756 hw: 1.5 hh: 1.5 flags: 15 group: 2226 group2: 0 key: 557 entity: 2228 x: 820.38413 z: 22.47773 u.x: -0.00087 u.y: 1 v.x: -1 v.y: -0.00087 hw: 1.5 hh: 1.5 flags: 15 group: 2228 group2: 0 key: 558 entity: 2229 x: 797.2101 z: 38.88352 u.x: -0.7082 u.y: 0.70664 v.x: -0.70664 v.y: -0.7082 hw: 1.5 hh: 1.5 flags: 15 group: 2229 group2: 0 key: 559 entity: 2230 x: 38.90886 z: 852.02268 u.x: -0.76862 u.y: -0.64039 v.x: 0.64039 v.y: -0.76862 hw: 1.5 hh: 1.5 flags: 15 group: 2230 group2: 0 key: 560 entity: 2231 x: 32.9451 z: 829.06638 u.x: 0.5088 u.y: 0.86136 v.x: -0.86136 v.y: 0.5088 hw: 1.5 hh: 1.5 flags: 15 group: 2231 group2: 0 key: 561 entity: 2232 x: 12.20466 z: 845.90668 u.x: -0.15474 u.y: 0.98807 v.x: -0.98807 v.y: -0.15474 hw: 1.5 hh: 1.5 flags: 15 group: 2232 group2: 0 key: 562 entity: 2234 x: 486.27427 z: 1146.27585 u.x: 0.6712 u.y: -0.74186 v.x: 0.74186 v.y: 0.6712 hw: 1.5 hh: 1.5 flags: 15 group: 2234 group2: 0 key: 563 entity: 2235 x: 476.22435 z: 1151.33716 u.x: 0.99303 u.y: 0.11854 v.x: -0.11854 v.y: 0.99303 hw: 1.5 hh: 1.5 flags: 15 group: 2235 group2: 0 key: 564 entity: 2236 x: 466.6755 z: 1156.58126 u.x: -0.30811 u.y: -0.95165 v.x: 0.95165 v.y: -0.30811 hw: 1.5 hh: 1.5 flags: 15 group: 2236 group2: 0 key: 565 entity: 2237 x: 484.29796 z: 1175.80221 u.x: -0.95006 u.y: 0.313 v.x: -0.313 v.y: -0.95006 hw: 1.5 hh: 1.5 flags: 15 group: 2237 group2: 0 key: 566 entity: 2238 x: 622.82326 z: 217.55901 u.x: 0.62963 u.y: 0.77746 v.x: -0.77746 v.y: 0.62963 hw: 1.5 hh: 1.5 flags: 15 group: 2238 group2: 0 key: 567 entity: 2239 x: 652.37 z: 198.16152 u.x: 0.70746 u.y: -0.70736 v.x: 0.70736 v.y: 0.70746 hw: 1.5 hh: 1.5 flags: 15 group: 2239 group2: 0 key: 568 entity: 2240 x: 646.85668 z: 200.13036 u.x: 0.46973 u.y: 0.88328 v.x: -0.88328 v.y: 0.46973 hw: 1.5 hh: 1.5 flags: 15 group: 2240 group2: 0 key: 569 entity: 2241 x: 622.21975 z: 214.32076 u.x: 0.89258 u.y: 0.45174 v.x: -0.45174 v.y: 0.89258 hw: 1.5 hh: 1.5 flags: 15 group: 2241 group2: 0 key: 571 entity: 2253 x: 836.73087 z: 55.73664 u.x: -0.79664 u.y: 0.6052 v.x: -0.6052 v.y: -0.79664 hw: 1.5 hh: 1.5 flags: 15 group: 2253 group2: 0 key: 573 entity: 2255 x: 837.85821 z: 64.46441 u.x: -0.71328 u.y: -0.7015 v.x: 0.7015 v.y: -0.71328 hw: 1.5 hh: 1.5 flags: 15 group: 2255 group2: 0 key: 574 entity: 2256 x: 827.02955 z: 54.98607 u.x: -0.83806 u.y: -0.54635 v.x: 0.54635 v.y: -0.83806 hw: 1.5 hh: 1.5 flags: 15 group: 2256 group2: 0 key: 575 entity: 2257 x: 670.41343 z: 351.49708 u.x: -0.69799 u.y: -0.71671 v.x: 0.71671 v.y: -0.69799 hw: 1.5 hh: 1.5 flags: 15 group: 2257 group2: 0 key: 576 entity: 2258 x: 659.3962 z: 344.64623 u.x: 0.16657 u.y: -0.98617 v.x: 0.98617 v.y: 0.16657 hw: 1.5 hh: 1.5 flags: 15 group: 2258 group2: 0 key: 577 entity: 2259 x: 683.36937 z: 320.88769 u.x: -0.14963 u.y: -0.98885 v.x: 0.98885 v.y: -0.14963 hw: 1.5 hh: 1.5 flags: 15 group: 2259 group2: 0 key: 578 entity: 2260 x: 685.7021 z: 346.36883 u.x: 0.20723 u.y: -0.97846 v.x: 0.97846 v.y: 0.20723 hw: 1.5 hh: 1.5 flags: 15 group: 2260 group2: 0 key: 579 entity: 2261 x: 360.29372 z: 1173.58141 u.x: 0.36696 u.y: 0.93061 v.x: -0.93061 v.y: 0.36696 hw: 1.5 hh: 1.5 flags: 15 group: 2261 group2: 0 key: 580 entity: 2262 x: 360.56151 z: 1176.6151 u.x: -0.04261 u.y: 0.99912 v.x: -0.99912 v.y: -0.04261 hw: 1.5 hh: 1.5 flags: 15 group: 2262 group2: 0 key: 581 entity: 2263 x: 363.75275 z: 1166.77302 u.x: -0.82012 u.y: 0.57296 v.x: -0.57296 v.y: -0.82012 hw: 1.5 hh: 1.5 flags: 15 group: 2263 group2: 0 key: 582 entity: 2264 x: 338.62772 z: 1168.8151 u.x: 0.00086 u.y: 1 v.x: -1 v.y: 0.00086 hw: 1.5 hh: 1.5 flags: 15 group: 340 group2: 0 key: 583 entity: 2265 x: 861.98417 z: 208.36008 u.x: -0.03605 u.y: 0.99936 v.x: -0.99936 v.y: -0.03605 hw: 1.5 hh: 1.5 flags: 15 group: 2265 group2: 0 key: 584 entity: 2266 x: 880.93264 z: 213.52677 u.x: -0.896 u.y: -0.44495 v.x: 0.44495 v.y: -0.896 hw: 1.5 hh: 1.5 flags: 15 group: 2266 group2: 0 key: 585 entity: 2267 x: 878.27668 z: 232.66414 u.x: 0.98075 u.y: -0.19611 v.x: 0.19611 v.y: 0.98075 hw: 1.5 hh: 1.5 flags: 15 group: 2267 group2: 0 key: 586 entity: 2268 x: 877.08095 z: 233.85409 u.x: 0.39481 u.y: 0.91916 v.x: -0.91916 v.y: 0.39481 hw: 1.5 hh: 1.5 flags: 15 group: 2268 group2: 0 key: 587 entity: 2269 x: 138.60027 z: 685.81167 u.x: -0.71265 u.y: 0.70214 v.x: -0.70214 v.y: -0.71265 hw: 1.5 hh: 1.5 flags: 15 group: 2269 group2: 0 key: 588 entity: 2270 x: 142.45617 z: 694.94909 u.x: -0.16956 u.y: -0.98566 v.x: 0.98566 v.y: -0.16956 hw: 1.5 hh: 1.5 flags: 15 group: 2270 group2: 0 key: 589 entity: 2271 x: 142.5374 z: 703.04175 u.x: 0.2599 u.y: -0.96587 v.x: 0.96587 v.y: 0.2599 hw: 1.5 hh: 1.5 flags: 15 group: 2271 group2: 0 key: 590 entity: 2272 x: 139.73557 z: 704.21352 u.x: 0.14455 u.y: -0.9896 v.x: 0.9896 v.y: 0.14455 hw: 1.5 hh: 1.5 flags: 15 group: 2272 group2: 0 key: 591 entity: 2273 x: 497.02259 z: 983.56556 u.x: -0.96435 u.y: 0.26555 v.x: -0.26555 v.y: -0.96435 hw: 1.5 hh: 1.5 flags: 15 group: 2273 group2: 0 key: 592 entity: 2274 x: 491.40862 z: 984.96366 u.x: 0.636 u.y: -0.77227 v.x: 0.77227 v.y: 0.636 hw: 1.5 hh: 1.5 flags: 15 group: 2274 group2: 0 key: 593 entity: 2275 x: 493.84867 z: 982.83443 u.x: -0.97321 u.y: 0.23082 v.x: -0.23082 v.y: -0.97321 hw: 1.5 hh: 1.5 flags: 15 group: 2275 group2: 0 key: 594 entity: 2276 x: 181.2623 z: 384.24453 u.x: -0.58661 u.y: -0.8104 v.x: 0.8104 v.y: -0.58661 hw: 1.5 hh: 1.5 flags: 15 group: 2276 group2: 0 key: 595 entity: 2277 x: 193.59511 z: 386.82528 u.x: 0.99988 u.y: 0.01601 v.x: -0.01601 v.y: 0.99988 hw: 1.5 hh: 1.5 flags: 15 group: 2277 group2: 0 key: 596 entity: 2278 x: 177.72097 z: 377.202 u.x: -0.59939 u.y: -0.801 v.x: 0.801 v.y: -0.59939 hw: 1.5 hh: 1.5 flags: 15 group: 2278 group2: 0 key: 597 entity: 2279 x: 187.21731 z: 386.69007 u.x: -0.92125 u.y: 0.3899 v.x: -0.3899 v.y: -0.92125 hw: 1.5 hh: 1.5 flags: 15 group: 2279 group2: 0 key: 598 entity: 2280 x: 45.6711 z: 819.90766 u.x: 0.70656 u.y: 0.70826 v.x: -0.70826 v.y: 0.70656 hw: 1.5 hh: 1.5 flags: 15 group: 2280 group2: 0 key: 599 entity: 2281 x: 52.11707 z: 789.29732 u.x: 0.1016 u.y: 0.9949 v.x: -0.9949 v.y: 0.1016 hw: 1.5 hh: 1.5 flags: 15 group: 2281 group2: 0 key: 600 entity: 2282 x: 58.80846 z: 811.03106 u.x: -0.09618 u.y: 0.99543 v.x: -0.99543 v.y: -0.09618 hw: 1.5 hh: 1.5 flags: 15 group: 2282 group2: 0 key: 601 entity: 2283 x: 31.97925 z: 812.04766 u.x: 0.9813 u.y: -0.19324 v.x: 0.19324 v.y: 0.9813 hw: 1.5 hh: 1.5 flags: 15 group: 2283 group2: 0 key: 602 entity: 2284 x: 169.04455 z: 1039.80587 u.x: -0.66697 u.y: -0.74567 v.x: 0.74567 v.y: -0.66697 hw: 1.5 hh: 1.5 flags: 15 group: 2284 group2: 0 key: 603 entity: 2285 x: 158.27614 z: 1009.12345 u.x: 0.4065 u.y: 0.91405 v.x: -0.91405 v.y: 0.4065 hw: 1.5 hh: 1.5 flags: 15 group: 2285 group2: 0 key: 604 entity: 2286 x: 167.35732 z: 1032.81354 u.x: 0.99285 u.y: 0.11997 v.x: -0.11997 v.y: 0.99285 hw: 1.5 hh: 1.5 flags: 15 group: 2286 group2: 0 key: 605 entity: 2287 x: 144.1611 z: 1019.92136 u.x: -0.99369 u.y: -0.11289 v.x: 0.11289 v.y: -0.99369 hw: 1.5 hh: 1.5 flags: 15 group: 2287 group2: 0 key: 606 entity: 2288 x: 227.01232 z: 1039.61808 u.x: -0.84237 u.y: -0.53968 v.x: 0.53968 v.y: -0.84237 hw: 1.5 hh: 1.5 flags: 15 group: 2288 group2: 0 key: 607 entity: 2289 x: 228.0657 z: 1003.78585 u.x: -0.66784 u.y: -0.7449 v.x: 0.7449 v.y: -0.66784 hw: 1.5 hh: 1.5 flags: 15 group: 2289 group2: 0 key: 608 entity: 2290 x: 213.12693 z: 1018.92621 u.x: 0.96166 u.y: -0.27518 v.x: 0.27518 v.y: 0.96166 hw: 1.5 hh: 1.5 flags: 15 group: 2290 group2: 0 key: 609 entity: 2291 x: 226.92653 z: 1001.39875 u.x: 0.85735 u.y: -0.51554 v.x: 0.51554 v.y: 0.85735 hw: 1.5 hh: 1.5 flags: 15 group: 2291 group2: 0 key: 610 entity: 2292 x: 220.41749 z: 1031.2661 u.x: -0.5614 u.y: 0.82807 v.x: -0.82807 v.y: -0.5614 hw: 1.5 hh: 1.5 flags: 15 group: 2292 group2: 0 key: 611 entity: 2293 x: 211.43543 z: 1012.57743 u.x: -0.99798 u.y: -0.0641 v.x: 0.0641 v.y: -0.99798 hw: 1.5 hh: 1.5 flags: 15 group: 2293 group2: 0 key: 612 entity: 2294 x: 861.47529 z: 184.9742 u.x: 0.6892 u.y: -0.72516 v.x: 0.72516 v.y: 0.6892 hw: 1.5 hh: 1.5 flags: 15 group: 2294 group2: 0 key: 613 entity: 2295 x: 842.80536 z: 192.55803 u.x: 0.94381 u.y: 0.3314 v.x: -0.3314 v.y: 0.94381 hw: 1.5 hh: 1.5 flags: 15 group: 2295 group2: 0 key: 614 entity: 2296 x: 869.85976 z: 193.54332 u.x: -0.99518 u.y: 0.0987 v.x: -0.0987 v.y: -0.99518 hw: 1.5 hh: 1.5 flags: 15 group: 2296 group2: 0 key: 615 entity: 2297 x: 836.5809 z: 205.65152 u.x: 0.96822 u.y: -0.25098 v.x: 0.25098 v.y: 0.96822 hw: 1.5 hh: 1.5 flags: 15 group: 2297 group2: 0 key: 616 entity: 2299 x: 21.68178 z: 642.32441 u.x: -0.20725 u.y: 0.97847 v.x: -0.97847 v.y: -0.20725 hw: 1.5 hh: 1.5 flags: 15 group: 2299 group2: 0 key: 617 entity: 2303 x: 18.33431 z: 782.58811 u.x: -0.4658 u.y: -0.88534 v.x: 0.88534 v.y: -0.4658 hw: 1.5 hh: 1.5 flags: 15 group: 2303 group2: 0 key: 618 entity: 2304 x: 20.89794 z: 772.90438 u.x: -0.49259 u.y: 0.87073 v.x: -0.87073 v.y: -0.49259 hw: 1.5 hh: 1.5 flags: 15 group: 2304 group2: 0 key: 619 entity: 2305 x: 37.30103 z: 765.0153 u.x: -0.59806 u.y: -0.802 v.x: 0.802 v.y: -0.59806 hw: 1.5 hh: 1.5 flags: 15 group: 2305 group2: 0 key: 620 entity: 2306 x: 25.42731 z: 767.77625 u.x: -0.3426 u.y: 0.93982 v.x: -0.93982 v.y: -0.3426 hw: 1.5 hh: 1.5 flags: 15 group: 2306 group2: 0 key: 621 entity: 2307 x: 285.35862 z: 166.67176 u.x: -0.48424 u.y: 0.8754 v.x: -0.8754 v.y: -0.48424 hw: 1.5 hh: 1.5 flags: 15 group: 2307 group2: 0 key: 622 entity: 2308 x: 322.78142 z: 170.4045 u.x: 0.54448 u.y: 0.83928 v.x: -0.83928 v.y: 0.54448 hw: 1.5 hh: 1.5 flags: 15 group: 2308 group2: 0 key: 623 entity: 2309 x: 296.75963 z: 174.93924 u.x: 0.99563 u.y: 0.09397 v.x: -0.09397 v.y: 0.99563 hw: 1.5 hh: 1.5 flags: 15 group: 2309 group2: 0 key: 624 entity: 2310 x: 292.54117 z: 166.77446 u.x: -0.03937 u.y: -0.99924 v.x: 0.99924 v.y: -0.03937 hw: 1.5 hh: 1.5 flags: 15 group: 2310 group2: 0 key: 625 entity: 2311 x: 302.21862 z: 174.99106 u.x: -0.29337 u.y: 0.95629 v.x: -0.95629 v.y: -0.29337 hw: 1.5 hh: 1.5 flags: 15 group: 2311 group2: 0 key: 626 entity: 2312 x: 499.32831 z: 1132.73739 u.x: 0.99804 u.y: 0.06305 v.x: -0.06305 v.y: 0.99804 hw: 1.5 hh: 1.5 flags: 15 group: 2312 group2: 0 key: 627 entity: 2313 x: 485.41756 z: 1116.25873 u.x: 0.60163 u.y: -0.79931 v.x: 0.79931 v.y: 0.60163 hw: 1.5 hh: 1.5 flags: 15 group: 2313 group2: 0 key: 628 entity: 2314 x: 490.1885 z: 1111.3886 u.x: 0.48966 u.y: 0.87238 v.x: -0.87238 v.y: 0.48966 hw: 1.5 hh: 1.5 flags: 15 group: 2314 group2: 0 key: 629 entity: 2315 x: 507.53579 z: 1127.26406 u.x: 0.66643 u.y: 0.74616 v.x: -0.74616 v.y: 0.66643 hw: 1.5 hh: 1.5 flags: 15 group: 2315 group2: 0 key: 630 entity: 2316 x: 480.75831 z: 1109.69695 u.x: 0.70031 u.y: -0.71445 v.x: 0.71445 v.y: 0.70031 hw: 1.5 hh: 1.5 flags: 15 group: 2316 group2: 0 key: 631 entity: 2320 x: 548.82151 z: 50.19141 u.x: -0.70438 u.y: -0.71044 v.x: 0.71044 v.y: -0.70438 hw: 1.5 hh: 1.5 flags: 15 group: 2320 group2: 0 key: 632 entity: 2321 x: 560.41099 z: 65.41521 u.x: -0.82029 u.y: 0.57273 v.x: -0.57273 v.y: -0.82029 hw: 1.5 hh: 1.5 flags: 15 group: 2321 group2: 0 key: 633 entity: 2322 x: 544.983 z: 82.12899 u.x: -0.98827 u.y: -0.15346 v.x: 0.15346 v.y: -0.98827 hw: 1.5 hh: 1.5 flags: 15 group: 2322 group2: 0 key: 634 entity: 2323 x: 537.114 z: 47.04596 u.x: 0.38982 u.y: 0.92127 v.x: -0.92127 v.y: 0.38982 hw: 1.5 hh: 1.5 flags: 15 group: 2323 group2: 0 key: 635 entity: 2324 x: 792.83846 z: 285.80819 u.x: -0.82624 u.y: -0.5641 v.x: 0.5641 v.y: -0.82624 hw: 1.5 hh: 1.5 flags: 15 group: 2324 group2: 0 key: 636 entity: 2325 x: 764.89487 z: 286.96181 u.x: -0.93403 u.y: -0.35813 v.x: 0.35813 v.y: -0.93403 hw: 1.5 hh: 1.5 flags: 15 group: 2325 group2: 0 key: 637 entity: 2326 x: 799.32683 z: 277.98777 u.x: 0.7755 u.y: 0.63204 v.x: -0.63204 v.y: 0.7755 hw: 1.5 hh: 1.5 flags: 15 group: 2326 group2: 0 key: 638 entity: 2327 x: 793.86997 z: 264.36995 u.x: 0.99851 u.y: 0.05491 v.x: -0.05491 v.y: 0.99851 hw: 1.5 hh: 1.5 flags: 15 group: 2327 group2: 0 key: 639 entity: 2328 x: 1226.68662 z: 315.90792 u.x: -0.5864 u.y: 0.81055 v.x: -0.81055 v.y: -0.5864 hw: 1.5 hh: 1.5 flags: 15 group: 2328 group2: 0 key: 640 entity: 2329 x: 1249.08936 z: 343.86495 u.x: 0.97136 u.y: 0.23842 v.x: -0.23842 v.y: 0.97136 hw: 1.5 hh: 1.5 flags: 15 group: 2329 group2: 0 key: 641 entity: 2330 x: 1245.32163 z: 314.49715 u.x: -0.15018 u.y: 0.98877 v.x: -0.98877 v.y: -0.15018 hw: 1.5 hh: 1.5 flags: 15 group: 2330 group2: 0 key: 642 entity: 2331 x: 1239.39907 z: 345.17586 u.x: -0.02404 u.y: 0.99973 v.x: -0.99973 v.y: -0.02404 hw: 1.5 hh: 1.5 flags: 15 group: 2331 group2: 0 key: 643 entity: 2332 x: 1101.26702 z: 511.56606 u.x: -0.66021 u.y: 0.75167 v.x: -0.75167 v.y: -0.66021 hw: 1.5 hh: 1.5 flags: 15 group: 2332 group2: 0 key: 644 entity: 2333 x: 1068.0109 z: 510.602 u.x: 0.95542 u.y: 0.29616 v.x: -0.29616 v.y: 0.95542 hw: 1.5 hh: 1.5 flags: 15 group: 2333 group2: 0 key: 645 entity: 2334 x: 1074.57662 z: 523.14696 u.x: -0.4352 u.y: -0.90075 v.x: 0.90075 v.y: -0.4352 hw: 1.5 hh: 1.5 flags: 15 group: 2334 group2: 0 key: 646 entity: 2335 x: 335.75489 z: 238.94556 u.x: -0.71067 u.y: 0.70415 v.x: -0.70415 v.y: -0.71067 hw: 1.5 hh: 1.5 flags: 15 group: 2335 group2: 0 key: 647 entity: 2336 x: 337.62684 z: 236.0236 u.x: -0.2664 u.y: -0.96412 v.x: 0.96412 v.y: -0.2664 hw: 1.5 hh: 1.5 flags: 15 group: 2336 group2: 0 key: 648 entity: 2337 x: 334.30581 z: 229.31092 u.x: -0.85694 u.y: 0.51624 v.x: -0.51624 v.y: -0.85694 hw: 1.5 hh: 1.5 flags: 15 group: 2337 group2: 0 key: 649 entity: 2338 x: 98.29337 z: 1001.06882 u.x: 0.8441 u.y: 0.53698 v.x: -0.53698 v.y: 0.8441 hw: 1.5 hh: 1.5 flags: 15 group: 2338 group2: 0 key: 650 entity: 2339 x: 104.98385 z: 969.51677 u.x: 0.26975 u.y: -0.96319 v.x: 0.96319 v.y: 0.26975 hw: 1.5 hh: 1.5 flags: 15 group: 2339 group2: 0 key: 651 entity: 2340 x: 117.72551 z: 985.55817 u.x: -0.62577 u.y: -0.78057 v.x: 0.78057 v.y: -0.62577 hw: 1.5 hh: 1.5 flags: 15 group: 2340 group2: 0 key: 652 entity: 2341 x: 103.87249 z: 967.70681 u.x: -0.99637 u.y: -0.08568 v.x: 0.08568 v.y: -0.99637 hw: 1.5 hh: 1.5 flags: 15 group: 2341 group2: 0 key: 653 entity: 2342 x: 110.01221 z: 988.64473 u.x: -0.94172 u.y: 0.33735 v.x: -0.33735 v.y: -0.94172 hw: 1.5 hh: 1.5 flags: 15 group: 2342 group2: 0 key: 654 entity: 2347 x: 698.5457 z: 36.99163 u.x: -0.79322 u.y: 0.60965 v.x: -0.60965 v.y: -0.79322 hw: 1.5 hh: 1.5 flags: 15 group: 2347 group2: 0 key: 655 entity: 2348 x: 707.50191 z: 32.53512 u.x: -0.93967 u.y: 0.34301 v.x: -0.34301 v.y: -0.93967 hw: 1.5 hh: 1.5 flags: 15 group: 2348 group2: 0 key: 656 entity: 2349 x: 696.78078 z: 31.21204 u.x: 0.93305 u.y: 0.36066 v.x: -0.36066 v.y: 0.93305 hw: 1.5 hh: 1.5 flags: 15 group: 2349 group2: 0 key: 657 entity: 2350 x: 239.51012 z: 1132.48823 u.x: 0.9005 u.y: 0.43572 v.x: -0.43572 v.y: 0.9005 hw: 1.5 hh: 1.5 flags: 15 group: 2350 group2: 0 key: 658 entity: 2351 x: 239.60618 z: 1133.53374 u.x: 0.4238 u.y: -0.90616 v.x: 0.90616 v.y: 0.4238 hw: 1.5 hh: 1.5 flags: 15 group: 2351 group2: 0 key: 659 entity: 2352 x: 236.38454 z: 1124.54125 u.x: 0.38617 u.y: 0.92281 v.x: -0.92281 v.y: 0.38617 hw: 1.5 hh: 1.5 flags: 15 group: 2352 group2: 0 key: 660 entity: 2353 x: 233.56322 z: 1135.18688 u.x: 0.11005 u.y: -0.99398 v.x: 0.99398 v.y: 0.11005 hw: 1.5 hh: 1.5 flags: 15 group: 2353 group2: 0 key: 661 entity: 2354 x: 748.87191 z: 1238.69036 u.x: -0.58716 u.y: 0.81 v.x: -0.81 v.y: -0.58716 hw: 1.5 hh: 1.5 flags: 15 group: 2354 group2: 0 key: 662 entity: 2355 x: 749.60454 z: 1230.90488 u.x: 0.99898 u.y: 0.04558 v.x: -0.04558 v.y: 0.99898 hw: 1.5 hh: 1.5 flags: 15 group: 2355 group2: 0 key: 663 entity: 2356 x: 748.13794 z: 1237.36081 u.x: 0.6919 u.y: 0.7226 v.x: -0.7226 v.y: 0.6919 hw: 1.5 hh: 1.5 flags: 15 group: 2356 group2: 0 key: 664 entity: 2357 x: 747.98726 z: 1229.65468 u.x: -0.49943 u.y: 0.86684 v.x: -0.86684 v.y: -0.49943 hw: 1.5 hh: 1.5 flags: 15 group: 2357 group2: 0 key: 665 entity: 2358 x: 736.98864 z: 1216.83378 u.x: 0.77263 u.y: -0.63552 v.x: 0.63552 v.y: 0.77263 hw: 1.5 hh: 1.5 flags: 15 group: 2358 group2: 0 key: 666 entity: 2366 x: 129.90984 z: 1162.9339 u.x: 0.51558 u.y: 0.85734 v.x: -0.85734 v.y: 0.51558 hw: 1.5 hh: 1.5 flags: 15 group: 2366 group2: 0 key: 667 entity: 2367 x: 106.08909 z: 1143.44195 u.x: -0.9908 u.y: 0.13607 v.x: -0.13607 v.y: -0.9908 hw: 1.5 hh: 1.5 flags: 15 group: 2367 group2: 0 key: 668 entity: 2368 x: 131.1277 z: 1160.1995 u.x: -0.56403 u.y: -0.82627 v.x: 0.82627 v.y: -0.56403 hw: 1.5 hh: 1.5 flags: 15 group: 2368 group2: 0 key: 669 entity: 2369 x: 107.15481 z: 1150.92177 u.x: -0.56603 u.y: -0.8249 v.x: 0.8249 v.y: -0.56603 hw: 1.5 hh: 1.5 flags: 15 group: 2369 group2: 0 key: 670 entity: 2370 x: 119.9999 z: 1166.38347 u.x: 0.8017 u.y: -0.59844 v.x: 0.59844 v.y: 0.8017 hw: 1.5 hh: 1.5 flags: 15 group: 2370 group2: 0 key: 671 entity: 2373 x: 411.36149 z: 22.57444 u.x: -0.90748 u.y: -0.421 v.x: 0.421 v.y: -0.90748 hw: 1.5 hh: 1.5 flags: 15 group: 2373 group2: 0 key: 672 entity: 2374 x: 415.84926 z: 16.30112 u.x: -0.44787 u.y: 0.89454 v.x: -0.89454 v.y: -0.44787 hw: 1.5 hh: 1.5 flags: 15 group: 2374 group2: 0 key: 673 entity: 2377 x: 415.69733 z: 13.9523 u.x: -0.18946 u.y: 0.98205 v.x: -0.98205 v.y: -0.18946 hw: 1.5 hh: 1.5 flags: 15 group: 2377 group2: 0 key: 674 entity: 2378 x: 466.07772 z: 1132.68023 u.x: 0.96483 u.y: -0.26375 v.x: 0.26375 v.y: 0.96483 hw: 1.5 hh: 1.5 flags: 15 group: 2378 group2: 0 key: 675 entity: 2379 x: 459.93229 z: 1140.964 u.x: 0.90345 u.y: 0.4296 v.x: -0.4296 v.y: 0.90345 hw: 1.5 hh: 1.5 flags: 15 group: 2379 group2: 0 key: 676 entity: 2380 x: 435.22985 z: 1144.05741 u.x: 0.32882 u.y: -0.94472 v.x: 0.94472 v.y: 0.32882 hw: 1.5 hh: 1.5 flags: 15 group: 2380 group2: 0 key: 677 entity: 2381 x: 456.27486 z: 1107.89132 u.x: -0.71047 u.y: -0.70435 v.x: 0.70435 v.y: -0.71047 hw: 1.5 hh: 1.5 flags: 15 group: 2381 group2: 0 key: 678 entity: 2382 x: 454.46222 z: 1107.94378 u.x: 0.67153 u.y: 0.74157 v.x: -0.74157 v.y: 0.67153 hw: 1.5 hh: 1.5 flags: 15 group: 2382 group2: 0 key: 679 entity: 2383 x: 849.17574 z: 21.65343 u.x: 0.31754 u.y: -0.94855 v.x: 0.94855 v.y: 0.31754 hw: 1.5 hh: 1.5 flags: 15 group: 2383 group2: 0 key: 680 entity: 2384 x: 832.43584 z: 33.95461 u.x: -0.97342 u.y: -0.22992 v.x: 0.22992 v.y: -0.97342 hw: 1.5 hh: 1.5 flags: 15 group: 2384 group2: 0 key: 681 entity: 2385 x: 850.33484 z: 27.77475 u.x: -0.83924 u.y: -0.54455 v.x: 0.54455 v.y: -0.83924 hw: 1.5 hh: 1.5 flags: 15 group: 2385 group2: 0 key: 682 entity: 2386 x: 666.13765 z: 1111.02794 u.x: 0.83872 u.y: -0.54532 v.x: 0.54532 v.y: 0.83872 hw: 1.5 hh: 1.5 flags: 15 group: 2386 group2: 0 key: 683 entity: 2387 x: 651.71561 z: 1096.06768 u.x: 0.94704 u.y: -0.32201 v.x: 0.32201 v.y: 0.94704 hw: 1.5 hh: 1.5 flags: 15 group: 2387 group2: 0 key: 684 entity: 2388 x: 668.67363 z: 1117.75002 u.x: -0.1899 u.y: -0.98195 v.x: 0.98195 v.y: -0.1899 hw: 1.5 hh: 1.5 flags: 15 group: 2388 group2: 0 key: 685 entity: 2389 x: 660.06545 z: 1098.06868 u.x: -0.45617 u.y: 0.89034 v.x: -0.89034 v.y: -0.45617 hw: 1.5 hh: 1.5 flags: 15 group: 2389 group2: 0 key: 686 entity: 2390 x: 664.49643 z: 1125.72062 u.x: 0.41033 u.y: -0.91234 v.x: 0.91234 v.y: 0.41033 hw: 1.5 hh: 1.5 flags: 15 group: 2390 group2: 0 key: 687 entity: 2391 x: 1000.10007 z: 303.62473 u.x: -0.17737 u.y: -0.98427 v.x: 0.98427 v.y: -0.17737 hw: 1.5 hh: 1.5 flags: 15 group: 2391 group2: 0 key: 688 entity: 2392 x: 1021.57663 z: 333.04033 u.x: -0.49888 u.y: 0.86715 v.x: -0.86715 v.y: -0.49888 hw: 1.5 hh: 1.5 flags: 15 group: 2392 group2: 0 key: 689 entity: 2393 x: 1016.62787 z: 296.37902 u.x: 0.37011 u.y: -0.92934 v.x: 0.92934 v.y: 0.37011 hw: 1.5 hh: 1.5 flags: 15 group: 2393 group2: 0 key: 690 entity: 2394 x: 1000.97741 z: 310.74354 u.x: -0.90992 u.y: 0.41568 v.x: -0.41568 v.y: -0.90992 hw: 1.5 hh: 1.5 flags: 15 group: 2394 group2: 0 key: 691 entity: 2395 x: 25.73852 z: 928.2117 u.x: 0.71029 u.y: 0.70453 v.x: -0.70453 v.y: 0.71029 hw: 1.5 hh: 1.5 flags: 15 group: 2395 group2: 0 key: 692 entity: 2396 x: 27.08564 z: 926.68683 u.x: 0.33545 u.y: 0.94239 v.x: -0.94239 v.y: 0.33545 hw: 1.5 hh: 1.5 flags: 15 group: 2396 group2: 0 key: 693 entity: 2397 x: 50.31241 z: 917.52645 u.x: -0.99073 u.y: 0.13659 v.x: -0.13659 v.y: -0.99073 hw: 1.5 hh: 1.5 flags: 15 group: 2397 group2: 0 key: 694 entity: 2398 x: 23.02076 z: 924.17461 u.x: 0.0813 u.y: 0.99674 v.x: -0.99674 v.y: 0.0813 hw: 1.5 hh: 1.5 flags: 15 group: 2398 group2: 0 key: 695 entity: 2399 x: 14.60973 z: 258.88251 u.x: -0.24033 u.y: 0.97092 v.x: -0.97092 v.y: -0.24033 hw: 1.5 hh: 1.5 flags: 15 group: 2399 group2: 0 key: 696 entity: 2400 x: 13.36852 z: 252.34955 u.x: -0.93168 u.y: -0.36419 v.x: 0.36419 v.y: -0.93168 hw: 1.5 hh: 1.5 flags: 15 group: 2400 group2: 0 key: 697 entity: 2401 x: 15.07897 z: 255.9985 u.x: 0.54711 u.y: 0.83756 v.x: -0.83756 v.y: 0.54711 hw: 1.5 hh: 1.5 flags: 15 group: 2401 group2: 0 key: 698 entity: 2402 x: 1153.75103 z: 532.27887 u.x: -0.99193 u.y: -0.12743 v.x: 0.12743 v.y: -0.99193 hw: 1.5 hh: 1.5 flags: 15 group: 2402 group2: 0 key: 699 entity: 2403 x: 1174.74251 z: 506.8857 u.x: 0.98041 u.y: 0.19774 v.x: -0.19774 v.y: 0.98041 hw: 1.5 hh: 1.5 flags: 15 group: 2403 group2: 0 key: 700 entity: 2404 x: 1181.58574 z: 527.82134 u.x: 0.51359 u.y: -0.85851 v.x: 0.85851 v.y: 0.51359 hw: 1.5 hh: 1.5 flags: 15 group: 2404 group2: 0 key: 701 entity: 2405 x: 1181.3565 z: 513.40503 u.x: -0.64272 u.y: -0.76667 v.x: 0.76667 v.y: -0.64272 hw: 1.5 hh: 1.5 flags: 15 group: 2405 group2: 0 key: 702 entity: 2406 x: 334.25133 z: 12.55146 u.x: -0.36432 u.y: 0.93163 v.x: -0.93163 v.y: -0.36432 hw: 1.5 hh: 1.5 flags: 15 group: 2406 group2: 0 key: 703 entity: 2407 x: 322.80565 z: 41.85517 u.x: -0.98372 u.y: 0.18053 v.x: -0.18053 v.y: -0.98372 hw: 1.5 hh: 1.5 flags: 15 group: 2407 group2: 0 key: 704 entity: 2409 x: 329.2198 z: 35.10851 u.x: 0.48308 u.y: 0.87604 v.x: -0.87604 v.y: 0.48308 hw: 1.5 hh: 1.5 flags: 15 group: 2409 group2: 0 key: 705 entity: 2410 x: 767.81833 z: 198.84664 u.x: -0.42478 u.y: -0.90571 v.x: 0.90571 v.y: -0.42478 hw: 1.5 hh: 1.5 flags: 15 group: 2410 group2: 0 key: 706 entity: 2411 x: 735.39574 z: 196.6892 u.x: -0.89329 u.y: -0.45037 v.x: 0.45037 v.y: -0.89329 hw: 1.5 hh: 1.5 flags: 15 group: 2411 group2: 0 key: 707 entity: 2412 x: 742.69 z: 184.60729 u.x: 0.668 u.y: 0.74474 v.x: -0.74474 v.y: 0.668 hw: 1.5 hh: 1.5 flags: 15 group: 2412 group2: 0 key: 708 entity: 2413 x: 765.11268 z: 208.09034 u.x: -0.73044 u.y: 0.68363 v.x: -0.68363 v.y: -0.73044 hw: 1.5 hh: 1.5 flags: 15 group: 2413 group2: 0 key: 709 entity: 2414 x: 108.42936 z: 1226.06162 u.x: 0.99978 u.y: -0.02105 v.x: 0.02105 v.y: 0.99978 hw: 1.5 hh: 1.5 flags: 15 group: 2414 group2: 0 key: 710 entity: 2415 x: 127.13794 z: 1229.10665 u.x: -0.97292 u.y: 0.23203 v.x: -0.23203 v.y: -0.97292 hw: 1.5 hh: 1.5 flags: 15 group: 2415 group2: 0 key: 711 entity: 2416 x: 131.13964 z: 1235.59093 u.x: 0.51093 u.y: 0.86011 v.x: -0.86011 v.y: 0.51093 hw: 1.5 hh: 1.5 flags: 15 group: 2416 group2: 0 key: 712 entity: 2417 x: 132.25937 z: 1234.45437 u.x: 0.99994 u.y: -0.01128 v.x: 0.01128 v.y: 0.99994 hw: 1.5 hh: 1.5 flags: 15 group: 2417 group2: 0 key: 713 entity: 2423 x: 63.78161 z: 402.54825 u.x: 0.87258 u.y: 0.48931 v.x: -0.48931 v.y: 0.87258 hw: 1.5 hh: 1.5 flags: 15 group: 2423 group2: 0 key: 714 entity: 2424 x: 44.66593 z: 384.72851 u.x: -0.81539 u.y: 0.57967 v.x: -0.57967 v.y: -0.81539 hw: 1.5 hh: 1.5 flags: 15 group: 2424 group2: 0 key: 715 entity: 2425 x: 42.49083 z: 414.8529 u.x: 0.47933 u.y: -0.87809 v.x: 0.87809 v.y: 0.47933 hw: 1.5 hh: 1.5 flags: 15 group: 2425 group2: 0 key: 716 entity: 2426 x: 58.68601 z: 385.11973 u.x: -0.1102 u.y: 0.99398 v.x: -0.99398 v.y: -0.1102 hw: 1.5 hh: 1.5 flags: 15 group: 2426 group2: 0 key: 717 entity: 2427 x: 66.06302 z: 400.33399 u.x: 0.4581 u.y: -0.88933 v.x: 0.88933 v.y: 0.4581 hw: 1.5 hh: 1.5 flags: 15 group: 2427 group2: 0 key: 718 entity: 2428 x: 62.11901 z: 407.55503 u.x: 0.59328 u.y: 0.80553 v.x: -0.80553 v.y: 0.59328 hw: 1.5 hh: 1.5 flags: 15 group: 2428 group2: 0 key: 719 entity: 2431 x: 329.32447 z: 197.85512 u.x: 0.43941 u.y: -0.8987 v.x: 0.8987 v.y: 0.43941 hw: 1.5 hh: 1.5 flags: 15 group: 2431 group2: 0 key: 720 entity: 2432 x: 307.78472 z: 204.47507 u.x: 0.96413 u.y: -0.26629 v.x: 0.26629 v.y: 0.96413 hw: 1.5 hh: 1.5 flags: 15 group: 2432 group2: 0 key: 721 entity: 2433 x: 301.09862 z: 216.23455 u.x: -0.87684 u.y: -0.48162 v.x: 0.48162 v.y: -0.87684 hw: 1.5 hh: 1.5 flags: 15 group: 2433 group2: 0 key: 722 entity: 2434 x: 312.91233 z: 234.19224 u.x: 0.74874 u.y: 0.66353 v.x: -0.66353 v.y: 0.74874 hw: 1.5 hh: 1.5 flags: 15 group: 2434 group2: 0 key: 723 entity: 2435 x: 326.73856 z: 201.70354 u.x: 0.74193 u.y: 0.67113 v.x: -0.67113 v.y: 0.74193 hw: 1.5 hh: 1.5 flags: 15 group: 2435 group2: 0 key: 724 entity: 2436 x: 334.00052 z: 203.85477 u.x: 0.67426 u.y: 0.73908 v.x: -0.73908 v.y: 0.67426 hw: 1.5 hh: 1.5 flags: 15 group: 2436 group2: 0 key: 725 entity: 2437 x: 697.70456 z: 89.30062 u.x: 0.85627 u.y: -0.51732 v.x: 0.51732 v.y: 0.85627 hw: 1.5 hh: 1.5 flags: 15 group: 2437 group2: 0 key: 726 entity: 2438 x: 694.13921 z: 105.0869 u.x: 0.91832 u.y: -0.39672 v.x: 0.39672 v.y: 0.91832 hw: 1.5 hh: 1.5 flags: 15 group: 2438 group2: 0 key: 727 entity: 2439 x: 710.5124 z: 118.10645 u.x: 0.45287 u.y: -0.892 v.x: 0.892 v.y: 0.45287 hw: 1.5 hh: 1.5 flags: 15 group: 2439 group2: 0 key: 728 entity: 2440 x: 728.74834 z: 107.11281 u.x: -0.00606 u.y: -0.99999 v.x: 0.99999 v.y: -0.00606 hw: 1.5 hh: 1.5 flags: 15 group: 2440 group2: 0 key: 729 entity: 2444 x: 975.92785 z: 439.95565 u.x: 0.96921 u.y: 0.2471 v.x: -0.2471 v.y: 0.96921 hw: 1.5 hh: 1.5 flags: 15 group: 2444 group2: 0 key: 730 entity: 2445 x: 949.61039 z: 433.96238 u.x: -0.86637 u.y: 0.50023 v.x: -0.50023 v.y: -0.86637 hw: 1.5 hh: 1.5 flags: 15 group: 2445 group2: 0 key: 731 entity: 2446 x: 978.37449 z: 416.84951 u.x: 0.379 u.y: 0.92577 v.x: -0.92577 v.y: 0.379 hw: 1.5 hh: 1.5 flags: 15 group: 2446 group2: 0 key: 732 entity: 2447 x: 964.97312 z: 405.36095 u.x: -0.9349 u.y: -0.35584 v.x: 0.35584 v.y: -0.9349 hw: 1.5 hh: 1.5 flags: 15 group: 2447 group2: 0 key: 733 entity: 2448 x: 952.57215 z: 410.60724 u.x: 0.9819 u.y: -0.19022 v.x: 0.19022 v.y: 0.9819 hw: 1.5 hh: 1.5 flags: 15 group: 2448 group2: 0 key: 734 entity: 2449 x: 475.52198 z: 1089.40142 u.x: -0.59905 u.y: -0.80126 v.x: 0.80126 v.y: -0.59905 hw: 1.5 hh: 1.5 flags: 15 group: 2449 group2: 0 key: 735 entity: 2450 x: 474.42574 z: 1067.49621 u.x: -0.82343 u.y: 0.56818 v.x: -0.56818 v.y: -0.82343 hw: 1.5 hh: 1.5 flags: 15 group: 2450 group2: 0 key: 736 entity: 2451 x: 474.15763 z: 1095.47106 u.x: -0.7023 u.y: -0.7125 v.x: 0.7125 v.y: -0.7023 hw: 1.5 hh: 1.5 flags: 15 group: 2451 group2: 0 key: 737 entity: 2452 x: 470.55152 z: 1064.98559 u.x: -0.34185 u.y: -0.94008 v.x: 0.94008 v.y: -0.34185 hw: 1.5 hh: 1.5 flags: 15 group: 2452 group2: 0 key: 738 entity: 2453 x: 1165.39109 z: 489.60537 u.x: 0.46741 u.y: -0.88448 v.x: 0.88448 v.y: 0.46741 hw: 1.5 hh: 1.5 flags: 15 group: 2453 group2: 0 key: 739 entity: 2454 x: 1163.68375 z: 480.11033 u.x: 0.94928 u.y: 0.31534 v.x: -0.31534 v.y: 0.94928 hw: 1.5 hh: 1.5 flags: 15 group: 2454 group2: 0 key: 740 entity: 2455 x: 1167.44172 z: 484.59093 u.x: 0.15888 u.y: -0.98742 v.x: 0.98742 v.y: 0.15888 hw: 1.5 hh: 1.5 flags: 15 group: 2455 group2: 0 key: 741 entity: 2456 x: 1164.4714 z: 485.46546 u.x: 0.49556 u.y: -0.86904 v.x: 0.86904 v.y: 0.49556 hw: 1.5 hh: 1.5 flags: 15 group: 2456 group2: 0 key: 742 entity: 2457 x: 887.54696 z: 173.31458 u.x: 0.66422 u.y: 0.74811 v.x: -0.74811 v.y: 0.66422 hw: 1.5 hh: 1.5 flags: 15 group: 2457 group2: 0 key: 743 entity: 2458 x: 919.31444 z: 157.32396 u.x: 0.14058 u.y: -0.99016 v.x: 0.99016 v.y: 0.14058 hw: 1.5 hh: 1.5 flags: 15 group: 2458 group2: 0 key: 744 entity: 2459 x: 901.8983 z: 146.34643 u.x: -0.9911 u.y: 0.13382 v.x: -0.13382 v.y: -0.9911 hw: 1.5 hh: 1.5 flags: 15 group: 2459 group2: 0 key: 745 entity: 2460 x: 883.70786 z: 150.72825 u.x: -0.97596 u.y: -0.2188 v.x: 0.2188 v.y: -0.97596 hw: 1.5 hh: 1.5 flags: 15 group: 2460 group2: 0 key: 746 entity: 2461 x: 904.51067 z: 144.89377 u.x: 0.18493 u.y: -0.9829 v.x: 0.9829 v.y: 0.18493 hw: 1.5 hh: 1.5 flags: 15 group: 2461 group2: 0 key: 747 entity: 2462 x: 493.79264 z: 1094.9525 u.x: 0.62478 u.y: 0.78136 v.x: -0.78136 v.y: 0.62478 hw: 1.5 hh: 1.5 flags: 15 group: 2462 group2: 0 key: 748 entity: 2463 x: 514.6038 z: 1071.40113 u.x: -0.7982 u.y: 0.60312 v.x: -0.60312 v.y: -0.7982 hw: 1.5 hh: 1.5 flags: 15 group: 2463 group2: 0 key: 749 entity: 2464 x: 503.27384 z: 1085.12407 u.x: -0.99425 u.y: -0.10772 v.x: 0.10772 v.y: -0.99425 hw: 1.5 hh: 1.5 flags: 15 group: 2464 group2: 0 key: 750 entity: 2465 x: 493.35453 z: 1093.08681 u.x: 0.87151 u.y: 0.49122 v.x: -0.49122 v.y: 0.87151 hw: 1.5 hh: 1.5 flags: 15 group: 2465 group2: 0 key: 751 entity: 2473 x: 282.83222 z: 908.08841 u.x: 0.99953 u.y: -0.03043 v.x: 0.03043 v.y: 0.99953 hw: 1.5 hh: 1.5 flags: 15 group: 2473 group2: 0 key: 752 entity: 2474 x: 282.27085 z: 911.5057 u.x: -0.55932 u.y: 0.82947 v.x: -0.82947 v.y: -0.55932 hw: 1.5 hh: 1.5 flags: 15 group: 2474 group2: 0 key: 753 entity: 2475 x: 280.90607 z: 909.78132 u.x: 0.51804 u.y: -0.85584 v.x: 0.85584 v.y: 0.51804 hw: 1.5 hh: 1.5 flags: 15 group: 2475 group2: 0 key: 754 entity: 2476 x: 297.9859 z: 882.35048 u.x: -0.98424 u.y: -0.17757 v.x: 0.17757 v.y: -0.98424 hw: 1.5 hh: 1.5 flags: 15 group: 2476 group2: 0 key: 755 entity: 2477 x: 303.51201 z: 887.41814 u.x: 0.0001 u.y: 1 v.x: -1 v.y: 0.0001 hw: 1.5 hh: 1.5 flags: 15 group: 2477 group2: 0 key: 756 entity: 2478 x: 289.45936 z: 110.99367 u.x: 0.34525 u.y: 0.93885 v.x: -0.93885 v.y: 0.34525 hw: 1.5 hh: 1.5 flags: 15 group: 2478 group2: 0 key: 757 entity: 2479 x: 283.73572 z: 142.46436 u.x: 0.98647 u.y: 0.16466 v.x: -0.16466 v.y: 0.98647 hw: 1.5 hh: 1.5 flags: 15 group: 2479 group2: 0 key: 758 entity: 2480 x: 284.98917 z: 138.4404 u.x: -0.47077 u.y: 0.88271 v.x: -0.88271 v.y: -0.47077 hw: 1.5 hh: 1.5 flags: 15 group: 2480 group2: 0 key: 759 entity: 2481 x: 40.92804 z: 605.21647 u.x: 0.90294 u.y: 0.43064 v.x: -0.43064 v.y: 0.90294 hw: 1.5 hh: 1.5 flags: 15 group: 2481 group2: 0 key: 760 entity: 2482 x: 12.50394 z: 614.21204 u.x: -0.9882 u.y: -0.15397 v.x: 0.15397 v.y: -0.9882 hw: 1.5 hh: 1.5 flags: 15 group: 2482 group2: 0 key: 761 entity: 2484 x: 511.24589 z: 1149.43104 u.x: 0.72306 u.y: 0.69141 v.x: -0.69141 v.y: 0.72306 hw: 1.5 hh: 1.5 flags: 15 group: 2484 group2: 0 key: 762 entity: 2485 x: 530.03689 z: 1147.06464 u.x: 0.98961 u.y: -0.14443 v.x: 0.14443 v.y: 0.98961 hw: 1.5 hh: 1.5 flags: 15 group: 2485 group2: 0 key: 763 entity: 2486 x: 517.21052 z: 1144.44246 u.x: 0.53689 u.y: -0.84415 v.x: 0.84415 v.y: 0.53689 hw: 1.5 hh: 1.5 flags: 15 group: 2486 group2: 0 key: 764 entity: 2487 x: 526.38668 z: 1150.2075 u.x: 0.83387 u.y: 0.55272 v.x: -0.55272 v.y: 0.83387 hw: 1.5 hh: 1.5 flags: 15 group: 2487 group2: 0 key: 765 entity: 2488 x: 941.32969 z: 294.96871 u.x: 0.0641 u.y: -0.99796 v.x: 0.99796 v.y: 0.0641 hw: 1.5 hh: 1.5 flags: 15 group: 2488 group2: 0 key: 766 entity: 2489 x: 940.51578 z: 302.20537 u.x: 0.22016 u.y: -0.97565 v.x: 0.97565 v.y: 0.22016 hw: 1.5 hh: 1.5 flags: 15 group: 2489 group2: 0 key: 767 entity: 2490 x: 942.2774 z: 314.44532 u.x: -0.13794 u.y: 0.99054 v.x: -0.99054 v.y: -0.13794 hw: 1.5 hh: 1.5 flags: 15 group: 2490 group2: 0 key: 768 entity: 2491 x: 946.67981 z: 298.50426 u.x: 0.24492 u.y: 0.96976 v.x: -0.96976 v.y: 0.24492 hw: 1.5 hh: 1.5 flags: 15 group: 2491 group2: 0 key: 769 entity: 2492 x: 948.72555 z: 291.40026 u.x: 0.5129 u.y: -0.85892 v.x: 0.85892 v.y: 0.5129 hw: 1.5 hh: 1.5 flags: 15 group: 2492 group2: 0 key: 770 entity: 2493 x: 518.6467 z: 1011.08581 u.x: -0.3648 u.y: -0.93145 v.x: 0.93145 v.y: -0.3648 hw: 1.5 hh: 1.5 flags: 15 group: 2493 group2: 0 key: 771 entity: 2494 x: 517.46511 z: 1010.69504 u.x: -0.58027 u.y: -0.81495 v.x: 0.81495 v.y: -0.58027 hw: 1.5 hh: 1.5 flags: 15 group: 2494 group2: 0 key: 772 entity: 2495 x: 515.29107 z: 1006.85589 u.x: 0.85256 u.y: -0.52341 v.x: 0.52341 v.y: 0.85256 hw: 1.5 hh: 1.5 flags: 15 group: 2495 group2: 0 key: 773 entity: 2496 x: 510.68657 z: 993.5944 u.x: 0.89855 u.y: -0.43972 v.x: 0.43972 v.y: 0.89855 hw: 1.5 hh: 1.5 flags: 15 group: 2496 group2: 0 key: 774 entity: 2497 x: 519.6581 z: 1011.58838 u.x: 0.87478 u.y: 0.48537 v.x: -0.48537 v.y: 0.87478 hw: 1.5 hh: 1.5 flags: 15 group: 2497 group2: 0 key: 775 entity: 2498 x: 1050.4382 z: 141.7864 u.x: -0.94703 u.y: -0.32206 v.x: 0.32206 v.y: -0.94703 hw: 1.5 hh: 1.5 flags: 15 group: 2498 group2: 0 key: 776 entity: 2499 x: 1035.75657 z: 159.41532 u.x: -0.9996 u.y: 0.029 v.x: -0.029 v.y: -0.9996 hw: 1.5 hh: 1.5 flags: 15 group: 2499 group2: 0 key: 777 entity: 2500 x: 1040.70524 z: 169.05578 u.x: -0.89309 u.y: 0.45078 v.x: -0.45078 v.y: -0.89309 hw: 1.5 hh: 1.5 flags: 15 group: 2500 group2: 0 key: 778 entity: 2501 x: 1039.7546 z: 148.19837 u.x: -0.80073 u.y: -0.59975 v.x: 0.59975 v.y: -0.80073 hw: 1.5 hh: 1.5 flags: 15 group: 2501 group2: 0 key: 779 entity: 2502 x: 1034.68494 z: 158.9738 u.x: -0.04891 u.y: 0.99881 v.x: -0.99881 v.y: -0.04891 hw: 1.5 hh: 1.5 flags: 15 group: 2502 group2: 0 key: 780 entity: 2503 x: 1046.65708 z: 170.83848 u.x: -0.8196 u.y: 0.57369 v.x: -0.57369 v.y: -0.8196 hw: 1.5 hh: 1.5 flags: 15 group: 2503 group2: 0 key: 781 entity: 2504 x: 342.99291 z: 1185.54693 u.x: 0.21061 u.y: -0.97776 v.x: 0.97776 v.y: 0.21061 hw: 1.5 hh: 1.5 flags: 15 group: 2504 group2: 0 key: 783 entity: 2506 x: 376.4717 z: 1195.73954 u.x: 0.95295 u.y: -0.30407 v.x: 0.30407 v.y: 0.95295 hw: 1.5 hh: 1.5 flags: 15 group: 2506 group2: 0 key: 785 entity: 2510 x: 27.98832 z: 1263.77561 u.x: 0.7313 u.y: -0.68268 v.x: 0.68268 v.y: 0.7313 hw: 1.5 hh: 1.5 flags: 15 group: 2510 group2: 0 key: 786 entity: 2512 x: 264.57731 z: 86.43631 u.x: -0.14556 u.y: -0.98946 v.x: 0.98946 v.y: -0.14556 hw: 1.5 hh: 1.5 flags: 15 group: 2512 group2: 0 key: 787 entity: 2513 x: 245.01841 z: 72.80259 u.x: 0.36712 u.y: 0.93053 v.x: -0.93053 v.y: 0.36712 hw: 1.5 hh: 1.5 flags: 15 group: 2513 group2: 0 key: 788 entity: 2514 x: 279.44426 z: 71.88788 u.x: 0.93932 u.y: 0.34395 v.x: -0.34395 v.y: 0.93932 hw: 1.5 hh: 1.5 flags: 15 group: 2514 group2: 0 key: 789 entity: 2515 x: 261.85526 z: 86.28393 u.x: -0.90383 u.y: 0.4288 v.x: -0.4288 v.y: -0.90383 hw: 1.5 hh: 1.5 flags: 15 group: 2515 group2: 0 key: 790 entity: 2516 x: 977.86068 z: 386.50023 u.x: 0.59417 u.y: -0.80488 v.x: 0.80488 v.y: 0.59417 hw: 1.5 hh: 1.5 flags: 15 group: 2516 group2: 0 key: 791 entity: 2517 x: 963.39513 z: 369.52137 u.x: 0.75144 u.y: -0.66047 v.x: 0.66047 v.y: 0.75144 hw: 1.5 hh: 1.5 flags: 15 group: 2517 group2: 0 key: 792 entity: 2518 x: 947.88237 z: 392.6505 u.x: -0.13395 u.y: -0.99108 v.x: 0.99108 v.y: -0.13395 hw: 1.5 hh: 1.5 flags: 15 group: 2518 group2: 0 key: 793 entity: 2519 x: 503.6372 z: 1232.37151 u.x: -0.96569 u.y: 0.26066 v.x: -0.26066 v.y: -0.96569 hw: 1.5 hh: 1.5 flags: 15 group: 2519 group2: 0 key: 794 entity: 2520 x: 522.45739 z: 1223.58603 u.x: -0.17254 u.y: 0.98514 v.x: -0.98514 v.y: -0.17254 hw: 1.5 hh: 1.5 flags: 15 group: 2520 group2: 0 key: 795 entity: 2521 x: 531.27407 z: 1221.67191 u.x: -0.85557 u.y: 0.51851 v.x: -0.51851 v.y: -0.85557 hw: 1.5 hh: 1.5 flags: 15 group: 2521 group2: 0 key: 796 entity: 2522 x: 509.28171 z: 1220.09314 u.x: 0.43476 u.y: -0.90096 v.x: 0.90096 v.y: 0.43476 hw: 1.5 hh: 1.5 flags: 15 group: 2522 group2: 0 key: 797 entity: 3346 x: 586.66547 z: 443.27479 u.x: -0.53684 u.y: 0.8442 v.x: -0.8442 v.y: -0.53684 hw: 3.5 hh: 3.5 flags: 15 group: 3346 group2: 0 key: 798 entity: 3347 x: 596.23856 z: 451.19576 u.x: 0.14036 u.y: -0.9902 v.x: 0.9902 v.y: 0.14036 hw: 3.5 hh: 3.5 flags: 15 group: 3347 group2: 0 key: 799 entity: 3348 x: 600.31014 z: 444.97173 u.x: -0.5944 u.y: 0.80472 v.x: -0.80472 v.y: -0.5944 hw: 3.5 hh: 3.5 flags: 15 group: 3348 group2: 0 key: 800 entity: 3349 x: 601.2593 z: 444.31632 u.x: 0.98403 u.y: -0.17878 v.x: 0.17878 v.y: 0.98403 hw: 3.5 hh: 3.5 flags: 15 group: 3349 group2: 0 key: 801 entity: 3350 x: 731.41022 z: 423.09043 u.x: 0.76604 u.y: 0.64347 v.x: -0.64347 v.y: 0.76604 hw: 3.5 hh: 3.5 flags: 15 group: 3350 group2: 0 key: 802 entity: 3351 x: 734.26914 z: 430.6535 u.x: 0.91143 u.y: 0.41234 v.x: -0.41234 v.y: 0.91143 hw: 3.5 hh: 3.5 flags: 15 group: 3351 group2: 0 key: 803 entity: 3352 x: 759.37368 z: 861.87162 u.x: 0.99743 u.y: 0.07221 v.x: -0.07221 v.y: 0.99743 hw: 3.5 hh: 3.5 flags: 15 group: 3352 group2: 0 key: 804 entity: 3353 x: 764.72014 z: 857.55633 u.x: 0.97355 u.y: -0.22931 v.x: 0.22931 v.y: 0.97355 hw: 3.5 hh: 3.5 flags: 15 group: 3353 group2: 0 key: 805 entity: 3354 x: 757.59723 z: 858.04403 u.x: 0.98354 u.y: 0.1815 v.x: -0.1815 v.y: 0.98354 hw: 3.5 hh: 3.5 flags: 15 group: 3354 group2: 0 key: 806 entity: 3355 x: 1121.76215 z: 732.60718 u.x: -0.74512 u.y: -0.6676 v.x: 0.6676 v.y: -0.74512 hw: 3.5 hh: 3.5 flags: 15 group: 3355 group2: 0 key: 807 entity: 3356 x: 1130.90145 z: 726.96343 u.x: -0.98305 u.y: 0.18416 v.x: -0.18416 v.y: -0.98305 hw: 3.5 hh: 3.5 flags: 15 group: 3356 group2: 0 key: 808 entity: 3357 x: 1129.27836 z: 718.50312 u.x: 0.9576 u.y: 0.28901 v.x: -0.28901 v.y: 0.9576 hw: 3.5 hh: 3.5 flags: 15 group: 3357 group2: 0 key: 809 entity: 3358 x: 623.43894 z: 360.95531 u.x: -0.98598 u.y: 0.16767 v.x: -0.16767 v.y: -0.98598 hw: 3.5 hh: 3.5 flags: 15 group: 3358 group2: 0 key: 810 entity: 3359 x: 626.68664 z: 367.86771 u.x: -0.7889 u.y: -0.61522 v.x: 0.61522 v.y: -0.7889 hw: 3.5 hh: 3.5 flags: 15 group: 3359 group2: 0 key: 811 entity: 3360 x: 634.14502 z: 369.75023 u.x: 0.49936 u.y: -0.86686 v.x: 0.86686 v.y: 0.49936 hw: 3.5 hh: 3.5 flags: 15 group: 3360 group2: 0 key: 812 entity: 3361 x: 643.88561 z: 364.69088 u.x: -0.40345 u.y: 0.9154 v.x: -0.9154 v.y: -0.40345 hw: 3.5 hh: 3.5 flags: 15 group: 3361 group2: 0 key: 813 entity: 3362 x: 750.24204 z: 970.24001 u.x: -0.58558 u.y: -0.81115 v.x: 0.81115 v.y: -0.58558 hw: 3.5 hh: 3.5 flags: 15 group: 3362 group2: 0 key: 814 entity: 3363 x: 759.06377 z: 977.21883 u.x: 0.10322 u.y: 0.99473 v.x: -0.99473 v.y: 0.10322 hw: 6.5 hh: 6.5 flags: 15 group: 3363 group2: 0 key: 815 entity: 3364 x: 870.67382 z: 697.20553 u.x: 0.78214 u.y: -0.6238 v.x: 0.6238 v.y: 0.78214 hw: 3.5 hh: 3.5 flags: 15 group: 3364 group2: 0 key: 816 entity: 3365 x: 859.52321 z: 679.73845 u.x: -0.0886 u.y: -0.99611 v.x: 0.99611 v.y: -0.0886 hw: 6.5 hh: 6.5 flags: 15 group: 3365 group2: 0 key: 817 entity: 3367 x: 675.68139 z: 474.18119 u.x: -0.79348 u.y: 0.60932 v.x: -0.60932 v.y: -0.79348 hw: 6.5 hh: 6.5 flags: 15 group: 3367 group2: 0 key: 818 entity: 3368 x: 674.00364 z: 918.80868 u.x: 0.93067 u.y: -0.36677 v.x: 0.36677 v.y: 0.93067 hw: 3.5 hh: 3.5 flags: 15 group: 3368 group2: 0 key: 819 entity: 3369 x: 670.48752 z: 912.13678 u.x: 0.34469 u.y: 0.93906 v.x: -0.93906 v.y: 0.34469 hw: 3.5 hh: 3.5 flags: 15 group: 3369 group2: 0 key: 820 entity: 3370 x: 678.42023 z: 918.41967 u.x: -0.03765 u.y: -0.9993 v.x: 0.9993 v.y: -0.03765 hw: 6.5 hh: 6.5 flags: 15 group: 3370 group2: 0 key: 821 entity: 3371 x: 1211.29961 z: 1112.76272 u.x: 0.23534 u.y: -0.97213 v.x: 0.97213 v.y: 0.23534 hw: 6.5 hh: 6.5 flags: 15 group: 3371 group2: 0 key: 822 entity: 3372 x: 1148.7583 z: 1231.37487 u.x: 0.97384 u.y: -0.22812 v.x: 0.22812 v.y: 0.97384 hw: 3.5 hh: 3.5 flags: 15 group: 3372 group2: 0 key: 823 entity: 3373 x: 1149.2255 z: 1232.20293 u.x: 0.20147 u.y: 0.97968 v.x: -0.97968 v.y: 0.20147 hw: 3.5 hh: 3.5 flags: 15 group: 3373 group2: 0 key: 824 entity: 3374 x: 1149.15375 z: 1229.4778 u.x: 0.34717 u.y: -0.93813 v.x: 0.93813 v.y: 0.34717 hw: 3.5 hh: 3.5 flags: 15 group: 3374 group2: 0 key: 825 entity: 3375 x: 1152.82905 z: 1227.31231 u.x: -0.99921 u.y: 0.03997 v.x: -0.03997 v.y: -0.99921 hw: 3.5 hh: 3.5 flags: 15 group: 3375 group2: 0 key: 826 entity: 3376 x: 900.67179 z: 821.16231 u.x: 0.70134 u.y: -0.71343 v.x: 0.71343 v.y: 0.70134 hw: 3.5 hh: 3.5 flags: 15 group: 3376 group2: 0 key: 827 entity: 3377 x: 900.31783 z: 822.90557 u.x: -0.06455 u.y: -0.99795 v.x: 0.99795 v.y: -0.06455 hw: 3.5 hh: 3.5 flags: 15 group: 3377 group2: 0 key: 828 entity: 3378 x: 904.20438 z: 820.06331 u.x: -0.12163 u.y: -0.99265 v.x: 0.99265 v.y: -0.12163 hw: 3.5 hh: 3.5 flags: 15 group: 3378 group2: 0 key: 829 entity: 3379 x: 1114.2453 z: 1007.30602 u.x: 0.9168 u.y: -0.40021 v.x: 0.40021 v.y: 0.9168 hw: 3.5 hh: 3.5 flags: 15 group: 3379 group2: 0 key: 830 entity: 3380 x: 1112.04389 z: 1007.29882 u.x: -0.87882 u.y: -0.478 v.x: 0.478 v.y: -0.87882 hw: 3.5 hh: 3.5 flags: 15 group: 3380 group2: 0 key: 831 entity: 3384 x: 581.83141 z: 365.10698 u.x: -0.0059 u.y: 1 v.x: -1 v.y: -0.0059 hw: 3.5 hh: 3.5 flags: 15 group: 3384 group2: 0 key: 832 entity: 3385 x: 575.83272 z: 372.95133 u.x: -0.33635 u.y: 0.94208 v.x: -0.94208 v.y: -0.33635 hw: 3.5 hh: 3.5 flags: 15 group: 3385 group2: 0 key: 833 entity: 3386 x: 579.00741 z: 371.44616 u.x: -0.99952 u.y: -0.03164 v.x: 0.03164 v.y: -0.99952 hw: 3.5 hh: 3.5 flags: 15 group: 3386 group2: 0 key: 834 entity: 3387 x: 1018.57482 z: 1267.50814 u.x: -0.59368 u.y: 0.80526 v.x: -0.80526 v.y: -0.59368 hw: 3.5 hh: 3.5 flags: 15 group: 3387 group2: 0 key: 835 entity: 3389 x: 1017.50332 z: 1267.51682 u.x: -0.82535 u.y: -0.56537 v.x: 0.56537 v.y: -0.82535 hw: 3.5 hh: 3.5 flags: 15 group: 3389 group2: 0 key: 836 entity: 3390 x: 922.48324 z: 901.41228 u.x: 0.53922 u.y: 0.84267 v.x: -0.84267 v.y: 0.53922 hw: 3.5 hh: 3.5 flags: 15 group: 3390 group2: 0 key: 837 entity: 3391 x: 911.81759 z: 904.63196 u.x: 0.88381 u.y: -0.4687 v.x: 0.4687 v.y: 0.88381 hw: 3.5 hh: 3.5 flags: 15 group: 3391 group2: 0 key: 838 entity: 3392 x: 555.41048 z: 823.21431 u.x: -0.12113 u.y: 0.99273 v.x: -0.99273 v.y: -0.12113 hw: 3.5 hh: 3.5 flags: 15 group: 3392 group2: 0 key: 839 entity: 3393 x: 556.5081 z: 808.08518 u.x: 0.76014 u.y: 0.65044 v.x: -0.65044 v.y: 0.76014 hw: 3.5 hh: 3.5 flags: 15 group: 3393 group2: 0 key: 840 entity: 3394 x: 551.24476 z: 809.92919 u.x: -0.92272 u.y: -0.38637 v.x: 0.38637 v.y: -0.92272 hw: 3.5 hh: 3.5 flags: 15 group: 3394 group2: 0 key: 841 entity: 3395 x: 956.20907 z: 669.98278 u.x: -0.99978 u.y: 0.02169 v.x: -0.02169 v.y: -0.99978 hw: 1.5 hh: 1.5 flags: 15 group: 3395 group2: 0 key: 842 entity: 3396 x: 945.01644 z: 634.96868 u.x: 0.65423 u.y: 0.75687 v.x: -0.75687 v.y: 0.65423 hw: 1.5 hh: 1.5 flags: 15 group: 3396 group2: 0 key: 843 entity: 3397 x: 958.48368 z: 636.15966 u.x: -0.87334 u.y: -0.48794 v.x: 0.48794 v.y: -0.87334 hw: 1.5 hh: 1.5 flags: 15 group: 3397 group2: 0 key: 844 entity: 3398 x: 957.79494 z: 641.30004 u.x: 0.17656 u.y: 0.98444 v.x: -0.98444 v.y: 0.17656 hw: 1.5 hh: 1.5 flags: 15 group: 3398 group2: 0 key: 845 entity: 3399 x: 966.46857 z: 648.02083 u.x: 0.71288 u.y: 0.70191 v.x: -0.70191 v.y: 0.71288 hw: 1.5 hh: 1.5 flags: 15 group: 3399 group2: 0 key: 846 entity: 3400 x: 1110.0437 z: 924.20055 u.x: -0.13193 u.y: -0.99135 v.x: 0.99135 v.y: -0.13193 hw: 1.5 hh: 1.5 flags: 15 group: 3400 group2: 0 key: 847 entity: 3401 x: 1078.04992 z: 946.26397 u.x: 0.9515 u.y: 0.3086 v.x: -0.3086 v.y: 0.9515 hw: 1.5 hh: 1.5 flags: 15 group: 3401 group2: 0 key: 848 entity: 3402 x: 1077.23276 z: 946.31507 u.x: -0.39654 u.y: -0.91842 v.x: 0.91842 v.y: -0.39654 hw: 1.5 hh: 1.5 flags: 15 group: 3402 group2: 0 key: 849 entity: 3403 x: 1100.12504 z: 949.71383 u.x: -0.99102 u.y: -0.13439 v.x: 0.13439 v.y: -0.99102 hw: 1.5 hh: 1.5 flags: 15 group: 3403 group2: 0 key: 850 entity: 3404 x: 1103.8921 z: 926.1685 u.x: 0.85143 u.y: -0.52524 v.x: 0.52524 v.y: 0.85143 hw: 1.5 hh: 1.5 flags: 15 group: 3404 group2: 0 key: 851 entity: 3405 x: 1093.53 z: 916.66495 u.x: 0.0259 u.y: -0.99967 v.x: 0.99967 v.y: 0.0259 hw: 1.5 hh: 1.5 flags: 15 group: 3405 group2: 0 key: 852 entity: 3406 x: 857.95138 z: 652.13886 u.x: -0.58059 u.y: 0.81473 v.x: -0.81473 v.y: -0.58059 hw: 1.5 hh: 1.5 flags: 15 group: 3406 group2: 0 key: 853 entity: 3407 x: 862.70281 z: 650.67725 u.x: 0.16291 u.y: -0.98676 v.x: 0.98676 v.y: 0.16291 hw: 1.5 hh: 1.5 flags: 15 group: 3407 group2: 0 key: 854 entity: 3408 x: 873.225 z: 646.08675 u.x: -0.83614 u.y: 0.5493 v.x: -0.5493 v.y: -0.83614 hw: 1.5 hh: 1.5 flags: 15 group: 3408 group2: 0 key: 855 entity: 3409 x: 875.10953 z: 646.43691 u.x: -0.98314 u.y: 0.18361 v.x: -0.18361 v.y: -0.98314 hw: 1.5 hh: 1.5 flags: 15 group: 3409 group2: 0 key: 856 entity: 3410 x: 879.55106 z: 646.80254 u.x: 0.0712 u.y: -0.9975 v.x: 0.9975 v.y: 0.0712 hw: 1.5 hh: 1.5 flags: 15 group: 3410 group2: 0 key: 857 entity: 3411 x: 877.88125 z: 647.00535 u.x: 0.31615 u.y: 0.94903 v.x: -0.94903 v.y: 0.31615 hw: 1.5 hh: 1.5 flags: 15 group: 3411 group2: 0 key: 858 entity: 3412 x: 695.11866 z: 1068.68674 u.x: 0.99444 u.y: -0.10596 v.x: 0.10596 v.y: 0.99444 hw: 1.5 hh: 1.5 flags: 15 group: 3412 group2: 0 key: 859 entity: 3413 x: 732.1047 z: 1068.30323 u.x: 0.4607 u.y: 0.88801 v.x: -0.88801 v.y: 0.4607 hw: 1.5 hh: 1.5 flags: 15 group: 3413 group2: 0 key: 860 entity: 3414 x: 694.88079 z: 1082.41456 u.x: 0.94718 u.y: 0.32163 v.x: -0.32163 v.y: 0.94718 hw: 1.5 hh: 1.5 flags: 15 group: 3414 group2: 0 key: 861 entity: 3415 x: 716.46883 z: 1053.92849 u.x: -0.94582 u.y: -0.3256 v.x: 0.3256 v.y: -0.94582 hw: 1.5 hh: 1.5 flags: 15 group: 3415 group2: 0 key: 862 entity: 3416 x: 688.52236 z: 1079.40207 u.x: 0.03997 u.y: 0.99921 v.x: -0.99921 v.y: 0.03997 hw: 1.5 hh: 1.5 flags: 15 group: 3416 group2: 0 key: 863 entity: 3417 x: 1107.23443 z: 718.06595 u.x: -0.73899 u.y: 0.67438 v.x: -0.67438 v.y: -0.73899 hw: 1.5 hh: 1.5 flags: 15 group: 3417 group2: 0 key: 864 entity: 3418 x: 1095.90973 z: 729.28162 u.x: 0.8921 u.y: -0.4527 v.x: 0.4527 v.y: 0.8921 hw: 1.5 hh: 1.5 flags: 15 group: 3418 group2: 0 key: 865 entity: 3419 x: 1093.54581 z: 725.10114 u.x: 0.14353 u.y: -0.98975 v.x: 0.98975 v.y: 0.14353 hw: 1.5 hh: 1.5 flags: 15 group: 3419 group2: 0 key: 866 entity: 3420 x: 1099.73404 z: 751.02343 u.x: -0.7516 u.y: -0.66028 v.x: 0.66028 v.y: -0.7516 hw: 1.5 hh: 1.5 flags: 15 group: 3420 group2: 0 key: 867 entity: 3421 x: 1102.0915 z: 754.45688 u.x: 0.99643 u.y: -0.0849 v.x: 0.0849 v.y: 0.99643 hw: 1.5 hh: 1.5 flags: 15 group: 3421 group2: 0 key: 868 entity: 3422 x: 1120.98165 z: 714.99058 u.x: 0.23177 u.y: -0.97298 v.x: 0.97298 v.y: 0.23177 hw: 1.5 hh: 1.5 flags: 15 group: 3422 group2: 0 key: 869 entity: 3427 x: 175.57793 z: 656.76537 u.x: -0.07338 u.y: -0.99733 v.x: 0.99733 v.y: -0.07338 hw: 1.5 hh: 1.5 flags: 15 group: 3427 group2: 0 key: 870 entity: 3428 x: 176.44425 z: 668.7384 u.x: -0.456 u.y: -0.89042 v.x: 0.89042 v.y: -0.456 hw: 1.5 hh: 1.5 flags: 15 group: 3428 group2: 0 key: 871 entity: 3429 x: 150.1699 z: 656.02671 u.x: 0.85821 u.y: -0.51412 v.x: 0.51412 v.y: 0.85821 hw: 1.5 hh: 1.5 flags: 15 group: 3429 group2: 0 key: 872 entity: 3430 x: 148.85225 z: 658.1552 u.x: 0.94047 u.y: -0.34078 v.x: 0.34078 v.y: 0.94047 hw: 1.5 hh: 1.5 flags: 15 group: 3430 group2: 0 key: 873 entity: 3431 x: 164.77276 z: 658.01803 u.x: -0.60981 u.y: 0.79311 v.x: -0.79311 v.y: -0.60981 hw: 1.5 hh: 1.5 flags: 15 group: 3431 group2: 0 key: 874 entity: 3432 x: 150.50982 z: 661.82792 u.x: 0.53774 u.y: 0.8436 v.x: -0.8436 v.y: 0.53774 hw: 1.5 hh: 1.5 flags: 15 group: 3432 group2: 0 key: 875 entity: 3433 x: 411.89148 z: 543.255 u.x: 0.65767 u.y: 0.75388 v.x: -0.75388 v.y: 0.65767 hw: 1.5 hh: 1.5 flags: 15 group: 3433 group2: 0 key: 876 entity: 3434 x: 414.36164 z: 532.76021 u.x: 0.24831 u.y: 0.96891 v.x: -0.96891 v.y: 0.24831 hw: 1.5 hh: 1.5 flags: 15 group: 3434 group2: 0 key: 877 entity: 3435 x: 393.91517 z: 551.47008 u.x: -0.80784 u.y: -0.59014 v.x: 0.59014 v.y: -0.80784 hw: 1.5 hh: 1.5 flags: 15 group: 3435 group2: 0 key: 878 entity: 3436 x: 419.19797 z: 546.84176 u.x: 0.23925 u.y: -0.97117 v.x: 0.97117 v.y: 0.23925 hw: 1.5 hh: 1.5 flags: 15 group: 3436 group2: 0 key: 879 entity: 3437 x: 926.5765 z: 851.26381 u.x: 0.93191 u.y: -0.3636 v.x: 0.3636 v.y: 0.93191 hw: 1.5 hh: 1.5 flags: 15 group: 3437 group2: 0 key: 880 entity: 3438 x: 930.14441 z: 845.7584 u.x: -0.80266 u.y: -0.59716 v.x: 0.59716 v.y: -0.80266 hw: 1.5 hh: 1.5 flags: 15 group: 3438 group2: 0 key: 881 entity: 3439 x: 930.25274 z: 850.93502 u.x: -0.40568 u.y: -0.91442 v.x: 0.91442 v.y: -0.40568 hw: 1.5 hh: 1.5 flags: 15 group: 3439 group2: 0 key: 882 entity: 3440 x: 929.67138 z: 842.03701 u.x: -0.004 u.y: 1 v.x: -1 v.y: -0.004 hw: 1.5 hh: 1.5 flags: 15 group: 3440 group2: 0 key: 883 entity: 3441 x: 621.75638 z: 429.47797 u.x: 0.2265 u.y: 0.97422 v.x: -0.97422 v.y: 0.2265 hw: 1.5 hh: 1.5 flags: 15 group: 3441 group2: 0 key: 884 entity: 3442 x: 617.68757 z: 438.17748 u.x: -0.80672 u.y: -0.59168 v.x: 0.59168 v.y: -0.80672 hw: 1.5 hh: 1.5 flags: 15 group: 3442 group2: 0 key: 885 entity: 3443 x: 626.37357 z: 431.49831 u.x: 0.98002 u.y: -0.19968 v.x: 0.19968 v.y: 0.98002 hw: 1.5 hh: 1.5 flags: 15 group: 3443 group2: 0 key: 886 entity: 3444 x: 616.3119 z: 391.5258 u.x: -0.54918 u.y: 0.83622 v.x: -0.83622 v.y: -0.54918 hw: 1.5 hh: 1.5 flags: 15 group: 3444 group2: 0 key: 887 entity: 3445 x: 616.53571 z: 398.26723 u.x: -0.08729 u.y: 0.99624 v.x: -0.99624 v.y: -0.08729 hw: 1.5 hh: 1.5 flags: 15 group: 3445 group2: 0 key: 888 entity: 3446 x: 601.02781 z: 412.8348 u.x: -0.19288 u.y: -0.98139 v.x: 0.98139 v.y: -0.19288 hw: 1.5 hh: 1.5 flags: 15 group: 3446 group2: 0 key: 889 entity: 3447 x: 631.1044 z: 434.50239 u.x: 0.73841 u.y: 0.675 v.x: -0.675 v.y: 0.73841 hw: 1.5 hh: 1.5 flags: 15 group: 3447 group2: 0 key: 890 entity: 3452 x: 920.7933 z: 790.47196 u.x: 0.37893 u.y: -0.92579 v.x: 0.92579 v.y: 0.37893 hw: 1.5 hh: 1.5 flags: 15 group: 3452 group2: 0 key: 891 entity: 3453 x: 928.98104 z: 798.46442 u.x: 0.9653 u.y: -0.2621 v.x: 0.2621 v.y: 0.9653 hw: 1.5 hh: 1.5 flags: 15 group: 3453 group2: 0 key: 892 entity: 3454 x: 922.92748 z: 779.66526 u.x: -0.39506 u.y: -0.91904 v.x: 0.91904 v.y: -0.39506 hw: 1.5 hh: 1.5 flags: 15 group: 3454 group2: 0 key: 893 entity: 3455 x: 924.06142 z: 773.02691 u.x: -0.83555 u.y: 0.55021 v.x: -0.55021 v.y: -0.83555 hw: 1.5 hh: 1.5 flags: 15 group: 3455 group2: 0 key: 894 entity: 3456 x: 926.34601 z: 795.97556 u.x: 0.97599 u.y: 0.21868 v.x: -0.21868 v.y: 0.97599 hw: 1.5 hh: 1.5 flags: 15 group: 3456 group2: 0 key: 895 entity: 3457 x: 917.23197 z: 777.3298 u.x: 0.59958 u.y: 0.80086 v.x: -0.80086 v.y: 0.59958 hw: 1.5 hh: 1.5 flags: 15 group: 3457 group2: 0 key: 896 entity: 3458 x: 919.24827 z: 777.1418 u.x: -0.99901 u.y: -0.04476 v.x: 0.04476 v.y: -0.99901 hw: 1.5 hh: 1.5 flags: 15 group: 3458 group2: 0 key: 897 entity: 3459 x: 768.7023 z: 772.5659 u.x: 0.97332 u.y: 0.23031 v.x: -0.23031 v.y: 0.97332 hw: 1.5 hh: 1.5 flags: 15 group: 3459 group2: 0 key: 898 entity: 3460 x: 751.62945 z: 774.99607 u.x: 0.11751 u.y: 0.99315 v.x: -0.99315 v.y: 0.11751 hw: 1.5 hh: 1.5 flags: 15 group: 3460 group2: 0 key: 899 entity: 3461 x: 778.4793 z: 757.3555 u.x: 0.41262 u.y: -0.91131 v.x: 0.91131 v.y: 0.41262 hw: 1.5 hh: 1.5 flags: 15 group: 3461 group2: 0 key: 900 entity: 3462 x: 773.60013 z: 775.67992 u.x: -0.99883 u.y: -0.04871 v.x: 0.04871 v.y: -0.99883 hw: 1.5 hh: 1.5 flags: 15 group: 3462 group2: 0 key: 901 entity: 3463 x: 775.27976 z: 774.32981 u.x: 0.96428 u.y: -0.26574 v.x: 0.26574 v.y: 0.96428 hw: 1.5 hh: 1.5 flags: 15 group: 3463 group2: 0 key: 902 entity: 3464 x: 1224.42983 z: 1189.23128 u.x: -0.9406 u.y: 0.34043 v.x: -0.34043 v.y: -0.9406 hw: 1.5 hh: 1.5 flags: 15 group: 3464 group2: 0 key: 903 entity: 3465 x: 1249.65271 z: 1195.39663 u.x: -0.75486 u.y: 0.65656 v.x: -0.65656 v.y: -0.75486 hw: 1.5 hh: 1.5 flags: 15 group: 3465 group2: 0 key: 904 entity: 3466 x: 1227.24259 z: 1192.9176 u.x: -0.50129 u.y: -0.86576 v.x: 0.86576 v.y: -0.50129 hw: 1.5 hh: 1.5 flags: 15 group: 3466 group2: 0 key: 905 entity: 3467 x: 1244.83661 z: 1196.57326 u.x: 0.3146 u.y: -0.94953 v.x: 0.94953 v.y: 0.3146 hw: 1.5 hh: 1.5 flags: 15 group: 3467 group2: 0 key: 906 entity: 3468 x: 1254.44695 z: 1184.59594 u.x: -0.21316 u.y: 0.97721 v.x: -0.97721 v.y: -0.21316 hw: 1.5 hh: 1.5 flags: 15 group: 3468 group2: 0 key: 907 entity: 3470 x: 1019.2501 z: 844.4745 u.x: 0.0367 u.y: 0.99935 v.x: -0.99935 v.y: 0.0367 hw: 1.5 hh: 1.5 flags: 15 group: 3470 group2: 0 key: 908 entity: 3471 x: 1016.36109 z: 840.85517 u.x: -0.98275 u.y: -0.18575 v.x: 0.18575 v.y: -0.98275 hw: 1.5 hh: 1.5 flags: 15 group: 3471 group2: 0 key: 909 entity: 3472 x: 1025.1743 z: 837.9184 u.x: 0.44639 u.y: 0.89527 v.x: -0.89527 v.y: 0.44639 hw: 1.5 hh: 1.5 flags: 15 group: 3472 group2: 0 key: 910 entity: 3473 x: 1023.00292 z: 834.9862 u.x: -0.88883 u.y: 0.45911 v.x: -0.45911 v.y: -0.88883 hw: 1.5 hh: 1.5 flags: 15 group: 3473 group2: 0 key: 911 entity: 3474 x: 1001.2126 z: 853.07241 u.x: 0.99946 u.y: 0.03315 v.x: -0.03315 v.y: 0.99946 hw: 1.5 hh: 1.5 flags: 15 group: 3474 group2: 0 key: 912 entity: 3475 x: 1217.36512 z: 1082.43326 u.x: -0.68769 u.y: -0.7266 v.x: 0.7266 v.y: -0.68769 hw: 1.5 hh: 1.5 flags: 15 group: 3475 group2: 0 key: 913 entity: 3476 x: 1202.32227 z: 1102.29453 u.x: -0.95957 u.y: -0.28241 v.x: 0.28241 v.y: -0.95957 hw: 1.5 hh: 1.5 flags: 15 group: 3476 group2: 0 key: 914 entity: 3477 x: 1203.90386 z: 1102.48638 u.x: 0.84095 u.y: -0.54191 v.x: 0.54191 v.y: 0.84095 hw: 1.5 hh: 1.5 flags: 15 group: 3477 group2: 0 key: 915 entity: 3478 x: 1218.07404 z: 1076.33846 u.x: -0.22555 u.y: -0.97443 v.x: 0.97443 v.y: -0.22555 hw: 1.5 hh: 1.5 flags: 15 group: 3478 group2: 0 key: 916 entity: 3479 x: 1181.02845 z: 1095.12186 u.x: -0.45694 u.y: -0.88994 v.x: 0.88994 v.y: -0.45694 hw: 1.5 hh: 1.5 flags: 15 group: 3479 group2: 0 key: 917 entity: 3480 x: 1199.92235 z: 1062.93432 u.x: -0.73452 u.y: -0.67923 v.x: 0.67923 v.y: -0.73452 hw: 1.5 hh: 1.5 flags: 15 group: 3480 group2: 0 key: 918 entity: 3481 x: 845.28843 z: 718.12317 u.x: 0.77891 u.y: 0.62783 v.x: -0.62783 v.y: 0.77891 hw: 1.5 hh: 1.5 flags: 15 group: 3481 group2: 0 key: 919 entity: 3482 x: 851.7754 z: 740.50998 u.x: 0.7134 u.y: -0.70138 v.x: 0.70138 v.y: 0.7134 hw: 1.5 hh: 1.5 flags: 15 group: 3482 group2: 0 key: 920 entity: 3483 x: 830.38463 z: 748.07078 u.x: 0.99949 u.y: -0.03237 v.x: 0.03237 v.y: 0.99949 hw: 1.5 hh: 1.5 flags: 15 group: 3483 group2: 0 key: 921 entity: 3484 x: 825.48374 z: 748.18911 u.x: 0.25178 u.y: -0.96801 v.x: 0.96801 v.y: 0.25178 hw: 1.5 hh: 1.5 flags: 15 group: 3484 group2: 0 key: 922 entity: 3485 x: 819.83233 z: 748.79722 u.x: -0.29343 u.y: -0.95626 v.x: 0.95626 v.y: -0.29343 hw: 1.5 hh: 1.5 flags: 15 group: 3485 group2: 0 key: 923 entity: 3488 x: 110.55105 z: 591.3955 u.x: -0.42844 u.y: 0.904 v.x: -0.904 v.y: -0.42844 hw: 1.5 hh: 1.5 flags: 15 group: 3488 group2: 0 key: 924 entity: 3489 x: 141.78461 z: 609.49247 u.x: -0.99999 u.y: -0.00724 v.x: 0.00724 v.y: -0.99999 hw: 1.5 hh: 1.5 flags: 15 group: 3489 group2: 0 key: 925 entity: 3490 x: 122.30375 z: 622.1829 u.x: -0.96978 u.y: 0.24491 v.x: -0.24491 v.y: -0.96978 hw: 1.5 hh: 1.5 flags: 15 group: 3490 group2: 0 key: 926 entity: 3491 x: 121.10846 z: 625.22405 u.x: 0.82332 u.y: 0.56833 v.x: -0.56833 v.y: 0.82332 hw: 1.5 hh: 1.5 flags: 15 group: 3491 group2: 0 key: 927 entity: 3492 x: 108.52753 z: 621.25293 u.x: 0.01139 u.y: 0.99994 v.x: -0.99994 v.y: 0.01139 hw: 1.5 hh: 1.5 flags: 15 group: 3492 group2: 0 key: 928 entity: 3493 x: 106.0102 z: 599.70023 u.x: 0.98719 u.y: -0.16028 v.x: 0.16028 v.y: 0.98719 hw: 1.5 hh: 1.5 flags: 15 group: 3493 group2: 0 key: 929 entity: 3494 x: 105.91906 z: 597.92898 u.x: 0.57749 u.y: -0.81691 v.x: 0.81691 v.y: 0.57749 hw: 1.5 hh: 1.5 flags: 15 group: 3494 group2: 0 key: 930 entity: 3495 x: 735.37673 z: 1059.65093 u.x: 0.54093 u.y: -0.84156 v.x: 0.84156 v.y: 0.54093 hw: 1.5 hh: 1.5 flags: 15 group: 3495 group2: 0 key: 931 entity: 3496 x: 774.14005 z: 1065.22941 u.x: 0.03611 u.y: -0.99936 v.x: 0.99936 v.y: 0.03611 hw: 1.5 hh: 1.5 flags: 15 group: 3496 group2: 0 key: 932 entity: 3497 x: 761.2324 z: 1079.96554 u.x: -0.26719 u.y: -0.9639 v.x: 0.9639 v.y: -0.26719 hw: 1.5 hh: 1.5 flags: 15 group: 3497 group2: 0 key: 933 entity: 3498 x: 768.04891 z: 1076.77453 u.x: 0.72928 u.y: 0.68485 v.x: -0.68485 v.y: 0.72928 hw: 1.5 hh: 1.5 flags: 15 group: 3498 group2: 0 key: 934 entity: 3499 x: 744.87261 z: 1072.41842 u.x: -0.08606 u.y: -0.99633 v.x: 0.99633 v.y: -0.08606 hw: 1.5 hh: 1.5 flags: 15 group: 3499 group2: 0 key: 935 entity: 3500 x: 754.35154 z: 1040.68154 u.x: -0.94735 u.y: -0.32117 v.x: 0.32117 v.y: -0.94735 hw: 1.5 hh: 1.5 flags: 15 group: 3500 group2: 0 key: 936 entity: 3507 x: 380.79899 z: 707.39092 u.x: -0.84794 u.y: -0.53089 v.x: 0.53089 v.y: -0.84794 hw: 1.5 hh: 1.5 flags: 15 group: 3507 group2: 0 key: 937 entity: 3508 x: 372.49222 z: 690.78785 u.x: -0.35186 u.y: -0.9364 v.x: 0.9364 v.y: -0.35186 hw: 1.5 hh: 1.5 flags: 15 group: 3508 group2: 0 key: 938 entity: 3509 x: 373.64298 z: 730.69944 u.x: 0.98754 u.y: -0.15809 v.x: 0.15809 v.y: 0.98754 hw: 1.5 hh: 1.5 flags: 15 group: 3509 group2: 0 key: 939 entity: 3510 x: 373.31653 z: 724.21641 u.x: -0.99996 u.y: -0.00997 v.x: 0.00997 v.y: -0.99996 hw: 1.5 hh: 1.5 flags: 15 group: 3510 group2: 0 key: 940 entity: 3511 x: 1084.23461 z: 1248.72376 u.x: 0.16662 u.y: -0.98615 v.x: 0.98615 v.y: 0.16662 hw: 1.5 hh: 1.5 flags: 15 group: 3511 group2: 0 key: 941 entity: 3512 x: 1087.37343 z: 1243.97995 u.x: -0.05187 u.y: -0.99868 v.x: 0.99868 v.y: -0.05187 hw: 1.5 hh: 1.5 flags: 15 group: 3512 group2: 0 key: 942 entity: 3513 x: 1077.92151 z: 1224.5981 u.x: -0.97883 u.y: -0.2056 v.x: 0.2056 v.y: -0.97883 hw: 1.5 hh: 1.5 flags: 15 group: 3513 group2: 0 key: 943 entity: 3514 x: 1081.4449 z: 1220.90241 u.x: 0.99071 u.y: -0.13657 v.x: 0.13657 v.y: 0.99071 hw: 1.5 hh: 1.5 flags: 15 group: 3514 group2: 0 key: 944 entity: 3515 x: 1086.8761 z: 1234.50095 u.x: 0.70456 u.y: -0.71024 v.x: 0.71024 v.y: 0.70456 hw: 1.5 hh: 1.5 flags: 15 group: 3515 group2: 0 key: 945 entity: 3516 x: 1080.26 z: 1228.37893 u.x: -0.99434 u.y: 0.1069 v.x: -0.1069 v.y: -0.99434 hw: 1.5 hh: 1.5 flags: 15 group: 3516 group2: 0 key: 946 entity: 3517 x: 887.75887 z: 1147.66048 u.x: -0.59017 u.y: -0.80781 v.x: 0.80781 v.y: -0.59017 hw: 1.5 hh: 1.5 flags: 15 group: 3517 group2: 0 key: 947 entity: 3518 x: 886.78988 z: 1142.49723 u.x: -0.84258 u.y: 0.53936 v.x: -0.53936 v.y: -0.84258 hw: 1.5 hh: 1.5 flags: 15 group: 3518 group2: 0 key: 948 entity: 3519 x: 878.66961 z: 1137.8577 u.x: 0.59783 u.y: 0.80216 v.x: -0.80216 v.y: 0.59783 hw: 1.5 hh: 1.5 flags: 15 group: 3519 group2: 0 key: 949 entity: 3520 x: 878.35116 z: 1142.9031 u.x: 0.58169 u.y: -0.81394 v.x: 0.81394 v.y: 0.58169 hw: 1.5 hh: 1.5 flags: 15 group: 3520 group2: 0 key: 950 entity: 3521 x: 880.28103 z: 1141.9433 u.x: 0.85193 u.y: -0.52443 v.x: 0.52443 v.y: 0.85193 hw: 1.5 hh: 1.5 flags: 15 group: 3521 group2: 0 key: 951 entity: 3522 x: 374.17177 z: 755.29487 u.x: 0.84597 u.y: 0.53403 v.x: -0.53403 v.y: 0.84597 hw: 1.5 hh: 1.5 flags: 15 group: 3522 group2: 0 key: 952 entity: 3523 x: 364.90728 z: 758.11529 u.x: -0.74006 u.y: -0.6732 v.x: 0.6732 v.y: -0.74006 hw: 1.5 hh: 1.5 flags: 15 group: 3523 group2: 0 key: 953 entity: 3524 x: 383.78177 z: 733.4761 u.x: -0.60886 u.y: 0.79383 v.x: -0.79383 v.y: -0.60886 hw: 1.5 hh: 1.5 flags: 15 group: 3524 group2: 0 key: 954 entity: 3525 x: 370.46247 z: 754.68145 u.x: 0.76029 u.y: 0.65026 v.x: -0.65026 v.y: 0.76029 hw: 1.5 hh: 1.5 flags: 15 group: 3525 group2: 0 key: 955 entity: 3526 x: 375.12267 z: 759.5782 u.x: 0.83848 u.y: 0.54572 v.x: -0.54572 v.y: 0.83848 hw: 1.5 hh: 1.5 flags: 15 group: 3526 group2: 0 key: 956 entity: 3527 x: 360.86127 z: 759.60351 u.x: 0.26467 u.y: -0.96457 v.x: 0.96457 v.y: 0.26467 hw: 1.5 hh: 1.5 flags: 15 group: 3527 group2: 0 key: 957 entity: 3528 x: 372.66231 z: 754.02234 u.x: -0.91846 u.y: -0.39641 v.x: 0.39641 v.y: -0.91846 hw: 1.5 hh: 1.5 flags: 15 group: 3528 group2: 0 key: 958 entity: 3529 x: 281.20878 z: 546.76568 u.x: -0.99695 u.y: -0.07851 v.x: 0.07851 v.y: -0.99695 hw: 1.5 hh: 1.5 flags: 15 group: 3529 group2: 0 key: 959 entity: 3530 x: 269.89524 z: 584.15583 u.x: -0.62632 u.y: -0.78013 v.x: 0.78013 v.y: -0.62632 hw: 1.5 hh: 1.5 flags: 15 group: 3530 group2: 0 key: 960 entity: 3531 x: 270.63547 z: 554.44776 u.x: -0.88083 u.y: -0.47428 v.x: 0.47428 v.y: -0.88083 hw: 1.5 hh: 1.5 flags: 15 group: 3531 group2: 0 key: 961 entity: 3532 x: 275.44358 z: 548.04322 u.x: 0.43067 u.y: -0.90293 v.x: 0.90293 v.y: 0.43067 hw: 1.5 hh: 1.5 flags: 15 group: 3532 group2: 0 key: 962 entity: 3533 x: 283.73707 z: 590.40699 u.x: -0.99436 u.y: -0.10674 v.x: 0.10674 v.y: -0.99436 hw: 1.5 hh: 1.5 flags: 15 group: 3533 group2: 0 key: 963 entity: 3534 x: 274.11341 z: 548.6377 u.x: 0.99717 u.y: 0.07572 v.x: -0.07572 v.y: 0.99717 hw: 1.5 hh: 1.5 flags: 15 group: 3534 group2: 0 key: 964 entity: 3535 x: 798.128 z: 750.9063 u.x: 0.26883 u.y: 0.96344 v.x: -0.96344 v.y: 0.26883 hw: 1.5 hh: 1.5 flags: 15 group: 3535 group2: 0 key: 965 entity: 3536 x: 801.56341 z: 732.67791 u.x: -0.99384 u.y: 0.11149 v.x: -0.11149 v.y: -0.99384 hw: 1.5 hh: 1.5 flags: 15 group: 3536 group2: 0 key: 966 entity: 3537 x: 804.6204 z: 720.53277 u.x: 0.99914 u.y: 0.04194 v.x: -0.04194 v.y: 0.99914 hw: 1.5 hh: 1.5 flags: 15 group: 3537 group2: 0 key: 967 entity: 3538 x: 805.1212 z: 748.5013 u.x: 0.70774 u.y: -0.70708 v.x: 0.70708 v.y: 0.70774 hw: 1.5 hh: 1.5 flags: 15 group: 3538 group2: 0 key: 968 entity: 3541 x: 987.71427 z: 606.5957 u.x: 0.9481 u.y: 0.31893 v.x: -0.31893 v.y: 0.9481 hw: 1.5 hh: 1.5 flags: 15 group: 3541 group2: 0 key: 969 entity: 3542 x: 981.90879 z: 584.95292 u.x: -0.7502 u.y: 0.66189 v.x: -0.66189 v.y: -0.7502 hw: 1.5 hh: 1.5 flags: 15 group: 3542 group2: 0 key: 970 entity: 3543 x: 978.89336 z: 572.50702 u.x: 0.99114 u.y: -0.13353 v.x: 0.13353 v.y: 0.99114 hw: 1.5 hh: 1.5 flags: 15 group: 3543 group2: 0 key: 971 entity: 3544 x: 977.2122 z: 580.66686 u.x: 0.98874 u.y: -0.1503 v.x: 0.1503 v.y: 0.98874 hw: 1.5 hh: 1.5 flags: 15 group: 3544 group2: 0 key: 972 entity: 3546 x: 910.65606 z: 888.73832 u.x: -0.04867 u.y: 0.99883 v.x: -0.99883 v.y: -0.04867 hw: 1.5 hh: 1.5 flags: 15 group: 3546 group2: 0 key: 973 entity: 3547 x: 913.45034 z: 881.96346 u.x: -0.56588 u.y: -0.825 v.x: 0.825 v.y: -0.56588 hw: 1.5 hh: 1.5 flags: 15 group: 3547 group2: 0 key: 974 entity: 3548 x: 899.19753 z: 906.0204 u.x: 0.92106 u.y: -0.39036 v.x: 0.39036 v.y: 0.92106 hw: 1.5 hh: 1.5 flags: 15 group: 3548 group2: 0 key: 975 entity: 3549 x: 915.69237 z: 896.41494 u.x: 0.96837 u.y: -0.25039 v.x: 0.25039 v.y: 0.96837 hw: 1.5 hh: 1.5 flags: 15 group: 3549 group2: 0 key: 976 entity: 3550 x: 881.3032 z: 901.97265 u.x: 0.9883 u.y: -0.15328 v.x: 0.15328 v.y: 0.9883 hw: 1.5 hh: 1.5 flags: 15 group: 3550 group2: 0 key: 977 entity: 3551 x: 762.11768 z: 955.10738 u.x: -0.1425 u.y: -0.98989 v.x: 0.98989 v.y: -0.1425 hw: 1.5 hh: 1.5 flags: 15 group: 3551 group2: 0 key: 978 entity: 3552 x: 759.82274 z: 949.7374 u.x: -0.76145 u.y: 0.6489 v.x: -0.6489 v.y: -0.76145 hw: 1.5 hh: 1.5 flags: 15 group: 3552 group2: 0 key: 979 entity: 3553 x: 761.70067 z: 947.95916 u.x: -0.44126 u.y: -0.89782 v.x: 0.89782 v.y: -0.44126 hw: 1.5 hh: 1.5 flags: 15 group: 3553 group2: 0 key: 980 entity: 3554 x: 755.03931 z: 915.89841 u.x: -0.21106 u.y: 0.97765 v.x: -0.97765 v.y: -0.21106 hw: 1.5 hh: 1.5 flags: 15 group: 3554 group2: 0 key: 981 entity: 3555 x: 646.18052 z: 1020.34835 u.x: -0.1595 u.y: 0.98732 v.x: -0.98732 v.y: -0.1595 hw: 1.5 hh: 1.5 flags: 15 group: 3555 group2: 0 key: 982 entity: 3556 x: 634.09916 z: 1014.87626 u.x: 0.90458 u.y: -0.42721 v.x: 0.42721 v.y: 0.90458 hw: 1.5 hh: 1.5 flags: 15 group: 3556 group2: 0 key: 983 entity: 3557 x: 642.97626 z: 1021.8833 u.x: -0.92971 u.y: 0.36924 v.x: -0.36924 v.y: -0.92971 hw: 1.5 hh: 1.5 flags: 15 group: 3557 group2: 0 key: 984 entity: 3558 x: 632.7267 z: 1012.64974 u.x: 0.26581 u.y: 0.96427 v.x: -0.96427 v.y: 0.26581 hw: 1.5 hh: 1.5 flags: 15 group: 3558 group2: 0 key: 985 entity: 3559 x: 1125.77498 z: 994.18673 u.x: 0.64528 u.y: -0.7645 v.x: 0.7645 v.y: 0.64528 hw: 1.5 hh: 1.5 flags: 15 group: 3559 group2: 0 key: 986 entity: 3560 x: 1136.90012 z: 998.10209 u.x: -0.30033 u.y: -0.95412 v.x: 0.95412 v.y: -0.30033 hw: 1.5 hh: 1.5 flags: 15 group: 3560 group2: 0 key: 987 entity: 3561 x: 1122.89556 z: 997.8546 u.x: 0.78414 u.y: 0.62128 v.x: -0.62128 v.y: 0.78414 hw: 1.5 hh: 1.5 flags: 15 group: 3561 group2: 0 key: 988 entity: 3562 x: 1150.34917 z: 1033.69213 u.x: 0.8587 u.y: 0.5133 v.x: -0.5133 v.y: 0.8587 hw: 1.5 hh: 1.5 flags: 15 group: 3562 group2: 0 key: 989 entity: 3563 x: 1151.72757 z: 1006.93 u.x: -0.99952 u.y: -0.03148 v.x: 0.03148 v.y: -0.99952 hw: 1.5 hh: 1.5 flags: 15 group: 3563 group2: 0 key: 990 entity: 3564 x: 1149.67154 z: 1004.21853 u.x: -0.78303 u.y: -0.62269 v.x: 0.62269 v.y: -0.78303 hw: 1.5 hh: 1.5 flags: 15 group: 3564 group2: 0 key: 991 entity: 3565 x: 1135.38065 z: 992.01951 u.x: -0.06719 u.y: 0.99778 v.x: -0.99778 v.y: -0.06719 hw: 1.5 hh: 1.5 flags: 15 group: 3565 group2: 0 key: 992 entity: 3566 x: 975.24569 z: 1200.23072 u.x: 0.99991 u.y: -0.01351 v.x: 0.01351 v.y: 0.99991 hw: 1.5 hh: 1.5 flags: 15 group: 3566 group2: 0 key: 993 entity: 3567 x: 936.92356 z: 1205.07235 u.x: -0.2335 u.y: 0.97257 v.x: -0.97257 v.y: -0.2335 hw: 1.5 hh: 1.5 flags: 15 group: 3567 group2: 0 key: 994 entity: 3568 x: 974.03792 z: 1201.15078 u.x: -0.08556 u.y: 0.99639 v.x: -0.99639 v.y: -0.08556 hw: 1.5 hh: 1.5 flags: 15 group: 3568 group2: 0 key: 995 entity: 3569 x: 971.2653 z: 1187.86287 u.x: 0.97059 u.y: 0.24166 v.x: -0.24166 v.y: 0.97059 hw: 1.5 hh: 1.5 flags: 15 group: 3569 group2: 0 key: 996 entity: 3571 x: 788.01281 z: 1063.53228 u.x: 0.9561 u.y: -0.294 v.x: 0.294 v.y: 0.9561 hw: 1.5 hh: 1.5 flags: 15 group: 3571 group2: 0 key: 997 entity: 3572 x: 814.64361 z: 1092.1296 u.x: 0.61715 u.y: -0.78739 v.x: 0.78739 v.y: 0.61715 hw: 1.5 hh: 1.5 flags: 15 group: 3572 group2: 0 key: 998 entity: 3573 x: 815.70998 z: 1088.93186 u.x: -0.49663 u.y: -0.86843 v.x: 0.86843 v.y: -0.49663 hw: 1.5 hh: 1.5 flags: 15 group: 3573 group2: 0 key: 999 entity: 3574 x: 820.98824 z: 1083.57302 u.x: 0.71598 u.y: -0.69875 v.x: 0.69875 v.y: 0.71598 hw: 1.5 hh: 1.5 flags: 15 group: 3574 group2: 0 key: 1000 entity: 3575 x: 799.49424 z: 1050.70673 u.x: 0.80906 u.y: -0.58846 v.x: 0.58846 v.y: 0.80906 hw: 1.5 hh: 1.5 flags: 15 group: 3575 group2: 0 key: 1001 entity: 3576 x: 818.73035 z: 1085.79171 u.x: 0.39083 u.y: -0.92083 v.x: 0.92083 v.y: 0.39083 hw: 1.5 hh: 1.5 flags: 15 group: 3576 group2: 0 key: 1002 entity: 3577 x: 794.72065 z: 1059.17968 u.x: -0.6599 u.y: -0.75194 v.x: 0.75194 v.y: -0.6599 hw: 1.5 hh: 1.5 flags: 15 group: 3577 group2: 0 key: 1003 entity: 3578 x: 134.74808 z: 658.87502 u.x: -0.73871 u.y: -0.67467 v.x: 0.67467 v.y: -0.73871 hw: 1.5 hh: 1.5 flags: 15 group: 3578 group2: 0 key: 1004 entity: 3579 x: 132.4424 z: 661.03039 u.x: -0.68969 u.y: 0.72472 v.x: -0.72472 v.y: -0.68969 hw: 1.5 hh: 1.5 flags: 15 group: 3579 group2: 0 key: 1005 entity: 3580 x: 153.58413 z: 647.35355 u.x: -0.97992 u.y: -0.20025 v.x: 0.20025 v.y: -0.97992 hw: 1.5 hh: 1.5 flags: 15 group: 3580 group2: 0 key: 1006 entity: 3581 x: 137.89437 z: 649.06281 u.x: 0.40685 u.y: 0.9139 v.x: -0.9139 v.y: 0.40685 hw: 1.5 hh: 1.5 flags: 15 group: 3581 group2: 0 key: 1007 entity: 3588 x: 1101.21212 z: 634.86867 u.x: -0.97486 u.y: -0.2237 v.x: 0.2237 v.y: -0.97486 hw: 1.5 hh: 1.5 flags: 15 group: 3588 group2: 0 key: 1008 entity: 3589 x: 1101.39533 z: 634.42919 u.x: 0.61431 u.y: -0.7896 v.x: 0.7896 v.y: 0.61431 hw: 1.5 hh: 1.5 flags: 15 group: 3589 group2: 0 key: 1009 entity: 3590 x: 1113.65133 z: 650.52611 u.x: -0.97075 u.y: 0.241 v.x: -0.241 v.y: -0.97075 hw: 1.5 hh: 1.5 flags: 15 group: 3590 group2: 0 key: 1010 entity: 3591 x: 1106.48485 z: 651.27674 u.x: 0.51853 u.y: -0.85553 v.x: 0.85553 v.y: 0.51853 hw: 1.5 hh: 1.5 flags: 15 group: 3591 group2: 0 key: 1011 entity: 3592 x: 1099.064 z: 629.97417 u.x: 0.48266 u.y: -0.87627 v.x: 0.87627 v.y: 0.48266 hw: 1.5 hh: 1.5 flags: 15 group: 3592 group2: 0 key: 1012 entity: 3593 x: 1105.58587 z: 643.1216 u.x: -0.97188 u.y: 0.23636 v.x: -0.23636 v.y: -0.97188 hw: 1.5 hh: 1.5 flags: 15 group: 3593 group2: 0 key: 1013 entity: 3594 x: 1158.73993 z: 1046.89296 u.x: -0.5615 u.y: 0.828 v.x: -0.828 v.y: -0.5615 hw: 1.5 hh: 1.5 flags: 15 group: 3594 group2: 0 key: 1014 entity: 3595 x: 1157.88514 z: 1053.05436 u.x: -0.96088 u.y: -0.27785 v.x: 0.27785 v.y: -0.96088 hw: 1.5 hh: 1.5 flags: 15 group: 3595 group2: 0 key: 1015 entity: 3596 x: 1183.28272 z: 1023.60354 u.x: 0.17455 u.y: -0.98478 v.x: 0.98478 v.y: 0.17455 hw: 1.5 hh: 1.5 flags: 15 group: 3596 group2: 0 key: 1016 entity: 3597 x: 1184.22252 z: 1027.68303 u.x: 0.43738 u.y: -0.8997 v.x: 0.8997 v.y: 0.43738 hw: 1.5 hh: 1.5 flags: 15 group: 3597 group2: 0 key: 1017 entity: 3598 x: 1145.3432 z: 1044.35735 u.x: -0.46677 u.y: -0.88483 v.x: 0.88483 v.y: -0.46677 hw: 1.5 hh: 1.5 flags: 15 group: 3598 group2: 0 key: 1018 entity: 3599 x: 1173.73417 z: 1012.02854 u.x: -0.0377 u.y: 0.9993 v.x: -0.9993 v.y: -0.0377 hw: 1.5 hh: 1.5 flags: 15 group: 3599 group2: 0 key: 1019 entity: 3600 x: 536.20704 z: 977.70287 u.x: 0.68503 u.y: -0.7291 v.x: 0.7291 v.y: 0.68503 hw: 1.5 hh: 1.5 flags: 15 group: 3600 group2: 0 key: 1020 entity: 3601 x: 533.15011 z: 981.08764 u.x: 0.99999 u.y: -0.00467 v.x: 0.00467 v.y: 0.99999 hw: 1.5 hh: 1.5 flags: 15 group: 3601 group2: 0 key: 1021 entity: 3602 x: 535.5277 z: 987.26485 u.x: 0.85123 u.y: 0.52558 v.x: -0.52558 v.y: 0.85123 hw: 1.5 hh: 1.5 flags: 15 group: 3602 group2: 0 key: 1022 entity: 3603 x: 537.31876 z: 984.0965 u.x: -0.90261 u.y: 0.43136 v.x: -0.43136 v.y: -0.90261 hw: 1.5 hh: 1.5 flags: 15 group: 3603 group2: 0 key: 1023 entity: 3604 x: 536.9628 z: 989.77028 u.x: -0.19701 u.y: 0.98058 v.x: -0.98058 v.y: -0.19701 hw: 1.5 hh: 1.5 flags: 15 group: 3604 group2: 0 key: 1024 entity: 3605 x: 1140.78994 z: 960.81328 u.x: 0.96906 u.y: 0.2477 v.x: -0.2477 v.y: 0.96906 hw: 1.5 hh: 1.5 flags: 15 group: 3605 group2: 0 key: 1025 entity: 3606 x: 1138.1983 z: 947.25606 u.x: -0.24781 u.y: 0.96904 v.x: -0.96904 v.y: -0.24781 hw: 1.5 hh: 1.5 flags: 15 group: 3606 group2: 0 key: 1026 entity: 3607 x: 1163.65003 z: 973.8772 u.x: -0.83619 u.y: 0.54923 v.x: -0.54923 v.y: -0.83619 hw: 1.5 hh: 1.5 flags: 15 group: 3607 group2: 0 key: 1027 entity: 3608 x: 1134.34787 z: 953.15029 u.x: 0.4899 u.y: 0.87224 v.x: -0.87224 v.y: 0.4899 hw: 1.5 hh: 1.5 flags: 15 group: 3608 group2: 0 key: 1028 entity: 3609 x: 671.78193 z: 827.17685 u.x: -0.8413 u.y: -0.54136 v.x: 0.54136 v.y: -0.8413 hw: 1.5 hh: 1.5 flags: 15 group: 3609 group2: 0 key: 1029 entity: 3610 x: 665.29972 z: 857.0757 u.x: -0.99404 u.y: -0.1097 v.x: 0.1097 v.y: -0.99404 hw: 1.5 hh: 1.5 flags: 15 group: 3610 group2: 0 key: 1030 entity: 3611 x: 693.39623 z: 829.22117 u.x: 0.91736 u.y: -0.39896 v.x: 0.39896 v.y: 0.91736 hw: 1.5 hh: 1.5 flags: 15 group: 3611 group2: 0 key: 1031 entity: 3612 x: 659.5164 z: 852.4097 u.x: 0.99132 u.y: 0.1321 v.x: -0.1321 v.y: 0.99132 hw: 1.5 hh: 1.5 flags: 15 group: 3612 group2: 0 key: 1032 entity: 3613 x: 690.97986 z: 830.51119 u.x: 0.81905 u.y: 0.57447 v.x: -0.57447 v.y: 0.81905 hw: 1.5 hh: 1.5 flags: 15 group: 3613 group2: 0 key: 1033 entity: 3614 x: 671.4298 z: 826.7822 u.x: -0.99592 u.y: 0.09089 v.x: -0.09089 v.y: -0.99592 hw: 1.5 hh: 1.5 flags: 15 group: 3614 group2: 0 key: 1034 entity: 3615 x: 1012.21805 z: 1080.64667 u.x: 0.92937 u.y: -0.37006 v.x: 0.37006 v.y: 0.92937 hw: 1.5 hh: 1.5 flags: 15 group: 3615 group2: 0 key: 1035 entity: 3616 x: 993.11112 z: 1075.21926 u.x: -0.68908 u.y: -0.7253 v.x: 0.7253 v.y: -0.68908 hw: 1.5 hh: 1.5 flags: 15 group: 3616 group2: 0 key: 1036 entity: 3617 x: 1004.77358 z: 1081.62278 u.x: 0.3799 u.y: -0.92539 v.x: 0.92539 v.y: 0.3799 hw: 1.5 hh: 1.5 flags: 15 group: 3617 group2: 0 key: 1037 entity: 3618 x: 989.29851 z: 1075.59842 u.x: 0.99885 u.y: 0.04828 v.x: -0.04828 v.y: 0.99885 hw: 1.5 hh: 1.5 flags: 15 group: 3618 group2: 0 key: 1038 entity: 3621 x: 988.31594 z: 1097.60004 u.x: 0.43331 u.y: 0.90166 v.x: -0.90166 v.y: 0.43331 hw: 1.5 hh: 1.5 flags: 15 group: 3621 group2: 0 key: 1039 entity: 3622 x: 974.90632 z: 1107.46312 u.x: -0.99338 u.y: -0.11553 v.x: 0.11553 v.y: -0.99338 hw: 1.5 hh: 1.5 flags: 15 group: 3622 group2: 0 key: 1040 entity: 3623 x: 983.1811 z: 1082.1541 u.x: -0.68532 u.y: 0.72884 v.x: -0.72884 v.y: -0.68532 hw: 1.5 hh: 1.5 flags: 15 group: 3623 group2: 0 key: 1041 entity: 3624 x: 980.3712 z: 1080.64936 u.x: 0.57222 u.y: -0.82061 v.x: 0.82061 v.y: 0.57222 hw: 1.5 hh: 1.5 flags: 15 group: 3624 group2: 0 key: 1042 entity: 3625 x: 981.65284 z: 1076.38176 u.x: 0.57522 u.y: -0.81853 v.x: 0.81853 v.y: 0.57522 hw: 1.5 hh: 1.5 flags: 15 group: 3625 group2: 0 key: 1043 entity: 3626 x: 985.30631 z: 1092.95383 u.x: -0.20003 u.y: -0.97995 v.x: 0.97995 v.y: -0.20003 hw: 1.5 hh: 1.5 flags: 15 group: 3626 group2: 0 key: 1044 entity: 3629 x: 1267.07294 z: 1199.19896 u.x: -0.94985 u.y: -0.31365 v.x: 0.31365 v.y: -0.94985 hw: 1.5 hh: 1.5 flags: 15 group: 3629 group2: 0 key: 1045 entity: 3630 x: 1255.84058 z: 1210.16372 u.x: -0.57477 u.y: -0.81884 v.x: 0.81884 v.y: -0.57477 hw: 1.5 hh: 1.5 flags: 15 group: 3630 group2: 0 key: 1046 entity: 3633 x: 1232.89017 z: 1197.41016 u.x: 0.87764 u.y: 0.48017 v.x: -0.48017 v.y: 0.87764 hw: 1.5 hh: 1.5 flags: 15 group: 3633 group2: 0 key: 1047 entity: 3634 x: 1121.12046 z: 1188.1456 u.x: -0.29587 u.y: -0.95551 v.x: 0.95551 v.y: -0.29587 hw: 1.5 hh: 1.5 flags: 15 group: 3634 group2: 0 key: 1048 entity: 3635 x: 1128.51415 z: 1227.38242 u.x: -0.2961 u.y: 0.95545 v.x: -0.95545 v.y: -0.2961 hw: 1.5 hh: 1.5 flags: 15 group: 3635 group2: 0 key: 1049 entity: 3636 x: 1133.8283 z: 1199.6477 u.x: -0.3241 u.y: 0.94636 v.x: -0.94636 v.y: -0.3241 hw: 1.5 hh: 1.5 flags: 15 group: 3636 group2: 0 key: 1050 entity: 3637 x: 1097.17562 z: 1207.27543 u.x: -0.9041 u.y: -0.42818 v.x: 0.42818 v.y: -0.9041 hw: 1.5 hh: 1.5 flags: 15 group: 3637 group2: 0 key: 1051 entity: 3639 x: 1220.85198 z: 1111.11158 u.x: 0.12919 u.y: -0.9917 v.x: 0.9917 v.y: 0.12919 hw: 1.5 hh: 1.5 flags: 15 group: 3639 group2: 0 key: 1052 entity: 3640 x: 1220.81141 z: 1106.55388 u.x: 0.29476 u.y: -0.95585 v.x: 0.95585 v.y: 0.29476 hw: 1.5 hh: 1.5 flags: 15 group: 3640 group2: 0 key: 1053 entity: 3641 x: 1219.18744 z: 1111.9496 u.x: 0.18575 u.y: 0.98275 v.x: -0.98275 v.y: 0.18575 hw: 1.5 hh: 1.5 flags: 15 group: 3641 group2: 0 key: 1054 entity: 3642 x: 1188.52483 z: 1090.60013 u.x: 0.50472 u.y: -0.86376 v.x: 0.86376 v.y: 0.50472 hw: 1.5 hh: 1.5 flags: 15 group: 3642 group2: 0 key: 1055 entity: 3643 x: 1195.90304 z: 1121.64889 u.x: 0.4643 u.y: 0.88613 v.x: -0.88613 v.y: 0.4643 hw: 1.5 hh: 1.5 flags: 15 group: 3643 group2: 0 key: 1056 entity: 3644 x: 1204.95415 z: 1121.7437 u.x: 0.98163 u.y: -0.1916 v.x: 0.1916 v.y: 0.98163 hw: 1.5 hh: 1.5 flags: 15 group: 3644 group2: 0 key: 1057 entity: 3645 x: 166.02047 z: 630.49618 u.x: 0.60575 u.y: -0.7962 v.x: 0.7962 v.y: 0.60575 hw: 1.5 hh: 1.5 flags: 15 group: 3645 group2: 0 key: 1058 entity: 3646 x: 168.27633 z: 630.26175 u.x: -0.29613 u.y: 0.95543 v.x: -0.95543 v.y: -0.29613 hw: 1.5 hh: 1.5 flags: 15 group: 3646 group2: 0 key: 1059 entity: 3647 x: 164.9102 z: 628.47992 u.x: 0.34318 u.y: 0.93961 v.x: -0.93961 v.y: 0.34318 hw: 1.5 hh: 1.5 flags: 15 group: 3647 group2: 0 key: 1061 entity: 3649 x: 169.72332 z: 634.32366 u.x: 0.33088 u.y: -0.944 v.x: 0.944 v.y: 0.33088 hw: 1.5 hh: 1.5 flags: 15 group: 3649 group2: 0 key: 1062 entity: 3650 x: 166.41651 z: 622.679 u.x: 0.92415 u.y: 0.38292 v.x: -0.38292 v.y: 0.92415 hw: 1.5 hh: 1.5 flags: 15 group: 3650 group2: 0 key: 1064 entity: 3652 x: 329.08031 z: 448.8422 u.x: 0.03283 u.y: -0.99947 v.x: 0.99947 v.y: 0.03283 hw: 1.5 hh: 1.5 flags: 15 group: 3652 group2: 0 key: 1065 entity: 3653 x: 292.20037 z: 466.17927 u.x: -0.94982 u.y: 0.31373 v.x: -0.31373 v.y: -0.94982 hw: 1.5 hh: 1.5 flags: 15 group: 3653 group2: 0 key: 1066 entity: 3654 x: 304.1187 z: 478.56472 u.x: 0.10898 u.y: 0.99412 v.x: -0.99412 v.y: 0.10898 hw: 1.5 hh: 1.5 flags: 15 group: 3654 group2: 0 key: 1067 entity: 3655 x: 320.88978 z: 473.96174 u.x: -0.92458 u.y: -0.38192 v.x: 0.38192 v.y: -0.92458 hw: 1.5 hh: 1.5 flags: 15 group: 3655 group2: 0 key: 1068 entity: 3656 x: 812.36176 z: 729.9394 u.x: 0.94874 u.y: -0.317 v.x: 0.317 v.y: 0.94874 hw: 1.5 hh: 1.5 flags: 15 group: 3656 group2: 0 key: 1069 entity: 3657 x: 839.9199 z: 723.33796 u.x: 0.68117 u.y: -0.7327 v.x: 0.7327 v.y: 0.68117 hw: 1.5 hh: 1.5 flags: 15 group: 3657 group2: 0 key: 1070 entity: 3658 x: 812.64818 z: 728.39264 u.x: -0.17074 u.y: -0.98545 v.x: 0.98545 v.y: -0.17074 hw: 1.5 hh: 1.5 flags: 15 group: 3658 group2: 0 key: 1071 entity: 3659 x: 828.9257 z: 733.1091 u.x: 0.9748 u.y: 0.22393 v.x: -0.22393 v.y: 0.9748 hw: 1.5 hh: 1.5 flags: 15 group: 3659 group2: 0 key: 1072 entity: 3660 x: 843.98411 z: 725.49454 u.x: -0.50837 u.y: 0.86162 v.x: -0.86162 v.y: -0.50837 hw: 1.5 hh: 1.5 flags: 15 group: 3660 group2: 0 key: 1073 entity: 3661 x: 864.72863 z: 925.3687 u.x: 0.20702 u.y: -0.97851 v.x: 0.97851 v.y: 0.20702 hw: 1.5 hh: 1.5 flags: 15 group: 3661 group2: 0 key: 1074 entity: 3662 x: 861.60572 z: 931.28272 u.x: -0.74073 u.y: 0.67246 v.x: -0.67246 v.y: -0.74073 hw: 1.5 hh: 1.5 flags: 15 group: 3662 group2: 0 key: 1075 entity: 3663 x: 893.436 z: 917.24152 u.x: -0.42344 u.y: 0.90635 v.x: -0.90635 v.y: -0.42344 hw: 1.5 hh: 1.5 flags: 15 group: 3663 group2: 0 key: 1076 entity: 3664 x: 878.39998 z: 931.74523 u.x: 0.5217 u.y: 0.85361 v.x: -0.85361 v.y: 0.5217 hw: 1.5 hh: 1.5 flags: 15 group: 3664 group2: 0 key: 1077 entity: 3665 x: 893.8102 z: 915.56847 u.x: 0.5092 u.y: 0.86113 v.x: -0.86113 v.y: 0.5092 hw: 1.5 hh: 1.5 flags: 15 group: 3665 group2: 0 key: 1078 entity: 3666 x: 595.49138 z: 324.67531 u.x: 0.8794 u.y: -0.4769 v.x: 0.4769 v.y: 0.8794 hw: 1.5 hh: 1.5 flags: 15 group: 3666 group2: 0 key: 1079 entity: 3667 x: 591.39156 z: 321.13881 u.x: -0.33008 u.y: 0.94428 v.x: -0.94428 v.y: -0.33008 hw: 1.5 hh: 1.5 flags: 15 group: 3667 group2: 0 key: 1080 entity: 3668 x: 601.11257 z: 359.35935 u.x: 0.38265 u.y: 0.92428 v.x: -0.92428 v.y: 0.38265 hw: 1.5 hh: 1.5 flags: 15 group: 3668 group2: 0 key: 1081 entity: 3669 x: 612.94353 z: 352.30814 u.x: -0.5077 u.y: 0.86204 v.x: -0.86204 v.y: -0.5077 hw: 1.5 hh: 1.5 flags: 15 group: 3669 group2: 0 key: 1082 entity: 3670 x: 295.8765 z: 425.61252 u.x: 0.88982 u.y: 0.45717 v.x: -0.45717 v.y: 0.88982 hw: 1.5 hh: 1.5 flags: 15 group: 3670 group2: 0 key: 1083 entity: 3671 x: 272.73543 z: 426.57583 u.x: -0.71462 u.y: -0.70012 v.x: 0.70012 v.y: -0.71462 hw: 1.5 hh: 1.5 flags: 15 group: 3671 group2: 0 key: 1084 entity: 3672 x: 299.03588 z: 436.22793 u.x: -0.94571 u.y: 0.32595 v.x: -0.32595 v.y: -0.94571 hw: 1.5 hh: 1.5 flags: 15 group: 3672 group2: 0 key: 1085 entity: 3673 x: 284.1144 z: 461.17336 u.x: -0.99997 u.y: -0.00805 v.x: 0.00805 v.y: -0.99997 hw: 1.5 hh: 1.5 flags: 15 group: 3673 group2: 0 key: 1086 entity: 3674 x: 279.00924 z: 465.01824 u.x: 0.75791 u.y: 0.65302 v.x: -0.65302 v.y: 0.75791 hw: 1.5 hh: 1.5 flags: 15 group: 3674 group2: 0 key: 1087 entity: 3675 x: 1000.40844 z: 734.34597 u.x: -0.40162 u.y: 0.9162 v.x: -0.9162 v.y: -0.40162 hw: 1.5 hh: 1.5 flags: 15 group: 3675 group2: 0 key: 1088 entity: 3676 x: 1002.05796 z: 736.66037 u.x: -0.62078 u.y: -0.78454 v.x: 0.78454 v.y: -0.62078 hw: 1.5 hh: 1.5 flags: 15 group: 3676 group2: 0 key: 1089 entity: 3677 x: 1006.56759 z: 732.07715 u.x: -0.51932 u.y: 0.85508 v.x: -0.85508 v.y: -0.51932 hw: 1.5 hh: 1.5 flags: 15 group: 3677 group2: 0 key: 1090 entity: 3678 x: 1021.80318 z: 728.1972 u.x: -0.93026 u.y: -0.36785 v.x: 0.36785 v.y: -0.93026 hw: 1.5 hh: 1.5 flags: 15 group: 3678 group2: 0 key: 1091 entity: 3679 x: 1013.69072 z: 733.48945 u.x: -0.1451 u.y: 0.98952 v.x: -0.98952 v.y: -0.1451 hw: 1.5 hh: 1.5 flags: 15 group: 3679 group2: 0 key: 1092 entity: 3680 x: 1128.44513 z: 703.84539 u.x: 0.21984 u.y: 0.97574 v.x: -0.97574 v.y: 0.21984 hw: 1.5 hh: 1.5 flags: 15 group: 3680 group2: 0 key: 1093 entity: 3681 x: 1133.3641 z: 708.38572 u.x: 0.86753 u.y: -0.4982 v.x: 0.4982 v.y: 0.86753 hw: 1.5 hh: 1.5 flags: 15 group: 3681 group2: 0 key: 1094 entity: 3682 x: 1130.27265 z: 685.42746 u.x: 0.86918 u.y: -0.49532 v.x: 0.49532 v.y: 0.86918 hw: 1.5 hh: 1.5 flags: 15 group: 3682 group2: 0 key: 1095 entity: 3683 x: 1135.46209 z: 688.17855 u.x: 0.99566 u.y: 0.09354 v.x: -0.09354 v.y: 0.99566 hw: 1.5 hh: 1.5 flags: 15 group: 3683 group2: 0 key: 1096 entity: 3684 x: 1132.08021 z: 703.15836 u.x: 0.87067 u.y: -0.49268 v.x: 0.49268 v.y: 0.87067 hw: 1.5 hh: 1.5 flags: 15 group: 3684 group2: 0 key: 1097 entity: 3685 x: 1125.42754 z: 696.23443 u.x: 0.83536 u.y: -0.55047 v.x: 0.55047 v.y: 0.83536 hw: 1.5 hh: 1.5 flags: 15 group: 3685 group2: 0 key: 1098 entity: 3686 x: 861.07631 z: 521.01532 u.x: 0.72287 u.y: 0.69161 v.x: -0.69161 v.y: 0.72287 hw: 1.5 hh: 1.5 flags: 15 group: 3686 group2: 0 key: 1099 entity: 3687 x: 852.01247 z: 518.91214 u.x: -0.51655 u.y: -0.85674 v.x: 0.85674 v.y: -0.51655 hw: 1.5 hh: 1.5 flags: 15 group: 3687 group2: 0 key: 1100 entity: 3688 x: 867.76786 z: 482.9417 u.x: 0.97947 u.y: 0.20241 v.x: -0.20241 v.y: 0.97947 hw: 1.5 hh: 1.5 flags: 15 group: 3688 group2: 0 key: 1101 entity: 3689 x: 845.23069 z: 494.45223 u.x: 0.13733 u.y: 0.99062 v.x: -0.99062 v.y: 0.13733 hw: 1.5 hh: 1.5 flags: 15 group: 3689 group2: 0 key: 1102 entity: 3690 x: 875.7665 z: 511.97097 u.x: -0.29673 u.y: 0.95525 v.x: -0.95525 v.y: -0.29673 hw: 1.5 hh: 1.5 flags: 15 group: 3690 group2: 0 key: 1103 entity: 3691 x: 881.0834 z: 498.64527 u.x: 0.13443 u.y: 0.99102 v.x: -0.99102 v.y: 0.13443 hw: 1.5 hh: 1.5 flags: 15 group: 3691 group2: 0 key: 1104 entity: 3692 x: 871.03537 z: 512.34221 u.x: 0.92046 u.y: 0.39173 v.x: -0.39173 v.y: 0.92046 hw: 1.5 hh: 1.5 flags: 15 group: 3692 group2: 0 key: 1105 entity: 3693 x: 689.68473 z: 986.61669 u.x: -0.57839 u.y: 0.81629 v.x: -0.81629 v.y: -0.57839 hw: 1.5 hh: 1.5 flags: 15 group: 3693 group2: 0 key: 1106 entity: 3694 x: 674.08864 z: 968.94184 u.x: 0.97928 u.y: -0.2033 v.x: 0.2033 v.y: 0.97928 hw: 1.5 hh: 1.5 flags: 15 group: 3694 group2: 0 key: 1107 entity: 3695 x: 687.95818 z: 987.282 u.x: 0.99972 u.y: 0.02382 v.x: -0.02382 v.y: 0.99972 hw: 1.5 hh: 1.5 flags: 15 group: 3695 group2: 0 key: 1108 entity: 3696 x: 675.90555 z: 979.91675 u.x: 0.2921 u.y: 0.95667 v.x: -0.95667 v.y: 0.2921 hw: 1.5 hh: 1.5 flags: 15 group: 3696 group2: 0 key: 1109 entity: 3697 x: 435.85132 z: 718.63537 u.x: 0.95444 u.y: 0.29932 v.x: -0.29932 v.y: 0.95444 hw: 1.5 hh: 1.5 flags: 15 group: 3697 group2: 0 key: 1110 entity: 3698 x: 413.25152 z: 725.30684 u.x: 0.39016 u.y: 0.92113 v.x: -0.92113 v.y: 0.39016 hw: 1.5 hh: 1.5 flags: 15 group: 3698 group2: 0 key: 1111 entity: 3699 x: 443.19668 z: 742.58587 u.x: -0.9072 u.y: 0.42161 v.x: -0.42161 v.y: -0.9072 hw: 1.5 hh: 1.5 flags: 15 group: 3699 group2: 0 key: 1112 entity: 3700 x: 428.16041 z: 716.60738 u.x: -0.99866 u.y: -0.05237 v.x: 0.05237 v.y: -0.99866 hw: 1.5 hh: 1.5 flags: 15 group: 3700 group2: 0 key: 1113 entity: 3701 x: 447.7037 z: 724.4708 u.x: 0.43461 u.y: 0.90105 v.x: -0.90105 v.y: 0.43461 hw: 1.5 hh: 1.5 flags: 15 group: 3701 group2: 0 key: 1114 entity: 3702 x: 412.5926 z: 577.54595 u.x: -0.87198 u.y: 0.49038 v.x: -0.49038 v.y: -0.87198 hw: 1.5 hh: 1.5 flags: 15 group: 3702 group2: 0 key: 1115 entity: 3703 x: 420.16594 z: 554.86782 u.x: 0.72652 u.y: -0.68778 v.x: 0.68778 v.y: 0.72652 hw: 1.5 hh: 1.5 flags: 15 group: 3703 group2: 0 key: 1116 entity: 3704 x: 407.3927 z: 576.40081 u.x: -0.80282 u.y: -0.59696 v.x: 0.59696 v.y: -0.80282 hw: 1.5 hh: 1.5 flags: 15 group: 3704 group2: 0 key: 1117 entity: 3705 x: 438.48104 z: 581.75742 u.x: 0.46497 u.y: -0.88576 v.x: 0.88576 v.y: 0.46497 hw: 1.5 hh: 1.5 flags: 15 group: 3705 group2: 0 key: 1118 entity: 3706 x: 413.54981 z: 588.29365 u.x: -0.23809 u.y: 0.97147 v.x: -0.97147 v.y: -0.23809 hw: 1.5 hh: 1.5 flags: 15 group: 3706 group2: 0 key: 1119 entity: 3707 x: 787.89344 z: 456.67176 u.x: 0.35985 u.y: 0.93337 v.x: -0.93337 v.y: 0.35985 hw: 1.5 hh: 1.5 flags: 15 group: 3707 group2: 0 key: 1120 entity: 3708 x: 783.44875 z: 427.503 u.x: 0.96512 u.y: -0.26269 v.x: 0.26269 v.y: 0.96512 hw: 1.5 hh: 1.5 flags: 15 group: 3708 group2: 0 key: 1121 entity: 3709 x: 776.82325 z: 442.68841 u.x: -0.6516 u.y: 0.75915 v.x: -0.75915 v.y: -0.6516 hw: 1.5 hh: 1.5 flags: 15 group: 3709 group2: 0 key: 1122 entity: 3710 x: 776.67272 z: 441.96164 u.x: -0.65633 u.y: 0.75506 v.x: -0.75506 v.y: -0.65633 hw: 1.5 hh: 1.5 flags: 15 group: 3710 group2: 0 key: 1123 entity: 3711 x: 784.9241 z: 421.77729 u.x: -0.35549 u.y: -0.93503 v.x: 0.93503 v.y: -0.35549 hw: 1.5 hh: 1.5 flags: 15 group: 3711 group2: 0 key: 1124 entity: 3712 x: 776.37792 z: 454.25872 u.x: 0.32029 u.y: 0.94764 v.x: -0.94764 v.y: 0.32029 hw: 1.5 hh: 1.5 flags: 15 group: 3712 group2: 0 key: 1125 entity: 3713 x: 779.448 z: 436.2959 u.x: 0.88193 u.y: -0.47222 v.x: 0.47222 v.y: 0.88193 hw: 1.5 hh: 1.5 flags: 15 group: 3713 group2: 0 key: 1126 entity: 3719 x: 899.9019 z: 1128.26278 u.x: 0.46563 u.y: -0.88541 v.x: 0.88541 v.y: 0.46563 hw: 1.5 hh: 1.5 flags: 15 group: 3719 group2: 0 key: 1127 entity: 3720 x: 902.75441 z: 1131.12296 u.x: -0.31397 u.y: 0.94974 v.x: -0.94974 v.y: -0.31397 hw: 1.5 hh: 1.5 flags: 15 group: 3720 group2: 0 key: 1128 entity: 3721 x: 905.60836 z: 1156.7558 u.x: -0.96933 u.y: -0.24666 v.x: 0.24666 v.y: -0.96933 hw: 1.5 hh: 1.5 flags: 15 group: 3721 group2: 0 key: 1129 entity: 3722 x: 904.79894 z: 1118.23371 u.x: -0.38209 u.y: 0.9245 v.x: -0.9245 v.y: -0.38209 hw: 1.5 hh: 1.5 flags: 15 group: 3722 group2: 0 key: 1130 entity: 3726 x: 53.81881 z: 569.00298 u.x: 0.78566 u.y: -0.61934 v.x: 0.61934 v.y: 0.78566 hw: 1.5 hh: 1.5 flags: 15 group: 3726 group2: 0 key: 1131 entity: 3727 x: 62.19176 z: 557.0064 u.x: -0.9601 u.y: -0.28057 v.x: 0.28057 v.y: -0.9601 hw: 1.5 hh: 1.5 flags: 15 group: 3727 group2: 0 key: 1132 entity: 3728 x: 65.53344 z: 555.64411 u.x: 0.75979 u.y: -0.65084 v.x: 0.65084 v.y: 0.75979 hw: 1.5 hh: 1.5 flags: 15 group: 3728 group2: 0 key: 1133 entity: 3729 x: 63.16855 z: 551.90615 u.x: 0.99514 u.y: 0.099 v.x: -0.099 v.y: 0.99514 hw: 1.5 hh: 1.5 flags: 15 group: 3729 group2: 0 key: 1134 entity: 3730 x: 58.61532 z: 553.84757 u.x: -0.56934 u.y: -0.82262 v.x: 0.82262 v.y: -0.56934 hw: 1.5 hh: 1.5 flags: 15 group: 3730 group2: 0 key: 1135 entity: 3731 x: 836.01546 z: 737.7408 u.x: 0.64104 u.y: 0.76807 v.x: -0.76807 v.y: 0.64104 hw: 1.5 hh: 1.5 flags: 15 group: 3731 group2: 0 key: 1136 entity: 3732 x: 865.13781 z: 740.31664 u.x: 0.75568 u.y: -0.65561 v.x: 0.65561 v.y: 0.75568 hw: 1.5 hh: 1.5 flags: 15 group: 3732 group2: 0 key: 1137 entity: 3733 x: 857.3094 z: 735.67254 u.x: -0.9891 u.y: 0.14812 v.x: -0.14812 v.y: -0.9891 hw: 1.5 hh: 1.5 flags: 15 group: 3733 group2: 0 key: 1138 entity: 3734 x: 867.82024 z: 747.59054 u.x: -0.30149 u.y: -0.95376 v.x: 0.95376 v.y: -0.30149 hw: 1.5 hh: 1.5 flags: 15 group: 3734 group2: 0 key: 1139 entity: 3735 x: 1187.46373 z: 1185.59397 u.x: 0.56154 u.y: 0.82796 v.x: -0.82796 v.y: 0.56154 hw: 1.5 hh: 1.5 flags: 15 group: 3735 group2: 0 key: 1140 entity: 3736 x: 1187.6267 z: 1203.28092 u.x: -0.68944 u.y: -0.72495 v.x: 0.72495 v.y: -0.68944 hw: 1.5 hh: 1.5 flags: 15 group: 3736 group2: 0 key: 1141 entity: 3737 x: 1190.62967 z: 1185.46048 u.x: -0.99497 u.y: -0.10084 v.x: 0.10084 v.y: -0.99497 hw: 1.5 hh: 1.5 flags: 15 group: 3737 group2: 0 key: 1142 entity: 3738 x: 1193.56337 z: 1181.01207 u.x: 0.98041 u.y: -0.1978 v.x: 0.1978 v.y: 0.98041 hw: 1.5 hh: 1.5 flags: 15 group: 3738 group2: 0 key: 1143 entity: 3739 x: 1205.61693 z: 1175.33094 u.x: 0.91605 u.y: 0.40194 v.x: -0.40194 v.y: 0.91605 hw: 1.5 hh: 1.5 flags: 15 group: 3739 group2: 0 key: 1144 entity: 3740 x: 552.98668 z: 803.37456 u.x: -0.1883 u.y: -0.98226 v.x: 0.98226 v.y: -0.1883 hw: 1.5 hh: 1.5 flags: 15 group: 3740 group2: 0 key: 1145 entity: 3741 x: 582.15661 z: 807.03855 u.x: 0.93145 u.y: -0.3648 v.x: 0.3648 v.y: 0.93145 hw: 1.5 hh: 1.5 flags: 15 group: 3741 group2: 0 key: 1146 entity: 3742 x: 577.83187 z: 800.89382 u.x: 0.71117 u.y: -0.70363 v.x: 0.70363 v.y: 0.71117 hw: 1.5 hh: 1.5 flags: 15 group: 3742 group2: 0 key: 1147 entity: 3743 x: 576.60236 z: 805.93317 u.x: 0.69878 u.y: 0.71595 v.x: -0.71595 v.y: 0.69878 hw: 1.5 hh: 1.5 flags: 15 group: 3743 group2: 0 key: 1148 entity: 3744 x: 577.44585 z: 801.06696 u.x: 0.25866 u.y: 0.96621 v.x: -0.96621 v.y: 0.25866 hw: 1.5 hh: 1.5 flags: 15 group: 3744 group2: 0 key: 1149 entity: 3745 x: 426.47374 z: 361.90809 u.x: 0.99686 u.y: -0.07958 v.x: 0.07958 v.y: 0.99686 hw: 1.5 hh: 1.5 flags: 15 group: 3745 group2: 0 key: 1150 entity: 3746 x: 444.24311 z: 329.27364 u.x: -0.03995 u.y: -0.99921 v.x: 0.99921 v.y: -0.03995 hw: 1.5 hh: 1.5 flags: 15 group: 3746 group2: 0 key: 1151 entity: 3747 x: 434.69312 z: 329.13135 u.x: 0.05074 u.y: -0.99872 v.x: 0.99872 v.y: 0.05074 hw: 1.5 hh: 1.5 flags: 15 group: 3747 group2: 0 key: 1152 entity: 3748 x: 444.395 z: 353.94022 u.x: 0.02224 u.y: -0.99976 v.x: 0.99976 v.y: 0.02224 hw: 1.5 hh: 1.5 flags: 15 group: 3748 group2: 0 key: 1153 entity: 3749 x: 438.206 z: 366.96845 u.x: -0.57958 u.y: -0.81543 v.x: 0.81543 v.y: -0.57958 hw: 1.5 hh: 1.5 flags: 15 group: 3749 group2: 0 key: 1154 entity: 3754 x: 451.18601 z: 849.7318 u.x: -0.88923 u.y: 0.45835 v.x: -0.45835 v.y: -0.88923 hw: 1.5 hh: 1.5 flags: 15 group: 3754 group2: 0 key: 1155 entity: 3755 x: 455.1116 z: 845.82712 u.x: -0.63602 u.y: 0.77224 v.x: -0.77224 v.y: -0.63602 hw: 1.5 hh: 1.5 flags: 15 group: 3755 group2: 0 key: 1156 entity: 3756 x: 453.76975 z: 848.57848 u.x: -0.99338 u.y: -0.1154 v.x: 0.1154 v.y: -0.99338 hw: 1.5 hh: 1.5 flags: 15 group: 3756 group2: 0 key: 1157 entity: 3757 x: 452.65491 z: 849.92133 u.x: -0.75298 u.y: -0.6587 v.x: 0.6587 v.y: -0.75298 hw: 1.5 hh: 1.5 flags: 15 group: 3757 group2: 0 key: 1158 entity: 3758 x: 526.3115 z: 382.9988 u.x: -0.52648 u.y: -0.85068 v.x: 0.85068 v.y: -0.52648 hw: 1.5 hh: 1.5 flags: 15 group: 3758 group2: 0 key: 1159 entity: 3759 x: 487.71857 z: 382.40842 u.x: 0.36408 u.y: -0.93172 v.x: 0.93172 v.y: 0.36408 hw: 1.5 hh: 1.5 flags: 15 group: 3759 group2: 0 key: 1160 entity: 3760 x: 503.98812 z: 390.12882 u.x: 0.07535 u.y: 0.9972 v.x: -0.9972 v.y: 0.07535 hw: 1.5 hh: 1.5 flags: 15 group: 3760 group2: 0 key: 1161 entity: 3761 x: 505.70995 z: 388.91387 u.x: -0.98876 u.y: -0.15024 v.x: 0.15024 v.y: -0.98876 hw: 1.5 hh: 1.5 flags: 15 group: 3761 group2: 0 key: 1162 entity: 3762 x: 1061.93248 z: 763.2997 u.x: -0.6411 u.y: 0.76803 v.x: -0.76803 v.y: -0.6411 hw: 1.5 hh: 1.5 flags: 15 group: 3762 group2: 0 key: 1163 entity: 3763 x: 1038.2063 z: 758.6081 u.x: 0.91411 u.y: 0.40635 v.x: -0.40635 v.y: 0.91411 hw: 1.5 hh: 1.5 flags: 15 group: 3763 group2: 0 key: 1164 entity: 3764 x: 1072.60549 z: 738.09382 u.x: -0.32927 u.y: -0.94455 v.x: 0.94455 v.y: -0.32927 hw: 1.5 hh: 1.5 flags: 15 group: 3764 group2: 0 key: 1165 entity: 3765 x: 1068.93418 z: 738.43412 u.x: -0.86161 u.y: -0.50838 v.x: 0.50838 v.y: -0.86161 hw: 1.5 hh: 1.5 flags: 15 group: 3765 group2: 0 key: 1166 entity: 3766 x: 1068.06815 z: 731.23058 u.x: -0.99991 u.y: 0.01503 v.x: -0.01503 v.y: -0.99991 hw: 1.5 hh: 1.5 flags: 15 group: 3766 group2: 0 key: 1167 entity: 3767 x: 295.17573 z: 346.021 u.x: 0.11628 u.y: 0.99331 v.x: -0.99331 v.y: 0.11628 hw: 1.5 hh: 1.5 flags: 15 group: 3767 group2: 0 key: 1168 entity: 3768 x: 286.89586 z: 344.12572 u.x: 0.82355 u.y: -0.56798 v.x: 0.56798 v.y: 0.82355 hw: 1.5 hh: 1.5 flags: 15 group: 3768 group2: 0 key: 1169 entity: 3769 x: 325.74845 z: 324.23768 u.x: -0.04711 u.y: 0.99891 v.x: -0.99891 v.y: -0.04711 hw: 1.5 hh: 1.5 flags: 15 group: 3769 group2: 0 key: 1170 entity: 3770 x: 321.42443 z: 330.10821 u.x: -0.97843 u.y: -0.2074 v.x: 0.2074 v.y: -0.97843 hw: 1.5 hh: 1.5 flags: 15 group: 3770 group2: 0 key: 1171 entity: 3771 x: 313.48931 z: 343.82386 u.x: 0.63082 u.y: 0.7765 v.x: -0.7765 v.y: 0.63082 hw: 1.5 hh: 1.5 flags: 15 group: 3771 group2: 0 key: 1172 entity: 3772 x: 1114.38134 z: 945.58863 u.x: 0.1233 u.y: 0.99247 v.x: -0.99247 v.y: 0.1233 hw: 1.5 hh: 1.5 flags: 15 group: 3772 group2: 0 key: 1173 entity: 3773 x: 1133.25727 z: 964.98269 u.x: -0.66662 u.y: 0.746 v.x: -0.746 v.y: -0.66662 hw: 1.5 hh: 1.5 flags: 15 group: 3773 group2: 0 key: 1174 entity: 3774 x: 1129.6746 z: 924.46978 u.x: 0.80503 u.y: -0.59395 v.x: 0.59395 v.y: 0.80503 hw: 1.5 hh: 1.5 flags: 15 group: 3774 group2: 0 key: 1175 entity: 3775 x: 1144.07033 z: 954.72852 u.x: 0.91445 u.y: 0.4056 v.x: -0.4056 v.y: 0.91445 hw: 1.5 hh: 1.5 flags: 15 group: 3775 group2: 0 key: 1176 entity: 3776 x: 1117.28531 z: 936.81363 u.x: 0.57398 u.y: 0.8194 v.x: -0.8194 v.y: 0.57398 hw: 1.5 hh: 1.5 flags: 15 group: 3776 group2: 0 key: 1177 entity: 3777 x: 1002.81081 z: 628.78602 u.x: 0.95966 u.y: -0.28208 v.x: 0.28208 v.y: 0.95966 hw: 1.5 hh: 1.5 flags: 15 group: 3777 group2: 0 key: 1178 entity: 3778 x: 983.61678 z: 598.30668 u.x: -0.43454 u.y: 0.90108 v.x: -0.90108 v.y: -0.43454 hw: 1.5 hh: 1.5 flags: 15 group: 3778 group2: 0 key: 1179 entity: 3779 x: 973.1263 z: 601.92637 u.x: -0.99331 u.y: 0.11614 v.x: -0.11614 v.y: -0.99331 hw: 1.5 hh: 1.5 flags: 15 group: 3779 group2: 0 key: 1180 entity: 3780 x: 1008.09321 z: 631.52582 u.x: -0.74775 u.y: -0.66463 v.x: 0.66463 v.y: -0.74775 hw: 1.5 hh: 1.5 flags: 15 group: 3780 group2: 0 key: 1181 entity: 3781 x: 997.7555 z: 596.53858 u.x: -0.68091 u.y: 0.73298 v.x: -0.73298 v.y: -0.68091 hw: 1.5 hh: 1.5 flags: 15 group: 3781 group2: 0 key: 1182 entity: 3782 x: 1001.39281 z: 596.34418 u.x: -0.94751 u.y: 0.32065 v.x: -0.32065 v.y: -0.94751 hw: 1.5 hh: 1.5 flags: 15 group: 3782 group2: 0 key: 1183 entity: 3783 x: 1071.8036 z: 603.92887 u.x: -0.80117 u.y: -0.59916 v.x: 0.59916 v.y: -0.80117 hw: 1.5 hh: 1.5 flags: 15 group: 3783 group2: 0 key: 1184 entity: 3784 x: 1065.2311 z: 598.86213 u.x: 0.10839 u.y: 0.99418 v.x: -0.99418 v.y: 0.10839 hw: 1.5 hh: 1.5 flags: 15 group: 3784 group2: 0 key: 1185 entity: 3785 x: 1075.44556 z: 597.66585 u.x: -0.9876 u.y: 0.15775 v.x: -0.15775 v.y: -0.9876 hw: 1.5 hh: 1.5 flags: 15 group: 3785 group2: 0 key: 1186 entity: 3786 x: 1079.73028 z: 600.03747 u.x: -0.66956 u.y: 0.74335 v.x: -0.74335 v.y: -0.66956 hw: 1.5 hh: 1.5 flags: 15 group: 3786 group2: 0 key: 1187 entity: 3787 x: 1070.10839 z: 600.67678 u.x: -0.55639 u.y: -0.83143 v.x: 0.83143 v.y: -0.55639 hw: 1.5 hh: 1.5 flags: 15 group: 3787 group2: 0 key: 1188 entity: 3788 x: 1172.9377 z: 1137.22761 u.x: -0.98914 u.y: -0.14773 v.x: 0.14773 v.y: -0.98914 hw: 1.5 hh: 1.5 flags: 15 group: 3788 group2: 0 key: 1189 entity: 3789 x: 1180.41717 z: 1132.11252 u.x: 0.44043 u.y: 0.89821 v.x: -0.89821 v.y: 0.44043 hw: 1.5 hh: 1.5 flags: 15 group: 3789 group2: 0 key: 1190 entity: 3790 x: 1175.02681 z: 1091.90265 u.x: 0.62969 u.y: 0.77741 v.x: -0.77741 v.y: 0.62969 hw: 1.5 hh: 1.5 flags: 15 group: 3790 group2: 0 key: 1191 entity: 3791 x: 1196.17057 z: 1114.15877 u.x: 0.91657 u.y: 0.40075 v.x: -0.40075 v.y: 0.91657 hw: 1.5 hh: 1.5 flags: 15 group: 3791 group2: 0 key: 1192 entity: 3792 x: 1160.479 z: 1204.57747 u.x: 0.99999 u.y: -0.00057 v.x: 0.00057 v.y: 0.99999 hw: 1.5 hh: 1.5 flags: 15 group: 3792 group2: 0 key: 1193 entity: 3793 x: 1155.98597 z: 1206.63718 u.x: -0.0287 u.y: -0.99961 v.x: 0.99961 v.y: -0.0287 hw: 1.5 hh: 1.5 flags: 15 group: 3793 group2: 0 key: 1194 entity: 3794 x: 1162.58426 z: 1204.51053 u.x: -0.99526 u.y: 0.09791 v.x: -0.09791 v.y: -0.99526 hw: 1.5 hh: 1.5 flags: 15 group: 3794 group2: 0 key: 1195 entity: 3795 x: 1142.3761 z: 1223.02446 u.x: 0.61245 u.y: -0.79105 v.x: 0.79105 v.y: 0.61245 hw: 1.5 hh: 1.5 flags: 15 group: 3795 group2: 0 key: 1196 entity: 3796 x: 1132.73121 z: 1187.20546 u.x: 0.68648 u.y: 0.72774 v.x: -0.72774 v.y: 0.68648 hw: 1.5 hh: 1.5 flags: 15 group: 3796 group2: 0 key: 1197 entity: 3797 x: 824.59774 z: 762.84661 u.x: -0.7241 u.y: 0.69034 v.x: -0.69034 v.y: -0.7241 hw: 1.5 hh: 1.5 flags: 15 group: 3797 group2: 0 key: 1198 entity: 3798 x: 828.7653 z: 763.6389 u.x: 0.359 u.y: 0.9337 v.x: -0.9337 v.y: 0.359 hw: 1.5 hh: 1.5 flags: 15 group: 3798 group2: 0 key: 1199 entity: 3799 x: 830.636 z: 772.5113 u.x: -0.7207 u.y: 0.6939 v.x: -0.6939 v.y: -0.7207 hw: 1.5 hh: 1.5 flags: 15 group: 3799 group2: 0 key: 1200 entity: 3800 x: 825.00194 z: 767.47938 u.x: -0.07647 u.y: 0.99712 v.x: -0.99712 v.y: -0.07647 hw: 1.5 hh: 1.5 flags: 15 group: 3800 group2: 0 key: 1201 entity: 3801 x: 1202.2506 z: 1055.33272 u.x: 0.93671 u.y: 0.351 v.x: -0.351 v.y: 0.93671 hw: 1.5 hh: 1.5 flags: 15 group: 3801 group2: 0 key: 1202 entity: 3802 x: 1200.25728 z: 1043.30906 u.x: -0.99834 u.y: 0.058 v.x: -0.058 v.y: -0.99834 hw: 1.5 hh: 1.5 flags: 15 group: 3802 group2: 0 key: 1203 entity: 3803 x: 1228.14098 z: 1059.5668 u.x: -0.99851 u.y: 0.05507 v.x: -0.05507 v.y: -0.99851 hw: 1.5 hh: 1.5 flags: 15 group: 3803 group2: 0 key: 1204 entity: 3804 x: 1198.77443 z: 1043.55591 u.x: -0.98362 u.y: 0.1811 v.x: -0.1811 v.y: -0.98362 hw: 1.5 hh: 1.5 flags: 15 group: 3804 group2: 0 key: 1205 entity: 3805 x: 1228.88946 z: 1058.09653 u.x: -0.95722 u.y: 0.29029 v.x: -0.29029 v.y: -0.95722 hw: 1.5 hh: 1.5 flags: 15 group: 3805 group2: 0 key: 1206 entity: 3806 x: 1213.82828 z: 1059.14637 u.x: 0.69721 u.y: 0.71747 v.x: -0.71747 v.y: 0.69721 hw: 1.5 hh: 1.5 flags: 15 group: 3806 group2: 0 key: 1207 entity: 3807 x: 1044.49384 z: 764.66393 u.x: 0.88355 u.y: 0.46918 v.x: -0.46918 v.y: 0.88355 hw: 1.5 hh: 1.5 flags: 15 group: 3807 group2: 0 key: 1208 entity: 3808 x: 1033.10698 z: 749.95008 u.x: -0.90113 u.y: 0.43445 v.x: -0.43445 v.y: -0.90113 hw: 1.5 hh: 1.5 flags: 15 group: 3808 group2: 0 key: 1209 entity: 3809 x: 1033.76075 z: 738.9328 u.x: -0.01957 u.y: -0.99981 v.x: 0.99981 v.y: -0.01957 hw: 1.5 hh: 1.5 flags: 15 group: 3809 group2: 0 key: 1210 entity: 3810 x: 1069.87977 z: 758.25405 u.x: -0.96184 u.y: 0.27451 v.x: -0.27451 v.y: -0.96184 hw: 1.5 hh: 1.5 flags: 15 group: 3810 group2: 0 key: 1211 entity: 3811 x: 1032.78013 z: 741.1349 u.x: 0.24045 u.y: 0.97088 v.x: -0.97088 v.y: 0.24045 hw: 1.5 hh: 1.5 flags: 15 group: 3811 group2: 0 key: 1212 entity: 3812 x: 483.99448 z: 866.86365 u.x: 0.86767 u.y: -0.49796 v.x: 0.49796 v.y: 0.86767 hw: 1.5 hh: 1.5 flags: 15 group: 3812 group2: 0 key: 1213 entity: 3813 x: 505.63526 z: 845.7362 u.x: 0.86054 u.y: 0.51018 v.x: -0.51018 v.y: 0.86054 hw: 1.5 hh: 1.5 flags: 15 group: 3813 group2: 0 key: 1214 entity: 3814 x: 502.87952 z: 857.4787 u.x: 0.95765 u.y: -0.28887 v.x: 0.28887 v.y: 0.95765 hw: 1.5 hh: 1.5 flags: 15 group: 3814 group2: 0 key: 1215 entity: 3815 x: 504.52063 z: 837.9951 u.x: -0.47147 u.y: 0.88234 v.x: -0.88234 v.y: -0.47147 hw: 1.5 hh: 1.5 flags: 15 group: 3815 group2: 0 key: 1216 entity: 3816 x: 505.26105 z: 834.03893 u.x: 0.98179 u.y: -0.19079 v.x: 0.19079 v.y: 0.98179 hw: 1.5 hh: 1.5 flags: 15 group: 3816 group2: 0 key: 1217 entity: 3819 x: 998.22774 z: 677.72384 u.x: -0.30503 u.y: 0.95264 v.x: -0.95264 v.y: -0.30503 hw: 1.5 hh: 1.5 flags: 15 group: 3819 group2: 0 key: 1218 entity: 3820 x: 955.74962 z: 686.18258 u.x: 0.97252 u.y: -0.23368 v.x: 0.23368 v.y: 0.97252 hw: 1.5 hh: 1.5 flags: 15 group: 3820 group2: 0 key: 1219 entity: 3821 x: 973.94103 z: 654.43351 u.x: 0.01798 u.y: -0.99984 v.x: 0.99984 v.y: 0.01798 hw: 1.5 hh: 1.5 flags: 15 group: 3821 group2: 0 key: 1220 entity: 3822 x: 968.55352 z: 695.56476 u.x: -0.99654 u.y: 0.08356 v.x: -0.08356 v.y: -0.99654 hw: 1.5 hh: 1.5 flags: 15 group: 3822 group2: 0 key: 1221 entity: 3823 x: 974.50907 z: 658.41036 u.x: 0.95041 u.y: 0.3119 v.x: -0.3119 v.y: 0.95041 hw: 1.5 hh: 1.5 flags: 15 group: 3823 group2: 0 key: 1222 entity: 3824 x: 979.43912 z: 660.78281 u.x: 0.6735 u.y: 0.73978 v.x: -0.73978 v.y: 0.6735 hw: 1.5 hh: 1.5 flags: 15 group: 3824 group2: 0 key: 1223 entity: 3825 x: 968.02047 z: 689.70357 u.x: 0.92501 u.y: -0.38086 v.x: 0.38086 v.y: 0.92501 hw: 1.5 hh: 1.5 flags: 15 group: 3825 group2: 0 key: 1224 entity: 3830 x: 565.88016 z: 882.8293 u.x: 0.15105 u.y: 0.98865 v.x: -0.98865 v.y: 0.15105 hw: 1.5 hh: 1.5 flags: 15 group: 3830 group2: 0 key: 1225 entity: 3831 x: 551.17948 z: 854.39388 u.x: -0.61637 u.y: 0.78801 v.x: -0.78801 v.y: -0.61637 hw: 1.5 hh: 1.5 flags: 15 group: 3831 group2: 0 key: 1226 entity: 3832 x: 558.06348 z: 878.65456 u.x: 0.8981 u.y: -0.44066 v.x: 0.44066 v.y: 0.8981 hw: 1.5 hh: 1.5 flags: 15 group: 3832 group2: 0 key: 1227 entity: 3833 x: 552.51302 z: 862.83614 u.x: 0.81485 u.y: 0.5804 v.x: -0.5804 v.y: 0.81485 hw: 1.5 hh: 1.5 flags: 15 group: 3833 group2: 0 key: 1228 entity: 3834 x: 570.53141 z: 880.75132 u.x: -0.9454 u.y: -0.32686 v.x: 0.32686 v.y: -0.9454 hw: 1.5 hh: 1.5 flags: 15 group: 3834 group2: 0 key: 1229 entity: 3835 x: 576.11805 z: 883.73693 u.x: 0.66608 u.y: 0.74646 v.x: -0.74646 v.y: 0.66608 hw: 1.5 hh: 1.5 flags: 15 group: 3835 group2: 0 key: 1230 entity: 3836 x: 402.4133 z: 709.15609 u.x: 0.12612 u.y: -0.9921 v.x: 0.9921 v.y: 0.12612 hw: 1.5 hh: 1.5 flags: 15 group: 3836 group2: 0 key: 1231 entity: 3837 x: 406.36316 z: 716.02781 u.x: -0.45275 u.y: -0.89208 v.x: 0.89208 v.y: -0.45275 hw: 1.5 hh: 1.5 flags: 15 group: 3837 group2: 0 key: 1232 entity: 3838 x: 410.24259 z: 734.67412 u.x: 0.9998 u.y: 0.02047 v.x: -0.02047 v.y: 0.9998 hw: 1.5 hh: 1.5 flags: 15 group: 3838 group2: 0 key: 1233 entity: 3839 x: 424.99961 z: 729.32937 u.x: -0.06742 u.y: -0.99775 v.x: 0.99775 v.y: -0.06742 hw: 1.5 hh: 1.5 flags: 15 group: 3839 group2: 0 key: 1234 entity: 3840 x: 399.87925 z: 708.40616 u.x: -0.0642 u.y: 0.99798 v.x: -0.99798 v.y: -0.0642 hw: 1.5 hh: 1.5 flags: 15 group: 3840 group2: 0 key: 1235 entity: 3841 x: 406.92559 z: 733.17829 u.x: -0.9707 u.y: -0.24125 v.x: 0.24125 v.y: -0.9707 hw: 1.5 hh: 1.5 flags: 15 group: 3841 group2: 0 key: 1236 entity: 3843 x: 746.40891 z: 813.57816 u.x: 0.93467 u.y: -0.35645 v.x: 0.35645 v.y: 0.93467 hw: 1.5 hh: 1.5 flags: 15 group: 3843 group2: 0 key: 1237 entity: 3844 x: 751.49749 z: 828.24822 u.x: 0.66822 u.y: -0.74454 v.x: 0.74454 v.y: 0.66822 hw: 1.5 hh: 1.5 flags: 15 group: 3844 group2: 0 key: 1238 entity: 3845 x: 746.59557 z: 817.56965 u.x: -0.96874 u.y: 0.24897 v.x: -0.24897 v.y: -0.96874 hw: 1.5 hh: 1.5 flags: 15 group: 3845 group2: 0 key: 1239 entity: 3846 x: 736.34525 z: 838.35335 u.x: 0.01804 u.y: -0.99984 v.x: 0.99984 v.y: 0.01804 hw: 1.5 hh: 1.5 flags: 15 group: 3846 group2: 0 key: 1240 entity: 3847 x: 753.2195 z: 816.02775 u.x: -0.92577 u.y: 0.379 v.x: -0.379 v.y: -0.92577 hw: 1.5 hh: 1.5 flags: 15 group: 3847 group2: 0 key: 1241 entity: 3848 x: 462.60907 z: 810.80594 u.x: -0.99927 u.y: 0.03856 v.x: -0.03856 v.y: -0.99927 hw: 1.5 hh: 1.5 flags: 15 group: 3848 group2: 0 key: 1242 entity: 3849 x: 459.4495 z: 795.49126 u.x: -0.26427 u.y: -0.9647 v.x: 0.9647 v.y: -0.26427 hw: 1.5 hh: 1.5 flags: 15 group: 3849 group2: 0 key: 1243 entity: 3850 x: 459.38674 z: 806.83112 u.x: 0.0723 u.y: -0.99741 v.x: 0.99741 v.y: 0.0723 hw: 1.5 hh: 1.5 flags: 15 group: 3850 group2: 0 key: 1244 entity: 3851 x: 462.07355 z: 792.23995 u.x: -0.10468 u.y: -0.99457 v.x: 0.99457 v.y: -0.10468 hw: 1.5 hh: 1.5 flags: 15 group: 3851 group2: 0 key: 1245 entity: 3862 x: 458.10291 z: 304.95548 u.x: 0.74671 u.y: -0.66581 v.x: 0.66581 v.y: 0.74671 hw: 1.5 hh: 1.5 flags: 15 group: 3862 group2: 0 key: 1246 entity: 3863 x: 484.75603 z: 299.78634 u.x: 0.58291 u.y: 0.81307 v.x: -0.81307 v.y: 0.58291 hw: 1.5 hh: 1.5 flags: 15 group: 3863 group2: 0 key: 1247 entity: 3864 x: 452.10013 z: 304.97092 u.x: -0.68433 u.y: -0.72977 v.x: 0.72977 v.y: -0.68433 hw: 1.5 hh: 1.5 flags: 15 group: 3864 group2: 0 key: 1248 entity: 3865 x: 451.03469 z: 312.2425 u.x: 0.99947 u.y: 0.03264 v.x: -0.03264 v.y: 0.99947 hw: 1.5 hh: 1.5 flags: 15 group: 3865 group2: 0 key: 1249 entity: 3866 x: 488.69707 z: 297.90621 u.x: 0.01833 u.y: 0.99985 v.x: -0.99985 v.y: 0.01833 hw: 1.5 hh: 1.5 flags: 15 group: 3866 group2: 0 key: 1250 entity: 3867 x: 483.10076 z: 294.50542 u.x: 0.70905 u.y: 0.70577 v.x: -0.70577 v.y: 0.70905 hw: 1.5 hh: 1.5 flags: 15 group: 3867 group2: 0 key: 1251 entity: 3868 x: 79.34414 z: 547.96128 u.x: 0.83982 u.y: -0.54363 v.x: 0.54363 v.y: 0.83982 hw: 1.5 hh: 1.5 flags: 15 group: 3868 group2: 0 key: 1252 entity: 3869 x: 90.32776 z: 524.84202 u.x: -0.85851 u.y: 0.51362 v.x: -0.51362 v.y: -0.85851 hw: 1.5 hh: 1.5 flags: 15 group: 3869 group2: 0 key: 1253 entity: 3870 x: 75.04601 z: 549.1357 u.x: -0.16523 u.y: -0.98638 v.x: 0.98638 v.y: -0.16523 hw: 1.5 hh: 1.5 flags: 15 group: 3870 group2: 0 key: 1254 entity: 3871 x: 79.99502 z: 539.55384 u.x: -0.86654 u.y: -0.49993 v.x: 0.49993 v.y: -0.86654 hw: 1.5 hh: 1.5 flags: 15 group: 3871 group2: 0 key: 1255 entity: 3872 x: 76.68102 z: 548.0197 u.x: -0.50374 u.y: -0.86432 v.x: 0.86432 v.y: -0.50374 hw: 1.5 hh: 1.5 flags: 15 group: 3872 group2: 0 key: 1256 entity: 3876 x: 1017.53171 z: 1090.12221 u.x: 0.8115 u.y: -0.58507 v.x: 0.58507 v.y: 0.8115 hw: 1.5 hh: 1.5 flags: 15 group: 3876 group2: 0 key: 1257 entity: 3877 x: 1022.19721 z: 1092.30092 u.x: -0.89281 u.y: -0.45131 v.x: 0.45131 v.y: -0.89281 hw: 1.5 hh: 1.5 flags: 15 group: 3877 group2: 0 key: 1258 entity: 3878 x: 1020.84914 z: 1090.75821 u.x: 0.9108 u.y: -0.41372 v.x: 0.41372 v.y: 0.9108 hw: 1.5 hh: 1.5 flags: 15 group: 3878 group2: 0 key: 1259 entity: 3879 x: 1024.35022 z: 1091.2205 u.x: 0.83497 u.y: -0.55106 v.x: 0.55106 v.y: 0.83497 hw: 1.5 hh: 1.5 flags: 15 group: 3879 group2: 0 key: 1260 entity: 3880 x: 1014.09867 z: 1092.42502 u.x: 0.29203 u.y: -0.95669 v.x: 0.95669 v.y: 0.29203 hw: 1.5 hh: 1.5 flags: 15 group: 3880 group2: 0 key: 1261 entity: 3881 x: 798.89689 z: 1072.6795 u.x: 0.50432 u.y: -0.86399 v.x: 0.86399 v.y: 0.50432 hw: 1.5 hh: 1.5 flags: 15 group: 3881 group2: 0 key: 1262 entity: 3882 x: 784.63938 z: 1054.66439 u.x: 0.30562 u.y: -0.95244 v.x: 0.95244 v.y: 0.30562 hw: 1.5 hh: 1.5 flags: 15 group: 3882 group2: 0 key: 1263 entity: 3883 x: 775.76455 z: 1050.81514 u.x: 0.86326 u.y: -0.50557 v.x: 0.50557 v.y: 0.86326 hw: 1.5 hh: 1.5 flags: 15 group: 3883 group2: 0 key: 1264 entity: 3884 x: 771.44553 z: 1051.82847 u.x: 0.06667 u.y: -0.9978 v.x: 0.9978 v.y: 0.06667 hw: 1.5 hh: 1.5 flags: 15 group: 3884 group2: 0 key: 1265 entity: 3890 x: 582.77634 z: 950.70415 u.x: 0.9296 u.y: 0.36948 v.x: -0.36948 v.y: 0.9296 hw: 1.5 hh: 1.5 flags: 15 group: 3890 group2: 0 key: 1266 entity: 3891 x: 587.98874 z: 951.42545 u.x: -0.61603 u.y: -0.78827 v.x: 0.78827 v.y: -0.61603 hw: 1.5 hh: 1.5 flags: 15 group: 3891 group2: 0 key: 1267 entity: 3892 x: 589.60021 z: 930.82128 u.x: 0.09275 u.y: 0.99575 v.x: -0.99575 v.y: 0.09275 hw: 1.5 hh: 1.5 flags: 15 group: 3892 group2: 0 key: 1268 entity: 3893 x: 595.22352 z: 933.94663 u.x: 0.99927 u.y: -0.03829 v.x: 0.03829 v.y: 0.99927 hw: 1.5 hh: 1.5 flags: 15 group: 3893 group2: 0 key: 1269 entity: 3894 x: 588.18096 z: 946.64232 u.x: -0.1216 u.y: 0.99267 v.x: -0.99267 v.y: -0.1216 hw: 1.5 hh: 1.5 flags: 15 group: 3894 group2: 0 key: 1270 entity: 3895 x: 591.2885 z: 945.99987 u.x: 0.98911 u.y: -0.14792 v.x: 0.14792 v.y: 0.98911 hw: 1.5 hh: 1.5 flags: 15 group: 3895 group2: 0 key: 1271 entity: 3896 x: 99.52961 z: 534.20527 u.x: 0.94513 u.y: -0.32757 v.x: 0.32757 v.y: 0.94513 hw: 1.5 hh: 1.5 flags: 15 group: 3896 group2: 0 key: 1272 entity: 3897 x: 110.94364 z: 536.59801 u.x: 0.31524 u.y: 0.94933 v.x: -0.94933 v.y: 0.31524 hw: 1.5 hh: 1.5 flags: 15 group: 3897 group2: 0 key: 1273 entity: 3898 x: 95.45966 z: 568.56922 u.x: -0.89936 u.y: -0.43808 v.x: 0.43808 v.y: -0.89936 hw: 1.5 hh: 1.5 flags: 15 group: 3898 group2: 0 key: 1274 entity: 3899 x: 105.28487 z: 538.63421 u.x: 0.50783 u.y: -0.86194 v.x: 0.86194 v.y: 0.50783 hw: 1.5 hh: 1.5 flags: 15 group: 3899 group2: 0 key: 1275 entity: 3900 x: 85.52518 z: 565.81662 u.x: 0.83072 u.y: 0.55747 v.x: -0.55747 v.y: 0.83072 hw: 1.5 hh: 1.5 flags: 15 group: 3900 group2: 0 key: 1276 entity: 3901 x: 107.32612 z: 534.07471 u.x: -0.38311 u.y: 0.9241 v.x: -0.9241 v.y: -0.38311 hw: 1.5 hh: 1.5 flags: 15 group: 3901 group2: 0 key: 1277 entity: 3902 x: 635.92846 z: 387.36371 u.x: -0.6305 u.y: -0.77675 v.x: 0.77675 v.y: -0.6305 hw: 1.5 hh: 1.5 flags: 15 group: 3902 group2: 0 key: 1278 entity: 3903 x: 644.11811 z: 378.60042 u.x: -0.30465 u.y: 0.95276 v.x: -0.95276 v.y: -0.30465 hw: 1.5 hh: 1.5 flags: 15 group: 3903 group2: 0 key: 1279 entity: 3904 x: 638.59015 z: 391.57444 u.x: 0.47651 u.y: -0.87963 v.x: 0.87963 v.y: 0.47651 hw: 1.5 hh: 1.5 flags: 15 group: 3904 group2: 0 key: 1280 entity: 3905 x: 606.79383 z: 375.19671 u.x: -0.35563 u.y: -0.93497 v.x: 0.93497 v.y: -0.35563 hw: 1.5 hh: 1.5 flags: 15 group: 3905 group2: 0 key: 1281 entity: 3906 x: 636.87745 z: 378.44729 u.x: 0.96802 u.y: 0.25173 v.x: -0.25173 v.y: 0.96802 hw: 1.5 hh: 1.5 flags: 15 group: 3906 group2: 0 key: 1282 entity: 3907 x: 604.25367 z: 379.11142 u.x: -0.3581 u.y: 0.93404 v.x: -0.93404 v.y: -0.3581 hw: 1.5 hh: 1.5 flags: 15 group: 3907 group2: 0 key: 1283 entity: 3908 x: 930.6572 z: 1255.12873 u.x: 0.9845 u.y: -0.17614 v.x: 0.17614 v.y: 0.9845 hw: 1.5 hh: 1.5 flags: 15 group: 3908 group2: 0 key: 1284 entity: 3909 x: 951.83593 z: 1221.46352 u.x: 0.62374 u.y: 0.78219 v.x: -0.78219 v.y: 0.62374 hw: 1.5 hh: 1.5 flags: 15 group: 3909 group2: 0 key: 1285 entity: 3910 x: 930.49445 z: 1249.55668 u.x: 0.42312 u.y: -0.90648 v.x: 0.90648 v.y: 0.42312 hw: 1.5 hh: 1.5 flags: 15 group: 3910 group2: 0 key: 1286 entity: 3911 x: 950.21857 z: 1247.66706 u.x: -0.9122 u.y: -0.41068 v.x: 0.41068 v.y: -0.9122 hw: 1.5 hh: 1.5 flags: 15 group: 3911 group2: 0 key: 1287 entity: 3912 x: 955.79003 z: 1231.15996 u.x: -0.53153 u.y: 0.84754 v.x: -0.84754 v.y: -0.53153 hw: 1.5 hh: 1.5 flags: 15 group: 3912 group2: 0 key: 1288 entity: 3913 x: 454.32253 z: 815.6914 u.x: -0.42888 u.y: 0.90378 v.x: -0.90378 v.y: -0.42888 hw: 1.5 hh: 1.5 flags: 15 group: 3913 group2: 0 key: 1289 entity: 3914 x: 440.66771 z: 781.98081 u.x: 0.76037 u.y: -0.65015 v.x: 0.65015 v.y: 0.76037 hw: 1.5 hh: 1.5 flags: 15 group: 3914 group2: 0 key: 1290 entity: 3915 x: 440.8061 z: 787.37108 u.x: 0.98678 u.y: 0.1628 v.x: -0.1628 v.y: 0.98678 hw: 1.5 hh: 1.5 flags: 15 group: 3915 group2: 0 key: 1291 entity: 3916 x: 450.38996 z: 775.04096 u.x: -0.94213 u.y: 0.33619 v.x: -0.33619 v.y: -0.94213 hw: 1.5 hh: 1.5 flags: 15 group: 3916 group2: 0 key: 1292 entity: 3917 x: 435.55713 z: 794.9079 u.x: 0.80805 u.y: 0.58985 v.x: -0.58985 v.y: 0.80805 hw: 1.5 hh: 1.5 flags: 15 group: 3917 group2: 0 key: 1293 entity: 3920 x: 1177.56362 z: 1154.87002 u.x: -0.46927 u.y: 0.88352 v.x: -0.88352 v.y: -0.46927 hw: 1.5 hh: 1.5 flags: 15 group: 3920 group2: 0 key: 1294 entity: 3921 x: 1155.03982 z: 1155.73461 u.x: -0.93168 u.y: -0.36419 v.x: 0.36419 v.y: -0.93168 hw: 1.5 hh: 1.5 flags: 15 group: 3921 group2: 0 key: 1295 entity: 3922 x: 1161.12891 z: 1153.09572 u.x: -0.78454 u.y: -0.6208 v.x: 0.6208 v.y: -0.78454 hw: 1.5 hh: 1.5 flags: 15 group: 3922 group2: 0 key: 1296 entity: 3923 x: 1177.30433 z: 1115.9673 u.x: 0.98366 u.y: -0.18076 v.x: 0.18076 v.y: 0.98366 hw: 1.5 hh: 1.5 flags: 15 group: 3923 group2: 0 key: 1297 entity: 3924 x: 1176.63756 z: 1161.62908 u.x: 0.27547 u.y: -0.96157 v.x: 0.96157 v.y: 0.27547 hw: 1.5 hh: 1.5 flags: 15 group: 3924 group2: 0 key: 1298 entity: 3925 x: 1170.45633 z: 1159.5738 u.x: 0.33841 u.y: -0.94132 v.x: 0.94132 v.y: 0.33841 hw: 1.5 hh: 1.5 flags: 15 group: 3925 group2: 0 key: 1299 entity: 3929 x: 1131.9649 z: 1005.7185 u.x: -0.90732 u.y: -0.42132 v.x: 0.42132 v.y: -0.90732 hw: 1.5 hh: 1.5 flags: 15 group: 3929 group2: 0 key: 1300 entity: 3930 x: 1158.1515 z: 984.37606 u.x: -0.99915 u.y: -0.04162 v.x: 0.04162 v.y: -0.99915 hw: 1.5 hh: 1.5 flags: 15 group: 3930 group2: 0 key: 1301 entity: 3931 x: 1167.3937 z: 992.02652 u.x: -0.94941 u.y: 0.31498 v.x: -0.31498 v.y: -0.94941 hw: 1.5 hh: 1.5 flags: 15 group: 3931 group2: 0 key: 1302 entity: 3932 x: 1148.3556 z: 981.42986 u.x: 0.36968 u.y: -0.92952 v.x: 0.92952 v.y: 0.36968 hw: 1.5 hh: 1.5 flags: 15 group: 3932 group2: 0 key: 1303 entity: 3933 x: 1163.666 z: 985.68427 u.x: -0.87383 u.y: 0.4871 v.x: -0.4871 v.y: -0.87383 hw: 1.5 hh: 1.5 flags: 15 group: 3933 group2: 0 key: 1304 entity: 3938 x: 404.02384 z: 803.49204 u.x: -0.02575 u.y: 0.99968 v.x: -0.99968 v.y: -0.02575 hw: 1.5 hh: 1.5 flags: 15 group: 3938 group2: 0 key: 1305 entity: 3939 x: 394.20583 z: 801.58788 u.x: -0.12394 u.y: -0.99238 v.x: 0.99238 v.y: -0.12394 hw: 1.5 hh: 1.5 flags: 15 group: 3939 group2: 0 key: 1306 entity: 3940 x: 402.50257 z: 799.68763 u.x: 0.93221 u.y: 0.36281 v.x: -0.36281 v.y: 0.93221 hw: 1.5 hh: 1.5 flags: 15 group: 3940 group2: 0 key: 1307 entity: 3941 x: 405.7826 z: 798.39618 u.x: -0.88822 u.y: 0.46029 v.x: -0.46029 v.y: -0.88822 hw: 1.5 hh: 1.5 flags: 15 group: 3941 group2: 0 key: 1308 entity: 3942 x: 791.04854 z: 761.4864 u.x: 0.99811 u.y: 0.06193 v.x: -0.06193 v.y: 0.99811 hw: 1.5 hh: 1.5 flags: 15 group: 3942 group2: 0 key: 1309 entity: 3943 x: 808.46171 z: 774.93264 u.x: 0.99996 u.y: -0.00904 v.x: 0.00904 v.y: 0.99996 hw: 1.5 hh: 1.5 flags: 15 group: 3943 group2: 0 key: 1310 entity: 3944 x: 821.99381 z: 737.26519 u.x: 0.83501 u.y: -0.55098 v.x: 0.55098 v.y: 0.83501 hw: 1.5 hh: 1.5 flags: 15 group: 3944 group2: 0 key: 1311 entity: 3945 x: 823.40641 z: 740.01076 u.x: 0.3382 u.y: -0.9414 v.x: 0.9414 v.y: 0.3382 hw: 1.5 hh: 1.5 flags: 15 group: 3945 group2: 0 key: 1312 entity: 3946 x: 798.92476 z: 764.16051 u.x: 0.17536 u.y: -0.98464 v.x: 0.98464 v.y: 0.17536 hw: 1.5 hh: 1.5 flags: 15 group: 3946 group2: 0 key: 1313 entity: 3947 x: 1066.11435 z: 772.52158 u.x: -0.99065 u.y: 0.1372 v.x: -0.1372 v.y: -0.99065 hw: 1.5 hh: 1.5 flags: 15 group: 3947 group2: 0 key: 1314 entity: 3948 x: 1091.70363 z: 754.57534 u.x: 0.99735 u.y: 0.07322 v.x: -0.07322 v.y: 0.99735 hw: 1.5 hh: 1.5 flags: 15 group: 3948 group2: 0 key: 1315 entity: 3949 x: 1065.97544 z: 786.73433 u.x: -0.68987 u.y: 0.72454 v.x: -0.72454 v.y: -0.68987 hw: 1.5 hh: 1.5 flags: 15 group: 3949 group2: 0 key: 1316 entity: 3950 x: 1106.97277 z: 769.37607 u.x: -0.54555 u.y: 0.83858 v.x: -0.83858 v.y: -0.54555 hw: 1.5 hh: 1.5 flags: 15 group: 3950 group2: 0 key: 1317 entity: 3951 x: 564.28057 z: 1028.82116 u.x: 0.99418 u.y: -0.10831 v.x: 0.10831 v.y: 0.99418 hw: 1.5 hh: 1.5 flags: 15 group: 3951 group2: 0 key: 1318 entity: 3952 x: 558.03791 z: 1030.95368 u.x: -0.30875 u.y: 0.95145 v.x: -0.95145 v.y: -0.30875 hw: 1.5 hh: 1.5 flags: 15 group: 3952 group2: 0 key: 1319 entity: 3953 x: 573.56231 z: 1021.58674 u.x: 0.98281 u.y: 0.18541 v.x: -0.18541 v.y: 0.98281 hw: 1.5 hh: 1.5 flags: 15 group: 3953 group2: 0 key: 1320 entity: 3954 x: 573.31145 z: 1020.86414 u.x: 0.99416 u.y: -0.10843 v.x: 0.10843 v.y: 0.99416 hw: 1.5 hh: 1.5 flags: 15 group: 3954 group2: 0 key: 1321 entity: 3955 x: 594.49802 z: 1030.09568 u.x: -0.8077 u.y: 0.59032 v.x: -0.59032 v.y: -0.8077 hw: 1.5 hh: 1.5 flags: 15 group: 3955 group2: 0 key: 1322 entity: 3956 x: 590.67327 z: 1030.31818 u.x: 0.58445 u.y: -0.81196 v.x: 0.81196 v.y: 0.58445 hw: 1.5 hh: 1.5 flags: 15 group: 3956 group2: 0 key: 1323 entity: 3961 x: 71.1559 z: 622.70739 u.x: -0.92174 u.y: 0.38872 v.x: -0.38872 v.y: -0.92174 hw: 1.5 hh: 1.5 flags: 15 group: 3961 group2: 0 key: 1324 entity: 3962 x: 73.50406 z: 622.19846 u.x: 0.30251 u.y: -0.95344 v.x: 0.95344 v.y: 0.30251 hw: 1.5 hh: 1.5 flags: 15 group: 3962 group2: 0 key: 1325 entity: 3963 x: 58.05039 z: 597.66526 u.x: 0.2631 u.y: -0.965 v.x: 0.965 v.y: 0.2631 hw: 1.5 hh: 1.5 flags: 15 group: 3963 group2: 0 key: 1326 entity: 3964 x: 77.27021 z: 624.65023 u.x: 0.79596 u.y: 0.60605 v.x: -0.60605 v.y: 0.79596 hw: 1.5 hh: 1.5 flags: 15 group: 3964 group2: 0 key: 1327 entity: 3965 x: 66.03441 z: 605.08779 u.x: 0.9523 u.y: 0.30611 v.x: -0.30611 v.y: 0.9523 hw: 1.5 hh: 1.5 flags: 15 group: 3965 group2: 0 key: 1328 entity: 3966 x: 174.28994 z: 641.36553 u.x: -0.8914 u.y: -0.4541 v.x: 0.4541 v.y: -0.8914 hw: 1.5 hh: 1.5 flags: 15 group: 3966 group2: 0 key: 1329 entity: 3967 x: 201.98621 z: 624.39226 u.x: 0.90398 u.y: -0.42844 v.x: 0.42844 v.y: 0.90398 hw: 1.5 hh: 1.5 flags: 15 group: 3967 group2: 0 key: 1330 entity: 3968 x: 193.10457 z: 609.7894 u.x: 0.67556 u.y: 0.7379 v.x: -0.7379 v.y: 0.67556 hw: 1.5 hh: 1.5 flags: 15 group: 3968 group2: 0 key: 1331 entity: 3969 x: 187.18941 z: 610.63132 u.x: 0.6244 u.y: 0.78167 v.x: -0.78167 v.y: 0.6244 hw: 1.5 hh: 1.5 flags: 15 group: 3969 group2: 0 key: 1332 entity: 3970 x: 744.50356 z: 527.76084 u.x: -0.96984 u.y: 0.24468 v.x: -0.24468 v.y: -0.96984 hw: 1.5 hh: 1.5 flags: 15 group: 3970 group2: 0 key: 1333 entity: 3971 x: 753.52866 z: 525.4362 u.x: -0.70794 u.y: 0.70688 v.x: -0.70688 v.y: -0.70794 hw: 1.5 hh: 1.5 flags: 15 group: 3971 group2: 0 key: 1334 entity: 3972 x: 746.43595 z: 524.41398 u.x: 0.34963 u.y: -0.93723 v.x: 0.93723 v.y: 0.34963 hw: 1.5 hh: 1.5 flags: 15 group: 3972 group2: 0 key: 1335 entity: 3973 x: 775.19817 z: 540.02202 u.x: -0.36796 u.y: 0.93021 v.x: -0.93021 v.y: -0.36796 hw: 1.5 hh: 1.5 flags: 15 group: 3973 group2: 0 key: 1336 entity: 3974 x: 777.51673 z: 549.7222 u.x: -0.9973 u.y: 0.0739 v.x: -0.0739 v.y: -0.9973 hw: 1.5 hh: 1.5 flags: 15 group: 3974 group2: 0 key: 1337 entity: 3975 x: 1090.48984 z: 664.13511 u.x: 0.4917 u.y: 0.87124 v.x: -0.87124 v.y: 0.4917 hw: 1.5 hh: 1.5 flags: 15 group: 3975 group2: 0 key: 1338 entity: 3976 x: 1090.60985 z: 640.22973 u.x: -0.388 u.y: 0.92205 v.x: -0.92205 v.y: -0.388 hw: 1.5 hh: 1.5 flags: 15 group: 3976 group2: 0 key: 1339 entity: 3977 x: 1083.62739 z: 654.90633 u.x: -0.86399 u.y: -0.50432 v.x: 0.50432 v.y: -0.86399 hw: 1.5 hh: 1.5 flags: 15 group: 3977 group2: 0 key: 1340 entity: 3978 x: 1089.06632 z: 642.26092 u.x: -0.27677 u.y: -0.96119 v.x: 0.96119 v.y: -0.27677 hw: 1.5 hh: 1.5 flags: 15 group: 3978 group2: 0 key: 1341 entity: 3979 x: 1088.47448 z: 663.73496 u.x: 0.61908 u.y: -0.78588 v.x: 0.78588 v.y: 0.61908 hw: 1.5 hh: 1.5 flags: 15 group: 3979 group2: 0 key: 1342 entity: 3980 x: 1103.20974 z: 670.77312 u.x: 0.47948 u.y: 0.87801 v.x: -0.87801 v.y: 0.47948 hw: 1.5 hh: 1.5 flags: 15 group: 3980 group2: 0 key: 1343 entity: 3981 x: 610.51381 z: 362.32226 u.x: -0.47896 u.y: 0.8783 v.x: -0.8783 v.y: -0.47896 hw: 1.5 hh: 1.5 flags: 15 group: 3981 group2: 0 key: 1344 entity: 3982 x: 594.77646 z: 338.2512 u.x: -0.66157 u.y: 0.7505 v.x: -0.7505 v.y: -0.66157 hw: 1.5 hh: 1.5 flags: 15 group: 3982 group2: 0 key: 1345 entity: 3983 x: 592.8976 z: 340.53063 u.x: -0.6062 u.y: 0.79587 v.x: -0.79587 v.y: -0.6062 hw: 1.5 hh: 1.5 flags: 15 group: 3983 group2: 0 key: 1346 entity: 3984 x: 587.82679 z: 345.7877 u.x: 0.60715 u.y: 0.79513 v.x: -0.79513 v.y: 0.60715 hw: 1.5 hh: 1.5 flags: 15 group: 3984 group2: 0 key: 1347 entity: 3985 x: 599.48853 z: 349.37822 u.x: 0.56304 u.y: -0.82694 v.x: 0.82694 v.y: 0.56304 hw: 1.5 hh: 1.5 flags: 15 group: 3985 group2: 0 key: 1348 entity: 3986 x: 836.78425 z: 903.14094 u.x: -0.67522 u.y: 0.73821 v.x: -0.73821 v.y: -0.67522 hw: 1.5 hh: 1.5 flags: 15 group: 3986 group2: 0 key: 1349 entity: 3987 x: 842.25086 z: 882.94378 u.x: -0.9985 u.y: -0.05533 v.x: 0.05533 v.y: -0.9985 hw: 1.5 hh: 1.5 flags: 15 group: 3987 group2: 0 key: 1350 entity: 3988 x: 840.52735 z: 884.53743 u.x: 0.81528 u.y: -0.5798 v.x: 0.5798 v.y: 0.81528 hw: 1.5 hh: 1.5 flags: 15 group: 3988 group2: 0 key: 1351 entity: 3989 x: 842.35927 z: 881.0039 u.x: -0.71482 u.y: -0.69994 v.x: 0.69994 v.y: -0.71482 hw: 1.5 hh: 1.5 flags: 15 group: 3989 group2: 0 key: 1352 entity: 3990 x: 389.95955 z: 558.1544 u.x: 0.91958 u.y: -0.39383 v.x: 0.39383 v.y: 0.91958 hw: 1.5 hh: 1.5 flags: 15 group: 3990 group2: 0 key: 1353 entity: 3991 x: 412.19466 z: 567.74547 u.x: 0.69709 u.y: -0.71758 v.x: 0.71758 v.y: 0.69709 hw: 1.5 hh: 1.5 flags: 15 group: 3991 group2: 0 key: 1354 entity: 3992 x: 410.61081 z: 565.19513 u.x: -0.96787 u.y: 0.25237 v.x: -0.25237 v.y: -0.96787 hw: 1.5 hh: 1.5 flags: 15 group: 3992 group2: 0 key: 1355 entity: 3993 x: 403.69951 z: 568.08431 u.x: 0.50255 u.y: 0.86503 v.x: -0.86503 v.y: 0.50255 hw: 1.5 hh: 1.5 flags: 15 group: 3993 group2: 0 key: 1356 entity: 3994 x: 419.94402 z: 563.26716 u.x: 0.88079 u.y: -0.47434 v.x: 0.47434 v.y: 0.88079 hw: 1.5 hh: 1.5 flags: 15 group: 3994 group2: 0 key: 1357 entity: 3995 x: 167.95284 z: 644.68438 u.x: 0.85764 u.y: 0.51505 v.x: -0.51505 v.y: 0.85764 hw: 1.5 hh: 1.5 flags: 15 group: 3995 group2: 0 key: 1358 entity: 3996 x: 166.80564 z: 644.8763 u.x: 0.85686 u.y: -0.51636 v.x: 0.51636 v.y: 0.85686 hw: 1.5 hh: 1.5 flags: 15 group: 3996 group2: 0 key: 1359 entity: 3997 x: 161.90458 z: 665.56788 u.x: 0.97938 u.y: 0.20289 v.x: -0.20289 v.y: 0.97938 hw: 1.5 hh: 1.5 flags: 15 group: 3997 group2: 0 key: 1360 entity: 3998 x: 160.8571 z: 641.28357 u.x: 0.94698 u.y: 0.3222 v.x: -0.3222 v.y: 0.94698 hw: 1.5 hh: 1.5 flags: 15 group: 3998 group2: 0 key: 1361 entity: 3999 x: 150.37546 z: 627.20763 u.x: 0.65294 u.y: 0.75799 v.x: -0.75799 v.y: 0.65294 hw: 1.5 hh: 1.5 flags: 15 group: 3999 group2: 0 key: 1362 entity: 4000 x: 157.76101 z: 667.81788 u.x: 0.2975 u.y: 0.95502 v.x: -0.95502 v.y: 0.2975 hw: 1.5 hh: 1.5 flags: 15 group: 4000 group2: 0 key: 1363 entity: 4001 x: 1122.9859 z: 948.107 u.x: -0.48008 u.y: 0.8777 v.x: -0.8777 v.y: -0.48008 hw: 1.5 hh: 1.5 flags: 15 group: 4001 group2: 0 key: 1364 entity: 4002 x: 1125.78347 z: 948.70315 u.x: 0.18653 u.y: -0.9826 v.x: 0.9826 v.y: 0.18653 hw: 1.5 hh: 1.5 flags: 15 group: 4002 group2: 0 key: 1365 entity: 4003 x: 1126.15555 z: 945.22779 u.x: -0.02642 u.y: 0.99967 v.x: -0.99967 v.y: -0.02642 hw: 1.5 hh: 1.5 flags: 15 group: 4003 group2: 0 key: 1366 entity: 4004 x: 1124.06269 z: 942.32528 u.x: -0.57345 u.y: 0.81977 v.x: -0.81977 v.y: -0.57345 hw: 1.5 hh: 1.5 flags: 15 group: 4004 group2: 0 key: 1367 entity: 4006 x: 290.4389 z: 390.67078 u.x: -0.767 u.y: 0.64232 v.x: -0.64232 v.y: -0.767 hw: 1.5 hh: 1.5 flags: 15 group: 4006 group2: 0 key: 1368 entity: 4007 x: 288.71798 z: 396.34813 u.x: -0.82816 u.y: -0.56125 v.x: 0.56125 v.y: -0.82816 hw: 1.5 hh: 1.5 flags: 15 group: 4007 group2: 0 key: 1369 entity: 4008 x: 293.89177 z: 388.2664 u.x: -0.22513 u.y: 0.97454 v.x: -0.97454 v.y: -0.22513 hw: 1.5 hh: 1.5 flags: 15 group: 4008 group2: 0 key: 1370 entity: 4009 x: 258.00646 z: 394.11962 u.x: 0.98789 u.y: 0.1559 v.x: -0.1559 v.y: 0.98789 hw: 1.5 hh: 1.5 flags: 15 group: 4009 group2: 0 key: 1371 entity: 4010 x: 288.38733 z: 375.30665 u.x: -0.26159 u.y: 0.96543 v.x: -0.96543 v.y: -0.26159 hw: 1.5 hh: 1.5 flags: 15 group: 4010 group2: 0 key: 1372 entity: 4011 x: 290.14284 z: 390.1713 u.x: 0.62806 u.y: -0.77871 v.x: 0.77871 v.y: 0.62806 hw: 1.5 hh: 1.5 flags: 15 group: 4011 group2: 0 key: 1373 entity: 4024 x: 528.26587 z: 329.78161 u.x: -0.95597 u.y: 0.29442 v.x: -0.29442 v.y: -0.95597 hw: 1.5 hh: 1.5 flags: 15 group: 4024 group2: 0 key: 1374 entity: 4025 x: 530.57285 z: 348.53136 u.x: 0.93876 u.y: 0.34548 v.x: -0.34548 v.y: 0.93876 hw: 1.5 hh: 1.5 flags: 15 group: 4025 group2: 0 key: 1375 entity: 4026 x: 532.69381 z: 344.91535 u.x: 0.66703 u.y: -0.74563 v.x: 0.74563 v.y: 0.66703 hw: 1.5 hh: 1.5 flags: 15 group: 4026 group2: 0 key: 1376 entity: 4027 x: 516.06933 z: 321.13198 u.x: -0.76636 u.y: -0.64309 v.x: 0.64309 v.y: -0.76636 hw: 1.5 hh: 1.5 flags: 15 group: 4027 group2: 0 key: 1377 entity: 4028 x: 534.9575 z: 341.74776 u.x: -0.62494 u.y: 0.78122 v.x: -0.78122 v.y: -0.62494 hw: 1.5 hh: 1.5 flags: 15 group: 4028 group2: 0 key: 1378 entity: 4029 x: 529.21972 z: 339.08342 u.x: -0.95475 u.y: 0.29836 v.x: -0.29836 v.y: -0.95475 hw: 1.5 hh: 1.5 flags: 15 group: 4029 group2: 0 key: 1379 entity: 4030 x: 533.65755 z: 345.15046 u.x: -0.76188 u.y: 0.6484 v.x: -0.6484 v.y: -0.76188 hw: 1.5 hh: 1.5 flags: 15 group: 4030 group2: 0 key: 1380 entity: 4031 x: 564.32621 z: 831.22344 u.x: 0.92363 u.y: -0.38416 v.x: 0.38416 v.y: 0.92363 hw: 1.5 hh: 1.5 flags: 15 group: 4031 group2: 0 key: 1381 entity: 4032 x: 554.43442 z: 846.74714 u.x: -0.64022 u.y: 0.76876 v.x: -0.76876 v.y: -0.64022 hw: 1.5 hh: 1.5 flags: 15 group: 4032 group2: 0 key: 1382 entity: 4033 x: 552.97596 z: 843.09643 u.x: -0.82631 u.y: 0.56397 v.x: -0.56397 v.y: -0.82631 hw: 1.5 hh: 1.5 flags: 15 group: 4033 group2: 0 key: 1383 entity: 4034 x: 567.37456 z: 863.78386 u.x: -0.14365 u.y: 0.98974 v.x: -0.98974 v.y: -0.14365 hw: 1.5 hh: 1.5 flags: 15 group: 4034 group2: 0 key: 1384 entity: 4035 x: 575.03061 z: 821.9481 u.x: 0.8778 u.y: -0.47986 v.x: 0.47986 v.y: 0.8778 hw: 1.5 hh: 1.5 flags: 15 group: 4035 group2: 0 key: 1385 entity: 4038 x: 296.78194 z: 404.86133 u.x: 0.98853 u.y: 0.15174 v.x: -0.15174 v.y: 0.98853 hw: 1.5 hh: 1.5 flags: 15 group: 4038 group2: 0 key: 1386 entity: 4039 x: 276.44857 z: 397.8796 u.x: 0.87008 u.y: -0.49375 v.x: 0.49375 v.y: 0.87008 hw: 1.5 hh: 1.5 flags: 15 group: 4039 group2: 0 key: 1387 entity: 4040 x: 260.9491 z: 405.6192 u.x: -0.98755 u.y: -0.15809 v.x: 0.15809 v.y: -0.98755 hw: 1.5 hh: 1.5 flags: 15 group: 4040 group2: 0 key: 1388 entity: 4041 x: 266.531 z: 399.91169 u.x: -0.12037 u.y: 0.99282 v.x: -0.99282 v.y: -0.12037 hw: 1.5 hh: 1.5 flags: 15 group: 4041 group2: 0 key: 1389 entity: 4042 x: 294.86837 z: 408.04758 u.x: -0.99735 u.y: -0.07332 v.x: 0.07332 v.y: -0.99735 hw: 1.5 hh: 1.5 flags: 15 group: 4042 group2: 0 key: 1390 entity: 4043 x: 296.68493 z: 410.73116 u.x: -0.99985 u.y: -0.0182 v.x: 0.0182 v.y: -0.99985 hw: 1.5 hh: 1.5 flags: 15 group: 4043 group2: 0 key: 1391 entity: 4044 x: 272.43631 z: 397.25751 u.x: 0.94822 u.y: 0.31856 v.x: -0.31856 v.y: 0.94822 hw: 1.5 hh: 1.5 flags: 15 group: 4044 group2: 0 key: 1392 entity: 4048 x: 82.66825 z: 617.30312 u.x: 0.63384 u.y: 0.77404 v.x: -0.77404 v.y: 0.63384 hw: 1.5 hh: 1.5 flags: 15 group: 4048 group2: 0 key: 1393 entity: 4049 x: 82.18464 z: 586.88691 u.x: 0.76101 u.y: -0.6494 v.x: 0.6494 v.y: 0.76101 hw: 1.5 hh: 1.5 flags: 15 group: 4049 group2: 0 key: 1394 entity: 4050 x: 93.11084 z: 626.2062 u.x: 0.95041 u.y: 0.31188 v.x: -0.31188 v.y: 0.95041 hw: 1.5 hh: 1.5 flags: 15 group: 4050 group2: 0 key: 1395 entity: 4051 x: 82.52086 z: 608.62829 u.x: -0.99775 u.y: 0.06759 v.x: -0.06759 v.y: -0.99775 hw: 1.5 hh: 1.5 flags: 15 group: 4051 group2: 0 key: 1396 entity: 4052 x: 93.87012 z: 583.36381 u.x: -0.78098 u.y: -0.62526 v.x: 0.62526 v.y: -0.78098 hw: 1.5 hh: 1.5 flags: 15 group: 4052 group2: 0 key: 1397 entity: 4057 x: 1080.89135 z: 933.00237 u.x: 0.97941 u.y: 0.20272 v.x: -0.20272 v.y: 0.97941 hw: 1.5 hh: 1.5 flags: 15 group: 4057 group2: 0 key: 1398 entity: 4058 x: 1117.17724 z: 909.81704 u.x: 0.99476 u.y: 0.10291 v.x: -0.10291 v.y: 0.99476 hw: 1.5 hh: 1.5 flags: 15 group: 4058 group2: 0 key: 1399 entity: 4059 x: 1095.6265 z: 938.52607 u.x: -0.5731 u.y: -0.82001 v.x: 0.82001 v.y: -0.5731 hw: 1.5 hh: 1.5 flags: 15 group: 4059 group2: 0 key: 1400 entity: 4060 x: 1120.74691 z: 928.54625 u.x: -0.97893 u.y: -0.20504 v.x: 0.20504 v.y: -0.97893 hw: 1.5 hh: 1.5 flags: 15 group: 4060 group2: 0 key: 1401 entity: 4061 x: 1118.17617 z: 912.17034 u.x: 0.87697 u.y: 0.48137 v.x: -0.48137 v.y: 0.87697 hw: 1.5 hh: 1.5 flags: 15 group: 4061 group2: 0 key: 1402 entity: 4062 x: 1107.94794 z: 939.98278 u.x: 0.99585 u.y: 0.09134 v.x: -0.09134 v.y: 0.99585 hw: 1.5 hh: 1.5 flags: 15 group: 4062 group2: 0 key: 1403 entity: 4063 x: 604.50477 z: 811.53658 u.x: 0.472 u.y: 0.88205 v.x: -0.88205 v.y: 0.472 hw: 1.5 hh: 1.5 flags: 15 group: 4063 group2: 0 key: 1404 entity: 4064 x: 614.81701 z: 813.87475 u.x: 0.52068 u.y: 0.85424 v.x: -0.85424 v.y: 0.52068 hw: 1.5 hh: 1.5 flags: 15 group: 4064 group2: 0 key: 1405 entity: 4065 x: 626.50289 z: 828.30941 u.x: 0.99294 u.y: -0.11922 v.x: 0.11922 v.y: 0.99294 hw: 1.5 hh: 1.5 flags: 15 group: 4065 group2: 0 key: 1406 entity: 4066 x: 598.27691 z: 819.83922 u.x: 0.47233 u.y: 0.88187 v.x: -0.88187 v.y: 0.47233 hw: 1.5 hh: 1.5 flags: 15 group: 4066 group2: 0 key: 1407 entity: 4067 x: 606.16433 z: 812.44851 u.x: 0.7036 u.y: 0.7112 v.x: -0.7112 v.y: 0.7036 hw: 1.5 hh: 1.5 flags: 15 group: 4067 group2: 0 key: 1408 entity: 4068 x: 621.34704 z: 932.4568 u.x: 0.74604 u.y: 0.66655 v.x: -0.66655 v.y: 0.74604 hw: 1.5 hh: 1.5 flags: 15 group: 4068 group2: 0 key: 1409 entity: 4069 x: 610.01241 z: 946.66901 u.x: -0.99999 u.y: -0.00577 v.x: 0.00577 v.y: -0.99999 hw: 1.5 hh: 1.5 flags: 15 group: 4069 group2: 0 key: 1410 entity: 4070 x: 620.46818 z: 928.91477 u.x: -0.37911 u.y: -0.92573 v.x: 0.92573 v.y: -0.37911 hw: 1.5 hh: 1.5 flags: 15 group: 4070 group2: 0 key: 1411 entity: 4071 x: 619.67003 z: 937.55384 u.x: -0.47948 u.y: -0.87801 v.x: 0.87801 v.y: -0.47948 hw: 1.5 hh: 1.5 flags: 15 group: 4071 group2: 0 key: 1412 entity: 4072 x: 615.89368 z: 932.4146 u.x: -0.73752 u.y: 0.67597 v.x: -0.67597 v.y: -0.73752 hw: 1.5 hh: 1.5 flags: 15 group: 4072 group2: 0 key: 1413 entity: 4074 x: 1119.69547 z: 666.76194 u.x: 0.994 u.y: 0.11002 v.x: -0.11002 v.y: 0.994 hw: 1.5 hh: 1.5 flags: 15 group: 4074 group2: 0 key: 1414 entity: 4075 x: 1117.62017 z: 685.48519 u.x: 0.09386 u.y: 0.99564 v.x: -0.99564 v.y: 0.09386 hw: 1.5 hh: 1.5 flags: 15 group: 4075 group2: 0 key: 1415 entity: 4076 x: 1085.02169 z: 672.8597 u.x: -0.71531 u.y: -0.69942 v.x: 0.69942 v.y: -0.71531 hw: 1.5 hh: 1.5 flags: 15 group: 4076 group2: 0 key: 1416 entity: 4077 x: 1084.73366 z: 672.33323 u.x: -0.07348 u.y: 0.99733 v.x: -0.99733 v.y: -0.07348 hw: 1.5 hh: 1.5 flags: 15 group: 4077 group2: 0 key: 1417 entity: 4078 x: 1120.07303 z: 689.09435 u.x: -0.43158 u.y: 0.9025 v.x: -0.9025 v.y: -0.43158 hw: 1.5 hh: 1.5 flags: 15 group: 4078 group2: 0 key: 1418 entity: 4079 x: 1104.0737 z: 697.42386 u.x: 0.95934 u.y: 0.28313 v.x: -0.28313 v.y: 0.95934 hw: 1.5 hh: 1.5 flags: 15 group: 4079 group2: 0 key: 1419 entity: 4080 x: 744.50147 z: 1037.75361 u.x: -0.58402 u.y: 0.81228 v.x: -0.81228 v.y: -0.58402 hw: 1.5 hh: 1.5 flags: 15 group: 4080 group2: 0 key: 1420 entity: 4081 x: 727.57332 z: 1015.85303 u.x: 0.42917 u.y: 0.90365 v.x: -0.90365 v.y: 0.42917 hw: 1.5 hh: 1.5 flags: 15 group: 4081 group2: 0 key: 1421 entity: 4082 x: 736.74787 z: 1039.58625 u.x: -0.77672 u.y: 0.63053 v.x: -0.63053 v.y: -0.77672 hw: 1.5 hh: 1.5 flags: 15 group: 4082 group2: 0 key: 1422 entity: 4083 x: 735.05756 z: 1011.12377 u.x: 0.04703 u.y: 0.99892 v.x: -0.99892 v.y: 0.04703 hw: 1.5 hh: 1.5 flags: 15 group: 4083 group2: 0 key: 1423 entity: 4084 x: 860.3047 z: 606.27398 u.x: 0.58667 u.y: 0.81035 v.x: -0.81035 v.y: 0.58667 hw: 1.5 hh: 1.5 flags: 15 group: 4084 group2: 0 key: 1424 entity: 4085 x: 829.76069 z: 615.99088 u.x: -0.55536 u.y: -0.83211 v.x: 0.83211 v.y: -0.55536 hw: 1.5 hh: 1.5 flags: 15 group: 4085 group2: 0 key: 1425 entity: 4086 x: 864.73978 z: 609.96593 u.x: 0.96012 u.y: -0.2805 v.x: 0.2805 v.y: 0.96012 hw: 1.5 hh: 1.5 flags: 15 group: 4086 group2: 0 key: 1426 entity: 4087 x: 859.94729 z: 609.85087 u.x: -0.05636 u.y: 0.99843 v.x: -0.99843 v.y: -0.05636 hw: 1.5 hh: 1.5 flags: 15 group: 4087 group2: 0 key: 1427 entity: 4088 x: 857.67196 z: 587.78959 u.x: -0.61998 u.y: -0.78516 v.x: 0.78516 v.y: -0.61998 hw: 1.5 hh: 1.5 flags: 15 group: 4088 group2: 0 key: 1428 entity: 4089 x: 851.97909 z: 615.40616 u.x: 0.08819 u.y: -0.99614 v.x: 0.99614 v.y: 0.08819 hw: 1.5 hh: 1.5 flags: 15 group: 4089 group2: 0 key: 1429 entity: 4094 x: 772.65122 z: 1020.69431 u.x: 0.29834 u.y: 0.95475 v.x: -0.95475 v.y: 0.29834 hw: 1.5 hh: 1.5 flags: 15 group: 4094 group2: 0 key: 1430 entity: 4095 x: 802.7143 z: 1019.81133 u.x: 0.99694 u.y: 0.07863 v.x: -0.07863 v.y: 0.99694 hw: 1.5 hh: 1.5 flags: 15 group: 4095 group2: 0 key: 1431 entity: 4096 x: 809.61265 z: 1036.64382 u.x: -0.96154 u.y: -0.27556 v.x: 0.27556 v.y: -0.96154 hw: 1.5 hh: 1.5 flags: 15 group: 4096 group2: 0 key: 1432 entity: 4097 x: 776.93664 z: 1021.80166 u.x: -0.90116 u.y: 0.43438 v.x: -0.43438 v.y: -0.90116 hw: 1.5 hh: 1.5 flags: 15 group: 4097 group2: 0 key: 1433 entity: 4098 x: 799.92693 z: 1020.36016 u.x: -0.73238 u.y: 0.68154 v.x: -0.68154 v.y: -0.73238 hw: 1.5 hh: 1.5 flags: 15 group: 4098 group2: 0 key: 1434 entity: 4099 x: 810.54343 z: 1033.30008 u.x: -0.98601 u.y: 0.1675 v.x: -0.1675 v.y: -0.98601 hw: 1.5 hh: 1.5 flags: 15 group: 4099 group2: 0 key: 1435 entity: 4100 x: 808.40316 z: 1019.15372 u.x: 0.19129 u.y: 0.9817 v.x: -0.9817 v.y: 0.19129 hw: 1.5 hh: 1.5 flags: 15 group: 4100 group2: 0 key: 1436 entity: 4101 x: 719.77331 z: 1074.64486 u.x: -0.84607 u.y: 0.53386 v.x: -0.53386 v.y: -0.84607 hw: 1.5 hh: 1.5 flags: 15 group: 4101 group2: 0 key: 1437 entity: 4102 x: 686.91655 z: 1052.89478 u.x: -0.69942 u.y: 0.71534 v.x: -0.71534 v.y: -0.69942 hw: 1.5 hh: 1.5 flags: 15 group: 4102 group2: 0 key: 1438 entity: 4103 x: 708.06943 z: 1079.84403 u.x: -0.5771 u.y: 0.8172 v.x: -0.8172 v.y: -0.5771 hw: 1.5 hh: 1.5 flags: 15 group: 4103 group2: 0 key: 1439 entity: 4104 x: 714.0697 z: 1078.64577 u.x: -0.947 u.y: 0.3222 v.x: -0.3222 v.y: -0.947 hw: 1.5 hh: 1.5 flags: 15 group: 4104 group2: 0 key: 1440 entity: 4105 x: 721.31571 z: 1066.32117 u.x: -0.67289 u.y: 0.74035 v.x: -0.74035 v.y: -0.67289 hw: 1.5 hh: 1.5 flags: 15 group: 4105 group2: 0 key: 1441 entity: 4106 x: 684.21224 z: 1046.16373 u.x: -0.58404 u.y: 0.81226 v.x: -0.81226 v.y: -0.58404 hw: 1.5 hh: 1.5 flags: 15 group: 4106 group2: 0 key: 1442 entity: 4112 x: 212.34774 z: 605.61532 u.x: -0.56043 u.y: 0.82873 v.x: -0.82873 v.y: -0.56043 hw: 1.5 hh: 1.5 flags: 15 group: 4112 group2: 0 key: 1443 entity: 4113 x: 215.9548 z: 601.02535 u.x: -0.38468 u.y: -0.92342 v.x: 0.92342 v.y: -0.38468 hw: 1.5 hh: 1.5 flags: 15 group: 4113 group2: 0 key: 1444 entity: 4114 x: 218.49839 z: 603.02369 u.x: 0.79613 u.y: 0.60582 v.x: -0.60582 v.y: 0.79613 hw: 1.5 hh: 1.5 flags: 15 group: 4114 group2: 0 key: 1445 entity: 4115 x: 220.60996 z: 597.69445 u.x: 0.04947 u.y: -0.99878 v.x: 0.99878 v.y: 0.04947 hw: 1.5 hh: 1.5 flags: 15 group: 4115 group2: 0 key: 1446 entity: 4116 x: 225.79775 z: 594.14861 u.x: 0.35178 u.y: 0.93642 v.x: -0.93642 v.y: 0.35178 hw: 1.5 hh: 1.5 flags: 15 group: 4116 group2: 0 key: 1447 entity: 4117 x: 213.38642 z: 600.86937 u.x: -0.09015 u.y: -0.99598 v.x: 0.99598 v.y: -0.09015 hw: 1.5 hh: 1.5 flags: 15 group: 4117 group2: 0 key: 1448 entity: 4118 x: 219.53396 z: 599.21785 u.x: 0.96229 u.y: 0.27295 v.x: -0.27295 v.y: 0.96229 hw: 1.5 hh: 1.5 flags: 15 group: 4118 group2: 0 key: 1449 entity: 4119 x: 943.13967 z: 1219.50669 u.x: 0.02611 u.y: -0.99965 v.x: 0.99965 v.y: 0.02611 hw: 1.5 hh: 1.5 flags: 15 group: 4119 group2: 0 key: 1450 entity: 4120 x: 966.8474 z: 1227.78798 u.x: -0.06754 u.y: 0.99775 v.x: -0.99775 v.y: -0.06754 hw: 1.5 hh: 1.5 flags: 15 group: 4120 group2: 0 key: 1451 entity: 4121 x: 947.38781 z: 1215.20429 u.x: 0.729 u.y: -0.68516 v.x: 0.68516 v.y: 0.729 hw: 1.5 hh: 1.5 flags: 15 group: 4121 group2: 0 key: 1452 entity: 4122 x: 982.6199 z: 1216.73453 u.x: 0.88021 u.y: -0.47544 v.x: 0.47544 v.y: 0.88021 hw: 1.5 hh: 1.5 flags: 15 group: 4122 group2: 0 key: 1453 entity: 4123 x: 943.95202 z: 1212.2564 u.x: 0.12594 u.y: 0.99213 v.x: -0.99213 v.y: 0.12594 hw: 1.5 hh: 1.5 flags: 15 group: 4123 group2: 0 key: 1454 entity: 4124 x: 980.199 z: 1218.43897 u.x: -0.9985 u.y: -0.05524 v.x: 0.05524 v.y: -0.9985 hw: 1.5 hh: 1.5 flags: 15 group: 4124 group2: 0 key: 1455 entity: 4125 x: 1068.4197 z: 642.78098 u.x: -0.4592 u.y: 0.88878 v.x: -0.88878 v.y: -0.4592 hw: 1.5 hh: 1.5 flags: 15 group: 4125 group2: 0 key: 1456 entity: 4126 x: 1072.28617 z: 669.26481 u.x: 0.96929 u.y: 0.24679 v.x: -0.24679 v.y: 0.96929 hw: 1.5 hh: 1.5 flags: 15 group: 4126 group2: 0 key: 1457 entity: 4127 x: 1083.07461 z: 637.00811 u.x: 0.33573 u.y: 0.9423 v.x: -0.9423 v.y: 0.33573 hw: 1.5 hh: 1.5 flags: 15 group: 4127 group2: 0 key: 1458 entity: 4128 x: 1070.51462 z: 641.95945 u.x: -0.13831 u.y: -0.99048 v.x: 0.99048 v.y: -0.13831 hw: 1.5 hh: 1.5 flags: 15 group: 4128 group2: 0 key: 1459 entity: 4134 x: 576.67132 z: 460.94561 u.x: 0.99502 u.y: -0.10029 v.x: 0.10029 v.y: 0.99502 hw: 1.5 hh: 1.5 flags: 15 group: 4134 group2: 0 key: 1460 entity: 4135 x: 564.05002 z: 462.21816 u.x: 0.60216 u.y: 0.79891 v.x: -0.79891 v.y: 0.60216 hw: 1.5 hh: 1.5 flags: 15 group: 4135 group2: 0 key: 1461 entity: 4136 x: 560.7977 z: 467.98675 u.x: -0.01696 u.y: 0.99987 v.x: -0.99987 v.y: -0.01696 hw: 1.5 hh: 1.5 flags: 15 group: 4136 group2: 0 key: 1462 entity: 4137 x: 568.89846 z: 461.47053 u.x: 0.22547 u.y: 0.97445 v.x: -0.97445 v.y: 0.22547 hw: 1.5 hh: 1.5 flags: 15 group: 4137 group2: 0 key: 1463 entity: 4138 x: 558.79638 z: 467.31588 u.x: 0.92612 u.y: -0.37813 v.x: 0.37813 v.y: 0.92612 hw: 1.5 hh: 1.5 flags: 15 group: 4138 group2: 0 key: 1464 entity: 4139 x: 836.99921 z: 597.64934 u.x: 0.56682 u.y: -0.82436 v.x: 0.82436 v.y: 0.56682 hw: 1.5 hh: 1.5 flags: 15 group: 4139 group2: 0 key: 1465 entity: 4140 x: 831.4222 z: 603.11702 u.x: 0.40798 u.y: 0.9134 v.x: -0.9134 v.y: 0.40798 hw: 1.5 hh: 1.5 flags: 15 group: 4140 group2: 0 key: 1466 entity: 4141 x: 833.80312 z: 585.81405 u.x: -0.6446 u.y: -0.7651 v.x: 0.7651 v.y: -0.6446 hw: 1.5 hh: 1.5 flags: 15 group: 4141 group2: 0 key: 1467 entity: 4142 x: 869.91344 z: 602.2592 u.x: 0.70662 u.y: -0.7082 v.x: 0.7082 v.y: 0.70662 hw: 1.5 hh: 1.5 flags: 15 group: 4142 group2: 0 key: 1468 entity: 4143 x: 837.29361 z: 604.9176 u.x: 0.84595 u.y: -0.53403 v.x: 0.53403 v.y: 0.84595 hw: 1.5 hh: 1.5 flags: 15 group: 4143 group2: 0 key: 1469 entity: 4144 x: 837.61837 z: 583.90851 u.x: 0.44762 u.y: 0.89466 v.x: -0.89466 v.y: 0.44762 hw: 1.5 hh: 1.5 flags: 15 group: 4144 group2: 0 key: 1470 entity: 4145 x: 862.81804 z: 618.86913 u.x: 0.91581 u.y: 0.40252 v.x: -0.40252 v.y: 0.91581 hw: 1.5 hh: 1.5 flags: 15 group: 4145 group2: 0 key: 1471 entity: 4151 x: 313.27622 z: 481.96544 u.x: 0.93514 u.y: -0.3552 v.x: 0.3552 v.y: 0.93514 hw: 1.5 hh: 1.5 flags: 15 group: 4151 group2: 0 key: 1472 entity: 4152 x: 306.3791 z: 491.02538 u.x: -0.76844 u.y: 0.6406 v.x: -0.6406 v.y: -0.76844 hw: 1.5 hh: 1.5 flags: 15 group: 4152 group2: 0 key: 1473 entity: 4153 x: 307.23084 z: 455.99793 u.x: 0.72461 u.y: 0.68978 v.x: -0.68978 v.y: 0.72461 hw: 1.5 hh: 1.5 flags: 15 group: 4153 group2: 0 key: 1474 entity: 4154 x: 303.07082 z: 455.9339 u.x: 0.83591 u.y: -0.54963 v.x: 0.54963 v.y: 0.83591 hw: 1.5 hh: 1.5 flags: 15 group: 4154 group2: 0 key: 1475 entity: 4155 x: 317.02537 z: 464.2702 u.x: -0.90792 u.y: -0.42005 v.x: 0.42005 v.y: -0.90792 hw: 1.5 hh: 1.5 flags: 15 group: 4155 group2: 0 key: 1476 entity: 4156 x: 1062.07342 z: 648.64061 u.x: 0.73554 u.y: 0.67812 v.x: -0.67812 v.y: 0.73554 hw: 1.5 hh: 1.5 flags: 15 group: 4156 group2: 0 key: 1477 entity: 4157 x: 1100.75887 z: 656.01735 u.x: -0.90683 u.y: 0.42237 v.x: -0.42237 v.y: -0.90683 hw: 1.5 hh: 1.5 flags: 15 group: 4157 group2: 0 key: 1478 entity: 4158 x: 1064.97686 z: 658.63955 u.x: -0.61455 u.y: -0.78942 v.x: 0.78942 v.y: -0.61455 hw: 1.5 hh: 1.5 flags: 15 group: 4158 group2: 0 key: 1479 entity: 4159 x: 1061.75065 z: 645.4303 u.x: -0.9256 u.y: 0.37943 v.x: -0.37943 v.y: -0.9256 hw: 1.5 hh: 1.5 flags: 15 group: 4159 group2: 0 key: 1480 entity: 4160 x: 1063.3694 z: 661.98902 u.x: -0.99958 u.y: -0.02945 v.x: 0.02945 v.y: -0.99958 hw: 1.5 hh: 1.5 flags: 15 group: 4160 group2: 0 key: 1481 entity: 4161 x: 1059.83274 z: 665.3963 u.x: -0.0437 u.y: 0.99907 v.x: -0.99907 v.y: -0.0437 hw: 1.5 hh: 1.5 flags: 15 group: 4161 group2: 0 key: 1482 entity: 4162 x: 931.33878 z: 809.02735 u.x: 0.99698 u.y: 0.078 v.x: -0.078 v.y: 0.99698 hw: 1.5 hh: 1.5 flags: 15 group: 4162 group2: 0 key: 1483 entity: 4163 x: 936.99795 z: 800.14936 u.x: 0.6583 u.y: 0.75333 v.x: -0.75333 v.y: 0.6583 hw: 1.5 hh: 1.5 flags: 15 group: 4163 group2: 0 key: 1484 entity: 4164 x: 898.70658 z: 783.67942 u.x: -0.9915 u.y: 0.13083 v.x: -0.13083 v.y: -0.9915 hw: 1.5 hh: 1.5 flags: 15 group: 4164 group2: 0 key: 1485 entity: 4165 x: 908.62175 z: 811.72947 u.x: -0.05355 u.y: 0.99859 v.x: -0.99859 v.y: -0.05355 hw: 1.5 hh: 1.5 flags: 15 group: 4165 group2: 0 key: 1486 entity: 4166 x: 901.73461 z: 810.11707 u.x: 0.73212 u.y: -0.68181 v.x: 0.68181 v.y: 0.73212 hw: 1.5 hh: 1.5 flags: 15 group: 4166 group2: 0 key: 1487 entity: 4167 x: 894.59575 z: 795.51784 u.x: 0.90148 u.y: 0.43371 v.x: -0.43371 v.y: 0.90148 hw: 1.5 hh: 1.5 flags: 15 group: 4167 group2: 0 key: 1488 entity: 4168 x: 922.96135 z: 821.06675 u.x: -0.98673 u.y: 0.16312 v.x: -0.16312 v.y: -0.98673 hw: 1.5 hh: 1.5 flags: 15 group: 4168 group2: 0 key: 1489 entity: 4169 x: 653.21523 z: 448.53162 u.x: -0.59272 u.y: 0.80594 v.x: -0.80594 v.y: -0.59272 hw: 1.5 hh: 1.5 flags: 15 group: 4169 group2: 0 key: 1490 entity: 4170 x: 648.17208 z: 444.58964 u.x: 0.13137 u.y: 0.99143 v.x: -0.99143 v.y: 0.13137 hw: 1.5 hh: 1.5 flags: 15 group: 4170 group2: 0 key: 1491 entity: 4171 x: 651.71366 z: 447.76287 u.x: -0.53125 u.y: 0.84771 v.x: -0.84771 v.y: -0.53125 hw: 1.5 hh: 1.5 flags: 15 group: 4171 group2: 0 key: 1492 entity: 4172 x: 641.49967 z: 444.35729 u.x: 0.1743 u.y: -0.98482 v.x: 0.98482 v.y: 0.1743 hw: 1.5 hh: 1.5 flags: 15 group: 4172 group2: 0 key: 1493 entity: 4173 x: 658.70234 z: 452.62417 u.x: 0.22411 u.y: 0.97477 v.x: -0.97477 v.y: 0.22411 hw: 1.5 hh: 1.5 flags: 15 group: 4173 group2: 0 key: 1494 entity: 4174 x: 638.22124 z: 427.11982 u.x: -0.93628 u.y: 0.35218 v.x: -0.35218 v.y: -0.93628 hw: 1.5 hh: 1.5 flags: 15 group: 4174 group2: 0 key: 1495 entity: 4175 x: 805.4077 z: 911.50991 u.x: -0.7052 u.y: -0.70963 v.x: 0.70963 v.y: -0.7052 hw: 1.5 hh: 1.5 flags: 15 group: 4175 group2: 0 key: 1496 entity: 4176 x: 803.6139 z: 950.20478 u.x: 0.77701 u.y: 0.63018 v.x: -0.63018 v.y: 0.77701 hw: 1.5 hh: 1.5 flags: 15 group: 4176 group2: 0 key: 1497 entity: 4177 x: 822.86068 z: 925.29168 u.x: 0.26021 u.y: -0.9658 v.x: 0.9658 v.y: 0.26021 hw: 1.5 hh: 1.5 flags: 15 group: 4177 group2: 0 key: 1498 entity: 4178 x: 798.69573 z: 914.63328 u.x: 0.99415 u.y: -0.10863 v.x: 0.10863 v.y: 0.99415 hw: 1.5 hh: 1.5 flags: 15 group: 4178 group2: 0 key: 1499 entity: 4179 x: 787.68183 z: 937.07221 u.x: -0.83072 u.y: 0.55747 v.x: -0.55747 v.y: -0.83072 hw: 1.5 hh: 1.5 flags: 15 group: 4179 group2: 0 key: 1500 entity: 4180 x: 1174.77292 z: 1034.11078 u.x: -0.4664 u.y: -0.88503 v.x: 0.88503 v.y: -0.4664 hw: 1.5 hh: 1.5 flags: 15 group: 4180 group2: 0 key: 1501 entity: 4181 x: 1142.40313 z: 1036.9466 u.x: 0.8645 u.y: 0.50347 v.x: -0.50347 v.y: 0.8645 hw: 1.5 hh: 1.5 flags: 15 group: 4181 group2: 0 key: 1502 entity: 4182 x: 1176.18546 z: 1030.07633 u.x: 0.50799 u.y: -0.86184 v.x: 0.86184 v.y: 0.50799 hw: 1.5 hh: 1.5 flags: 15 group: 4182 group2: 0 key: 1503 entity: 4183 x: 1163.78228 z: 1037.69327 u.x: 0.2261 u.y: -0.9743 v.x: 0.9743 v.y: 0.2261 hw: 1.5 hh: 1.5 flags: 15 group: 4183 group2: 0 key: 1504 entity: 4184 x: 1159.09583 z: 998.68145 u.x: -0.5094 u.y: 0.86101 v.x: -0.86101 v.y: -0.5094 hw: 1.5 hh: 1.5 flags: 15 group: 4184 group2: 0 key: 1505 entity: 4185 x: 707.78498 z: 465.69182 u.x: -0.97632 u.y: -0.21717 v.x: 0.21717 v.y: -0.97632 hw: 1.5 hh: 1.5 flags: 15 group: 4185 group2: 0 key: 1506 entity: 4186 x: 715.52765 z: 496.23401 u.x: -0.42927 u.y: -0.90358 v.x: 0.90358 v.y: -0.42927 hw: 1.5 hh: 1.5 flags: 15 group: 4186 group2: 0 key: 1507 entity: 4187 x: 709.37487 z: 480.48421 u.x: 0.94933 u.y: 0.31518 v.x: -0.31518 v.y: 0.94933 hw: 1.5 hh: 1.5 flags: 15 group: 4187 group2: 0 key: 1508 entity: 4188 x: 714.34125 z: 489.62041 u.x: 0.84086 u.y: 0.54203 v.x: -0.54203 v.y: 0.84086 hw: 1.5 hh: 1.5 flags: 15 group: 4188 group2: 0 key: 1509 entity: 4189 x: 709.6825 z: 501.07822 u.x: -0.27088 u.y: -0.96287 v.x: 0.96287 v.y: -0.27088 hw: 1.5 hh: 1.5 flags: 15 group: 4189 group2: 0 key: 1510 entity: 4190 x: 499.09667 z: 419.48188 u.x: -0.92887 u.y: 0.37133 v.x: -0.37133 v.y: -0.92887 hw: 1.5 hh: 1.5 flags: 15 group: 4190 group2: 0 key: 1511 entity: 4191 x: 492.76592 z: 420.99222 u.x: -0.97121 u.y: -0.23913 v.x: 0.23913 v.y: -0.97121 hw: 1.5 hh: 1.5 flags: 15 group: 4191 group2: 0 key: 1512 entity: 4192 x: 488.97551 z: 421.6539 u.x: 0.0868 u.y: 0.99627 v.x: -0.99627 v.y: 0.0868 hw: 1.5 hh: 1.5 flags: 15 group: 4192 group2: 0 key: 1513 entity: 4193 x: 498.86283 z: 422.53113 u.x: -0.42028 u.y: -0.9078 v.x: 0.9078 v.y: -0.42028 hw: 1.5 hh: 1.5 flags: 15 group: 4193 group2: 0 key: 1514 entity: 4194 x: 501.63753 z: 420.33948 u.x: 0.848 u.y: 0.5308 v.x: -0.5308 v.y: 0.848 hw: 1.5 hh: 1.5 flags: 15 group: 4194 group2: 0 key: 1515 entity: 4195 x: 1000.95662 z: 1255.35032 u.x: -0.12496 u.y: -0.99225 v.x: 0.99225 v.y: -0.12496 hw: 1.5 hh: 1.5 flags: 15 group: 4195 group2: 0 key: 1516 entity: 4196 x: 1013.76377 z: 1234.4943 u.x: 0.81322 u.y: 0.5827 v.x: -0.5827 v.y: 0.81322 hw: 1.5 hh: 1.5 flags: 15 group: 4196 group2: 0 key: 1517 entity: 4197 x: 1005.05562 z: 1248.22584 u.x: 0.6157 u.y: -0.78853 v.x: 0.78853 v.y: 0.6157 hw: 1.5 hh: 1.5 flags: 15 group: 4197 group2: 0 key: 1518 entity: 4198 x: 1009.95643 z: 1246.34195 u.x: 0.98548 u.y: 0.1706 v.x: -0.1706 v.y: 0.98548 hw: 1.5 hh: 1.5 flags: 15 group: 4198 group2: 0 key: 1519 entity: 4199 x: 1009.89356 z: 1234.6228 u.x: -0.99297 u.y: -0.11905 v.x: 0.11905 v.y: -0.99297 hw: 1.5 hh: 1.5 flags: 15 group: 4199 group2: 0 key: 1520 entity: 4200 x: 848.98852 z: 1043.34745 u.x: 0.96766 u.y: -0.25315 v.x: 0.25315 v.y: 0.96766 hw: 1.5 hh: 1.5 flags: 15 group: 4200 group2: 0 key: 1521 entity: 4201 x: 850.288 z: 1058.74053 u.x: -0.42803 u.y: -0.90418 v.x: 0.90418 v.y: -0.42803 hw: 1.5 hh: 1.5 flags: 15 group: 4201 group2: 0 key: 1522 entity: 4202 x: 858.59423 z: 1039.8458 u.x: 0.61547 u.y: -0.7887 v.x: 0.7887 v.y: 0.61547 hw: 1.5 hh: 1.5 flags: 15 group: 4202 group2: 0 key: 1523 entity: 4203 x: 847.78125 z: 1071.13593 u.x: -0.16443 u.y: 0.98653 v.x: -0.98653 v.y: -0.16443 hw: 1.5 hh: 1.5 flags: 15 group: 4203 group2: 0 key: 1524 entity: 4204 x: 846.82145 z: 1059.67017 u.x: -0.52732 u.y: -0.85016 v.x: 0.85016 v.y: -0.52732 hw: 1.5 hh: 1.5 flags: 15 group: 4204 group2: 0 key: 1525 entity: 4206 x: 325.45537 z: 399.61493 u.x: 0.82251 u.y: -0.56948 v.x: 0.56948 v.y: 0.82251 hw: 1.5 hh: 1.5 flags: 15 group: 4206 group2: 0 key: 1526 entity: 4207 x: 319.71926 z: 439.43987 u.x: 0.70864 u.y: -0.70617 v.x: 0.70617 v.y: 0.70864 hw: 1.5 hh: 1.5 flags: 15 group: 4207 group2: 0 key: 1527 entity: 4208 x: 305.79183 z: 413.39957 u.x: 0.40253 u.y: 0.91581 v.x: -0.91581 v.y: 0.40253 hw: 1.5 hh: 1.5 flags: 15 group: 4208 group2: 0 key: 1528 entity: 4209 x: 325.36095 z: 434.19571 u.x: 0.51941 u.y: 0.855 v.x: -0.855 v.y: 0.51941 hw: 1.5 hh: 1.5 flags: 15 group: 4209 group2: 0 key: 1529 entity: 4210 x: 336.25437 z: 401.63326 u.x: -0.99604 u.y: 0.0895 v.x: -0.0895 v.y: -0.99604 hw: 1.5 hh: 1.5 flags: 15 group: 4210 group2: 0 key: 1530 entity: 4211 x: 323.34008 z: 394.92295 u.x: -0.8719 u.y: -0.49053 v.x: 0.49053 v.y: -0.8719 hw: 1.5 hh: 1.5 flags: 15 group: 4211 group2: 0 key: 1531 entity: 4212 x: 527.6759 z: 524.99177 u.x: 0.8197 u.y: 0.57355 v.x: -0.57355 v.y: 0.8197 hw: 1.5 hh: 1.5 flags: 15 group: 4212 group2: 0 key: 1532 entity: 4213 x: 518.21773 z: 511.22362 u.x: 0.0385 u.y: 0.99927 v.x: -0.99927 v.y: 0.0385 hw: 1.5 hh: 1.5 flags: 15 group: 4213 group2: 0 key: 1533 entity: 4214 x: 552.30758 z: 483.75922 u.x: -0.30144 u.y: -0.95377 v.x: 0.95377 v.y: -0.30144 hw: 1.5 hh: 1.5 flags: 15 group: 4214 group2: 0 key: 1534 entity: 4215 x: 558.12505 z: 493.01754 u.x: -0.2396 u.y: -0.97109 v.x: 0.97109 v.y: -0.2396 hw: 1.5 hh: 1.5 flags: 15 group: 4215 group2: 0 key: 1535 entity: 4216 x: 522.55501 z: 504.60175 u.x: 0.63726 u.y: 0.77121 v.x: -0.77121 v.y: 0.63726 hw: 1.5 hh: 1.5 flags: 15 group: 4216 group2: 0 key: 1536 entity: 4217 x: 571.29455 z: 325.09313 u.x: 0.91439 u.y: -0.40572 v.x: 0.40572 v.y: 0.91439 hw: 1.5 hh: 1.5 flags: 15 group: 4217 group2: 0 key: 1537 entity: 4218 x: 579.8795 z: 327.18941 u.x: -0.5044 u.y: -0.86394 v.x: 0.86394 v.y: -0.5044 hw: 1.5 hh: 1.5 flags: 15 group: 4218 group2: 0 key: 1538 entity: 4219 x: 579.82215 z: 339.80896 u.x: 0.65452 u.y: 0.75663 v.x: -0.75663 v.y: 0.65452 hw: 1.5 hh: 1.5 flags: 15 group: 4219 group2: 0 key: 1539 entity: 4220 x: 575.04082 z: 337.60372 u.x: 0.37177 u.y: -0.92869 v.x: 0.92869 v.y: 0.37177 hw: 1.5 hh: 1.5 flags: 15 group: 4220 group2: 0 key: 1540 entity: 4221 x: 576.63407 z: 332.59417 u.x: 0.98708 u.y: -0.1609 v.x: 0.1609 v.y: 0.98708 hw: 1.5 hh: 1.5 flags: 15 group: 4221 group2: 0 key: 1541 entity: 4222 x: 542.59992 z: 315.75824 u.x: -0.43563 u.y: -0.90055 v.x: 0.90055 v.y: -0.43563 hw: 1.5 hh: 1.5 flags: 15 group: 4222 group2: 0 key: 1542 entity: 4223 x: 546.43371 z: 361.47135 u.x: 0.76386 u.y: -0.64605 v.x: 0.64605 v.y: 0.76386 hw: 1.5 hh: 1.5 flags: 15 group: 4223 group2: 0 key: 1543 entity: 4224 x: 560.41538 z: 318.25149 u.x: -0.45638 u.y: -0.89023 v.x: 0.89023 v.y: -0.45638 hw: 1.5 hh: 1.5 flags: 15 group: 4224 group2: 0 key: 1544 entity: 4225 x: 562.03507 z: 351.15008 u.x: -0.7615 u.y: 0.64885 v.x: -0.64885 v.y: -0.7615 hw: 1.5 hh: 1.5 flags: 15 group: 4225 group2: 0 key: 1545 entity: 4226 x: 554.13201 z: 353.76648 u.x: 0.93299 u.y: -0.36081 v.x: 0.36081 v.y: 0.93299 hw: 1.5 hh: 1.5 flags: 15 group: 4226 group2: 0 key: 1546 entity: 4227 x: 566.82331 z: 350.54654 u.x: 0.99135 u.y: -0.13187 v.x: 0.13187 v.y: 0.99135 hw: 1.5 hh: 1.5 flags: 15 group: 4227 group2: 0 key: 1547 entity: 4228 x: 545.29812 z: 321.29571 u.x: -0.88456 u.y: 0.4673 v.x: -0.4673 v.y: -0.88456 hw: 1.5 hh: 1.5 flags: 15 group: 4228 group2: 0 key: 1548 entity: 4229 x: 513.65491 z: 543.90751 u.x: -0.41233 u.y: 0.91144 v.x: -0.91144 v.y: -0.41233 hw: 1.5 hh: 1.5 flags: 15 group: 4229 group2: 0 key: 1549 entity: 4230 x: 506.67417 z: 525.09063 u.x: -0.99473 u.y: -0.10312 v.x: 0.10312 v.y: -0.99473 hw: 1.5 hh: 1.5 flags: 15 group: 4230 group2: 0 key: 1550 entity: 4231 x: 525.57621 z: 541.31116 u.x: -0.61788 u.y: -0.78682 v.x: 0.78682 v.y: -0.61788 hw: 1.5 hh: 1.5 flags: 15 group: 4231 group2: 0 key: 1551 entity: 4232 x: 535.07244 z: 511.37983 u.x: 0.88143 u.y: -0.47315 v.x: 0.47315 v.y: 0.88143 hw: 1.5 hh: 1.5 flags: 15 group: 4232 group2: 0 key: 1552 entity: 4233 x: 502.2322 z: 528.82966 u.x: -0.88413 u.y: -0.4681 v.x: 0.4681 v.y: -0.88413 hw: 1.5 hh: 1.5 flags: 15 group: 4233 group2: 0 key: 1553 entity: 4234 x: 525.16266 z: 541.98105 u.x: -0.95113 u.y: -0.30973 v.x: 0.30973 v.y: -0.95113 hw: 1.5 hh: 1.5 flags: 15 group: 4234 group2: 0 key: 1554 entity: 4235 x: 520.30639 z: 542.5116 u.x: -0.97416 u.y: 0.22678 v.x: -0.22678 v.y: -0.97416 hw: 1.5 hh: 1.5 flags: 15 group: 4235 group2: 0 key: 1555 entity: 4239 x: 632.69402 z: 957.06241 u.x: 0.88225 u.y: -0.47161 v.x: 0.47161 v.y: 0.88225 hw: 1.5 hh: 1.5 flags: 15 group: 4239 group2: 0 key: 1556 entity: 4240 x: 616.55312 z: 975.74245 u.x: 0.68433 u.y: -0.72976 v.x: 0.72976 v.y: 0.68433 hw: 1.5 hh: 1.5 flags: 15 group: 4240 group2: 0 key: 1557 entity: 4241 x: 645.0516 z: 958.42998 u.x: -0.95875 u.y: 0.2852 v.x: -0.2852 v.y: -0.95875 hw: 1.5 hh: 1.5 flags: 15 group: 4241 group2: 0 key: 1558 entity: 4242 x: 614.37694 z: 971.68609 u.x: 0.93844 u.y: 0.34638 v.x: -0.34638 v.y: 0.93844 hw: 1.5 hh: 1.5 flags: 15 group: 4242 group2: 0 key: 1559 entity: 4243 x: 633.8839 z: 961.86063 u.x: 0.62093 u.y: 0.78443 v.x: -0.78443 v.y: 0.62093 hw: 1.5 hh: 1.5 flags: 15 group: 4243 group2: 0 key: 1560 entity: 4244 x: 632.98218 z: 955.40473 u.x: -0.91698 u.y: -0.39982 v.x: 0.39982 v.y: -0.91698 hw: 1.5 hh: 1.5 flags: 15 group: 4244 group2: 0 key: 1561 entity: 4245 x: 614.74781 z: 970.12201 u.x: -0.15056 u.y: 0.98871 v.x: -0.98871 v.y: -0.15056 hw: 1.5 hh: 1.5 flags: 15 group: 4245 group2: 0 key: 1562 entity: 4250 x: 852.30724 z: 722.07589 u.x: 0.9653 u.y: -0.2621 v.x: 0.2621 v.y: 0.9653 hw: 1.5 hh: 1.5 flags: 15 group: 4250 group2: 0 key: 1563 entity: 4251 x: 860.68601 z: 716.91758 u.x: -0.96587 u.y: -0.25995 v.x: 0.25995 v.y: -0.96587 hw: 1.5 hh: 1.5 flags: 15 group: 4251 group2: 0 key: 1564 entity: 4252 x: 870.07293 z: 718.68856 u.x: -0.97428 u.y: -0.22623 v.x: 0.22623 v.y: -0.97428 hw: 1.5 hh: 1.5 flags: 15 group: 4252 group2: 0 key: 1565 entity: 4253 x: 859.06664 z: 718.4655 u.x: 0.15403 u.y: 0.98818 v.x: -0.98818 v.y: 0.15403 hw: 1.5 hh: 1.5 flags: 15 group: 4253 group2: 0 key: 1566 entity: 4254 x: 864.2536 z: 717.87053 u.x: 0.05848 u.y: 0.99833 v.x: -0.99833 v.y: 0.05848 hw: 1.5 hh: 1.5 flags: 15 group: 4254 group2: 0 key: 1567 entity: 4255 x: 673.84339 z: 861.41311 u.x: -0.07006 u.y: -0.99758 v.x: 0.99758 v.y: -0.07006 hw: 1.5 hh: 1.5 flags: 15 group: 4255 group2: 0 key: 1568 entity: 4256 x: 658.11127 z: 900.32831 u.x: -0.92473 u.y: -0.38152 v.x: 0.38152 v.y: -0.92473 hw: 1.5 hh: 1.5 flags: 15 group: 4256 group2: 0 key: 1569 entity: 4257 x: 654.61913 z: 900.45093 u.x: 0.57802 u.y: 0.81653 v.x: -0.81653 v.y: 0.57802 hw: 1.5 hh: 1.5 flags: 15 group: 4257 group2: 0 key: 1570 entity: 4258 x: 660.49587 z: 866.84726 u.x: -0.99386 u.y: 0.11126 v.x: -0.11126 v.y: -0.99386 hw: 1.5 hh: 1.5 flags: 15 group: 4258 group2: 0 key: 1571 entity: 4259 x: 882.86828 z: 602.69135 u.x: 0.997 u.y: -0.07792 v.x: 0.07792 v.y: 0.997 hw: 1.5 hh: 1.5 flags: 15 group: 4259 group2: 0 key: 1572 entity: 4260 x: 865.85492 z: 635.85521 u.x: -0.91712 u.y: 0.39954 v.x: -0.39954 v.y: -0.91712 hw: 1.5 hh: 1.5 flags: 15 group: 4260 group2: 0 key: 1573 entity: 4261 x: 885.8855 z: 597.50434 u.x: -0.69062 u.y: 0.72384 v.x: -0.72384 v.y: -0.69062 hw: 1.5 hh: 1.5 flags: 15 group: 4261 group2: 0 key: 1574 entity: 4262 x: 857.6172 z: 631.42367 u.x: -0.08201 u.y: 0.99668 v.x: -0.99668 v.y: -0.08201 hw: 1.5 hh: 1.5 flags: 15 group: 4262 group2: 0 key: 1575 entity: 4263 x: 863.30584 z: 628.42759 u.x: -0.99151 u.y: -0.13077 v.x: 0.13077 v.y: -0.99151 hw: 1.5 hh: 1.5 flags: 15 group: 4263 group2: 0 key: 1576 entity: 4269 x: 870.47187 z: 731.81135 u.x: -0.84713 u.y: -0.53219 v.x: 0.53219 v.y: -0.84713 hw: 1.5 hh: 1.5 flags: 15 group: 4269 group2: 0 key: 1577 entity: 4270 x: 861.74161 z: 703.13308 u.x: -0.61852 u.y: 0.78632 v.x: -0.78632 v.y: -0.61852 hw: 1.5 hh: 1.5 flags: 15 group: 4270 group2: 0 key: 1578 entity: 4271 x: 862.28891 z: 703.6995 u.x: 0.73777 u.y: -0.6757 v.x: 0.6757 v.y: 0.73777 hw: 1.5 hh: 1.5 flags: 15 group: 4271 group2: 0 key: 1579 entity: 4272 x: 856.15131 z: 698.86338 u.x: -0.99755 u.y: 0.07045 v.x: -0.07045 v.y: -0.99755 hw: 1.5 hh: 1.5 flags: 15 group: 4272 group2: 0 key: 1580 entity: 4273 x: 871.40757 z: 733.38733 u.x: 0.8378 u.y: 0.54674 v.x: -0.54674 v.y: 0.8378 hw: 1.5 hh: 1.5 flags: 15 group: 4273 group2: 0 key: 1581 entity: 4274 x: 868.08896 z: 734.5995 u.x: 0.98357 u.y: -0.18125 v.x: 0.18125 v.y: 0.98357 hw: 1.5 hh: 1.5 flags: 15 group: 4274 group2: 0 key: 1582 entity: 4279 x: 1261.10906 z: 1101.57674 u.x: 0.31667 u.y: -0.94884 v.x: 0.94884 v.y: 0.31667 hw: 1.5 hh: 1.5 flags: 15 group: 4279 group2: 0 key: 1583 entity: 4280 x: 1232.22815 z: 1095.42562 u.x: -0.15358 u.y: -0.98824 v.x: 0.98824 v.y: -0.15358 hw: 1.5 hh: 1.5 flags: 15 group: 4280 group2: 0 key: 1584 entity: 4281 x: 1233.81073 z: 1076.15468 u.x: 0.6083 u.y: 0.79426 v.x: -0.79426 v.y: 0.6083 hw: 1.5 hh: 1.5 flags: 15 group: 4281 group2: 0 key: 1585 entity: 4282 x: 1235.18944 z: 1075.7942 u.x: -0.18331 u.y: -0.98321 v.x: 0.98321 v.y: -0.18331 hw: 1.5 hh: 1.5 flags: 15 group: 4282 group2: 0 key: 1586 entity: 4283 x: 1267.85592 z: 1100.92103 u.x: 0.99994 u.y: -0.01119 v.x: 0.01119 v.y: 0.99994 hw: 1.5 hh: 1.5 flags: 15 group: 4283 group2: 0 key: 1587 entity: 4284 x: 843.24587 z: 980.45069 u.x: 0.98089 u.y: -0.19538 v.x: 0.19538 v.y: 0.98089 hw: 1.5 hh: 1.5 flags: 15 group: 4284 group2: 0 key: 1588 entity: 4285 x: 867.1885 z: 990.62829 u.x: 0.43827 u.y: -0.89927 v.x: 0.89927 v.y: 0.43827 hw: 1.5 hh: 1.5 flags: 15 group: 4285 group2: 0 key: 1589 entity: 4286 x: 863.60871 z: 990.5549 u.x: -0.8084 u.y: 0.58938 v.x: -0.58938 v.y: -0.8084 hw: 1.5 hh: 1.5 flags: 15 group: 4286 group2: 0 key: 1590 entity: 4287 x: 849.44912 z: 980.86066 u.x: -0.3406 u.y: -0.94054 v.x: 0.94054 v.y: -0.3406 hw: 1.5 hh: 1.5 flags: 15 group: 4287 group2: 0 key: 1591 entity: 4288 x: 337.74218 z: 370.20926 u.x: 0.17147 u.y: 0.98533 v.x: -0.98533 v.y: 0.17147 hw: 1.5 hh: 1.5 flags: 15 group: 4288 group2: 0 key: 1592 entity: 4289 x: 332.66922 z: 385.01446 u.x: 0.97744 u.y: 0.2121 v.x: -0.2121 v.y: 0.97744 hw: 1.5 hh: 1.5 flags: 15 group: 4289 group2: 0 key: 1593 entity: 4290 x: 327.21853 z: 373.20514 u.x: -0.52366 u.y: 0.85242 v.x: -0.85242 v.y: -0.52366 hw: 1.5 hh: 1.5 flags: 15 group: 4290 group2: 0 key: 1594 entity: 4291 x: 336.55768 z: 374.00608 u.x: 0.89567 u.y: -0.4456 v.x: 0.4456 v.y: 0.89567 hw: 1.5 hh: 1.5 flags: 15 group: 4291 group2: 0 key: 1595 entity: 4298 x: 440.77515 z: 621.46122 u.x: -0.5584 u.y: -0.83008 v.x: 0.83008 v.y: -0.5584 hw: 1.5 hh: 1.5 flags: 15 group: 4298 group2: 0 key: 1596 entity: 4299 x: 440.01813 z: 623.38155 u.x: -0.23241 u.y: 0.97283 v.x: -0.97283 v.y: -0.23241 hw: 1.5 hh: 1.5 flags: 15 group: 4299 group2: 0 key: 1597 entity: 4300 x: 443.59885 z: 638.28817 u.x: 0.15328 u.y: 0.9883 v.x: -0.9883 v.y: 0.15328 hw: 1.5 hh: 1.5 flags: 15 group: 4300 group2: 0 key: 1598 entity: 4301 x: 439.73603 z: 633.07273 u.x: 0.81611 u.y: -0.57863 v.x: 0.57863 v.y: 0.81611 hw: 1.5 hh: 1.5 flags: 15 group: 4301 group2: 0 key: 1599 entity: 4302 x: 453.44729 z: 640.11713 u.x: -0.98813 u.y: 0.1544 v.x: -0.1544 v.y: -0.98813 hw: 1.5 hh: 1.5 flags: 15 group: 4302 group2: 0 key: 1600 entity: 4303 x: 441.93438 z: 630.37273 u.x: -0.53862 u.y: -0.84305 v.x: 0.84305 v.y: -0.53862 hw: 1.5 hh: 1.5 flags: 15 group: 4303 group2: 0 key: 1601 entity: 4304 x: 1037.44875 z: 830.5816 u.x: -0.5054 u.y: 0.86338 v.x: -0.86338 v.y: -0.5054 hw: 1.5 hh: 1.5 flags: 15 group: 4304 group2: 0 key: 1602 entity: 4305 x: 1038.29821 z: 810.45757 u.x: -0.62168 u.y: 0.78383 v.x: -0.78383 v.y: -0.62168 hw: 1.5 hh: 1.5 flags: 15 group: 4305 group2: 0 key: 1603 entity: 4306 x: 1044.97117 z: 813.72292 u.x: 0.67914 u.y: -0.7346 v.x: 0.7346 v.y: 0.67914 hw: 1.5 hh: 1.5 flags: 15 group: 4306 group2: 0 key: 1604 entity: 4307 x: 1040.07013 z: 804.21238 u.x: -0.93625 u.y: 0.35227 v.x: -0.35227 v.y: -0.93625 hw: 1.5 hh: 1.5 flags: 15 group: 4307 group2: 0 key: 1605 entity: 4308 x: 1037.93894 z: 809.40204 u.x: 0.87758 u.y: 0.48024 v.x: -0.48024 v.y: 0.87758 hw: 1.5 hh: 1.5 flags: 15 group: 4308 group2: 0 key: 1606 entity: 4309 x: 756.64142 z: 1017.53205 u.x: 0.2857 u.y: -0.95858 v.x: 0.95858 v.y: 0.2857 hw: 1.5 hh: 1.5 flags: 15 group: 4309 group2: 0 key: 1607 entity: 4310 x: 778.27845 z: 1009.88395 u.x: -0.99241 u.y: 0.12363 v.x: -0.12363 v.y: -0.99241 hw: 1.5 hh: 1.5 flags: 15 group: 4310 group2: 0 key: 1608 entity: 4311 x: 759.11962 z: 1020.15392 u.x: 0.66381 u.y: -0.74848 v.x: 0.74848 v.y: 0.66381 hw: 1.5 hh: 1.5 flags: 15 group: 4311 group2: 0 key: 1609 entity: 4312 x: 779.82873 z: 980.24595 u.x: -0.51471 u.y: 0.85785 v.x: -0.85785 v.y: -0.51471 hw: 1.5 hh: 1.5 flags: 15 group: 4312 group2: 0 key: 1610 entity: 4313 x: 331.76616 z: 358.12827 u.x: 0.92695 u.y: 0.37612 v.x: -0.37612 v.y: 0.92695 hw: 1.5 hh: 1.5 flags: 15 group: 4313 group2: 0 key: 1611 entity: 4314 x: 333.18348 z: 356.9205 u.x: -0.11078 u.y: 0.99392 v.x: -0.99392 v.y: -0.11078 hw: 1.5 hh: 1.5 flags: 15 group: 4314 group2: 0 key: 1612 entity: 4315 x: 300.1527 z: 375.04867 u.x: -0.42548 u.y: 0.9054 v.x: -0.9054 v.y: -0.42548 hw: 1.5 hh: 1.5 flags: 15 group: 4315 group2: 0 key: 1613 entity: 4316 x: 333.55593 z: 362.51346 u.x: 0.93366 u.y: 0.35906 v.x: -0.35906 v.y: 0.93366 hw: 1.5 hh: 1.5 flags: 15 group: 4316 group2: 0 key: 1614 entity: 4317 x: 664.12539 z: 834.55405 u.x: 0.75446 u.y: 0.657 v.x: -0.657 v.y: 0.75446 hw: 1.5 hh: 1.5 flags: 15 group: 4317 group2: 0 key: 1615 entity: 4318 x: 668.72541 z: 844.40061 u.x: -0.56856 u.y: 0.82317 v.x: -0.82317 v.y: -0.56856 hw: 1.5 hh: 1.5 flags: 15 group: 4318 group2: 0 key: 1616 entity: 4319 x: 668.86091 z: 847.62833 u.x: 0.27009 u.y: -0.9631 v.x: 0.9631 v.y: 0.27009 hw: 1.5 hh: 1.5 flags: 15 group: 4319 group2: 0 key: 1617 entity: 4320 x: 661.03724 z: 838.09975 u.x: -0.71946 u.y: 0.69518 v.x: -0.69518 v.y: -0.71946 hw: 1.5 hh: 1.5 flags: 15 group: 4320 group2: 0 key: 1618 entity: 4321 x: 697.36944 z: 477.80388 u.x: 0.1556 u.y: -0.98794 v.x: 0.98794 v.y: 0.1556 hw: 1.5 hh: 1.5 flags: 15 group: 4321 group2: 0 key: 1619 entity: 4322 x: 721.05126 z: 464.97167 u.x: 0.99871 u.y: -0.05124 v.x: 0.05124 v.y: 0.99871 hw: 1.5 hh: 1.5 flags: 15 group: 4322 group2: 0 key: 1620 entity: 4323 x: 726.15526 z: 472.15546 u.x: -0.0964 u.y: -0.9954 v.x: 0.9954 v.y: -0.0964 hw: 1.5 hh: 1.5 flags: 15 group: 4323 group2: 0 key: 1621 entity: 4324 x: 727.06165 z: 464.14312 u.x: -0.14377 u.y: 0.98972 v.x: -0.98972 v.y: -0.14377 hw: 1.5 hh: 1.5 flags: 15 group: 4324 group2: 0 key: 1622 entity: 4325 x: 728.86204 z: 498.13268 u.x: 0.82433 u.y: 0.56687 v.x: -0.56687 v.y: 0.82433 hw: 1.5 hh: 1.5 flags: 15 group: 4325 group2: 0 key: 1623 entity: 4326 x: 426.76806 z: 621.63433 u.x: 0.62093 u.y: 0.78443 v.x: -0.78443 v.y: 0.62093 hw: 1.5 hh: 1.5 flags: 15 group: 4326 group2: 0 key: 1624 entity: 4327 x: 423.83106 z: 627.49003 u.x: -0.94002 u.y: 0.34206 v.x: -0.34206 v.y: -0.94002 hw: 1.5 hh: 1.5 flags: 15 group: 4327 group2: 0 key: 1625 entity: 4328 x: 406.86016 z: 625.82535 u.x: 0.78603 u.y: -0.61887 v.x: 0.61887 v.y: 0.78603 hw: 1.5 hh: 1.5 flags: 15 group: 4328 group2: 0 key: 1626 entity: 4329 x: 427.6243 z: 631.31157 u.x: -0.84147 u.y: 0.5411 v.x: -0.5411 v.y: -0.84147 hw: 1.5 hh: 1.5 flags: 15 group: 4329 group2: 0 key: 1627 entity: 4330 x: 402.9364 z: 661.9965 u.x: 0.78345 u.y: 0.62215 v.x: -0.62215 v.y: 0.78345 hw: 1.5 hh: 1.5 flags: 15 group: 4330 group2: 0 key: 1628 entity: 4331 x: 397.24523 z: 631.61748 u.x: -0.51577 u.y: 0.85723 v.x: -0.85723 v.y: -0.51577 hw: 1.5 hh: 1.5 flags: 15 group: 4331 group2: 0 key: 1629 entity: 4332 x: 501.36446 z: 870.85428 u.x: -0.53734 u.y: -0.84386 v.x: 0.84386 v.y: -0.53734 hw: 1.5 hh: 1.5 flags: 15 group: 4332 group2: 0 key: 1630 entity: 4333 x: 500.25817 z: 879.31115 u.x: -0.93442 u.y: -0.35711 v.x: 0.35711 v.y: -0.93442 hw: 1.5 hh: 1.5 flags: 15 group: 4333 group2: 0 key: 1631 entity: 4334 x: 490.26394 z: 846.12137 u.x: 0.11101 u.y: -0.99389 v.x: 0.99389 v.y: 0.11101 hw: 1.5 hh: 1.5 flags: 15 group: 4334 group2: 0 key: 1632 entity: 4335 x: 492.04464 z: 889.0398 u.x: -0.409 u.y: 0.91294 v.x: -0.91294 v.y: -0.409 hw: 1.5 hh: 1.5 flags: 15 group: 4335 group2: 0 key: 1633 entity: 4336 x: 489.77909 z: 888.28693 u.x: 0.98824 u.y: -0.1536 v.x: 0.1536 v.y: 0.98824 hw: 1.5 hh: 1.5 flags: 15 group: 4336 group2: 0 key: 1634 entity: 4341 x: 291.76453 z: 539.92966 u.x: 0.51128 u.y: -0.85988 v.x: 0.85988 v.y: 0.51128 hw: 1.5 hh: 1.5 flags: 15 group: 4341 group2: 0 key: 1635 entity: 4342 x: 287.07857 z: 532.14016 u.x: -0.99994 u.y: -0.01183 v.x: 0.01183 v.y: -0.99994 hw: 1.5 hh: 1.5 flags: 15 group: 4342 group2: 0 key: 1636 entity: 4343 x: 293.85924 z: 563.1787 u.x: -0.92963 u.y: 0.36944 v.x: -0.36944 v.y: -0.92963 hw: 1.5 hh: 1.5 flags: 15 group: 4343 group2: 0 key: 1637 entity: 4344 x: 283.00234 z: 576.40531 u.x: -0.835 u.y: 0.55103 v.x: -0.55103 v.y: -0.835 hw: 1.5 hh: 1.5 flags: 15 group: 4344 group2: 0 key: 1638 entity: 4345 x: 290.28023 z: 566.04354 u.x: -0.9194 u.y: -0.39423 v.x: 0.39423 v.y: -0.9194 hw: 1.5 hh: 1.5 flags: 15 group: 4345 group2: 0 key: 1639 entity: 4346 x: 277.88733 z: 536.06917 u.x: -0.96175 u.y: 0.27486 v.x: -0.27486 v.y: -0.96175 hw: 1.5 hh: 1.5 flags: 15 group: 4346 group2: 0 key: 1640 entity: 4347 x: 280.2396 z: 573.05681 u.x: -0.24158 u.y: 0.97062 v.x: -0.97062 v.y: -0.24158 hw: 1.5 hh: 1.5 flags: 15 group: 4347 group2: 0 key: 1641 entity: 4351 x: 586.81316 z: 396.04836 u.x: -0.6803 u.y: 0.73353 v.x: -0.73353 v.y: -0.6803 hw: 1.5 hh: 1.5 flags: 15 group: 4351 group2: 0 key: 1642 entity: 4352 x: 624.42943 z: 409.34812 u.x: -0.94091 u.y: -0.33957 v.x: 0.33957 v.y: -0.94091 hw: 1.5 hh: 1.5 flags: 15 group: 4352 group2: 0 key: 1643 entity: 4353 x: 632.23748 z: 412.03199 u.x: 0.52645 u.y: 0.8507 v.x: -0.8507 v.y: 0.52645 hw: 1.5 hh: 1.5 flags: 15 group: 4353 group2: 0 key: 1644 entity: 4354 x: 628.91701 z: 407.80393 u.x: 0.50391 u.y: 0.86423 v.x: -0.86423 v.y: 0.50391 hw: 1.5 hh: 1.5 flags: 15 group: 4354 group2: 0 key: 1645 entity: 4355 x: 630.56911 z: 411.92566 u.x: -0.03512 u.y: -0.9994 v.x: 0.9994 v.y: -0.03512 hw: 1.5 hh: 1.5 flags: 15 group: 4355 group2: 0 key: 1646 entity: 4356 x: 608.51635 z: 419.71805 u.x: -0.94388 u.y: -0.3312 v.x: 0.3312 v.y: -0.94388 hw: 1.5 hh: 1.5 flags: 15 group: 4356 group2: 0 key: 1647 entity: 4357 x: 495.80988 z: 540.13276 u.x: -0.97251 u.y: 0.2338 v.x: -0.2338 v.y: -0.97251 hw: 1.5 hh: 1.5 flags: 15 group: 4357 group2: 0 key: 1648 entity: 4358 x: 508.78303 z: 533.6136 u.x: -0.55124 u.y: 0.83484 v.x: -0.83484 v.y: -0.55124 hw: 1.5 hh: 1.5 flags: 15 group: 4358 group2: 0 key: 1649 entity: 4359 x: 491.91953 z: 558.35837 u.x: 0.91552 u.y: -0.40316 v.x: 0.40316 v.y: 0.91552 hw: 1.5 hh: 1.5 flags: 15 group: 4359 group2: 0 key: 1650 entity: 4360 x: 499.4316 z: 546.51441 u.x: 0.85207 u.y: 0.52424 v.x: -0.52424 v.y: 0.85207 hw: 1.5 hh: 1.5 flags: 15 group: 4360 group2: 0 key: 1651 entity: 4361 x: 497.24933 z: 550.17981 u.x: -0.22664 u.y: -0.97417 v.x: 0.97417 v.y: -0.22664 hw: 1.5 hh: 1.5 flags: 15 group: 4361 group2: 0 key: 1652 entity: 4362 x: 490.72001 z: 556.68828 u.x: -0.15922 u.y: -0.98736 v.x: 0.98736 v.y: -0.15922 hw: 1.5 hh: 1.5 flags: 15 group: 4362 group2: 0 key: 1653 entity: 4370 x: 443.17493 z: 771.9683 u.x: -0.78547 u.y: -0.6196 v.x: 0.6196 v.y: -0.78547 hw: 1.5 hh: 1.5 flags: 15 group: 4370 group2: 0 key: 1654 entity: 4371 x: 442.77157 z: 753.04224 u.x: -0.9394 u.y: 0.34379 v.x: -0.34379 v.y: -0.9394 hw: 1.5 hh: 1.5 flags: 15 group: 4371 group2: 0 key: 1655 entity: 4372 x: 435.00902 z: 760.51455 u.x: 0.76163 u.y: -0.64867 v.x: 0.64867 v.y: 0.76163 hw: 1.5 hh: 1.5 flags: 15 group: 4372 group2: 0 key: 1656 entity: 4373 x: 439.9118 z: 752.24872 u.x: -0.9875 u.y: -0.15841 v.x: 0.15841 v.y: -0.9875 hw: 1.5 hh: 1.5 flags: 15 group: 4373 group2: 0 key: 1657 entity: 4374 x: 437.46682 z: 755.61408 u.x: 0.91764 u.y: -0.3983 v.x: 0.3983 v.y: 0.91764 hw: 1.5 hh: 1.5 flags: 15 group: 4374 group2: 0 key: 1658 entity: 4375 x: 439.03406 z: 761.25298 u.x: -0.37131 u.y: -0.92887 v.x: 0.92887 v.y: -0.37131 hw: 1.5 hh: 1.5 flags: 15 group: 4375 group2: 0 key: 1659 entity: 4376 x: 944.12714 z: 823.45252 u.x: -0.73539 u.y: 0.6783 v.x: -0.6783 v.y: -0.73539 hw: 1.5 hh: 1.5 flags: 15 group: 4376 group2: 0 key: 1660 entity: 4377 x: 938.17643 z: 828.33045 u.x: 0.86983 u.y: 0.49418 v.x: -0.49418 v.y: 0.86983 hw: 1.5 hh: 1.5 flags: 15 group: 4377 group2: 0 key: 1661 entity: 4378 x: 948.36654 z: 814.68941 u.x: -0.94826 u.y: -0.3184 v.x: 0.3184 v.y: -0.94826 hw: 1.5 hh: 1.5 flags: 15 group: 4378 group2: 0 key: 1662 entity: 4379 x: 946.45217 z: 820.9756 u.x: -0.66684 u.y: -0.74578 v.x: 0.74578 v.y: -0.66684 hw: 1.5 hh: 1.5 flags: 15 group: 4379 group2: 0 key: 1663 entity: 4380 x: 940.19877 z: 820.37941 u.x: 0.92038 u.y: 0.39193 v.x: -0.39193 v.y: 0.92038 hw: 1.5 hh: 1.5 flags: 15 group: 4380 group2: 0 key: 1664 entity: 4383 x: 1140.77353 z: 989.41102 u.x: 0.99999 u.y: 0.00588 v.x: -0.00588 v.y: 0.99999 hw: 1.5 hh: 1.5 flags: 15 group: 4383 group2: 0 key: 1665 entity: 4384 x: 1144.05298 z: 974.15482 u.x: -0.99514 u.y: -0.09907 v.x: 0.09907 v.y: -0.99514 hw: 1.5 hh: 1.5 flags: 15 group: 4384 group2: 0 key: 1666 entity: 4385 x: 1140.74305 z: 987.10111 u.x: 0.93116 u.y: 0.36551 v.x: -0.36551 v.y: 0.93116 hw: 1.5 hh: 1.5 flags: 15 group: 4385 group2: 0 key: 1667 entity: 4386 x: 1139.88611 z: 973.74697 u.x: -0.95011 u.y: -0.31283 v.x: 0.31283 v.y: -0.95011 hw: 1.5 hh: 1.5 flags: 15 group: 4386 group2: 0 key: 1668 entity: 4387 x: 1141.07796 z: 988.80211 u.x: 0.22855 u.y: -0.97373 v.x: 0.97373 v.y: 0.22855 hw: 1.5 hh: 1.5 flags: 15 group: 4387 group2: 0 key: 1669 entity: 4388 x: 1174.95539 z: 996.04838 u.x: -0.19976 u.y: -0.98002 v.x: 0.98002 v.y: -0.19976 hw: 1.5 hh: 1.5 flags: 15 group: 4388 group2: 0 key: 1670 entity: 4389 x: 963.6458 z: 546.45217 u.x: -0.78801 u.y: -0.61635 v.x: 0.61635 v.y: -0.78801 hw: 1.5 hh: 1.5 flags: 15 group: 4389 group2: 0 key: 1671 entity: 4390 x: 970.71531 z: 563.32117 u.x: -0.1219 u.y: 0.99264 v.x: -0.99264 v.y: -0.1219 hw: 1.5 hh: 1.5 flags: 15 group: 4390 group2: 0 key: 1672 entity: 4391 x: 961.5234 z: 559.97101 u.x: -0.63334 u.y: 0.77445 v.x: -0.77445 v.y: -0.63334 hw: 1.5 hh: 1.5 flags: 15 group: 4391 group2: 0 key: 1673 entity: 4392 x: 966.6346 z: 553.84122 u.x: -0.71319 u.y: -0.7016 v.x: 0.7016 v.y: -0.71319 hw: 1.5 hh: 1.5 flags: 15 group: 4392 group2: 0 key: 1674 entity: 4393 x: 960.22851 z: 552.11913 u.x: 0.12134 u.y: 0.9927 v.x: -0.9927 v.y: 0.12134 hw: 1.5 hh: 1.5 flags: 15 group: 4393 group2: 0 key: 1675 entity: 4394 x: 1009.41013 z: 958.57966 u.x: 0.62378 u.y: -0.78216 v.x: 0.78216 v.y: 0.62378 hw: 1.5 hh: 1.5 flags: 15 group: 4394 group2: 0 key: 1676 entity: 4395 x: 1004.73584 z: 942.23081 u.x: 0.6721 u.y: -0.74105 v.x: 0.74105 v.y: 0.6721 hw: 1.5 hh: 1.5 flags: 15 group: 4395 group2: 0 key: 1677 entity: 4396 x: 1015.38169 z: 936.00231 u.x: 0.20095 u.y: -0.97977 v.x: 0.97977 v.y: 0.20095 hw: 1.5 hh: 1.5 flags: 15 group: 4396 group2: 0 key: 1678 entity: 4397 x: 1034.72258 z: 966.3038 u.x: -0.5314 u.y: -0.84763 v.x: 0.84763 v.y: -0.5314 hw: 1.5 hh: 1.5 flags: 15 group: 4397 group2: 0 key: 1679 entity: 4398 x: 1010.8703 z: 944.67695 u.x: -0.76957 u.y: -0.63926 v.x: 0.63926 v.y: -0.76957 hw: 1.5 hh: 1.5 flags: 15 group: 4398 group2: 0 key: 1680 entity: 4399 x: 966.686 z: 1209.9892 u.x: -0.44527 u.y: -0.89583 v.x: 0.89583 v.y: -0.44527 hw: 1.5 hh: 1.5 flags: 15 group: 4399 group2: 0 key: 1681 entity: 4400 x: 967.07973 z: 1211.39762 u.x: -0.99982 u.y: 0.01935 v.x: -0.01935 v.y: -0.99982 hw: 1.5 hh: 1.5 flags: 15 group: 4400 group2: 0 key: 1682 entity: 4401 x: 977.06638 z: 1194.27622 u.x: 0.94927 u.y: -0.3154 v.x: 0.3154 v.y: 0.94927 hw: 1.5 hh: 1.5 flags: 15 group: 4401 group2: 0 key: 1683 entity: 4402 x: 977.07184 z: 1192.36214 u.x: -0.999 u.y: -0.0451 v.x: 0.0451 v.y: -0.999 hw: 1.5 hh: 1.5 flags: 15 group: 4402 group2: 0 key: 1684 entity: 4403 x: 985.54908 z: 1225.41225 u.x: 0.98398 u.y: -0.17907 v.x: 0.17907 v.y: 0.98398 hw: 1.5 hh: 1.5 flags: 15 group: 4403 group2: 0 key: 1685 entity: 4404 x: 997.82422 z: 1232.5574 u.x: -0.84684 u.y: 0.53266 v.x: -0.53266 v.y: -0.84684 hw: 1.5 hh: 1.5 flags: 15 group: 4404 group2: 0 key: 1686 entity: 4407 x: 654.04699 z: 955.09314 u.x: -0.3143 u.y: -0.94962 v.x: 0.94962 v.y: -0.3143 hw: 1.5 hh: 1.5 flags: 15 group: 4407 group2: 0 key: 1687 entity: 4408 x: 661.85169 z: 954.8248 u.x: -0.31165 u.y: 0.95051 v.x: -0.95051 v.y: -0.31165 hw: 1.5 hh: 1.5 flags: 15 group: 4408 group2: 0 key: 1688 entity: 4409 x: 678.6286 z: 937.28643 u.x: -0.21189 u.y: 0.97748 v.x: -0.97748 v.y: -0.21189 hw: 1.5 hh: 1.5 flags: 15 group: 4409 group2: 0 key: 1689 entity: 4410 x: 692.99637 z: 973.68866 u.x: 0.90522 u.y: -0.42582 v.x: 0.42582 v.y: 0.90522 hw: 1.5 hh: 1.5 flags: 15 group: 4410 group2: 0 key: 1690 entity: 4411 x: 667.55526 z: 942.39782 u.x: -0.80237 u.y: 0.59757 v.x: -0.59757 v.y: -0.80237 hw: 1.5 hh: 1.5 flags: 15 group: 4411 group2: 0 key: 1691 entity: 4412 x: 695.66573 z: 966.51238 u.x: -0.74637 u.y: 0.66619 v.x: -0.66619 v.y: -0.74637 hw: 1.5 hh: 1.5 flags: 15 group: 4412 group2: 0 key: 1692 entity: 4416 x: 689.3867 z: 925.74823 u.x: -0.98848 u.y: -0.15209 v.x: 0.15209 v.y: -0.98848 hw: 1.5 hh: 1.5 flags: 15 group: 4416 group2: 0 key: 1693 entity: 4417 x: 691.81672 z: 930.21351 u.x: 0.96357 u.y: -0.26838 v.x: 0.26838 v.y: 0.96357 hw: 1.5 hh: 1.5 flags: 15 group: 4417 group2: 0 key: 1694 entity: 4418 x: 693.88875 z: 927.2799 u.x: -0.6055 u.y: -0.79638 v.x: 0.79638 v.y: -0.6055 hw: 1.5 hh: 1.5 flags: 15 group: 4418 group2: 0 key: 1695 entity: 4419 x: 689.39675 z: 924.47266 u.x: -0.15601 u.y: 0.98787 v.x: -0.98787 v.y: -0.15601 hw: 1.5 hh: 1.5 flags: 15 group: 4419 group2: 0 key: 1696 entity: 4422 x: 878.54638 z: 670.27605 u.x: 0.98931 u.y: -0.14657 v.x: 0.14657 v.y: 0.98931 hw: 1.5 hh: 1.5 flags: 15 group: 4422 group2: 0 key: 1697 entity: 4423 x: 870.79232 z: 676.35347 u.x: -0.10822 u.y: 0.9942 v.x: -0.9942 v.y: -0.10822 hw: 1.5 hh: 1.5 flags: 15 group: 4423 group2: 0 key: 1698 entity: 4424 x: 870.95223 z: 678.80457 u.x: -0.64415 u.y: 0.76546 v.x: -0.76546 v.y: -0.64415 hw: 1.5 hh: 1.5 flags: 15 group: 4424 group2: 0 key: 1699 entity: 4425 x: 874.60668 z: 689.07506 u.x: -0.40223 u.y: 0.91594 v.x: -0.91594 v.y: -0.40223 hw: 1.5 hh: 1.5 flags: 15 group: 4425 group2: 0 key: 1700 entity: 4426 x: 874.16028 z: 682.44761 u.x: -0.99836 u.y: 0.05762 v.x: -0.05762 v.y: -0.99836 hw: 1.5 hh: 1.5 flags: 15 group: 4426 group2: 0 key: 1701 entity: 4427 x: 873.55823 z: 675.1735 u.x: 0.90273 u.y: 0.43108 v.x: -0.43108 v.y: 0.90273 hw: 1.5 hh: 1.5 flags: 15 group: 4427 group2: 0 key: 1702 entity: 4428 x: 855.69726 z: 545.294 u.x: -0.75037 u.y: 0.66169 v.x: -0.66169 v.y: -0.75037 hw: 1.5 hh: 1.5 flags: 15 group: 4428 group2: 0 key: 1703 entity: 4429 x: 848.91083 z: 562.26931 u.x: 0.99999 u.y: -0.00564 v.x: 0.00564 v.y: 0.99999 hw: 1.5 hh: 1.5 flags: 15 group: 4429 group2: 0 key: 1704 entity: 4430 x: 855.9626 z: 546.1182 u.x: 0.43032 u.y: 0.9031 v.x: -0.9031 v.y: 0.43032 hw: 1.5 hh: 1.5 flags: 15 group: 4430 group2: 0 key: 1705 entity: 4431 x: 860.40413 z: 543.69326 u.x: -0.01221 u.y: 0.99994 v.x: -0.99994 v.y: -0.01221 hw: 1.5 hh: 1.5 flags: 15 group: 4431 group2: 0 key: 1706 entity: 4432 x: 845.48504 z: 561.3787 u.x: -0.48275 u.y: 0.87623 v.x: -0.87623 v.y: -0.48275 hw: 1.5 hh: 1.5 flags: 15 group: 4432 group2: 0 key: 1707 entity: 4433 x: 848.17145 z: 571.19327 u.x: -0.71218 u.y: 0.70263 v.x: -0.70263 v.y: -0.71218 hw: 1.5 hh: 1.5 flags: 15 group: 4433 group2: 0 key: 1708 entity: 4434 x: 1162.37415 z: 1012.21387 u.x: 0.99186 u.y: -0.128 v.x: 0.128 v.y: 0.99186 hw: 1.5 hh: 1.5 flags: 15 group: 4434 group2: 0 key: 1709 entity: 4435 x: 1166.47443 z: 1022.76787 u.x: 0.30373 u.y: 0.95305 v.x: -0.95305 v.y: 0.30373 hw: 1.5 hh: 1.5 flags: 15 group: 4435 group2: 0 key: 1710 entity: 4436 x: 1166.7149 z: 1030.95716 u.x: -0.87038 u.y: 0.49321 v.x: -0.49321 v.y: -0.87038 hw: 1.5 hh: 1.5 flags: 15 group: 4436 group2: 0 key: 1711 entity: 4437 x: 1158.05051 z: 1023.6629 u.x: -0.75634 u.y: -0.65485 v.x: 0.65485 v.y: -0.75634 hw: 1.5 hh: 1.5 flags: 15 group: 4437 group2: 0 key: 1712 entity: 4438 x: 1159.04764 z: 1009.49656 u.x: 0.0898 u.y: -0.99601 v.x: 0.99601 v.y: 0.0898 hw: 1.5 hh: 1.5 flags: 15 group: 4438 group2: 0 key: 1713 entity: 4439 x: 851.65857 z: 1090.1605 u.x: -0.20691 u.y: -0.97854 v.x: 0.97854 v.y: -0.20691 hw: 1.5 hh: 1.5 flags: 15 group: 4439 group2: 0 key: 1714 entity: 4440 x: 850.2363 z: 1093.97721 u.x: 0.8783 u.y: -0.47893 v.x: 0.47893 v.y: 0.8783 hw: 1.5 hh: 1.5 flags: 15 group: 4440 group2: 0 key: 1715 entity: 4441 x: 853.37252 z: 1082.48664 u.x: 0.51784 u.y: 0.85596 v.x: -0.85596 v.y: 0.51784 hw: 1.5 hh: 1.5 flags: 15 group: 4441 group2: 0 key: 1716 entity: 4442 x: 853.02517 z: 1087.7076 u.x: 0.2603 u.y: -0.96576 v.x: 0.96576 v.y: 0.2603 hw: 1.5 hh: 1.5 flags: 15 group: 4442 group2: 0 key: 1717 entity: 4443 x: 862.87281 z: 1100.53566 u.x: -0.23658 u.y: 0.97184 v.x: -0.97184 v.y: -0.23658 hw: 1.5 hh: 1.5 flags: 15 group: 4443 group2: 0 key: 1718 entity: 4448 x: 573.1241 z: 942.90903 u.x: -0.86355 u.y: 0.5051 v.x: -0.5051 v.y: -0.86355 hw: 1.5 hh: 1.5 flags: 15 group: 4448 group2: 0 key: 1719 entity: 4449 x: 577.0482 z: 942.70708 u.x: 0.93223 u.y: -0.36278 v.x: 0.36278 v.y: 0.93223 hw: 1.5 hh: 1.5 flags: 15 group: 4449 group2: 0 key: 1720 entity: 4450 x: 599.75762 z: 940.49697 u.x: -0.99299 u.y: 0.11887 v.x: -0.11887 v.y: -0.99299 hw: 1.5 hh: 1.5 flags: 15 group: 4450 group2: 0 key: 1721 entity: 4451 x: 604.49483 z: 929.25234 u.x: -0.03193 u.y: 0.9995 v.x: -0.9995 v.y: -0.03193 hw: 1.5 hh: 1.5 flags: 15 group: 4451 group2: 0 key: 1722 entity: 4452 x: 605.4177 z: 930.58576 u.x: -0.88508 u.y: 0.46633 v.x: -0.46633 v.y: -0.88508 hw: 1.5 hh: 1.5 flags: 15 group: 4452 group2: 0 key: 1723 entity: 4455 x: 1008.6971 z: 585.20876 u.x: -0.12494 u.y: 0.99225 v.x: -0.99225 v.y: -0.12494 hw: 1.5 hh: 1.5 flags: 15 group: 4455 group2: 0 key: 1724 entity: 4456 x: 1014.13558 z: 547.97909 u.x: -0.81795 u.y: -0.57604 v.x: 0.57604 v.y: -0.81795 hw: 1.5 hh: 1.5 flags: 15 group: 4456 group2: 0 key: 1725 entity: 4457 x: 999.55799 z: 582.53672 u.x: -0.99633 u.y: -0.08623 v.x: 0.08623 v.y: -0.99633 hw: 1.5 hh: 1.5 flags: 15 group: 4457 group2: 0 key: 1726 entity: 4458 x: 981.57193 z: 564.7884 u.x: 0.42824 u.y: 0.90409 v.x: -0.90409 v.y: 0.42824 hw: 1.5 hh: 1.5 flags: 15 group: 4458 group2: 0 key: 1727 entity: 4459 x: 986.82915 z: 577.46648 u.x: 0.84887 u.y: -0.52941 v.x: 0.52941 v.y: 0.84887 hw: 1.5 hh: 1.5 flags: 15 group: 4459 group2: 0 key: 1728 entity: 4470 x: 1146.43248 z: 1240.87508 u.x: -0.41355 u.y: 0.9109 v.x: -0.9109 v.y: -0.41355 hw: 1.5 hh: 1.5 flags: 15 group: 4470 group2: 0 key: 1729 entity: 4471 x: 1122.55137 z: 1210.81513 u.x: 0.45655 u.y: -0.89014 v.x: 0.89014 v.y: 0.45655 hw: 1.5 hh: 1.5 flags: 15 group: 4471 group2: 0 key: 1730 entity: 4472 x: 1125.34885 z: 1204.91865 u.x: -0.90181 u.y: 0.43302 v.x: -0.43302 v.y: -0.90181 hw: 1.5 hh: 1.5 flags: 15 group: 4472 group2: 0 key: 1731 entity: 4473 x: 1158.40033 z: 1219.00554 u.x: 0.9948 u.y: 0.10236 v.x: -0.10236 v.y: 0.9948 hw: 1.5 hh: 1.5 flags: 15 group: 4473 group2: 0 key: 1732 entity: 4474 x: 1125.52417 z: 1202.03824 u.x: -0.94343 u.y: -0.33256 v.x: 0.33256 v.y: -0.94343 hw: 1.5 hh: 1.5 flags: 15 group: 4474 group2: 0 key: 1733 entity: 4475 x: 1136.9824 z: 1235.56376 u.x: -0.36562 u.y: 0.93113 v.x: -0.93113 v.y: -0.36562 hw: 1.5 hh: 1.5 flags: 15 group: 4475 group2: 0 key: 1734 entity: 4478 x: 439.85836 z: 598.13166 u.x: 0.70739 u.y: -0.70743 v.x: 0.70743 v.y: 0.70739 hw: 1.5 hh: 1.5 flags: 15 group: 4478 group2: 0 key: 1735 entity: 4479 x: 441.53487 z: 597.04256 u.x: 0.10984 u.y: -0.99402 v.x: 0.99402 v.y: 0.10984 hw: 1.5 hh: 1.5 flags: 15 group: 4479 group2: 0 key: 1736 entity: 4480 x: 461.78901 z: 571.53185 u.x: 0.40014 u.y: -0.91684 v.x: 0.91684 v.y: 0.40014 hw: 1.5 hh: 1.5 flags: 15 group: 4480 group2: 0 key: 1737 entity: 4481 x: 457.42386 z: 562.84179 u.x: -0.65767 u.y: 0.75388 v.x: -0.75388 v.y: -0.65767 hw: 1.5 hh: 1.5 flags: 15 group: 4481 group2: 0 key: 1738 entity: 4482 x: 390.56109 z: 340.07078 u.x: -0.73052 u.y: -0.68354 v.x: 0.68354 v.y: -0.73052 hw: 1.5 hh: 1.5 flags: 15 group: 4482 group2: 0 key: 1739 entity: 4483 x: 394.55275 z: 336.40966 u.x: 0.93677 u.y: 0.35088 v.x: -0.35088 v.y: 0.93677 hw: 1.5 hh: 1.5 flags: 15 group: 4483 group2: 0 key: 1740 entity: 4484 x: 429.11414 z: 346.33254 u.x: -0.92688 u.y: -0.37626 v.x: 0.37626 v.y: -0.92688 hw: 1.5 hh: 1.5 flags: 15 group: 4484 group2: 0 key: 1741 entity: 4485 x: 422.57699 z: 352.6077 u.x: -0.9612 u.y: -0.2768 v.x: 0.2768 v.y: -0.9612 hw: 1.5 hh: 1.5 flags: 15 group: 4485 group2: 0 key: 1742 entity: 4486 x: 427.22905 z: 349.33341 u.x: 0.56383 u.y: 0.82641 v.x: -0.82641 v.y: 0.56383 hw: 1.5 hh: 1.5 flags: 15 group: 4486 group2: 0 key: 1743 entity: 4487 x: 866.05042 z: 815.37061 u.x: -0.84766 u.y: -0.53133 v.x: 0.53133 v.y: -0.84766 hw: 1.5 hh: 1.5 flags: 15 group: 4487 group2: 0 key: 1744 entity: 4488 x: 881.58465 z: 780.21685 u.x: 0.99778 u.y: -0.06695 v.x: 0.06695 v.y: 0.99778 hw: 1.5 hh: 1.5 flags: 15 group: 4488 group2: 0 key: 1745 entity: 4489 x: 865.85511 z: 812.09307 u.x: 0.99058 u.y: -0.13772 v.x: 0.13772 v.y: 0.99058 hw: 1.5 hh: 1.5 flags: 15 group: 4489 group2: 0 key: 1746 entity: 4490 x: 889.61641 z: 802.50907 u.x: -0.95366 u.y: 0.3018 v.x: -0.3018 v.y: -0.95366 hw: 1.5 hh: 1.5 flags: 15 group: 4490 group2: 0 key: 1747 entity: 4491 x: 914.61525 z: 589.85114 u.x: -0.93668 u.y: -0.35111 v.x: 0.35111 v.y: -0.93668 hw: 1.5 hh: 1.5 flags: 15 group: 4491 group2: 0 key: 1748 entity: 4492 x: 914.68685 z: 594.31957 u.x: -0.84806 u.y: -0.53071 v.x: 0.53071 v.y: -0.84806 hw: 1.5 hh: 1.5 flags: 15 group: 4492 group2: 0 key: 1749 entity: 4493 x: 892.36806 z: 603.33236 u.x: -0.79877 u.y: 0.60236 v.x: -0.60236 v.y: -0.79877 hw: 1.5 hh: 1.5 flags: 15 group: 4493 group2: 0 key: 1750 entity: 4494 x: 913.36573 z: 592.36515 u.x: -0.9993 u.y: -0.03777 v.x: 0.03777 v.y: -0.9993 hw: 1.5 hh: 1.5 flags: 15 group: 4494 group2: 0 key: 1751 entity: 4495 x: 878.66085 z: 592.24257 u.x: 0.99259 u.y: 0.12214 v.x: -0.12214 v.y: 0.99259 hw: 1.5 hh: 1.5 flags: 15 group: 4495 group2: 0 key: 1752 entity: 4496 x: 266.7447 z: 484.19716 u.x: -0.81086 u.y: 0.58597 v.x: -0.58597 v.y: -0.81086 hw: 1.5 hh: 1.5 flags: 15 group: 4496 group2: 0 key: 1753 entity: 4497 x: 270.73954 z: 479.11454 u.x: -0.60431 u.y: 0.7973 v.x: -0.7973 v.y: -0.60431 hw: 1.5 hh: 1.5 flags: 15 group: 4497 group2: 0 key: 1754 entity: 4498 x: 281.11373 z: 450.77508 u.x: 0.99912 u.y: 0.04232 v.x: -0.04232 v.y: 0.99912 hw: 1.5 hh: 1.5 flags: 15 group: 4498 group2: 0 key: 1755 entity: 4499 x: 291.6737 z: 478.91665 u.x: -0.29941 u.y: -0.95441 v.x: 0.95441 v.y: -0.29941 hw: 1.5 hh: 1.5 flags: 15 group: 4499 group2: 0 key: 1756 entity: 4500 x: 282.30643 z: 447.8545 u.x: 0.85251 u.y: 0.52349 v.x: -0.52349 v.y: 0.85251 hw: 1.5 hh: 1.5 flags: 15 group: 4500 group2: 0 key: 1757 entity: 4501 x: 283.62552 z: 442.5048 u.x: -0.45595 u.y: 0.89045 v.x: -0.89045 v.y: -0.45595 hw: 1.5 hh: 1.5 flags: 15 group: 4501 group2: 0 key: 1758 entity: 4502 x: 764.6684 z: 530.69971 u.x: 0.06888 u.y: 0.99766 v.x: -0.99766 v.y: 0.06888 hw: 1.5 hh: 1.5 flags: 15 group: 4502 group2: 0 key: 1759 entity: 4503 x: 765.00017 z: 522.48693 u.x: 0.8071 u.y: 0.59115 v.x: -0.59115 v.y: 0.8071 hw: 1.5 hh: 1.5 flags: 15 group: 4503 group2: 0 key: 1760 entity: 4504 x: 736.14164 z: 506.23183 u.x: -0.5791 u.y: -0.81579 v.x: 0.81579 v.y: -0.5791 hw: 1.5 hh: 1.5 flags: 15 group: 4504 group2: 0 key: 1761 entity: 4505 x: 759.2469 z: 516.53405 u.x: 0.93076 u.y: 0.36654 v.x: -0.36654 v.y: 0.93076 hw: 1.5 hh: 1.5 flags: 15 group: 4505 group2: 0 key: 1762 entity: 4506 x: 352.59284 z: 361.39718 u.x: 0.99996 u.y: 0.0097 v.x: -0.0097 v.y: 0.99996 hw: 1.5 hh: 1.5 flags: 15 group: 4506 group2: 0 key: 1763 entity: 4507 x: 357.37673 z: 356.64048 u.x: 0.61265 u.y: 0.7909 v.x: -0.7909 v.y: 0.61265 hw: 1.5 hh: 1.5 flags: 15 group: 4507 group2: 0 key: 1764 entity: 4508 x: 362.56907 z: 355.18554 u.x: -0.93604 u.y: 0.35283 v.x: -0.35283 v.y: -0.93604 hw: 1.5 hh: 1.5 flags: 15 group: 4508 group2: 0 key: 1765 entity: 4509 x: 359.83988 z: 354.4414 u.x: -0.24044 u.y: -0.9709 v.x: 0.9709 v.y: -0.24044 hw: 1.5 hh: 1.5 flags: 15 group: 4509 group2: 0 key: 1766 entity: 4510 x: 349.84682 z: 361.52146 u.x: 0.44214 u.y: -0.89737 v.x: 0.89737 v.y: 0.44214 hw: 1.5 hh: 1.5 flags: 15 group: 4510 group2: 0 key: 1767 entity: 4513 x: 788.49456 z: 970.23205 u.x: 0.75908 u.y: 0.65165 v.x: -0.65165 v.y: 0.75908 hw: 1.5 hh: 1.5 flags: 15 group: 4513 group2: 0 key: 1768 entity: 4514 x: 782.53512 z: 966.32505 u.x: 0.33993 u.y: -0.94079 v.x: 0.94079 v.y: 0.33993 hw: 1.5 hh: 1.5 flags: 15 group: 4514 group2: 0 key: 1769 entity: 4515 x: 790.01684 z: 965.60531 u.x: 0.57519 u.y: 0.81855 v.x: -0.81855 v.y: 0.57519 hw: 1.5 hh: 1.5 flags: 15 group: 4515 group2: 0 key: 1770 entity: 4516 x: 752.55083 z: 960.30225 u.x: -0.85923 u.y: 0.51241 v.x: -0.51241 v.y: -0.85923 hw: 1.5 hh: 1.5 flags: 15 group: 4516 group2: 0 key: 1771 entity: 4517 x: 377.38158 z: 746.296 u.x: -0.52811 u.y: -0.84968 v.x: 0.84968 v.y: -0.52811 hw: 1.5 hh: 1.5 flags: 15 group: 4517 group2: 0 key: 1772 entity: 4518 x: 384.1094 z: 773.51197 u.x: 0.74044 u.y: -0.67278 v.x: 0.67278 v.y: 0.74044 hw: 1.5 hh: 1.5 flags: 15 group: 4518 group2: 0 key: 1773 entity: 4519 x: 384.9874 z: 781.09827 u.x: -0.77907 u.y: -0.62761 v.x: 0.62761 v.y: -0.77907 hw: 1.5 hh: 1.5 flags: 15 group: 4519 group2: 0 key: 1774 entity: 4520 x: 383.1531 z: 777.41417 u.x: 0.91031 u.y: -0.4148 v.x: 0.4148 v.y: 0.91031 hw: 1.5 hh: 1.5 flags: 15 group: 4520 group2: 0 key: 1775 entity: 4521 x: 332.29622 z: 347.59862 u.x: 0.91138 u.y: 0.41243 v.x: -0.41243 v.y: 0.91138 hw: 1.5 hh: 1.5 flags: 15 group: 4521 group2: 0 key: 1776 entity: 4522 x: 342.72378 z: 344.05828 u.x: 0.4281 u.y: -0.90415 v.x: 0.90415 v.y: 0.4281 hw: 1.5 hh: 1.5 flags: 15 group: 4522 group2: 0 key: 1777 entity: 4523 x: 368.33112 z: 356.2862 u.x: 0.95167 u.y: -0.30803 v.x: 0.30803 v.y: 0.95167 hw: 1.5 hh: 1.5 flags: 15 group: 4523 group2: 0 key: 1778 entity: 4524 x: 334.51954 z: 344.34981 u.x: -0.55596 u.y: -0.83172 v.x: 0.83172 v.y: -0.55596 hw: 1.5 hh: 1.5 flags: 15 group: 4524 group2: 0 key: 1779 entity: 4525 x: 346.58976 z: 342.70305 u.x: -0.94176 u.y: 0.33721 v.x: -0.33721 v.y: -0.94176 hw: 1.5 hh: 1.5 flags: 15 group: 4525 group2: 0 key: 1780 entity: 4526 x: 606.10386 z: 827.58524 u.x: -0.4208 u.y: 0.90757 v.x: -0.90757 v.y: -0.4208 hw: 1.5 hh: 1.5 flags: 15 group: 4526 group2: 0 key: 1781 entity: 4527 x: 642.54593 z: 815.45087 u.x: 0.95456 u.y: -0.29894 v.x: 0.29894 v.y: 0.95456 hw: 1.5 hh: 1.5 flags: 15 group: 4527 group2: 0 key: 1782 entity: 4528 x: 611.138 z: 823.1167 u.x: 0.26447 u.y: -0.96464 v.x: 0.96464 v.y: 0.26447 hw: 1.5 hh: 1.5 flags: 15 group: 4528 group2: 0 key: 1783 entity: 4529 x: 611.32451 z: 821.32047 u.x: 0.5466 u.y: 0.8379 v.x: -0.8379 v.y: 0.5466 hw: 1.5 hh: 1.5 flags: 15 group: 4529 group2: 0 key: 1784 entity: 4530 x: 647.66584 z: 820.3896 u.x: 0.68204 u.y: -0.73191 v.x: 0.73191 v.y: 0.68204 hw: 1.5 hh: 1.5 flags: 15 group: 4530 group2: 0 key: 1785 entity: 4531 x: 606.43395 z: 828.22909 u.x: 0.86901 u.y: -0.49561 v.x: 0.49561 v.y: 0.86901 hw: 1.5 hh: 1.5 flags: 15 group: 4531 group2: 0 key: 1786 entity: 4532 x: 647.27067 z: 819.56548 u.x: -0.0723 u.y: 0.99741 v.x: -0.99741 v.y: -0.0723 hw: 1.5 hh: 1.5 flags: 15 group: 4532 group2: 0 key: 1787 entity: 4533 x: 271.66672 z: 388.45127 u.x: 0.076 u.y: -0.99714 v.x: 0.99714 v.y: 0.076 hw: 1.5 hh: 1.5 flags: 15 group: 4533 group2: 0 key: 1788 entity: 4534 x: 288.09227 z: 352.0664 u.x: -0.19607 u.y: 0.98076 v.x: -0.98076 v.y: -0.19607 hw: 1.5 hh: 1.5 flags: 15 group: 4534 group2: 0 key: 1789 entity: 4535 x: 292.92663 z: 358.43415 u.x: -0.97611 u.y: 0.21816 v.x: -0.21816 v.y: -0.97611 hw: 1.5 hh: 1.5 flags: 15 group: 4535 group2: 0 key: 1790 entity: 4536 x: 292.65264 z: 367.70485 u.x: 0.63552 u.y: 0.77265 v.x: -0.77265 v.y: 0.63552 hw: 1.5 hh: 1.5 flags: 15 group: 4536 group2: 0 key: 1791 entity: 4537 x: 850.25493 z: 537.01516 u.x: 0.81301 u.y: 0.583 v.x: -0.583 v.y: 0.81301 hw: 1.5 hh: 1.5 flags: 15 group: 4537 group2: 0 key: 1792 entity: 4538 x: 846.0382 z: 505.52675 u.x: 0.1535 u.y: 0.98827 v.x: -0.98827 v.y: 0.1535 hw: 1.5 hh: 1.5 flags: 15 group: 4538 group2: 0 key: 1793 entity: 4539 x: 851.88144 z: 503.89502 u.x: -0.81513 u.y: -0.58002 v.x: 0.58002 v.y: -0.81513 hw: 1.5 hh: 1.5 flags: 15 group: 4539 group2: 0 key: 1794 entity: 4540 x: 876.92341 z: 526.16697 u.x: 0.69266 u.y: -0.72187 v.x: 0.72187 v.y: 0.69266 hw: 1.5 hh: 1.5 flags: 15 group: 4540 group2: 0 key: 1795 entity: 4544 x: 837.00814 z: 1085.30633 u.x: 0.97764 u.y: -0.21116 v.x: 0.21116 v.y: 0.97764 hw: 1.5 hh: 1.5 flags: 15 group: 4544 group2: 0 key: 1796 entity: 4545 x: 805.53992 z: 1065.07918 u.x: 0.99825 u.y: 0.05951 v.x: -0.05951 v.y: 0.99825 hw: 1.5 hh: 1.5 flags: 15 group: 4545 group2: 0 key: 1797 entity: 4546 x: 831.35537 z: 1087.02973 u.x: 0.33811 u.y: 0.94144 v.x: -0.94144 v.y: 0.33811 hw: 1.5 hh: 1.5 flags: 15 group: 4546 group2: 0 key: 1798 entity: 4547 x: 828.37995 z: 1093.40906 u.x: 0.88007 u.y: -0.47567 v.x: 0.47567 v.y: 0.88007 hw: 1.5 hh: 1.5 flags: 15 group: 4547 group2: 0 key: 1799 entity: 4548 x: 826.31955 z: 1067.92455 u.x: -0.08745 u.y: 0.99622 v.x: -0.99622 v.y: -0.08745 hw: 1.5 hh: 1.5 flags: 15 group: 4548 group2: 0 key: 1800 entity: 4549 x: 823.91114 z: 1047.68473 u.x: 0.80298 u.y: -0.59673 v.x: 0.59673 v.y: 0.80298 hw: 1.5 hh: 1.5 flags: 15 group: 4549 group2: 0 key: 1801 entity: 4550 x: 820.35352 z: 1058.36498 u.x: -0.9555 u.y: -0.29595 v.x: 0.29595 v.y: -0.9555 hw: 1.5 hh: 1.5 flags: 15 group: 4550 group2: 0 key: 1802 entity: 4551 x: 834.61529 z: 1076.13137 u.x: 0.9117 u.y: 0.41175 v.x: -0.41175 v.y: 0.9117 hw: 1.5 hh: 1.5 flags: 15 group: 4551 group2: 0 key: 1803 entity: 4552 x: 858.03579 z: 1062.72014 u.x: 0.07787 u.y: -0.997 v.x: 0.997 v.y: 0.07787 hw: 1.5 hh: 1.5 flags: 15 group: 4552 group2: 0 key: 1804 entity: 4553 x: 833.7187 z: 1076.79937 u.x: -0.0106 u.y: 0.99996 v.x: -0.99996 v.y: -0.0106 hw: 1.5 hh: 1.5 flags: 15 group: 4553 group2: 0 key: 1805 entity: 4554 x: 858.31972 z: 1049.24578 u.x: 0.80158 u.y: -0.5986 v.x: 0.5986 v.y: 0.80158 hw: 1.5 hh: 1.5 flags: 15 group: 4554 group2: 0 key: 1806 entity: 4555 x: 826.84363 z: 1039.70998 u.x: -0.94907 u.y: 0.316 v.x: -0.316 v.y: -0.94907 hw: 1.5 hh: 1.5 flags: 15 group: 4555 group2: 0 key: 1807 entity: 4559 x: 967.67281 z: 663.83365 u.x: 0.04499 u.y: 0.99901 v.x: -0.99901 v.y: 0.04499 hw: 1.5 hh: 1.5 flags: 15 group: 4559 group2: 0 key: 1808 entity: 4560 x: 967.54821 z: 672.48447 u.x: 0.78084 u.y: -0.6254 v.x: 0.6254 v.y: 0.78084 hw: 1.5 hh: 1.5 flags: 15 group: 4560 group2: 0 key: 1809 entity: 4561 x: 964.85067 z: 666.0857 u.x: 0.46425 u.y: 0.88614 v.x: -0.88614 v.y: 0.46425 hw: 1.5 hh: 1.5 flags: 15 group: 4561 group2: 0 key: 1810 entity: 4562 x: 966.6098 z: 673.68203 u.x: 0.15423 u.y: 0.98816 v.x: -0.98816 v.y: 0.15423 hw: 1.5 hh: 1.5 flags: 15 group: 4562 group2: 0 key: 1811 entity: 4569 x: 449.0853 z: 627.44245 u.x: 0.76923 u.y: -0.63964 v.x: 0.63964 v.y: 0.76923 hw: 1.5 hh: 1.5 flags: 15 group: 4569 group2: 0 key: 1812 entity: 4570 x: 453.26877 z: 624.20272 u.x: 0.04249 u.y: -0.9991 v.x: 0.9991 v.y: 0.04249 hw: 1.5 hh: 1.5 flags: 15 group: 4570 group2: 0 key: 1813 entity: 4571 x: 419.28074 z: 644.90311 u.x: -0.60915 u.y: -0.79361 v.x: 0.79361 v.y: -0.60915 hw: 1.5 hh: 1.5 flags: 15 group: 4571 group2: 0 key: 1814 entity: 4572 x: 416.4327 z: 645.55042 u.x: 0.57103 u.y: -0.82143 v.x: 0.82143 v.y: 0.57103 hw: 1.5 hh: 1.5 flags: 15 group: 4572 group2: 0 key: 1815 entity: 4573 x: 432.75416 z: 616.16648 u.x: -0.38047 u.y: 0.92518 v.x: -0.92518 v.y: -0.38047 hw: 1.5 hh: 1.5 flags: 15 group: 4573 group2: 0 key: 1816 entity: 4574 x: 908.99498 z: 849.01566 u.x: 0.07319 u.y: -0.99735 v.x: 0.99735 v.y: 0.07319 hw: 1.5 hh: 1.5 flags: 15 group: 4574 group2: 0 key: 1817 entity: 4575 x: 913.08098 z: 861.90253 u.x: -0.05568 u.y: -0.99846 v.x: 0.99846 v.y: -0.05568 hw: 1.5 hh: 1.5 flags: 15 group: 4575 group2: 0 key: 1818 entity: 4576 x: 921.98134 z: 865.81489 u.x: 0.7035 u.y: -0.71131 v.x: 0.71131 v.y: 0.7035 hw: 1.5 hh: 1.5 flags: 15 group: 4576 group2: 0 key: 1819 entity: 4577 x: 905.29981 z: 844.93096 u.x: -0.97091 u.y: -0.24035 v.x: 0.24035 v.y: -0.97091 hw: 1.5 hh: 1.5 flags: 15 group: 4577 group2: 0 key: 1820 entity: 4578 x: 911.96366 z: 855.24068 u.x: 0.91655 u.y: 0.4008 v.x: -0.4008 v.y: 0.91655 hw: 1.5 hh: 1.5 flags: 15 group: 4578 group2: 0 key: 1821 entity: 4582 x: 561.79981 z: 337.36153 u.x: 0.51308 u.y: -0.85882 v.x: 0.85882 v.y: 0.51308 hw: 1.5 hh: 1.5 flags: 15 group: 4582 group2: 0 key: 1822 entity: 4583 x: 531.26081 z: 318.00867 u.x: -0.42775 u.y: 0.90432 v.x: -0.90432 v.y: -0.42775 hw: 1.5 hh: 1.5 flags: 15 group: 4583 group2: 0 key: 1823 entity: 4584 x: 534.87235 z: 356.11052 u.x: -0.9256 u.y: 0.37945 v.x: -0.37945 v.y: -0.9256 hw: 1.5 hh: 1.5 flags: 15 group: 4584 group2: 0 key: 1824 entity: 4585 x: 537.73571 z: 354.1707 u.x: 0.98786 u.y: -0.15604 v.x: 0.15604 v.y: 0.98786 hw: 1.5 hh: 1.5 flags: 15 group: 4585 group2: 0 key: 1825 entity: 4587 x: 641.96775 z: 1050.89875 u.x: 0.9932 u.y: -0.11696 v.x: 0.11696 v.y: 0.9932 hw: 1.5 hh: 1.5 flags: 15 group: 4587 group2: 0 key: 1826 entity: 4588 x: 664.22123 z: 1057.37424 u.x: 0.39489 u.y: -0.91912 v.x: 0.91912 v.y: 0.39489 hw: 1.5 hh: 1.5 flags: 15 group: 4588 group2: 0 key: 1827 entity: 4589 x: 672.74563 z: 1070.645 u.x: -0.08713 u.y: 0.99624 v.x: -0.99624 v.y: -0.08713 hw: 1.5 hh: 1.5 flags: 15 group: 4589 group2: 0 key: 1828 entity: 4590 x: 651.53908 z: 1055.28075 u.x: -0.94942 u.y: -0.31495 v.x: 0.31495 v.y: -0.94942 hw: 1.5 hh: 1.5 flags: 15 group: 4590 group2: 0 key: 1829 entity: 4591 x: 666.5323 z: 1068.69767 u.x: 0.60378 u.y: 0.7977 v.x: -0.7977 v.y: 0.60378 hw: 1.5 hh: 1.5 flags: 15 group: 4591 group2: 0 key: 1830 entity: 4592 x: 643.00399 z: 1058.17511 u.x: 0.42823 u.y: -0.90409 v.x: 0.90409 v.y: 0.42823 hw: 1.5 hh: 1.5 flags: 15 group: 4592 group2: 0 key: 1831 entity: 4593 x: 916.29773 z: 919.0378 u.x: 0.59607 u.y: -0.80346 v.x: 0.80346 v.y: 0.59607 hw: 1.5 hh: 1.5 flags: 15 group: 4593 group2: 0 key: 1832 entity: 4594 x: 914.26265 z: 919.93293 u.x: -0.90362 u.y: 0.42922 v.x: -0.42922 v.y: -0.90362 hw: 1.5 hh: 1.5 flags: 15 group: 4594 group2: 0 key: 1833 entity: 4595 x: 906.9263 z: 913.87671 u.x: 0.73179 u.y: 0.68216 v.x: -0.68216 v.y: 0.73179 hw: 1.5 hh: 1.5 flags: 15 group: 4595 group2: 0 key: 1834 entity: 4596 x: 920.61094 z: 917.42968 u.x: -0.7685 u.y: 0.64054 v.x: -0.64054 v.y: -0.7685 hw: 1.5 hh: 1.5 flags: 15 group: 4596 group2: 0 key: 1835 entity: 4597 x: 916.24155 z: 915.15572 u.x: 0.28397 u.y: 0.95911 v.x: -0.95911 v.y: 0.28397 hw: 1.5 hh: 1.5 flags: 15 group: 4597 group2: 0 key: 1836 entity: 4598 x: 919.26519 z: 918.76589 u.x: -0.91556 u.y: 0.4031 v.x: -0.4031 v.y: -0.91556 hw: 1.5 hh: 1.5 flags: 15 group: 4598 group2: 0 key: 1837 entity: 4599 x: 933.23621 z: 727.03783 u.x: -0.88317 u.y: 0.4699 v.x: -0.4699 v.y: -0.88317 hw: 1.5 hh: 1.5 flags: 15 group: 4599 group2: 0 key: 1838 entity: 4600 x: 962.37175 z: 707.15035 u.x: -0.6969 u.y: -0.71776 v.x: 0.71776 v.y: -0.6969 hw: 1.5 hh: 1.5 flags: 15 group: 4600 group2: 0 key: 1839 entity: 4601 x: 950.6385 z: 705.6421 u.x: 0.93061 u.y: -0.36692 v.x: 0.36692 v.y: 0.93061 hw: 1.5 hh: 1.5 flags: 15 group: 4601 group2: 0 key: 1840 entity: 4602 x: 936.78151 z: 736.8842 u.x: -0.75385 u.y: 0.65772 v.x: -0.65772 v.y: -0.75385 hw: 1.5 hh: 1.5 flags: 15 group: 4602 group2: 0 key: 1841 entity: 4603 x: 968.75266 z: 736.83677 u.x: -0.9745 u.y: 0.22527 v.x: -0.22527 v.y: -0.9745 hw: 1.5 hh: 1.5 flags: 15 group: 4603 group2: 0 key: 1842 entity: 4604 x: 798.32657 z: 942.52688 u.x: -0.77215 u.y: 0.63614 v.x: -0.63614 v.y: -0.77215 hw: 1.5 hh: 1.5 flags: 15 group: 4604 group2: 0 key: 1843 entity: 4605 x: 810.35763 z: 922.07746 u.x: -0.57721 u.y: -0.81711 v.x: 0.81711 v.y: -0.57721 hw: 1.5 hh: 1.5 flags: 15 group: 4605 group2: 0 key: 1844 entity: 4606 x: 821.31328 z: 914.51188 u.x: 0.33404 u.y: -0.94288 v.x: 0.94288 v.y: 0.33404 hw: 1.5 hh: 1.5 flags: 15 group: 4606 group2: 0 key: 1845 entity: 4607 x: 795.42469 z: 942.99773 u.x: 0.20958 u.y: -0.97797 v.x: 0.97797 v.y: 0.20958 hw: 1.5 hh: 1.5 flags: 15 group: 4607 group2: 0 key: 1846 entity: 4608 x: 807.40944 z: 922.26024 u.x: 0.9519 u.y: -0.3073 v.x: 0.3073 v.y: 0.9519 hw: 1.5 hh: 1.5 flags: 15 group: 4608 group2: 0 key: 1847 entity: 4609 x: 816.42428 z: 918.48113 u.x: 0.99364 u.y: 0.11323 v.x: -0.11323 v.y: 0.99364 hw: 1.5 hh: 1.5 flags: 15 group: 4609 group2: 0 key: 1848 entity: 4610 x: 788.73241 z: 823.15935 u.x: -0.20212 u.y: -0.97953 v.x: 0.97953 v.y: -0.20212 hw: 1.5 hh: 1.5 flags: 15 group: 4610 group2: 0 key: 1849 entity: 4611 x: 786.92379 z: 828.25478 u.x: -0.78951 u.y: 0.61446 v.x: -0.61446 v.y: -0.78951 hw: 1.5 hh: 1.5 flags: 15 group: 4611 group2: 0 key: 1850 entity: 4612 x: 798.19349 z: 844.2167 u.x: 0.99662 u.y: 0.08265 v.x: -0.08265 v.y: 0.99662 hw: 1.5 hh: 1.5 flags: 15 group: 4612 group2: 0 key: 1851 entity: 4613 x: 795.07306 z: 846.86704 u.x: 0.94938 u.y: -0.31505 v.x: 0.31505 v.y: 0.94938 hw: 1.5 hh: 1.5 flags: 15 group: 4613 group2: 0 key: 1852 entity: 4614 x: 784.57975 z: 833.25016 u.x: -0.99698 u.y: 0.07808 v.x: -0.07808 v.y: -0.99698 hw: 1.5 hh: 1.5 flags: 15 group: 4614 group2: 0 key: 1853 entity: 4792 x: 664.80768 z: 547.32357 u.x: 0.60863 u.y: -0.79398 v.x: 0.79398 v.y: 0.60863 hw: 6.5 hh: 6.5 flags: 15 group: 4792 group2: 0 key: 1854 entity: 4793 x: 606.0836 z: 619.36918 u.x: -0.98845 u.y: -0.15232 v.x: 0.15232 v.y: -0.98845 hw: 6.5 hh: 6.5 flags: 15 group: 4793 group2: 0 key: 1855 entity: 4794 x: 765.60503 z: 648.44509 u.x: 0.92277 u.y: 0.38627 v.x: -0.38627 v.y: 0.92277 hw: 6.5 hh: 6.5 flags: 15 group: 4794 group2: 0 key: 1856 entity: 4795 x: 646.62943 z: 630.29291 u.x: 0.107 u.y: 0.99433 v.x: -0.99433 v.y: 0.107 hw: 6.5 hh: 6.5 flags: 15 group: 4795 group2: 0 key: 1857 entity: 4796 x: 593.06058 z: 700.84983 u.x: 0.9988 u.y: 0.04912 v.x: -0.04912 v.y: 0.9988 hw: 3.5 hh: 3.5 flags: 15 group: 4796 group2: 0 key: 1858 entity: 4797 x: 586.29674 z: 706.84075 u.x: -0.16294 u.y: -0.98676 v.x: 0.98676 v.y: -0.16294 hw: 3.5 hh: 3.5 flags: 15 group: 4797 group2: 0 key: 1859 entity: 4798 x: 591.39483 z: 706.79561 u.x: 0.9262 u.y: -0.37795 v.x: 0.37795 v.y: 0.9262 hw: 3.5 hh: 3.5 flags: 15 group: 4798 group2: 0 key: 1860 entity: 4799 x: 758.98704 z: 740.94445 u.x: 0.62116 u.y: 0.78423 v.x: -0.78423 v.y: 0.62116 hw: 6.5 hh: 6.5 flags: 15 group: 4799 group2: 0 key: 1861 entity: 4800 x: 521.76397 z: 635.35322 u.x: 0.6033 u.y: 0.79805 v.x: -0.79805 v.y: 0.6033 hw: 6.5 hh: 6.5 flags: 15 group: 4800 group2: 0 key: 1862 entity: 4801 x: 522.49671 z: 655.46125 u.x: -0.96474 u.y: 0.2641 v.x: -0.2641 v.y: -0.96474 hw: 6.5 hh: 6.5 flags: 15 group: 4801 group2: 0 key: 1863 entity: 4802 x: 656.31104 z: 532.56995 u.x: -0.51764 u.y: 0.8561 v.x: -0.8561 v.y: -0.51764 hw: 6.5 hh: 6.5 flags: 15 group: 4802 group2: 0 key: 1864 entity: 4803 x: 643.55286 z: 714.45542 u.x: 0.48339 u.y: -0.87586 v.x: 0.87586 v.y: 0.48339 hw: 3.5 hh: 3.5 flags: 15 group: 4803 group2: 0 key: 1865 entity: 4804 x: 658.06702 z: 716.87208 u.x: -0.0831 u.y: 0.99659 v.x: -0.99659 v.y: -0.0831 hw: 3.5 hh: 3.5 flags: 15 group: 4804 group2: 0 key: 1866 entity: 4805 x: 646.9918 z: 713.34289 u.x: 0.82515 u.y: -0.56565 v.x: 0.56565 v.y: 0.82515 hw: 3.5 hh: 3.5 flags: 15 group: 4805 group2: 0 key: 1867 entity: 4806 x: 643.16883 z: 727.19784 u.x: 0.29705 u.y: -0.95514 v.x: 0.95514 v.y: 0.29705 hw: 3.5 hh: 3.5 flags: 15 group: 4806 group2: 0 key: 1868 entity: 4807 x: 791.93162 z: 685.68406 u.x: 0.43523 u.y: 0.90075 v.x: -0.90075 v.y: 0.43523 hw: 3.5 hh: 3.5 flags: 15 group: 4807 group2: 0 key: 1869 entity: 4808 x: 795.25142 z: 684.66227 u.x: -0.05317 u.y: 0.9986 v.x: -0.9986 v.y: -0.05317 hw: 3.5 hh: 3.5 flags: 15 group: 4808 group2: 0 key: 1870 entity: 4809 x: 791.4806 z: 682.44234 u.x: 0.32351 u.y: -0.94654 v.x: 0.94654 v.y: 0.32351 hw: 3.5 hh: 3.5 flags: 15 group: 4809 group2: 0 key: 1871 entity: 4810 x: 792.17634 z: 683.27623 u.x: 0.23765 u.y: 0.97158 v.x: -0.97158 v.y: 0.23765 hw: 3.5 hh: 3.5 flags: 15 group: 4810 group2: 0 key: 1872 entity: 4811 x: 721.70975 z: 751.67386 u.x: 0.10639 u.y: -0.9944 v.x: 0.9944 v.y: 0.10639 hw: 3.5 hh: 3.5 flags: 15 group: 4811 group2: 0 key: 1873 entity: 4812 x: 698.92322 z: 752.36586 u.x: -0.48142 u.y: 0.87694 v.x: -0.87694 v.y: -0.48142 hw: 3.5 hh: 3.5 flags: 15 group: 4812 group2: 0 key: 1874 entity: 4813 x: 712.50181 z: 754.09685 u.x: -0.72513 u.y: 0.68924 v.x: -0.68924 v.y: -0.72513 hw: 3.5 hh: 3.5 flags: 15 group: 4813 group2: 0 key: 1875 entity: 4814 x: 719.72953 z: 745.31806 u.x: -0.60248 u.y: 0.79868 v.x: -0.79868 v.y: -0.60248 hw: 3.5 hh: 3.5 flags: 15 group: 4814 group2: 0 key: 1876 entity: 4815 x: 712.43822 z: 745.20456 u.x: -0.05907 u.y: -0.99827 v.x: 0.99827 v.y: -0.05907 hw: 3.5 hh: 3.5 flags: 15 group: 4815 group2: 0 key: 1877 entity: 4836 x: 626.12516 z: 615.05105 u.x: -0.87114 u.y: -0.49186 v.x: 0.49186 v.y: -0.87114 hw: 1.5 hh: 1.5 flags: 15 group: 4836 group2: 0 key: 1878 entity: 4837 x: 600.7445 z: 606.9942 u.x: -0.84113 u.y: -0.54162 v.x: 0.54162 v.y: -0.84113 hw: 1.5 hh: 1.5 flags: 15 group: 4837 group2: 0 key: 1879 entity: 4838 x: 609.0184 z: 580.17128 u.x: -0.44237 u.y: 0.89727 v.x: -0.89727 v.y: -0.44237 hw: 1.5 hh: 1.5 flags: 15 group: 4838 group2: 0 key: 1880 entity: 4839 x: 631.59911 z: 574.37108 u.x: -0.87841 u.y: 0.47878 v.x: -0.47878 v.y: -0.87841 hw: 1.5 hh: 1.5 flags: 15 group: 4839 group2: 0 key: 1881 entity: 4840 x: 599.65387 z: 598.94278 u.x: -0.12441 u.y: -0.99231 v.x: 0.99231 v.y: -0.12441 hw: 1.5 hh: 1.5 flags: 15 group: 4840 group2: 0 key: 1882 entity: 4841 x: 630.59873 z: 578.53103 u.x: 0.88059 u.y: -0.47472 v.x: 0.47472 v.y: 0.88059 hw: 1.5 hh: 1.5 flags: 15 group: 4841 group2: 0 key: 1883 entity: 4842 x: 555.73073 z: 590.60222 u.x: -0.70423 u.y: 0.71061 v.x: -0.71061 v.y: -0.70423 hw: 1.5 hh: 1.5 flags: 15 group: 4842 group2: 0 key: 1884 entity: 4843 x: 542.27547 z: 615.49111 u.x: 0.9922 u.y: -0.12539 v.x: 0.12539 v.y: 0.9922 hw: 1.5 hh: 1.5 flags: 15 group: 4843 group2: 0 key: 1885 entity: 4844 x: 548.5261 z: 581.78998 u.x: -0.63236 u.y: 0.77524 v.x: -0.77524 v.y: -0.63236 hw: 1.5 hh: 1.5 flags: 15 group: 4844 group2: 0 key: 1886 entity: 4845 x: 552.16857 z: 588.12122 u.x: -0.85308 u.y: 0.5226 v.x: -0.5226 v.y: -0.85308 hw: 1.5 hh: 1.5 flags: 15 group: 4845 group2: 0 key: 1887 entity: 4846 x: 547.36867 z: 578.22687 u.x: -0.9656 u.y: 0.26098 v.x: -0.26098 v.y: -0.9656 hw: 1.5 hh: 1.5 flags: 15 group: 4846 group2: 0 key: 1888 entity: 4847 x: 541.3524 z: 578.71357 u.x: 0.9827 u.y: 0.186 v.x: -0.186 v.y: 0.9827 hw: 1.5 hh: 1.5 flags: 15 group: 4847 group2: 0 key: 1889 entity: 4848 x: 550.8422 z: 578.1963 u.x: -0.66451 u.y: -0.74785 v.x: 0.74785 v.y: -0.66451 hw: 1.5 hh: 1.5 flags: 15 group: 4848 group2: 0 key: 1890 entity: 4853 x: 600.35511 z: 564.95363 u.x: 0.99605 u.y: 0.08928 v.x: -0.08928 v.y: 0.99605 hw: 1.5 hh: 1.5 flags: 15 group: 4853 group2: 0 key: 1891 entity: 4854 x: 621.9743 z: 559.41898 u.x: 0.54842 u.y: 0.83671 v.x: -0.83671 v.y: 0.54842 hw: 1.5 hh: 1.5 flags: 15 group: 4854 group2: 0 key: 1892 entity: 4855 x: 602.16207 z: 557.04815 u.x: -0.3304 u.y: 0.94417 v.x: -0.94417 v.y: -0.3304 hw: 1.5 hh: 1.5 flags: 15 group: 4855 group2: 0 key: 1893 entity: 4856 x: 635.55802 z: 584.83091 u.x: -0.31026 u.y: 0.95096 v.x: -0.95096 v.y: -0.31026 hw: 1.5 hh: 1.5 flags: 15 group: 4856 group2: 0 key: 1894 entity: 4857 x: 600.85965 z: 589.08014 u.x: 0.90513 u.y: 0.42605 v.x: -0.42605 v.y: 0.90513 hw: 1.5 hh: 1.5 flags: 15 group: 4857 group2: 0 key: 1895 entity: 4858 x: 611.44054 z: 603.06518 u.x: 0.99636 u.y: 0.08573 v.x: -0.08573 v.y: 0.99636 hw: 1.5 hh: 1.5 flags: 15 group: 4858 group2: 0 key: 1896 entity: 4859 x: 569.32784 z: 709.67997 u.x: -0.55073 u.y: 0.8352 v.x: -0.8352 v.y: -0.55073 hw: 1.5 hh: 1.5 flags: 15 group: 4859 group2: 0 key: 1897 entity: 4860 x: 585.84208 z: 733.74894 u.x: 0.72002 u.y: 0.69459 v.x: -0.69459 v.y: 0.72002 hw: 1.5 hh: 1.5 flags: 15 group: 4860 group2: 0 key: 1898 entity: 4861 x: 604.38138 z: 708.51792 u.x: 0.19083 u.y: 0.98179 v.x: -0.98179 v.y: 0.19083 hw: 1.5 hh: 1.5 flags: 15 group: 4861 group2: 0 key: 1899 entity: 4862 x: 602.82416 z: 727.56878 u.x: -0.70894 u.y: 0.7059 v.x: -0.7059 v.y: -0.70894 hw: 1.5 hh: 1.5 flags: 15 group: 4862 group2: 0 key: 1900 entity: 4863 x: 602.1604 z: 707.81276 u.x: -0.41124 u.y: -0.91192 v.x: 0.91192 v.y: -0.41124 hw: 1.5 hh: 1.5 flags: 15 group: 4863 group2: 0 key: 1901 entity: 4864 x: 598.73919 z: 691.12867 u.x: 0.25031 u.y: -0.96839 v.x: 0.96839 v.y: 0.25031 hw: 1.5 hh: 1.5 flags: 15 group: 4864 group2: 0 key: 1902 entity: 4865 x: 569.67467 z: 717.79274 u.x: 0.98647 u.y: 0.16466 v.x: -0.16466 v.y: 0.98647 hw: 1.5 hh: 1.5 flags: 15 group: 4865 group2: 0 key: 1903 entity: 4866 x: 564.78086 z: 695.27854 u.x: 0.84664 u.y: -0.53293 v.x: 0.53293 v.y: 0.84664 hw: 1.5 hh: 1.5 flags: 15 group: 4866 group2: 0 key: 1904 entity: 4867 x: 711.49556 z: 599.29155 u.x: -0.87319 u.y: -0.48821 v.x: 0.48821 v.y: -0.87319 hw: 1.5 hh: 1.5 flags: 15 group: 4867 group2: 0 key: 1905 entity: 4868 x: 712.69878 z: 607.40127 u.x: -0.9745 u.y: 0.22529 v.x: -0.22529 v.y: -0.9745 hw: 1.5 hh: 1.5 flags: 15 group: 4868 group2: 0 key: 1906 entity: 4869 x: 701.62034 z: 628.24497 u.x: -0.77584 u.y: -0.63163 v.x: 0.63163 v.y: -0.77584 hw: 1.5 hh: 1.5 flags: 15 group: 4869 group2: 0 key: 1907 entity: 4870 x: 709.56611 z: 604.6327 u.x: -0.03667 u.y: 0.99935 v.x: -0.99935 v.y: -0.03667 hw: 1.5 hh: 1.5 flags: 15 group: 4870 group2: 0 key: 1908 entity: 4871 x: 706.29937 z: 601.60633 u.x: -0.98806 u.y: -0.1548 v.x: 0.1548 v.y: -0.98806 hw: 1.5 hh: 1.5 flags: 15 group: 4871 group2: 0 key: 1909 entity: 4872 x: 652.2617 z: 650.0128 u.x: -0.99634 u.y: 0.08602 v.x: -0.08602 v.y: -0.99634 hw: 1.5 hh: 1.5 flags: 15 group: 4872 group2: 0 key: 1910 entity: 4873 x: 669.59131 z: 628.67846 u.x: 0.87558 u.y: 0.48391 v.x: -0.48391 v.y: 0.87558 hw: 1.5 hh: 1.5 flags: 15 group: 4873 group2: 0 key: 1911 entity: 4874 x: 661.8039 z: 626.07541 u.x: -0.4645 u.y: 0.88604 v.x: -0.88604 v.y: -0.4645 hw: 1.5 hh: 1.5 flags: 15 group: 4874 group2: 0 key: 1912 entity: 4875 x: 660.79337 z: 658.41778 u.x: -0.68848 u.y: -0.72585 v.x: 0.72585 v.y: -0.68848 hw: 1.5 hh: 1.5 flags: 15 group: 4875 group2: 0 key: 1913 entity: 4876 x: 679.85589 z: 630.17309 u.x: -0.08994 u.y: 0.996 v.x: -0.996 v.y: -0.08994 hw: 1.5 hh: 1.5 flags: 15 group: 4876 group2: 0 key: 1914 entity: 4877 x: 660.69834 z: 636.31598 u.x: 0.24349 u.y: -0.97013 v.x: 0.97013 v.y: 0.24349 hw: 1.5 hh: 1.5 flags: 15 group: 4877 group2: 0 key: 1915 entity: 4878 x: 724.2569 z: 648.44155 u.x: 0.07586 u.y: 0.99717 v.x: -0.99717 v.y: 0.07586 hw: 1.5 hh: 1.5 flags: 15 group: 4878 group2: 0 key: 1916 entity: 4879 x: 724.42164 z: 668.25564 u.x: -0.79557 u.y: -0.60659 v.x: 0.60659 v.y: -0.79557 hw: 1.5 hh: 1.5 flags: 15 group: 4879 group2: 0 key: 1917 entity: 4880 x: 748.2549 z: 673.41121 u.x: 0.99117 u.y: -0.13324 v.x: 0.13324 v.y: 0.99117 hw: 1.5 hh: 1.5 flags: 15 group: 4880 group2: 0 key: 1918 entity: 4881 x: 730.05715 z: 676.41527 u.x: 0.99999 u.y: 0.00329 v.x: -0.00329 v.y: 0.99999 hw: 1.5 hh: 1.5 flags: 15 group: 4881 group2: 0 key: 1919 entity: 4882 x: 734.34594 z: 670.87011 u.x: -0.01371 u.y: 0.99993 v.x: -0.99993 v.y: -0.01371 hw: 1.5 hh: 1.5 flags: 15 group: 4882 group2: 0 key: 1920 entity: 4883 x: 750.44085 z: 709.74854 u.x: 0.97974 u.y: -0.20109 v.x: 0.20109 v.y: 0.97974 hw: 1.5 hh: 1.5 flags: 15 group: 4883 group2: 0 key: 1921 entity: 4884 x: 711.01935 z: 702.4369 u.x: -0.9633 u.y: -0.26938 v.x: 0.26938 v.y: -0.9633 hw: 1.5 hh: 1.5 flags: 15 group: 4884 group2: 0 key: 1922 entity: 4885 x: 713.39509 z: 715.39243 u.x: 0.53588 u.y: -0.8448 v.x: 0.8448 v.y: 0.53588 hw: 1.5 hh: 1.5 flags: 15 group: 4885 group2: 0 key: 1923 entity: 4886 x: 732.94787 z: 735.37699 u.x: 0.16828 u.y: -0.98586 v.x: 0.98586 v.y: 0.16828 hw: 1.5 hh: 1.5 flags: 15 group: 4886 group2: 0 key: 1924 entity: 4887 x: 743.91257 z: 726.68511 u.x: -0.12388 u.y: -0.99238 v.x: 0.99238 v.y: -0.12388 hw: 1.5 hh: 1.5 flags: 15 group: 4887 group2: 0 key: 1925 entity: 4888 x: 720.63407 z: 696.92757 u.x: -0.84751 u.y: 0.53156 v.x: -0.53156 v.y: -0.84751 hw: 1.5 hh: 1.5 flags: 15 group: 4888 group2: 0 key: 1926 entity: 4892 x: 693.22063 z: 676.87888 u.x: -0.27323 u.y: 0.96221 v.x: -0.96221 v.y: -0.27323 hw: 1.5 hh: 1.5 flags: 15 group: 4892 group2: 0 key: 1927 entity: 4893 x: 683.75107 z: 636.81887 u.x: 0.94079 u.y: 0.33991 v.x: -0.33991 v.y: 0.94079 hw: 1.5 hh: 1.5 flags: 15 group: 4893 group2: 0 key: 1928 entity: 4894 x: 679.6782 z: 677.28179 u.x: 0.39231 u.y: 0.92022 v.x: -0.92022 v.y: 0.39231 hw: 1.5 hh: 1.5 flags: 15 group: 4894 group2: 0 key: 1929 entity: 4895 x: 668.5009 z: 673.20391 u.x: -0.99605 u.y: 0.0894 v.x: -0.0894 v.y: -0.99605 hw: 1.5 hh: 1.5 flags: 15 group: 4895 group2: 0 key: 1930 entity: 4896 x: 687.00347 z: 639.56626 u.x: -0.96207 u.y: 0.27372 v.x: -0.27372 v.y: -0.96207 hw: 1.5 hh: 1.5 flags: 15 group: 4896 group2: 0 key: 1931 entity: 4897 x: 566.74544 z: 626.76204 u.x: 0.8355 u.y: -0.55027 v.x: 0.55027 v.y: 0.8355 hw: 1.5 hh: 1.5 flags: 15 group: 4897 group2: 0 key: 1932 entity: 4898 x: 603.36275 z: 643.50078 u.x: -0.46085 u.y: -0.88791 v.x: 0.88791 v.y: -0.46085 hw: 1.5 hh: 1.5 flags: 15 group: 4898 group2: 0 key: 1933 entity: 4899 x: 555.92292 z: 632.25551 u.x: 0.48984 u.y: -0.87227 v.x: 0.87227 v.y: 0.48984 hw: 1.5 hh: 1.5 flags: 15 group: 4899 group2: 0 key: 1934 entity: 4900 x: 573.14071 z: 626.43926 u.x: -0.67592 u.y: 0.73758 v.x: -0.73758 v.y: -0.67592 hw: 1.5 hh: 1.5 flags: 15 group: 4900 group2: 0 key: 1935 entity: 4901 x: 579.73351 z: 665.97677 u.x: -0.30102 u.y: -0.95391 v.x: 0.95391 v.y: -0.30102 hw: 1.5 hh: 1.5 flags: 15 group: 4901 group2: 0 key: 1936 entity: 4902 x: 584.71953 z: 660.07526 u.x: -0.09495 u.y: 0.99553 v.x: -0.99553 v.y: -0.09495 hw: 1.5 hh: 1.5 flags: 15 group: 4902 group2: 0 key: 1937 entity: 4903 x: 558.87462 z: 632.63773 u.x: -0.57323 u.y: 0.81992 v.x: -0.81992 v.y: -0.57323 hw: 1.5 hh: 1.5 flags: 15 group: 4903 group2: 0 key: 1938 entity: 4904 x: 553.87993 z: 694.63741 u.x: 0.96662 u.y: -0.25709 v.x: 0.25709 v.y: 0.96662 hw: 1.5 hh: 1.5 flags: 15 group: 4904 group2: 0 key: 1939 entity: 4905 x: 557.04021 z: 655.7272 u.x: -0.95545 u.y: -0.29606 v.x: 0.29606 v.y: -0.95545 hw: 1.5 hh: 1.5 flags: 15 group: 4905 group2: 0 key: 1940 entity: 4906 x: 550.32038 z: 656.96177 u.x: -0.28251 u.y: 0.95954 v.x: -0.95954 v.y: -0.28251 hw: 1.5 hh: 1.5 flags: 15 group: 4906 group2: 0 key: 1941 entity: 4907 x: 566.5039 z: 671.45716 u.x: -0.59328 u.y: -0.80553 v.x: 0.80553 v.y: -0.59328 hw: 1.5 hh: 1.5 flags: 15 group: 4907 group2: 0 key: 1942 entity: 4908 x: 554.08652 z: 684.57807 u.x: 0.1192 u.y: 0.99296 v.x: -0.99296 v.y: 0.1192 hw: 1.5 hh: 1.5 flags: 15 group: 4908 group2: 0 key: 1943 entity: 4909 x: 551.14068 z: 653.65438 u.x: -0.31266 u.y: -0.95017 v.x: 0.95017 v.y: -0.31266 hw: 1.5 hh: 1.5 flags: 15 group: 4909 group2: 0 key: 1978 entity: 4940 x: 996.90741 z: 437.76093 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 10.5 hh: 10 flags: 15 group: 4910 group2: 0 key: 1984 entity: 4953 x: 129.66077 z: 564.9734 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6 hh: 6 flags: 15 group: 4913 group2: 0 key: 1990 entity: 4955 x: 905.14155 z: 996.27259 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 9 hh: 8 flags: 15 group: 4916 group2: 0 key: 2000 entity: 4965 x: 379.40531 z: 68.72869 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 15 group: 4924 group2: 0 key: 2001 entity: 4966 x: 799.56226 z: 191.88443 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 9 hh: 8 flags: 15 group: 4911 group2: 0 key: 2002 entity: 4967 x: 650.56824 z: 1070.35535 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8 hh: 8 flags: 15 group: 4912 group2: 0 key: 2006 entity: 4971 x: 279.18973 z: 1148.3418 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6 hh: 6 flags: 15 group: 4915 group2: 0 key: 2014 entity: 4978 x: 168.6518 z: 605.4148 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 15 group: 4932 group2: 0 key: 2021 entity: 4996 x: 815.49549 z: 72.81873 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 15 group: 4933 group2: 0 key: 2026 entity: 5001 x: 862.25916 z: 1027.39783 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 15 group: 4930 group2: 0 key: 2030 entity: 5011 x: 325.1638 z: 1215.10181 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 15 group: 4925 group2: 0 key: 2034 entity: 5021 x: 225.37366 z: 802.34797 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8 hh: 8 flags: 15 group: 4921 group2: 0 key: 2040 entity: 5027 x: 1073.27967 z: 498.74549 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 15 group: 4972 group2: 0 key: 2051 entity: 5044 x: 343.17631 z: 1218.21241 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5 hh: 5 flags: 15 group: 5003 group2: 0 key: 2065 entity: 5072 x: 691.09864 z: 1134.3744 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 4952 group2: 0 key: 2084 entity: 5088 x: 832.19428 z: 84.95844 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 5048 group2: 0 key: 2086 entity: 5091 x: 875.12598 z: 1063.48694 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 5061 group2: 0 key: 2087 entity: 5092 x: 155.47773 z: 597.48035 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5 hh: 5 flags: 15 group: 5068 group2: 0 key: 2109 entity: 5125 x: 681.55713 z: 1146.12732 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 4956 group2: 0 key: 2123 entity: 5144 x: 369.28727 z: 1204.96705 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5 hh: 5 flags: 15 group: 5118 group2: 0 key: 2128 entity: 5154 x: 255.5 z: 853.5 u.x: 0.76914 u.y: 0.63976 v.x: -0.63976 v.y: 0.76914 hw: 1 hh: 1 flags: 0 group: 5154 group2: 0 key: 2136 entity: 5158 x: 212.26783 z: 780.02021 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 5093 group2: 0 key: 2147 entity: 5171 x: 185.35431 z: 886.94947 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 9 hh: 9 flags: 15 group: 5084 group2: 0 key: 2162 entity: 5183 x: 672.9485 z: 1159.35938 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 4958 group2: 0 key: 2163 entity: 5184 x: 978.96448 z: 1017.62476 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 5150 group2: 0 key: 2164 entity: 5185 x: 998.8581 z: 330.58027 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 10.5 hh: 10 flags: 15 group: 5142 group2: 0 key: 2165 entity: 5186 x: 624.48627 z: 1058.36048 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 10 hh: 10 flags: 15 group: 5122 group2: 0 key: 2177 entity: 5211 x: 139.056 z: 751.69819 u.x: -0.76336 u.y: 0.64667 v.x: -0.64667 v.y: -0.76336 hw: 7 hh: 7 flags: 6 group: 5211 group2: 0 key: 2178 entity: 5212 x: 112.07854 z: 756.5417 u.x: -0.76336 u.y: 0.64667 v.x: -0.64667 v.y: -0.76336 hw: 7 hh: 7 flags: 6 group: 5212 group2: 0 key: 2180 entity: 5214 x: 90.22484 z: 770.59778 u.x: -0.76336 u.y: 0.64667 v.x: -0.64667 v.y: -0.76336 hw: 7 hh: 7 flags: 6 group: 5214 group2: 0 key: 2181 entity: 5215 x: 67.05761 z: 786.675 u.x: -0.76336 u.y: 0.64667 v.x: -0.64667 v.y: -0.76336 hw: 7 hh: 7 flags: 6 group: 5215 group2: 0 key: 2182 entity: 5216 x: 36.96326 z: 865.86585 u.x: -0.76336 u.y: 0.64667 v.x: -0.64667 v.y: -0.76336 hw: 7 hh: 7 flags: 6 group: 5216 group2: 0 key: 2184 entity: 5218 x: 36.96326 z: 865.86585 u.x: -0.76336 u.y: 0.64667 v.x: -0.64667 v.y: -0.76336 hw: 7 hh: 7 flags: 0 group: 5218 group2: 0 key: 2186 entity: 5220 x: 61.74282 z: 915.15809 u.x: -0.76336 u.y: 0.64667 v.x: -0.64667 v.y: -0.76336 hw: 7 hh: 7 flags: 6 group: 5220 group2: 0 key: 2187 entity: 5221 x: 105.35102 z: 937.50715 u.x: -0.76336 u.y: 0.64667 v.x: -0.64667 v.y: -0.76336 hw: 7 hh: 7 flags: 6 group: 5221 group2: 0 key: 2192 entity: 5222 x: 105.35102 z: 937.50715 u.x: -0.76336 u.y: 0.64667 v.x: -0.64667 v.y: -0.76336 hw: 7 hh: 7 flags: 0 group: 5222 group2: 0 key: 2193 entity: 5223 x: 61.74282 z: 915.15809 u.x: -0.76336 u.y: 0.64667 v.x: -0.64667 v.y: -0.76336 hw: 7 hh: 7 flags: 0 group: 5223 group2: 0 key: 2194 entity: 5226 x: 124.32534 z: 943.34083 u.x: 0.30466 u.y: -0.95275 v.x: 0.95275 v.y: 0.30466 hw: 7 hh: 7 flags: 6 group: 5226 group2: 0 key: 2196 entity: 5228 x: 182.46949 z: 956.00178 u.x: -0.64675 u.y: -0.76328 v.x: 0.76328 v.y: -0.64675 hw: 7 hh: 7 flags: 6 group: 5228 group2: 0 key: 2197 entity: 5229 x: 196.08225 z: 944.19654 u.x: -0.63067 u.y: -0.77662 v.x: 0.77662 v.y: -0.63067 hw: 7 hh: 7 flags: 6 group: 5229 group2: 0 key: 2198 entity: 5230 x: 124.32534 z: 943.34083 u.x: 0.30466 u.y: -0.95275 v.x: 0.95275 v.y: 0.30466 hw: 7 hh: 7 flags: 0 group: 5230 group2: 0 key: 2199 entity: 5231 x: 843.02802 z: 94.76523 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 5180 group2: 0 key: 2201 entity: 5233 x: 219.46485 z: 922.70948 u.x: -0.80927 u.y: -0.58817 v.x: 0.58817 v.y: -0.80927 hw: 7 hh: 7 flags: 6 group: 5233 group2: 0 key: 2202 entity: 5234 x: 240.33509 z: 897.44037 u.x: -0.99953 u.y: -0.0311 v.x: 0.0311 v.y: -0.99953 hw: 7 hh: 7 flags: 6 group: 5234 group2: 0 key: 2203 entity: 5235 x: 249.61402 z: 834.24018 u.x: -0.99953 u.y: -0.0311 v.x: 0.0311 v.y: -0.99953 hw: 7 hh: 7 flags: 6 group: 5235 group2: 0 key: 2212 entity: 5240 x: 67.05761 z: 786.675 u.x: -0.76336 u.y: 0.64667 v.x: -0.64667 v.y: -0.76336 hw: 7 hh: 7 flags: 0 group: 5240 group2: 0 key: 2213 entity: 5241 x: 313.47968 z: 1230.55945 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5 hh: 5 flags: 15 group: 5157 group2: 0 key: 2214 entity: 5247 x: 112.07854 z: 756.5417 u.x: -0.76336 u.y: 0.64667 v.x: -0.64667 v.y: -0.76336 hw: 7 hh: 7 flags: 0 group: 5247 group2: 0 key: 2217 entity: 5253 x: 179.21 z: 586.88953 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5 hh: 5 flags: 15 group: 5219 group2: 0 key: 2218 entity: 5258 x: 26.15522 z: 392.9792 u.x: -0.7215 u.y: 0.69304 v.x: -0.69304 v.y: -0.7215 hw: 1 hh: 1 flags: 0 group: 5258 group2: 0 key: 2223 entity: 5271 x: 387.66623 z: 77.42269 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 3.75 flags: 15 group: 5191 group2: 0 key: 2224 entity: 5273 x: 663.50727 z: 1171.27369 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 4964 group2: 0 key: 2227 entity: 5277 x: 365.42228 z: 1028.57093 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5 hh: 5 flags: 15 group: 5165 group2: 0 key: 2229 entity: 5280 x: 968.09455 z: 1002.97535 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 10 hh: 10 flags: 15 group: 5188 group2: 0 key: 2236 entity: 5293 x: 396.68586 z: 66.8534 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.75 hh: 6.75 flags: 15 group: 5262 group2: 0 key: 2239 entity: 5296 x: 216.79792 z: 567.84388 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 10 hh: 10 flags: 15 group: 5232 group2: 0 key: 2240 entity: 5297 x: 575.2093 z: 1161.54517 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 5248 group2: 0 key: 2242 entity: 5299 x: 943.49305 z: 1023.16932 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 5270 group2: 0 key: 2243 entity: 5300 x: 951.43903 z: 989.51032 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 5282 group2: 0 key: 2244 entity: 5301 x: 796.10079 z: 73.45481 u.x: -0.93534 u.y: -0.3547 v.x: 0.3547 v.y: -0.93534 hw: 1.5 hh: 1.5 flags: 0 group: 5301 group2: 0 key: 2245 entity: 5302 x: 798.74013 z: 75.74852 u.x: 0.15232 u.y: 0.98845 v.x: -0.98845 v.y: 0.15232 hw: 1.5 hh: 1.5 flags: 0 group: 5302 group2: 0 key: 2246 entity: 5306 x: 805.77631 z: 82.07981 u.x: 0.46415 u.y: -0.8862 v.x: 0.8862 v.y: 0.46415 hw: 1.5 hh: 1.5 flags: 0 group: 5306 group2: 0 key: 2247 entity: 5307 x: 815.49549 z: 72.81873 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 0 group: 5307 group2: 0 key: 2254 entity: 5314 x: 806.91182 z: 87.41854 u.x: 0.65748 u.y: -0.75405 v.x: 0.75405 v.y: 0.65748 hw: 1.5 hh: 1.5 flags: 0 group: 5314 group2: 0 key: 2255 entity: 5315 x: 623.14618 z: 1120.61792 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 5238 group2: 0 key: 2258 entity: 5319 x: 832.19428 z: 84.95844 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 5319 group2: 0 key: 2261 entity: 5326 x: 843.02802 z: 94.76523 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 5326 group2: 0 key: 2266 entity: 5331 x: 202.48038 z: 769.71631 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 5196 group2: 0 key: 2268 entity: 5334 x: 854.18934 z: 104.37525 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 5334 group2: 0 key: 2270 entity: 5336 x: 172.16588 z: 924.46875 u.x: 0.75219 u.y: -0.6596 v.x: 0.6596 v.y: 0.75219 hw: 1 hh: 1 flags: 0 group: 5336 group2: 0 key: 2276 entity: 5338 x: 874.89393 z: 116.29172 u.x: 0.69205 u.y: -0.72245 v.x: 0.72245 v.y: 0.69205 hw: 10 hh: 10 flags: 0 group: 5338 group2: 0 key: 2281 entity: 5346 x: 654.08136 z: 1182.27552 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 4970 group2: 0 key: 2284 entity: 5349 x: 927.97687 z: 1007.30036 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 5298 group2: 0 key: 2288 entity: 5353 x: 998.8581 z: 330.58027 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 10.5 hh: 10 flags: 0 group: 5353 group2: 0 key: 2289 entity: 5361 x: 1024.01478 z: 506.23798 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6 hh: 6 flags: 15 group: 5339 group2: 0 key: 2290 entity: 5362 x: 387.84073 z: 1196.813 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5 hh: 5 flags: 15 group: 5294 group2: 0 key: 2291 entity: 5363 x: 803.74683 z: 57.96723 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 3.75 flags: 15 group: 5335 group2: 0 key: 2292 entity: 5364 x: 282.69764 z: 1122.50672 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 5320 group2: 0 key: 2299 entity: 5368 x: 823.65539 z: 299.99654 u.x: -0.5808 u.y: 0.81458 v.x: -0.81458 v.y: -0.5808 hw: 1 hh: 1 flags: 0 group: 5368 group2: 0 key: 2302 entity: 5373 x: 623.74823 z: 989.22197 u.x: -0.7097 u.y: -0.70513 v.x: 0.70513 v.y: -0.7097 hw: 1 hh: 1 flags: 0 group: 5373 group2: 0 key: 2307 entity: 5375 x: 934.48212 z: 966.90198 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 3.75 flags: 15 group: 5347 group2: 0 key: 2313 entity: 5386 x: 1036.28309 z: 515.13324 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6 hh: 6 flags: 15 group: 5333 group2: 0 key: 2314 entity: 5388 x: 273.16334 z: 1094.11744 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 5345 group2: 0 key: 2317 entity: 5396 x: 1079.73607 z: 479.19063 u.x: 0.12322 u.y: -0.99245 v.x: 0.99245 v.y: 0.12322 hw: 1.5 hh: 1.5 flags: 0 group: 5396 group2: 0 key: 2318 entity: 5401 x: 1090.32587 z: 479.43186 u.x: 0.2579 u.y: -0.96642 v.x: 0.96642 v.y: 0.2579 hw: 1.5 hh: 1.5 flags: 0 group: 5401 group2: 0 key: 2319 entity: 5402 x: 1087.13485 z: 501.47414 u.x: 0.47011 u.y: -0.88306 v.x: 0.88306 v.y: 0.47011 hw: 1.5 hh: 1.5 flags: 0 group: 5402 group2: 0 key: 2320 entity: 5403 x: 650.56824 z: 1070.35535 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8 hh: 8 flags: 0 group: 5403 group2: 0 key: 2325 entity: 5407 x: 1034.5359 z: 493.93412 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6 hh: 6 flags: 15 group: 5337 group2: 0 key: 2327 entity: 5409 x: 253.86117 z: 821.14583 u.x: -0.01462 u.y: 0.9999 v.x: -0.9999 v.y: -0.01462 hw: 1 hh: 1 flags: 0 group: 5409 group2: 0 key: 2332 entity: 5411 x: 644.01343 z: 1192.41614 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 4973 group2: 0 key: 2333 entity: 5412 x: 188.77451 z: 592.74494 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5 hh: 5 flags: 15 group: 5377 group2: 0 key: 2334 entity: 5416 x: 1091.21717 z: 496.76613 u.x: 0.92098 u.y: -0.39051 v.x: 0.39051 v.y: 0.92098 hw: 1.5 hh: 1.5 flags: 0 group: 5416 group2: 0 key: 2335 entity: 5417 x: 152.715 z: 761.89338 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6 hh: 10 flags: 6 group: 5417 group2: 0 key: 2337 entity: 5419 x: 182.46949 z: 956.00178 u.x: -0.64675 u.y: -0.76328 v.x: 0.76328 v.y: -0.64675 hw: 7 hh: 7 flags: 0 group: 5419 group2: 0 key: 2339 entity: 5421 x: 658.24776 z: 954.26566 u.x: -0.96502 u.y: -0.26308 v.x: 0.26308 v.y: -0.96502 hw: 1 hh: 1 flags: 0 group: 5421 group2: 0 key: 2340 entity: 5422 x: 118.03078 z: 783.91639 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6 hh: 10 flags: 6 group: 5422 group2: 0 key: 2342 entity: 5424 x: 72.02656 z: 858.95411 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6 hh: 10 flags: 6 group: 5424 group2: 0 key: 2343 entity: 5425 x: 80.22751 z: 868.60584 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6 hh: 10 flags: 6 group: 5425 group2: 0 key: 2344 entity: 5426 x: 90.30767 z: 895.90442 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6 hh: 10 flags: 6 group: 5426 group2: 0 key: 2345 entity: 5427 x: 624.48627 z: 1058.36048 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 10 hh: 10 flags: 0 group: 5427 group2: 0 key: 2346 entity: 5428 x: 290.92014 z: 1076.10462 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 5369 group2: 0 key: 2347 entity: 5429 x: 168.82401 z: 920.2981 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6 hh: 10 flags: 6 group: 5429 group2: 0 key: 2348 entity: 5430 x: 641.96775 z: 1050.89875 u.x: 0.9932 u.y: -0.11696 v.x: 0.11696 v.y: 0.9932 hw: 1.5 hh: 1.5 flags: 0 group: 5430 group2: 0 key: 2349 entity: 5431 x: 651.53908 z: 1055.28075 u.x: -0.94942 u.y: -0.31495 v.x: 0.31495 v.y: -0.94942 hw: 1.5 hh: 1.5 flags: 0 group: 5431 group2: 0 key: 2350 entity: 5432 x: 1085.83237 z: 469.32004 u.x: 0.5866 u.y: 0.81041 v.x: -0.81041 v.y: 0.5866 hw: 1.5 hh: 1.5 flags: 0 group: 5432 group2: 0 key: 2351 entity: 5433 x: 817.33391 z: 14.5 u.x: 0 u.y: 1 v.x: -1 v.y: 0 hw: 1 hh: 1 flags: 0 group: 5433 group2: 0 key: 2352 entity: 5434 x: 191.51233 z: 911.9499 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6 hh: 10 flags: 6 group: 5434 group2: 0 key: 2353 entity: 5435 x: 233.17023 z: 862.54731 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6 hh: 10 flags: 6 group: 5435 group2: 0 key: 2354 entity: 5436 x: 170.90491 z: 781.61225 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6 hh: 10 flags: 6 group: 5436 group2: 0 key: 2355 entity: 5437 x: 1046.29114 z: 503.88324 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6 hh: 6 flags: 15 group: 5325 group2: 0 key: 2356 entity: 5438 x: 784.85177 z: 171.53129 u.x: -0.67292 u.y: -0.7403 v.x: 0.7403 v.y: -0.67292 hw: 1 hh: 1 flags: 0 group: 5438 group2: 0 key: 2357 entity: 5440 x: 987.90471 z: 270.36762 u.x: 0.93383 u.y: -0.35865 v.x: 0.35865 v.y: 0.93383 hw: 1 hh: 1 flags: 0 group: 5440 group2: 0 key: 2358 entity: 5443 x: 874.89393 z: 116.29172 u.x: 0.69205 u.y: -0.72245 v.x: 0.72245 v.y: 0.69205 hw: 10 hh: 10 flags: 15 group: 5309 group2: 0 key: 2359 entity: 5444 x: 200.59375 z: 596.23462 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5 hh: 5 flags: 15 group: 5379 group2: 0 key: 2361 entity: 5446 x: 988.62883 z: 288.11046 u.x: 0.94008 u.y: -0.34186 v.x: 0.34186 v.y: 0.94008 hw: 1 hh: 1 flags: 0 group: 5446 group2: 0 key: 2362 entity: 5448 x: 184.52454 z: 763.64869 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 5202 group2: 0 key: 2363 entity: 5449 x: 854.18934 z: 104.37525 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 5295 group2: 0 key: 2366 entity: 5453 x: 554.2638 z: 1142.8694 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 5453 group2: 0 key: 2367 entity: 5454 x: 900.79908 z: 1063.93604 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 5454 group2: 0 key: 2368 entity: 5457 x: 520.64028 z: 1169.22025 u.x: 0.67711 u.y: -0.73647 v.x: 0.73647 v.y: 0.67711 hw: 1 hh: 1 flags: 0 group: 5457 group2: 0 key: 2369 entity: 5459 x: 833.07074 z: 149.45557 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 5459 group2: 0 key: 2370 entity: 5203 x: 167.39661 z: 746.72138 u.x: -0.76336 u.y: 0.64667 v.x: -0.64667 v.y: -0.76336 hw: 7 hh: 7 flags: 15 group: 5203 group2: 0 key: 2372 entity: 5462 x: 224.61004 z: 820.79036 u.x: 0.1467 u.y: 0.9893 v.x: -0.9893 v.y: 0.1467 hw: 1 hh: 1 flags: 0 group: 5462 group2: 0 key: 2373 entity: 5467 x: 903.55304 z: 1024.96155 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 5382 group2: 0 key: 2375 entity: 5471 x: 216.0953 z: 823.1205 u.x: -0.60236 u.y: 0.79877 v.x: -0.79877 v.y: -0.60236 hw: 1 hh: 1 flags: 0 group: 5471 group2: 0 key: 2376 entity: 5472 x: 644.62287 z: 1140.40198 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 5372 group2: 0 key: 2377 entity: 5475 x: 98.85888 z: 490.70376 u.x: 0.14196 u.y: -0.98996 v.x: 0.98996 v.y: 0.14196 hw: 1 hh: 1 flags: 0 group: 5475 group2: 0 key: 2378 entity: 5476 x: 601.875 z: 1143.5625 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 20 hh: 18.5 flags: 0 group: 5476 group2: 0 key: 2379 entity: 5477 x: 427.44312 z: 169.24885 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 3.75 flags: 6 group: 5477 group2: 0 key: 2381 entity: 5479 x: 575.2093 z: 1161.54517 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 5479 group2: 0 key: 2384 entity: 5484 x: 554.2638 z: 1142.8694 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 5484 group2: 0 key: 2385 entity: 5461 x: 439.623 z: 109.5865 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 3.75 flags: 15 group: 5461 group2: 0 key: 2396 entity: 5489 x: 808.59498 z: 204.36075 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 3.75 flags: 6 group: 5489 group2: 0 key: 2397 entity: 5490 x: 319.53266 z: 1083.31373 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 5490 group2: 0 key: 2398 entity: 5487 x: 992.14661 z: 1026.27149 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 5487 group2: 0 key: 2403 entity: 5497 x: 214.44474 z: 820.5 u.x: 0 u.y: 1 v.x: -1 v.y: 0 hw: 1 hh: 1 flags: 0 group: 5497 group2: 0 key: 2404 entity: 5498 x: 624.44526 z: 1166.96155 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 5445 group2: 0 key: 2405 entity: 5499 x: 819.37641 z: 172.56916 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 5450 group2: 0 key: 2406 entity: 5500 x: 195.0524 z: 520.52198 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 5500 group2: 0 key: 2407 entity: 5501 x: 196.08225 z: 944.19654 u.x: -0.63067 u.y: -0.77662 v.x: 0.77662 v.y: -0.63067 hw: 7 hh: 7 flags: 0 group: 5501 group2: 0 key: 2408 entity: 5502 x: 633.42963 z: 1202.90821 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 4977 group2: 0 key: 2413 entity: 5503 x: 219.46485 z: 922.70948 u.x: -0.80927 u.y: -0.58817 v.x: 0.58817 v.y: -0.80927 hw: 7 hh: 7 flags: 0 group: 5503 group2: 0 key: 2414 entity: 5469 x: 308.76005 z: 1176.73609 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8.5 hh: 8.5 flags: 15 group: 5469 group2: 0 key: 2415 entity: 4995 x: 621.48957 z: 1213.52063 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 4995 group2: 0 key: 2420 entity: 5509 x: 160.01441 z: 555.13477 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 5451 group2: 0 key: 2425 entity: 355 x: 330.90159 z: 1032.09081 u.x: 0.97942 u.y: -0.20266 v.x: 0.20266 v.y: 0.97942 hw: 18 hh: 4.25 flags: 6 group: 356 group2: 334 key: 2426 entity: 355 x: 330.90159 z: 1032.09081 u.x: 0.97942 u.y: -0.20266 v.x: 0.20266 v.y: 0.97942 hw: 8 hh: 4.25 flags: 7 group: 356 group2: 334 key: 2427 entity: 355 x: 318.16918 z: 1034.72529 u.x: 0.97942 u.y: -0.20266 v.x: 0.20266 v.y: 0.97942 hw: 5 hh: 4.25 flags: 15 group: 356 group2: 334 key: 2428 entity: 355 x: 343.634 z: 1029.45633 u.x: 0.97942 u.y: -0.20266 v.x: 0.20266 v.y: 0.97942 hw: 5 hh: 4.25 flags: 15 group: 356 group2: 334 key: 2429 entity: 5511 x: 378.02244 z: 1182.85645 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5 hh: 5 flags: 15 group: 5478 group2: 0 key: 2430 entity: 5512 x: 846.51087 z: 116.67614 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 3.75 flags: 15 group: 5483 group2: 0 key: 2431 entity: 337 x: 355.47765 z: 1151.89815 u.x: -0.60253 u.y: 0.79863 v.x: -0.79863 v.y: -0.60253 hw: 18 hh: 4.25 flags: 6 group: 338 group2: 340 key: 2432 entity: 337 x: 355.47765 z: 1151.89815 u.x: -0.60253 u.y: 0.79863 v.x: -0.79863 v.y: -0.60253 hw: 8 hh: 4.25 flags: 7 group: 338 group2: 340 key: 2433 entity: 337 x: 363.31046 z: 1141.51597 u.x: -0.60253 u.y: 0.79863 v.x: -0.79863 v.y: -0.60253 hw: 5 hh: 4.25 flags: 15 group: 338 group2: 340 key: 2434 entity: 337 x: 347.64484 z: 1162.28034 u.x: -0.60253 u.y: 0.79863 v.x: -0.79863 v.y: -0.60253 hw: 5 hh: 4.25 flags: 15 group: 338 group2: 340 key: 2435 entity: 5513 x: 178.14161 z: 595.79145 u.x: 0.67881 u.y: -0.73491 v.x: 0.73491 v.y: 0.67881 hw: 1 hh: 1 flags: 0 group: 5513 group2: 0 unit shape next: 697 static shape next: 2436 circular: false world x0: 0 world z0: 0 world x1: 1280 world z1: 1280 terrain tiles: 320 ParticleManager: Pathfinder: length: 0 length: 0 next ticket: 17973 same turn moves count: 32 map size: 320 ProjectileManager: next id: 1424 RangeManager: world x0: 0 world z0: 0 world x1: 1280 world z1: 1280 query next: 1951 length: 769 key: 3 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 6 last match: 152 last match: 153 last match: 154 last match: 157 last match: 158 last match: 5291 flagsMask: 1 source: 151 key: 4 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 151 key: 5 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 6 last match: 151 last match: 153 last match: 154 last match: 157 last match: 158 last match: 5291 flagsMask: 1 source: 152 key: 6 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 152 key: 7 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 6 last match: 151 last match: 152 last match: 154 last match: 157 last match: 158 last match: 5291 flagsMask: 1 source: 153 key: 8 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 153 key: 9 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 6 last match: 151 last match: 152 last match: 153 last match: 157 last match: 158 last match: 5291 flagsMask: 1 source: 154 key: 10 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 154 key: 11 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 962 interface: 58 length: 7 last match: 167 last match: 171 last match: 172 last match: 173 last match: 174 last match: 175 last match: 176 flagsMask: 1 source: 155 key: 12 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 962 interface: 58 length: 7 last match: 167 last match: 171 last match: 172 last match: 173 last match: 174 last match: 175 last match: 176 flagsMask: 1 source: 156 key: 28 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 5 last match: 184 last match: 185 last match: 186 last match: 4941 last match: 4942 flagsMask: 1 source: 183 key: 29 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 183 key: 30 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 5 last match: 183 last match: 185 last match: 186 last match: 4941 last match: 4942 flagsMask: 1 source: 184 key: 31 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 184 key: 32 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 5 last match: 183 last match: 184 last match: 186 last match: 4941 last match: 4942 flagsMask: 1 source: 185 key: 33 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 185 key: 34 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 5 last match: 183 last match: 184 last match: 185 last match: 4941 last match: 4942 flagsMask: 1 source: 186 key: 35 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 186 key: 36 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 962 interface: 58 length: 2 last match: 1684 last match: 1690 flagsMask: 1 source: 187 key: 37 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 962 interface: 58 length: 2 last match: 1684 last match: 1690 flagsMask: 1 source: 188 key: 53 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 4 last match: 220 last match: 221 last match: 222 last match: 223 flagsMask: 1 source: 218 key: 54 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 218 key: 55 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 0 flagsMask: 1 source: 219 key: 56 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 219 key: 57 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 4 last match: 218 last match: 221 last match: 222 last match: 223 flagsMask: 1 source: 220 key: 58 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 220 key: 59 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 4 last match: 218 last match: 220 last match: 222 last match: 223 flagsMask: 1 source: 221 key: 60 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 221 key: 61 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 962 interface: 58 length: 10 last match: 234 last match: 235 last match: 236 last match: 237 last match: 238 last match: 239 last match: 240 last match: 241 last match: 242 last match: 243 flagsMask: 1 source: 222 key: 62 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 962 interface: 58 length: 10 last match: 234 last match: 235 last match: 236 last match: 237 last match: 238 last match: 239 last match: 240 last match: 241 last match: 242 last match: 243 flagsMask: 1 source: 223 key: 78 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 3 last match: 5010 last match: 5067 last match: 5164 flagsMask: 1 source: 253 key: 79 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 253 key: 80 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 5 last match: 255 last match: 5105 last match: 5106 last match: 5163 last match: 5246 flagsMask: 1 source: 254 key: 81 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 254 key: 82 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 5 last match: 254 last match: 5105 last match: 5106 last match: 5163 last match: 5246 flagsMask: 1 source: 255 key: 83 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 255 key: 84 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 9 last match: 257 last match: 258 last match: 259 last match: 260 last match: 4978 last match: 5006 last match: 5065 last match: 5107 last match: 5244 flagsMask: 1 source: 256 key: 85 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 256 key: 86 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 962 interface: 58 length: 9 last match: 272 last match: 273 last match: 274 last match: 275 last match: 277 last match: 278 last match: 279 last match: 280 last match: 281 flagsMask: 1 source: 257 key: 87 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 962 interface: 58 length: 1 last match: 2580 flagsMask: 1 source: 258 key: 91 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 262 key: 104 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 512 interface: 13 length: 5 last match: 289 last match: 290 last match: 291 last match: 294 last match: 295 flagsMask: 1 source: 288 key: 105 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 288 key: 106 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 512 interface: 13 length: 5 last match: 288 last match: 290 last match: 291 last match: 294 last match: 295 flagsMask: 1 source: 289 key: 107 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 289 key: 108 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 512 interface: 13 length: 6 last match: 288 last match: 289 last match: 291 last match: 294 last match: 295 last match: 5021 flagsMask: 1 source: 290 key: 109 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 290 key: 110 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 512 interface: 13 length: 5 last match: 288 last match: 289 last match: 290 last match: 294 last match: 295 flagsMask: 1 source: 291 key: 111 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 291 key: 112 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 62 interface: 58 length: 3 last match: 1715 last match: 1717 last match: 1718 flagsMask: 1 source: 292 key: 113 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 62 interface: 58 length: 3 last match: 1715 last match: 1717 last match: 1718 flagsMask: 1 source: 293 key: 129 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 4 last match: 325 last match: 326 last match: 5018 last match: 5198 flagsMask: 1 source: 324 key: 130 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 324 key: 131 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 5 last match: 324 last match: 326 last match: 4971 last match: 5018 last match: 5198 flagsMask: 1 source: 325 key: 132 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 325 key: 133 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 4 last match: 324 last match: 325 last match: 5018 last match: 5198 flagsMask: 1 source: 326 key: 134 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 326 key: 135 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 4 last match: 5016 last match: 5017 last match: 5197 last match: 5200 flagsMask: 1 source: 327 key: 136 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 327 key: 137 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 62 interface: 58 length: 4 last match: 1610 last match: 1612 last match: 1613 last match: 1614 flagsMask: 1 source: 328 key: 138 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 62 interface: 58 length: 4 last match: 1610 last match: 1612 last match: 1613 last match: 1614 flagsMask: 1 source: 329 key: 146 enabled: true parabolic: false min range: 0 max range: 20 elevation bonus: 0 owners mask: 960 interface: 93 length: 0 flagsMask: 1 source: 337 key: 153 enabled: true parabolic: false min range: 0 max range: 20 elevation bonus: 0 owners mask: 960 interface: 93 length: 0 flagsMask: 1 source: 343 key: 160 enabled: true parabolic: false min range: 0 max range: 20 elevation bonus: 0 owners mask: 960 interface: 93 length: 0 flagsMask: 1 source: 349 key: 167 enabled: true parabolic: false min range: 0 max range: 20 elevation bonus: 0 owners mask: 960 interface: 93 length: 0 flagsMask: 1 source: 355 key: 184 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 3 last match: 387 last match: 388 last match: 389 flagsMask: 1 source: 386 key: 185 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 386 key: 186 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 4 last match: 386 last match: 388 last match: 389 last match: 4995 flagsMask: 1 source: 387 key: 187 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 387 key: 188 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 3 last match: 386 last match: 387 last match: 389 flagsMask: 1 source: 388 key: 189 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 388 key: 190 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 3 last match: 386 last match: 387 last match: 388 flagsMask: 1 source: 389 key: 191 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 389 key: 192 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 62 interface: 58 length: 3 last match: 1732 last match: 1781 last match: 4650 flagsMask: 1 source: 390 key: 193 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 62 interface: 58 length: 3 last match: 1732 last match: 1781 last match: 4650 flagsMask: 1 source: 391 key: 209 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 4 last match: 423 last match: 425 last match: 4961 last match: 4963 flagsMask: 1 source: 422 key: 210 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 422 key: 211 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 5 last match: 422 last match: 425 last match: 4961 last match: 4963 last match: 5039 flagsMask: 1 source: 423 key: 212 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 423 key: 213 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 0 flagsMask: 1 source: 424 key: 214 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 424 key: 215 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 4 last match: 422 last match: 423 last match: 4961 last match: 4963 flagsMask: 1 source: 425 key: 216 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 425 key: 217 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 426 key: 218 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 427 key: 232 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1596 key: 233 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1597 key: 234 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1598 key: 235 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1599 key: 236 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1600 key: 237 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1601 key: 238 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1602 key: 240 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1604 key: 241 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1605 key: 243 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1607 key: 244 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1608 key: 245 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1609 key: 246 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1610 key: 247 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1612 key: 248 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1613 key: 249 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1614 key: 250 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1617 key: 251 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1618 key: 252 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1619 key: 253 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1620 key: 254 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1621 key: 255 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1622 key: 256 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1623 key: 257 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1624 key: 258 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1625 key: 259 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1626 key: 260 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1627 key: 261 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1628 key: 263 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1630 key: 264 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1631 key: 265 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1632 key: 266 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1633 key: 267 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1634 key: 268 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1635 key: 269 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1636 key: 270 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1637 key: 271 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1638 key: 272 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1639 key: 273 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1640 key: 274 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1641 key: 275 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1642 key: 276 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1643 key: 277 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1644 key: 284 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1651 key: 285 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1652 key: 286 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1653 key: 287 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1654 key: 288 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1655 key: 289 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1656 key: 290 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1657 key: 291 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1658 key: 292 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1659 key: 293 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1660 key: 294 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1661 key: 295 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1662 key: 296 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1663 key: 297 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1664 key: 298 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1665 key: 299 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1666 key: 300 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1667 key: 301 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1668 key: 302 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1669 key: 303 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1670 key: 304 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1671 key: 305 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1672 key: 306 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1673 key: 307 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1674 key: 308 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1675 key: 309 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1677 key: 310 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1678 key: 311 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1679 key: 312 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1680 key: 313 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1681 key: 314 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1682 key: 315 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1683 key: 316 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1684 key: 317 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1685 key: 318 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1686 key: 319 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1687 key: 320 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1688 key: 321 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1689 key: 322 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1690 key: 323 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1691 key: 325 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1693 key: 326 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1694 key: 327 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1695 key: 328 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1696 key: 329 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1697 key: 330 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1698 key: 331 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1699 key: 332 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1700 key: 333 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1701 key: 334 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1702 key: 335 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1703 key: 336 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1704 key: 337 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1705 key: 338 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1706 key: 339 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1707 key: 340 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1708 key: 341 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1709 key: 342 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1710 key: 343 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1711 key: 344 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1712 key: 345 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1713 key: 349 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1717 key: 350 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1718 key: 351 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1719 key: 352 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1720 key: 357 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1725 key: 358 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1726 key: 359 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1727 key: 360 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1728 key: 361 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1729 key: 362 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1730 key: 363 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1732 key: 364 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1733 key: 365 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1734 key: 366 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1735 key: 367 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1736 key: 368 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1737 key: 370 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1739 key: 371 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1740 key: 372 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1741 key: 373 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1742 key: 374 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1743 key: 375 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1744 key: 376 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1745 key: 377 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1746 key: 378 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1747 key: 379 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1748 key: 380 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1749 key: 382 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1751 key: 383 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1752 key: 384 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1754 key: 385 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1756 key: 386 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1757 key: 387 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1758 key: 388 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1759 key: 389 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1760 key: 390 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1761 key: 391 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1767 key: 392 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1768 key: 393 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1769 key: 394 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1770 key: 395 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1773 key: 396 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1780 key: 397 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1781 key: 398 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1782 key: 399 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1783 key: 400 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1784 key: 401 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 1785 key: 402 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2526 key: 403 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2527 key: 404 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2528 key: 405 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2529 key: 406 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2530 key: 407 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2531 key: 410 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2534 key: 411 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2535 key: 413 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2537 key: 415 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2540 key: 416 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2541 key: 417 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2542 key: 418 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2543 key: 419 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2544 key: 420 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2545 key: 421 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2546 key: 422 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2549 key: 423 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2550 key: 424 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2551 key: 425 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2552 key: 426 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2553 key: 427 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2554 key: 428 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2555 key: 429 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2556 key: 433 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2568 key: 434 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2570 key: 435 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2571 key: 436 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2572 key: 438 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2579 key: 439 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2580 key: 440 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2581 key: 441 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2582 key: 442 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2583 key: 443 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2584 key: 444 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2585 key: 445 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2586 key: 446 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2587 key: 447 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2589 key: 448 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2590 key: 449 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2591 key: 450 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2592 key: 451 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2593 key: 452 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2594 key: 453 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2595 key: 454 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2598 key: 455 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2599 key: 456 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 2600 key: 457 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4615 key: 458 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4616 key: 459 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4617 key: 460 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4618 key: 461 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4619 key: 462 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4620 key: 463 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4621 key: 464 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4623 key: 465 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4624 key: 466 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4625 key: 467 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4626 key: 468 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4627 key: 469 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4628 key: 470 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4629 key: 471 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4630 key: 472 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4631 key: 473 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4632 key: 474 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4633 key: 475 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4634 key: 476 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4635 key: 477 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4636 key: 478 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4637 key: 486 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4685 key: 487 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4686 key: 488 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4687 key: 489 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4688 key: 490 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4689 key: 491 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4690 key: 492 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4691 key: 493 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4692 key: 494 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4693 key: 499 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4700 key: 500 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4701 key: 501 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4702 key: 502 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4703 key: 503 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4707 key: 504 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4708 key: 505 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4709 key: 506 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4710 key: 507 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4713 key: 508 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4714 key: 509 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4715 key: 510 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4716 key: 511 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4717 key: 512 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4718 key: 513 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4719 key: 514 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4816 key: 515 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4817 key: 516 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4818 key: 517 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4819 key: 518 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4820 key: 519 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4821 key: 520 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4822 key: 521 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4823 key: 522 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4824 key: 523 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4825 key: 524 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4826 key: 525 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4827 key: 527 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4829 key: 531 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4833 key: 532 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4834 key: 533 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 1020 interface: 58 length: 0 flagsMask: 1 source: 4835 key: 1524 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 157 key: 1525 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 158 key: 1526 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 4 last match: 1688 last match: 2534 last match: 2537 last match: 2549 flagsMask: 1 source: 159 key: 1527 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 962 interface: 58 length: 2 last match: 1684 last match: 1690 flagsMask: 1 source: 189 key: 1528 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 962 interface: 58 length: 3 last match: 1684 last match: 1690 last match: 2579 flagsMask: 1 source: 190 key: 1529 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 191 key: 1530 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 224 key: 1531 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 225 key: 1532 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 1 last match: 1782 flagsMask: 1 source: 226 key: 1533 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 259 key: 1534 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 260 key: 1535 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 2 last match: 1721 last match: 1724 flagsMask: 1 source: 261 key: 1536 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 62 interface: 58 length: 7 last match: 1713 last match: 1714 last match: 1715 last match: 1716 last match: 1717 last match: 1718 last match: 1719 flagsMask: 1 source: 294 key: 1537 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 62 interface: 58 length: 10 last match: 304 last match: 305 last match: 306 last match: 307 last match: 308 last match: 309 last match: 310 last match: 311 last match: 312 last match: 313 flagsMask: 1 source: 295 key: 1539 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 62 interface: 58 length: 4 last match: 1610 last match: 1612 last match: 1613 last match: 1614 flagsMask: 1 source: 330 key: 1540 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 62 interface: 58 length: 4 last match: 1610 last match: 1612 last match: 1613 last match: 1614 flagsMask: 1 source: 331 key: 1541 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 62 interface: 58 length: 6 last match: 1603 last match: 1604 last match: 1606 last match: 1607 last match: 1608 last match: 1609 flagsMask: 1 source: 332 key: 1542 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 62 interface: 58 length: 4 last match: 1732 last match: 1780 last match: 1781 last match: 4650 flagsMask: 1 source: 392 key: 1543 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 62 interface: 58 length: 5 last match: 1732 last match: 1780 last match: 1781 last match: 4646 last match: 4650 flagsMask: 1 source: 393 key: 1544 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 62 interface: 58 length: 3 last match: 1733 last match: 1735 last match: 1736 flagsMask: 1 source: 394 key: 1545 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 428 key: 1546 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 429 key: 1547 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 430 key: 1548 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 960 interface: 58 length: 0 flagsMask: 1 source: 150 key: 1549 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 2 interface: 45 length: 0 flagsMask: 1 source: 150 key: 1550 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 960 interface: 58 length: 0 flagsMask: 1 source: 182 key: 1551 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 2 interface: 45 length: 0 flagsMask: 1 source: 182 key: 1552 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 960 interface: 58 length: 0 flagsMask: 1 source: 217 key: 1553 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 2 interface: 45 length: 0 flagsMask: 1 source: 217 key: 1554 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 960 interface: 58 length: 0 flagsMask: 1 source: 252 key: 1555 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 2 interface: 45 length: 0 flagsMask: 1 source: 252 key: 1556 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 60 interface: 58 length: 0 flagsMask: 1 source: 287 key: 1557 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 2 interface: 45 length: 0 flagsMask: 1 source: 287 key: 1558 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 60 interface: 58 length: 0 flagsMask: 1 source: 323 key: 1559 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 2 interface: 45 length: 0 flagsMask: 1 source: 323 key: 1560 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 58 length: 0 flagsMask: 1 source: 334 key: 1561 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 2 interface: 45 length: 0 flagsMask: 1 source: 334 key: 1562 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 58 length: 0 flagsMask: 1 source: 336 key: 1563 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 2 interface: 45 length: 0 flagsMask: 1 source: 336 key: 1564 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 58 length: 0 flagsMask: 1 source: 338 key: 1565 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 2 interface: 45 length: 0 flagsMask: 1 source: 338 key: 1566 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 58 length: 0 flagsMask: 1 source: 340 key: 1567 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 2 interface: 45 length: 0 flagsMask: 1 source: 340 key: 1568 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 58 length: 0 flagsMask: 1 source: 342 key: 1569 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 2 interface: 45 length: 0 flagsMask: 1 source: 342 key: 1570 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 58 length: 0 flagsMask: 1 source: 344 key: 1571 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 2 interface: 45 length: 0 flagsMask: 1 source: 344 key: 1572 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 58 length: 0 flagsMask: 1 source: 346 key: 1573 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 2 interface: 45 length: 0 flagsMask: 1 source: 346 key: 1574 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 58 length: 0 flagsMask: 1 source: 348 key: 1575 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 2 interface: 45 length: 0 flagsMask: 1 source: 348 key: 1576 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 58 length: 0 flagsMask: 1 source: 350 key: 1577 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 2 interface: 45 length: 0 flagsMask: 1 source: 350 key: 1578 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 58 length: 0 flagsMask: 1 source: 352 key: 1579 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 2 interface: 45 length: 0 flagsMask: 1 source: 352 key: 1580 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 58 length: 0 flagsMask: 1 source: 354 key: 1581 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 2 interface: 45 length: 0 flagsMask: 1 source: 354 key: 1582 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 58 length: 0 flagsMask: 1 source: 356 key: 1583 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 2 interface: 45 length: 0 flagsMask: 1 source: 356 key: 1584 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 58 length: 0 flagsMask: 1 source: 358 key: 1585 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 2 interface: 45 length: 0 flagsMask: 1 source: 358 key: 1586 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 60 interface: 58 length: 0 flagsMask: 1 source: 385 key: 1587 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 2 interface: 45 length: 0 flagsMask: 1 source: 385 key: 1588 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 60 interface: 58 length: 0 flagsMask: 1 source: 421 key: 1589 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 2 interface: 45 length: 0 flagsMask: 1 source: 421 key: 1590 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 296 key: 1591 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 5 last match: 183 last match: 184 last match: 185 last match: 186 last match: 4942 flagsMask: 1 source: 4941 key: 1592 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 4941 key: 1593 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 5 last match: 183 last match: 184 last match: 185 last match: 186 last match: 4941 flagsMask: 1 source: 4942 key: 1594 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 4942 key: 1595 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 5 last match: 4945 last match: 5057 last match: 5058 last match: 5112 last match: 5114 flagsMask: 1 source: 4944 key: 1596 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 4944 key: 1597 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 5 last match: 4944 last match: 5057 last match: 5058 last match: 5112 last match: 5114 flagsMask: 1 source: 4945 key: 1598 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 4945 key: 1599 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 2 last match: 5111 last match: 5144 flagsMask: 1 source: 4946 key: 1600 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 4946 key: 1603 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 4949 key: 1604 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 4950 key: 1605 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 6 last match: 4962 last match: 5013 last match: 5038 last match: 5130 last match: 5132 last match: 5133 flagsMask: 1 source: 4960 key: 1606 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 4960 key: 1607 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 4 last match: 422 last match: 423 last match: 425 last match: 4963 flagsMask: 1 source: 4961 key: 1608 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 4961 key: 1609 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 7 last match: 4960 last match: 5013 last match: 5038 last match: 5130 last match: 5131 last match: 5132 last match: 5133 flagsMask: 1 source: 4962 key: 1610 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 4962 key: 1611 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 5 last match: 422 last match: 423 last match: 425 last match: 4961 last match: 5039 flagsMask: 1 source: 4963 key: 1612 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 4963 key: 1613 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 4974 key: 1614 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 4975 key: 1615 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 1 last match: 1782 flagsMask: 1 source: 4976 key: 1616 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 3 last match: 1688 last match: 2534 last match: 2537 flagsMask: 1 source: 4979 key: 1617 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 3 last match: 2533 last match: 2534 last match: 2536 flagsMask: 1 source: 4980 key: 1618 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 4 last match: 1688 last match: 2534 last match: 2537 last match: 2549 flagsMask: 1 source: 4981 key: 1619 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 4 last match: 4985 last match: 4986 last match: 4987 last match: 4988 flagsMask: 1 source: 4984 key: 1620 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 4984 key: 1621 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 4 last match: 4984 last match: 4986 last match: 4987 last match: 4988 flagsMask: 1 source: 4985 key: 1622 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 4985 key: 1623 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 4 last match: 4984 last match: 4985 last match: 4987 last match: 4988 flagsMask: 1 source: 4986 key: 1624 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 4986 key: 1625 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 4 last match: 4984 last match: 4985 last match: 4986 last match: 4988 flagsMask: 1 source: 4987 key: 1626 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 4987 key: 1627 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 4 last match: 4984 last match: 4985 last match: 4986 last match: 4987 flagsMask: 1 source: 4988 key: 1628 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 4988 key: 1629 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 3 last match: 190 last match: 4990 last match: 5459 flagsMask: 1 source: 4989 key: 1630 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 4989 key: 1631 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 2 last match: 4989 last match: 5459 flagsMask: 1 source: 4990 key: 1632 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 4990 key: 1633 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 62 interface: 58 length: 5 last match: 1718 last match: 1747 last match: 4828 last match: 4830 last match: 4832 flagsMask: 1 source: 4993 key: 1634 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 2 last match: 5092 last match: 5244 flagsMask: 1 source: 5005 key: 1635 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5005 key: 1636 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 11 last match: 256 last match: 257 last match: 258 last match: 259 last match: 260 last match: 5065 last match: 5107 last match: 5161 last match: 5243 last match: 5244 last match: 5245 flagsMask: 1 source: 5006 key: 1637 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5006 key: 1638 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 4 last match: 5008 last match: 5009 last match: 5066 last match: 5162 flagsMask: 1 source: 5007 key: 1639 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5007 key: 1640 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 4 last match: 5007 last match: 5009 last match: 5066 last match: 5162 flagsMask: 1 source: 5008 key: 1641 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5008 key: 1642 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 4 last match: 5007 last match: 5008 last match: 5066 last match: 5162 flagsMask: 1 source: 5009 key: 1643 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5009 key: 1644 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 3 last match: 253 last match: 5067 last match: 5164 flagsMask: 1 source: 5010 key: 1645 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5010 key: 1646 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 1 last match: 5001 flagsMask: 1 source: 5012 key: 1647 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5012 key: 1648 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 7 last match: 4960 last match: 4962 last match: 5038 last match: 5130 last match: 5131 last match: 5132 last match: 5133 flagsMask: 1 source: 5013 key: 1649 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5013 key: 1650 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 4 last match: 327 last match: 5017 last match: 5197 last match: 5200 flagsMask: 1 source: 5016 key: 1651 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5016 key: 1652 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 4 last match: 327 last match: 5016 last match: 5197 last match: 5200 flagsMask: 1 source: 5017 key: 1653 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5017 key: 1654 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 4 last match: 324 last match: 325 last match: 326 last match: 5198 flagsMask: 1 source: 5018 key: 1655 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5018 key: 1656 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 5 last match: 5120 last match: 5359 last match: 5387 last match: 5410 last match: 5452 flagsMask: 1 source: 5020 key: 1657 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5020 key: 1658 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 3 last match: 5051 last match: 5193 last match: 5252 flagsMask: 1 source: 5028 key: 1659 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5028 key: 1660 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 9 last match: 5052 last match: 5086 last match: 5087 last match: 5126 last match: 5127 last match: 5129 last match: 5168 last match: 5169 last match: 5323 flagsMask: 1 source: 5029 key: 1661 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5029 key: 1662 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 6 last match: 5101 last match: 5109 last match: 5187 last match: 5265 last match: 5267 last match: 5374 flagsMask: 1 source: 5032 key: 1663 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5032 key: 1664 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 62 interface: 58 length: 5 last match: 1713 last match: 1715 last match: 1716 last match: 1717 last match: 1718 flagsMask: 1 source: 5034 key: 1665 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 7 last match: 4960 last match: 4962 last match: 5013 last match: 5130 last match: 5131 last match: 5132 last match: 5133 flagsMask: 1 source: 5038 key: 1666 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5038 key: 1667 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 2 last match: 423 last match: 4963 flagsMask: 1 source: 5039 key: 1668 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5039 key: 1669 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 6 last match: 5069 last match: 5083 last match: 5120 last match: 5139 last match: 5153 last match: 5172 flagsMask: 1 source: 5045 key: 1670 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5045 key: 1671 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 3 last match: 5028 last match: 5193 last match: 5252 flagsMask: 1 source: 5051 key: 1672 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5051 key: 1673 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 9 last match: 5029 last match: 5086 last match: 5087 last match: 5126 last match: 5127 last match: 5128 last match: 5129 last match: 5168 last match: 5169 flagsMask: 1 source: 5052 key: 1674 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5052 key: 1675 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 7 last match: 155 last match: 156 last match: 5054 last match: 5098 last match: 5099 last match: 5100 last match: 5415 flagsMask: 1 source: 5053 key: 1676 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5053 key: 1677 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 9 last match: 155 last match: 156 last match: 5053 last match: 5055 last match: 5098 last match: 5099 last match: 5100 last match: 5413 last match: 5415 flagsMask: 1 source: 5054 key: 1678 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5054 key: 1679 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 5 last match: 155 last match: 5054 last match: 5099 last match: 5413 last match: 5414 flagsMask: 1 source: 5055 key: 1680 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5055 key: 1681 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 5 last match: 4944 last match: 4945 last match: 5058 last match: 5112 last match: 5114 flagsMask: 1 source: 5057 key: 1682 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5057 key: 1683 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 5 last match: 4944 last match: 4945 last match: 5057 last match: 5112 last match: 5114 flagsMask: 1 source: 5058 key: 1684 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5058 key: 1685 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 3 last match: 5284 last match: 5286 last match: 5511 flagsMask: 1 source: 5059 key: 1686 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5059 key: 1687 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 5 last match: 1645 last match: 1646 last match: 1647 last match: 1649 last match: 1650 flagsMask: 1 source: 5062 key: 1688 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 11 last match: 256 last match: 257 last match: 258 last match: 259 last match: 260 last match: 5006 last match: 5107 last match: 5161 last match: 5243 last match: 5244 last match: 5245 flagsMask: 1 source: 5065 key: 1689 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5065 key: 1690 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 4 last match: 5007 last match: 5008 last match: 5009 last match: 5162 flagsMask: 1 source: 5066 key: 1691 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5066 key: 1692 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 3 last match: 253 last match: 5010 last match: 5164 flagsMask: 1 source: 5067 key: 1693 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5067 key: 1694 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 6 last match: 5045 last match: 5083 last match: 5120 last match: 5139 last match: 5153 last match: 5172 flagsMask: 1 source: 5069 key: 1695 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5069 key: 1696 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 3 last match: 5075 last match: 5089 last match: 5327 flagsMask: 1 source: 5074 key: 1697 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5074 key: 1698 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 3 last match: 5074 last match: 5089 last match: 5327 flagsMask: 1 source: 5075 key: 1699 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5075 key: 1700 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 6 last match: 5045 last match: 5069 last match: 5120 last match: 5139 last match: 5153 last match: 5172 flagsMask: 1 source: 5083 key: 1701 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5083 key: 1702 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 9 last match: 5029 last match: 5052 last match: 5087 last match: 5126 last match: 5129 last match: 5168 last match: 5169 last match: 5322 last match: 5323 flagsMask: 1 source: 5086 key: 1703 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5086 key: 1704 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 8 last match: 5029 last match: 5052 last match: 5086 last match: 5126 last match: 5129 last match: 5168 last match: 5169 last match: 5323 flagsMask: 1 source: 5087 key: 1705 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5087 key: 1706 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 3 last match: 5074 last match: 5075 last match: 5327 flagsMask: 1 source: 5089 key: 1707 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5089 key: 1708 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 1 last match: 1782 flagsMask: 1 source: 5096 key: 1709 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 6 last match: 155 last match: 5053 last match: 5054 last match: 5099 last match: 5100 last match: 5415 flagsMask: 1 source: 5098 key: 1710 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5098 key: 1711 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 10 last match: 155 last match: 156 last match: 5053 last match: 5054 last match: 5055 last match: 5098 last match: 5100 last match: 5413 last match: 5414 last match: 5415 flagsMask: 1 source: 5099 key: 1712 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5099 key: 1713 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 7 last match: 155 last match: 156 last match: 5053 last match: 5054 last match: 5098 last match: 5099 last match: 5415 flagsMask: 1 source: 5100 key: 1714 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5100 key: 1715 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 5 last match: 5032 last match: 5109 last match: 5187 last match: 5265 last match: 5267 flagsMask: 1 source: 5101 key: 1716 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5101 key: 1717 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 5 last match: 254 last match: 255 last match: 5106 last match: 5163 last match: 5246 flagsMask: 1 source: 5105 key: 1718 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5105 key: 1719 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 5 last match: 254 last match: 255 last match: 5105 last match: 5163 last match: 5246 flagsMask: 1 source: 5106 key: 1720 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5106 key: 1721 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 11 last match: 256 last match: 257 last match: 258 last match: 259 last match: 5006 last match: 5065 last match: 5161 last match: 5243 last match: 5244 last match: 5245 last match: 5246 flagsMask: 1 source: 5107 key: 1722 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5107 key: 1723 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 5 last match: 5032 last match: 5101 last match: 5187 last match: 5265 last match: 5267 flagsMask: 1 source: 5109 key: 1724 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5109 key: 1725 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 1 last match: 4946 flagsMask: 1 source: 5111 key: 1726 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5111 key: 1727 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 5 last match: 4944 last match: 4945 last match: 5057 last match: 5058 last match: 5114 flagsMask: 1 source: 5112 key: 1728 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5112 key: 1729 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 3 last match: 5147 last match: 5285 last match: 5287 flagsMask: 1 source: 5113 key: 1730 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5113 key: 1731 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 6 last match: 4944 last match: 4945 last match: 5011 last match: 5057 last match: 5058 last match: 5112 flagsMask: 1 source: 5114 key: 1732 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5114 key: 1733 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 3 last match: 2533 last match: 2534 last match: 2536 flagsMask: 1 source: 5116 key: 1734 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 10 last match: 5020 last match: 5045 last match: 5069 last match: 5083 last match: 5139 last match: 5153 last match: 5172 last match: 5387 last match: 5410 last match: 5452 flagsMask: 1 source: 5120 key: 1735 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5120 key: 1736 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 9 last match: 5029 last match: 5052 last match: 5086 last match: 5087 last match: 5127 last match: 5128 last match: 5129 last match: 5168 last match: 5169 flagsMask: 1 source: 5126 key: 1737 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5126 key: 1738 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 7 last match: 5029 last match: 5052 last match: 5126 last match: 5128 last match: 5129 last match: 5168 last match: 5169 flagsMask: 1 source: 5127 key: 1739 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5127 key: 1740 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 5 last match: 5052 last match: 5126 last match: 5127 last match: 5168 last match: 5169 flagsMask: 1 source: 5128 key: 1741 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5128 key: 1742 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 9 last match: 5029 last match: 5052 last match: 5086 last match: 5087 last match: 5126 last match: 5127 last match: 5168 last match: 5169 last match: 5323 flagsMask: 1 source: 5129 key: 1743 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5129 key: 1744 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 7 last match: 4960 last match: 4962 last match: 5013 last match: 5038 last match: 5131 last match: 5132 last match: 5133 flagsMask: 1 source: 5130 key: 1745 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5130 key: 1746 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 5 last match: 4962 last match: 5013 last match: 5038 last match: 5130 last match: 5132 flagsMask: 1 source: 5131 key: 1747 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5131 key: 1748 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 7 last match: 4960 last match: 4962 last match: 5013 last match: 5038 last match: 5130 last match: 5131 last match: 5133 flagsMask: 1 source: 5132 key: 1749 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5132 key: 1750 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 6 last match: 4960 last match: 4962 last match: 5013 last match: 5038 last match: 5130 last match: 5132 flagsMask: 1 source: 5133 key: 1751 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5133 key: 1752 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 6 last match: 5045 last match: 5069 last match: 5083 last match: 5120 last match: 5153 last match: 5172 flagsMask: 1 source: 5139 key: 1753 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5139 key: 1754 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 3 last match: 2533 last match: 2534 last match: 2536 flagsMask: 1 source: 5145 key: 1755 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 5 last match: 5113 last match: 5148 last match: 5201 last match: 5285 last match: 5287 flagsMask: 1 source: 5147 key: 1756 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5147 key: 1757 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 4 last match: 5147 last match: 5199 last match: 5201 last match: 5287 flagsMask: 1 source: 5148 key: 1758 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5148 key: 1759 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 3 last match: 5199 last match: 5201 last match: 5288 flagsMask: 1 source: 5149 key: 1760 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5149 key: 1761 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 9 last match: 5045 last match: 5069 last match: 5083 last match: 5120 last match: 5139 last match: 5172 last match: 5387 last match: 5410 last match: 5452 flagsMask: 1 source: 5153 key: 1762 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5153 key: 1763 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 9 last match: 257 last match: 258 last match: 259 last match: 260 last match: 5006 last match: 5065 last match: 5107 last match: 5243 last match: 5245 flagsMask: 1 source: 5161 key: 1764 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5161 key: 1765 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 4 last match: 5007 last match: 5008 last match: 5009 last match: 5066 flagsMask: 1 source: 5162 key: 1766 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5162 key: 1767 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 6 last match: 254 last match: 255 last match: 5105 last match: 5106 last match: 5245 last match: 5246 flagsMask: 1 source: 5163 key: 1768 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5163 key: 1769 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 3 last match: 253 last match: 5010 last match: 5067 flagsMask: 1 source: 5164 key: 1770 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5164 key: 1771 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5168 key: 1772 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5169 key: 1773 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 6 last match: 5045 last match: 5069 last match: 5083 last match: 5120 last match: 5139 last match: 5153 flagsMask: 1 source: 5172 key: 1774 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5172 key: 1775 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 0 flagsMask: 1 source: 5176 key: 1776 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5176 key: 1777 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 2 last match: 5178 last match: 5179 flagsMask: 1 source: 5177 key: 1778 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5177 key: 1779 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 2 last match: 5177 last match: 5179 flagsMask: 1 source: 5178 key: 1780 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5178 key: 1781 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 2 last match: 5177 last match: 5178 flagsMask: 1 source: 5179 key: 1782 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5179 key: 1783 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 5 last match: 5032 last match: 5101 last match: 5109 last match: 5265 last match: 5267 flagsMask: 1 source: 5187 key: 1784 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5187 key: 1785 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 4 last match: 1688 last match: 2534 last match: 2537 last match: 2549 flagsMask: 1 source: 5189 key: 1786 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5193 key: 1787 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5194 key: 1788 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 4 last match: 327 last match: 5016 last match: 5017 last match: 5200 flagsMask: 1 source: 5197 key: 1789 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5197 key: 1790 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 4 last match: 324 last match: 325 last match: 326 last match: 5018 flagsMask: 1 source: 5198 key: 1791 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5198 key: 1792 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 4 last match: 5148 last match: 5149 last match: 5201 last match: 5288 flagsMask: 1 source: 5199 key: 1793 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5199 key: 1794 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 4 last match: 327 last match: 5016 last match: 5017 last match: 5197 flagsMask: 1 source: 5200 key: 1795 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5200 key: 1796 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 5 last match: 5147 last match: 5148 last match: 5149 last match: 5199 last match: 5288 flagsMask: 1 source: 5201 key: 1797 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5201 key: 1798 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 62 interface: 58 length: 5 last match: 1718 last match: 1747 last match: 4828 last match: 4830 last match: 4832 flagsMask: 1 source: 5206 key: 1799 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 62 interface: 58 length: 5 last match: 1747 last match: 1748 last match: 1750 last match: 1751 last match: 1752 flagsMask: 1 source: 5207 key: 1800 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 62 interface: 58 length: 5 last match: 1747 last match: 1748 last match: 1750 last match: 1751 last match: 1752 flagsMask: 1 source: 5208 key: 1801 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 62 interface: 58 length: 5 last match: 1747 last match: 1748 last match: 1750 last match: 1751 last match: 1752 flagsMask: 1 source: 5209 key: 1802 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5224 key: 1803 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5225 key: 1804 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 3 last match: 2533 last match: 2534 last match: 2536 flagsMask: 1 source: 5242 key: 1805 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 10 last match: 257 last match: 258 last match: 259 last match: 260 last match: 5006 last match: 5065 last match: 5107 last match: 5161 last match: 5245 last match: 5246 flagsMask: 1 source: 5243 key: 1806 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5243 key: 1807 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 7 last match: 256 last match: 258 last match: 4978 last match: 5005 last match: 5006 last match: 5065 last match: 5107 flagsMask: 1 source: 5244 key: 1808 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5244 key: 1809 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 11 last match: 257 last match: 258 last match: 259 last match: 260 last match: 5006 last match: 5065 last match: 5107 last match: 5161 last match: 5163 last match: 5243 last match: 5246 flagsMask: 1 source: 5245 key: 1810 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5245 key: 1811 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 9 last match: 254 last match: 255 last match: 259 last match: 5105 last match: 5106 last match: 5107 last match: 5163 last match: 5243 last match: 5245 flagsMask: 1 source: 5246 key: 1812 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5246 key: 1813 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5251 key: 1814 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5252 key: 1815 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 3 last match: 5255 last match: 5256 last match: 5257 flagsMask: 1 source: 5254 key: 1816 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5254 key: 1817 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 3 last match: 5254 last match: 5256 last match: 5257 flagsMask: 1 source: 5255 key: 1818 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5255 key: 1819 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 3 last match: 5254 last match: 5255 last match: 5257 flagsMask: 1 source: 5256 key: 1820 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5256 key: 1821 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 3 last match: 5254 last match: 5255 last match: 5256 flagsMask: 1 source: 5257 key: 1822 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5257 key: 1823 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5259 key: 1824 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 62 interface: 58 length: 5 last match: 1747 last match: 1748 last match: 1750 last match: 1751 last match: 1752 flagsMask: 1 source: 5260 key: 1825 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 4 last match: 1688 last match: 2534 last match: 2537 last match: 2549 flagsMask: 1 source: 5261 key: 1826 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 6 last match: 5032 last match: 5101 last match: 5109 last match: 5187 last match: 5267 last match: 5374 flagsMask: 1 source: 5265 key: 1827 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5265 key: 1828 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 1 last match: 5268 flagsMask: 1 source: 5266 key: 1829 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5266 key: 1830 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 6 last match: 5032 last match: 5101 last match: 5109 last match: 5187 last match: 5265 last match: 5374 flagsMask: 1 source: 5267 key: 1831 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5267 key: 1832 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 1 last match: 5266 flagsMask: 1 source: 5268 key: 1833 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5268 key: 1834 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 1 last match: 5281 flagsMask: 1 source: 5269 key: 1835 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5269 key: 1836 enabled: true parabolic: true min range: 0 max range: 70 elevation bonus: 9 owners mask: 960 interface: 58 length: 0 flagsMask: 1 source: 5271 key: 1837 enabled: true parabolic: true min range: 0 max range: 70 elevation bonus: 9 owners mask: 2 interface: 45 length: 0 flagsMask: 1 source: 5271 key: 1838 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 62 interface: 58 length: 4 last match: 1732 last match: 1733 last match: 1735 last match: 1736 flagsMask: 1 source: 5279 key: 1839 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 1 last match: 5269 flagsMask: 1 source: 5281 key: 1840 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5281 key: 1841 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 3 last match: 5059 last match: 5286 last match: 5511 flagsMask: 1 source: 5284 key: 1842 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5284 key: 1843 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 3 last match: 5113 last match: 5147 last match: 5287 flagsMask: 1 source: 5285 key: 1844 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5285 key: 1845 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 3 last match: 5059 last match: 5284 last match: 5511 flagsMask: 1 source: 5286 key: 1846 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5286 key: 1847 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 4 last match: 5113 last match: 5147 last match: 5148 last match: 5285 flagsMask: 1 source: 5287 key: 1848 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5287 key: 1849 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 3 last match: 5149 last match: 5199 last match: 5201 flagsMask: 1 source: 5288 key: 1850 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5288 key: 1851 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5289 key: 1852 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5290 key: 1853 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5291 key: 1854 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 62 interface: 58 length: 3 last match: 1733 last match: 1735 last match: 1736 flagsMask: 1 source: 5292 key: 1855 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 62 interface: 58 length: 5 last match: 1718 last match: 1747 last match: 4828 last match: 4830 last match: 4832 flagsMask: 1 source: 5303 key: 1856 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 62 interface: 58 length: 5 last match: 1718 last match: 1747 last match: 4828 last match: 4830 last match: 4832 flagsMask: 1 source: 5304 key: 1857 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 1 last match: 1782 flagsMask: 1 source: 5310 key: 1858 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5311 key: 1859 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5312 key: 1860 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5313 key: 1861 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 62 interface: 58 length: 3 last match: 1733 last match: 1735 last match: 1736 flagsMask: 1 source: 5316 key: 1862 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5321 key: 1863 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5322 key: 1864 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5323 key: 1865 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5324 key: 1866 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 3 last match: 5074 last match: 5075 last match: 5089 flagsMask: 1 source: 5327 key: 1867 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5327 key: 1868 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 1 last match: 5329 flagsMask: 1 source: 5328 key: 1869 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5328 key: 1870 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 1 last match: 5328 flagsMask: 1 source: 5329 key: 1871 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5329 key: 1872 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 4 last match: 5493 last match: 5494 last match: 5495 last match: 5496 flagsMask: 1 source: 5330 key: 1873 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5330 key: 1874 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5341 key: 1875 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5342 key: 1876 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 0 flagsMask: 1 source: 5344 key: 1877 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5344 key: 1878 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 4 last match: 5355 last match: 5356 last match: 5357 last match: 5358 flagsMask: 1 source: 5354 key: 1879 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5354 key: 1880 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 4 last match: 5354 last match: 5356 last match: 5357 last match: 5358 flagsMask: 1 source: 5355 key: 1881 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5355 key: 1882 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 4 last match: 5354 last match: 5355 last match: 5357 last match: 5358 flagsMask: 1 source: 5356 key: 1883 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5356 key: 1884 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 4 last match: 5354 last match: 5355 last match: 5356 last match: 5358 flagsMask: 1 source: 5357 key: 1885 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5357 key: 1886 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 4 last match: 5354 last match: 5355 last match: 5356 last match: 5357 flagsMask: 1 source: 5358 key: 1887 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5358 key: 1888 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 4 last match: 5020 last match: 5387 last match: 5410 last match: 5452 flagsMask: 1 source: 5359 key: 1889 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5359 key: 1890 enabled: true parabolic: true min range: 0 max range: 70 elevation bonus: 9 owners mask: 960 interface: 58 length: 0 flagsMask: 1 source: 5363 key: 1891 enabled: true parabolic: true min range: 0 max range: 70 elevation bonus: 9 owners mask: 2 interface: 45 length: 0 flagsMask: 1 source: 5363 key: 1892 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5367 key: 1893 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5370 key: 1894 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5371 key: 1895 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 3 last match: 5032 last match: 5265 last match: 5267 flagsMask: 1 source: 5374 key: 1896 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5374 key: 1897 enabled: true parabolic: true min range: 0 max range: 70 elevation bonus: 9 owners mask: 60 interface: 58 length: 0 flagsMask: 1 source: 5375 key: 1898 enabled: true parabolic: true min range: 0 max range: 70 elevation bonus: 9 owners mask: 2 interface: 45 length: 0 flagsMask: 1 source: 5375 key: 1899 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 62 interface: 58 length: 5 last match: 1732 last match: 1733 last match: 1734 last match: 1735 last match: 1736 flagsMask: 1 source: 5378 key: 1900 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5380 key: 1901 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5381 key: 1902 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 6 last match: 5020 last match: 5120 last match: 5153 last match: 5359 last match: 5410 last match: 5452 flagsMask: 1 source: 5387 key: 1903 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5387 key: 1904 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5389 key: 1905 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5390 key: 1906 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5393 key: 1907 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5394 key: 1908 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5395 key: 1909 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5397 key: 1910 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5398 key: 1911 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5399 key: 1912 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5400 key: 1913 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5404 key: 1914 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5405 key: 1915 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 6 last match: 5020 last match: 5120 last match: 5153 last match: 5359 last match: 5387 last match: 5452 flagsMask: 1 source: 5410 key: 1916 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5410 key: 1917 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5413 key: 1918 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5414 key: 1919 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5415 key: 1920 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 62 interface: 58 length: 5 last match: 1732 last match: 1733 last match: 1734 last match: 1735 last match: 1736 flagsMask: 1 source: 5439 key: 1921 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5441 key: 1922 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5442 key: 1923 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 6 last match: 5020 last match: 5120 last match: 5153 last match: 5359 last match: 5387 last match: 5410 flagsMask: 1 source: 5452 key: 1924 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5452 key: 1925 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5455 key: 1926 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5456 key: 1927 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 62 interface: 58 length: 3 last match: 1733 last match: 1735 last match: 1736 flagsMask: 1 source: 5463 key: 1928 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 2 last match: 5465 last match: 5466 flagsMask: 1 source: 5464 key: 1929 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5464 key: 1930 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 2 last match: 5464 last match: 5466 flagsMask: 1 source: 5465 key: 1931 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5465 key: 1932 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 2 last match: 5464 last match: 5465 flagsMask: 1 source: 5466 key: 1933 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5466 key: 1934 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5473 key: 1935 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5474 key: 1936 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5480 key: 1937 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5481 key: 1938 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 4 last match: 5330 last match: 5494 last match: 5495 last match: 5496 flagsMask: 1 source: 5493 key: 1939 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5493 key: 1940 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 4 last match: 5330 last match: 5493 last match: 5495 last match: 5496 flagsMask: 1 source: 5494 key: 1941 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5494 key: 1942 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 4 last match: 5330 last match: 5493 last match: 5494 last match: 5496 flagsMask: 1 source: 5495 key: 1943 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5495 key: 1944 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 4 last match: 5330 last match: 5493 last match: 5494 last match: 5495 flagsMask: 1 source: 5496 key: 1945 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5496 key: 1946 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 256 interface: 13 length: 0 flagsMask: 1 source: 5504 key: 1947 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 62 interface: 58 length: 0 flagsMask: 1 source: 5504 key: 1948 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 962 interface: 58 length: 0 flagsMask: 1 source: 5506 key: 1949 enabled: true parabolic: true min range: 0 max range: 70 elevation bonus: 9 owners mask: 960 interface: 58 length: 0 flagsMask: 1 source: 5512 key: 1950 enabled: true parabolic: true min range: 0 max range: 70 elevation bonus: 9 owners mask: 2 interface: 45 length: 0 flagsMask: 1 source: 5512 length: 4440 key: 150 x: 1043.25 z: 441.375 vision: 90 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reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los circular: false terrain verts per side: 321 global visibility update: false length: 16 global player visibility update: 0 global player visibility update: 0 global player visibility update: 0 global player visibility update: 0 global player visibility update: 0 global player visibility update: 0 global player visibility update: 0 global player visibility update: 0 global player visibility update: 0 global player visibility update: 0 global player visibility update: 0 global player visibility update: 0 global player visibility update: 0 global player visibility update: 0 global player visibility update: 0 global player visibility update: 0 length: 1600 #: 13 dirty visibility: 0 #: 3 dirty visibility: 2 #: 4 dirty visibility: 0 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visibility: 64 #: 3 dirty visibility: 0 #: 2 dirty visibility: 64 #: 39 dirty visibility: 0 #: 1 dirty visibility: 64 #: 39 dirty visibility: 0 #: 1 dirty visibility: 64 #: 38 dirty visibility: 0 #: 2 dirty visibility: 64 #: 38 dirty visibility: 0 #: 2 dirty visibility: 64 #: 18 dirty visibility: 0 #: 2 dirty visibility: 4 #: 19 dirty visibility: 0 #: 1 dirty visibility: 64 #: 18 dirty visibility: 0 #: 3 dirty visibility: 4 #: 18 dirty visibility: 0 #: 1 dirty visibility: 64 #: 18 dirty visibility: 0 #: 2 dirty visibility: 4 #: 18 dirty visibility: 0 #: 2 dirty visibility: 64 #: 34 dirty visibility: 0 #: 6 dirty visibility: 64 #: 63 dirty visibility: 0 length: 121 modified entities: 293 modified entities: 424 modified entities: 5032 modified entities: 224 modified entities: 426 modified entities: 5465 modified entities: 428 modified entities: 5480 modified entities: 183 modified entities: 184 modified entities: 186 modified entities: 5481 modified entities: 331 modified entities: 4941 modified entities: 328 modified entities: 5441 modified entities: 5442 modified entities: 5009 modified entities: 5066 modified entities: 155 modified entities: 156 modified entities: 187 modified entities: 188 modified entities: 189 modified entities: 190 modified entities: 223 modified entities: 255 modified entities: 256 modified entities: 261 modified entities: 262 modified entities: 290 modified entities: 332 modified entities: 425 modified entities: 1596 modified entities: 1604 modified entities: 1607 modified entities: 1608 modified entities: 1638 modified entities: 1643 modified entities: 1658 modified entities: 1666 modified entities: 1673 modified entities: 1684 modified entities: 1691 modified entities: 1693 modified entities: 1694 modified entities: 1705 modified entities: 1711 modified entities: 1719 modified entities: 1726 modified entities: 1727 modified entities: 1736 modified entities: 1740 modified entities: 1746 modified entities: 1754 modified entities: 1757 modified entities: 1773 modified entities: 2542 modified entities: 2545 modified entities: 2554 modified entities: 2555 modified entities: 2556 modified entities: 4616 modified entities: 4617 modified entities: 4819 modified entities: 4829 modified entities: 4833 modified entities: 4834 modified entities: 4835 modified entities: 4949 modified entities: 4960 modified entities: 4976 modified entities: 4980 modified entities: 4989 modified entities: 4990 modified entities: 5005 modified entities: 5008 modified entities: 5012 modified entities: 5016 modified entities: 5038 modified entities: 5062 modified entities: 5074 modified entities: 5086 modified entities: 5087 modified entities: 5096 modified entities: 5107 modified entities: 5111 modified entities: 5113 modified entities: 5114 modified entities: 5116 modified entities: 5126 modified entities: 5129 modified entities: 5133 modified entities: 5145 modified entities: 5147 modified entities: 5148 modified entities: 5162 modified entities: 5168 modified entities: 5244 modified entities: 5246 modified entities: 5251 modified entities: 5285 modified entities: 5287 modified entities: 5289 modified entities: 5290 modified entities: 5311 modified entities: 5312 modified entities: 5313 modified entities: 5321 modified entities: 5322 modified entities: 5323 modified entities: 5327 modified entities: 5330 modified entities: 5367 modified entities: 5389 modified entities: 5393 modified entities: 5395 modified entities: 5456 modified entities: 5473 modified entities: 5474 modified entities: 5506 length: 103041 #: 997 los state: 0 #: 44 los state: 4 #: 35 los state: 12 #: 10 los state: 4 #: 22 los state: 12 #: 23 los state: 28 #: 2 los state: 16 #: 1 los state: 17 #: 10 los state: 1 #: 46 los state: 3 #: 49 los state: 1 #: 78 los state: 0 #: 45 los state: 4 #: 38 los state: 12 #: 7 los state: 4 #: 22 los state: 12 #: 23 los state: 28 #: 2 los state: 16 #: 2 los state: 17 #: 9 los state: 1 #: 46 los state: 3 #: 49 los 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#: 38 los state: 28 #: 6 los state: 16 #: 6 los state: 17 #: 2 los state: 19 #: 8 los state: 3 #: 26 los state: 19 #: 16 los state: 3 #: 49 los state: 1 #: 76 los state: 0 #: 43 los state: 4 #: 50 los state: 12 #: 38 los state: 28 #: 7 los state: 16 #: 6 los state: 17 #: 1 los state: 19 #: 6 los state: 3 #: 30 los state: 19 #: 15 los state: 3 #: 49 los state: 1 #: 76 los state: 0 #: 44 los state: 4 #: 48 los state: 12 #: 21 los state: 28 #: 3 los state: 12 #: 15 los state: 28 #: 5 los state: 16 #: 8 los state: 17 #: 1 los state: 19 #: 4 los state: 3 #: 32 los state: 19 #: 16 los state: 3 #: 48 los state: 1 #: 77 los state: 0 #: 43 los state: 4 #: 47 los state: 12 #: 21 los state: 28 #: 4 los state: 12 #: 14 los state: 28 #: 1 los state: 16 #: 3 los state: 0 #: 2 los state: 16 #: 8 los state: 17 #: 4 los state: 3 #: 34 los state: 19 #: 15 los state: 3 #: 48 los state: 1 #: 78 los state: 0 #: 42 los state: 4 #: 46 los state: 12 #: 21 los state: 28 #: 5 los state: 12 #: 13 los state: 28 #: 2 los state: 16 #: 1 los state: 0 #: 4 los state: 16 #: 6 los state: 17 #: 2 los state: 1 #: 3 los state: 3 #: 37 los state: 19 #: 13 los state: 3 #: 48 los state: 1 #: 78 los state: 0 #: 42 los state: 4 #: 45 los state: 12 #: 21 los state: 28 #: 6 los state: 12 #: 12 los state: 28 #: 8 los state: 16 #: 4 los state: 17 #: 5 los state: 1 #: 1 los state: 3 #: 39 los state: 19 #: 13 los state: 3 #: 47 los state: 1 #: 79 los state: 0 #: 41 los state: 4 #: 44 los state: 12 #: 21 los state: 28 #: 7 los state: 12 #: 11 los state: 28 #: 9 los state: 16 #: 5 los state: 17 #: 3 los state: 1 #: 1 los state: 17 #: 41 los state: 19 #: 12 los state: 3 #: 47 los state: 1 #: 80 los state: 0 #: 40 los state: 4 #: 43 los state: 12 #: 21 los state: 28 #: 8 los state: 12 #: 10 los state: 28 #: 10 los state: 16 #: 9 los state: 17 #: 42 los state: 19 #: 11 los state: 3 #: 47 los state: 1 #: 81 los state: 0 #: 39 los state: 4 #: 42 los state: 12 #: 10 los state: 28 #: 2 los state: 20 #: 9 los state: 28 #: 9 los state: 12 #: 9 los state: 28 #: 9 los state: 16 #: 11 los state: 17 #: 43 los state: 19 #: 10 los state: 3 #: 47 los state: 1 #: 82 los state: 0 #: 38 los state: 4 #: 41 los state: 12 #: 11 los state: 28 #: 4 los state: 20 #: 6 los state: 28 #: 10 los state: 12 #: 8 los state: 28 #: 10 los state: 16 #: 11 los state: 17 #: 44 los state: 19 #: 9 los state: 3 #: 47 los state: 1 #: 83 los state: 0 #: 37 los state: 4 #: 40 los state: 12 #: 12 los state: 28 #: 5 los state: 20 #: 4 los state: 28 #: 11 los state: 12 #: 6 los state: 28 #: 12 los state: 16 #: 10 los state: 17 #: 47 los state: 19 #: 7 los state: 3 #: 47 los state: 1 #: 85 los state: 0 #: 35 los state: 4 #: 39 los state: 12 #: 13 los state: 28 #: 8 los state: 20 #: 12 los state: 12 #: 3 los state: 28 #: 15 los state: 16 #: 10 los state: 17 #: 49 los state: 19 #: 5 los state: 3 #: 47 los state: 1 #: 86 los state: 0 #: 34 los state: 4 #: 38 los state: 12 #: 14 los state: 28 #: 7 los state: 20 #: 5 los state: 4 #: 8 los state: 12 #: 1 los state: 20 #: 15 los state: 16 #: 11 los state: 17 #: 26 los state: 19 #: 1 los state: 3 #: 24 los state: 19 #: 4 los state: 3 #: 47 los state: 1 #: 89 los state: 0 #: 31 los state: 4 #: 37 los state: 12 #: 14 los state: 28 #: 7 los state: 20 #: 14 los state: 4 #: 16 los state: 16 #: 11 los state: 17 #: 24 los state: 19 #: 4 los state: 3 #: 24 los state: 19 #: 3 los state: 3 #: 47 los state: 1 #: 92 los state: 0 #: 28 los state: 4 #: 36 los state: 12 #: 15 los state: 28 #: 6 los state: 20 #: 13 los state: 4 #: 2 los state: 0 #: 16 los state: 16 #: 10 los state: 17 #: 24 los state: 19 #: 6 los state: 3 #: 24 los state: 19 #: 2 los state: 3 #: 47 los state: 1 #: 95 los state: 0 #: 25 los state: 4 #: 35 los state: 12 #: 16 los state: 28 #: 5 los state: 20 #: 12 los state: 4 #: 4 los state: 0 #: 16 los state: 16 #: 10 los state: 17 #: 22 los state: 19 #: 10 los state: 3 #: 23 los state: 19 #: 2 los state: 1 #: 10 los state: 65 #: 36 los state: 1 #: 98 los state: 0 #: 22 los state: 4 #: 34 los state: 12 #: 16 los state: 28 #: 5 los state: 20 #: 11 los state: 4 #: 7 los state: 0 #: 15 los state: 16 #: 10 los state: 17 #: 21 los state: 19 #: 12 los state: 3 #: 21 los state: 19 #: 1 los state: 83 #: 1 los state: 81 #: 14 los state: 65 #: 32 los state: 1 #: 100 los state: 0 #: 21 los state: 4 #: 33 los state: 12 #: 16 los state: 28 #: 5 los state: 20 #: 10 los state: 4 #: 10 los state: 0 #: 14 los state: 16 #: 9 los state: 17 #: 21 los state: 19 #: 14 los state: 3 #: 18 los state: 19 #: 3 los state: 83 #: 2 los state: 81 #: 16 los state: 65 #: 29 los state: 1 #: 101 los state: 0 #: 20 los state: 4 #: 6 los state: 12 #: 43 los state: 28 #: 4 los state: 20 #: 7 los state: 4 #: 14 los state: 0 #: 12 los state: 16 #: 11 los state: 17 #: 13 los state: 19 #: 3 los state: 3 #: 2 los state: 19 #: 18 los state: 3 #: 15 los state: 19 #: 4 los state: 83 #: 4 los state: 81 #: 19 los state: 65 #: 25 los state: 1 #: 101 los state: 0 #: 9 los state: 4 #: 12 los state: 20 #: 47 los state: 28 #: 4 los state: 20 #: 5 los state: 4 #: 18 los state: 0 #: 8 los state: 16 #: 14 los state: 17 #: 10 los state: 19 #: 27 los state: 3 #: 12 los state: 19 #: 6 los state: 83 #: 5 los state: 81 #: 21 los state: 65 #: 21 los state: 1 #: 102 los state: 0 #: 5 los state: 4 #: 16 los state: 20 #: 47 los state: 28 #: 3 los state: 20 #: 6 los state: 4 #: 18 los state: 0 #: 5 los state: 16 #: 9 los state: 17 #: 1 los state: 1 #: 7 los state: 17 #: 9 los state: 19 #: 29 los state: 3 #: 10 los state: 19 #: 6 los state: 83 #: 7 los state: 81 #: 22 los state: 65 #: 19 los state: 1 #: 101 los state: 0 #: 3 los state: 4 #: 19 los state: 20 #: 46 los state: 28 #: 3 los state: 20 #: 7 los state: 4 #: 19 los state: 0 #: 2 los state: 16 #: 10 los state: 17 #: 3 los state: 1 #: 6 los state: 17 #: 7 los state: 19 #: 32 los state: 3 #: 8 los state: 19 #: 7 los state: 83 #: 8 los state: 81 #: 23 los state: 65 #: 17 los state: 1 #: 101 los state: 0 #: 1 los state: 4 #: 21 los state: 20 #: 46 los state: 28 #: 2 los state: 20 #: 8 los state: 4 #: 19 los state: 0 #: 1 los state: 1 #: 9 los state: 17 #: 6 los state: 1 #: 4 los state: 17 #: 7 los state: 19 #: 35 los state: 3 #: 5 los state: 19 #: 8 los state: 83 #: 9 los state: 81 #: 23 los state: 65 #: 15 los state: 1 #: 101 los state: 0 #: 1 los state: 16 #: 23 los state: 20 #: 44 los state: 28 #: 2 los state: 20 #: 7 los state: 4 #: 19 los state: 0 #: 5 los state: 1 #: 6 los state: 17 #: 9 los state: 1 #: 2 los state: 17 #: 5 los state: 19 #: 38 los state: 3 #: 3 los state: 19 #: 8 los state: 83 #: 11 los state: 81 #: 23 los state: 65 #: 14 los state: 1 #: 99 los state: 0 #: 2 los state: 16 #: 24 los state: 20 #: 44 los state: 28 #: 1 los state: 20 #: 8 los state: 4 #: 17 los state: 0 #: 24 los state: 1 #: 45 los state: 3 #: 9 los state: 83 #: 12 los state: 81 #: 4 los state: 65 #: 7 los state: 193 #: 12 los state: 65 #: 13 los state: 1 #: 97 los state: 0 #: 4 los state: 16 #: 25 los state: 20 #: 42 los state: 28 #: 1 los state: 20 #: 9 los state: 4 #: 16 los state: 0 #: 26 los state: 1 #: 44 los state: 3 #: 1 los state: 67 #: 7 los state: 83 #: 13 los state: 81 #: 1 los state: 209 #: 14 los state: 193 #: 9 los state: 65 #: 12 los state: 1 #: 96 los state: 0 #: 4 los state: 16 #: 26 los state: 20 #: 41 los state: 28 #: 1 los state: 20 #: 10 los state: 4 #: 14 los state: 0 #: 28 los state: 1 #: 43 los state: 3 #: 3 los state: 67 #: 5 los state: 83 #: 11 los state: 81 #: 5 los state: 209 #: 15 los state: 193 #: 8 los state: 65 #: 11 los state: 1 #: 95 los state: 0 #: 4 los state: 16 #: 28 los state: 20 #: 40 los state: 28 #: 11 los state: 4 #: 13 los state: 0 #: 29 los state: 1 #: 43 los state: 3 #: 4 los state: 67 #: 4 los state: 83 #: 10 los state: 81 #: 7 los state: 209 #: 16 los state: 193 #: 8 los state: 65 #: 9 los state: 1 #: 95 los state: 0 #: 4 los state: 16 #: 28 los state: 20 #: 39 los state: 28 #: 12 los state: 4 #: 12 los state: 0 #: 30 los state: 1 #: 42 los state: 3 #: 6 los state: 67 #: 2 los state: 83 #: 9 los state: 81 #: 10 los state: 209 #: 17 los state: 193 #: 7 los state: 65 #: 8 los state: 1 #: 95 los state: 0 #: 3 los state: 16 #: 30 los state: 20 #: 37 los state: 28 #: 11 los state: 4 #: 13 los state: 0 #: 31 los state: 1 #: 42 los state: 3 #: 7 los state: 67 #: 9 los state: 81 #: 12 los state: 209 #: 17 los state: 193 #: 8 los state: 65 #: 6 los state: 1 #: 94 los state: 0 #: 4 los state: 16 #: 31 los state: 20 #: 34 los state: 28 #: 1 los state: 12 #: 12 los state: 4 #: 13 los state: 0 #: 32 los state: 1 #: 40 los state: 3 #: 7 los state: 67 #: 2 los state: 65 #: 7 los state: 81 #: 14 los state: 209 #: 17 los state: 193 #: 8 los state: 65 #: 5 los state: 1 #: 94 los state: 0 #: 4 los state: 16 #: 32 los state: 20 #: 32 los state: 28 #: 14 los state: 4 #: 12 los state: 0 #: 33 los state: 1 #: 27 los state: 3 #: 7 los state: 67 #: 6 los state: 3 #: 6 los state: 67 #: 4 los state: 65 #: 5 los state: 81 #: 16 los state: 209 #: 17 los state: 193 #: 8 los state: 65 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state: 1024 #: 215 los state: 0 #: 44 los state: 4096 #: 1181 los state: 0 length: 18 shared los masks: 0 shared los masks: 3 shared los masks: 12 shared los masks: 48 shared los masks: 192 shared los masks: 768 shared los masks: 3072 shared los masks: 12288 shared los masks: 49152 shared los masks: 0 shared los masks: 0 shared los masks: 0 shared los masks: 0 shared los masks: 0 shared los masks: 0 shared los masks: 0 shared los masks: 0 shared los masks: 0 length: 18 shared dirty visibility masks: 0 shared dirty visibility masks: 1 shared dirty visibility masks: 2 shared dirty visibility masks: 4 shared dirty visibility masks: 8 shared dirty visibility masks: 16 shared dirty visibility masks: 32 shared dirty visibility masks: 64 shared dirty visibility masks: 128 shared dirty visibility masks: 0 shared dirty visibility masks: 0 shared dirty visibility masks: 0 shared dirty visibility masks: 0 shared dirty visibility masks: 0 shared dirty visibility masks: 0 shared dirty visibility masks: 0 shared dirty visibility masks: 0 shared dirty visibility masks: 0 SoundManager: Terrain: TerritoryManager: trigger event: false UnitRenderer: WaterManager: height: 18 AIInterface: object: { "events": { "Create": [], "Destroy": [], "Attacked": [], "ConstructionFinished": [], "DiplomacyChanged": [], "TrainingStarted": [], "TrainingFinished": [], "AIMetadata": [], "PlayerDefeated": [], "EntityRenamed": [], "OwnershipChanged": [], "Garrison": [], "UnGarrison": [], "TerritoriesChanged": [ {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {} ], "TerritoryDecayChanged": [], "TributeExchanged": [], "AttackRequest": [], "CeasefireEnded": [], "DiplomacyRequest": [], "TributeRequest": [] }, "changedEntities": {}, "changedTemplateInfo": {}, "changedEntityTemplateInfo": {}, "enabled": false } AuraManager: object: { "modificationsCache": {}, "modifications": {}, "templateModificationsCache": {}, "templateModifications": {}, "globalAuraSources": [ 3, 4, 5, 6, 7, 8, 9, 10 ] } Barter: object: { "priceDifferences": { "food": 0, "wood": 0, "stone": 0, "metal": 0 } } CeasefireManager: object: { "ceasefireIsActive": false, "ceasefireTime": 0, "ceasefireStartedTime": 0, "diplomacyBeforeCeasefire": [], "countdownMessageDuration": 10000, "postCountdownMessageDuration": 5000 } Damage: object: {} DataTemplateManager: object: { "allTechs": { "advanced_unit_bonus": { "autoResearch": true, "icon": "upgrade_advanced.png", "tooltip": "Units promoted to the advanced class gain a lot of quality: 20% extra health, 1 extra armor level of every type, 20% extra attack for melee units, 4m extra range and 5% better precision for ranged units, faster movement speeds and extra heal speed and range for healers.", "modifications": [ { "value": "Health/Max", "multiply": 1.2 }, { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Pierce", "add": 1 }, { "value": "Armour/Crush", "add": 1 }, { "value": "Attack/Capture/Value", "add": 0.4 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 0.5 }, { "value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry" }, { "value": "UnitMotion/WalkSpeed", "add": 1, "affects": "Cavalry" }, { "value": "Attack/Ranged/MaxRange", "add": 4, "affects": "Ranged" }, { "value": "Vision/Range", "add": 4, "affects": "Ranged" }, { "value": "Attack/Ranged/Spread", "multiply": 0.95, "affects": "Ranged" }, { "value": "Attack/Melee/Hack", "multiply": 1.2, "affects": "Melee" }, { "value": "Attack/Melee/Pierce", "multiply": 1.2, "affects": "Melee" }, { "value": "Vision/Range", "add": 3, "affects": "Healer" }, { "value": "Heal/Range", "add": 3, "affects": "Healer" }, { "value": "Heal/HP", "add": 5, "affects": "Healer" } ], "affects": [ "Advanced Unit", "Elite Unit" ] }, "armor_cav_01": { "genericName": "Chamfron", "specificName": { "mace": "Prometōpídion", "spart": "Prometōpídion", "athen": "Prometōpídion", "sele": "Prometōpídion", "ptol": "Prometōpídion" }, "description": "Metal armor for a horse's face.", "cost": { "food": 0, "wood": 1000, "stone": 0, "metal": 350 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_plates_cavalry.png", "researchTime": 40, "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor level.", "modifications": [ { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Pierce", "add": 1 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_cav_02": { "genericName": "Chamfron", "description": "Metal armor for a horse's body.", "cost": { "food": 0, "wood": 1000, "stone": 0, "metal": 450 }, "supersedes": "armor_cav_01", "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_plates_cavalry.png", "researchTime": 40, "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor level.", "modifications": [ { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Pierce", "add": 1 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_cav_chamfron": { "pair": "pair_cav_01", "genericName": "Chamfron", "specificName": { "mace": "Prometōpídion", "spart": "Prometōpídion", "athen": "Prometōpídion", "sele": "Prometōpídion", "ptol": "Prometōpídion" }, "description": "Metal armor for a horse's face.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_plates_cavalry.png", "researchTime": 40, "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_hero_01": { "genericName": "Iron Hero Armor", "specificName": { "mace": "Sidḗrea Panoplía", "spart": "Sidḗrea Panoplía", "athen": "Sidḗrea Panoplía", "ptol": "Sidḗrea Panoplía", "sele": "Sidḗrea Panoplía", "rome": "Lorica Ferrea" }, "description": "Body armor fashioned completely of iron, the hardest workable metal known to the ancients.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 600 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_cuirass_empire.png", "researchTime": 40, "tooltip": "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 Metal Cost.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Cost/Resources/metal", "add": 50 } ], "affects": [ "Hero" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_01": { "genericName": "Quilted Body Armor", "specificName": { "generic": "Spolas", "mace": "Spolas", "spart": "Spolas", "athen": "Spolas", "pers": "Spolas", "rome": "Spolas", "cart": "Spolas", "iber": "Spolas", "maur": "Spolas", "brit": "Spolas", "gaul": "Spolas" }, "description": "Quilted linen or leather body armor for infantrymen.", "cost": { "food": 0, "wood": 1000, "stone": 0, "metal": 350 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_leather.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack and Pierce Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Pierce", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_02": { "genericName": "Laminated Linen Body Armor", "specificName": { "mace": "Linothorakes", "spart": "Linothorakes", "athen": "Linothorakes", "ptol": "Linothorakes", "sele": "Linothorakes", "pers": "Linothorakes", "rome": "Linothorakes", "cart": "Linothorakes" }, "description": "Laminated linen body armor for infantrymen.", "cost": { "food": 0, "wood": 1000, "stone": 0, "metal": 450 }, "supersedes": "armor_infantry_01", "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_pteruges.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack and Pierce Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Pierce", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_01": { "pair": "pair_inf_armor_01", "genericName": "Quilted Body Armor", "specificName": { "generic": "Spolas", "mace": "Spolas", "spart": "Spolas", "athen": "Spolas", "pers": "Spolas", "rome": "Spolas", "cart": "Spolas", "iber": "Spolas", "maur": "Spolas", "brit": "Spolas", "gaul": "Spolas" }, "description": "Quilted linen or leather body armor for infantrymen.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_leather.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_02": { "pair": "pair_inf_armor_02", "genericName": "Laminated Linen Body Armor", "specificName": { "mace": "Linothorakes", "spart": "Linothorakes", "athen": "Linothorakes", "ptol": "Linothorakes", "sele": "Linothorakes", "pers": "Linothorakes", "rome": "Linothorakes", "cart": "Linothorakes" }, "description": "Laminated linen body armor for infantrymen.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_pteruges.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_03": { "pair": "pair_inf_armor_03", "genericName": "Scale Body Armor", "specificName": { "rome": "Lorica Squamata" }, "description": "Body armor reinforced with bronze scales.", "cost": { "food": 150, "wood": 0, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_plates_gold.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_04": { "pair": "pair_inf_armor_04", "genericName": "Bronze Cuirass Body Armor", "specificName": { "rome": "Lorica Musculata" }, "description": "Body armor fashioned completely of bronze. Only the best soldiers were equipped with such body armor, as it was very expensive and time-consuming to fabricate.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_cuirass_bronze.png", "researchTime": 40, "tooltip": "Champions +2 Hack Armor Levels, but also +10 Metal Cost.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Cost/Resources/metal", "add": 10 } ], "affects": [ "Champion" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_01": { "pair": "pair_inf_armor_01", "genericName": "Plywood Shield Construction", "specificName": { "mace": "Aspidískos", "spart": "Aspidískos", "athen": "Aspidískos", "ptol": "Aspidískos", "sele": "Aspidískos" }, "description": "Plywood construction for large shields.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "shields_generic_wood.png", "researchTime": 40, "tooltip": "Infantry Spearmen +2 Pierce Armor Levels.", "modifications": [ { "value": "Armour/Pierce", "add": 2 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_02": { "pair": "pair_inf_armor_02", "genericName": "Reinforced Shield", "specificName": { "mace": "Aspís", "spart": "Aspís", "athen": "Aspís", "ptol": "Aspís", "sele": "Aspís" }, "description": "The best shields have reinforcements either on the corners (Roman scutum) or around the rim (Greek aspis).", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "shields_generic_bronze.png", "researchTime": 40, "tooltip": "Infantry Spearmen +1 Pierce Armor Levels.", "modifications": [ { "value": "Armour/Pierce", "add": 1 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_03": { "pair": "pair_inf_armor_03", "genericName": "Bronze Shield Facing", "specificName": { "mace": "Khrysaspís", "spart": "Khalkaspís", "athen": "Khalkaspís", "ptol": "Khalkaspís", "sele": "Khalkaspís" }, "description": "A bronze skin hammered over the face of the shield.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_gold.png", "researchTime": 40, "tooltip": "Infantry Spearmen +1 Pierce Armor Level.", "modifications": [ { "value": "Armour/Pierce", "add": 1 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_04": { "pair": "pair_inf_armor_04", "genericName": "Silver Shields", "specificName": { "mace": "Argyraspís", "spart": "Argyraspís", "athen": "Argyraspís", "ptol": "Argyraspís", "sele": "Argyraspís" }, "description": "Only the most celebrated soldiers had shields faced with silver, as did the famous 'Silver Shields' regiment in Alexander the Great's army.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_silver.png", "researchTime": 40, "tooltip": "Champions +2 Pierce Armor Levels, but also +10 Metal Cost.", "modifications": [ { "value": "Armour/Pierce", "add": 2 }, { "value": "Cost/Resources/metal", "add": 10 } ], "affects": [ "Champion" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_hullsheathing": { "genericName": "Lead hull sheathing", "description": "Lead sheathing protects ship hulls.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 350 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "supersedes": "armor_ship_hypozomata", "icon": "armor_ship_gold.png", "researchTime": 40, "tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_hypozomata": { "genericName": "Hypozomata undergirding", "description": "The hypozomata braces the structure of a ship.", "cost": { "food": 0, "wood": 150, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "supersedes": "armor_ship_reinforcedhull", "icon": "armor_ship_silver.png", "researchTime": 40, "tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_reinforcedhull": { "genericName": "Reinforced hull", "description": "Wooden reinforcement beams for ship hulls.", "cost": { "food": 0, "wood": 250, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_ship_bronze.png", "researchTime": 40, "tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_cav_lance": { "pair": "pair_cav_01", "genericName": "Cavalry Lance", "specificName": { "mace": "Xystón", "spart": "Xystón", "athen": "Xystón", "sele": "Xystón", "ptol": "Xystón", "rome": "Hasta" }, "description": "A long spear made specifically for cavalry.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "spear_cavalry.png", "researchTime": 40, "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Cavalry Melee" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_cavalry_melee_01": { "genericName": "Close Combat Cavalry Training", "specificName": { "mace": "Xyston", "spart": "Xyston", "athen": "Xyston", "sele": "Xyston", "ptol": "Xyston", "rome": "Hasta" }, "description": "Training increases melee attack.", "cost": { "food": 500, "wood": 750, "stone": 0, "metal": 350 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "horse_trainer.png", "researchTime": 40, "tooltip": "+20% melee cavalry attack.", "modifications": [ { "value": "Attack/Melee/Hack", "multiply": 1.2 }, { "value": "Attack/Melee/Pierce", "multiply": 1.2 }, { "value": "Attack/Melee/Crush", "multiply": 1.2 } ], "affects": [ "Cavalry Melee" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_cavalry_melee_02": { "genericName": "Iron Weapons", "specificName": { "mace": "Xyston", "spart": "Xyston", "athen": "Xyston", "sele": "Xyston", "ptol": "Xyston", "rome": "Hasta" }, "description": "Replaces bronze weapons with iron.", "cost": { "food": 500, "wood": 500, "stone": 0, "metal": 500 }, "supersedes": "attack_cavalry_melee_01", "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "spear_cavalry.png", "researchTime": 40, "tooltip": "Equip your melee cavalry with better weapons. +20% melee cavalry attack.", "modifications": [ { "value": "Attack/Melee/Hack", "multiply": 1.2 }, { "value": "Attack/Melee/Pierce", "multiply": 1.2 }, { "value": "Attack/Melee/Crush", "multiply": 1.2 } ], "affects": [ "Cavalry Melee" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_cavalry_ranged_01": { "genericName": "Ranged Combat Cavalry Training", "specificName": { "mace": "Xyston", "spart": "Xyston", "athen": "Xyston", "sele": "Xyston", "ptol": "Xyston", "rome": "Hasta" }, "description": "Training increases ranged attack.", "cost": { "food": 500, "wood": 750, "stone": 0, "metal": 350 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "horse_rider.png", "researchTime": 40, "tooltip": "+20% ranged cavalry attack.", "modifications": [ { "value": "Attack/Ranged/Hack", "multiply": 1.2 }, { "value": "Attack/Ranged/Pierce", "multiply": 1.2 }, { "value": "Attack/Ranged/Crush", "multiply": 1.2 } ], "affects": [ "Cavalry Ranged" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_cavalry_ranged_02": { "genericName": "Iron Weapons", "specificName": { "mace": "Xyston", "spart": "Xyston", "athen": "Xyston", "sele": "Xyston", "ptol": "Xyston", "rome": "Hasta" }, "description": "Replaces bronze weapons with iron.", "cost": { "food": 500, "wood": 500, "stone": 0, "metal": 500 }, "supersedes": "attack_cavalry_ranged_01", "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "horse_rider.png", "researchTime": 40, "tooltip": "Equip your ranged cavalry with better weapons. +20% ranged cavalry attack.", "modifications": [ { "value": "Attack/Ranged/Hack", "multiply": 1.2 }, { "value": "Attack/Ranged/Pierce", "multiply": 1.2 }, { "value": "Attack/Ranged/Crush", "multiply": 1.2 } ], "affects": [ "Cavalry Ranged" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_champions_elite": { "genericName": "Heroism", "specificName": { "mace": "Andreía", "spart": "Andreía", "athen": "Andreía", "ptol": "Andreía", "sele": "Andreía", "rome": "Fortitudo" }, "description": "Guard units have uncommon bravery and valor in battle.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_hero_side.png", "researchTime": 40, "tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2, "affects": "Champion Melee" }, { "value": "Attack/Ranged/Pierce", "add": 2, "affects": "Champion Ranged" } ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_infantry_melee_01": { "genericName": "Side Arms", "specificName": { "mace": "Xíphos", "spart": "Xíphos", "athen": "Xíphos", "ptol": "Xíphos", "sele": "Xíphos", "rome": "Pugio" }, "description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.", "cost": { "food": 500, "wood": 500, "stone": 250, "metal": 250 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "sword.png", "researchTime": 40, "tooltip": "+20% melee infantry attack.", "modifications": [ { "value": "Attack/Melee/Hack", "multiply": 1.2 }, { "value": "Attack/Melee/Pierce", "multiply": 1.2 }, { "value": "Attack/Melee/Crush", "multiply": 1.2 } ], "affects": [ "Infantry Melee" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_infantry_melee_02": { "genericName": "Iron Weapons", "description": "Using iron instead of bronze gave weapons additional power.", "cost": { "food": 500, "wood": 500, "stone": 250, "metal": 450 }, "supersedes": "attack_infantry_melee_01", "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "sword_cross.png", "researchTime": 40, "tooltip": "+20% melee infantry attack.", "modifications": [ { "value": "Attack/Melee/Hack", "multiply": 1.2 }, { "value": "Attack/Melee/Pierce", "multiply": 1.2 }, { "value": "Attack/Melee/Crush", "multiply": 1.2 } ], "affects": [ "Infantry Melee" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_infantry_ranged_01": { "genericName": "Ranged Infantry Irregulars", "specificName": { "mace": "Átaktoi", "spart": "Átaktoi", "athen": "Átaktoi", "sele": "Átaktoi", "ptol": "Átaktoi" }, "description": "Training increases damage of ranged infantry units.", "cost": { "food": 500, "wood": 500, "stone": 250, "metal": 250 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "arrow.png", "researchTime": 40, "tooltip": "+20% ranged infantry attack.", "modifications": [ { "value": "Attack/Ranged/Hack", "multiply": 1.2 }, { "value": "Attack/Ranged/Pierce", "multiply": 1.2 }, { "value": "Attack/Ranged/Crush", "multiply": 1.2 } ], "affects": [ "Infantry Ranged" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_infantry_ranged_02": { "genericName": "Ranged Infantry Masterclass", "specificName": { "mace": "Átaktoi", "spart": "Átaktoi", "athen": "Átaktoi", "sele": "Átaktoi", "ptol": "Átaktoi" }, "description": "Training increases damage of ranged infantry units.", "cost": { "food": 500, "wood": 500, "stone": 250, "metal": 350 }, "supersedes": "attack_infantry_ranged_01", "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "javelin_thong.png", "researchTime": 40, "tooltip": "+20% ranged infantry attack.", "modifications": [ { "value": "Attack/Ranged/Hack", "multiply": 1.2 }, { "value": "Attack/Ranged/Pierce", "multiply": 1.2 }, { "value": "Attack/Ranged/Crush", "multiply": 1.2 } ], "affects": [ "Infantry Ranged" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_soldiers_will": { "genericName": "Will to fight", "specificName": { "mace": "Dýnamis", "spart": "Dýnamis", "athen": "Dýnamis", "ptol": "Dýnamis", "sele": "Dýnamis" }, "description": "The will to fight is crucial to victory.", "cost": { "food": 1500, "wood": 1500, "stone": 1500, "metal": 1500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Inspire your troops with higher pay. All land and naval army +25% attack.", "modifications": [ { "value": "Attack/Melee/Hack", "multiply": 1.25 }, { "value": "Attack/Melee/Pierce", "multiply": 1.25 }, { "value": "Attack/Melee/Crush", "multiply": 1.25 }, { "value": "Attack/Ranged/Hack", "multiply": 1.25 }, { "value": "Attack/Ranged/Pierce", "multiply": 1.25 }, { "value": "Attack/Ranged/Crush", "multiply": 1.25 } ], "affects": [ "Melee", "Ranged" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_steel_working": { "genericName": "Steel Working", "specificName": { "maur": "Wootz Steel", "iber": "Toledo Steel" }, "description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 200 }, "requirements": { "all": [ { "tech": "phase_city" }, { "any": [ { "civ": "iber" }, { "civ": "maur" } ] } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "metalworker.png", "researchTime": 60, "tooltip": "+20% Hack attack for all sword units.", "modifications": [ { "value": "Attack/Melee/Hack", "multiply": 1.2 } ], "affects": [ "Sword" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_tower_crenellations": { "genericName": "Crenellations", "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.", "cost": { "food": 0, "wood": 0, "stone": 500, "metal": 250 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "crenelations.png", "researchTime": 40, "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.", "modifications": [ { "value": "BuildingAI/GarrisonArrowMultiplier", "multiply": 1.4 } ], "affects": [ "DefenseTower" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_tower_defense": { "genericName": "Sturdy Foundations", "description": "Reinforce the foundations in preparation of an attack.", "cost": { "food": 0, "wood": 500, "stone": 500, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "architecture.png", "researchTime": 40, "tooltip": "Increases armor level of the defense tower by 2 levels.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "DefenseTower" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_tower_murderholes": { "genericName": "Murder Holes", "description": "Murder holes allow hitting enemies at the foot of the tower.", "cost": { "food": 0, "wood": 250, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "murder_holes.png", "researchTime": 40, "tooltip": "Removes defense tower minimum range.", "modifications": [ { "value": "Attack/Ranged/MinRange", "replace": 0 } ], "affects": [ "DefenseTower" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_tower_range": { "genericName": "Arrow Shooters", "description": "Arrow shooters increase the maximum range of the fire arrows.", "cost": { "food": 0, "wood": 500, "stone": 0, "metal": 250 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "arrow.png", "researchTime": 40, "tooltip": "Increases defense tower maximum range by 8 meters.", "modifications": [ { "value": "Attack/Ranged/MaxRange", "add": 8 }, { "value": "Vision/Range", "add": 8 } ], "affects": [ "DefenseTower" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_tower_watch": { "genericName": "Sentries", "specificName": { "mace": "Nyktophýlakes", "spart": "Nyktophýlakes", "athen": "Nyktophýlakes", "ptol": "Nyktophýlakes", "sele": "Nyktophýlakes", "rome": "Vigiles" }, "description": "A night's watch increases vigilance.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "helmet_corinthian_bronze.png", "researchTime": 40, "tooltip": "Post sentries to add one arrow to towers.", "modifications": [ { "value": "BuildingAI/DefaultArrowCount", "add": 1 } ], "affects": [ "DefenseTower" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "buildtime_walls_rubble": { "pair": "pair_walls_01", "genericName": "Rubble Materials", "description": "Using rubble materials reduces the costs and build times of walls.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "stone_blocks_brown.png", "researchTime": 40, "tooltip": "City walls -20% build time, but -1 crush armor level.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Armour/Crush", "add": -1 } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "decay_outpost": { "genericName": "Stone Foundations", "description": "Outposts survive twice as long in neutral territory.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "blocks_three.png", "researchTime": 40, "tooltip": "Territory decay rate -50% for outposts.", "modifications": [ { "value": "TerritoryDecay/DecayRate", "multiply": 0.5 } ], "affects": [ "Outpost" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "elite_unit_bonus": { "autoResearch": true, "icon": "upgrade_elite.png", "tooltip": "Units trained to the elite class gain a lot of quality: 20% extra health, 1 extra armor level of every type, 20% extra attack for melee units, extra range and better precision for ranged units, faster movement speeds and extra heal speed and range for healers.", "modifications": [ { "value": "Health/Max", "multiply": 1.2 }, { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Pierce", "add": 1 }, { "value": "Armour/Crush", "add": 1 }, { "value": "Attack/Capture/Value", "add": 0.4 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 0.5 }, { "value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry" }, { "value": "UnitMotion/WalkSpeed", "add": 1, "affects": "Cavalry" }, { "value": "Attack/Ranged/MaxRange", "add": 4, "affects": "Ranged" }, { "value": "Vision/Range", "add": 4, "affects": "Ranged" }, { "value": "Attack/Ranged/Spread", "multiply": 0.95, "affects": "Ranged" }, { "value": "Attack/Melee/Hack", "multiply": 1.2, "affects": "Melee" }, { "value": "Attack/Melee/Pierce", "multiply": 1.2, "affects": "Melee" }, { "value": "Vision/Range", "add": 3, "affects": "Healer" }, { "value": "Heal/Range", "add": 3, "affects": "Healer" }, { "value": "Heal/HP", "add": 5, "affects": "Healer" } ], "affects": [ "Elite Unit" ] }, "gather_animals_stockbreeding": { "genericName": "Stockbreeding", "description": "Breeding livestock for food.", "cost": { "food": 50, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "meat.png", "researchTime": 40, "tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Domestic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_capacity_basket": { "genericName": "Baskets", "description": "Increases shuttling capacity for all resources.", "cost": { "food": 300, "wood": 300, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "gather_basket_empty.png", "researchTime": 40, "tooltip": "Workers use baskets. +5 shuttle capacity for all resources.", "modifications": [ { "value": "ResourceGatherer/Capacities/food", "add": 5 }, { "value": "ResourceGatherer/Capacities/wood", "add": 5 }, { "value": "ResourceGatherer/Capacities/stone", "add": 5 }, { "value": "ResourceGatherer/Capacities/metal", "add": 5 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_capacity_carts": { "genericName": "Horse-drawn Carts", "description": "Increases shuttling capacity for all resources.", "cost": { "food": 1000, "wood": 1000, "stone": 0, "metal": 0 }, "supersedes": "gather_capacity_wheelbarrow", "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "handcart_empty.png", "researchTime": 40, "tooltip": "Workers use horse-drawn carts. +10 shuttle capacity for all resources.", "modifications": [ { "value": "ResourceGatherer/Capacities/food", "add": 10 }, { "value": "ResourceGatherer/Capacities/wood", "add": 10 }, { "value": "ResourceGatherer/Capacities/stone", "add": 10 }, { "value": "ResourceGatherer/Capacities/metal", "add": 10 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_capacity_fishing": { "genericName": "Salting Fish", "description": "Salting allows to preserve fish longer.", "cost": { "food": 200, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase. Requires Fishing Net.", "supersedes": "gather_fishing_net", "icon": "fish.png", "researchTime": 30, "tooltip": "Fishing Boats +20 food capacity.", "modifications": [ { "value": "ResourceGatherer/Capacities/food", "add": 20 } ], "affects": [ "FishingBoat" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_capacity_wheelbarrow": { "genericName": "Wheelbarrow", "description": "Increases shuttling capacity for all resources.", "cost": { "food": 500, "wood": 500, "stone": 0, "metal": 0 }, "supersedes": "gather_capacity_basket", "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "wheelbarrow_empty.png", "researchTime": 40, "tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.", "modifications": [ { "value": "ResourceGatherer/Capacities/food", "add": 5 }, { "value": "ResourceGatherer/Capacities/wood", "add": 5 }, { "value": "ResourceGatherer/Capacities/stone", "add": 5 }, { "value": "ResourceGatherer/Capacities/metal", "add": 5 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_farming_fertilizer": { "genericName": "Fertilizer", "description": "Extra nutrients for farms.", "cost": { "food": 0, "wood": 500, "stone": 0, "metal": 250 }, "supersedes": "gather_farming_training", "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "olives.png", "researchTime": 40, "tooltip": "Workers +25% farming rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_farming_plows": { "genericName": "Iron Plow", "description": "A horse drawn instrument to turn the sod.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "plow.png", "researchTime": 40, "tooltip": "Equip your workers with iron plows. +15% farming rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.15 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_farming_training": { "genericName": "Gather Training", "description": "Training for workers to increase farm gathering speed.", "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 150 }, "supersedes": "gather_farming_plows", "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "farming_training.png", "researchTime": 40, "tooltip": "Workers +15% farming rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.15 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_fishing_net": { "genericName": "Fishing Net", "description": "Nets improve the fishing productivity.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "fishing_net.png", "researchTime": 30, "tooltip": "Use nets on your Fishing Boats. +30% fishing rate. Unlocks Salting Fish.", "modifications": [ { "value": "ResourceGatherer/Rates/food.fish", "multiply": 1.3 } ], "affects": [ "FishingBoat" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_lumbering_ironaxes": { "genericName": "Iron Ax Heads", "description": "Increases wood gathering rates for trees.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 50 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wood_axe.png", "researchTime": 40, "tooltip": "Workers +15% lumbering rate for trees.", "modifications": [ { "value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.15 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_lumbering_sharpaxes": { "genericName": "Sharp Ax Heads", "description": "Increases wood gathering rates for trees.", "cost": { "food": 0, "wood": 1000, "stone": 150, "metal": 150 }, "supersedes": "gather_lumbering_strongeraxes", "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "wood_axe.png", "researchTime": 40, "tooltip": "Workers +50% lumbering rate for trees.", "modifications": [ { "value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.5 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_lumbering_strongeraxes": { "genericName": "Stronger Ax", "description": "Increases wood gathering rates for trees.", "cost": { "food": 0, "wood": 250, "stone": 0, "metal": 50 }, "supersedes": "gather_lumbering_ironaxes", "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "wood_axe.png", "researchTime": 40, "tooltip": "Workers +15% lumbering rate for trees.", "modifications": [ { "value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.15 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_serfs": { "genericName": "Serfs", "specificName": { "mace": "Heílōtes", "spart": "Heílōtes", "athen": "Heílōtes" }, "description": "Increases stone gathering rates.", "cost": { "food": 250, "wood": 0, "stone": 0, "metal": 50 }, "supersedes": "gather_mining_servants", "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "Compel serfs to help your workers mine stone. +15% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.15 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_servants": { "genericName": "Servants", "specificName": { "mace": "Doûloi", "spart": "Doûloi", "athen": "Doûloi" }, "description": "Increases stone gathering rates.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 50 }, "requirements": { "tech": "phase_village" }, "icon": "mining_stone.png", "researchTime": 40, "tooltip": "Hire servants to help mine stone. +15% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.15 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_shaftmining": { "genericName": "Shaft Mining", "description": "Increases metal gathering rates.", "cost": { "food": 0, "wood": 250, "stone": 0, "metal": 50 }, "supersedes": "gather_mining_wedgemallet", "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "Develop shaft mining. +15% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.15 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_silvermining": { "genericName": "Silver Mining", "specificName": { "athen": "Mines of Laureion", "mace": "Mines of Krenides" }, "description": "Increases metal gathering rates.", "cost": { "food": 0, "wood": 1000, "stone": 150, "metal": 150 }, "supersedes": "gather_mining_shaftmining", "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "Strike a vein of precious silver. +50% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.5 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_slaves": { "genericName": "Slaves", "specificName": { "mace": "Andrápoda", "spart": "Andrápoda", "athen": "Andrápoda" }, "description": "Increases stone gathering rates.", "cost": { "food": 1000, "wood": 0, "stone": 150, "metal": 150 }, "supersedes": "gather_mining_serfs", "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "Buy slaves to help your workers mine for stone. +50% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.5 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_wedgemallet": { "genericName": "Wedge and Mallet", "description": "Increases metal gathering rates.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 50 }, "requirements": { "tech": "phase_village" }, "icon": "mining_metal.png", "researchTime": 40, "tooltip": "Equip your workers with helpful tools. +15% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.15 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_wicker_baskets": { "genericName": "Wicker Baskets", "description": "Baskets for foraging.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "gather_basket.png", "researchTime": 40, "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.fruit", "multiply": 1.5 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_barracks": { "genericName": "Living Conditions", "description": "Units garrisoned in barracks heal over time.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 250 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "bandage.png", "researchTime": 40, "tooltip": "Units gain health over time while garrisoned in barracks.", "modifications": [ { "value": "GarrisonHolder/BuffHeal", "add": 1 } ], "affects": [ "Barracks" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_range": { "genericName": "Healing Range", "specificName": { "mace": "Olympic Pantheon", "spart": "Olympic Pantheon", "athen": "Olympic Pantheon" }, "description": "Increases the healing and vision range of all healers.", "cost": { "food": 400, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "healing_range.png", "researchTime": 40, "tooltip": "Healers +5 Healing and Vision Range.", "modifications": [ { "value": "Heal/Range", "add": 5 }, { "value": "Vision/Range", "add": 5 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_range_2": { "genericName": "Healing Range 2", "specificName": { "mace": "Akadḗmeia", "spart": "Akadḗmeia", "athen": "Akadḗmeia" }, "description": "Increases the healing and vision range of all healers.", "cost": { "food": 800, "wood": 0, "stone": 0, "metal": 400 }, "supersedes": "heal_range", "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "healing_range.png", "researchTime": 40, "tooltip": "Healers +5 Healing and Vision Range.", "modifications": [ { "value": "Heal/Range", "add": 5 }, { "value": "Vision/Range", "add": 5 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_rate": { "genericName": "Healing Rate", "specificName": { "mace": "Sphágia", "spart": "Sphágia", "athen": "Sphágia" }, "description": "Increases the Healing Rate of all healers.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 250 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "healing_rate.png", "researchTime": 40, "tooltip": "Healers +25% healing rate.", "modifications": [ { "value": "Heal/Rate", "multiply": 0.8 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_rate_2": { "genericName": "Healing Rate 2", "specificName": { "mace": "Hippocratic Oath", "spart": "Hippocratic Oath", "athen": "Hippocratic Oath" }, "description": "Increases the Healing Rate of all healers.", "cost": { "food": 1000, "wood": 0, "stone": 0, "metal": 500 }, "supersedes": "heal_rate", "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "healing_rate.png", "researchTime": 40, "tooltip": "Healers +25% healing rate.", "modifications": [ { "value": "Heal/Rate", "multiply": 0.8 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_temple": { "genericName": "Divine Offerings", "specificName": { "mace": "Olympic Games", "spart": "Olympic Games", "athen": "Eleusian Mysteries" }, "description": "Units garrisoned in a temple are healed faster.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 250 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "cauldron.png", "researchTime": 40, "tooltip": "Temples +50% garrisoned healing rate.", "modifications": [ { "value": "GarrisonHolder/BuffHeal", "multiply": 1.5 } ], "affects": [ "Temple" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_females_01": { "genericName": "The Loom", "description": "The loom allowed the creation of finer clothing for settlers. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large share of their lives working with it.", "cost": { "food": 150, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "loom.png", "researchTime": 40, "tooltip": "Female Citizens +50% Health.", "modifications": [ { "value": "Health/Max", "multiply": 1.5 } ], "affects": [ "FemaleCitizen" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_regen_units": { "genericName": "Battlefield Medicine", "description": "Unlock health regeneration for your units.", "cost": { "food": 1000, "wood": 0, "stone": 0, "metal": 250 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "asclepius_rod.png", "researchTime": 40, "tooltip": "Organic units will slowly regenerate health over time when idle.", "modifications": [ { "value": "Health/IdleRegenRate", "add": 0.5 } ], "affects": [ "Unit Organic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_walls_geometric_masonry": { "pair": "pair_walls_01", "genericName": "Geometric Masonry", "description": "Using geometric masonry increases the sturdiness of defensive walls.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "stone_blocks.png", "researchTime": 40, "tooltip": "City walls +2 crush armor levels, but +10% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 1.1 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "melee_inf_sidearms": { "pair": "pair_inf_01", "genericName": "Side Arms", "specificName": { "mace": "Xíphos", "spart": "Xíphos", "athen": "Xíphos", "ptol": "Xíphos", "sele": "Xíphos", "rome": "Pugio" }, "description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 50 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "sword.png", "researchTime": 40, "tooltip": "Melee infantry +1 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 1 } ], "affects": [ "Infantry Melee" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "melee_inf_spearheads": { "genericName": "Iron Spearheads", "specificName": { "mace": "Sidḗreai Aikhmaí", "spart": "Sidḗreai Aikhmaí", "athen": "Sidḗreai Aikhmaí", "ptol": "Sidḗreai Aikhmaí", "sele": "Sidḗreai Aikhmaí" }, "description": "Using iron instead of bronze gave spears additional piercing power.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "spear.png", "researchTime": 40, "tooltip": "All Spear units +2 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_cav_01": { "genericName": "Lance vs. Chamfron", "top": "attack_cav_lance", "bottom": "armor_cav_chamfron" }, "pair_champ_02": { "genericName": "Champions vs. Part-timers", "top": "attack_champions_elite", "bottom": "attack_soldiers_will" }, "pair_gather_01": { "genericName": "Servants vs. Wedge and Mallet", "top": "gather_mining_servants", "bottom": "gather_mining_wedgemallet" }, "pair_gather_02": { "genericName": "Serfs vs. Shaft Mining", "top": "gather_mining_serfs", "bottom": "gather_mining_shaftmining", "supersedes": "pair_gather_01" }, "pair_gather_03": { "genericName": "Slaves vs. Silver Mining", "top": "gather_mining_slaves", "bottom": "gather_mining_silvermining", "supersedes": "pair_gather_02" }, "pair_gather_wood_01": { "genericName": "Iron Axes vs. Wheelbarrow", "top": "gather_lumbering_ironaxes", "bottom": "gather_capacity_wheelbarrow" }, "pair_heal_01": { "genericName": "Heal Range and Rate", "top": "heal_range", "bottom": "heal_rate" }, "pair_heal_02": { "genericName": "Heal Range and Rate #2", "top": "heal_range_2", "bottom": "heal_rate_2", "supersedes": "pair_heal_01" }, "pair_heal_03": { "genericName": "Garrison Healing vs. Self-Healing", "top": "heal_temple", "bottom": "health_regen_units" }, "pair_house_01": { "genericName": "Females vs. Population", "top": "health_females_01", "bottom": "pop_house_01" }, "pair_house_02": { "genericName": "Females vs. Population", "top": "unlock_females_house", "bottom": "pop_house_02" }, "pair_inf_01": { "genericName": "Side Arms vs. Irregulars", "top": "melee_inf_sidearms", "bottom": "ranged_inf_irregulars" }, "pair_inf_02": { "genericName": "Spear Fighting vs. Skirmishing", "top": "melee_inf_spearheads", "bottom": "ranged_inf_skirmishers", "supersedes": "pair_inf_01" }, "pair_inf_armor_01": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_01", "bottom": "armor_infantryspearmen_pierce_01" }, "pair_inf_armor_02": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_02", "bottom": "armor_infantryspearmen_pierce_02", "supersedes": "pair_inf_armor_01" }, "pair_inf_armor_03": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_03", "bottom": "armor_infantryspearmen_pierce_03", "supersedes": "pair_inf_armor_02" }, "pair_inf_armor_04": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_04", "bottom": "armor_infantryspearmen_pierce_04", "supersedes": "pair_inf_armor_03" }, "pair_levy_01": { "genericName": "Levy Infantry vs. Levy Cavalry", "top": "training_levy_infantry", "bottom": "training_levy_cavalry" }, "pair_siege_attack_cost": { "genericName": "Attack vs. Cost", "top": "siege_attack", "bottom": "siege_cost_metal" }, "pair_siege_attack_pack": { "genericName": "Attack vs. Packing", "top": "siege_attack", "bottom": "siege_packing" }, "pair_siege_cost_armor": { "genericName": "Cost vs. Armor", "top": "siege_cost_wood", "bottom": "siege_armor" }, "pair_tower_01": { "genericName": "Night's Watch vs. Crenellations", "top": "attack_tower_watch", "bottom": "attack_tower_crenellations" }, "pair_walls_01": { "genericName": "Walls build time vs. Health", "top": "buildtime_walls_rubble", "bottom": "health_walls_geometric_masonry", "requirements": { "notciv": "iber" } }, "phase_city": { "genericName": "City Phase", "specificName": { "mace": "Megalópolis", "spart": "Megalópolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.", "cost": { "food": 0, "wood": 0, "stone": 750, "metal": 750 }, "requirements": { "all": [ { "entity": { "class": "Town", "number": 4 } }, { "notciv": "athen" } ] }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "supersedes": "phase_town", "icon": "city_phase.png", "researchTime": 60, "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Citizen soldiers max health increased by +10%. All structures +9 garrisoned regeneration rate.", "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.5, "affects": "CivCentre" }, { "value": "Health/Max", "multiply": 1.1, "affects": "CitizenSoldier" }, { "value": "Capturable/GarrisonRegenRate", "add": 9, "affects": "Structure" } ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_athen": { "genericName": "City Phase", "specificName": { "athen": "Megalópolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.", "cost": { "food": 0, "wood": 0, "stone": 750, "metal": 750 }, "requirements": { "all": [ { "entity": { "class": "Town", "number": 4 } }, { "civ": "athen" } ] }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "supersedes": "phase_town_athen", "replaces": [ "phase_city" ], "icon": "city_phase.png", "researchTime": 60, "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers. Citizen soldiers max health increased by +10%. All structures +9 garrisoned regeneration rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" }, { "value": "TerritoryInfluence/Radius", "multiply": 1.5, "affects": "CivCentre" }, { "value": "Health/Max", "multiply": 1.1, "affects": "CitizenSoldier" }, { "value": "Capturable/GarrisonRegenRate", "add": 9, "affects": "Structure" } ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_town": { "genericName": "Town Phase", "specificName": { "mace": "Kōmópolis", "spart": "Kōmópolis" }, "description": "Advances from a small village to a bustling town, ready to expand rapidly.", "cost": { "food": 500, "wood": 500, "stone": 0, "metal": 0 }, "requirements": { "all": [ { "entity": { "class": "Village", "number": 5 } }, { "notciv": "athen" } ] }, "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", "supersedes": "phase_village", "icon": "town_phase.png", "researchTime": 30, "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. Citizen soldiers max health increased by +20%. All structures +7 garrisoned regeneration rate.", "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.3, "affects": "CivCentre" }, { "value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier" }, { "value": "Capturable/GarrisonRegenRate", "add": 7, "affects": "Structure" } ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_town_athen": { "genericName": "Town Phase", "specificName": { "athen": "Kōmópolis" }, "description": "Advances from a small village to a bustling town, ready to expand rapidly. This is the Athenian town phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.", "cost": { "food": 500, "wood": 500, "stone": 0, "metal": 0 }, "requirements": { "all": [ { "entity": { "class": "Village", "number": 5 } }, { "civ": "athen" } ] }, "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", "supersedes": "phase_village", "replaces": [ "phase_town" ], "icon": "town_phase.png", "researchTime": 30, "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers. Citizen soldiers max health increased by +20%. All structures +7 garrisoned regeneration rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" }, { "value": "TerritoryInfluence/Radius", "multiply": 1.3, "affects": "CivCentre" }, { "value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier" }, { "value": "Capturable/GarrisonRegenRate", "add": 7, "affects": "Structure" } ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_village": { "genericName": "Village Phase", "autoResearch": true, "icon": "village_phase.png" }, "pop_civic_01": { "pair": "pair_pop_01", "genericName": "Dining Hall", "specificName": { "athen": "Thólos" }, "description": "The state or tribe would often construct a dining hall for public feasts or to receive foreign emissaries.", "cost": { "food": 0, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Civic Centers +5 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_civic_02": { "pair": "pair_pop_02", "genericName": "Public Assembly", "specificName": { "athen": "Ekklēsía", "rome": "Comitium" }, "description": "Public assembly places were often the center of civic life for ancient societies. Athens had the Ekklesia, the citizens' assembly which met on the Pnyx Hill near the agora in full view of the Acropolis. The Romans had an open-aired assembly place in the great Forum Romanum called the Comitium. Here citizens could air grievances and present petitions to the patrician politicians who ruled their city in the Senate.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Civic Centers +5 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_house_01": { "genericName": "Home Garden", "specificName": { "mace": "Peristyle", "spart": "Peristyle", "athen": "Peristyle", "sele": "Peristyle", "ptol": "Peristyle", "rome": "Peristyle", "pers": "Paradise" }, "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.", "cost": { "food": 0, "wood": 300, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Houses +20% population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "multiply": 1.2 } ], "affects": [ "House" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_house_02": { "genericName": "Manors", "specificName": { "rome": "Insulae" }, "description": "Homes tended to expand as the wealth and population of a settlement grew.", "cost": { "food": 0, "wood": 300, "stone": 300, "metal": 0 }, "supersedes": "pop_house_01", "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Houses +20% population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "multiply": 1.2 } ], "affects": [ "House" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_wonder": { "genericName": "Glorious Expansion", "specificName": { "mace": "Peristyle", "spart": "Peristyle", "athen": "Peristyle", "sele": "Peristyle", "ptol": "Peristyle", "rome": "Peristyle", "pers": "Paradise" }, "description": "The wonder attracts many more people to your civilization.", "cost": { "food": 2000, "wood": 3000, "stone": 500, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "special_treasure.png", "researchTime": 120, "tooltip": "Enable Glorious Expansion. Further increase the population limit by 40 per Wonder owned.", "modifications": [], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "ranged_inf_irregulars": { "genericName": "Ranged Infantry Irregulars", "specificName": { "mace": "Átaktoi", "spart": "Átaktoi", "athen": "Átaktoi", "sele": "Átaktoi", "ptol": "Átaktoi" }, "description": "Training increases damage of ranged infantry units.", "cost": { "food": 500, "wood": 500, "stone": 250, "metal": 250 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "arrow.png", "researchTime": 40, "tooltip": "+20% ranged infantry attack.", "modifications": [ { "value": "Attack/Ranged/Hack", "multiply": 1.2 }, { "value": "Attack/Ranged/Pierce", "multiply": 1.2 }, { "value": "Attack/Ranged/Crush", "multiply": 1.2 } ], "affects": [ "Infantry Ranged" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "ranged_inf_skirmishers": { "genericName": "Javelin Thong", "specificName": { "mace": "Himás", "spart": "Himás", "athen": "Himás", "ptol": "Himás", "sele": "Himás", "rome": "Amentum" }, "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "javelin_thong.png", "researchTime": 30, "tooltip": "All Javelin units +2 pierce attack and +4 range.", "modifications": [ { "value": "Attack/Ranged/Pierce", "add": 2 }, { "value": "Attack/Ranged/MaxRange", "add": 4 }, { "value": "Vision/Range", "add": 4 } ], "affects": [ "Javelin" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_armor": { "genericName": "Armor plating", "description": "Increased armor on siege weapons", "cost": { "food": 0, "wood": 500, "stone": 0, "metal": 250 }, "requirements": { "all": [ { "tech": "phase_city" }, { "notciv": "maur" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_plates_gold.png", "researchTime": 40, "tooltip": "All Siege weapons +2 Hack armor levels.", "modifications": [ { "value": "Armour/Hack", "add": 2 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_attack": { "genericName": "Advanced Siege", "description": "Advanced technologies improve siege efficiency", "cost": { "food": 0, "wood": 1000, "stone": 0, "metal": 500 }, "requirements": { "all": [ { "tech": "phase_city" }, { "notciv": "maur" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "siege_ram.png", "researchTime": 40, "tooltip": "All siege weapons +25% Crush damage.", "modifications": [ { "value": "Attack/Melee/Crush", "multiply": 1.25 }, { "value": "Attack/Ranged/Crush", "multiply": 1.25 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_bolt_accuracy": { "genericName": "Bolt Accuracy", "description": "Improvement to projectile accuracy", "cost": { "food": 0, "wood": 250, "stone": 0, "metal": 250 }, "requirements": { "all": [ { "tech": "phase_city" }, { "notciv": "brit" }, { "notciv": "gaul" }, { "notciv": "iber" }, { "notciv": "maur" }, { "notciv": "pers" }, { "notciv": "sele" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "accuracy_bolt.png", "researchTime": 40, "tooltip": "Bolt shooter accuracy increased 25%.", "modifications": [ { "value": "Attack/Ranged/Spread", "multiply": 0.8 } ], "affects": [ "BoltShooter" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_cost_metal": { "genericName": "Metalworker", "description": "Siege weapons require less metal resource", "cost": { "food": 500, "wood": 500, "stone": 250, "metal": 0 }, "requirements": { "all": [ { "tech": "phase_city" }, { "notciv": "maur" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "metalworker.png", "researchTime": 40, "tooltip": "Siege weapons cost 20% less metal", "modifications": [ { "value": "Cost/Resources/metal", "multiply": 0.8 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_cost_wood": { "genericName": "Artillery Instructors", "description": "Siege weapons cost less wood", "cost": { "food": 500, "wood": 0, "stone": 250, "metal": 500 }, "requirements": { "all": [ { "tech": "phase_city" }, { "notciv": "maur" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "anvil.png", "researchTime": 40, "tooltip": "Siege weapons cost 20% less wood", "modifications": [ { "value": "Cost/Resources/wood", "multiply": 0.8 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_packing": { "genericName": "Military Engineers", "description": "Immobile siege weapons are assembled and disassembled faster", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "military_engineers.png", "researchTime": 40, "tooltip": "-25% pack and unpack time for immobile siege weapons.", "modifications": [ { "value": "Pack/Time", "multiply": 0.75 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "speed_cavalry_01": { "genericName": "Cavalry Breeding", "description": "Breed the fastest horses.", "cost": { "food": 500, "wood": 500, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "nisean_war_horses.png", "researchTime": 40, "tooltip": "+10% cavalry walk speed.", "modifications": [ { "value": "UnitMotion/WalkSpeed", "multiply": 1.1 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "speed_cavalry_02": { "genericName": "Cavalry Speed Training", "description": "Train your horses to move faster.", "cost": { "food": 500, "wood": 500, "stone": 0, "metal": 150 }, "supersedes": "speed_cavalry_01", "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "nisean_war_horses.png", "researchTime": 40, "tooltip": "+10% cavalry walk speed.", "modifications": [ { "value": "UnitMotion/WalkSpeed", "multiply": 1.1 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "spy_counter": { "genericName": "Counterintelligence", "description": "Recruit a network of informants to watch over your people.", "cost": { "food": 400, "wood": 0, "stone": 0, "metal": 400 }, "supersedes": "unlock_spies", "requirements": { "tech": "phase_city" }, "icon": "vial_poison.png", "researchTime": 60, "tooltip": "Make your units 50% more expensive to bribe.", "modifications": [ { "value": "Player/SpyCostMultiplier", "multiply": 1.5 } ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "trade_commercial_treaty": { "genericName": "Commercial Treaty", "description": "Improve the international trading profit.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "sibylline_books.png", "researchTime": 40, "tooltip": "Market +10% International Bonus.", "modifications": [ { "value": "Market/InternationalBonus", "add": 0.1 } ], "affects": [ "Market" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "trade_convoys_armor": { "genericName": "Trade Convoys", "description": "Increases defensive capability of traders.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "supersedes": "trade_convoys_speed", "icon": "wheel.png", "researchTime": 40, "tooltip": "Traders +2 Hack and Pierce armor levels.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 } ], "affects": [ "Trader" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "trade_convoys_speed": { "genericName": "Trade Convoys", "description": "Increases movement rate of traders, which in turn increases trade income.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "wheel.png", "researchTime": 40, "tooltip": "Traders +25% Walk Speed, which quickly increases trade income.", "modifications": [ { "value": "UnitMotion/WalkSpeed", "multiply": 1.25 } ], "affects": [ "Trader" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "trade_gain_01": { "genericName": "Handicraft", "description": "The progress in handicraft improves the trading profit.", "cost": { "food": 0, "wood": 150, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "metal_pot.png", "researchTime": 40, "tooltip": "Traders +10% gain.", "modifications": [ { "value": "Trader/GainMultiplier", "multiply": 1.1 } ], "affects": [ "Trader" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "trade_gain_02": { "genericName": "Advanced Handicraft", "description": "The progress in handicraft improves the trading profit.", "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "supersedes": "trade_gain_01", "icon": "metal_pot.png", "researchTime": 40, "tooltip": "Traders +15% gain.", "modifications": [ { "value": "Trader/GainMultiplier", "multiply": 1.15 } ], "affects": [ "Trader" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_conscription": { "genericName": "Conscription", "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "all": [ { "tech": "phase_city" }, { "notciv": "pers" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Barracks.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Barracks" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_levy_cavalry": { "pair": "pair_levy_01", "genericName": "Levy Cavalry", "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "horse_trainer.png", "researchTime": 40, "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "add": -10 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_levy_infantry": { "pair": "pair_levy_01", "genericName": "Levy Infantry", "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.9 }, { "value": "Health/Max", "add": -5 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_naval_architects": { "genericName": "Naval Architects", "description": "Significantly increase build speed of batches of ships at the Dock.", "cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "all": [ { "tech": "phase_city" }, { "notciv": "cart" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "calipers.png", "researchTime": 40, "tooltip": "Docks increased batch construction speed bonus.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Dock" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "unlock_champion_units": { "genericName": "Unlock Champion Units", "specificName": { "mace": "Ágēma", "spart": "Ágēma", "athen": "Ágēma", "rome": "Regio Cohors" }, "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 1000 }, "requirements": { "all": [ { "tech": "phase_city" }, { "any": [ { "civ": "brit" }, { "civ": "gaul" }, { "civ": "iber" }, { "civ": "mace" }, { "civ": "maur" }, { "civ": "rome" } ] } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 90, "tooltip": "Unlock the ability to train Champions at the barracks.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "unlock_females_house": { "genericName": "Fertility Festival", "specificName": { "mace": "Thesmophória", "spart": "Thesmophória", "athen": "Thesmophória", "rome": "Bona Dea" }, "description": "A festival attended by women-only, to celebrate female fertility.", "cost": { "food": 250, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_village" }, "icon": "wives_festival.png", "researchTime": 60, "tooltip": "Unlock the ability to train women from houses.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "unlock_shared_dropsites": { "genericName": "Diaspora", "description": "The extension of trade leads to the permanent establishment of storekeepers and their families in foreign countries, allowing them to exploit the wealth of these countries.", "cost": { "food": 200, "wood": 200, "stone": 100, "metal": 100 }, "requirements": { "entity": { "class": "Trader", "number": 3 } }, "requirementsTooltip": "Requires 3 Traders", "supersedes": "unlock_shared_los", "icon": "diaspora.png", "researchTime": 40, "tooltip": "Allows using allied dropsites.", "modifications": [ { "value": "Player/sharedDropsites", "replace": true } ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "unlock_shared_los": { "genericName": "Cartography", "description": "By means of trading and travelling people explored beyond the boundaries of their lands and drew maps of it in order to share and memorize their discoveries.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_village" }, "icon": "dove.png", "researchTime": 40, "tooltip": "See what your allies see, browse their summary and check their resources and population count in the top panel.", "modifications": [ { "value": "Player/sharedLos", "replace": true } ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "unlock_spies": { "genericName": "Espionage", "description": "Merchants' first goal was trading, but they also gathered information about the countries they crossed.", "cost": { "food": 500, "wood": 500, "stone": 300, "metal": 300 }, "requirements": { "tech": "phase_city" }, "icon": "spy_trader.png", "researchTime": 80, "tooltip": "Allows bribing the units of other players in order to share their vision.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_advanced_cavalry": { "genericName": "Advanced Citizen-Cavalry", "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.", "cost": { "food": 400, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Promote all of your citizen-soldier cavalrymen to Advanced rank. This increases their military prowess, but decreases their meat gathering rates -25%. Unlocks Elite Citizen-Cavalry technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Cavalry Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_advanced_infantry": { "genericName": "Advanced Citizen-Infantry", "specificName": { "mace": "Zeugítai", "spart": "Zeugítai", "athen": "Zeugítai" }, "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Infantry Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_advanced_mercenary": { "genericName": "Expertise In War", "description": "Hire professional mercenaries to fight in your army.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "all": [ { "tech": "phase_town" }, { "any": [ { "civ": "athen" }, { "civ": "cart" }, { "civ": "mace" }, { "civ": "ptol" }, { "civ": "sele" } ] } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Mercenaries are promoted to advanced rank but require +20% training time.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0, "affects": "Basic" }, { "value": "Cost/BuildTime", "multiply": 1.2, "affects": "Advanced" } ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml", "affects": [ "Mercenary" ] }, "upgrade_rank_elite_cavalry": { "genericName": "Elite Citizen-Cavalry", "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.", "cost": { "food": 600, "wood": 0, "stone": 0, "metal": 400 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "upgrade_rank_advanced_cavalry", "tooltip": "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases their military prowess, but decreases their meat gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Cavalry Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_elite_infantry": { "genericName": "Elite Citizen-Infantry", "specificName": { "mace": "Pentakosiomédimnoi", "spart": "Pentakosiomédimnoi", "athen": "Pentakosiomédimnoi" }, "description": "Upgrade all of your citizen-soldier infantrymen to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "upgrade_rank_advanced_infantry", "tooltip": "Upgrade all of your citizen-soldier infantrymen to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Infantry Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "vision_outpost": { "genericName": "Carrier Pigeons", "description": "Outposts gain longer vision for scouting.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "pigeon.png", "researchTime": 40, "tooltip": "Vision Range +50% for Outposts.", "modifications": [ { "value": "Vision/Range", "multiply": 1.5 } ], "affects": [ "Outpost" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/civbonus_triple_walls": { "genericName": "Triple Walls", "autoResearch": true, "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls.", "icon": "wall.png", "tooltip": "Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.", "requirements": { "civ": "cart" }, "modifications": [ { "value": "Health/Max", "multiply": 3 }, { "value": "Cost/BuildTime", "multiply": 2 }, { "value": "Cost/Resources/stone", "multiply": 2 } ], "affects": [ "StoneWall" ] }, "carthaginians/cost_celt_mercs": { "pair": "carthaginians/pair_celt_mercs_1", "genericName": "Celtic Mercenary Captain", "description": "Celtic mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "all": [ { "tech": "phase_town" }, { "civ": "cart" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_celt_mercs_2": { "pair": "carthaginians/pair_celt_mercs_2", "genericName": "Gallic Mercenary General", "description": "Celtic mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "all": [ { "tech": "phase_city" }, { "civ": "cart" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_iberian_mercs": { "pair": "carthaginians/pair_iberian_mercs_1", "genericName": "Lusitanian Mercenary Captain", "description": "Iberian mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "all": [ { "tech": "phase_town" }, { "civ": "cart" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_iberian_mercs_2": { "pair": "carthaginians/pair_iberian_mercs_2", "genericName": "Celtiberian Mercenary General", "description": "Iberian mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "all": [ { "tech": "phase_city" }, { "civ": "cart" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_italian_mercs": { "pair": "carthaginians/pair_italian_mercs_1", "genericName": "Italiote Mercenary Captain", "description": "Italian mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "all": [ { "tech": "phase_town" }, { "civ": "cart" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_italian_mercs_2": { "pair": "carthaginians/pair_italian_mercs_2", "genericName": "Italiote Mercenary General", "description": "Italian mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "all": [ { "tech": "phase_city" }, { "civ": "cart" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/pair_celt_mercs_1": { "genericName": "Celtic merc cost vs. recruit time #1", "top": "carthaginians/cost_celt_mercs", "bottom": "carthaginians/traintime_celt_mercs" }, "carthaginians/pair_celt_mercs_2": { "genericName": "Celtic merc cost vs. recruit time #2", "top": "carthaginians/cost_celt_mercs_2", "bottom": "carthaginians/traintime_celt_mercs_2", "supersedes": "carthaginians/pair_celt_mercs_1" }, "carthaginians/pair_iberian_mercs_1": { "genericName": "Iberian merc cost vs. recruit time #1", "top": "carthaginians/cost_iberian_mercs", "bottom": "carthaginians/traintime_iberian_mercs" }, "carthaginians/pair_iberian_mercs_2": { "genericName": "Iberian merc cost vs. recruit time #2", "top": "carthaginians/cost_iberian_mercs_2", "bottom": "carthaginians/traintime_iberian_mercs_2", "supersedes": "carthaginians/pair_iberian_mercs_1" }, "carthaginians/pair_italian_mercs_1": { "genericName": "Italian merc cost vs. recruit time #1", "top": "carthaginians/cost_italian_mercs", "bottom": "carthaginians/traintime_italian_mercs" }, "carthaginians/pair_italian_mercs_2": { "genericName": "Italian merc cost vs. recruit time #2", "top": "carthaginians/cost_italian_mercs_2", "bottom": "carthaginians/traintime_italian_mercs_2", "supersedes": "carthaginians/pair_italian_mercs_1" }, "carthaginians/special_colonisation": { "genericName": "Colonization", "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.", "cost": { "food": 0, "wood": 500, "stone": 0, "metal": 500 }, "requirements": { "all": [ { "tech": "phase_town" }, { "civ": "cart" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "political_face.png", "researchTime": 60, "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Civic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/special_exploration": { "genericName": "Exploration", "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "all": [ { "tech": "phase_town" }, { "civ": "cart" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_ship_gold.png", "researchTime": 60, "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.", "modifications": [ { "value": "Vision/Range", "multiply": 1.25 } ], "affects": [ "Trader", "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/training_phoenician_naval_architects": { "genericName": "Phoenician Naval Architects", "description": "Significantly increase build speed of batches of ships at the Shipyard.", "cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "all": [ { "tech": "phase_city" }, { "civ": "cart" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "calipers.png", "researchTime": 40, "tooltip": "Shipyard increased batch construction speed bonus.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Shipyard" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_celt_mercs": { "pair": "carthaginians/pair_celt_mercs_1", "genericName": "Celtic Alliance", "description": "Celtic mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "all": [ { "tech": "phase_town" }, { "civ": "cart" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_celt_mercs_2": { "pair": "carthaginians/pair_celt_mercs_2", "genericName": "Gallic Hegemony", "description": "Celtic mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "all": [ { "tech": "phase_city" }, { "civ": "cart" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_iberian_mercs": { "pair": "carthaginians/pair_iberian_mercs_1", "genericName": "Iberian Alliance", "description": "Iberian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "all": [ { "tech": "phase_town" }, { "civ": "cart" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_iberian_mercs_2": { "pair": "carthaginians/pair_iberian_mercs_2", "genericName": "Iberian Hegemony", "description": "Iberian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "all": [ { "tech": "phase_city" }, { "civ": "cart" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_italian_mercs": { "pair": "carthaginians/pair_italian_mercs_1", "genericName": "Italiote Alliance", "description": "Italian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "all": [ { "tech": "phase_town" }, { "civ": "cart" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_italian_mercs_2": { "pair": "carthaginians/pair_italian_mercs_2", "genericName": "Italiote Hegemony", "description": "Italian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "all": [ { "tech": "phase_city" }, { "civ": "cart" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_celts": { "genericName": "Advanced Celtic Mercenaries", "description": "Upgrade all of your Celtic mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "all": [ { "tech": "phase_town" }, { "civ": "cart" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Celt Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_iberian": { "genericName": "Advanced Iberian Mercenaries", "description": "Upgrade all of your Iberian mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "all": [ { "tech": "phase_town" }, { "civ": "cart" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Iberian Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_italiote": { "genericName": "Advanced Italiote Mercenaries", "description": "Upgrade all of your Italiote mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "all": [ { "tech": "phase_town" }, { "civ": "cart" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Italian Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_celts": { "genericName": "Elite Celtic Mercenaries", "description": "Upgrade all of your Celtic Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "all": [ { "tech": "phase_city" }, { "civ": "cart" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_celts", "tooltip": "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Celt Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_iberian": { "genericName": "Elite Iberian Mercenaries", "description": "Upgrade all of your Iberian Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "all": [ { "tech": "phase_city" }, { "civ": "cart" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_iberian", "tooltip": "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Iberian Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_italiote": { "genericName": "Elite Italiote Mercenaries", "description": "Upgrade all of your Italiote Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "all": [ { "tech": "phase_city" }, { "civ": "cart" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_italiote", "tooltip": "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Italian Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "celts/civbonus_celts_wooden_struct": { "genericName": "Wooden Construction", "autoResearch": true, "description": "Celtic structures were mostly made of wood with rubble foundations.", "requirements": { "any": [ { "civ": "brit" }, { "civ": "gaul" } ] }, "icon": "wooden_buildings.png", "tooltip": "Celtic buildings have 20% less health, but are also 20% cheaper and faster to construct.", "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Capturable/CapturePoints", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Structure" ] }, "hellenes/attack_inf_spearfighting": { "genericName": "Infantry Spear Fighting", "specificName": { "mace": "Doratismós", "spart": "Doratismós", "athen": "Doratismós" }, "description": "Spear fighting training increases damage of infantry spear units.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "all": [ { "tech": "phase_city" }, { "any": [ { "civ": "athen" }, { "civ": "mace" }, { "civ": "spart" } ] } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "spear.png", "researchTime": 40, "tooltip": "Spearmen +2 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/civbonus_hellenic_architecture": { "genericName": "Hellenic Architecture", "autoResearch": true, "description": "The Greeks used stone construction from early Mycenaean times.", "requirements": { "any": [ { "civ": "athen" }, { "civ": "mace" }, { "civ": "spart" } ] }, "icon": "ionic_column.png", "tooltip": "All structures have 10% more health and capture points, but also take 10% longer to build.", "modifications": [ { "value": "Health/Max", "multiply": 1.1 }, { "value": "Capturable/CapturePoints", "multiply": 1.1 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Structure" ] }, "hellenes/civpenalty_spart_popcap": { "genericName": "Underdogs", "autoResearch": true, "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.", "icon": "population.png", "tooltip": "Spartans have 10% less maximum population.", "requirements": { "civ": "spart" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 0.9 } ] }, "hellenes/spartans_agoge": { "genericName": "The Agoge", "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "all": [ { "tech": "phase_city" }, { "civ": "spart" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "agoge.png", "researchTime": 60, "tooltip": "+25% health for spear infantry, but also +10% train time.", "modifications": [ { "value": "Health/Max", "multiply": 1.25 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Spear Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/special_iphicratean_reforms": { "genericName": "Iphicratean Reforms", "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).", "cost": { "food": 300, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "all": [ { "tech": "phase_city" }, { "civ": "athen" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 60, "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/special_long_walls": { "genericName": "Athenian Long Walls", "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.", "cost": { "food": 0, "wood": 0, "stone": 250, "metal": 250 }, "requirements": { "all": [ { "tech": "phase_city" }, { "civ": "athen" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "crenelations.png", "researchTime": 60, "tooltip": "Build stone walls in neutral territory.", "modifications": [ { "value": "BuildRestrictions/Territory", "replace": [ "own", "neutral" ] } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "mauryans/civbonus_maur_popcap": { "genericName": "Emperor of Emperors", "specificName": { "maur": "Chakravarti Samrāt" }, "autoResearch": true, "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", "requirements": { "civ": "maur" }, "icon": "population.png", "tooltip": "Mauryans have a 10% higher maximum population limit.", "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "mauryans/special_archery_tradition": { "genericName": "Archery Tradition", "description": "The Indians had a tradition of fine archery and a penchant for using massed archers in battle.", "cost": { "food": 500, "wood": 500, "stone": 0, "metal": 250 }, "requirements": { "all": [ { "tech": "phase_village" }, { "civ": "maur" } ] }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_plates_ranged.png", "researchTime": 60, "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.", "modifications": [ { "value": "Attack/Ranged/MaxRange", "add": 10 }, { "value": "Vision/Range", "add": 10 }, { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "multiply": 0.8 } ], "affects": [ "Archer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "mauryans/wooden_walls": { "genericName": "Wooden Walls", "autoResearch": true, "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India.", "requirements": { "civ": "maur" }, "icon": "wooden_walls.png", "tooltip": "Mauryan city walls have -20% less health and -20% less build time.", "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "StoneWall" ] }, "persians/civbonus_pers_popcap": { "genericName": "Great King's Levy", "autoResearch": true, "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", "requirements": { "civ": "pers" }, "icon": "population.png", "tooltip": "Persians have a 10% higher maximum population limit.", "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "persians/immortals": { "genericName": "Immortals", "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "all": [ { "tech": "phase_city" }, { "civ": "pers" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 60, "tooltip": "Anusiya Champion Infantry -50% train time, but also -10% health.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.5 }, { "value": "Health/Max", "multiply": 0.9 } ], "affects": [ "Immortal" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/persian_architecture": { "genericName": "Persian Architecture", "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.", "cost": { "food": 0, "wood": 200, "stone": 200, "metal": 0 }, "requirements": { "all": [ { "tech": "phase_village" }, { "civ": "pers" } ] }, "icon": "stone_blocks.png", "researchTime": 60, "tooltip": "All Persian structures +25% health and capture points, but also +20% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 1.2 }, { "value": "Capturable/CapturePoints", "multiply": 1.25 }, { "value": "Health/Max", "multiply": 1.25 } ], "affects": [ "Structure" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/special_archery_tradition": { "genericName": "Archery Tradition", "description": "The Persians had a tradition of fine archery and a penchant for using massed archers in battle.", "cost": { "food": 500, "wood": 500, "stone": 0, "metal": 250 }, "requirements": { "all": [ { "tech": "phase_village" }, { "civ": "pers" } ] }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_plates_ranged.png", "researchTime": 60, "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.", "modifications": [ { "value": "Attack/Ranged/MaxRange", "add": 10 }, { "value": "Vision/Range", "add": 10 }, { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "multiply": 0.8 } ], "affects": [ "Archer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/special_equine_transports": { "genericName": "Equine Transports", "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.", "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 300 }, "requirements": { "all": [ { "tech": "phase_city" }, { "civ": "pers" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "horse_rider.png", "researchTime": 60, "tooltip": "Phoenician Triremes gain the ability to train cavalry units.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_conscription_cavalry": { "genericName": "Cavalry Conscription", "supersedes": "persians/training_levy_cavalry", "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "all": [ { "tech": "phase_city" }, { "civ": "pers" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "horse_rider.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Stables.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Stables" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_conscription_infantry": { "genericName": "Infantry Conscription", "supersedes": "persians/training_levy_infantry", "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "all": [ { "tech": "phase_city" }, { "civ": "pers" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Barracks.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Barracks" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_levy_cavalry": { "genericName": "Levy Cavalry", "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "all": [ { "tech": "phase_town" }, { "civ": "pers" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "horse_trainer.png", "researchTime": 40, "tooltip": "All cavalry -20% train time, but also -5% health. Unlocks Cavalry Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "multiply": 0.95 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_levy_infantry": { "genericName": "Levy Infantry", "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "all": [ { "tech": "phase_town" }, { "civ": "pers" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "All infantry -20% train time, but also -5% health. Unlocks Infantry Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "multiply": 0.95 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "romans/decay_logistics": { "genericName": "Roman Logistics", "description": "The Romans were masters of the logistics of warfare.", "cost": { "food": 0, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "all": [ { "tech": "phase_city" }, { "civ": "rome" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "handcart_empty.png", "researchTime": 40, "tooltip": "Entrenched Camps and Siege Walls decay 50% slower.", "modifications": [ { "value": "TerritoryDecay/DecayRate", "multiply": 0.5 } ], "affects": [ "ArmyCamp", "SiegeWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "romans/vision_sibylline": { "genericName": "Sibylline Books", "specificName": "Libri Sibyllini", "description": "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular utterances, set out in Greek hexameters, purchased from a sibyl by the last king of Rome, Tarquinius Superbus, and consulted at momentous crises through the history of the Republic and the Empire.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 250 }, "requirements": { "all": [ { "tech": "phase_city" }, { "civ": "rome" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "sibylline_books.png", "researchTime": 40, "tooltip": "+25% Vision range for all units.", "modifications": [ { "value": "Vision/Range", "multiply": 1.25 } ], "affects": [ "Unit" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/pair_unlock_champions": { "genericName": "Traditional Army vs. Reform Army", "top": "successors/unlock_traditional_army", "bottom": "successors/unlock_reform_army", "requirements": { "civ": "sele" } }, "successors/special_hellenistic_metropolis": { "genericName": "Hellenistic Metropolis", "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", "cost": { "food": 0, "wood": 0, "stone": 500, "metal": 500 }, "requirements": { "all": [ { "tech": "phase_city" }, { "any": [ { "civ": "mace" }, { "civ": "ptol" }, { "civ": "sele" } ] } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "statue_face_stone.png", "researchTime": 60, "tooltip": "Civic centers +100% health and capture points, double default arrows.", "modifications": [ { "value": "BuildingAI/DefaultArrowCount", "multiply": 2 }, { "value": "Capturable/CapturePoints", "multiply": 2 }, { "value": "Health/Max", "multiply": 2 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/special_parade_of_daphne": { "genericName": "Parade of Daphne", "description": "Significantly increase training speed of champions and siege weapons at the fortress by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "all": [ { "tech": "phase_city" }, { "civ": "sele" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "parade_of_daphne.png", "researchTime": 60, "tooltip": "Faster batch training speed for the Fortress.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.2 } ], "affects": [ "Fortress" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/special_war_horses": { "genericName": "Nisean War Horses", "specificName": { "sele": "Nisioi" }, "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "all": [ { "tech": "phase_city" }, { "any": [ { "civ": "sele" }, { "civ": "pers" } ] } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "nisean_war_horses.png", "researchTime": 60, "tooltip": "All cavalry +20% health.", "modifications": [ { "value": "Health/Max", "multiply": 1.2 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/unlock_reform_army": { "pair": "successors/pair_unlock_champions", "genericName": "Reform Army", "description": "The reform army of the Seleucids.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "all": [ { "tech": "phase_city" }, { "civ": "sele" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 0, "tooltip": "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/unlock_traditional_army": { "pair": "successors/pair_unlock_champions", "genericName": "Traditional Army", "description": "The traditional army of the Seleucids.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "all": [ { "tech": "phase_city" }, { "civ": "sele" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 0, "tooltip": "Unlock the Silver Shield Pikeman and Scythed Chariot.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/upgrade_mace_silvershields": { "genericName": "Silver Shields Regiment", "description": "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 1000 }, "requirements": { "all": [ { "tech": "phase_city" }, { "civ": "mace" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_silver.png", "researchTime": 40, "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater health and armor.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Champion Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } }, "allAuras": { "structures/cart_super_dock_repair": { "type": "garrisonedUnits", "affects": [ "Ship" ], "modifications": [ { "value": "Health/RegenRate", "add": 10 } ], "auraName": "Dockyard Repairs", "auraDescription": "Heals garrisoned ship at 10 HP per second.", "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" }, "structures/epic_temple_heal": { "type": "range", "radius": 60, "affects": [ "Human" ], "modifications": [ { "value": "Health/RegenRate", "add": 3 } ], "auraName": "Blessing of the Gods", "auraDescription": "Heals units at 3 HP per second.", "overlayIcon": "art/textures/ui/session/auras/heal.png" }, "structures/iber_monument": { "type": "range", "radius": 50, "affects": [ "Soldier" ], "modifications": [ { "value": "Attack/Melee/Hack", "multiply": 1.2 }, { "value": "Attack/Melee/Pierce", "multiply": 1.2 }, { "value": "Attack/Melee/Crush", "multiply": 1.2 }, { "value": "Attack/Ranged/Hack", "multiply": 1.2 }, { "value": "Attack/Ranged/Pierce", "multiply": 1.2 }, { "value": "Attack/Ranged/Crush", "multiply": 1.2 } ], "auraName": "Religious Fervor", "auraDescription": "+20% attack damage for soldiers.", "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" }, "structures/library": { "type": "global", "affects": [ "Structure" ], "modifications": [ { "value": "ProductionQueue/TechCostMultiplier/wood", "multiply": 0.9 }, { "value": "ProductionQueue/TechCostMultiplier/food", "multiply": 0.9 }, { "value": "ProductionQueue/TechCostMultiplier/metal", "multiply": 0.9 }, { "value": "ProductionQueue/TechCostMultiplier/stone", "multiply": 0.9 }, { "value": "ProductionQueue/TechCostMultiplier/time", "multiply": 0.9 } ], "auraDescription": "Reduce the cost and research time of technologies by 10% per library owned.", "auraName": "Power of Knowledge", "stackable": true }, "structures/loyalty_regen": { "type": "range", "radius": 75, "affects": [ "Structure" ], "modifications": [ { "value": "Capturable/GarrisonRegenRate", "multiply": 1.5 } ], "auraName": "Loyalty", "auraDescription": "+50% garrisoned loyalty regeneration rate for structures.", "overlayIcon": "art/textures/ui/session/auras/build_bonus.png" }, "structures/maur_pillar": { "type": "range", "radius": 75, "affects": [ "Trader" ], "modifications": [ { "value": "UnitMotion/WalkSpeed", "multiply": 1.2 }, { "value": "UnitMotion/Run/Speed", "multiply": 1.2 } ], "auraName": "Edict of Ashoka", "auraDescription": "+20% movement speed for traders.", "overlayIcon": "art/textures/ui/session/auras/build_bonus.png" }, "structures/rotary_mill": { "type": "range", "radius": 60, "affects": [ "Worker" ], "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25 } ], "auraDescription": "+25% gather rate for workers in the grainfields.", "auraName": "Farming bonus", "overlayIcon": "art/textures/ui/session/auras/farming.png" }, "structures/temple_heal": { "type": "range", "radius": 40, "affects": [ "Human" ], "modifications": [ { "value": "Health/RegenRate", "add": 1 } ], "auraName": "Medical Treatment", "auraDescription": "Heals nearby units at 1 HP per second.", "overlayIcon": "art/textures/ui/session/auras/heal.png" }, "structures/theatron": { "type": "global", "affects": [ "Structure" ], "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.2 } ], "auraDescription": "Increase territory influence by 20% per theatron owned.", "auraName": "Hellenization", "stackable": true }, "structures/wall_garrisoned": { "type": "garrisonedUnits", "affects": [ "Soldier" ], "modifications": [ { "value": "Armour/Pierce", "add": 3 }, { "value": "Armour/Hack", "add": 3 }, { "value": "Armour/Crush", "add": 3 }, { "value": "Vision/Range", "add": 20 } ], "auraName": "Wall Protection", "auraDescription": "Soldiers on walls have +3 armor and higher vision." }, "structures/wonder_pop_1": { "type": "player", "affects": [ "Player" ], "modifications": [ { "value": "Player/MaxPopulation", "add": 10 } ], "auraName": "Symbol of Greatness", "auraDescription": "Increase the population limit by 10 per wonder owned.", "stackable": true }, "structures/wonder_pop_2": { "type": "player", "affects": [ "Player" ], "modifications": [ { "value": "Player/MaxPopulation", "add": 40 } ], "auraName": "Glorious Expansion", "auraDescription": "Further increase the population limit by 40 per wonder owned (requires \"Glorious Expansion\" tech).", "requiredTechnology": "pop_wonder", "stackable": true }, "teambonuses/athen_player_teambonus": { "type": "global", "affects": [ "Warship" ], "affectedPlayers": [ "ExclusiveMutualAlly" ], "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "auraName": "Delian League", "auraDescription": "Ships construct 25% faster." }, "teambonuses/brit_player_teambonus": { "type": "global", "affects": [ "Healer" ], "affectedPlayers": [ "ExclusiveMutualAlly" ], "modifications": [ { "value": "Cost/Resources/food", "multiply": 0.8 }, { "value": "Cost/Resources/wood", "multiply": 0.8 }, { "value": "Cost/Resources/metal", "multiply": 0.8 }, { "value": "Cost/Resources/stone", "multiply": 0.8 } ], "auraName": "Druids", "auraDescription": "-20% resources cost for allies healers." }, "teambonuses/cart_player_teambonus": { "type": "global", "affects": [ "Market" ], "affectedPlayers": [ "ExclusiveMutualAlly" ], "modifications": [ { "value": "Market/InternationalBonus", "add": 0.1 } ], "auraName": "Trademasters", "auraDescription": "10% bonus of trade profit for ally's international routes." }, "teambonuses/gaul_player_teambonus": { "type": "global", "affects": [ "Structure" ], "affectedPlayers": [ "ExclusiveMutualAlly" ], "modifications": [ { "value": "ProductionQueue/TechCostMultiplier/time", "multiply": 0.8 } ], "auraName": "Druidic Wisdom", "auraDescription": "-20% research time for technologies of allies." }, "teambonuses/iber_player_teambonus": { "type": "global", "affects": [ "CitizenSoldier Javelin" ], "affectedPlayers": [ "ExclusiveMutualAlly" ], "modifications": [ { "value": "Cost/Resources/food", "multiply": 0.8 }, { "value": "Cost/Resources/wood", "multiply": 0.8 }, { "value": "Cost/Resources/metal", "multiply": 0.8 }, { "value": "Cost/Resources/stone", "multiply": 0.8 } ], "auraName": "Saripeko", "auraDescription": "Reduces the cost for citizen-soldier skirmishers with 20% for allies of Iberian players" }, "teambonuses/mace_player_teambonus": { "type": "player", "affects": [ "Player" ], "affectedPlayers": [ "ExclusiveMutualAlly" ], "modifications": [ { "value": "Player/BarterMultiplier/Sell/food", "multiply": 1.2 }, { "value": "Player/BarterMultiplier/Sell/wood", "multiply": 1.2 }, { "value": "Player/BarterMultiplier/Sell/stone", "multiply": 1.2 }, { "value": "Player/BarterMultiplier/Sell/metal", "multiply": 1.2 } ], "auraName": "Standardized Currency", "auraDescription": "+20% sell prices at market." }, "teambonuses/maur_player_teambonus": { "type": "global", "affects": [ "Temple" ], "affectedPlayers": [ "ExclusiveMutualAlly" ], "modifications": [ { "value": "ProductionQueue/TechCostMultiplier/wood", "multiply": 0.5 }, { "value": "ProductionQueue/TechCostMultiplier/food", "multiply": 0.5 }, { "value": "ProductionQueue/TechCostMultiplier/metal", "multiply": 0.5 }, { "value": "ProductionQueue/TechCostMultiplier/stone", "multiply": 0.5 }, { "value": "ProductionQueue/TechCostMultiplier/time", "multiply": 0.5 }, { "value": "Cost/BuildTime", "multiply": 0.5 }, { "value": "Cost/Resources/stone", "multiply": 0.5 }, { "value": "Cost/Resources/wood", "multiply": 0.5 } ], "auraName": "Ashoka's Religious Support", "auraDescription": "Allied temples and temple technologies -50% cost, in resources and time." }, "teambonuses/pers_player_teambonus": { "type": "global", "affects": [ "Trader !Ship" ], "affectedPlayers": [ "ExclusiveMutualAlly" ], "modifications": [ { "value": "Trader/GainMultiplier", "multiply": 1.15 } ], "auraName": "The Royal Road", "auraDescription": "Higher income (+15%) from land trade routes for ally's traders." }, "teambonuses/ptol_player_teambonus": { "type": "player", "affects": [ "Player" ], "affectedPlayers": [ "ExclusiveMutualAlly" ], "modifications": [ { "value": "ResourceTrickle/Rates/food", "add": 1 } ], "auraName": "Breadbasket of the Mediterranean", "auraDescription": "All allies automatically gain a slow trickle of food income." }, "teambonuses/rome_player_teambonus": { "type": "global", "affects": [ "Infantry" ], "affectedPlayers": [ "ExclusiveMutualAlly" ], "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "auraName": "Conscription", "auraDescription": "-20% training time for allied infantry." }, "teambonuses/sele_player_teambonus": { "type": "global", "affects": [ "CivilCentre" ], "affectedPlayers": [ "ExclusiveMutualAlly" ], "modifications": [ { "value": "Cost/Resources/food", "multiply": 0.8 }, { "value": "Cost/Resources/wood", "multiply": 0.8 }, { "value": "Cost/Resources/metal", "multiply": 0.8 }, { "value": "Cost/Resources/stone", "multiply": 0.8 } ], "auraName": "Syrian Tetrapolis", "auraDescription": "Reduces the cost for civil centers with 20% for allies of Seleucid players" }, "teambonuses/spart_player_teambonus": { "type": "global", "affects": [ "CitizenSoldier Spear Infantry" ], "affectedPlayers": [ "ExclusiveMutualAlly" ], "modifications": [ { "value": "Health/Max", "multiply": 1.1 } ], "auraName": "Peloponnesian League", "auraDescription": "Increases the health for citizen-soldier infantry spearmen by 10% for allies of Spartan players." }, "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } }, "units/catafalques/athen_catafalque_1": { "type": "range", "radius": 80, "affects": [ "Worker" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.15 } ], "auraName": "Economic Reforms", "auraDescription": "Solon instituted several economic reforms encouraging commerce and agriculture.\n+15% gather rate for workers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png" }, "units/catafalques/athen_catafalque_2": { "type": "global", "affects": [ "Economic" ], "modifications": [ { "value": "ProductionQueue/TechCostMultiplier/food", "multiply": 0.9 }, { "value": "ProductionQueue/TechCostMultiplier/wood", "multiply": 0.9 }, { "value": "ProductionQueue/TechCostMultiplier/metal", "multiply": 0.9 }, { "value": "ProductionQueue/TechCostMultiplier/stone", "multiply": 0.9 } ], "auraName": "Economic Fortune", "auraDescription": "Solon brought in a new system of weights and measures, fathers were encouraged to find trades for their sons.\n-10% cost for economic technologies." }, "units/catafalques/brit_catafalque_1": { "type": "global", "affects": [ "Soldier" ], "modifications": [ { "value": "Vision/Range", "multiply": 1.15 }, { "value": "UnitMotion/WalkSpeed", "multiply": 1.15 }, { "value": "UnitMotion/Run/Speed", "multiply": 1.15 } ], "auraName": "Guerrilla Tactics", "auraDescription": "Seeing entrenched defense to be useless against the Roman army, Cassivellaunus resorted to guerrilla tactics. This was later employed by other chieftains too.\n+15% movement speed and vision range for all soldiers." }, "units/catafalques/brit_catafalque_2": { "type": "global", "affects": [ "Javelin" ], "modifications": [ { "value": "Attack/Ranged/MaxRange", "multiply": 1.2 } ], "auraName": "Skirmisher Harassment", "auraDescription": "Cassivellaunus deployed fast-moving skirmishers to harass Roman troops and foragers.\n+20% attack range for skirmisher javelins." }, "units/catafalques/cart_catafalque": { "type": "global", "affects": [ "Melee Cavalry" ], "modifications": [ { "value": "Armour/Pierce", "add": 1 }, { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Crush", "add": 1 }, { "value": "Health/Max", "multiply": 1.1 } ], "auraName": "Commander of Heavy Cavalry", "auraDescription": "Leader of the Carthaginian heavy cavalry at Trebia and Cannae, where his triple charge had devastating effects on the enemy.\n+1 armor, +10% health for melee cavalry." }, "units/catafalques/gaul_catafalque_1": { "type": "global", "affects": [ "Soldier" ], "modifications": [ { "value": "Promotion/RequiredXp", "multiply": 0.75 }, { "value": "Attack/Melee/Hack", "multiply": 1.05 }, { "value": "Attack/Melee/Pierce", "multiply": 1.05 }, { "value": "Attack/Melee/Crush", "multiply": 1.05 }, { "value": "Attack/Ranged/Hack", "multiply": 1.05 }, { "value": "Attack/Ranged/Pierce", "multiply": 1.05 }, { "value": "Attack/Ranged/Crush", "multiply": 1.05 } ], "auraName": "Ambush Slaughter", "auraDescription": "Warring with the Romans, Ambiorix realized the futility of open warfare and instead resorted to ambush tactics. The Gauls quickly learned where and when to execute surprise attacks.\nSoldiers require 25% less experience to promote and gain a 5% attack bonus." }, "units/catafalques/gaul_catafalque_2": { "type": "global", "affects": [ "Worker" ], "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 0.9 } ], "auraName": "Tribute to Rome", "auraDescription": "When the Roman army fell short of food supplies, the Gallic tribes were ordered to give up a part of their already meagre harvest. The Eburones under Ambiorix were reluctant to do so, therefore Caesar sent troops to take them by force.\n-10% farming rate." }, "units/catafalques/iber_catafalque_1": { "type": "global", "affects": [ "Mercenary CitizenSoldier" ], "affectedPlayers": [ "Ally" ], "modifications": [ { "value": "Cost/Resources/metal", "multiply": 0.75 } ], "auraName": "Mercenary Commander", "auraDescription": "Along with his brother Indibil, Mandonius commanded the Iberian recruits and mercenaries that took part in the Punic Wars.\n-25% metal cost for all allied citizen-soldier mercenaries." }, "units/catafalques/iber_catafalque_2": { "type": "global", "affects": [ "Soldier" ], "modifications": [ { "value": "Health/Max", "multiply": 1.1 } ], "auraName": "Saver of Lives", "auraDescription": "Following the fall of Indibil in battle, Mandonius led the survivors to safety.\n+10% health for all soldiers." }, "units/catafalques/mace_catafalque": { "type": "global", "affects": [ "Human", "Mechanical", "Structure" ], "modifications": [ { "value": "Looter/Resource/food", "add": 5 }, { "value": "Looter/Resource/wood", "add": 5 } ], "auraName": "Sacker of Cities", "auraDescription": "During the First Macedonian War, Philip and his troops sacked Thermum, the religious and political centre of Aetolia.\n+5 food and wood for every enemy unit killed or structure destroyed." }, "units/catafalques/maur_catafalque_1": { "type": "global", "affects": [ "Structure" ], "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.2 } ], "auraName": "Consolidator of the Empire", "auraDescription": "Son of Chandragupta Maurya, Bindusara consolidated the empire, creating a stable state for his son Ashoka to inherit.\n+20% territory influence." }, "units/catafalques/maur_catafalque_2": { "type": "global", "affects": [ "Soldier" ], "modifications": [ { "value": "Attack/Capture/Value", "multiply": 1.15 } ], "auraName": "Vamba Moriyar", "auraDescription": "Bindusara is said to have conquered lands to the south of the empire.\n+15% unit capture rate." }, "units/catafalques/pers_catafalque": { "type": "global", "affects": [ "Structure" ], "modifications": [ { "value": "Cost/Resources/food", "multiply": 0.9 }, { "value": "Cost/Resources/wood", "multiply": 0.9 }, { "value": "Cost/Resources/metal", "multiply": 0.9 }, { "value": "Cost/Resources/stone", "multiply": 0.9 }, { "value": "Health/Max", "multiply": 1.05 } ], "auraName": "Great Builder", "auraDescription": "Throughout his reign, much of Artaxerxes' wealth was spent on building projects. He restored the Palace of Darius I at Susa and restored the ancient city of Ecbatana.\n+5% health and -10% resource cost for all buildings." }, "units/catafalques/ptol_catafalque": { "type": "global", "affects": [ "Structure" ], "modifications": [ { "value": "ProductionQueue/TechCostMultiplier/food", "multiply": 0.9 }, { "value": "ProductionQueue/TechCostMultiplier/wood", "multiply": 0.9 }, { "value": "ProductionQueue/TechCostMultiplier/metal", "multiply": 0.9 }, { "value": "ProductionQueue/TechCostMultiplier/stone", "multiply": 0.9 } ], "auraName": "Great Librarian", "auraDescription": "Continuing his predecessors' work on the Great Library of Alexandria, he seized every book brought to the city, thus leaving to his people a vast amount of hoarded wisdom.\n-10% resource cost for all technologies." }, "units/catafalques/rome_catafalque_1": { "type": "global", "affects": [ "FemaleCitizen" ], "modifications": [ { "value": "Cost/Resources/food", "multiply": 0.8 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Avenger of Lucretia", "auraDescription": "After the rape of Lucretia by the son of King Tarquinius Superbus and her subsequent suicide, Brutus vowed to avenge her and overthrow the monarchy.\nFemale citizens cost 20% less and work 10% faster." }, "units/catafalques/rome_catafalque_2": { "type": "global", "affects": [ "Human", "Mechanical" ], "modifications": [ { "value": "Armour/Pierce", "add": 1 }, { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Crush", "add": 1 } ], "auraName": "Founder and Defender of the Republic", "auraDescription": "Brutus was one of the key figures in the overthrow of the monarchy and the founding of the Roman Republic. Later, as consul he led a Roman army to victory against the Etruscan King Tarquinius who sought to retake the throne.\n+1 armor for all units and siege engines." }, "units/catafalques/sele_catafalque_1": { "type": "global", "affects": [ "Temple" ], "modifications": [ { "value": "ProductionQueue/TechCostMultiplier/food", "multiply": 0.9 }, { "value": "ProductionQueue/TechCostMultiplier/wood", "multiply": 0.9 }, { "value": "ProductionQueue/TechCostMultiplier/metal", "multiply": 0.9 }, { "value": "ProductionQueue/TechCostMultiplier/stone", "multiply": 0.9 }, { "value": "Cost/Resources/food", "multiply": 0.9 }, { "value": "Cost/Resources/wood", "multiply": 0.9 }, { "value": "Cost/Resources/metal", "multiply": 0.9 }, { "value": "Cost/Resources/stone", "multiply": 0.9 } ], "auraName": "Founder of the Ezida Temple", "auraDescription": "Antiochus I laid the foundation for the Ezida Temple in Borsippa.\n-10% resource cost for temples and temple technologies." }, "units/catafalques/sele_catafalque_2": { "type": "player", "affects": [ "Player" ], "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.05 } ], "auraName": "Immigration", "auraDescription": "Antiochus encouraged Greek immigration to his realm and established many new cities in Asia Minor to serve as counterweights to the Gauls.\n+5% maximum population." }, "units/catafalques/sele_catafalque_3": { "type": "global", "affects": [ "Elephant Champion" ], "modifications": [ { "value": "Cost/Resources/food", "multiply": 0.9 }, { "value": "Cost/Resources/wood", "multiply": 0.9 }, { "value": "Cost/Resources/metal", "multiply": 0.9 }, { "value": "Cost/Resources/stone", "multiply": 0.9 } ], "auraName": "Basileus Megas", "auraDescription": "Son of Selecus Nicator, Antiochus succeeded in the formidable task of keeping the empire together, meanwhile founding temples and defeating the invading Gauls with war elephants.\n-10% cost for War Elephants." }, "units/catafalques/spart_catafalque_1": { "type": "global", "affects": [ "CitizenSoldier Spear Infantry" ], "modifications": [ { "value": "Cost/Resources/food", "multiply": 0.9 }, { "value": "Cost/Resources/wood", "multiply": 0.9 }, { "value": "Cost/Resources/metal", "multiply": 0.9 }, { "value": "Cost/Resources/stone", "multiply": 0.9 } ], "auraName": "Lycurgan Military Reforms", "auraDescription": "Lycurgus instituted several military reforms, thus the complete and undivided allegiance to Sparta from its citizens was implemented under his form of government.\n-10% resource cost for citizen spear infantry." }, "units/catafalques/spart_catafalque_2": { "type": "global", "affects": [ "Champion Spear Infantry" ], "modifications": [ { "value": "Cost/Resources/food", "multiply": 0.95 }, { "value": "Cost/Resources/wood", "multiply": 0.95 }, { "value": "Cost/Resources/metal", "multiply": 0.95 }, { "value": "Cost/Resources/stone", "multiply": 0.95 } ], "auraName": "Lycurgan Military Reforms", "auraDescription": "-5% resource cost for spear infantry champions." }, "units/catafalques/spart_catafalque_3": { "type": "range", "radius": 80, "affects": [ "Worker" ], "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.15 } ], "auraName": "Iron Pelanors", "auraDescription": "To further support equality, Lycurgus forbade the use of gold and silver, introducing a new iron currency called pelanors.\n+15% metal gather rate for workers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png" }, "units/heroes/athen_hero_iphicrates_1": { "type": "formation", "affects": [ "Soldier" ], "modifications": [ { "value": "Armour/Pierce", "add": 3 }, { "value": "Armour/Hack", "add": 3 }, { "value": "Armour/Crush", "add": 3 }, { "value": "UnitMotion/WalkSpeed", "multiply": 1.15 }, { "value": "UnitMotion/Run/Speed", "multiply": 1.15 } ], "auraName": "Formation Reforms", "auraDescription": "All soldiers in his formation +15% speed and +3 armor." }, "units/heroes/athen_hero_iphicrates_2": { "type": "global", "affects": [ "Javelin Infantry" ], "modifications": [ { "value": "UnitMotion/WalkSpeed", "multiply": 1.15 }, { "value": "UnitMotion/Run/Speed", "multiply": 1.15 } ], "auraName": "Peltast Reforms", "auraDescription": "All javelin infantry +15% speed." }, "units/heroes/athen_hero_pericles_1": { "type": "range", "radius": 60, "affects": [ "Worker" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.15 } ], "auraName": "Periclean Building Program", "auraDescription": "+15% build and repair rate for workers.", "overlayIcon": "art/textures/ui/session/auras/build_bonus.png" }, "units/heroes/athen_hero_pericles_2": { "type": "global", "affects": [ "Temple" ], "modifications": [ { "value": "Cost/Resources/stone", "multiply": 0.75 }, { "value": "GarrisonHolder/BuffHeal", "add": 2 } ], "auraName": "Temple to Athena", "auraDescription": "-25% stone cost and +2 garrisoned heal rate for temples." }, "units/heroes/athen_hero_themistocles_1": { "type": "garrison", "affects": [ "Ship" ], "affectedPlayers": [ "MutualAlly" ], "modifications": [ { "value": "UnitMotion/WalkSpeed", "multiply": 1.5 }, { "value": "UnitMotion/Run/Speed", "multiply": 1.5 }, { "value": "ProductionQueue/BatchTimeModifier", "multiply": 0.5 } ], "auraName": "Naval Commander", "auraDescription": "When garrisoned in a ship, the ship is +50% faster and trains batches of units faster." }, "units/heroes/athen_hero_themistocles_2": { "type": "global", "affects": [ "Ship" ], "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Cost/Resources/metal", "multiply": 0.5 } ], "auraName": "Naval Architect", "auraDescription": "-20% build time and -50% metal cost for ships during his lifespan." }, "units/heroes/brit_hero_boudicca": { "type": "range", "radius": 40, "affects": [ "Champion" ], "modifications": [ { "value": "UnitMotion/WalkSpeed", "multiply": 1.1 }, { "value": "UnitMotion/Run/Speed", "multiply": 1.1 }, { "value": "Attack/Melee/Hack", "multiply": 1.2 }, { "value": "Attack/Melee/Pierce", "multiply": 1.2 }, { "value": "Attack/Melee/Crush", "multiply": 1.2 }, { "value": "Attack/Ranged/Hack", "multiply": 1.2 }, { "value": "Attack/Ranged/Pierce", "multiply": 1.2 }, { "value": "Attack/Ranged/Crush", "multiply": 1.2 }, { "value": "Attack/Capture/Value", "add": 2 } ], "auraName": "Champion Army", "auraDescription": "+20% attack, +2 capture and +10% speed for champion units.", "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" }, "units/heroes/brit_hero_caratacos": { "type": "global", "affects": [ "Soldier", "Siege" ], "modifications": [ { "value": "UnitMotion/WalkSpeed", "multiply": 1.15 }, { "value": "UnitMotion/Run/Speed", "multiply": 1.15 }, { "value": "Armour/Pierce", "add": 1 }, { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Crush", "add": 1 } ], "auraName": "Guerrilla Chief", "auraDescription": "All soldiers and siege engines +15% speed and +1 armor." }, "units/heroes/brit_hero_cunobelin": { "type": "range", "radius": 30, "affects": [ "Human" ], "modifications": [ { "value": "Health/RegenRate", "add": 0.8 } ], "auraName": "Britannorum Rex", "auraDescription": "+0.8 HP per second healing rate.", "overlayIcon": "art/textures/ui/session/auras/heal.png" }, "units/heroes/cart_hero_hamilcar": { "type": "global", "affects": [ "Soldier", "Siege" ], "modifications": [ { "value": "UnitMotion/WalkSpeed", "multiply": 1.15 }, { "value": "UnitMotion/Run/Speed", "multiply": 1.15 } ], "auraName": "Lightning General", "auraDescription": "All soldiers and siege engines +15% speed." }, "units/heroes/cart_hero_hannibal": { "type": "range", "radius": 60, "affects": [ "Soldier", "Siege" ], "affectedPlayers": [ "Ally" ], "modifications": [ { "value": "Attack/Melee/Hack", "multiply": 1.2 }, { "value": "Attack/Melee/Pierce", "multiply": 1.2 }, { "value": "Attack/Melee/Crush", "multiply": 1.2 }, { "value": "Attack/Ranged/Hack", "multiply": 1.2 }, { "value": "Attack/Ranged/Pierce", "multiply": 1.2 }, { "value": "Attack/Ranged/Crush", "multiply": 1.2 }, { "value": "Attack/Capture/Value", "add": 1 } ], "auraName": "Tactician", "auraDescription": "+20% attack and +1 capture for all allied soldiers and siege engines.", "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" }, "units/heroes/cart_hero_maharbal": { "type": "range", "radius": 60, "affects": [ "Melee Cavalry" ], "modifications": [ { "value": "Attack/Melee/Hack", "multiply": 1.3 }, { "value": "Attack/Melee/Pierce", "multiply": 1.3 }, { "value": "Attack/Melee/Crush", "multiply": 1.3 } ], "auraName": "Cavalry Commander", "auraDescription": "+30% attack for cavalry melee soldiers.", "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" }, "units/heroes/gaul_hero_brennus": { "type": "range", "radius": 60, "affects": [ "Human", "Mechanical" ], "modifications": [ { "value": "Looter/Resource/metal", "add": 15 } ], "auraName": "Sacker of Rome", "auraDescription": "+15 Metal loot for every enemy unit killed." }, "units/heroes/gaul_hero_vercingetorix": { "type": "range", "radius": 60, "affects": [ "Soldier", "Siege" ], "modifications": [ { "value": "Attack/Melee/Hack", "multiply": 1.2 }, { "value": "Attack/Melee/Pierce", "multiply": 1.2 }, { "value": "Attack/Melee/Crush", "multiply": 1.2 }, { "value": "Attack/Ranged/Hack", "multiply": 1.2 }, { "value": "Attack/Ranged/Pierce", "multiply": 1.2 }, { "value": "Attack/Ranged/Crush", "multiply": 1.2 }, { "value": "Attack/Capture/Value", "add": 1 } ], "auraName": "Celtic Warlord", "auraDescription": "+20% attack and +1 capture for soldiers and siege engines.", "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" }, "units/heroes/gaul_hero_viridomarus": { "type": "global", "affects": [ "Worker" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.15 } ], "auraName": "Preparation for War", "auraDescription": "Gathering rates increased with +15% during his lifetime." }, "units/heroes/hero_garrison": { "type": "garrison", "affects": [ "Structure", "Mechanical" ], "modifications": [ { "value": "Capturable/GarrisonRegenRate", "add": 2 } ], "auraName": "Inspired Defense", "auraDescription": "When garrisoned in a structure or a siege engine, the hero gives it a bonus of +2 capture points recovery rate." }, "units/heroes/iber_hero_caros_1": { "type": "garrison", "affects": [ "Structure", "SiegeTower" ], "modifications": [ { "value": "BuildingAI/GarrisonArrowMultiplier", "multiply": 1.75 }, { "value": "BuildingAI/MaxArrowCount", "multiply": 1.75 } ], "auraDescription": "75% more arrows per soldier for the building or siege tower he is garrisoned in.", "auraName": "Valiant Defender" }, "units/heroes/iber_hero_caros_2": { "type": "range", "radius": 50, "affects": [ "Soldier" ], "modifications": [ { "value": "Armour/Pierce", "add": 1 }, { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Crush", "add": 1 } ], "auraDescription": "+1 armor for soldiers.", "auraName": "Battle Fervor", "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" }, "units/heroes/iber_hero_indibil": { "type": "global", "affects": [ "Soldier" ], "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Cost/Resources/food", "multiply": 0.85 }, { "value": "Cost/Resources/wood", "multiply": 0.85 }, { "value": "Cost/Resources/metal", "multiply": 0.85 }, { "value": "Cost/Resources/stone", "multiply": 0.85 } ], "auraName": "Mobilization", "auraDescription": "-20% training time and -15% resources cost for soldiers." }, "units/heroes/iber_hero_viriato_1": { "type": "range", "radius": 60, "affects": [ "Soldier" ], "modifications": [ { "value": "UnitMotion/WalkSpeed", "multiply": 1.2 }, { "value": "UnitMotion/Run/Speed", "multiply": 1.2 } ], "auraDescription": "+20% movement speed for soldiers.", "auraName": "Guerrilla Tactics", "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" }, "units/heroes/iber_hero_viriato_2": { "type": "range", "radius": 60, "affects": [ "Soldier", "Siege" ], "modifications": [ { "value": "Looter/Resource/food", "multiply": 2 }, { "value": "Looter/Resource/wood", "multiply": 2 }, { "value": "Looter/Resource/stone", "multiply": 2 }, { "value": "Looter/Resource/metal", "multiply": 2 } ], "auraName": "Swag", "auraDescription": "+100% resources loot increase for every enemy unit killed or structure destroyed." }, "units/heroes/mace_hero_alexander_1": { "type": "global", "affects": [ "Structure" ], "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.1 } ], "auraName": "Imperialism", "auraDescription": "+10% territory effect for all buildings while he lives." }, "units/heroes/mace_hero_alexander_2": { "type": "range", "radius": 60, "affects": [ "CivilCentre" ], "affectedPlayers": [ "Enemy" ], "modifications": [ { "value": "Capturable/GarrisonRegenRate", "multiply": 0.5 } ], "auraName": "Conqueror", "auraDescription": "-50% garrisoned regeneration rate for enemy civic centers." }, "units/heroes/mace_hero_craterus": { "type": "range", "radius": 60, "affects": [ "Infantry Pike" ], "modifications": [ { "value": "Attack/Melee/Hack", "multiply": 1.2 }, { "value": "Attack/Melee/Pierce", "multiply": 1.2 }, { "value": "Attack/Melee/Crush", "multiply": 1.2 }, { "value": "Attack/Capture/Value", "multiply": 1.2 } ], "auraName": "Taxiarchès", "auraDescription": "+20% attack and +20% capture for pikemen.", "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" }, "units/heroes/mace_hero_demetrius": { "type": "range", "radius": 60, "affects": [ "Siege" ], "modifications": [ { "value": "Armour/Pierce", "add": 1 }, { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Crush", "add": 1 }, { "value": "Attack/Melee/Hack", "multiply": 1.1 }, { "value": "Attack/Melee/Pierce", "multiply": 1.1 }, { "value": "Attack/Melee/Crush", "multiply": 1.1 }, { "value": "Attack/Ranged/Hack", "multiply": 1.1 }, { "value": "Attack/Ranged/Pierce", "multiply": 1.1 }, { "value": "Attack/Ranged/Crush", "multiply": 1.1 }, { "value": "Attack/Ranged/MaxRange", "multiply": 1.1 }, { "value": "Vision/Range", "multiply": 1.1 } ], "auraName": "Besieger", "auraDescription": "+10% attack, +10% range and +1 armor for siege engines.", "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" }, "units/heroes/mace_hero_philip": { "type": "range", "radius": 60, "affects": [ "Champion" ], "modifications": [ { "value": "Attack/Melee/Hack", "multiply": 1.2 }, { "value": "Attack/Melee/Pierce", "multiply": 1.2 }, { "value": "Attack/Melee/Crush", "multiply": 1.2 }, { "value": "Attack/Ranged/Hack", "multiply": 1.2 }, { "value": "Attack/Ranged/Pierce", "multiply": 1.2 }, { "value": "Attack/Ranged/Crush", "multiply": 1.2 }, { "value": "Attack/Capture/Value", "add": 2 } ], "auraName": "Rise of Macedon", "auraDescription": "+20% attack and +2 capture for champion units.", "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" }, "units/heroes/mace_hero_pyrrhus": { "type": "global", "affects": [ "Soldier" ], "modifications": [ { "value": "Attack/Melee/Hack", "multiply": 1.2 }, { "value": "Attack/Melee/Pierce", "multiply": 1.2 }, { "value": "Attack/Melee/Crush", "multiply": 1.2 }, { "value": "Attack/Ranged/Hack", "multiply": 1.2 }, { "value": "Attack/Ranged/Pierce", "multiply": 1.2 }, { "value": "Attack/Ranged/Crush", "multiply": 1.2 }, { "value": "Health/Max", "multiply": 0.85 } ], "auraName": "Pyrrhic Victory", "auraDescription": "All soldiers +20% attack as long as Pyrrhos lives, but also -15% health.", "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" }, "units/heroes/maur_hero_ashoka": { "type": "global", "affects": [ "Temple" ], "modifications": [ { "value": "ProductionQueue/TechCostMultiplier/wood", "multiply": 0.5 }, { "value": "ProductionQueue/TechCostMultiplier/food", "multiply": 0.5 }, { "value": "ProductionQueue/TechCostMultiplier/metal", "multiply": 0.5 }, { "value": "ProductionQueue/TechCostMultiplier/stone", "multiply": 0.5 }, { "value": "ProductionQueue/TechCostMultiplier/time", "multiply": 0.5 }, { "value": "Cost/BuildTime", "multiply": 0.5 }, { "value": "Cost/Resources/stone", "multiply": 0.5 }, { "value": "Cost/Resources/wood", "multiply": 0.5 } ], "auraDescription": "Temples and temple technologies -50% cost, in resources and time.", "auraName": "Buddhism", "overlayIcon": "art/textures/ui/session/auras/build_bonus.png" }, "units/heroes/maur_hero_chanakya_1": { "type": "garrison", "affects": [ "Structure" ], "modifications": [ { "value": "ProductionQueue/TechCostMultiplier/wood", "multiply": 0.8 }, { "value": "ProductionQueue/TechCostMultiplier/food", "multiply": 0.8 }, { "value": "ProductionQueue/TechCostMultiplier/metal", "multiply": 0.8 }, { "value": "ProductionQueue/TechCostMultiplier/stone", "multiply": 0.8 }, { "value": "ProductionQueue/TechCostMultiplier/time", "multiply": 0.5 } ], "auraDescription": "Empower a building with -20% cost and -50% research time while he is garrisoned in it.", "auraName": "Teacher", "overlayIcon": "art/textures/ui/session/auras/build_bonus.png" }, "units/heroes/maur_hero_chanakya_2": { "type": "range", "radius": 35, "affects": [ "Human" ], "modifications": [ { "value": "Health/RegenRate", "add": 0.8 } ], "auraName": "Regeneration", "auraDescription": "+0.8 HP per second healing rate.", "overlayIcon": "art/textures/ui/session/auras/heal.png" }, "units/heroes/pers_hero_cyrus": { "type": "range", "radius": 60, "affects": [ "Cavalry" ], "modifications": [ { "value": "Attack/Melee/Hack", "multiply": 1.2 }, { "value": "Attack/Melee/Pierce", "multiply": 1.2 }, { "value": "Attack/Melee/Crush", "multiply": 1.2 }, { "value": "Attack/Ranged/Hack", "multiply": 1.2 }, { "value": "Attack/Ranged/Pierce", "multiply": 1.2 }, { "value": "Attack/Ranged/Crush", "multiply": 1.2 }, { "value": "Attack/Capture/Value", "add": 1 } ], "auraName": "Forefront Leader", "auraDescription": "+20% attack and +1 capture for cavalry soldiers.", "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" }, "units/heroes/pers_hero_darius": { "type": "global", "affects": [ "Soldier", "Siege", "Trader" ], "modifications": [ { "value": "UnitMotion/WalkSpeed", "multiply": 1.1 }, { "value": "UnitMotion/Run/Speed", "multiply": 1.1 } ], "auraName": "Leadership", "auraDescription": "+10% movement speed for all soldiers, siege engines and traders." }, "units/heroes/pers_hero_xerxes": { "type": "range", "radius": 60, "affects": [ "Worker" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.15 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.15 } ], "auraName": "Administrator", "auraDescription": "+15% gather rate and build rate for workers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png" }, "units/heroes/ptol_hero_cleopatra_1": { "type": "range", "radius": 60, "affects": [ "Soldier", "Siege" ], "modifications": [ { "value": "Attack/Melee/RepeatTime", "multiply": 0.8 }, { "value": "Attack/Ranged/RepeatTime", "multiply": 0.8 } ], "auraName": "Patriot", "auraDescription": "-20% attack repeat time for soldiers and siege engines.", "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" }, "units/heroes/ptol_hero_cleopatra_2": { "type": "range", "radius": 30, "affects": [ "Hero" ], "affectedPlayers": [ "ExclusiveMutualAlly" ], "modifications": [ { "value": "Health/Max", "multiply": 1.1 } ], "auraName": "Consort", "auraDescription": "+10% health for allied heroes.", "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" }, "units/heroes/ptol_hero_cleopatra_3": { "type": "range", "radius": 30, "affects": [ "Hero" ], "affectedPlayers": [ "Enemy" ], "modifications": [ { "value": "Health/Max", "multiply": 0.9 } ], "auraName": "Consort", "auraDescription": "-10% health for enemy heroes." }, "units/heroes/ptol_hero_ptolemy_IV": { "type": "range", "radius": 60, "affects": [ "Pike" ], "modifications": [ { "value": "Health/Max", "multiply": 1.4 } ], "auraName": "Raphia", "auraDescription": "Pikemen have 40% greater health during his lifetime." }, "units/heroes/ptol_hero_ptolemy_I_1": { "type": "range", "radius": 60, "affects": [ "Worker" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ], "auraName": "Patron of Construction", "auraDescription": "+10% build and repair rate for workers.", "overlayIcon": "art/textures/ui/session/auras/build_bonus.png" }, "units/heroes/ptol_hero_ptolemy_I_2": { "type": "global", "affects": [ "Mercenary" ], "modifications": [ { "value": "Cost/Resources/food", "multiply": 0.5 }, { "value": "Cost/Resources/wood", "multiply": 0.5 }, { "value": "Cost/Resources/stone", "multiply": 0.5 }, { "value": "Cost/Resources/metal", "multiply": 0.5 } ], "auraName": "Mercenary Patron", "auraDescription": "Mercenaries cost -50% resources during his lifetime." }, "units/heroes/rome_hero_marcellus_1": { "type": "range", "radius": 60, "affects": [ "Cavalry" ], "modifications": [ { "value": "Attack/Melee/Hack", "multiply": 1.15 }, { "value": "Attack/Melee/Pierce", "multiply": 1.15 }, { "value": "Attack/Melee/Crush", "multiply": 1.15 }, { "value": "Attack/Ranged/Hack", "multiply": 1.15 }, { "value": "Attack/Ranged/Pierce", "multiply": 1.15 }, { "value": "Attack/Ranged/Crush", "multiply": 1.15 } ], "auraName": "Sword of Rome", "auraDescription": "+15% attack for cavalry.", "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" }, "units/heroes/rome_hero_marcellus_2": { "type": "range", "radius": 30, "affects": [ "Infantry" ], "affectedPlayers": [ "Enemy" ], "modifications": [ { "value": "Attack/Melee/Hack", "multiply": 0.9 }, { "value": "Attack/Melee/Pierce", "multiply": 0.9 }, { "value": "Attack/Melee/Crush", "multiply": 0.9 }, { "value": "Attack/Ranged/Hack", "multiply": 0.9 }, { "value": "Attack/Ranged/Pierce", "multiply": 0.9 }, { "value": "Attack/Ranged/Crush", "multiply": 0.9 } ], "auraName": "Sword of Rome", "auraDescription": "-10% attack for enemy infantry." }, "units/heroes/rome_hero_maximus": { "type": "global", "affects": [ "Human", "Structure" ], "modifications": [ { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "auraName": "Shield of Rome", "auraDescription": "+2 armor for all units and structures." }, "units/heroes/rome_hero_scipio": { "type": "range", "radius": 10, "affects": [ "Soldier", "Siege" ], "modifications": [ { "value": "Attack/Melee/Hack", "multiply": 1.2 }, { "value": "Attack/Melee/Pierce", "multiply": 1.2 }, { "value": "Attack/Melee/Crush", "multiply": 1.2 }, { "value": "Attack/Ranged/Hack", "multiply": 1.2 }, { "value": "Attack/Ranged/Pierce", "multiply": 1.2 }, { "value": "Attack/Ranged/Crush", "multiply": 1.2 }, { "value": "Attack/Capture/Value", "add": 2 } ], "auraName": "Triumph", "auraDescription": "+20% attack and +2 capture for soldiers and siege engines.", "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" }, "units/heroes/sele_hero_antiochus_great": { "type": "global", "affects": [ "Cavalry" ], "modifications": [ { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "auraName": "Ilarchès", "auraDescription": "All cavalry gains +2 levels of all armor types." }, "units/heroes/sele_hero_antiochus_righteous": { "type": "range", "radius": 80, "affects": [ "Structure", "Mechanical" ], "affectedPlayers": [ "Enemy" ], "modifications": [ { "value": "Health/Max", "multiply": 0.8 } ], "auraName": "Renowned Conqueror", "auraDescription": "-20% health for enemy buildings, siege engines and ships." }, "units/heroes/sele_hero_seleucus_victor": { "type": "range", "radius": 80, "affects": [ "Elephant Champion" ], "modifications": [ { "value": "UnitMotion/WalkSpeed", "multiply": 1.2 }, { "value": "UnitMotion/Run/Speed", "multiply": 1.2 }, { "value": "Attack/Melee/Hack", "multiply": 1.2 }, { "value": "Attack/Melee/Crush", "multiply": 1.2 } ], "auraName": "Zooiarchos", "auraDescription": "+20% attack and movement speed for war elephants.", "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" }, "units/heroes/spart_hero_brasidas": { "type": "range", "radius": 60, "affects": [ "Javelin Infantry Citizen" ], "modifications": [ { "value": "Attack/Ranged/Pierce", "multiply": 1.25 }, { "value": "Armour/Pierce", "add": 1 }, { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Crush", "add": 1 } ], "auraName": "Helot Reforms", "auraDescription": "+25% attack and +1 armor for javelin infantry soldiers.", "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" }, "units/heroes/spart_hero_leonidas": { "type": "range", "radius": 30, "affects": [ "Spear" ], "modifications": [ { "value": "Attack/Melee/Hack", "multiply": 1.25 }, { "value": "Attack/Melee/Pierce", "multiply": 1.25 }, { "value": "Attack/Melee/Crush", "multiply": 1.25 }, { "value": "Attack/Capture/Value", "add": 1 } ], "auraName": "Last Stand", "auraDescription": "+25% attack and +1 capture for spear soldiers.", "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" } } } EndGameManager: object: { "gameType": "conquest", "gameTypeSettings": { "victoryDuration": 1200000 }, "alliedVictory": true, "skipAlliedVictoryCheck": false, "endlessGame": false } GuiInterface: object: { "timeNotifications": [], "timeNotificationID": 24 } PlayerManager: object: { "playerEntities": [ 2, 3, 4, 5, 6, 7, 8, 9, 10 ] } Timer: object: { "id": 13127, "time": 280000, "timers": {}, "turnLength": 500 } Trigger: object: { "triggerPoints": {}, "OnCinemaPathEndedActions": {}, "OnCinemaQueueEndedActions": {}, "OnConstructionStartedActions": {}, "OnDiplomacyChangedActions": {}, "OnDeserializedActions": {}, "OnInitGameActions": {}, "OnIntervalActions": {}, "OnOwnershipChangedActions": { "ConquestHandlerOwnerShipChanged": { "enabled": true } }, "OnPlayerCommandActions": {}, "OnPlayerDefeatedActions": {}, "OnPlayerWonActions": {}, "OnRangeActions": {}, "OnResearchFinishedActions": {}, "OnResearchQueuedActions": {}, "OnStructureBuiltActions": { "ConquestAddStructure": { "enabled": true } }, "OnTrainingFinishedActions": { "ConquestTrainingFinished": { "enabled": true } }, "OnTrainingQueuedActions": {}, "OnTreasureCollectedActions": {}, "conquestEntitiesByPlayer": { "1": [ 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 4941, 4942, 4989, 4990, 5028, 5029, 5051, 5052, 5086, 5087, 5126, 5127, 5128, 5129, 5168, 5169, 5193, 5194, 5251, 5252, 5321, 5322, 5323, 5324, 5393, 5394, 5443, 5473, 5474 ], "2": [ 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 4974, 4975, 4976, 5062, 5096, 5224, 5225, 5310, 5311, 5312, 5313, 5397, 5398, 5399, 5400 ], "3": [ 252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 5005, 5006, 5007, 5008, 5009, 5010, 5065, 5066, 5067, 5105, 5106, 5107, 5161, 5162, 5163, 5164, 5243, 5244, 5245, 5246, 5289, 5290, 5296, 5367, 5370, 5371, 5389, 5390, 5455, 5456, 5506 ], "4": [ 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 4979, 4980, 4981, 5053, 5054, 5055, 5098, 5099, 5100, 5116, 5145, 5189, 5242, 5261, 5291, 5413, 5414, 5415 ], "5": [ 421, 422, 423, 424, 425, 426, 427, 428, 429, 430, 4960, 4961, 4962, 4963, 5012, 5013, 5038, 5039, 5074, 5075, 5089, 5130, 5131, 5132, 5133, 5176, 5177, 5178, 5179, 5254, 5255, 5256, 5257, 5280, 5327, 5328, 5329, 5330, 5341, 5342, 5404, 5405, 5480, 5481, 5493, 5494, 5495, 5496 ], "6": [ 385, 386, 387, 388, 389, 390, 391, 392, 393, 394, 4984, 4985, 4986, 4987, 4988, 5020, 5032, 5045, 5069, 5083, 5101, 5109, 5120, 5139, 5153, 5172, 5186, 5187, 5265, 5266, 5267, 5268, 5269, 5279, 5281, 5292, 5316, 5344, 5359, 5374, 5378, 5387, 5410, 5439, 5452, 5463 ], "7": [ 323, 324, 325, 326, 327, 328, 329, 330, 331, 332, 4944, 4945, 4946, 5016, 5017, 5018, 5057, 5058, 5059, 5111, 5112, 5113, 5114, 5147, 5148, 5149, 5197, 5198, 5199, 5200, 5201, 5284, 5285, 5286, 5287, 5288, 5354, 5355, 5356, 5357, 5358, 5395, 5464, 5465, 5466, 5504 ], "8": [ 287, 288, 289, 290, 291, 292, 293, 294, 295, 296, 4949, 4950, 4993, 5034, 5206, 5207, 5208, 5209, 5259, 5260, 5303, 5304, 5380, 5381, 5441, 5442 ] }, "conquestDataInit": true, "conquestClassFilter": "ConquestCritical" } ValueModificationManager: - id: 2 Player: object: { "playerID": 0, "name": "Gaia", "civ": "gaia", "color": { "r": 1, "g": 1, "b": 1, "a": 1 }, "popUsed": 0, "popBonuses": 0, "maxPop": 200, "trainingBlocked": false, "resourceCount": { "food": 300, "wood": 300, "stone": 300, "metal": 300 }, "tradingGoods": [ { "goods": "food", "proba": 25 }, { "goods": "wood", "proba": 25 }, { "goods": "stone", "proba": 25 }, { "goods": "metal", "proba": 25 } ], "team": -1, "teamsLocked": true, "state": "active", "diplomacy": [ 1, -1, -1, -1, -1, -1, -1, -1, -1 ], "sharedDropsites": false, "formations": [], "controlAllUnits": false, "isAI": false, "gatherRateMultiplier": 1, "tradeRateMultiplier": 1, "cheatsEnabled": false, "cheatTimeMultiplier": 1, "panelEntities": [], "resourceNames": { "food": "Food", "wood": "Wood", "stone": "Stone", "metal": "Metal" }, "disabledTemplates": {}, "disabledTechnologies": {}, "startingTechnologies": [], "spyCostMultiplier": 1, "barterMultiplier": { "buy": { "food": "1.0", "metal": "1.0", "stone": "1.0", "wood": "1.0" }, "sell": { "food": "1.0", "metal": "1.0", "stone": "1.0", "wood": "1.0" } } } - id: 3 AttackDetection: object: { "suppressionTime": 60000, "suppressionTransferRangeSquared": 6400, "suppressionRangeSquared": 25600, "suppressedList": [] } Auras: object: { "auras": { "teambonuses/sele_player_teambonus": { "type": "global", "affects": [ "CivilCentre" ], "affectedPlayers": [ "ExclusiveMutualAlly" ], "modifications": [ { "value": "Cost/Resources/food", "multiply": 0.8 }, { "value": "Cost/Resources/wood", "multiply": 0.8 }, { "value": "Cost/Resources/metal", "multiply": 0.8 }, { "value": "Cost/Resources/stone", "multiply": 0.8 } ], "auraName": "Syrian Tetrapolis", "auraDescription": "Reduces the cost for civil centers with 20% for allies of Seleucid players" } }, "affectedPlayers": { "teambonuses/sele_player_teambonus": [ 2, 3, 4 ] }, "teambonuses/sele_player_teambonus": { "targetUnits": [ 150, 217, 252 ], "isApplied": true } } BattleDetection: object: { "interval": 200, "recordLength": 12, "damageRateThreshold": 0.04, "alertnessBattleThreshold": 4, "alertnessPeaceThreshold": 0, "alertnessMax": 8, "damage": 0, "damageRecord": [], "alertness": 0, "state": "PEACE" } EntityLimits: object: { "limit": { "Apadana": 1, "CivilCentre": 1, "Council": 1, "DefenseTower": 30, "Embassy": 2, "Fortress": 10, "Hall": 2, "Hero": 1, "Juggernaut": 1, "Kennel": 5, "Library": 1, "Lighthouse": 1, "Monument": 5, "Pillar": 0, "Stoa": 2, "Theater": 1, "UniqueBuilding": 1, "WarDog": 0, "Wonder": 1 }, "count": { "Apadana": 0, "CivilCentre": 1, "Council": 0, "DefenseTower": 3, "Embassy": 0, "Fortress": 0, "Hall": 0, "Hero": 0, "Juggernaut": 0, "Kennel": 0, "Library": 0, "Lighthouse": 0, "Monument": 0, "Pillar": 0, "Stoa": 0, "Theater": 0, "UniqueBuilding": 0, "WarDog": 0, "Wonder": 0 }, "changers": { "Juggernaut": { "PtolemyIV": 4 }, "Pillar": { "Ashoka": 5 }, "WarDog": { "Kennel": 10 } }, "removers": { "CivilCentre": { "RequiredClasses": [ "Hero" ], "RequiredTechs": [ "phase_town" ] } }, "classCount": { "Hero": 0 }, "removedLimit": { "CivilCentre": 1 } } Identity: Player: object: { "playerID": 1, "name": "LapizLopez", "civ": "sele", "color": { "r": 0.25098039215686274, "g": 0.25098039215686274, "b": 0.25098039215686274, "a": 1 }, "popUsed": 39, "popBonuses": 50, "maxPop": 200, "trainingBlocked": false, "resourceCount": { "food": 140, "wood": 253, "stone": 150, "metal": 300 }, "tradingGoods": [ { "goods": "food", "proba": 25 }, { "goods": "wood", "proba": 25 }, { "goods": "stone", "proba": 25 }, { "goods": "metal", "proba": 25 } ], "team": 0, "teamsLocked": true, "state": "active", "diplomacy": [ -1, 1, 1, 1, 1, -1, -1, -1, -1 ], "sharedDropsites": false, "formations": [ "formations/null", "formations/box", "formations/column_closed", "formations/line_closed", "formations/column_open", "formations/line_open", "formations/flank", "formations/skirmish", "formations/wedge", "formations/battle_line", "formations/phalanx", "formations/syntagma" ], "controlAllUnits": false, "isAI": false, "gatherRateMultiplier": 1, "tradeRateMultiplier": 1, "cheatsEnabled": false, "cheatTimeMultiplier": 1, "panelEntities": [], "resourceNames": { "food": "Food", "wood": "Wood", "stone": "Stone", "metal": "Metal" }, "disabledTemplates": {}, "disabledTechnologies": {}, "startingTechnologies": [], "spyCostMultiplier": 1, "barterMultiplier": { "buy": { "food": "1.0", "metal": "1.0", "stone": "1.0", "wood": "1.0" }, "sell": { "food": "1.0", "metal": "1.0", "stone": "1.0", "wood": "1.0" } } } ResourceTrickle: object: { "rates": { "food": 0, "metal": 0, "stone": 0, "wood": 0 } } StatisticsTracker: object: { "unitsClasses": [ "Infantry", "Worker", "FemaleCitizen", "Cavalry", "Champion", "Hero", "Siege", "Ship", "Trader" ], "unitsTrained": { "Infantry": 10, "Worker": 24, "FemaleCitizen": 14, "Cavalry": 4, "Champion": 0, "Hero": 0, "Siege": 0, "Ship": 0, "Trader": 0, "total": 28 }, "domesticUnitsTrainedValue": 0, "unitsLost": { "Infantry": 0, "Worker": 0, "FemaleCitizen": 0, "Cavalry": 0, "Champion": 0, "Hero": 0, "Siege": 0, "Ship": 0, "Trader": 0, "total": 0 }, "unitsLostValue": 0, "enemyUnitsKilled": { "Infantry": 0, "Worker": 0, "FemaleCitizen": 0, "Cavalry": 0, "Champion": 0, "Hero": 0, "Siege": 0, "Ship": 0, "Trader": 0, "total": 0 }, "enemyUnitsKilledValue": 0, "unitsCaptured": { "Infantry": 0, "Worker": 0, "FemaleCitizen": 0, "Cavalry": 0, "Champion": 0, "Hero": 0, "Siege": 0, "Ship": 0, "Trader": 0, "total": 0 }, "unitsCapturedValue": 0, "buildingsClasses": [ "House", "Economic", "Outpost", "Military", "Fortress", "CivCentre", "Wonder" ], "buildingsConstructed": { "House": 3, "Economic": 2, "Outpost": 0, "Military": 1, "Fortress": 0, "CivCentre": 0, "Wonder": 0, "total": 9 }, "buildingsLost": { "House": 0, 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Cavalry", "top": "training_levy_infantry", "bottom": "training_levy_cavalry" }, "pair_siege_attack_cost": { "genericName": "Attack vs. Cost", "top": "siege_attack", "bottom": "siege_cost_metal" }, "pair_siege_attack_pack": { "genericName": "Attack vs. Packing", "top": "siege_attack", "bottom": "siege_packing" }, "pair_siege_cost_armor": { "genericName": "Cost vs. Armor", "top": "siege_cost_wood", "bottom": "siege_armor" }, "pair_tower_01": { "genericName": "Night's Watch vs. Crenellations", "top": "attack_tower_watch", "bottom": "attack_tower_crenellations" }, "pair_walls_01": { "genericName": "Walls build time vs. Health", "top": "buildtime_walls_rubble", "bottom": "health_walls_geometric_masonry", "requirements": { "notciv": "iber" } }, "carthaginians/civbonus_triple_walls": { "genericName": "Triple Walls", "autoResearch": true, "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls.", "icon": "wall.png", "tooltip": "Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.", "requirements": { "civ": "cart" }, "modifications": [ { "value": "Health/Max", "multiply": 3 }, { "value": "Cost/BuildTime", "multiply": 2 }, { "value": "Cost/Resources/stone", "multiply": 2 } ], "affects": [ "StoneWall" ] }, "carthaginians/pair_celt_mercs_1": { "genericName": "Celtic merc cost vs. recruit time #1", "top": "carthaginians/cost_celt_mercs", "bottom": "carthaginians/traintime_celt_mercs" }, "carthaginians/pair_celt_mercs_2": { "genericName": "Celtic merc cost vs. recruit time #2", "top": "carthaginians/cost_celt_mercs_2", "bottom": "carthaginians/traintime_celt_mercs_2", "supersedes": "carthaginians/pair_celt_mercs_1" }, "carthaginians/pair_iberian_mercs_1": { "genericName": "Iberian merc cost vs. recruit time #1", "top": "carthaginians/cost_iberian_mercs", "bottom": "carthaginians/traintime_iberian_mercs" }, "carthaginians/pair_iberian_mercs_2": { "genericName": "Iberian merc cost vs. recruit time #2", "top": "carthaginians/cost_iberian_mercs_2", "bottom": "carthaginians/traintime_iberian_mercs_2", "supersedes": "carthaginians/pair_iberian_mercs_1" }, "carthaginians/pair_italian_mercs_1": { "genericName": "Italian merc cost vs. recruit time #1", "top": "carthaginians/cost_italian_mercs", "bottom": "carthaginians/traintime_italian_mercs" }, "carthaginians/pair_italian_mercs_2": { "genericName": "Italian merc cost vs. recruit time #2", "top": "carthaginians/cost_italian_mercs_2", "bottom": "carthaginians/traintime_italian_mercs_2", "supersedes": "carthaginians/pair_italian_mercs_1" }, "celts/civbonus_celts_wooden_struct": { "genericName": "Wooden Construction", "autoResearch": true, "description": "Celtic structures were mostly made of wood with rubble foundations.", "requirements": { "any": [ { "civ": "brit" }, { "civ": "gaul" } ] }, "icon": "wooden_buildings.png", "tooltip": "Celtic buildings have 20% less health, but are also 20% cheaper and faster to construct.", "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Capturable/CapturePoints", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Structure" ] }, "hellenes/civbonus_hellenic_architecture": { "genericName": "Hellenic Architecture", "autoResearch": true, "description": "The Greeks used stone construction from early Mycenaean times.", "requirements": { "any": [ { "civ": "athen" }, { "civ": "mace" }, { "civ": "spart" } ] }, "icon": "ionic_column.png", "tooltip": "All structures have 10% more health and capture points, but also take 10% longer to build.", "modifications": [ { "value": "Health/Max", "multiply": 1.1 }, { "value": "Capturable/CapturePoints", "multiply": 1.1 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Structure" ] }, "hellenes/civpenalty_spart_popcap": { "genericName": "Underdogs", "autoResearch": true, "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.", "icon": "population.png", "tooltip": "Spartans have 10% less maximum population.", "requirements": { "civ": "spart" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 0.9 } ] }, "mauryans/civbonus_maur_popcap": { "genericName": "Emperor of Emperors", "specificName": { "maur": "Chakravarti Samrāt" }, "autoResearch": true, "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", "requirements": { "civ": "maur" }, "icon": "population.png", "tooltip": "Mauryans have a 10% higher maximum population limit.", "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "mauryans/wooden_walls": { "genericName": "Wooden Walls", "autoResearch": true, "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India.", "requirements": { "civ": "maur" }, "icon": "wooden_walls.png", "tooltip": "Mauryan city walls have -20% less health and -20% less build time.", "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "StoneWall" ] }, "persians/civbonus_pers_popcap": { "genericName": "Great King's Levy", "autoResearch": true, "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", "requirements": { "civ": "pers" }, "icon": "population.png", "tooltip": "Persians have a 10% higher maximum population limit.", "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "successors/pair_unlock_champions": { "genericName": "Traditional Army vs. Reform Army", "top": "successors/unlock_traditional_army", "bottom": "successors/unlock_reform_army", "requirements": { "civ": "sele" } } } } - id: 4 AttackDetection: object: { "suppressionTime": 60000, "suppressionTransferRangeSquared": 6400, "suppressionRangeSquared": 25600, "suppressedList": [] } Auras: object: { "auras": { "teambonuses/pers_player_teambonus": { "type": "global", "affects": [ "Trader !Ship" ], "affectedPlayers": [ "ExclusiveMutualAlly" ], "modifications": [ { "value": "Trader/GainMultiplier", "multiply": 1.15 } ], "auraName": "The Royal Road", "auraDescription": "Higher income (+15%) from land trade routes for ally's traders." } }, "affectedPlayers": { "teambonuses/pers_player_teambonus": [ 1, 3, 4 ] }, "teambonuses/pers_player_teambonus": { "targetUnits": [], "isApplied": true } } BattleDetection: object: { "interval": 200, "recordLength": 12, "damageRateThreshold": 0.04, "alertnessBattleThreshold": 4, "alertnessPeaceThreshold": 0, "alertnessMax": 8, "damage": 0, "damageRecord": [], "alertness": 0, "state": "PEACE" } EntityLimits: object: { "limit": { "Apadana": 1, "CivilCentre": 1, "Council": 1, "DefenseTower": 30, "Embassy": 2, "Fortress": 10, "Hall": 2, "Hero": 1, "Juggernaut": 1, "Kennel": 5, "Library": 1, "Lighthouse": 1, "Monument": 5, "Pillar": 0, "Stoa": 2, "Theater": 1, "UniqueBuilding": 1, "WarDog": 0, "Wonder": 1 }, "count": { "Apadana": 0, "CivilCentre": 1, "Council": 0, "DefenseTower": 3, "Embassy": 0, "Fortress": 0, "Hall": 0, "Hero": 0, "Juggernaut": 0, "Kennel": 0, "Library": 0, "Lighthouse": 0, "Monument": 0, "Pillar": 0, "Stoa": 0, 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"top": "heal_temple", "bottom": "health_regen_units" }, "pair_house_01": { "genericName": "Females vs. Population", "top": "health_females_01", "bottom": "pop_house_01" }, "pair_house_02": { "genericName": "Females vs. Population", "top": "unlock_females_house", "bottom": "pop_house_02" }, "pair_inf_01": { "genericName": "Side Arms vs. Irregulars", "top": "melee_inf_sidearms", "bottom": "ranged_inf_irregulars" }, "pair_inf_02": { "genericName": "Spear Fighting vs. Skirmishing", "top": "melee_inf_spearheads", "bottom": "ranged_inf_skirmishers", "supersedes": "pair_inf_01" }, "pair_inf_armor_01": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_01", "bottom": "armor_infantryspearmen_pierce_01" }, "pair_inf_armor_02": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_02", "bottom": "armor_infantryspearmen_pierce_02", "supersedes": "pair_inf_armor_01" }, "pair_inf_armor_03": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_03", "bottom": "armor_infantryspearmen_pierce_03", "supersedes": "pair_inf_armor_02" }, "pair_inf_armor_04": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_04", "bottom": "armor_infantryspearmen_pierce_04", "supersedes": "pair_inf_armor_03" }, "pair_levy_01": { "genericName": "Levy Infantry vs. Levy Cavalry", "top": "training_levy_infantry", "bottom": "training_levy_cavalry" }, "pair_siege_attack_cost": { "genericName": "Attack vs. Cost", "top": "siege_attack", "bottom": "siege_cost_metal" }, "pair_siege_attack_pack": { "genericName": "Attack vs. Packing", "top": "siege_attack", "bottom": "siege_packing" }, "pair_siege_cost_armor": { "genericName": "Cost vs. Armor", "top": "siege_cost_wood", "bottom": "siege_armor" }, "pair_tower_01": { "genericName": "Night's Watch vs. Crenellations", "top": "attack_tower_watch", "bottom": "attack_tower_crenellations" }, "pair_walls_01": { "genericName": "Walls build time vs. Health", "top": "buildtime_walls_rubble", "bottom": "health_walls_geometric_masonry", "requirements": { "notciv": "iber" } }, "carthaginians/civbonus_triple_walls": { "genericName": "Triple Walls", "autoResearch": true, "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls.", "icon": "wall.png", "tooltip": "Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.", "requirements": { "civ": "cart" }, "modifications": [ { "value": "Health/Max", "multiply": 3 }, { "value": "Cost/BuildTime", "multiply": 2 }, { "value": "Cost/Resources/stone", "multiply": 2 } ], "affects": [ "StoneWall" ] }, "carthaginians/pair_celt_mercs_1": { "genericName": "Celtic merc cost vs. recruit time #1", "top": "carthaginians/cost_celt_mercs", "bottom": "carthaginians/traintime_celt_mercs" }, "carthaginians/pair_celt_mercs_2": { "genericName": "Celtic merc cost vs. recruit time #2", "top": "carthaginians/cost_celt_mercs_2", "bottom": "carthaginians/traintime_celt_mercs_2", "supersedes": "carthaginians/pair_celt_mercs_1" }, "carthaginians/pair_iberian_mercs_1": { "genericName": "Iberian merc cost vs. recruit time #1", "top": "carthaginians/cost_iberian_mercs", "bottom": "carthaginians/traintime_iberian_mercs" }, "carthaginians/pair_iberian_mercs_2": { "genericName": "Iberian merc cost vs. recruit time #2", "top": "carthaginians/cost_iberian_mercs_2", "bottom": "carthaginians/traintime_iberian_mercs_2", "supersedes": "carthaginians/pair_iberian_mercs_1" }, "carthaginians/pair_italian_mercs_1": { "genericName": "Italian merc cost vs. recruit time #1", "top": "carthaginians/cost_italian_mercs", "bottom": "carthaginians/traintime_italian_mercs" }, "carthaginians/pair_italian_mercs_2": { "genericName": "Italian merc cost vs. recruit time #2", "top": "carthaginians/cost_italian_mercs_2", "bottom": "carthaginians/traintime_italian_mercs_2", "supersedes": "carthaginians/pair_italian_mercs_1" }, "celts/civbonus_celts_wooden_struct": { "genericName": "Wooden Construction", "autoResearch": true, "description": "Celtic structures were mostly made of wood with rubble foundations.", "requirements": { "any": [ { "civ": "brit" }, { "civ": "gaul" } ] }, "icon": "wooden_buildings.png", "tooltip": "Celtic buildings have 20% less health, but are also 20% cheaper and faster to construct.", "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Capturable/CapturePoints", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Structure" ] }, "hellenes/civbonus_hellenic_architecture": { "genericName": "Hellenic Architecture", "autoResearch": true, "description": "The Greeks used stone construction from early Mycenaean times.", "requirements": { "any": [ { "civ": "athen" }, { "civ": "mace" }, { "civ": "spart" } ] }, "icon": "ionic_column.png", "tooltip": "All structures have 10% more health and capture points, but also take 10% longer to build.", "modifications": [ { "value": "Health/Max", "multiply": 1.1 }, { "value": "Capturable/CapturePoints", "multiply": 1.1 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Structure" ] }, "hellenes/civpenalty_spart_popcap": { "genericName": "Underdogs", "autoResearch": true, "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.", "icon": "population.png", "tooltip": "Spartans have 10% less maximum population.", "requirements": { "civ": "spart" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 0.9 } ] }, "mauryans/civbonus_maur_popcap": { "genericName": "Emperor of Emperors", "specificName": { "maur": "Chakravarti Samrāt" }, "autoResearch": true, "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. 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These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls.", "icon": "wall.png", "tooltip": "Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.", "requirements": { "civ": "cart" }, "modifications": [ { "value": "Health/Max", "multiply": 3 }, { "value": "Cost/BuildTime", "multiply": 2 }, { "value": "Cost/Resources/stone", "multiply": 2 } ], "affects": [ "StoneWall" ] }, "carthaginians/pair_celt_mercs_1": { "genericName": "Celtic merc cost vs. recruit time #1", "top": "carthaginians/cost_celt_mercs", "bottom": "carthaginians/traintime_celt_mercs" }, "carthaginians/pair_celt_mercs_2": { "genericName": "Celtic merc cost vs. recruit time #2", "top": "carthaginians/cost_celt_mercs_2", "bottom": "carthaginians/traintime_celt_mercs_2", "supersedes": "carthaginians/pair_celt_mercs_1" }, "carthaginians/pair_iberian_mercs_1": { "genericName": "Iberian merc cost vs. recruit time #1", "top": "carthaginians/cost_iberian_mercs", "bottom": "carthaginians/traintime_iberian_mercs" }, "carthaginians/pair_iberian_mercs_2": { "genericName": "Iberian merc cost vs. recruit time #2", "top": "carthaginians/cost_iberian_mercs_2", "bottom": "carthaginians/traintime_iberian_mercs_2", "supersedes": "carthaginians/pair_iberian_mercs_1" }, "carthaginians/pair_italian_mercs_1": { "genericName": "Italian merc cost vs. recruit time #1", "top": "carthaginians/cost_italian_mercs", "bottom": "carthaginians/traintime_italian_mercs" }, "carthaginians/pair_italian_mercs_2": { "genericName": "Italian merc cost vs. recruit time #2", "top": "carthaginians/cost_italian_mercs_2", "bottom": "carthaginians/traintime_italian_mercs_2", "supersedes": "carthaginians/pair_italian_mercs_1" }, "hellenes/civbonus_hellenic_architecture": { "genericName": "Hellenic Architecture", "autoResearch": true, "description": "The Greeks used stone construction from early Mycenaean times.", "requirements": { "any": [ { "civ": "athen" }, { "civ": "mace" }, { "civ": "spart" } ] }, "icon": "ionic_column.png", "tooltip": "All structures have 10% more health and capture points, but also take 10% longer to build.", "modifications": [ { "value": "Health/Max", "multiply": 1.1 }, { "value": "Capturable/CapturePoints", "multiply": 1.1 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Structure" ] }, "hellenes/civpenalty_spart_popcap": { "genericName": "Underdogs", "autoResearch": true, "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.", "icon": "population.png", "tooltip": "Spartans have 10% less maximum population.", "requirements": { "civ": "spart" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 0.9 } ] }, "mauryans/civbonus_maur_popcap": { "genericName": "Emperor of Emperors", "specificName": { "maur": "Chakravarti Samrāt" }, "autoResearch": true, "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", "requirements": { "civ": "maur" }, "icon": "population.png", "tooltip": "Mauryans have a 10% higher maximum population limit.", "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "mauryans/wooden_walls": { "genericName": "Wooden Walls", "autoResearch": true, "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India.", "requirements": { "civ": "maur" }, "icon": "wooden_walls.png", "tooltip": "Mauryan city walls have -20% less health and -20% less build time.", "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "StoneWall" ] }, "persians/civbonus_pers_popcap": { "genericName": "Great King's Levy", "autoResearch": true, "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", "requirements": { "civ": "pers" }, "icon": "population.png", "tooltip": "Persians have a 10% higher maximum population limit.", "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "successors/pair_unlock_champions": { "genericName": "Traditional Army vs. Reform Army", "top": "successors/unlock_traditional_army", "bottom": "successors/unlock_reform_army", "requirements": { "civ": "sele" } } } } - id: 7 AttackDetection: object: { "suppressionTime": 60000, "suppressionTransferRangeSquared": 6400, "suppressionRangeSquared": 25600, "suppressedList": [ { "target": 428, "position": { "x": 893.7310028076172, "y": 85.57115173339844, "z": 975.3657684326172 }, "time": 231500, "targetIsDomesticAnimal": false } ] } Auras: object: { "auras": { "teambonuses/sele_player_teambonus": { "type": "global", "affects": [ "CivilCentre" ], "affectedPlayers": [ 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0, 0, 0, 0, 0, 0, 0 ], "wood": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "stone": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "metal": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ] }, "tributesSent": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "tributesReceived": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 100 ], "tradeIncome": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "treasuresCollected": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "lootCollected": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "percentMapExplored": [ 3, 3, 3, 3, 3, 4, 5, 5, 5, 5 ], "teamPercentMapExplored": [ 14, 16, 24, 25, 26, 27, 29, 29, 31, 32 ], "percentMapControlled": [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ], "teamPercentMapControlled": [ 14, 14, 14, 14, 14, 14, 14, 14, 14, 14 ], "peakPercentMapControlled": [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ], "teamPeakPercentMapControlled": [ 14, 14, 14, 14, 14, 14, 14, 14, 14, 14 ], "time": [ 0.5, 30, 60, 90, 120, 150, 180, 210, 240, 270 ] } } TechnologyManager: object: { "researchedTechs": { "advanced_unit_bonus": { "autoResearch": true, "icon": "upgrade_advanced.png", "tooltip": "Units promoted to the advanced class gain a lot of quality: 20% extra health, 1 extra armor level of every type, 20% extra attack for melee units, 4m extra range and 5% better precision for ranged units, faster movement speeds and extra heal speed and range for healers.", "modifications": [ { "value": "Health/Max", "multiply": 1.2 }, { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Pierce", "add": 1 }, { "value": "Armour/Crush", "add": 1 }, { "value": "Attack/Capture/Value", "add": 0.4 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 0.5 }, { "value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry" }, { "value": "UnitMotion/WalkSpeed", "add": 1, "affects": "Cavalry" }, { "value": "Attack/Ranged/MaxRange", "add": 4, "affects": "Ranged" }, { "value": "Vision/Range", "add": 4, "affects": "Ranged" }, { "value": "Attack/Ranged/Spread", "multiply": 0.95, "affects": "Ranged" }, { "value": "Attack/Melee/Hack", "multiply": 1.2, "affects": "Melee" }, { 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"pair_inf_armor_01": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_01", "bottom": "armor_infantryspearmen_pierce_01" }, "pair_inf_armor_02": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_02", "bottom": "armor_infantryspearmen_pierce_02", "supersedes": "pair_inf_armor_01" }, "pair_inf_armor_03": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_03", "bottom": "armor_infantryspearmen_pierce_03", "supersedes": "pair_inf_armor_02" }, "pair_inf_armor_04": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_04", "bottom": "armor_infantryspearmen_pierce_04", "supersedes": "pair_inf_armor_03" }, "pair_levy_01": { "genericName": "Levy Infantry vs. Levy Cavalry", "top": "training_levy_infantry", "bottom": "training_levy_cavalry" }, "pair_siege_attack_cost": { "genericName": "Attack vs. Cost", "top": "siege_attack", "bottom": "siege_cost_metal" }, "pair_siege_attack_pack": { "genericName": "Attack vs. Packing", "top": "siege_attack", "bottom": "siege_packing" }, "pair_siege_cost_armor": { "genericName": "Cost vs. Armor", "top": "siege_cost_wood", "bottom": "siege_armor" }, "pair_tower_01": { "genericName": "Night's Watch vs. Crenellations", "top": "attack_tower_watch", "bottom": "attack_tower_crenellations" }, "pair_walls_01": { "genericName": "Walls build time vs. Health", "top": "buildtime_walls_rubble", "bottom": "health_walls_geometric_masonry", "requirements": { "notciv": "iber" } }, "carthaginians/civbonus_triple_walls": { "genericName": "Triple Walls", "autoResearch": true, "description": "Carthaginians built their city walls in three concentric circuits. 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Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls.", "icon": "wall.png", "tooltip": "Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.", "requirements": { "civ": "cart" }, "modifications": [ { "value": "Health/Max", "multiply": 3 }, { "value": "Cost/BuildTime", "multiply": 2 }, { "value": "Cost/Resources/stone", "multiply": 2 } ], "affects": [ "StoneWall" ] }, "carthaginians/pair_celt_mercs_1": { "genericName": "Celtic merc cost vs. recruit time #1", "top": "carthaginians/cost_celt_mercs", "bottom": "carthaginians/traintime_celt_mercs" }, "carthaginians/pair_celt_mercs_2": { "genericName": "Celtic merc cost vs. recruit time #2", "top": "carthaginians/cost_celt_mercs_2", "bottom": "carthaginians/traintime_celt_mercs_2", "supersedes": "carthaginians/pair_celt_mercs_1" }, "carthaginians/pair_iberian_mercs_1": { "genericName": "Iberian merc cost vs. recruit time #1", "top": "carthaginians/cost_iberian_mercs", "bottom": "carthaginians/traintime_iberian_mercs" }, "carthaginians/pair_iberian_mercs_2": { "genericName": "Iberian merc cost vs. recruit time #2", "top": "carthaginians/cost_iberian_mercs_2", "bottom": "carthaginians/traintime_iberian_mercs_2", "supersedes": "carthaginians/pair_iberian_mercs_1" }, "carthaginians/pair_italian_mercs_1": { "genericName": "Italian merc cost vs. recruit time #1", "top": "carthaginians/cost_italian_mercs", "bottom": "carthaginians/traintime_italian_mercs" }, "carthaginians/pair_italian_mercs_2": { "genericName": "Italian merc cost vs. recruit time #2", "top": "carthaginians/cost_italian_mercs_2", "bottom": "carthaginians/traintime_italian_mercs_2", "supersedes": "carthaginians/pair_italian_mercs_1" }, "celts/civbonus_celts_wooden_struct": { "genericName": "Wooden Construction", "autoResearch": true, "description": "Celtic structures were mostly made of wood with rubble foundations.", "requirements": { "any": [ { "civ": "brit" }, { "civ": "gaul" } ] }, "icon": "wooden_buildings.png", "tooltip": "Celtic buildings have 20% less health, but are also 20% cheaper and faster to construct.", "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Capturable/CapturePoints", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Structure" ] }, "hellenes/civbonus_hellenic_architecture": { "genericName": "Hellenic Architecture", "autoResearch": true, "description": "The Greeks used stone construction from early Mycenaean times.", "requirements": { "any": [ { "civ": "athen" }, { "civ": "mace" }, { "civ": "spart" } ] }, "icon": "ionic_column.png", "tooltip": "All structures have 10% more health and capture points, but also take 10% longer to build.", "modifications": [ { "value": "Health/Max", "multiply": 1.1 }, { "value": "Capturable/CapturePoints", "multiply": 1.1 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Structure" ] }, "hellenes/civpenalty_spart_popcap": { "genericName": "Underdogs", "autoResearch": true, "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.", "icon": "population.png", "tooltip": "Spartans have 10% less maximum population.", "requirements": { "civ": "spart" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 0.9 } ] }, "mauryans/civbonus_maur_popcap": { "genericName": "Emperor of Emperors", "specificName": { "maur": "Chakravarti Samrāt" }, "autoResearch": true, "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", "requirements": { "civ": "maur" }, "icon": "population.png", "tooltip": "Mauryans have a 10% higher maximum population limit.", "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "mauryans/wooden_walls": { "genericName": "Wooden Walls", "autoResearch": true, "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India.", "requirements": { "civ": "maur" }, "icon": "wooden_walls.png", "tooltip": "Mauryan city walls have -20% less health and -20% less build time.", "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "StoneWall" ] }, "persians/civbonus_pers_popcap": { "genericName": "Great King's Levy", "autoResearch": true, "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", "requirements": { "civ": "pers" }, "icon": "population.png", "tooltip": "Persians have a 10% higher maximum population limit.", "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "successors/pair_unlock_champions": { "genericName": "Traditional Army vs. Reform Army", "top": "successors/unlock_traditional_army", "bottom": "successors/unlock_reform_army", "requirements": { "civ": "sele" } } } } - id: 10 AttackDetection: object: { "suppressionTime": 60000, "suppressionTransferRangeSquared": 6400, "suppressionRangeSquared": 25600, "suppressedList": [] } Auras: object: { "auras": { "teambonuses/ptol_player_teambonus": { "type": "player", "affects": [ "Player" ], "affectedPlayers": [ "ExclusiveMutualAlly" ], "modifications": [ { "value": "ResourceTrickle/Rates/food", "add": 1 } ], "auraName": "Breadbasket of the Mediterranean", "auraDescription": "All 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"enemyBuildingsDestroyed": { "House": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "Economic": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "Outpost": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "Military": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "Fortress": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "CivCentre": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "Wonder": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "total": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ] }, "enemyBuildingsDestroyedValue": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "buildingsCaptured": { "House": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "Economic": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "Outpost": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "Military": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "Fortress": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "CivCentre": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "Wonder": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "total": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ] }, "buildingsCapturedValue": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "resourcesGathered": { "vegetarianFood": [ 0, 42, 124, 200, 200, 284, 309, 309, 309, 309 ], "food": [ 0, 122, 404, 600, 642, 773, 1078, 1521, 1892, 2054 ], "wood": [ 0, 0, 35, 91, 102, 169, 235, 355, 468, 589 ], "stone": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "metal": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ] }, "resourcesUsed": { "food": [ 0, 300, 400, 400, 800, 1000, 1200, 1400, 1600, 1600 ], "wood": [ 0, 120, 160, 160, 320, 400, 480, 560, 640, 640 ], "stone": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "metal": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ] }, "resourcesSold": { "food": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "wood": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "stone": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "metal": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ] }, "resourcesBought": { "food": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "wood": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "stone": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "metal": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ] }, "tributesSent": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 100 ], "tributesReceived": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "tradeIncome": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "treasuresCollected": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "lootCollected": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "percentMapExplored": [ 3, 4, 12, 13, 14, 14, 15, 15, 15, 15 ], "teamPercentMapExplored": [ 14, 16, 24, 25, 26, 27, 29, 29, 31, 32 ], "percentMapControlled": [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ], "teamPercentMapControlled": [ 14, 14, 14, 14, 14, 14, 14, 14, 14, 14 ], "peakPercentMapControlled": [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ], "teamPeakPercentMapControlled": [ 14, 14, 14, 14, 14, 14, 14, 14, 14, 14 ], "time": [ 0.5, 30, 60, 90, 120, 150, 180, 210, 240, 270 ] } } TechnologyManager: object: { "researchedTechs": { "advanced_unit_bonus": { "autoResearch": true, "icon": "upgrade_advanced.png", "tooltip": "Units promoted to the advanced class gain a lot of quality: 20% extra health, 1 extra armor level of every type, 20% extra attack for melee units, 4m extra range and 5% better precision for ranged units, faster movement speeds and extra heal speed and range for healers.", "modifications": [ { "value": "Health/Max", "multiply": 1.2 }, { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Pierce", "add": 1 }, { "value": "Armour/Crush", "add": 1 }, { "value": "Attack/Capture/Value", "add": 0.4 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 0.5 }, { "value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry" }, { "value": "UnitMotion/WalkSpeed", "add": 1, "affects": "Cavalry" }, { "value": "Attack/Ranged/MaxRange", "add": 4, "affects": "Ranged" }, { "value": "Vision/Range", "add": 4, "affects": "Ranged" }, { "value": "Attack/Ranged/Spread", "multiply": 0.95, "affects": "Ranged" }, { "value": "Attack/Melee/Hack", "multiply": 1.2, "affects": "Melee" }, { "value": "Attack/Melee/Pierce", "multiply": 1.2, "affects": "Melee" }, { "value": "Vision/Range", "add": 3, "affects": "Healer" }, { "value": "Heal/Range", "add": 3, "affects": "Healer" }, { "value": "Heal/HP", "add": 5, "affects": "Healer" } ], "affects": [ "Advanced Unit", "Elite Unit" ] }, "elite_unit_bonus": { 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Part-timers", "top": "attack_champions_elite", "bottom": "attack_soldiers_will" }, "pair_gather_01": { "genericName": "Servants vs. Wedge and Mallet", "top": "gather_mining_servants", "bottom": "gather_mining_wedgemallet" }, "pair_gather_02": { "genericName": "Serfs vs. Shaft Mining", "top": "gather_mining_serfs", "bottom": "gather_mining_shaftmining", "supersedes": "pair_gather_01" }, "pair_gather_03": { "genericName": "Slaves vs. Silver Mining", "top": "gather_mining_slaves", "bottom": "gather_mining_silvermining", "supersedes": "pair_gather_02" }, "pair_gather_wood_01": { "genericName": "Iron Axes vs. Wheelbarrow", "top": "gather_lumbering_ironaxes", "bottom": "gather_capacity_wheelbarrow" }, "pair_heal_01": { "genericName": "Heal Range and Rate", "top": "heal_range", "bottom": "heal_rate" }, "pair_heal_02": { "genericName": "Heal Range and Rate #2", "top": "heal_range_2", "bottom": "heal_rate_2", "supersedes": "pair_heal_01" }, "pair_heal_03": { "genericName": "Garrison Healing vs. Self-Healing", "top": "heal_temple", "bottom": "health_regen_units" }, "pair_house_01": { "genericName": "Females vs. Population", "top": "health_females_01", "bottom": "pop_house_01" }, "pair_house_02": { "genericName": "Females vs. Population", "top": "unlock_females_house", "bottom": "pop_house_02" }, "pair_inf_01": { "genericName": "Side Arms vs. Irregulars", "top": "melee_inf_sidearms", "bottom": "ranged_inf_irregulars" }, "pair_inf_02": { "genericName": "Spear Fighting vs. Skirmishing", "top": "melee_inf_spearheads", "bottom": "ranged_inf_skirmishers", "supersedes": "pair_inf_01" }, "pair_inf_armor_01": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_01", "bottom": "armor_infantryspearmen_pierce_01" }, "pair_inf_armor_02": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_02", "bottom": "armor_infantryspearmen_pierce_02", "supersedes": "pair_inf_armor_01" }, "pair_inf_armor_03": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_03", "bottom": "armor_infantryspearmen_pierce_03", "supersedes": "pair_inf_armor_02" }, "pair_inf_armor_04": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_04", "bottom": "armor_infantryspearmen_pierce_04", "supersedes": "pair_inf_armor_03" }, "pair_levy_01": { "genericName": "Levy Infantry vs. Levy Cavalry", "top": "training_levy_infantry", "bottom": "training_levy_cavalry" }, "pair_siege_attack_cost": { "genericName": "Attack vs. Cost", "top": "siege_attack", "bottom": "siege_cost_metal" }, "pair_siege_attack_pack": { "genericName": "Attack vs. Packing", "top": "siege_attack", "bottom": "siege_packing" }, "pair_siege_cost_armor": { "genericName": "Cost vs. Armor", "top": "siege_cost_wood", "bottom": "siege_armor" }, "pair_tower_01": { "genericName": "Night's Watch vs. Crenellations", "top": "attack_tower_watch", "bottom": "attack_tower_crenellations" }, "pair_walls_01": { "genericName": "Walls build time vs. Health", "top": "buildtime_walls_rubble", "bottom": "health_walls_geometric_masonry", "requirements": { "notciv": "iber" } }, "carthaginians/civbonus_triple_walls": { "genericName": "Triple Walls", "autoResearch": true, "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls.", "icon": "wall.png", "tooltip": "Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.", "requirements": { "civ": "cart" }, "modifications": [ { "value": "Health/Max", "multiply": 3 }, { "value": "Cost/BuildTime", "multiply": 2 }, { "value": "Cost/Resources/stone", "multiply": 2 } ], "affects": [ "StoneWall" ] }, "carthaginians/pair_celt_mercs_1": { "genericName": "Celtic merc cost vs. recruit time #1", "top": "carthaginians/cost_celt_mercs", "bottom": "carthaginians/traintime_celt_mercs" }, "carthaginians/pair_celt_mercs_2": { "genericName": "Celtic merc cost vs. recruit time #2", "top": "carthaginians/cost_celt_mercs_2", "bottom": "carthaginians/traintime_celt_mercs_2", "supersedes": "carthaginians/pair_celt_mercs_1" }, "carthaginians/pair_iberian_mercs_1": { "genericName": "Iberian merc cost vs. recruit time #1", "top": "carthaginians/cost_iberian_mercs", "bottom": "carthaginians/traintime_iberian_mercs" }, "carthaginians/pair_iberian_mercs_2": { "genericName": "Iberian merc cost vs. recruit time #2", "top": "carthaginians/cost_iberian_mercs_2", "bottom": "carthaginians/traintime_iberian_mercs_2", "supersedes": "carthaginians/pair_iberian_mercs_1" }, "carthaginians/pair_italian_mercs_1": { "genericName": "Italian merc cost vs. recruit time #1", "top": "carthaginians/cost_italian_mercs", "bottom": "carthaginians/traintime_italian_mercs" }, "carthaginians/pair_italian_mercs_2": { "genericName": "Italian merc cost vs. recruit time #2", "top": "carthaginians/cost_italian_mercs_2", "bottom": "carthaginians/traintime_italian_mercs_2", "supersedes": "carthaginians/pair_italian_mercs_1" }, "celts/civbonus_celts_wooden_struct": { "genericName": "Wooden Construction", "autoResearch": true, "description": "Celtic structures were mostly made of wood with rubble foundations.", "requirements": { "any": [ { "civ": "brit" }, { "civ": "gaul" } ] }, "icon": "wooden_buildings.png", "tooltip": "Celtic buildings have 20% less health, but are also 20% cheaper and faster to construct.", "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Capturable/CapturePoints", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Structure" ] }, "hellenes/civbonus_hellenic_architecture": { "genericName": "Hellenic Architecture", "autoResearch": true, "description": "The Greeks used stone construction from early Mycenaean times.", "requirements": { "any": [ { "civ": "athen" }, { "civ": "mace" }, { "civ": "spart" } ] }, "icon": "ionic_column.png", "tooltip": "All structures have 10% more health and capture points, but also take 10% longer to build.", "modifications": [ { "value": "Health/Max", "multiply": 1.1 }, { "value": "Capturable/CapturePoints", "multiply": 1.1 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Structure" ] }, "hellenes/civpenalty_spart_popcap": { "genericName": "Underdogs", "autoResearch": true, "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.", "icon": "population.png", "tooltip": "Spartans have 10% less maximum population.", "requirements": { "civ": "spart" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 0.9 } ] }, "mauryans/civbonus_maur_popcap": { "genericName": "Emperor of Emperors", "specificName": { "maur": "Chakravarti Samrāt" }, "autoResearch": true, "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. 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In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", "requirements": { "civ": "pers" }, "icon": "population.png", "tooltip": "Persians have a 10% higher maximum population limit.", "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "successors/pair_unlock_champions": { "genericName": "Traditional Army vs. Reform Army", "top": "successors/unlock_traditional_army", "bottom": "successors/unlock_reform_army", "requirements": { "civ": "sele" } } } } - id: 150 Decay: Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 1043.25 z: 441.375 Obstruction: active: true moving: false control group: 150 control group 2: 0 tag: 3 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1043.25 y: 0 z: 441.375 last x: 1043.25 last y diff: 0 last z: 441.375 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/civic_centre.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 150 actor: "structures/gauls/civic_centre.xml" AIProxy: AlertRaiser: object: { "level": 0, "garrisonedUnits": [], "walkingUnits": [], "prodBuildings": [] } Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1548, "gaiaUnitsQuery": 1549 } Capturable: object: { "maxCp": 2000, "cp": [ 0, 0, 0, 0, 2000, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 20 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2400, "hitpoints": 2400, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 13, "queue": [ { "id": 11, "player": 4, "unitTemplate": "units/gaul_cavalry_javelinist_b", "count": 3, "resources": { "food": 100, "metal": 0, "stone": 0, "wood": 40 }, "population": 1, "productionStarted": true, "timeTotal": 28898.69622336829, "timeRemaining": 1898.6962233682898, "neededSlots": 0 }, { "id": 12, "player": 4, "unitTemplate": "units/gaul_cavalry_javelinist_b", "count": 2, "resources": { "food": 100, "metal": 0, "stone": 0, "wood": 40 }, "population": 1, "productionStarted": false, "timeTotal": 20893.21351910698, "timeRemaining": 20893.21351910698 } ], "timer": 13086, "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_support_female_citizen", "units/gaul_infantry_spearman_b", "units/gaul_infantry_javelinist_b", "units/gaul_cavalry_javelinist_b" ] } RallyPoint: object: { "pos": [ { "x": 1072.5953369140625, "z": 435.2760009765625 } ], "data": [ { "command": "walk" } ] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 151 Decay: Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 1091.82099 z: 493.52208 Obstruction: active: true moving: false control group: 151 control group 2: 0 tag: 2 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1091.82099 y: 0 z: 493.52208 last x: 1091.82099 last y diff: 0 last z: 493.52208 territory: 4 rot x: 0 rot y: -0.24651 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2134 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1091.21717 goal z: 496.76613 goal u x: 0.92098 goal u z: -0.39051 goal v x: 0.39051 goal v z: 0.92098 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 151 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [ 157, 5291, 158 ], "isApplied": true, "rangeQuery": 3 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2134, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 1091.2171630859375, "y": 50.97639465332031, "z": 496.76612854003906 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2134, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 1091.2171630859375, "y": 50.97639465332031, "z": 496.76612854003906 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12735, "losRangeQuery": 4, "fsmReenter": false, "gatheringTarget": 2134 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 152 Decay: Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 1087.74326 z: 495.62017 Obstruction: active: true moving: false control group: 152 control group 2: 0 tag: 4 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1087.74326 y: 0 z: 495.62017 last x: 1087.74326 last y diff: 0 last z: 495.62017 territory: 4 rot x: 0 rot y: 1.18117 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2134 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1091.21717 goal z: 496.76613 goal u x: 0.92098 goal u z: -0.39051 goal v x: 0.39051 goal v z: 0.92098 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 152 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [ 157, 5291, 158 ], "isApplied": true, "rangeQuery": 5 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2134, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 1091.2171630859375, "y": 50.97639465332031, "z": 496.76612854003906 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2134, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 1091.2171630859375, "y": 50.97639465332031, "z": 496.76612854003906 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 13073, "losRangeQuery": 6, "fsmReenter": false, "gatheringTarget": 2134 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 153 Decay: Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 1088.33317 z: 497.01143 Obstruction: active: true moving: false control group: 153 control group 2: 0 tag: 6 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1088.33317 y: 0 z: 497.01143 last x: 1088.33317 last y diff: 0 last z: 497.01143 territory: 4 rot x: 0 rot y: 1.69393 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2134 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1091.21717 goal z: 496.76613 goal u x: 0.92098 goal u z: -0.39051 goal v x: 0.39051 goal v z: 0.92098 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 153 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [ 157, 5291, 158 ], "isApplied": true, "rangeQuery": 7 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2134, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 1091.2171630859375, "y": 50.97639465332031, "z": 496.76612854003906 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2134, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 1091.2171630859375, "y": 50.97639465332031, "z": 496.76612854003906 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12595, "losRangeQuery": 8, "fsmReenter": false, "gatheringTarget": 2134 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 154 Decay: Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 1089.16381 z: 498.97043 Obstruction: active: true moving: false control group: 154 control group 2: 0 tag: 8 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1089.16381 y: 0 z: 498.97043 last x: 1089.16381 last y diff: 0 last z: 498.97043 territory: 4 rot x: 0 rot y: 2.38404 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2134 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1091.21717 goal z: 496.76613 goal u x: 0.92098 goal u z: -0.39051 goal v x: 0.39051 goal v z: 0.92098 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 154 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [ 157, 5291, 158 ], "isApplied": true, "rangeQuery": 9 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2134, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 1091.2171630859375, "y": 50.97639465332031, "z": 496.76612854003906 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2134, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 1091.2171630859375, "y": 50.97639465332031, "z": 496.76612854003906 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12476, "losRangeQuery": 10, "fsmReenter": false, "gatheringTarget": 2134 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 155 Decay: Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 1087.25886 z: 480.25675 Obstruction: active: true moving: false control group: 155 control group 2: 0 tag: 10 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1087.25886 y: 0 z: 480.25675 last x: 1087.25905 last y diff: 0 last z: 480.25602 territory: 4 rot x: 0 rot y: 1.90374 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 177 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1090.32587 goal z: 479.43186 goal u x: 0.2579 goal u z: -0.96642 goal v x: 0.96642 goal v z: 0.2579 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 155 actor: "units/celts/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.275, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 0.8250000000000001 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 177, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 1090.3258666992188, "y": 47.3050537109375, "z": 479.4318542480469 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 177, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 1090.3258666992188, "y": 47.3050537109375, "z": 479.4318542480469 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 1086.4039306640625, "z": 490.3797607421875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 13121, "losRangeQuery": 11, "fsmReenter": false, "gatheringTarget": 177 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 156 Decay: Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 1079.42305 z: 484.96749 Obstruction: active: true moving: true control group: 156 control group 2: 0 tag: 12 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1079.42305 y: 0 z: 484.96749 last x: 1082.26908 last y diff: 0 last z: 481.81214 territory: 4 rot x: 0 rot y: -0.74494 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 5027 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.5 current speed: 8.49848 moving: true facePointAfterMove: true tries: 0 length: 2 waypoint x: 1075.5 waypoint z: 489.5 waypoint x: 1078 waypoint z: 486.5 length: 0 type: 3 goal x: 1073.27967 goal z: 498.74549 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_wood" anim run threshold: 11.75 anim name: "carry_wood" anim once: false anim speed: 8.49848 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "carry_wood" seed: 156 actor: "units/celts/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.275, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 0.8250000000000001 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 5027, "force": false } }, { "type": "Gather", "data": { "target": 177, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 1090.3258666992188, "y": 47.3050537109375, "z": 479.4318542480469 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 5027, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 1086.4039306640625, "z": 490.3797607421875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 12, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 157 Decay: Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 1089.01215 z: 494.71306 Obstruction: active: true moving: false control group: 157 control group 2: 0 tag: 14 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1089.01215 y: 0 z: 494.71306 last x: 1089.01215 last y diff: 0 last z: 494.71306 territory: 4 rot x: 0 rot y: 0.81344 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2134 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 13.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1091.21717 goal z: 496.76613 goal u x: 0.92098 goal u z: -0.39051 goal v x: 0.39051 goal v z: 0.92098 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 157 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.275, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 0.8250000000000001 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2134, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 1091.2171630859375, "y": 50.97639465332031, "z": 496.76612854003906 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2134, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 1091.2171630859375, "y": 50.97639465332031, "z": 496.76612854003906 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 1077.6806640625, "z": 485.7889099121094 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12844, "losRangeQuery": 1524, "fsmReenter": false, "gatheringTarget": 2134 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 158 Decay: Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 1090.41561 z: 494.11799 Obstruction: active: true moving: false control group: 158 control group 2: 0 tag: 16 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1090.41561 y: 0 z: 494.11799 last x: 1090.41561 last y diff: 0 last z: 494.11799 territory: 4 rot x: 0 rot y: 0.36501 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2134 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 13.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1091.21717 goal z: 496.76613 goal u x: 0.92098 goal u z: -0.39051 goal v x: 0.39051 goal v z: 0.92098 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 158 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.275, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 0.8250000000000001 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2134, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 1091.2171630859375, "y": 50.97639465332031, "z": 496.76612854003906 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2134, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 1091.2171630859375, "y": 50.97639465332031, "z": 496.76612854003906 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 1077.6806640625, "z": 485.7889099121094 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12596, "losRangeQuery": 1525, "fsmReenter": false, "gatheringTarget": 2134 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 159 Decay: Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 986.95215 z: 271.373 Obstruction: active: true moving: false control group: 159 control group 2: 0 tag: 18 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 986.95215 y: 0 z: 271.373 last x: 986.95215 last y diff: 0 last z: 271.373 territory: 0 rot x: 0 rot y: -3.04313 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 986.95215 goal z: 271.373 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/celts/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 159 actor: "units/celts/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 7.039999999999998 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 986.9521484375, "z": 271.37298583984375 }, "workOrders": [ { "type": "Gather", "data": { "target": 5446, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 987.9545745849609, "y": 30.248519897460938, "z": 285.7487030029297 }, "force": true, "initPos": { "x": 985.9442901611328, "y": 30.576919555664062, "z": 287.9430694580078 } } } ], "lastAttacked": 247000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1526, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 160 Footprint: Minimap: active: true x: 1007.35225 z: 453.89335 Obstruction: active: true moving: false control group: 160 control group 2: 0 tag: 5 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1007.35225 y: 0 z: 453.89335 last x: 1007.35225 last y diff: 0 last z: 453.89335 territory: 4 rot x: 0 rot y: -1.47344 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 160 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 55, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 161 Footprint: Minimap: active: true x: 1015.23777 z: 455.2228 Obstruction: active: true moving: false control group: 161 control group 2: 0 tag: 7 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1015.23777 y: 0 z: 455.2228 last x: 1015.23777 last y diff: 0 last z: 455.2228 territory: 4 rot x: 0 rot y: -3.0034 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 161 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 162 Footprint: Minimap: active: true x: 1007.80306 z: 458.99677 Obstruction: active: true moving: false control group: 162 control group 2: 0 tag: 9 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1007.80306 y: 0 z: 458.99677 last x: 1007.80306 last y diff: 0 last z: 458.99677 territory: 4 rot x: 0 rot y: -0.84786 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 162 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 163 Footprint: Minimap: active: true x: 1002.54892 z: 457.35996 Obstruction: active: true moving: false control group: 163 control group 2: 0 tag: 11 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1002.54892 y: 0 z: 457.35996 last x: 1002.54892 last y diff: 0 last z: 457.35996 territory: 4 rot x: 0 rot y: 0.11808 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 163 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 164 Footprint: Minimap: active: true x: 1008.95688 z: 458.0515 Obstruction: active: true moving: false control group: 164 control group 2: 0 tag: 13 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1008.95688 y: 0 z: 458.0515 last x: 1008.95688 last y diff: 0 last z: 458.0515 territory: 4 rot x: 0 rot y: -0.25977 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 164 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 165 Footprint: Minimap: active: true x: 1014 z: 410 Obstruction: active: true moving: false control group: 165 control group 2: 0 tag: 15 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1014 y: 0 z: 410 last x: 1014 last y diff: 0 last z: 410 territory: 4 rot x: 0 rot y: -2.67908 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_savanna_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 165 actor: "geology/metalmine_savanna_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 166 Footprint: Minimap: active: true x: 1053.32421 z: 394.14786 Obstruction: active: true moving: false control group: 166 control group 2: 0 tag: 17 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1053.32421 y: 0 z: 394.14786 last x: 1053.32421 last y diff: 0 last z: 394.14786 territory: 4 rot x: 0 rot y: 0.22321 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 166 actor: "geology/stonemine_desert_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 177 Footprint: Minimap: active: true x: 1090.32587 z: 479.43186 Obstruction: active: true moving: false control group: 177 control group 2: 0 tag: 19 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1090.32587 y: 0 z: 479.43186 last x: 1090.32587 last y diff: 0 last z: 479.43186 territory: 4 rot x: 0 rot y: 1.31 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 177 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 5401, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, true, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 198, "gatherers": [ [], [], [], [], [ 5098, 5099, 5054, 5415, 5053, 5100, 155 ], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 179 Footprint: Minimap: active: true x: 1085.83237 z: 469.32004 Obstruction: active: true moving: false control group: 179 control group 2: 0 tag: 23 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1085.83237 y: 0 z: 469.32004 last x: 1085.83237 last y diff: 0 last z: 469.32004 territory: 4 rot x: 0 rot y: -0.9442 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 179 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 5432, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, true, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 330, "gatherers": [ [], [], [], [], [ 5055, 5413, 5414 ], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 180 Footprint: Minimap: active: true x: 1089.89675 z: 472.71927 Obstruction: active: true moving: false control group: 180 control group 2: 0 tag: 25 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1089.89675 y: 0 z: 472.71927 last x: 1089.89675 last y diff: 0 last z: 472.71927 territory: 4 rot x: 0 rot y: 0.1566 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 180 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 182 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 802.5 z: 140.4375 Obstruction: active: true moving: false control group: 182 control group 2: 0 tag: 29 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 802.5 y: 0 z: 140.4375 last x: 802.5 last y diff: 0 last z: 140.4375 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/seleucids/civic_center.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 182 actor: "structures/seleucids/civic_center.xml" AIProxy: AlertRaiser: object: { "level": 0, "garrisonedUnits": [], "walkingUnits": [], "prodBuildings": [] } Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1550, "gaiaUnitsQuery": 1551 } Capturable: object: { "maxCp": 2500, "cp": [ 0, 2500, 0, 0, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 20 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 14, "queue": [ { "id": 13, "player": 1, "unitTemplate": "units/sele_cavalry_javelinist_b", "count": 2, "resources": { "food": 100, "metal": 0, "stone": 0, "wood": 40 }, "population": 1, "productionStarted": true, "timeTotal": 20893.21351910698, "timeRemaining": 8893.21351910698, "neededSlots": 0 } ], "timer": 13116, "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/sele_support_female_citizen", "units/sele_infantry_spearman_b", "units/sele_infantry_javelinist_b", "units/sele_cavalry_javelinist_b", "units/sele_hero_seleucus_victor", "units/sele_hero_antiochus_great", "units/sele_hero_antiochus_righteous" ] } RallyPoint: object: { "pos": [ { "x": 817.3339080810547, "z": 14.5 } ], "data": [ { "command": "gather", "resourceType": { "generic": "food", "specific": "meat" }, "resourceTemplate": "resource|gaia/fauna_zebra" } ] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 183 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 832.5 z: 167.5 Obstruction: active: true moving: false control group: 183 control group 2: 0 tag: 40 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 832.5 y: 0 z: 167.5 last x: 832.5 last y diff: 0 last z: 167.5 territory: 1 rot x: 0 rot y: 3.09343 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5459 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 833.07074 goal z: 149.45557 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 183 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 28 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "fruit" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5459, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 5459, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 12623, "losRangeQuery": 29, "fsmReenter": false, "repairTarget": 5459 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 184 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 830.5 z: 165.5 Obstruction: active: true moving: false control group: 184 control group 2: 0 tag: 42 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 830.5 y: 0 z: 165.5 last x: 830.5 last y diff: 0 last z: 165.5 territory: 1 rot x: 0 rot y: 2.92467 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5459 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 833.07074 goal z: 149.45557 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 184 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 30 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "fruit" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5459, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 5459, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 12624, "losRangeQuery": 31, "fsmReenter": false, "repairTarget": 5459 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 185 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 833.95441 z: 166.65772 Obstruction: active: true moving: false control group: 185 control group 2: 0 tag: 44 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 833.95441 y: 0 z: 166.65772 last x: 833.95441 last y diff: 0 last z: 166.65772 territory: 1 rot x: 0 rot y: -3.06484 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5459 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 833.07074 goal z: 149.45557 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 185 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 32 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "fruit" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5459, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 5459, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 12711, "losRangeQuery": 33, "fsmReenter": false, "repairTarget": 5459 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 186 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 828.5 z: 163.5 Obstruction: active: true moving: false control group: 186 control group 2: 0 tag: 46 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 828.5 y: 0 z: 163.5 last x: 828.5 last y diff: 0 last z: 163.5 territory: 1 rot x: 0 rot y: 2.7559 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5459 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 833.07074 goal z: 149.45557 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 186 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 34 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "fruit" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5459, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 5459, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 12625, "losRangeQuery": 35, "fsmReenter": false, "repairTarget": 5459 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 187 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 837.64011 z: 135.95858 Obstruction: active: true moving: true control group: 187 control group 2: 0 tag: 48 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 837.64011 y: 0 z: 135.95858 last x: 841.13048 last y diff: 0 last z: 133.62313 territory: 1 rot x: 0 rot y: -0.94111 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 5489 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 8.5 current speed: 8.39927 moving: true facePointAfterMove: true tries: 0 length: 7 waypoint x: 809.5 waypoint z: 196.5 waypoint x: 813.5 waypoint z: 193.5 waypoint x: 813.5 waypoint z: 176.5 waypoint x: 819.5 waypoint z: 162 waypoint x: 823 waypoint z: 154.25 waypoint x: 828.25 waypoint z: 146.875 waypoint x: 833.875 waypoint z: 140.1875 length: 0 type: 3 goal x: 808.59498 goal z: 204.36075 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 6.28333 goal hh: 5.53333 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/thureophoros_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.75 anim name: "walk" anim once: false anim speed: 8.39927 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 187 actor: "units/seleucids/thureophoros_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5489, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 5489, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 36, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 188 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 839.51249 z: 136.39382 Obstruction: active: true moving: true control group: 188 control group 2: 0 tag: 50 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 839.51249 y: 0 z: 136.39382 last x: 842.37743 last y diff: 0 last z: 133.25463 territory: 1 rot x: 0 rot y: -0.74955 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 5489 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 8.5 current speed: 8.49997 moving: true facePointAfterMove: true tries: 0 length: 7 waypoint x: 809.5 waypoint z: 196.5 waypoint x: 813.5 waypoint z: 193.5 waypoint x: 813.5 waypoint z: 176.5 waypoint x: 819.5 waypoint z: 162 waypoint x: 823 waypoint z: 154.25 waypoint x: 828.25 waypoint z: 146.875 waypoint x: 833.875 waypoint z: 140.1875 length: 2 waypoint x: 833.875 waypoint z: 140.1875 waypoint x: 836.96024 waypoint z: 139.19036 type: 3 goal x: 808.59498 goal z: 204.36075 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 6.28333 goal hh: 5.53333 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/thureophoros_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.75 anim name: "walk" anim once: false anim speed: 8.49997 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 188 actor: "units/seleucids/thureophoros_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5489, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 5489, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 37, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 189 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 839.96801 z: 132.46065 Obstruction: active: true moving: true control group: 189 control group 2: 0 tag: 52 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 839.96801 y: 0 z: 132.46065 last x: 841.68078 last y diff: 0 last z: 131.58173 territory: 1 rot x: 0 rot y: -1.03811 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 5489 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 13.5 current speed: 3.85022 moving: true facePointAfterMove: true tries: 0 length: 6 waypoint x: 809.5 waypoint z: 196.5 waypoint x: 813.5 waypoint z: 193.5 waypoint x: 813.5 waypoint z: 176.5 waypoint x: 819.5 waypoint z: 162 waypoint x: 823 waypoint z: 154.25 waypoint x: 828.25 waypoint z: 146.875 length: 2 waypoint x: 828.25 waypoint z: 146.875 waypoint x: 836.47764 waypoint z: 134.7961 type: 3 goal x: 808.59498 goal z: 204.36075 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 6.28333 goal hh: 5.53333 maxdist: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 18.75 anim name: "walk" anim once: false anim speed: 3.85022 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 189 actor: "units/persians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5489, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 5489, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 1527, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 190 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 830.87075 z: 146.23208 Obstruction: active: true moving: true control group: 190 control group 2: 0 tag: 54 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 830.87075 y: 0 z: 146.23208 last x: 833.875 last y diff: 0 last z: 140.1875 territory: 1 rot x: 0 rot y: -0.52154 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 5489 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 13.5 current speed: 13.49997 moving: true facePointAfterMove: true tries: 0 length: 5 waypoint x: 809.5 waypoint z: 196.5 waypoint x: 813.5 waypoint z: 193.5 waypoint x: 813.5 waypoint z: 176.5 waypoint x: 819.5 waypoint z: 162 waypoint x: 823 waypoint z: 154.25 length: 3 waypoint x: 823 waypoint z: 154.25 waypoint x: 826.93145 waypoint z: 151.52274 waypoint x: 830.78364 waypoint z: 146.40734 type: 3 goal x: 808.59498 goal z: 204.36075 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 6.28333 goal hh: 5.53333 maxdist: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 18.75 anim name: "walk" anim once: false anim speed: 13.49997 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 190 actor: "units/persians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.275, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 0.8250000000000001 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5489, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 5489, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 1528, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 191 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 787.83053 z: 171.86554 Obstruction: active: true moving: false control group: 191 control group 2: 0 tag: 56 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 787.83053 y: 0 z: 171.86554 last x: 787.83053 last y diff: 0 last z: 171.86554 territory: 1 rot x: 0 rot y: -1.72928 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5438 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 784.85177 goal z: 171.53129 goal u x: -0.67292 goal u z: -0.7403 goal v x: 0.7403 goal v z: -0.67292 goal hw: 2.25 goal hh: 2.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_meat" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_meat" seed: 191 actor: "units/athenians/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 10 } RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 12 }, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5438, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 781.6897430419922, "y": 34.99174499511719, "z": 174.33193969726562 }, "force": false, "initPos": { "x": 684.9944152832031, "y": 38.055938720703125, "z": 242.85791015625 }, "autoharvest": true } }, { "type": "Gather", "data": { "target": 2579, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_zebra", "lastPos": { "x": 869.3661193847656, "y": 39.79249572753906, "z": 37.29925537109375 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 5438, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 781.6897430419922, "y": 34.99174499511719, "z": 174.33193969726562 }, "force": false, "initPos": { "x": 684.9944152832031, "y": 38.055938720703125, "z": 242.85791015625 }, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 595.684326171875, "z": 169.5797119140625 }, "workOrders": [], "lastAttacked": 241750, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12981, "losRangeQuery": 1529, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": true, "gatheringTarget": 5438 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 197 Footprint: Minimap: active: true x: 854 z: 138 Obstruction: active: true moving: false control group: 197 control group 2: 0 tag: 41 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 y: 0 z: 138 last x: 854 last y diff: 0 last z: 138 territory: 1 rot x: 0 rot y: 1.5173 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_savanna_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 197 actor: "geology/metalmine_savanna_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 198 Footprint: Minimap: active: true x: 852.79609 z: 161.68596 Obstruction: active: true moving: false control group: 198 control group 2: 0 tag: 43 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 852.79609 y: 0 z: 161.68596 last x: 852.79609 last y diff: 0 last z: 161.68596 territory: 1 rot x: 0 rot y: 0.46425 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 198 actor: "geology/stonemine_desert_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 209 Footprint: Minimap: active: true x: 809.41254 z: 100.53788 Obstruction: active: true moving: false control group: 209 control group 2: 0 tag: 45 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 809.41254 y: 0 z: 100.53788 last x: 809.41254 last y diff: 0 last z: 100.53788 territory: 1 rot x: 0 rot y: -0.41793 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 209 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 210 Footprint: Minimap: active: true x: 806.91182 z: 87.41854 Obstruction: active: true moving: false control group: 210 control group 2: 0 tag: 47 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806.91182 y: 0 z: 87.41854 last x: 806.91182 last y diff: 0 last z: 87.41854 territory: 1 rot x: 0 rot y: 0.8537 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 210 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 5314, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, true, false, false, false, false, false ], "seen": [ false, true, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 90, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 211 Footprint: Minimap: active: true x: 801.81847 z: 92.97507 Obstruction: active: true moving: false control group: 211 control group 2: 0 tag: 49 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 801.81847 y: 0 z: 92.97507 last x: 801.81847 last y diff: 0 last z: 92.97507 territory: 1 rot x: 0 rot y: -0.1875 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 211 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 212 Footprint: Minimap: active: true x: 810.4437 z: 104.83271 Obstruction: active: true moving: false control group: 212 control group 2: 0 tag: 51 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810.4437 y: 0 z: 104.83271 last x: 810.4437 last y diff: 0 last z: 104.83271 territory: 1 rot x: 0 rot y: -1.61419 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 212 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 213 Footprint: Minimap: active: true x: 805.77631 z: 82.07981 Obstruction: active: true moving: false control group: 213 control group 2: 0 tag: 53 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 805.77631 y: 0 z: 82.07981 last x: 805.77631 last y diff: 0 last z: 82.07981 territory: 1 rot x: 0 rot y: 1.08826 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 213 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 5306, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, true, false, false, false, false, false ], "seen": [ false, true, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 327, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 214 Footprint: Position: in world: true x: 773.6682 y: 0 z: 161.604 last x: 773.6682 last y diff: 0 last z: 161.604 territory: 1 rot x: 0 rot y: 1.46749 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 214 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 215 Footprint: Position: in world: true x: 770.36025 y: 0 z: 161.28136 last x: 770.36025 last y diff: 0 last z: 161.28136 territory: 1 rot x: 0 rot y: 1.20263 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 215 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 216 Footprint: Position: in world: true x: 772.07203 y: 0 z: 159.40395 last x: 772.07203 last y diff: 0 last z: 159.40395 territory: 1 rot x: 0 rot y: 1.90708 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 216 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 217 Decay: Footprint: Minimap: r: 160 g: 80 b: 200 active: true x: 401.25 z: 140.4375 Obstruction: active: true moving: false control group: 217 control group 2: 0 tag: 55 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 401.25 y: 0 z: 140.4375 last x: 401.25 last y diff: 0 last z: 140.4375 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/civil_centre.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 217 actor: "structures/persians/civil_centre.xml" AIProxy: AlertRaiser: object: { "level": 0, "garrisonedUnits": [], "walkingUnits": [], "prodBuildings": [] } Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1552, "gaiaUnitsQuery": 1553 } Capturable: object: { "maxCp": 2500, "cp": [ 0, 0, 2500, 0, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 20 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 8, "queue": [ { "id": 7, "player": 2, "unitTemplate": "units/pers_support_female_citizen", "count": 6, "resources": { "food": 50, "metal": 0, "stone": 0, "wood": 0 }, "population": 1, "productionStarted": true, "timeTotal": 33543.70170103579, "timeRemaining": 1543.7017010357886, "neededSlots": 0 } ], "timer": 13085, "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/pers_support_female_citizen", "units/pers_infantry_spearman_b", "units/pers_infantry_archer_b", "units/pers_cavalry_javelinist_b" ] } RallyPoint: object: { "pos": [ { "x": 382.83518981933594, "z": 51.04505920410156 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_baobab" } ] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 218 Decay: Footprint: Minimap: r: 160 g: 80 b: 200 active: true x: 380.80558 z: 54.36345 Obstruction: active: true moving: false control group: 218 control group 2: 0 tag: 78 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 380.80558 y: 0 z: 54.36345 last x: 380.80558 last y diff: 0 last z: 54.36345 territory: 2 rot x: 0 rot y: 2.54546 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1801 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 382.8352 goal z: 51.04506 goal u x: 0.23433 goal u z: 0.97237 goal v x: -0.97237 goal v z: 0.23433 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 218 actor: "units/persians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 223, 222 ], "isApplied": true, "rangeQuery": 53 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1801, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 382.83518981933594, "y": 27.714920043945312, "z": 51.04505920410156 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1801, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 382.83518981933594, "y": 27.714920043945312, "z": 51.04505920410156 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12570, "losRangeQuery": 54, "fsmReenter": false, "gatheringTarget": 1801 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 219 Decay: Footprint: Minimap: r: 160 g: 80 b: 200 active: true x: 358.57308 z: 44.02764 Obstruction: active: true moving: false control group: 219 control group 2: 0 tag: 80 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 358.57308 y: 0 z: 44.02764 last x: 358.57308 last y diff: 0 last z: 44.02764 territory: 2 rot x: 0 rot y: -2.24991 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1804 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 355.47884 goal z: 41.67109 goal u x: 0.99106 goal u z: -0.13413 goal v x: 0.13413 goal v z: 0.99106 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 219 actor: "units/persians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 55 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1804, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 355.4788360595703, "y": 26.158248901367188, "z": 41.67108154296875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1804, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 355.4788360595703, "y": 26.158248901367188, "z": 41.67108154296875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 13090, "losRangeQuery": 56, "fsmReenter": false, "gatheringTarget": 1804 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 220 Decay: Footprint: Minimap: r: 160 g: 80 b: 200 active: true x: 385.04564 z: 53.34165 Obstruction: active: true moving: false control group: 220 control group 2: 0 tag: 82 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 385.04564 y: 0 z: 53.34165 last x: 385.04564 last y diff: 0 last z: 53.34165 territory: 2 rot x: 0 rot y: -2.37121 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1801 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 382.8352 goal z: 51.04506 goal u x: 0.23433 goal u z: 0.97237 goal v x: -0.97237 goal v z: 0.23433 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 220 actor: "units/persians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 223, 222 ], "isApplied": true, "rangeQuery": 57 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1801, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 382.83518981933594, "y": 27.714920043945312, "z": 51.04505920410156 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1801, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 382.83518981933594, "y": 27.714920043945312, "z": 51.04505920410156 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12949, "losRangeQuery": 58, "fsmReenter": false, "gatheringTarget": 1801 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 221 Decay: Footprint: Minimap: r: 160 g: 80 b: 200 active: true x: 383.68236 z: 53.67019 Obstruction: active: true moving: false control group: 221 control group 2: 0 tag: 84 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 383.68236 y: 0 z: 53.67019 last x: 383.68236 last y diff: 0 last z: 53.67019 territory: 2 rot x: 0 rot y: -2.75835 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1801 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 382.8352 goal z: 51.04506 goal u x: 0.23433 goal u z: 0.97237 goal v x: -0.97237 goal v z: 0.23433 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 221 actor: "units/persians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 222, 223 ], "isApplied": true, "rangeQuery": 59 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1801, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 382.83518981933594, "y": 27.714920043945312, "z": 51.04505920410156 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1801, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 382.83518981933594, "y": 27.714920043945312, "z": 51.04505920410156 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 13024, "losRangeQuery": 60, "fsmReenter": false, "gatheringTarget": 1801 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 222 Decay: Footprint: Minimap: r: 160 g: 80 b: 200 active: true x: 380.47725 z: 53.00103 Obstruction: active: true moving: false control group: 222 control group 2: 0 tag: 86 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 380.47725 y: 0 z: 53.00103 last x: 380.47725 last y diff: 0 last z: 53.00103 territory: 2 rot x: 0 rot y: 2.28303 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1801 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 382.8352 goal z: 51.04506 goal u x: 0.23433 goal u z: 0.97237 goal v x: -0.97237 goal v z: 0.23433 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/persians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 222 actor: "units/persians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.275, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 0.8250000000000001 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1801, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 382.83518981933594, "y": 27.714920043945312, "z": 51.04505920410156 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1801, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 382.83518981933594, "y": 27.714920043945312, "z": 51.04505920410156 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12808, "losRangeQuery": 61, "fsmReenter": false, "gatheringTarget": 1801 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 223 Decay: Footprint: Minimap: r: 160 g: 80 b: 200 active: true x: 382.50208 z: 54.85122 Obstruction: active: true moving: true control group: 223 control group 2: 0 tag: 88 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 382.50208 y: 0 z: 54.85122 last x: 379.55973 last y diff: 0 last z: 57.91799 territory: 2 rot x: 0 rot y: 2.37246 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 1801 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.5 current speed: 8.5 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 380.80558 waypoint z: 54.36345 length: 2 waypoint x: 382.31844 waypoint z: 53.99888 waypoint x: 382.51989 waypoint z: 54.83266 type: 3 goal x: 382.8352 goal z: 51.04506 goal u x: 0.23433 goal u z: 0.97237 goal v x: -0.97237 goal v z: 0.23433 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/persians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.75 anim name: "walk" anim once: false anim speed: 8.5 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 223 actor: "units/persians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.275, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 0.8250000000000001 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1801, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 382.83518981933594, "y": 27.714920043945312, "z": 51.04505920410156 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1801, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 382.83518981933594, "y": 27.714920043945312, "z": 51.04505920410156 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 62, "fsmReenter": false, "gatheringTarget": 1801 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 224 Decay: Footprint: Minimap: r: 160 g: 80 b: 200 active: true x: 432.42148 z: 107.89806 Obstruction: active: true moving: false control group: 224 control group 2: 0 tag: 90 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 432.42148 y: 0 z: 107.89806 last x: 432.42148 last y diff: 0 last z: 107.89806 territory: 2 rot x: 0 rot y: 1.27248 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5461 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 8 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 439.623 goal z: 109.5865 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 6.28333 goal hh: 5.53333 maxdist: 0 Vision: VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 224 actor: "units/persians/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5461, "autocontinue": true, "force": false, "autoharvest": true } }, { "type": "Repair", "data": { "target": 5477, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 5461, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 12308, "losRangeQuery": 1530, "fsmReenter": false, "repairTarget": 5461 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 225 Decay: Footprint: Minimap: r: 160 g: 80 b: 200 active: true x: 431.26375 z: 109.05575 Obstruction: active: true moving: false control group: 225 control group 2: 0 tag: 92 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 431.26375 y: 0 z: 109.05575 last x: 431.26375 last y diff: 0 last z: 109.05575 territory: 2 rot x: 0 rot y: 1.47703 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5461 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 8 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 439.623 goal z: 109.5865 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 6.28333 goal hh: 5.53333 maxdist: 0 Vision: VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_wood" anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 225 actor: "units/persians/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5461, "autocontinue": true, "force": false, "autoharvest": true } }, { "type": "Repair", "data": { "target": 5477, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 5461, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 12140, "losRangeQuery": 1531, "fsmReenter": false, "repairTarget": 5461 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 226 Decay: Footprint: Minimap: r: 160 g: 80 b: 200 active: true x: 412.35206 z: 128.54863 Obstruction: active: true moving: false control group: 226 control group 2: 0 tag: 94 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 412.35206 y: 0 z: 128.54863 last x: 412.35206 last y diff: 0 last z: 128.54863 territory: 2 rot x: 0 rot y: -0.75855 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 217 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 401.25 goal z: 140.4375 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/persians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 226 actor: "units/persians/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 56.71999999999998 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 384.7926025390625, "z": 111.40470886230469 }, "workOrders": [], "lastAttacked": 232750, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1532, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 227 Footprint: Minimap: active: true x: 366.1983 z: 160.78367 Obstruction: active: true moving: false control group: 227 control group 2: 0 tag: 57 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 366.1983 y: 0 z: 160.78367 last x: 366.1983 last y diff: 0 last z: 160.78367 territory: 2 rot x: 0 rot y: 0.75628 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 227 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 228 Footprint: Minimap: active: true x: 364.75852 z: 143.56131 Obstruction: active: true moving: false control group: 228 control group 2: 0 tag: 59 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 364.75852 y: 0 z: 143.56131 last x: 364.75852 last y diff: 0 last z: 143.56131 territory: 2 rot x: 0 rot y: -2.07874 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 228 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 229 Footprint: Minimap: active: true x: 375.10718 z: 157.69626 Obstruction: active: true moving: false control group: 229 control group 2: 0 tag: 61 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 375.10718 y: 0 z: 157.69626 last x: 375.10718 last y diff: 0 last z: 157.69626 territory: 2 rot x: 0 rot y: -2.73871 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 229 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 230 Footprint: Minimap: active: true x: 367.20318 z: 146.09964 Obstruction: active: true moving: false control group: 230 control group 2: 0 tag: 63 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 367.20318 y: 0 z: 146.09964 last x: 367.20318 last y diff: 0 last z: 146.09964 territory: 2 rot x: 0 rot y: -1.96288 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 230 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 231 Footprint: Minimap: active: true x: 367.51227 z: 152.20054 Obstruction: active: true moving: false control group: 231 control group 2: 0 tag: 65 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 367.51227 y: 0 z: 152.20054 last x: 367.51227 last y diff: 0 last z: 152.20054 territory: 2 rot x: 0 rot y: -2.4474 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 231 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 232 Footprint: Minimap: active: true x: 450 z: 146 Obstruction: active: true moving: false control group: 232 control group 2: 0 tag: 67 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 y: 0 z: 146 last x: 450 last y diff: 0 last z: 146 territory: 2 rot x: 0 rot y: 1.4801 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_savanna_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 232 actor: "geology/metalmine_savanna_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 233 Footprint: Minimap: active: true x: 446.41231 z: 170.74805 Obstruction: active: true moving: false control group: 233 control group 2: 0 tag: 69 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446.41231 y: 0 z: 170.74805 last x: 446.41231 last y diff: 0 last z: 170.74805 territory: 2 rot x: 0 rot y: -2.62267 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 233 actor: "geology/stonemine_desert_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 244 Footprint: Minimap: active: true x: 408.67071 z: 86.28545 Obstruction: active: true moving: false control group: 244 control group 2: 0 tag: 71 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 408.67071 y: 0 z: 86.28545 last x: 408.67071 last y diff: 0 last z: 86.28545 territory: 2 rot x: 0 rot y: -0.85383 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 244 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 245 Footprint: Minimap: active: true x: 409.06791 z: 84.91274 Obstruction: active: true moving: false control group: 245 control group 2: 0 tag: 73 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 409.06791 y: 0 z: 84.91274 last x: 409.06791 last y diff: 0 last z: 84.91274 territory: 2 rot x: 0 rot y: -2.06096 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 245 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 246 Footprint: Minimap: active: true x: 414.37726 z: 87.41729 Obstruction: active: true moving: false control group: 246 control group 2: 0 tag: 75 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414.37726 y: 0 z: 87.41729 last x: 414.37726 last y diff: 0 last z: 87.41729 territory: 2 rot x: 0 rot y: -1.58175 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 246 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 247 Footprint: Minimap: active: true x: 405.57702 z: 85.88483 Obstruction: active: true moving: false control group: 247 control group 2: 0 tag: 77 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 405.57702 y: 0 z: 85.88483 last x: 405.57702 last y diff: 0 last z: 85.88483 territory: 2 rot x: 0 rot y: -2.06751 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 247 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 248 Footprint: Minimap: active: true x: 414.12157 z: 84.12249 Obstruction: active: true moving: false control group: 248 control group 2: 0 tag: 79 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414.12157 y: 0 z: 84.12249 last x: 414.12157 last y diff: 0 last z: 84.12249 territory: 2 rot x: 0 rot y: 1.04503 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 248 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 249 Footprint: Position: in world: true x: 418.2286 y: 0 z: 182.95253 last x: 418.2286 last y diff: 0 last z: 182.95253 territory: 2 rot x: 0 rot y: 1.49173 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 249 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 250 Footprint: Position: in world: true x: 418.35929 y: 0 z: 182.45876 last x: 418.35929 last y diff: 0 last z: 182.45876 territory: 2 rot x: 0 rot y: 1.4332 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 250 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 251 Footprint: Position: in world: true x: 418.91822 y: 0 z: 182.14554 last x: 418.91822 last y diff: 0 last z: 182.14554 territory: 2 rot x: 0 rot y: 1.90304 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 251 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 252 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 180.5625 z: 541.6875 Obstruction: active: true moving: false control group: 252 control group 2: 0 tag: 81 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 180.5625 y: 0 z: 541.6875 last x: 180.5625 last y diff: 0 last z: 541.6875 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/britons/civic_centre.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 252 actor: "structures/britons/civic_centre.xml" AIProxy: AlertRaiser: object: { "level": 0, "garrisonedUnits": [], "walkingUnits": [], "prodBuildings": [] } Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1554, "gaiaUnitsQuery": 1555 } Capturable: object: { "maxCp": 2000, "cp": [ 0, 0, 0, 2000, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 20 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2400, "hitpoints": 2400, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 11, "queue": [ { "id": 10, "player": 3, "unitTemplate": "units/brit_cavalry_javelinist_b", "count": 1, "resources": { "food": 100, "metal": 0, "stone": 0, "wood": 40 }, "population": 1, "productionStarted": true, "timeTotal": 12000, "timeRemaining": 5000, "neededSlots": 0 } ], "timer": 13118, "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/brit_support_female_citizen", "units/brit_infantry_spearman_b", "units/brit_infantry_slinger_b", "units/brit_cavalry_javelinist_b" ] } RallyPoint: object: { "pos": [ { "x": 75.74238586425781, "z": 486.18768310546875 } ], "data": [ { "command": "gather", "resourceType": { "generic": "food", "specific": "meat" }, "resourceTemplate": "resource|gaia/fauna_giraffe" } ] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 253 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 160.01404 z: 572.4664 Obstruction: active: true moving: false control group: 253 control group 2: 0 tag: 116 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 160.01404 y: 0 z: 572.4664 last x: 160.01404 last y diff: 0 last z: 572.4664 territory: 3 rot x: 0 rot y: 3.14156 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5509 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 160.01441 goal z: 555.13477 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_wood" anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 253 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 78 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 3 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5509, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 160.014404296875, "y": 65.587646484375, "z": 555.134765625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5509, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 160.014404296875, "y": 65.587646484375, "z": 555.134765625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12787, "losRangeQuery": 79, "fsmReenter": false, "gatheringTarget": 5509 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 254 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 147.14965 z: 626.35521 Obstruction: active: true moving: false control group: 254 control group 2: 0 tag: 118 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 147.14965 y: 0 z: 626.35521 last x: 147.14965 last y diff: 0 last z: 626.35521 territory: 3 rot x: 0 rot y: 1.24248 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3999 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 150.37546 goal z: 627.20763 goal u x: 0.65294 goal u z: 0.75799 goal v x: -0.75799 goal v z: 0.65294 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 254 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 80 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3999, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 150.37545776367188, "y": 67.77926635742188, "z": 627.2076263427734 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3999, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 150.37545776367188, "y": 67.77926635742188, "z": 627.2076263427734 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12522, "losRangeQuery": 81, "fsmReenter": false, "gatheringTarget": 3999 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 255 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 152.31612 z: 620.68389 Obstruction: active: true moving: true control group: 255 control group 2: 0 tag: 120 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 152.31612 y: 0 z: 620.68389 last x: 149.57776 last y diff: 0 last z: 624.26359 territory: 3 rot x: 0 rot y: 2.4608 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4978 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 9.01395 moving: true facePointAfterMove: true tries: 0 length: 3 waypoint x: 162.5 waypoint z: 610.5 waypoint x: 160 waypoint z: 613 waypoint x: 156.75 waypoint z: 616.25 length: 0 type: 3 goal x: 168.6518 goal z: 605.4148 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_wood" anim run threshold: 12.75 anim name: "carry_wood" anim once: false anim speed: 9.01395 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "carry_wood" seed: 255 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 82 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 4978, "force": false } }, { "type": "Gather", "data": { "target": 3999, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 150.37545776367188, "y": 67.77926635742188, "z": 627.2076263427734 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 4978, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 83, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 256 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 162.17603 z: 616.59159 Obstruction: active: true moving: true control group: 256 control group 2: 0 tag: 122 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 162.17603 y: 0 z: 616.59159 last x: 165.8015 last y diff: 0 last z: 613.5295 territory: 3 rot x: 0 rot y: -0.85157 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 3999 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 9.49112 moving: true facePointAfterMove: true tries: 0 length: 3 waypoint x: 152.5 waypoint z: 624.5 waypoint x: 156.5 waypoint z: 621.5 waypoint x: 159.5 waypoint z: 619 length: 0 type: 3 goal x: 150.37546 goal z: 627.20763 goal u x: 0.65294 goal u z: 0.75799 goal v x: -0.75799 goal v z: 0.65294 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.75 anim name: "walk" anim once: false anim speed: 9.49112 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 256 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [ 259, 258, 257, 260 ], "isApplied": true, "rangeQuery": 84 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3999, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 150.37545776367188, "y": 67.77926635742188, "z": 627.2076263427734 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3999, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 150.37545776367188, "y": 67.77926635742188, "z": 627.2076263427734 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 85, "fsmReenter": false, "gatheringTarget": 3999 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 257 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 168.59559 z: 620.60416 Obstruction: active: true moving: false control group: 257 control group 2: 0 tag: 124 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 168.59559 y: 0 z: 620.60416 last x: 168.59559 last y diff: 0 last z: 620.60416 territory: 3 rot x: 0 rot y: -0.80466 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3650 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 166.41651 goal z: 622.679 goal u x: 0.92415 goal u z: 0.38292 goal v x: -0.38292 goal v z: 0.92415 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 257 actor: "units/celts/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.275, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 0.8250000000000001 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3650, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 166.41650390625, "y": 71.94139099121094, "z": 622.6789855957031 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3650, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 166.41650390625, "y": 71.94139099121094, "z": 622.6789855957031 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12967, "losRangeQuery": 86, "fsmReenter": false, "gatheringTarget": 3650 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 258 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 167.14922 z: 620.00486 Obstruction: active: true moving: false control group: 258 control group 2: 0 tag: 126 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 167.14922 y: 0 z: 620.00486 last x: 167.14922 last y diff: 0 last z: 620.00486 territory: 3 rot x: 0 rot y: -0.33785 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3650 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 166.41651 goal z: 622.679 goal u x: 0.92415 goal u z: 0.38292 goal v x: -0.38292 goal v z: 0.92415 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 258 actor: "units/celts/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.275, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 0.8250000000000001 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3650, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 166.41650390625, "y": 71.94139099121094, "z": 622.6789855957031 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3650, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 166.41650390625, "y": 71.94139099121094, "z": 622.6789855957031 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12868, "losRangeQuery": 87, "fsmReenter": false, "gatheringTarget": 3650 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 259 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 163.76578 z: 621.88978 Obstruction: active: true moving: false control group: 259 control group 2: 0 tag: 128 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 163.76578 y: 0 z: 621.88978 last x: 163.76578 last y diff: 0 last z: 621.88978 territory: 3 rot x: 0 rot y: 1.21042 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3650 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 11 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 166.41651 goal z: 622.679 goal u x: 0.92415 goal u z: 0.38292 goal v x: -0.38292 goal v z: 0.92415 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_slinger_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 259 actor: "units/celts/infantry_slinger_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.275, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 0.8250000000000001 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3650, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 166.41650390625, "y": 71.94139099121094, "z": 622.6789855957031 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3650, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 166.41650390625, "y": 71.94139099121094, "z": 622.6789855957031 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12523, "losRangeQuery": 1533, "fsmReenter": false, "gatheringTarget": 3650 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 260 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 169.7994 z: 621.70113 Obstruction: active: true moving: false control group: 260 control group 2: 0 tag: 130 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 169.7994 y: 0 z: 621.70113 last x: 169.7994 last y diff: 0 last z: 621.70113 territory: 3 rot x: 0 rot y: -1.21857 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3650 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 11 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 166.41651 goal z: 622.679 goal u x: 0.92415 goal u z: 0.38292 goal v x: -0.38292 goal v z: 0.92415 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_slinger_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 260 actor: "units/celts/infantry_slinger_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.275, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 0.8250000000000001 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3650, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 166.41650390625, "y": 71.94139099121094, "z": 622.6789855957031 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3650, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 166.41650390625, "y": 71.94139099121094, "z": 622.6789855957031 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12845, "losRangeQuery": 1534, "fsmReenter": false, "gatheringTarget": 3650 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 261 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 32.36942 z: 402.12826 Obstruction: active: true moving: true control group: 261 control group 2: 0 tag: 132 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 32.36942 y: 0 z: 402.12826 last x: 27.29757 last y diff: 0 last z: 395.00309 territory: 0 rot x: 0 rot y: 0.6532 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4953 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 17.49189 moving: true facePointAfterMove: true tries: 0 length: 34 waypoint x: 129.5 waypoint z: 554.5 waypoint x: 129.5 waypoint z: 545.5 waypoint x: 126.5 waypoint z: 538 waypoint x: 123 waypoint z: 532.25 waypoint x: 120.75 waypoint z: 528.875 waypoint x: 118.125 waypoint z: 525.6875 waypoint x: 114.8125 waypoint z: 522.09375 waypoint x: 109.15625 waypoint z: 516.29688 waypoint x: 102.32813 waypoint z: 509.39844 waypoint x: 98.41407 waypoint z: 505.44922 waypoint x: 95.45704 waypoint z: 502.47461 waypoint x: 91.47852 waypoint z: 498.48731 waypoint x: 88.98926 waypoint z: 495.99366 waypoint x: 86.24463 waypoint z: 493.24683 waypoint x: 83.37232 waypoint z: 490.37342 waypoint x: 79.5 waypoint z: 485.5 waypoint x: 79.5 waypoint z: 481.5 waypoint x: 78 waypoint z: 478 waypoint x: 73.75 waypoint z: 472.75 waypoint x: 70.125 waypoint z: 468.625 waypoint x: 65.8125 waypoint z: 464.0625 waypoint x: 62.15625 waypoint z: 460.28125 waypoint x: 58.32813 waypoint z: 456.39063 waypoint x: 53.41407 waypoint z: 451.44532 waypoint x: 50.45704 waypoint z: 448.47266 waypoint x: 47.97852 waypoint z: 445.98633 waypoint x: 45.5 waypoint z: 443.5 waypoint x: 45.5 waypoint z: 433.5 waypoint x: 45 waypoint z: 428 waypoint x: 42.75 waypoint z: 423.25 waypoint x: 40.625 waypoint z: 419.875 waypoint x: 38.5 waypoint z: 416.5 waypoint x: 38.5 waypoint z: 411.5 waypoint x: 34 waypoint z: 404.5 length: 0 type: 3 goal x: 129.66077 goal z: 564.9734 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.25 goal hh: 7.25 maxdist: 0 Vision: VisualActor: base actor: "units/celts/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_meat" anim run threshold: 22.75 anim name: "carry_meat" anim once: false anim speed: 17.49189 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "carry_meat" seed: 261 actor: "units/celts/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 10 } RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 20 }, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 4953, "force": false } }, { "type": "Gather", "data": { "target": 5258, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 29.064483642578125, "y": 44.44950866699219, "z": 396.04156494140625 }, "force": false, "initPos": { "x": 114.99896240234375, "y": 48.069976806640625, "z": 470.1901550292969 }, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 4953, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "lastAttacked": 162750, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1535, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 262 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 1150.5333 z: 1138.5 Obstruction: active: true moving: true control group: 262 control group 2: 0 tag: 134 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 1150.5333 y: 0 z: 1138.5 last x: 1156.23606 last y diff: 0 last z: 1134.76395 territory: 0 rot x: 0 rot y: -0.94906 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 14.5 current speed: 13.63517 moving: true facePointAfterMove: true tries: 0 length: 6 waypoint x: 1151.47291 waypoint z: 1188.5254 waypoint x: 1151.48646 waypoint z: 1173.5127 waypoint x: 1151.49323 waypoint z: 1160.00635 waypoint x: 1150.99662 waypoint z: 1152.75318 waypoint x: 1150.74831 waypoint z: 1145.6266 waypoint x: 1150.5 waypoint z: 1138.5 length: 0 type: 0 goal x: 1151.47291 goal z: 1188.5254 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/celts/cavalry_spearman_e.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 20.25 anim name: "walk" anim once: false anim speed: 13.63517 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 262 actor: "units/celts/cavalry_spearman_e.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 129.6, "hitpoints": 129.6, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } TrainingRestrictions: UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 1151.472900390625, "z": 1188.525390625, "force": true } }, { "type": "Walk", "data": { "x": 845.7891845703125, "z": 1345.9989013671875, "force": true } } ], "order": { "type": "Walk", "data": { "x": 1151.472900390625, "z": 1188.525390625, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 1151.472900390625, "z": 1188.525390625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 91, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Melee", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 268 Footprint: Minimap: active: true x: 218 z: 510 Obstruction: active: true moving: false control group: 268 control group 2: 0 tag: 93 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 218 y: 0 z: 510 last x: 218 last y diff: 0 last z: 510 territory: 3 rot x: 0 rot y: -2.52439 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_savanna_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 268 actor: "geology/metalmine_savanna_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 269 Footprint: Minimap: active: true x: 226.15336 z: 527.84626 Obstruction: active: true moving: false control group: 269 control group 2: 0 tag: 95 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226.15336 y: 0 z: 527.84626 last x: 226.15336 last y diff: 0 last z: 527.84626 territory: 3 rot x: 0 rot y: -1.44729 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 269 actor: "geology/stonemine_desert_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 282 Footprint: Minimap: active: true x: 128.95662 z: 522.28017 Obstruction: active: true moving: false control group: 282 control group 2: 0 tag: 97 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 128.95662 y: 0 z: 522.28017 last x: 128.95662 last y diff: 0 last z: 522.28017 territory: 3 rot x: 0 rot y: -4.49511 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 282 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 283 Footprint: Minimap: active: true x: 127.24058 z: 523.10093 Obstruction: active: true moving: false control group: 283 control group 2: 0 tag: 99 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 127.24058 y: 0 z: 523.10093 last x: 127.24058 last y diff: 0 last z: 523.10093 territory: 3 rot x: 0 rot y: -0.27865 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 283 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 284 Footprint: Minimap: active: true x: 130.60848 z: 526.38616 Obstruction: active: true moving: false control group: 284 control group 2: 0 tag: 101 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130.60848 y: 0 z: 526.38616 last x: 130.60848 last y diff: 0 last z: 526.38616 territory: 3 rot x: 0 rot y: -3.93749 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 284 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 285 Footprint: Minimap: active: true x: 130.84446 z: 522.39782 Obstruction: active: true moving: false control group: 285 control group 2: 0 tag: 103 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130.84446 y: 0 z: 522.39782 last x: 130.84446 last y diff: 0 last z: 522.39782 territory: 3 rot x: 0 rot y: -3.58378 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 285 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 286 Footprint: Minimap: active: true x: 128.71242 z: 524.9518 Obstruction: active: true moving: false control group: 286 control group 2: 0 tag: 105 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 128.71242 y: 0 z: 524.9518 last x: 128.71242 last y diff: 0 last z: 524.9518 territory: 3 rot x: 0 rot y: -2.59995 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 286 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 287 Decay: Footprint: Minimap: r: 21 g: 55 b: 149 active: true x: 140.4375 z: 842.625 Obstruction: active: true moving: false control group: 287 control group 2: 0 tag: 107 flags: 15 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 140.4375 y: 0 z: 842.625 last x: 140.4375 last y diff: 0 last z: 842.625 territory: 8 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/civic_centre.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 287 actor: "structures/ptolemies/civic_centre.xml" AIProxy: AlertRaiser: object: { "level": 0, "garrisonedUnits": [], "walkingUnits": [], "prodBuildings": [] } Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1556, "gaiaUnitsQuery": 1557 } Capturable: object: { "maxCp": 2500, "cp": [ 0, 0, 0, 0, 0, 0, 0, 0, 2500 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 20 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 9, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/ptol_support_female_citizen", "units/ptol_infantry_pikeman_b", "units/ptol_infantry_javelinist_b", "units/ptol_cavalry_archer_b", "units/ptol_hero_ptolemy_I", "units/ptol_hero_ptolemy_IV", "units/ptol_hero_cleopatra" ] } RallyPoint: object: { "pos": [ { "x": 311.5902099609375, "z": 837.2978515625 } ], "data": [ { "command": "gather", "resourceType": { "generic": "food", "specific": "meat" }, "resourceTemplate": "gaia/fauna_elephant_african_bush" } ] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 288 Decay: Footprint: Minimap: r: 21 g: 55 b: 149 active: true x: 217.15011 z: 811.16755 Obstruction: active: true moving: false control group: 288 control group 2: 0 tag: 156 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 217.15011 y: 0 z: 811.16755 last x: 217.15011 last y diff: 0 last z: 811.16755 territory: 8 rot x: 0 rot y: -0.49337 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1892 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 215.77665 goal z: 814.16713 goal u x: -0.52866 goal u z: -0.84932 goal v x: 0.84932 goal v z: -0.52866 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 288 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 8 ] }, "units/female_inspiration": { "targetUnits": [ 294, 295 ], "isApplied": true, "rangeQuery": 104 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1892, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 215.77664184570312, "y": 48.87113952636719, "z": 814.1671295166016 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1892, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 215.77664184570312, "y": 48.87113952636719, "z": 814.1671295166016 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 213.03457641601562, "z": 809.0753173828125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 13091, "losRangeQuery": 105, "fsmReenter": false, "gatheringTarget": 1892 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 289 Decay: Footprint: Minimap: r: 21 g: 55 b: 149 active: true x: 212.89039 z: 811.12761 Obstruction: active: true moving: false control group: 289 control group 2: 0 tag: 158 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 212.89039 y: 0 z: 811.12761 last x: 212.89039 last y diff: 0 last z: 811.12761 territory: 8 rot x: 0 rot y: -0.91382 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1890 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 209.73229 goal z: 813.3981 goal u x: 0.1614 goal u z: -0.98702 goal v x: 0.98702 goal v z: 0.1614 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 289 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 8 ] }, "units/female_inspiration": { "targetUnits": [ 294, 295 ], "isApplied": true, "rangeQuery": 106 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1890, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 209.73228454589844, "y": 48.615875244140625, "z": 813.3980865478516 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1890, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 209.73228454589844, "y": 48.615875244140625, "z": 813.3980865478516 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 213.03457641601562, "z": 809.0753173828125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12950, "losRangeQuery": 107, "fsmReenter": false, "gatheringTarget": 1890 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 290 Decay: Footprint: Minimap: r: 21 g: 55 b: 149 active: true x: 219.51258 z: 813.14669 Obstruction: active: true moving: true control group: 290 control group 2: 0 tag: 160 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 219.51258 y: 0 z: 813.14669 last x: 218.4871 last y diff: 0 last z: 808.54851 territory: 8 rot x: 0 rot y: 0.28646 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 1892 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 9.42228 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 216.65845 waypoint z: 810.3777 length: 2 waypoint x: 219.19712 waypoint z: 814.45623 waypoint x: 219.51258 waypoint z: 814.25791 type: 3 goal x: 215.77665 goal z: 814.16713 goal u x: -0.52866 goal u z: -0.84932 goal v x: 0.84932 goal v z: -0.52866 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.75 anim name: "walk" anim once: false anim speed: 9.42228 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 290 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 8 ] }, "units/female_inspiration": { "targetUnits": [ 295, 294 ], "isApplied": true, "rangeQuery": 108 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1892, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 215.77664184570312, "y": 48.87113952636719, "z": 814.1671295166016 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1892, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 215.77664184570312, "y": 48.87113952636719, "z": 814.1671295166016 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 213.03457641601562, "z": 809.0753173828125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 109, "fsmReenter": false, "gatheringTarget": 1892 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 291 Decay: Footprint: Minimap: r: 21 g: 55 b: 149 active: true x: 215.37562 z: 811.1762 Obstruction: active: true moving: false control group: 291 control group 2: 0 tag: 162 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 215.37562 y: 0 z: 811.1762 last x: 215.37562 last y diff: 0 last z: 811.1762 territory: 8 rot x: 0 rot y: 0.18573 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1892 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 215.77665 goal z: 814.16713 goal u x: -0.52866 goal u z: -0.84932 goal v x: 0.84932 goal v z: -0.52866 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 291 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 8 ] }, "units/female_inspiration": { "targetUnits": [ 294, 295 ], "isApplied": true, "rangeQuery": 110 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1892, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 215.77664184570312, "y": 48.87113952636719, "z": 814.1671295166016 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1892, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 215.77664184570312, "y": 48.87113952636719, "z": 814.1671295166016 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 213.03457641601562, "z": 809.0753173828125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12648, "losRangeQuery": 111, "fsmReenter": false, "gatheringTarget": 1892 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 292 Decay: Footprint: Minimap: r: 21 g: 55 b: 149 active: true x: 169.6188 z: 756.35532 Obstruction: active: true moving: false control group: 292 control group 2: 0 tag: 164 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 169.6188 y: 0 z: 756.35532 last x: 169.6188 last y diff: 0 last z: 756.35532 territory: 8 rot x: 0 rot y: -2.84719 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5203 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 7 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 167.39661 goal z: 746.72138 goal u x: -0.76336 goal u z: 0.64667 goal v x: -0.64667 goal v z: -0.76336 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 292 actor: "units/ptolemies/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5203, "autocontinue": true, "force": false, "autoharvest": true } }, { "type": "Repair", "data": { "target": 5211, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5212, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5214, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5215, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5216, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5220, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5221, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5226, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5228, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5229, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5233, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5234, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5235, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5417, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5422, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5424, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5425, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5426, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5429, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5434, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5435, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5436, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 5203, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 11613, "losRangeQuery": 112, "fsmReenter": false, "repairTarget": 5203 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 293 Decay: Footprint: Minimap: r: 21 g: 55 b: 149 active: true x: 171.53693 z: 754.73038 Obstruction: active: true moving: false control group: 293 control group 2: 0 tag: 166 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 171.53693 y: 0 z: 754.73038 last x: 171.53693 last y diff: 0 last z: 754.73038 territory: 8 rot x: 0 rot y: -2.60628 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5203 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 7 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 167.39661 goal z: 746.72138 goal u x: -0.76336 goal u z: 0.64667 goal v x: -0.64667 goal v z: -0.76336 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 293 actor: "units/ptolemies/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5203, "autocontinue": true, "force": false, "autoharvest": true } }, { "type": "Repair", "data": { "target": 5211, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5212, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5214, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5215, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5216, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5220, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5221, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5226, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5228, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5229, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5233, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5234, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5235, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5417, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5422, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5424, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5425, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5426, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5429, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5434, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5435, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 5436, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 5203, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 11643, "losRangeQuery": 113, "fsmReenter": false, "repairTarget": 5203 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 294 Decay: Footprint: Minimap: r: 21 g: 55 b: 149 active: true x: 211.58283 z: 810.91381 Obstruction: active: true moving: false control group: 294 control group 2: 0 tag: 168 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 211.58283 y: 0 z: 810.91381 last x: 211.58283 last y diff: 0 last z: 810.91381 territory: 8 rot x: 0 rot y: -0.6706 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1890 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 13.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 209.73229 goal z: 813.3981 goal u x: 0.1614 goal u z: -0.98702 goal v x: 0.98702 goal v z: 0.1614 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 294 actor: "units/ptolemies/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.275, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 0.8250000000000001 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1890, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 209.73228454589844, "y": 48.615875244140625, "z": 813.3980865478516 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1890, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 209.73228454589844, "y": 48.615875244140625, "z": 813.3980865478516 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12894, "losRangeQuery": 1536, "fsmReenter": false, "gatheringTarget": 1890 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 295 Decay: Footprint: Minimap: r: 21 g: 55 b: 149 active: true x: 218.3501 z: 813.09543 Obstruction: active: true moving: false control group: 295 control group 2: 0 tag: 170 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 218.3501 y: 0 z: 813.09543 last x: 218.3501 last y diff: 0 last z: 813.09543 territory: 8 rot x: 0 rot y: -1.10898 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1892 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 13.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 215.77665 goal z: 814.16713 goal u x: -0.52866 goal u z: -0.84932 goal v x: 0.84932 goal v z: -0.52866 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 295 actor: "units/ptolemies/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.275, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 0.8250000000000001 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1892, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 215.77664184570312, "y": 48.87113952636719, "z": 814.1671295166016 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1892, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 215.77664184570312, "y": 48.87113952636719, "z": 814.1671295166016 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12846, "losRangeQuery": 1537, "fsmReenter": false, "gatheringTarget": 1892 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 296 Decay: Footprint: Minimap: r: 21 g: 55 b: 149 active: true x: 186.50651 z: 873.59945 Obstruction: active: true moving: false control group: 296 control group 2: 0 tag: 172 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 186.50651 y: 0 z: 873.59945 last x: 186.50651 last y diff: 0 last z: 873.59945 territory: 8 rot x: 0 rot y: 1.83146 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5497 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 214.44474 goal z: 820.5 goal u x: 0 goal u z: 1 goal v x: -1 goal v z: 0 goal hw: 2.25 goal hh: 2.25 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/cavalry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 500 length: 1 key: "animation" value: "attack_ranged" seed: 296 actor: "units/ptolemies/cavalry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 39.204375000000006 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 4835, "force": false, "hunting": true, "allowCapture": false, "attackType": "Ranged" } }, { "type": "Gather", "data": { "target": 4835, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_elephant_african_bush", "lastPos": { "x": 251.12709045410156, "y": 45.43055725097656, "z": 858.2142639160156 }, "force": true, "initPos": { "x": 253.2656707763672, "y": 45.25897216796875, "z": 860.3181457519531 } } } ], "order": { "type": "Attack", "data": { "target": 4835, "force": false, "hunting": true, "allowCapture": false, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 230.95751953125, "z": 829.1082153320312 }, "workOrders": [], "lastAttacked": 280000, "stance": "passive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 13029, "losRangeQuery": 1590, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 297 Footprint: Minimap: active: true x: 170.05639 z: 878.01014 Obstruction: active: true moving: false control group: 297 control group 2: 0 tag: 109 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 170.05639 y: 0 z: 878.01014 last x: 170.05639 last y diff: 0 last z: 878.01014 territory: 8 rot x: 0 rot y: 1.53165 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 297 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 105, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 298 Footprint: Minimap: active: true x: 174.80288 z: 873.9572 Obstruction: active: true moving: false control group: 298 control group 2: 0 tag: 111 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 174.80288 y: 0 z: 873.9572 last x: 174.80288 last y diff: 0 last z: 873.9572 territory: 8 rot x: 0 rot y: -1.96148 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 298 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 299 Footprint: Minimap: active: true x: 171.63884 z: 880.11443 Obstruction: active: true moving: false control group: 299 control group 2: 0 tag: 113 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 171.63884 y: 0 z: 880.11443 last x: 171.63884 last y diff: 0 last z: 880.11443 territory: 8 rot x: 0 rot y: 0.66581 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 299 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 186, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 301 Footprint: Minimap: active: true x: 176.72977 z: 873.758 Obstruction: active: true moving: false control group: 301 control group 2: 0 tag: 117 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 176.72977 y: 0 z: 873.758 last x: 176.72977 last y diff: 0 last z: 873.758 territory: 8 rot x: 0 rot y: 0.99221 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 301 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 302 Footprint: Minimap: active: true x: 102 z: 870 Obstruction: active: true moving: false control group: 302 control group 2: 0 tag: 119 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 y: 0 z: 870 last x: 102 last y diff: 0 last z: 870 territory: 8 rot x: 0 rot y: -4.45333 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_savanna_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 302 actor: "geology/metalmine_savanna_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 303 Footprint: Minimap: active: true x: 92.69722 z: 844.38237 Obstruction: active: true moving: false control group: 303 control group 2: 0 tag: 121 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 92.69722 y: 0 z: 844.38237 last x: 92.69722 last y diff: 0 last z: 844.38237 territory: 8 rot x: 0 rot y: 0.11147 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 303 actor: "geology/stonemine_desert_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 314 Footprint: Minimap: active: true x: 133.61944 z: 890.22341 Obstruction: active: true moving: false control group: 314 control group 2: 0 tag: 123 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 133.61944 y: 0 z: 890.22341 last x: 133.61944 last y diff: 0 last z: 890.22341 territory: 8 rot x: 0 rot y: -1.43331 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 314 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 315 Footprint: Minimap: active: true x: 119.8517 z: 892.67432 Obstruction: active: true moving: false control group: 315 control group 2: 0 tag: 125 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 119.8517 y: 0 z: 892.67432 last x: 119.8517 last y diff: 0 last z: 892.67432 territory: 8 rot x: 0 rot y: -1.97521 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 315 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 316 Footprint: Minimap: active: true x: 133.24604 z: 903.83222 Obstruction: active: true moving: false control group: 316 control group 2: 0 tag: 127 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 133.24604 y: 0 z: 903.83222 last x: 133.24604 last y diff: 0 last z: 903.83222 territory: 8 rot x: 0 rot y: 0.57462 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 316 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 317 Footprint: Minimap: active: true x: 133.52207 z: 886.38588 Obstruction: active: true moving: false control group: 317 control group 2: 0 tag: 129 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 133.52207 y: 0 z: 886.38588 last x: 133.52207 last y diff: 0 last z: 886.38588 territory: 8 rot x: 0 rot y: -0.60448 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 317 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 318 Footprint: Minimap: active: true x: 118.25701 z: 896.04162 Obstruction: active: true moving: false control group: 318 control group 2: 0 tag: 131 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118.25701 y: 0 z: 896.04162 last x: 118.25701 last y diff: 0 last z: 896.04162 territory: 8 rot x: 0 rot y: 1.00748 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 318 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 319 Footprint: Position: in world: true x: 147.31572 y: 0 z: 811.27263 last x: 147.31572 last y diff: 0 last z: 811.27263 territory: 8 rot x: 0 rot y: 1.61435 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 319 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 320 Footprint: Position: in world: true x: 145.98736 y: 0 z: 812.27535 last x: 145.98736 last y diff: 0 last z: 812.27535 territory: 8 rot x: 0 rot y: 1.59504 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 320 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 321 Footprint: Position: in world: true x: 145.80414 y: 0 z: 810.32342 last x: 145.80414 last y diff: 0 last z: 810.32342 territory: 8 rot x: 0 rot y: 1.70759 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 321 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 322 Footprint: Position: in world: true x: 145.34379 y: 0 z: 809.14931 last x: 145.34379 last y diff: 0 last z: 809.14931 territory: 8 rot x: 0 rot y: 1.85763 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 322 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 323 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 300.9375 z: 1103.4375 Obstruction: active: true moving: false control group: 323 control group 2: 0 tag: 133 flags: 15 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 300.9375 y: 0 z: 1103.4375 last x: 300.9375 last y diff: 0 last z: 1103.4375 territory: 7 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/civil_centre.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 323 actor: "structures/iberians/civil_centre.xml" AIProxy: AlertRaiser: object: { "level": 0, "garrisonedUnits": [], "walkingUnits": [], "prodBuildings": [] } Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1558, "gaiaUnitsQuery": 1559 } Capturable: object: { "maxCp": 2500, "cp": [ 0, 0, 0, 0, 0, 0, 0, 2500, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 20 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 14, "queue": [ { "id": 13, "player": 7, "unitTemplate": "units/iber_support_female_citizen", "count": 4, "resources": { "food": 50, "metal": 0, "stone": 0, "wood": 0 }, "population": 1, "productionStarted": true, "timeTotal": 24251.46506416637, "timeRemaining": 19251.46506416637, "neededSlots": 0 } ], "timer": 13087, "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen", "units/iber_infantry_swordsman_b", "units/iber_infantry_javelinist_b", "units/iber_cavalry_javelinist_b" ] } RallyPoint: object: { "pos": [ { "x": 319.53265380859375, "z": 1083.313720703125 } ], "data": [ { "command": "build", "target": 5490 } ] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 324 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 281.26119 z: 1138.40218 Obstruction: active: true moving: false control group: 324 control group 2: 0 tag: 194 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 281.26119 y: 0 z: 1138.40218 last x: 281.26119 last y diff: 0 last z: 1138.40218 territory: 7 rot x: 0 rot y: 3.0114 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5364 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 282.69764 goal z: 1122.50672 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 324 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 129 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5364, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 282.6976318359375, "y": 43.04347229003906, "z": 1122.5067138671875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5364, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 282.6976318359375, "y": 43.04347229003906, "z": 1122.5067138671875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12273, "losRangeQuery": 130, "fsmReenter": false, "gatheringTarget": 5364 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 325 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 282.43393 z: 1139.57499 Obstruction: active: true moving: false control group: 325 control group 2: 0 tag: 196 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 282.43393 y: 0 z: 1139.57499 last x: 282.43393 last y diff: 0 last z: 1139.57499 territory: 7 rot x: 0 rot y: 3.1177 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5364 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 282.69764 goal z: 1122.50672 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 325 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 131 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 6 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5364, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 282.6976318359375, "y": 43.04347229003906, "z": 1122.5067138671875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5364, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 282.6976318359375, "y": 43.04347229003906, "z": 1122.5067138671875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12310, "losRangeQuery": 132, "fsmReenter": false, "gatheringTarget": 5364 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 326 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 284.00171 z: 1138.53393 Obstruction: active: true moving: false control group: 326 control group 2: 0 tag: 198 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 284.00171 y: 0 z: 1138.53393 last x: 284.00171 last y diff: 0 last z: 1138.53393 territory: 7 rot x: 0 rot y: -3.0234 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5364 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 282.69764 goal z: 1122.50672 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 326 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 133 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5364, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 282.6976318359375, "y": 43.04347229003906, "z": 1122.5067138671875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5364, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 282.6976318359375, "y": 43.04347229003906, "z": 1122.5067138671875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 280.7724609375, "z": 1157.34228515625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12199, "losRangeQuery": 134, "fsmReenter": false, "gatheringTarget": 5364 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 327 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 279.92995 z: 1105.42045 Obstruction: active: true moving: false control group: 327 control group 2: 0 tag: 200 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 279.92995 y: 0 z: 1105.42045 last x: 279.92995 last y diff: 0 last z: 1105.42045 territory: 7 rot x: 0 rot y: -2.55336 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 323 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 300.9375 goal z: 1103.4375 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 327 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 135 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 2 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5388, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 273.163330078125, "y": 43.044952392578125, "z": 1094.117431640625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5388, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 273.163330078125, "y": 43.044952392578125, "z": 1094.117431640625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12765, "losRangeQuery": 136, "fsmReenter": true, "gatheringTarget": 5388 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 328 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 319.30188 z: 1172.72898 Obstruction: active: true moving: false control group: 328 control group 2: 0 tag: 202 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 319.30188 y: 0 z: 1172.72898 last x: 319.30188 last y diff: 0 last z: 1172.72898 territory: 7 rot x: 0 rot y: -1.13817 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5469 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 308.76005 goal z: 1176.73609 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.28333 goal hh: 10.28333 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 328 actor: "units/iberians/infantry_swordsman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5469, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 5469, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 269.5443115234375, "z": 1077.21240234375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 12788, "losRangeQuery": 137, "fsmReenter": false, "repairTarget": 5469 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 329 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 321.89092 z: 1178.15456 Obstruction: active: true moving: false control group: 329 control group 2: 0 tag: 204 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 321.89092 y: 0 z: 1178.15456 last x: 321.89092 last y diff: 0 last z: 1178.15456 territory: 7 rot x: 0 rot y: -1.72394 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5469 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 308.76005 goal z: 1176.73609 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.28333 goal hh: 10.28333 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 329 actor: "units/iberians/infantry_swordsman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5469, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 5469, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 269.5443115234375, "z": 1077.21240234375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 12598, "losRangeQuery": 138, "fsmReenter": false, "repairTarget": 5469 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 330 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 323.21982 z: 1176.64708 Obstruction: active: true moving: false control group: 330 control group 2: 0 tag: 206 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 323.21982 y: 0 z: 1176.64708 last x: 323.21982 last y diff: 0 last z: 1176.64708 territory: 7 rot x: 0 rot y: -1.56121 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5469 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 13.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 308.76005 goal z: 1176.73609 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.28333 goal hh: 10.28333 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 330 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5469, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 5469, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 269.5443115234375, "z": 1077.21240234375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 12599, "losRangeQuery": 1539, "fsmReenter": false, "repairTarget": 5469 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 331 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 316.81507 z: 1183.23021 Obstruction: active: true moving: false control group: 331 control group 2: 0 tag: 208 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 316.81507 y: 0 z: 1183.23021 last x: 316.81507 last y diff: 0 last z: 1183.23021 territory: 7 rot x: 0 rot y: -2.27195 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5469 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 13.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 308.76005 goal z: 1176.73609 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.28333 goal hh: 10.28333 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 331 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5469, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 5469, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 269.5443115234375, "z": 1077.21240234375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 12682, "losRangeQuery": 1540, "fsmReenter": false, "repairTarget": 5469 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 332 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 447.724 z: 1016.18337 Obstruction: active: true moving: true control group: 332 control group 2: 0 tag: 210 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 447.724 y: 0 z: 1016.18337 last x: 438.97405 last y diff: 0 last z: 1016.21021 territory: 0 rot x: 0 rot y: 1.5756 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 8 speed: 17.5 current speed: 17.49997 moving: true facePointAfterMove: true tries: 0 length: 23 waypoint x: 650.5 waypoint z: 960.5 waypoint x: 646 waypoint z: 963 waypoint x: 642.25 waypoint z: 965.75 waypoint x: 638.375 waypoint z: 969.125 waypoint x: 634.4375 waypoint z: 972.8125 waypoint x: 631.46875 waypoint z: 975.65625 waypoint x: 628.48438 waypoint z: 978.57813 waypoint x: 625.9922 waypoint z: 981.03907 waypoint x: 621.5 waypoint z: 985.5 waypoint x: 586.5 waypoint z: 985.5 waypoint x: 568.5 waypoint z: 986 waypoint x: 558.5 waypoint z: 987.25 waypoint x: 553 waypoint z: 988.375 waypoint x: 549.25 waypoint z: 989.9375 waypoint x: 544.875 waypoint z: 993.21875 waypoint x: 538.1875 waypoint z: 999.35938 waypoint x: 534.34375 waypoint z: 1002.9297 waypoint x: 530.92188 waypoint z: 1006.21485 waypoint x: 527.21094 waypoint z: 1009.85743 waypoint x: 524.35547 waypoint z: 1012.67872 waypoint x: 521.5 waypoint z: 1015.5 waypoint x: 512.5 waypoint z: 1015.5 waypoint x: 507.5 waypoint z: 1016 length: 0 type: 1 goal x: 657.82929 goal z: 956.31705 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 7.875 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 20.83639 anim name: "walk" anim once: false anim speed: 17.49997 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 332 actor: "units/iberians/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 76.25999999999999, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 28.74000000000001 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5421, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 657.8292846679688, "y": 86.40264892578125, "z": 956.3170471191406 }, "force": false, "initPos": { "x": 411.09588623046875, "y": 37.04234313964844, "z": 1108.9410858154297 }, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5421, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 657.8292846679688, "y": 86.40264892578125, "z": 956.3170471191406 }, "force": false, "initPos": { "x": 411.09588623046875, "y": 37.04234313964844, "z": 1108.9410858154297 }, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 425.2071228027344, "z": 1097.3045654296875 }, "workOrders": [], "lastAttacked": 237500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1541, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false, "gatheringTarget": 5421 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 333 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 380.85361 z: 1083.3156 Obstruction: active: true moving: false control group: 334 control group 2: 336 tag: 135 flags: 15 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 380.85361 y: 0 z: 1083.3156 last x: 380.85361 last y diff: 0 last z: 1083.3156 territory: 7 rot x: 0 rot y: 2.15282 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 333 actor: "structures/iberians/wall_long.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "auras": { "structures/wall_garrisoned": { "type": "garrisonedUnits", "affects": [ "Soldier" ], "modifications": [ { "value": "Armour/Pierce", "add": 3 }, { "value": "Armour/Hack", "add": 3 }, { "value": "Armour/Crush", "add": 3 }, { "value": "Vision/Range", "add": 20 } ], "auraName": "Wall Protection", "auraDescription": "Soldiers on walls have +3 armor and higher vision." } }, "affectedPlayers": { "structures/wall_garrisoned": [ 7 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 0, 1200, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": 8, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": -8, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": 4, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 9, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/iber_wall_gate": "Gate" }, "owner": 7 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 334 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 369.30953 z: 1065.77326 Obstruction: active: true moving: false control group: 334 control group 2: 0 tag: 137 flags: 15 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 369.30953 y: 0 z: 1065.77326 last x: 369.30953 last y diff: 0 last z: 1065.77326 territory: 7 rot x: 0 rot y: -1.05991 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 334 actor: "structures/iberians/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1560, "gaiaUnitsQuery": 1561 } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 0, 1200, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 335 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 380.26212 z: 1117.99645 Obstruction: active: true moving: false control group: 336 control group 2: 338 tag: 139 flags: 15 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 380.26212 y: 0 z: 1117.99645 last x: 380.26212 last y diff: 0 last z: 1117.99645 territory: 7 rot x: 0 rot y: 0.95467 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 335 actor: "structures/iberians/wall_long.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "auras": { "structures/wall_garrisoned": { "type": "garrisonedUnits", "affects": [ "Soldier" ], "modifications": [ { "value": "Armour/Pierce", "add": 3 }, { "value": "Armour/Hack", "add": 3 }, { "value": "Armour/Crush", "add": 3 }, { "value": "Vision/Range", "add": 20 } ], "auraName": "Wall Protection", "auraDescription": "Soldiers on walls have +3 armor and higher vision." } }, "affectedPlayers": { "structures/wall_garrisoned": [ 7 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 0, 1200, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": 8, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": -8, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": 4, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 9, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/iber_wall_gate": "Gate" }, "owner": 7 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 336 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 392.3977 z: 1100.85796 Obstruction: active: true moving: false control group: 336 control group 2: 0 tag: 141 flags: 15 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 392.3977 y: 0 z: 1100.85796 last x: 392.3977 last y diff: 0 last z: 1100.85796 territory: 7 rot x: 0 rot y: -1.58785 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 336 actor: "structures/iberians/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1562, "gaiaUnitsQuery": 1563 } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 0, 1200, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 337 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 355.47765 z: 1151.89815 Obstruction: active: true moving: false control group: 338 control group 2: 340 tag: 4863 flags: 15 length: 3 tag: 4865 tag: 4867 tag: 4869 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 355.47765 y: 0 z: 1151.89815 last x: 355.47765 last y diff: 0 last z: 1151.89815 territory: 7 rot x: 0 rot y: -2.21721 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_gate.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gate_closing" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gate_closing" seed: 337 actor: "structures/iberians/wall_gate.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 0, 1200, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Gate: object: { "allies": [], "opened": false, "locked": false, "unitsQuery": 146 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 338 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 368.12653 z: 1135.13492 Obstruction: active: true moving: false control group: 338 control group 2: 0 tag: 159 flags: 15 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 368.12653 y: 0 z: 1135.13492 last x: 368.12653 last y diff: 0 last z: 1135.13492 territory: 7 rot x: 0 rot y: -2.20208 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 338 actor: "structures/iberians/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1564, "gaiaUnitsQuery": 1565 } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 0, 1200, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 339 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 326.80321 z: 1182.23272 Obstruction: active: true moving: false control group: 340 control group 2: 342 tag: 161 flags: 15 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 326.80321 y: 0 z: 1182.23272 last x: 326.80321 last y diff: 0 last z: 1182.23272 territory: 7 rot x: 0 rot y: 0.70267 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 339 actor: "structures/iberians/wall_long.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "auras": { "structures/wall_garrisoned": { "type": "garrisonedUnits", "affects": [ "Soldier" ], "modifications": [ { "value": "Armour/Pierce", "add": 3 }, { "value": "Armour/Hack", "add": 3 }, { "value": "Armour/Crush", "add": 3 }, { "value": "Vision/Range", "add": 20 } ], "auraName": "Wall Protection", "auraDescription": "Soldiers on walls have +3 armor and higher vision." } }, "affectedPlayers": { "structures/wall_garrisoned": [ 7 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 0, 1200, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": 8, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": -8, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": 4, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 9, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/iber_wall_gate": "Gate" }, "owner": 7 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 340 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 342.82879 z: 1168.6614 Obstruction: active: true moving: false control group: 340 control group 2: 0 tag: 163 flags: 15 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 342.82879 y: 0 z: 1168.6614 last x: 342.82879 last y diff: 0 last z: 1168.6614 territory: 7 rot x: 0 rot y: -2.32807 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 340 actor: "structures/iberians/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1566, "gaiaUnitsQuery": 1567 } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 0, 1200, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 341 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 289.7941 z: 1194.97266 Obstruction: active: true moving: false control group: 342 control group 2: 344 tag: 165 flags: 15 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 289.7941 y: 0 z: 1194.97266 last x: 289.7941 last y diff: 0 last z: 1194.97266 territory: 7 rot x: 0 rot y: 6.2436 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 341 actor: "structures/iberians/wall_long.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "auras": { "structures/wall_garrisoned": { "type": "garrisonedUnits", "affects": [ "Soldier" ], "modifications": [ { "value": "Armour/Pierce", "add": 3 }, { "value": "Armour/Hack", "add": 3 }, { "value": "Armour/Crush", "add": 3 }, { "value": "Vision/Range", "add": 20 } ], "auraName": "Wall Protection", "auraDescription": "Soldiers on walls have +3 armor and higher vision." } }, "affectedPlayers": { "structures/wall_garrisoned": [ 7 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 0, 1200, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": 8, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": -8, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": 4, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 9, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/iber_wall_gate": "Gate" }, "owner": 7 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 342 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 310.77764 z: 1195.80405 Obstruction: active: true moving: false control group: 342 control group 2: 0 tag: 167 flags: 15 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 310.77764 y: 0 z: 1195.80405 last x: 310.77764 last y diff: 0 last z: 1195.80405 territory: 7 rot x: 0 rot y: -2.81006 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 342 actor: "structures/iberians/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1568, "gaiaUnitsQuery": 1569 } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 0, 1200, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 343 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 254.18131 z: 1179.07526 Obstruction: active: true moving: false control group: 344 control group 2: 346 tag: 177 flags: 15 length: 3 tag: 179 tag: 181 tag: 183 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 254.18131 y: 0 z: 1179.07526 last x: 254.18131 last y diff: 0 last z: 1179.07526 territory: 7 rot x: 0 rot y: 2.3415 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_gate.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 343 actor: "structures/iberians/wall_gate.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 0, 1200, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Gate: object: { "allies": [], "opened": false, "locked": false, "unitsQuery": 153 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 344 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 268.81057 z: 1194.14127 Obstruction: active: true moving: false control group: 344 control group 2: 0 tag: 185 flags: 15 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 268.81057 y: 0 z: 1194.14127 last x: 268.81057 last y diff: 0 last z: 1194.14127 territory: 7 rot x: 0 rot y: 2.72175 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 344 actor: "structures/iberians/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1570, "gaiaUnitsQuery": 1571 } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 0, 1200, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 345 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 228.55356 z: 1146.11977 Obstruction: active: true moving: false control group: 346 control group 2: 348 tag: 187 flags: 15 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 228.55356 y: 0 z: 1146.11977 last x: 228.55356 last y diff: 0 last z: 1146.11977 territory: 7 rot x: 0 rot y: 5.26363 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 345 actor: "structures/iberians/wall_long.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "auras": { "structures/wall_garrisoned": { "type": "garrisonedUnits", "affects": [ "Soldier" ], "modifications": [ { "value": "Armour/Pierce", "add": 3 }, { "value": "Armour/Hack", "add": 3 }, { "value": "Armour/Crush", "add": 3 }, { "value": "Vision/Range", "add": 20 } ], "auraName": "Wall Protection", "auraDescription": "Soldiers on walls have +3 armor and higher vision." } }, "affectedPlayers": { "structures/wall_garrisoned": [ 7 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 0, 1200, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": 8, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": -8, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": 4, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 9, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/iber_wall_gate": "Gate" }, "owner": 7 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 346 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 239.55205 z: 1164.00924 Obstruction: active: true moving: false control group: 346 control group 2: 0 tag: 189 flags: 15 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 239.55205 y: 0 z: 1164.00924 last x: 239.55205 last y diff: 0 last z: 1164.00924 territory: 7 rot x: 0 rot y: 2.23177 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 346 actor: "structures/iberians/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1572, "gaiaUnitsQuery": 1573 } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 0, 1200, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 347 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 226.1668 z: 1109.0773 Obstruction: active: true moving: false control group: 348 control group 2: 350 tag: 191 flags: 15 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 226.1668 y: 0 z: 1109.0773 last x: 226.1668 last y diff: 0 last z: 1109.0773 territory: 7 rot x: 0 rot y: 4.28985 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 347 actor: "structures/iberians/wall_long.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "auras": { "structures/wall_garrisoned": { "type": "garrisonedUnits", "affects": [ "Soldier" ], "modifications": [ { "value": "Armour/Pierce", "add": 3 }, { "value": "Armour/Hack", "add": 3 }, { "value": "Armour/Crush", "add": 3 }, { "value": "Vision/Range", "add": 20 } ], "auraName": "Wall Protection", "auraDescription": "Soldiers on walls have +3 armor and higher vision." } }, "affectedPlayers": { "structures/wall_garrisoned": [ 7 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 0, 1200, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": 8, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": -8, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": 4, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 9, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/iber_wall_gate": "Gate" }, "owner": 7 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 348 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 217.55506 z: 1128.23031 Obstruction: active: true moving: false control group: 348 control group 2: 0 tag: 193 flags: 15 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 217.55506 y: 0 z: 1128.23031 last x: 217.55506 last y diff: 0 last z: 1128.23031 territory: 7 rot x: 0 rot y: 1.63515 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 348 actor: "structures/iberians/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1574, "gaiaUnitsQuery": 1575 } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 0, 1200, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 349 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 241.8315 z: 1070.1441 Obstruction: active: true moving: false control group: 350 control group 2: 352 tag: 203 flags: 15 length: 3 tag: 205 tag: 207 tag: 209 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 241.8315 y: 0 z: 1070.1441 last x: 241.8315 last y diff: 0 last z: 1070.1441 territory: 7 rot x: 0 rot y: 1.2283 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_gate.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 349 actor: "structures/iberians/wall_gate.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 0, 1200, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Gate: object: { "allies": [], "opened": false, "locked": false, "unitsQuery": 160 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 350 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 234.77854 z: 1089.92428 Obstruction: active: true moving: false control group: 350 control group 2: 0 tag: 211 flags: 15 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 234.77854 y: 0 z: 1089.92428 last x: 234.77854 last y diff: 0 last z: 1089.92428 territory: 7 rot x: 0 rot y: 1.18827 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 350 actor: "structures/iberians/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1576, "gaiaUnitsQuery": 1577 } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 0, 1200, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 351 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 261.16065 z: 1033.32586 Obstruction: active: true moving: false control group: 352 control group 2: 354 tag: 213 flags: 15 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 261.16065 y: 0 z: 1033.32586 last x: 261.16065 last y diff: 0 last z: 1033.32586 territory: 7 rot x: 0 rot y: 4.08803 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 351 actor: "structures/iberians/wall_long.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "auras": { "structures/wall_garrisoned": { "type": "garrisonedUnits", "affects": [ "Soldier" ], "modifications": [ { "value": "Armour/Pierce", "add": 3 }, { "value": "Armour/Hack", "add": 3 }, { "value": "Armour/Crush", "add": 3 }, { "value": "Vision/Range", "add": 20 } ], "auraName": "Wall Protection", "auraDescription": "Soldiers on walls have +3 armor and higher vision." } }, "affectedPlayers": { "structures/wall_garrisoned": [ 7 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 0, 1200, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": 8, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": -8, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": 4, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 9, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/iber_wall_gate": "Gate" }, "owner": 7 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 352 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 248.88447 z: 1050.3639 Obstruction: active: true moving: false control group: 352 control group 2: 0 tag: 215 flags: 15 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 248.88447 y: 0 z: 1050.3639 last x: 248.88447 last y diff: 0 last z: 1050.3639 territory: 7 rot x: 0 rot y: 1.08736 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 352 actor: "structures/iberians/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1578, "gaiaUnitsQuery": 1579 } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 0, 1200, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 353 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 291.8871 z: 1026.31717 Obstruction: active: true moving: false control group: 354 control group 2: 356 tag: 217 flags: 15 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 291.8871 y: 0 z: 1026.31717 last x: 291.8871 last y diff: 0 last z: 1026.31717 territory: 7 rot x: 0 rot y: 2.64368 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 353 actor: "structures/iberians/wall_long.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "auras": { "structures/wall_garrisoned": { "type": "garrisonedUnits", "affects": [ "Soldier" ], "modifications": [ { "value": "Armour/Pierce", "add": 3 }, { "value": "Armour/Hack", "add": 3 }, { "value": "Armour/Crush", "add": 3 }, { "value": "Vision/Range", "add": 20 } ], "auraName": "Wall Protection", "auraDescription": "Soldiers on walls have +3 armor and higher vision." } }, "affectedPlayers": { "structures/wall_garrisoned": [ 7 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 0, 1200, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": 8, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": -8, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": 4, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 9, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/iber_wall_gate": "Gate" }, "owner": 7 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 354 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 273.43683 z: 1016.2878 Obstruction: active: true moving: false control group: 354 control group 2: 0 tag: 219 flags: 15 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 273.43683 y: 0 z: 1016.2878 last x: 273.43683 last y diff: 0 last z: 1016.2878 territory: 7 rot x: 0 rot y: 0.22426 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 354 actor: "structures/iberians/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1580, "gaiaUnitsQuery": 1581 } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 0, 1200, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 355 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 330.90159 z: 1032.09081 Obstruction: active: true moving: false control group: 356 control group 2: 334 tag: 4851 flags: 15 length: 3 tag: 4853 tag: 4855 tag: 4857 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 330.90159 y: 0 z: 1032.09081 last x: 330.90159 last y diff: 0 last z: 1032.09081 territory: 7 rot x: 0 rot y: 0.20408 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_gate.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gate_closing" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gate_closing" seed: 355 actor: "structures/iberians/wall_gate.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 0, 1200, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Gate: object: { "allies": [], "opened": false, "locked": false, "unitsQuery": 167 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 356 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 310.33733 z: 1036.34655 Obstruction: active: true moving: false control group: 356 control group 2: 0 tag: 237 flags: 15 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 310.33733 y: 0 z: 1036.34655 last x: 310.33733 last y diff: 0 last z: 1036.34655 territory: 7 rot x: 0 rot y: -0.14693 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 356 actor: "structures/iberians/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1582, "gaiaUnitsQuery": 1583 } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 0, 1200, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 357 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 360.38769 z: 1046.80417 Obstruction: active: true moving: false control group: 334 control group 2: 358 tag: 239 flags: 15 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 360.38769 y: 0 z: 1046.80417 last x: 360.38769 last y diff: 0 last z: 1046.80417 territory: 7 rot x: 0 rot y: 2.01044 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 357 actor: "structures/iberians/wall_long.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "auras": { "structures/wall_garrisoned": { "type": "garrisonedUnits", "affects": [ "Soldier" ], "modifications": [ { "value": "Armour/Pierce", "add": 3 }, { "value": "Armour/Hack", "add": 3 }, { "value": "Armour/Crush", "add": 3 }, { "value": "Vision/Range", "add": 20 } ], "auraName": "Wall Protection", "auraDescription": "Soldiers on walls have +3 armor and higher vision." } }, "affectedPlayers": { "structures/wall_garrisoned": [ 7 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 0, 1200, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": 8, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": -8, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": 4, "y": 9, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 9, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/iber_wall_gate": "Gate" }, "owner": 7 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 358 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 351.46584 z: 1027.83507 Obstruction: active: true moving: false control group: 358 control group 2: 0 tag: 241 flags: 15 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 351.46584 y: 0 z: 1027.83507 last x: 351.46584 last y diff: 0 last z: 1027.83507 territory: 7 rot x: 0 rot y: -0.46285 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 358 actor: "structures/iberians/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1584, "gaiaUnitsQuery": 1585 } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 0, 1200, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 364 Footprint: Minimap: active: true x: 338 z: 1142 Obstruction: active: true moving: false control group: 364 control group 2: 0 tag: 253 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 y: 0 z: 1142 last x: 338 last y diff: 0 last z: 1142 territory: 7 rot x: 0 rot y: -3.80314 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_savanna_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 364 actor: "geology/metalmine_savanna_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 365 Footprint: Minimap: active: true x: 317.97072 z: 1145.84765 Obstruction: active: true moving: false control group: 365 control group 2: 0 tag: 255 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 317.97072 y: 0 z: 1145.84765 last x: 317.97072 last y diff: 0 last z: 1145.84765 territory: 7 rot x: 0 rot y: -4.53075 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 365 actor: "geology/stonemine_desert_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 376 Footprint: Minimap: active: true x: 246.34784 z: 1105.53585 Obstruction: active: true moving: false control group: 376 control group 2: 0 tag: 257 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 246.34784 y: 0 z: 1105.53585 last x: 246.34784 last y diff: 0 last z: 1105.53585 territory: 7 rot x: 0 rot y: -3.17643 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 376 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 377 Footprint: Minimap: active: true x: 256.98284 z: 1103.1836 Obstruction: active: true moving: false control group: 377 control group 2: 0 tag: 259 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 256.98284 y: 0 z: 1103.1836 last x: 256.98284 last y diff: 0 last z: 1103.1836 territory: 7 rot x: 0 rot y: -1.17885 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 377 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 378 Footprint: Minimap: active: true x: 249.1755 z: 1107.05124 Obstruction: active: true moving: false control group: 378 control group 2: 0 tag: 261 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 249.1755 y: 0 z: 1107.05124 last x: 249.1755 last y diff: 0 last z: 1107.05124 territory: 7 rot x: 0 rot y: -0.2515 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 378 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 379 Footprint: Minimap: active: true x: 243.17792 z: 1111.67035 Obstruction: active: true moving: false control group: 379 control group 2: 0 tag: 263 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 243.17792 y: 0 z: 1111.67035 last x: 243.17792 last y diff: 0 last z: 1111.67035 territory: 7 rot x: 0 rot y: -4.09246 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 379 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 380 Footprint: Minimap: active: true x: 249.76261 z: 1104.12761 Obstruction: active: true moving: false control group: 380 control group 2: 0 tag: 265 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 249.76261 y: 0 z: 1104.12761 last x: 249.76261 last y diff: 0 last z: 1104.12761 territory: 7 rot x: 0 rot y: -2.10932 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 380 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 381 Footprint: Position: in world: true x: 334.64379 y: 0 z: 1084.15925 last x: 334.64379 last y diff: 0 last z: 1084.15925 territory: 7 rot x: 0 rot y: 1.1944 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 381 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 382 Footprint: Position: in world: true x: 337.89133 y: 0 z: 1082.09502 last x: 337.89133 last y diff: 0 last z: 1082.09502 territory: 7 rot x: 0 rot y: 1.41585 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 382 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 383 Footprint: Position: in world: true x: 335.15142 y: 0 z: 1085.49283 last x: 335.15142 last y diff: 0 last z: 1085.49283 territory: 7 rot x: 0 rot y: 1.26975 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 383 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 384 Footprint: Position: in world: true x: 337.84914 y: 0 z: 1083.37455 last x: 337.84914 last y diff: 0 last z: 1083.37455 territory: 7 rot x: 0 rot y: 1.75255 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 384 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 385 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 601.875 z: 1143.5625 Obstruction: active: true moving: false control group: 385 control group 2: 0 tag: 267 flags: 15 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 601.875 y: 0 z: 1143.5625 last x: 601.875 last y diff: 0 last z: 1143.5625 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/civic_centre.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 385 actor: "structures/ptolemies/civic_centre.xml" AIProxy: AlertRaiser: object: { "level": 0, "garrisonedUnits": [], "walkingUnits": [], "prodBuildings": [] } Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1586, "gaiaUnitsQuery": 1587 } Capturable: object: { "maxCp": 2500, "cp": [ 0, 0, 0, 0, 0, 0, 2500, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 20 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 5476, 0 ], "miraged": [ false, false, false, false, false, false, false, true, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 27, "queue": [ { "id": 23, "player": 6, "unitTemplate": "units/ptol_support_female_citizen", "count": 1, "resources": { "food": 50, "metal": 0, "stone": 0, "wood": 0 }, "population": 1, "productionStarted": true, "timeTotal": 8000, "timeRemaining": 4000, "neededSlots": 0 }, { "id": 24, "player": 6, "unitTemplate": "units/ptol_support_female_citizen", "count": 1, "resources": { "food": 50, "metal": 0, "stone": 0, "wood": 0 }, "population": 1, "productionStarted": false, "timeTotal": 8000, "timeRemaining": 8000 } ], "timer": 13088, "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/ptol_support_female_citizen", "units/ptol_infantry_pikeman_b", "units/ptol_infantry_javelinist_b", "units/ptol_cavalry_archer_b", "units/ptol_hero_ptolemy_I", "units/ptol_hero_ptolemy_IV", "units/ptol_hero_cleopatra" ] } RallyPoint: object: { "pos": [ { "x": 554.2637939453125, "z": 1142.869384765625 } ], "data": [ { "command": "build", "target": 5453 } ] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 386 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 620.64003 z: 1201.9435 Obstruction: active: true moving: false control group: 386 control group 2: 0 tag: 232 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 620.64003 y: 0 z: 1201.9435 last x: 620.64003 last y diff: 0 last z: 1201.9435 territory: 6 rot x: 0 rot y: 0.1074 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4995 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 621.48957 goal z: 1213.52063 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 386 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 184 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8049999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 4995, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 4995, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 638.622314453125, "z": 1130.796875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 12755, "losRangeQuery": 185, "fsmReenter": false, "repairTarget": 4995 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 387 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 618.32293 z: 1204.26052 Obstruction: active: true moving: false control group: 387 control group 2: 0 tag: 234 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 618.32293 y: 0 z: 1204.26052 last x: 618.32293 last y diff: 0 last z: 1204.26052 territory: 6 rot x: 0 rot y: 0.4003 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4995 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 621.48957 goal z: 1213.52063 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 387 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 186 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8049999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 4995, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 4995, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 638.622314453125, "z": 1130.796875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 12847, "losRangeQuery": 187, "fsmReenter": false, "repairTarget": 4995 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 388 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 619.48017 z: 1203.10332 Obstruction: active: true moving: false control group: 388 control group 2: 0 tag: 236 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 619.48017 y: 0 z: 1203.10332 last x: 619.48017 last y diff: 0 last z: 1203.10332 territory: 6 rot x: 0 rot y: 0.25402 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4995 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 621.48957 goal z: 1213.52063 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 388 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 188 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8049999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 4995, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 4995, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 638.622314453125, "z": 1130.796875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 12810, "losRangeQuery": 189, "fsmReenter": false, "repairTarget": 4995 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 389 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 622.14443 z: 1201.74839 Obstruction: active: true moving: false control group: 389 control group 2: 0 tag: 238 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 622.14443 y: 0 z: 1201.74839 last x: 622.14443 last y diff: 0 last z: 1201.74839 territory: 6 rot x: 0 rot y: -0.08278 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4995 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 621.48957 goal z: 1213.52063 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 389 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 190 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8049999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 4995, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 4995, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 638.622314453125, "z": 1130.796875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 12649, "losRangeQuery": 191, "fsmReenter": false, "repairTarget": 4995 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 390 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 665.27437 z: 1066.19938 Obstruction: active: true moving: false control group: 390 control group 2: 0 tag: 240 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 665.27437 y: 0 z: 1066.19938 last x: 665.27437 last y diff: 0 last z: 1066.19938 territory: 6 rot x: 0 rot y: 0.52607 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4591 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 666.5323 goal z: 1068.69767 goal u x: 0.60378 goal u z: 0.7977 goal v x: -0.7977 goal v z: 0.60378 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 390 actor: "units/ptolemies/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8624999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4591, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 666.5322875976562, "y": 59.37309265136719, "z": 1068.6976623535156 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4591, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 666.5322875976562, "y": 59.37309265136719, "z": 1068.6976623535156 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 657.1786499023438, "z": 1077.45166015625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12834, "losRangeQuery": 192, "fsmReenter": false, "gatheringTarget": 4591 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 391 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 662.79354 z: 1069.49378 Obstruction: active: true moving: false control group: 391 control group 2: 0 tag: 242 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 662.79354 y: 0 z: 1069.49378 last x: 662.79354 last y diff: 0 last z: 1069.49378 territory: 6 rot x: 0 rot y: 1.84656 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4967 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 650.56824 goal z: 1070.35535 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 9.25 goal hh: 9.25 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 391 actor: "units/ptolemies/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8624999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4591, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 666.5322875976562, "y": 59.37309265136719, "z": 1068.6976623535156 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4591, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 666.5322875976562, "y": 59.37309265136719, "z": 1068.6976623535156 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 657.1786499023438, "z": 1077.45166015625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12820, "losRangeQuery": 193, "fsmReenter": true, "gatheringTarget": 4591 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 392 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 663.97518 z: 1067.18273 Obstruction: active: true moving: false control group: 392 control group 2: 0 tag: 244 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 663.97518 y: 0 z: 1067.18273 last x: 663.97518 last y diff: 0 last z: 1067.18273 territory: 6 rot x: 0 rot y: 0.98641 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4591 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 13.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 666.5323 goal z: 1068.69767 goal u x: 0.60378 goal u z: 0.7977 goal v x: -0.7977 goal v z: 0.60378 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 392 actor: "units/ptolemies/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8624999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4591, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 666.5322875976562, "y": 59.37309265136719, "z": 1068.6976623535156 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4591, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 666.5322875976562, "y": 59.37309265136719, "z": 1068.6976623535156 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 657.1786499023438, "z": 1077.45166015625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12895, "losRangeQuery": 1542, "fsmReenter": false, "gatheringTarget": 4591 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 393 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 662.67824 z: 1068.16437 Obstruction: active: true moving: false control group: 393 control group 2: 0 tag: 246 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 662.67824 y: 0 z: 1068.16437 last x: 662.67824 last y diff: 0 last z: 1068.16437 territory: 6 rot x: 0 rot y: 1.37987 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4591 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 13.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 666.5323 goal z: 1068.69767 goal u x: 0.60378 goal u z: 0.7977 goal v x: -0.7977 goal v z: 0.60378 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 393 actor: "units/ptolemies/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8624999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4591, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 666.5322875976562, "y": 59.37309265136719, "z": 1068.6976623535156 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4591, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 666.5322875976562, "y": 59.37309265136719, "z": 1068.6976623535156 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 657.1786499023438, "z": 1077.45166015625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12571, "losRangeQuery": 1543, "fsmReenter": false, "gatheringTarget": 4591 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 394 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 602.4105 z: 1008.40223 Obstruction: active: true moving: false control group: 394 control group 2: 0 tag: 248 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 602.4105 y: 0 z: 1008.40223 last x: 602.4105 last y diff: 0 last z: 1008.40223 territory: 6 rot x: 0 rot y: 3.10877 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4647 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 64.15925 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 1 goal x: 594.94156 goal z: 943.66608 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 65.1656 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/cavalry_archer_b.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_meat" anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 394 actor: "units/ptolemies/cavalry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 21.58499999999998, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 29.399999999999984 } RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 592.5009155273438, "z": 1049.7783203125 }, "workOrders": [ { "type": "Gather", "data": { "target": 5373, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 623.7482299804688, "y": 67.57659912109375, "z": 989.2219696044922 }, "force": true } } ], "lastAttacked": 272500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1544, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 400 Footprint: Minimap: active: true x: 570 z: 1114 Obstruction: active: true moving: false control group: 400 control group 2: 0 tag: 279 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 y: 0 z: 1114 last x: 570 last y diff: 0 last z: 1114 territory: 6 rot x: 0 rot y: -4.17742 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_savanna_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 400 actor: "geology/metalmine_savanna_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 401 Footprint: Minimap: active: true x: 592.0705 z: 1095.2197 Obstruction: active: true moving: false control group: 401 control group 2: 0 tag: 281 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 592.0705 y: 0 z: 1095.2197 last x: 592.0705 last y diff: 0 last z: 1095.2197 territory: 6 rot x: 0 rot y: 1.09643 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 401 actor: "geology/stonemine_desert_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 412 Footprint: Minimap: active: true x: 595.43065 z: 1190.01815 Obstruction: active: true moving: false control group: 412 control group 2: 0 tag: 283 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 595.43065 y: 0 z: 1190.01815 last x: 595.43065 last y diff: 0 last z: 1190.01815 territory: 6 rot x: 0 rot y: -4.59662 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 412 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 413 Footprint: Minimap: active: true x: 579.7467 z: 1189.09195 Obstruction: active: true moving: false control group: 413 control group 2: 0 tag: 285 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 579.7467 y: 0 z: 1189.09195 last x: 579.7467 last y diff: 0 last z: 1189.09195 territory: 6 rot x: 0 rot y: -0.26452 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 413 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 414 Footprint: Minimap: active: true x: 592.07412 z: 1183.23746 Obstruction: active: true moving: false control group: 414 control group 2: 0 tag: 287 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 592.07412 y: 0 z: 1183.23746 last x: 592.07412 last y diff: 0 last z: 1183.23746 territory: 6 rot x: 0 rot y: -0.2809 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 414 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 415 Footprint: Minimap: active: true x: 581.18836 z: 1193.34948 Obstruction: active: true moving: false control group: 415 control group 2: 0 tag: 289 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 581.18836 y: 0 z: 1193.34948 last x: 581.18836 last y diff: 0 last z: 1193.34948 territory: 6 rot x: 0 rot y: -1.23668 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 415 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 416 Footprint: Minimap: active: true x: 580.96673 z: 1197.06791 Obstruction: active: true moving: false control group: 416 control group 2: 0 tag: 291 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 580.96673 y: 0 z: 1197.06791 last x: 580.96673 last y diff: 0 last z: 1197.06791 territory: 6 rot x: 0 rot y: -0.23058 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 416 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 417 Footprint: Position: in world: true x: 598.45435 y: 0 z: 1166.33295 last x: 598.45435 last y diff: 0 last z: 1166.33295 territory: 6 rot x: 0 rot y: 1.37873 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 417 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 418 Footprint: Position: in world: true x: 598.20255 y: 0 z: 1166.89774 last x: 598.20255 last y diff: 0 last z: 1166.89774 territory: 6 rot x: 0 rot y: 1.24498 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 418 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 419 Footprint: Position: in world: true x: 597.35326 y: 0 z: 1166.5476 last x: 597.35326 last y diff: 0 last z: 1166.5476 territory: 6 rot x: 0 rot y: 1.8943 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 419 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 420 Footprint: Position: in world: true x: 596.34441 y: 0 z: 1167.1597 last x: 596.34441 last y diff: 0 last z: 1167.1597 territory: 6 rot x: 0 rot y: 1.44561 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 420 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 421 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 922.875 z: 1043.25 Obstruction: active: true moving: false control group: 421 control group 2: 0 tag: 293 flags: 15 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 922.875 y: 0 z: 1043.25 last x: 922.875 last y diff: 0 last z: 1043.25 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/seleucids/civic_center.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 421 actor: "structures/seleucids/civic_center.xml" AIProxy: AlertRaiser: object: { "level": 0, "garrisonedUnits": [], "walkingUnits": [], "prodBuildings": [] } Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 5, "archersGarrisoned": 0, "arrowsLeft": 3, "targetUnits": [], "enemyUnitsQuery": 1588, "gaiaUnitsQuery": 1589 } Capturable: object: { "maxCp": 2500, "cp": [ 0, 0, 0, 0, 0, 2500, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 20 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 13, "queue": [ { "id": 12, "player": 5, "unitTemplate": "units/sele_support_female_citizen", "count": 2, "resources": { "food": 50, "metal": 0, "stone": 0, "wood": 0 }, "population": 1, "productionStarted": true, "timeTotal": 13928.809012737986, "timeRemaining": 2928.8090127379855, "neededSlots": 0 } ], "timer": 13117, "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/sele_support_female_citizen", "units/sele_infantry_spearman_b", "units/sele_infantry_javelinist_b", "units/sele_cavalry_javelinist_b", "units/sele_hero_seleucus_victor", "units/sele_hero_antiochus_great", "units/sele_hero_antiochus_righteous" ] } RallyPoint: object: { "pos": [ { "x": 900.799072265625, "z": 1063.93603515625 } ], "data": [ { "command": "build", "target": 5454 } ] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 422 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 907.06766 z: 1011.14434 Obstruction: active: true moving: false control group: 422 control group 2: 0 tag: 270 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 907.06766 y: 0 z: 1011.14434 last x: 907.06766 last y diff: 0 last z: 1011.14434 territory: 5 rot x: 0 rot y: -0.31855 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5467 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 903.55304 goal z: 1024.96155 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 422 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 209 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5467, "type": { "generic": "food", "specific": "grain" }, "template": "structures/sele_field", "lastPos": { "x": 903.5530395507812, "y": 89.723388671875, "z": 1024.9615478515625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5467, "type": { "generic": "food", "specific": "grain" }, "template": "structures/sele_field", "lastPos": { "x": 903.5530395507812, "y": 89.723388671875, "z": 1024.9615478515625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 903.4968872070312, "z": 988.5968017578125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 13004, "losRangeQuery": 210, "fsmReenter": false, "gatheringTarget": 5467 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 423 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 908.2232 z: 1012.29993 Obstruction: active: true moving: false control group: 423 control group 2: 0 tag: 272 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 908.2232 y: 0 z: 1012.29993 last x: 908.2232 last y diff: 0 last z: 1012.29993 territory: 5 rot x: 0 rot y: -0.42328 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5467 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 903.55304 goal z: 1024.96155 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 423 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 211 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5467, "type": { "generic": "food", "specific": "grain" }, "template": "structures/sele_field", "lastPos": { "x": 903.5530395507812, "y": 89.723388671875, "z": 1024.9615478515625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5467, "type": { "generic": "food", "specific": "grain" }, "template": "structures/sele_field", "lastPos": { "x": 903.5530395507812, "y": 89.723388671875, "z": 1024.9615478515625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 903.4968872070312, "z": 988.5968017578125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 13092, "losRangeQuery": 212, "fsmReenter": false, "gatheringTarget": 5467 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 424 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 900.79946 z: 1045.84986 Obstruction: active: true moving: false control group: 424 control group 2: 0 tag: 274 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 900.79946 y: 0 z: 1045.84986 last x: 900.79946 last y diff: 0 last z: 1045.84986 territory: 5 rot x: 0 rot y: -0.00005 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5454 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 900.79908 goal z: 1063.93604 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 424 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 213 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "fruit" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5454, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 5454, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 903.4968872070312, "z": 988.5968017578125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 11849, "losRangeQuery": 214, "fsmReenter": false, "repairTarget": 5454 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 425 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 909.38567 z: 1012.54804 Obstruction: active: true moving: true control group: 425 control group 2: 0 tag: 276 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 909.38567 y: 0 z: 1012.54804 last x: 907.60112 last y diff: 0 last z: 1008.31475 territory: 5 rot x: 0 rot y: 0.46583 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 5467 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 9.18812 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 905.91413 waypoint z: 1009.99076 length: 2 waypoint x: 909.3832 waypoint z: 1013.45998 waypoint x: 909.38567 waypoint z: 1013.46241 type: 3 goal x: 903.55304 goal z: 1024.96155 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.75 anim name: "walk" anim once: false anim speed: 9.18812 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 425 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 215 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5467, "type": { "generic": "food", "specific": "grain" }, "template": "structures/sele_field", "lastPos": { "x": 903.5530395507812, "y": 89.723388671875, "z": 1024.9615478515625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5467, "type": { "generic": "food", "specific": "grain" }, "template": "structures/sele_field", "lastPos": { "x": 903.5530395507812, "y": 89.723388671875, "z": 1024.9615478515625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 903.4968872070312, "z": 988.5968017578125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 216, "fsmReenter": false, "gatheringTarget": 5467 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 426 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 992.14687 z: 1013.84461 Obstruction: active: true moving: false control group: 426 control group 2: 0 tag: 278 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 992.14687 y: 0 z: 1013.84461 last x: 992.14687 last y diff: 0 last z: 1013.84461 territory: 5 rot x: 0 rot y: -0.00005 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5487 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 8.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 992.14661 goal z: 1026.27149 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/thureophoros_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 426 actor: "units/seleucids/thureophoros_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 5.940000000000002 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5487, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 5487, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 997.378662109375, "z": 992.8082275390625 }, "workOrders": [], "lastAttacked": 232500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 12376, "losRangeQuery": 217, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Melee", "resyncAnimation": false, "repairTarget": 5487 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 427 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 989.83298 z: 1016.1584 Obstruction: active: true moving: false control group: 427 control group 2: 0 tag: 280 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 989.83298 y: 0 z: 1016.1584 last x: 989.83298 last y diff: 0 last z: 1016.1584 territory: 5 rot x: 0 rot y: 0.29247 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5487 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 8.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 992.14661 goal z: 1026.27149 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/thureophoros_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 427 actor: "units/seleucids/thureophoros_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 3.960000000000001 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5487, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 5487, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 997.378662109375, "z": 992.8082275390625 }, "workOrders": [], "lastAttacked": 232500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 12499, "losRangeQuery": 218, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Melee", "resyncAnimation": false, "repairTarget": 5487 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 428 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 990.99311 z: 1014.99831 Obstruction: active: true moving: false control group: 428 control group 2: 0 tag: 282 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 990.99311 y: 0 z: 1014.99831 last x: 990.99311 last y diff: 0 last z: 1014.99831 territory: 5 rot x: 0 rot y: 0.14582 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5487 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 13.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 992.14661 goal z: 1026.27149 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 428 actor: "units/persians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 14, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 2.8800000000000012 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5487, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 5487, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 997.378662109375, "z": 992.8082275390625 }, "workOrders": [], "lastAttacked": 231750, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 12430, "losRangeQuery": 1545, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false, "repairTarget": 5487 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 429 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 993.431 z: 1015.1288 Obstruction: active: true moving: false control group: 429 control group 2: 0 tag: 284 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 993.431 y: 0 z: 1015.1288 last x: 993.431 last y diff: 0 last z: 1015.1288 territory: 5 rot x: 0 rot y: -0.16236 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5487 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 13.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 992.14661 goal z: 1026.27149 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 429 actor: "units/persians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 2.8999999999999955 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5487, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 5487, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 997.378662109375, "z": 992.8082275390625 }, "workOrders": [], "lastAttacked": 231750, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 12338, "losRangeQuery": 1546, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false, "repairTarget": 5487 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 430 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 893.4781 z: 977.26673 Obstruction: active: true moving: false control group: 430 control group 2: 0 tag: 286 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 893.4781 y: 0 z: 977.26673 last x: 893.4781 last y diff: 0 last z: 977.26673 territory: 5 rot x: 0 rot y: -1.9941 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4698 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 23.81138 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 1 goal x: 870.194 goal z: 968.6778 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 24.81772 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 430 actor: "units/athenians/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 6.480000000000001 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 998.0137939453125, "z": 1054.14697265625 }, "workOrders": [], "lastAttacked": 253000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1547, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 436 Footprint: Minimap: active: true x: 970 z: 1058 Obstruction: active: true moving: false control group: 436 control group 2: 0 tag: 305 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 970 y: 0 z: 1058 last x: 970 last y diff: 0 last z: 1058 territory: 5 rot x: 0 rot y: -3.39422 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_savanna_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 436 actor: "geology/metalmine_savanna_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 437 Footprint: Minimap: active: true x: 950.8475 z: 1083.57952 Obstruction: active: true moving: false control group: 437 control group 2: 0 tag: 307 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950.8475 y: 0 z: 1083.57952 last x: 950.8475 last y diff: 0 last z: 1083.57952 territory: 5 rot x: 0 rot y: -2.9225 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 437 actor: "geology/stonemine_desert_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 448 Footprint: Minimap: active: true x: 881.42707 z: 1012.44112 Obstruction: active: true moving: false control group: 448 control group 2: 0 tag: 309 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 881.42707 y: 0 z: 1012.44112 last x: 881.42707 last y diff: 0 last z: 1012.44112 territory: 5 rot x: 0 rot y: 0.96476 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 448 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [ 5013, 4962, 5131, 5012, 5038 ], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 449 Footprint: Minimap: active: true x: 882.47101 z: 1007.56476 Obstruction: active: true moving: false control group: 449 control group 2: 0 tag: 311 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882.47101 y: 0 z: 1007.56476 last x: 882.47101 last y diff: 0 last z: 1007.56476 territory: 5 rot x: 0 rot y: 0.77511 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 449 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 90, "gatherers": [ [], [], [], [], [], [ 5130, 5132, 4960 ], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 450 Footprint: Minimap: active: true x: 886.79047 z: 1014.4818 Obstruction: active: true moving: false control group: 450 control group 2: 0 tag: 313 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886.79047 y: 0 z: 1014.4818 last x: 886.79047 last y diff: 0 last z: 1014.4818 territory: 5 rot x: 0 rot y: -1.89333 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 450 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 451 Footprint: Minimap: active: true x: 884.977 z: 1007.78585 Obstruction: active: true moving: false control group: 451 control group 2: 0 tag: 315 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 884.977 y: 0 z: 1007.78585 last x: 884.977 last y diff: 0 last z: 1007.78585 territory: 5 rot x: 0 rot y: -2.74906 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 451 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 453 Footprint: Position: in world: true x: 968.23021 y: 0 z: 180.0561 last x: 968.23021 last y diff: 0 last z: 180.0561 territory: 0 rot x: 0 rot y: -4.1137 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 453 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 454 Footprint: Position: in world: true x: 964.92814 y: 0 z: 181.79587 last x: 964.92814 last y diff: 0 last z: 181.79587 territory: 0 rot x: 0 rot y: -0.19156 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 454 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 455 Footprint: Position: in world: true x: 776.10325 y: 0 z: 395.3245 last x: 776.10325 last y diff: 0 last z: 395.3245 territory: 0 rot x: 0 rot y: -1.279 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 455 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 456 Footprint: Position: in world: true x: 776.52964 y: 0 z: 394.8235 last x: 776.52964 last y diff: 0 last z: 394.8235 territory: 0 rot x: 0 rot y: -4.16457 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 456 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 457 Footprint: Position: in world: true x: 432.90166 y: 0 z: 1095.51505 last x: 432.90166 last y diff: 0 last z: 1095.51505 territory: 7 rot x: 0 rot y: 0.27097 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 457 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 458 Footprint: Position: in world: true x: 908.2779 y: 0 z: 43.73661 last x: 908.2779 last y diff: 0 last z: 43.73661 territory: 0 rot x: 0 rot y: -2.68006 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 458 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 459 Footprint: Position: in world: true x: 906.00834 y: 0 z: 40.73426 last x: 906.00834 last y diff: 0 last z: 40.73426 territory: 0 rot x: 0 rot y: 0.4388 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 459 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 460 Footprint: Position: in world: true x: 57.79589 y: 0 z: 1246.53234 last x: 57.79589 last y diff: 0 last z: 1246.53234 territory: 0 rot x: 0 rot y: -3.41698 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 460 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 461 Footprint: Position: in world: true x: 232.50263 y: 0 z: 243.6891 last x: 232.50263 last y diff: 0 last z: 243.6891 territory: 0 rot x: 0 rot y: -2.04073 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 461 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 462 Footprint: Position: in world: true x: 234.38822 y: 0 z: 246.01168 last x: 234.38822 last y diff: 0 last z: 246.01168 territory: 0 rot x: 0 rot y: -1.01044 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 462 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 463 Footprint: Position: in world: true x: 641.62282 y: 0 z: 137.77518 last x: 641.62282 last y diff: 0 last z: 137.77518 territory: 0 rot x: 0 rot y: -4.44986 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 463 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 464 Footprint: Position: in world: true x: 1209.99331 y: 0 z: 239.16237 last x: 1209.99331 last y diff: 0 last z: 239.16237 territory: 0 rot x: 0 rot y: 0.67162 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 464 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 465 Footprint: Position: in world: true x: 281.80639 y: 0 z: 1189.71764 last x: 281.80639 last y diff: 0 last z: 1189.71764 territory: 7 rot x: 0 rot y: -4.3998 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 465 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 466 Footprint: Position: in world: true x: 281.30475 y: 0 z: 1190.5884 last x: 281.30475 last y diff: 0 last z: 1190.5884 territory: 7 rot x: 0 rot y: -0.68978 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 466 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 467 Footprint: Position: in world: true x: 545.98803 y: 0 z: 169.91468 last x: 545.98803 last y diff: 0 last z: 169.91468 territory: 0 rot x: 0 rot y: -2.58143 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 467 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 468 Footprint: Position: in world: true x: 545.24767 y: 0 z: 169.75263 last x: 545.24767 last y diff: 0 last z: 169.75263 territory: 0 rot x: 0 rot y: -1.65845 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 468 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 469 Footprint: Position: in world: true x: 669.90055 y: 0 z: 210.96247 last x: 669.90055 last y diff: 0 last z: 210.96247 territory: 0 rot x: 0 rot y: -3.27337 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 469 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 470 Footprint: Position: in world: true x: 377.38726 y: 0 z: 1110.02843 last x: 377.38726 last y diff: 0 last z: 1110.02843 territory: 7 rot x: 0 rot y: -1.69887 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 470 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 471 Footprint: Position: in world: true x: 376.61397 y: 0 z: 1108.6039 last x: 376.61397 last y diff: 0 last z: 1108.6039 territory: 7 rot x: 0 rot y: 1.42698 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 471 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 472 Footprint: Position: in world: true x: 255.40737 y: 0 z: 1064.51738 last x: 255.40737 last y diff: 0 last z: 1064.51738 territory: 7 rot x: 0 rot y: -0.34913 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 472 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 473 Footprint: Position: in world: true x: 528.85064 y: 0 z: 233.47516 last x: 528.85064 last y diff: 0 last z: 233.47516 territory: 0 rot x: 0 rot y: -1.84179 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 473 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 474 Footprint: Position: in world: true x: 1173.95064 y: 0 z: 778.00521 last x: 1173.95064 last y diff: 0 last z: 778.00521 territory: 0 rot x: 0 rot y: -1.89484 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 474 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 475 Footprint: Position: in world: true x: 148.13231 y: 0 z: 381.24094 last x: 148.13231 last y diff: 0 last z: 381.24094 territory: 0 rot x: 0 rot y: -0.9042 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 475 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 476 Footprint: Position: in world: true x: 523.82081 y: 0 z: 1159.65348 last x: 523.82081 last y diff: 0 last z: 1159.65348 territory: 6 rot x: 0 rot y: -3.20147 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 476 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 477 Footprint: Position: in world: true x: 929.55408 y: 0 z: 410.06284 last x: 929.55408 last y diff: 0 last z: 410.06284 territory: 4 rot x: 0 rot y: -1.2057 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 477 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 478 Footprint: Position: in world: true x: 929.7273 y: 0 z: 409.2144 last x: 929.7273 last y diff: 0 last z: 409.2144 territory: 4 rot x: 0 rot y: -1.00516 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 478 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 479 Footprint: Position: in world: true x: 1249.68741 y: 0 z: 482.30402 last x: 1249.68741 last y diff: 0 last z: 482.30402 territory: 0 rot x: 0 rot y: -3.83808 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 479 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 480 Footprint: Position: in world: true x: 491.59311 y: 0 z: 1094.6364 last x: 491.59311 last y diff: 0 last z: 1094.6364 territory: 6 rot x: 0 rot y: -1.09943 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 480 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 481 Footprint: Position: in world: true x: 489.07898 y: 0 z: 1093.49099 last x: 489.07898 last y diff: 0 last z: 1093.49099 territory: 6 rot x: 0 rot y: -3.13776 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 481 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 482 Footprint: Position: in world: true x: 411.91466 y: 0 z: 273.27041 last x: 411.91466 last y diff: 0 last z: 273.27041 territory: 0 rot x: 0 rot y: -0.60251 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 482 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 483 Footprint: Position: in world: true x: 959.34482 y: 0 z: 258.33614 last x: 959.34482 last y diff: 0 last z: 258.33614 territory: 0 rot x: 0 rot y: 1.43146 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 483 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 484 Footprint: Position: in world: true x: 956.57061 y: 0 z: 257.22974 last x: 956.57061 last y diff: 0 last z: 257.22974 territory: 0 rot x: 0 rot y: 0.42681 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 484 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 485 Footprint: Position: in world: true x: 48.72658 y: 0 z: 789.16353 last x: 48.72658 last y diff: 0 last z: 789.16353 territory: 8 rot x: 0 rot y: -0.37424 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 485 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 486 Footprint: Position: in world: true x: 50.74892 y: 0 z: 788.71167 last x: 50.74892 last y diff: 0 last z: 788.71167 territory: 8 rot x: 0 rot y: -3.26482 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 486 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 487 Footprint: Position: in world: true x: 38.57477 y: 0 z: 487.69333 last x: 38.57477 last y diff: 0 last z: 487.69333 territory: 0 rot x: 0 rot y: -0.00782 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 487 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 488 Footprint: Position: in world: true x: 880.57515 y: 0 z: 84.10413 last x: 880.57515 last y diff: 0 last z: 84.10413 territory: 1 rot x: 0 rot y: -0.28313 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 488 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 489 Footprint: Position: in world: true x: 883.81797 y: 0 z: 87.65297 last x: 883.81797 last y diff: 0 last z: 87.65297 territory: 1 rot x: 0 rot y: 1.11635 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 489 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 490 Footprint: Position: in world: true x: 117.85918 y: 0 z: 1213.91936 last x: 117.85918 last y diff: 0 last z: 1213.91936 territory: 0 rot x: 0 rot y: -0.98235 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 490 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 491 Footprint: Position: in world: true x: 920.55764 y: 0 z: 370.64946 last x: 920.55764 last y diff: 0 last z: 370.64946 territory: 0 rot x: 0 rot y: -2.97986 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 491 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 492 Footprint: Position: in world: true x: 916.02587 y: 0 z: 370.49563 last x: 916.02587 last y diff: 0 last z: 370.49563 territory: 0 rot x: 0 rot y: -0.0253 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 492 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 493 Footprint: Position: in world: true x: 1167.63933 y: 0 z: 345.84171 last x: 1167.63933 last y diff: 0 last z: 345.84171 territory: 0 rot x: 0 rot y: -1.71125 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 493 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 494 Footprint: Position: in world: true x: 241.70531 y: 0 z: 835.14934 last x: 241.70531 last y diff: 0 last z: 835.14934 territory: 8 rot x: 0 rot y: 0.57583 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 494 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 495 Footprint: Position: in world: true x: 240.37613 y: 0 z: 831.81734 last x: 240.37613 last y diff: 0 last z: 831.81734 territory: 8 rot x: 0 rot y: -0.0778 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 495 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 496 Footprint: Position: in world: true x: 1206.28597 y: 0 z: 657.94465 last x: 1206.28597 last y diff: 0 last z: 657.94465 territory: 0 rot x: 0 rot y: 0.60024 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 496 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 497 Footprint: Position: in world: true x: 1206.05718 y: 0 z: 657.70269 last x: 1206.05718 last y diff: 0 last z: 657.70269 territory: 0 rot x: 0 rot y: -1.17199 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 497 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 498 Footprint: Position: in world: true x: 790.55013 y: 0 z: 383.35772 last x: 790.55013 last y diff: 0 last z: 383.35772 territory: 0 rot x: 0 rot y: -4.35341 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 498 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 499 Footprint: Position: in world: true x: 47.06054 y: 0 z: 1023.3462 last x: 47.06054 last y diff: 0 last z: 1023.3462 territory: 0 rot x: 0 rot y: -3.86814 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 499 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 500 Footprint: Position: in world: true x: 43.66868 y: 0 z: 1020.19092 last x: 43.66868 last y diff: 0 last z: 1020.19092 territory: 0 rot x: 0 rot y: -2.8017 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 500 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 501 Footprint: Position: in world: true x: 1232.94094 y: 0 z: 425.69356 last x: 1232.94094 last y diff: 0 last z: 425.69356 territory: 0 rot x: 0 rot y: 0.1795 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 501 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 502 Footprint: Position: in world: true x: 1235.34365 y: 0 z: 425.05938 last x: 1235.34365 last y diff: 0 last z: 425.05938 territory: 0 rot x: 0 rot y: 0.9283 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 502 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 503 Footprint: Position: in world: true x: 1149.8283 y: 0 z: 365.55022 last x: 1149.8283 last y diff: 0 last z: 365.55022 territory: 0 rot x: 0 rot y: -0.54372 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 503 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 504 Footprint: Position: in world: true x: 942.43148 y: 0 z: 203.68096 last x: 942.43148 last y diff: 0 last z: 203.68096 territory: 0 rot x: 0 rot y: 1.50031 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 504 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 505 Footprint: Position: in world: true x: 571.46711 y: 0 z: 1213.63314 last x: 571.46711 last y diff: 0 last z: 1213.63314 territory: 6 rot x: 0 rot y: -1.085 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 505 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 506 Footprint: Position: in world: true x: 569.73862 y: 0 z: 1214.19751 last x: 569.73862 last y diff: 0 last z: 1214.19751 territory: 6 rot x: 0 rot y: -3.028 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 506 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 507 Footprint: Position: in world: true x: 183.64185 y: 0 z: 466.72455 last x: 183.64185 last y diff: 0 last z: 466.72455 territory: 3 rot x: 0 rot y: -1.66221 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 507 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 508 Footprint: Position: in world: true x: 776.22393 y: 0 z: 297.7038 last x: 776.22393 last y diff: 0 last z: 297.7038 territory: 0 rot x: 0 rot y: -3.25251 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 508 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 509 Footprint: Position: in world: true x: 775.20614 y: 0 z: 295.41387 last x: 775.20614 last y diff: 0 last z: 295.41387 territory: 0 rot x: 0 rot y: 0.85235 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 509 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 510 Footprint: Position: in world: true x: 774.464 y: 0 z: 295.60354 last x: 774.464 last y diff: 0 last z: 295.60354 territory: 0 rot x: 0 rot y: -1.07276 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 510 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 511 Footprint: Position: in world: true x: 222.42074 y: 0 z: 334.96543 last x: 222.42074 last y diff: 0 last z: 334.96543 territory: 0 rot x: 0 rot y: 0.0025 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 511 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 512 Footprint: Position: in world: true x: 222.29325 y: 0 z: 335.57044 last x: 222.29325 last y diff: 0 last z: 335.57044 territory: 0 rot x: 0 rot y: 0.33394 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 512 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 513 Footprint: Position: in world: true x: 1114.13819 y: 0 z: 554.12156 last x: 1114.13819 last y diff: 0 last z: 554.12156 territory: 0 rot x: 0 rot y: -4.70041 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 513 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 516 Footprint: Position: in world: true x: 250.569 y: 0 z: 91.26432 last x: 250.569 last y diff: 0 last z: 91.26432 territory: 0 rot x: 0 rot y: -0.0841 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 516 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 519 Footprint: Position: in world: true x: 1012.29036 y: 0 z: 257.82224 last x: 1012.29036 last y diff: 0 last z: 257.82224 territory: 0 rot x: 0 rot y: 0.79427 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 519 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 520 Footprint: Position: in world: true x: 1010.59931 y: 0 z: 257.08603 last x: 1010.59931 last y diff: 0 last z: 257.08603 territory: 0 rot x: 0 rot y: 0.13498 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 520 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 521 Footprint: Position: in world: true x: 1242.10216 y: 0 z: 662.26377 last x: 1242.10216 last y diff: 0 last z: 662.26377 territory: 0 rot x: 0 rot y: 0.80092 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 521 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 522 Footprint: Position: in world: true x: 585.44437 y: 0 z: 29.33152 last x: 585.44437 last y diff: 0 last z: 29.33152 territory: 0 rot x: 0 rot y: -1.74532 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 522 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 523 Footprint: Position: in world: true x: 163.10761 y: 0 z: 1154.0073 last x: 163.10761 last y diff: 0 last z: 1154.0073 territory: 0 rot x: 0 rot y: -0.16373 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 523 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 524 Footprint: Position: in world: true x: 741.89124 y: 0 z: 1177.77027 last x: 741.89124 last y diff: 0 last z: 1177.77027 territory: 0 rot x: 0 rot y: -0.61947 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 524 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 525 Footprint: Position: in world: true x: 62.30608 y: 0 z: 957.32099 last x: 62.30608 last y diff: 0 last z: 957.32099 territory: 0 rot x: 0 rot y: -3.78628 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 525 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 526 Footprint: Position: in world: true x: 61.36599 y: 0 z: 955.54162 last x: 61.36599 last y diff: 0 last z: 955.54162 territory: 0 rot x: 0 rot y: -4.14852 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 526 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 527 Footprint: Position: in world: true x: 1106.44391 y: 0 z: 213.96647 last x: 1106.44391 last y diff: 0 last z: 213.96647 territory: 0 rot x: 0 rot y: -4.29119 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 527 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 528 Footprint: Position: in world: true x: 264.56269 y: 0 z: 851.1784 last x: 264.56269 last y diff: 0 last z: 851.1784 territory: 8 rot x: 0 rot y: -3.38463 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 528 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 529 Footprint: Position: in world: true x: 1238.7135 y: 0 z: 612.602 last x: 1238.7135 last y diff: 0 last z: 612.602 territory: 0 rot x: 0 rot y: -2.66265 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 529 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 530 Footprint: Position: in world: true x: 1236.39478 y: 0 z: 610.83851 last x: 1236.39478 last y diff: 0 last z: 610.83851 territory: 0 rot x: 0 rot y: -3.24227 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 530 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 531 Footprint: Position: in world: true x: 475.97709 y: 0 z: 901.06215 last x: 475.97709 last y diff: 0 last z: 901.06215 territory: 0 rot x: 0 rot y: -0.303 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 531 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 534 Footprint: Position: in world: true x: 43.14094 y: 0 z: 535.15142 last x: 43.14094 last y diff: 0 last z: 535.15142 territory: 3 rot x: 0 rot y: -1.56626 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 534 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 535 Footprint: Position: in world: true x: 41.50683 y: 0 z: 536.26804 last x: 41.50683 last y diff: 0 last z: 536.26804 territory: 3 rot x: 0 rot y: -0.10563 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 535 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 536 Footprint: Position: in world: true x: 42.05762 y: 0 z: 533.77562 last x: 42.05762 last y diff: 0 last z: 533.77562 territory: 3 rot x: 0 rot y: 1.34762 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 536 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 537 Footprint: Position: in world: true x: 774.10817 y: 0 z: 1201.25167 last x: 774.10817 last y diff: 0 last z: 1201.25167 territory: 0 rot x: 0 rot y: -1.3242 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 537 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 538 Footprint: Position: in world: true x: 773.57177 y: 0 z: 1202.18255 last x: 773.57177 last y diff: 0 last z: 1202.18255 territory: 0 rot x: 0 rot y: -3.88048 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 538 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 539 Footprint: Position: in world: true x: 1015.9578 y: 0 z: 138.55294 last x: 1015.9578 last y diff: 0 last z: 138.55294 territory: 0 rot x: 0 rot y: -0.64188 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 539 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 540 Footprint: Position: in world: true x: 1013.38917 y: 0 z: 138.24036 last x: 1013.38917 last y diff: 0 last z: 138.24036 territory: 0 rot x: 0 rot y: 1.46283 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 540 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 541 Footprint: Position: in world: true x: 143.15481 y: 0 z: 1019.75342 last x: 143.15481 last y diff: 0 last z: 1019.75342 territory: 0 rot x: 0 rot y: -4.16717 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 541 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 542 Footprint: Position: in world: true x: 144.36983 y: 0 z: 1016.5802 last x: 144.36983 last y diff: 0 last z: 1016.5802 territory: 0 rot x: 0 rot y: -0.04285 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 542 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 543 Footprint: Position: in world: true x: 141.75632 y: 0 z: 1018.00715 last x: 141.75632 last y diff: 0 last z: 1018.00715 territory: 0 rot x: 0 rot y: -3.60802 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 543 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 544 Footprint: Position: in world: true x: 276.08664 y: 0 z: 1223.34926 last x: 276.08664 last y diff: 0 last z: 1223.34926 territory: 7 rot x: 0 rot y: -2.49494 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 544 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 545 Footprint: Position: in world: true x: 273.34827 y: 0 z: 1221.11544 last x: 273.34827 last y diff: 0 last z: 1221.11544 territory: 7 rot x: 0 rot y: -2.28605 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 545 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 546 Footprint: Position: in world: true x: 453.9965 y: 0 z: 46.35531 last x: 453.9965 last y diff: 0 last z: 46.35531 territory: 2 rot x: 0 rot y: -4.20324 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 546 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 547 Footprint: Position: in world: true x: 453.57659 y: 0 z: 46.17008 last x: 453.57659 last y diff: 0 last z: 46.17008 territory: 2 rot x: 0 rot y: 0.51857 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 547 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 548 Footprint: Position: in world: true x: 453.85607 y: 0 z: 1077.82251 last x: 453.85607 last y diff: 0 last z: 1077.82251 territory: 0 rot x: 0 rot y: -2.00426 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 548 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 549 Footprint: Position: in world: true x: 1243.3529 y: 0 z: 882.99929 last x: 1243.3529 last y diff: 0 last z: 882.99929 territory: 0 rot x: 0 rot y: -3.3626 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 549 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 550 Footprint: Position: in world: true x: 1221.1128 y: 0 z: 226.04249 last x: 1221.1128 last y diff: 0 last z: 226.04249 territory: 0 rot x: 0 rot y: 1.10235 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 550 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 551 Footprint: Position: in world: true x: 1224.06977 y: 0 z: 225.93569 last x: 1224.06977 last y diff: 0 last z: 225.93569 territory: 0 rot x: 0 rot y: -3.04326 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 551 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 552 Footprint: Position: in world: true x: 721.096 y: 0 z: 193.42664 last x: 721.096 last y diff: 0 last z: 193.42664 territory: 1 rot x: 0 rot y: -2.57477 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 552 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 553 Footprint: Position: in world: true x: 721.49323 y: 0 z: 196.73664 last x: 721.49323 last y diff: 0 last z: 196.73664 territory: 1 rot x: 0 rot y: -0.70734 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 553 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 554 Footprint: Position: in world: true x: 958.99012 y: 0 z: 479.30527 last x: 958.99012 last y diff: 0 last z: 479.30527 territory: 4 rot x: 0 rot y: -3.41195 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 554 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 555 Footprint: Position: in world: true x: 956.24801 y: 0 z: 479.69387 last x: 956.24801 last y diff: 0 last z: 479.69387 territory: 4 rot x: 0 rot y: -4.04487 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 555 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 556 Footprint: Position: in world: true x: 60.76877 y: 0 z: 886.56925 last x: 60.76877 last y diff: 0 last z: 886.56925 territory: 8 rot x: 0 rot y: 0.77047 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 556 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 557 Footprint: Position: in world: true x: 107.4927 y: 0 z: 1247.4773 last x: 107.4927 last y diff: 0 last z: 1247.4773 territory: 0 rot x: 0 rot y: -0.05524 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 557 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 558 Footprint: Position: in world: true x: 50.70661 y: 0 z: 658.03684 last x: 50.70661 last y diff: 0 last z: 658.03684 territory: 0 rot x: 0 rot y: -4.13381 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 558 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 559 Footprint: Position: in world: true x: 146.65441 y: 0 z: 921.05681 last x: 146.65441 last y diff: 0 last z: 921.05681 territory: 8 rot x: 0 rot y: -1.71903 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 559 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 561 Footprint: Position: in world: true x: 733.63964 y: 0 z: 106.02048 last x: 733.63964 last y diff: 0 last z: 106.02048 territory: 1 rot x: 0 rot y: 0.75428 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 561 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 562 Footprint: Position: in world: true x: 207.33964 y: 0 z: 965.05156 last x: 207.33964 last y diff: 0 last z: 965.05156 territory: 0 rot x: 0 rot y: -1.32879 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 562 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 563 Footprint: Position: in world: true x: 411.4855 y: 0 z: 965.296 last x: 411.4855 last y diff: 0 last z: 965.296 territory: 0 rot x: 0 rot y: 0.21453 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 563 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 564 Footprint: Position: in world: true x: 414.40781 y: 0 z: 968.65714 last x: 414.40781 last y diff: 0 last z: 968.65714 territory: 0 rot x: 0 rot y: -3.11387 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 564 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 565 Footprint: Position: in world: true x: 426.25074 y: 0 z: 1240.95734 last x: 426.25074 last y diff: 0 last z: 1240.95734 territory: 0 rot x: 0 rot y: -2.36027 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 565 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 566 Footprint: Position: in world: true x: 732.55466 y: 0 z: 368.99035 last x: 732.55466 last y diff: 0 last z: 368.99035 territory: 0 rot x: 0 rot y: -4.66573 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 566 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 567 Footprint: Position: in world: true x: 734.07425 y: 0 z: 369.8979 last x: 734.07425 last y diff: 0 last z: 369.8979 territory: 0 rot x: 0 rot y: -4.30275 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 567 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 568 Footprint: Position: in world: true x: 143.3928 y: 0 z: 1147.04538 last x: 143.3928 last y diff: 0 last z: 1147.04538 territory: 0 rot x: 0 rot y: -4.24975 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 568 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 569 Footprint: Position: in world: true x: 808.86106 y: 0 z: 234.80741 last x: 808.86106 last y diff: 0 last z: 234.80741 territory: 1 rot x: 0 rot y: -3.98632 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 569 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 570 Footprint: Position: in world: true x: 496.78489 y: 0 z: 107.78682 last x: 496.78489 last y diff: 0 last z: 107.78682 territory: 2 rot x: 0 rot y: -0.82412 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 570 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 571 Footprint: Position: in world: true x: 500.46314 y: 0 z: 105.5935 last x: 500.46314 last y diff: 0 last z: 105.5935 territory: 2 rot x: 0 rot y: -3.93593 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 571 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 572 Footprint: Position: in world: true x: 707.93274 y: 0 z: 315.90064 last x: 707.93274 last y diff: 0 last z: 315.90064 territory: 0 rot x: 0 rot y: -2.78376 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 572 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 573 Footprint: Position: in world: true x: 468.08843 y: 0 z: 1002.80613 last x: 468.08843 last y diff: 0 last z: 1002.80613 territory: 0 rot x: 0 rot y: 0.49923 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 573 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 574 Footprint: Position: in world: true x: 183.96325 y: 0 z: 358.91018 last x: 183.96325 last y diff: 0 last z: 358.91018 territory: 0 rot x: 0 rot y: -0.33869 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 574 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 575 Footprint: Position: in world: true x: 171.7307 y: 0 z: 462.00548 last x: 171.7307 last y diff: 0 last z: 462.00548 territory: 3 rot x: 0 rot y: -3.46224 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 575 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 576 Footprint: Position: in world: true x: 227.8475 y: 0 z: 403.49877 last x: 227.8475 last y diff: 0 last z: 403.49877 territory: 0 rot x: 0 rot y: -0.5165 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 576 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 577 Footprint: Position: in world: true x: 292.85935 y: 0 z: 938.75597 last x: 292.85935 last y diff: 0 last z: 938.75597 territory: 0 rot x: 0 rot y: -4.33037 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 577 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 578 Footprint: Position: in world: true x: 290.7558 y: 0 z: 935.17186 last x: 290.7558 last y diff: 0 last z: 935.17186 territory: 0 rot x: 0 rot y: -2.74906 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 578 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 579 Footprint: Position: in world: true x: 1167.06556 y: 0 z: 737.78508 last x: 1167.06556 last y diff: 0 last z: 737.78508 territory: 0 rot x: 0 rot y: -4.36786 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 579 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 580 Footprint: Position: in world: true x: 843.99788 y: 0 z: 1176.16608 last x: 843.99788 last y diff: 0 last z: 1176.16608 territory: 0 rot x: 0 rot y: -3.04331 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 580 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 581 Footprint: Position: in world: true x: 846.06624 y: 0 z: 1171.5969 last x: 846.06624 last y diff: 0 last z: 1171.5969 territory: 0 rot x: 0 rot y: -3.76006 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 581 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 582 Footprint: Position: in world: true x: 988.74846 y: 0 z: 288.99468 last x: 988.74846 last y diff: 0 last z: 288.99468 territory: 0 rot x: 0 rot y: -1.3451 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 582 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 583 Footprint: Position: in world: true x: 202.74907 y: 0 z: 330.42157 last x: 202.74907 last y diff: 0 last z: 330.42157 territory: 0 rot x: 0 rot y: -2.8399 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 583 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 584 Footprint: Position: in world: true x: 48.39341 y: 0 z: 1130.10853 last x: 48.39341 last y diff: 0 last z: 1130.10853 territory: 0 rot x: 0 rot y: -4.5101 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 584 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 585 Footprint: Position: in world: true x: 853.60593 y: 0 z: 317.06728 last x: 853.60593 last y diff: 0 last z: 317.06728 territory: 0 rot x: 0 rot y: -3.0588 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 585 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 586 Footprint: Position: in world: true x: 854.2236 y: 0 z: 317.28718 last x: 854.2236 last y diff: 0 last z: 317.28718 territory: 0 rot x: 0 rot y: 1.43876 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 586 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 590 Footprint: Position: in world: true x: 865.94385 y: 0 z: 196.93126 last x: 865.94385 last y diff: 0 last z: 196.93126 territory: 1 rot x: 0 rot y: -1.27218 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 590 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 591 Footprint: Position: in world: true x: 272.2203 y: 0 z: 56.49257 last x: 272.2203 last y diff: 0 last z: 56.49257 territory: 0 rot x: 0 rot y: -1.64823 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 591 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 592 Footprint: Position: in world: true x: 271.30344 y: 0 z: 55.47407 last x: 271.30344 last y diff: 0 last z: 55.47407 territory: 0 rot x: 0 rot y: -2.21497 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 592 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 593 Footprint: Position: in world: true x: 1162.50068 y: 0 z: 581.93288 last x: 1162.50068 last y diff: 0 last z: 581.93288 territory: 0 rot x: 0 rot y: 1.08603 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 593 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 594 Footprint: Position: in world: true x: 575.10698 y: 0 z: 56.66601 last x: 575.10698 last y diff: 0 last z: 56.66601 territory: 0 rot x: 0 rot y: -1.69198 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 594 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 595 Footprint: Position: in world: true x: 207.92373 y: 0 z: 1248.72648 last x: 207.92373 last y diff: 0 last z: 1248.72648 territory: 0 rot x: 0 rot y: -2.12433 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 595 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 596 Footprint: Position: in world: true x: 63.96442 y: 0 z: 859.98717 last x: 63.96442 last y diff: 0 last z: 859.98717 territory: 8 rot x: 0 rot y: -0.17296 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 596 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 597 Footprint: Position: in world: true x: 66.36002 y: 0 z: 863.37783 last x: 66.36002 last y diff: 0 last z: 863.37783 territory: 8 rot x: 0 rot y: -0.20868 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 597 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 598 Footprint: Position: in world: true x: 463.49164 y: 0 z: 951.53631 last x: 463.49164 last y diff: 0 last z: 951.53631 territory: 0 rot x: 0 rot y: 0.43248 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 598 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 599 Footprint: Position: in world: true x: 734.1855 y: 0 z: 165.56933 last x: 734.1855 last y diff: 0 last z: 165.56933 territory: 1 rot x: 0 rot y: -2.49552 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 599 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 601 Footprint: Position: in world: true x: 375.20618 y: 0 z: 209.39696 last x: 375.20618 last y diff: 0 last z: 209.39696 territory: 2 rot x: 0 rot y: -2.89896 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 601 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 602 Footprint: Position: in world: true x: 419.75496 y: 0 z: 1157.11651 last x: 419.75496 last y diff: 0 last z: 1157.11651 territory: 0 rot x: 0 rot y: 0.91611 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 602 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 603 Footprint: Position: in world: true x: 458.72072 y: 0 z: 1216.37531 last x: 458.72072 last y diff: 0 last z: 1216.37531 territory: 0 rot x: 0 rot y: -0.9456 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 603 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 604 Footprint: Position: in world: true x: 458.46964 y: 0 z: 1214.53942 last x: 458.46964 last y diff: 0 last z: 1214.53942 territory: 0 rot x: 0 rot y: -1.86756 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 604 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 605 Footprint: Position: in world: true x: 458.30713 y: 0 z: 1218.67646 last x: 458.30713 last y diff: 0 last z: 1218.67646 territory: 0 rot x: 0 rot y: -2.26093 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 605 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 606 Footprint: Position: in world: true x: 1214.03898 y: 0 z: 429.9896 last x: 1214.03898 last y diff: 0 last z: 429.9896 territory: 0 rot x: 0 rot y: 0.65844 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 606 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 607 Footprint: Position: in world: true x: 1212.55268 y: 0 z: 430.91106 last x: 1212.55268 last y diff: 0 last z: 430.91106 territory: 0 rot x: 0 rot y: -3.85741 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 607 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 608 Footprint: Position: in world: true x: 1214.41993 y: 0 z: 428.12401 last x: 1214.41993 last y diff: 0 last z: 428.12401 territory: 0 rot x: 0 rot y: 0.33205 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 608 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 609 Footprint: Position: in world: true x: 174.70702 y: 0 z: 1166.3043 last x: 174.70702 last y diff: 0 last z: 1166.3043 territory: 0 rot x: 0 rot y: 1.02001 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 609 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 610 Footprint: Position: in world: true x: 175.04986 y: 0 z: 1162.53158 last x: 175.04986 last y diff: 0 last z: 1162.53158 territory: 0 rot x: 0 rot y: -3.5985 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 610 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 611 Footprint: Position: in world: true x: 363.18012 y: 0 z: 1035.41991 last x: 363.18012 last y diff: 0 last z: 1035.41991 territory: 7 rot x: 0 rot y: -3.71978 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 611 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 612 Footprint: Position: in world: true x: 363.73525 y: 0 z: 1034.2949 last x: 363.73525 last y diff: 0 last z: 1034.2949 territory: 7 rot x: 0 rot y: -2.78617 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 612 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 613 Footprint: Position: in world: true x: 21.70318 y: 0 z: 1020.61364 last x: 21.70318 last y diff: 0 last z: 1020.61364 territory: 0 rot x: 0 rot y: 0.86953 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 613 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 614 Footprint: Position: in world: true x: 22.05805 y: 0 z: 1022.006 last x: 22.05805 last y diff: 0 last z: 1022.006 territory: 0 rot x: 0 rot y: -0.432 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 614 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 615 Footprint: Position: in world: true x: 21.47561 y: 0 z: 1021.52758 last x: 21.47561 last y diff: 0 last z: 1021.52758 territory: 0 rot x: 0 rot y: -4.53203 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 615 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 616 Footprint: Position: in world: true x: 20.77346 y: 0 z: 1021.82248 last x: 20.77346 last y diff: 0 last z: 1021.82248 territory: 0 rot x: 0 rot y: -2.0067 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 616 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 617 Footprint: Position: in world: true x: 532.13537 y: 0 z: 138.79017 last x: 532.13537 last y diff: 0 last z: 138.79017 territory: 2 rot x: 0 rot y: -4.35903 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 617 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 618 Footprint: Position: in world: true x: 533.75637 y: 0 z: 138.7365 last x: 533.75637 last y diff: 0 last z: 138.7365 territory: 2 rot x: 0 rot y: -2.91544 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 618 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 619 Footprint: Position: in world: true x: 535.10074 y: 0 z: 139.85929 last x: 535.10074 last y diff: 0 last z: 139.85929 territory: 2 rot x: 0 rot y: -3.0984 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 619 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 620 Footprint: Position: in world: true x: 520.62795 y: 0 z: 1072.98449 last x: 520.62795 last y diff: 0 last z: 1072.98449 territory: 6 rot x: 0 rot y: 0.75393 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 620 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 621 Footprint: Position: in world: true x: 518.65618 y: 0 z: 1071.0643 last x: 518.65618 last y diff: 0 last z: 1071.0643 territory: 6 rot x: 0 rot y: 1.00698 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 621 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 622 Footprint: Position: in world: true x: 1189.47721 y: 0 z: 409.25286 last x: 1189.47721 last y diff: 0 last z: 409.25286 territory: 0 rot x: 0 rot y: 0.83263 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 622 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 626 Footprint: Position: in world: true x: 369.35863 y: 0 z: 1160.60154 last x: 369.35863 last y diff: 0 last z: 1160.60154 territory: 7 rot x: 0 rot y: -4.49097 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 626 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 627 Footprint: Position: in world: true x: 369.29058 y: 0 z: 1156.06023 last x: 369.29058 last y diff: 0 last z: 1156.06023 territory: 7 rot x: 0 rot y: 0.20133 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 627 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 628 Footprint: Position: in world: true x: 369.17954 y: 0 z: 1158.43786 last x: 369.17954 last y diff: 0 last z: 1158.43786 territory: 7 rot x: 0 rot y: -2.9545 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 628 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 629 Footprint: Position: in world: true x: 373.15905 y: 0 z: 1159.70702 last x: 373.15905 last y diff: 0 last z: 1159.70702 territory: 7 rot x: 0 rot y: -4.1015 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 629 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 630 Footprint: Position: in world: true x: 1005.52619 y: 0 z: 382.72107 last x: 1005.52619 last y diff: 0 last z: 382.72107 territory: 4 rot x: 0 rot y: 0.39234 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 630 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 631 Footprint: Position: in world: true x: 1005.48807 y: 0 z: 389.27257 last x: 1005.48807 last y diff: 0 last z: 389.27257 territory: 4 rot x: 0 rot y: 1.02683 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 631 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 632 Footprint: Position: in world: true x: 445.05852 y: 0 z: 249.14985 last x: 445.05852 last y diff: 0 last z: 249.14985 territory: 2 rot x: 0 rot y: -0.56661 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 632 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 633 Footprint: Position: in world: true x: 444.15371 y: 0 z: 248.13259 last x: 444.15371 last y diff: 0 last z: 248.13259 territory: 2 rot x: 0 rot y: -3.77746 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 633 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 634 Footprint: Position: in world: true x: 450.02082 y: 0 z: 246.88746 last x: 450.02082 last y diff: 0 last z: 246.88746 territory: 2 rot x: 0 rot y: -3.19152 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 634 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 635 Footprint: Position: in world: true x: 41.67232 y: 0 z: 292.22262 last x: 41.67232 last y diff: 0 last z: 292.22262 territory: 0 rot x: 0 rot y: 1.14914 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 635 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 636 Footprint: Position: in world: true x: 38.24045 y: 0 z: 294.045 last x: 38.24045 last y diff: 0 last z: 294.045 territory: 0 rot x: 0 rot y: 0.64748 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 636 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 637 Footprint: Position: in world: true x: 74.58788 y: 0 z: 878.24451 last x: 74.58788 last y diff: 0 last z: 878.24451 territory: 8 rot x: 0 rot y: -2.82622 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 637 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 638 Footprint: Position: in world: true x: 539.74625 y: 0 z: 74.06417 last x: 539.74625 last y diff: 0 last z: 74.06417 territory: 0 rot x: 0 rot y: -0.77395 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 638 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 639 Footprint: Position: in world: true x: 541.30472 y: 0 z: 74.18854 last x: 541.30472 last y diff: 0 last z: 74.18854 territory: 0 rot x: 0 rot y: -2.09762 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 639 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 640 Footprint: Position: in world: true x: 543.67565 y: 0 z: 70.04 last x: 543.67565 last y diff: 0 last z: 70.04 territory: 0 rot x: 0 rot y: -0.4492 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 640 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 641 Footprint: Position: in world: true x: 542.09701 y: 0 z: 73.90897 last x: 542.09701 last y diff: 0 last z: 73.90897 territory: 0 rot x: 0 rot y: -3.20127 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 641 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 642 Footprint: Position: in world: true x: 225.91047 y: 0 z: 38.62771 last x: 225.91047 last y diff: 0 last z: 38.62771 territory: 0 rot x: 0 rot y: 0.10222 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 642 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 643 Footprint: Position: in world: true x: 225.78043 y: 0 z: 34.196 last x: 225.78043 last y diff: 0 last z: 34.196 territory: 0 rot x: 0 rot y: -2.72614 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 643 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 644 Footprint: Position: in world: true x: 982.6136 y: 0 z: 137.76114 last x: 982.6136 last y diff: 0 last z: 137.76114 territory: 0 rot x: 0 rot y: -0.15114 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 644 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 645 Footprint: Position: in world: true x: 982.31902 y: 0 z: 139.03843 last x: 982.31902 last y diff: 0 last z: 139.03843 territory: 0 rot x: 0 rot y: -1.05547 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 645 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 646 Footprint: Position: in world: true x: 192.85276 y: 0 z: 787.41567 last x: 192.85276 last y diff: 0 last z: 787.41567 territory: 8 rot x: 0 rot y: 1.14898 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 646 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 647 Footprint: Position: in world: true x: 194.21991 y: 0 z: 789.61324 last x: 194.21991 last y diff: 0 last z: 789.61324 territory: 8 rot x: 0 rot y: 1.00419 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 647 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 648 Footprint: Position: in world: true x: 194.19832 y: 0 z: 792.18636 last x: 194.19832 last y diff: 0 last z: 792.18636 territory: 8 rot x: 0 rot y: 0.51592 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 648 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 649 Footprint: Position: in world: true x: 531.70565 y: 0 z: 224.6924 last x: 531.70565 last y diff: 0 last z: 224.6924 territory: 0 rot x: 0 rot y: -3.60131 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 649 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 650 Footprint: Position: in world: true x: 529.96427 y: 0 z: 226.61113 last x: 529.96427 last y diff: 0 last z: 226.61113 territory: 0 rot x: 0 rot y: -4.70005 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 650 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 651 Footprint: Position: in world: true x: 531.99337 y: 0 z: 220.43976 last x: 531.99337 last y diff: 0 last z: 220.43976 territory: 0 rot x: 0 rot y: -1.42312 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 651 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 652 Footprint: Position: in world: true x: 528.26217 y: 0 z: 223.9277 last x: 528.26217 last y diff: 0 last z: 223.9277 territory: 0 rot x: 0 rot y: 1.44375 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 652 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 653 Footprint: Position: in world: true x: 257.9528 y: 0 z: 986.00957 last x: 257.9528 last y diff: 0 last z: 986.00957 territory: 7 rot x: 0 rot y: -0.4323 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 653 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 655 Footprint: Position: in world: true x: 786.05141 y: 0 z: 26.0928 last x: 786.05141 last y diff: 0 last z: 26.0928 territory: 1 rot x: 0 rot y: -1.43134 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 655 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 656 Footprint: Position: in world: true x: 784.76958 y: 0 z: 27.63381 last x: 784.76958 last y diff: 0 last z: 27.63381 territory: 1 rot x: 0 rot y: -0.15458 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 656 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 657 Footprint: Position: in world: true x: 785.20882 y: 0 z: 24.83956 last x: 785.20882 last y diff: 0 last z: 24.83956 territory: 1 rot x: 0 rot y: -0.6194 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 657 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 658 Footprint: Position: in world: true x: 503.88337 y: 0 z: 266.28873 last x: 503.88337 last y diff: 0 last z: 266.28873 territory: 0 rot x: 0 rot y: -4.45832 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 658 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 659 Footprint: Position: in world: true x: 203.13834 y: 0 z: 932.68401 last x: 203.13834 last y diff: 0 last z: 932.68401 territory: 8 rot x: 0 rot y: -3.35291 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 659 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 660 Footprint: Position: in world: true x: 201.97008 y: 0 z: 929.51911 last x: 201.97008 last y diff: 0 last z: 929.51911 territory: 8 rot x: 0 rot y: -4.58619 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 660 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 661 Footprint: Position: in world: true x: 204.1095 y: 0 z: 936.15931 last x: 204.1095 last y diff: 0 last z: 936.15931 territory: 8 rot x: 0 rot y: -4.17545 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 661 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 662 Footprint: Position: in world: true x: 293.978 y: 0 z: 190.05436 last x: 293.978 last y diff: 0 last z: 190.05436 territory: 2 rot x: 0 rot y: -0.14692 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 662 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 663 Footprint: Position: in world: true x: 293.08155 y: 0 z: 184.19912 last x: 293.08155 last y diff: 0 last z: 184.19912 territory: 2 rot x: 0 rot y: -3.39176 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 663 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 664 Footprint: Position: in world: true x: 294.01468 y: 0 z: 189.99369 last x: 294.01468 last y diff: 0 last z: 189.99369 territory: 2 rot x: 0 rot y: 1.15488 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 664 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 665 Footprint: Position: in world: true x: 972.672 y: 0 z: 313.98098 last x: 972.672 last y diff: 0 last z: 313.98098 territory: 0 rot x: 0 rot y: -1.60534 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 665 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 666 Footprint: Position: in world: true x: 341.31043 y: 0 z: 859.83603 last x: 341.31043 last y diff: 0 last z: 859.83603 territory: 0 rot x: 0 rot y: -2.22866 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 666 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 667 Footprint: Position: in world: true x: 339.5674 y: 0 z: 862.93488 last x: 339.5674 last y diff: 0 last z: 862.93488 territory: 0 rot x: 0 rot y: -1.40139 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 667 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 668 Footprint: Position: in world: true x: 1251.42707 y: 0 z: 277.07717 last x: 1251.42707 last y diff: 0 last z: 277.07717 territory: 0 rot x: 0 rot y: -3.18924 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 668 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 669 Footprint: Position: in world: true x: 1253.67162 y: 0 z: 275.84591 last x: 1253.67162 last y diff: 0 last z: 275.84591 territory: 0 rot x: 0 rot y: -0.62893 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 669 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 670 Footprint: Position: in world: true x: 1258.232 y: 0 z: 281.17568 last x: 1258.232 last y diff: 0 last z: 281.17568 territory: 0 rot x: 0 rot y: -0.7444 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 670 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 671 Footprint: Position: in world: true x: 1257.71174 y: 0 z: 278.4676 last x: 1257.71174 last y diff: 0 last z: 278.4676 territory: 0 rot x: 0 rot y: -0.88288 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 671 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 672 Footprint: Position: in world: true x: 861.1906 y: 0 z: 1234.1244 last x: 861.1906 last y diff: 0 last z: 1234.1244 territory: 0 rot x: 0 rot y: -0.1713 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 672 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 673 Footprint: Position: in world: true x: 861.94536 y: 0 z: 1233.8354 last x: 861.94536 last y diff: 0 last z: 1233.8354 territory: 0 rot x: 0 rot y: 1.10703 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 673 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 674 Footprint: Position: in world: true x: 865.02479 y: 0 z: 1234.8391 last x: 865.02479 last y diff: 0 last z: 1234.8391 territory: 0 rot x: 0 rot y: -4.65314 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 674 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 675 Footprint: Position: in world: true x: 785.53599 y: 0 z: 403.95772 last x: 785.53599 last y diff: 0 last z: 403.95772 territory: 0 rot x: 0 rot y: -3.35106 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 675 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 676 Footprint: Position: in world: true x: 783.06426 y: 0 z: 403.72715 last x: 783.06426 last y diff: 0 last z: 403.72715 territory: 0 rot x: 0 rot y: -3.43705 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 676 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 677 Footprint: Position: in world: true x: 789.57186 y: 0 z: 401.22019 last x: 789.57186 last y diff: 0 last z: 401.22019 territory: 0 rot x: 0 rot y: -1.19509 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 677 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 678 Footprint: Position: in world: true x: 744.21613 y: 0 z: 341.42717 last x: 744.21613 last y diff: 0 last z: 341.42717 territory: 0 rot x: 0 rot y: -0.91825 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 678 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 679 Footprint: Position: in world: true x: 743.38454 y: 0 z: 345.22312 last x: 743.38454 last y diff: 0 last z: 345.22312 territory: 0 rot x: 0 rot y: -2.63881 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 679 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 680 Footprint: Position: in world: true x: 738.91126 y: 0 z: 344.05582 last x: 738.91126 last y diff: 0 last z: 344.05582 territory: 0 rot x: 0 rot y: -4.44042 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 680 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 681 Footprint: Position: in world: true x: 398.88956 y: 0 z: 958.02826 last x: 398.88956 last y diff: 0 last z: 958.02826 territory: 0 rot x: 0 rot y: -1.751 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 681 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 682 Footprint: Position: in world: true x: 397.99891 y: 0 z: 958.12777 last x: 397.99891 last y diff: 0 last z: 958.12777 territory: 0 rot x: 0 rot y: -3.86689 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 682 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 683 Footprint: Position: in world: true x: 267.86821 y: 0 z: 979.1011 last x: 267.86821 last y diff: 0 last z: 979.1011 territory: 7 rot x: 0 rot y: -2.2727 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 683 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 684 Footprint: Position: in world: true x: 270.26703 y: 0 z: 977.87607 last x: 270.26703 last y diff: 0 last z: 977.87607 territory: 7 rot x: 0 rot y: 1.41631 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 684 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 685 Footprint: Position: in world: true x: 271.06782 y: 0 z: 972.16851 last x: 271.06782 last y diff: 0 last z: 972.16851 territory: 0 rot x: 0 rot y: -3.03412 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 685 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 686 Footprint: Position: in world: true x: 271.43232 y: 0 z: 975.2691 last x: 271.43232 last y diff: 0 last z: 975.2691 territory: 0 rot x: 0 rot y: -0.81536 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 686 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 687 Footprint: Position: in world: true x: 748.8561 y: 0 z: 327.41401 last x: 748.8561 last y diff: 0 last z: 327.41401 territory: 0 rot x: 0 rot y: -1.81788 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 687 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 688 Footprint: Position: in world: true x: 749.97272 y: 0 z: 330.09536 last x: 749.97272 last y diff: 0 last z: 330.09536 territory: 0 rot x: 0 rot y: -1.61625 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 688 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 689 Footprint: Position: in world: true x: 181.9916 y: 0 z: 345.92469 last x: 181.9916 last y diff: 0 last z: 345.92469 territory: 0 rot x: 0 rot y: -2.47794 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 689 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 690 Footprint: Position: in world: true x: 186.13192 y: 0 z: 348.14066 last x: 186.13192 last y diff: 0 last z: 348.14066 territory: 0 rot x: 0 rot y: 1.16712 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 690 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 691 Footprint: Position: in world: true x: 186.05822 y: 0 z: 347.03571 last x: 186.05822 last y diff: 0 last z: 347.03571 territory: 0 rot x: 0 rot y: -3.3972 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 691 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 692 Footprint: Position: in world: true x: 1228.03379 y: 0 z: 833.88479 last x: 1228.03379 last y diff: 0 last z: 833.88479 territory: 0 rot x: 0 rot y: -4.44178 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 692 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 693 Footprint: Position: in world: true x: 1228.8778 y: 0 z: 834.40233 last x: 1228.8778 last y diff: 0 last z: 834.40233 territory: 0 rot x: 0 rot y: 1.45113 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 693 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 694 Footprint: Position: in world: true x: 1227.6695 y: 0 z: 833.54273 last x: 1227.6695 last y diff: 0 last z: 833.54273 territory: 0 rot x: 0 rot y: -1.93134 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 694 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 695 Footprint: Position: in world: true x: 973.49843 y: 0 z: 119.06681 last x: 973.49843 last y diff: 0 last z: 119.06681 territory: 0 rot x: 0 rot y: -0.8693 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 695 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 696 Footprint: Position: in world: true x: 974.78751 y: 0 z: 117.1781 last x: 974.78751 last y diff: 0 last z: 117.1781 territory: 0 rot x: 0 rot y: -0.97497 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 696 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 697 Footprint: Position: in world: true x: 971.67013 y: 0 z: 117.99607 last x: 971.67013 last y diff: 0 last z: 117.99607 territory: 0 rot x: 0 rot y: 1.52546 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 697 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 698 Footprint: Position: in world: true x: 157.75081 y: 0 z: 710.23501 last x: 157.75081 last y diff: 0 last z: 710.23501 territory: 0 rot x: 0 rot y: -4.70551 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 698 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 699 Footprint: Position: in world: true x: 159.09697 y: 0 z: 710.82204 last x: 159.09697 last y diff: 0 last z: 710.82204 territory: 0 rot x: 0 rot y: 1.18581 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 699 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 700 Footprint: Position: in world: true x: 157.4512 y: 0 z: 707.38595 last x: 157.4512 last y diff: 0 last z: 707.38595 territory: 0 rot x: 0 rot y: -2.28536 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 700 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 701 Footprint: Position: in world: true x: 1241.05411 y: 0 z: 870.09798 last x: 1241.05411 last y diff: 0 last z: 870.09798 territory: 0 rot x: 0 rot y: -0.33526 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 701 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 702 Footprint: Position: in world: true x: 1241.58767 y: 0 z: 873.34647 last x: 1241.58767 last y diff: 0 last z: 873.34647 territory: 0 rot x: 0 rot y: 1.30666 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 702 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 703 Footprint: Position: in world: true x: 1241.91962 y: 0 z: 869.95862 last x: 1241.91962 last y diff: 0 last z: 869.95862 territory: 0 rot x: 0 rot y: -1.73043 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 703 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 704 Footprint: Position: in world: true x: 82.02433 y: 0 z: 1005.9796 last x: 82.02433 last y diff: 0 last z: 1005.9796 territory: 0 rot x: 0 rot y: -1.09701 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 704 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 705 Footprint: Position: in world: true x: 79.33103 y: 0 z: 1002.71277 last x: 79.33103 last y diff: 0 last z: 1002.71277 territory: 0 rot x: 0 rot y: -4.17939 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 705 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 706 Footprint: Position: in world: true x: 773.64106 y: 0 z: 199.77204 last x: 773.64106 last y diff: 0 last z: 199.77204 territory: 1 rot x: 0 rot y: 1.08121 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 706 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 707 Footprint: Position: in world: true x: 772.30381 y: 0 z: 198.69788 last x: 772.30381 last y diff: 0 last z: 198.69788 territory: 1 rot x: 0 rot y: -3.51241 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 707 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 708 Footprint: Position: in world: true x: 771.7791 y: 0 z: 195.28489 last x: 771.7791 last y diff: 0 last z: 195.28489 territory: 1 rot x: 0 rot y: 1.3125 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 708 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 709 Footprint: Position: in world: true x: 428.93702 y: 0 z: 1120.53815 last x: 428.93702 last y diff: 0 last z: 1120.53815 territory: 7 rot x: 0 rot y: 1.40131 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 709 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 710 Footprint: Position: in world: true x: 430.71035 y: 0 z: 1123.95957 last x: 430.71035 last y diff: 0 last z: 1123.95957 territory: 7 rot x: 0 rot y: -1.52315 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 710 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 711 Footprint: Position: in world: true x: 430.82261 y: 0 z: 1121.59148 last x: 430.82261 last y diff: 0 last z: 1121.59148 territory: 7 rot x: 0 rot y: -4.15851 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 711 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 712 Footprint: Position: in world: true x: 483.30597 y: 0 z: 1019.11942 last x: 483.30597 last y diff: 0 last z: 1019.11942 territory: 0 rot x: 0 rot y: -4.31162 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 712 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 713 Footprint: Position: in world: true x: 478.80146 y: 0 z: 1022.19146 last x: 478.80146 last y diff: 0 last z: 1022.19146 territory: 0 rot x: 0 rot y: -1.2897 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 713 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 714 Footprint: Position: in world: true x: 830.37453 y: 0 z: 265.11773 last x: 830.37453 last y diff: 0 last z: 265.11773 territory: 1 rot x: 0 rot y: 1.37858 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 714 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 715 Footprint: Position: in world: true x: 1245.3235 y: 0 z: 881.07488 last x: 1245.3235 last y diff: 0 last z: 881.07488 territory: 0 rot x: 0 rot y: -0.8477 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 715 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 716 Footprint: Position: in world: true x: 1245.50292 y: 0 z: 877.65352 last x: 1245.50292 last y diff: 0 last z: 877.65352 territory: 0 rot x: 0 rot y: -4.03992 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 716 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 717 Footprint: Position: in world: true x: 1247.11004 y: 0 z: 879.11066 last x: 1247.11004 last y diff: 0 last z: 879.11066 territory: 0 rot x: 0 rot y: 0.93703 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 717 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 718 Footprint: Position: in world: true x: 227.71387 y: 0 z: 899.72971 last x: 227.71387 last y diff: 0 last z: 899.72971 territory: 8 rot x: 0 rot y: -0.20571 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 718 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 719 Footprint: Position: in world: true x: 225.60653 y: 0 z: 892.73562 last x: 225.60653 last y diff: 0 last z: 892.73562 territory: 8 rot x: 0 rot y: -0.03608 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 719 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 720 Footprint: Position: in world: true x: 224.5431 y: 0 z: 895.13645 last x: 224.5431 last y diff: 0 last z: 895.13645 territory: 8 rot x: 0 rot y: -0.80546 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 720 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 721 Footprint: Position: in world: true x: 47.74218 y: 0 z: 808.80988 last x: 47.74218 last y diff: 0 last z: 808.80988 territory: 8 rot x: 0 rot y: 1.70443 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 721 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 722 Footprint: Position: in world: true x: 18.99677 y: 0 z: 373.44033 last x: 18.99677 last y diff: 0 last z: 373.44033 territory: 0 rot x: 0 rot y: 1.27472 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 722 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 723 Footprint: Position: in world: true x: 122.32787 y: 0 z: 1007.36663 last x: 122.32787 last y diff: 0 last z: 1007.36663 territory: 0 rot x: 0 rot y: 1.21924 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 723 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 724 Footprint: Position: in world: true x: 186.56064 y: 0 z: 1149.04264 last x: 186.56064 last y diff: 0 last z: 1149.04264 territory: 7 rot x: 0 rot y: 1.44336 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 724 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 725 Footprint: Position: in world: true x: 1228.77596 y: 0 z: 865.27317 last x: 1228.77596 last y diff: 0 last z: 865.27317 territory: 0 rot x: 0 rot y: 1.46279 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 725 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 726 Footprint: Position: in world: true x: 205.94405 y: 0 z: 894.01284 last x: 205.94405 last y diff: 0 last z: 894.01284 territory: 8 rot x: 0 rot y: 1.59325 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 726 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 727 Footprint: Position: in world: true x: 134.8573 y: 0 z: 1042.26482 last x: 134.8573 last y diff: 0 last z: 1042.26482 territory: 0 rot x: 0 rot y: 1.81286 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 727 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 728 Footprint: Position: in world: true x: 345.21714 y: 0 z: 879.76716 last x: 345.21714 last y diff: 0 last z: 879.76716 territory: 0 rot x: 0 rot y: 1.85495 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 728 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 729 Footprint: Position: in world: true x: 163.37578 y: 0 z: 369.81574 last x: 163.37578 last y diff: 0 last z: 369.81574 territory: 0 rot x: 0 rot y: 1.96247 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 729 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 730 Footprint: Position: in world: true x: 164.1419 y: 0 z: 370.94002 last x: 164.1419 last y diff: 0 last z: 370.94002 territory: 0 rot x: 0 rot y: 1.8672 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 730 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 731 Footprint: Position: in world: true x: 952.4827 y: 0 z: 165.00664 last x: 952.4827 last y diff: 0 last z: 165.00664 territory: 0 rot x: 0 rot y: 1.46587 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 731 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 732 Footprint: Position: in world: true x: 332.8732 y: 0 z: 741.08536 last x: 332.8732 last y diff: 0 last z: 741.08536 territory: 0 rot x: 0 rot y: 1.60817 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 732 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 733 Footprint: Position: in world: true x: 1152.69623 y: 0 z: 532.00712 last x: 1152.69623 last y diff: 0 last z: 532.00712 territory: 0 rot x: 0 rot y: 1.31211 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 733 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 734 Footprint: Position: in world: true x: 1153.85021 y: 0 z: 533.84017 last x: 1153.85021 last y diff: 0 last z: 533.84017 territory: 0 rot x: 0 rot y: 1.40972 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 734 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 735 Footprint: Position: in world: true x: 23.74857 y: 0 z: 688.80456 last x: 23.74857 last y diff: 0 last z: 688.80456 territory: 0 rot x: 0 rot y: 1.25852 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 735 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 736 Footprint: Position: in world: true x: 21.19568 y: 0 z: 691.89814 last x: 21.19568 last y diff: 0 last z: 691.89814 territory: 0 rot x: 0 rot y: 1.50258 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 736 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 737 Footprint: Position: in world: true x: 460.32366 y: 0 z: 60.54616 last x: 460.32366 last y diff: 0 last z: 60.54616 territory: 2 rot x: 0 rot y: 1.9575 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 737 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 738 Footprint: Position: in world: true x: 749.75567 y: 0 z: 253.3114 last x: 749.75567 last y diff: 0 last z: 253.3114 territory: 1 rot x: 0 rot y: 1.77138 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 738 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 739 Footprint: Position: in world: true x: 751.28263 y: 0 z: 255.36515 last x: 751.28263 last y diff: 0 last z: 255.36515 territory: 1 rot x: 0 rot y: 1.83342 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 739 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 740 Footprint: Position: in world: true x: 168.69054 y: 0 z: 966.17328 last x: 168.69054 last y diff: 0 last z: 966.17328 territory: 8 rot x: 0 rot y: 1.59887 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 740 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 741 Footprint: Position: in world: true x: 1262.36728 y: 0 z: 872.57068 last x: 1262.36728 last y diff: 0 last z: 872.57068 territory: 0 rot x: 0 rot y: 1.7376 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 741 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 742 Footprint: Position: in world: true x: 84.46517 y: 0 z: 1043.42905 last x: 84.46517 last y diff: 0 last z: 1043.42905 territory: 0 rot x: 0 rot y: 1.6267 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 742 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 743 Footprint: Position: in world: true x: 85.62461 y: 0 z: 1042.01378 last x: 85.62461 last y diff: 0 last z: 1042.01378 territory: 0 rot x: 0 rot y: 1.33687 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 743 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 744 Footprint: Position: in world: true x: 1162.79574 y: 0 z: 575.78118 last x: 1162.79574 last y diff: 0 last z: 575.78118 territory: 0 rot x: 0 rot y: 1.67362 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 744 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 745 Footprint: Position: in world: true x: 101.46012 y: 0 z: 1182.76868 last x: 101.46012 last y diff: 0 last z: 1182.76868 territory: 0 rot x: 0 rot y: 1.3879 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 745 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 746 Footprint: Position: in world: true x: 103.12298 y: 0 z: 1182.75283 last x: 103.12298 last y diff: 0 last z: 1182.75283 territory: 0 rot x: 0 rot y: 1.81125 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 746 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 747 Footprint: Position: in world: true x: 1230.83558 y: 0 z: 427.25866 last x: 1230.83558 last y diff: 0 last z: 427.25866 territory: 0 rot x: 0 rot y: 1.40278 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 747 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 748 Footprint: Position: in world: true x: 529.6438 y: 0 z: 1229.38511 last x: 529.6438 last y diff: 0 last z: 1229.38511 territory: 6 rot x: 0 rot y: 1.45141 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 748 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 749 Footprint: Position: in world: true x: 874.07125 y: 0 z: 400.09591 last x: 874.07125 last y diff: 0 last z: 400.09591 territory: 0 rot x: 0 rot y: 1.7469 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 749 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 750 Footprint: Position: in world: true x: 872.59438 y: 0 z: 403.0479 last x: 872.59438 last y diff: 0 last z: 403.0479 territory: 0 rot x: 0 rot y: 1.29996 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 750 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 751 Footprint: Position: in world: true x: 1016.5873 y: 0 z: 79.51096 last x: 1016.5873 last y diff: 0 last z: 79.51096 territory: 0 rot x: 0 rot y: 1.26937 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 751 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 753 Footprint: Position: in world: true x: 786.77576 y: 0 z: 214.2993 last x: 786.77576 last y diff: 0 last z: 214.2993 territory: 1 rot x: 0 rot y: 1.80488 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 753 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 754 Footprint: Position: in world: true x: 132.23598 y: 0 z: 1074.8284 last x: 132.23598 last y diff: 0 last z: 1074.8284 territory: 0 rot x: 0 rot y: 1.72593 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 754 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 755 Footprint: Position: in world: true x: 1049.6523 y: 0 z: 329.86814 last x: 1049.6523 last y diff: 0 last z: 329.86814 territory: 4 rot x: 0 rot y: 1.26104 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 755 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 756 Footprint: Position: in world: true x: 65.97632 y: 0 z: 1149.94282 last x: 65.97632 last y diff: 0 last z: 1149.94282 territory: 0 rot x: 0 rot y: 1.89902 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 756 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 757 Footprint: Position: in world: true x: 68.45475 y: 0 z: 1149.5814 last x: 68.45475 last y diff: 0 last z: 1149.5814 territory: 0 rot x: 0 rot y: 1.44251 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 757 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 758 Footprint: Position: in world: true x: 343.0291 y: 0 z: 852.68033 last x: 343.0291 last y diff: 0 last z: 852.68033 territory: 0 rot x: 0 rot y: 1.85074 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 758 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 759 Footprint: Position: in world: true x: 341.94404 y: 0 z: 853.88472 last x: 341.94404 last y diff: 0 last z: 853.88472 territory: 0 rot x: 0 rot y: 1.92444 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 759 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 760 Footprint: Position: in world: true x: 1153.94555 y: 0 z: 561.57018 last x: 1153.94555 last y diff: 0 last z: 561.57018 territory: 0 rot x: 0 rot y: 1.35126 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 760 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 761 Footprint: Position: in world: true x: 608.14718 y: 0 z: 123.15511 last x: 608.14718 last y diff: 0 last z: 123.15511 territory: 0 rot x: 0 rot y: 1.64762 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 761 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 762 Footprint: Position: in world: true x: 610.9334 y: 0 z: 123.47603 last x: 610.9334 last y diff: 0 last z: 123.47603 territory: 0 rot x: 0 rot y: 1.56685 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 762 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 763 Footprint: Position: in world: true x: 316.6258 y: 0 z: 896.7407 last x: 316.6258 last y diff: 0 last z: 896.7407 territory: 0 rot x: 0 rot y: 1.42985 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 763 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 764 Footprint: Position: in world: true x: 571.73308 y: 0 z: 1265.79545 last x: 571.73308 last y diff: 0 last z: 1265.79545 territory: 0 rot x: 0 rot y: 1.91993 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 764 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 765 Footprint: Position: in world: true x: 828.03446 y: 0 z: 1258.472 last x: 828.03446 last y diff: 0 last z: 1258.472 territory: 0 rot x: 0 rot y: 1.39357 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 765 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 766 Footprint: Position: in world: true x: 39.36904 y: 0 z: 900.61586 last x: 39.36904 last y diff: 0 last z: 900.61586 territory: 8 rot x: 0 rot y: 1.47031 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 766 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 767 Footprint: Position: in world: true x: 36.54368 y: 0 z: 902.18741 last x: 36.54368 last y diff: 0 last z: 902.18741 territory: 8 rot x: 0 rot y: 1.3677 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 767 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 768 Footprint: Position: in world: true x: 578.29093 y: 0 z: 158.44492 last x: 578.29093 last y diff: 0 last z: 158.44492 territory: 0 rot x: 0 rot y: 1.83442 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 768 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 769 Footprint: Position: in world: true x: 443.14844 y: 0 z: 953.95043 last x: 443.14844 last y diff: 0 last z: 953.95043 territory: 0 rot x: 0 rot y: 1.8672 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 769 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 770 Footprint: Position: in world: true x: 80.3047 y: 0 z: 457.21055 last x: 80.3047 last y diff: 0 last z: 457.21055 territory: 3 rot x: 0 rot y: 1.80385 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 770 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 771 Footprint: Position: in world: true x: 78.35842 y: 0 z: 458.91951 last x: 78.35842 last y diff: 0 last z: 458.91951 territory: 3 rot x: 0 rot y: 1.82738 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 771 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 773 Footprint: Position: in world: true x: 512.6974 y: 0 z: 1170.80634 last x: 512.6974 last y diff: 0 last z: 1170.80634 territory: 6 rot x: 0 rot y: 1.57227 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 773 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 774 Footprint: Position: in world: true x: 511.86597 y: 0 z: 1169.79514 last x: 511.86597 last y diff: 0 last z: 1169.79514 territory: 6 rot x: 0 rot y: 1.92388 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 774 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 775 Footprint: Position: in world: true x: 274.27169 y: 0 z: 1165.80999 last x: 274.27169 last y diff: 0 last z: 1165.80999 territory: 7 rot x: 0 rot y: 1.91678 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 775 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 776 Footprint: Position: in world: true x: 1154.48537 y: 0 z: 677.14415 last x: 1154.48537 last y diff: 0 last z: 677.14415 territory: 0 rot x: 0 rot y: 1.40931 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 776 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 778 Footprint: Position: in world: true x: 1192.5198 y: 0 z: 526.67107 last x: 1192.5198 last y diff: 0 last z: 526.67107 territory: 0 rot x: 0 rot y: 1.28716 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 778 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 779 Footprint: Position: in world: true x: 1189.20235 y: 0 z: 526.96143 last x: 1189.20235 last y diff: 0 last z: 526.96143 territory: 0 rot x: 0 rot y: 1.53577 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 779 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 780 Footprint: Position: in world: true x: 226.04325 y: 0 z: 313.96996 last x: 226.04325 last y diff: 0 last z: 313.96996 territory: 0 rot x: 0 rot y: 1.79796 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 780 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 781 Footprint: Position: in world: true x: 223.96758 y: 0 z: 314.93125 last x: 223.96758 last y diff: 0 last z: 314.93125 territory: 0 rot x: 0 rot y: 1.51014 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 781 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 782 Footprint: Position: in world: true x: 57.9298 y: 0 z: 882.20864 last x: 57.9298 last y diff: 0 last z: 882.20864 territory: 8 rot x: 0 rot y: 1.78669 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 782 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 784 Footprint: Position: in world: true x: 83.05448 y: 0 z: 436.71724 last x: 83.05448 last y diff: 0 last z: 436.71724 territory: 0 rot x: 0 rot y: 1.20116 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 784 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 785 Footprint: Position: in world: true x: 1097.79453 y: 0 z: 233.86545 last x: 1097.79453 last y diff: 0 last z: 233.86545 territory: 0 rot x: 0 rot y: 1.2474 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 785 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 786 Footprint: Position: in world: true x: 198.60651 y: 0 z: 1020.9192 last x: 198.60651 last y diff: 0 last z: 1020.9192 territory: 7 rot x: 0 rot y: 1.25464 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 786 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 787 Footprint: Position: in world: true x: 198.64107 y: 0 z: 1020.67289 last x: 198.64107 last y diff: 0 last z: 1020.67289 territory: 7 rot x: 0 rot y: 1.95723 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 787 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 789 Footprint: Position: in world: true x: 1157.60134 y: 0 z: 765.7996 last x: 1157.60134 last y diff: 0 last z: 765.7996 territory: 0 rot x: 0 rot y: 1.3324 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 789 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 790 Footprint: Position: in world: true x: 1156.97754 y: 0 z: 767.67905 last x: 1156.97754 last y diff: 0 last z: 767.67905 territory: 0 rot x: 0 rot y: 1.63299 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 790 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 791 Footprint: Position: in world: true x: 363.45914 y: 0 z: 912.4228 last x: 363.45914 last y diff: 0 last z: 912.4228 territory: 0 rot x: 0 rot y: 1.74842 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 791 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 792 Footprint: Position: in world: true x: 38.075 y: 0 z: 1094.28374 last x: 38.075 last y diff: 0 last z: 1094.28374 territory: 0 rot x: 0 rot y: 1.26101 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 792 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 793 Footprint: Position: in world: true x: 37.26322 y: 0 z: 1094.0857 last x: 37.26322 last y diff: 0 last z: 1094.0857 territory: 0 rot x: 0 rot y: 1.63146 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 793 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 794 Footprint: Position: in world: true x: 787.66446 y: 0 z: 313.59986 last x: 787.66446 last y diff: 0 last z: 313.59986 territory: 0 rot x: 0 rot y: 1.62348 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 794 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 797 Footprint: Position: in world: true x: 306.5498 y: 0 z: 245.12656 last x: 306.5498 last y diff: 0 last z: 245.12656 territory: 0 rot x: 0 rot y: 1.71781 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 797 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 798 Footprint: Position: in world: true x: 213.43162 y: 0 z: 419.94925 last x: 213.43162 last y diff: 0 last z: 419.94925 territory: 0 rot x: 0 rot y: 1.25857 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 798 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 799 Footprint: Position: in world: true x: 691.44793 y: 0 z: 1203.62566 last x: 691.44793 last y diff: 0 last z: 1203.62566 territory: 6 rot x: 0 rot y: 1.17812 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 799 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 800 Footprint: Position: in world: true x: 474.34838 y: 0 z: 978.04258 last x: 474.34838 last y diff: 0 last z: 978.04258 territory: 0 rot x: 0 rot y: 1.82973 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 800 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 801 Footprint: Position: in world: true x: 471.79563 y: 0 z: 978.18586 last x: 471.79563 last y diff: 0 last z: 978.18586 territory: 0 rot x: 0 rot y: 1.5914 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 801 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 802 Footprint: Position: in world: true x: 1129.31618 y: 0 z: 450.07093 last x: 1129.31618 last y diff: 0 last z: 450.07093 territory: 4 rot x: 0 rot y: 1.33988 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 802 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 803 Footprint: Position: in world: true x: 1130.18252 y: 0 z: 451.61013 last x: 1130.18252 last y diff: 0 last z: 451.61013 territory: 4 rot x: 0 rot y: 1.25182 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 803 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 804 Footprint: Position: in world: true x: 941.03675 y: 0 z: 110.03348 last x: 941.03675 last y diff: 0 last z: 110.03348 territory: 0 rot x: 0 rot y: 1.42957 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 804 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 805 Footprint: Position: in world: true x: 941.58713 y: 0 z: 108.07007 last x: 941.58713 last y diff: 0 last z: 108.07007 territory: 0 rot x: 0 rot y: 1.88221 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 805 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 806 Footprint: Position: in world: true x: 851.79596 y: 0 z: 26.19275 last x: 851.79596 last y diff: 0 last z: 26.19275 territory: 1 rot x: 0 rot y: 1.88637 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 806 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 807 Footprint: Position: in world: true x: 29.47782 y: 0 z: 849.01288 last x: 29.47782 last y diff: 0 last z: 849.01288 territory: 8 rot x: 0 rot y: 1.48623 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 807 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 808 Footprint: Position: in world: true x: 1237.99503 y: 0 z: 869.86297 last x: 1237.99503 last y diff: 0 last z: 869.86297 territory: 0 rot x: 0 rot y: 1.62803 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 808 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 809 Footprint: Position: in world: true x: 160.23101 y: 0 z: 1148.48276 last x: 160.23101 last y diff: 0 last z: 1148.48276 territory: 0 rot x: 0 rot y: 1.65255 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 809 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 812 Footprint: Position: in world: true x: 360.38257 y: 0 z: 252.52561 last x: 360.38257 last y diff: 0 last z: 252.52561 territory: 2 rot x: 0 rot y: 1.92818 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 812 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 813 Footprint: Position: in world: true x: 933.42556 y: 0 z: 315.82811 last x: 933.42556 last y diff: 0 last z: 315.82811 territory: 0 rot x: 0 rot y: 1.76346 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 813 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 814 Footprint: Position: in world: true x: 699.0946 y: 0 z: 363.2231 last x: 699.0946 last y diff: 0 last z: 363.2231 territory: 0 rot x: 0 rot y: 1.56554 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 814 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 815 Footprint: Position: in world: true x: 21.89522 y: 0 z: 1133.33 last x: 21.89522 last y diff: 0 last z: 1133.33 territory: 0 rot x: 0 rot y: 1.74511 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 815 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 816 Footprint: Position: in world: true x: 307.53655 y: 0 z: 926.09467 last x: 307.53655 last y diff: 0 last z: 926.09467 territory: 0 rot x: 0 rot y: 1.8874 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 816 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 817 Footprint: Position: in world: true x: 1201.14066 y: 0 z: 580.5045 last x: 1201.14066 last y diff: 0 last z: 580.5045 territory: 0 rot x: 0 rot y: 1.32554 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 817 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 818 Footprint: Position: in world: true x: 1201.95359 y: 0 z: 581.71503 last x: 1201.95359 last y diff: 0 last z: 581.71503 territory: 0 rot x: 0 rot y: 1.95377 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 818 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 819 Footprint: Position: in world: true x: 164.13532 y: 0 z: 910.70527 last x: 164.13532 last y diff: 0 last z: 910.70527 territory: 8 rot x: 0 rot y: 1.93917 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 819 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 820 Footprint: Position: in world: true x: 163.6971 y: 0 z: 909.90835 last x: 163.6971 last y diff: 0 last z: 909.90835 territory: 8 rot x: 0 rot y: 1.438 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 820 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 821 Footprint: Position: in world: true x: 610.01027 y: 0 z: 1226.37323 last x: 610.01027 last y diff: 0 last z: 1226.37323 territory: 6 rot x: 0 rot y: 1.84678 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 821 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 822 Footprint: Position: in world: true x: 614.2136 y: 0 z: 1227.15464 last x: 614.2136 last y diff: 0 last z: 1227.15464 territory: 6 rot x: 0 rot y: 1.60596 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 822 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 823 Footprint: Position: in world: true x: 613.92835 y: 0 z: 1225.84311 last x: 613.92835 last y diff: 0 last z: 1225.84311 territory: 6 rot x: 0 rot y: 1.28003 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 823 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 824 Footprint: Position: in world: true x: 610.00904 y: 0 z: 1230.98383 last x: 610.00904 last y diff: 0 last z: 1230.98383 territory: 6 rot x: 0 rot y: 1.6167 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 824 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 825 Footprint: Position: in world: true x: 620.25905 y: 0 z: 1227.51505 last x: 620.25905 last y diff: 0 last z: 1227.51505 territory: 6 rot x: 0 rot y: 1.32154 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 825 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 826 Footprint: Position: in world: true x: 809.3191 y: 0 z: 1259.23913 last x: 809.3191 last y diff: 0 last z: 1259.23913 territory: 0 rot x: 0 rot y: 1.56344 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 826 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 827 Footprint: Position: in world: true x: 810.683 y: 0 z: 1257.81276 last x: 810.683 last y diff: 0 last z: 1257.81276 territory: 0 rot x: 0 rot y: 1.65885 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 827 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 828 Footprint: Position: in world: true x: 807.16448 y: 0 z: 1257.09739 last x: 807.16448 last y diff: 0 last z: 1257.09739 territory: 0 rot x: 0 rot y: 1.50841 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 828 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 829 Footprint: Position: in world: true x: 812.52172 y: 0 z: 1253.80257 last x: 812.52172 last y diff: 0 last z: 1253.80257 territory: 0 rot x: 0 rot y: 1.533 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 829 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 830 Footprint: Position: in world: true x: 811.97168 y: 0 z: 1265.19191 last x: 811.97168 last y diff: 0 last z: 1265.19191 territory: 0 rot x: 0 rot y: 1.95871 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 830 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 831 Footprint: Position: in world: true x: 811.53742 y: 0 z: 1261.57136 last x: 811.53742 last y diff: 0 last z: 1261.57136 territory: 0 rot x: 0 rot y: 1.29053 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 831 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 832 Footprint: Position: in world: true x: 813.97905 y: 0 z: 1257.15589 last x: 813.97905 last y diff: 0 last z: 1257.15589 territory: 0 rot x: 0 rot y: 1.9309 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 832 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 833 Footprint: Position: in world: true x: 167.59108 y: 0 z: 1048.0164 last x: 167.59108 last y diff: 0 last z: 1048.0164 territory: 0 rot x: 0 rot y: 1.72065 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 833 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 834 Footprint: Position: in world: true x: 172.48958 y: 0 z: 1049.54857 last x: 172.48958 last y diff: 0 last z: 1049.54857 territory: 0 rot x: 0 rot y: 1.77897 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 834 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 835 Footprint: Position: in world: true x: 170.77157 y: 0 z: 1050.83214 last x: 170.77157 last y diff: 0 last z: 1050.83214 territory: 0 rot x: 0 rot y: 1.55028 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 835 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 836 Footprint: Position: in world: true x: 164.62855 y: 0 z: 1043.01037 last x: 164.62855 last y diff: 0 last z: 1043.01037 territory: 0 rot x: 0 rot y: 1.64771 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 836 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 837 Footprint: Position: in world: true x: 763.24782 y: 0 z: 18.98746 last x: 763.24782 last y diff: 0 last z: 18.98746 territory: 1 rot x: 0 rot y: 1.4721 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 837 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 838 Footprint: Position: in world: true x: 757.49291 y: 0 z: 17.14745 last x: 757.49291 last y diff: 0 last z: 17.14745 territory: 1 rot x: 0 rot y: 1.4998 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 838 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 839 Footprint: Position: in world: true x: 757.79055 y: 0 z: 22.36425 last x: 757.79055 last y diff: 0 last z: 22.36425 territory: 1 rot x: 0 rot y: 1.36333 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 839 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 840 Footprint: Position: in world: true x: 751.77254 y: 0 z: 20.17925 last x: 751.77254 last y diff: 0 last z: 20.17925 territory: 0 rot x: 0 rot y: 1.8855 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 840 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 841 Footprint: Position: in world: true x: 751.7923 y: 0 z: 17.95672 last x: 751.7923 last y diff: 0 last z: 17.95672 territory: 0 rot x: 0 rot y: 1.73798 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 841 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 842 Footprint: Position: in world: true x: 763.37964 y: 0 z: 19.02906 last x: 763.37964 last y diff: 0 last z: 19.02906 territory: 1 rot x: 0 rot y: 1.79923 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 842 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 843 Footprint: Position: in world: true x: 292.197 y: 0 z: 303.7013 last x: 292.197 last y diff: 0 last z: 303.7013 territory: 0 rot x: 0 rot y: 1.59328 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 843 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 844 Footprint: Position: in world: true x: 288.13924 y: 0 z: 301.99804 last x: 288.13924 last y diff: 0 last z: 301.99804 territory: 0 rot x: 0 rot y: 1.24294 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 844 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 845 Footprint: Position: in world: true x: 296.39611 y: 0 z: 300.13047 last x: 296.39611 last y diff: 0 last z: 300.13047 territory: 0 rot x: 0 rot y: 1.86338 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 845 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 846 Footprint: Position: in world: true x: 295.59865 y: 0 z: 299.16434 last x: 295.59865 last y diff: 0 last z: 299.16434 territory: 0 rot x: 0 rot y: 1.70249 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 846 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 847 Footprint: Position: in world: true x: 285.65989 y: 0 z: 306.06048 last x: 285.65989 last y diff: 0 last z: 306.06048 territory: 0 rot x: 0 rot y: 1.49468 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 847 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 848 Footprint: Position: in world: true x: 98.58144 y: 0 z: 1181.29476 last x: 98.58144 last y diff: 0 last z: 1181.29476 territory: 0 rot x: 0 rot y: 1.36931 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 848 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 849 Footprint: Position: in world: true x: 96.69503 y: 0 z: 1177.5609 last x: 96.69503 last y diff: 0 last z: 1177.5609 territory: 0 rot x: 0 rot y: 1.53019 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 849 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 850 Footprint: Position: in world: true x: 90.71848 y: 0 z: 1183.63877 last x: 90.71848 last y diff: 0 last z: 1183.63877 territory: 0 rot x: 0 rot y: 1.84096 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 850 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 851 Footprint: Position: in world: true x: 102.2243 y: 0 z: 1178.7053 last x: 102.2243 last y diff: 0 last z: 1178.7053 territory: 0 rot x: 0 rot y: 1.92455 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 851 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 852 Footprint: Position: in world: true x: 97.77794 y: 0 z: 1177.30279 last x: 97.77794 last y diff: 0 last z: 1177.30279 territory: 0 rot x: 0 rot y: 1.78107 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 852 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 853 Footprint: Position: in world: true x: 98.42182 y: 0 z: 1186.18064 last x: 98.42182 last y diff: 0 last z: 1186.18064 territory: 0 rot x: 0 rot y: 1.77215 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 853 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 854 Footprint: Position: in world: true x: 55.1549 y: 0 z: 517.38286 last x: 55.1549 last y diff: 0 last z: 517.38286 territory: 3 rot x: 0 rot y: 1.7695 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 854 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 855 Footprint: Position: in world: true x: 55.58101 y: 0 z: 519.07822 last x: 55.58101 last y diff: 0 last z: 519.07822 territory: 3 rot x: 0 rot y: 1.80724 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 855 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 856 Footprint: Position: in world: true x: 49.64235 y: 0 z: 521.85335 last x: 49.64235 last y diff: 0 last z: 521.85335 territory: 3 rot x: 0 rot y: 1.49164 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 856 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 857 Footprint: Position: in world: true x: 53.74656 y: 0 z: 516.63375 last x: 53.74656 last y diff: 0 last z: 516.63375 territory: 3 rot x: 0 rot y: 1.94268 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 857 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 858 Footprint: Position: in world: true x: 49.97692 y: 0 z: 516.96158 last x: 49.97692 last y diff: 0 last z: 516.96158 territory: 3 rot x: 0 rot y: 1.90094 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 858 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 859 Footprint: Position: in world: true x: 506.99813 y: 0 z: 181.8992 last x: 506.99813 last y diff: 0 last z: 181.8992 territory: 2 rot x: 0 rot y: 1.37697 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 859 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 860 Footprint: Position: in world: true x: 511.57381 y: 0 z: 182.07087 last x: 511.57381 last y diff: 0 last z: 182.07087 territory: 2 rot x: 0 rot y: 1.42386 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 860 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 861 Footprint: Position: in world: true x: 507.71517 y: 0 z: 178.20025 last x: 507.71517 last y diff: 0 last z: 178.20025 territory: 2 rot x: 0 rot y: 1.78983 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 861 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 862 Footprint: Position: in world: true x: 512.89721 y: 0 z: 175.6777 last x: 512.89721 last y diff: 0 last z: 175.6777 territory: 2 rot x: 0 rot y: 1.4426 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 862 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 863 Footprint: Position: in world: true x: 507.52021 y: 0 z: 184.7143 last x: 507.52021 last y diff: 0 last z: 184.7143 territory: 2 rot x: 0 rot y: 1.62108 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 863 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 864 Footprint: Position: in world: true x: 515.57363 y: 0 z: 182.8911 last x: 515.57363 last y diff: 0 last z: 182.8911 territory: 2 rot x: 0 rot y: 1.8369 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 864 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 865 Footprint: Position: in world: true x: 1208.9278 y: 0 z: 463.19291 last x: 1208.9278 last y diff: 0 last z: 463.19291 territory: 0 rot x: 0 rot y: 1.85096 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 865 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 866 Footprint: Position: in world: true x: 1215.89167 y: 0 z: 465.83083 last x: 1215.89167 last y diff: 0 last z: 465.83083 territory: 0 rot x: 0 rot y: 1.38401 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 866 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 867 Footprint: Position: in world: true x: 1214.62073 y: 0 z: 464.51188 last x: 1214.62073 last y diff: 0 last z: 464.51188 territory: 0 rot x: 0 rot y: 1.37946 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 867 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 868 Footprint: Position: in world: true x: 946.10236 y: 0 z: 36.53014 last x: 946.10236 last y diff: 0 last z: 36.53014 territory: 0 rot x: 0 rot y: 1.33756 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 868 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 869 Footprint: Position: in world: true x: 945.78785 y: 0 z: 32.6646 last x: 945.78785 last y diff: 0 last z: 32.6646 territory: 0 rot x: 0 rot y: 1.50622 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 869 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 870 Footprint: Position: in world: true x: 938.7955 y: 0 z: 35.47797 last x: 938.7955 last y diff: 0 last z: 35.47797 territory: 0 rot x: 0 rot y: 1.33057 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 870 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 871 Footprint: Position: in world: true x: 949.47071 y: 0 z: 32.77149 last x: 949.47071 last y diff: 0 last z: 32.77149 territory: 0 rot x: 0 rot y: 1.81234 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 871 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 872 Footprint: Position: in world: true x: 952.155 y: 0 z: 32.52044 last x: 952.155 last y diff: 0 last z: 32.52044 territory: 0 rot x: 0 rot y: 1.63985 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 872 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 873 Footprint: Position: in world: true x: 737.74363 y: 0 z: 385.73183 last x: 737.74363 last y diff: 0 last z: 385.73183 territory: 0 rot x: 0 rot y: 1.26304 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 873 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 874 Footprint: Position: in world: true x: 737.68396 y: 0 z: 386.41411 last x: 737.68396 last y diff: 0 last z: 386.41411 territory: 0 rot x: 0 rot y: 1.37018 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 874 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 875 Footprint: Position: in world: true x: 739.36382 y: 0 z: 385.21828 last x: 739.36382 last y diff: 0 last z: 385.21828 territory: 0 rot x: 0 rot y: 1.60578 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 875 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 876 Footprint: Position: in world: true x: 743.27561 y: 0 z: 382.70881 last x: 743.27561 last y diff: 0 last z: 382.70881 territory: 0 rot x: 0 rot y: 1.39371 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 876 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 877 Footprint: Position: in world: true x: 743.71064 y: 0 z: 386.2613 last x: 743.71064 last y diff: 0 last z: 386.2613 territory: 0 rot x: 0 rot y: 1.19576 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 877 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 878 Footprint: Position: in world: true x: 569.20061 y: 0 z: 251.96691 last x: 569.20061 last y diff: 0 last z: 251.96691 territory: 0 rot x: 0 rot y: 1.88556 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 878 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 879 Footprint: Position: in world: true x: 571.14074 y: 0 z: 254.26145 last x: 571.14074 last y diff: 0 last z: 254.26145 territory: 0 rot x: 0 rot y: 1.48034 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 879 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 880 Footprint: Position: in world: true x: 566.74589 y: 0 z: 253.43062 last x: 566.74589 last y diff: 0 last z: 253.43062 territory: 0 rot x: 0 rot y: 1.82917 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 880 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 881 Footprint: Position: in world: true x: 576.32538 y: 0 z: 250.60778 last x: 576.32538 last y diff: 0 last z: 250.60778 territory: 0 rot x: 0 rot y: 1.84054 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 881 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 882 Footprint: Position: in world: true x: 572.94336 y: 0 z: 248.79892 last x: 572.94336 last y diff: 0 last z: 248.79892 territory: 0 rot x: 0 rot y: 1.6541 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 882 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 883 Footprint: Position: in world: true x: 393.29171 y: 0 z: 1138.79011 last x: 393.29171 last y diff: 0 last z: 1138.79011 territory: 7 rot x: 0 rot y: 1.66102 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 883 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 884 Footprint: Position: in world: true x: 392.0337 y: 0 z: 1139.40774 last x: 392.0337 last y diff: 0 last z: 1139.40774 territory: 7 rot x: 0 rot y: 1.4344 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 884 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 885 Footprint: Position: in world: true x: 383.80997 y: 0 z: 1138.07355 last x: 383.80997 last y diff: 0 last z: 1138.07355 territory: 7 rot x: 0 rot y: 1.5766 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 885 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 886 Footprint: Position: in world: true x: 391.73707 y: 0 z: 1148.40525 last x: 391.73707 last y diff: 0 last z: 1148.40525 territory: 7 rot x: 0 rot y: 1.18085 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 886 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 887 Footprint: Position: in world: true x: 147.26668 y: 0 z: 359.88724 last x: 147.26668 last y diff: 0 last z: 359.88724 territory: 0 rot x: 0 rot y: 1.39354 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 887 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 888 Footprint: Position: in world: true x: 150.62313 y: 0 z: 364.10204 last x: 150.62313 last y diff: 0 last z: 364.10204 territory: 0 rot x: 0 rot y: 1.74103 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 888 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 889 Footprint: Position: in world: true x: 147.92605 y: 0 z: 360.33826 last x: 147.92605 last y diff: 0 last z: 360.33826 territory: 0 rot x: 0 rot y: 1.70095 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 889 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 890 Footprint: Position: in world: true x: 156.07445 y: 0 z: 366.38347 last x: 156.07445 last y diff: 0 last z: 366.38347 territory: 0 rot x: 0 rot y: 1.71665 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 890 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 891 Footprint: Position: in world: true x: 148.21554 y: 0 z: 358.29873 last x: 148.21554 last y diff: 0 last z: 358.29873 territory: 0 rot x: 0 rot y: 1.91945 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 891 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 892 Footprint: Position: in world: true x: 1093.83658 y: 0 z: 380.93206 last x: 1093.83658 last y diff: 0 last z: 380.93206 territory: 4 rot x: 0 rot y: 1.56637 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 892 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 893 Footprint: Position: in world: true x: 1096.90311 y: 0 z: 386.81455 last x: 1096.90311 last y diff: 0 last z: 386.81455 territory: 4 rot x: 0 rot y: 1.1874 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 893 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 894 Footprint: Position: in world: true x: 1093.7627 y: 0 z: 381.67042 last x: 1093.7627 last y diff: 0 last z: 381.67042 territory: 4 rot x: 0 rot y: 1.18807 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 894 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 895 Footprint: Position: in world: true x: 1095.50943 y: 0 z: 387.17461 last x: 1095.50943 last y diff: 0 last z: 387.17461 territory: 4 rot x: 0 rot y: 1.49978 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 895 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 896 Footprint: Position: in world: true x: 1094.61828 y: 0 z: 376.42673 last x: 1094.61828 last y diff: 0 last z: 376.42673 territory: 4 rot x: 0 rot y: 1.69726 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 896 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 897 Footprint: Position: in world: true x: 1093.85492 y: 0 z: 383.51745 last x: 1093.85492 last y diff: 0 last z: 383.51745 territory: 4 rot x: 0 rot y: 1.29859 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 897 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 898 Footprint: Position: in world: true x: 1094.45325 y: 0 z: 382.77955 last x: 1094.45325 last y diff: 0 last z: 382.77955 territory: 4 rot x: 0 rot y: 1.40076 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 898 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 899 Footprint: Position: in world: true x: 1193.24151 y: 0 z: 997.00774 last x: 1193.24151 last y diff: 0 last z: 997.00774 territory: 0 rot x: 0 rot y: 1.29197 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 899 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 900 Footprint: Position: in world: true x: 1198.63103 y: 0 z: 995.9978 last x: 1198.63103 last y diff: 0 last z: 995.9978 territory: 0 rot x: 0 rot y: 1.76616 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 900 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 901 Footprint: Position: in world: true x: 1192.43384 y: 0 z: 993.4682 last x: 1192.43384 last y diff: 0 last z: 993.4682 territory: 0 rot x: 0 rot y: 1.92869 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 901 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 902 Footprint: Position: in world: true x: 1201.31923 y: 0 z: 999.08614 last x: 1201.31923 last y diff: 0 last z: 999.08614 territory: 0 rot x: 0 rot y: 1.9326 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 902 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 903 Footprint: Position: in world: true x: 1199.67898 y: 0 z: 997.40682 last x: 1199.67898 last y diff: 0 last z: 997.40682 territory: 0 rot x: 0 rot y: 1.77544 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 903 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 904 Footprint: Position: in world: true x: 468.3478 y: 0 z: 144.87923 last x: 468.3478 last y diff: 0 last z: 144.87923 territory: 2 rot x: 0 rot y: 1.8805 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 904 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 905 Footprint: Position: in world: true x: 470.93693 y: 0 z: 145.05224 last x: 470.93693 last y diff: 0 last z: 145.05224 territory: 2 rot x: 0 rot y: 1.37465 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 905 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 906 Footprint: Position: in world: true x: 468.12447 y: 0 z: 139.0654 last x: 468.12447 last y diff: 0 last z: 139.0654 territory: 2 rot x: 0 rot y: 1.33333 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 906 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 907 Footprint: Position: in world: true x: 1145.17995 y: 0 z: 291.6061 last x: 1145.17995 last y diff: 0 last z: 291.6061 territory: 0 rot x: 0 rot y: 1.4429 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 907 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 908 Footprint: Position: in world: true x: 1143.14817 y: 0 z: 295.3988 last x: 1143.14817 last y diff: 0 last z: 295.3988 territory: 0 rot x: 0 rot y: 1.74408 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 908 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 909 Footprint: Position: in world: true x: 1142.68024 y: 0 z: 290.82555 last x: 1142.68024 last y diff: 0 last z: 290.82555 territory: 0 rot x: 0 rot y: 1.79715 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 909 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 910 Footprint: Position: in world: true x: 1141.63567 y: 0 z: 293.26607 last x: 1141.63567 last y diff: 0 last z: 293.26607 territory: 0 rot x: 0 rot y: 1.28626 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 910 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 911 Footprint: Position: in world: true x: 1146.51174 y: 0 z: 288.71007 last x: 1146.51174 last y diff: 0 last z: 288.71007 territory: 0 rot x: 0 rot y: 1.47814 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 911 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 912 Footprint: Position: in world: true x: 1150.25588 y: 0 z: 299.56312 last x: 1150.25588 last y diff: 0 last z: 299.56312 territory: 0 rot x: 0 rot y: 1.90847 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 912 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 913 Footprint: Position: in world: true x: 1150.96105 y: 0 z: 295.13549 last x: 1150.96105 last y diff: 0 last z: 295.13549 territory: 0 rot x: 0 rot y: 1.62058 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 913 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 914 Footprint: Position: in world: true x: 1151.93175 y: 0 z: 289.68987 last x: 1151.93175 last y diff: 0 last z: 289.68987 territory: 0 rot x: 0 rot y: 1.81724 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 914 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 915 Footprint: Position: in world: true x: 1233.45043 y: 0 z: 507.48766 last x: 1233.45043 last y diff: 0 last z: 507.48766 territory: 0 rot x: 0 rot y: 1.95636 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 915 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 916 Footprint: Position: in world: true x: 1233.5275 y: 0 z: 506.68856 last x: 1233.5275 last y diff: 0 last z: 506.68856 territory: 0 rot x: 0 rot y: 1.31693 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 916 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 917 Footprint: Position: in world: true x: 1234.27428 y: 0 z: 505.35445 last x: 1234.27428 last y diff: 0 last z: 505.35445 territory: 0 rot x: 0 rot y: 1.59505 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 917 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 918 Footprint: Position: in world: true x: 1232.5752 y: 0 z: 506.31496 last x: 1232.5752 last y diff: 0 last z: 506.31496 territory: 0 rot x: 0 rot y: 1.93786 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 918 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 919 Footprint: Position: in world: true x: 1261.11623 y: 0 z: 1006.75026 last x: 1261.11623 last y diff: 0 last z: 1006.75026 territory: 0 rot x: 0 rot y: 1.4716 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 919 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 920 Footprint: Position: in world: true x: 1261.40952 y: 0 z: 1007.69497 last x: 1261.40952 last y diff: 0 last z: 1007.69497 territory: 0 rot x: 0 rot y: 1.78508 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 920 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 921 Footprint: Position: in world: true x: 1264.27273 y: 0 z: 1010.88035 last x: 1264.27273 last y diff: 0 last z: 1010.88035 territory: 0 rot x: 0 rot y: 1.6326 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 921 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 922 Footprint: Position: in world: true x: 1265.99012 y: 0 z: 1007.47318 last x: 1265.99012 last y diff: 0 last z: 1007.47318 territory: 0 rot x: 0 rot y: 1.92502 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 922 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 923 Footprint: Position: in world: true x: 1264.05781 y: 0 z: 1004.8066 last x: 1264.05781 last y diff: 0 last z: 1004.8066 territory: 0 rot x: 0 rot y: 1.32375 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 923 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 924 Footprint: Position: in world: true x: 1265.15503 y: 0 z: 1011.86022 last x: 1265.15503 last y diff: 0 last z: 1011.86022 territory: 0 rot x: 0 rot y: 1.61475 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 924 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 925 Footprint: Position: in world: true x: 455.3204 y: 0 z: 1090.92618 last x: 455.3204 last y diff: 0 last z: 1090.92618 territory: 0 rot x: 0 rot y: 1.5015 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 925 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 926 Footprint: Position: in world: true x: 455.14379 y: 0 z: 1092.47286 last x: 455.14379 last y diff: 0 last z: 1092.47286 territory: 0 rot x: 0 rot y: 1.68033 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 926 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 927 Footprint: Position: in world: true x: 457.13044 y: 0 z: 1096.43631 last x: 457.13044 last y diff: 0 last z: 1096.43631 territory: 0 rot x: 0 rot y: 1.42363 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 927 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 928 Footprint: Position: in world: true x: 449.01343 y: 0 z: 1085.73925 last x: 449.01343 last y diff: 0 last z: 1085.73925 territory: 0 rot x: 0 rot y: 1.45662 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 928 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 929 Footprint: Position: in world: true x: 454.85752 y: 0 z: 1095.40146 last x: 454.85752 last y diff: 0 last z: 1095.40146 territory: 0 rot x: 0 rot y: 1.44498 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 929 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 930 Footprint: Position: in world: true x: 270.03983 y: 0 z: 171.38584 last x: 270.03983 last y diff: 0 last z: 171.38584 territory: 0 rot x: 0 rot y: 1.76502 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 930 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 931 Footprint: Position: in world: true x: 271.34293 y: 0 z: 169.889 last x: 271.34293 last y diff: 0 last z: 169.889 territory: 0 rot x: 0 rot y: 1.60627 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 931 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 932 Footprint: Position: in world: true x: 268.62346 y: 0 z: 166.75557 last x: 268.62346 last y diff: 0 last z: 166.75557 territory: 0 rot x: 0 rot y: 1.72356 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 932 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 933 Footprint: Position: in world: true x: 269.40532 y: 0 z: 175.01339 last x: 269.40532 last y diff: 0 last z: 175.01339 territory: 0 rot x: 0 rot y: 1.65661 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 933 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 934 Footprint: Position: in world: true x: 268.40603 y: 0 z: 163.95582 last x: 268.40603 last y diff: 0 last z: 163.95582 territory: 0 rot x: 0 rot y: 1.76935 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 934 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 935 Footprint: Position: in world: true x: 273.68769 y: 0 z: 169.2301 last x: 273.68769 last y diff: 0 last z: 169.2301 territory: 0 rot x: 0 rot y: 1.83051 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 935 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 940 Footprint: Position: in world: true x: 403.39106 y: 0 z: 924.25387 last x: 403.39106 last y diff: 0 last z: 924.25387 territory: 0 rot x: 0 rot y: 1.74549 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 940 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 941 Footprint: Position: in world: true x: 403.33724 y: 0 z: 919.81649 last x: 403.33724 last y diff: 0 last z: 919.81649 territory: 0 rot x: 0 rot y: 1.88457 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 941 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 942 Footprint: Position: in world: true x: 405.2809 y: 0 z: 920.35352 last x: 405.2809 last y diff: 0 last z: 920.35352 territory: 0 rot x: 0 rot y: 1.57401 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 942 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 943 Footprint: Position: in world: true x: 402.03512 y: 0 z: 922.53264 last x: 402.03512 last y diff: 0 last z: 922.53264 territory: 0 rot x: 0 rot y: 1.4875 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 943 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 944 Footprint: Position: in world: true x: 400.03325 y: 0 z: 922.94512 last x: 400.03325 last y diff: 0 last z: 922.94512 territory: 0 rot x: 0 rot y: 1.7621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 944 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 945 Footprint: Position: in world: true x: 401.35497 y: 0 z: 919.70914 last x: 401.35497 last y diff: 0 last z: 919.70914 territory: 0 rot x: 0 rot y: 1.29683 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 945 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 946 Footprint: Position: in world: true x: 23.56058 y: 0 z: 668.53281 last x: 23.56058 last y diff: 0 last z: 668.53281 territory: 0 rot x: 0 rot y: 1.88634 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 946 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 947 Footprint: Position: in world: true x: 26.66909 y: 0 z: 665.98882 last x: 26.66909 last y diff: 0 last z: 665.98882 territory: 0 rot x: 0 rot y: 1.40091 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 947 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 948 Footprint: Position: in world: true x: 29.37642 y: 0 z: 667.77761 last x: 29.37642 last y diff: 0 last z: 667.77761 territory: 0 rot x: 0 rot y: 1.52971 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 948 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 949 Footprint: Position: in world: true x: 29.57442 y: 0 z: 674.60973 last x: 29.57442 last y diff: 0 last z: 674.60973 territory: 0 rot x: 0 rot y: 1.80365 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 949 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 950 Footprint: Position: in world: true x: 23.96045 y: 0 z: 663.23168 last x: 23.96045 last y diff: 0 last z: 663.23168 territory: 0 rot x: 0 rot y: 1.67266 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 950 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 951 Footprint: Position: in world: true x: 250.68311 y: 0 z: 1069.49264 last x: 250.68311 last y diff: 0 last z: 1069.49264 territory: 7 rot x: 0 rot y: 1.7657 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 951 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 952 Footprint: Position: in world: true x: 247.90552 y: 0 z: 1067.9318 last x: 247.90552 last y diff: 0 last z: 1067.9318 territory: 7 rot x: 0 rot y: 1.82767 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 952 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 953 Footprint: Position: in world: true x: 250.07993 y: 0 z: 1063.30585 last x: 250.07993 last y diff: 0 last z: 1063.30585 territory: 7 rot x: 0 rot y: 1.8971 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 953 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 954 Footprint: Position: in world: true x: 243.91327 y: 0 z: 1067.51706 last x: 243.91327 last y diff: 0 last z: 1067.51706 territory: 7 rot x: 0 rot y: 1.74305 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 954 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 955 Footprint: Position: in world: true x: 247.76767 y: 0 z: 1064.52807 last x: 247.76767 last y diff: 0 last z: 1064.52807 territory: 7 rot x: 0 rot y: 1.71666 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 955 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 956 Footprint: Position: in world: true x: 710.13096 y: 0 z: 374.00934 last x: 710.13096 last y diff: 0 last z: 374.00934 territory: 0 rot x: 0 rot y: 1.49355 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 956 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 957 Footprint: Position: in world: true x: 708.02298 y: 0 z: 374.04139 last x: 708.02298 last y diff: 0 last z: 374.04139 territory: 0 rot x: 0 rot y: 1.18825 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 957 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 958 Footprint: Position: in world: true x: 709.44796 y: 0 z: 369.19436 last x: 709.44796 last y diff: 0 last z: 369.19436 territory: 0 rot x: 0 rot y: 1.9367 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 958 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 959 Footprint: Position: in world: true x: 712.83208 y: 0 z: 371.62603 last x: 712.83208 last y diff: 0 last z: 371.62603 territory: 0 rot x: 0 rot y: 1.33141 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 959 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 960 Footprint: Position: in world: true x: 707.95377 y: 0 z: 370.84876 last x: 707.95377 last y diff: 0 last z: 370.84876 territory: 0 rot x: 0 rot y: 1.80343 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 960 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 961 Footprint: Position: in world: true x: 705.70282 y: 0 z: 370.1109 last x: 705.70282 last y diff: 0 last z: 370.1109 territory: 0 rot x: 0 rot y: 1.40831 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 961 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 962 Footprint: Position: in world: true x: 1100.4662 y: 0 z: 249.88892 last x: 1100.4662 last y diff: 0 last z: 249.88892 territory: 0 rot x: 0 rot y: 1.46195 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 962 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 963 Footprint: Position: in world: true x: 1096.88028 y: 0 z: 243.58254 last x: 1096.88028 last y diff: 0 last z: 243.58254 territory: 0 rot x: 0 rot y: 1.8054 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 963 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 964 Footprint: Position: in world: true x: 1100.50602 y: 0 z: 242.05152 last x: 1100.50602 last y diff: 0 last z: 242.05152 territory: 0 rot x: 0 rot y: 1.63657 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 964 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 965 Footprint: Position: in world: true x: 1102.81159 y: 0 z: 248.12127 last x: 1102.81159 last y diff: 0 last z: 248.12127 territory: 0 rot x: 0 rot y: 1.39568 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 965 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 966 Footprint: Position: in world: true x: 1096.73397 y: 0 z: 250.3523 last x: 1096.73397 last y diff: 0 last z: 250.3523 territory: 0 rot x: 0 rot y: 1.75341 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 966 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 967 Footprint: Position: in world: true x: 1102.0886 y: 0 z: 246.34406 last x: 1102.0886 last y diff: 0 last z: 246.34406 territory: 0 rot x: 0 rot y: 1.84559 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 967 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 968 Footprint: Position: in world: true x: 1161.15047 y: 0 z: 762.9348 last x: 1161.15047 last y diff: 0 last z: 762.9348 territory: 0 rot x: 0 rot y: 1.96099 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 968 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 969 Footprint: Position: in world: true x: 1161.48108 y: 0 z: 761.31273 last x: 1161.48108 last y diff: 0 last z: 761.31273 territory: 0 rot x: 0 rot y: 1.74488 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 969 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 970 Footprint: Position: in world: true x: 1154.21915 y: 0 z: 758.44578 last x: 1154.21915 last y diff: 0 last z: 758.44578 territory: 0 rot x: 0 rot y: 1.60932 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 970 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 971 Footprint: Position: in world: true x: 1162.9054 y: 0 z: 762.33762 last x: 1162.9054 last y diff: 0 last z: 762.33762 territory: 0 rot x: 0 rot y: 1.58889 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 971 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 972 Footprint: Position: in world: true x: 1163.81603 y: 0 z: 762.91662 last x: 1163.81603 last y diff: 0 last z: 762.91662 territory: 0 rot x: 0 rot y: 1.84563 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 972 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 973 Footprint: Position: in world: true x: 206.28745 y: 0 z: 694.12815 last x: 206.28745 last y diff: 0 last z: 694.12815 territory: 0 rot x: 0 rot y: 1.53042 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 973 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 974 Footprint: Position: in world: true x: 214.57468 y: 0 z: 695.72811 last x: 214.57468 last y diff: 0 last z: 695.72811 territory: 0 rot x: 0 rot y: 1.65841 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 974 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 975 Footprint: Position: in world: true x: 205.47423 y: 0 z: 694.78689 last x: 205.47423 last y diff: 0 last z: 694.78689 territory: 0 rot x: 0 rot y: 1.7406 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 975 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 976 Footprint: Position: in world: true x: 210.04346 y: 0 z: 688.43473 last x: 210.04346 last y diff: 0 last z: 688.43473 territory: 0 rot x: 0 rot y: 1.25496 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 976 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 977 Footprint: Position: in world: true x: 202.80517 y: 0 z: 695.79931 last x: 202.80517 last y diff: 0 last z: 695.79931 territory: 0 rot x: 0 rot y: 1.58254 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 977 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 978 Footprint: Position: in world: true x: 204.33811 y: 0 z: 692.17855 last x: 204.33811 last y diff: 0 last z: 692.17855 territory: 0 rot x: 0 rot y: 1.85442 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 978 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 979 Footprint: Position: in world: true x: 206.03808 y: 0 z: 691.31275 last x: 206.03808 last y diff: 0 last z: 691.31275 territory: 0 rot x: 0 rot y: 1.76453 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 979 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 980 Footprint: Position: in world: true x: 262.43691 y: 0 z: 277.64078 last x: 262.43691 last y diff: 0 last z: 277.64078 territory: 0 rot x: 0 rot y: 1.95636 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 980 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 981 Footprint: Position: in world: true x: 262.44515 y: 0 z: 282.07087 last x: 262.44515 last y diff: 0 last z: 282.07087 territory: 0 rot x: 0 rot y: 1.6314 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 981 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 982 Footprint: Position: in world: true x: 261.51829 y: 0 z: 285.58169 last x: 261.51829 last y diff: 0 last z: 285.58169 territory: 0 rot x: 0 rot y: 1.31756 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 982 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 983 Footprint: Position: in world: true x: 255.78608 y: 0 z: 280.9941 last x: 255.78608 last y diff: 0 last z: 280.9941 territory: 0 rot x: 0 rot y: 1.46641 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 983 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 984 Footprint: Position: in world: true x: 255.51798 y: 0 z: 282.85283 last x: 255.51798 last y diff: 0 last z: 282.85283 territory: 0 rot x: 0 rot y: 1.72931 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 984 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 985 Footprint: Position: in world: true x: 252.76458 y: 0 z: 982.20632 last x: 252.76458 last y diff: 0 last z: 982.20632 territory: 7 rot x: 0 rot y: 1.2141 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 985 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 986 Footprint: Position: in world: true x: 251.7896 y: 0 z: 984.84908 last x: 251.7896 last y diff: 0 last z: 984.84908 territory: 7 rot x: 0 rot y: 1.6543 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 986 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 987 Footprint: Position: in world: true x: 248.52942 y: 0 z: 989.12093 last x: 248.52942 last y diff: 0 last z: 989.12093 territory: 7 rot x: 0 rot y: 1.29184 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 987 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 988 Footprint: Position: in world: true x: 246.00103 y: 0 z: 982.25058 last x: 246.00103 last y diff: 0 last z: 982.25058 territory: 0 rot x: 0 rot y: 1.4026 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 988 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 989 Footprint: Position: in world: true x: 252.93172 y: 0 z: 982.53267 last x: 252.93172 last y diff: 0 last z: 982.53267 territory: 7 rot x: 0 rot y: 1.73975 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 989 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 990 Footprint: Position: in world: true x: 248.00965 y: 0 z: 989.94886 last x: 248.00965 last y diff: 0 last z: 989.94886 territory: 7 rot x: 0 rot y: 1.85421 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 990 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 991 Footprint: Position: in world: true x: 1186.8237 y: 0 z: 342.42084 last x: 1186.8237 last y diff: 0 last z: 342.42084 territory: 0 rot x: 0 rot y: 1.47718 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 991 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 992 Footprint: Position: in world: true x: 1183.30977 y: 0 z: 339.96726 last x: 1183.30977 last y diff: 0 last z: 339.96726 territory: 0 rot x: 0 rot y: 1.77804 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 992 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 993 Footprint: Position: in world: true x: 1181.62069 y: 0 z: 339.33324 last x: 1181.62069 last y diff: 0 last z: 339.33324 territory: 0 rot x: 0 rot y: 1.27857 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 993 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 994 Footprint: Position: in world: true x: 1180.77747 y: 0 z: 341.43853 last x: 1180.77747 last y diff: 0 last z: 341.43853 territory: 0 rot x: 0 rot y: 1.44874 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 994 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 995 Footprint: Position: in world: true x: 529.9595 y: 0 z: 1009.54995 last x: 529.9595 last y diff: 0 last z: 1009.54995 territory: 0 rot x: 0 rot y: 1.20853 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 995 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 996 Footprint: Position: in world: true x: 526.18097 y: 0 z: 1009.88627 last x: 526.18097 last y diff: 0 last z: 1009.88627 territory: 0 rot x: 0 rot y: 1.43892 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 996 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 997 Footprint: Position: in world: true x: 523.72715 y: 0 z: 1013.1358 last x: 523.72715 last y diff: 0 last z: 1013.1358 territory: 0 rot x: 0 rot y: 1.34028 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 997 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 998 Footprint: Position: in world: true x: 533.01154 y: 0 z: 1010.85534 last x: 533.01154 last y diff: 0 last z: 1010.85534 territory: 0 rot x: 0 rot y: 1.68351 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 998 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 999 Footprint: Position: in world: true x: 923.62525 y: 0 z: 88.28635 last x: 923.62525 last y diff: 0 last z: 88.28635 territory: 1 rot x: 0 rot y: 1.59891 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 999 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1000 Footprint: Position: in world: true x: 922.35923 y: 0 z: 90.1095 last x: 922.35923 last y diff: 0 last z: 90.1095 territory: 1 rot x: 0 rot y: 1.91247 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1000 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1001 Footprint: Position: in world: true x: 926.30095 y: 0 z: 92.46975 last x: 926.30095 last y diff: 0 last z: 92.46975 territory: 1 rot x: 0 rot y: 1.25344 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1001 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1002 Footprint: Position: in world: true x: 926.01821 y: 0 z: 89.97428 last x: 926.01821 last y diff: 0 last z: 89.97428 territory: 1 rot x: 0 rot y: 1.86455 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1002 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1003 Footprint: Position: in world: true x: 925.89246 y: 0 z: 85.0285 last x: 925.89246 last y diff: 0 last z: 85.0285 territory: 0 rot x: 0 rot y: 1.72547 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1003 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1004 Footprint: Position: in world: true x: 919.06397 y: 0 z: 94.38848 last x: 919.06397 last y diff: 0 last z: 94.38848 territory: 1 rot x: 0 rot y: 1.77451 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1004 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1005 Footprint: Position: in world: true x: 794.87342 y: 0 z: 400.1041 last x: 794.87342 last y diff: 0 last z: 400.1041 territory: 0 rot x: 0 rot y: 1.84168 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1005 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1006 Footprint: Position: in world: true x: 798.12684 y: 0 z: 398.04513 last x: 798.12684 last y diff: 0 last z: 398.04513 territory: 0 rot x: 0 rot y: 1.60502 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1006 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1007 Footprint: Position: in world: true x: 797.70185 y: 0 z: 395.24115 last x: 797.70185 last y diff: 0 last z: 395.24115 territory: 0 rot x: 0 rot y: 1.79 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1007 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1008 Footprint: Position: in world: true x: 791.97692 y: 0 z: 399.3991 last x: 791.97692 last y diff: 0 last z: 399.3991 territory: 0 rot x: 0 rot y: 1.18041 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1008 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1009 Footprint: Position: in world: true x: 798.02366 y: 0 z: 392.40339 last x: 798.02366 last y diff: 0 last z: 392.40339 territory: 0 rot x: 0 rot y: 1.5079 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1009 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1010 Footprint: Position: in world: true x: 791.59237 y: 0 z: 398.67894 last x: 791.59237 last y diff: 0 last z: 398.67894 territory: 0 rot x: 0 rot y: 1.51482 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1010 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1011 Footprint: Position: in world: true x: 796.87481 y: 0 z: 403.3757 last x: 796.87481 last y diff: 0 last z: 403.3757 territory: 0 rot x: 0 rot y: 1.90534 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1011 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1012 Footprint: Position: in world: true x: 37.32764 y: 0 z: 730.88186 last x: 37.32764 last y diff: 0 last z: 730.88186 territory: 0 rot x: 0 rot y: 1.46685 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1012 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1013 Footprint: Position: in world: true x: 33.90777 y: 0 z: 732.31725 last x: 33.90777 last y diff: 0 last z: 732.31725 territory: 0 rot x: 0 rot y: 1.4499 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1013 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1014 Footprint: Position: in world: true x: 39.30085 y: 0 z: 730.459 last x: 39.30085 last y diff: 0 last z: 730.459 territory: 0 rot x: 0 rot y: 1.72248 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1014 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1015 Footprint: Position: in world: true x: 30.12377 y: 0 z: 735.03051 last x: 30.12377 last y diff: 0 last z: 735.03051 territory: 0 rot x: 0 rot y: 1.7058 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1015 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1016 Footprint: Position: in world: true x: 30.64568 y: 0 z: 734.03228 last x: 30.64568 last y diff: 0 last z: 734.03228 territory: 0 rot x: 0 rot y: 1.29796 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1016 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1017 Footprint: Position: in world: true x: 39.4975 y: 0 z: 729.43758 last x: 39.4975 last y diff: 0 last z: 729.43758 territory: 0 rot x: 0 rot y: 1.64966 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1017 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1018 Footprint: Position: in world: true x: 210.49074 y: 0 z: 1051.27028 last x: 210.49074 last y diff: 0 last z: 1051.27028 territory: 7 rot x: 0 rot y: 1.31585 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1018 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1019 Footprint: Position: in world: true x: 213.02459 y: 0 z: 1050.8756 last x: 213.02459 last y diff: 0 last z: 1050.8756 territory: 7 rot x: 0 rot y: 1.68885 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1019 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1020 Footprint: Position: in world: true x: 209.64155 y: 0 z: 1054.51539 last x: 209.64155 last y diff: 0 last z: 1054.51539 territory: 7 rot x: 0 rot y: 1.39968 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1020 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1021 Footprint: Position: in world: true x: 201.25466 y: 0 z: 1054.70388 last x: 201.25466 last y diff: 0 last z: 1054.70388 territory: 7 rot x: 0 rot y: 1.31086 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1021 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1022 Footprint: Position: in world: true x: 909.79563 y: 0 z: 193.98704 last x: 909.79563 last y diff: 0 last z: 193.98704 territory: 1 rot x: 0 rot y: 1.43438 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1022 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1023 Footprint: Position: in world: true x: 910.32506 y: 0 z: 197.43339 last x: 910.32506 last y diff: 0 last z: 197.43339 territory: 1 rot x: 0 rot y: 1.53431 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1023 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1024 Footprint: Position: in world: true x: 909.22751 y: 0 z: 199.67006 last x: 909.22751 last y diff: 0 last z: 199.67006 territory: 1 rot x: 0 rot y: 1.36232 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1024 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1025 Footprint: Position: in world: true x: 914.67026 y: 0 z: 196.49932 last x: 914.67026 last y diff: 0 last z: 196.49932 territory: 1 rot x: 0 rot y: 1.72715 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1025 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1026 Footprint: Position: in world: true x: 905.91855 y: 0 z: 194.77031 last x: 905.91855 last y diff: 0 last z: 194.77031 territory: 1 rot x: 0 rot y: 1.34676 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1026 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1027 Footprint: Position: in world: true x: 909.4571 y: 0 z: 199.38962 last x: 909.4571 last y diff: 0 last z: 199.38962 territory: 1 rot x: 0 rot y: 1.38807 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1027 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1028 Footprint: Position: in world: true x: 450.17763 y: 0 z: 1138.70893 last x: 450.17763 last y diff: 0 last z: 1138.70893 territory: 0 rot x: 0 rot y: 1.9614 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1028 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1029 Footprint: Position: in world: true x: 455.35225 y: 0 z: 1134.93393 last x: 455.35225 last y diff: 0 last z: 1134.93393 territory: 0 rot x: 0 rot y: 1.77442 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1029 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1030 Footprint: Position: in world: true x: 456.36542 y: 0 z: 1142.04389 last x: 456.36542 last y diff: 0 last z: 1142.04389 territory: 0 rot x: 0 rot y: 1.76664 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1030 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1031 Footprint: Position: in world: true x: 448.92173 y: 0 z: 1139.35639 last x: 448.92173 last y diff: 0 last z: 1139.35639 territory: 0 rot x: 0 rot y: 1.29775 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1031 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1032 Footprint: Position: in world: true x: 456.27797 y: 0 z: 1142.75593 last x: 456.27797 last y diff: 0 last z: 1142.75593 territory: 0 rot x: 0 rot y: 1.18985 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1032 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1033 Footprint: Position: in world: true x: 1215.84026 y: 0 z: 868.78377 last x: 1215.84026 last y diff: 0 last z: 868.78377 territory: 0 rot x: 0 rot y: 1.58639 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1033 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1034 Footprint: Position: in world: true x: 1213.42228 y: 0 z: 869.93795 last x: 1213.42228 last y diff: 0 last z: 869.93795 territory: 0 rot x: 0 rot y: 1.83463 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1034 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1035 Footprint: Position: in world: true x: 1215.48292 y: 0 z: 874.38543 last x: 1215.48292 last y diff: 0 last z: 874.38543 territory: 0 rot x: 0 rot y: 1.96164 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1035 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1036 Footprint: Position: in world: true x: 1220.51867 y: 0 z: 870.25689 last x: 1220.51867 last y diff: 0 last z: 870.25689 territory: 0 rot x: 0 rot y: 1.41921 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1036 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1037 Footprint: Position: in world: true x: 919.51688 y: 0 z: 342.44167 last x: 919.51688 last y diff: 0 last z: 342.44167 territory: 0 rot x: 0 rot y: 1.3311 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1037 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1038 Footprint: Position: in world: true x: 924.5567 y: 0 z: 343.43895 last x: 924.5567 last y diff: 0 last z: 343.43895 territory: 0 rot x: 0 rot y: 1.25588 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1038 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1039 Footprint: Position: in world: true x: 919.22928 y: 0 z: 344.72 last x: 919.22928 last y diff: 0 last z: 344.72 territory: 0 rot x: 0 rot y: 1.58239 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1039 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1040 Footprint: Position: in world: true x: 924.9158 y: 0 z: 337.9379 last x: 924.9158 last y diff: 0 last z: 337.9379 territory: 0 rot x: 0 rot y: 1.38282 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1040 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1041 Footprint: Position: in world: true x: 1161.2535 y: 0 z: 686.41201 last x: 1161.2535 last y diff: 0 last z: 686.41201 territory: 0 rot x: 0 rot y: 1.93581 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1041 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1042 Footprint: Position: in world: true x: 1160.8481 y: 0 z: 684.49491 last x: 1160.8481 last y diff: 0 last z: 684.49491 territory: 0 rot x: 0 rot y: 1.84815 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1042 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1043 Footprint: Position: in world: true x: 1169.24492 y: 0 z: 689.40964 last x: 1169.24492 last y diff: 0 last z: 689.40964 territory: 0 rot x: 0 rot y: 1.4487 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1043 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1044 Footprint: Position: in world: true x: 1165.16662 y: 0 z: 690.56383 last x: 1165.16662 last y diff: 0 last z: 690.56383 territory: 0 rot x: 0 rot y: 1.63111 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1044 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1045 Footprint: Position: in world: true x: 1167.20948 y: 0 z: 690.40517 last x: 1167.20948 last y diff: 0 last z: 690.40517 territory: 0 rot x: 0 rot y: 1.73899 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1045 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1046 Footprint: Position: in world: true x: 1166.87323 y: 0 z: 690.80321 last x: 1166.87323 last y diff: 0 last z: 690.80321 territory: 0 rot x: 0 rot y: 1.33004 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1046 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1047 Footprint: Position: in world: true x: 478.11341 y: 0 z: 1102.41793 last x: 478.11341 last y diff: 0 last z: 1102.41793 territory: 0 rot x: 0 rot y: 1.53791 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1047 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1048 Footprint: Position: in world: true x: 475.57638 y: 0 z: 1097.39875 last x: 475.57638 last y diff: 0 last z: 1097.39875 territory: 0 rot x: 0 rot y: 1.33729 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1048 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1049 Footprint: Position: in world: true x: 471.07207 y: 0 z: 1105.46616 last x: 471.07207 last y diff: 0 last z: 1105.46616 territory: 0 rot x: 0 rot y: 1.2469 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1049 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1050 Footprint: Position: in world: true x: 467.66056 y: 0 z: 1098.45246 last x: 467.66056 last y diff: 0 last z: 1098.45246 territory: 0 rot x: 0 rot y: 1.22191 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1050 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1051 Footprint: Position: in world: true x: 947.46111 y: 0 z: 170.59342 last x: 947.46111 last y diff: 0 last z: 170.59342 territory: 0 rot x: 0 rot y: 1.69407 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1051 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1052 Footprint: Position: in world: true x: 953.75712 y: 0 z: 165.79162 last x: 953.75712 last y diff: 0 last z: 165.79162 territory: 0 rot x: 0 rot y: 1.40543 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1052 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1053 Footprint: Position: in world: true x: 947.11698 y: 0 z: 171.46584 last x: 947.11698 last y diff: 0 last z: 171.46584 territory: 0 rot x: 0 rot y: 1.40088 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1053 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1054 Footprint: Position: in world: true x: 949.65537 y: 0 z: 171.3218 last x: 949.65537 last y diff: 0 last z: 171.3218 territory: 0 rot x: 0 rot y: 1.77744 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1054 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1055 Footprint: Position: in world: true x: 949.46894 y: 0 z: 161.49767 last x: 949.46894 last y diff: 0 last z: 161.49767 territory: 0 rot x: 0 rot y: 1.45981 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1055 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1056 Footprint: Position: in world: true x: 941.27453 y: 0 z: 273.97411 last x: 941.27453 last y diff: 0 last z: 273.97411 territory: 0 rot x: 0 rot y: 1.34728 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1056 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1057 Footprint: Position: in world: true x: 939.52007 y: 0 z: 276.02443 last x: 939.52007 last y diff: 0 last z: 276.02443 territory: 0 rot x: 0 rot y: 1.86742 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1057 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1058 Footprint: Position: in world: true x: 938.47407 y: 0 z: 272.31048 last x: 938.47407 last y diff: 0 last z: 272.31048 territory: 0 rot x: 0 rot y: 1.26481 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1058 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1059 Footprint: Position: in world: true x: 939.17032 y: 0 z: 270.56766 last x: 939.17032 last y diff: 0 last z: 270.56766 territory: 0 rot x: 0 rot y: 1.86925 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1059 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1060 Footprint: Position: in world: true x: 946.57905 y: 0 z: 274.46328 last x: 946.57905 last y diff: 0 last z: 274.46328 territory: 0 rot x: 0 rot y: 1.25979 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1060 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1061 Footprint: Position: in world: true x: 940.8768 y: 0 z: 280.37377 last x: 940.8768 last y diff: 0 last z: 280.37377 territory: 0 rot x: 0 rot y: 1.4943 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1061 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1062 Footprint: Position: in world: true x: 936.07692 y: 0 z: 270.05951 last x: 936.07692 last y diff: 0 last z: 270.05951 territory: 0 rot x: 0 rot y: 1.18418 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1062 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1063 Footprint: Position: in world: true x: 57.2418 y: 0 z: 698.99384 last x: 57.2418 last y diff: 0 last z: 698.99384 territory: 0 rot x: 0 rot y: 1.63376 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1063 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1064 Footprint: Position: in world: true x: 61.07892 y: 0 z: 699.23662 last x: 61.07892 last y diff: 0 last z: 699.23662 territory: 0 rot x: 0 rot y: 1.72718 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1064 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1065 Footprint: Position: in world: true x: 57.3584 y: 0 z: 691.17974 last x: 57.3584 last y diff: 0 last z: 691.17974 territory: 0 rot x: 0 rot y: 1.45208 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1065 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1066 Footprint: Position: in world: true x: 55.0658 y: 0 z: 695.37446 last x: 55.0658 last y diff: 0 last z: 695.37446 territory: 0 rot x: 0 rot y: 1.88317 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1066 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1067 Footprint: Position: in world: true x: 651.68503 y: 0 z: 37.4832 last x: 651.68503 last y diff: 0 last z: 37.4832 territory: 0 rot x: 0 rot y: 1.35917 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1067 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1068 Footprint: Position: in world: true x: 646.47817 y: 0 z: 32.71911 last x: 646.47817 last y diff: 0 last z: 32.71911 territory: 0 rot x: 0 rot y: 1.93541 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1068 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1069 Footprint: Position: in world: true x: 654.43255 y: 0 z: 35.69185 last x: 654.43255 last y diff: 0 last z: 35.69185 territory: 0 rot x: 0 rot y: 1.22233 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1069 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1070 Footprint: Position: in world: true x: 651.08428 y: 0 z: 37.75565 last x: 651.08428 last y diff: 0 last z: 37.75565 territory: 0 rot x: 0 rot y: 1.8183 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1070 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1071 Footprint: Position: in world: true x: 321.21235 y: 0 z: 1014.32123 last x: 321.21235 last y diff: 0 last z: 1014.32123 territory: 7 rot x: 0 rot y: 1.82026 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1071 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1072 Footprint: Position: in world: true x: 322.5933 y: 0 z: 1017.59678 last x: 322.5933 last y diff: 0 last z: 1017.59678 territory: 7 rot x: 0 rot y: 1.29424 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1072 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1073 Footprint: Position: in world: true x: 323.89441 y: 0 z: 1017.56801 last x: 323.89441 last y diff: 0 last z: 1017.56801 territory: 7 rot x: 0 rot y: 1.88099 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1073 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1074 Footprint: Position: in world: true x: 316.45627 y: 0 z: 1020.01655 last x: 316.45627 last y diff: 0 last z: 1020.01655 territory: 7 rot x: 0 rot y: 1.88776 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1074 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1075 Footprint: Position: in world: true x: 318.24474 y: 0 z: 1023.10967 last x: 318.24474 last y diff: 0 last z: 1023.10967 territory: 7 rot x: 0 rot y: 1.77315 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1075 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1076 Footprint: Position: in world: true x: 327.61214 y: 0 z: 1018.72777 last x: 327.61214 last y diff: 0 last z: 1018.72777 territory: 7 rot x: 0 rot y: 1.29943 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1076 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1077 Footprint: Position: in world: true x: 19.45078 y: 0 z: 248.94196 last x: 19.45078 last y diff: 0 last z: 248.94196 territory: 0 rot x: 0 rot y: 1.32586 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1077 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1078 Footprint: Position: in world: true x: 21.30942 y: 0 z: 248.24053 last x: 21.30942 last y diff: 0 last z: 248.24053 territory: 0 rot x: 0 rot y: 1.79154 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1078 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1079 Footprint: Position: in world: true x: 18.5014 y: 0 z: 241.87543 last x: 18.5014 last y diff: 0 last z: 241.87543 territory: 0 rot x: 0 rot y: 1.58433 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1079 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1080 Footprint: Position: in world: true x: 19.79499 y: 0 z: 250.2675 last x: 19.79499 last y diff: 0 last z: 250.2675 territory: 0 rot x: 0 rot y: 1.19715 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1080 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1081 Footprint: Position: in world: true x: 17.09728 y: 0 z: 249.80895 last x: 17.09728 last y diff: 0 last z: 249.80895 territory: 0 rot x: 0 rot y: 1.93856 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1081 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1082 Footprint: Position: in world: true x: 16.6625 y: 0 z: 244.81012 last x: 16.6625 last y diff: 0 last z: 244.81012 territory: 0 rot x: 0 rot y: 1.95961 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1082 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1083 Footprint: Position: in world: true x: 75.79325 y: 0 z: 986.19962 last x: 75.79325 last y diff: 0 last z: 986.19962 territory: 0 rot x: 0 rot y: 1.56795 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1083 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1084 Footprint: Position: in world: true x: 78.5283 y: 0 z: 985.49025 last x: 78.5283 last y diff: 0 last z: 985.49025 territory: 0 rot x: 0 rot y: 1.22107 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1084 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1085 Footprint: Position: in world: true x: 79.4352 y: 0 z: 991.85729 last x: 79.4352 last y diff: 0 last z: 991.85729 territory: 0 rot x: 0 rot y: 1.84928 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1085 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1086 Footprint: Position: in world: true x: 84.17193 y: 0 z: 989.56991 last x: 84.17193 last y diff: 0 last z: 989.56991 territory: 0 rot x: 0 rot y: 1.62757 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1086 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1087 Footprint: Position: in world: true x: 73.81649 y: 0 z: 981.8495 last x: 73.81649 last y diff: 0 last z: 981.8495 territory: 0 rot x: 0 rot y: 1.3336 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1087 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1088 Footprint: Position: in world: true x: 609.92943 y: 0 z: 265.53751 last x: 609.92943 last y diff: 0 last z: 265.53751 territory: 0 rot x: 0 rot y: 1.80088 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1088 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1089 Footprint: Position: in world: true x: 607.41832 y: 0 z: 257.32705 last x: 607.41832 last y diff: 0 last z: 257.32705 territory: 0 rot x: 0 rot y: 1.52613 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1089 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1090 Footprint: Position: in world: true x: 603.91652 y: 0 z: 257.75583 last x: 603.91652 last y diff: 0 last z: 257.75583 territory: 0 rot x: 0 rot y: 1.7686 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1090 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1091 Footprint: Position: in world: true x: 602.07512 y: 0 z: 260.16378 last x: 602.07512 last y diff: 0 last z: 260.16378 territory: 0 rot x: 0 rot y: 1.18557 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1091 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1092 Footprint: Position: in world: true x: 604.24868 y: 0 z: 257.9539 last x: 604.24868 last y diff: 0 last z: 257.9539 territory: 0 rot x: 0 rot y: 1.90526 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1092 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1093 Footprint: Position: in world: true x: 604.93274 y: 0 z: 266.71352 last x: 604.93274 last y diff: 0 last z: 266.71352 territory: 0 rot x: 0 rot y: 1.87436 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1093 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1094 Footprint: Position: in world: true x: 578.3731 y: 0 z: 50.01247 last x: 578.3731 last y diff: 0 last z: 50.01247 territory: 0 rot x: 0 rot y: 1.22638 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1094 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1095 Footprint: Position: in world: true x: 580.7681 y: 0 z: 53.24915 last x: 580.7681 last y diff: 0 last z: 53.24915 territory: 0 rot x: 0 rot y: 1.27227 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1095 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1096 Footprint: Position: in world: true x: 577.69968 y: 0 z: 52.8022 last x: 577.69968 last y diff: 0 last z: 52.8022 territory: 0 rot x: 0 rot y: 1.21167 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1096 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1097 Footprint: Position: in world: true x: 577.72292 y: 0 z: 43.29661 last x: 577.72292 last y diff: 0 last z: 43.29661 territory: 0 rot x: 0 rot y: 1.78331 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1097 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1098 Footprint: Position: in world: true x: 573.74659 y: 0 z: 50.65923 last x: 573.74659 last y diff: 0 last z: 50.65923 territory: 0 rot x: 0 rot y: 1.8147 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1098 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1099 Footprint: Position: in world: true x: 578.93554 y: 0 z: 46.32355 last x: 578.93554 last y diff: 0 last z: 46.32355 territory: 0 rot x: 0 rot y: 1.77703 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1099 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1100 Footprint: Position: in world: true x: 1232.75454 y: 0 z: 493.47355 last x: 1232.75454 last y diff: 0 last z: 493.47355 territory: 0 rot x: 0 rot y: 1.74369 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1100 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1101 Footprint: Position: in world: true x: 1233.43287 y: 0 z: 495.20716 last x: 1233.43287 last y diff: 0 last z: 495.20716 territory: 0 rot x: 0 rot y: 1.91315 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1101 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1102 Footprint: Position: in world: true x: 1234.99262 y: 0 z: 494.41486 last x: 1234.99262 last y diff: 0 last z: 494.41486 territory: 0 rot x: 0 rot y: 1.78164 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1102 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1103 Footprint: Position: in world: true x: 1231.81472 y: 0 z: 498.72257 last x: 1231.81472 last y diff: 0 last z: 498.72257 territory: 0 rot x: 0 rot y: 1.76551 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1103 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1104 Footprint: Position: in world: true x: 1234.00902 y: 0 z: 494.69535 last x: 1234.00902 last y diff: 0 last z: 494.69535 territory: 0 rot x: 0 rot y: 1.8627 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1104 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1105 Footprint: Position: in world: true x: 72.08465 y: 0 z: 772.2772 last x: 72.08465 last y diff: 0 last z: 772.2772 territory: 8 rot x: 0 rot y: 1.56908 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1105 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1106 Footprint: Position: in world: true x: 76.2394 y: 0 z: 767.43255 last x: 76.2394 last y diff: 0 last z: 767.43255 territory: 8 rot x: 0 rot y: 1.53496 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1106 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1107 Footprint: Position: in world: true x: 70.4856 y: 0 z: 765.22455 last x: 70.4856 last y diff: 0 last z: 765.22455 territory: 8 rot x: 0 rot y: 1.63169 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1107 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1108 Footprint: Position: in world: true x: 69.85535 y: 0 z: 770.93177 last x: 69.85535 last y diff: 0 last z: 770.93177 territory: 8 rot x: 0 rot y: 1.45373 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1108 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1109 Footprint: Position: in world: true x: 120.06778 y: 0 z: 350.03042 last x: 120.06778 last y diff: 0 last z: 350.03042 territory: 0 rot x: 0 rot y: 1.32657 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1109 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1110 Footprint: Position: in world: true x: 121.73018 y: 0 z: 353.6617 last x: 121.73018 last y diff: 0 last z: 353.6617 territory: 0 rot x: 0 rot y: 1.18429 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1110 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1111 Footprint: Position: in world: true x: 118.22942 y: 0 z: 348.71074 last x: 118.22942 last y diff: 0 last z: 348.71074 territory: 0 rot x: 0 rot y: 1.28893 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1111 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1112 Footprint: Position: in world: true x: 125.3696 y: 0 z: 346.88958 last x: 125.3696 last y diff: 0 last z: 346.88958 territory: 0 rot x: 0 rot y: 1.21978 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1112 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1113 Footprint: Position: in world: true x: 243.47312 y: 0 z: 876.54783 last x: 243.47312 last y diff: 0 last z: 876.54783 territory: 8 rot x: 0 rot y: 1.26201 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1113 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1114 Footprint: Position: in world: true x: 246.76117 y: 0 z: 872.63956 last x: 246.76117 last y diff: 0 last z: 872.63956 territory: 8 rot x: 0 rot y: 1.79651 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1114 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1115 Footprint: Position: in world: true x: 241.96552 y: 0 z: 873.87626 last x: 241.96552 last y diff: 0 last z: 873.87626 territory: 8 rot x: 0 rot y: 1.27334 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1115 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1116 Footprint: Position: in world: true x: 235.89686 y: 0 z: 872.8186 last x: 235.89686 last y diff: 0 last z: 872.8186 territory: 8 rot x: 0 rot y: 1.53565 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1116 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1117 Footprint: Position: in world: true x: 239.39701 y: 0 z: 880.96294 last x: 239.39701 last y diff: 0 last z: 880.96294 territory: 8 rot x: 0 rot y: 1.19518 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1117 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1118 Footprint: Position: in world: true x: 245.71227 y: 0 z: 872.67057 last x: 245.71227 last y diff: 0 last z: 872.67057 territory: 8 rot x: 0 rot y: 1.34327 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1118 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1119 Footprint: Position: in world: true x: 236.24938 y: 0 z: 877.17988 last x: 236.24938 last y diff: 0 last z: 877.17988 territory: 8 rot x: 0 rot y: 1.52707 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1119 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1120 Footprint: Position: in world: true x: 438.2183 y: 0 z: 1241.60093 last x: 438.2183 last y diff: 0 last z: 1241.60093 territory: 0 rot x: 0 rot y: 1.56447 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1120 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1121 Footprint: Position: in world: true x: 432.71821 y: 0 z: 1237.87047 last x: 432.71821 last y diff: 0 last z: 1237.87047 territory: 0 rot x: 0 rot y: 1.8203 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1121 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1122 Footprint: Position: in world: true x: 434.12166 y: 0 z: 1237.53962 last x: 434.12166 last y diff: 0 last z: 1237.53962 territory: 0 rot x: 0 rot y: 1.24547 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1122 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1123 Footprint: Position: in world: true x: 434.42165 y: 0 z: 1236.47181 last x: 434.42165 last y diff: 0 last z: 1236.47181 territory: 0 rot x: 0 rot y: 1.22869 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1123 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1124 Footprint: Position: in world: true x: 430.7101 y: 0 z: 1237.32857 last x: 430.7101 last y diff: 0 last z: 1237.32857 territory: 0 rot x: 0 rot y: 1.36313 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1124 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1125 Footprint: Position: in world: true x: 906.59023 y: 0 z: 104.41334 last x: 906.59023 last y diff: 0 last z: 104.41334 territory: 1 rot x: 0 rot y: 1.9284 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1125 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1126 Footprint: Position: in world: true x: 909.12662 y: 0 z: 102.02744 last x: 909.12662 last y diff: 0 last z: 102.02744 territory: 1 rot x: 0 rot y: 1.87107 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1126 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1127 Footprint: Position: in world: true x: 903.41645 y: 0 z: 105.6376 last x: 903.41645 last y diff: 0 last z: 105.6376 territory: 1 rot x: 0 rot y: 1.57306 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1127 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1128 Footprint: Position: in world: true x: 906.6732 y: 0 z: 105.82102 last x: 906.6732 last y diff: 0 last z: 105.82102 territory: 1 rot x: 0 rot y: 1.69552 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1128 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1129 Footprint: Position: in world: true x: 907.40455 y: 0 z: 96.87873 last x: 907.40455 last y diff: 0 last z: 96.87873 territory: 1 rot x: 0 rot y: 1.4985 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1129 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1130 Footprint: Position: in world: true x: 900.25745 y: 0 z: 101.78138 last x: 900.25745 last y diff: 0 last z: 101.78138 territory: 1 rot x: 0 rot y: 1.56438 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1130 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1131 Footprint: Position: in world: true x: 677.73905 y: 0 z: 50.6442 last x: 677.73905 last y diff: 0 last z: 50.6442 territory: 0 rot x: 0 rot y: 1.43569 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1131 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1132 Footprint: Position: in world: true x: 675.46027 y: 0 z: 50.1303 last x: 675.46027 last y diff: 0 last z: 50.1303 territory: 0 rot x: 0 rot y: 1.26638 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1132 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1133 Footprint: Position: in world: true x: 682.40094 y: 0 z: 44.28432 last x: 682.40094 last y diff: 0 last z: 44.28432 territory: 0 rot x: 0 rot y: 1.30237 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1133 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1134 Footprint: Position: in world: true x: 678.85128 y: 0 z: 54.96032 last x: 678.85128 last y diff: 0 last z: 54.96032 territory: 0 rot x: 0 rot y: 1.42904 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1134 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1135 Footprint: Position: in world: true x: 329.00504 y: 0 z: 996.17128 last x: 329.00504 last y diff: 0 last z: 996.17128 territory: 7 rot x: 0 rot y: 1.69513 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1135 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1136 Footprint: Position: in world: true x: 331.30047 y: 0 z: 998.1423 last x: 331.30047 last y diff: 0 last z: 998.1423 territory: 7 rot x: 0 rot y: 1.60213 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1136 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1137 Footprint: Position: in world: true x: 327.53313 y: 0 z: 990.99625 last x: 327.53313 last y diff: 0 last z: 990.99625 territory: 7 rot x: 0 rot y: 1.55275 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1137 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1138 Footprint: Position: in world: true x: 328.03571 y: 0 z: 991.14608 last x: 328.03571 last y diff: 0 last z: 991.14608 territory: 7 rot x: 0 rot y: 1.86663 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1138 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1139 Footprint: Position: in world: true x: 1172.7449 y: 0 z: 693.40125 last x: 1172.7449 last y diff: 0 last z: 693.40125 territory: 0 rot x: 0 rot y: 1.32003 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1139 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1140 Footprint: Position: in world: true x: 1173.97165 y: 0 z: 694.02494 last x: 1173.97165 last y diff: 0 last z: 694.02494 territory: 0 rot x: 0 rot y: 1.9556 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1140 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1141 Footprint: Position: in world: true x: 1179.13762 y: 0 z: 696.96654 last x: 1179.13762 last y diff: 0 last z: 696.96654 territory: 0 rot x: 0 rot y: 1.23327 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1141 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1142 Footprint: Position: in world: true x: 1171.15343 y: 0 z: 691.7552 last x: 1171.15343 last y diff: 0 last z: 691.7552 territory: 0 rot x: 0 rot y: 1.5357 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1142 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1143 Footprint: Position: in world: true x: 1176.69011 y: 0 z: 696.69378 last x: 1176.69011 last y diff: 0 last z: 696.69378 territory: 0 rot x: 0 rot y: 1.76679 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1143 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1144 Footprint: Position: in world: true x: 169.16964 y: 0 z: 748.37458 last x: 169.16964 last y diff: 0 last z: 748.37458 territory: 8 rot x: 0 rot y: 1.72933 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1144 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1145 Footprint: Position: in world: true x: 175.65311 y: 0 z: 744.22233 last x: 175.65311 last y diff: 0 last z: 744.22233 territory: 8 rot x: 0 rot y: 1.53464 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1145 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1146 Footprint: Position: in world: true x: 174.54606 y: 0 z: 751.55999 last x: 174.54606 last y diff: 0 last z: 751.55999 territory: 8 rot x: 0 rot y: 1.23362 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1146 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1147 Footprint: Position: in world: true x: 180.10921 y: 0 z: 746.14383 last x: 180.10921 last y diff: 0 last z: 746.14383 territory: 8 rot x: 0 rot y: 1.61086 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1147 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1148 Footprint: Position: in world: true x: 171.7046 y: 0 z: 750.08227 last x: 171.7046 last y diff: 0 last z: 750.08227 territory: 8 rot x: 0 rot y: 1.4695 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1148 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1149 Footprint: Position: in world: true x: 22.59787 y: 0 z: 381.80097 last x: 22.59787 last y diff: 0 last z: 381.80097 territory: 0 rot x: 0 rot y: 1.87493 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1149 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1150 Footprint: Position: in world: true x: 20.59787 y: 0 z: 378.03504 last x: 20.59787 last y diff: 0 last z: 378.03504 territory: 0 rot x: 0 rot y: 1.45961 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1150 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1151 Footprint: Position: in world: true x: 26.98911 y: 0 z: 380.316 last x: 26.98911 last y diff: 0 last z: 380.316 territory: 0 rot x: 0 rot y: 1.56783 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1151 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1152 Footprint: Position: in world: true x: 21.50881 y: 0 z: 387.68851 last x: 21.50881 last y diff: 0 last z: 387.68851 territory: 0 rot x: 0 rot y: 1.79894 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1152 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1153 Footprint: Position: in world: true x: 26.96875 y: 0 z: 379.9508 last x: 26.96875 last y diff: 0 last z: 379.9508 territory: 0 rot x: 0 rot y: 1.7742 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1153 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1154 Footprint: Position: in world: true x: 204.99492 y: 0 z: 766.19095 last x: 204.99492 last y diff: 0 last z: 766.19095 territory: 8 rot x: 0 rot y: 1.68392 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1154 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1155 Footprint: Position: in world: true x: 202.53827 y: 0 z: 758.89423 last x: 202.53827 last y diff: 0 last z: 758.89423 territory: 8 rot x: 0 rot y: 1.70327 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1155 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1156 Footprint: Position: in world: true x: 196.37822 y: 0 z: 768.4184 last x: 196.37822 last y diff: 0 last z: 768.4184 territory: 8 rot x: 0 rot y: 1.4254 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1156 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1157 Footprint: Position: in world: true x: 204.44213 y: 0 z: 760.87613 last x: 204.44213 last y diff: 0 last z: 760.87613 territory: 8 rot x: 0 rot y: 1.30662 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1157 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1158 Footprint: Position: in world: true x: 92.04845 y: 0 z: 399.55536 last x: 92.04845 last y diff: 0 last z: 399.55536 territory: 0 rot x: 0 rot y: 1.52257 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1158 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1159 Footprint: Position: in world: true x: 96.07862 y: 0 z: 400.94085 last x: 96.07862 last y diff: 0 last z: 400.94085 territory: 0 rot x: 0 rot y: 1.58718 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1159 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1160 Footprint: Position: in world: true x: 90.4164 y: 0 z: 403.87673 last x: 90.4164 last y diff: 0 last z: 403.87673 territory: 0 rot x: 0 rot y: 1.78562 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1160 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1161 Footprint: Position: in world: true x: 89.73038 y: 0 z: 405.6119 last x: 89.73038 last y diff: 0 last z: 405.6119 territory: 0 rot x: 0 rot y: 1.5447 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1161 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1162 Footprint: Position: in world: true x: 95.00988 y: 0 z: 407.3385 last x: 95.00988 last y diff: 0 last z: 407.3385 territory: 0 rot x: 0 rot y: 1.81022 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1162 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1163 Footprint: Position: in world: true x: 90.04487 y: 0 z: 399.70162 last x: 90.04487 last y diff: 0 last z: 399.70162 territory: 0 rot x: 0 rot y: 1.90085 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1163 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1164 Footprint: Position: in world: true x: 991.51531 y: 0 z: 353.58915 last x: 991.51531 last y diff: 0 last z: 353.58915 territory: 4 rot x: 0 rot y: 1.36446 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1164 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1165 Footprint: Position: in world: true x: 988.87481 y: 0 z: 352.34318 last x: 988.87481 last y diff: 0 last z: 352.34318 territory: 4 rot x: 0 rot y: 1.78473 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1165 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1166 Footprint: Position: in world: true x: 992.78972 y: 0 z: 356.80909 last x: 992.78972 last y diff: 0 last z: 356.80909 territory: 4 rot x: 0 rot y: 1.7289 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1166 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1167 Footprint: Position: in world: true x: 988.99045 y: 0 z: 359.47776 last x: 988.99045 last y diff: 0 last z: 359.47776 territory: 4 rot x: 0 rot y: 1.70676 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1167 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1168 Footprint: Position: in world: true x: 989.43429 y: 0 z: 359.96984 last x: 989.43429 last y diff: 0 last z: 359.96984 territory: 4 rot x: 0 rot y: 1.74749 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1168 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1169 Footprint: Position: in world: true x: 260.18335 y: 0 z: 224.76926 last x: 260.18335 last y diff: 0 last z: 224.76926 territory: 0 rot x: 0 rot y: 1.31446 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1169 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1170 Footprint: Position: in world: true x: 261.0871 y: 0 z: 223.00939 last x: 261.0871 last y diff: 0 last z: 223.00939 territory: 0 rot x: 0 rot y: 1.46372 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1170 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1171 Footprint: Position: in world: true x: 256.99795 y: 0 z: 225.01095 last x: 256.99795 last y diff: 0 last z: 225.01095 territory: 0 rot x: 0 rot y: 1.38544 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1171 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1172 Footprint: Position: in world: true x: 256.2144 y: 0 z: 217.55881 last x: 256.2144 last y diff: 0 last z: 217.55881 territory: 0 rot x: 0 rot y: 1.75759 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1172 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1173 Footprint: Position: in world: true x: 267.4758 y: 0 z: 222.0863 last x: 267.4758 last y diff: 0 last z: 222.0863 territory: 0 rot x: 0 rot y: 1.52477 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1173 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1174 Footprint: Position: in world: true x: 513.61986 y: 0 z: 205.99407 last x: 513.61986 last y diff: 0 last z: 205.99407 territory: 2 rot x: 0 rot y: 1.70142 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1174 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1175 Footprint: Position: in world: true x: 517.95321 y: 0 z: 205.12447 last x: 517.95321 last y diff: 0 last z: 205.12447 territory: 2 rot x: 0 rot y: 1.64405 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1175 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1176 Footprint: Position: in world: true x: 517.8028 y: 0 z: 206.525 last x: 517.8028 last y diff: 0 last z: 206.525 territory: 2 rot x: 0 rot y: 1.21091 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1176 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1177 Footprint: Position: in world: true x: 514.29905 y: 0 z: 200.56121 last x: 514.29905 last y diff: 0 last z: 200.56121 territory: 2 rot x: 0 rot y: 1.67432 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1177 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1178 Footprint: Position: in world: true x: 524.53037 y: 0 z: 204.07807 last x: 524.53037 last y diff: 0 last z: 204.07807 territory: 0 rot x: 0 rot y: 1.662 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1178 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1179 Footprint: Position: in world: true x: 519.22626 y: 0 z: 199.25304 last x: 519.22626 last y diff: 0 last z: 199.25304 territory: 2 rot x: 0 rot y: 1.28037 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1179 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1180 Footprint: Position: in world: true x: 514.91486 y: 0 z: 209.55777 last x: 514.91486 last y diff: 0 last z: 209.55777 territory: 0 rot x: 0 rot y: 1.53118 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1180 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1181 Footprint: Position: in world: true x: 296.85276 y: 0 z: 129.16691 last x: 296.85276 last y diff: 0 last z: 129.16691 territory: 2 rot x: 0 rot y: 1.70067 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1181 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1182 Footprint: Position: in world: true x: 304.67405 y: 0 z: 134.92508 last x: 304.67405 last y diff: 0 last z: 134.92508 territory: 2 rot x: 0 rot y: 1.76201 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1182 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1183 Footprint: Position: in world: true x: 306.55318 y: 0 z: 134.062 last x: 306.55318 last y diff: 0 last z: 134.062 territory: 2 rot x: 0 rot y: 1.26124 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1183 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1184 Footprint: Position: in world: true x: 303.44967 y: 0 z: 137.14379 last x: 303.44967 last y diff: 0 last z: 137.14379 territory: 2 rot x: 0 rot y: 1.6114 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1184 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1185 Footprint: Position: in world: true x: 296.1919 y: 0 z: 126.07207 last x: 296.1919 last y diff: 0 last z: 126.07207 territory: 2 rot x: 0 rot y: 1.8098 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1185 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1186 Footprint: Position: in world: true x: 1155.39046 y: 0 z: 538.37615 last x: 1155.39046 last y diff: 0 last z: 538.37615 territory: 0 rot x: 0 rot y: 1.60872 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1186 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1187 Footprint: Position: in world: true x: 1156.2555 y: 0 z: 539.20438 last x: 1156.2555 last y diff: 0 last z: 539.20438 territory: 0 rot x: 0 rot y: 1.4913 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1187 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1188 Footprint: Position: in world: true x: 1152.09012 y: 0 z: 534.64228 last x: 1152.09012 last y diff: 0 last z: 534.64228 territory: 0 rot x: 0 rot y: 1.94231 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1188 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1189 Footprint: Position: in world: true x: 1153.47861 y: 0 z: 543.1369 last x: 1153.47861 last y diff: 0 last z: 543.1369 territory: 0 rot x: 0 rot y: 1.44745 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1189 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1190 Footprint: Position: in world: true x: 1159.87426 y: 0 z: 540.21813 last x: 1159.87426 last y diff: 0 last z: 540.21813 territory: 0 rot x: 0 rot y: 1.53115 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1190 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1191 Footprint: Position: in world: true x: 156.77717 y: 0 z: 1004.54584 last x: 156.77717 last y diff: 0 last z: 1004.54584 territory: 0 rot x: 0 rot y: 1.57789 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1191 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1192 Footprint: Position: in world: true x: 162.25211 y: 0 z: 1008.98992 last x: 162.25211 last y diff: 0 last z: 1008.98992 territory: 0 rot x: 0 rot y: 1.77935 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1192 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1193 Footprint: Position: in world: true x: 160.98266 y: 0 z: 1000.65624 last x: 160.98266 last y diff: 0 last z: 1000.65624 territory: 0 rot x: 0 rot y: 1.7942 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1193 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1194 Footprint: Position: in world: true x: 158.68657 y: 0 z: 1012.07697 last x: 158.68657 last y diff: 0 last z: 1012.07697 territory: 0 rot x: 0 rot y: 1.79058 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1194 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1195 Footprint: Position: in world: true x: 162.39957 y: 0 z: 1000.85987 last x: 162.39957 last y diff: 0 last z: 1000.85987 territory: 0 rot x: 0 rot y: 1.94851 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1195 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1197 Footprint: Position: in world: true x: 626.3252 y: 0 z: 74.55417 last x: 626.3252 last y diff: 0 last z: 74.55417 territory: 0 rot x: 0 rot y: 1.95607 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1197 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1198 Footprint: Position: in world: true x: 620.80236 y: 0 z: 75.34493 last x: 620.80236 last y diff: 0 last z: 75.34493 territory: 0 rot x: 0 rot y: 1.71918 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1198 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1199 Footprint: Position: in world: true x: 624.8541 y: 0 z: 80.57073 last x: 624.8541 last y diff: 0 last z: 80.57073 territory: 0 rot x: 0 rot y: 1.2481 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1199 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1200 Footprint: Position: in world: true x: 630.9281 y: 0 z: 77.91532 last x: 630.9281 last y diff: 0 last z: 77.91532 territory: 0 rot x: 0 rot y: 1.92962 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1200 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1201 Footprint: Position: in world: true x: 624.1384 y: 0 z: 79.08051 last x: 624.1384 last y diff: 0 last z: 79.08051 territory: 0 rot x: 0 rot y: 1.58175 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1201 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1202 Footprint: Position: in world: true x: 621.41324 y: 0 z: 72.18854 last x: 621.41324 last y diff: 0 last z: 72.18854 territory: 0 rot x: 0 rot y: 1.84752 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1202 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1203 Footprint: Position: in world: true x: 1201.60825 y: 0 z: 320.97501 last x: 1201.60825 last y diff: 0 last z: 320.97501 territory: 0 rot x: 0 rot y: 1.36846 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1203 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1204 Footprint: Position: in world: true x: 1195.78312 y: 0 z: 316.35778 last x: 1195.78312 last y diff: 0 last z: 316.35778 territory: 0 rot x: 0 rot y: 1.42186 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1204 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1205 Footprint: Position: in world: true x: 1204.44278 y: 0 z: 311.75573 last x: 1204.44278 last y diff: 0 last z: 311.75573 territory: 0 rot x: 0 rot y: 1.70592 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1205 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1206 Footprint: Position: in world: true x: 1200.22127 y: 0 z: 312.94436 last x: 1200.22127 last y diff: 0 last z: 312.94436 territory: 0 rot x: 0 rot y: 1.41604 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1206 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1207 Footprint: Position: in world: true x: 1261.85924 y: 0 z: 489.88834 last x: 1261.85924 last y diff: 0 last z: 489.88834 territory: 0 rot x: 0 rot y: 1.19275 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1207 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1209 Footprint: Position: in world: true x: 1259.55138 y: 0 z: 486.42458 last x: 1259.55138 last y diff: 0 last z: 486.42458 territory: 0 rot x: 0 rot y: 1.24994 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1209 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1210 Footprint: Position: in world: true x: 1261.65407 y: 0 z: 494.60192 last x: 1261.65407 last y diff: 0 last z: 494.60192 territory: 0 rot x: 0 rot y: 1.87111 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1210 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1211 Footprint: Position: in world: true x: 1264.17685 y: 0 z: 492.89551 last x: 1264.17685 last y diff: 0 last z: 492.89551 territory: 0 rot x: 0 rot y: 1.18316 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1211 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1212 Footprint: Position: in world: true x: 348.83017 y: 0 z: 1225.42296 last x: 348.83017 last y diff: 0 last z: 1225.42296 territory: 7 rot x: 0 rot y: 1.9137 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1212 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1213 Footprint: Position: in world: true x: 348.38157 y: 0 z: 1225.51525 last x: 348.38157 last y diff: 0 last z: 1225.51525 territory: 7 rot x: 0 rot y: 1.37726 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1213 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1214 Footprint: Position: in world: true x: 350.31176 y: 0 z: 1223.32892 last x: 350.31176 last y diff: 0 last z: 1223.32892 territory: 7 rot x: 0 rot y: 1.50057 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1214 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1215 Footprint: Position: in world: true x: 340.60615 y: 0 z: 1221.13648 last x: 340.60615 last y diff: 0 last z: 1221.13648 territory: 7 rot x: 0 rot y: 1.47303 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1215 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1216 Footprint: Position: in world: true x: 350.84719 y: 0 z: 1228.9303 last x: 350.84719 last y diff: 0 last z: 1228.9303 territory: 7 rot x: 0 rot y: 1.74582 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1216 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1217 Footprint: Position: in world: true x: 1004.91274 y: 0 z: 25.47196 last x: 1004.91274 last y diff: 0 last z: 25.47196 territory: 0 rot x: 0 rot y: 1.57609 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1217 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1218 Footprint: Position: in world: true x: 1006.34192 y: 0 z: 26.50173 last x: 1006.34192 last y diff: 0 last z: 26.50173 territory: 0 rot x: 0 rot y: 1.49605 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1218 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1219 Footprint: Position: in world: true x: 1004.9409 y: 0 z: 21.74944 last x: 1004.9409 last y diff: 0 last z: 21.74944 territory: 0 rot x: 0 rot y: 1.33808 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1219 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1220 Footprint: Position: in world: true x: 1006.51015 y: 0 z: 27.0193 last x: 1006.51015 last y diff: 0 last z: 27.0193 territory: 0 rot x: 0 rot y: 1.8665 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1220 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1222 Footprint: Position: in world: true x: 343.21285 y: 0 z: 27.0394 last x: 343.21285 last y diff: 0 last z: 27.0394 territory: 2 rot x: 0 rot y: 1.34412 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1222 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1223 Footprint: Position: in world: true x: 340.08268 y: 0 z: 24.18886 last x: 340.08268 last y diff: 0 last z: 24.18886 territory: 2 rot x: 0 rot y: 1.61403 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1223 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1224 Footprint: Position: in world: true x: 340.93787 y: 0 z: 27.63971 last x: 340.93787 last y diff: 0 last z: 27.63971 territory: 2 rot x: 0 rot y: 1.88729 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1224 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1225 Footprint: Position: in world: true x: 332.49787 y: 0 z: 25.10821 last x: 332.49787 last y diff: 0 last z: 25.10821 territory: 0 rot x: 0 rot y: 1.26423 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1225 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1226 Footprint: Position: in world: true x: 343.11057 y: 0 z: 24.96966 last x: 343.11057 last y diff: 0 last z: 24.96966 territory: 2 rot x: 0 rot y: 1.39928 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1226 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1227 Footprint: Position: in world: true x: 333.11028 y: 0 z: 28.82731 last x: 333.11028 last y diff: 0 last z: 28.82731 territory: 0 rot x: 0 rot y: 1.94603 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1227 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1228 Footprint: Position: in world: true x: 1145.291 y: 0 z: 375.84472 last x: 1145.291 last y diff: 0 last z: 375.84472 territory: 0 rot x: 0 rot y: 1.64113 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1228 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1229 Footprint: Position: in world: true x: 1144.81626 y: 0 z: 373.82662 last x: 1144.81626 last y diff: 0 last z: 373.82662 territory: 0 rot x: 0 rot y: 1.59928 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1229 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1230 Footprint: Position: in world: true x: 1142.3895 y: 0 z: 374.7954 last x: 1142.3895 last y diff: 0 last z: 374.7954 territory: 0 rot x: 0 rot y: 1.31594 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1230 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1231 Footprint: Position: in world: true x: 1149.63076 y: 0 z: 372.29307 last x: 1149.63076 last y diff: 0 last z: 372.29307 territory: 0 rot x: 0 rot y: 1.66213 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1231 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1232 Footprint: Position: in world: true x: 1150.8921 y: 0 z: 377.56324 last x: 1150.8921 last y diff: 0 last z: 377.56324 territory: 0 rot x: 0 rot y: 1.3187 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1232 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1233 Footprint: Position: in world: true x: 1143.63233 y: 0 z: 379.62372 last x: 1143.63233 last y diff: 0 last z: 379.62372 territory: 0 rot x: 0 rot y: 1.80991 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1233 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1234 Footprint: Position: in world: true x: 854.13387 y: 0 z: 432.47194 last x: 854.13387 last y diff: 0 last z: 432.47194 territory: 0 rot x: 0 rot y: 1.1808 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1234 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1235 Footprint: Position: in world: true x: 854.03187 y: 0 z: 431.41651 last x: 854.03187 last y diff: 0 last z: 431.41651 territory: 0 rot x: 0 rot y: 1.33597 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1235 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1236 Footprint: Position: in world: true x: 851.95646 y: 0 z: 434.83373 last x: 851.95646 last y diff: 0 last z: 434.83373 territory: 0 rot x: 0 rot y: 1.68406 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1236 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1237 Footprint: Position: in world: true x: 844.92923 y: 0 z: 435.15185 last x: 844.92923 last y diff: 0 last z: 435.15185 territory: 0 rot x: 0 rot y: 1.7369 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1237 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1238 Footprint: Position: in world: true x: 855.4897 y: 0 z: 431.75635 last x: 855.4897 last y diff: 0 last z: 431.75635 territory: 0 rot x: 0 rot y: 1.82496 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1238 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1239 Footprint: Position: in world: true x: 18.23896 y: 0 z: 916.78267 last x: 18.23896 last y diff: 0 last z: 916.78267 territory: 0 rot x: 0 rot y: 1.3561 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1239 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1240 Footprint: Position: in world: true x: 20.43587 y: 0 z: 916.40995 last x: 20.43587 last y diff: 0 last z: 916.40995 territory: 0 rot x: 0 rot y: 1.60659 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1240 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1241 Footprint: Position: in world: true x: 23.96839 y: 0 z: 912.23346 last x: 23.96839 last y diff: 0 last z: 912.23346 territory: 0 rot x: 0 rot y: 1.5668 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1241 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1242 Footprint: Position: in world: true x: 12.25509 y: 0 z: 916.14695 last x: 12.25509 last y diff: 0 last z: 916.14695 territory: 0 rot x: 0 rot y: 1.38125 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1242 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1243 Footprint: Position: in world: true x: 16.794 y: 0 z: 907.37458 last x: 16.794 last y diff: 0 last z: 907.37458 territory: 0 rot x: 0 rot y: 1.69654 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1243 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1244 Footprint: Position: in world: true x: 23.59662 y: 0 z: 913.45379 last x: 23.59662 last y diff: 0 last z: 913.45379 territory: 0 rot x: 0 rot y: 1.87093 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1244 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1245 Footprint: Position: in world: true x: 623.56193 y: 0 z: 158.09691 last x: 623.56193 last y diff: 0 last z: 158.09691 territory: 0 rot x: 0 rot y: 1.77063 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1245 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1246 Footprint: Position: in world: true x: 624.88386 y: 0 z: 160.09688 last x: 624.88386 last y diff: 0 last z: 160.09688 territory: 0 rot x: 0 rot y: 1.96155 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1246 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1247 Footprint: Position: in world: true x: 619.06252 y: 0 z: 159.90223 last x: 619.06252 last y diff: 0 last z: 159.90223 territory: 0 rot x: 0 rot y: 1.7763 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1247 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1248 Footprint: Position: in world: true x: 633.19282 y: 0 z: 163.72535 last x: 633.19282 last y diff: 0 last z: 163.72535 territory: 0 rot x: 0 rot y: 1.26973 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1248 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1249 Footprint: Position: in world: true x: 632.60244 y: 0 z: 163.4037 last x: 632.60244 last y diff: 0 last z: 163.4037 territory: 0 rot x: 0 rot y: 1.27155 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1249 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1250 Footprint: Position: in world: true x: 983.87624 y: 0 z: 189.03154 last x: 983.87624 last y diff: 0 last z: 189.03154 territory: 0 rot x: 0 rot y: 1.72223 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1250 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1251 Footprint: Position: in world: true x: 979.09539 y: 0 z: 199.8561 last x: 979.09539 last y diff: 0 last z: 199.8561 territory: 0 rot x: 0 rot y: 1.70531 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1251 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1252 Footprint: Position: in world: true x: 988.99488 y: 0 z: 192.15615 last x: 988.99488 last y diff: 0 last z: 192.15615 territory: 0 rot x: 0 rot y: 1.6539 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1252 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1253 Footprint: Position: in world: true x: 383.20955 y: 0 z: 257.8555 last x: 383.20955 last y diff: 0 last z: 257.8555 territory: 2 rot x: 0 rot y: 1.86011 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1253 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1254 Footprint: Position: in world: true x: 385.56821 y: 0 z: 254.78682 last x: 385.56821 last y diff: 0 last z: 254.78682 territory: 2 rot x: 0 rot y: 1.35903 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1254 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1255 Footprint: Position: in world: true x: 377.84543 y: 0 z: 257.30738 last x: 377.84543 last y diff: 0 last z: 257.30738 territory: 2 rot x: 0 rot y: 1.7926 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1255 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1256 Footprint: Position: in world: true x: 378.1482 y: 0 z: 254.37717 last x: 378.1482 last y diff: 0 last z: 254.37717 territory: 2 rot x: 0 rot y: 1.8415 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1256 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1257 Footprint: Position: in world: true x: 386.27927 y: 0 z: 256.5834 last x: 386.27927 last y diff: 0 last z: 256.5834 territory: 2 rot x: 0 rot y: 1.59308 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1257 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1258 Footprint: Position: in world: true x: 381.9875 y: 0 z: 263.8808 last x: 381.9875 last y diff: 0 last z: 263.8808 territory: 2 rot x: 0 rot y: 1.67771 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1258 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1259 Footprint: Position: in world: true x: 377.96824 y: 0 z: 257.82512 last x: 377.96824 last y diff: 0 last z: 257.82512 territory: 2 rot x: 0 rot y: 1.4044 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1259 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1260 Footprint: Position: in world: true x: 634.20824 y: 0 z: 221.26972 last x: 634.20824 last y diff: 0 last z: 221.26972 territory: 0 rot x: 0 rot y: 1.72445 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1260 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1261 Footprint: Position: in world: true x: 636.8599 y: 0 z: 220.25725 last x: 636.8599 last y diff: 0 last z: 220.25725 territory: 0 rot x: 0 rot y: 1.71981 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1261 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1262 Footprint: Position: in world: true x: 638.06008 y: 0 z: 223.95321 last x: 638.06008 last y diff: 0 last z: 223.95321 territory: 0 rot x: 0 rot y: 1.20591 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1262 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1263 Footprint: Position: in world: true x: 640.18868 y: 0 z: 223.78188 last x: 640.18868 last y diff: 0 last z: 223.78188 territory: 0 rot x: 0 rot y: 1.22367 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1263 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1264 Footprint: Position: in world: true x: 634.10541 y: 0 z: 229.16695 last x: 634.10541 last y diff: 0 last z: 229.16695 territory: 0 rot x: 0 rot y: 1.76653 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1264 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1270 Footprint: Position: in world: true x: 283.11576 y: 0 z: 829.26104 last x: 283.11576 last y diff: 0 last z: 829.26104 territory: 0 rot x: 0 rot y: 1.79575 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1270 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1271 Footprint: Position: in world: true x: 285.56276 y: 0 z: 826.77404 last x: 285.56276 last y diff: 0 last z: 826.77404 territory: 0 rot x: 0 rot y: 1.3851 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1271 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1272 Footprint: Position: in world: true x: 280.73778 y: 0 z: 824.35785 last x: 280.73778 last y diff: 0 last z: 824.35785 territory: 0 rot x: 0 rot y: 1.34455 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1272 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1273 Footprint: Position: in world: true x: 286.86953 y: 0 z: 828.90165 last x: 286.86953 last y diff: 0 last z: 828.90165 territory: 0 rot x: 0 rot y: 1.72446 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1273 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1274 Footprint: Position: in world: true x: 280.82921 y: 0 z: 835.30327 last x: 280.82921 last y diff: 0 last z: 835.30327 territory: 0 rot x: 0 rot y: 1.86893 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1274 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1275 Footprint: Position: in world: true x: 282.96622 y: 0 z: 824.35837 last x: 282.96622 last y diff: 0 last z: 824.35837 territory: 0 rot x: 0 rot y: 1.4292 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1275 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1276 Footprint: Position: in world: true x: 1158.05771 y: 0 z: 510.05262 last x: 1158.05771 last y diff: 0 last z: 510.05262 territory: 4 rot x: 0 rot y: -1.48263 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1276 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1277 Footprint: Position: in world: true x: 1158.12656 y: 0 z: 510.84575 last x: 1158.12656 last y diff: 0 last z: 510.84575 territory: 4 rot x: 0 rot y: -2.11318 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1277 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1278 Footprint: Position: in world: true x: 1160.65 y: 0 z: 513.31095 last x: 1160.65 last y diff: 0 last z: 513.31095 territory: 0 rot x: 0 rot y: -4.67504 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1278 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1279 Footprint: Position: in world: true x: 1157.69732 y: 0 z: 514.50849 last x: 1157.69732 last y diff: 0 last z: 514.50849 territory: 0 rot x: 0 rot y: 1.0113 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1279 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1280 Footprint: Position: in world: true x: 1158.66076 y: 0 z: 517.04827 last x: 1158.66076 last y diff: 0 last z: 517.04827 territory: 0 rot x: 0 rot y: -3.61608 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1280 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1281 Footprint: Position: in world: true x: 13.18284 y: 0 z: 741.88907 last x: 13.18284 last y diff: 0 last z: 741.88907 territory: 0 rot x: 0 rot y: -3.96491 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1281 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1282 Footprint: Position: in world: true x: 12.77884 y: 0 z: 745.11927 last x: 12.77884 last y diff: 0 last z: 745.11927 territory: 0 rot x: 0 rot y: -2.52874 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1282 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1283 Footprint: Position: in world: true x: 229.073 y: 0 z: 1090.50387 last x: 229.073 last y diff: 0 last z: 1090.50387 territory: 7 rot x: 0 rot y: 1.46215 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1283 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1284 Footprint: Position: in world: true x: 225.09108 y: 0 z: 1090.40767 last x: 225.09108 last y diff: 0 last z: 1090.40767 territory: 7 rot x: 0 rot y: 1.4453 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1284 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1285 Footprint: Position: in world: true x: 228.10103 y: 0 z: 1084.81023 last x: 228.10103 last y diff: 0 last z: 1084.81023 territory: 7 rot x: 0 rot y: -1.85177 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1285 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1286 Footprint: Position: in world: true x: 454.75309 y: 0 z: 197.09327 last x: 454.75309 last y diff: 0 last z: 197.09327 territory: 2 rot x: 0 rot y: -2.51818 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1286 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1287 Footprint: Position: in world: true x: 456.91001 y: 0 z: 194.13765 last x: 456.91001 last y diff: 0 last z: 194.13765 territory: 2 rot x: 0 rot y: -3.45482 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1287 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1288 Footprint: Position: in world: true x: 450.21715 y: 0 z: 196.45488 last x: 450.21715 last y diff: 0 last z: 196.45488 territory: 2 rot x: 0 rot y: 0.69451 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1288 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1289 Footprint: Position: in world: true x: 157.04685 y: 0 z: 941.21956 last x: 157.04685 last y diff: 0 last z: 941.21956 territory: 8 rot x: 0 rot y: -3.11548 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1289 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1290 Footprint: Position: in world: true x: 152.59553 y: 0 z: 943.57296 last x: 152.59553 last y diff: 0 last z: 943.57296 territory: 8 rot x: 0 rot y: -0.6501 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1290 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1291 Footprint: Position: in world: true x: 154.37883 y: 0 z: 939.29535 last x: 154.37883 last y diff: 0 last z: 939.29535 territory: 8 rot x: 0 rot y: -1.13259 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1291 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1292 Footprint: Position: in world: true x: 157.4324 y: 0 z: 938.18746 last x: 157.4324 last y diff: 0 last z: 938.18746 territory: 8 rot x: 0 rot y: -1.14591 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1292 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1293 Footprint: Position: in world: true x: 208.19796 y: 0 z: 1168.34874 last x: 208.19796 last y diff: 0 last z: 1168.34874 territory: 7 rot x: 0 rot y: -1.19242 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1293 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1294 Footprint: Position: in world: true x: 206.08483 y: 0 z: 1170.13973 last x: 206.08483 last y diff: 0 last z: 1170.13973 territory: 7 rot x: 0 rot y: -1.57728 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1294 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1295 Footprint: Position: in world: true x: 206.33457 y: 0 z: 1173.52048 last x: 206.33457 last y diff: 0 last z: 1173.52048 territory: 7 rot x: 0 rot y: -0.85041 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1295 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1296 Footprint: Position: in world: true x: 720.51928 y: 0 z: 1196.00669 last x: 720.51928 last y diff: 0 last z: 1196.00669 territory: 0 rot x: 0 rot y: -4.19513 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1296 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1297 Footprint: Position: in world: true x: 720.40781 y: 0 z: 1194.62102 last x: 720.40781 last y diff: 0 last z: 1194.62102 territory: 0 rot x: 0 rot y: -4.64615 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1297 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1298 Footprint: Position: in world: true x: 192.01183 y: 0 z: 1008.5167 last x: 192.01183 last y diff: 0 last z: 1008.5167 territory: 0 rot x: 0 rot y: -0.17507 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1298 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1299 Footprint: Position: in world: true x: 187.50565 y: 0 z: 1008.39065 last x: 187.50565 last y diff: 0 last z: 1008.39065 territory: 0 rot x: 0 rot y: -4.16692 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1299 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1300 Footprint: Position: in world: true x: 190.05304 y: 0 z: 1008.14199 last x: 190.05304 last y diff: 0 last z: 1008.14199 territory: 0 rot x: 0 rot y: 0.01265 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1300 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1305 Footprint: Position: in world: true x: 329.5139 y: 0 z: 141.79548 last x: 329.5139 last y diff: 0 last z: 141.79548 territory: 2 rot x: 0 rot y: -2.47342 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1305 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1306 Footprint: Position: in world: true x: 329.59751 y: 0 z: 142.13685 last x: 329.59751 last y diff: 0 last z: 142.13685 territory: 2 rot x: 0 rot y: -2.10662 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1306 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1307 Footprint: Position: in world: true x: 331.26706 y: 0 z: 139.42013 last x: 331.26706 last y diff: 0 last z: 139.42013 territory: 2 rot x: 0 rot y: -4.28008 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1307 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1308 Footprint: Position: in world: true x: 329.7802 y: 0 z: 142.05741 last x: 329.7802 last y diff: 0 last z: 142.05741 territory: 2 rot x: 0 rot y: 0.23594 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1308 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1309 Footprint: Position: in world: true x: 1220.49312 y: 0 z: 263.80098 last x: 1220.49312 last y diff: 0 last z: 263.80098 territory: 0 rot x: 0 rot y: -1.44512 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1309 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1310 Footprint: Position: in world: true x: 1221.30056 y: 0 z: 267.05451 last x: 1221.30056 last y diff: 0 last z: 267.05451 territory: 0 rot x: 0 rot y: -2.23768 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1310 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1311 Footprint: Position: in world: true x: 1215.47173 y: 0 z: 266.96325 last x: 1215.47173 last y diff: 0 last z: 266.96325 territory: 0 rot x: 0 rot y: -4.2439 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1311 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1312 Footprint: Position: in world: true x: 1216.81193 y: 0 z: 267.43229 last x: 1216.81193 last y diff: 0 last z: 267.43229 territory: 0 rot x: 0 rot y: -0.36118 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1312 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1313 Footprint: Position: in world: true x: 699.09391 y: 0 z: 148.96457 last x: 699.09391 last y diff: 0 last z: 148.96457 territory: 1 rot x: 0 rot y: -4.34397 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1313 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1314 Footprint: Position: in world: true x: 700.87153 y: 0 z: 145.85528 last x: 700.87153 last y diff: 0 last z: 145.85528 territory: 1 rot x: 0 rot y: -2.57671 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1314 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1315 Footprint: Position: in world: true x: 699.1902 y: 0 z: 147.75586 last x: 699.1902 last y diff: 0 last z: 147.75586 territory: 1 rot x: 0 rot y: -3.15465 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1315 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1316 Footprint: Position: in world: true x: 1198.76871 y: 0 z: 657.32363 last x: 1198.76871 last y diff: 0 last z: 657.32363 territory: 0 rot x: 0 rot y: -0.75248 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1316 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1317 Footprint: Position: in world: true x: 1193.87784 y: 0 z: 658.6485 last x: 1193.87784 last y diff: 0 last z: 658.6485 territory: 0 rot x: 0 rot y: -1.7663 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1317 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1318 Footprint: Position: in world: true x: 145.80468 y: 0 z: 1238.89979 last x: 145.80468 last y diff: 0 last z: 1238.89979 territory: 0 rot x: 0 rot y: -0.1602 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1318 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1319 Footprint: Position: in world: true x: 145.50577 y: 0 z: 1237.16616 last x: 145.50577 last y diff: 0 last z: 1237.16616 territory: 0 rot x: 0 rot y: -2.3749 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1319 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1320 Footprint: Position: in world: true x: 1256.23331 y: 0 z: 239.12432 last x: 1256.23331 last y diff: 0 last z: 239.12432 territory: 0 rot x: 0 rot y: -1.71688 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1320 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1321 Footprint: Position: in world: true x: 1262.00072 y: 0 z: 238.00077 last x: 1262.00072 last y diff: 0 last z: 238.00077 territory: 0 rot x: 0 rot y: 0.57902 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1321 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1323 Footprint: Position: in world: true x: 96.37021 y: 0 z: 1228.73629 last x: 96.37021 last y diff: 0 last z: 1228.73629 territory: 0 rot x: 0 rot y: 0.13794 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1323 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1324 Footprint: Position: in world: true x: 96.43158 y: 0 z: 1229.28634 last x: 96.43158 last y diff: 0 last z: 1229.28634 territory: 0 rot x: 0 rot y: -1.63353 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1324 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1325 Footprint: Position: in world: true x: 95.55918 y: 0 z: 1225.98067 last x: 95.55918 last y diff: 0 last z: 1225.98067 territory: 0 rot x: 0 rot y: -3.19185 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1325 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1326 Footprint: Position: in world: true x: 94.65653 y: 0 z: 1235.38277 last x: 94.65653 last y diff: 0 last z: 1235.38277 territory: 0 rot x: 0 rot y: -4.44745 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1326 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1327 Footprint: Position: in world: true x: 175.24743 y: 0 z: 1051.06128 last x: 175.24743 last y diff: 0 last z: 1051.06128 territory: 0 rot x: 0 rot y: 0.08935 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1327 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1328 Footprint: Position: in world: true x: 174.70762 y: 0 z: 1048.22509 last x: 174.70762 last y diff: 0 last z: 1048.22509 territory: 0 rot x: 0 rot y: -1.53089 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1328 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1329 Footprint: Position: in world: true x: 1157.91974 y: 0 z: 695.5221 last x: 1157.91974 last y diff: 0 last z: 695.5221 territory: 0 rot x: 0 rot y: -1.37801 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1329 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1330 Footprint: Position: in world: true x: 1156.42579 y: 0 z: 693.98127 last x: 1156.42579 last y diff: 0 last z: 693.98127 territory: 0 rot x: 0 rot y: -0.35463 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1330 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1331 Footprint: Position: in world: true x: 1156.56524 y: 0 z: 697.95899 last x: 1156.56524 last y diff: 0 last z: 697.95899 territory: 0 rot x: 0 rot y: -2.22626 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1331 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1332 Footprint: Position: in world: true x: 61.50815 y: 0 z: 1250.63639 last x: 61.50815 last y diff: 0 last z: 1250.63639 territory: 0 rot x: 0 rot y: -4.62037 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1332 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1333 Footprint: Position: in world: true x: 60.1242 y: 0 z: 1247.13831 last x: 60.1242 last y diff: 0 last z: 1247.13831 territory: 0 rot x: 0 rot y: -2.79755 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1333 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1334 Footprint: Position: in world: true x: 57.8821 y: 0 z: 1248.24111 last x: 57.8821 last y diff: 0 last z: 1248.24111 territory: 0 rot x: 0 rot y: 0.04871 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1334 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1335 Footprint: Position: in world: true x: 613.2588 y: 0 z: 175.97547 last x: 613.2588 last y diff: 0 last z: 175.97547 territory: 0 rot x: 0 rot y: 0.88244 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1335 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1336 Footprint: Position: in world: true x: 620.45575 y: 0 z: 179.44166 last x: 620.45575 last y diff: 0 last z: 179.44166 territory: 0 rot x: 0 rot y: -2.82094 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1336 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1337 Footprint: Position: in world: true x: 434.3009 y: 0 z: 1035.19242 last x: 434.3009 last y diff: 0 last z: 1035.19242 territory: 0 rot x: 0 rot y: -2.48853 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1337 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1338 Footprint: Position: in world: true x: 435.06064 y: 0 z: 1030.23322 last x: 435.06064 last y diff: 0 last z: 1030.23322 territory: 0 rot x: 0 rot y: -4.29134 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1338 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1339 Footprint: Position: in world: true x: 750.69259 y: 0 z: 50.29821 last x: 750.69259 last y diff: 0 last z: 50.29821 territory: 1 rot x: 0 rot y: -0.70957 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1339 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1340 Footprint: Position: in world: true x: 751.4524 y: 0 z: 55.01015 last x: 751.4524 last y diff: 0 last z: 55.01015 territory: 1 rot x: 0 rot y: -4.03985 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1340 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1341 Footprint: Position: in world: true x: 749.9113 y: 0 z: 53.29897 last x: 749.9113 last y diff: 0 last z: 53.29897 territory: 1 rot x: 0 rot y: -2.18361 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1341 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1342 Footprint: Position: in world: true x: 22.322 y: 0 z: 695.1152 last x: 22.322 last y diff: 0 last z: 695.1152 territory: 0 rot x: 0 rot y: -1.31836 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1342 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1343 Footprint: Position: in world: true x: 22.6756 y: 0 z: 694.53068 last x: 22.6756 last y diff: 0 last z: 694.53068 territory: 0 rot x: 0 rot y: -4.69487 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1343 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1344 Footprint: Position: in world: true x: 23.79946 y: 0 z: 698.15482 last x: 23.79946 last y diff: 0 last z: 698.15482 territory: 0 rot x: 0 rot y: -2.22515 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1344 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1345 Footprint: Position: in world: true x: 1206.51584 y: 0 z: 419.56691 last x: 1206.51584 last y diff: 0 last z: 419.56691 territory: 0 rot x: 0 rot y: -3.61707 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1345 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1346 Footprint: Position: in world: true x: 1208.37043 y: 0 z: 418.67795 last x: 1208.37043 last y diff: 0 last z: 418.67795 territory: 0 rot x: 0 rot y: -0.52723 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1346 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1347 Footprint: Position: in world: true x: 1206.89077 y: 0 z: 416.96274 last x: 1206.89077 last y diff: 0 last z: 416.96274 territory: 0 rot x: 0 rot y: -4.70252 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1347 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1348 Footprint: Position: in world: true x: 1204.12864 y: 0 z: 422.15014 last x: 1204.12864 last y diff: 0 last z: 422.15014 territory: 0 rot x: 0 rot y: -1.6081 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1348 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1349 Footprint: Position: in world: true x: 24.94228 y: 0 z: 1176.4594 last x: 24.94228 last y diff: 0 last z: 1176.4594 territory: 0 rot x: 0 rot y: -1.25278 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1349 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1350 Footprint: Position: in world: true x: 27.93015 y: 0 z: 1170.28255 last x: 27.93015 last y diff: 0 last z: 1170.28255 territory: 0 rot x: 0 rot y: -1.18273 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1350 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1351 Footprint: Position: in world: true x: 23.6699 y: 0 z: 1171.82561 last x: 23.6699 last y diff: 0 last z: 1171.82561 territory: 0 rot x: 0 rot y: -4.5007 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1351 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1352 Footprint: Position: in world: true x: 25.42981 y: 0 z: 1175.08968 last x: 25.42981 last y diff: 0 last z: 1175.08968 territory: 0 rot x: 0 rot y: -1.55192 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1352 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1355 Footprint: Position: in world: true x: 893.9797 y: 0 z: 53.63984 last x: 893.9797 last y diff: 0 last z: 53.63984 territory: 1 rot x: 0 rot y: -0.31167 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1355 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1356 Footprint: Position: in world: true x: 894.01159 y: 0 z: 54.62551 last x: 894.01159 last y diff: 0 last z: 54.62551 territory: 1 rot x: 0 rot y: -3.12571 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1356 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1357 Footprint: Position: in world: true x: 892.52794 y: 0 z: 53.61684 last x: 892.52794 last y diff: 0 last z: 53.61684 territory: 1 rot x: 0 rot y: -1.04105 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1357 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1358 Footprint: Position: in world: true x: 780.45647 y: 0 z: 296.53025 last x: 780.45647 last y diff: 0 last z: 296.53025 territory: 0 rot x: 0 rot y: -4.11214 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1358 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1359 Footprint: Position: in world: true x: 778.87475 y: 0 z: 292.25182 last x: 778.87475 last y diff: 0 last z: 292.25182 territory: 0 rot x: 0 rot y: -2.41491 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1359 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1360 Footprint: Position: in world: true x: 783.7866 y: 0 z: 290.26653 last x: 783.7866 last y diff: 0 last z: 290.26653 territory: 0 rot x: 0 rot y: 1.45145 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1360 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1361 Footprint: Position: in world: true x: 780.2629 y: 0 z: 297.45051 last x: 780.2629 last y diff: 0 last z: 297.45051 territory: 0 rot x: 0 rot y: 0.36518 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1361 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1362 Footprint: Position: in world: true x: 783.41808 y: 0 z: 296.42385 last x: 783.41808 last y diff: 0 last z: 296.42385 territory: 0 rot x: 0 rot y: 0.77749 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1362 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1363 Footprint: Position: in world: true x: 670.3132 y: 0 z: 1094.47394 last x: 670.3132 last y diff: 0 last z: 1094.47394 territory: 6 rot x: 0 rot y: -1.28884 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1363 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1364 Footprint: Position: in world: true x: 669.75237 y: 0 z: 1088.03701 last x: 669.75237 last y diff: 0 last z: 1088.03701 territory: 6 rot x: 0 rot y: -2.13903 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1364 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1365 Footprint: Position: in world: true x: 669.79722 y: 0 z: 1095.10645 last x: 669.79722 last y diff: 0 last z: 1095.10645 territory: 6 rot x: 0 rot y: -2.47954 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1365 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1366 Footprint: Position: in world: true x: 670.5028 y: 0 z: 1094.41126 last x: 670.5028 last y diff: 0 last z: 1094.41126 territory: 6 rot x: 0 rot y: 1.50268 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1366 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1367 Footprint: Position: in world: true x: 57.98432 y: 0 z: 961.65487 last x: 57.98432 last y diff: 0 last z: 961.65487 territory: 0 rot x: 0 rot y: -1.58678 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1367 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1368 Footprint: Position: in world: true x: 58.01633 y: 0 z: 961.96633 last x: 58.01633 last y diff: 0 last z: 961.96633 territory: 0 rot x: 0 rot y: 0.68581 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1368 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1369 Footprint: Position: in world: true x: 56.4772 y: 0 z: 959.89376 last x: 56.4772 last y diff: 0 last z: 959.89376 territory: 0 rot x: 0 rot y: -3.22645 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1369 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1370 Footprint: Position: in world: true x: 58.01111 y: 0 z: 959.86199 last x: 58.01111 last y diff: 0 last z: 959.86199 territory: 0 rot x: 0 rot y: -1.68679 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1370 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1371 Footprint: Position: in world: true x: 1262.12555 y: 0 z: 761.94001 last x: 1262.12555 last y diff: 0 last z: 761.94001 territory: 0 rot x: 0 rot y: 0.75693 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1371 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1372 Footprint: Position: in world: true x: 1266.8591 y: 0 z: 762.9131 last x: 1266.8591 last y diff: 0 last z: 762.9131 territory: 0 rot x: 0 rot y: -3.93885 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1372 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1373 Footprint: Position: in world: true x: 1262.78306 y: 0 z: 764.04992 last x: 1262.78306 last y diff: 0 last z: 764.04992 territory: 0 rot x: 0 rot y: -0.68418 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1373 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1377 Footprint: Position: in world: true x: 358.51157 y: 0 z: 32.47277 last x: 358.51157 last y diff: 0 last z: 32.47277 territory: 2 rot x: 0 rot y: 1.27906 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1377 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1378 Footprint: Position: in world: true x: 359.60888 y: 0 z: 29.8198 last x: 359.60888 last y diff: 0 last z: 29.8198 territory: 2 rot x: 0 rot y: 0.523 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1378 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1379 Footprint: Position: in world: true x: 136.19205 y: 0 z: 709.38418 last x: 136.19205 last y diff: 0 last z: 709.38418 territory: 8 rot x: 0 rot y: -1.4731 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1379 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1380 Footprint: Position: in world: true x: 140.14881 y: 0 z: 706.14316 last x: 140.14881 last y diff: 0 last z: 706.14316 territory: 8 rot x: 0 rot y: 0.29566 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1380 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1381 Footprint: Position: in world: true x: 136.91337 y: 0 z: 711.5203 last x: 136.91337 last y diff: 0 last z: 711.5203 territory: 8 rot x: 0 rot y: -0.67925 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1381 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1382 Footprint: Position: in world: true x: 320.93418 y: 0 z: 256.83164 last x: 320.93418 last y diff: 0 last z: 256.83164 territory: 0 rot x: 0 rot y: 1.23888 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1382 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1383 Footprint: Position: in world: true x: 322.1285 y: 0 z: 258.16948 last x: 322.1285 last y diff: 0 last z: 258.16948 territory: 0 rot x: 0 rot y: -0.44405 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1383 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1384 Footprint: Position: in world: true x: 326.30044 y: 0 z: 254.47921 last x: 326.30044 last y diff: 0 last z: 254.47921 territory: 0 rot x: 0 rot y: -1.00631 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1384 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1385 Footprint: Position: in world: true x: 34.21123 y: 0 z: 1096.0048 last x: 34.21123 last y diff: 0 last z: 1096.0048 territory: 0 rot x: 0 rot y: -2.6639 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1385 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1386 Footprint: Position: in world: true x: 36.487 y: 0 z: 1103.06428 last x: 36.487 last y diff: 0 last z: 1103.06428 territory: 0 rot x: 0 rot y: 1.44507 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1386 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1387 Footprint: Position: in world: true x: 36.73539 y: 0 z: 1095.92808 last x: 36.73539 last y diff: 0 last z: 1095.92808 territory: 0 rot x: 0 rot y: 0.28142 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1387 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1388 Footprint: Position: in world: true x: 30.16846 y: 0 z: 1096.08603 last x: 30.16846 last y diff: 0 last z: 1096.08603 territory: 0 rot x: 0 rot y: 0.69503 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1388 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1389 Footprint: Position: in world: true x: 36.65299 y: 0 z: 1095.50504 last x: 36.65299 last y diff: 0 last z: 1095.50504 territory: 0 rot x: 0 rot y: -0.64568 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1389 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1390 Footprint: Position: in world: true x: 52.86313 y: 0 z: 669.98304 last x: 52.86313 last y diff: 0 last z: 669.98304 territory: 0 rot x: 0 rot y: -3.06153 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1390 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1391 Footprint: Position: in world: true x: 57.45058 y: 0 z: 669.41062 last x: 57.45058 last y diff: 0 last z: 669.41062 territory: 0 rot x: 0 rot y: -2.96094 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1391 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1392 Footprint: Position: in world: true x: 59.1391 y: 0 z: 666.14661 last x: 59.1391 last y diff: 0 last z: 666.14661 territory: 0 rot x: 0 rot y: -1.95968 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1392 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1393 Footprint: Position: in world: true x: 59.53525 y: 0 z: 668.6572 last x: 59.53525 last y diff: 0 last z: 668.6572 territory: 0 rot x: 0 rot y: -2.1386 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1393 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1394 Footprint: Position: in world: true x: 1198.85164 y: 0 z: 317.28054 last x: 1198.85164 last y diff: 0 last z: 317.28054 territory: 0 rot x: 0 rot y: 0.88082 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1394 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1395 Footprint: Position: in world: true x: 1205.275 y: 0 z: 314.29426 last x: 1205.275 last y diff: 0 last z: 314.29426 territory: 0 rot x: 0 rot y: -1.29847 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1395 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1396 Footprint: Position: in world: true x: 1202.97748 y: 0 z: 314.94405 last x: 1202.97748 last y diff: 0 last z: 314.94405 territory: 0 rot x: 0 rot y: 0.28318 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1396 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1397 Footprint: Position: in world: true x: 1200.36959 y: 0 z: 317.51117 last x: 1200.36959 last y diff: 0 last z: 317.51117 territory: 0 rot x: 0 rot y: 1.07421 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1397 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1398 Footprint: Position: in world: true x: 1208.06878 y: 0 z: 360.56722 last x: 1208.06878 last y diff: 0 last z: 360.56722 territory: 0 rot x: 0 rot y: 0.17322 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1398 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1399 Footprint: Position: in world: true x: 1209.91611 y: 0 z: 365.37105 last x: 1209.91611 last y diff: 0 last z: 365.37105 territory: 0 rot x: 0 rot y: -1.61211 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1399 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1400 Footprint: Position: in world: true x: 673.63903 y: 0 z: 285.25097 last x: 673.63903 last y diff: 0 last z: 285.25097 territory: 0 rot x: 0 rot y: 0.88442 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1400 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1401 Footprint: Position: in world: true x: 673.85857 y: 0 z: 286.0266 last x: 673.85857 last y diff: 0 last z: 286.0266 territory: 0 rot x: 0 rot y: -4.41283 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1401 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1402 Footprint: Position: in world: true x: 672.46723 y: 0 z: 280.64823 last x: 672.46723 last y diff: 0 last z: 280.64823 territory: 0 rot x: 0 rot y: 0.90445 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1402 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1403 Footprint: Position: in world: true x: 196.86066 y: 0 z: 1008.25736 last x: 196.86066 last y diff: 0 last z: 1008.25736 territory: 0 rot x: 0 rot y: -0.21782 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1403 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1404 Footprint: Position: in world: true x: 188.66253 y: 0 z: 1008.81595 last x: 188.66253 last y diff: 0 last z: 1008.81595 territory: 0 rot x: 0 rot y: -2.43348 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1404 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1405 Footprint: Position: in world: true x: 191.16387 y: 0 z: 1012.09025 last x: 191.16387 last y diff: 0 last z: 1012.09025 territory: 0 rot x: 0 rot y: -1.27582 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1405 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1406 Footprint: Position: in world: true x: 1146.97321 y: 0 z: 248.93389 last x: 1146.97321 last y diff: 0 last z: 248.93389 territory: 0 rot x: 0 rot y: -0.95408 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1406 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1407 Footprint: Position: in world: true x: 1153.32084 y: 0 z: 249.70015 last x: 1153.32084 last y diff: 0 last z: 249.70015 territory: 0 rot x: 0 rot y: -3.40787 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1407 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1408 Footprint: Position: in world: true x: 1152.52607 y: 0 z: 251.43233 last x: 1152.52607 last y diff: 0 last z: 251.43233 territory: 0 rot x: 0 rot y: -3.75376 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1408 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1409 Footprint: Position: in world: true x: 1149.1159 y: 0 z: 254.34946 last x: 1149.1159 last y diff: 0 last z: 254.34946 territory: 0 rot x: 0 rot y: 0.58741 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1409 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1410 Footprint: Position: in world: true x: 98.82586 y: 0 z: 1205.57471 last x: 98.82586 last y diff: 0 last z: 1205.57471 territory: 0 rot x: 0 rot y: -2.79703 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1410 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1411 Footprint: Position: in world: true x: 104.18403 y: 0 z: 1207.33353 last x: 104.18403 last y diff: 0 last z: 1207.33353 territory: 0 rot x: 0 rot y: -1.56475 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1411 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1412 Footprint: Position: in world: true x: 102.26595 y: 0 z: 1209.67861 last x: 102.26595 last y diff: 0 last z: 1209.67861 territory: 0 rot x: 0 rot y: -0.90566 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1412 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1413 Footprint: Position: in world: true x: 665.3468 y: 0 z: 156.2899 last x: 665.3468 last y diff: 0 last z: 156.2899 territory: 0 rot x: 0 rot y: -0.2141 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1413 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1414 Footprint: Position: in world: true x: 666.3675 y: 0 z: 154.07703 last x: 666.3675 last y diff: 0 last z: 154.07703 territory: 0 rot x: 0 rot y: -1.48011 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1414 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1415 Footprint: Position: in world: true x: 666.57961 y: 0 z: 153.87502 last x: 666.57961 last y diff: 0 last z: 153.87502 territory: 0 rot x: 0 rot y: -2.76789 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1415 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1416 Footprint: Position: in world: true x: 668.43831 y: 0 z: 156.94776 last x: 668.43831 last y diff: 0 last z: 156.94776 territory: 0 rot x: 0 rot y: -0.19591 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1416 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1417 Footprint: Position: in world: true x: 605.89034 y: 0 z: 202.44225 last x: 605.89034 last y diff: 0 last z: 202.44225 territory: 0 rot x: 0 rot y: -4.2749 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1417 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1418 Footprint: Position: in world: true x: 608.50297 y: 0 z: 198.62786 last x: 608.50297 last y diff: 0 last z: 198.62786 territory: 0 rot x: 0 rot y: -3.61245 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1418 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1419 Footprint: Position: in world: true x: 608.09842 y: 0 z: 202.07435 last x: 608.09842 last y diff: 0 last z: 202.07435 territory: 0 rot x: 0 rot y: -1.16324 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1419 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1420 Footprint: Position: in world: true x: 606.07705 y: 0 z: 202.01424 last x: 606.07705 last y diff: 0 last z: 202.01424 territory: 0 rot x: 0 rot y: -4.21337 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1420 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1421 Footprint: Position: in world: true x: 1214.01163 y: 0 z: 244.20925 last x: 1214.01163 last y diff: 0 last z: 244.20925 territory: 0 rot x: 0 rot y: -3.12385 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1421 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1422 Footprint: Position: in world: true x: 1217.38477 y: 0 z: 244.63515 last x: 1217.38477 last y diff: 0 last z: 244.63515 territory: 0 rot x: 0 rot y: 1.33527 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1422 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1423 Footprint: Position: in world: true x: 1210.46369 y: 0 z: 241.68938 last x: 1210.46369 last y diff: 0 last z: 241.68938 territory: 0 rot x: 0 rot y: 1.15636 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1423 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1424 Footprint: Position: in world: true x: 1211.62629 y: 0 z: 246.54561 last x: 1211.62629 last y diff: 0 last z: 246.54561 territory: 0 rot x: 0 rot y: -1.5278 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1424 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1425 Footprint: Position: in world: true x: 795.72826 y: 0 z: 1187.74106 last x: 795.72826 last y diff: 0 last z: 1187.74106 territory: 0 rot x: 0 rot y: -2.46915 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1425 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1426 Footprint: Position: in world: true x: 790.52891 y: 0 z: 1184.06673 last x: 790.52891 last y diff: 0 last z: 1184.06673 territory: 0 rot x: 0 rot y: 0.36258 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1426 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1427 Footprint: Position: in world: true x: 795.34841 y: 0 z: 1187.49788 last x: 795.34841 last y diff: 0 last z: 1187.49788 territory: 0 rot x: 0 rot y: 0.10976 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1427 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1428 Footprint: Position: in world: true x: 1023.9858 y: 0 z: 218.1315 last x: 1023.9858 last y diff: 0 last z: 218.1315 territory: 0 rot x: 0 rot y: 0.89309 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1428 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1429 Footprint: Position: in world: true x: 1027.2238 y: 0 z: 217.78522 last x: 1027.2238 last y diff: 0 last z: 217.78522 territory: 0 rot x: 0 rot y: -0.24407 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1429 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1430 Footprint: Position: in world: true x: 1028.77605 y: 0 z: 220.91848 last x: 1028.77605 last y diff: 0 last z: 220.91848 territory: 0 rot x: 0 rot y: -0.59347 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1430 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1431 Footprint: Position: in world: true x: 1143.80111 y: 0 z: 286.66872 last x: 1143.80111 last y diff: 0 last z: 286.66872 territory: 0 rot x: 0 rot y: -4.58776 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1431 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1432 Footprint: Position: in world: true x: 1142.2271 y: 0 z: 280.6842 last x: 1142.2271 last y diff: 0 last z: 280.6842 territory: 0 rot x: 0 rot y: -1.33246 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1432 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1433 Footprint: Position: in world: true x: 1144.38299 y: 0 z: 286.75647 last x: 1144.38299 last y diff: 0 last z: 286.75647 territory: 0 rot x: 0 rot y: 0.302 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1433 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1434 Footprint: Position: in world: true x: 16.76052 y: 0 z: 995.43769 last x: 16.76052 last y diff: 0 last z: 995.43769 territory: 0 rot x: 0 rot y: -3.55448 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1434 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1435 Footprint: Position: in world: true x: 12.73626 y: 0 z: 994.43726 last x: 12.73626 last y diff: 0 last z: 994.43726 territory: 0 rot x: 0 rot y: -2.88796 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1435 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1436 Footprint: Position: in world: true x: 1023.30376 y: 0 z: 371.15517 last x: 1023.30376 last y diff: 0 last z: 371.15517 territory: 4 rot x: 0 rot y: 1.26314 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1436 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1437 Footprint: Position: in world: true x: 1030.32354 y: 0 z: 372.70954 last x: 1030.32354 last y diff: 0 last z: 372.70954 territory: 4 rot x: 0 rot y: -3.55242 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1437 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1438 Footprint: Position: in world: true x: 1030.21496 y: 0 z: 372.00425 last x: 1030.21496 last y diff: 0 last z: 372.00425 territory: 4 rot x: 0 rot y: 1.5049 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1438 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1439 Footprint: Position: in world: true x: 995.61782 y: 0 z: 476.44893 last x: 995.61782 last y diff: 0 last z: 476.44893 territory: 4 rot x: 0 rot y: -1.04212 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1439 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1440 Footprint: Position: in world: true x: 997.38534 y: 0 z: 483.86757 last x: 997.38534 last y diff: 0 last z: 483.86757 territory: 4 rot x: 0 rot y: 0.46583 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1440 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1441 Footprint: Position: in world: true x: 996.3434 y: 0 z: 481.57045 last x: 996.3434 last y diff: 0 last z: 481.57045 territory: 4 rot x: 0 rot y: -4.08785 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1441 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1442 Footprint: Position: in world: true x: 995.2852 y: 0 z: 476.08274 last x: 995.2852 last y diff: 0 last z: 476.08274 territory: 4 rot x: 0 rot y: -4.17626 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1442 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1443 Footprint: Position: in world: true x: 27.17582 y: 0 z: 931.05308 last x: 27.17582 last y diff: 0 last z: 931.05308 territory: 0 rot x: 0 rot y: -3.75411 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1443 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1444 Footprint: Position: in world: true x: 30.82435 y: 0 z: 931.59249 last x: 30.82435 last y diff: 0 last z: 931.59249 territory: 0 rot x: 0 rot y: -4.46167 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1444 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1445 Footprint: Position: in world: true x: 28.50164 y: 0 z: 928.48861 last x: 28.50164 last y diff: 0 last z: 928.48861 territory: 0 rot x: 0 rot y: -0.28071 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1445 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1446 Footprint: Position: in world: true x: 27.48737 y: 0 z: 930.66271 last x: 27.48737 last y diff: 0 last z: 930.66271 territory: 0 rot x: 0 rot y: -3.82958 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1446 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1447 Footprint: Position: in world: true x: 27.63361 y: 0 z: 931.68992 last x: 27.63361 last y diff: 0 last z: 931.68992 territory: 0 rot x: 0 rot y: -2.68207 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1447 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1448 Footprint: Position: in world: true x: 524.98186 y: 0 z: 1026.51066 last x: 524.98186 last y diff: 0 last z: 1026.51066 territory: 0 rot x: 0 rot y: 1.4909 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1448 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1449 Footprint: Position: in world: true x: 524.87096 y: 0 z: 1023.76328 last x: 524.87096 last y diff: 0 last z: 1023.76328 territory: 0 rot x: 0 rot y: -2.86733 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1449 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1450 Footprint: Position: in world: true x: 524.33326 y: 0 z: 1019.739 last x: 524.33326 last y diff: 0 last z: 1019.739 territory: 0 rot x: 0 rot y: -3.64414 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1450 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1451 Footprint: Position: in world: true x: 25.71139 y: 0 z: 1045.87793 last x: 25.71139 last y diff: 0 last z: 1045.87793 territory: 0 rot x: 0 rot y: -0.68317 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1451 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1452 Footprint: Position: in world: true x: 25.23261 y: 0 z: 1043.54255 last x: 25.23261 last y diff: 0 last z: 1043.54255 territory: 0 rot x: 0 rot y: -2.62281 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1452 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1453 Footprint: Position: in world: true x: 30.62339 y: 0 z: 1048.49675 last x: 30.62339 last y diff: 0 last z: 1048.49675 territory: 0 rot x: 0 rot y: -2.89057 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1453 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1454 Footprint: Position: in world: true x: 512.16262 y: 0 z: 99.20043 last x: 512.16262 last y diff: 0 last z: 99.20043 territory: 2 rot x: 0 rot y: 0.3979 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1454 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1455 Footprint: Position: in world: true x: 515.91314 y: 0 z: 93.06539 last x: 515.91314 last y diff: 0 last z: 93.06539 territory: 2 rot x: 0 rot y: 0.70736 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1455 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1456 Footprint: Position: in world: true x: 515.10877 y: 0 z: 97.72962 last x: 515.10877 last y diff: 0 last z: 97.72962 territory: 2 rot x: 0 rot y: -0.57786 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1456 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1457 Footprint: Position: in world: true x: 515.81243 y: 0 z: 97.2089 last x: 515.81243 last y diff: 0 last z: 97.2089 territory: 2 rot x: 0 rot y: 1.38831 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1457 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1458 Footprint: Position: in world: true x: 695.6382 y: 0 z: 1183.43825 last x: 695.6382 last y diff: 0 last z: 1183.43825 territory: 6 rot x: 0 rot y: -2.05776 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1458 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1459 Footprint: Position: in world: true x: 701.01269 y: 0 z: 1186.32146 last x: 701.01269 last y diff: 0 last z: 1186.32146 territory: 6 rot x: 0 rot y: -4.42054 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1459 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1460 Footprint: Position: in world: true x: 698.35752 y: 0 z: 1183.56092 last x: 698.35752 last y diff: 0 last z: 1183.56092 territory: 6 rot x: 0 rot y: -3.05636 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1460 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1461 Footprint: Position: in world: true x: 697.35383 y: 0 z: 1184.39467 last x: 697.35383 last y diff: 0 last z: 1184.39467 territory: 6 rot x: 0 rot y: -1.63769 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1461 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1465 Footprint: Position: in world: true x: 985.7898 y: 0 z: 12.42267 last x: 985.7898 last y diff: 0 last z: 12.42267 territory: 0 rot x: 0 rot y: -2.48269 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1465 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1468 Footprint: Position: in world: true x: 739.12575 y: 0 z: 125.46882 last x: 739.12575 last y diff: 0 last z: 125.46882 territory: 1 rot x: 0 rot y: -1.09545 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1468 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1469 Footprint: Position: in world: true x: 741.41062 y: 0 z: 123.00289 last x: 741.41062 last y diff: 0 last z: 123.00289 territory: 1 rot x: 0 rot y: -3.33632 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1469 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1470 Footprint: Position: in world: true x: 741.45723 y: 0 z: 121.08457 last x: 741.45723 last y diff: 0 last z: 121.08457 territory: 1 rot x: 0 rot y: -2.68712 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1470 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1471 Footprint: Position: in world: true x: 565.85114 y: 0 z: 214.54777 last x: 565.85114 last y diff: 0 last z: 214.54777 territory: 0 rot x: 0 rot y: -0.77642 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1471 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1472 Footprint: Position: in world: true x: 562.39611 y: 0 z: 211.81995 last x: 562.39611 last y diff: 0 last z: 211.81995 territory: 0 rot x: 0 rot y: 1.49903 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1472 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1473 Footprint: Position: in world: true x: 563.94892 y: 0 z: 217.83135 last x: 563.94892 last y diff: 0 last z: 217.83135 territory: 0 rot x: 0 rot y: -2.72146 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1473 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1474 Footprint: Position: in world: true x: 567.8136 y: 0 z: 218.52897 last x: 567.8136 last y diff: 0 last z: 218.52897 territory: 0 rot x: 0 rot y: -3.0834 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1474 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1475 Footprint: Position: in world: true x: 564.12667 y: 0 z: 215.73536 last x: 564.12667 last y diff: 0 last z: 215.73536 territory: 0 rot x: 0 rot y: -2.40134 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1475 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1476 Footprint: Position: in world: true x: 1255.84505 y: 0 z: 746.46966 last x: 1255.84505 last y diff: 0 last z: 746.46966 territory: 0 rot x: 0 rot y: -1.98482 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1476 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1477 Footprint: Position: in world: true x: 1253.23343 y: 0 z: 745.75144 last x: 1253.23343 last y diff: 0 last z: 745.75144 territory: 0 rot x: 0 rot y: 1.24972 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1477 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1478 Footprint: Position: in world: true x: 1253.9695 y: 0 z: 745.97092 last x: 1253.9695 last y diff: 0 last z: 745.97092 territory: 0 rot x: 0 rot y: 0.86678 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1478 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1479 Footprint: Position: in world: true x: 615.16396 y: 0 z: 267.20945 last x: 615.16396 last y diff: 0 last z: 267.20945 territory: 0 rot x: 0 rot y: -3.2089 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1479 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1480 Footprint: Position: in world: true x: 613.61142 y: 0 z: 263.80582 last x: 613.61142 last y diff: 0 last z: 263.80582 territory: 0 rot x: 0 rot y: -4.68477 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1480 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1481 Footprint: Position: in world: true x: 610.58512 y: 0 z: 265.7451 last x: 610.58512 last y diff: 0 last z: 265.7451 territory: 0 rot x: 0 rot y: -4.10996 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1481 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1482 Footprint: Position: in world: true x: 614.08964 y: 0 z: 267.21465 last x: 614.08964 last y diff: 0 last z: 267.21465 territory: 0 rot x: 0 rot y: 0.17728 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1482 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1483 Footprint: Position: in world: true x: 530.28502 y: 0 z: 1265.93567 last x: 530.28502 last y diff: 0 last z: 1265.93567 territory: 0 rot x: 0 rot y: -3.81914 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1483 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1484 Footprint: Position: in world: true x: 528.33683 y: 0 z: 1266.29934 last x: 528.33683 last y diff: 0 last z: 1266.29934 territory: 0 rot x: 0 rot y: 0.89376 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1484 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1485 Footprint: Position: in world: true x: 530.13158 y: 0 z: 1266.8424 last x: 530.13158 last y diff: 0 last z: 1266.8424 territory: 0 rot x: 0 rot y: -1.96703 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1485 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1489 Footprint: Position: in world: true x: 167.4254 y: 0 z: 939.21895 last x: 167.4254 last y diff: 0 last z: 939.21895 territory: 8 rot x: 0 rot y: -2.37224 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1489 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1490 Footprint: Position: in world: true x: 165.04615 y: 0 z: 943.42151 last x: 165.04615 last y diff: 0 last z: 943.42151 territory: 8 rot x: 0 rot y: 0.0485 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1490 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1491 Footprint: Position: in world: true x: 164.76702 y: 0 z: 935.3242 last x: 164.76702 last y diff: 0 last z: 935.3242 territory: 8 rot x: 0 rot y: 0.18055 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1491 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1492 Footprint: Position: in world: true x: 863.95995 y: 0 z: 202.0909 last x: 863.95995 last y diff: 0 last z: 202.0909 territory: 1 rot x: 0 rot y: -1.07314 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1492 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1493 Footprint: Position: in world: true x: 867.30958 y: 0 z: 200.00278 last x: 867.30958 last y diff: 0 last z: 200.00278 territory: 1 rot x: 0 rot y: -0.9302 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1493 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1494 Footprint: Position: in world: true x: 862.21235 y: 0 z: 196.97071 last x: 862.21235 last y diff: 0 last z: 196.97071 territory: 1 rot x: 0 rot y: -4.13962 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1494 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1495 Footprint: Position: in world: true x: 859.78841 y: 0 z: 198.32958 last x: 859.78841 last y diff: 0 last z: 198.32958 territory: 1 rot x: 0 rot y: -2.17838 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1495 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1496 Footprint: Position: in world: true x: 101.89345 y: 0 z: 910.33982 last x: 101.89345 last y diff: 0 last z: 910.33982 territory: 8 rot x: 0 rot y: -3.20945 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1496 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1497 Footprint: Position: in world: true x: 104.32407 y: 0 z: 904.61001 last x: 104.32407 last y diff: 0 last z: 904.61001 territory: 8 rot x: 0 rot y: -1.83025 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1497 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1498 Footprint: Position: in world: true x: 105.99248 y: 0 z: 909.98293 last x: 105.99248 last y diff: 0 last z: 909.98293 territory: 8 rot x: 0 rot y: -1.42034 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1498 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1499 Footprint: Position: in world: true x: 103.19968 y: 0 z: 905.75606 last x: 103.19968 last y diff: 0 last z: 905.75606 territory: 8 rot x: 0 rot y: -4.44487 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1499 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1500 Footprint: Position: in world: true x: 917.87723 y: 0 z: 185.84153 last x: 917.87723 last y diff: 0 last z: 185.84153 territory: 1 rot x: 0 rot y: -0.938 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1500 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1501 Footprint: Position: in world: true x: 919.5516 y: 0 z: 184.81353 last x: 919.5516 last y diff: 0 last z: 184.81353 territory: 1 rot x: 0 rot y: -0.61506 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1501 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1502 Footprint: Position: in world: true x: 918.65865 y: 0 z: 183.7464 last x: 918.65865 last y diff: 0 last z: 183.7464 territory: 1 rot x: 0 rot y: -3.90661 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1502 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1503 Footprint: Position: in world: true x: 231.50136 y: 0 z: 752.8359 last x: 231.50136 last y diff: 0 last z: 752.8359 territory: 8 rot x: 0 rot y: 0.07862 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1503 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1504 Footprint: Position: in world: true x: 232.0237 y: 0 z: 752.96248 last x: 232.0237 last y diff: 0 last z: 752.96248 territory: 8 rot x: 0 rot y: -4.30996 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1504 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1505 Footprint: Position: in world: true x: 839.39994 y: 0 z: 1221.91167 last x: 839.39994 last y diff: 0 last z: 1221.91167 territory: 0 rot x: 0 rot y: -2.71428 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1505 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1506 Footprint: Position: in world: true x: 844.3123 y: 0 z: 1223.67835 last x: 844.3123 last y diff: 0 last z: 1223.67835 territory: 0 rot x: 0 rot y: -4.09993 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1506 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1507 Footprint: Position: in world: true x: 843.9731 y: 0 z: 1223.46589 last x: 843.9731 last y diff: 0 last z: 1223.46589 territory: 0 rot x: 0 rot y: 1.27231 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1507 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1508 Footprint: Position: in world: true x: 1020.77248 y: 0 z: 263.04097 last x: 1020.77248 last y diff: 0 last z: 263.04097 territory: 0 rot x: 0 rot y: -1.9652 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1508 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1509 Footprint: Position: in world: true x: 1022.43706 y: 0 z: 262.00966 last x: 1022.43706 last y diff: 0 last z: 262.00966 territory: 0 rot x: 0 rot y: -0.57485 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1509 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1510 Footprint: Position: in world: true x: 1023.87262 y: 0 z: 260.15371 last x: 1023.87262 last y diff: 0 last z: 260.15371 territory: 0 rot x: 0 rot y: 0.14431 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1510 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1511 Footprint: Position: in world: true x: 1024.94153 y: 0 z: 262.79448 last x: 1024.94153 last y diff: 0 last z: 262.79448 territory: 0 rot x: 0 rot y: 1.49581 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1511 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1512 Footprint: Position: in world: true x: 820.96273 y: 0 z: 1177.94315 last x: 820.96273 last y diff: 0 last z: 1177.94315 territory: 0 rot x: 0 rot y: 1.10566 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1512 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1513 Footprint: Position: in world: true x: 822.62035 y: 0 z: 1180.48424 last x: 822.62035 last y diff: 0 last z: 1180.48424 territory: 0 rot x: 0 rot y: -2.1115 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1513 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1514 Footprint: Position: in world: true x: 818.02149 y: 0 z: 1182.03351 last x: 818.02149 last y diff: 0 last z: 1182.03351 territory: 0 rot x: 0 rot y: 0.44137 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1514 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1515 Footprint: Position: in world: true x: 822.79606 y: 0 z: 1181.49352 last x: 822.79606 last y diff: 0 last z: 1181.49352 territory: 0 rot x: 0 rot y: -3.83617 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1515 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1516 Footprint: Position: in world: true x: 843.06258 y: 0 z: 325.43247 last x: 843.06258 last y diff: 0 last z: 325.43247 territory: 0 rot x: 0 rot y: -2.39394 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1516 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1517 Footprint: Position: in world: true x: 840.19562 y: 0 z: 325.44074 last x: 840.19562 last y diff: 0 last z: 325.44074 territory: 0 rot x: 0 rot y: -1.42127 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1517 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1518 Footprint: Position: in world: true x: 286.57915 y: 0 z: 1267.99967 last x: 286.57915 last y diff: 0 last z: 1267.99967 territory: 0 rot x: 0 rot y: -3.939 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1518 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1520 Footprint: Position: in world: true x: 285.18894 y: 0 z: 1266.89037 last x: 285.18894 last y diff: 0 last z: 1266.89037 territory: 0 rot x: 0 rot y: -0.70168 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1520 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1521 Footprint: Position: in world: true x: 289.12797 y: 0 z: 1267.0819 last x: 289.12797 last y diff: 0 last z: 1267.0819 territory: 0 rot x: 0 rot y: 0.93316 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1521 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1524 Footprint: Position: in world: true x: 832.50695 y: 0 z: 274.63778 last x: 832.50695 last y diff: 0 last z: 274.63778 territory: 0 rot x: 0 rot y: -4.5123 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1524 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1525 Footprint: Position: in world: true x: 835.38201 y: 0 z: 268.02056 last x: 835.38201 last y diff: 0 last z: 268.02056 territory: 0 rot x: 0 rot y: -2.79081 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1525 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1526 Footprint: Position: in world: true x: 827.54088 y: 0 z: 267.3699 last x: 827.54088 last y diff: 0 last z: 267.3699 territory: 1 rot x: 0 rot y: -2.7821 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1526 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1527 Footprint: Position: in world: true x: 829.68407 y: 0 z: 270.4249 last x: 829.68407 last y diff: 0 last z: 270.4249 territory: 1 rot x: 0 rot y: -2.15705 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1527 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1528 Footprint: Position: in world: true x: 828.79754 y: 0 z: 268.27067 last x: 828.79754 last y diff: 0 last z: 268.27067 territory: 1 rot x: 0 rot y: -0.37716 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1528 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1529 Footprint: Position: in world: true x: 657.09037 y: 0 z: 107.76555 last x: 657.09037 last y diff: 0 last z: 107.76555 territory: 0 rot x: 0 rot y: -1.82363 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1529 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1530 Footprint: Position: in world: true x: 657.28255 y: 0 z: 102.38387 last x: 657.28255 last y diff: 0 last z: 102.38387 territory: 0 rot x: 0 rot y: -0.45745 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1530 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1531 Footprint: Position: in world: true x: 727.21285 y: 0 z: 1168.06461 last x: 727.21285 last y diff: 0 last z: 1168.06461 territory: 6 rot x: 0 rot y: 0.75936 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1531 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1532 Footprint: Position: in world: true x: 724.85261 y: 0 z: 1164.78695 last x: 724.85261 last y diff: 0 last z: 1164.78695 territory: 6 rot x: 0 rot y: -0.49531 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1532 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1533 Footprint: Position: in world: true x: 724.7599 y: 0 z: 1164.22797 last x: 724.7599 last y diff: 0 last z: 1164.22797 territory: 6 rot x: 0 rot y: -2.03557 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1533 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1534 Footprint: Position: in world: true x: 734.90156 y: 0 z: 249.44275 last x: 734.90156 last y diff: 0 last z: 249.44275 territory: 0 rot x: 0 rot y: -0.46662 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1534 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1535 Footprint: Position: in world: true x: 737.3356 y: 0 z: 241.85436 last x: 737.3356 last y diff: 0 last z: 241.85436 territory: 1 rot x: 0 rot y: 1.09574 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1535 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1536 Footprint: Position: in world: true x: 736.85242 y: 0 z: 240.73353 last x: 736.85242 last y diff: 0 last z: 240.73353 territory: 1 rot x: 0 rot y: -4.63357 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1536 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1537 Footprint: Position: in world: true x: 732.9152 y: 0 z: 246.28759 last x: 732.9152 last y diff: 0 last z: 246.28759 territory: 1 rot x: 0 rot y: -4.13126 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1537 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1541 Footprint: Minimap: active: true x: 897.39563 z: 290.48778 Obstruction: active: true moving: false control group: 1541 control group 2: 0 tag: 319 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 897.39563 y: 0 z: 290.48778 last x: 897.39563 last y diff: 0 last z: 290.48778 territory: 0 rot x: 0 rot y: -0.08017 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1541 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1542 Footprint: Minimap: active: true x: 902.06019 z: 291.52472 Obstruction: active: true moving: false control group: 1542 control group 2: 0 tag: 321 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902.06019 y: 0 z: 291.52472 last x: 902.06019 last y diff: 0 last z: 291.52472 territory: 0 rot x: 0 rot y: -0.01633 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1542 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1543 Footprint: Minimap: active: true x: 887.61045 z: 286.20287 Obstruction: active: true moving: false control group: 1543 control group 2: 0 tag: 323 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 887.61045 y: 0 z: 286.20287 last x: 887.61045 last y diff: 0 last z: 286.20287 territory: 0 rot x: 0 rot y: -2.94228 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1543 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1544 Footprint: Minimap: active: true x: 1028.01691 z: 233.20865 Obstruction: active: true moving: false control group: 1544 control group 2: 0 tag: 325 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1028.01691 y: 0 z: 233.20865 last x: 1028.01691 last y diff: 0 last z: 233.20865 territory: 0 rot x: 0 rot y: -1.14005 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1544 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1545 Footprint: Minimap: active: true x: 1015.54973 z: 237.11506 Obstruction: active: true moving: false control group: 1545 control group 2: 0 tag: 327 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1015.54973 y: 0 z: 237.11506 last x: 1015.54973 last y diff: 0 last z: 237.11506 territory: 0 rot x: 0 rot y: -3.50956 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1545 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1546 Footprint: Minimap: active: true x: 1018.68198 z: 237.61298 Obstruction: active: true moving: false control group: 1546 control group 2: 0 tag: 329 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1018.68198 y: 0 z: 237.61298 last x: 1018.68198 last y diff: 0 last z: 237.61298 territory: 0 rot x: 0 rot y: -0.32319 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1546 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1549 Footprint: Minimap: active: true x: 180.9456 z: 15.27877 Obstruction: active: true moving: false control group: 1549 control group 2: 0 tag: 331 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 180.9456 y: 0 z: 15.27877 last x: 180.9456 last y diff: 0 last z: 15.27877 territory: 0 rot x: 0 rot y: -3.09758 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1549 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1550 Footprint: Minimap: active: true x: 187.1041 z: 17.19556 Obstruction: active: true moving: false control group: 1550 control group 2: 0 tag: 333 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 187.1041 y: 0 z: 17.19556 last x: 187.1041 last y diff: 0 last z: 17.19556 territory: 0 rot x: 0 rot y: 0.90923 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1550 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1551 Footprint: Minimap: active: true x: 258.37073 z: 1260.38463 Obstruction: active: true moving: false control group: 1551 control group 2: 0 tag: 335 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258.37073 y: 0 z: 1260.38463 last x: 258.37073 last y diff: 0 last z: 1260.38463 territory: 0 rot x: 0 rot y: -3.7168 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1551 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1552 Footprint: Minimap: active: true x: 53.74204 z: 1176.18248 Obstruction: active: true moving: false control group: 1552 control group 2: 0 tag: 337 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 53.74204 y: 0 z: 1176.18248 last x: 53.74204 last y diff: 0 last z: 1176.18248 territory: 0 rot x: 0 rot y: 0.4629 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1552 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1553 Footprint: Minimap: active: true x: 48.73507 z: 1174.46293 Obstruction: active: true moving: false control group: 1553 control group 2: 0 tag: 339 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 48.73507 y: 0 z: 1174.46293 last x: 48.73507 last y diff: 0 last z: 1174.46293 territory: 0 rot x: 0 rot y: 0.8858 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1553 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1554 Footprint: Minimap: active: true x: 57.09012 z: 1163.64786 Obstruction: active: true moving: false control group: 1554 control group 2: 0 tag: 341 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 57.09012 y: 0 z: 1163.64786 last x: 57.09012 last y diff: 0 last z: 1163.64786 territory: 0 rot x: 0 rot y: 0.74344 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1554 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1555 Footprint: Minimap: active: true x: 213.43915 z: 1216.07471 Obstruction: active: true moving: false control group: 1555 control group 2: 0 tag: 343 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 213.43915 y: 0 z: 1216.07471 last x: 213.43915 last y diff: 0 last z: 1216.07471 territory: 0 rot x: 0 rot y: -1.45202 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_savanna_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1555 actor: "geology/stonemine_savanna_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1556 Footprint: Minimap: active: true x: 207.16341 z: 1204.86759 Obstruction: active: true moving: false control group: 1556 control group 2: 0 tag: 345 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 207.16341 y: 0 z: 1204.86759 last x: 207.16341 last y diff: 0 last z: 1204.86759 territory: 0 rot x: 0 rot y: -4.08738 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1556 actor: "geology/stonemine_desert_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1557 Footprint: Minimap: active: true x: 286.36254 z: 298.22669 Obstruction: active: true moving: false control group: 1557 control group 2: 0 tag: 347 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286.36254 y: 0 z: 298.22669 last x: 286.36254 last y diff: 0 last z: 298.22669 territory: 0 rot x: 0 rot y: -3.60193 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_savanna_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1557 actor: "geology/stonemine_savanna_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1558 Footprint: Minimap: active: true x: 305.2129 z: 301.40752 Obstruction: active: true moving: false control group: 1558 control group 2: 0 tag: 349 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 305.2129 y: 0 z: 301.40752 last x: 305.2129 last y diff: 0 last z: 301.40752 territory: 0 rot x: 0 rot y: -4.09359 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_savanna_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1558 actor: "geology/stonemine_savanna_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1559 Footprint: Minimap: active: true x: 284.58667 z: 303.1099 Obstruction: active: true moving: false control group: 1559 control group 2: 0 tag: 351 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 284.58667 y: 0 z: 303.1099 last x: 284.58667 last y diff: 0 last z: 303.1099 territory: 0 rot x: 0 rot y: 1.09462 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1559 actor: "geology/stonemine_desert_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1566 Footprint: Minimap: active: true x: 946.7019 z: 82.96686 Obstruction: active: true moving: false control group: 1566 control group 2: 0 tag: 353 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946.7019 y: 0 z: 82.96686 last x: 946.7019 last y diff: 0 last z: 82.96686 territory: 0 rot x: 0 rot y: -3.50618 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_savanna_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1566 actor: "geology/stonemine_savanna_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1567 Footprint: Minimap: active: true x: 941.28187 z: 81.20392 Obstruction: active: true moving: false control group: 1567 control group 2: 0 tag: 355 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 941.28187 y: 0 z: 81.20392 last x: 941.28187 last y diff: 0 last z: 81.20392 territory: 0 rot x: 0 rot y: -2.91276 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_savanna_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1567 actor: "geology/stonemine_savanna_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1568 Footprint: Minimap: active: true x: 939.01915 z: 76.94115 Obstruction: active: true moving: false control group: 1568 control group 2: 0 tag: 357 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 939.01915 y: 0 z: 76.94115 last x: 939.01915 last y diff: 0 last z: 76.94115 territory: 0 rot x: 0 rot y: 1.00239 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_savanna_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1568 actor: "geology/stonemine_savanna_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1569 Decay: Footprint: Minimap: active: true x: 1240.81972 z: 143.01417 Obstruction: active: true moving: false control group: 1569 control group 2: 0 tag: 308 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1240.81972 y: -2 z: 143.01417 last x: 1240.81972 last y diff: 0 last z: 143.01417 territory: 0 rot x: 0 rot y: -0.55459 rot z: 0 altitude: -2 relative: true floating: true constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1569 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeVisualization: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1570 Decay: Footprint: Minimap: active: true x: 1232.34179 z: 142.35128 Obstruction: active: true moving: false control group: 1570 control group 2: 0 tag: 310 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1232.34179 y: -2 z: 142.35128 last x: 1232.34179 last y diff: 0 last z: 142.35128 territory: 0 rot x: 0 rot y: -2.41376 rot z: 0 altitude: -2 relative: true floating: true constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1570 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeVisualization: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1571 Decay: Footprint: Minimap: active: true x: 201.30788 z: 202.75411 Obstruction: active: true moving: false control group: 1571 control group 2: 0 tag: 312 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 201.30788 y: -2 z: 202.75411 last x: 201.30788 last y diff: 0 last z: 202.75411 territory: 0 rot x: 0 rot y: -2.57387 rot z: 0 altitude: -2 relative: true floating: true constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1571 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeVisualization: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1572 Decay: Footprint: Minimap: active: true x: 60.90853 z: 198.05585 Obstruction: active: true moving: false control group: 1572 control group 2: 0 tag: 314 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 60.90853 y: -2 z: 198.05585 last x: 60.90853 last y diff: 0 last z: 198.05585 territory: 0 rot x: 0 rot y: 1.29947 rot z: 0 altitude: -2 relative: true floating: true constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1572 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeVisualization: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1573 Decay: Footprint: Minimap: active: true x: 1110.23064 z: 83.70315 Obstruction: active: true moving: false control group: 1573 control group 2: 0 tag: 316 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1110.23064 y: -2 z: 83.70315 last x: 1110.23064 last y diff: 0 last z: 83.70315 territory: 0 rot x: 0 rot y: 0.509 rot z: 0 altitude: -2 relative: true floating: true constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1573 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeVisualization: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1574 Decay: Footprint: Minimap: active: true x: 1108.26714 z: 78.71316 Obstruction: active: true moving: false control group: 1574 control group 2: 0 tag: 318 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1108.26714 y: -2 z: 78.71316 last x: 1108.26714 last y diff: 0 last z: 78.71316 territory: 0 rot x: 0 rot y: 0.98205 rot z: 0 altitude: -2 relative: true floating: true constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1574 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeVisualization: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1575 Decay: Footprint: Minimap: active: true x: 1159.99711 z: 69.5145 Obstruction: active: true moving: false control group: 1575 control group 2: 0 tag: 320 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1159.99711 y: -2 z: 69.5145 last x: 1159.99711 last y diff: 0 last z: 69.5145 territory: 0 rot x: 0 rot y: -0.08806 rot z: 0 altitude: -2 relative: true floating: true constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1575 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeVisualization: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1576 Decay: Footprint: Minimap: active: true x: 1140.36844 z: 42.8877 Obstruction: active: true moving: false control group: 1576 control group 2: 0 tag: 322 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1140.36844 y: -2 z: 42.8877 last x: 1140.36844 last y diff: 0 last z: 42.8877 territory: 0 rot x: 0 rot y: -0.78852 rot z: 0 altitude: -2 relative: true floating: true constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1576 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeVisualization: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1577 Decay: Footprint: Minimap: active: true x: 1104.64275 z: 133.46566 Obstruction: active: true moving: false control group: 1577 control group 2: 0 tag: 324 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1104.64275 y: -2 z: 133.46566 last x: 1104.64275 last y diff: 0 last z: 133.46566 territory: 0 rot x: 0 rot y: 1.52417 rot z: 0 altitude: -2 relative: true floating: true constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1577 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeVisualization: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1578 Decay: Footprint: Minimap: active: true x: 1206.65307 z: 65.91938 Obstruction: active: true moving: false control group: 1578 control group 2: 0 tag: 326 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1206.65307 y: -2 z: 65.91938 last x: 1206.65307 last y diff: 0 last z: 65.91938 territory: 0 rot x: 0 rot y: 0.13871 rot z: 0 altitude: -2 relative: true floating: true constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1578 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeVisualization: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1579 Decay: Footprint: Minimap: active: true x: 1222.0934 z: 61.36287 Obstruction: active: true moving: false control group: 1579 control group 2: 0 tag: 328 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1222.0934 y: -2 z: 61.36287 last x: 1222.0934 last y diff: 0 last z: 61.36287 territory: 0 rot x: 0 rot y: -1.02074 rot z: 0 altitude: -2 relative: true floating: true constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1579 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeVisualization: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1580 Decay: Footprint: Minimap: active: true x: 215.38926 z: 108.11654 Obstruction: active: true moving: false control group: 1580 control group 2: 0 tag: 330 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 215.38926 y: -2 z: 108.11654 last x: 215.38926 last y diff: 0 last z: 108.11654 territory: 0 rot x: 0 rot y: -1.31533 rot z: 0 altitude: -2 relative: true floating: true constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1580 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeVisualization: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1581 Decay: Footprint: Minimap: active: true x: 209.02685 z: 105.27543 Obstruction: active: true moving: false control group: 1581 control group 2: 0 tag: 332 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 209.02685 y: -2 z: 105.27543 last x: 209.02685 last y diff: 0 last z: 105.27543 territory: 0 rot x: 0 rot y: -2.89121 rot z: 0 altitude: -2 relative: true floating: true constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1581 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeVisualization: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1582 Decay: Footprint: Minimap: active: true x: 232.99498 z: 149.57392 Obstruction: active: true moving: false control group: 1582 control group 2: 0 tag: 334 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 232.99498 y: -2 z: 149.57392 last x: 232.99498 last y diff: 0 last z: 149.57392 territory: 0 rot x: 0 rot y: -0.56766 rot z: 0 altitude: -2 relative: true floating: true constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1582 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeVisualization: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1583 Decay: Footprint: Minimap: active: true x: 113.62246 z: 98.64766 Obstruction: active: true moving: false control group: 1583 control group 2: 0 tag: 336 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 113.62246 y: -2 z: 98.64766 last x: 113.62246 last y diff: 0 last z: 98.64766 territory: 0 rot x: 0 rot y: 1.31595 rot z: 0 altitude: -2 relative: true floating: true constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1583 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeVisualization: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1584 Decay: Footprint: Minimap: active: true x: 28.46628 z: 47.26182 Obstruction: active: true moving: false control group: 1584 control group 2: 0 tag: 338 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 28.46628 y: -2 z: 47.26182 last x: 28.46628 last y diff: 0 last z: 47.26182 territory: 0 rot x: 0 rot y: -0.1686 rot z: 0 altitude: -2 relative: true floating: true constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1584 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeVisualization: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1585 Decay: Footprint: Minimap: active: true x: 1184.53544 z: 188.33045 Obstruction: active: true moving: false control group: 1585 control group 2: 0 tag: 340 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1184.53544 y: -2 z: 188.33045 last x: 1184.53544 last y diff: 0 last z: 188.33045 territory: 0 rot x: 0 rot y: -1.99946 rot z: 0 altitude: -2 relative: true floating: true constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1585 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeVisualization: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1586 Decay: Footprint: Minimap: active: true x: 1170.353 z: 182.67678 Obstruction: active: true moving: false control group: 1586 control group 2: 0 tag: 342 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1170.353 y: -2 z: 182.67678 last x: 1170.353 last y diff: 0 last z: 182.67678 territory: 0 rot x: 0 rot y: -3.68235 rot z: 0 altitude: -2 relative: true floating: true constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1586 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeVisualization: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1587 Decay: Footprint: Minimap: active: true x: 1142.44272 z: 201.72767 Obstruction: active: true moving: false control group: 1587 control group 2: 0 tag: 344 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1142.44272 y: -2 z: 201.72767 last x: 1142.44272 last y diff: 0 last z: 201.72767 territory: 0 rot x: 0 rot y: -1.38297 rot z: 0 altitude: -2 relative: true floating: true constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1587 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeVisualization: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1588 Decay: Footprint: Minimap: active: true x: 112.84145 z: 265.29946 Obstruction: active: true moving: false control group: 1588 control group 2: 0 tag: 346 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 112.84145 y: -2 z: 265.29946 last x: 112.84145 last y diff: 0 last z: 265.29946 territory: 0 rot x: 0 rot y: 0.14473 rot z: 0 altitude: -2 relative: true floating: true constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1588 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeVisualization: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1589 Decay: Footprint: Minimap: active: true x: 73.96222 z: 254.16855 Obstruction: active: true moving: false control group: 1589 control group 2: 0 tag: 348 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 73.96222 y: -2 z: 254.16855 last x: 73.96222 last y diff: 0 last z: 254.16855 territory: 0 rot x: 0 rot y: 1.06344 rot z: 0 altitude: -2 relative: true floating: true constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1589 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeVisualization: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1590 Decay: Footprint: Minimap: active: true x: 160.8273 z: 294.19532 Obstruction: active: true moving: false control group: 1590 control group 2: 0 tag: 350 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 160.8273 y: -2 z: 294.19532 last x: 160.8273 last y diff: 0 last z: 294.19532 territory: 0 rot x: 0 rot y: -0.6866 rot z: 0 altitude: -2 relative: true floating: true constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1590 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeVisualization: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1591 Decay: Footprint: Minimap: active: true x: 155.98539 z: 143.79807 Obstruction: active: true moving: false control group: 1591 control group 2: 0 tag: 352 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 155.98539 y: -2 z: 143.79807 last x: 155.98539 last y diff: 0 last z: 143.79807 territory: 0 rot x: 0 rot y: -4.47446 rot z: 0 altitude: -2 relative: true floating: true constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1591 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeVisualization: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1592 Decay: Footprint: Minimap: active: true x: 152.72928 z: 157.62319 Obstruction: active: true moving: false control group: 1592 control group 2: 0 tag: 354 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 152.72928 y: -2 z: 157.62319 last x: 152.72928 last y diff: 0 last z: 157.62319 territory: 0 rot x: 0 rot y: -2.45704 rot z: 0 altitude: -2 relative: true floating: true constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1592 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeVisualization: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1594 Decay: Footprint: Minimap: active: true x: 82.23626 z: 133.26537 Obstruction: active: true moving: false control group: 1594 control group 2: 0 tag: 356 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 82.23626 y: -2 z: 133.26537 last x: 82.23626 last y diff: 0 last z: 133.26537 territory: 0 rot x: 0 rot y: -1.17295 rot z: 0 altitude: -2 relative: true floating: true constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1594 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeVisualization: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1595 Decay: Footprint: Minimap: active: true x: 83.92751 z: 145.11414 Obstruction: active: true moving: false control group: 1595 control group 2: 0 tag: 358 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 83.92751 y: -2 z: 145.11414 last x: 83.92751 last y diff: 0 last z: 145.11414 territory: 0 rot x: 0 rot y: -1.63927 rot z: 0 altitude: -2 relative: true floating: true constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1595 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeVisualization: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1596 Decay: Footprint: Minimap: active: true x: 751.80983 z: 1233.54351 Obstruction: active: true moving: true control group: 1596 control group 2: 0 tag: 360 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 751.80983 y: 0 z: 1233.54351 last x: 752.59086 last y diff: 0 last z: 1231.86625 territory: 0 rot x: 0 rot y: -0.49907 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: true facePointAfterMove: false tries: 0 length: 1 waypoint x: 758.17305 waypoint z: 1229.36908 length: 1 waypoint x: 758.17305 waypoint z: 1229.36908 type: 2 goal x: 751.37928 goal z: 1233.82596 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 4 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 1596 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 12927, "losRangeQuery": 232, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1597 Decay: Footprint: Minimap: active: true x: 772.14711 z: 1207.2135 Obstruction: active: true moving: false control group: 1597 control group 2: 0 tag: 362 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 772.14711 y: 0 z: 1207.2135 last x: 772.14711 last y diff: 0 last z: 1207.2135 territory: 0 rot x: 0 rot y: -0.67211 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 774.88344 goal z: 1203.55436 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1597 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12131, "losRangeQuery": 233, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1598 Decay: Footprint: Minimap: active: true x: 690.86896 z: 1223.8032 Obstruction: active: true moving: false control group: 1598 control group 2: 0 tag: 364 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690.86896 y: 0 z: 1223.8032 last x: 690.86896 last y diff: 0 last z: 1223.8032 territory: 6 rot x: 0 rot y: -2.03357 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 690.77048 goal z: 1223.78032 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1598 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11931, "losRangeQuery": 234, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1599 Decay: Footprint: Minimap: active: true x: 700.6525 z: 1229.49245 Obstruction: active: true moving: false control group: 1599 control group 2: 0 tag: 366 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 700.6525 y: 0 z: 1229.49245 last x: 700.6525 last y diff: 0 last z: 1229.49245 territory: 6 rot x: 0 rot y: 1.05353 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 694.79834 goal z: 1226.61812 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1599 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 10353, "losRangeQuery": 235, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1600 Decay: Footprint: Minimap: active: true x: 700.34865 z: 1213.28936 Obstruction: active: true moving: false control group: 1600 control group 2: 0 tag: 368 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 700.34865 y: 0 z: 1213.28936 last x: 700.34865 last y diff: 0 last z: 1213.28936 territory: 6 rot x: 0 rot y: -1.57842 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 700.6648 goal z: 1213.59282 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1600 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12091, "losRangeQuery": 236, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1601 Decay: Footprint: Minimap: active: true x: 708.96842 z: 1209.52858 Obstruction: active: true moving: false control group: 1601 control group 2: 0 tag: 370 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 708.96842 y: 0 z: 1209.52858 last x: 708.96842 last y diff: 0 last z: 1209.52858 territory: 6 rot x: 0 rot y: 1.86867 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 706.68541 goal z: 1210.06281 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1601 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11906, "losRangeQuery": 237, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1602 Decay: Footprint: Minimap: active: true x: 706.67835 z: 1150.96656 Obstruction: active: true moving: false control group: 1602 control group 2: 0 tag: 372 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 706.67835 y: 0 z: 1150.96656 last x: 706.67835 last y diff: 0 last z: 1150.96656 territory: 6 rot x: 0 rot y: 3.01551 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 706.30985 goal z: 1155.1888 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1602 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12993, "losRangeQuery": 238, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1604 Decay: Footprint: Minimap: active: true x: 376.66912 z: 1066.52753 Obstruction: active: true moving: true control group: 1604 control group 2: 0 tag: 376 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 376.66912 y: 0 z: 1066.52753 last x: 375.89895 last y diff: 0 last z: 1064.68177 territory: 7 rot x: 0 rot y: 0.46248 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 4 moving: true facePointAfterMove: false tries: 0 length: 1 waypoint x: 365.72564 waypoint z: 1048.60463 length: 2 waypoint x: 374.7512 waypoint z: 1061.5984 waypoint x: 377.29288 waypoint z: 1068.02242 type: 2 goal x: 371.762 goal z: 1054.04325 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 4 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 1604 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 12954, "losRangeQuery": 240, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1605 Decay: Footprint: Minimap: active: true x: 431.64493 z: 1064.94698 Obstruction: active: true moving: false control group: 1605 control group 2: 0 tag: 378 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 431.64493 y: 0 z: 1064.94698 last x: 431.64493 last y diff: 0 last z: 1064.94698 territory: 0 rot x: 0 rot y: 0.1672 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 431.69448 goal z: 1064.53592 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1605 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11134, "losRangeQuery": 241, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1607 Decay: Footprint: Minimap: active: true x: 385.63631 z: 1057.79191 Obstruction: active: true moving: true control group: 1607 control group 2: 0 tag: 382 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 385.63631 y: 0 z: 1057.79191 last x: 384.62455 last y diff: 0 last z: 1056.06672 territory: 7 rot x: 0 rot y: 0.5807 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 3.99997 moving: true facePointAfterMove: false tries: 0 length: 1 waypoint x: 387.59327 waypoint z: 1061.12879 length: 1 waypoint x: 387.59327 waypoint z: 1061.12879 type: 2 goal x: 383.48295 goal z: 1054.12014 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 4 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 1607 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 13084, "losRangeQuery": 243, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1608 Decay: Footprint: Minimap: active: true x: 384.68793 z: 1070.6328 Obstruction: active: true moving: true control group: 1608 control group 2: 0 tag: 384 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 384.68793 y: 0 z: 1070.6328 last x: 385.76232 last y diff: 0 last z: 1068.9459 territory: 7 rot x: 0 rot y: -0.6112 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 3.99997 moving: true facePointAfterMove: false tries: 0 length: 1 waypoint x: 382.54213 waypoint z: 1074.0019 length: 1 waypoint x: 382.54213 waypoint z: 1074.0019 type: 2 goal x: 386.90734 goal z: 1067.1481 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 4 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 1608 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 13082, "losRangeQuery": 244, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1609 Decay: Footprint: Minimap: active: true x: 384.85332 z: 1029.5827 Obstruction: active: true moving: false control group: 1609 control group 2: 0 tag: 386 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 384.85332 y: 0 z: 1029.5827 last x: 384.85332 last y diff: 0 last z: 1029.5827 territory: 7 rot x: 0 rot y: -1.37322 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 385.11954 goal z: 1030.06853 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1609 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11245, "losRangeQuery": 245, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1610 Decay: Footprint: Minimap: active: true x: 311.38476 z: 1263.53667 Obstruction: active: true moving: false control group: 1610 control group 2: 0 tag: 388 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 311.38476 y: 0 z: 1263.53667 last x: 311.38476 last y diff: 0 last z: 1263.53667 territory: 0 rot x: 0 rot y: 1.48089 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 307.03258 goal z: 1263.27237 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1610 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11280, "losRangeQuery": 246, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1612 Decay: Footprint: Minimap: active: true x: 306.93021 z: 1262.19487 Obstruction: active: true moving: false control group: 1612 control group 2: 0 tag: 390 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 306.93021 y: 0 z: 1262.19487 last x: 306.93021 last y diff: 0 last z: 1262.19487 territory: 0 rot x: 0 rot y: 0.28342 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 305.9675 goal z: 1257.82142 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1612 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12956, "losRangeQuery": 247, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1613 Decay: Footprint: Minimap: active: true x: 300.13035 z: 1237.91279 Obstruction: active: true moving: false control group: 1613 control group 2: 0 tag: 392 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 300.13035 y: 0 z: 1237.91279 last x: 300.13035 last y diff: 0 last z: 1237.91279 territory: 7 rot x: 0 rot y: -1.94713 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 300.52172 goal z: 1237.82663 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1613 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11182, "losRangeQuery": 248, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1614 Decay: Footprint: Minimap: active: true x: 330.6264 z: 1244.08497 Obstruction: active: true moving: false control group: 1614 control group 2: 0 tag: 394 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330.6264 y: 0 z: 1244.08497 last x: 330.6264 last y diff: 0 last z: 1244.08497 territory: 0 rot x: 0 rot y: 2.08518 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 328.43451 goal z: 1245.15218 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1614 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 10479, "losRangeQuery": 249, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1617 Decay: Footprint: Minimap: active: true x: 1148.74161 z: 450.09304 Obstruction: active: true moving: false control group: 1617 control group 2: 0 tag: 396 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1148.74161 y: 0 z: 450.09304 last x: 1148.74161 last y diff: 0 last z: 450.09304 territory: 4 rot x: 0 rot y: -2.65688 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1149.03179 goal z: 450.09992 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1617 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12096, "losRangeQuery": 250, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1618 Decay: Footprint: Minimap: active: true x: 1175.78226 z: 518.96123 Obstruction: active: true moving: false control group: 1618 control group 2: 0 tag: 398 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1175.78226 y: 0 z: 518.96123 last x: 1175.78226 last y diff: 0 last z: 518.96123 territory: 0 rot x: 0 rot y: -2.29496 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1175.86635 goal z: 518.71938 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1618 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12159, "losRangeQuery": 251, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1619 Decay: Footprint: Minimap: active: true x: 1168.22977 z: 517.92988 Obstruction: active: true moving: false control group: 1619 control group 2: 0 tag: 400 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1168.22977 y: 0 z: 517.92988 last x: 1168.22977 last y diff: 0 last z: 517.92988 territory: 0 rot x: 0 rot y: 2.60788 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1168.29026 goal z: 518.18657 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1619 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 10423, "losRangeQuery": 252, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1620 Decay: Footprint: Minimap: active: true x: 1188.38117 z: 507.70218 Obstruction: active: true moving: false control group: 1620 control group 2: 0 tag: 402 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1188.38117 y: 0 z: 507.70218 last x: 1188.38117 last y diff: 0 last z: 507.70218 territory: 0 rot x: 0 rot y: -0.6607 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1188.67212 goal z: 507.61376 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1620 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11426, "losRangeQuery": 253, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1621 Decay: Footprint: Minimap: active: true x: 1167.9593 z: 514.45794 Obstruction: active: true moving: false control group: 1621 control group 2: 0 tag: 404 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1167.9593 y: 0 z: 514.45794 last x: 1167.9593 last y diff: 0 last z: 514.45794 territory: 0 rot x: 0 rot y: 2.16472 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1162.4568 goal z: 517.80332 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1621 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 10328, "losRangeQuery": 254, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1622 Decay: Footprint: Minimap: active: true x: 1163.63724 z: 495.20072 Obstruction: active: true moving: false control group: 1622 control group 2: 0 tag: 406 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1163.63724 y: 0 z: 495.20072 last x: 1163.63724 last y diff: 0 last z: 495.20072 territory: 4 rot x: 0 rot y: -0.83698 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1168.31193 goal z: 491.10221 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1622 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12589, "losRangeQuery": 255, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1623 Decay: Footprint: Minimap: active: true x: 1154.2229 z: 448.4451 Obstruction: active: true moving: false control group: 1623 control group 2: 0 tag: 408 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1154.2229 y: 0 z: 448.4451 last x: 1154.2229 last y diff: 0 last z: 448.4451 territory: 4 rot x: 0 rot y: 0.80875 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1154.6566 goal z: 448.41369 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1623 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12886, "losRangeQuery": 256, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1624 Decay: Footprint: Minimap: active: true x: 866.50153 z: 297.04432 Obstruction: active: true moving: false control group: 1624 control group 2: 0 tag: 410 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866.50153 y: 0 z: 297.04432 last x: 866.50153 last y diff: 0 last z: 297.04432 territory: 0 rot x: 0 rot y: 0.76157 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 864.72556 goal z: 295.1571 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1624 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12132, "losRangeQuery": 257, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1625 Decay: Footprint: Minimap: active: true x: 835.1371 z: 229.50586 Obstruction: active: true moving: false control group: 1625 control group 2: 0 tag: 412 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 835.1371 y: 0 z: 229.50586 last x: 835.1371 last y diff: 0 last z: 229.50586 territory: 1 rot x: 0 rot y: -1.48038 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 839.39917 goal z: 229.24553 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1625 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 10853, "losRangeQuery": 258, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1626 Decay: Footprint: Minimap: active: true x: 842.79163 z: 293.57142 Obstruction: active: true moving: false control group: 1626 control group 2: 0 tag: 414 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842.79163 y: 0 z: 293.57142 last x: 842.79163 last y diff: 0 last z: 293.57142 territory: 0 rot x: 0 rot y: 2.80185 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 842.93628 goal z: 293.51716 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1626 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 9927, "losRangeQuery": 259, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1627 Decay: Footprint: Minimap: active: true x: 838.64213 z: 335.55488 Obstruction: active: true moving: false control group: 1627 control group 2: 0 tag: 416 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838.64213 y: 0 z: 335.55488 last x: 838.64213 last y diff: 0 last z: 335.55488 territory: 0 rot x: 0 rot y: 1.53817 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 836.42405 goal z: 335.5078 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1627 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 13054, "losRangeQuery": 260, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1628 Decay: Footprint: Minimap: active: true x: 835.93654 z: 391.50878 Obstruction: active: true moving: false control group: 1628 control group 2: 0 tag: 418 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 835.93654 y: 0 z: 391.50878 last x: 835.93654 last y diff: 0 last z: 391.50878 territory: 0 rot x: 0 rot y: 2.5142 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 832.45405 goal z: 396.74546 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1628 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 101.4, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11803, "losRangeQuery": 261, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1630 Decay: Footprint: Minimap: active: true x: 821.90017 z: 269.53718 Obstruction: active: true moving: false control group: 1630 control group 2: 0 tag: 422 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 821.90017 y: 0 z: 269.53718 last x: 821.90017 last y diff: 0 last z: 269.53718 territory: 1 rot x: 0 rot y: 2.3026 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 818.62087 goal z: 272.39745 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1630 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 85.2, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 10300, "losRangeQuery": 263, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1631 Decay: Footprint: Minimap: active: true x: 52.3246 z: 1090.58146 Obstruction: active: true moving: false control group: 1631 control group 2: 0 tag: 424 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 52.3246 y: 0 z: 1090.58146 last x: 52.3246 last y diff: 0 last z: 1090.58146 territory: 0 rot x: 0 rot y: 2.12606 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 44.75312 goal z: 1093.46299 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1631 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12640, "losRangeQuery": 264, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1632 Decay: Footprint: Minimap: active: true x: 51.75477 z: 1075.7612 Obstruction: active: true moving: false control group: 1632 control group 2: 0 tag: 426 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 51.75477 y: 0 z: 1075.7612 last x: 51.75477 last y diff: 0 last z: 1075.7612 territory: 0 rot x: 0 rot y: 2.33086 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 48.34762 goal z: 1078.95539 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1632 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12912, "losRangeQuery": 265, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1633 Decay: Footprint: Minimap: active: true x: 58.74376 z: 1097.68267 Obstruction: active: true moving: false control group: 1633 control group 2: 0 tag: 428 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 58.74376 y: 0 z: 1097.68267 last x: 58.74376 last y diff: 0 last z: 1097.68267 territory: 0 rot x: 0 rot y: 3.04734 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 58.34997 goal z: 1103.85088 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1633 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12853, "losRangeQuery": 266, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1634 Decay: Footprint: Minimap: active: true x: 50.39583 z: 1094.11893 Obstruction: active: true moving: false control group: 1634 control group 2: 0 tag: 430 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 50.39583 y: 0 z: 1094.11893 last x: 50.39583 last y diff: 0 last z: 1094.11893 territory: 0 rot x: 0 rot y: 0.85924 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 47.14615 goal z: 1091.42774 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1634 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12823, "losRangeQuery": 267, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1635 Decay: Footprint: Minimap: active: true x: 43.7712 z: 1129.28685 Obstruction: active: true moving: false control group: 1635 control group 2: 0 tag: 432 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 43.7712 y: 0 z: 1129.28685 last x: 43.7712 last y diff: 0 last z: 1129.28685 territory: 0 rot x: 0 rot y: -2.13059 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 45.67446 goal z: 1130.34069 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1635 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12911, "losRangeQuery": 268, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1636 Decay: Footprint: Minimap: active: true x: 61.86934 z: 1107.63686 Obstruction: active: true moving: false control group: 1636 control group 2: 0 tag: 434 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 61.86934 y: 0 z: 1107.63686 last x: 61.86934 last y diff: 0 last z: 1107.63686 territory: 0 rot x: 0 rot y: 2.41747 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 57.54325 goal z: 1112.69515 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1636 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11070, "losRangeQuery": 269, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1637 Decay: Footprint: Minimap: active: true x: 416.53628 z: 1189.90928 Obstruction: active: true moving: false control group: 1637 control group 2: 0 tag: 436 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 416.53628 y: 0 z: 1189.90928 last x: 416.53628 last y diff: 0 last z: 1189.90928 territory: 0 rot x: 0 rot y: -0.9152 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 418.42547 goal z: 1188.55593 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1637 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 13048, "losRangeQuery": 270, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1638 Decay: Footprint: Minimap: active: true x: 447.78118 z: 1151.56365 Obstruction: active: true moving: true control group: 1638 control group 2: 0 tag: 438 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 447.78118 y: 0 z: 1151.56365 last x: 447.14379 last y diff: 0 last z: 1149.66794 territory: 0 rot x: 0 rot y: 0.39527 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 3.99997 moving: true facePointAfterMove: false tries: 0 length: 1 waypoint x: 449.67908 waypoint z: 1157.20818 length: 1 waypoint x: 449.67908 waypoint z: 1157.20818 type: 2 goal x: 447.08959 goal z: 1149.50675 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 4 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 1638 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 12876, "losRangeQuery": 271, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1639 Decay: Footprint: Minimap: active: true x: 424.1879 z: 1156.75092 Obstruction: active: true moving: false control group: 1639 control group 2: 0 tag: 440 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 424.1879 y: 0 z: 1156.75092 last x: 424.1879 last y diff: 0 last z: 1156.75092 territory: 0 rot x: 0 rot y: 1.02178 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 420.32926 goal z: 1154.67754 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1639 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12673, "losRangeQuery": 272, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1640 Decay: Footprint: Minimap: active: true x: 451.79688 z: 1152.26069 Obstruction: active: true moving: false control group: 1640 control group 2: 0 tag: 442 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 451.79688 y: 0 z: 1152.26069 last x: 451.79688 last y diff: 0 last z: 1152.26069 territory: 0 rot x: 0 rot y: 2.90365 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 451.01145 goal z: 1156.66013 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1640 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12941, "losRangeQuery": 273, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1641 Decay: Footprint: Minimap: active: true x: 411.69684 z: 1126.94863 Obstruction: active: true moving: false control group: 1641 control group 2: 0 tag: 444 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 411.69684 y: 0 z: 1126.94863 last x: 411.69684 last y diff: 0 last z: 1126.94863 territory: 7 rot x: 0 rot y: -0.57232 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 412.95974 goal z: 1124.74527 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1641 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12591, "losRangeQuery": 274, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1642 Decay: Footprint: Minimap: active: true x: 455.69683 z: 1147.96044 Obstruction: active: true moving: false control group: 1642 control group 2: 0 tag: 446 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 455.69683 y: 0 z: 1147.96044 last x: 455.69683 last y diff: 0 last z: 1147.96044 territory: 0 rot x: 0 rot y: -1.46555 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 455.40392 goal z: 1147.98014 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1642 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 9983, "losRangeQuery": 275, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1643 Decay: Footprint: Minimap: active: true x: 439.88408 z: 1187.40688 Obstruction: active: true moving: true control group: 1643 control group 2: 0 tag: 448 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 439.88408 y: 0 z: 1187.40688 last x: 440.52074 last y diff: 0 last z: 1185.6198 territory: 0 rot x: 0 rot y: -0.41263 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: true facePointAfterMove: false tries: 0 length: 1 waypoint x: 441.06714 waypoint z: 1179.5854 length: 1 waypoint x: 441.06714 waypoint z: 1179.5854 type: 2 goal x: 439.85198 goal z: 1187.61913 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 4 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 1643 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 13011, "losRangeQuery": 276, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1644 Decay: Footprint: Minimap: active: true x: 430.47349 z: 1156.46375 Obstruction: active: true moving: false control group: 1644 control group 2: 0 tag: 450 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430.47349 y: 0 z: 1156.46375 last x: 430.47349 last y diff: 0 last z: 1156.46375 territory: 0 rot x: 0 rot y: -2.19465 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 432.46641 goal z: 1157.77666 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1644 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12495, "losRangeQuery": 277, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1651 Decay: Footprint: Minimap: active: true x: 1180.40969 z: 380.48281 Obstruction: active: true moving: false control group: 1651 control group 2: 0 tag: 464 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1180.40969 y: 0 z: 380.48281 last x: 1180.40969 last y diff: 0 last z: 380.48281 territory: 0 rot x: 0 rot y: 3.09914 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1180.34377 goal z: 382.85608 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1651 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12858, "losRangeQuery": 284, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1652 Decay: Footprint: Minimap: active: true x: 1179.83513 z: 402.91005 Obstruction: active: true moving: false control group: 1652 control group 2: 0 tag: 466 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1179.83513 y: 0 z: 402.91005 last x: 1179.83513 last y diff: 0 last z: 402.91005 territory: 0 rot x: 0 rot y: -2.1596 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1180.16681 goal z: 402.99044 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1652 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12099, "losRangeQuery": 285, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1653 Decay: Footprint: Minimap: active: true x: 1198.53855 z: 404.28235 Obstruction: active: true moving: false control group: 1653 control group 2: 0 tag: 468 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1198.53855 y: 0 z: 404.28235 last x: 1198.53855 last y diff: 0 last z: 404.28235 territory: 0 rot x: 0 rot y: 0.7505 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1196.89884 goal z: 402.49004 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1653 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12726, "losRangeQuery": 286, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1654 Decay: Footprint: Minimap: active: true x: 1173.71135 z: 403.29566 Obstruction: active: true moving: false control group: 1654 control group 2: 0 tag: 470 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1173.71135 y: 0 z: 403.29566 last x: 1173.71135 last y diff: 0 last z: 403.29566 territory: 0 rot x: 0 rot y: -1.74248 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1178.16654 goal z: 403.84232 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1654 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 13099, "losRangeQuery": 287, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1655 Decay: Footprint: Minimap: active: true x: 1192.96776 z: 418.46868 Obstruction: active: true moving: false control group: 1655 control group 2: 0 tag: 472 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1192.96776 y: 0 z: 418.46868 last x: 1192.96776 last y diff: 0 last z: 418.46868 territory: 0 rot x: 0 rot y: 2.88848 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1192.1673 goal z: 422.63578 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1655 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11493, "losRangeQuery": 288, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1656 Decay: Footprint: Minimap: active: true x: 1189.46648 z: 417.40159 Obstruction: active: true moving: false control group: 1656 control group 2: 0 tag: 474 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1189.46648 y: 0 z: 417.40159 last x: 1189.46648 last y diff: 0 last z: 417.40159 territory: 0 rot x: 0 rot y: 0.84356 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1186.03585 goal z: 414.44394 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1656 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 10600, "losRangeQuery": 289, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1657 Decay: Footprint: Minimap: active: true x: 1080.48494 z: 756.01577 Obstruction: active: true moving: false control group: 1657 control group 2: 0 tag: 476 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1080.48494 y: 0 z: 756.01577 last x: 1080.48494 last y diff: 0 last z: 756.01577 territory: 0 rot x: 0 rot y: -2.16016 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1080.34566 goal z: 755.54615 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1657 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11046, "losRangeQuery": 290, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1658 Decay: Footprint: Minimap: active: true x: 1151.1952 z: 711.49563 Obstruction: active: true moving: true control group: 1658 control group 2: 0 tag: 478 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1151.1952 y: 0 z: 711.49563 last x: 1151.89284 last y diff: 0 last z: 709.62125 territory: 0 rot x: 0 rot y: -0.4261 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 3.99997 moving: true facePointAfterMove: false tries: 0 length: 1 waypoint x: 1150.62113 waypoint z: 713.03797 length: 1 waypoint x: 1150.62113 waypoint z: 713.03797 type: 2 goal x: 1153.45537 goal z: 705.4231 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 4 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 1658 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 12928, "losRangeQuery": 291, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1659 Decay: Footprint: Minimap: active: true x: 1134.65786 z: 738.0121 Obstruction: active: true moving: false control group: 1659 control group 2: 0 tag: 480 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1134.65786 y: 0 z: 738.0121 last x: 1134.65786 last y diff: 0 last z: 738.0121 territory: 0 rot x: 0 rot y: 1.67765 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1134.24642 goal z: 737.73391 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1659 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12543, "losRangeQuery": 292, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1660 Decay: Footprint: Minimap: active: true x: 1154.75361 z: 759.04711 Obstruction: active: true moving: false control group: 1660 control group 2: 0 tag: 482 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1154.75361 y: 0 z: 759.04711 last x: 1154.75361 last y diff: 0 last z: 759.04711 territory: 0 rot x: 0 rot y: -1.91131 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1158.96827 goal z: 760.2136 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1660 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11321, "losRangeQuery": 293, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1661 Decay: Footprint: Minimap: active: true x: 1167.74683 z: 728.29589 Obstruction: active: true moving: false control group: 1661 control group 2: 0 tag: 484 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1167.74683 y: 0 z: 728.29589 last x: 1167.74683 last y diff: 0 last z: 728.29589 territory: 0 rot x: 0 rot y: 1.80105 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1167.66991 goal z: 728.21592 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1661 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12514, "losRangeQuery": 294, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1662 Decay: Footprint: Minimap: active: true x: 1156.93618 z: 710.40938 Obstruction: active: true moving: false control group: 1662 control group 2: 0 tag: 486 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1156.93618 y: 0 z: 710.40938 last x: 1156.93618 last y diff: 0 last z: 710.40938 territory: 0 rot x: 0 rot y: -0.92194 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1156.7616 goal z: 710.72867 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1662 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12016, "losRangeQuery": 295, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1663 Decay: Footprint: Minimap: active: true x: 694.23827 z: 88.96578 Obstruction: active: true moving: false control group: 1663 control group 2: 0 tag: 488 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694.23827 y: 0 z: 88.96578 last x: 694.23827 last y diff: 0 last z: 88.96578 territory: 1 rot x: 0 rot y: 0.67043 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 692.96071 goal z: 87.24471 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1663 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12824, "losRangeQuery": 296, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1664 Decay: Footprint: Minimap: active: true x: 644.08909 z: 15.22378 Obstruction: active: true moving: false control group: 1664 control group 2: 0 tag: 490 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 644.08909 y: 0 z: 15.22378 last x: 644.08909 last y diff: 0 last z: 15.22378 territory: 0 rot x: 0 rot y: -2.80321 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 644.09075 goal z: 15.63086 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1664 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12261, "losRangeQuery": 297, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1665 Decay: Footprint: Minimap: active: true x: 712.68712 z: 46.07656 Obstruction: active: true moving: false control group: 1665 control group 2: 0 tag: 492 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 712.68712 y: 0 z: 46.07656 last x: 712.68712 last y diff: 0 last z: 46.07656 territory: 1 rot x: 0 rot y: -0.81942 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 717.60003 goal z: 41.57158 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1665 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12671, "losRangeQuery": 298, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1666 Decay: Footprint: Minimap: active: true x: 682.32573 z: 92.14441 Obstruction: active: true moving: true control group: 1666 control group 2: 0 tag: 494 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682.32573 y: 0 z: 92.14441 last x: 681.20893 last y diff: 0 last z: 93.40119 territory: 1 rot x: 0 rot y: 2.4025 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: true facePointAfterMove: false tries: 0 length: 1 waypoint x: 688.70296 waypoint z: 88.01462 length: 1 waypoint x: 688.70296 waypoint z: 88.01462 type: 2 goal x: 681.88302 goal z: 92.43111 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 4 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 1666 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 12933, "losRangeQuery": 299, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1667 Decay: Footprint: Minimap: active: true x: 696.25548 z: 44.13245 Obstruction: active: true moving: false control group: 1667 control group 2: 0 tag: 496 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 696.25548 y: 0 z: 44.13245 last x: 696.25548 last y diff: 0 last z: 44.13245 territory: 0 rot x: 0 rot y: 2.55417 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 694.06037 goal z: 47.80713 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1667 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12668, "losRangeQuery": 300, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1668 Decay: Footprint: Minimap: active: true x: 684.82696 z: 21.46973 Obstruction: active: true moving: false control group: 1668 control group 2: 0 tag: 498 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 684.82696 y: 0 z: 21.46973 last x: 684.82696 last y diff: 0 last z: 21.46973 territory: 0 rot x: 0 rot y: -0.89303 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 686.38613 goal z: 20.5115 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1668 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12507, "losRangeQuery": 301, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1669 Decay: Footprint: Minimap: active: true x: 211.8607 z: 1066.67586 Obstruction: active: true moving: false control group: 1669 control group 2: 0 tag: 500 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 211.8607 y: 0 z: 1066.67586 last x: 211.8607 last y diff: 0 last z: 1066.67586 territory: 7 rot x: 0 rot y: -0.59705 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 215.06987 goal z: 1061.44166 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1669 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11112, "losRangeQuery": 302, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1670 Decay: Footprint: Minimap: active: true x: 139.66962 z: 1028.65438 Obstruction: active: true moving: false control group: 1670 control group 2: 0 tag: 502 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 139.66962 y: 0 z: 1028.65438 last x: 139.66962 last y diff: 0 last z: 1028.65438 territory: 0 rot x: 0 rot y: -1.10245 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 139.87418 goal z: 1028.46645 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1670 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12515, "losRangeQuery": 303, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1671 Decay: Footprint: Minimap: active: true x: 161.0437 z: 1011.40848 Obstruction: active: true moving: false control group: 1671 control group 2: 0 tag: 504 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 161.0437 y: 0 z: 1011.40848 last x: 161.0437 last y diff: 0 last z: 1011.40848 territory: 0 rot x: 0 rot y: -0.30004 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 162.19512 goal z: 1003.45258 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1671 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12938, "losRangeQuery": 304, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1672 Decay: Footprint: Minimap: active: true x: 163.555 z: 1014.51742 Obstruction: active: true moving: false control group: 1672 control group 2: 0 tag: 506 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 163.555 y: 0 z: 1014.51742 last x: 163.555 last y diff: 0 last z: 1014.51742 territory: 0 rot x: 0 rot y: -0.70455 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 165.0444 goal z: 1012.68613 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1672 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12958, "losRangeQuery": 305, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1673 Decay: Footprint: Minimap: active: true x: 125.33617 z: 1051.63175 Obstruction: active: true moving: true control group: 1673 control group 2: 0 tag: 508 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 125.33617 y: 0 z: 1051.63175 last x: 126.80405 last y diff: 0 last z: 1050.27334 territory: 0 rot x: 0 rot y: -0.81583 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 3.99997 moving: true facePointAfterMove: false tries: 0 length: 1 waypoint x: 124.26223 waypoint z: 1052.62558 length: 1 waypoint x: 124.26223 waypoint z: 1052.62558 type: 2 goal x: 130.22553 goal z: 1047.10701 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 4 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 1673 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 13044, "losRangeQuery": 306, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1674 Decay: Footprint: Minimap: active: true x: 189.98778 z: 1049.44286 Obstruction: active: true moving: false control group: 1674 control group 2: 0 tag: 510 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 189.98778 y: 0 z: 1049.44286 last x: 189.98778 last y diff: 0 last z: 1049.44286 territory: 7 rot x: 0 rot y: 0.95391 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 189.76264 goal z: 1049.63025 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1674 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 10076, "losRangeQuery": 307, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1675 Decay: Footprint: Minimap: active: true x: 203.12233 z: 1006.75045 Obstruction: active: true moving: false control group: 1675 control group 2: 0 tag: 512 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 203.12233 y: 0 z: 1006.75045 last x: 203.12233 last y diff: 0 last z: 1006.75045 territory: 7 rot x: 0 rot y: 2.32131 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 201.24302 goal z: 1008.46988 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1675 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11993, "losRangeQuery": 308, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1677 Decay: Footprint: Minimap: active: true x: 200.70449 z: 415.68053 Obstruction: active: true moving: false control group: 1677 control group 2: 0 tag: 514 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 200.70449 y: 0 z: 415.68053 last x: 200.70449 last y diff: 0 last z: 415.68053 territory: 0 rot x: 0 rot y: 2.18882 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 198.72857 goal z: 416.9622 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1677 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11876, "losRangeQuery": 309, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1678 Decay: Footprint: Minimap: active: true x: 190.3069 z: 406.9432 Obstruction: active: true moving: false control group: 1678 control group 2: 0 tag: 516 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 190.3069 y: 0 z: 406.9432 last x: 190.3069 last y diff: 0 last z: 406.9432 territory: 0 rot x: 0 rot y: -2.11286 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 195.661 goal z: 409.76433 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1678 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 10226, "losRangeQuery": 310, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1679 Decay: Footprint: Minimap: active: true x: 213.86187 z: 372.82493 Obstruction: active: true moving: false control group: 1679 control group 2: 0 tag: 518 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 213.86187 y: 0 z: 372.82493 last x: 213.86187 last y diff: 0 last z: 372.82493 territory: 0 rot x: 0 rot y: 2.15699 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 213.36321 goal z: 373.21676 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1679 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12286, "losRangeQuery": 311, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1680 Decay: Footprint: Minimap: active: true x: 265.18044 z: 408.22757 Obstruction: active: true moving: false control group: 1680 control group 2: 0 tag: 520 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 265.18044 y: 0 z: 408.22757 last x: 265.18044 last y diff: 0 last z: 408.22757 territory: 0 rot x: 0 rot y: -1.50576 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 267.47562 goal z: 408.14995 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1680 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11329, "losRangeQuery": 312, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1681 Decay: Footprint: Minimap: active: true x: 255.46363 z: 344.90098 Obstruction: active: true moving: false control group: 1681 control group 2: 0 tag: 522 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 255.46363 y: 0 z: 344.90098 last x: 255.46363 last y diff: 0 last z: 344.90098 territory: 0 rot x: 0 rot y: -1.00712 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 255.75571 goal z: 344.52477 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1681 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12411, "losRangeQuery": 313, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1682 Decay: Footprint: Minimap: active: true x: 209.8534 z: 382.36495 Obstruction: active: true moving: false control group: 1682 control group 2: 0 tag: 524 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 209.8534 y: 0 z: 382.36495 last x: 209.8534 last y diff: 0 last z: 382.36495 territory: 0 rot x: 0 rot y: -0.36063 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 211.09472 goal z: 378.19907 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1682 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12469, "losRangeQuery": 314, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1683 Decay: Footprint: Minimap: active: true x: 233.93711 z: 405.79743 Obstruction: active: true moving: false control group: 1683 control group 2: 0 tag: 526 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 233.93711 y: 0 z: 405.79743 last x: 233.93711 last y diff: 0 last z: 405.79743 territory: 0 rot x: 0 rot y: 1.40018 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 229.64168 goal z: 405.27401 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1683 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11767, "losRangeQuery": 315, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1684 Decay: Footprint: Minimap: active: true x: 881.55585 z: 174.72416 Obstruction: active: true moving: true control group: 1684 control group 2: 0 tag: 528 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 881.55585 y: 0 z: 174.72416 last x: 881.44314 last y diff: 0 last z: 172.72735 territory: 1 rot x: 0 rot y: 0.08394 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 3.99997 moving: true facePointAfterMove: false tries: 0 length: 1 waypoint x: 881.77726 waypoint z: 178.64641 length: 1 waypoint x: 881.77726 waypoint z: 178.64641 type: 2 goal x: 881.31933 goal z: 170.53402 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 4 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 1684 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 12973, "losRangeQuery": 316, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1685 Decay: Footprint: Minimap: active: true x: 910.67545 z: 184.8644 Obstruction: active: true moving: false control group: 1685 control group 2: 0 tag: 530 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910.67545 y: 0 z: 184.8644 last x: 910.67545 last y diff: 0 last z: 184.8644 territory: 1 rot x: 0 rot y: -2.80192 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 911.87357 goal z: 189.20685 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1685 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12590, "losRangeQuery": 317, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1686 Decay: Footprint: Minimap: active: true x: 913.7974 z: 176.01284 Obstruction: active: true moving: false control group: 1686 control group 2: 0 tag: 532 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 913.7974 y: 0 z: 176.01284 last x: 913.7974 last y diff: 0 last z: 176.01284 territory: 1 rot x: 0 rot y: 2.22323 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 908.50972 goal z: 179.76926 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1686 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 13016, "losRangeQuery": 318, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1687 Decay: Footprint: Minimap: active: true x: 913.87879 z: 208.31572 Obstruction: active: true moving: false control group: 1687 control group 2: 0 tag: 534 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 913.87879 y: 0 z: 208.31572 last x: 913.87879 last y diff: 0 last z: 208.31572 territory: 0 rot x: 0 rot y: 2.82595 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 912.34752 goal z: 214.4048 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1687 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11111, "losRangeQuery": 319, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1688 Decay: Footprint: Minimap: active: true x: 957.66825 z: 187.70961 Obstruction: active: true moving: false control group: 1688 control group 2: 0 tag: 536 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 957.66825 y: 0 z: 187.70961 last x: 957.66825 last y diff: 0 last z: 187.70961 territory: 0 rot x: 0 rot y: -1.929 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 959.76015 goal z: 188.32752 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1688 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12669, "losRangeQuery": 320, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1689 Decay: Footprint: Minimap: active: true x: 925.8994 z: 193.08436 Obstruction: active: true moving: false control group: 1689 control group 2: 0 tag: 538 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 925.8994 y: 0 z: 193.08436 last x: 925.8994 last y diff: 0 last z: 193.08436 territory: 0 rot x: 0 rot y: 0.7026 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 924.37526 goal z: 191.20092 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1689 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 10359, "losRangeQuery": 321, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1690 Decay: Footprint: Minimap: active: true x: 899.00997 z: 174.98081 Obstruction: active: true moving: false control group: 1690 control group 2: 0 tag: 540 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 899.00997 y: 0 z: 174.98081 last x: 899.00997 last y diff: 0 last z: 174.98081 territory: 1 rot x: 0 rot y: -0.01096 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 899.03994 goal z: 170.70917 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1690 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12822, "losRangeQuery": 322, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1691 Decay: Footprint: Minimap: active: true x: 665.99198 z: 261.9833 Obstruction: active: true moving: true control group: 1691 control group 2: 0 tag: 542 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 665.99198 y: 0 z: 261.9833 last x: 666.8425 last y diff: 0 last z: 260.69364 territory: 0 rot x: 0 rot y: -0.62427 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: true facePointAfterMove: false tries: 0 length: 1 waypoint x: 658.58082 waypoint z: 260.01037 length: 1 waypoint x: 658.58082 waypoint z: 260.01037 type: 2 goal x: 666.43247 goal z: 262.10056 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 4 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 1691 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 13009, "losRangeQuery": 323, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1693 Decay: Footprint: Minimap: active: true x: 647.11025 z: 284.05231 Obstruction: active: true moving: true control group: 1693 control group 2: 0 tag: 546 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 647.11025 y: 0 z: 284.05231 last x: 647.54973 last y diff: 0 last z: 286.00342 territory: 0 rot x: 0 rot y: -2.85282 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 3.99997 moving: true facePointAfterMove: false tries: 0 length: 1 waypoint x: 646.67081 waypoint z: 282.10143 length: 1 waypoint x: 646.67081 waypoint z: 282.10143 type: 2 goal x: 648.45633 goal z: 290.02846 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 4 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 1693 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 13042, "losRangeQuery": 325, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1694 Decay: Footprint: Minimap: active: true x: 662.04017 z: 231.02765 Obstruction: active: true moving: true control group: 1694 control group 2: 0 tag: 548 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662.04017 y: 0 z: 231.02765 last x: 660.39463 last y diff: 0 last z: 232.16439 territory: 0 rot x: 0 rot y: 2.21258 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 3.99997 moving: true facePointAfterMove: false tries: 0 length: 1 waypoint x: 663.42104 waypoint z: 230.07374 length: 1 waypoint x: 663.42104 waypoint z: 230.07374 type: 2 goal x: 656.73584 goal z: 234.6919 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 4 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 1694 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 12761, "losRangeQuery": 326, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1695 Decay: Footprint: Minimap: active: true x: 667.84086 z: 276.90384 Obstruction: active: true moving: false control group: 1695 control group 2: 0 tag: 550 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 667.84086 y: 0 z: 276.90384 last x: 667.84086 last y diff: 0 last z: 276.90384 territory: 0 rot x: 0 rot y: 1.10495 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 668.07706 goal z: 276.70089 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1695 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 10846, "losRangeQuery": 327, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1696 Decay: Footprint: Minimap: active: true x: 639.173 z: 245.67908 Obstruction: active: true moving: false control group: 1696 control group 2: 0 tag: 552 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 639.173 y: 0 z: 245.67908 last x: 639.173 last y diff: 0 last z: 245.67908 territory: 0 rot x: 0 rot y: 2.58553 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 637.94475 goal z: 247.92046 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1696 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12727, "losRangeQuery": 328, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1697 Decay: Footprint: Minimap: active: true x: 674.31383 z: 277.20485 Obstruction: active: true moving: false control group: 1697 control group 2: 0 tag: 554 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674.31383 y: 0 z: 277.20485 last x: 674.31383 last y diff: 0 last z: 277.20485 territory: 0 rot x: 0 rot y: -0.58448 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 675.54903 goal z: 275.12031 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1697 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12959, "losRangeQuery": 329, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1698 Decay: Footprint: Minimap: active: true x: 664.98006 z: 258.17331 Obstruction: active: true moving: false control group: 1698 control group 2: 0 tag: 556 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 664.98006 y: 0 z: 258.17331 last x: 664.98006 last y diff: 0 last z: 258.17331 territory: 0 rot x: 0 rot y: -1.5855 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 671.4111 goal z: 258.23404 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1698 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12856, "losRangeQuery": 330, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1699 Decay: Footprint: Minimap: active: true x: 580.34066 z: 16.00112 Obstruction: active: true moving: false control group: 1699 control group 2: 0 tag: 558 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 580.34066 y: 0 z: 16.00112 last x: 580.34066 last y diff: 0 last z: 16.00112 territory: 0 rot x: 0 rot y: 2.47889 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 584.45017 goal z: 13.66637 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1699 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 13047, "losRangeQuery": 331, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1700 Decay: Footprint: Minimap: active: true x: 616.52335 z: 56.11352 Obstruction: active: true moving: false control group: 1700 control group 2: 0 tag: 560 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 616.52335 y: 0 z: 56.11352 last x: 616.52335 last y diff: 0 last z: 56.11352 territory: 0 rot x: 0 rot y: 0.34881 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 616.21721 goal z: 56.18306 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1700 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11629, "losRangeQuery": 332, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1701 Decay: Footprint: Minimap: active: true x: 594.05774 z: 47.51386 Obstruction: active: true moving: false control group: 1701 control group 2: 0 tag: 562 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594.05774 y: 0 z: 47.51386 last x: 594.05774 last y diff: 0 last z: 47.51386 territory: 0 rot x: 0 rot y: 0.18201 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 594.27718 goal z: 47.45228 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1701 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 10791, "losRangeQuery": 333, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1702 Decay: Footprint: Minimap: active: true x: 595.60644 z: 123.43387 Obstruction: active: true moving: false control group: 1702 control group 2: 0 tag: 564 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 595.60644 y: 0 z: 123.43387 last x: 595.60644 last y diff: 0 last z: 123.43387 territory: 0 rot x: 0 rot y: 0.34601 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 593.84653 goal z: 117.20365 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1702 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12703, "losRangeQuery": 334, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1703 Decay: Footprint: Minimap: active: true x: 608.03362 z: 78.56911 Obstruction: active: true moving: false control group: 1703 control group 2: 0 tag: 566 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 608.03362 y: 0 z: 78.56911 last x: 608.03362 last y diff: 0 last z: 78.56911 territory: 0 rot x: 0 rot y: 0.37409 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 607.73073 goal z: 78.6869 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1703 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 10357, "losRangeQuery": 335, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1704 Decay: Footprint: Minimap: active: true x: 573.99538 z: 57.50216 Obstruction: active: true moving: false control group: 1704 control group 2: 0 tag: 568 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 573.99538 y: 0 z: 57.50216 last x: 573.99538 last y diff: 0 last z: 57.50216 territory: 0 rot x: 0 rot y: 2.42051 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 572.32932 goal z: 59.46538 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1704 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11992, "losRangeQuery": 336, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1705 Decay: Footprint: Minimap: active: true x: 604.46811 z: 75.41265 Obstruction: active: true moving: true control group: 1705 control group 2: 0 tag: 570 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 604.46811 y: 0 z: 75.41265 last x: 606.22333 last y diff: 0 last z: 75.95156 territory: 0 rot x: 0 rot y: -1.9398 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: true facePointAfterMove: false tries: 0 length: 1 waypoint x: 596.80681 waypoint z: 76.91163 length: 1 waypoint x: 596.80681 waypoint z: 76.91163 type: 2 goal x: 604.78084 goal z: 75.35146 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 4 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 1705 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 12929, "losRangeQuery": 337, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1706 Decay: Footprint: Minimap: active: true x: 568.0506 z: 57.10878 Obstruction: active: true moving: false control group: 1706 control group 2: 0 tag: 572 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 568.0506 y: 0 z: 57.10878 last x: 568.0506 last y diff: 0 last z: 57.10878 territory: 0 rot x: 0 rot y: 0.48327 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 566.27196 goal z: 53.10593 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1706 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11083, "losRangeQuery": 338, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1707 Decay: Footprint: Minimap: active: true x: 813.486 z: 402.1835 Obstruction: active: true moving: false control group: 1707 control group 2: 0 tag: 574 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 813.486 y: 0 z: 402.1835 last x: 813.486 last y diff: 0 last z: 402.1835 territory: 0 rot x: 0 rot y: -0.64599 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 815.81188 goal z: 398.85351 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1707 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12670, "losRangeQuery": 339, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1708 Decay: Footprint: Minimap: active: true x: 784.5553 z: 399.64444 Obstruction: active: true moving: false control group: 1708 control group 2: 0 tag: 576 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 784.5553 y: 0 z: 399.64444 last x: 784.5553 last y diff: 0 last z: 399.64444 territory: 0 rot x: 0 rot y: -2.3302 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 787.6443 goal z: 402.5354 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1708 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12513, "losRangeQuery": 340, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1709 Decay: Footprint: Minimap: active: true x: 760.19755 z: 427.44352 Obstruction: active: true moving: false control group: 1709 control group 2: 0 tag: 578 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 760.19755 y: 0 z: 427.44352 last x: 760.19755 last y diff: 0 last z: 427.44352 territory: 0 rot x: 0 rot y: -0.375 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 759.93956 goal z: 426.97867 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1709 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12992, "losRangeQuery": 341, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1710 Decay: Footprint: Minimap: active: true x: 788.29451 z: 426.41143 Obstruction: active: true moving: false control group: 1710 control group 2: 0 tag: 580 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 788.29451 y: 0 z: 426.41143 last x: 788.29451 last y diff: 0 last z: 426.41143 territory: 0 rot x: 0 rot y: -0.25811 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 788.3098 goal z: 426.21296 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1710 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 10810, "losRangeQuery": 342, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1711 Decay: Footprint: Minimap: active: true x: 756.51117 z: 343.90546 Obstruction: active: true moving: true control group: 1711 control group 2: 0 tag: 582 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 756.51117 y: 0 z: 343.90546 last x: 754.57467 last y diff: 0 last z: 344.40535 territory: 0 rot x: 0 rot y: 1.89309 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 3.99997 moving: true facePointAfterMove: false tries: 0 length: 1 waypoint x: 758.32576 waypoint z: 343.43702 length: 1 waypoint x: 758.32576 waypoint z: 343.43702 type: 2 goal x: 750.45865 goal z: 345.46789 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 4 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 1711 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 12772, "losRangeQuery": 343, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1712 Decay: Footprint: Minimap: active: true x: 768.89048 z: 393.13375 Obstruction: active: true moving: false control group: 1712 control group 2: 0 tag: 584 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 768.89048 y: 0 z: 393.13375 last x: 768.89048 last y diff: 0 last z: 393.13375 territory: 0 rot x: 0 rot y: 0.75585 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 769.02491 goal z: 393.44994 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1712 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 13015, "losRangeQuery": 344, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1713 Decay: Footprint: Minimap: active: true x: 302.63369 z: 773.24389 Obstruction: active: true moving: false control group: 1713 control group 2: 0 tag: 586 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302.63369 y: 0 z: 773.24389 last x: 302.63369 last y diff: 0 last z: 773.24389 territory: 0 rot x: 0 rot y: 1.32091 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 302.43163 goal z: 773.17872 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1713 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 5.100000000000006, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12160, "losRangeQuery": 345, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1717 Decay: Footprint: Minimap: active: true x: 263.17775 z: 681.267 Obstruction: active: true moving: false control group: 1717 control group 2: 0 tag: 594 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 263.17775 y: 0 z: 681.267 last x: 263.17775 last y diff: 0 last z: 681.267 territory: 0 rot x: 0 rot y: -2.29308 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 268.24363 goal z: 685.59775 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1717 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 42.900000000000006, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12821, "losRangeQuery": 349, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1718 Decay: Footprint: Minimap: active: true x: 233.85106 z: 870.8174 Obstruction: active: true moving: false control group: 1718 control group 2: 0 tag: 596 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 233.85106 y: 0 z: 870.8174 last x: 233.85106 last y diff: 0 last z: 870.8174 territory: 8 rot x: 0 rot y: -0.35169 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 233.78219 goal z: 870.66782 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1718 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12324, "losRangeQuery": 350, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1719 Decay: Footprint: Minimap: active: true x: 35.17746 z: 933.19617 Obstruction: active: true moving: true control group: 1719 control group 2: 0 tag: 598 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 35.17746 y: 0 z: 933.19617 last x: 33.25911 last y diff: 0 last z: 932.63057 territory: 0 rot x: 0 rot y: 1.21312 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 3.99997 moving: true facePointAfterMove: false tries: 0 length: 1 waypoint x: 40.78287 waypoint z: 934.84887 length: 1 waypoint x: 40.78287 waypoint z: 934.84887 type: 2 goal x: 32.98917 goal z: 932.55098 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 4 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 1719 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 105.89999999999998, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 12991, "losRangeQuery": 351, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1720 Decay: Footprint: Minimap: active: true x: 65.6962 z: 449.71377 Obstruction: active: true moving: false control group: 1720 control group 2: 0 tag: 600 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 65.6962 y: 0 z: 449.71377 last x: 65.6962 last y diff: 0 last z: 449.71377 territory: 0 rot x: 0 rot y: -2.03945 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 66.14092 goal z: 450.15592 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1720 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12095, "losRangeQuery": 352, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1725 Decay: Footprint: Minimap: active: true x: 345.01618 z: 886.09421 Obstruction: active: true moving: false control group: 1725 control group 2: 0 tag: 610 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 345.01618 y: 0 z: 886.09421 last x: 345.01618 last y diff: 0 last z: 886.09421 territory: 0 rot x: 0 rot y: -0.90011 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 350.17457 goal z: 882.25048 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1725 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11663, "losRangeQuery": 357, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1726 Decay: Footprint: Minimap: active: true x: 370.13286 z: 843.67649 Obstruction: active: true moving: true control group: 1726 control group 2: 0 tag: 612 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370.13286 y: 0 z: 843.67649 last x: 371.37281 last y diff: 0 last z: 845.24572 territory: 0 rot x: 0 rot y: -2.44825 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 3.99997 moving: true facePointAfterMove: false tries: 0 length: 1 waypoint x: 369.14074 waypoint z: 842.4209 length: 1 waypoint x: 369.14074 waypoint z: 842.4209 type: 2 goal x: 374.17811 goal z: 848.79598 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 4 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 1726 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 13043, "losRangeQuery": 358, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1727 Decay: Footprint: Minimap: active: true x: 386.16527 z: 846.05468 Obstruction: active: true moving: true control group: 1727 control group 2: 0 tag: 614 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386.16527 y: 0 z: 846.05468 last x: 384.74032 last y diff: 0 last z: 847.45806 territory: 0 rot x: 0 rot y: 2.35022 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 3.99997 moving: true facePointAfterMove: false tries: 0 length: 1 waypoint x: 388.66608 waypoint z: 843.59176 length: 1 waypoint x: 388.66608 waypoint z: 843.59176 type: 2 goal x: 382.87705 goal z: 849.29311 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 4 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 1727 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 12972, "losRangeQuery": 359, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1728 Decay: Footprint: Minimap: active: true x: 372.6092 z: 844.04223 Obstruction: active: true moving: false control group: 1728 control group 2: 0 tag: 616 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 372.6092 y: 0 z: 844.04223 last x: 372.6092 last y diff: 0 last z: 844.04223 territory: 0 rot x: 0 rot y: -0.85322 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 375.79757 goal z: 850.677 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1728 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12882, "losRangeQuery": 360, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1729 Decay: Footprint: Minimap: active: true x: 360.49126 z: 829.24909 Obstruction: active: true moving: false control group: 1729 control group 2: 0 tag: 618 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 360.49126 y: 0 z: 829.24909 last x: 360.49126 last y diff: 0 last z: 829.24909 territory: 0 rot x: 0 rot y: -0.68645 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 363.31667 goal z: 825.60895 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1729 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12381, "losRangeQuery": 361, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1730 Decay: Footprint: Minimap: active: true x: 367.98246 z: 847.21232 Obstruction: active: true moving: false control group: 1730 control group 2: 0 tag: 620 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 367.98246 y: 0 z: 847.21232 last x: 367.98246 last y diff: 0 last z: 847.21232 territory: 0 rot x: 0 rot y: -1.07793 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 373.58129 goal z: 844.65232 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1730 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12613, "losRangeQuery": 362, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1732 Decay: Footprint: Minimap: active: true x: 517.19767 z: 1044.53808 Obstruction: active: true moving: false control group: 1732 control group 2: 0 tag: 622 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 517.19767 y: 0 z: 1044.53808 last x: 517.19767 last y diff: 0 last z: 1044.53808 territory: 6 rot x: 0 rot y: 2.07461 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5378 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 85.97478 target max range: -1 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 596.0782 goal z: 1007.29386 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 87.23113 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1732 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 49.2, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12848, "losRangeQuery": 363, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1733 Decay: Footprint: Minimap: active: true x: 553.85384 z: 1048.5268 Obstruction: active: true moving: false control group: 1733 control group 2: 0 tag: 624 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 553.85384 y: 0 z: 1048.5268 last x: 553.85384 last y diff: 0 last z: 1048.5268 territory: 6 rot x: 0 rot y: 1.12974 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 549.7443 goal z: 1046.92231 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1733 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12994, "losRangeQuery": 364, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1734 Decay: Footprint: Minimap: active: true x: 512.5 z: 1040.5 Obstruction: active: true moving: false control group: 1734 control group 2: 0 tag: 626 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 512.5 y: 0 z: 1040.5 last x: 512.5 last y diff: 0 last z: 1040.5 territory: 6 rot x: 0 rot y: 1.92223 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5463 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 103.41013 target max range: -1 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 612.5 goal z: 1011.68078 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 104.66648 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1734 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 11.400000000000006, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12870, "losRangeQuery": 365, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1735 Decay: Footprint: Minimap: active: true x: 550.18287 z: 1040.05124 Obstruction: active: true moving: false control group: 1735 control group 2: 0 tag: 628 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550.18287 y: 0 z: 1040.05124 last x: 550.18287 last y diff: 0 last z: 1040.05124 territory: 6 rot x: 0 rot y: 1.24291 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 544.03481 goal z: 1038.42927 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1735 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12133, "losRangeQuery": 366, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1736 Decay: Footprint: Minimap: active: true x: 547.80886 z: 1043.44301 Obstruction: active: true moving: true control group: 1736 control group 2: 0 tag: 630 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 547.80886 y: 0 z: 1043.44301 last x: 546.60007 last y diff: 0 last z: 1041.84966 territory: 6 rot x: 0 rot y: 0.67763 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 3.99994 moving: true facePointAfterMove: false tries: 0 length: 1 waypoint x: 549.94231 waypoint z: 1046.25522 length: 1 waypoint x: 549.94231 waypoint z: 1046.25522 type: 2 goal x: 545.03158 goal z: 1039.78214 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 4 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 1736 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 13080, "losRangeQuery": 367, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1737 Decay: Footprint: Minimap: active: true x: 514.26046 z: 1064.55248 Obstruction: active: true moving: false control group: 1737 control group 2: 0 tag: 632 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 514.26046 y: 0 z: 1064.55248 last x: 514.26046 last y diff: 0 last z: 1064.55248 territory: 6 rot x: 0 rot y: -0.9653 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 516.434 goal z: 1063.18903 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1737 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 9837, "losRangeQuery": 368, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1739 Decay: Footprint: Minimap: active: true x: 505.23707 z: 1040.82526 Obstruction: active: true moving: false control group: 1739 control group 2: 0 tag: 636 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 505.23707 y: 0 z: 1040.82526 last x: 505.23707 last y diff: 0 last z: 1040.82526 territory: 6 rot x: 0 rot y: -1.66483 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 504.90714 goal z: 1040.93621 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1739 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12053, "losRangeQuery": 370, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1740 Decay: Footprint: Minimap: active: true x: 837.7816 z: 1198.74242 Obstruction: active: true moving: true control group: 1740 control group 2: 0 tag: 638 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 837.7816 y: 0 z: 1198.74242 last x: 839.3192 last y diff: 0 last z: 1200.02138 territory: 0 rot x: 0 rot y: -2.28408 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 3.99997 moving: true facePointAfterMove: false tries: 0 length: 1 waypoint x: 834.83693 waypoint z: 1196.2931 length: 1 waypoint x: 834.83693 waypoint z: 1196.2931 type: 2 goal x: 841.08376 goal z: 1201.48913 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 4 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 1740 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 12852, "losRangeQuery": 371, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1741 Decay: Footprint: Minimap: active: true x: 860.40462 z: 1185.37793 Obstruction: active: true moving: false control group: 1741 control group 2: 0 tag: 640 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 860.40462 y: 0 z: 1185.37793 last x: 860.40462 last y diff: 0 last z: 1185.37793 territory: 0 rot x: 0 rot y: -2.43209 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 863.26595 goal z: 1188.85137 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1741 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 10323, "losRangeQuery": 372, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1742 Decay: Footprint: Minimap: active: true x: 814.21283 z: 1204.71445 Obstruction: active: true moving: false control group: 1742 control group 2: 0 tag: 642 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814.21283 y: 0 z: 1204.71445 last x: 814.21283 last y diff: 0 last z: 1204.71445 territory: 0 rot x: 0 rot y: -0.66547 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 817.9357 goal z: 1199.64946 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1742 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12558, "losRangeQuery": 373, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1743 Decay: Footprint: Minimap: active: true x: 863.70014 z: 1192.49305 Obstruction: active: true moving: false control group: 1743 control group 2: 0 tag: 644 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 863.70014 y: 0 z: 1192.49305 last x: 863.70014 last y diff: 0 last z: 1192.49305 territory: 0 rot x: 0 rot y: 2.71991 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 861.48812 goal z: 1198.52083 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1743 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12672, "losRangeQuery": 374, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1744 Decay: Footprint: Minimap: active: true x: 899.23017 z: 1146.31763 Obstruction: active: true moving: false control group: 1744 control group 2: 0 tag: 646 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 899.23017 y: 0 z: 1146.31763 last x: 899.23017 last y diff: 0 last z: 1146.31763 territory: 5 rot x: 0 rot y: 2.84975 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 898.24103 goal z: 1150.65229 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1744 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12544, "losRangeQuery": 375, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1745 Decay: Footprint: Minimap: active: true x: 860.30587 z: 1170.77131 Obstruction: active: true moving: false control group: 1745 control group 2: 0 tag: 648 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 860.30587 y: 0 z: 1170.77131 last x: 860.30587 last y diff: 0 last z: 1170.77131 territory: 0 rot x: 0 rot y: -2.64283 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 862.21233 goal z: 1174.86901 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1745 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 13052, "losRangeQuery": 376, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1746 Decay: Footprint: Minimap: active: true x: 849.95081 z: 1196.19072 Obstruction: active: true moving: true control group: 1746 control group 2: 0 tag: 650 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 849.95081 y: 0 z: 1196.19072 last x: 849.71721 last y diff: 0 last z: 1194.20443 territory: 0 rot x: 0 rot y: 0.16532 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 3.99997 moving: true facePointAfterMove: false tries: 0 length: 1 waypoint x: 850.4156 waypoint z: 1200.14281 length: 1 waypoint x: 850.4156 waypoint z: 1200.14281 type: 2 goal x: 849.46656 goal z: 1192.07294 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 4 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 1746 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 12875, "losRangeQuery": 377, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1747 Decay: Footprint: Minimap: active: true x: 264.5 z: 873.5 Obstruction: active: true moving: false control group: 1747 control group 2: 0 tag: 652 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 264.5 y: 0 z: 873.5 last x: 264.5 last y diff: 0 last z: 873.5 territory: 0 rot x: 0 rot y: -2.12203 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4950 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 123.46061 target max range: -1 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 155.11753 goal z: 814.36425 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 124.71695 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1747 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 30.300000000000008, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11745, "losRangeQuery": 378, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1748 Decay: Footprint: Minimap: active: true x: 91.46355 z: 728.60106 Obstruction: active: true moving: false control group: 1748 control group 2: 0 tag: 654 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 91.46355 y: 0 z: 728.60106 last x: 91.46355 last y diff: 0 last z: 728.60106 territory: 8 rot x: 0 rot y: -1.34874 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 97.84018 goal z: 727.55121 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1748 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12192, "losRangeQuery": 379, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1749 Decay: Footprint: Minimap: active: true x: 34.85228 z: 718.7884 Obstruction: active: true moving: false control group: 1749 control group 2: 0 tag: 656 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 34.85228 y: 0 z: 718.7884 last x: 34.85228 last y diff: 0 last z: 718.7884 territory: 0 rot x: 0 rot y: -2.76552 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 36.10523 goal z: 722.76883 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1749 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11837, "losRangeQuery": 380, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1751 Decay: Footprint: Minimap: active: true x: 102.2885 z: 735.99523 Obstruction: active: true moving: false control group: 1751 control group 2: 0 tag: 660 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102.2885 y: 0 z: 735.99523 last x: 102.2885 last y diff: 0 last z: 735.99523 territory: 8 rot x: 0 rot y: 2.49773 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 100.87233 goal z: 738.034 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1751 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12804, "losRangeQuery": 382, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1752 Decay: Footprint: Minimap: active: true x: 89.30353 z: 789.26638 Obstruction: active: true moving: false control group: 1752 control group 2: 0 tag: 662 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 89.30353 y: 0 z: 789.26638 last x: 89.30353 last y diff: 0 last z: 789.26638 territory: 8 rot x: 0 rot y: 1.18532 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 89.31966 goal z: 789.08741 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1752 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12406, "losRangeQuery": 383, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1754 Decay: Footprint: Minimap: active: true x: 37.55211 z: 653.97222 Obstruction: active: true moving: true control group: 1754 control group 2: 0 tag: 664 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 37.55211 y: 0 z: 653.97222 last x: 39.63486 last y diff: 0 last z: 653.69521 territory: 0 rot x: 0 rot y: -1.38642 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 0 moving: true facePointAfterMove: false tries: 0 length: 1 waypoint x: 45.19219 waypoint z: 653.71798 length: 1 waypoint x: 45.19219 waypoint z: 653.71798 type: 2 goal x: 37.07158 goal z: 653.98821 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 6 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 1754 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 12837, "losRangeQuery": 384, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1756 Decay: Footprint: Minimap: active: true x: 1227.37507 z: 211.25554 Obstruction: active: true moving: false control group: 1756 control group 2: 0 tag: 666 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1227.37507 y: 0 z: 211.25554 last x: 1227.37507 last y diff: 0 last z: 211.25554 territory: 0 rot x: 0 rot y: -2.23958 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1227.11464 goal z: 211.13924 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1756 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 10729, "losRangeQuery": 385, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1757 Decay: Footprint: Minimap: active: true x: 1199.9643 z: 213.92658 Obstruction: active: true moving: true control group: 1757 control group 2: 0 tag: 668 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1199.9643 y: 0 z: 213.92658 last x: 1197.36606 last y diff: 0 last z: 215.4243 territory: 0 rot x: 0 rot y: 2.14518 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 5.998 moving: true facePointAfterMove: false tries: 0 length: 1 waypoint x: 1194.48253 waypoint z: 208.94219 length: 1 waypoint x: 1201.68653 waypoint z: 212.8979 type: 2 goal x: 1194.71108 goal z: 217.0643 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 6 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 1757 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 12931, "losRangeQuery": 386, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1758 Decay: Footprint: Minimap: active: true x: 1251.43731 z: 197.56206 Obstruction: active: true moving: false control group: 1758 control group 2: 0 tag: 670 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1251.43731 y: 0 z: 197.56206 last x: 1251.43731 last y diff: 0 last z: 197.56206 territory: 0 rot x: 0 rot y: -2.0667 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1257.3111 goal z: 200.27183 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1758 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11991, "losRangeQuery": 387, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1759 Decay: Footprint: Minimap: active: true x: 1226.64005 z: 213.26842 Obstruction: active: true moving: false control group: 1759 control group 2: 0 tag: 672 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1226.64005 y: 0 z: 213.26842 last x: 1226.64005 last y diff: 0 last z: 213.26842 territory: 0 rot x: 0 rot y: 1.89606 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1226.86796 goal z: 213.66726 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1759 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11397, "losRangeQuery": 388, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1760 Decay: Footprint: Minimap: active: true x: 29.50013 z: 881.71074 Obstruction: active: true moving: false control group: 1760 control group 2: 0 tag: 674 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 29.50013 y: 0 z: 881.71074 last x: 29.50013 last y diff: 0 last z: 881.71074 territory: 8 rot x: 0 rot y: 2.1214 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 29.50042 goal z: 881.63198 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1760 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11212, "losRangeQuery": 389, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1761 Decay: Footprint: Minimap: active: true x: 19.76383 z: 890.77446 Obstruction: active: true moving: false control group: 1761 control group 2: 0 tag: 676 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 19.76383 y: 0 z: 890.77446 last x: 19.76383 last y diff: 0 last z: 890.77446 territory: 8 rot x: 0 rot y: 2.86413 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 19.0472 goal z: 894.11492 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1761 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 10197, "losRangeQuery": 390, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1767 Decay: Footprint: Minimap: active: true x: 661.23436 z: 187.0643 Obstruction: active: true moving: false control group: 1767 control group 2: 0 tag: 678 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 661.23436 y: 0 z: 187.0643 last x: 661.23436 last y diff: 0 last z: 187.0643 territory: 0 rot x: 0 rot y: -1.31428 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 667.45485 goal z: 185.85015 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1767 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11904, "losRangeQuery": 391, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1768 Decay: Footprint: Minimap: active: true x: 717.10674 z: 143.5755 Obstruction: active: true moving: false control group: 1768 control group 2: 0 tag: 680 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 717.10674 y: 0 z: 143.5755 last x: 717.10674 last y diff: 0 last z: 143.5755 territory: 1 rot x: 0 rot y: 1.7752 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 713.70012 goal z: 144.08507 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1768 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11067, "losRangeQuery": 392, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1769 Decay: Footprint: Minimap: active: true x: 714.1546 z: 137.62577 Obstruction: active: true moving: false control group: 1769 control group 2: 0 tag: 682 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 714.1546 y: 0 z: 137.62577 last x: 714.1546 last y diff: 0 last z: 137.62577 territory: 1 rot x: 0 rot y: 1.64762 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 714.23075 goal z: 137.80384 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1769 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 13012, "losRangeQuery": 393, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1770 Decay: Footprint: Minimap: active: true x: 725.32482 z: 152.32428 Obstruction: active: true moving: false control group: 1770 control group 2: 0 tag: 684 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 725.32482 y: 0 z: 152.32428 last x: 725.32482 last y diff: 0 last z: 152.32428 territory: 1 rot x: 0 rot y: -2.68696 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 725.69544 goal z: 152.27047 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1770 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11323, "losRangeQuery": 394, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1773 Decay: Footprint: Minimap: active: true x: 56.59487 z: 508.2572 Obstruction: active: true moving: true control group: 1773 control group 2: 0 tag: 686 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 56.59487 y: 0 z: 508.2572 last x: 56.13843 last y diff: 0 last z: 511.22226 territory: 3 rot x: 0 rot y: 2.93204 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 5.99997 moving: true facePointAfterMove: false tries: 0 length: 1 waypoint x: 56.8593 waypoint z: 506.53937 length: 1 waypoint x: 56.8593 waypoint z: 506.53937 type: 2 goal x: 55.62313 goal z: 514.56986 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 6 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 1773 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 12930, "losRangeQuery": 395, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1780 Decay: Footprint: Minimap: active: true x: 712.12137 z: 1082.50567 Obstruction: active: true moving: false control group: 1780 control group 2: 0 tag: 688 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 712.12137 y: 0 z: 1082.50567 last x: 712.12137 last y diff: 0 last z: 1082.50567 territory: 6 rot x: 0 rot y: -2.84298 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 712.7586 goal z: 1085.83677 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1780 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12859, "losRangeQuery": 396, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1781 Decay: Footprint: Minimap: active: true x: 663.51371 z: 1120.27723 Obstruction: active: true moving: false control group: 1781 control group 2: 0 tag: 690 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 663.51371 y: 0 z: 1120.27723 last x: 663.51371 last y diff: 0 last z: 1120.27723 territory: 6 rot x: 0 rot y: 0.29145 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 662.07074 goal z: 1113.94274 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1781 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 13014, "losRangeQuery": 397, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1782 Decay: Footprint: Minimap: active: true x: 435.0867 z: 215.2831 Obstruction: active: true moving: false control group: 1782 control group 2: 0 tag: 692 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 435.0867 y: 0 z: 215.2831 last x: 435.0867 last y diff: 0 last z: 215.2831 territory: 2 rot x: 0 rot y: -2.57834 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 438.28638 goal z: 221.00692 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1782 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12545, "losRangeQuery": 398, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1783 Decay: Footprint: Minimap: active: true x: 504.26413 z: 211.90348 Obstruction: active: true moving: false control group: 1783 control group 2: 0 tag: 694 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 504.26413 y: 0 z: 211.90348 last x: 504.26413 last y diff: 0 last z: 211.90348 territory: 2 rot x: 0 rot y: 0.72614 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 500.02047 goal z: 206.96697 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1783 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12881, "losRangeQuery": 399, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1784 Decay: Footprint: Minimap: active: true x: 1191.30729 z: 596.3449 Obstruction: active: true moving: false control group: 1784 control group 2: 0 tag: 696 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1191.30729 y: 0 z: 596.3449 last x: 1191.30729 last y diff: 0 last z: 596.3449 territory: 0 rot x: 0 rot y: -2.93938 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1192.22414 goal z: 602.5503 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1784 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12098, "losRangeQuery": 400, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1785 Decay: Footprint: Minimap: active: true x: 1236.84176 z: 594.81928 Obstruction: active: true moving: false control group: 1785 control group 2: 0 tag: 698 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1236.84176 y: 0 z: 594.81928 last x: 1236.84176 last y diff: 0 last z: 594.81928 territory: 0 rot x: 0 rot y: 1.21753 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1230.8686 goal z: 593.08617 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1785 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12615, "losRangeQuery": 401, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1786 Footprint: Minimap: active: true x: 1258.26877 z: 261.89876 Obstruction: active: true moving: false control group: 1786 control group 2: 0 tag: 359 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1258.26877 y: 0 z: 261.89876 last x: 1258.26877 last y diff: 0 last z: 261.89876 territory: 0 rot x: 0 rot y: -0.8533 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1786 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1787 Footprint: Minimap: active: true x: 1253.2142 z: 277.07912 Obstruction: active: true moving: false control group: 1787 control group 2: 0 tag: 361 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1253.2142 y: 0 z: 277.07912 last x: 1253.2142 last y diff: 0 last z: 277.07912 territory: 0 rot x: 0 rot y: 0.79159 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1787 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1790 Footprint: Minimap: active: true x: 1246.685 z: 276.83581 Obstruction: active: true moving: false control group: 1790 control group 2: 0 tag: 363 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1246.685 y: 0 z: 276.83581 last x: 1246.685 last y diff: 0 last z: 276.83581 territory: 0 rot x: 0 rot y: -4.55471 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1790 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1791 Footprint: Minimap: active: true x: 567.48838 z: 16.98269 Obstruction: active: true moving: false control group: 1791 control group 2: 0 tag: 365 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 567.48838 y: 0 z: 16.98269 last x: 567.48838 last y diff: 0 last z: 16.98269 territory: 0 rot x: 0 rot y: 0.24038 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1791 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1792 Footprint: Minimap: active: true x: 577.0917 z: 44.86774 Obstruction: active: true moving: false control group: 1792 control group 2: 0 tag: 367 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 577.0917 y: 0 z: 44.86774 last x: 577.0917 last y diff: 0 last z: 44.86774 territory: 0 rot x: 0 rot y: -2.57032 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1792 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1793 Footprint: Minimap: active: true x: 569.40557 z: 43.45324 Obstruction: active: true moving: false control group: 1793 control group 2: 0 tag: 369 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 569.40557 y: 0 z: 43.45324 last x: 569.40557 last y diff: 0 last z: 43.45324 territory: 0 rot x: 0 rot y: -1.49448 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1793 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1794 Footprint: Minimap: active: true x: 591.85126 z: 14.5772 Obstruction: active: true moving: false control group: 1794 control group 2: 0 tag: 371 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 591.85126 y: 0 z: 14.5772 last x: 591.85126 last y diff: 0 last z: 14.5772 territory: 0 rot x: 0 rot y: -3.0641 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1794 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1795 Footprint: Minimap: active: true x: 594.484 z: 36.79075 Obstruction: active: true moving: false control group: 1795 control group 2: 0 tag: 373 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594.484 y: 0 z: 36.79075 last x: 594.484 last y diff: 0 last z: 36.79075 territory: 0 rot x: 0 rot y: -1.20163 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1795 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1796 Footprint: Minimap: active: true x: 1136.67168 z: 458.08547 Obstruction: active: true moving: false control group: 1796 control group 2: 0 tag: 375 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1136.67168 y: 0 z: 458.08547 last x: 1136.67168 last y diff: 0 last z: 458.08547 territory: 4 rot x: 0 rot y: -4.63794 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1796 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1797 Footprint: Minimap: active: true x: 1126.16373 z: 450.89141 Obstruction: active: true moving: false control group: 1797 control group 2: 0 tag: 377 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1126.16373 y: 0 z: 450.89141 last x: 1126.16373 last y diff: 0 last z: 450.89141 territory: 4 rot x: 0 rot y: -3.66642 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1797 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1798 Footprint: Minimap: active: true x: 1137.37842 z: 465.0163 Obstruction: active: true moving: false control group: 1798 control group 2: 0 tag: 379 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1137.37842 y: 0 z: 465.0163 last x: 1137.37842 last y diff: 0 last z: 465.0163 territory: 4 rot x: 0 rot y: -0.9409 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1798 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1799 Footprint: Minimap: active: true x: 1137.09508 z: 458.73708 Obstruction: active: true moving: false control group: 1799 control group 2: 0 tag: 381 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1137.09508 y: 0 z: 458.73708 last x: 1137.09508 last y diff: 0 last z: 458.73708 territory: 4 rot x: 0 rot y: -2.05256 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1799 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1800 Footprint: Minimap: active: true x: 1130.3503 z: 447.95493 Obstruction: active: true moving: false control group: 1800 control group 2: 0 tag: 383 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1130.3503 y: 0 z: 447.95493 last x: 1130.3503 last y diff: 0 last z: 447.95493 territory: 4 rot x: 0 rot y: -1.04831 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1800 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1801 Footprint: Minimap: active: true x: 382.8352 z: 51.04506 Obstruction: active: true moving: false control group: 1801 control group 2: 0 tag: 385 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 382.8352 y: 0 z: 51.04506 last x: 382.8352 last y diff: 0 last z: 51.04506 territory: 2 rot x: 0 rot y: -1.33428 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1801 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 231, "gatherers": [ [], [], [ 218, 222, 220, 221, 223 ], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1804 Footprint: Minimap: active: true x: 355.47884 z: 41.67109 Obstruction: active: true moving: false control group: 1804 control group 2: 0 tag: 391 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 355.47884 y: 0 z: 41.67109 last x: 355.47884 last y diff: 0 last z: 41.67109 territory: 2 rot x: 0 rot y: 0.13456 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1804 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 375, "gatherers": [ [], [], [ 219 ], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1806 Footprint: Minimap: active: true x: 830.86245 z: 1264.70643 Obstruction: active: true moving: false control group: 1806 control group 2: 0 tag: 393 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830.86245 y: 0 z: 1264.70643 last x: 830.86245 last y diff: 0 last z: 1264.70643 territory: 0 rot x: 0 rot y: -1.34421 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1806 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1808 Footprint: Minimap: active: true x: 531.52681 z: 220.73111 Obstruction: active: true moving: false control group: 1808 control group 2: 0 tag: 395 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 531.52681 y: 0 z: 220.73111 last x: 531.52681 last y diff: 0 last z: 220.73111 territory: 0 rot x: 0 rot y: -2.70876 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1808 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1809 Footprint: Minimap: active: true x: 521.73447 z: 206.01183 Obstruction: active: true moving: false control group: 1809 control group 2: 0 tag: 397 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 521.73447 y: 0 z: 206.01183 last x: 521.73447 last y diff: 0 last z: 206.01183 territory: 0 rot x: 0 rot y: -0.2874 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1809 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1810 Footprint: Minimap: active: true x: 512.4603 z: 208.55916 Obstruction: active: true moving: false control group: 1810 control group 2: 0 tag: 399 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 512.4603 y: 0 z: 208.55916 last x: 512.4603 last y diff: 0 last z: 208.55916 territory: 0 rot x: 0 rot y: -2.24061 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1810 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1811 Footprint: Minimap: active: true x: 504.63184 z: 232.90624 Obstruction: active: true moving: false control group: 1811 control group 2: 0 tag: 401 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 504.63184 y: 0 z: 232.90624 last x: 504.63184 last y diff: 0 last z: 232.90624 territory: 0 rot x: 0 rot y: -0.57897 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1811 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1812 Footprint: Minimap: active: true x: 533.00313 z: 239.82197 Obstruction: active: true moving: false control group: 1812 control group 2: 0 tag: 403 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 533.00313 y: 0 z: 239.82197 last x: 533.00313 last y diff: 0 last z: 239.82197 territory: 0 rot x: 0 rot y: -2.43033 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1812 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1813 Footprint: Minimap: active: true x: 570.79744 z: 173.60228 Obstruction: active: true moving: false control group: 1813 control group 2: 0 tag: 405 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570.79744 y: 0 z: 173.60228 last x: 570.79744 last y diff: 0 last z: 173.60228 territory: 0 rot x: 0 rot y: -2.51037 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1813 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1814 Footprint: Minimap: active: true x: 591.25618 z: 175.71393 Obstruction: active: true moving: false control group: 1814 control group 2: 0 tag: 407 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 591.25618 y: 0 z: 175.71393 last x: 591.25618 last y diff: 0 last z: 175.71393 territory: 0 rot x: 0 rot y: -3.35076 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1814 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1815 Footprint: Minimap: active: true x: 582.94301 z: 198.7315 Obstruction: active: true moving: false control group: 1815 control group 2: 0 tag: 409 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582.94301 y: 0 z: 198.7315 last x: 582.94301 last y diff: 0 last z: 198.7315 territory: 0 rot x: 0 rot y: 0.21589 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1815 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1816 Footprint: Minimap: active: true x: 588.07337 z: 172.54262 Obstruction: active: true moving: false control group: 1816 control group 2: 0 tag: 411 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 588.07337 y: 0 z: 172.54262 last x: 588.07337 last y diff: 0 last z: 172.54262 territory: 0 rot x: 0 rot y: 0.22895 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1816 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1817 Footprint: Minimap: active: true x: 564.97936 z: 191.78312 Obstruction: active: true moving: false control group: 1817 control group 2: 0 tag: 413 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 564.97936 y: 0 z: 191.78312 last x: 564.97936 last y diff: 0 last z: 191.78312 territory: 0 rot x: 0 rot y: -2.25994 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1817 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1818 Footprint: Minimap: active: true x: 548.74694 z: 1255.3372 Obstruction: active: true moving: false control group: 1818 control group 2: 0 tag: 415 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 548.74694 y: 0 z: 1255.3372 last x: 548.74694 last y diff: 0 last z: 1255.3372 territory: 6 rot x: 0 rot y: -3.23183 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1818 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1819 Footprint: Minimap: active: true x: 551.29049 z: 1252.25377 Obstruction: active: true moving: false control group: 1819 control group 2: 0 tag: 417 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 551.29049 y: 0 z: 1252.25377 last x: 551.29049 last y diff: 0 last z: 1252.25377 territory: 6 rot x: 0 rot y: 0.64242 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1819 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1820 Footprint: Minimap: active: true x: 545.93612 z: 1225.38683 Obstruction: active: true moving: false control group: 1820 control group 2: 0 tag: 419 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 545.93612 y: 0 z: 1225.38683 last x: 545.93612 last y diff: 0 last z: 1225.38683 territory: 6 rot x: 0 rot y: -4.04322 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1820 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1821 Footprint: Minimap: active: true x: 520.92353 z: 1243.71027 Obstruction: active: true moving: false control group: 1821 control group 2: 0 tag: 421 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 520.92353 y: 0 z: 1243.71027 last x: 520.92353 last y diff: 0 last z: 1243.71027 territory: 6 rot x: 0 rot y: -2.70563 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1821 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1822 Footprint: Minimap: active: true x: 532.0535 z: 1260.89383 Obstruction: active: true moving: false control group: 1822 control group 2: 0 tag: 423 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 532.0535 y: 0 z: 1260.89383 last x: 532.0535 last y diff: 0 last z: 1260.89383 territory: 0 rot x: 0 rot y: -3.22472 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1822 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1823 Footprint: Minimap: active: true x: 727.18068 z: 1207.07236 Obstruction: active: true moving: false control group: 1823 control group 2: 0 tag: 425 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 727.18068 y: 0 z: 1207.07236 last x: 727.18068 last y diff: 0 last z: 1207.07236 territory: 0 rot x: 0 rot y: -2.56133 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1823 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1824 Footprint: Minimap: active: true x: 710.16602 z: 1224.13578 Obstruction: active: true moving: false control group: 1824 control group 2: 0 tag: 427 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 710.16602 y: 0 z: 1224.13578 last x: 710.16602 last y diff: 0 last z: 1224.13578 territory: 0 rot x: 0 rot y: -1.68747 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1824 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1825 Footprint: Minimap: active: true x: 709.65032 z: 1190.28559 Obstruction: active: true moving: false control group: 1825 control group 2: 0 tag: 429 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 709.65032 y: 0 z: 1190.28559 last x: 709.65032 last y diff: 0 last z: 1190.28559 territory: 6 rot x: 0 rot y: -0.3503 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1825 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1826 Footprint: Minimap: active: true x: 710.42539 z: 1190.12633 Obstruction: active: true moving: false control group: 1826 control group 2: 0 tag: 431 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 710.42539 y: 0 z: 1190.12633 last x: 710.42539 last y diff: 0 last z: 1190.12633 territory: 6 rot x: 0 rot y: 0.39837 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1826 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1827 Footprint: Minimap: active: true x: 63.01543 z: 854.71026 Obstruction: active: true moving: false control group: 1827 control group 2: 0 tag: 433 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 63.01543 y: 0 z: 854.71026 last x: 63.01543 last y diff: 0 last z: 854.71026 territory: 8 rot x: 0 rot y: -2.73807 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1827 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1828 Footprint: Minimap: active: true x: 58.6094 z: 832.71009 Obstruction: active: true moving: false control group: 1828 control group 2: 0 tag: 435 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 58.6094 y: 0 z: 832.71009 last x: 58.6094 last y diff: 0 last z: 832.71009 territory: 8 rot x: 0 rot y: 0.05478 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1828 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1829 Footprint: Minimap: active: true x: 57.24048 z: 850.28237 Obstruction: active: true moving: false control group: 1829 control group 2: 0 tag: 437 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 57.24048 y: 0 z: 850.28237 last x: 57.24048 last y diff: 0 last z: 850.28237 territory: 8 rot x: 0 rot y: -1.19588 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1829 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1830 Footprint: Minimap: active: true x: 52.27994 z: 845.49389 Obstruction: active: true moving: false control group: 1830 control group 2: 0 tag: 439 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 52.27994 y: 0 z: 845.49389 last x: 52.27994 last y diff: 0 last z: 845.49389 territory: 8 rot x: 0 rot y: -2.0942 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1830 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1831 Footprint: Minimap: active: true x: 964.66507 z: 297.70089 Obstruction: active: true moving: false control group: 1831 control group 2: 0 tag: 441 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 964.66507 y: 0 z: 297.70089 last x: 964.66507 last y diff: 0 last z: 297.70089 territory: 0 rot x: 0 rot y: 0.0337 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1831 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1832 Footprint: Minimap: active: true x: 952.13646 z: 334.69538 Obstruction: active: true moving: false control group: 1832 control group 2: 0 tag: 443 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 952.13646 y: 0 z: 334.69538 last x: 952.13646 last y diff: 0 last z: 334.69538 territory: 0 rot x: 0 rot y: -0.88534 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1832 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1833 Footprint: Minimap: active: true x: 975.71793 z: 319.17371 Obstruction: active: true moving: false control group: 1833 control group 2: 0 tag: 445 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 975.71793 y: 0 z: 319.17371 last x: 975.71793 last y diff: 0 last z: 319.17371 territory: 0 rot x: 0 rot y: -2.43581 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1833 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1834 Footprint: Minimap: active: true x: 566.60924 z: 1070.74135 Obstruction: active: true moving: false control group: 1834 control group 2: 0 tag: 447 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 566.60924 y: 0 z: 1070.74135 last x: 566.60924 last y diff: 0 last z: 1070.74135 territory: 6 rot x: 0 rot y: 0.09697 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1834 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1835 Footprint: Minimap: active: true x: 576.67748 z: 1072.54346 Obstruction: active: true moving: false control group: 1835 control group 2: 0 tag: 449 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 576.67748 y: 0 z: 1072.54346 last x: 576.67748 last y diff: 0 last z: 1072.54346 territory: 6 rot x: 0 rot y: 0.75741 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1835 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1836 Footprint: Minimap: active: true x: 563.4818 z: 1069.6225 Obstruction: active: true moving: false control group: 1836 control group 2: 0 tag: 451 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 563.4818 y: 0 z: 1069.6225 last x: 563.4818 last y diff: 0 last z: 1069.6225 territory: 6 rot x: 0 rot y: 0.0966 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1836 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1837 Footprint: Minimap: active: true x: 562.20247 z: 1069.9403 Obstruction: active: true moving: false control group: 1837 control group 2: 0 tag: 453 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562.20247 y: 0 z: 1069.9403 last x: 562.20247 last y diff: 0 last z: 1069.9403 territory: 6 rot x: 0 rot y: -2.20572 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1837 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1838 Footprint: Minimap: active: true x: 78.99627 z: 964.99991 Obstruction: active: true moving: false control group: 1838 control group 2: 0 tag: 455 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 78.99627 y: 0 z: 964.99991 last x: 78.99627 last y diff: 0 last z: 964.99991 territory: 0 rot x: 0 rot y: 0.67373 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1838 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1839 Footprint: Minimap: active: true x: 76.89509 z: 970.78086 Obstruction: active: true moving: false control group: 1839 control group 2: 0 tag: 457 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 76.89509 y: 0 z: 970.78086 last x: 76.89509 last y diff: 0 last z: 970.78086 territory: 0 rot x: 0 rot y: -4.6148 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1839 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1840 Footprint: Minimap: active: true x: 48.07879 z: 963.71438 Obstruction: active: true moving: false control group: 1840 control group 2: 0 tag: 459 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 48.07879 y: 0 z: 963.71438 last x: 48.07879 last y diff: 0 last z: 963.71438 territory: 0 rot x: 0 rot y: -0.27372 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1840 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1841 Footprint: Minimap: active: true x: 48.89715 z: 968.5194 Obstruction: active: true moving: false control group: 1841 control group 2: 0 tag: 461 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 48.89715 y: 0 z: 968.5194 last x: 48.89715 last y diff: 0 last z: 968.5194 territory: 0 rot x: 0 rot y: -2.07503 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1841 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1842 Footprint: Minimap: active: true x: 70.0274 z: 985.85886 Obstruction: active: true moving: false control group: 1842 control group 2: 0 tag: 463 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 70.0274 y: 0 z: 985.85886 last x: 70.0274 last y diff: 0 last z: 985.85886 territory: 0 rot x: 0 rot y: -1.29934 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1842 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1843 Footprint: Minimap: active: true x: 610.9639 z: 168.69275 Obstruction: active: true moving: false control group: 1843 control group 2: 0 tag: 465 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610.9639 y: 0 z: 168.69275 last x: 610.9639 last y diff: 0 last z: 168.69275 territory: 0 rot x: 0 rot y: -4.4397 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1843 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1844 Footprint: Minimap: active: true x: 648.52668 z: 168.50963 Obstruction: active: true moving: false control group: 1844 control group 2: 0 tag: 467 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 648.52668 y: 0 z: 168.50963 last x: 648.52668 last y diff: 0 last z: 168.50963 territory: 0 rot x: 0 rot y: 0.96937 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1844 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1845 Footprint: Minimap: active: true x: 650.68158 z: 181.67103 Obstruction: active: true moving: false control group: 1845 control group 2: 0 tag: 469 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650.68158 y: 0 z: 181.67103 last x: 650.68158 last y diff: 0 last z: 181.67103 territory: 0 rot x: 0 rot y: -3.1505 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1845 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1846 Footprint: Minimap: active: true x: 626.70394 z: 199.20568 Obstruction: active: true moving: false control group: 1846 control group 2: 0 tag: 471 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626.70394 y: 0 z: 199.20568 last x: 626.70394 last y diff: 0 last z: 199.20568 territory: 0 rot x: 0 rot y: -3.1022 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1846 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1847 Footprint: Minimap: active: true x: 621.35697 z: 160.36239 Obstruction: active: true moving: false control group: 1847 control group 2: 0 tag: 473 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 621.35697 y: 0 z: 160.36239 last x: 621.35697 last y diff: 0 last z: 160.36239 territory: 0 rot x: 0 rot y: -0.38169 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1847 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1848 Footprint: Minimap: active: true x: 429.2788 z: 903.29894 Obstruction: active: true moving: false control group: 1848 control group 2: 0 tag: 475 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 429.2788 y: 0 z: 903.29894 last x: 429.2788 last y diff: 0 last z: 903.29894 territory: 0 rot x: 0 rot y: -1.98998 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1848 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1849 Footprint: Minimap: active: true x: 393.37699 z: 904.58181 Obstruction: active: true moving: false control group: 1849 control group 2: 0 tag: 477 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 393.37699 y: 0 z: 904.58181 last x: 393.37699 last y diff: 0 last z: 904.58181 territory: 0 rot x: 0 rot y: -1.74825 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1849 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1850 Footprint: Minimap: active: true x: 415.77027 z: 885.11416 Obstruction: active: true moving: false control group: 1850 control group 2: 0 tag: 479 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 415.77027 y: 0 z: 885.11416 last x: 415.77027 last y diff: 0 last z: 885.11416 territory: 0 rot x: 0 rot y: 1.338 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1850 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1851 Footprint: Minimap: active: true x: 417.44257 z: 922.12258 Obstruction: active: true moving: false control group: 1851 control group 2: 0 tag: 481 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 417.44257 y: 0 z: 922.12258 last x: 417.44257 last y diff: 0 last z: 922.12258 territory: 0 rot x: 0 rot y: -0.32224 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1851 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1852 Footprint: Minimap: active: true x: 391.89419 z: 894.44462 Obstruction: active: true moving: false control group: 1852 control group 2: 0 tag: 483 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 391.89419 y: 0 z: 894.44462 last x: 391.89419 last y diff: 0 last z: 894.44462 territory: 0 rot x: 0 rot y: -4.50881 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1852 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1856 Footprint: Minimap: active: true x: 757.37159 z: 376.06183 Obstruction: active: true moving: false control group: 1856 control group 2: 0 tag: 485 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 757.37159 y: 0 z: 376.06183 last x: 757.37159 last y diff: 0 last z: 376.06183 territory: 0 rot x: 0 rot y: -3.11028 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1856 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1857 Footprint: Minimap: active: true x: 779.30024 z: 350.42113 Obstruction: active: true moving: false control group: 1857 control group 2: 0 tag: 487 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 779.30024 y: 0 z: 350.42113 last x: 779.30024 last y diff: 0 last z: 350.42113 territory: 0 rot x: 0 rot y: -1.5284 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1857 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1858 Footprint: Minimap: active: true x: 779.57027 z: 361.87995 Obstruction: active: true moving: false control group: 1858 control group 2: 0 tag: 489 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 779.57027 y: 0 z: 361.87995 last x: 779.57027 last y diff: 0 last z: 361.87995 territory: 0 rot x: 0 rot y: -4.42318 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1858 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1859 Footprint: Minimap: active: true x: 744.87793 z: 362.56733 Obstruction: active: true moving: false control group: 1859 control group 2: 0 tag: 491 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 744.87793 y: 0 z: 362.56733 last x: 744.87793 last y diff: 0 last z: 362.56733 territory: 0 rot x: 0 rot y: -1.18345 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1859 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1861 Footprint: Minimap: active: true x: 15.78501 z: 743.82601 Obstruction: active: true moving: false control group: 1861 control group 2: 0 tag: 493 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 15.78501 y: 0 z: 743.82601 last x: 15.78501 last y diff: 0 last z: 743.82601 territory: 0 rot x: 0 rot y: -1.82085 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1861 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1862 Footprint: Minimap: active: true x: 17.75284 z: 749.69504 Obstruction: active: true moving: false control group: 1862 control group 2: 0 tag: 495 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 17.75284 y: 0 z: 749.69504 last x: 17.75284 last y diff: 0 last z: 749.69504 territory: 0 rot x: 0 rot y: -1.1584 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1862 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1864 Footprint: Minimap: active: true x: 712.99465 z: 375.1489 Obstruction: active: true moving: false control group: 1864 control group 2: 0 tag: 497 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 712.99465 y: 0 z: 375.1489 last x: 712.99465 last y diff: 0 last z: 375.1489 territory: 0 rot x: 0 rot y: 1.54982 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1864 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1865 Footprint: Minimap: active: true x: 742.64867 z: 383.39513 Obstruction: active: true moving: false control group: 1865 control group 2: 0 tag: 499 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742.64867 y: 0 z: 383.39513 last x: 742.64867 last y diff: 0 last z: 383.39513 territory: 0 rot x: 0 rot y: 0.49712 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1865 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1866 Footprint: Minimap: active: true x: 722.59328 z: 366.80294 Obstruction: active: true moving: false control group: 1866 control group 2: 0 tag: 501 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 722.59328 y: 0 z: 366.80294 last x: 722.59328 last y diff: 0 last z: 366.80294 territory: 0 rot x: 0 rot y: 0.95052 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1866 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1867 Footprint: Minimap: active: true x: 709.28183 z: 373.3088 Obstruction: active: true moving: false control group: 1867 control group 2: 0 tag: 503 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 709.28183 y: 0 z: 373.3088 last x: 709.28183 last y diff: 0 last z: 373.3088 territory: 0 rot x: 0 rot y: -3.43374 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1867 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1868 Footprint: Minimap: active: true x: 256.5511 z: 1174.60396 Obstruction: active: true moving: false control group: 1868 control group 2: 0 tag: 505 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 256.5511 y: 0 z: 1174.60396 last x: 256.5511 last y diff: 0 last z: 1174.60396 territory: 7 rot x: 0 rot y: -3.01717 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1868 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1869 Footprint: Minimap: active: true x: 272.96964 z: 1175.89673 Obstruction: active: true moving: false control group: 1869 control group 2: 0 tag: 507 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 272.96964 y: 0 z: 1175.89673 last x: 272.96964 last y diff: 0 last z: 1175.89673 territory: 7 rot x: 0 rot y: -3.57103 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1869 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1870 Footprint: Minimap: active: true x: 251.40502 z: 1150.62797 Obstruction: active: true moving: false control group: 1870 control group 2: 0 tag: 509 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 251.40502 y: 0 z: 1150.62797 last x: 251.40502 last y diff: 0 last z: 1150.62797 territory: 7 rot x: 0 rot y: -0.73925 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1870 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1871 Footprint: Minimap: active: true x: 251.17109 z: 1171.27987 Obstruction: active: true moving: false control group: 1871 control group 2: 0 tag: 511 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 251.17109 y: 0 z: 1171.27987 last x: 251.17109 last y diff: 0 last z: 1171.27987 territory: 7 rot x: 0 rot y: -3.50217 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1871 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1872 Footprint: Minimap: active: true x: 917.60882 z: 445.06768 Obstruction: active: true moving: false control group: 1872 control group 2: 0 tag: 513 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 917.60882 y: 0 z: 445.06768 last x: 917.60882 last y diff: 0 last z: 445.06768 territory: 4 rot x: 0 rot y: -0.43555 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1872 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1873 Footprint: Minimap: active: true x: 907.43532 z: 447.58358 Obstruction: active: true moving: false control group: 1873 control group 2: 0 tag: 515 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 907.43532 y: 0 z: 447.58358 last x: 907.43532 last y diff: 0 last z: 447.58358 territory: 4 rot x: 0 rot y: -1.12395 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1873 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1874 Footprint: Minimap: active: true x: 920.05691 z: 443.61712 Obstruction: active: true moving: false control group: 1874 control group 2: 0 tag: 517 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 920.05691 y: 0 z: 443.61712 last x: 920.05691 last y diff: 0 last z: 443.61712 territory: 4 rot x: 0 rot y: 0.2406 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1874 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1875 Footprint: Minimap: active: true x: 896.85662 z: 436.96683 Obstruction: active: true moving: false control group: 1875 control group 2: 0 tag: 519 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 896.85662 y: 0 z: 436.96683 last x: 896.85662 last y diff: 0 last z: 436.96683 territory: 0 rot x: 0 rot y: -4.07589 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1875 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1876 Footprint: Minimap: active: true x: 45.7349 z: 898.55137 Obstruction: active: true moving: false control group: 1876 control group 2: 0 tag: 521 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 45.7349 y: 0 z: 898.55137 last x: 45.7349 last y diff: 0 last z: 898.55137 territory: 8 rot x: 0 rot y: 0.8705 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1876 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1877 Footprint: Minimap: active: true x: 25.33977 z: 875.02768 Obstruction: active: true moving: false control group: 1877 control group 2: 0 tag: 523 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 25.33977 y: 0 z: 875.02768 last x: 25.33977 last y diff: 0 last z: 875.02768 territory: 8 rot x: 0 rot y: -0.8317 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1877 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1878 Footprint: Minimap: active: true x: 18.6712 z: 880.67966 Obstruction: active: true moving: false control group: 1878 control group 2: 0 tag: 525 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 18.6712 y: 0 z: 880.67966 last x: 18.6712 last y diff: 0 last z: 880.67966 territory: 8 rot x: 0 rot y: -4.03037 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1878 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1880 Footprint: Minimap: active: true x: 305.24024 z: 1249.47857 Obstruction: active: true moving: false control group: 1880 control group 2: 0 tag: 527 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 305.24024 y: 0 z: 1249.47857 last x: 305.24024 last y diff: 0 last z: 1249.47857 territory: 0 rot x: 0 rot y: -3.405 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1880 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1881 Footprint: Minimap: active: true x: 301.02306 z: 1225.82161 Obstruction: active: true moving: false control group: 1881 control group 2: 0 tag: 529 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 301.02306 y: 0 z: 1225.82161 last x: 301.02306 last y diff: 0 last z: 1225.82161 territory: 7 rot x: 0 rot y: 0.8748 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1881 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 359, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1883 Footprint: Minimap: active: true x: 330.68558 z: 1228.07151 Obstruction: active: true moving: false control group: 1883 control group 2: 0 tag: 533 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330.68558 y: 0 z: 1228.07151 last x: 330.68558 last y diff: 0 last z: 1228.07151 territory: 7 rot x: 0 rot y: -0.48351 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1883 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 60, "gatherers": [ [], [], [], [], [], [], [], [ 5057, 4945, 4944, 5058, 5112, 5114 ], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1884 Footprint: Minimap: active: true x: 362.78406 z: 835.58573 Obstruction: active: true moving: false control group: 1884 control group 2: 0 tag: 535 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362.78406 y: 0 z: 835.58573 last x: 362.78406 last y diff: 0 last z: 835.58573 territory: 0 rot x: 0 rot y: -2.09417 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1884 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1885 Footprint: Minimap: active: true x: 330.76716 z: 818.60576 Obstruction: active: true moving: false control group: 1885 control group 2: 0 tag: 537 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330.76716 y: 0 z: 818.60576 last x: 330.76716 last y diff: 0 last z: 818.60576 territory: 0 rot x: 0 rot y: 1.4044 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1885 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1886 Footprint: Minimap: active: true x: 356.19266 z: 836.50542 Obstruction: active: true moving: false control group: 1886 control group 2: 0 tag: 539 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 356.19266 y: 0 z: 836.50542 last x: 356.19266 last y diff: 0 last z: 836.50542 territory: 0 rot x: 0 rot y: -0.08382 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1886 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1887 Footprint: Minimap: active: true x: 369.46874 z: 817.36721 Obstruction: active: true moving: false control group: 1887 control group 2: 0 tag: 541 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 369.46874 y: 0 z: 817.36721 last x: 369.46874 last y diff: 0 last z: 817.36721 territory: 0 rot x: 0 rot y: 0.44124 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1887 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1889 Footprint: Minimap: active: true x: 185.61184 z: 795.04456 Obstruction: active: true moving: false control group: 1889 control group 2: 0 tag: 545 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 185.61184 y: 0 z: 795.04456 last x: 185.61184 last y diff: 0 last z: 795.04456 territory: 8 rot x: 0 rot y: 1.06804 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1889 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1890 Footprint: Minimap: active: true x: 209.73229 z: 813.3981 Obstruction: active: true moving: false control group: 1890 control group 2: 0 tag: 547 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 209.73229 y: 0 z: 813.3981 last x: 209.73229 last y diff: 0 last z: 813.3981 territory: 8 rot x: 0 rot y: 1.40873 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1890 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 325, "gatherers": [ [], [], [], [], [], [], [], [], [ 294, 289 ], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1891 Footprint: Minimap: active: true x: 204.11651 z: 795.38201 Obstruction: active: true moving: false control group: 1891 control group 2: 0 tag: 549 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 204.11651 y: 0 z: 795.38201 last x: 204.11651 last y diff: 0 last z: 795.38201 territory: 8 rot x: 0 rot y: -0.05149 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1891 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1892 Footprint: Minimap: active: true x: 215.77665 z: 814.16713 Obstruction: active: true moving: false control group: 1892 control group 2: 0 tag: 551 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 215.77665 y: 0 z: 814.16713 last x: 215.77665 last y diff: 0 last z: 814.16713 territory: 8 rot x: 0 rot y: -4.1556 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1892 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 246, "gatherers": [ [], [], [], [], [], [], [], [], [ 291, 295, 290, 288 ], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1893 Footprint: Minimap: active: true x: 1246.86457 z: 738.05675 Obstruction: active: true moving: false control group: 1893 control group 2: 0 tag: 553 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1246.86457 y: 0 z: 738.05675 last x: 1246.86457 last y diff: 0 last z: 738.05675 territory: 0 rot x: 0 rot y: -1.95992 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1893 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1894 Footprint: Minimap: active: true x: 1236.69088 z: 740.47025 Obstruction: active: true moving: false control group: 1894 control group 2: 0 tag: 555 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1236.69088 y: 0 z: 740.47025 last x: 1236.69088 last y diff: 0 last z: 740.47025 territory: 0 rot x: 0 rot y: 0.50068 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1894 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1895 Footprint: Minimap: active: true x: 1243.7675 z: 732.0121 Obstruction: active: true moving: false control group: 1895 control group 2: 0 tag: 557 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1243.7675 y: 0 z: 732.0121 last x: 1243.7675 last y diff: 0 last z: 732.0121 territory: 0 rot x: 0 rot y: -0.8591 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1895 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1896 Footprint: Minimap: active: true x: 1228.14788 z: 735.17467 Obstruction: active: true moving: false control group: 1896 control group 2: 0 tag: 559 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1228.14788 y: 0 z: 735.17467 last x: 1228.14788 last y diff: 0 last z: 735.17467 territory: 0 rot x: 0 rot y: 1.45842 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1896 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1897 Footprint: Minimap: active: true x: 230.9476 z: 826.57293 Obstruction: active: true moving: false control group: 1897 control group 2: 0 tag: 561 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 230.9476 y: 0 z: 826.57293 last x: 230.9476 last y diff: 0 last z: 826.57293 territory: 8 rot x: 0 rot y: -0.5565 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1897 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1898 Footprint: Minimap: active: true x: 233.06321 z: 827.20162 Obstruction: active: true moving: false control group: 1898 control group 2: 0 tag: 563 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 233.06321 y: 0 z: 827.20162 last x: 233.06321 last y diff: 0 last z: 827.20162 territory: 8 rot x: 0 rot y: -4.09258 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1898 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1899 Footprint: Minimap: active: true x: 245.40023 z: 786.39782 Obstruction: active: true moving: false control group: 1899 control group 2: 0 tag: 565 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 245.40023 y: 0 z: 786.39782 last x: 245.40023 last y diff: 0 last z: 786.39782 territory: 8 rot x: 0 rot y: -0.28418 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1899 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1900 Footprint: Minimap: active: true x: 247.22576 z: 815.4697 Obstruction: active: true moving: false control group: 1900 control group 2: 0 tag: 567 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 247.22576 y: 0 z: 815.4697 last x: 247.22576 last y diff: 0 last z: 815.4697 territory: 8 rot x: 0 rot y: -4.44628 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1900 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1901 Footprint: Minimap: active: true x: 230.51026 z: 791.15421 Obstruction: active: true moving: false control group: 1901 control group 2: 0 tag: 569 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 230.51026 y: 0 z: 791.15421 last x: 230.51026 last y diff: 0 last z: 791.15421 territory: 8 rot x: 0 rot y: -1.56518 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1901 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1902 Footprint: Minimap: active: true x: 121.39733 z: 1250.43557 Obstruction: active: true moving: false control group: 1902 control group 2: 0 tag: 571 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 121.39733 y: 0 z: 1250.43557 last x: 121.39733 last y diff: 0 last z: 1250.43557 territory: 0 rot x: 0 rot y: -3.95011 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1902 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1903 Footprint: Minimap: active: true x: 99.16335 z: 1241.03353 Obstruction: active: true moving: false control group: 1903 control group 2: 0 tag: 573 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 99.16335 y: 0 z: 1241.03353 last x: 99.16335 last y diff: 0 last z: 1241.03353 territory: 0 rot x: 0 rot y: -1.24769 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1903 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1904 Footprint: Minimap: active: true x: 91.22895 z: 1246.49155 Obstruction: active: true moving: false control group: 1904 control group 2: 0 tag: 575 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 91.22895 y: 0 z: 1246.49155 last x: 91.22895 last y diff: 0 last z: 1246.49155 territory: 0 rot x: 0 rot y: 1.2417 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1904 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1905 Footprint: Minimap: active: true x: 93.67428 z: 1242.63178 Obstruction: active: true moving: false control group: 1905 control group 2: 0 tag: 577 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 93.67428 y: 0 z: 1242.63178 last x: 93.67428 last y diff: 0 last z: 1242.63178 territory: 0 rot x: 0 rot y: -0.41013 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1905 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1906 Footprint: Minimap: active: true x: 115.84296 z: 1243.05385 Obstruction: active: true moving: false control group: 1906 control group 2: 0 tag: 579 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 115.84296 y: 0 z: 1243.05385 last x: 115.84296 last y diff: 0 last z: 1243.05385 territory: 0 rot x: 0 rot y: -4.3768 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1906 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1907 Footprint: Minimap: active: true x: 726.29589 z: 1250.03232 Obstruction: active: true moving: false control group: 1907 control group 2: 0 tag: 581 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 726.29589 y: 0 z: 1250.03232 last x: 726.29589 last y diff: 0 last z: 1250.03232 territory: 0 rot x: 0 rot y: -1.79754 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1907 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1910 Footprint: Minimap: active: true x: 694.87694 z: 1234.68477 Obstruction: active: true moving: false control group: 1910 control group 2: 0 tag: 583 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694.87694 y: 0 z: 1234.68477 last x: 694.87694 last y diff: 0 last z: 1234.68477 territory: 6 rot x: 0 rot y: -3.29804 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1910 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1911 Footprint: Minimap: active: true x: 588.21184 z: 151.52692 Obstruction: active: true moving: false control group: 1911 control group 2: 0 tag: 585 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 588.21184 y: 0 z: 151.52692 last x: 588.21184 last y diff: 0 last z: 151.52692 territory: 0 rot x: 0 rot y: -0.60328 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1911 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1912 Footprint: Minimap: active: true x: 574.02154 z: 147.84008 Obstruction: active: true moving: false control group: 1912 control group 2: 0 tag: 587 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574.02154 y: 0 z: 147.84008 last x: 574.02154 last y diff: 0 last z: 147.84008 territory: 0 rot x: 0 rot y: -0.19639 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1912 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1913 Footprint: Minimap: active: true x: 560.12948 z: 159.34021 Obstruction: active: true moving: false control group: 1913 control group 2: 0 tag: 589 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 560.12948 y: 0 z: 159.34021 last x: 560.12948 last y diff: 0 last z: 159.34021 territory: 0 rot x: 0 rot y: -0.56806 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1913 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1914 Footprint: Minimap: active: true x: 572.91388 z: 147.2083 Obstruction: active: true moving: false control group: 1914 control group 2: 0 tag: 591 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 572.91388 y: 0 z: 147.2083 last x: 572.91388 last y diff: 0 last z: 147.2083 territory: 0 rot x: 0 rot y: -1.25902 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1914 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1915 Footprint: Minimap: active: true x: 574.56289 z: 148.3072 Obstruction: active: true moving: false control group: 1915 control group 2: 0 tag: 593 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574.56289 y: 0 z: 148.3072 last x: 574.56289 last y diff: 0 last z: 148.3072 territory: 0 rot x: 0 rot y: -4.03322 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1915 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1916 Footprint: Minimap: active: true x: 240.79796 z: 1035.92972 Obstruction: active: true moving: false control group: 1916 control group 2: 0 tag: 595 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 240.79796 y: 0 z: 1035.92972 last x: 240.79796 last y diff: 0 last z: 1035.92972 territory: 7 rot x: 0 rot y: 1.03354 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1916 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1917 Footprint: Minimap: active: true x: 250.91135 z: 1060.20105 Obstruction: active: true moving: false control group: 1917 control group 2: 0 tag: 597 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 250.91135 y: 0 z: 1060.20105 last x: 250.91135 last y diff: 0 last z: 1060.20105 territory: 7 rot x: 0 rot y: -3.4913 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1917 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1918 Footprint: Minimap: active: true x: 230.4338 z: 1067.00112 Obstruction: active: true moving: false control group: 1918 control group 2: 0 tag: 599 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 230.4338 y: 0 z: 1067.00112 last x: 230.4338 last y diff: 0 last z: 1067.00112 territory: 7 rot x: 0 rot y: -4.16465 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1918 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1922 Footprint: Minimap: active: true x: 99.17524 z: 686.10416 Obstruction: active: true moving: false control group: 1922 control group 2: 0 tag: 601 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 99.17524 y: 0 z: 686.10416 last x: 99.17524 last y diff: 0 last z: 686.10416 territory: 0 rot x: 0 rot y: -1.32378 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1922 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1923 Footprint: Minimap: active: true x: 98.20081 z: 699.06031 Obstruction: active: true moving: false control group: 1923 control group 2: 0 tag: 603 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 98.20081 y: 0 z: 699.06031 last x: 98.20081 last y diff: 0 last z: 699.06031 territory: 0 rot x: 0 rot y: -3.94137 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1923 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1924 Footprint: Minimap: active: true x: 89.77245 z: 679.3494 Obstruction: active: true moving: false control group: 1924 control group 2: 0 tag: 605 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 89.77245 y: 0 z: 679.3494 last x: 89.77245 last y diff: 0 last z: 679.3494 territory: 0 rot x: 0 rot y: 0.48394 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1924 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1925 Footprint: Minimap: active: true x: 72.54006 z: 710.84281 Obstruction: active: true moving: false control group: 1925 control group 2: 0 tag: 607 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 72.54006 y: 0 z: 710.84281 last x: 72.54006 last y diff: 0 last z: 710.84281 territory: 0 rot x: 0 rot y: -2.5199 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1925 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1926 Footprint: Minimap: active: true x: 1143.0588 z: 751.73382 Obstruction: active: true moving: false control group: 1926 control group 2: 0 tag: 609 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1143.0588 y: 0 z: 751.73382 last x: 1143.0588 last y diff: 0 last z: 751.73382 territory: 0 rot x: 0 rot y: -4.30321 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1926 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1927 Footprint: Minimap: active: true x: 1139.23053 z: 749.01236 Obstruction: active: true moving: false control group: 1927 control group 2: 0 tag: 611 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1139.23053 y: 0 z: 749.01236 last x: 1139.23053 last y diff: 0 last z: 749.01236 territory: 0 rot x: 0 rot y: -2.93145 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1927 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1928 Footprint: Minimap: active: true x: 1151.35598 z: 768.70185 Obstruction: active: true moving: false control group: 1928 control group 2: 0 tag: 613 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1151.35598 y: 0 z: 768.70185 last x: 1151.35598 last y diff: 0 last z: 768.70185 territory: 0 rot x: 0 rot y: 0.20218 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1928 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1929 Footprint: Minimap: active: true x: 1219.9366 z: 262.19568 Obstruction: active: true moving: false control group: 1929 control group 2: 0 tag: 615 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1219.9366 y: 0 z: 262.19568 last x: 1219.9366 last y diff: 0 last z: 262.19568 territory: 0 rot x: 0 rot y: -4.68879 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1929 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1930 Footprint: Minimap: active: true x: 1223.94065 z: 276.29307 Obstruction: active: true moving: false control group: 1930 control group 2: 0 tag: 617 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1223.94065 y: 0 z: 276.29307 last x: 1223.94065 last y diff: 0 last z: 276.29307 territory: 0 rot x: 0 rot y: -4.59395 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1930 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1931 Footprint: Minimap: active: true x: 1230.6733 z: 274.89962 Obstruction: active: true moving: false control group: 1931 control group 2: 0 tag: 619 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1230.6733 y: 0 z: 274.89962 last x: 1230.6733 last y diff: 0 last z: 274.89962 territory: 0 rot x: 0 rot y: -2.05921 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1931 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1932 Footprint: Minimap: active: true x: 1222.60788 z: 242.93366 Obstruction: active: true moving: false control group: 1932 control group 2: 0 tag: 621 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1222.60788 y: 0 z: 242.93366 last x: 1222.60788 last y diff: 0 last z: 242.93366 territory: 0 rot x: 0 rot y: -3.09238 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1932 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1933 Footprint: Minimap: active: true x: 1246.80317 z: 250.11782 Obstruction: active: true moving: false control group: 1933 control group 2: 0 tag: 623 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1246.80317 y: 0 z: 250.11782 last x: 1246.80317 last y diff: 0 last z: 250.11782 territory: 0 rot x: 0 rot y: 1.44513 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1933 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1934 Footprint: Minimap: active: true x: 217.25956 z: 1265.3475 Obstruction: active: true moving: false control group: 1934 control group 2: 0 tag: 625 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 217.25956 y: 0 z: 1265.3475 last x: 217.25956 last y diff: 0 last z: 1265.3475 territory: 0 rot x: 0 rot y: 1.39533 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1934 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1937 Footprint: Minimap: active: true x: 183.68082 z: 1261.07137 Obstruction: active: true moving: false control group: 1937 control group 2: 0 tag: 627 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 183.68082 y: 0 z: 1261.07137 last x: 183.68082 last y diff: 0 last z: 1261.07137 territory: 0 rot x: 0 rot y: -2.60546 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1937 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1939 Footprint: Minimap: active: true x: 850.23992 z: 427.9435 Obstruction: active: true moving: false control group: 1939 control group 2: 0 tag: 629 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850.23992 y: 0 z: 427.9435 last x: 850.23992 last y diff: 0 last z: 427.9435 territory: 0 rot x: 0 rot y: 0.33153 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1939 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1940 Footprint: Minimap: active: true x: 831.22669 z: 423.8829 Obstruction: active: true moving: false control group: 1940 control group 2: 0 tag: 631 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 831.22669 y: 0 z: 423.8829 last x: 831.22669 last y diff: 0 last z: 423.8829 territory: 0 rot x: 0 rot y: -2.21698 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1940 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1941 Footprint: Minimap: active: true x: 830.09838 z: 422.437 Obstruction: active: true moving: false control group: 1941 control group 2: 0 tag: 633 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830.09838 y: 0 z: 422.437 last x: 830.09838 last y diff: 0 last z: 422.437 territory: 0 rot x: 0 rot y: 0.1325 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1941 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1942 Footprint: Minimap: active: true x: 854.47483 z: 443.41237 Obstruction: active: true moving: false control group: 1942 control group 2: 0 tag: 635 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854.47483 y: 0 z: 443.41237 last x: 854.47483 last y diff: 0 last z: 443.41237 territory: 0 rot x: 0 rot y: 0.00754 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1942 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1943 Footprint: Minimap: active: true x: 846.43058 z: 431.70221 Obstruction: active: true moving: false control group: 1943 control group 2: 0 tag: 637 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846.43058 y: 0 z: 431.70221 last x: 846.43058 last y diff: 0 last z: 431.70221 territory: 0 rot x: 0 rot y: -4.11237 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1943 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1944 Footprint: Minimap: active: true x: 1055.93393 z: 366.21784 Obstruction: active: true moving: false control group: 1944 control group 2: 0 tag: 639 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1055.93393 y: 0 z: 366.21784 last x: 1055.93393 last y diff: 0 last z: 366.21784 territory: 4 rot x: 0 rot y: -0.4993 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1944 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1945 Footprint: Minimap: active: true x: 1053.94521 z: 373.7842 Obstruction: active: true moving: false control group: 1945 control group 2: 0 tag: 641 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1053.94521 y: 0 z: 373.7842 last x: 1053.94521 last y diff: 0 last z: 373.7842 territory: 4 rot x: 0 rot y: -1.29496 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1945 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1946 Footprint: Minimap: active: true x: 1063.16031 z: 361.96598 Obstruction: active: true moving: false control group: 1946 control group 2: 0 tag: 643 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1063.16031 y: 0 z: 361.96598 last x: 1063.16031 last y diff: 0 last z: 361.96598 territory: 4 rot x: 0 rot y: -1.2698 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1946 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1947 Footprint: Minimap: active: true x: 1060.25136 z: 361.85096 Obstruction: active: true moving: false control group: 1947 control group 2: 0 tag: 645 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1060.25136 y: 0 z: 361.85096 last x: 1060.25136 last y diff: 0 last z: 361.85096 territory: 4 rot x: 0 rot y: -4.37528 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1947 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1948 Footprint: Minimap: active: true x: 1082.79735 z: 373.72745 Obstruction: active: true moving: false control group: 1948 control group 2: 0 tag: 647 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1082.79735 y: 0 z: 373.72745 last x: 1082.79735 last y diff: 0 last z: 373.72745 territory: 4 rot x: 0 rot y: -2.61493 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1948 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1949 Footprint: Minimap: active: true x: 83.47553 z: 484.90134 Obstruction: active: true moving: false control group: 1949 control group 2: 0 tag: 649 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 83.47553 y: 0 z: 484.90134 last x: 83.47553 last y diff: 0 last z: 484.90134 territory: 3 rot x: 0 rot y: 0.55463 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1949 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1950 Footprint: Minimap: active: true x: 72.62293 z: 460.5584 Obstruction: active: true moving: false control group: 1950 control group 2: 0 tag: 651 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 72.62293 y: 0 z: 460.5584 last x: 72.62293 last y diff: 0 last z: 460.5584 territory: 3 rot x: 0 rot y: -1.88141 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1950 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1951 Footprint: Minimap: active: true x: 51.19384 z: 486.17324 Obstruction: active: true moving: false control group: 1951 control group 2: 0 tag: 653 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 51.19384 y: 0 z: 486.17324 last x: 51.19384 last y diff: 0 last z: 486.17324 territory: 0 rot x: 0 rot y: -4.2488 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1951 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1952 Footprint: Minimap: active: true x: 72.75709 z: 495.44201 Obstruction: active: true moving: false control group: 1952 control group 2: 0 tag: 655 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 72.75709 y: 0 z: 495.44201 last x: 72.75709 last y diff: 0 last z: 495.44201 territory: 3 rot x: 0 rot y: -3.59612 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1952 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1953 Footprint: Minimap: active: true x: 65.46316 z: 500.17948 Obstruction: active: true moving: false control group: 1953 control group 2: 0 tag: 657 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 65.46316 y: 0 z: 500.17948 last x: 65.46316 last y diff: 0 last z: 500.17948 territory: 3 rot x: 0 rot y: -2.40342 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1953 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1954 Footprint: Minimap: active: true x: 287.61666 z: 208.01523 Obstruction: active: true moving: false control group: 1954 control group 2: 0 tag: 659 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 287.61666 y: 0 z: 208.01523 last x: 287.61666 last y diff: 0 last z: 208.01523 territory: 0 rot x: 0 rot y: -3.92328 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1954 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1955 Footprint: Minimap: active: true x: 260.75818 z: 220.68134 Obstruction: active: true moving: false control group: 1955 control group 2: 0 tag: 661 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 260.75818 y: 0 z: 220.68134 last x: 260.75818 last y diff: 0 last z: 220.68134 territory: 0 rot x: 0 rot y: -2.37314 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1955 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1956 Footprint: Minimap: active: true x: 260.31278 z: 227.55353 Obstruction: active: true moving: false control group: 1956 control group 2: 0 tag: 663 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 260.31278 y: 0 z: 227.55353 last x: 260.31278 last y diff: 0 last z: 227.55353 territory: 0 rot x: 0 rot y: -1.56505 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1956 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1957 Footprint: Minimap: active: true x: 287.24677 z: 207.11248 Obstruction: active: true moving: false control group: 1957 control group 2: 0 tag: 665 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 287.24677 y: 0 z: 207.11248 last x: 287.24677 last y diff: 0 last z: 207.11248 territory: 0 rot x: 0 rot y: 1.0997 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1957 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1959 Footprint: Minimap: active: true x: 22.2706 z: 449.25377 Obstruction: active: true moving: false control group: 1959 control group 2: 0 tag: 667 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 22.2706 y: 0 z: 449.25377 last x: 22.2706 last y diff: 0 last z: 449.25377 territory: 0 rot x: 0 rot y: 1.30304 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1959 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1960 Footprint: Minimap: active: true x: 22.0847 z: 454.05341 Obstruction: active: true moving: false control group: 1960 control group 2: 0 tag: 669 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 22.0847 y: 0 z: 454.05341 last x: 22.0847 last y diff: 0 last z: 454.05341 territory: 0 rot x: 0 rot y: 0.01568 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1960 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1961 Footprint: Minimap: active: true x: 35.43671 z: 462.08777 Obstruction: active: true moving: false control group: 1961 control group 2: 0 tag: 671 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 35.43671 y: 0 z: 462.08777 last x: 35.43671 last y diff: 0 last z: 462.08777 territory: 0 rot x: 0 rot y: -3.4705 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1961 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1962 Footprint: Minimap: active: true x: 33.06235 z: 460.89075 Obstruction: active: true moving: false control group: 1962 control group 2: 0 tag: 673 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 33.06235 y: 0 z: 460.89075 last x: 33.06235 last y diff: 0 last z: 460.89075 territory: 0 rot x: 0 rot y: -3.5064 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1962 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1963 Footprint: Minimap: active: true x: 128.76043 z: 1033.08594 Obstruction: active: true moving: false control group: 1963 control group 2: 0 tag: 675 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 128.76043 y: 0 z: 1033.08594 last x: 128.76043 last y diff: 0 last z: 1033.08594 territory: 0 rot x: 0 rot y: -0.29572 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1963 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1964 Footprint: Minimap: active: true x: 153.65091 z: 1047.27105 Obstruction: active: true moving: false control group: 1964 control group 2: 0 tag: 677 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 153.65091 y: 0 z: 1047.27105 last x: 153.65091 last y diff: 0 last z: 1047.27105 territory: 0 rot x: 0 rot y: -1.64191 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1964 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1965 Footprint: Minimap: active: true x: 153.75383 z: 1057.86027 Obstruction: active: true moving: false control group: 1965 control group 2: 0 tag: 679 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 153.75383 y: 0 z: 1057.86027 last x: 153.75383 last y diff: 0 last z: 1057.86027 territory: 0 rot x: 0 rot y: -3.9679 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1965 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1966 Footprint: Minimap: active: true x: 121.42301 z: 1039.5812 Obstruction: active: true moving: false control group: 1966 control group 2: 0 tag: 681 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 121.42301 y: 0 z: 1039.5812 last x: 121.42301 last y diff: 0 last z: 1039.5812 territory: 0 rot x: 0 rot y: -3.72387 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1966 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1967 Footprint: Minimap: active: true x: 129.15989 z: 1031.87174 Obstruction: active: true moving: false control group: 1967 control group 2: 0 tag: 683 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 129.15989 y: 0 z: 1031.87174 last x: 129.15989 last y diff: 0 last z: 1031.87174 territory: 0 rot x: 0 rot y: -2.26983 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1967 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1968 Footprint: Minimap: active: true x: 127.56975 z: 1062.98203 Obstruction: active: true moving: false control group: 1968 control group 2: 0 tag: 685 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 127.56975 y: 0 z: 1062.98203 last x: 127.56975 last y diff: 0 last z: 1062.98203 territory: 0 rot x: 0 rot y: -0.52591 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1968 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1969 Footprint: Minimap: active: true x: 775.06725 z: 1179.12201 Obstruction: active: true moving: false control group: 1969 control group 2: 0 tag: 687 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 775.06725 y: 0 z: 1179.12201 last x: 775.06725 last y diff: 0 last z: 1179.12201 territory: 0 rot x: 0 rot y: -3.13295 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1969 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1970 Footprint: Minimap: active: true x: 740.79145 z: 1179.03261 Obstruction: active: true moving: false control group: 1970 control group 2: 0 tag: 689 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 740.79145 y: 0 z: 1179.03261 last x: 740.79145 last y diff: 0 last z: 1179.03261 territory: 0 rot x: 0 rot y: -4.3506 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1970 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1971 Footprint: Minimap: active: true x: 773.69686 z: 1192.0153 Obstruction: active: true moving: false control group: 1971 control group 2: 0 tag: 691 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 773.69686 y: 0 z: 1192.0153 last x: 773.69686 last y diff: 0 last z: 1192.0153 territory: 0 rot x: 0 rot y: -1.01676 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1971 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1973 Footprint: Minimap: active: true x: 666.65 z: 33.39467 Obstruction: active: true moving: false control group: 1973 control group 2: 0 tag: 693 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666.65 y: 0 z: 33.39467 last x: 666.65 last y diff: 0 last z: 33.39467 territory: 0 rot x: 0 rot y: -3.66253 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1973 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1974 Footprint: Minimap: active: true x: 676.37447 z: 23.80114 Obstruction: active: true moving: false control group: 1974 control group 2: 0 tag: 695 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 676.37447 y: 0 z: 23.80114 last x: 676.37447 last y diff: 0 last z: 23.80114 territory: 0 rot x: 0 rot y: -3.50925 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1974 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1975 Footprint: Minimap: active: true x: 645.43303 z: 32.74033 Obstruction: active: true moving: false control group: 1975 control group 2: 0 tag: 697 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 645.43303 y: 0 z: 32.74033 last x: 645.43303 last y diff: 0 last z: 32.74033 territory: 0 rot x: 0 rot y: -1.37032 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1975 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1976 Footprint: Minimap: active: true x: 647.9203 z: 27.09014 Obstruction: active: true moving: false control group: 1976 control group 2: 0 tag: 699 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 647.9203 y: 0 z: 27.09014 last x: 647.9203 last y diff: 0 last z: 27.09014 territory: 0 rot x: 0 rot y: 0.82117 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1976 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1977 Footprint: Minimap: active: true x: 642.47358 z: 13.4527 Obstruction: active: true moving: false control group: 1977 control group 2: 0 tag: 701 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642.47358 y: 0 z: 13.4527 last x: 642.47358 last y diff: 0 last z: 13.4527 territory: 0 rot x: 0 rot y: -2.66962 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1977 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1978 Footprint: Minimap: active: true x: 203.19555 z: 1104.23983 Obstruction: active: true moving: false control group: 1978 control group 2: 0 tag: 703 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 203.19555 y: 0 z: 1104.23983 last x: 203.19555 last y diff: 0 last z: 1104.23983 territory: 7 rot x: 0 rot y: 1.4904 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1978 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1979 Footprint: Minimap: active: true x: 204.75541 z: 1113.83581 Obstruction: active: true moving: false control group: 1979 control group 2: 0 tag: 705 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 204.75541 y: 0 z: 1113.83581 last x: 204.75541 last y diff: 0 last z: 1113.83581 territory: 7 rot x: 0 rot y: 0.49701 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1979 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1980 Footprint: Minimap: active: true x: 204.83695 z: 1113.5718 Obstruction: active: true moving: false control group: 1980 control group 2: 0 tag: 707 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 204.83695 y: 0 z: 1113.5718 last x: 204.83695 last y diff: 0 last z: 1113.5718 territory: 7 rot x: 0 rot y: -2.85573 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1980 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1982 Footprint: Minimap: active: true x: 14.87446 z: 1130.35715 Obstruction: active: true moving: false control group: 1982 control group 2: 0 tag: 709 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 14.87446 y: 0 z: 1130.35715 last x: 14.87446 last y diff: 0 last z: 1130.35715 territory: 0 rot x: 0 rot y: -4.0376 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1982 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1983 Footprint: Minimap: active: true x: 28.56736 z: 1127.7583 Obstruction: active: true moving: false control group: 1983 control group 2: 0 tag: 711 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 28.56736 y: 0 z: 1127.7583 last x: 28.56736 last y diff: 0 last z: 1127.7583 territory: 0 rot x: 0 rot y: 0.80147 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1983 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1984 Footprint: Minimap: active: true x: 27.24965 z: 1102.75361 Obstruction: active: true moving: false control group: 1984 control group 2: 0 tag: 713 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 27.24965 y: 0 z: 1102.75361 last x: 27.24965 last y diff: 0 last z: 1102.75361 territory: 0 rot x: 0 rot y: -2.33793 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1984 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1985 Footprint: Minimap: active: true x: 26.5493 z: 1128.66384 Obstruction: active: true moving: false control group: 1985 control group 2: 0 tag: 715 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 26.5493 y: 0 z: 1128.66384 last x: 26.5493 last y diff: 0 last z: 1128.66384 territory: 0 rot x: 0 rot y: -2.25927 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1985 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1987 Footprint: Minimap: active: true x: 941.30626 z: 459.3319 Obstruction: active: true moving: false control group: 1987 control group 2: 0 tag: 717 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 941.30626 y: 0 z: 459.3319 last x: 941.30626 last y diff: 0 last z: 459.3319 territory: 4 rot x: 0 rot y: -4.60845 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1987 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1988 Footprint: Minimap: active: true x: 936.47973 z: 460.55062 Obstruction: active: true moving: false control group: 1988 control group 2: 0 tag: 719 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 936.47973 y: 0 z: 460.55062 last x: 936.47973 last y diff: 0 last z: 460.55062 territory: 4 rot x: 0 rot y: 0.10717 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1988 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1989 Footprint: Minimap: active: true x: 908.94523 z: 460.54084 Obstruction: active: true moving: false control group: 1989 control group 2: 0 tag: 721 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 908.94523 y: 0 z: 460.54084 last x: 908.94523 last y diff: 0 last z: 460.54084 territory: 0 rot x: 0 rot y: -1.55848 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1989 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1990 Footprint: Minimap: active: true x: 942.2308 z: 454.49938 Obstruction: active: true moving: false control group: 1990 control group 2: 0 tag: 723 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942.2308 y: 0 z: 454.49938 last x: 942.2308 last y diff: 0 last z: 454.49938 territory: 4 rot x: 0 rot y: 0.61908 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1990 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1991 Footprint: Minimap: active: true x: 936.9735 z: 466.11512 Obstruction: active: true moving: false control group: 1991 control group 2: 0 tag: 725 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 936.9735 y: 0 z: 466.11512 last x: 936.9735 last y diff: 0 last z: 466.11512 territory: 4 rot x: 0 rot y: -3.55329 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1991 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1992 Footprint: Minimap: active: true x: 941.63314 z: 451.5209 Obstruction: active: true moving: false control group: 1992 control group 2: 0 tag: 727 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 941.63314 y: 0 z: 451.5209 last x: 941.63314 last y diff: 0 last z: 451.5209 territory: 4 rot x: 0 rot y: -2.64994 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1992 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1994 Footprint: Minimap: active: true x: 518.97506 z: 1046.87128 Obstruction: active: true moving: false control group: 1994 control group 2: 0 tag: 729 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518.97506 y: 0 z: 1046.87128 last x: 518.97506 last y diff: 0 last z: 1046.87128 territory: 6 rot x: 0 rot y: -3.62804 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1994 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1995 Footprint: Minimap: active: true x: 517.27125 z: 1052.04899 Obstruction: active: true moving: false control group: 1995 control group 2: 0 tag: 731 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 517.27125 y: 0 z: 1052.04899 last x: 517.27125 last y diff: 0 last z: 1052.04899 territory: 6 rot x: 0 rot y: -3.67782 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1995 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1996 Footprint: Minimap: active: true x: 494.79204 z: 1062.62404 Obstruction: active: true moving: false control group: 1996 control group 2: 0 tag: 733 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494.79204 y: 0 z: 1062.62404 last x: 494.79204 last y diff: 0 last z: 1062.62404 territory: 0 rot x: 0 rot y: -3.30965 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1996 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1997 Footprint: Minimap: active: true x: 480.7834 z: 1045.28164 Obstruction: active: true moving: false control group: 1997 control group 2: 0 tag: 735 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 480.7834 y: 0 z: 1045.28164 last x: 480.7834 last y diff: 0 last z: 1045.28164 territory: 0 rot x: 0 rot y: -4.322 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1997 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1998 Footprint: Minimap: active: true x: 900.27503 z: 392.95565 Obstruction: active: true moving: false control group: 1998 control group 2: 0 tag: 737 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 900.27503 y: 0 z: 392.95565 last x: 900.27503 last y diff: 0 last z: 392.95565 territory: 0 rot x: 0 rot y: -1.73656 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1998 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1999 Footprint: Minimap: active: true x: 897.66015 z: 384.60172 Obstruction: active: true moving: false control group: 1999 control group 2: 0 tag: 739 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 897.66015 y: 0 z: 384.60172 last x: 897.66015 last y diff: 0 last z: 384.60172 territory: 0 rot x: 0 rot y: 0.5437 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1999 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2000 Footprint: Minimap: active: true x: 908.47112 z: 371.47493 Obstruction: active: true moving: false control group: 2000 control group 2: 0 tag: 741 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 908.47112 y: 0 z: 371.47493 last x: 908.47112 last y diff: 0 last z: 371.47493 territory: 0 rot x: 0 rot y: -0.9124 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2000 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2001 Footprint: Minimap: active: true x: 900.61597 z: 373.91408 Obstruction: active: true moving: false control group: 2001 control group 2: 0 tag: 743 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 900.61597 y: 0 z: 373.91408 last x: 900.61597 last y diff: 0 last z: 373.91408 territory: 0 rot x: 0 rot y: 0.6253 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2001 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2002 Footprint: Minimap: active: true x: 75.71117 z: 823.3727 Obstruction: active: true moving: false control group: 2002 control group 2: 0 tag: 745 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 75.71117 y: 0 z: 823.3727 last x: 75.71117 last y diff: 0 last z: 823.3727 territory: 8 rot x: 0 rot y: 0.62069 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2002 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2003 Footprint: Minimap: active: true x: 87.7857 z: 811.73874 Obstruction: active: true moving: false control group: 2003 control group 2: 0 tag: 747 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 87.7857 y: 0 z: 811.73874 last x: 87.7857 last y diff: 0 last z: 811.73874 territory: 8 rot x: 0 rot y: 1.5295 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2003 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2004 Footprint: Minimap: active: true x: 73.52707 z: 831.68807 Obstruction: active: true moving: false control group: 2004 control group 2: 0 tag: 749 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 73.52707 y: 0 z: 831.68807 last x: 73.52707 last y diff: 0 last z: 831.68807 territory: 8 rot x: 0 rot y: -0.64147 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2004 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2005 Footprint: Minimap: active: true x: 85.39274 z: 923.65055 Obstruction: active: true moving: false control group: 2005 control group 2: 0 tag: 751 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 85.39274 y: 0 z: 923.65055 last x: 85.39274 last y diff: 0 last z: 923.65055 territory: 8 rot x: 0 rot y: -0.24737 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2005 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2006 Footprint: Minimap: active: true x: 106.40299 z: 902.03245 Obstruction: active: true moving: false control group: 2006 control group 2: 0 tag: 753 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106.40299 y: 0 z: 902.03245 last x: 106.40299 last y diff: 0 last z: 902.03245 territory: 8 rot x: 0 rot y: -0.4945 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2006 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2007 Footprint: Minimap: active: true x: 89.09188 z: 920.31785 Obstruction: active: true moving: false control group: 2007 control group 2: 0 tag: 755 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 89.09188 y: 0 z: 920.31785 last x: 89.09188 last y diff: 0 last z: 920.31785 territory: 8 rot x: 0 rot y: 0.713 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2007 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2008 Footprint: Minimap: active: true x: 77.02828 z: 893.80861 Obstruction: active: true moving: false control group: 2008 control group 2: 0 tag: 757 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 77.02828 y: 0 z: 893.80861 last x: 77.02828 last y diff: 0 last z: 893.80861 territory: 8 rot x: 0 rot y: -0.39509 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2008 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2009 Footprint: Minimap: active: true x: 376.32161 z: 910.5236 Obstruction: active: true moving: false control group: 2009 control group 2: 0 tag: 759 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 376.32161 y: 0 z: 910.5236 last x: 376.32161 last y diff: 0 last z: 910.5236 territory: 0 rot x: 0 rot y: -1.48696 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2009 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2010 Footprint: Minimap: active: true x: 381.90133 z: 927.44185 Obstruction: active: true moving: false control group: 2010 control group 2: 0 tag: 761 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 381.90133 y: 0 z: 927.44185 last x: 381.90133 last y diff: 0 last z: 927.44185 territory: 0 rot x: 0 rot y: -0.67286 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2010 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2011 Footprint: Minimap: active: true x: 398.70997 z: 932.91205 Obstruction: active: true moving: false control group: 2011 control group 2: 0 tag: 763 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398.70997 y: 0 z: 932.91205 last x: 398.70997 last y diff: 0 last z: 932.91205 territory: 0 rot x: 0 rot y: -3.32082 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2011 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2012 Footprint: Minimap: active: true x: 663.44671 z: 328.85904 Obstruction: active: true moving: false control group: 2012 control group 2: 0 tag: 765 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 663.44671 y: 0 z: 328.85904 last x: 663.44671 last y diff: 0 last z: 328.85904 territory: 0 rot x: 0 rot y: -2.60386 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2012 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2013 Footprint: Minimap: active: true x: 642.22616 z: 342.62427 Obstruction: active: true moving: false control group: 2013 control group 2: 0 tag: 767 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642.22616 y: 0 z: 342.62427 last x: 642.22616 last y diff: 0 last z: 342.62427 territory: 0 rot x: 0 rot y: -4.61596 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2013 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2014 Footprint: Minimap: active: true x: 643.07238 z: 338.75298 Obstruction: active: true moving: false control group: 2014 control group 2: 0 tag: 769 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 643.07238 y: 0 z: 338.75298 last x: 643.07238 last y diff: 0 last z: 338.75298 territory: 0 rot x: 0 rot y: 0.82863 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2014 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2015 Footprint: Minimap: active: true x: 665.15705 z: 326.45771 Obstruction: active: true moving: false control group: 2015 control group 2: 0 tag: 771 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 665.15705 y: 0 z: 326.45771 last x: 665.15705 last y diff: 0 last z: 326.45771 territory: 0 rot x: 0 rot y: -0.05372 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2015 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2017 Footprint: Minimap: active: true x: 664.90902 z: 1256.55344 Obstruction: active: true moving: false control group: 2017 control group 2: 0 tag: 773 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 664.90902 y: 0 z: 1256.55344 last x: 664.90902 last y diff: 0 last z: 1256.55344 territory: 0 rot x: 0 rot y: 0.42234 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2017 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2018 Footprint: Minimap: active: true x: 695.57297 z: 1257.16405 Obstruction: active: true moving: false control group: 2018 control group 2: 0 tag: 775 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 695.57297 y: 0 z: 1257.16405 last x: 695.57297 last y diff: 0 last z: 1257.16405 territory: 0 rot x: 0 rot y: -4.49079 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2018 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2019 Footprint: Minimap: active: true x: 683.40748 z: 1260.25583 Obstruction: active: true moving: false control group: 2019 control group 2: 0 tag: 777 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 683.40748 y: 0 z: 1260.25583 last x: 683.40748 last y diff: 0 last z: 1260.25583 territory: 0 rot x: 0 rot y: -3.90642 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2019 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2020 Footprint: Minimap: active: true x: 689.13527 z: 1256.97835 Obstruction: active: true moving: false control group: 2020 control group 2: 0 tag: 779 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 689.13527 y: 0 z: 1256.97835 last x: 689.13527 last y diff: 0 last z: 1256.97835 territory: 0 rot x: 0 rot y: 0.95215 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2020 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2021 Footprint: Minimap: active: true x: 779.6874 z: 74.86751 Obstruction: active: true moving: false control group: 2021 control group 2: 0 tag: 781 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 779.6874 y: 0 z: 74.86751 last x: 779.6874 last y diff: 0 last z: 74.86751 territory: 1 rot x: 0 rot y: 0.92525 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2021 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2022 Footprint: Minimap: active: true x: 790.95733 z: 70.61446 Obstruction: active: true moving: false control group: 2022 control group 2: 0 tag: 783 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 790.95733 y: 0 z: 70.61446 last x: 790.95733 last y diff: 0 last z: 70.61446 territory: 1 rot x: 0 rot y: -0.1677 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2022 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2023 Footprint: Minimap: active: true x: 796.10079 z: 73.45481 Obstruction: active: true moving: false control group: 2023 control group 2: 0 tag: 785 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 796.10079 y: 0 z: 73.45481 last x: 796.10079 last y diff: 0 last z: 73.45481 territory: 1 rot x: 0 rot y: -3.50419 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2023 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 5301, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, true, false, false, false, false, false ], "seen": [ false, true, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 190, "gatherers": [ [], [ 5193, 5051, 5028 ], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2024 Footprint: Minimap: active: true x: 798.74013 z: 75.74852 Obstruction: active: true moving: false control group: 2024 control group 2: 0 tag: 787 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798.74013 y: 0 z: 75.74852 last x: 798.74013 last y diff: 0 last z: 75.74852 territory: 1 rot x: 0 rot y: -1.4179 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2024 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 5302, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, true, false, false, false, false, false ], "seen": [ false, true, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 313, "gatherers": [ [], [ 5252 ], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2025 Footprint: Minimap: active: true x: 66.72599 z: 426.11596 Obstruction: active: true moving: false control group: 2025 control group 2: 0 tag: 789 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 66.72599 y: 0 z: 426.11596 last x: 66.72599 last y diff: 0 last z: 426.11596 territory: 0 rot x: 0 rot y: -2.71157 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2025 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2026 Footprint: Minimap: active: true x: 69.72776 z: 427.05486 Obstruction: active: true moving: false control group: 2026 control group 2: 0 tag: 791 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 69.72776 y: 0 z: 427.05486 last x: 69.72776 last y diff: 0 last z: 427.05486 territory: 0 rot x: 0 rot y: -2.91695 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2026 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2027 Footprint: Minimap: active: true x: 88.95643 z: 442.86805 Obstruction: active: true moving: false control group: 2027 control group 2: 0 tag: 793 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 88.95643 y: 0 z: 442.86805 last x: 88.95643 last y diff: 0 last z: 442.86805 territory: 3 rot x: 0 rot y: -0.4417 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2027 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2028 Footprint: Minimap: active: true x: 48.58385 z: 440.2626 Obstruction: active: true moving: false control group: 2028 control group 2: 0 tag: 795 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 48.58385 y: 0 z: 440.2626 last x: 48.58385 last y diff: 0 last z: 440.2626 territory: 0 rot x: 0 rot y: -3.06658 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2028 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2037 Footprint: Minimap: active: true x: 514.18831 z: 1266.52575 Obstruction: active: true moving: false control group: 2037 control group 2: 0 tag: 797 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 514.18831 y: 0 z: 1266.52575 last x: 514.18831 last y diff: 0 last z: 1266.52575 territory: 0 rot x: 0 rot y: -3.54096 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2037 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2038 Footprint: Minimap: active: true x: 995.0944 z: 206.76966 Obstruction: active: true moving: false control group: 2038 control group 2: 0 tag: 799 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 995.0944 y: 0 z: 206.76966 last x: 995.0944 last y diff: 0 last z: 206.76966 territory: 0 rot x: 0 rot y: -4.03875 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2038 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2039 Footprint: Minimap: active: true x: 1001.64438 z: 178.96087 Obstruction: active: true moving: false control group: 2039 control group 2: 0 tag: 801 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1001.64438 y: 0 z: 178.96087 last x: 1001.64438 last y diff: 0 last z: 178.96087 territory: 0 rot x: 0 rot y: -1.40006 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2039 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2040 Footprint: Minimap: active: true x: 1004.11693 z: 174.30408 Obstruction: active: true moving: false control group: 2040 control group 2: 0 tag: 803 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1004.11693 y: 0 z: 174.30408 last x: 1004.11693 last y diff: 0 last z: 174.30408 territory: 0 rot x: 0 rot y: -1.12957 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2040 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2041 Footprint: Minimap: active: true x: 990.10157 z: 200.0798 Obstruction: active: true moving: false control group: 2041 control group 2: 0 tag: 805 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 990.10157 y: 0 z: 200.0798 last x: 990.10157 last y diff: 0 last z: 200.0798 territory: 0 rot x: 0 rot y: -1.8122 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2041 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2042 Footprint: Minimap: active: true x: 167.84728 z: 939.68308 Obstruction: active: true moving: false control group: 2042 control group 2: 0 tag: 807 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 167.84728 y: 0 z: 939.68308 last x: 167.84728 last y diff: 0 last z: 939.68308 territory: 8 rot x: 0 rot y: -2.71218 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2042 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2043 Footprint: Minimap: active: true x: 172.17432 z: 936.77144 Obstruction: active: true moving: false control group: 2043 control group 2: 0 tag: 809 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 172.17432 y: 0 z: 936.77144 last x: 172.17432 last y diff: 0 last z: 936.77144 territory: 8 rot x: 0 rot y: -2.73446 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2043 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2044 Footprint: Minimap: active: true x: 181.54789 z: 929.29278 Obstruction: active: true moving: false control group: 2044 control group 2: 0 tag: 811 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 181.54789 y: 0 z: 929.29278 last x: 181.54789 last y diff: 0 last z: 929.29278 territory: 8 rot x: 0 rot y: -3.32871 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2044 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2045 Footprint: Minimap: active: true x: 150.6537 z: 915.13335 Obstruction: active: true moving: false control group: 2045 control group 2: 0 tag: 813 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 150.6537 y: 0 z: 915.13335 last x: 150.6537 last y diff: 0 last z: 915.13335 territory: 8 rot x: 0 rot y: -4.65127 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2045 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2047 Footprint: Minimap: active: true x: 353.20176 z: 1040.46891 Obstruction: active: true moving: false control group: 2047 control group 2: 0 tag: 815 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 353.20176 y: 0 z: 1040.46891 last x: 353.20176 last y diff: 0 last z: 1040.46891 territory: 7 rot x: 0 rot y: -2.0829 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2047 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2048 Footprint: Minimap: active: true x: 352.19111 z: 1031.97233 Obstruction: active: true moving: false control group: 358 control group 2: 0 tag: 817 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 352.19111 y: 0 z: 1031.97233 last x: 352.19111 last y diff: 0 last z: 1031.97233 territory: 7 rot x: 0 rot y: -2.04493 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2048 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2049 Footprint: Minimap: active: true x: 342.93928 z: 1025.69202 Obstruction: active: true moving: false control group: 2049 control group 2: 0 tag: 819 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342.93928 y: 0 z: 1025.69202 last x: 342.93928 last y diff: 0 last z: 1025.69202 territory: 7 rot x: 0 rot y: 0.72797 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2049 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2050 Footprint: Minimap: active: true x: 352.12023 z: 1041.13405 Obstruction: active: true moving: false control group: 2050 control group 2: 0 tag: 821 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 352.12023 y: 0 z: 1041.13405 last x: 352.12023 last y diff: 0 last z: 1041.13405 territory: 7 rot x: 0 rot y: -0.36492 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2050 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2051 Footprint: Minimap: active: true x: 342.11579 z: 1030.60613 Obstruction: active: true moving: false control group: 2051 control group 2: 0 tag: 823 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342.11579 y: 0 z: 1030.60613 last x: 342.11579 last y diff: 0 last z: 1030.60613 territory: 7 rot x: 0 rot y: -1.76821 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2051 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2052 Footprint: Minimap: active: true x: 767.12185 z: 1258.30765 Obstruction: active: true moving: false control group: 2052 control group 2: 0 tag: 825 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 767.12185 y: 0 z: 1258.30765 last x: 767.12185 last y diff: 0 last z: 1258.30765 territory: 0 rot x: 0 rot y: -0.80156 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2052 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2053 Footprint: Minimap: active: true x: 781.31542 z: 1263.52973 Obstruction: active: true moving: false control group: 2053 control group 2: 0 tag: 827 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 781.31542 y: 0 z: 1263.52973 last x: 781.31542 last y diff: 0 last z: 1263.52973 territory: 0 rot x: 0 rot y: -4.40343 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2053 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2054 Footprint: Minimap: active: true x: 764.51491 z: 1262.67774 Obstruction: active: true moving: false control group: 2054 control group 2: 0 tag: 829 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 764.51491 y: 0 z: 1262.67774 last x: 764.51491 last y diff: 0 last z: 1262.67774 territory: 0 rot x: 0 rot y: 1.00182 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2054 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2056 Footprint: Minimap: active: true x: 469.0099 z: 1012.06955 Obstruction: active: true moving: false control group: 2056 control group 2: 0 tag: 831 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 469.0099 y: 0 z: 1012.06955 last x: 469.0099 last y diff: 0 last z: 1012.06955 territory: 0 rot x: 0 rot y: 1.23998 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2056 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2057 Footprint: Minimap: active: true x: 433.54961 z: 1011.10375 Obstruction: active: true moving: false control group: 2057 control group 2: 0 tag: 833 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 433.54961 y: 0 z: 1011.10375 last x: 433.54961 last y diff: 0 last z: 1011.10375 territory: 0 rot x: 0 rot y: -1.31888 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2057 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2058 Footprint: Minimap: active: true x: 435.32798 z: 996.6108 Obstruction: active: true moving: false control group: 2058 control group 2: 0 tag: 835 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 435.32798 y: 0 z: 996.6108 last x: 435.32798 last y diff: 0 last z: 996.6108 territory: 0 rot x: 0 rot y: 0.7433 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2058 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2059 Footprint: Minimap: active: true x: 289.6538 z: 993.62162 Obstruction: active: true moving: false control group: 2059 control group 2: 0 tag: 837 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 289.6538 y: 0 z: 993.62162 last x: 289.6538 last y diff: 0 last z: 993.62162 territory: 7 rot x: 0 rot y: 1.13396 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2059 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2060 Footprint: Minimap: active: true x: 294.34588 z: 982.90719 Obstruction: active: true moving: false control group: 2060 control group 2: 0 tag: 839 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294.34588 y: 0 z: 982.90719 last x: 294.34588 last y diff: 0 last z: 982.90719 territory: 7 rot x: 0 rot y: -0.2318 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2060 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2061 Footprint: Minimap: active: true x: 307.571 z: 979.0702 Obstruction: active: true moving: false control group: 2061 control group 2: 0 tag: 841 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 307.571 y: 0 z: 979.0702 last x: 307.571 last y diff: 0 last z: 979.0702 territory: 7 rot x: 0 rot y: -4.0033 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2061 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2062 Footprint: Minimap: active: true x: 287.787 z: 999.82238 Obstruction: active: true moving: false control group: 2062 control group 2: 0 tag: 843 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 287.787 y: 0 z: 999.82238 last x: 287.787 last y diff: 0 last z: 999.82238 territory: 7 rot x: 0 rot y: -4.53397 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2062 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2063 Footprint: Minimap: active: true x: 316.28521 z: 984.34826 Obstruction: active: true moving: false control group: 2063 control group 2: 0 tag: 845 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 316.28521 y: 0 z: 984.34826 last x: 316.28521 last y diff: 0 last z: 984.34826 territory: 7 rot x: 0 rot y: -1.4179 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2063 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2064 Footprint: Minimap: active: true x: 318.52132 z: 985.99201 Obstruction: active: true moving: false control group: 2064 control group 2: 0 tag: 847 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 318.52132 y: 0 z: 985.99201 last x: 318.52132 last y diff: 0 last z: 985.99201 territory: 7 rot x: 0 rot y: -4.47193 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2064 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2065 Footprint: Minimap: active: true x: 14.11121 z: 717.98852 Obstruction: active: true moving: false control group: 2065 control group 2: 0 tag: 849 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 14.11121 y: 0 z: 717.98852 last x: 14.11121 last y diff: 0 last z: 717.98852 territory: 0 rot x: 0 rot y: 0.5446 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2065 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2066 Footprint: Minimap: active: true x: 17.05825 z: 685.1579 Obstruction: active: true moving: false control group: 2066 control group 2: 0 tag: 851 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 17.05825 y: 0 z: 685.1579 last x: 17.05825 last y diff: 0 last z: 685.1579 territory: 0 rot x: 0 rot y: 1.36501 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2066 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2069 Footprint: Minimap: active: true x: 976.7991 z: 174.53245 Obstruction: active: true moving: false control group: 2069 control group 2: 0 tag: 853 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 976.7991 y: 0 z: 174.53245 last x: 976.7991 last y diff: 0 last z: 174.53245 territory: 0 rot x: 0 rot y: -4.25208 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2069 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2070 Footprint: Minimap: active: true x: 989.21857 z: 165.6902 Obstruction: active: true moving: false control group: 2070 control group 2: 0 tag: 855 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 989.21857 y: 0 z: 165.6902 last x: 989.21857 last y diff: 0 last z: 165.6902 territory: 0 rot x: 0 rot y: -4.66993 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2070 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2071 Footprint: Minimap: active: true x: 963.68703 z: 158.15798 Obstruction: active: true moving: false control group: 2071 control group 2: 0 tag: 857 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 963.68703 y: 0 z: 158.15798 last x: 963.68703 last y diff: 0 last z: 158.15798 territory: 0 rot x: 0 rot y: 1.18633 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2071 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2072 Footprint: Minimap: active: true x: 995.4974 z: 160.33037 Obstruction: active: true moving: false control group: 2072 control group 2: 0 tag: 859 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 995.4974 y: 0 z: 160.33037 last x: 995.4974 last y diff: 0 last z: 160.33037 territory: 0 rot x: 0 rot y: -2.62658 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2072 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2073 Footprint: Minimap: active: true x: 1193.19913 z: 255.8923 Obstruction: active: true moving: false control group: 2073 control group 2: 0 tag: 861 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1193.19913 y: 0 z: 255.8923 last x: 1193.19913 last y diff: 0 last z: 255.8923 territory: 0 rot x: 0 rot y: -2.38906 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2073 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2074 Footprint: Minimap: active: true x: 1193.27433 z: 262.04142 Obstruction: active: true moving: false control group: 2074 control group 2: 0 tag: 863 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1193.27433 y: 0 z: 262.04142 last x: 1193.27433 last y diff: 0 last z: 262.04142 territory: 0 rot x: 0 rot y: -2.595 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2074 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2075 Footprint: Minimap: active: true x: 1203.15963 z: 271.28364 Obstruction: active: true moving: false control group: 2075 control group 2: 0 tag: 865 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1203.15963 y: 0 z: 271.28364 last x: 1203.15963 last y diff: 0 last z: 271.28364 territory: 0 rot x: 0 rot y: -4.00664 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2075 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2076 Footprint: Minimap: active: true x: 1200.52581 z: 272.31438 Obstruction: active: true moving: false control group: 2076 control group 2: 0 tag: 867 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1200.52581 y: 0 z: 272.31438 last x: 1200.52581 last y diff: 0 last z: 272.31438 territory: 0 rot x: 0 rot y: -3.01882 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2076 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2077 Footprint: Minimap: active: true x: 1200.50965 z: 255.38546 Obstruction: active: true moving: false control group: 2077 control group 2: 0 tag: 869 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1200.50965 y: 0 z: 255.38546 last x: 1200.50965 last y diff: 0 last z: 255.38546 territory: 0 rot x: 0 rot y: -3.94184 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2077 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2082 Footprint: Minimap: active: true x: 264.11593 z: 326.24395 Obstruction: active: true moving: false control group: 2082 control group 2: 0 tag: 871 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 264.11593 y: 0 z: 326.24395 last x: 264.11593 last y diff: 0 last z: 326.24395 territory: 0 rot x: 0 rot y: -2.99653 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2082 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2083 Footprint: Minimap: active: true x: 264.87693 z: 318.79903 Obstruction: active: true moving: false control group: 2083 control group 2: 0 tag: 873 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 264.87693 y: 0 z: 318.79903 last x: 264.87693 last y diff: 0 last z: 318.79903 territory: 0 rot x: 0 rot y: -2.7376 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2083 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2084 Footprint: Minimap: active: true x: 266.15157 z: 327.7197 Obstruction: active: true moving: false control group: 2084 control group 2: 0 tag: 875 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 266.15157 y: 0 z: 327.7197 last x: 266.15157 last y diff: 0 last z: 327.7197 territory: 0 rot x: 0 rot y: -2.69951 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2084 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2085 Footprint: Minimap: active: true x: 279.31945 z: 307.58283 Obstruction: active: true moving: false control group: 2085 control group 2: 0 tag: 877 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 279.31945 y: 0 z: 307.58283 last x: 279.31945 last y diff: 0 last z: 307.58283 territory: 0 rot x: 0 rot y: -3.11777 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2085 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2086 Footprint: Minimap: active: true x: 274.09298 z: 308.80126 Obstruction: active: true moving: false control group: 2086 control group 2: 0 tag: 879 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 274.09298 y: 0 z: 308.80126 last x: 274.09298 last y diff: 0 last z: 308.80126 territory: 0 rot x: 0 rot y: -0.79915 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2086 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2087 Footprint: Minimap: active: true x: 488.01864 z: 20.35372 Obstruction: active: true moving: false control group: 2087 control group 2: 0 tag: 881 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 488.01864 y: 0 z: 20.35372 last x: 488.01864 last y diff: 0 last z: 20.35372 territory: 0 rot x: 0 rot y: 0.95066 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2087 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2088 Footprint: Minimap: active: true x: 487.18985 z: 40.50945 Obstruction: active: true moving: false control group: 2088 control group 2: 0 tag: 883 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 487.18985 y: 0 z: 40.50945 last x: 487.18985 last y diff: 0 last z: 40.50945 territory: 2 rot x: 0 rot y: -0.8564 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2088 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2090 Footprint: Minimap: active: true x: 520.80771 z: 27.8125 Obstruction: active: true moving: false control group: 2090 control group 2: 0 tag: 885 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 520.80771 y: 0 z: 27.8125 last x: 520.80771 last y diff: 0 last z: 27.8125 territory: 0 rot x: 0 rot y: -1.82479 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2090 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2091 Footprint: Minimap: active: true x: 510.18805 z: 45.04401 Obstruction: active: true moving: false control group: 2091 control group 2: 0 tag: 887 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 510.18805 y: 0 z: 45.04401 last x: 510.18805 last y diff: 0 last z: 45.04401 territory: 0 rot x: 0 rot y: -3.835 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2091 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2092 Footprint: Minimap: active: true x: 497.0825 z: 45.71271 Obstruction: active: true moving: false control group: 2092 control group 2: 0 tag: 889 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 497.0825 y: 0 z: 45.71271 last x: 497.0825 last y diff: 0 last z: 45.71271 territory: 2 rot x: 0 rot y: 1.52202 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2092 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2094 Footprint: Minimap: active: true x: 258.59852 z: 1192.14243 Obstruction: active: true moving: false control group: 2094 control group 2: 0 tag: 891 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258.59852 y: 0 z: 1192.14243 last x: 258.59852 last y diff: 0 last z: 1192.14243 territory: 7 rot x: 0 rot y: -3.23057 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2094 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2095 Footprint: Minimap: active: true x: 266.60018 z: 1191.71953 Obstruction: active: true moving: false control group: 344 control group 2: 0 tag: 893 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 266.60018 y: 0 z: 1191.71953 last x: 266.60018 last y diff: 0 last z: 1191.71953 territory: 7 rot x: 0 rot y: -1.42333 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2095 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2096 Footprint: Minimap: active: true x: 262.49697 z: 1191.37645 Obstruction: active: true moving: false control group: 344 control group 2: 0 tag: 895 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 262.49697 y: 0 z: 1191.37645 last x: 262.49697 last y diff: 0 last z: 1191.37645 territory: 7 rot x: 0 rot y: -0.91015 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2096 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2098 Footprint: Minimap: active: true x: 710.77076 z: 1109.21642 Obstruction: active: true moving: false control group: 2098 control group 2: 0 tag: 897 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 710.77076 y: 0 z: 1109.21642 last x: 710.77076 last y diff: 0 last z: 1109.21642 territory: 6 rot x: 0 rot y: 0.80195 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2098 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2099 Footprint: Minimap: active: true x: 709.22568 z: 1107.33405 Obstruction: active: true moving: false control group: 2099 control group 2: 0 tag: 899 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 709.22568 y: 0 z: 1107.33405 last x: 709.22568 last y diff: 0 last z: 1107.33405 territory: 6 rot x: 0 rot y: -2.9643 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2099 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2100 Footprint: Minimap: active: true x: 687.09664 z: 1104.02787 Obstruction: active: true moving: false control group: 2100 control group 2: 0 tag: 901 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 687.09664 y: 0 z: 1104.02787 last x: 687.09664 last y diff: 0 last z: 1104.02787 territory: 6 rot x: 0 rot y: -4.16691 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2100 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2101 Footprint: Minimap: active: true x: 704.31347 z: 1110.56751 Obstruction: active: true moving: false control group: 2101 control group 2: 0 tag: 903 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 704.31347 y: 0 z: 1110.56751 last x: 704.31347 last y diff: 0 last z: 1110.56751 territory: 6 rot x: 0 rot y: -0.37273 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2101 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2102 Footprint: Minimap: active: true x: 713.41961 z: 1100.5605 Obstruction: active: true moving: false control group: 2102 control group 2: 0 tag: 905 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 713.41961 y: 0 z: 1100.5605 last x: 713.41961 last y diff: 0 last z: 1100.5605 territory: 6 rot x: 0 rot y: -3.67272 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2102 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2103 Footprint: Minimap: active: true x: 506.98388 z: 1023.55541 Obstruction: active: true moving: false control group: 2103 control group 2: 0 tag: 907 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 506.98388 y: 0 z: 1023.55541 last x: 506.98388 last y diff: 0 last z: 1023.55541 territory: 0 rot x: 0 rot y: -0.2077 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2103 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2104 Footprint: Minimap: active: true x: 484.92937 z: 1011.15339 Obstruction: active: true moving: false control group: 2104 control group 2: 0 tag: 909 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 484.92937 y: 0 z: 1011.15339 last x: 484.92937 last y diff: 0 last z: 1011.15339 territory: 0 rot x: 0 rot y: -1.90726 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2104 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2105 Footprint: Minimap: active: true x: 499.60914 z: 1013.27016 Obstruction: active: true moving: false control group: 2105 control group 2: 0 tag: 911 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 499.60914 y: 0 z: 1013.27016 last x: 499.60914 last y diff: 0 last z: 1013.27016 territory: 0 rot x: 0 rot y: 0.11463 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2105 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2106 Footprint: Minimap: active: true x: 487.10097 z: 1006.92669 Obstruction: active: true moving: false control group: 2106 control group 2: 0 tag: 913 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 487.10097 y: 0 z: 1006.92669 last x: 487.10097 last y diff: 0 last z: 1006.92669 territory: 0 rot x: 0 rot y: -1.96564 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2106 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2107 Footprint: Minimap: active: true x: 391.79337 z: 1250.24328 Obstruction: active: true moving: false control group: 2107 control group 2: 0 tag: 915 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 391.79337 y: 0 z: 1250.24328 last x: 391.79337 last y diff: 0 last z: 1250.24328 territory: 0 rot x: 0 rot y: -0.63993 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2107 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2108 Footprint: Minimap: active: true x: 349.55405 z: 1250.76653 Obstruction: active: true moving: false control group: 2108 control group 2: 0 tag: 917 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 349.55405 y: 0 z: 1250.76653 last x: 349.55405 last y diff: 0 last z: 1250.76653 territory: 0 rot x: 0 rot y: -4.395 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2108 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2109 Footprint: Minimap: active: true x: 354.03556 z: 1248.84716 Obstruction: active: true moving: false control group: 2109 control group 2: 0 tag: 919 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354.03556 y: 0 z: 1248.84716 last x: 354.03556 last y diff: 0 last z: 1248.84716 territory: 0 rot x: 0 rot y: -0.87745 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2109 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2110 Footprint: Minimap: active: true x: 364.62961 z: 1232.43404 Obstruction: active: true moving: false control group: 2110 control group 2: 0 tag: 921 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 364.62961 y: 0 z: 1232.43404 last x: 364.62961 last y diff: 0 last z: 1232.43404 territory: 0 rot x: 0 rot y: -0.9377 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2110 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2111 Footprint: Minimap: active: true x: 378.07003 z: 1235.43847 Obstruction: active: true moving: false control group: 2111 control group 2: 0 tag: 923 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378.07003 y: 0 z: 1235.43847 last x: 378.07003 last y diff: 0 last z: 1235.43847 territory: 0 rot x: 0 rot y: -3.3572 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2111 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2112 Footprint: Minimap: active: true x: 270.32334 z: 898.31089 Obstruction: active: true moving: false control group: 2112 control group 2: 0 tag: 925 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270.32334 y: 0 z: 898.31089 last x: 270.32334 last y diff: 0 last z: 898.31089 territory: 0 rot x: 0 rot y: -2.58388 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2112 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2113 Footprint: Minimap: active: true x: 272.74025 z: 924.43712 Obstruction: active: true moving: false control group: 2113 control group 2: 0 tag: 927 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 272.74025 y: 0 z: 924.43712 last x: 272.74025 last y diff: 0 last z: 924.43712 territory: 0 rot x: 0 rot y: -2.35555 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2113 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2114 Footprint: Minimap: active: true x: 301.43831 z: 904.18133 Obstruction: active: true moving: false control group: 2114 control group 2: 0 tag: 929 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 301.43831 y: 0 z: 904.18133 last x: 301.43831 last y diff: 0 last z: 904.18133 territory: 0 rot x: 0 rot y: 0.29273 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2114 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2115 Footprint: Minimap: active: true x: 277.29497 z: 924.4281 Obstruction: active: true moving: false control group: 2115 control group 2: 0 tag: 931 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 277.29497 y: 0 z: 924.4281 last x: 277.29497 last y diff: 0 last z: 924.4281 territory: 0 rot x: 0 rot y: -3.9146 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2115 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2116 Footprint: Minimap: active: true x: 747.58735 z: 240.05594 Obstruction: active: true moving: false control group: 2116 control group 2: 0 tag: 933 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 747.58735 y: 0 z: 240.05594 last x: 747.58735 last y diff: 0 last z: 240.05594 territory: 1 rot x: 0 rot y: -2.91958 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2116 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2117 Footprint: Minimap: active: true x: 718.35732 z: 213.6669 Obstruction: active: true moving: false control group: 2117 control group 2: 0 tag: 935 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 718.35732 y: 0 z: 213.6669 last x: 718.35732 last y diff: 0 last z: 213.6669 territory: 1 rot x: 0 rot y: -0.4194 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2117 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2118 Footprint: Minimap: active: true x: 749.89255 z: 220.61615 Obstruction: active: true moving: false control group: 2118 control group 2: 0 tag: 937 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 749.89255 y: 0 z: 220.61615 last x: 749.89255 last y diff: 0 last z: 220.61615 territory: 1 rot x: 0 rot y: -2.94819 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2118 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2119 Footprint: Minimap: active: true x: 396.4919 z: 1215.67652 Obstruction: active: true moving: false control group: 2119 control group 2: 0 tag: 939 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 396.4919 y: 0 z: 1215.67652 last x: 396.4919 last y diff: 0 last z: 1215.67652 territory: 0 rot x: 0 rot y: -4.49367 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2119 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2120 Footprint: Minimap: active: true x: 373.55047 z: 1213.34672 Obstruction: active: true moving: false control group: 2120 control group 2: 0 tag: 941 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 373.55047 y: 0 z: 1213.34672 last x: 373.55047 last y diff: 0 last z: 1213.34672 territory: 7 rot x: 0 rot y: -2.74299 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2120 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 387, "gatherers": [ [], [], [], [], [], [], [], [ 4946 ], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2121 Footprint: Minimap: active: true x: 393.11864 z: 1207.45354 Obstruction: active: true moving: false control group: 2121 control group 2: 0 tag: 943 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 393.11864 y: 0 z: 1207.45354 last x: 393.11864 last y diff: 0 last z: 1207.45354 territory: 7 rot x: 0 rot y: 1.37699 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2121 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2122 Footprint: Minimap: active: true x: 400.19088 z: 1216.23285 Obstruction: active: true moving: false control group: 2122 control group 2: 0 tag: 945 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 400.19088 y: 0 z: 1216.23285 last x: 400.19088 last y diff: 0 last z: 1216.23285 territory: 0 rot x: 0 rot y: -2.77692 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2122 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2123 Footprint: Minimap: active: true x: 733.57937 z: 158.7321 Obstruction: active: true moving: false control group: 2123 control group 2: 0 tag: 947 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 733.57937 y: 0 z: 158.7321 last x: 733.57937 last y diff: 0 last z: 158.7321 territory: 1 rot x: 0 rot y: -1.49595 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2123 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2124 Footprint: Minimap: active: true x: 743.62156 z: 167.16427 Obstruction: active: true moving: false control group: 2124 control group 2: 0 tag: 949 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 743.62156 y: 0 z: 167.16427 last x: 743.62156 last y diff: 0 last z: 167.16427 territory: 1 rot x: 0 rot y: -0.71238 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2124 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2125 Footprint: Minimap: active: true x: 737.43818 z: 171.26687 Obstruction: active: true moving: false control group: 2125 control group 2: 0 tag: 951 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 737.43818 y: 0 z: 171.26687 last x: 737.43818 last y diff: 0 last z: 171.26687 territory: 1 rot x: 0 rot y: 0.5732 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2125 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2126 Footprint: Minimap: active: true x: 728.70376 z: 151.5672 Obstruction: active: true moving: false control group: 2126 control group 2: 0 tag: 953 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 728.70376 y: 0 z: 151.5672 last x: 728.70376 last y diff: 0 last z: 151.5672 territory: 1 rot x: 0 rot y: -1.39509 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2126 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2130 Footprint: Minimap: active: true x: 320.96361 z: 298.92214 Obstruction: active: true moving: false control group: 2130 control group 2: 0 tag: 955 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 320.96361 y: 0 z: 298.92214 last x: 320.96361 last y diff: 0 last z: 298.92214 territory: 0 rot x: 0 rot y: -1.08993 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2130 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2131 Footprint: Minimap: active: true x: 314.36188 z: 306.03278 Obstruction: active: true moving: false control group: 2131 control group 2: 0 tag: 957 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 314.36188 y: 0 z: 306.03278 last x: 314.36188 last y diff: 0 last z: 306.03278 territory: 0 rot x: 0 rot y: -0.46296 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2131 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2132 Footprint: Minimap: active: true x: 293.45173 z: 282.90676 Obstruction: active: true moving: false control group: 2132 control group 2: 0 tag: 959 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 293.45173 y: 0 z: 282.90676 last x: 293.45173 last y diff: 0 last z: 282.90676 territory: 0 rot x: 0 rot y: -0.68285 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2132 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2133 Footprint: Minimap: active: true x: 1105.14711 z: 476.0165 Obstruction: active: true moving: false control group: 2133 control group 2: 0 tag: 961 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1105.14711 y: 0 z: 476.0165 last x: 1105.14711 last y diff: 0 last z: 476.0165 territory: 4 rot x: 0 rot y: -1.58715 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2133 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2134 Footprint: Minimap: active: true x: 1091.21717 z: 496.76613 Obstruction: active: true moving: false control group: 2134 control group 2: 0 tag: 963 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1091.21717 y: 0 z: 496.76613 last x: 1091.21717 last y diff: 0 last z: 496.76613 territory: 4 rot x: 0 rot y: 0.40114 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2134 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 5416, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, true, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 249, "gatherers": [ [], [], [], [], [ 154, 5291, 153, 158, 151, 157, 152 ], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2135 Footprint: Minimap: active: true x: 1104.7874 z: 474.52532 Obstruction: active: true moving: false control group: 2135 control group 2: 0 tag: 965 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1104.7874 y: 0 z: 474.52532 last x: 1104.7874 last y diff: 0 last z: 474.52532 territory: 4 rot x: 0 rot y: 0.86658 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2135 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2137 Footprint: Minimap: active: true x: 1104.9954 z: 485.91218 Obstruction: active: true moving: false control group: 2137 control group 2: 0 tag: 969 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1104.9954 y: 0 z: 485.91218 last x: 1104.9954 last y diff: 0 last z: 485.91218 territory: 4 rot x: 0 rot y: -3.05378 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2137 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2138 Footprint: Minimap: active: true x: 1023.17435 z: 190.25202 Obstruction: active: true moving: false control group: 2138 control group 2: 0 tag: 971 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1023.17435 y: 0 z: 190.25202 last x: 1023.17435 last y diff: 0 last z: 190.25202 territory: 0 rot x: 0 rot y: -1.05761 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2138 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2139 Footprint: Minimap: active: true x: 1018.81392 z: 190.16846 Obstruction: active: true moving: false control group: 2139 control group 2: 0 tag: 973 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1018.81392 y: 0 z: 190.16846 last x: 1018.81392 last y diff: 0 last z: 190.16846 territory: 0 rot x: 0 rot y: -4.23107 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2139 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2140 Footprint: Minimap: active: true x: 1017.45405 z: 192.54236 Obstruction: active: true moving: false control group: 2140 control group 2: 0 tag: 975 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1017.45405 y: 0 z: 192.54236 last x: 1017.45405 last y diff: 0 last z: 192.54236 territory: 0 rot x: 0 rot y: 1.19858 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2140 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2141 Footprint: Minimap: active: true x: 1020.80114 z: 201.49427 Obstruction: active: true moving: false control group: 2141 control group 2: 0 tag: 977 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1020.80114 y: 0 z: 201.49427 last x: 1020.80114 last y diff: 0 last z: 201.49427 territory: 0 rot x: 0 rot y: -2.4704 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2141 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2142 Footprint: Minimap: active: true x: 1015.59629 z: 189.47995 Obstruction: active: true moving: false control group: 2142 control group 2: 0 tag: 979 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1015.59629 y: 0 z: 189.47995 last x: 1015.59629 last y diff: 0 last z: 189.47995 territory: 0 rot x: 0 rot y: -2.87649 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2142 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2143 Footprint: Minimap: active: true x: 769.41492 z: 306.58011 Obstruction: active: true moving: false control group: 2143 control group 2: 0 tag: 981 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 769.41492 y: 0 z: 306.58011 last x: 769.41492 last y diff: 0 last z: 306.58011 territory: 0 rot x: 0 rot y: -0.24294 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2143 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2144 Footprint: Minimap: active: true x: 734.98111 z: 302.91102 Obstruction: active: true moving: false control group: 2144 control group 2: 0 tag: 983 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734.98111 y: 0 z: 302.91102 last x: 734.98111 last y diff: 0 last z: 302.91102 territory: 0 rot x: 0 rot y: 0.97008 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2144 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2145 Footprint: Minimap: active: true x: 739.9929 z: 296.65841 Obstruction: active: true moving: false control group: 2145 control group 2: 0 tag: 985 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 739.9929 y: 0 z: 296.65841 last x: 739.9929 last y diff: 0 last z: 296.65841 territory: 0 rot x: 0 rot y: 0.00463 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2145 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2146 Footprint: Minimap: active: true x: 753.0262 z: 315.82976 Obstruction: active: true moving: false control group: 2146 control group 2: 0 tag: 987 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 753.0262 y: 0 z: 315.82976 last x: 753.0262 last y diff: 0 last z: 315.82976 territory: 0 rot x: 0 rot y: -4.00762 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2146 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2147 Footprint: Minimap: active: true x: 736.95554 z: 289.81186 Obstruction: active: true moving: false control group: 2147 control group 2: 0 tag: 989 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 736.95554 y: 0 z: 289.81186 last x: 736.95554 last y diff: 0 last z: 289.81186 territory: 0 rot x: 0 rot y: -3.43656 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2147 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2148 Footprint: Minimap: active: true x: 1065.73897 z: 334.33346 Obstruction: active: true moving: false control group: 2148 control group 2: 0 tag: 991 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1065.73897 y: 0 z: 334.33346 last x: 1065.73897 last y diff: 0 last z: 334.33346 territory: 4 rot x: 0 rot y: -0.12531 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2148 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2149 Footprint: Minimap: active: true x: 1054.04244 z: 323.29954 Obstruction: active: true moving: false control group: 2149 control group 2: 0 tag: 993 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1054.04244 y: 0 z: 323.29954 last x: 1054.04244 last y diff: 0 last z: 323.29954 territory: 4 rot x: 0 rot y: -1.92836 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2149 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2150 Footprint: Minimap: active: true x: 1050.4523 z: 302.42315 Obstruction: active: true moving: false control group: 2150 control group 2: 0 tag: 995 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1050.4523 y: 0 z: 302.42315 last x: 1050.4523 last y diff: 0 last z: 302.42315 territory: 0 rot x: 0 rot y: -2.60875 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2150 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2151 Footprint: Minimap: active: true x: 1083.93854 z: 323.66758 Obstruction: active: true moving: false control group: 2151 control group 2: 0 tag: 997 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1083.93854 y: 0 z: 323.66758 last x: 1083.93854 last y diff: 0 last z: 323.66758 territory: 4 rot x: 0 rot y: -2.47588 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2151 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2152 Footprint: Minimap: active: true x: 1075.28235 z: 329.17522 Obstruction: active: true moving: false control group: 2152 control group 2: 0 tag: 999 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1075.28235 y: 0 z: 329.17522 last x: 1075.28235 last y diff: 0 last z: 329.17522 territory: 4 rot x: 0 rot y: -3.3546 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2152 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2153 Footprint: Minimap: active: true x: 372.52726 z: 865.24834 Obstruction: active: true moving: false control group: 2153 control group 2: 0 tag: 1001 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 372.52726 y: 0 z: 865.24834 last x: 372.52726 last y diff: 0 last z: 865.24834 territory: 0 rot x: 0 rot y: -4.68981 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2153 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2154 Footprint: Minimap: active: true x: 371.09548 z: 885.46251 Obstruction: active: true moving: false control group: 2154 control group 2: 0 tag: 1003 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 371.09548 y: 0 z: 885.46251 last x: 371.09548 last y diff: 0 last z: 885.46251 territory: 0 rot x: 0 rot y: 0.85611 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2154 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2155 Footprint: Minimap: active: true x: 370.49566 z: 874.43317 Obstruction: active: true moving: false control group: 2155 control group 2: 0 tag: 1005 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370.49566 y: 0 z: 874.43317 last x: 370.49566 last y diff: 0 last z: 874.43317 territory: 0 rot x: 0 rot y: -4.56231 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2155 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2156 Footprint: Minimap: active: true x: 448.33132 z: 1240.35181 Obstruction: active: true moving: false control group: 2156 control group 2: 0 tag: 1007 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 448.33132 y: 0 z: 1240.35181 last x: 448.33132 last y diff: 0 last z: 1240.35181 territory: 0 rot x: 0 rot y: -1.36188 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2156 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2157 Footprint: Minimap: active: true x: 463.91036 z: 1217.46933 Obstruction: active: true moving: false control group: 2157 control group 2: 0 tag: 1009 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 463.91036 y: 0 z: 1217.46933 last x: 463.91036 last y diff: 0 last z: 1217.46933 territory: 0 rot x: 0 rot y: -1.27909 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2157 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2158 Footprint: Minimap: active: true x: 456.50622 z: 1234.12443 Obstruction: active: true moving: false control group: 2158 control group 2: 0 tag: 1011 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 456.50622 y: 0 z: 1234.12443 last x: 456.50622 last y diff: 0 last z: 1234.12443 territory: 0 rot x: 0 rot y: -1.50235 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2158 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2160 Footprint: Minimap: active: true x: 1234.0544 z: 399.31269 Obstruction: active: true moving: false control group: 2160 control group 2: 0 tag: 1013 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1234.0544 y: 0 z: 399.31269 last x: 1234.0544 last y diff: 0 last z: 399.31269 territory: 0 rot x: 0 rot y: -4.48826 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2160 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2161 Footprint: Minimap: active: true x: 1267.61921 z: 411.92817 Obstruction: active: true moving: false control group: 2161 control group 2: 0 tag: 1015 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1267.61921 y: 0 z: 411.92817 last x: 1267.61921 last y diff: 0 last z: 411.92817 territory: 0 rot x: 0 rot y: -2.40668 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2161 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2162 Footprint: Minimap: active: true x: 1239.67071 z: 394.65844 Obstruction: active: true moving: false control group: 2162 control group 2: 0 tag: 1017 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1239.67071 y: 0 z: 394.65844 last x: 1239.67071 last y diff: 0 last z: 394.65844 territory: 0 rot x: 0 rot y: 0.09583 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2162 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2163 Footprint: Minimap: active: true x: 1265.24193 z: 414.59577 Obstruction: active: true moving: false control group: 2163 control group 2: 0 tag: 1019 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1265.24193 y: 0 z: 414.59577 last x: 1265.24193 last y diff: 0 last z: 414.59577 territory: 0 rot x: 0 rot y: -0.42849 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2163 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2166 Footprint: Minimap: active: true x: 25.20211 z: 486.80485 Obstruction: active: true moving: false control group: 2166 control group 2: 0 tag: 1021 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 25.20211 y: 0 z: 486.80485 last x: 25.20211 last y diff: 0 last z: 486.80485 territory: 0 rot x: 0 rot y: -3.52451 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2166 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2167 Footprint: Minimap: active: true x: 22.79711 z: 484.22332 Obstruction: active: true moving: false control group: 2167 control group 2: 0 tag: 1023 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 22.79711 y: 0 z: 484.22332 last x: 22.79711 last y diff: 0 last z: 484.22332 territory: 0 rot x: 0 rot y: -3.58417 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2167 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2177 Footprint: Minimap: active: true x: 609.86712 z: 1247.14155 Obstruction: active: true moving: false control group: 2177 control group 2: 0 tag: 1025 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 609.86712 y: 0 z: 1247.14155 last x: 609.86712 last y diff: 0 last z: 1247.14155 territory: 6 rot x: 0 rot y: 1.52401 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2177 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2178 Footprint: Minimap: active: true x: 585.90162 z: 1261.74158 Obstruction: active: true moving: false control group: 2178 control group 2: 0 tag: 1027 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 585.90162 y: 0 z: 1261.74158 last x: 585.90162 last y diff: 0 last z: 1261.74158 territory: 6 rot x: 0 rot y: -1.10271 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2178 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2179 Footprint: Minimap: active: true x: 610.86512 z: 1252.58587 Obstruction: active: true moving: false control group: 2179 control group 2: 0 tag: 1029 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610.86512 y: 0 z: 1252.58587 last x: 610.86512 last y diff: 0 last z: 1252.58587 territory: 6 rot x: 0 rot y: -2.59501 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2179 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2180 Footprint: Minimap: active: true x: 608.87873 z: 1256.30011 Obstruction: active: true moving: false control group: 2180 control group 2: 0 tag: 1031 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 608.87873 y: 0 z: 1256.30011 last x: 608.87873 last y diff: 0 last z: 1256.30011 territory: 6 rot x: 0 rot y: -2.71085 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2180 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2181 Footprint: Minimap: active: true x: 579.20598 z: 1243.01105 Obstruction: active: true moving: false control group: 2181 control group 2: 0 tag: 1033 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 579.20598 y: 0 z: 1243.01105 last x: 579.20598 last y diff: 0 last z: 1243.01105 territory: 6 rot x: 0 rot y: -0.15078 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2181 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2183 Footprint: Minimap: active: true x: 16.43096 z: 1074.72571 Obstruction: active: true moving: false control group: 2183 control group 2: 0 tag: 1035 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 16.43096 y: 0 z: 1074.72571 last x: 16.43096 last y diff: 0 last z: 1074.72571 territory: 0 rot x: 0 rot y: 0.54848 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2183 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2186 Footprint: Minimap: active: true x: 1101.32602 z: 558.90793 Obstruction: active: true moving: false control group: 2186 control group 2: 0 tag: 1037 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1101.32602 y: 0 z: 558.90793 last x: 1101.32602 last y diff: 0 last z: 558.90793 territory: 4 rot x: 0 rot y: -0.3275 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2186 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2187 Footprint: Minimap: active: true x: 1097.02648 z: 531.3302 Obstruction: active: true moving: false control group: 2187 control group 2: 0 tag: 1039 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1097.02648 y: 0 z: 531.3302 last x: 1097.02648 last y diff: 0 last z: 531.3302 territory: 4 rot x: 0 rot y: -3.10428 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2187 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2188 Footprint: Minimap: active: true x: 1103.65201 z: 548.25959 Obstruction: active: true moving: false control group: 2188 control group 2: 0 tag: 1041 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1103.65201 y: 0 z: 548.25959 last x: 1103.65201 last y diff: 0 last z: 548.25959 territory: 4 rot x: 0 rot y: -2.86945 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2188 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2189 Footprint: Minimap: active: true x: 1103.80239 z: 551.809 Obstruction: active: true moving: false control group: 2189 control group 2: 0 tag: 1043 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1103.80239 y: 0 z: 551.809 last x: 1103.80239 last y diff: 0 last z: 551.809 territory: 4 rot x: 0 rot y: 0.29557 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2189 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2190 Footprint: Minimap: active: true x: 1100.84057 z: 538.2297 Obstruction: active: true moving: false control group: 2190 control group 2: 0 tag: 1045 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1100.84057 y: 0 z: 538.2297 last x: 1100.84057 last y diff: 0 last z: 538.2297 territory: 4 rot x: 0 rot y: -4.23403 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2190 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2191 Footprint: Minimap: active: true x: 410.64258 z: 1035.85518 Obstruction: active: true moving: false control group: 2191 control group 2: 0 tag: 1047 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 410.64258 y: 0 z: 1035.85518 last x: 410.64258 last y diff: 0 last z: 1035.85518 territory: 7 rot x: 0 rot y: -3.29636 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2191 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2192 Footprint: Minimap: active: true x: 384.37258 z: 1033.18406 Obstruction: active: true moving: false control group: 2192 control group 2: 0 tag: 1049 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 384.37258 y: 0 z: 1033.18406 last x: 384.37258 last y diff: 0 last z: 1033.18406 territory: 7 rot x: 0 rot y: -1.56026 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2192 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2193 Footprint: Minimap: active: true x: 401.13556 z: 1027.77105 Obstruction: active: true moving: false control group: 2193 control group 2: 0 tag: 1051 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 401.13556 y: 0 z: 1027.77105 last x: 401.13556 last y diff: 0 last z: 1027.77105 territory: 7 rot x: 0 rot y: 1.2413 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2193 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2196 Footprint: Minimap: active: true x: 586.48563 z: 1224.18866 Obstruction: active: true moving: false control group: 2196 control group 2: 0 tag: 1053 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586.48563 y: 0 z: 1224.18866 last x: 586.48563 last y diff: 0 last z: 1224.18866 territory: 6 rot x: 0 rot y: -1.51229 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2196 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2197 Footprint: Minimap: active: true x: 577.22947 z: 1211.87075 Obstruction: active: true moving: false control group: 2197 control group 2: 0 tag: 1055 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 577.22947 y: 0 z: 1211.87075 last x: 577.22947 last y diff: 0 last z: 1211.87075 territory: 6 rot x: 0 rot y: 1.33936 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2197 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2198 Footprint: Minimap: active: true x: 571.49738 z: 1215.47428 Obstruction: active: true moving: false control group: 2198 control group 2: 0 tag: 1057 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 571.49738 y: 0 z: 1215.47428 last x: 571.49738 last y diff: 0 last z: 1215.47428 territory: 6 rot x: 0 rot y: 1.23316 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2198 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2199 Footprint: Minimap: active: true x: 570.37792 z: 1213.28431 Obstruction: active: true moving: false control group: 2199 control group 2: 0 tag: 1059 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570.37792 y: 0 z: 1213.28431 last x: 570.37792 last y diff: 0 last z: 1213.28431 territory: 6 rot x: 0 rot y: 0.82929 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2199 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2200 Footprint: Minimap: active: true x: 572.59534 z: 1210.42324 Obstruction: active: true moving: false control group: 2200 control group 2: 0 tag: 1061 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 572.59534 y: 0 z: 1210.42324 last x: 572.59534 last y diff: 0 last z: 1210.42324 territory: 6 rot x: 0 rot y: -0.87676 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2200 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2201 Footprint: Minimap: active: true x: 170.09191 z: 1096.63891 Obstruction: active: true moving: false control group: 2201 control group 2: 0 tag: 1063 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 170.09191 y: 0 z: 1096.63891 last x: 170.09191 last y diff: 0 last z: 1096.63891 territory: 7 rot x: 0 rot y: -1.45565 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2201 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2202 Footprint: Minimap: active: true x: 169.27822 z: 1076.17092 Obstruction: active: true moving: false control group: 2202 control group 2: 0 tag: 1065 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 169.27822 y: 0 z: 1076.17092 last x: 169.27822 last y diff: 0 last z: 1076.17092 territory: 7 rot x: 0 rot y: 1.44457 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2202 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2203 Footprint: Minimap: active: true x: 174.42974 z: 1080.95626 Obstruction: active: true moving: false control group: 2203 control group 2: 0 tag: 1067 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 174.42974 y: 0 z: 1080.95626 last x: 174.42974 last y diff: 0 last z: 1080.95626 territory: 7 rot x: 0 rot y: -3.2071 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2203 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2204 Footprint: Minimap: active: true x: 141.69494 z: 1095.3928 Obstruction: active: true moving: false control group: 2204 control group 2: 0 tag: 1069 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 141.69494 y: 0 z: 1095.3928 last x: 141.69494 last y diff: 0 last z: 1095.3928 territory: 0 rot x: 0 rot y: -3.54458 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2204 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2205 Footprint: Minimap: active: true x: 119.14354 z: 733.64615 Obstruction: active: true moving: false control group: 2205 control group 2: 0 tag: 1071 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 119.14354 y: 0 z: 733.64615 last x: 119.14354 last y diff: 0 last z: 733.64615 territory: 8 rot x: 0 rot y: -0.11318 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2205 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2206 Footprint: Minimap: active: true x: 127.80106 z: 759.46135 Obstruction: active: true moving: false control group: 2206 control group 2: 0 tag: 1073 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 127.80106 y: 0 z: 759.46135 last x: 127.80106 last y diff: 0 last z: 759.46135 territory: 8 rot x: 0 rot y: -1.97164 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2206 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2207 Footprint: Minimap: active: true x: 152.70743 z: 727.40024 Obstruction: active: true moving: false control group: 2207 control group 2: 0 tag: 1075 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 152.70743 y: 0 z: 727.40024 last x: 152.70743 last y diff: 0 last z: 727.40024 territory: 8 rot x: 0 rot y: 1.54554 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2207 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2208 Footprint: Minimap: active: true x: 151.9136 z: 728.85111 Obstruction: active: true moving: false control group: 2208 control group 2: 0 tag: 1077 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 151.9136 y: 0 z: 728.85111 last x: 151.9136 last y diff: 0 last z: 728.85111 territory: 8 rot x: 0 rot y: -2.15325 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2208 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2209 Footprint: Minimap: active: true x: 128.215 z: 732.2807 Obstruction: active: true moving: false control group: 2209 control group 2: 0 tag: 1079 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 128.215 y: 0 z: 732.2807 last x: 128.215 last y diff: 0 last z: 732.2807 territory: 8 rot x: 0 rot y: -3.66422 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2209 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2210 Footprint: Minimap: active: true x: 25.11702 z: 1219.82224 Obstruction: active: true moving: false control group: 2210 control group 2: 0 tag: 1081 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 25.11702 y: 0 z: 1219.82224 last x: 25.11702 last y diff: 0 last z: 1219.82224 territory: 0 rot x: 0 rot y: -0.81963 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2210 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2211 Footprint: Minimap: active: true x: 12.53815 z: 1186.92508 Obstruction: active: true moving: false control group: 2211 control group 2: 0 tag: 1083 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 12.53815 y: 0 z: 1186.92508 last x: 12.53815 last y diff: 0 last z: 1186.92508 territory: 0 rot x: 0 rot y: -0.86553 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2211 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2212 Footprint: Minimap: active: true x: 28.03803 z: 1206.2281 Obstruction: active: true moving: false control group: 2212 control group 2: 0 tag: 1085 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 28.03803 y: 0 z: 1206.2281 last x: 28.03803 last y diff: 0 last z: 1206.2281 territory: 0 rot x: 0 rot y: -2.68317 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2212 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2213 Footprint: Minimap: active: true x: 25.04049 z: 1209.17165 Obstruction: active: true moving: false control group: 2213 control group 2: 0 tag: 1087 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 25.04049 y: 0 z: 1209.17165 last x: 25.04049 last y diff: 0 last z: 1209.17165 territory: 0 rot x: 0 rot y: -2.09966 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2213 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2214 Footprint: Minimap: active: true x: 287.86142 z: 1191.19712 Obstruction: active: true moving: false control group: 2214 control group 2: 0 tag: 1089 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 287.86142 y: 0 z: 1191.19712 last x: 287.86142 last y diff: 0 last z: 1191.19712 territory: 7 rot x: 0 rot y: -2.59581 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2214 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2215 Footprint: Minimap: active: true x: 287.05488 z: 1190.55439 Obstruction: active: true moving: false control group: 2215 control group 2: 0 tag: 1091 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 287.05488 y: 0 z: 1190.55439 last x: 287.05488 last y diff: 0 last z: 1190.55439 territory: 7 rot x: 0 rot y: 0.61631 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2215 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2216 Footprint: Minimap: active: true x: 291.083 z: 1178.41245 Obstruction: active: true moving: false control group: 2216 control group 2: 0 tag: 1093 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 291.083 y: 0 z: 1178.41245 last x: 291.083 last y diff: 0 last z: 1178.41245 territory: 7 rot x: 0 rot y: 1.1433 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2216 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2217 Footprint: Minimap: active: true x: 455.80826 z: 68.3377 Obstruction: active: true moving: false control group: 2217 control group 2: 0 tag: 1095 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 455.80826 y: 0 z: 68.3377 last x: 455.80826 last y diff: 0 last z: 68.3377 territory: 2 rot x: 0 rot y: -3.06919 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2217 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2218 Footprint: Minimap: active: true x: 455.11098 z: 81.47164 Obstruction: active: true moving: false control group: 2218 control group 2: 0 tag: 1097 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 455.11098 y: 0 z: 81.47164 last x: 455.11098 last y diff: 0 last z: 81.47164 territory: 2 rot x: 0 rot y: -3.59685 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2218 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2219 Footprint: Minimap: active: true x: 449.27704 z: 79.4979 Obstruction: active: true moving: false control group: 2219 control group 2: 0 tag: 1099 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 449.27704 y: 0 z: 79.4979 last x: 449.27704 last y diff: 0 last z: 79.4979 territory: 2 rot x: 0 rot y: -0.03138 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2219 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2220 Footprint: Minimap: active: true x: 490.8368 z: 76.74878 Obstruction: active: true moving: false control group: 2220 control group 2: 0 tag: 1101 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490.8368 y: 0 z: 76.74878 last x: 490.8368 last y diff: 0 last z: 76.74878 territory: 2 rot x: 0 rot y: -1.27707 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2220 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2221 Footprint: Minimap: active: true x: 706.79072 z: 172.95019 Obstruction: active: true moving: false control group: 2221 control group 2: 0 tag: 1103 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 706.79072 y: 0 z: 172.95019 last x: 706.79072 last y diff: 0 last z: 172.95019 territory: 1 rot x: 0 rot y: -2.81997 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2221 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2222 Footprint: Minimap: active: true x: 701.11941 z: 173.01278 Obstruction: active: true moving: false control group: 2222 control group 2: 0 tag: 1105 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 701.11941 y: 0 z: 173.01278 last x: 701.11941 last y diff: 0 last z: 173.01278 territory: 1 rot x: 0 rot y: -2.73046 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2222 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2223 Footprint: Minimap: active: true x: 714.19777 z: 167.77463 Obstruction: active: true moving: false control group: 2223 control group 2: 0 tag: 1107 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 714.19777 y: 0 z: 167.77463 last x: 714.19777 last y diff: 0 last z: 167.77463 territory: 1 rot x: 0 rot y: 1.56293 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2223 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2224 Footprint: Minimap: active: true x: 791.28782 z: 38.74715 Obstruction: active: true moving: false control group: 2224 control group 2: 0 tag: 1109 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 791.28782 y: 0 z: 38.74715 last x: 791.28782 last y diff: 0 last z: 38.74715 territory: 1 rot x: 0 rot y: -3.77028 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2224 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2225 Footprint: Minimap: active: true x: 819.05332 z: 17.5743 Obstruction: active: true moving: false control group: 2225 control group 2: 0 tag: 1111 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 819.05332 y: 0 z: 17.5743 last x: 819.05332 last y diff: 0 last z: 17.5743 territory: 1 rot x: 0 rot y: -0.24724 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2225 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2226 Footprint: Minimap: active: true x: 794.85708 z: 45.48855 Obstruction: active: true moving: false control group: 2226 control group 2: 0 tag: 1113 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794.85708 y: 0 z: 45.48855 last x: 794.85708 last y diff: 0 last z: 45.48855 territory: 1 rot x: 0 rot y: 0.07045 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2226 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 284, "gatherers": [ [], [ 5194, 5251 ], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2228 Footprint: Minimap: active: true x: 820.38413 z: 22.47773 Obstruction: active: true moving: false control group: 2228 control group 2: 0 tag: 1115 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 820.38413 y: 0 z: 22.47773 last x: 820.38413 last y diff: 0 last z: 22.47773 territory: 1 rot x: 0 rot y: -1.57168 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2228 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2229 Footprint: Minimap: active: true x: 797.2101 z: 38.88352 Obstruction: active: true moving: false control group: 2229 control group 2: 0 tag: 1117 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 797.2101 y: 0 z: 38.88352 last x: 797.2101 last y diff: 0 last z: 38.88352 territory: 1 rot x: 0 rot y: -2.35732 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2229 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 239, "gatherers": [ [], [ 5321, 5324, 5322, 5323 ], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2230 Footprint: Minimap: active: true x: 38.90886 z: 852.02268 Obstruction: active: true moving: false control group: 2230 control group 2: 0 tag: 1119 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 38.90886 y: 0 z: 852.02268 last x: 38.90886 last y diff: 0 last z: 852.02268 territory: 8 rot x: 0 rot y: -3.83631 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2230 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2231 Footprint: Minimap: active: true x: 32.9451 z: 829.06638 Obstruction: active: true moving: false control group: 2231 control group 2: 0 tag: 1121 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 32.9451 y: 0 z: 829.06638 last x: 32.9451 last y diff: 0 last z: 829.06638 territory: 8 rot x: 0 rot y: -1.03716 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2231 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2232 Footprint: Minimap: active: true x: 12.20466 z: 845.90668 Obstruction: active: true moving: false control group: 2232 control group 2: 0 tag: 1123 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 12.20466 y: 0 z: 845.90668 last x: 12.20466 last y diff: 0 last z: 845.90668 territory: 0 rot x: 0 rot y: -1.72617 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2232 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2234 Footprint: Minimap: active: true x: 486.27427 z: 1146.27585 Obstruction: active: true moving: false control group: 2234 control group 2: 0 tag: 1125 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486.27427 y: 0 z: 1146.27585 last x: 486.27427 last y diff: 0 last z: 1146.27585 territory: 6 rot x: 0 rot y: 0.83538 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2234 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2235 Footprint: Minimap: active: true x: 476.22435 z: 1151.33716 Obstruction: active: true moving: false control group: 2235 control group 2: 0 tag: 1127 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 476.22435 y: 0 z: 1151.33716 last x: 476.22435 last y diff: 0 last z: 1151.33716 territory: 6 rot x: 0 rot y: -0.11881 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2235 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2236 Footprint: Minimap: active: true x: 466.6755 z: 1156.58126 Obstruction: active: true moving: false control group: 2236 control group 2: 0 tag: 1129 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466.6755 y: 0 z: 1156.58126 last x: 466.6755 last y diff: 0 last z: 1156.58126 territory: 0 rot x: 0 rot y: -4.39927 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2236 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2237 Footprint: Minimap: active: true x: 484.29796 z: 1175.80221 Obstruction: active: true moving: false control group: 2237 control group 2: 0 tag: 1131 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 484.29796 y: 0 z: 1175.80221 last x: 484.29796 last y diff: 0 last z: 1175.80221 territory: 6 rot x: 0 rot y: -2.82332 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2237 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2238 Footprint: Minimap: active: true x: 622.82326 z: 217.55901 Obstruction: active: true moving: false control group: 2238 control group 2: 0 tag: 1133 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622.82326 y: 0 z: 217.55901 last x: 622.82326 last y diff: 0 last z: 217.55901 territory: 0 rot x: 0 rot y: -0.89002 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2238 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2239 Footprint: Minimap: active: true x: 652.37 z: 198.16152 Obstruction: active: true moving: false control group: 2239 control group 2: 0 tag: 1135 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 652.37 y: 0 z: 198.16152 last x: 652.37 last y diff: 0 last z: 198.16152 territory: 0 rot x: 0 rot y: 0.78534 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2239 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2240 Footprint: Minimap: active: true x: 646.85668 z: 200.13036 Obstruction: active: true moving: false control group: 2240 control group 2: 0 tag: 1137 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646.85668 y: 0 z: 200.13036 last x: 646.85668 last y diff: 0 last z: 200.13036 territory: 0 rot x: 0 rot y: -1.08194 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2240 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2241 Footprint: Minimap: active: true x: 622.21975 z: 214.32076 Obstruction: active: true moving: false control group: 2241 control group 2: 0 tag: 1139 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622.21975 y: 0 z: 214.32076 last x: 622.21975 last y diff: 0 last z: 214.32076 territory: 0 rot x: 0 rot y: -0.4686 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2241 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2253 Footprint: Minimap: active: true x: 836.73087 z: 55.73664 Obstruction: active: true moving: false control group: 2253 control group 2: 0 tag: 1143 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 836.73087 y: 0 z: 55.73664 last x: 836.73087 last y diff: 0 last z: 55.73664 territory: 1 rot x: 0 rot y: -2.49187 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2253 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 387, "gatherers": [ [], [ 5128 ], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2255 Footprint: Minimap: active: true x: 837.85821 z: 64.46441 Obstruction: active: true moving: false control group: 2255 control group 2: 0 tag: 1147 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 837.85821 y: 0 z: 64.46441 last x: 837.85821 last y diff: 0 last z: 64.46441 territory: 1 rot x: 0 rot y: -3.91871 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2255 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2256 Footprint: Minimap: active: true x: 827.02955 z: 54.98607 Obstruction: active: true moving: false control group: 2256 control group 2: 0 tag: 1149 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 827.02955 y: 0 z: 54.98607 last x: 827.02955 last y diff: 0 last z: 54.98607 territory: 1 rot x: 0 rot y: -3.71944 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2256 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 91, "gatherers": [ [], [ 5052, 5169, 5127, 5129, 5029, 5087 ], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2257 Footprint: Minimap: active: true x: 670.41343 z: 351.49708 Obstruction: active: true moving: false control group: 2257 control group 2: 0 tag: 1151 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670.41343 y: 0 z: 351.49708 last x: 670.41343 last y diff: 0 last z: 351.49708 territory: 0 rot x: 0 rot y: -3.94025 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2257 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2258 Footprint: Minimap: active: true x: 659.3962 z: 344.64623 Obstruction: active: true moving: false control group: 2258 control group 2: 0 tag: 1153 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 659.3962 y: 0 z: 344.64623 last x: 659.3962 last y diff: 0 last z: 344.64623 territory: 0 rot x: 0 rot y: 1.40348 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2258 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2259 Footprint: Minimap: active: true x: 683.36937 z: 320.88769 Obstruction: active: true moving: false control group: 2259 control group 2: 0 tag: 1155 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 683.36937 y: 0 z: 320.88769 last x: 683.36937 last y diff: 0 last z: 320.88769 territory: 0 rot x: 0 rot y: -4.56225 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2259 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2260 Footprint: Minimap: active: true x: 685.7021 z: 346.36883 Obstruction: active: true moving: false control group: 2260 control group 2: 0 tag: 1157 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 685.7021 y: 0 z: 346.36883 last x: 685.7021 last y diff: 0 last z: 346.36883 territory: 0 rot x: 0 rot y: 1.3621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2260 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2261 Footprint: Minimap: active: true x: 360.29372 z: 1173.58141 Obstruction: active: true moving: false control group: 2261 control group 2: 0 tag: 1159 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 360.29372 y: 0 z: 1173.58141 last x: 360.29372 last y diff: 0 last z: 1173.58141 territory: 7 rot x: 0 rot y: -1.19512 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2261 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2262 Footprint: Minimap: active: true x: 360.56151 z: 1176.6151 Obstruction: active: true moving: false control group: 2262 control group 2: 0 tag: 1161 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 360.56151 y: 0 z: 1176.6151 last x: 360.56151 last y diff: 0 last z: 1176.6151 territory: 7 rot x: 0 rot y: -1.61342 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2262 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2263 Footprint: Minimap: active: true x: 363.75275 z: 1166.77302 Obstruction: active: true moving: false control group: 2263 control group 2: 0 tag: 1163 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 363.75275 y: 0 z: 1166.77302 last x: 363.75275 last y diff: 0 last z: 1166.77302 territory: 7 rot x: 0 rot y: -2.53174 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2263 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2264 Footprint: Minimap: active: true x: 338.62772 z: 1168.8151 Obstruction: active: true moving: false control group: 340 control group 2: 0 tag: 1165 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338.62772 y: 0 z: 1168.8151 last x: 338.62772 last y diff: 0 last z: 1168.8151 territory: 7 rot x: 0 rot y: -1.56995 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2264 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2265 Footprint: Minimap: active: true x: 861.98417 z: 208.36008 Obstruction: active: true moving: false control group: 2265 control group 2: 0 tag: 1167 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 861.98417 y: 0 z: 208.36008 last x: 861.98417 last y diff: 0 last z: 208.36008 territory: 1 rot x: 0 rot y: -1.60686 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2265 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2266 Footprint: Minimap: active: true x: 880.93264 z: 213.52677 Obstruction: active: true moving: false control group: 2266 control group 2: 0 tag: 1169 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 880.93264 y: 0 z: 213.52677 last x: 880.93264 last y diff: 0 last z: 213.52677 territory: 1 rot x: 0 rot y: -3.60265 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2266 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2267 Footprint: Minimap: active: true x: 878.27668 z: 232.66414 Obstruction: active: true moving: false control group: 2267 control group 2: 0 tag: 1171 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878.27668 y: 0 z: 232.66414 last x: 878.27668 last y diff: 0 last z: 232.66414 territory: 1 rot x: 0 rot y: 0.1974 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2267 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2268 Footprint: Minimap: active: true x: 877.08095 z: 233.85409 Obstruction: active: true moving: false control group: 2268 control group 2: 0 tag: 1173 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 877.08095 y: 0 z: 233.85409 last x: 877.08095 last y diff: 0 last z: 233.85409 territory: 1 rot x: 0 rot y: -1.16501 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2268 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2269 Footprint: Minimap: active: true x: 138.60027 z: 685.81167 Obstruction: active: true moving: false control group: 2269 control group 2: 0 tag: 1175 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 138.60027 y: 0 z: 685.81167 last x: 138.60027 last y diff: 0 last z: 685.81167 territory: 0 rot x: 0 rot y: -2.36365 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2269 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2270 Footprint: Minimap: active: true x: 142.45617 z: 694.94909 Obstruction: active: true moving: false control group: 2270 control group 2: 0 tag: 1177 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 142.45617 y: 0 z: 694.94909 last x: 142.45617 last y diff: 0 last z: 694.94909 territory: 0 rot x: 0 rot y: -4.54207 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2270 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2271 Footprint: Minimap: active: true x: 142.5374 z: 703.04175 Obstruction: active: true moving: false control group: 2271 control group 2: 0 tag: 1179 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 142.5374 y: 0 z: 703.04175 last x: 142.5374 last y diff: 0 last z: 703.04175 territory: 0 rot x: 0 rot y: 1.30794 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2271 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2272 Footprint: Minimap: active: true x: 139.73557 z: 704.21352 Obstruction: active: true moving: false control group: 2272 control group 2: 0 tag: 1181 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 139.73557 y: 0 z: 704.21352 last x: 139.73557 last y diff: 0 last z: 704.21352 territory: 8 rot x: 0 rot y: 1.42577 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2272 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2273 Footprint: Minimap: active: true x: 497.02259 z: 983.56556 Obstruction: active: true moving: false control group: 2273 control group 2: 0 tag: 1183 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 497.02259 y: 0 z: 983.56556 last x: 497.02259 last y diff: 0 last z: 983.56556 territory: 0 rot x: 0 rot y: -2.87287 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2273 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2274 Footprint: Minimap: active: true x: 491.40862 z: 984.96366 Obstruction: active: true moving: false control group: 2274 control group 2: 0 tag: 1185 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 491.40862 y: 0 z: 984.96366 last x: 491.40862 last y diff: 0 last z: 984.96366 territory: 0 rot x: 0 rot y: 0.88186 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2274 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2275 Footprint: Minimap: active: true x: 493.84867 z: 982.83443 Obstruction: active: true moving: false control group: 2275 control group 2: 0 tag: 1187 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 493.84867 y: 0 z: 982.83443 last x: 493.84867 last y diff: 0 last z: 982.83443 territory: 0 rot x: 0 rot y: -2.90873 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2275 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2276 Footprint: Minimap: active: true x: 181.2623 z: 384.24453 Obstruction: active: true moving: false control group: 2276 control group 2: 0 tag: 1189 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 181.2623 y: 0 z: 384.24453 last x: 181.2623 last y diff: 0 last z: 384.24453 territory: 0 rot x: 0 rot y: -4.08581 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2276 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2277 Footprint: Minimap: active: true x: 193.59511 z: 386.82528 Obstruction: active: true moving: false control group: 2277 control group 2: 0 tag: 1191 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 193.59511 y: 0 z: 386.82528 last x: 193.59511 last y diff: 0 last z: 386.82528 territory: 0 rot x: 0 rot y: -0.01601 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2277 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2278 Footprint: Minimap: active: true x: 177.72097 z: 377.202 Obstruction: active: true moving: false control group: 2278 control group 2: 0 tag: 1193 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 177.72097 y: 0 z: 377.202 last x: 177.72097 last y diff: 0 last z: 377.202 territory: 0 rot x: 0 rot y: -4.06997 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2278 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2279 Footprint: Minimap: active: true x: 187.21731 z: 386.69007 Obstruction: active: true moving: false control group: 2279 control group 2: 0 tag: 1195 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 187.21731 y: 0 z: 386.69007 last x: 187.21731 last y diff: 0 last z: 386.69007 territory: 0 rot x: 0 rot y: -2.74119 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2279 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2280 Footprint: Minimap: active: true x: 45.6711 z: 819.90766 Obstruction: active: true moving: false control group: 2280 control group 2: 0 tag: 1197 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 45.6711 y: 0 z: 819.90766 last x: 45.6711 last y diff: 0 last z: 819.90766 territory: 8 rot x: 0 rot y: -0.7866 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2280 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2281 Footprint: Minimap: active: true x: 52.11707 z: 789.29732 Obstruction: active: true moving: false control group: 2281 control group 2: 0 tag: 1199 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 52.11707 y: 0 z: 789.29732 last x: 52.11707 last y diff: 0 last z: 789.29732 territory: 8 rot x: 0 rot y: -1.46904 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2281 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2282 Footprint: Minimap: active: true x: 58.80846 z: 811.03106 Obstruction: active: true moving: false control group: 2282 control group 2: 0 tag: 1201 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 58.80846 y: 0 z: 811.03106 last x: 58.80846 last y diff: 0 last z: 811.03106 territory: 8 rot x: 0 rot y: -1.66713 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2282 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2283 Footprint: Minimap: active: true x: 31.97925 z: 812.04766 Obstruction: active: true moving: false control group: 2283 control group 2: 0 tag: 1203 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 31.97925 y: 0 z: 812.04766 last x: 31.97925 last y diff: 0 last z: 812.04766 territory: 8 rot x: 0 rot y: 0.19448 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2283 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2284 Footprint: Minimap: active: true x: 169.04455 z: 1039.80587 Obstruction: active: true moving: false control group: 2284 control group 2: 0 tag: 1205 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 169.04455 y: 0 z: 1039.80587 last x: 169.04455 last y diff: 0 last z: 1039.80587 territory: 0 rot x: 0 rot y: -3.98266 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2284 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2285 Footprint: Minimap: active: true x: 158.27614 z: 1009.12345 Obstruction: active: true moving: false control group: 2285 control group 2: 0 tag: 1207 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 158.27614 y: 0 z: 1009.12345 last x: 158.27614 last y diff: 0 last z: 1009.12345 territory: 0 rot x: 0 rot y: -1.15226 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2285 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2286 Footprint: Minimap: active: true x: 167.35732 z: 1032.81354 Obstruction: active: true moving: false control group: 2286 control group 2: 0 tag: 1209 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 167.35732 y: 0 z: 1032.81354 last x: 167.35732 last y diff: 0 last z: 1032.81354 territory: 0 rot x: 0 rot y: -0.12024 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2286 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2287 Footprint: Minimap: active: true x: 144.1611 z: 1019.92136 Obstruction: active: true moving: false control group: 2287 control group 2: 0 tag: 1211 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 144.1611 y: 0 z: 1019.92136 last x: 144.1611 last y diff: 0 last z: 1019.92136 territory: 0 rot x: 0 rot y: -3.25477 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2287 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2288 Footprint: Minimap: active: true x: 227.01232 z: 1039.61808 Obstruction: active: true moving: false control group: 2288 control group 2: 0 tag: 1213 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 227.01232 y: 0 z: 1039.61808 last x: 227.01232 last y diff: 0 last z: 1039.61808 territory: 7 rot x: 0 rot y: -3.71151 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2288 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2289 Footprint: Minimap: active: true x: 228.0657 z: 1003.78585 Obstruction: active: true moving: false control group: 2289 control group 2: 0 tag: 1215 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 228.0657 y: 0 z: 1003.78585 last x: 228.0657 last y diff: 0 last z: 1003.78585 territory: 7 rot x: 0 rot y: -3.98151 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2289 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2290 Footprint: Minimap: active: true x: 213.12693 z: 1018.92621 Obstruction: active: true moving: false control group: 2290 control group 2: 0 tag: 1217 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 213.12693 y: 0 z: 1018.92621 last x: 213.12693 last y diff: 0 last z: 1018.92621 territory: 7 rot x: 0 rot y: 0.27877 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2290 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2291 Footprint: Minimap: active: true x: 226.92653 z: 1001.39875 Obstruction: active: true moving: false control group: 2291 control group 2: 0 tag: 1219 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226.92653 y: 0 z: 1001.39875 last x: 226.92653 last y diff: 0 last z: 1001.39875 territory: 7 rot x: 0 rot y: 0.5415 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2291 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2292 Footprint: Minimap: active: true x: 220.41749 z: 1031.2661 Obstruction: active: true moving: false control group: 2292 control group 2: 0 tag: 1221 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 220.41749 y: 0 z: 1031.2661 last x: 220.41749 last y diff: 0 last z: 1031.2661 territory: 7 rot x: 0 rot y: -2.16666 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2292 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2293 Footprint: Minimap: active: true x: 211.43543 z: 1012.57743 Obstruction: active: true moving: false control group: 2293 control group 2: 0 tag: 1223 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 211.43543 y: 0 z: 1012.57743 last x: 211.43543 last y diff: 0 last z: 1012.57743 territory: 7 rot x: 0 rot y: -3.20575 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2293 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2294 Footprint: Minimap: active: true x: 861.47529 z: 184.9742 Obstruction: active: true moving: false control group: 2294 control group 2: 0 tag: 1225 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 861.47529 y: 0 z: 184.9742 last x: 861.47529 last y diff: 0 last z: 184.9742 territory: 1 rot x: 0 rot y: 0.81084 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2294 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2295 Footprint: Minimap: active: true x: 842.80536 z: 192.55803 Obstruction: active: true moving: false control group: 2295 control group 2: 0 tag: 1227 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842.80536 y: 0 z: 192.55803 last x: 842.80536 last y diff: 0 last z: 192.55803 territory: 1 rot x: 0 rot y: -0.33774 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2295 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2296 Footprint: Minimap: active: true x: 869.85976 z: 193.54332 Obstruction: active: true moving: false control group: 2296 control group 2: 0 tag: 1229 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 869.85976 y: 0 z: 193.54332 last x: 869.85976 last y diff: 0 last z: 193.54332 territory: 1 rot x: 0 rot y: -3.04278 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2296 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2297 Footprint: Minimap: active: true x: 836.5809 z: 205.65152 Obstruction: active: true moving: false control group: 2297 control group 2: 0 tag: 1231 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 836.5809 y: 0 z: 205.65152 last x: 836.5809 last y diff: 0 last z: 205.65152 territory: 1 rot x: 0 rot y: 0.2537 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2297 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2299 Footprint: Minimap: active: true x: 21.68178 z: 642.32441 Obstruction: active: true moving: false control group: 2299 control group 2: 0 tag: 1233 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 21.68178 y: 0 z: 642.32441 last x: 21.68178 last y diff: 0 last z: 642.32441 territory: 0 rot x: 0 rot y: -1.77956 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2299 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2303 Footprint: Minimap: active: true x: 18.33431 z: 782.58811 Obstruction: active: true moving: false control group: 2303 control group 2: 0 tag: 1235 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 18.33431 y: 0 z: 782.58811 last x: 18.33431 last y diff: 0 last z: 782.58811 territory: 0 rot x: 0 rot y: -4.22803 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2303 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2304 Footprint: Minimap: active: true x: 20.89794 z: 772.90438 Obstruction: active: true moving: false control group: 2304 control group 2: 0 tag: 1237 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 20.89794 y: 0 z: 772.90438 last x: 20.89794 last y diff: 0 last z: 772.90438 territory: 0 rot x: 0 rot y: -2.08573 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2304 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2305 Footprint: Minimap: active: true x: 37.30103 z: 765.0153 Obstruction: active: true moving: false control group: 2305 control group 2: 0 tag: 1239 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 37.30103 y: 0 z: 765.0153 last x: 37.30103 last y diff: 0 last z: 765.0153 territory: 8 rot x: 0 rot y: -4.07161 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2305 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2306 Footprint: Minimap: active: true x: 25.42731 z: 767.77625 Obstruction: active: true moving: false control group: 2306 control group 2: 0 tag: 1241 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 25.42731 y: 0 z: 767.77625 last x: 25.42731 last y diff: 0 last z: 767.77625 territory: 0 rot x: 0 rot y: -1.92045 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2306 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2307 Footprint: Minimap: active: true x: 285.35862 z: 166.67176 Obstruction: active: true moving: false control group: 2307 control group 2: 0 tag: 1243 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 285.35862 y: 0 z: 166.67176 last x: 285.35862 last y diff: 0 last z: 166.67176 territory: 2 rot x: 0 rot y: -2.07618 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2307 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2308 Footprint: Minimap: active: true x: 322.78142 z: 170.4045 Obstruction: active: true moving: false control group: 2308 control group 2: 0 tag: 1245 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 322.78142 y: 0 z: 170.4045 last x: 322.78142 last y diff: 0 last z: 170.4045 territory: 2 rot x: 0 rot y: -0.99521 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2308 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2309 Footprint: Minimap: active: true x: 296.75963 z: 174.93924 Obstruction: active: true moving: false control group: 2309 control group 2: 0 tag: 1247 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 296.75963 y: 0 z: 174.93924 last x: 296.75963 last y diff: 0 last z: 174.93924 territory: 2 rot x: 0 rot y: -0.09411 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2309 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2310 Footprint: Minimap: active: true x: 292.54117 z: 166.77446 Obstruction: active: true moving: false control group: 2310 control group 2: 0 tag: 1249 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 292.54117 y: 0 z: 166.77446 last x: 292.54117 last y diff: 0 last z: 166.77446 territory: 2 rot x: 0 rot y: -4.67305 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2310 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2311 Footprint: Minimap: active: true x: 302.21862 z: 174.99106 Obstruction: active: true moving: false control group: 2311 control group 2: 0 tag: 1251 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302.21862 y: 0 z: 174.99106 last x: 302.21862 last y diff: 0 last z: 174.99106 territory: 2 rot x: 0 rot y: -1.86854 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2311 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2312 Footprint: Minimap: active: true x: 499.32831 z: 1132.73739 Obstruction: active: true moving: false control group: 2312 control group 2: 0 tag: 1253 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 499.32831 y: 0 z: 1132.73739 last x: 499.32831 last y diff: 0 last z: 1132.73739 territory: 6 rot x: 0 rot y: -0.06308 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2312 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2313 Footprint: Minimap: active: true x: 485.41756 z: 1116.25873 Obstruction: active: true moving: false control group: 2313 control group 2: 0 tag: 1255 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 485.41756 y: 0 z: 1116.25873 last x: 485.41756 last y diff: 0 last z: 1116.25873 territory: 6 rot x: 0 rot y: 0.92556 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2313 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2314 Footprint: Minimap: active: true x: 490.1885 z: 1111.3886 Obstruction: active: true moving: false control group: 2314 control group 2: 0 tag: 1257 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490.1885 y: 0 z: 1111.3886 last x: 490.1885 last y diff: 0 last z: 1111.3886 territory: 6 rot x: 0 rot y: -1.05924 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2314 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2315 Footprint: Minimap: active: true x: 507.53579 z: 1127.26406 Obstruction: active: true moving: false control group: 2315 control group 2: 0 tag: 1259 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 507.53579 y: 0 z: 1127.26406 last x: 507.53579 last y diff: 0 last z: 1127.26406 territory: 6 rot x: 0 rot y: -0.84176 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2315 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2316 Footprint: Minimap: active: true x: 480.75831 z: 1109.69695 Obstruction: active: true moving: false control group: 2316 control group 2: 0 tag: 1261 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 480.75831 y: 0 z: 1109.69695 last x: 480.75831 last y diff: 0 last z: 1109.69695 territory: 6 rot x: 0 rot y: 0.79542 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2316 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2320 Footprint: Minimap: active: true x: 548.82151 z: 50.19141 Obstruction: active: true moving: false control group: 2320 control group 2: 0 tag: 1263 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 548.82151 y: 0 z: 50.19141 last x: 548.82151 last y diff: 0 last z: 50.19141 territory: 0 rot x: 0 rot y: -3.93133 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2320 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2321 Footprint: Minimap: active: true x: 560.41099 z: 65.41521 Obstruction: active: true moving: false control group: 2321 control group 2: 0 tag: 1265 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 560.41099 y: 0 z: 65.41521 last x: 560.41099 last y diff: 0 last z: 65.41521 territory: 0 rot x: 0 rot y: -2.53202 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2321 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2322 Footprint: Minimap: active: true x: 544.983 z: 82.12899 Obstruction: active: true moving: false control group: 2322 control group 2: 0 tag: 1267 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 544.983 y: 0 z: 82.12899 last x: 544.983 last y diff: 0 last z: 82.12899 territory: 0 rot x: 0 rot y: -3.2957 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2322 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2323 Footprint: Minimap: active: true x: 537.114 z: 47.04596 Obstruction: active: true moving: false control group: 2323 control group 2: 0 tag: 1269 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 537.114 y: 0 z: 47.04596 last x: 537.114 last y diff: 0 last z: 47.04596 territory: 0 rot x: 0 rot y: -1.17045 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2323 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2324 Footprint: Minimap: active: true x: 792.83846 z: 285.80819 Obstruction: active: true moving: false control group: 2324 control group 2: 0 tag: 1271 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 792.83846 y: 0 z: 285.80819 last x: 792.83846 last y diff: 0 last z: 285.80819 territory: 0 rot x: 0 rot y: -3.74076 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2324 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2325 Footprint: Minimap: active: true x: 764.89487 z: 286.96181 Obstruction: active: true moving: false control group: 2325 control group 2: 0 tag: 1273 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 764.89487 y: 0 z: 286.96181 last x: 764.89487 last y diff: 0 last z: 286.96181 territory: 0 rot x: 0 rot y: -3.50783 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2325 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2326 Footprint: Minimap: active: true x: 799.32683 z: 277.98777 Obstruction: active: true moving: false control group: 2326 control group 2: 0 tag: 1275 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 799.32683 y: 0 z: 277.98777 last x: 799.32683 last y diff: 0 last z: 277.98777 territory: 1 rot x: 0 rot y: -0.68387 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2326 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2327 Footprint: Minimap: active: true x: 793.86997 z: 264.36995 Obstruction: active: true moving: false control group: 2327 control group 2: 0 tag: 1277 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 793.86997 y: 0 z: 264.36995 last x: 793.86997 last y diff: 0 last z: 264.36995 territory: 1 rot x: 0 rot y: -0.05492 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2327 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2328 Footprint: Minimap: active: true x: 1226.68662 z: 315.90792 Obstruction: active: true moving: false control group: 2328 control group 2: 0 tag: 1279 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1226.68662 y: 0 z: 315.90792 last x: 1226.68662 last y diff: 0 last z: 315.90792 territory: 0 rot x: 0 rot y: -2.1972 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2328 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2329 Footprint: Minimap: active: true x: 1249.08936 z: 343.86495 Obstruction: active: true moving: false control group: 2329 control group 2: 0 tag: 1281 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1249.08936 y: 0 z: 343.86495 last x: 1249.08936 last y diff: 0 last z: 343.86495 territory: 0 rot x: 0 rot y: -0.24071 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2329 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2330 Footprint: Minimap: active: true x: 1245.32163 z: 314.49715 Obstruction: active: true moving: false control group: 2330 control group 2: 0 tag: 1283 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1245.32163 y: 0 z: 314.49715 last x: 1245.32163 last y diff: 0 last z: 314.49715 territory: 0 rot x: 0 rot y: -1.72155 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2330 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2331 Footprint: Minimap: active: true x: 1239.39907 z: 345.17586 Obstruction: active: true moving: false control group: 2331 control group 2: 0 tag: 1285 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1239.39907 y: 0 z: 345.17586 last x: 1239.39907 last y diff: 0 last z: 345.17586 territory: 0 rot x: 0 rot y: -1.59485 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2331 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2332 Footprint: Minimap: active: true x: 1101.26702 z: 511.56606 Obstruction: active: true moving: false control group: 2332 control group 2: 0 tag: 1287 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1101.26702 y: 0 z: 511.56606 last x: 1101.26702 last y diff: 0 last z: 511.56606 territory: 4 rot x: 0 rot y: -2.29155 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2332 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2333 Footprint: Minimap: active: true x: 1068.0109 z: 510.602 Obstruction: active: true moving: false control group: 2333 control group 2: 0 tag: 1289 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1068.0109 y: 0 z: 510.602 last x: 1068.0109 last y diff: 0 last z: 510.602 territory: 4 rot x: 0 rot y: -0.30063 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2333 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2334 Footprint: Minimap: active: true x: 1074.57662 z: 523.14696 Obstruction: active: true moving: false control group: 2334 control group 2: 0 tag: 1291 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1074.57662 y: 0 z: 523.14696 last x: 1074.57662 last y diff: 0 last z: 523.14696 territory: 4 rot x: 0 rot y: -4.26229 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2334 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2335 Footprint: Minimap: active: true x: 335.75489 z: 238.94556 Obstruction: active: true moving: false control group: 2335 control group 2: 0 tag: 1293 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 335.75489 y: 0 z: 238.94556 last x: 335.75489 last y diff: 0 last z: 238.94556 territory: 2 rot x: 0 rot y: -2.36081 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2335 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2336 Footprint: Minimap: active: true x: 337.62684 z: 236.0236 Obstruction: active: true moving: false control group: 2336 control group 2: 0 tag: 1295 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 337.62684 y: 0 z: 236.0236 last x: 337.62684 last y diff: 0 last z: 236.0236 territory: 2 rot x: 0 rot y: -4.44282 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2336 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2337 Footprint: Minimap: active: true x: 334.30581 z: 229.31092 Obstruction: active: true moving: false control group: 2337 control group 2: 0 tag: 1297 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334.30581 y: 0 z: 229.31092 last x: 334.30581 last y diff: 0 last z: 229.31092 territory: 2 rot x: 0 rot y: -2.59934 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2337 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2338 Footprint: Minimap: active: true x: 98.29337 z: 1001.06882 Obstruction: active: true moving: false control group: 2338 control group 2: 0 tag: 1299 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 98.29337 y: 0 z: 1001.06882 last x: 98.29337 last y diff: 0 last z: 1001.06882 territory: 0 rot x: 0 rot y: -0.56666 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2338 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2339 Footprint: Minimap: active: true x: 104.98385 z: 969.51677 Obstruction: active: true moving: false control group: 2339 control group 2: 0 tag: 1301 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 104.98385 y: 0 z: 969.51677 last x: 104.98385 last y diff: 0 last z: 969.51677 territory: 0 rot x: 0 rot y: 1.29772 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2339 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2340 Footprint: Minimap: active: true x: 117.72551 z: 985.55817 Obstruction: active: true moving: false control group: 2340 control group 2: 0 tag: 1303 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 117.72551 y: 0 z: 985.55817 last x: 117.72551 last y diff: 0 last z: 985.55817 territory: 0 rot x: 0 rot y: -4.03661 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2340 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2341 Footprint: Minimap: active: true x: 103.87249 z: 967.70681 Obstruction: active: true moving: false control group: 2341 control group 2: 0 tag: 1305 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 103.87249 y: 0 z: 967.70681 last x: 103.87249 last y diff: 0 last z: 967.70681 territory: 8 rot x: 0 rot y: -3.22741 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2341 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2342 Footprint: Minimap: active: true x: 110.01221 z: 988.64473 Obstruction: active: true moving: false control group: 2342 control group 2: 0 tag: 1307 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110.01221 y: 0 z: 988.64473 last x: 110.01221 last y diff: 0 last z: 988.64473 territory: 0 rot x: 0 rot y: -2.79757 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2342 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2347 Footprint: Minimap: active: true x: 698.5457 z: 36.99163 Obstruction: active: true moving: false control group: 2347 control group 2: 0 tag: 1309 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 698.5457 y: 0 z: 36.99163 last x: 698.5457 last y diff: 0 last z: 36.99163 territory: 0 rot x: 0 rot y: -2.48627 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2347 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2348 Footprint: Minimap: active: true x: 707.50191 z: 32.53512 Obstruction: active: true moving: false control group: 2348 control group 2: 0 tag: 1311 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 707.50191 y: 0 z: 32.53512 last x: 707.50191 last y diff: 0 last z: 32.53512 territory: 0 rot x: 0 rot y: -2.79157 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2348 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2349 Footprint: Minimap: active: true x: 696.78078 z: 31.21204 Obstruction: active: true moving: false control group: 2349 control group 2: 0 tag: 1313 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 696.78078 y: 0 z: 31.21204 last x: 696.78078 last y diff: 0 last z: 31.21204 territory: 0 rot x: 0 rot y: -0.36892 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2349 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2350 Footprint: Minimap: active: true x: 239.51012 z: 1132.48823 Obstruction: active: true moving: false control group: 2350 control group 2: 0 tag: 1315 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 239.51012 y: 0 z: 1132.48823 last x: 239.51012 last y diff: 0 last z: 1132.48823 territory: 7 rot x: 0 rot y: -0.45072 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2350 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2351 Footprint: Minimap: active: true x: 239.60618 z: 1133.53374 Obstruction: active: true moving: false control group: 2351 control group 2: 0 tag: 1317 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 239.60618 y: 0 z: 1133.53374 last x: 239.60618 last y diff: 0 last z: 1133.53374 territory: 7 rot x: 0 rot y: 1.1333 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2351 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2352 Footprint: Minimap: active: true x: 236.38454 z: 1124.54125 Obstruction: active: true moving: false control group: 2352 control group 2: 0 tag: 1319 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 236.38454 y: 0 z: 1124.54125 last x: 236.38454 last y diff: 0 last z: 1124.54125 territory: 7 rot x: 0 rot y: -1.17438 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2352 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2353 Footprint: Minimap: active: true x: 233.56322 z: 1135.18688 Obstruction: active: true moving: false control group: 2353 control group 2: 0 tag: 1321 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 233.56322 y: 0 z: 1135.18688 last x: 233.56322 last y diff: 0 last z: 1135.18688 territory: 7 rot x: 0 rot y: 1.46055 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2353 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2354 Footprint: Minimap: active: true x: 748.87191 z: 1238.69036 Obstruction: active: true moving: false control group: 2354 control group 2: 0 tag: 1323 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 748.87191 y: 0 z: 1238.69036 last x: 748.87191 last y diff: 0 last z: 1238.69036 territory: 0 rot x: 0 rot y: -2.19813 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2354 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2355 Footprint: Minimap: active: true x: 749.60454 z: 1230.90488 Obstruction: active: true moving: false control group: 2355 control group 2: 0 tag: 1325 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 749.60454 y: 0 z: 1230.90488 last x: 749.60454 last y diff: 0 last z: 1230.90488 territory: 0 rot x: 0 rot y: -0.04558 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2355 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2356 Footprint: Minimap: active: true x: 748.13794 z: 1237.36081 Obstruction: active: true moving: false control group: 2356 control group 2: 0 tag: 1327 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 748.13794 y: 0 z: 1237.36081 last x: 748.13794 last y diff: 0 last z: 1237.36081 territory: 0 rot x: 0 rot y: -0.80709 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2356 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2357 Footprint: Minimap: active: true x: 747.98726 z: 1229.65468 Obstruction: active: true moving: false control group: 2357 control group 2: 0 tag: 1329 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 747.98726 y: 0 z: 1229.65468 last x: 747.98726 last y diff: 0 last z: 1229.65468 territory: 0 rot x: 0 rot y: -2.09359 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2357 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2358 Footprint: Minimap: active: true x: 736.98864 z: 1216.83378 Obstruction: active: true moving: false control group: 2358 control group 2: 0 tag: 1331 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 736.98864 y: 0 z: 1216.83378 last x: 736.98864 last y diff: 0 last z: 1216.83378 territory: 0 rot x: 0 rot y: 0.6884 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2358 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2366 Footprint: Minimap: active: true x: 129.90984 z: 1162.9339 Obstruction: active: true moving: false control group: 2366 control group 2: 0 tag: 1333 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 129.90984 y: 0 z: 1162.9339 last x: 129.90984 last y diff: 0 last z: 1162.9339 territory: 0 rot x: 0 rot y: -1.02929 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2366 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2367 Footprint: Minimap: active: true x: 106.08909 z: 1143.44195 Obstruction: active: true moving: false control group: 2367 control group 2: 0 tag: 1335 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106.08909 y: 0 z: 1143.44195 last x: 106.08909 last y diff: 0 last z: 1143.44195 territory: 0 rot x: 0 rot y: -3.00515 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2367 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2368 Footprint: Minimap: active: true x: 131.1277 z: 1160.1995 Obstruction: active: true moving: false control group: 2368 control group 2: 0 tag: 1337 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 131.1277 y: 0 z: 1160.1995 last x: 131.1277 last y diff: 0 last z: 1160.1995 territory: 0 rot x: 0 rot y: -4.1134 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2368 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2369 Footprint: Minimap: active: true x: 107.15481 z: 1150.92177 Obstruction: active: true moving: false control group: 2369 control group 2: 0 tag: 1339 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 107.15481 y: 0 z: 1150.92177 last x: 107.15481 last y diff: 0 last z: 1150.92177 territory: 0 rot x: 0 rot y: -4.11097 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2369 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2370 Footprint: Minimap: active: true x: 119.9999 z: 1166.38347 Obstruction: active: true moving: false control group: 2370 control group 2: 0 tag: 1341 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 119.9999 y: 0 z: 1166.38347 last x: 119.9999 last y diff: 0 last z: 1166.38347 territory: 0 rot x: 0 rot y: 0.64133 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2370 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2373 Footprint: Minimap: active: true x: 411.36149 z: 22.57444 Obstruction: active: true moving: false control group: 2373 control group 2: 0 tag: 1343 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 411.36149 y: 0 z: 22.57444 last x: 411.36149 last y diff: 0 last z: 22.57444 territory: 2 rot x: 0 rot y: -3.57609 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2373 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2374 Footprint: Minimap: active: true x: 415.84926 z: 16.30112 Obstruction: active: true moving: false control group: 2374 control group 2: 0 tag: 1345 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 415.84926 y: 0 z: 16.30112 last x: 415.84926 last y diff: 0 last z: 16.30112 territory: 2 rot x: 0 rot y: -2.03508 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2374 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2377 Footprint: Minimap: active: true x: 415.69733 z: 13.9523 Obstruction: active: true moving: false control group: 2377 control group 2: 0 tag: 1347 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 415.69733 y: 0 z: 13.9523 last x: 415.69733 last y diff: 0 last z: 13.9523 territory: 0 rot x: 0 rot y: -1.7614 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2377 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2378 Footprint: Minimap: active: true x: 466.07772 z: 1132.68023 Obstruction: active: true moving: false control group: 2378 control group 2: 0 tag: 1349 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466.07772 y: 0 z: 1132.68023 last x: 466.07772 last y diff: 0 last z: 1132.68023 territory: 6 rot x: 0 rot y: 0.26691 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2378 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2379 Footprint: Minimap: active: true x: 459.93229 z: 1140.964 Obstruction: active: true moving: false control group: 2379 control group 2: 0 tag: 1351 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 459.93229 y: 0 z: 1140.964 last x: 459.93229 last y diff: 0 last z: 1140.964 territory: 0 rot x: 0 rot y: -0.44394 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2379 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2380 Footprint: Minimap: active: true x: 435.22985 z: 1144.05741 Obstruction: active: true moving: false control group: 2380 control group 2: 0 tag: 1353 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 435.22985 y: 0 z: 1144.05741 last x: 435.22985 last y diff: 0 last z: 1144.05741 territory: 0 rot x: 0 rot y: 1.23581 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2380 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2381 Footprint: Minimap: active: true x: 456.27486 z: 1107.89132 Obstruction: active: true moving: false control group: 2381 control group 2: 0 tag: 1355 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 456.27486 y: 0 z: 1107.89132 last x: 456.27486 last y diff: 0 last z: 1107.89132 territory: 0 rot x: 0 rot y: -3.92272 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2381 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2382 Footprint: Minimap: active: true x: 454.46222 z: 1107.94378 Obstruction: active: true moving: false control group: 2382 control group 2: 0 tag: 1357 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454.46222 y: 0 z: 1107.94378 last x: 454.46222 last y diff: 0 last z: 1107.94378 territory: 0 rot x: 0 rot y: -0.8349 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2382 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2383 Footprint: Minimap: active: true x: 849.17574 z: 21.65343 Obstruction: active: true moving: false control group: 2383 control group 2: 0 tag: 1359 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 849.17574 y: 0 z: 21.65343 last x: 849.17574 last y diff: 0 last z: 21.65343 territory: 1 rot x: 0 rot y: 1.24773 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2383 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2384 Footprint: Minimap: active: true x: 832.43584 z: 33.95461 Obstruction: active: true moving: false control group: 2384 control group 2: 0 tag: 1361 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 832.43584 y: 0 z: 33.95461 last x: 832.43584 last y diff: 0 last z: 33.95461 territory: 1 rot x: 0 rot y: -3.37362 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2384 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2385 Footprint: Minimap: active: true x: 850.33484 z: 27.77475 Obstruction: active: true moving: false control group: 2385 control group 2: 0 tag: 1363 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850.33484 y: 0 z: 27.77475 last x: 850.33484 last y diff: 0 last z: 27.77475 territory: 1 rot x: 0 rot y: -3.7173 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2385 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2386 Footprint: Minimap: active: true x: 666.13765 z: 1111.02794 Obstruction: active: true moving: false control group: 2386 control group 2: 0 tag: 1365 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666.13765 y: 0 z: 1111.02794 last x: 666.13765 last y diff: 0 last z: 1111.02794 territory: 6 rot x: 0 rot y: 0.5766 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2386 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2387 Footprint: Minimap: active: true x: 651.71561 z: 1096.06768 Obstruction: active: true moving: false control group: 2387 control group 2: 0 tag: 1367 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 651.71561 y: 0 z: 1096.06768 last x: 651.71561 last y diff: 0 last z: 1096.06768 territory: 6 rot x: 0 rot y: 0.32784 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2387 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 69, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2388 Footprint: Minimap: active: true x: 668.67363 z: 1117.75002 Obstruction: active: true moving: false control group: 2388 control group 2: 0 tag: 1369 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 668.67363 y: 0 z: 1117.75002 last x: 668.67363 last y diff: 0 last z: 1117.75002 territory: 6 rot x: 0 rot y: -4.52138 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2388 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2389 Footprint: Minimap: active: true x: 660.06545 z: 1098.06868 Obstruction: active: true moving: false control group: 2389 control group 2: 0 tag: 1371 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 660.06545 y: 0 z: 1098.06868 last x: 660.06545 last y diff: 0 last z: 1098.06868 territory: 6 rot x: 0 rot y: -2.0444 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2389 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2390 Footprint: Minimap: active: true x: 664.49643 z: 1125.72062 Obstruction: active: true moving: false control group: 2390 control group 2: 0 tag: 1373 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 664.49643 y: 0 z: 1125.72062 last x: 664.49643 last y diff: 0 last z: 1125.72062 territory: 6 rot x: 0 rot y: 1.14811 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2390 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2391 Footprint: Minimap: active: true x: 1000.10007 z: 303.62473 Obstruction: active: true moving: false control group: 2391 control group 2: 0 tag: 1375 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1000.10007 y: 0 z: 303.62473 last x: 1000.10007 last y diff: 0 last z: 303.62473 territory: 0 rot x: 0 rot y: -4.53414 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2391 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2392 Footprint: Minimap: active: true x: 1021.57663 z: 333.04033 Obstruction: active: true moving: false control group: 2392 control group 2: 0 tag: 1377 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1021.57663 y: 0 z: 333.04033 last x: 1021.57663 last y diff: 0 last z: 333.04033 territory: 4 rot x: 0 rot y: -2.09298 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2392 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2393 Footprint: Minimap: active: true x: 1016.62787 z: 296.37902 Obstruction: active: true moving: false control group: 2393 control group 2: 0 tag: 1379 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1016.62787 y: 0 z: 296.37902 last x: 1016.62787 last y diff: 0 last z: 296.37902 territory: 0 rot x: 0 rot y: 1.19178 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2393 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2394 Footprint: Minimap: active: true x: 1000.97741 z: 310.74354 Obstruction: active: true moving: false control group: 2394 control group 2: 0 tag: 1381 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1000.97741 y: 0 z: 310.74354 last x: 1000.97741 last y diff: 0 last z: 310.74354 territory: 0 rot x: 0 rot y: -2.71302 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2394 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2395 Footprint: Minimap: active: true x: 25.73852 z: 928.2117 Obstruction: active: true moving: false control group: 2395 control group 2: 0 tag: 1383 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 25.73852 y: 0 z: 928.2117 last x: 25.73852 last y diff: 0 last z: 928.2117 territory: 0 rot x: 0 rot y: -0.78133 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2395 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2396 Footprint: Minimap: active: true x: 27.08564 z: 926.68683 Obstruction: active: true moving: false control group: 2396 control group 2: 0 tag: 1385 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 27.08564 y: 0 z: 926.68683 last x: 27.08564 last y diff: 0 last z: 926.68683 territory: 0 rot x: 0 rot y: -1.22875 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2396 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2397 Footprint: Minimap: active: true x: 50.31241 z: 917.52645 Obstruction: active: true moving: false control group: 2397 control group 2: 0 tag: 1387 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 50.31241 y: 0 z: 917.52645 last x: 50.31241 last y diff: 0 last z: 917.52645 territory: 8 rot x: 0 rot y: -3.00463 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2397 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2398 Footprint: Minimap: active: true x: 23.02076 z: 924.17461 Obstruction: active: true moving: false control group: 2398 control group 2: 0 tag: 1389 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 23.02076 y: 0 z: 924.17461 last x: 23.02076 last y diff: 0 last z: 924.17461 territory: 0 rot x: 0 rot y: -1.4894 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2398 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2399 Footprint: Minimap: active: true x: 14.60973 z: 258.88251 Obstruction: active: true moving: false control group: 2399 control group 2: 0 tag: 1391 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 14.60973 y: 0 z: 258.88251 last x: 14.60973 last y diff: 0 last z: 258.88251 territory: 0 rot x: 0 rot y: -1.81348 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2399 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2400 Footprint: Minimap: active: true x: 13.36852 z: 252.34955 Obstruction: active: true moving: false control group: 2400 control group 2: 0 tag: 1393 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 13.36852 y: 0 z: 252.34955 last x: 13.36852 last y diff: 0 last z: 252.34955 territory: 0 rot x: 0 rot y: -3.51433 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2400 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2401 Footprint: Minimap: active: true x: 15.07897 z: 255.9985 Obstruction: active: true moving: false control group: 2401 control group 2: 0 tag: 1395 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 15.07897 y: 0 z: 255.9985 last x: 15.07897 last y diff: 0 last z: 255.9985 territory: 0 rot x: 0 rot y: -0.99209 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2401 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2402 Footprint: Minimap: active: true x: 1153.75103 z: 532.27887 Obstruction: active: true moving: false control group: 2402 control group 2: 0 tag: 1397 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1153.75103 y: 0 z: 532.27887 last x: 1153.75103 last y diff: 0 last z: 532.27887 territory: 0 rot x: 0 rot y: -3.2694 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2402 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2403 Footprint: Minimap: active: true x: 1174.74251 z: 506.8857 Obstruction: active: true moving: false control group: 2403 control group 2: 0 tag: 1399 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1174.74251 y: 0 z: 506.8857 last x: 1174.74251 last y diff: 0 last z: 506.8857 territory: 0 rot x: 0 rot y: -0.19904 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2403 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2404 Footprint: Minimap: active: true x: 1181.58574 z: 527.82134 Obstruction: active: true moving: false control group: 2404 control group 2: 0 tag: 1401 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1181.58574 y: 0 z: 527.82134 last x: 1181.58574 last y diff: 0 last z: 527.82134 territory: 0 rot x: 0 rot y: 1.03162 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2404 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2405 Footprint: Minimap: active: true x: 1181.3565 z: 513.40503 Obstruction: active: true moving: false control group: 2405 control group 2: 0 tag: 1403 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1181.3565 y: 0 z: 513.40503 last x: 1181.3565 last y diff: 0 last z: 513.40503 territory: 0 rot x: 0 rot y: -4.0147 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2405 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2406 Footprint: Minimap: active: true x: 334.25133 z: 12.55146 Obstruction: active: true moving: false control group: 2406 control group 2: 0 tag: 1405 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334.25133 y: 0 z: 12.55146 last x: 334.25133 last y diff: 0 last z: 12.55146 territory: 0 rot x: 0 rot y: -1.94367 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2406 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2407 Footprint: Minimap: active: true x: 322.80565 z: 41.85517 Obstruction: active: true moving: false control group: 2407 control group 2: 0 tag: 1407 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 322.80565 y: 0 z: 41.85517 last x: 322.80565 last y diff: 0 last z: 41.85517 territory: 2 rot x: 0 rot y: -2.96012 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2407 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2409 Footprint: Minimap: active: true x: 329.2198 z: 35.10851 Obstruction: active: true moving: false control group: 2409 control group 2: 0 tag: 1409 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 329.2198 y: 0 z: 35.10851 last x: 329.2198 last y diff: 0 last z: 35.10851 territory: 2 rot x: 0 rot y: -1.06676 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2409 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2410 Footprint: Minimap: active: true x: 767.81833 z: 198.84664 Obstruction: active: true moving: false control group: 2410 control group 2: 0 tag: 1411 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 767.81833 y: 0 z: 198.84664 last x: 767.81833 last y diff: 0 last z: 198.84664 territory: 1 rot x: 0 rot y: -4.27381 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2410 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2411 Footprint: Minimap: active: true x: 735.39574 z: 196.6892 Obstruction: active: true moving: false control group: 2411 control group 2: 0 tag: 1413 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 735.39574 y: 0 z: 196.6892 last x: 735.39574 last y diff: 0 last z: 196.6892 territory: 1 rot x: 0 rot y: -3.60871 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2411 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2412 Footprint: Minimap: active: true x: 742.69 z: 184.60729 Obstruction: active: true moving: false control group: 2412 control group 2: 0 tag: 1415 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742.69 y: 0 z: 184.60729 last x: 742.69 last y diff: 0 last z: 184.60729 territory: 1 rot x: 0 rot y: -0.83964 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2412 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2413 Footprint: Minimap: active: true x: 765.11268 z: 208.09034 Obstruction: active: true moving: false control group: 2413 control group 2: 0 tag: 1417 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 765.11268 y: 0 z: 208.09034 last x: 765.11268 last y diff: 0 last z: 208.09034 territory: 1 rot x: 0 rot y: -2.38929 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2413 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2414 Footprint: Minimap: active: true x: 108.42936 z: 1226.06162 Obstruction: active: true moving: false control group: 2414 control group 2: 0 tag: 1419 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 108.42936 y: 0 z: 1226.06162 last x: 108.42936 last y diff: 0 last z: 1226.06162 territory: 0 rot x: 0 rot y: 0.02106 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2414 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2415 Footprint: Minimap: active: true x: 127.13794 z: 1229.10665 Obstruction: active: true moving: false control group: 2415 control group 2: 0 tag: 1421 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 127.13794 y: 0 z: 1229.10665 last x: 127.13794 last y diff: 0 last z: 1229.10665 territory: 0 rot x: 0 rot y: -2.90748 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2415 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2416 Footprint: Minimap: active: true x: 131.13964 z: 1235.59093 Obstruction: active: true moving: false control group: 2416 control group 2: 0 tag: 1423 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 131.13964 y: 0 z: 1235.59093 last x: 131.13964 last y diff: 0 last z: 1235.59093 territory: 0 rot x: 0 rot y: -1.0347 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2416 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2417 Footprint: Minimap: active: true x: 132.25937 z: 1234.45437 Obstruction: active: true moving: false control group: 2417 control group 2: 0 tag: 1425 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 132.25937 y: 0 z: 1234.45437 last x: 132.25937 last y diff: 0 last z: 1234.45437 territory: 0 rot x: 0 rot y: 0.01131 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2417 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2423 Footprint: Minimap: active: true x: 63.78161 z: 402.54825 Obstruction: active: true moving: false control group: 2423 control group 2: 0 tag: 1427 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 63.78161 y: 0 z: 402.54825 last x: 63.78161 last y diff: 0 last z: 402.54825 territory: 0 rot x: 0 rot y: -0.51114 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2423 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2424 Footprint: Minimap: active: true x: 44.66593 z: 384.72851 Obstruction: active: true moving: false control group: 2424 control group 2: 0 tag: 1429 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 44.66593 y: 0 z: 384.72851 last x: 44.66593 last y diff: 0 last z: 384.72851 territory: 0 rot x: 0 rot y: -2.52355 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2424 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2425 Footprint: Minimap: active: true x: 42.49083 z: 414.8529 Obstruction: active: true moving: false control group: 2425 control group 2: 0 tag: 1431 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 42.49083 y: 0 z: 414.8529 last x: 42.49083 last y diff: 0 last z: 414.8529 territory: 0 rot x: 0 rot y: 1.07105 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2425 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2426 Footprint: Minimap: active: true x: 58.68601 z: 385.11973 Obstruction: active: true moving: false control group: 2426 control group 2: 0 tag: 1433 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 58.68601 y: 0 z: 385.11973 last x: 58.68601 last y diff: 0 last z: 385.11973 territory: 0 rot x: 0 rot y: -1.68123 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2426 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2427 Footprint: Minimap: active: true x: 66.06302 z: 400.33399 Obstruction: active: true moving: false control group: 2427 control group 2: 0 tag: 1435 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 66.06302 y: 0 z: 400.33399 last x: 66.06302 last y diff: 0 last z: 400.33399 territory: 0 rot x: 0 rot y: 1.09508 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2427 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2428 Footprint: Minimap: active: true x: 62.11901 z: 407.55503 Obstruction: active: true moving: false control group: 2428 control group 2: 0 tag: 1437 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 62.11901 y: 0 z: 407.55503 last x: 62.11901 last y diff: 0 last z: 407.55503 territory: 0 rot x: 0 rot y: -0.93592 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2428 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2431 Footprint: Minimap: active: true x: 329.32447 z: 197.85512 Obstruction: active: true moving: false control group: 2431 control group 2: 0 tag: 1439 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 329.32447 y: 0 z: 197.85512 last x: 329.32447 last y diff: 0 last z: 197.85512 territory: 2 rot x: 0 rot y: 1.11597 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2431 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2432 Footprint: Minimap: active: true x: 307.78472 z: 204.47507 Obstruction: active: true moving: false control group: 2432 control group 2: 0 tag: 1441 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 307.78472 y: 0 z: 204.47507 last x: 307.78472 last y diff: 0 last z: 204.47507 territory: 2 rot x: 0 rot y: 0.26954 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2432 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2433 Footprint: Minimap: active: true x: 301.09862 z: 216.23455 Obstruction: active: true moving: false control group: 2433 control group 2: 0 tag: 1443 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 301.09862 y: 0 z: 216.23455 last x: 301.09862 last y diff: 0 last z: 216.23455 territory: 2 rot x: 0 rot y: -3.64402 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2433 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2434 Footprint: Minimap: active: true x: 312.91233 z: 234.19224 Obstruction: active: true moving: false control group: 2434 control group 2: 0 tag: 1445 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 312.91233 y: 0 z: 234.19224 last x: 312.91233 last y diff: 0 last z: 234.19224 territory: 2 rot x: 0 rot y: -0.72516 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2434 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2435 Footprint: Minimap: active: true x: 326.73856 z: 201.70354 Obstruction: active: true moving: false control group: 2435 control group 2: 0 tag: 1447 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326.73856 y: 0 z: 201.70354 last x: 326.73856 last y diff: 0 last z: 201.70354 territory: 2 rot x: 0 rot y: -0.73536 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2435 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2436 Footprint: Minimap: active: true x: 334.00052 z: 203.85477 Obstruction: active: true moving: false control group: 2436 control group 2: 0 tag: 1449 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334.00052 y: 0 z: 203.85477 last x: 334.00052 last y diff: 0 last z: 203.85477 territory: 2 rot x: 0 rot y: -0.8312 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2436 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2437 Footprint: Minimap: active: true x: 697.70456 z: 89.30062 Obstruction: active: true moving: false control group: 2437 control group 2: 0 tag: 1451 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 697.70456 y: 0 z: 89.30062 last x: 697.70456 last y diff: 0 last z: 89.30062 territory: 1 rot x: 0 rot y: 0.54358 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2437 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2438 Footprint: Minimap: active: true x: 694.13921 z: 105.0869 Obstruction: active: true moving: false control group: 2438 control group 2: 0 tag: 1453 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694.13921 y: 0 z: 105.0869 last x: 694.13921 last y diff: 0 last z: 105.0869 territory: 1 rot x: 0 rot y: 0.40789 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2438 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2439 Footprint: Minimap: active: true x: 710.5124 z: 118.10645 Obstruction: active: true moving: false control group: 2439 control group 2: 0 tag: 1455 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 710.5124 y: 0 z: 118.10645 last x: 710.5124 last y diff: 0 last z: 118.10645 territory: 1 rot x: 0 rot y: 1.10096 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2439 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2440 Footprint: Minimap: active: true x: 728.74834 z: 107.11281 Obstruction: active: true moving: false control group: 2440 control group 2: 0 tag: 1457 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 728.74834 y: 0 z: 107.11281 last x: 728.74834 last y diff: 0 last z: 107.11281 territory: 1 rot x: 0 rot y: -4.70638 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2440 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2444 Footprint: Minimap: active: true x: 975.92785 z: 439.95565 Obstruction: active: true moving: false control group: 2444 control group 2: 0 tag: 1459 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 975.92785 y: 0 z: 439.95565 last x: 975.92785 last y diff: 0 last z: 439.95565 territory: 4 rot x: 0 rot y: -0.24965 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2444 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2445 Footprint: Minimap: active: true x: 949.61039 z: 433.96238 Obstruction: active: true moving: false control group: 2445 control group 2: 0 tag: 1461 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 949.61039 y: 0 z: 433.96238 last x: 949.61039 last y diff: 0 last z: 433.96238 territory: 4 rot x: 0 rot y: -2.61791 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2445 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2446 Footprint: Minimap: active: true x: 978.37449 z: 416.84951 Obstruction: active: true moving: false control group: 2446 control group 2: 0 tag: 1463 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 978.37449 y: 0 z: 416.84951 last x: 978.37449 last y diff: 0 last z: 416.84951 territory: 4 rot x: 0 rot y: -1.18215 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2446 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2447 Footprint: Minimap: active: true x: 964.97312 z: 405.36095 Obstruction: active: true moving: false control group: 2447 control group 2: 0 tag: 1465 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 964.97312 y: 0 z: 405.36095 last x: 964.97312 last y diff: 0 last z: 405.36095 territory: 4 rot x: 0 rot y: -3.50541 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2447 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2448 Footprint: Minimap: active: true x: 952.57215 z: 410.60724 Obstruction: active: true moving: false control group: 2448 control group 2: 0 tag: 1467 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 952.57215 y: 0 z: 410.60724 last x: 952.57215 last y diff: 0 last z: 410.60724 territory: 4 rot x: 0 rot y: 0.19141 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2448 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2449 Footprint: Minimap: active: true x: 475.52198 z: 1089.40142 Obstruction: active: true moving: false control group: 2449 control group 2: 0 tag: 1469 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 475.52198 y: 0 z: 1089.40142 last x: 475.52198 last y diff: 0 last z: 1089.40142 territory: 0 rot x: 0 rot y: -4.07038 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2449 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2450 Footprint: Minimap: active: true x: 474.42574 z: 1067.49621 Obstruction: active: true moving: false control group: 2450 control group 2: 0 tag: 1471 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474.42574 y: 0 z: 1067.49621 last x: 474.42574 last y diff: 0 last z: 1067.49621 territory: 0 rot x: 0 rot y: -2.53754 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2450 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2451 Footprint: Minimap: active: true x: 474.15763 z: 1095.47106 Obstruction: active: true moving: false control group: 2451 control group 2: 0 tag: 1473 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474.15763 y: 0 z: 1095.47106 last x: 474.15763 last y diff: 0 last z: 1095.47106 territory: 0 rot x: 0 rot y: -3.93425 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2451 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2452 Footprint: Minimap: active: true x: 470.55152 z: 1064.98559 Obstruction: active: true moving: false control group: 2452 control group 2: 0 tag: 1475 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470.55152 y: 0 z: 1064.98559 last x: 470.55152 last y diff: 0 last z: 1064.98559 territory: 0 rot x: 0 rot y: -4.3636 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2452 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2453 Footprint: Minimap: active: true x: 1165.39109 z: 489.60537 Obstruction: active: true moving: false control group: 2453 control group 2: 0 tag: 1477 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1165.39109 y: 0 z: 489.60537 last x: 1165.39109 last y diff: 0 last z: 489.60537 territory: 4 rot x: 0 rot y: 1.08457 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2453 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2454 Footprint: Minimap: active: true x: 1163.68375 z: 480.11033 Obstruction: active: true moving: false control group: 2454 control group 2: 0 tag: 1479 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1163.68375 y: 0 z: 480.11033 last x: 1163.68375 last y diff: 0 last z: 480.11033 territory: 4 rot x: 0 rot y: -0.32078 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2454 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2455 Footprint: Minimap: active: true x: 1167.44172 z: 484.59093 Obstruction: active: true moving: false control group: 2455 control group 2: 0 tag: 1481 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1167.44172 y: 0 z: 484.59093 last x: 1167.44172 last y diff: 0 last z: 484.59093 territory: 4 rot x: 0 rot y: 1.41128 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2455 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2456 Footprint: Minimap: active: true x: 1164.4714 z: 485.46546 Obstruction: active: true moving: false control group: 2456 control group 2: 0 tag: 1483 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1164.4714 y: 0 z: 485.46546 last x: 1164.4714 last y diff: 0 last z: 485.46546 territory: 4 rot x: 0 rot y: 1.0525 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2456 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2457 Footprint: Minimap: active: true x: 887.54696 z: 173.31458 Obstruction: active: true moving: false control group: 2457 control group 2: 0 tag: 1485 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 887.54696 y: 0 z: 173.31458 last x: 887.54696 last y diff: 0 last z: 173.31458 territory: 1 rot x: 0 rot y: -0.8447 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2457 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2458 Footprint: Minimap: active: true x: 919.31444 z: 157.32396 Obstruction: active: true moving: false control group: 2458 control group 2: 0 tag: 1487 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 919.31444 y: 0 z: 157.32396 last x: 919.31444 last y diff: 0 last z: 157.32396 territory: 1 rot x: 0 rot y: 1.42977 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2458 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2459 Footprint: Minimap: active: true x: 901.8983 z: 146.34643 Obstruction: active: true moving: false control group: 2459 control group 2: 0 tag: 1489 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 901.8983 y: 0 z: 146.34643 last x: 901.8983 last y diff: 0 last z: 146.34643 territory: 1 rot x: 0 rot y: -3.00741 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2459 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2460 Footprint: Minimap: active: true x: 883.70786 z: 150.72825 Obstruction: active: true moving: false control group: 2460 control group 2: 0 tag: 1491 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 883.70786 y: 0 z: 150.72825 last x: 883.70786 last y diff: 0 last z: 150.72825 territory: 1 rot x: 0 rot y: -3.36222 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2460 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2461 Footprint: Minimap: active: true x: 904.51067 z: 144.89377 Obstruction: active: true moving: false control group: 2461 control group 2: 0 tag: 1493 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 904.51067 y: 0 z: 144.89377 last x: 904.51067 last y diff: 0 last z: 144.89377 territory: 1 rot x: 0 rot y: 1.38483 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2461 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2462 Footprint: Minimap: active: true x: 493.79264 z: 1094.9525 Obstruction: active: true moving: false control group: 2462 control group 2: 0 tag: 1495 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 493.79264 y: 0 z: 1094.9525 last x: 493.79264 last y diff: 0 last z: 1094.9525 territory: 6 rot x: 0 rot y: -0.89625 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2462 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2463 Footprint: Minimap: active: true x: 514.6038 z: 1071.40113 Obstruction: active: true moving: false control group: 2463 control group 2: 0 tag: 1497 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 514.6038 y: 0 z: 1071.40113 last x: 514.6038 last y diff: 0 last z: 1071.40113 territory: 6 rot x: 0 rot y: -2.49447 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2463 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2464 Footprint: Minimap: active: true x: 503.27384 z: 1085.12407 Obstruction: active: true moving: false control group: 2464 control group 2: 0 tag: 1499 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 503.27384 y: 0 z: 1085.12407 last x: 503.27384 last y diff: 0 last z: 1085.12407 territory: 6 rot x: 0 rot y: -3.24956 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2464 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2465 Footprint: Minimap: active: true x: 493.35453 z: 1093.08681 Obstruction: active: true moving: false control group: 2465 control group 2: 0 tag: 1501 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 493.35453 y: 0 z: 1093.08681 last x: 493.35453 last y diff: 0 last z: 1093.08681 territory: 6 rot x: 0 rot y: -0.51334 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2465 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2473 Footprint: Minimap: active: true x: 282.83222 z: 908.08841 Obstruction: active: true moving: false control group: 2473 control group 2: 0 tag: 1503 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 282.83222 y: 0 z: 908.08841 last x: 282.83222 last y diff: 0 last z: 908.08841 territory: 0 rot x: 0 rot y: 0.03045 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2473 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2474 Footprint: Minimap: active: true x: 282.27085 z: 911.5057 Obstruction: active: true moving: false control group: 2474 control group 2: 0 tag: 1505 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 282.27085 y: 0 z: 911.5057 last x: 282.27085 last y diff: 0 last z: 911.5057 territory: 0 rot x: 0 rot y: -2.16414 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2474 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2475 Footprint: Minimap: active: true x: 280.90607 z: 909.78132 Obstruction: active: true moving: false control group: 2475 control group 2: 0 tag: 1507 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 280.90607 y: 0 z: 909.78132 last x: 280.90607 last y diff: 0 last z: 909.78132 territory: 0 rot x: 0 rot y: 1.02643 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2475 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2476 Footprint: Minimap: active: true x: 297.9859 z: 882.35048 Obstruction: active: true moving: false control group: 2476 control group 2: 0 tag: 1509 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 297.9859 y: 0 z: 882.35048 last x: 297.9859 last y diff: 0 last z: 882.35048 territory: 0 rot x: 0 rot y: -3.32015 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2476 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2477 Footprint: Minimap: active: true x: 303.51201 z: 887.41814 Obstruction: active: true moving: false control group: 2477 control group 2: 0 tag: 1511 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 303.51201 y: 0 z: 887.41814 last x: 303.51201 last y diff: 0 last z: 887.41814 territory: 0 rot x: 0 rot y: -1.57071 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2477 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2478 Footprint: Minimap: active: true x: 289.45936 z: 110.99367 Obstruction: active: true moving: false control group: 2478 control group 2: 0 tag: 1513 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 289.45936 y: 0 z: 110.99367 last x: 289.45936 last y diff: 0 last z: 110.99367 territory: 2 rot x: 0 rot y: -1.21834 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2478 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2479 Footprint: Minimap: active: true x: 283.73572 z: 142.46436 Obstruction: active: true moving: false control group: 2479 control group 2: 0 tag: 1515 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 283.73572 y: 0 z: 142.46436 last x: 283.73572 last y diff: 0 last z: 142.46436 territory: 2 rot x: 0 rot y: -0.1654 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2479 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2480 Footprint: Minimap: active: true x: 284.98917 z: 138.4404 Obstruction: active: true moving: false control group: 2480 control group 2: 0 tag: 1517 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 284.98917 y: 0 z: 138.4404 last x: 284.98917 last y diff: 0 last z: 138.4404 territory: 2 rot x: 0 rot y: -2.06084 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2480 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2481 Footprint: Minimap: active: true x: 40.92804 z: 605.21647 Obstruction: active: true moving: false control group: 2481 control group 2: 0 tag: 1519 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 40.92804 y: 0 z: 605.21647 last x: 40.92804 last y diff: 0 last z: 605.21647 territory: 0 rot x: 0 rot y: -0.4451 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2481 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2482 Footprint: Minimap: active: true x: 12.50394 z: 614.21204 Obstruction: active: true moving: false control group: 2482 control group 2: 0 tag: 1521 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 12.50394 y: 0 z: 614.21204 last x: 12.50394 last y diff: 0 last z: 614.21204 territory: 0 rot x: 0 rot y: -3.29621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2482 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2484 Footprint: Minimap: active: true x: 511.24589 z: 1149.43104 Obstruction: active: true moving: false control group: 2484 control group 2: 0 tag: 1523 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 511.24589 y: 0 z: 1149.43104 last x: 511.24589 last y diff: 0 last z: 1149.43104 territory: 6 rot x: 0 rot y: -0.76304 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2484 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2485 Footprint: Minimap: active: true x: 530.03689 z: 1147.06464 Obstruction: active: true moving: false control group: 2485 control group 2: 0 tag: 1525 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 530.03689 y: 0 z: 1147.06464 last x: 530.03689 last y diff: 0 last z: 1147.06464 territory: 6 rot x: 0 rot y: 0.14496 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2485 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2486 Footprint: Minimap: active: true x: 517.21052 z: 1144.44246 Obstruction: active: true moving: false control group: 2486 control group 2: 0 tag: 1527 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 517.21052 y: 0 z: 1144.44246 last x: 517.21052 last y diff: 0 last z: 1144.44246 territory: 6 rot x: 0 rot y: 1.00426 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2486 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2487 Footprint: Minimap: active: true x: 526.38668 z: 1150.2075 Obstruction: active: true moving: false control group: 2487 control group 2: 0 tag: 1529 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 526.38668 y: 0 z: 1150.2075 last x: 526.38668 last y diff: 0 last z: 1150.2075 territory: 6 rot x: 0 rot y: -0.58542 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2487 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2488 Footprint: Minimap: active: true x: 941.32969 z: 294.96871 Obstruction: active: true moving: false control group: 2488 control group 2: 0 tag: 1531 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 941.32969 y: 0 z: 294.96871 last x: 941.32969 last y diff: 0 last z: 294.96871 territory: 0 rot x: 0 rot y: 1.50669 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2488 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2489 Footprint: Minimap: active: true x: 940.51578 z: 302.20537 Obstruction: active: true moving: false control group: 2489 control group 2: 0 tag: 1533 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 940.51578 y: 0 z: 302.20537 last x: 940.51578 last y diff: 0 last z: 302.20537 territory: 0 rot x: 0 rot y: 1.34885 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2489 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2490 Footprint: Minimap: active: true x: 942.2774 z: 314.44532 Obstruction: active: true moving: false control group: 2490 control group 2: 0 tag: 1535 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942.2774 y: 0 z: 314.44532 last x: 942.2774 last y diff: 0 last z: 314.44532 territory: 0 rot x: 0 rot y: -1.70917 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2490 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2491 Footprint: Minimap: active: true x: 946.67981 z: 298.50426 Obstruction: active: true moving: false control group: 2491 control group 2: 0 tag: 1537 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946.67981 y: 0 z: 298.50426 last x: 946.67981 last y diff: 0 last z: 298.50426 territory: 0 rot x: 0 rot y: -1.32338 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2491 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2492 Footprint: Minimap: active: true x: 948.72555 z: 291.40026 Obstruction: active: true moving: false control group: 2492 control group 2: 0 tag: 1539 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 948.72555 y: 0 z: 291.40026 last x: 948.72555 last y diff: 0 last z: 291.40026 territory: 0 rot x: 0 rot y: 1.03243 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2492 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2493 Footprint: Minimap: active: true x: 518.6467 z: 1011.08581 Obstruction: active: true moving: false control group: 2493 control group 2: 0 tag: 1541 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518.6467 y: 0 z: 1011.08581 last x: 518.6467 last y diff: 0 last z: 1011.08581 territory: 0 rot x: 0 rot y: -4.33909 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2493 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2494 Footprint: Minimap: active: true x: 517.46511 z: 1010.69504 Obstruction: active: true moving: false control group: 2494 control group 2: 0 tag: 1543 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 517.46511 y: 0 z: 1010.69504 last x: 517.46511 last y diff: 0 last z: 1010.69504 territory: 0 rot x: 0 rot y: -4.09362 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2494 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2495 Footprint: Minimap: active: true x: 515.29107 z: 1006.85589 Obstruction: active: true moving: false control group: 2495 control group 2: 0 tag: 1545 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 515.29107 y: 0 z: 1006.85589 last x: 515.29107 last y diff: 0 last z: 1006.85589 territory: 0 rot x: 0 rot y: 0.55071 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2495 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2496 Footprint: Minimap: active: true x: 510.68657 z: 993.5944 Obstruction: active: true moving: false control group: 2496 control group 2: 0 tag: 1547 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 510.68657 y: 0 z: 993.5944 last x: 510.68657 last y diff: 0 last z: 993.5944 territory: 0 rot x: 0 rot y: 0.45521 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2496 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2497 Footprint: Minimap: active: true x: 519.6581 z: 1011.58838 Obstruction: active: true moving: false control group: 2497 control group 2: 0 tag: 1549 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 519.6581 y: 0 z: 1011.58838 last x: 519.6581 last y diff: 0 last z: 1011.58838 territory: 0 rot x: 0 rot y: -0.50664 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2497 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2498 Footprint: Minimap: active: true x: 1050.4382 z: 141.7864 Obstruction: active: true moving: false control group: 2498 control group 2: 0 tag: 1551 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1050.4382 y: 0 z: 141.7864 last x: 1050.4382 last y diff: 0 last z: 141.7864 territory: 0 rot x: 0 rot y: -3.46949 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2498 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2499 Footprint: Minimap: active: true x: 1035.75657 z: 159.41532 Obstruction: active: true moving: false control group: 2499 control group 2: 0 tag: 1553 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1035.75657 y: 0 z: 159.41532 last x: 1035.75657 last y diff: 0 last z: 159.41532 territory: 0 rot x: 0 rot y: -3.11261 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2499 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2500 Footprint: Minimap: active: true x: 1040.70524 z: 169.05578 Obstruction: active: true moving: false control group: 2500 control group 2: 0 tag: 1555 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1040.70524 y: 0 z: 169.05578 last x: 1040.70524 last y diff: 0 last z: 169.05578 territory: 0 rot x: 0 rot y: -2.6741 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2500 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2501 Footprint: Minimap: active: true x: 1039.7546 z: 148.19837 Obstruction: active: true moving: false control group: 2501 control group 2: 0 tag: 1557 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1039.7546 y: 0 z: 148.19837 last x: 1039.7546 last y diff: 0 last z: 148.19837 territory: 0 rot x: 0 rot y: -3.78457 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2501 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2502 Footprint: Minimap: active: true x: 1034.68494 z: 158.9738 Obstruction: active: true moving: false control group: 2502 control group 2: 0 tag: 1559 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1034.68494 y: 0 z: 158.9738 last x: 1034.68494 last y diff: 0 last z: 158.9738 territory: 0 rot x: 0 rot y: -1.61974 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2502 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2503 Footprint: Minimap: active: true x: 1046.65708 z: 170.83848 Obstruction: active: true moving: false control group: 2503 control group 2: 0 tag: 1561 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1046.65708 y: 0 z: 170.83848 last x: 1046.65708 last y diff: 0 last z: 170.83848 territory: 0 rot x: 0 rot y: -2.53086 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2503 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2504 Footprint: Minimap: active: true x: 342.99291 z: 1185.54693 Obstruction: active: true moving: false control group: 2504 control group 2: 0 tag: 1563 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342.99291 y: 0 z: 1185.54693 last x: 342.99291 last y diff: 0 last z: 1185.54693 territory: 7 rot x: 0 rot y: 1.35865 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2504 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 234, "gatherers": [ [], [], [], [], [], [], [], [ 5288, 5149, 5201, 5147, 5199, 5113 ], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2506 Footprint: Minimap: active: true x: 376.4717 z: 1195.73954 Obstruction: active: true moving: false control group: 2506 control group 2: 0 tag: 1567 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 376.4717 y: 0 z: 1195.73954 last x: 376.4717 last y diff: 0 last z: 1195.73954 territory: 7 rot x: 0 rot y: 0.30895 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2506 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2510 Footprint: Minimap: active: true x: 27.98832 z: 1263.77561 Obstruction: active: true moving: false control group: 2510 control group 2: 0 tag: 1571 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 27.98832 y: 0 z: 1263.77561 last x: 27.98832 last y diff: 0 last z: 1263.77561 territory: 0 rot x: 0 rot y: 0.75107 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2510 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2512 Footprint: Minimap: active: true x: 264.57731 z: 86.43631 Obstruction: active: true moving: false control group: 2512 control group 2: 0 tag: 1573 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 264.57731 y: 0 z: 86.43631 last x: 264.57731 last y diff: 0 last z: 86.43631 territory: 0 rot x: 0 rot y: -4.56637 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2512 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2513 Footprint: Minimap: active: true x: 245.01841 z: 72.80259 Obstruction: active: true moving: false control group: 2513 control group 2: 0 tag: 1575 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 245.01841 y: 0 z: 72.80259 last x: 245.01841 last y diff: 0 last z: 72.80259 territory: 0 rot x: 0 rot y: -1.19495 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2513 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2514 Footprint: Minimap: active: true x: 279.44426 z: 71.88788 Obstruction: active: true moving: false control group: 2514 control group 2: 0 tag: 1577 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 279.44426 y: 0 z: 71.88788 last x: 279.44426 last y diff: 0 last z: 71.88788 territory: 0 rot x: 0 rot y: -0.35106 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2514 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2515 Footprint: Minimap: active: true x: 261.85526 z: 86.28393 Obstruction: active: true moving: false control group: 2515 control group 2: 0 tag: 1579 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 261.85526 y: 0 z: 86.28393 last x: 261.85526 last y diff: 0 last z: 86.28393 territory: 0 rot x: 0 rot y: -2.69857 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2515 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2516 Footprint: Minimap: active: true x: 977.86068 z: 386.50023 Obstruction: active: true moving: false control group: 2516 control group 2: 0 tag: 1581 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 977.86068 y: 0 z: 386.50023 last x: 977.86068 last y diff: 0 last z: 386.50023 territory: 4 rot x: 0 rot y: 0.93485 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2516 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2517 Footprint: Minimap: active: true x: 963.39513 z: 369.52137 Obstruction: active: true moving: false control group: 2517 control group 2: 0 tag: 1583 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 963.39513 y: 0 z: 369.52137 last x: 963.39513 last y diff: 0 last z: 369.52137 territory: 4 rot x: 0 rot y: 0.72112 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2517 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2518 Footprint: Minimap: active: true x: 947.88237 z: 392.6505 Obstruction: active: true moving: false control group: 2518 control group 2: 0 tag: 1585 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 947.88237 y: 0 z: 392.6505 last x: 947.88237 last y diff: 0 last z: 392.6505 territory: 4 rot x: 0 rot y: -4.5781 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2518 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2519 Footprint: Minimap: active: true x: 503.6372 z: 1232.37151 Obstruction: active: true moving: false control group: 2519 control group 2: 0 tag: 1587 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 503.6372 y: 0 z: 1232.37151 last x: 503.6372 last y diff: 0 last z: 1232.37151 territory: 0 rot x: 0 rot y: -2.87795 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2519 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2520 Footprint: Minimap: active: true x: 522.45739 z: 1223.58603 Obstruction: active: true moving: false control group: 2520 control group 2: 0 tag: 1589 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 522.45739 y: 0 z: 1223.58603 last x: 522.45739 last y diff: 0 last z: 1223.58603 territory: 6 rot x: 0 rot y: -1.74421 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2520 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2521 Footprint: Minimap: active: true x: 531.27407 z: 1221.67191 Obstruction: active: true moving: false control group: 2521 control group 2: 0 tag: 1591 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 531.27407 y: 0 z: 1221.67191 last x: 531.27407 last y diff: 0 last z: 1221.67191 territory: 6 rot x: 0 rot y: -2.59667 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2521 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2522 Footprint: Minimap: active: true x: 509.28171 z: 1220.09314 Obstruction: active: true moving: false control group: 2522 control group 2: 0 tag: 1593 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 509.28171 y: 0 z: 1220.09314 last x: 509.28171 last y diff: 0 last z: 1220.09314 territory: 6 rot x: 0 rot y: 1.12114 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2522 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2526 Decay: Footprint: Minimap: active: true x: 515.51763 z: 1250.06562 Obstruction: active: true moving: false control group: 2526 control group 2: 0 tag: 700 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 515.51763 y: 0 z: 1250.06562 last x: 515.51763 last y diff: 0 last z: 1250.06562 territory: 0 rot x: 0 rot y: -2.42702 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 515.7634 goal z: 1249.9705 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2526 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 10453, "losRangeQuery": 402, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2527 Decay: Footprint: Minimap: active: true x: 532.61933 z: 1217.6038 Obstruction: active: true moving: false control group: 2527 control group 2: 0 tag: 702 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 532.61933 y: 0 z: 1217.6038 last x: 532.61933 last y diff: 0 last z: 1217.6038 territory: 6 rot x: 0 rot y: -2.75116 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 534.02717 goal z: 1221.86007 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2527 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 13053, "losRangeQuery": 403, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2528 Decay: Footprint: Minimap: active: true x: 512.70365 z: 1247.91456 Obstruction: active: true moving: false control group: 2528 control group 2: 0 tag: 704 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 512.70365 y: 0 z: 1247.91456 last x: 512.70365 last y diff: 0 last z: 1247.91456 territory: 0 rot x: 0 rot y: 1.28153 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 512.50863 goal z: 1247.9729 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2528 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12511, "losRangeQuery": 404, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2529 Decay: Footprint: Minimap: active: true x: 552.47921 z: 1218.26194 Obstruction: active: true moving: false control group: 2529 control group 2: 0 tag: 706 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 552.47921 y: 0 z: 1218.26194 last x: 552.47921 last y diff: 0 last z: 1218.26194 territory: 6 rot x: 0 rot y: -1.9872 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 554.71319 goal z: 1219.06775 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2529 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12562, "losRangeQuery": 405, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2530 Decay: Footprint: Minimap: active: true x: 529.53898 z: 1263.60341 Obstruction: active: true moving: false control group: 2530 control group 2: 0 tag: 708 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 529.53898 y: 0 z: 1263.60341 last x: 529.53898 last y diff: 0 last z: 1263.60341 territory: 0 rot x: 0 rot y: -3.04531 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 529.79628 goal z: 1267.96868 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2530 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12230, "losRangeQuery": 406, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2531 Decay: Footprint: Minimap: active: true x: 521.00724 z: 1240.49483 Obstruction: active: true moving: false control group: 2531 control group 2: 0 tag: 710 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 521.00724 y: 0 z: 1240.49483 last x: 521.00724 last y diff: 0 last z: 1240.49483 territory: 6 rot x: 0 rot y: -1.06302 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 513.64292 goal z: 1237.21836 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2531 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11455, "losRangeQuery": 407, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2534 Decay: Footprint: Minimap: active: true x: 1061.41674 z: 308.78513 Obstruction: active: true moving: false control group: 2534 control group 2: 0 tag: 716 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1061.41674 y: 0 z: 308.78513 last x: 1061.41674 last y diff: 0 last z: 308.78513 territory: 0 rot x: 0 rot y: -2.12121 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1061.01368 goal z: 308.98664 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2534 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 36.599999999999994, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12641, "losRangeQuery": 410, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2535 Decay: Footprint: Minimap: active: true x: 921.02901 z: 176.61332 Obstruction: active: true moving: false control group: 2535 control group 2: 0 tag: 718 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 921.02901 y: 0 z: 176.61332 last x: 921.02901 last y diff: 0 last z: 176.61332 territory: 1 rot x: 0 rot y: 0.98751 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 915.44474 goal z: 173.3148 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2535 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 85.2, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11328, "losRangeQuery": 411, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2537 Decay: Footprint: Minimap: active: true x: 1032.0854 z: 249.97342 Obstruction: active: true moving: false control group: 2537 control group 2: 0 tag: 722 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1032.0854 y: 0 z: 249.97342 last x: 1032.0854 last y diff: 0 last z: 249.97342 territory: 0 rot x: 0 rot y: 0.95044 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1028.5407 goal z: 247.65975 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2537 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12260, "losRangeQuery": 413, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2540 Decay: Footprint: Minimap: active: true x: 327.78794 z: 937.1883 Obstruction: active: true moving: false control group: 2540 control group 2: 0 tag: 726 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 327.78794 y: 0 z: 937.1883 last x: 327.78794 last y diff: 0 last z: 937.1883 territory: 0 rot x: 0 rot y: -2.53902 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 329.02503 goal z: 939.17605 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2540 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 10632, "losRangeQuery": 415, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2541 Decay: Footprint: Minimap: active: true x: 352.4381 z: 1000.78269 Obstruction: active: true moving: false control group: 2541 control group 2: 0 tag: 728 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 352.4381 y: 0 z: 1000.78269 last x: 352.4381 last y diff: 0 last z: 1000.78269 territory: 7 rot x: 0 rot y: -0.23786 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 352.83765 goal z: 998.54339 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2541 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12018, "losRangeQuery": 416, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2542 Decay: Footprint: Minimap: active: true x: 340.07981 z: 954.38373 Obstruction: active: true moving: true control group: 2542 control group 2: 0 tag: 730 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 340.07981 y: 0 z: 954.38373 last x: 340.85007 last y diff: 0 last z: 952.53801 territory: 0 rot x: 0 rot y: -0.46253 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 3.99997 moving: true facePointAfterMove: false tries: 0 length: 1 waypoint x: 338.63917 waypoint z: 957.83574 length: 1 waypoint x: 338.63917 waypoint z: 957.83574 type: 2 goal x: 341.7685 goal z: 950.33727 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 4 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 2542 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 12974, "losRangeQuery": 417, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2543 Decay: Footprint: Minimap: active: true x: 318.3954 z: 998.70295 Obstruction: active: true moving: false control group: 2543 control group 2: 0 tag: 732 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 318.3954 y: 0 z: 998.70295 last x: 318.3954 last y diff: 0 last z: 998.70295 territory: 7 rot x: 0 rot y: -0.31069 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 318.1095 goal z: 999.09366 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2543 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 10981, "losRangeQuery": 418, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2544 Decay: Footprint: Minimap: active: true x: 303.83259 z: 915.92928 Obstruction: active: true moving: false control group: 2544 control group 2: 0 tag: 734 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 303.83259 y: 0 z: 915.92928 last x: 303.83259 last y diff: 0 last z: 915.92928 territory: 0 rot x: 0 rot y: -2.20559 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 310.53737 goal z: 920.47643 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2544 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12935, "losRangeQuery": 419, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2545 Decay: Footprint: Minimap: active: true x: 360.48195 z: 937.0872 Obstruction: active: true moving: true control group: 2545 control group 2: 0 tag: 736 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 360.48195 y: 0 z: 937.0872 last x: 358.57447 last y diff: 0 last z: 936.48595 territory: 0 rot x: 0 rot y: 1.19436 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 3.99997 moving: true facePointAfterMove: false tries: 0 length: 1 waypoint x: 364.21988 waypoint z: 938.26542 length: 1 waypoint x: 364.21988 waypoint z: 938.26542 type: 2 goal x: 356.47059 goal z: 935.8228 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 4 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 2545 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 13083, "losRangeQuery": 420, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2546 Decay: Footprint: Minimap: active: true x: 331.18766 z: 948.1181 Obstruction: active: true moving: false control group: 2546 control group 2: 0 tag: 738 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 331.18766 y: 0 z: 948.1181 last x: 331.18766 last y diff: 0 last z: 948.1181 territory: 0 rot x: 0 rot y: 3.03927 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 330.79346 goal z: 948.57215 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2546 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12939, "losRangeQuery": 421, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2549 Decay: Footprint: Minimap: active: true x: 1061.02767 z: 219.02051 Obstruction: active: true moving: false control group: 2549 control group 2: 0 tag: 740 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1061.02767 y: 0 z: 219.02051 last x: 1061.02767 last y diff: 0 last z: 219.02051 territory: 0 rot x: 0 rot y: -2.45221 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1064.84456 goal z: 223.90075 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2549 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 10982, "losRangeQuery": 422, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2550 Decay: Footprint: Minimap: active: true x: 1086.38018 z: 188.0646 Obstruction: active: true moving: false control group: 2550 control group 2: 0 tag: 742 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1086.38018 y: 0 z: 188.0646 last x: 1086.38018 last y diff: 0 last z: 188.0646 territory: 0 rot x: 0 rot y: -1.03176 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1092.1426 goal z: 185.05402 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2550 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 10301, "losRangeQuery": 423, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2551 Decay: Footprint: Minimap: active: true x: 1105.75191 z: 241.64383 Obstruction: active: true moving: false control group: 2551 control group 2: 0 tag: 744 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1105.75191 y: 0 z: 241.64383 last x: 1105.75191 last y diff: 0 last z: 241.64383 territory: 0 rot x: 0 rot y: -2.54448 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1107.08381 goal z: 243.81574 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2551 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12052, "losRangeQuery": 424, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2552 Decay: Footprint: Minimap: active: true x: 1069.74102 z: 209.37935 Obstruction: active: true moving: false control group: 2552 control group 2: 0 tag: 746 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1069.74102 y: 0 z: 209.37935 last x: 1069.74102 last y diff: 0 last z: 209.37935 territory: 0 rot x: 0 rot y: -0.77482 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1074.24903 goal z: 204.74805 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2552 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11183, "losRangeQuery": 425, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2553 Decay: Footprint: Minimap: active: true x: 1103.94196 z: 212.26061 Obstruction: active: true moving: false control group: 2553 control group 2: 0 tag: 748 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1103.94196 y: 0 z: 212.26061 last x: 1103.94196 last y diff: 0 last z: 212.26061 territory: 0 rot x: 0 rot y: 0.8984 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1100.6079 goal z: 209.76519 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2553 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 10811, "losRangeQuery": 426, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2554 Decay: Footprint: Minimap: active: true x: 1119.58393 z: 236.25095 Obstruction: active: true moving: true control group: 2554 control group 2: 0 tag: 750 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1119.58393 y: 0 z: 236.25095 last x: 1118.57932 last y diff: 0 last z: 235.1213 territory: 0 rot x: 0 rot y: 0.7394 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: true facePointAfterMove: false tries: 0 length: 1 waypoint x: 1122.73118 waypoint z: 229.22045 length: 1 waypoint x: 1122.73118 waypoint z: 229.22045 type: 2 goal x: 1119.41141 goal z: 236.63633 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 4 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 2554 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 13010, "losRangeQuery": 427, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2555 Decay: Footprint: Minimap: active: true x: 1110.12198 z: 209.10634 Obstruction: active: true moving: true control group: 2555 control group 2: 0 tag: 752 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1110.12198 y: 0 z: 209.10634 last x: 1111.84841 last y diff: 0 last z: 210.11602 territory: 0 rot x: 0 rot y: -2.15047 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 3.99997 moving: true facePointAfterMove: false tries: 0 length: 1 waypoint x: 1106.72571 waypoint z: 207.1201 length: 1 waypoint x: 1106.72571 waypoint z: 207.1201 type: 2 goal x: 1113.73942 goal z: 211.22193 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 4 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 2555 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 13081, "losRangeQuery": 428, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2556 Decay: Footprint: Minimap: active: true x: 1121.98525 z: 239.83661 Obstruction: active: true moving: true control group: 2556 control group 2: 0 tag: 754 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1121.98525 y: 0 z: 239.83661 last x: 1120.4696 last y diff: 0 last z: 238.53171 territory: 0 rot x: 0 rot y: 0.8441 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 3.99997 moving: true facePointAfterMove: false tries: 0 length: 1 waypoint x: 1126.16855 waypoint z: 243.43821 length: 1 waypoint x: 1126.16855 waypoint z: 243.43821 type: 2 goal x: 1120.01113 goal z: 238.137 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 4 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 2556 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 13098, "losRangeQuery": 429, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2568 Decay: Footprint: Minimap: active: true x: 67.27077 z: 1178.21238 Obstruction: active: true moving: false control group: 2568 control group 2: 0 tag: 762 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 67.27077 y: 0 z: 1178.21238 last x: 67.27077 last y diff: 0 last z: 1178.21238 territory: 0 rot x: 0 rot y: 1.67026 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 62.8379 goal z: 1178.512 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2568 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11529, "losRangeQuery": 433, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2570 Decay: Footprint: Minimap: active: true x: 26.62427 z: 1229.67705 Obstruction: active: true moving: false control group: 2570 control group 2: 0 tag: 764 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 26.62427 y: 0 z: 1229.67705 last x: 26.62427 last y diff: 0 last z: 1229.67705 territory: 0 rot x: 0 rot y: 2.41042 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 26.27796 goal z: 1229.32374 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2570 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12934, "losRangeQuery": 434, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2571 Decay: Footprint: Minimap: active: true x: 37.26146 z: 1267.91608 Obstruction: active: true moving: false control group: 2571 control group 2: 0 tag: 766 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 37.26146 y: 0 z: 1267.91608 last x: 37.26146 last y diff: 0 last z: 1267.91608 territory: 0 rot x: 0 rot y: -1.00243 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 37.3841 goal z: 1267.8653 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2571 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11531, "losRangeQuery": 435, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2572 Decay: Footprint: Minimap: active: true x: 38.94002 z: 1202.06238 Obstruction: active: true moving: false control group: 2572 control group 2: 0 tag: 768 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 38.94002 y: 0 z: 1202.06238 last x: 38.94002 last y diff: 0 last z: 1202.06238 territory: 0 rot x: 0 rot y: 2.49569 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 4 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 37.72657 goal z: 1203.79993 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2572 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 10481, "losRangeQuery": 436, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2579 Decay: Footprint: Minimap: active: true x: 869.36612 z: 37.29926 Obstruction: active: true moving: false control group: 2579 control group 2: 0 tag: 772 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 869.36612 y: 0 z: 37.29926 last x: 869.36612 last y diff: 0 last z: 37.29926 territory: 1 rot x: 0 rot y: 2.48452 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 869.75011 goal z: 37.24492 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2579 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12936, "losRangeQuery": 438, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2580 Decay: Footprint: Minimap: active: true x: 118.90667 z: 682.26256 Obstruction: active: true moving: false control group: 2580 control group 2: 0 tag: 774 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118.90667 y: 0 z: 682.26256 last x: 118.90667 last y diff: 0 last z: 682.26256 territory: 0 rot x: 0 rot y: 2.59417 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 117.29308 goal z: 685.27907 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2580 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12512, "losRangeQuery": 439, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2581 Decay: Footprint: Minimap: active: true x: 111.34716 z: 662.09006 Obstruction: active: true moving: false control group: 2581 control group 2: 0 tag: 776 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 111.34716 y: 0 z: 662.09006 last x: 111.34716 last y diff: 0 last z: 662.09006 territory: 0 rot x: 0 rot y: 1.40008 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 111.30953 goal z: 662.19805 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2581 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11143, "losRangeQuery": 440, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2582 Decay: Footprint: Minimap: active: true x: 82.40597 z: 666.87282 Obstruction: active: true moving: false control group: 2582 control group 2: 0 tag: 778 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 82.40597 y: 0 z: 666.87282 last x: 82.40597 last y diff: 0 last z: 666.87282 territory: 0 rot x: 0 rot y: 2.27094 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 82.44039 goal z: 667.3022 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2582 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11048, "losRangeQuery": 441, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2583 Decay: Footprint: Minimap: active: true x: 124.55828 z: 1171.95945 Obstruction: active: true moving: false control group: 2583 control group 2: 0 tag: 780 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 124.55828 y: 0 z: 1171.95945 last x: 124.55828 last y diff: 0 last z: 1171.95945 territory: 0 rot x: 0 rot y: 0.81286 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 121.91541 goal z: 1169.49505 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2583 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 10675, "losRangeQuery": 442, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2584 Decay: Footprint: Minimap: active: true x: 154.62693 z: 1213.00258 Obstruction: active: true moving: false control group: 2584 control group 2: 0 tag: 782 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 154.62693 y: 0 z: 1213.00258 last x: 154.62693 last y diff: 0 last z: 1213.00258 territory: 0 rot x: 0 rot y: -0.79491 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 157.25588 goal z: 1210.43653 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2584 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12955, "losRangeQuery": 443, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2585 Decay: Footprint: Minimap: active: true x: 124.26873 z: 1177.75928 Obstruction: active: true moving: false control group: 2585 control group 2: 0 tag: 784 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 124.26873 y: 0 z: 1177.75928 last x: 124.26873 last y diff: 0 last z: 1177.75928 territory: 0 rot x: 0 rot y: 1.00187 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 118.63985 goal z: 1174.56267 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2585 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12161, "losRangeQuery": 444, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2586 Decay: Footprint: Minimap: active: true x: 122.7432 z: 1141.84061 Obstruction: active: true moving: false control group: 2586 control group 2: 0 tag: 786 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122.7432 y: 0 z: 1141.84061 last x: 122.7432 last y diff: 0 last z: 1141.84061 territory: 0 rot x: 0 rot y: 1.61713 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 116.46927 goal z: 1142.03124 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2586 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12975, "losRangeQuery": 445, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2587 Decay: Footprint: Minimap: active: true x: 532.18776 z: 43.81315 Obstruction: active: true moving: false control group: 2587 control group 2: 0 tag: 788 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 532.18776 y: 0 z: 43.81315 last x: 532.18776 last y diff: 0 last z: 43.81315 territory: 0 rot x: 0 rot y: 2.72983 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 532.36068 goal z: 43.6209 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2587 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11142, "losRangeQuery": 446, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2589 Decay: Footprint: Minimap: active: true x: 499.9932 z: 34.94352 Obstruction: active: true moving: false control group: 2589 control group 2: 0 tag: 790 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 499.9932 y: 0 z: 34.94352 last x: 499.9932 last y diff: 0 last z: 34.94352 territory: 0 rot x: 0 rot y: 0.78383 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 497.71427 goal z: 32.65535 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2589 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12704, "losRangeQuery": 447, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2590 Decay: Footprint: Minimap: active: true x: 263.65394 z: 56.57227 Obstruction: active: true moving: false control group: 2590 control group 2: 0 tag: 792 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 263.65394 y: 0 z: 56.57227 last x: 263.65394 last y diff: 0 last z: 56.57227 territory: 0 rot x: 0 rot y: -0.1249 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 263.95438 goal z: 53.0937 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2590 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11763, "losRangeQuery": 448, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2591 Decay: Footprint: Minimap: active: true x: 274.63205 z: 106.80529 Obstruction: active: true moving: false control group: 2591 control group 2: 0 tag: 794 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 274.63205 y: 0 z: 106.80529 last x: 274.63205 last y diff: 0 last z: 106.80529 territory: 0 rot x: 0 rot y: -2.25081 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 274.63791 goal z: 106.85352 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2591 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11528, "losRangeQuery": 449, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2592 Decay: Footprint: Minimap: active: true x: 261.8745 z: 107.30434 Obstruction: active: true moving: false control group: 2592 control group 2: 0 tag: 796 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 261.8745 y: 0 z: 107.30434 last x: 261.8745 last y diff: 0 last z: 107.30434 territory: 0 rot x: 0 rot y: 2.35373 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 257.31492 goal z: 111.83529 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2592 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11661, "losRangeQuery": 450, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2593 Decay: Footprint: Minimap: active: true x: 194.60491 z: 1180.34842 Obstruction: active: true moving: false control group: 2593 control group 2: 0 tag: 798 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 194.60491 y: 0 z: 1180.34842 last x: 194.60491 last y diff: 0 last z: 1180.34842 territory: 7 rot x: 0 rot y: 2.22915 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 195.03803 goal z: 1180.01374 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2593 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12538, "losRangeQuery": 451, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2594 Decay: Footprint: Minimap: active: true x: 193.42992 z: 1198.92814 Obstruction: active: true moving: false control group: 2594 control group 2: 0 tag: 800 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 193.42992 y: 0 z: 1198.92814 last x: 193.42992 last y diff: 0 last z: 1198.92814 territory: 0 rot x: 0 rot y: 0.96677 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 193.17658 goal z: 1198.67627 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2594 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11573, "losRangeQuery": 452, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2595 Decay: Footprint: Minimap: active: true x: 187.98455 z: 1171.56914 Obstruction: active: true moving: false control group: 2595 control group 2: 0 tag: 802 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 187.98455 y: 0 z: 1171.56914 last x: 187.98455 last y diff: 0 last z: 1171.56914 territory: 0 rot x: 0 rot y: -1.10833 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 193.79589 goal z: 1169.14425 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2595 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 10916, "losRangeQuery": 453, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2598 Decay: Footprint: Minimap: active: true x: 227.73607 z: 330.07076 Obstruction: active: true moving: false control group: 2598 control group 2: 0 tag: 804 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 227.73607 y: 0 z: 330.07076 last x: 227.73607 last y diff: 0 last z: 330.07076 territory: 0 rot x: 0 rot y: 0.60314 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 227.65413 goal z: 330.09368 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2598 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11765, "losRangeQuery": 454, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2599 Decay: Footprint: Minimap: active: true x: 241.37726 z: 297.17397 Obstruction: active: true moving: false control group: 2599 control group 2: 0 tag: 806 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 241.37726 y: 0 z: 297.17397 last x: 241.37726 last y diff: 0 last z: 297.17397 territory: 0 rot x: 0 rot y: 2.16634 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 235.81586 goal z: 300.56997 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2599 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11110, "losRangeQuery": 455, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2600 Decay: Footprint: Minimap: active: true x: 223.62233 z: 302.30666 Obstruction: active: true moving: false control group: 2600 control group 2: 0 tag: 808 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 223.62233 y: 0 z: 302.30666 last x: 223.62233 last y diff: 0 last z: 302.30666 territory: 0 rot x: 0 rot y: -2.93181 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 223.63971 goal z: 301.95824 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2600 actor: "fauna/zebra.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 10380, "losRangeQuery": 456, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2601 Footprint: Position: in world: true x: 850.5651 y: 0 z: 825.68368 last x: 850.5651 last y diff: 0 last z: 825.68368 territory: 0 rot x: 0 rot y: -1.28797 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2601 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2602 Footprint: Position: in world: true x: 850.69663 y: 0 z: 826.01755 last x: 850.69663 last y diff: 0 last z: 826.01755 territory: 0 rot x: 0 rot y: 0.12316 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2602 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2603 Footprint: Position: in world: true x: 228.13558 y: 0 z: 625.43474 last x: 228.13558 last y diff: 0 last z: 625.43474 territory: 3 rot x: 0 rot y: -3.10831 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2603 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2604 Footprint: Position: in world: true x: 1023.24462 y: 0 z: 883.50948 last x: 1023.24462 last y diff: 0 last z: 883.50948 territory: 0 rot x: 0 rot y: 1.40633 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2604 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2605 Footprint: Position: in world: true x: 800.17406 y: 0 z: 1007.61542 last x: 800.17406 last y diff: 0 last z: 1007.61542 territory: 5 rot x: 0 rot y: -3.81466 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2605 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2606 Footprint: Position: in world: true x: 321.89345 y: 0 z: 346.15325 last x: 321.89345 last y diff: 0 last z: 346.15325 territory: 0 rot x: 0 rot y: 1.20151 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2606 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2607 Footprint: Position: in world: true x: 735.86751 y: 0 z: 804.81284 last x: 735.86751 last y diff: 0 last z: 804.81284 territory: 0 rot x: 0 rot y: -2.98646 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2607 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2608 Footprint: Position: in world: true x: 459.8369 y: 0 z: 383.3936 last x: 459.8369 last y diff: 0 last z: 383.3936 territory: 0 rot x: 0 rot y: -1.8418 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2608 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2609 Footprint: Position: in world: true x: 459.59565 y: 0 z: 386.36692 last x: 459.59565 last y diff: 0 last z: 386.36692 territory: 0 rot x: 0 rot y: 0.45871 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2609 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2610 Footprint: Position: in world: true x: 1177.99134 y: 0 z: 1149.99999 last x: 1177.99134 last y diff: 0 last z: 1149.99999 territory: 0 rot x: 0 rot y: -0.64838 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2610 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2611 Footprint: Position: in world: true x: 1179.26771 y: 0 z: 1149.13622 last x: 1179.26771 last y diff: 0 last z: 1149.13622 territory: 0 rot x: 0 rot y: -1.44356 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2611 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2612 Footprint: Position: in world: true x: 1180.59958 y: 0 z: 1149.91178 last x: 1180.59958 last y diff: 0 last z: 1149.91178 territory: 0 rot x: 0 rot y: -3.18175 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2612 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2613 Footprint: Position: in world: true x: 918.08079 y: 0 z: 742.33544 last x: 918.08079 last y diff: 0 last z: 742.33544 territory: 0 rot x: 0 rot y: 0.50658 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2613 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2614 Footprint: Position: in world: true x: 1130.32641 y: 0 z: 1044.8724 last x: 1130.32641 last y diff: 0 last z: 1044.8724 territory: 0 rot x: 0 rot y: -1.8331 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2614 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2615 Footprint: Position: in world: true x: 667.2021 y: 0 z: 1040.8639 last x: 667.2021 last y diff: 0 last z: 1040.8639 territory: 6 rot x: 0 rot y: 0.14948 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2615 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2616 Footprint: Position: in world: true x: 668.96175 y: 0 z: 1042.11498 last x: 668.96175 last y diff: 0 last z: 1042.11498 territory: 6 rot x: 0 rot y: -1.90455 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2616 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2617 Footprint: Position: in world: true x: 1215.76052 y: 0 z: 1171.41802 last x: 1215.76052 last y diff: 0 last z: 1171.41802 territory: 0 rot x: 0 rot y: 0.90651 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2617 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2618 Footprint: Position: in world: true x: 919.59917 y: 0 z: 534.19166 last x: 919.59917 last y diff: 0 last z: 534.19166 territory: 0 rot x: 0 rot y: 1.38097 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2618 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2619 Footprint: Position: in world: true x: 916.12774 y: 0 z: 535.72805 last x: 916.12774 last y diff: 0 last z: 535.72805 territory: 0 rot x: 0 rot y: 1.39592 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2619 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2620 Footprint: Position: in world: true x: 642.70623 y: 0 z: 922.38993 last x: 642.70623 last y diff: 0 last z: 922.38993 territory: 0 rot x: 0 rot y: -3.52211 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2620 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2621 Footprint: Position: in world: true x: 1042.64844 y: 0 z: 1184.32616 last x: 1042.64844 last y diff: 0 last z: 1184.32616 territory: 0 rot x: 0 rot y: 0.47371 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2621 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2622 Footprint: Position: in world: true x: 1040.81489 y: 0 z: 1187.53574 last x: 1040.81489 last y diff: 0 last z: 1187.53574 territory: 0 rot x: 0 rot y: 0.15552 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2622 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2623 Footprint: Position: in world: true x: 739.62153 y: 0 z: 499.85285 last x: 739.62153 last y diff: 0 last z: 499.85285 territory: 0 rot x: 0 rot y: -0.26763 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2623 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2624 Footprint: Position: in world: true x: 886.72167 y: 0 z: 918.49715 last x: 886.72167 last y diff: 0 last z: 918.49715 territory: 0 rot x: 0 rot y: 1.06292 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2624 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2625 Footprint: Position: in world: true x: 882.37752 y: 0 z: 918.41764 last x: 882.37752 last y diff: 0 last z: 918.41764 territory: 0 rot x: 0 rot y: 1.15421 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2625 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2626 Footprint: Position: in world: true x: 299.85714 y: 0 z: 602.83788 last x: 299.85714 last y diff: 0 last z: 602.83788 territory: 0 rot x: 0 rot y: -1.45868 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2626 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2627 Footprint: Position: in world: true x: 1184.26034 y: 0 z: 1093.14914 last x: 1184.26034 last y diff: 0 last z: 1093.14914 territory: 0 rot x: 0 rot y: -3.88582 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2627 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2628 Footprint: Position: in world: true x: 1189.77808 y: 0 z: 1091.19106 last x: 1189.77808 last y diff: 0 last z: 1091.19106 territory: 0 rot x: 0 rot y: -1.84653 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2628 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2629 Footprint: Position: in world: true x: 710.39461 y: 0 z: 1080.36297 last x: 710.39461 last y diff: 0 last z: 1080.36297 territory: 6 rot x: 0 rot y: -4.08399 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2629 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2630 Footprint: Position: in world: true x: 710.11799 y: 0 z: 1079.41317 last x: 710.11799 last y diff: 0 last z: 1079.41317 territory: 6 rot x: 0 rot y: -0.62491 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2630 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2631 Footprint: Position: in world: true x: 1031.76417 y: 0 z: 1239.68125 last x: 1031.76417 last y diff: 0 last z: 1239.68125 territory: 0 rot x: 0 rot y: -0.05616 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2631 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2632 Footprint: Position: in world: true x: 1030.93256 y: 0 z: 1244.568 last x: 1030.93256 last y diff: 0 last z: 1244.568 territory: 0 rot x: 0 rot y: 0.09733 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2632 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2633 Footprint: Position: in world: true x: 1027.20986 y: 0 z: 1241.27973 last x: 1027.20986 last y diff: 0 last z: 1241.27973 territory: 0 rot x: 0 rot y: -0.6198 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2633 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2634 Footprint: Position: in world: true x: 888.98453 y: 0 z: 804.41131 last x: 888.98453 last y diff: 0 last z: 804.41131 territory: 0 rot x: 0 rot y: -2.70041 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2634 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2635 Footprint: Position: in world: true x: 593.67685 y: 0 z: 446.91327 last x: 593.67685 last y diff: 0 last z: 446.91327 territory: 0 rot x: 0 rot y: -2.92089 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2635 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2636 Footprint: Position: in world: true x: 593.45514 y: 0 z: 449.56102 last x: 593.45514 last y diff: 0 last z: 449.56102 territory: 0 rot x: 0 rot y: -2.35355 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2636 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2637 Footprint: Position: in world: true x: 849.22713 y: 0 z: 487.83085 last x: 849.22713 last y diff: 0 last z: 487.83085 territory: 0 rot x: 0 rot y: 0.64647 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2637 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2638 Footprint: Position: in world: true x: 853.50338 y: 0 z: 491.76946 last x: 853.50338 last y diff: 0 last z: 491.76946 territory: 0 rot x: 0 rot y: -2.30135 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2638 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2639 Footprint: Position: in world: true x: 1176.83536 y: 0 z: 1097.86086 last x: 1176.83536 last y diff: 0 last z: 1097.86086 territory: 0 rot x: 0 rot y: -4.68253 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2639 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2640 Footprint: Position: in world: true x: 381.83873 y: 0 z: 687.6264 last x: 381.83873 last y diff: 0 last z: 687.6264 territory: 0 rot x: 0 rot y: -0.91994 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2640 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2641 Footprint: Position: in world: true x: 382.50191 y: 0 z: 688.82076 last x: 382.50191 last y diff: 0 last z: 688.82076 territory: 0 rot x: 0 rot y: -2.84073 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2641 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2642 Footprint: Position: in world: true x: 795.50582 y: 0 z: 547.91729 last x: 795.50582 last y diff: 0 last z: 547.91729 territory: 0 rot x: 0 rot y: -0.69228 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2642 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2643 Footprint: Position: in world: true x: 795.69051 y: 0 z: 547.9903 last x: 795.69051 last y diff: 0 last z: 547.9903 territory: 0 rot x: 0 rot y: -0.4542 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2643 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2644 Footprint: Position: in world: true x: 795.17923 y: 0 z: 547.95989 last x: 795.17923 last y diff: 0 last z: 547.95989 territory: 0 rot x: 0 rot y: 1.26664 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2644 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2645 Footprint: Position: in world: true x: 790.9339 y: 0 z: 550.29673 last x: 790.9339 last y diff: 0 last z: 550.29673 territory: 0 rot x: 0 rot y: -0.599 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2645 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2646 Footprint: Position: in world: true x: 570.81356 y: 0 z: 383.55872 last x: 570.81356 last y diff: 0 last z: 383.55872 territory: 0 rot x: 0 rot y: 0.5155 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2646 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2647 Footprint: Position: in world: true x: 592.5232 y: 0 z: 324.67132 last x: 592.5232 last y diff: 0 last z: 324.67132 territory: 0 rot x: 0 rot y: 0.71711 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2647 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2648 Footprint: Position: in world: true x: 593.018 y: 0 z: 324.45035 last x: 593.018 last y diff: 0 last z: 324.45035 territory: 0 rot x: 0 rot y: -2.45986 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2648 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2649 Footprint: Position: in world: true x: 593.9725 y: 0 z: 324.47832 last x: 593.9725 last y diff: 0 last z: 324.47832 territory: 0 rot x: 0 rot y: -1.21142 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2649 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2650 Footprint: Position: in world: true x: 376.31641 y: 0 z: 296.17736 last x: 376.31641 last y diff: 0 last z: 296.17736 territory: 0 rot x: 0 rot y: -4.32654 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2650 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2651 Footprint: Position: in world: true x: 374.59685 y: 0 z: 293.06331 last x: 374.59685 last y diff: 0 last z: 293.06331 territory: 0 rot x: 0 rot y: -4.11231 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2651 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2652 Footprint: Position: in world: true x: 855.86782 y: 0 z: 1007.27691 last x: 855.86782 last y diff: 0 last z: 1007.27691 territory: 5 rot x: 0 rot y: -1.9721 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2652 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2653 Footprint: Position: in world: true x: 852.78591 y: 0 z: 1005.54972 last x: 852.78591 last y diff: 0 last z: 1005.54972 territory: 5 rot x: 0 rot y: -1.73214 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2653 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2654 Footprint: Position: in world: true x: 851.08736 y: 0 z: 1003.58715 last x: 851.08736 last y diff: 0 last z: 1003.58715 territory: 5 rot x: 0 rot y: 0.53187 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2654 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2655 Footprint: Position: in world: true x: 739.9737 y: 0 z: 427.37507 last x: 739.9737 last y diff: 0 last z: 427.37507 territory: 0 rot x: 0 rot y: 1.46471 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2655 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2656 Footprint: Position: in world: true x: 741.62211 y: 0 z: 429.74303 last x: 741.62211 last y diff: 0 last z: 429.74303 territory: 0 rot x: 0 rot y: -0.71743 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2656 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2657 Footprint: Position: in world: true x: 741.71798 y: 0 z: 429.66031 last x: 741.71798 last y diff: 0 last z: 429.66031 territory: 0 rot x: 0 rot y: -3.82166 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2657 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2658 Footprint: Position: in world: true x: 780.23263 y: 0 z: 1086.30921 last x: 780.23263 last y diff: 0 last z: 1086.30921 territory: 0 rot x: 0 rot y: -1.96834 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2658 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2659 Footprint: Position: in world: true x: 317.19535 y: 0 z: 420.6808 last x: 317.19535 last y diff: 0 last z: 420.6808 territory: 0 rot x: 0 rot y: 1.00887 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2659 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2660 Footprint: Position: in world: true x: 319.39263 y: 0 z: 424.85938 last x: 319.39263 last y diff: 0 last z: 424.85938 territory: 0 rot x: 0 rot y: -4.12293 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2660 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2661 Footprint: Position: in world: true x: 657.77573 y: 0 z: 946.01178 last x: 657.77573 last y diff: 0 last z: 946.01178 territory: 0 rot x: 0 rot y: -2.7379 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2661 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2662 Footprint: Position: in world: true x: 658.01067 y: 0 z: 943.8056 last x: 658.01067 last y diff: 0 last z: 943.8056 territory: 0 rot x: 0 rot y: -0.86475 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2662 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2663 Footprint: Position: in world: true x: 659.59227 y: 0 z: 946.02562 last x: 659.59227 last y diff: 0 last z: 946.02562 territory: 0 rot x: 0 rot y: -2.15656 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2663 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2664 Footprint: Position: in world: true x: 1086.69878 y: 0 z: 1027.91407 last x: 1086.69878 last y diff: 0 last z: 1027.91407 territory: 0 rot x: 0 rot y: -1.39295 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2664 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2665 Footprint: Position: in world: true x: 1086.10462 y: 0 z: 1029.75345 last x: 1086.10462 last y diff: 0 last z: 1029.75345 territory: 0 rot x: 0 rot y: -4.58787 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2665 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2666 Footprint: Position: in world: true x: 1086.81759 y: 0 z: 1033.55825 last x: 1086.81759 last y diff: 0 last z: 1033.55825 territory: 0 rot x: 0 rot y: -3.78635 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2666 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2667 Footprint: Position: in world: true x: 373.39737 y: 0 z: 342.33265 last x: 373.39737 last y diff: 0 last z: 342.33265 territory: 0 rot x: 0 rot y: -0.1266 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2667 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2668 Footprint: Position: in world: true x: 440.50423 y: 0 z: 609.64023 last x: 440.50423 last y diff: 0 last z: 609.64023 territory: 0 rot x: 0 rot y: -2.04993 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2668 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2669 Footprint: Position: in world: true x: 444.02335 y: 0 z: 608.79805 last x: 444.02335 last y diff: 0 last z: 608.79805 territory: 0 rot x: 0 rot y: -3.28792 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2669 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2670 Footprint: Position: in world: true x: 815.5698 y: 0 z: 981.90679 last x: 815.5698 last y diff: 0 last z: 981.90679 territory: 5 rot x: 0 rot y: 0.83295 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2670 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2671 Footprint: Position: in world: true x: 816.92179 y: 0 z: 981.39545 last x: 816.92179 last y diff: 0 last z: 981.39545 territory: 5 rot x: 0 rot y: -0.17602 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2671 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2672 Footprint: Position: in world: true x: 820.89565 y: 0 z: 979.2939 last x: 820.89565 last y diff: 0 last z: 979.2939 territory: 5 rot x: 0 rot y: -2.64869 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2672 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2673 Footprint: Position: in world: true x: 897.97884 y: 0 z: 762.53714 last x: 897.97884 last y diff: 0 last z: 762.53714 territory: 0 rot x: 0 rot y: -3.26679 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2673 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2674 Footprint: Position: in world: true x: 891.82383 y: 0 z: 762.25554 last x: 891.82383 last y diff: 0 last z: 762.25554 territory: 0 rot x: 0 rot y: -3.90297 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2674 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2675 Footprint: Position: in world: true x: 893.67325 y: 0 z: 764.0467 last x: 893.67325 last y diff: 0 last z: 764.0467 territory: 0 rot x: 0 rot y: -2.75287 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2675 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2676 Footprint: Position: in world: true x: 473.92093 y: 0 z: 590.01171 last x: 473.92093 last y diff: 0 last z: 590.01171 territory: 0 rot x: 0 rot y: -1.91985 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2676 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2677 Footprint: Position: in world: true x: 473.84708 y: 0 z: 587.56713 last x: 473.84708 last y diff: 0 last z: 587.56713 territory: 0 rot x: 0 rot y: 1.44437 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2677 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2678 Footprint: Position: in world: true x: 958.45011 y: 0 z: 686.43998 last x: 958.45011 last y diff: 0 last z: 686.43998 territory: 0 rot x: 0 rot y: 1.00109 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2678 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2679 Footprint: Position: in world: true x: 958.59141 y: 0 z: 685.17313 last x: 958.59141 last y diff: 0 last z: 685.17313 territory: 0 rot x: 0 rot y: -2.67618 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2679 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2680 Footprint: Position: in world: true x: 645.08082 y: 0 z: 439.74196 last x: 645.08082 last y diff: 0 last z: 439.74196 territory: 0 rot x: 0 rot y: -0.83454 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2680 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2681 Footprint: Position: in world: true x: 629.4896 y: 0 z: 406.93651 last x: 629.4896 last y diff: 0 last z: 406.93651 territory: 0 rot x: 0 rot y: -4.1765 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2681 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2682 Footprint: Position: in world: true x: 628.01465 y: 0 z: 409.41463 last x: 628.01465 last y diff: 0 last z: 409.41463 territory: 0 rot x: 0 rot y: -0.74988 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2682 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2683 Footprint: Position: in world: true x: 629.57668 y: 0 z: 406.13935 last x: 629.57668 last y diff: 0 last z: 406.13935 territory: 0 rot x: 0 rot y: -0.64742 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2683 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2684 Footprint: Position: in world: true x: 629.83135 y: 0 z: 406.38888 last x: 629.83135 last y diff: 0 last z: 406.38888 territory: 0 rot x: 0 rot y: -0.53844 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2684 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2685 Footprint: Position: in world: true x: 322.97483 y: 0 z: 481.50753 last x: 322.97483 last y diff: 0 last z: 481.50753 territory: 0 rot x: 0 rot y: -0.36527 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2685 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2686 Footprint: Position: in world: true x: 324.64074 y: 0 z: 481.14641 last x: 324.64074 last y diff: 0 last z: 481.14641 territory: 0 rot x: 0 rot y: -1.04886 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2686 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2687 Footprint: Position: in world: true x: 985.85845 y: 0 z: 696.1899 last x: 985.85845 last y diff: 0 last z: 696.1899 territory: 0 rot x: 0 rot y: -1.18004 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2687 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2688 Footprint: Position: in world: true x: 372.455 y: 0 z: 695.7703 last x: 372.455 last y diff: 0 last z: 695.7703 territory: 0 rot x: 0 rot y: 1.05947 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2688 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2689 Footprint: Position: in world: true x: 373.78426 y: 0 z: 694.10303 last x: 373.78426 last y diff: 0 last z: 694.10303 territory: 0 rot x: 0 rot y: -0.32676 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2689 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2690 Footprint: Position: in world: true x: 374.82082 y: 0 z: 694.90803 last x: 374.82082 last y diff: 0 last z: 694.90803 territory: 0 rot x: 0 rot y: -3.13642 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2690 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2691 Footprint: Position: in world: true x: 136.93006 y: 0 z: 643.93598 last x: 136.93006 last y diff: 0 last z: 643.93598 territory: 3 rot x: 0 rot y: 0.97625 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2691 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2692 Footprint: Position: in world: true x: 137.60801 y: 0 z: 641.15 last x: 137.60801 last y diff: 0 last z: 641.15 territory: 3 rot x: 0 rot y: -2.76691 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2692 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2693 Footprint: Position: in world: true x: 136.45562 y: 0 z: 640.13503 last x: 136.45562 last y diff: 0 last z: 640.13503 territory: 3 rot x: 0 rot y: -3.85123 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2693 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2694 Footprint: Position: in world: true x: 137.7136 y: 0 z: 647.01476 last x: 137.7136 last y diff: 0 last z: 647.01476 territory: 3 rot x: 0 rot y: -3.24714 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2694 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2695 Footprint: Position: in world: true x: 1069.67048 y: 0 z: 649.492 last x: 1069.67048 last y diff: 0 last z: 649.492 territory: 0 rot x: 0 rot y: 0.30503 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2695 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2696 Footprint: Position: in world: true x: 1067.61992 y: 0 z: 648.09856 last x: 1067.61992 last y diff: 0 last z: 648.09856 territory: 0 rot x: 0 rot y: -0.77514 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2696 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2697 Footprint: Position: in world: true x: 1070.21357 y: 0 z: 650.03295 last x: 1070.21357 last y diff: 0 last z: 650.03295 territory: 0 rot x: 0 rot y: -1.92083 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2697 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2698 Footprint: Position: in world: true x: 603.52645 y: 0 z: 436.22826 last x: 603.52645 last y diff: 0 last z: 436.22826 territory: 0 rot x: 0 rot y: 0.48636 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2698 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2699 Footprint: Position: in world: true x: 605.05387 y: 0 z: 439.06258 last x: 605.05387 last y diff: 0 last z: 439.06258 territory: 0 rot x: 0 rot y: -4.56106 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2699 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2700 Footprint: Position: in world: true x: 603.97812 y: 0 z: 438.4399 last x: 603.97812 last y diff: 0 last z: 438.4399 territory: 0 rot x: 0 rot y: -2.02042 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2700 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2701 Footprint: Position: in world: true x: 604.53808 y: 0 z: 433.52454 last x: 604.53808 last y diff: 0 last z: 433.52454 territory: 0 rot x: 0 rot y: -3.83715 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2701 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2702 Footprint: Position: in world: true x: 1103.65351 y: 0 z: 669.40586 last x: 1103.65351 last y diff: 0 last z: 669.40586 territory: 0 rot x: 0 rot y: 0.13866 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2702 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2703 Footprint: Position: in world: true x: 1105.81263 y: 0 z: 663.20841 last x: 1105.81263 last y diff: 0 last z: 663.20841 territory: 0 rot x: 0 rot y: -0.42847 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2703 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2704 Footprint: Position: in world: true x: 1008.70821 y: 0 z: 840.44474 last x: 1008.70821 last y diff: 0 last z: 840.44474 territory: 0 rot x: 0 rot y: -1.36745 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2704 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2705 Footprint: Position: in world: true x: 1006.32418 y: 0 z: 845.04612 last x: 1006.32418 last y diff: 0 last z: 845.04612 territory: 0 rot x: 0 rot y: -1.90577 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2705 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2706 Footprint: Position: in world: true x: 1010.1438 y: 0 z: 845.22515 last x: 1010.1438 last y diff: 0 last z: 845.22515 territory: 0 rot x: 0 rot y: -4.31171 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2706 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2707 Footprint: Position: in world: true x: 1005.10155 y: 0 z: 845.20742 last x: 1005.10155 last y diff: 0 last z: 845.20742 territory: 0 rot x: 0 rot y: -4.01801 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2707 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2708 Footprint: Position: in world: true x: 96.29686 y: 0 z: 550.15856 last x: 96.29686 last y diff: 0 last z: 550.15856 territory: 3 rot x: 0 rot y: -2.88958 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2708 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2709 Footprint: Position: in world: true x: 97.9517 y: 0 z: 546.40714 last x: 97.9517 last y diff: 0 last z: 546.40714 territory: 3 rot x: 0 rot y: -1.38088 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2709 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2710 Footprint: Position: in world: true x: 93.17695 y: 0 z: 547.72233 last x: 93.17695 last y diff: 0 last z: 547.72233 territory: 3 rot x: 0 rot y: -0.59726 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2710 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2711 Footprint: Position: in world: true x: 100.46105 y: 0 z: 554.95373 last x: 100.46105 last y diff: 0 last z: 554.95373 territory: 3 rot x: 0 rot y: 0.02765 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2711 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2712 Footprint: Position: in world: true x: 701.01793 y: 0 z: 918.67551 last x: 701.01793 last y diff: 0 last z: 918.67551 territory: 0 rot x: 0 rot y: -1.42504 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2712 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2713 Footprint: Position: in world: true x: 700.07769 y: 0 z: 917.44722 last x: 700.07769 last y diff: 0 last z: 917.44722 territory: 0 rot x: 0 rot y: -4.58754 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2713 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2714 Footprint: Position: in world: true x: 700.62552 y: 0 z: 921.2403 last x: 700.62552 last y diff: 0 last z: 921.2403 territory: 0 rot x: 0 rot y: -2.48687 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2714 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2715 Footprint: Position: in world: true x: 699.89136 y: 0 z: 919.0937 last x: 699.89136 last y diff: 0 last z: 919.0937 territory: 0 rot x: 0 rot y: -3.83193 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2715 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2719 Footprint: Position: in world: true x: 829.95333 y: 0 z: 965.64878 last x: 829.95333 last y diff: 0 last z: 965.64878 territory: 5 rot x: 0 rot y: -3.9529 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2719 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2720 Footprint: Position: in world: true x: 825.412 y: 0 z: 969.0814 last x: 825.412 last y diff: 0 last z: 969.0814 territory: 5 rot x: 0 rot y: 1.10442 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2720 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2721 Footprint: Position: in world: true x: 828.34058 y: 0 z: 965.15658 last x: 828.34058 last y diff: 0 last z: 965.15658 territory: 5 rot x: 0 rot y: 1.33523 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2721 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2722 Footprint: Position: in world: true x: 828.046 y: 0 z: 966.82795 last x: 828.046 last y diff: 0 last z: 966.82795 territory: 5 rot x: 0 rot y: -2.22133 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2722 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2723 Footprint: Position: in world: true x: 824.75261 y: 0 z: 972.20516 last x: 824.75261 last y diff: 0 last z: 972.20516 territory: 5 rot x: 0 rot y: -4.05633 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2723 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2724 Footprint: Position: in world: true x: 726.8437 y: 0 z: 493.68647 last x: 726.8437 last y diff: 0 last z: 493.68647 territory: 0 rot x: 0 rot y: -2.44455 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2724 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2725 Footprint: Position: in world: true x: 725.98343 y: 0 z: 494.51294 last x: 725.98343 last y diff: 0 last z: 494.51294 territory: 0 rot x: 0 rot y: 0.03995 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2725 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2726 Footprint: Position: in world: true x: 724.96036 y: 0 z: 496.23996 last x: 724.96036 last y diff: 0 last z: 496.23996 territory: 0 rot x: 0 rot y: -4.08059 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2726 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2727 Footprint: Position: in world: true x: 725.58254 y: 0 z: 497.18299 last x: 725.58254 last y diff: 0 last z: 497.18299 territory: 0 rot x: 0 rot y: -3.43854 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2727 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2728 Footprint: Position: in world: true x: 845.74422 y: 0 z: 986.19565 last x: 845.74422 last y diff: 0 last z: 986.19565 territory: 5 rot x: 0 rot y: -2.69285 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2728 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2729 Footprint: Position: in world: true x: 845.69222 y: 0 z: 983.56296 last x: 845.69222 last y diff: 0 last z: 983.56296 territory: 5 rot x: 0 rot y: -1.04647 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2729 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2730 Footprint: Position: in world: true x: 849.50504 y: 0 z: 983.59935 last x: 849.50504 last y diff: 0 last z: 983.59935 territory: 5 rot x: 0 rot y: -2.51572 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2730 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2731 Footprint: Position: in world: true x: 848.03245 y: 0 z: 985.15246 last x: 848.03245 last y diff: 0 last z: 985.15246 territory: 5 rot x: 0 rot y: 1.19735 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2731 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2732 Footprint: Position: in world: true x: 1137.91124 y: 0 z: 1046.68914 last x: 1137.91124 last y diff: 0 last z: 1046.68914 territory: 0 rot x: 0 rot y: -4.35962 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2732 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2733 Footprint: Position: in world: true x: 1136.85238 y: 0 z: 1044.18908 last x: 1136.85238 last y diff: 0 last z: 1044.18908 territory: 0 rot x: 0 rot y: -2.5286 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2733 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2734 Footprint: Position: in world: true x: 1139.87337 y: 0 z: 1039.08191 last x: 1139.87337 last y diff: 0 last z: 1039.08191 territory: 0 rot x: 0 rot y: 0.75347 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2734 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2735 Footprint: Position: in world: true x: 1141.78747 y: 0 z: 1043.45669 last x: 1141.78747 last y diff: 0 last z: 1043.45669 territory: 0 rot x: 0 rot y: -4.18223 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2735 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2736 Footprint: Position: in world: true x: 63.24801 y: 0 z: 567.84374 last x: 63.24801 last y diff: 0 last z: 567.84374 territory: 3 rot x: 0 rot y: 0.30138 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2736 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2737 Footprint: Position: in world: true x: 60.95218 y: 0 z: 570.51137 last x: 60.95218 last y diff: 0 last z: 570.51137 territory: 3 rot x: 0 rot y: 1.44576 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2737 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2738 Footprint: Position: in world: true x: 61.97231 y: 0 z: 568.49091 last x: 61.97231 last y diff: 0 last z: 568.49091 territory: 3 rot x: 0 rot y: -2.37612 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2738 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2739 Footprint: Position: in world: true x: 61.68863 y: 0 z: 570.10106 last x: 61.68863 last y diff: 0 last z: 570.10106 territory: 3 rot x: 0 rot y: 0.15835 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2739 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2740 Footprint: Position: in world: true x: 722.77643 y: 0 z: 507.36593 last x: 722.77643 last y diff: 0 last z: 507.36593 territory: 0 rot x: 0 rot y: -3.48467 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2740 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2741 Footprint: Position: in world: true x: 725.5809 y: 0 z: 511.4509 last x: 725.5809 last y diff: 0 last z: 511.4509 territory: 0 rot x: 0 rot y: -4.65578 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2741 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2742 Footprint: Position: in world: true x: 852.40809 y: 0 z: 1010.7979 last x: 852.40809 last y diff: 0 last z: 1010.7979 territory: 5 rot x: 0 rot y: -4.30066 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2742 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2743 Footprint: Position: in world: true x: 850.16922 y: 0 z: 1010.26496 last x: 850.16922 last y diff: 0 last z: 1010.26496 territory: 5 rot x: 0 rot y: -1.62584 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2743 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2744 Footprint: Position: in world: true x: 847.8267 y: 0 z: 1007.05155 last x: 847.8267 last y diff: 0 last z: 1007.05155 territory: 5 rot x: 0 rot y: -0.24096 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2744 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2750 Footprint: Position: in world: true x: 407.80065 y: 0 z: 583.49215 last x: 407.80065 last y diff: 0 last z: 583.49215 territory: 0 rot x: 0 rot y: -3.31292 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2750 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2751 Footprint: Position: in world: true x: 408.47301 y: 0 z: 580.7706 last x: 408.47301 last y diff: 0 last z: 580.7706 territory: 0 rot x: 0 rot y: -2.51609 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2751 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2752 Footprint: Position: in world: true x: 405.11146 y: 0 z: 574.24071 last x: 405.11146 last y diff: 0 last z: 574.24071 territory: 0 rot x: 0 rot y: 0.49546 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2752 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2753 Footprint: Position: in world: true x: 406.80744 y: 0 z: 589.01458 last x: 406.80744 last y diff: 0 last z: 589.01458 territory: 0 rot x: 0 rot y: -3.00904 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2753 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2754 Footprint: Position: in world: true x: 465.93334 y: 0 z: 693.61057 last x: 465.93334 last y diff: 0 last z: 693.61057 territory: 0 rot x: 0 rot y: -3.71077 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2754 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2755 Footprint: Position: in world: true x: 467.7198 y: 0 z: 691.01888 last x: 467.7198 last y diff: 0 last z: 691.01888 territory: 0 rot x: 0 rot y: -4.38363 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2755 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2756 Footprint: Position: in world: true x: 467.44858 y: 0 z: 700.2147 last x: 467.44858 last y diff: 0 last z: 700.2147 territory: 0 rot x: 0 rot y: -4.31115 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2756 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2757 Footprint: Position: in world: true x: 893.1399 y: 0 z: 781.06588 last x: 893.1399 last y diff: 0 last z: 781.06588 territory: 0 rot x: 0 rot y: -3.19088 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2757 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2758 Footprint: Position: in world: true x: 890.60032 y: 0 z: 783.08313 last x: 890.60032 last y diff: 0 last z: 783.08313 territory: 0 rot x: 0 rot y: 0.51238 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2758 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2759 Footprint: Position: in world: true x: 890.71213 y: 0 z: 779.13903 last x: 890.71213 last y diff: 0 last z: 779.13903 territory: 0 rot x: 0 rot y: -4.19636 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2759 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2760 Footprint: Position: in world: true x: 900.77462 y: 0 z: 785.1732 last x: 900.77462 last y diff: 0 last z: 785.1732 territory: 0 rot x: 0 rot y: -3.23742 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2760 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2761 Footprint: Position: in world: true x: 896.78666 y: 0 z: 774.6855 last x: 896.78666 last y diff: 0 last z: 774.6855 territory: 0 rot x: 0 rot y: 0.81214 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2761 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2762 Footprint: Position: in world: true x: 1138.12409 y: 0 z: 927.27013 last x: 1138.12409 last y diff: 0 last z: 927.27013 territory: 0 rot x: 0 rot y: 1.28876 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2762 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2763 Footprint: Position: in world: true x: 1138.57976 y: 0 z: 925.98891 last x: 1138.57976 last y diff: 0 last z: 925.98891 territory: 0 rot x: 0 rot y: -1.78745 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2763 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2764 Footprint: Position: in world: true x: 1139.07049 y: 0 z: 932.19762 last x: 1139.07049 last y diff: 0 last z: 932.19762 territory: 0 rot x: 0 rot y: 0.48996 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2764 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2765 Footprint: Position: in world: true x: 1139.1793 y: 0 z: 928.28026 last x: 1139.1793 last y diff: 0 last z: 928.28026 territory: 0 rot x: 0 rot y: -2.63678 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2765 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2766 Footprint: Position: in world: true x: 1136.99117 y: 0 z: 928.26607 last x: 1136.99117 last y diff: 0 last z: 928.26607 territory: 0 rot x: 0 rot y: 0.48537 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2766 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2767 Footprint: Position: in world: true x: 1265.73121 y: 0 z: 1187.40625 last x: 1265.73121 last y diff: 0 last z: 1187.40625 territory: 0 rot x: 0 rot y: 0.38131 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2767 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2768 Footprint: Position: in world: true x: 1266.51027 y: 0 z: 1186.02808 last x: 1266.51027 last y diff: 0 last z: 1186.02808 territory: 0 rot x: 0 rot y: -1.20687 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2768 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2769 Footprint: Position: in world: true x: 309.06089 y: 0 z: 360.87768 last x: 309.06089 last y diff: 0 last z: 360.87768 territory: 0 rot x: 0 rot y: -4.19256 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2769 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2770 Footprint: Position: in world: true x: 313.68195 y: 0 z: 366.12858 last x: 313.68195 last y diff: 0 last z: 366.12858 territory: 0 rot x: 0 rot y: -0.78702 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2770 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2771 Footprint: Position: in world: true x: 310.60656 y: 0 z: 363.83883 last x: 310.60656 last y diff: 0 last z: 363.83883 territory: 0 rot x: 0 rot y: -4.20681 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2771 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2772 Footprint: Position: in world: true x: 995.806 y: 0 z: 1217.32235 last x: 995.806 last y diff: 0 last z: 1217.32235 territory: 0 rot x: 0 rot y: 1.4503 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2772 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2773 Footprint: Position: in world: true x: 761.51687 y: 0 z: 1073.94425 last x: 761.51687 last y diff: 0 last z: 1073.94425 territory: 0 rot x: 0 rot y: 1.5774 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2773 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2774 Footprint: Position: in world: true x: 762.65847 y: 0 z: 1074.78966 last x: 762.65847 last y diff: 0 last z: 1074.78966 territory: 0 rot x: 0 rot y: 1.60051 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2774 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2775 Footprint: Position: in world: true x: 1222.00617 y: 0 z: 1189.94816 last x: 1222.00617 last y diff: 0 last z: 1189.94816 territory: 0 rot x: 0 rot y: 1.49924 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2775 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2776 Footprint: Position: in world: true x: 1219.11211 y: 0 z: 1189.52952 last x: 1219.11211 last y diff: 0 last z: 1189.52952 territory: 0 rot x: 0 rot y: 1.337 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2776 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2777 Footprint: Position: in world: true x: 465.60778 y: 0 z: 310.8832 last x: 465.60778 last y diff: 0 last z: 310.8832 territory: 0 rot x: 0 rot y: 1.47823 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2777 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2778 Footprint: Position: in world: true x: 1242.9737 y: 0 z: 1096.42272 last x: 1242.9737 last y diff: 0 last z: 1096.42272 territory: 0 rot x: 0 rot y: 1.58365 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2778 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2779 Footprint: Position: in world: true x: 1242.09632 y: 0 z: 1099.38672 last x: 1242.09632 last y diff: 0 last z: 1099.38672 territory: 0 rot x: 0 rot y: 1.74854 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2779 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2780 Footprint: Position: in world: true x: 992.70934 y: 0 z: 1124.08162 last x: 992.70934 last y diff: 0 last z: 1124.08162 territory: 5 rot x: 0 rot y: 1.24852 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2780 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2781 Footprint: Position: in world: true x: 992.98528 y: 0 z: 1127.08623 last x: 992.98528 last y diff: 0 last z: 1127.08623 territory: 5 rot x: 0 rot y: 1.23076 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2781 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2782 Footprint: Position: in world: true x: 927.08066 y: 0 z: 844.08156 last x: 927.08066 last y diff: 0 last z: 844.08156 territory: 0 rot x: 0 rot y: 1.76238 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2782 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2783 Footprint: Position: in world: true x: 929.98739 y: 0 z: 842.01339 last x: 929.98739 last y diff: 0 last z: 842.01339 territory: 0 rot x: 0 rot y: 1.42466 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2783 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2784 Footprint: Position: in world: true x: 930.90178 y: 0 z: 841.33516 last x: 930.90178 last y diff: 0 last z: 841.33516 territory: 0 rot x: 0 rot y: 1.23581 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2784 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2785 Footprint: Position: in world: true x: 866.06212 y: 0 z: 669.23942 last x: 866.06212 last y diff: 0 last z: 669.23942 territory: 0 rot x: 0 rot y: 1.94204 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2785 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2786 Footprint: Position: in world: true x: 864.62011 y: 0 z: 672.32944 last x: 864.62011 last y diff: 0 last z: 672.32944 territory: 0 rot x: 0 rot y: 1.51697 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2786 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2787 Footprint: Position: in world: true x: 1071.23522 y: 0 z: 733.17392 last x: 1071.23522 last y diff: 0 last z: 733.17392 territory: 0 rot x: 0 rot y: 1.95537 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2787 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2788 Footprint: Position: in world: true x: 971.33402 y: 0 z: 859.27811 last x: 971.33402 last y diff: 0 last z: 859.27811 territory: 0 rot x: 0 rot y: 1.72683 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2788 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2789 Footprint: Position: in world: true x: 968.66802 y: 0 z: 859.26362 last x: 968.66802 last y diff: 0 last z: 859.26362 territory: 0 rot x: 0 rot y: 1.8112 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2789 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2790 Footprint: Position: in world: true x: 957.96955 y: 0 z: 634.70231 last x: 957.96955 last y diff: 0 last z: 634.70231 territory: 0 rot x: 0 rot y: 1.94553 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2790 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2791 Footprint: Position: in world: true x: 945.9427 y: 0 z: 762.36092 last x: 945.9427 last y diff: 0 last z: 762.36092 territory: 0 rot x: 0 rot y: 1.9483 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2791 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2792 Footprint: Position: in world: true x: 943.81012 y: 0 z: 761.57859 last x: 943.81012 last y diff: 0 last z: 761.57859 territory: 0 rot x: 0 rot y: 1.31148 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2792 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2793 Footprint: Position: in world: true x: 291.37598 y: 0 z: 559.23281 last x: 291.37598 last y diff: 0 last z: 559.23281 territory: 3 rot x: 0 rot y: 1.89663 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2793 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2794 Footprint: Position: in world: true x: 292.3616 y: 0 z: 556.20467 last x: 292.3616 last y diff: 0 last z: 556.20467 territory: 3 rot x: 0 rot y: 1.62069 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2794 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2795 Footprint: Position: in world: true x: 877.40462 y: 0 z: 595.46241 last x: 877.40462 last y diff: 0 last z: 595.46241 territory: 0 rot x: 0 rot y: 1.82674 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2795 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2796 Footprint: Position: in world: true x: 1133.71525 y: 0 z: 1001.5441 last x: 1133.71525 last y diff: 0 last z: 1001.5441 territory: 0 rot x: 0 rot y: 1.20281 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2796 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2797 Footprint: Position: in world: true x: 1130.94396 y: 0 z: 690.23078 last x: 1130.94396 last y diff: 0 last z: 690.23078 territory: 0 rot x: 0 rot y: 1.50918 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2797 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2798 Footprint: Position: in world: true x: 1002.5141 y: 0 z: 870.60178 last x: 1002.5141 last y diff: 0 last z: 870.60178 territory: 0 rot x: 0 rot y: 1.22486 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2798 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2799 Footprint: Position: in world: true x: 1002.263 y: 0 z: 869.98006 last x: 1002.263 last y diff: 0 last z: 869.98006 territory: 0 rot x: 0 rot y: 1.68117 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2799 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2800 Footprint: Position: in world: true x: 628.67327 y: 0 z: 809.84786 last x: 628.67327 last y diff: 0 last z: 809.84786 territory: 0 rot x: 0 rot y: 1.5546 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2800 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2801 Footprint: Position: in world: true x: 629.8264 y: 0 z: 808.41892 last x: 629.8264 last y diff: 0 last z: 808.41892 territory: 0 rot x: 0 rot y: 1.27204 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2801 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2802 Footprint: Position: in world: true x: 925.32663 y: 0 z: 841.9521 last x: 925.32663 last y diff: 0 last z: 841.9521 territory: 0 rot x: 0 rot y: 1.29058 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2802 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2803 Footprint: Position: in world: true x: 803.82946 y: 0 z: 1025.81214 last x: 803.82946 last y diff: 0 last z: 1025.81214 territory: 5 rot x: 0 rot y: 1.61838 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2803 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2804 Footprint: Position: in world: true x: 804.313 y: 0 z: 1028.10692 last x: 804.313 last y diff: 0 last z: 1028.10692 territory: 5 rot x: 0 rot y: 1.19024 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2804 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2805 Footprint: Position: in world: true x: 861.01502 y: 0 z: 1001.84197 last x: 861.01502 last y diff: 0 last z: 1001.84197 territory: 5 rot x: 0 rot y: 1.32503 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2805 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2806 Footprint: Position: in world: true x: 858.12311 y: 0 z: 1004.9773 last x: 858.12311 last y diff: 0 last z: 1004.9773 territory: 5 rot x: 0 rot y: 1.83092 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2806 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2807 Footprint: Position: in world: true x: 823.78365 y: 0 z: 972.10691 last x: 823.78365 last y diff: 0 last z: 972.10691 territory: 5 rot x: 0 rot y: 1.90989 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2807 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2808 Footprint: Position: in world: true x: 824.90743 y: 0 z: 969.90575 last x: 824.90743 last y diff: 0 last z: 969.90575 territory: 5 rot x: 0 rot y: 1.2038 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2808 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2809 Footprint: Position: in world: true x: 1088.3078 y: 0 z: 1226.80114 last x: 1088.3078 last y diff: 0 last z: 1226.80114 territory: 0 rot x: 0 rot y: 1.46636 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2809 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2810 Footprint: Position: in world: true x: 1092.30814 y: 0 z: 896.39107 last x: 1092.30814 last y diff: 0 last z: 896.39107 territory: 0 rot x: 0 rot y: 1.20488 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2810 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2812 Footprint: Position: in world: true x: 589.21839 y: 0 z: 1007.57514 last x: 589.21839 last y diff: 0 last z: 1007.57514 territory: 0 rot x: 0 rot y: 1.48975 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2812 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2813 Footprint: Position: in world: true x: 85.33388 y: 0 z: 628.11881 last x: 85.33388 last y diff: 0 last z: 628.11881 territory: 3 rot x: 0 rot y: 1.23955 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2813 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2814 Footprint: Position: in world: true x: 544.9703 y: 0 z: 475.36167 last x: 544.9703 last y diff: 0 last z: 475.36167 territory: 0 rot x: 0 rot y: 1.44713 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2814 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2815 Footprint: Position: in world: true x: 545.98797 y: 0 z: 478.0254 last x: 545.98797 last y diff: 0 last z: 478.0254 territory: 0 rot x: 0 rot y: 1.77254 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2815 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2816 Footprint: Position: in world: true x: 336.90108 y: 0 z: 500.45812 last x: 336.90108 last y diff: 0 last z: 500.45812 territory: 0 rot x: 0 rot y: 1.83422 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2816 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2817 Footprint: Position: in world: true x: 825.34353 y: 0 z: 870.56031 last x: 825.34353 last y diff: 0 last z: 870.56031 territory: 0 rot x: 0 rot y: 1.47655 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2817 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2818 Footprint: Position: in world: true x: 825.74103 y: 0 z: 866.95955 last x: 825.74103 last y diff: 0 last z: 866.95955 territory: 0 rot x: 0 rot y: 1.57146 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2818 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2819 Footprint: Position: in world: true x: 1093.96955 y: 0 z: 810.01723 last x: 1093.96955 last y diff: 0 last z: 810.01723 territory: 0 rot x: 0 rot y: 1.9424 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2819 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2820 Footprint: Position: in world: true x: 1095.97143 y: 0 z: 808.33054 last x: 1095.97143 last y diff: 0 last z: 808.33054 territory: 0 rot x: 0 rot y: 1.84043 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2820 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2821 Footprint: Position: in world: true x: 997.70905 y: 0 z: 630.11489 last x: 997.70905 last y diff: 0 last z: 630.11489 territory: 0 rot x: 0 rot y: 1.44353 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2821 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2822 Footprint: Position: in world: true x: 998.09034 y: 0 z: 631.88804 last x: 998.09034 last y diff: 0 last z: 631.88804 territory: 0 rot x: 0 rot y: 1.93191 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2822 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2823 Footprint: Position: in world: true x: 880.40281 y: 0 z: 914.54911 last x: 880.40281 last y diff: 0 last z: 914.54911 territory: 0 rot x: 0 rot y: 1.24904 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2823 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2824 Footprint: Position: in world: true x: 882.87508 y: 0 z: 913.7866 last x: 882.87508 last y diff: 0 last z: 913.7866 territory: 0 rot x: 0 rot y: 1.75724 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2824 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2825 Footprint: Position: in world: true x: 1217.63093 y: 0 z: 1167.32404 last x: 1217.63093 last y diff: 0 last z: 1167.32404 territory: 0 rot x: 0 rot y: 1.7525 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2825 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2826 Footprint: Position: in world: true x: 1216.76276 y: 0 z: 1167.64585 last x: 1216.76276 last y diff: 0 last z: 1167.64585 territory: 0 rot x: 0 rot y: 1.68573 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2826 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2827 Footprint: Position: in world: true x: 394.90018 y: 0 z: 580.0351 last x: 394.90018 last y diff: 0 last z: 580.0351 territory: 0 rot x: 0 rot y: 1.6819 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2827 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2828 Footprint: Position: in world: true x: 457.23211 y: 0 z: 631.44202 last x: 457.23211 last y diff: 0 last z: 631.44202 territory: 0 rot x: 0 rot y: 1.78507 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2828 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2829 Footprint: Position: in world: true x: 737.6074 y: 0 z: 844.31435 last x: 737.6074 last y diff: 0 last z: 844.31435 territory: 0 rot x: 0 rot y: 1.2497 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2829 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2830 Footprint: Position: in world: true x: 561.21294 y: 0 z: 834.06608 last x: 561.21294 last y diff: 0 last z: 834.06608 territory: 0 rot x: 0 rot y: 1.39972 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2830 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2831 Footprint: Position: in world: true x: 692.84055 y: 0 z: 989.24137 last x: 692.84055 last y diff: 0 last z: 989.24137 territory: 0 rot x: 0 rot y: 1.35134 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2831 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2832 Footprint: Position: in world: true x: 693.9511 y: 0 z: 991.80347 last x: 693.9511 last y diff: 0 last z: 991.80347 territory: 0 rot x: 0 rot y: 1.83599 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2832 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2833 Footprint: Position: in world: true x: 727.73931 y: 0 z: 1070.834 last x: 727.73931 last y diff: 0 last z: 1070.834 territory: 0 rot x: 0 rot y: 1.25568 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2833 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2834 Footprint: Position: in world: true x: 725.9348 y: 0 z: 1073.50931 last x: 725.9348 last y diff: 0 last z: 1073.50931 territory: 0 rot x: 0 rot y: 1.9281 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2834 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2835 Footprint: Position: in world: true x: 167.5735 y: 0 z: 633.51738 last x: 167.5735 last y diff: 0 last z: 633.51738 territory: 3 rot x: 0 rot y: 1.27407 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2835 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2836 Footprint: Position: in world: true x: 166.02744 y: 0 z: 633.90568 last x: 166.02744 last y diff: 0 last z: 633.90568 territory: 3 rot x: 0 rot y: 1.1931 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2836 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2837 Footprint: Position: in world: true x: 1135.20072 y: 0 z: 1044.1416 last x: 1135.20072 last y diff: 0 last z: 1044.1416 territory: 0 rot x: 0 rot y: 1.69753 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2837 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2838 Footprint: Position: in world: true x: 1138.00121 y: 0 z: 1045.99877 last x: 1138.00121 last y diff: 0 last z: 1045.99877 territory: 0 rot x: 0 rot y: 1.9332 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2838 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2839 Footprint: Position: in world: true x: 974.43801 y: 0 z: 1122.79371 last x: 974.43801 last y diff: 0 last z: 1122.79371 territory: 5 rot x: 0 rot y: 1.71164 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2839 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2840 Footprint: Position: in world: true x: 748.11332 y: 0 z: 1075.30941 last x: 748.11332 last y diff: 0 last z: 1075.30941 territory: 0 rot x: 0 rot y: 1.22977 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2840 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2841 Footprint: Position: in world: true x: 754.62943 y: 0 z: 1072.88279 last x: 754.62943 last y diff: 0 last z: 1072.88279 territory: 0 rot x: 0 rot y: 1.95292 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2841 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2842 Footprint: Position: in world: true x: 752.12314 y: 0 z: 1074.54528 last x: 752.12314 last y diff: 0 last z: 1074.54528 territory: 0 rot x: 0 rot y: 1.88097 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2842 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2843 Footprint: Position: in world: true x: 745.51682 y: 0 z: 1077.27749 last x: 745.51682 last y diff: 0 last z: 1077.27749 territory: 0 rot x: 0 rot y: 1.23316 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2843 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2844 Footprint: Position: in world: true x: 757.3172 y: 0 z: 1070.44738 last x: 757.3172 last y diff: 0 last z: 1070.44738 territory: 0 rot x: 0 rot y: 1.68335 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2844 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2845 Footprint: Position: in world: true x: 757.21601 y: 0 z: 1076.50593 last x: 757.21601 last y diff: 0 last z: 1076.50593 territory: 0 rot x: 0 rot y: 1.91117 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2845 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2846 Footprint: Position: in world: true x: 750.64556 y: 0 z: 1083.36803 last x: 750.64556 last y diff: 0 last z: 1083.36803 territory: 0 rot x: 0 rot y: 1.18401 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2846 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2847 Footprint: Position: in world: true x: 755.81147 y: 0 z: 1070.0117 last x: 755.81147 last y diff: 0 last z: 1070.0117 territory: 0 rot x: 0 rot y: 1.72847 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2847 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2848 Footprint: Position: in world: true x: 759.7886 y: 0 z: 1071.5357 last x: 759.7886 last y diff: 0 last z: 1071.5357 territory: 0 rot x: 0 rot y: 1.81376 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2848 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2849 Footprint: Position: in world: true x: 760.91077 y: 0 z: 1031.11118 last x: 760.91077 last y diff: 0 last z: 1031.11118 territory: 0 rot x: 0 rot y: 1.32412 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2849 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2850 Footprint: Position: in world: true x: 760.57139 y: 0 z: 1030.7437 last x: 760.57139 last y diff: 0 last z: 1030.7437 territory: 0 rot x: 0 rot y: 1.53904 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2850 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2851 Footprint: Position: in world: true x: 764.98795 y: 0 z: 1026.666 last x: 764.98795 last y diff: 0 last z: 1026.666 territory: 0 rot x: 0 rot y: 1.4044 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2851 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2852 Footprint: Position: in world: true x: 764.5922 y: 0 z: 1021.0159 last x: 764.5922 last y diff: 0 last z: 1021.0159 territory: 0 rot x: 0 rot y: 1.44135 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2852 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2853 Footprint: Position: in world: true x: 768.33715 y: 0 z: 1026.66695 last x: 768.33715 last y diff: 0 last z: 1026.66695 territory: 0 rot x: 0 rot y: 1.42583 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2853 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2854 Footprint: Position: in world: true x: 748.65525 y: 0 z: 1022.3759 last x: 748.65525 last y diff: 0 last z: 1022.3759 territory: 0 rot x: 0 rot y: 1.95685 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2854 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2855 Footprint: Position: in world: true x: 764.34647 y: 0 z: 1032.3401 last x: 764.34647 last y diff: 0 last z: 1032.3401 territory: 0 rot x: 0 rot y: 1.2879 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2855 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2856 Footprint: Position: in world: true x: 972.28296 y: 0 z: 1212.22643 last x: 972.28296 last y diff: 0 last z: 1212.22643 territory: 0 rot x: 0 rot y: 1.24479 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2856 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2857 Footprint: Position: in world: true x: 970.892 y: 0 z: 1221.16001 last x: 970.892 last y diff: 0 last z: 1221.16001 territory: 0 rot x: 0 rot y: 1.32454 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2857 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2858 Footprint: Position: in world: true x: 970.06038 y: 0 z: 1214.01394 last x: 970.06038 last y diff: 0 last z: 1214.01394 territory: 0 rot x: 0 rot y: 1.87186 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2858 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2859 Footprint: Position: in world: true x: 964.06373 y: 0 z: 1213.18387 last x: 964.06373 last y diff: 0 last z: 1213.18387 territory: 0 rot x: 0 rot y: 1.32334 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2859 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2860 Footprint: Position: in world: true x: 974.83286 y: 0 z: 1212.12935 last x: 974.83286 last y diff: 0 last z: 1212.12935 territory: 0 rot x: 0 rot y: 1.35378 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2860 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2861 Footprint: Position: in world: true x: 968.83391 y: 0 z: 1206.8948 last x: 968.83391 last y diff: 0 last z: 1206.8948 territory: 0 rot x: 0 rot y: 1.30803 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2861 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2862 Footprint: Position: in world: true x: 977.55514 y: 0 z: 1210.20812 last x: 977.55514 last y diff: 0 last z: 1210.20812 territory: 0 rot x: 0 rot y: 1.8497 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2862 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2863 Footprint: Position: in world: true x: 974.80967 y: 0 z: 1210.7586 last x: 974.80967 last y diff: 0 last z: 1210.7586 territory: 0 rot x: 0 rot y: 1.71445 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2863 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2864 Footprint: Position: in world: true x: 841.00776 y: 0 z: 547.65052 last x: 841.00776 last y diff: 0 last z: 547.65052 territory: 0 rot x: 0 rot y: 1.38807 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2864 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2865 Footprint: Position: in world: true x: 841.10721 y: 0 z: 544.39332 last x: 841.10721 last y diff: 0 last z: 544.39332 territory: 0 rot x: 0 rot y: 1.35535 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2865 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2866 Footprint: Position: in world: true x: 834.61893 y: 0 z: 552.01397 last x: 834.61893 last y diff: 0 last z: 552.01397 territory: 0 rot x: 0 rot y: 1.52494 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2866 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2867 Footprint: Position: in world: true x: 835.14167 y: 0 z: 550.56034 last x: 835.14167 last y diff: 0 last z: 550.56034 territory: 0 rot x: 0 rot y: 1.22172 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2867 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2868 Footprint: Position: in world: true x: 846.43808 y: 0 z: 546.04577 last x: 846.43808 last y diff: 0 last z: 546.04577 territory: 0 rot x: 0 rot y: 1.68404 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2868 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2869 Footprint: Position: in world: true x: 833.7941 y: 0 z: 541.27515 last x: 833.7941 last y diff: 0 last z: 541.27515 territory: 0 rot x: 0 rot y: 1.72579 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2869 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2870 Footprint: Position: in world: true x: 845.13901 y: 0 z: 553.10921 last x: 845.13901 last y diff: 0 last z: 553.10921 territory: 0 rot x: 0 rot y: 1.66863 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2870 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2871 Footprint: Position: in world: true x: 832.49213 y: 0 z: 547.8949 last x: 832.49213 last y diff: 0 last z: 547.8949 territory: 0 rot x: 0 rot y: 1.1934 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2871 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2872 Footprint: Position: in world: true x: 583.64702 y: 0 z: 829.1342 last x: 583.64702 last y diff: 0 last z: 829.1342 territory: 0 rot x: 0 rot y: 1.66193 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2872 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2873 Footprint: Position: in world: true x: 585.12362 y: 0 z: 829.89483 last x: 585.12362 last y diff: 0 last z: 829.89483 territory: 0 rot x: 0 rot y: 1.31588 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2873 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2874 Footprint: Position: in world: true x: 576.90862 y: 0 z: 834.1577 last x: 576.90862 last y diff: 0 last z: 834.1577 territory: 0 rot x: 0 rot y: 1.50736 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2874 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2875 Footprint: Position: in world: true x: 585.99373 y: 0 z: 824.36803 last x: 585.99373 last y diff: 0 last z: 824.36803 territory: 0 rot x: 0 rot y: 1.9568 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2875 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2876 Footprint: Position: in world: true x: 573.2282 y: 0 z: 833.75925 last x: 573.2282 last y diff: 0 last z: 833.75925 territory: 0 rot x: 0 rot y: 1.37974 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2876 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2877 Footprint: Position: in world: true x: 574.38532 y: 0 z: 834.30275 last x: 574.38532 last y diff: 0 last z: 834.30275 territory: 0 rot x: 0 rot y: 1.65206 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2877 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2878 Footprint: Position: in world: true x: 577.6284 y: 0 z: 839.91765 last x: 577.6284 last y diff: 0 last z: 839.91765 territory: 0 rot x: 0 rot y: 1.7679 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2878 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2879 Footprint: Position: in world: true x: 1169.94056 y: 0 z: 1142.71512 last x: 1169.94056 last y diff: 0 last z: 1142.71512 territory: 0 rot x: 0 rot y: 1.53774 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2879 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2880 Footprint: Position: in world: true x: 1168.57497 y: 0 z: 1140.0886 last x: 1168.57497 last y diff: 0 last z: 1140.0886 territory: 0 rot x: 0 rot y: 1.91486 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2880 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2881 Footprint: Position: in world: true x: 1176.23826 y: 0 z: 1149.29937 last x: 1176.23826 last y diff: 0 last z: 1149.29937 territory: 0 rot x: 0 rot y: 1.72808 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2881 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2882 Footprint: Position: in world: true x: 1176.83825 y: 0 z: 1142.1098 last x: 1176.83825 last y diff: 0 last z: 1142.1098 territory: 0 rot x: 0 rot y: 1.29641 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2882 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2883 Footprint: Position: in world: true x: 1161.53025 y: 0 z: 1141.95376 last x: 1161.53025 last y diff: 0 last z: 1141.95376 territory: 0 rot x: 0 rot y: 1.30558 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2883 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2884 Footprint: Position: in world: true x: 1162.21882 y: 0 z: 1149.87064 last x: 1162.21882 last y diff: 0 last z: 1149.87064 territory: 0 rot x: 0 rot y: 1.68862 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2884 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2885 Footprint: Position: in world: true x: 1146.46569 y: 0 z: 1202.52031 last x: 1146.46569 last y diff: 0 last z: 1202.52031 territory: 0 rot x: 0 rot y: 1.27581 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2885 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2886 Footprint: Position: in world: true x: 1146.26725 y: 0 z: 1201.1459 last x: 1146.26725 last y diff: 0 last z: 1201.1459 territory: 0 rot x: 0 rot y: 1.32724 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2886 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2887 Footprint: Position: in world: true x: 1145.24624 y: 0 z: 1196.17267 last x: 1145.24624 last y diff: 0 last z: 1196.17267 territory: 0 rot x: 0 rot y: 1.64472 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2887 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2888 Footprint: Position: in world: true x: 1141.4907 y: 0 z: 1193.59289 last x: 1141.4907 last y diff: 0 last z: 1193.59289 territory: 0 rot x: 0 rot y: 1.91721 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2888 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2889 Footprint: Position: in world: true x: 1155.48697 y: 0 z: 1204.54346 last x: 1155.48697 last y diff: 0 last z: 1204.54346 territory: 0 rot x: 0 rot y: 1.56612 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2889 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2890 Footprint: Position: in world: true x: 1148.31366 y: 0 z: 1206.65314 last x: 1148.31366 last y diff: 0 last z: 1206.65314 territory: 0 rot x: 0 rot y: 1.7628 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2890 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2891 Footprint: Position: in world: true x: 805.03873 y: 0 z: 591.39313 last x: 805.03873 last y diff: 0 last z: 591.39313 territory: 0 rot x: 0 rot y: 1.9094 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2891 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2892 Footprint: Position: in world: true x: 804.41507 y: 0 z: 591.24798 last x: 804.41507 last y diff: 0 last z: 591.24798 territory: 0 rot x: 0 rot y: 1.40871 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2892 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2893 Footprint: Position: in world: true x: 805.87824 y: 0 z: 581.78518 last x: 805.87824 last y diff: 0 last z: 581.78518 territory: 0 rot x: 0 rot y: 1.63431 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2893 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2894 Footprint: Position: in world: true x: 809.73823 y: 0 z: 591.17867 last x: 809.73823 last y diff: 0 last z: 591.17867 territory: 0 rot x: 0 rot y: 1.28235 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2894 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2895 Footprint: Position: in world: true x: 803.65378 y: 0 z: 582.05703 last x: 803.65378 last y diff: 0 last z: 582.05703 territory: 0 rot x: 0 rot y: 1.66027 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2895 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2896 Footprint: Position: in world: true x: 808.84682 y: 0 z: 589.1855 last x: 808.84682 last y diff: 0 last z: 589.1855 territory: 0 rot x: 0 rot y: 1.27413 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2896 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2897 Footprint: Position: in world: true x: 963.4931 y: 0 z: 1184.54679 last x: 963.4931 last y diff: 0 last z: 1184.54679 territory: 0 rot x: 0 rot y: 1.95556 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2897 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2898 Footprint: Position: in world: true x: 966.84958 y: 0 z: 1176.88364 last x: 966.84958 last y diff: 0 last z: 1176.88364 territory: 0 rot x: 0 rot y: 1.56762 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2898 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2899 Footprint: Position: in world: true x: 965.60593 y: 0 z: 1174.21576 last x: 965.60593 last y diff: 0 last z: 1174.21576 territory: 0 rot x: 0 rot y: 1.52382 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2899 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2900 Footprint: Position: in world: true x: 969.93012 y: 0 z: 1182.69887 last x: 969.93012 last y diff: 0 last z: 1182.69887 territory: 0 rot x: 0 rot y: 1.78624 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2900 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2901 Footprint: Position: in world: true x: 967.11406 y: 0 z: 1178.9871 last x: 967.11406 last y diff: 0 last z: 1178.9871 territory: 0 rot x: 0 rot y: 1.39397 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2901 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2902 Footprint: Position: in world: true x: 967.27866 y: 0 z: 1185.53695 last x: 967.27866 last y diff: 0 last z: 1185.53695 territory: 0 rot x: 0 rot y: 1.59731 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2902 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2903 Footprint: Position: in world: true x: 968.3775 y: 0 z: 1185.89594 last x: 968.3775 last y diff: 0 last z: 1185.89594 territory: 0 rot x: 0 rot y: 1.18981 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2903 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2904 Footprint: Position: in world: true x: 971.39274 y: 0 z: 1176.93464 last x: 971.39274 last y diff: 0 last z: 1176.93464 territory: 0 rot x: 0 rot y: 1.63093 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2904 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2905 Footprint: Position: in world: true x: 740.23975 y: 0 z: 821.44224 last x: 740.23975 last y diff: 0 last z: 821.44224 territory: 0 rot x: 0 rot y: 1.87485 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2905 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2906 Footprint: Position: in world: true x: 746.79352 y: 0 z: 820.4821 last x: 746.79352 last y diff: 0 last z: 820.4821 territory: 0 rot x: 0 rot y: 1.64315 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2906 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2907 Footprint: Position: in world: true x: 744.08986 y: 0 z: 811.91771 last x: 744.08986 last y diff: 0 last z: 811.91771 territory: 0 rot x: 0 rot y: 1.57245 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2907 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2908 Footprint: Position: in world: true x: 742.86103 y: 0 z: 821.9878 last x: 742.86103 last y diff: 0 last z: 821.9878 territory: 0 rot x: 0 rot y: 1.51914 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2908 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2909 Footprint: Position: in world: true x: 748.35402 y: 0 z: 813.05201 last x: 748.35402 last y diff: 0 last z: 813.05201 territory: 0 rot x: 0 rot y: 1.4668 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2909 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2910 Footprint: Position: in world: true x: 743.58846 y: 0 z: 826.23931 last x: 743.58846 last y diff: 0 last z: 826.23931 territory: 0 rot x: 0 rot y: 1.91314 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2910 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2911 Footprint: Position: in world: true x: 743.62336 y: 0 z: 826.19065 last x: 743.62336 last y diff: 0 last z: 826.19065 territory: 0 rot x: 0 rot y: 1.64786 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2911 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2912 Footprint: Position: in world: true x: 750.84583 y: 0 z: 809.9832 last x: 750.84583 last y diff: 0 last z: 809.9832 territory: 0 rot x: 0 rot y: 1.49292 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2912 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2913 Footprint: Position: in world: true x: 779.15094 y: 0 z: 1000.26725 last x: 779.15094 last y diff: 0 last z: 1000.26725 territory: 0 rot x: 0 rot y: 1.21514 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2913 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2914 Footprint: Position: in world: true x: 775.32874 y: 0 z: 1010.77955 last x: 775.32874 last y diff: 0 last z: 1010.77955 territory: 0 rot x: 0 rot y: 1.39437 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2914 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2915 Footprint: Position: in world: true x: 775.32692 y: 0 z: 1001.25168 last x: 775.32692 last y diff: 0 last z: 1001.25168 territory: 0 rot x: 0 rot y: 1.94831 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2915 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2916 Footprint: Position: in world: true x: 782.30509 y: 0 z: 999.07088 last x: 782.30509 last y diff: 0 last z: 999.07088 territory: 0 rot x: 0 rot y: 1.92675 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2916 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2917 Footprint: Position: in world: true x: 782.33735 y: 0 z: 1011.30402 last x: 782.33735 last y diff: 0 last z: 1011.30402 territory: 0 rot x: 0 rot y: 1.87377 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2917 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2918 Footprint: Position: in world: true x: 777.59975 y: 0 z: 1011.19742 last x: 777.59975 last y diff: 0 last z: 1011.19742 territory: 0 rot x: 0 rot y: 1.61886 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2918 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2919 Footprint: Position: in world: true x: 773.7132 y: 0 z: 1013.06661 last x: 773.7132 last y diff: 0 last z: 1013.06661 territory: 0 rot x: 0 rot y: 1.46512 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2919 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2920 Footprint: Position: in world: true x: 779.72304 y: 0 z: 1010.96746 last x: 779.72304 last y diff: 0 last z: 1010.96746 territory: 0 rot x: 0 rot y: 1.64426 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2920 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2921 Footprint: Position: in world: true x: 781.96076 y: 0 z: 1011.28394 last x: 781.96076 last y diff: 0 last z: 1011.28394 territory: 0 rot x: 0 rot y: 1.2124 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2921 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2922 Footprint: Position: in world: true x: 1122.38572 y: 0 z: 984.63697 last x: 1122.38572 last y diff: 0 last z: 984.63697 territory: 0 rot x: 0 rot y: 1.94771 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2922 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2923 Footprint: Position: in world: true x: 1127.02672 y: 0 z: 990.32659 last x: 1127.02672 last y diff: 0 last z: 990.32659 territory: 0 rot x: 0 rot y: 1.50318 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2923 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2924 Footprint: Position: in world: true x: 1125.77987 y: 0 z: 989.94506 last x: 1125.77987 last y diff: 0 last z: 989.94506 territory: 0 rot x: 0 rot y: 1.60254 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2924 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2925 Footprint: Position: in world: true x: 1121.63306 y: 0 z: 984.65102 last x: 1121.63306 last y diff: 0 last z: 984.65102 territory: 0 rot x: 0 rot y: 1.83475 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2925 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2926 Footprint: Position: in world: true x: 1126.0198 y: 0 z: 989.84797 last x: 1126.0198 last y diff: 0 last z: 989.84797 territory: 0 rot x: 0 rot y: 1.93268 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2926 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2927 Footprint: Position: in world: true x: 1134.95975 y: 0 z: 990.15893 last x: 1134.95975 last y diff: 0 last z: 990.15893 territory: 0 rot x: 0 rot y: 1.38994 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2927 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2928 Footprint: Position: in world: true x: 1130.09475 y: 0 z: 982.23795 last x: 1130.09475 last y diff: 0 last z: 982.23795 territory: 0 rot x: 0 rot y: 1.54331 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2928 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2929 Footprint: Position: in world: true x: 1121.60228 y: 0 z: 984.89824 last x: 1121.60228 last y diff: 0 last z: 984.89824 territory: 0 rot x: 0 rot y: 1.62877 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2929 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2930 Footprint: Position: in world: true x: 1130.2709 y: 0 z: 998.29395 last x: 1130.2709 last y diff: 0 last z: 998.29395 territory: 0 rot x: 0 rot y: 1.77768 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2930 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2931 Footprint: Position: in world: true x: 1120.41515 y: 0 z: 994.58988 last x: 1120.41515 last y diff: 0 last z: 994.58988 territory: 0 rot x: 0 rot y: 1.2538 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2931 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2932 Footprint: Position: in world: true x: 1247.96637 y: 0 z: 1084.49112 last x: 1247.96637 last y diff: 0 last z: 1084.49112 territory: 0 rot x: 0 rot y: 1.60387 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2932 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2933 Footprint: Position: in world: true x: 1246.59687 y: 0 z: 1084.09096 last x: 1246.59687 last y diff: 0 last z: 1084.09096 territory: 0 rot x: 0 rot y: 1.40883 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2933 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2934 Footprint: Position: in world: true x: 1241.32267 y: 0 z: 1086.24976 last x: 1241.32267 last y diff: 0 last z: 1086.24976 territory: 0 rot x: 0 rot y: 1.57306 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2934 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2935 Footprint: Position: in world: true x: 1238.7389 y: 0 z: 1085.44822 last x: 1238.7389 last y diff: 0 last z: 1085.44822 territory: 0 rot x: 0 rot y: 1.84113 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2935 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2936 Footprint: Position: in world: true x: 1251.52125 y: 0 z: 1080.54517 last x: 1251.52125 last y diff: 0 last z: 1080.54517 territory: 0 rot x: 0 rot y: 1.74355 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2936 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2937 Footprint: Position: in world: true x: 1246.37011 y: 0 z: 1079.8253 last x: 1246.37011 last y diff: 0 last z: 1079.8253 territory: 0 rot x: 0 rot y: 1.18606 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2937 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2938 Footprint: Position: in world: true x: 1247.11493 y: 0 z: 1075.88532 last x: 1247.11493 last y diff: 0 last z: 1075.88532 territory: 0 rot x: 0 rot y: 1.26096 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2938 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2939 Footprint: Position: in world: true x: 1094.3432 y: 0 z: 903.94147 last x: 1094.3432 last y diff: 0 last z: 903.94147 territory: 0 rot x: 0 rot y: 1.8645 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2939 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2940 Footprint: Position: in world: true x: 1094.46752 y: 0 z: 916.4749 last x: 1094.46752 last y diff: 0 last z: 916.4749 territory: 0 rot x: 0 rot y: 1.67563 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2940 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2941 Footprint: Position: in world: true x: 1099.45945 y: 0 z: 905.60073 last x: 1099.45945 last y diff: 0 last z: 905.60073 territory: 0 rot x: 0 rot y: 1.2176 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2941 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2942 Footprint: Position: in world: true x: 1097.65824 y: 0 z: 913.21523 last x: 1097.65824 last y diff: 0 last z: 913.21523 territory: 0 rot x: 0 rot y: 1.23014 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2942 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2943 Footprint: Position: in world: true x: 1093.58323 y: 0 z: 915.19794 last x: 1093.58323 last y diff: 0 last z: 915.19794 territory: 0 rot x: 0 rot y: 1.2131 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2943 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2944 Footprint: Position: in world: true x: 1092.79632 y: 0 z: 900.64231 last x: 1092.79632 last y diff: 0 last z: 900.64231 territory: 0 rot x: 0 rot y: 1.19275 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2944 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2945 Footprint: Position: in world: true x: 1103.56968 y: 0 z: 908.13643 last x: 1103.56968 last y diff: 0 last z: 908.13643 territory: 0 rot x: 0 rot y: 1.43191 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2945 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2946 Footprint: Position: in world: true x: 1093.91753 y: 0 z: 904.25799 last x: 1093.91753 last y diff: 0 last z: 904.25799 territory: 0 rot x: 0 rot y: 1.24886 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2946 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2947 Footprint: Position: in world: true x: 1100.55257 y: 0 z: 908.65294 last x: 1100.55257 last y diff: 0 last z: 908.65294 territory: 0 rot x: 0 rot y: 1.71378 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2947 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2948 Footprint: Position: in world: true x: 1098.61774 y: 0 z: 917.48052 last x: 1098.61774 last y diff: 0 last z: 917.48052 territory: 0 rot x: 0 rot y: 1.6892 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2948 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2949 Footprint: Position: in world: true x: 1095.67882 y: 0 z: 902.4182 last x: 1095.67882 last y diff: 0 last z: 902.4182 territory: 0 rot x: 0 rot y: 1.66839 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2949 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2950 Footprint: Position: in world: true x: 852.9046 y: 0 z: 904.19851 last x: 852.9046 last y diff: 0 last z: 904.19851 territory: 0 rot x: 0 rot y: 1.79429 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2950 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2951 Footprint: Position: in world: true x: 847.66465 y: 0 z: 906.0446 last x: 847.66465 last y diff: 0 last z: 906.0446 territory: 0 rot x: 0 rot y: 1.5506 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2951 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2952 Footprint: Position: in world: true x: 846.31449 y: 0 z: 911.9964 last x: 846.31449 last y diff: 0 last z: 911.9964 territory: 0 rot x: 0 rot y: 1.9528 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2952 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2953 Footprint: Position: in world: true x: 857.44048 y: 0 z: 908.55643 last x: 857.44048 last y diff: 0 last z: 908.55643 territory: 0 rot x: 0 rot y: 1.44582 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2953 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2954 Footprint: Position: in world: true x: 856.29595 y: 0 z: 905.37978 last x: 856.29595 last y diff: 0 last z: 905.37978 territory: 0 rot x: 0 rot y: 1.22728 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2954 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2955 Footprint: Position: in world: true x: 844.1384 y: 0 z: 911.23429 last x: 844.1384 last y diff: 0 last z: 911.23429 territory: 0 rot x: 0 rot y: 1.59234 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2955 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2956 Footprint: Position: in world: true x: 855.14068 y: 0 z: 905.53092 last x: 855.14068 last y diff: 0 last z: 905.53092 territory: 0 rot x: 0 rot y: 1.84435 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2956 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2959 Footprint: Position: in world: true x: 787.8296 y: 0 z: 857.84263 last x: 787.8296 last y diff: 0 last z: 857.84263 territory: 0 rot x: 0 rot y: 1.84263 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2959 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2960 Footprint: Position: in world: true x: 784.16872 y: 0 z: 864.66706 last x: 784.16872 last y diff: 0 last z: 864.66706 territory: 0 rot x: 0 rot y: 1.33481 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2960 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2961 Footprint: Position: in world: true x: 783.27707 y: 0 z: 855.27608 last x: 783.27707 last y diff: 0 last z: 855.27608 territory: 0 rot x: 0 rot y: 1.90857 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2961 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2962 Footprint: Position: in world: true x: 781.02993 y: 0 z: 862.71406 last x: 781.02993 last y diff: 0 last z: 862.71406 territory: 0 rot x: 0 rot y: 1.93905 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2962 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2963 Footprint: Position: in world: true x: 780.46488 y: 0 z: 854.3959 last x: 780.46488 last y diff: 0 last z: 854.3959 territory: 0 rot x: 0 rot y: 1.24698 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2963 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2964 Footprint: Position: in world: true x: 775.68934 y: 0 z: 863.10114 last x: 775.68934 last y diff: 0 last z: 863.10114 territory: 0 rot x: 0 rot y: 1.56882 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2964 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2965 Footprint: Position: in world: true x: 779.77828 y: 0 z: 870.26685 last x: 779.77828 last y diff: 0 last z: 870.26685 territory: 0 rot x: 0 rot y: 1.62508 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2965 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2966 Footprint: Position: in world: true x: 778.44782 y: 0 z: 864.47556 last x: 778.44782 last y diff: 0 last z: 864.47556 territory: 0 rot x: 0 rot y: 1.43346 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2966 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2967 Footprint: Position: in world: true x: 789.37406 y: 0 z: 854.10761 last x: 789.37406 last y diff: 0 last z: 854.10761 territory: 0 rot x: 0 rot y: 1.678 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2967 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2968 Footprint: Position: in world: true x: 484.3222 y: 0 z: 551.58873 last x: 484.3222 last y diff: 0 last z: 551.58873 territory: 0 rot x: 0 rot y: 1.25336 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2968 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2969 Footprint: Position: in world: true x: 482.72693 y: 0 z: 550.276 last x: 482.72693 last y diff: 0 last z: 550.276 territory: 0 rot x: 0 rot y: 1.19397 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2969 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2970 Footprint: Position: in world: true x: 480.60912 y: 0 z: 549.10955 last x: 480.60912 last y diff: 0 last z: 549.10955 territory: 0 rot x: 0 rot y: 1.86956 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2970 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2971 Footprint: Position: in world: true x: 489.4862 y: 0 z: 553.36075 last x: 489.4862 last y diff: 0 last z: 553.36075 territory: 0 rot x: 0 rot y: 1.7382 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2971 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2972 Footprint: Position: in world: true x: 490.60827 y: 0 z: 547.4632 last x: 490.60827 last y diff: 0 last z: 547.4632 territory: 0 rot x: 0 rot y: 1.94301 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2972 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2973 Footprint: Position: in world: true x: 479.14005 y: 0 z: 556.93117 last x: 479.14005 last y diff: 0 last z: 556.93117 territory: 0 rot x: 0 rot y: 1.2995 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2973 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2974 Footprint: Position: in world: true x: 488.70118 y: 0 z: 545.37142 last x: 488.70118 last y diff: 0 last z: 545.37142 territory: 0 rot x: 0 rot y: 1.88122 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2974 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2975 Footprint: Position: in world: true x: 724.03745 y: 0 z: 511.36594 last x: 724.03745 last y diff: 0 last z: 511.36594 territory: 0 rot x: 0 rot y: 1.23745 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2975 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2976 Footprint: Position: in world: true x: 721.14948 y: 0 z: 505.69056 last x: 721.14948 last y diff: 0 last z: 505.69056 territory: 0 rot x: 0 rot y: 1.31841 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2976 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2977 Footprint: Position: in world: true x: 716.6718 y: 0 z: 502.89553 last x: 716.6718 last y diff: 0 last z: 502.89553 territory: 0 rot x: 0 rot y: 1.18351 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2977 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2978 Footprint: Position: in world: true x: 726.39231 y: 0 z: 511.13189 last x: 726.39231 last y diff: 0 last z: 511.13189 territory: 0 rot x: 0 rot y: 1.63215 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2978 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2979 Footprint: Position: in world: true x: 727.93461 y: 0 z: 506.21485 last x: 727.93461 last y diff: 0 last z: 506.21485 territory: 0 rot x: 0 rot y: 1.74061 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2979 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2980 Footprint: Position: in world: true x: 716.86127 y: 0 z: 506.33071 last x: 716.86127 last y diff: 0 last z: 506.33071 territory: 0 rot x: 0 rot y: 1.52353 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2980 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2981 Footprint: Position: in world: true x: 716.26917 y: 0 z: 510.70844 last x: 716.26917 last y diff: 0 last z: 510.70844 territory: 0 rot x: 0 rot y: 1.20427 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2981 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2982 Footprint: Position: in world: true x: 170.90656 y: 0 z: 667.4147 last x: 170.90656 last y diff: 0 last z: 667.4147 territory: 3 rot x: 0 rot y: 1.43578 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2982 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2983 Footprint: Position: in world: true x: 170.4156 y: 0 z: 668.66076 last x: 170.4156 last y diff: 0 last z: 668.66076 territory: 3 rot x: 0 rot y: 1.58211 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2983 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2984 Footprint: Position: in world: true x: 169.55463 y: 0 z: 666.78795 last x: 169.55463 last y diff: 0 last z: 666.78795 territory: 3 rot x: 0 rot y: 1.84159 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2984 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2985 Footprint: Position: in world: true x: 168.68148 y: 0 z: 666.25742 last x: 168.68148 last y diff: 0 last z: 666.25742 territory: 3 rot x: 0 rot y: 1.44085 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2985 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2986 Footprint: Position: in world: true x: 172.5034 y: 0 z: 668.63324 last x: 172.5034 last y diff: 0 last z: 668.63324 territory: 3 rot x: 0 rot y: 1.37752 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2986 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2987 Footprint: Position: in world: true x: 168.83136 y: 0 z: 667.70501 last x: 168.83136 last y diff: 0 last z: 667.70501 territory: 3 rot x: 0 rot y: 1.7905 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2987 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2988 Footprint: Position: in world: true x: 168.6284 y: 0 z: 669.0708 last x: 168.6284 last y diff: 0 last z: 669.0708 territory: 3 rot x: 0 rot y: 1.60203 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2988 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2989 Footprint: Position: in world: true x: 170.44623 y: 0 z: 668.16511 last x: 170.44623 last y diff: 0 last z: 668.16511 territory: 3 rot x: 0 rot y: 1.83526 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2989 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2990 Footprint: Position: in world: true x: 1118.65564 y: 0 z: 903.68401 last x: 1118.65564 last y diff: 0 last z: 903.68401 territory: 0 rot x: 0 rot y: 1.41712 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2990 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2991 Footprint: Position: in world: true x: 1118.2988 y: 0 z: 900.73307 last x: 1118.2988 last y diff: 0 last z: 900.73307 territory: 0 rot x: 0 rot y: 1.27683 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2991 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2992 Footprint: Position: in world: true x: 1122.02688 y: 0 z: 909.28298 last x: 1122.02688 last y diff: 0 last z: 909.28298 territory: 0 rot x: 0 rot y: 1.30985 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2992 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2993 Footprint: Position: in world: true x: 1116.4729 y: 0 z: 901.97927 last x: 1116.4729 last y diff: 0 last z: 901.97927 territory: 0 rot x: 0 rot y: 1.92518 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2993 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2994 Footprint: Position: in world: true x: 1126.98514 y: 0 z: 908.06513 last x: 1126.98514 last y diff: 0 last z: 908.06513 territory: 0 rot x: 0 rot y: 1.89943 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2994 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2995 Footprint: Position: in world: true x: 1123.62804 y: 0 z: 907.98317 last x: 1123.62804 last y diff: 0 last z: 907.98317 territory: 0 rot x: 0 rot y: 1.58852 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2995 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2996 Footprint: Position: in world: true x: 1121.43162 y: 0 z: 911.22144 last x: 1121.43162 last y diff: 0 last z: 911.22144 territory: 0 rot x: 0 rot y: 1.50297 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2996 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2997 Footprint: Position: in world: true x: 1123.79201 y: 0 z: 910.0608 last x: 1123.79201 last y diff: 0 last z: 910.0608 territory: 0 rot x: 0 rot y: 1.54996 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2997 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2998 Footprint: Position: in world: true x: 324.76955 y: 0 z: 527.8824 last x: 324.76955 last y diff: 0 last z: 527.8824 territory: 0 rot x: 0 rot y: 1.29166 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2998 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2999 Footprint: Position: in world: true x: 317.59081 y: 0 z: 527.0493 last x: 317.59081 last y diff: 0 last z: 527.0493 territory: 0 rot x: 0 rot y: 1.36043 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2999 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3000 Footprint: Position: in world: true x: 328.07332 y: 0 z: 523.93918 last x: 328.07332 last y diff: 0 last z: 523.93918 territory: 0 rot x: 0 rot y: 1.86594 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3000 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3001 Footprint: Position: in world: true x: 324.25727 y: 0 z: 523.54702 last x: 324.25727 last y diff: 0 last z: 523.54702 territory: 0 rot x: 0 rot y: 1.76494 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3001 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3002 Footprint: Position: in world: true x: 331.98345 y: 0 z: 529.8275 last x: 331.98345 last y diff: 0 last z: 529.8275 territory: 0 rot x: 0 rot y: 1.94397 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3002 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3003 Footprint: Position: in world: true x: 323.84055 y: 0 z: 521.6282 last x: 323.84055 last y diff: 0 last z: 521.6282 territory: 0 rot x: 0 rot y: 1.53657 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3003 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3004 Footprint: Position: in world: true x: 317.62348 y: 0 z: 522.80564 last x: 317.62348 last y diff: 0 last z: 522.80564 territory: 0 rot x: 0 rot y: 1.44729 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3004 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3010 Footprint: Position: in world: true x: 529.45704 y: 0 z: 885.36515 last x: 529.45704 last y diff: 0 last z: 885.36515 territory: 0 rot x: 0 rot y: 1.82943 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3010 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3011 Footprint: Position: in world: true x: 526.38855 y: 0 z: 883.79633 last x: 526.38855 last y diff: 0 last z: 883.79633 territory: 0 rot x: 0 rot y: 1.43612 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3011 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3012 Footprint: Position: in world: true x: 530.02154 y: 0 z: 885.42652 last x: 530.02154 last y diff: 0 last z: 885.42652 territory: 0 rot x: 0 rot y: 1.79555 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3012 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3013 Footprint: Position: in world: true x: 528.95603 y: 0 z: 892.02472 last x: 528.95603 last y diff: 0 last z: 892.02472 territory: 0 rot x: 0 rot y: 1.30376 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3013 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3014 Footprint: Position: in world: true x: 534.43483 y: 0 z: 882.3026 last x: 534.43483 last y diff: 0 last z: 882.3026 territory: 0 rot x: 0 rot y: 1.80451 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3014 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3015 Footprint: Position: in world: true x: 532.84908 y: 0 z: 892.92164 last x: 532.84908 last y diff: 0 last z: 892.92164 territory: 0 rot x: 0 rot y: 1.83332 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3015 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3016 Footprint: Position: in world: true x: 534.47254 y: 0 z: 876.97815 last x: 534.47254 last y diff: 0 last z: 876.97815 territory: 0 rot x: 0 rot y: 1.68693 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3016 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3017 Footprint: Position: in world: true x: 720.68844 y: 0 z: 448.07868 last x: 720.68844 last y diff: 0 last z: 448.07868 territory: 0 rot x: 0 rot y: 1.19115 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3017 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3018 Footprint: Position: in world: true x: 717.06846 y: 0 z: 445.69529 last x: 717.06846 last y diff: 0 last z: 445.69529 territory: 0 rot x: 0 rot y: 1.34931 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3018 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3019 Footprint: Position: in world: true x: 719.39396 y: 0 z: 446.11503 last x: 719.39396 last y diff: 0 last z: 446.11503 territory: 0 rot x: 0 rot y: 1.69825 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3019 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3020 Footprint: Position: in world: true x: 719.54499 y: 0 z: 440.90946 last x: 719.54499 last y diff: 0 last z: 440.90946 territory: 0 rot x: 0 rot y: 1.66495 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3020 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3021 Footprint: Position: in world: true x: 714.26754 y: 0 z: 444.33657 last x: 714.26754 last y diff: 0 last z: 444.33657 territory: 0 rot x: 0 rot y: 1.83957 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3021 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3022 Footprint: Position: in world: true x: 716.2888 y: 0 z: 454.40445 last x: 716.2888 last y diff: 0 last z: 454.40445 territory: 0 rot x: 0 rot y: 1.48525 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3022 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3023 Footprint: Position: in world: true x: 716.9589 y: 0 z: 450.6109 last x: 716.9589 last y diff: 0 last z: 450.6109 territory: 0 rot x: 0 rot y: 1.35013 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3023 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3024 Footprint: Position: in world: true x: 712.27692 y: 0 z: 445.14 last x: 712.27692 last y diff: 0 last z: 445.14 territory: 0 rot x: 0 rot y: 1.94799 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3024 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3025 Footprint: Position: in world: true x: 718.93386 y: 0 z: 452.52541 last x: 718.93386 last y diff: 0 last z: 452.52541 territory: 0 rot x: 0 rot y: 1.69057 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3025 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3026 Footprint: Position: in world: true x: 1060.26269 y: 0 z: 802.44172 last x: 1060.26269 last y diff: 0 last z: 802.44172 territory: 0 rot x: 0 rot y: 1.56124 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3026 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3027 Footprint: Position: in world: true x: 1058.7917 y: 0 z: 807.01575 last x: 1058.7917 last y diff: 0 last z: 807.01575 territory: 0 rot x: 0 rot y: 1.36628 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3027 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3028 Footprint: Position: in world: true x: 1059.9292 y: 0 z: 806.46386 last x: 1059.9292 last y diff: 0 last z: 806.46386 territory: 0 rot x: 0 rot y: 1.23615 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3028 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3029 Footprint: Position: in world: true x: 1057.35558 y: 0 z: 802.66097 last x: 1057.35558 last y diff: 0 last z: 802.66097 territory: 0 rot x: 0 rot y: 1.62883 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3029 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3030 Footprint: Position: in world: true x: 1063.36094 y: 0 z: 803.11661 last x: 1063.36094 last y diff: 0 last z: 803.11661 territory: 0 rot x: 0 rot y: 1.55562 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3030 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3031 Footprint: Position: in world: true x: 1054.9737 y: 0 z: 813.41204 last x: 1054.9737 last y diff: 0 last z: 813.41204 territory: 0 rot x: 0 rot y: 1.21056 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3031 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3032 Footprint: Position: in world: true x: 1051.3256 y: 0 z: 810.99283 last x: 1051.3256 last y diff: 0 last z: 810.99283 territory: 0 rot x: 0 rot y: 1.91324 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3032 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3033 Footprint: Position: in world: true x: 1055.6218 y: 0 z: 811.2513 last x: 1055.6218 last y diff: 0 last z: 811.2513 territory: 0 rot x: 0 rot y: 1.83284 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3033 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3034 Footprint: Position: in world: true x: 1052.94509 y: 0 z: 801.24247 last x: 1052.94509 last y diff: 0 last z: 801.24247 territory: 0 rot x: 0 rot y: 1.43886 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3034 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3035 Footprint: Position: in world: true x: 627.63009 y: 0 z: 372.6109 last x: 627.63009 last y diff: 0 last z: 372.6109 territory: 0 rot x: 0 rot y: 1.70682 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3035 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3036 Footprint: Position: in world: true x: 629.76305 y: 0 z: 366.75113 last x: 629.76305 last y diff: 0 last z: 366.75113 territory: 0 rot x: 0 rot y: 1.64574 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3036 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3037 Footprint: Position: in world: true x: 626.48557 y: 0 z: 357.49228 last x: 626.48557 last y diff: 0 last z: 357.49228 territory: 0 rot x: 0 rot y: 1.24637 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3037 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3038 Footprint: Position: in world: true x: 639.42898 y: 0 z: 368.61764 last x: 639.42898 last y diff: 0 last z: 368.61764 territory: 0 rot x: 0 rot y: 1.52596 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3038 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3039 Footprint: Position: in world: true x: 624.93778 y: 0 z: 365.28956 last x: 624.93778 last y diff: 0 last z: 365.28956 territory: 0 rot x: 0 rot y: 1.96274 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3039 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3040 Footprint: Position: in world: true x: 817.03902 y: 0 z: 978.34662 last x: 817.03902 last y diff: 0 last z: 978.34662 territory: 5 rot x: 0 rot y: 1.37673 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3040 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3041 Footprint: Position: in world: true x: 816.93555 y: 0 z: 973.16916 last x: 816.93555 last y diff: 0 last z: 973.16916 territory: 5 rot x: 0 rot y: 1.67278 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3041 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3042 Footprint: Position: in world: true x: 815.44292 y: 0 z: 970.13067 last x: 815.44292 last y diff: 0 last z: 970.13067 territory: 0 rot x: 0 rot y: 1.64161 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3042 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3043 Footprint: Position: in world: true x: 804.72074 y: 0 z: 979.38241 last x: 804.72074 last y diff: 0 last z: 979.38241 territory: 0 rot x: 0 rot y: 1.83524 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3043 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3044 Footprint: Position: in world: true x: 810.36394 y: 0 z: 970.98527 last x: 810.36394 last y diff: 0 last z: 970.98527 territory: 0 rot x: 0 rot y: 1.4613 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3044 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3045 Footprint: Position: in world: true x: 816.02973 y: 0 z: 971.67055 last x: 816.02973 last y diff: 0 last z: 971.67055 territory: 5 rot x: 0 rot y: 1.29426 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3045 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3046 Footprint: Position: in world: true x: 779.58779 y: 0 z: 470.99593 last x: 779.58779 last y diff: 0 last z: 470.99593 territory: 0 rot x: 0 rot y: 1.57186 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3046 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3047 Footprint: Position: in world: true x: 772.19149 y: 0 z: 476.88898 last x: 772.19149 last y diff: 0 last z: 476.88898 territory: 0 rot x: 0 rot y: 1.9146 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3047 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3048 Footprint: Position: in world: true x: 772.62227 y: 0 z: 472.69132 last x: 772.62227 last y diff: 0 last z: 472.69132 territory: 0 rot x: 0 rot y: 1.53397 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3048 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3049 Footprint: Position: in world: true x: 777.51235 y: 0 z: 470.25763 last x: 777.51235 last y diff: 0 last z: 470.25763 territory: 0 rot x: 0 rot y: 1.65563 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3049 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3050 Footprint: Position: in world: true x: 773.19893 y: 0 z: 465.57233 last x: 773.19893 last y diff: 0 last z: 465.57233 territory: 0 rot x: 0 rot y: 1.79097 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3050 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3051 Footprint: Position: in world: true x: 769.23182 y: 0 z: 483.02805 last x: 769.23182 last y diff: 0 last z: 483.02805 territory: 0 rot x: 0 rot y: 1.81698 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3051 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3052 Footprint: Position: in world: true x: 820.43616 y: 0 z: 466.35427 last x: 820.43616 last y diff: 0 last z: 466.35427 territory: 0 rot x: 0 rot y: 1.43496 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3052 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3053 Footprint: Position: in world: true x: 829.22905 y: 0 z: 472.80808 last x: 829.22905 last y diff: 0 last z: 472.80808 territory: 0 rot x: 0 rot y: 1.19887 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3053 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3054 Footprint: Position: in world: true x: 821.92342 y: 0 z: 459.21947 last x: 821.92342 last y diff: 0 last z: 459.21947 territory: 0 rot x: 0 rot y: 1.82158 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3054 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3055 Footprint: Position: in world: true x: 834.23008 y: 0 z: 464.82787 last x: 834.23008 last y diff: 0 last z: 464.82787 territory: 0 rot x: 0 rot y: 1.60344 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3055 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3056 Footprint: Position: in world: true x: 816.5095 y: 0 z: 464.65693 last x: 816.5095 last y diff: 0 last z: 464.65693 territory: 0 rot x: 0 rot y: 1.19605 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3056 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3057 Footprint: Position: in world: true x: 819.50547 y: 0 z: 471.6427 last x: 819.50547 last y diff: 0 last z: 471.6427 territory: 0 rot x: 0 rot y: 1.53527 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3057 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3058 Footprint: Position: in world: true x: 823.05341 y: 0 z: 472.18117 last x: 823.05341 last y diff: 0 last z: 472.18117 territory: 0 rot x: 0 rot y: 1.82499 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3058 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3059 Footprint: Position: in world: true x: 966.12018 y: 0 z: 1202.1173 last x: 966.12018 last y diff: 0 last z: 1202.1173 territory: 0 rot x: 0 rot y: 1.62275 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3059 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3060 Footprint: Position: in world: true x: 965.40775 y: 0 z: 1197.02085 last x: 965.40775 last y diff: 0 last z: 1197.02085 territory: 0 rot x: 0 rot y: 1.74538 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3060 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3061 Footprint: Position: in world: true x: 964.10203 y: 0 z: 1201.09067 last x: 964.10203 last y diff: 0 last z: 1201.09067 territory: 0 rot x: 0 rot y: 1.94724 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3061 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3062 Footprint: Position: in world: true x: 964.88582 y: 0 z: 1194.41698 last x: 964.88582 last y diff: 0 last z: 1194.41698 territory: 0 rot x: 0 rot y: 1.90725 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3062 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3063 Footprint: Position: in world: true x: 961.30188 y: 0 z: 1200.0464 last x: 961.30188 last y diff: 0 last z: 1200.0464 territory: 0 rot x: 0 rot y: 1.32668 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3063 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3064 Footprint: Position: in world: true x: 967.38529 y: 0 z: 1194.23179 last x: 967.38529 last y diff: 0 last z: 1194.23179 territory: 0 rot x: 0 rot y: 1.21142 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3064 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3065 Footprint: Position: in world: true x: 962.23629 y: 0 z: 1210.7903 last x: 962.23629 last y diff: 0 last z: 1210.7903 territory: 0 rot x: 0 rot y: 1.84615 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3065 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3066 Footprint: Position: in world: true x: 824.64931 y: 0 z: 915.22997 last x: 824.64931 last y diff: 0 last z: 915.22997 territory: 0 rot x: 0 rot y: 1.87678 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3066 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3067 Footprint: Position: in world: true x: 821.97605 y: 0 z: 917.918 last x: 821.97605 last y diff: 0 last z: 917.918 territory: 0 rot x: 0 rot y: 1.69982 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3067 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3068 Footprint: Position: in world: true x: 818.20873 y: 0 z: 917.68923 last x: 818.20873 last y diff: 0 last z: 917.68923 territory: 0 rot x: 0 rot y: 1.71085 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3068 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3069 Footprint: Position: in world: true x: 815.95594 y: 0 z: 913.57282 last x: 815.95594 last y diff: 0 last z: 913.57282 territory: 0 rot x: 0 rot y: 1.32886 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3069 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3070 Footprint: Position: in world: true x: 813.13704 y: 0 z: 916.77228 last x: 813.13704 last y diff: 0 last z: 916.77228 territory: 0 rot x: 0 rot y: 1.31775 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3070 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3071 Footprint: Position: in world: true x: 825.24505 y: 0 z: 910.15398 last x: 825.24505 last y diff: 0 last z: 910.15398 territory: 0 rot x: 0 rot y: 1.6702 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3071 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3072 Footprint: Position: in world: true x: 827.45641 y: 0 z: 924.32859 last x: 827.45641 last y diff: 0 last z: 924.32859 territory: 0 rot x: 0 rot y: 1.51078 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3072 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3073 Footprint: Position: in world: true x: 819.14013 y: 0 z: 925.32874 last x: 819.14013 last y diff: 0 last z: 925.32874 territory: 0 rot x: 0 rot y: 1.63012 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3073 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3074 Footprint: Position: in world: true x: 819.78864 y: 0 z: 910.42782 last x: 819.78864 last y diff: 0 last z: 910.42782 territory: 0 rot x: 0 rot y: 1.43052 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3074 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3075 Footprint: Position: in world: true x: 972.02714 y: 0 z: 1203.18416 last x: 972.02714 last y diff: 0 last z: 1203.18416 territory: 0 rot x: 0 rot y: 1.23295 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3075 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3076 Footprint: Position: in world: true x: 966.18778 y: 0 z: 1199.98543 last x: 966.18778 last y diff: 0 last z: 1199.98543 territory: 0 rot x: 0 rot y: 1.30271 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3076 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3077 Footprint: Position: in world: true x: 971.33005 y: 0 z: 1199.78718 last x: 971.33005 last y diff: 0 last z: 1199.78718 territory: 0 rot x: 0 rot y: 1.48336 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3077 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3078 Footprint: Position: in world: true x: 962.55585 y: 0 z: 1208.62146 last x: 962.55585 last y diff: 0 last z: 1208.62146 territory: 0 rot x: 0 rot y: 1.28541 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3078 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3079 Footprint: Position: in world: true x: 970.5311 y: 0 z: 1194.90348 last x: 970.5311 last y diff: 0 last z: 1194.90348 territory: 0 rot x: 0 rot y: 1.56481 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3079 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3080 Footprint: Position: in world: true x: 975.53614 y: 0 z: 1194.21062 last x: 975.53614 last y diff: 0 last z: 1194.21062 territory: 0 rot x: 0 rot y: 1.29502 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3080 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3081 Footprint: Position: in world: true x: 967.9445 y: 0 z: 1195.75113 last x: 967.9445 last y diff: 0 last z: 1195.75113 territory: 0 rot x: 0 rot y: 1.76561 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3081 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3082 Footprint: Position: in world: true x: 968.12877 y: 0 z: 1209.18862 last x: 968.12877 last y diff: 0 last z: 1209.18862 territory: 0 rot x: 0 rot y: 1.53585 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3082 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3083 Footprint: Position: in world: true x: 977.98894 y: 0 z: 1197.34746 last x: 977.98894 last y diff: 0 last z: 1197.34746 territory: 0 rot x: 0 rot y: 1.50235 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3083 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3084 Footprint: Position: in world: true x: 620.36435 y: 0 z: 405.26845 last x: 620.36435 last y diff: 0 last z: 405.26845 territory: 0 rot x: 0 rot y: 1.65062 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3084 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3085 Footprint: Position: in world: true x: 621.68425 y: 0 z: 408.10592 last x: 621.68425 last y diff: 0 last z: 408.10592 territory: 0 rot x: 0 rot y: 1.68262 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3085 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3086 Footprint: Position: in world: true x: 620.56466 y: 0 z: 402.1888 last x: 620.56466 last y diff: 0 last z: 402.1888 territory: 0 rot x: 0 rot y: 1.21195 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3086 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3087 Footprint: Position: in world: true x: 625.07778 y: 0 z: 395.01157 last x: 625.07778 last y diff: 0 last z: 395.01157 territory: 0 rot x: 0 rot y: 1.47126 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3087 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3088 Footprint: Position: in world: true x: 614.30121 y: 0 z: 400.24563 last x: 614.30121 last y diff: 0 last z: 400.24563 territory: 0 rot x: 0 rot y: 1.46557 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3088 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3089 Footprint: Position: in world: true x: 614.25464 y: 0 z: 399.95136 last x: 614.25464 last y diff: 0 last z: 399.95136 territory: 0 rot x: 0 rot y: 1.49662 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3089 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3090 Footprint: Position: in world: true x: 617.05718 y: 0 z: 406.10111 last x: 617.05718 last y diff: 0 last z: 406.10111 territory: 0 rot x: 0 rot y: 1.42157 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3090 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3091 Footprint: Position: in world: true x: 880.28551 y: 0 z: 896.43625 last x: 880.28551 last y diff: 0 last z: 896.43625 territory: 0 rot x: 0 rot y: 1.39017 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3091 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3092 Footprint: Position: in world: true x: 878.81246 y: 0 z: 894.43285 last x: 878.81246 last y diff: 0 last z: 894.43285 territory: 0 rot x: 0 rot y: 1.3831 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3092 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3093 Footprint: Position: in world: true x: 883.77538 y: 0 z: 892.20151 last x: 883.77538 last y diff: 0 last z: 892.20151 territory: 0 rot x: 0 rot y: 1.20321 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3093 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3094 Footprint: Position: in world: true x: 887.5218 y: 0 z: 898.21009 last x: 887.5218 last y diff: 0 last z: 898.21009 territory: 0 rot x: 0 rot y: 1.47938 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3094 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3095 Footprint: Position: in world: true x: 883.15262 y: 0 z: 891.54245 last x: 883.15262 last y diff: 0 last z: 891.54245 territory: 0 rot x: 0 rot y: 1.49657 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3095 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3096 Footprint: Position: in world: true x: 875.98551 y: 0 z: 899.94867 last x: 875.98551 last y diff: 0 last z: 899.94867 territory: 0 rot x: 0 rot y: 1.52796 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3096 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3097 Footprint: Position: in world: true x: 874.45917 y: 0 z: 903.57204 last x: 874.45917 last y diff: 0 last z: 903.57204 territory: 0 rot x: 0 rot y: 1.6928 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3097 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3098 Footprint: Position: in world: true x: 876.70824 y: 0 z: 902.53785 last x: 876.70824 last y diff: 0 last z: 902.53785 territory: 0 rot x: 0 rot y: 1.2669 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3098 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3100 Footprint: Position: in world: true x: 821.34862 y: 0 z: 974.8155 last x: 821.34862 last y diff: 0 last z: 974.8155 territory: 5 rot x: 0 rot y: 1.30169 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3100 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3101 Footprint: Position: in world: true x: 822.0792 y: 0 z: 974.95612 last x: 822.0792 last y diff: 0 last z: 974.95612 territory: 5 rot x: 0 rot y: 1.51719 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3101 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3102 Footprint: Position: in world: true x: 822.40455 y: 0 z: 973.77306 last x: 822.40455 last y diff: 0 last z: 973.77306 territory: 5 rot x: 0 rot y: 1.92547 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3102 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3103 Footprint: Position: in world: true x: 828.58945 y: 0 z: 968.65427 last x: 828.58945 last y diff: 0 last z: 968.65427 territory: 5 rot x: 0 rot y: 1.3826 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3103 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3104 Footprint: Position: in world: true x: 830.14498 y: 0 z: 968.41164 last x: 830.14498 last y diff: 0 last z: 968.41164 territory: 5 rot x: 0 rot y: 1.9431 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3104 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3105 Footprint: Position: in world: true x: 817.76423 y: 0 z: 979.57845 last x: 817.76423 last y diff: 0 last z: 979.57845 territory: 5 rot x: 0 rot y: 1.21171 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3105 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3106 Footprint: Position: in world: true x: 829.09783 y: 0 z: 969.436 last x: 829.09783 last y diff: 0 last z: 969.436 territory: 5 rot x: 0 rot y: 1.5838 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3106 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3107 Footprint: Position: in world: true x: 819.80956 y: 0 z: 982.88965 last x: 819.80956 last y diff: 0 last z: 982.88965 territory: 5 rot x: 0 rot y: 1.92978 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3107 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3108 Footprint: Position: in world: true x: 817.53341 y: 0 z: 969.23578 last x: 817.53341 last y diff: 0 last z: 969.23578 territory: 5 rot x: 0 rot y: 1.49921 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3108 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3109 Footprint: Position: in world: true x: 942.9535 y: 0 z: 1248.40493 last x: 942.9535 last y diff: 0 last z: 1248.40493 territory: 0 rot x: 0 rot y: 1.65842 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3109 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3110 Footprint: Position: in world: true x: 940.96636 y: 0 z: 1257.88155 last x: 940.96636 last y diff: 0 last z: 1257.88155 territory: 0 rot x: 0 rot y: 1.19298 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3110 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3111 Footprint: Position: in world: true x: 946.54346 y: 0 z: 1253.80416 last x: 946.54346 last y diff: 0 last z: 1253.80416 territory: 0 rot x: 0 rot y: 1.71346 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3111 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3112 Footprint: Position: in world: true x: 942.48559 y: 0 z: 1260.25147 last x: 942.48559 last y diff: 0 last z: 1260.25147 territory: 0 rot x: 0 rot y: 1.65494 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3112 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3113 Footprint: Position: in world: true x: 937.2608 y: 0 z: 1258.25898 last x: 937.2608 last y diff: 0 last z: 1258.25898 territory: 0 rot x: 0 rot y: 1.4564 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3113 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3114 Footprint: Position: in world: true x: 945.5088 y: 0 z: 1259.92643 last x: 945.5088 last y diff: 0 last z: 1259.92643 territory: 0 rot x: 0 rot y: 1.56734 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3114 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3115 Footprint: Position: in world: true x: 1113.81554 y: 0 z: 652.52425 last x: 1113.81554 last y diff: 0 last z: 652.52425 territory: 0 rot x: 0 rot y: 1.35016 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3115 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3116 Footprint: Position: in world: true x: 1117.95138 y: 0 z: 650.5223 last x: 1117.95138 last y diff: 0 last z: 650.5223 territory: 0 rot x: 0 rot y: 1.51104 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3116 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3117 Footprint: Position: in world: true x: 1118.24601 y: 0 z: 649.64986 last x: 1118.24601 last y diff: 0 last z: 649.64986 territory: 0 rot x: 0 rot y: 1.4065 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3117 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3118 Footprint: Position: in world: true x: 1114.75693 y: 0 z: 641.53708 last x: 1114.75693 last y diff: 0 last z: 641.53708 territory: 0 rot x: 0 rot y: 1.69668 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3118 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3119 Footprint: Position: in world: true x: 1111.72387 y: 0 z: 649.10009 last x: 1111.72387 last y diff: 0 last z: 649.10009 territory: 0 rot x: 0 rot y: 1.31722 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3119 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3120 Footprint: Position: in world: true x: 1112.09382 y: 0 z: 658.22185 last x: 1112.09382 last y diff: 0 last z: 658.22185 territory: 0 rot x: 0 rot y: 1.83631 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3120 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3121 Footprint: Position: in world: true x: 1112.18137 y: 0 z: 652.4307 last x: 1112.18137 last y diff: 0 last z: 652.4307 territory: 0 rot x: 0 rot y: 1.40302 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3121 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3122 Footprint: Position: in world: true x: 210.05298 y: 0 z: 622.0579 last x: 210.05298 last y diff: 0 last z: 622.0579 territory: 3 rot x: 0 rot y: 1.18644 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3122 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3123 Footprint: Position: in world: true x: 208.49675 y: 0 z: 622.46814 last x: 208.49675 last y diff: 0 last z: 622.46814 territory: 3 rot x: 0 rot y: 1.4278 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3123 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3124 Footprint: Position: in world: true x: 216.66192 y: 0 z: 625.34142 last x: 216.66192 last y diff: 0 last z: 625.34142 territory: 3 rot x: 0 rot y: 1.44764 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3124 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3125 Footprint: Position: in world: true x: 204.78763 y: 0 z: 627.00126 last x: 204.78763 last y diff: 0 last z: 627.00126 territory: 3 rot x: 0 rot y: 1.32526 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3125 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3126 Footprint: Position: in world: true x: 206.81037 y: 0 z: 613.44591 last x: 206.81037 last y diff: 0 last z: 613.44591 territory: 3 rot x: 0 rot y: 1.60376 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3126 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3127 Footprint: Position: in world: true x: 217.59908 y: 0 z: 629.23604 last x: 217.59908 last y diff: 0 last z: 629.23604 territory: 3 rot x: 0 rot y: 1.55246 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3127 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3128 Footprint: Position: in world: true x: 212.38212 y: 0 z: 617.5138 last x: 212.38212 last y diff: 0 last z: 617.5138 territory: 3 rot x: 0 rot y: 1.341 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3128 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3129 Footprint: Position: in world: true x: 1002.84368 y: 0 z: 1251.92974 last x: 1002.84368 last y diff: 0 last z: 1251.92974 territory: 0 rot x: 0 rot y: 1.23699 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3129 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3130 Footprint: Position: in world: true x: 1004.32142 y: 0 z: 1250.3445 last x: 1004.32142 last y diff: 0 last z: 1250.3445 territory: 0 rot x: 0 rot y: 1.47864 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3130 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3131 Footprint: Position: in world: true x: 993.40812 y: 0 z: 1248.85708 last x: 993.40812 last y diff: 0 last z: 1248.85708 territory: 0 rot x: 0 rot y: 1.78557 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3131 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3132 Footprint: Position: in world: true x: 1003.27485 y: 0 z: 1252.76119 last x: 1003.27485 last y diff: 0 last z: 1252.76119 territory: 0 rot x: 0 rot y: 1.515 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3132 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3133 Footprint: Position: in world: true x: 1003.881 y: 0 z: 1256.3822 last x: 1003.881 last y diff: 0 last z: 1256.3822 territory: 0 rot x: 0 rot y: 1.31446 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3133 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3134 Footprint: Position: in world: true x: 992.0583 y: 0 z: 1258.35492 last x: 992.0583 last y diff: 0 last z: 1258.35492 territory: 0 rot x: 0 rot y: 1.58465 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3134 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3135 Footprint: Position: in world: true x: 989.38895 y: 0 z: 1252.73211 last x: 989.38895 last y diff: 0 last z: 1252.73211 territory: 0 rot x: 0 rot y: 1.59813 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3135 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3136 Footprint: Position: in world: true x: 994.33388 y: 0 z: 1253.61567 last x: 994.33388 last y diff: 0 last z: 1253.61567 territory: 0 rot x: 0 rot y: 1.18696 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3136 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3137 Footprint: Position: in world: true x: 1006.28251 y: 0 z: 610.32155 last x: 1006.28251 last y diff: 0 last z: 610.32155 territory: 0 rot x: 0 rot y: 1.49125 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3137 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3138 Footprint: Position: in world: true x: 1003.40716 y: 0 z: 610.21497 last x: 1003.40716 last y diff: 0 last z: 610.21497 territory: 0 rot x: 0 rot y: 1.65304 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3138 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3139 Footprint: Position: in world: true x: 1003.22574 y: 0 z: 608.88318 last x: 1003.22574 last y diff: 0 last z: 608.88318 territory: 0 rot x: 0 rot y: 1.9021 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3139 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3140 Footprint: Position: in world: true x: 1002.24831 y: 0 z: 610.38381 last x: 1002.24831 last y diff: 0 last z: 610.38381 territory: 0 rot x: 0 rot y: 1.94597 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3140 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3141 Footprint: Position: in world: true x: 998.54934 y: 0 z: 605.47149 last x: 998.54934 last y diff: 0 last z: 605.47149 territory: 0 rot x: 0 rot y: 1.22562 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3141 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3142 Footprint: Position: in world: true x: 999.9893 y: 0 z: 599.33455 last x: 999.9893 last y diff: 0 last z: 599.33455 territory: 0 rot x: 0 rot y: 1.34432 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3142 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3143 Footprint: Position: in world: true x: 1007.96932 y: 0 z: 612.86706 last x: 1007.96932 last y diff: 0 last z: 612.86706 territory: 0 rot x: 0 rot y: 1.369 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3143 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3144 Footprint: Position: in world: true x: 500.28856 y: 0 z: 847.50687 last x: 500.28856 last y diff: 0 last z: 847.50687 territory: 0 rot x: 0 rot y: 1.60637 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3144 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3145 Footprint: Position: in world: true x: 498.4727 y: 0 z: 839.45508 last x: 498.4727 last y diff: 0 last z: 839.45508 territory: 0 rot x: 0 rot y: 1.86098 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3145 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3146 Footprint: Position: in world: true x: 506.67985 y: 0 z: 838.48304 last x: 506.67985 last y diff: 0 last z: 838.48304 territory: 0 rot x: 0 rot y: 1.57798 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3146 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3147 Footprint: Position: in world: true x: 500.72373 y: 0 z: 834.53206 last x: 500.72373 last y diff: 0 last z: 834.53206 territory: 0 rot x: 0 rot y: 1.53061 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3147 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3148 Footprint: Position: in world: true x: 500.20743 y: 0 z: 832.5188 last x: 500.20743 last y diff: 0 last z: 832.5188 territory: 0 rot x: 0 rot y: 1.45624 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3148 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3149 Footprint: Position: in world: true x: 497.71491 y: 0 z: 850.79677 last x: 497.71491 last y diff: 0 last z: 850.79677 territory: 0 rot x: 0 rot y: 1.89654 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3149 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3150 Footprint: Position: in world: true x: 547.55422 y: 0 z: 875.7723 last x: 547.55422 last y diff: 0 last z: 875.7723 territory: 0 rot x: 0 rot y: 1.2229 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3150 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3151 Footprint: Position: in world: true x: 544.42043 y: 0 z: 874.07465 last x: 544.42043 last y diff: 0 last z: 874.07465 territory: 0 rot x: 0 rot y: 1.42312 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3151 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3152 Footprint: Position: in world: true x: 541.02791 y: 0 z: 877.95743 last x: 541.02791 last y diff: 0 last z: 877.95743 territory: 0 rot x: 0 rot y: 1.24955 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3152 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3153 Footprint: Position: in world: true x: 547.11152 y: 0 z: 875.42702 last x: 547.11152 last y diff: 0 last z: 875.42702 territory: 0 rot x: 0 rot y: 1.7046 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3153 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3154 Footprint: Position: in world: true x: 550.38456 y: 0 z: 878.8266 last x: 550.38456 last y diff: 0 last z: 878.8266 territory: 0 rot x: 0 rot y: 1.36062 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3154 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3155 Footprint: Position: in world: true x: 539.3581 y: 0 z: 876.55353 last x: 539.3581 last y diff: 0 last z: 876.55353 territory: 0 rot x: 0 rot y: 1.70957 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3155 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3156 Footprint: Position: in world: true x: 542.93975 y: 0 z: 869.41453 last x: 542.93975 last y diff: 0 last z: 869.41453 territory: 0 rot x: 0 rot y: 1.86336 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3156 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3157 Footprint: Position: in world: true x: 551.4853 y: 0 z: 867.81774 last x: 551.4853 last y diff: 0 last z: 867.81774 territory: 0 rot x: 0 rot y: 1.36193 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3157 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3158 Footprint: Position: in world: true x: 547.29662 y: 0 z: 883.50533 last x: 547.29662 last y diff: 0 last z: 883.50533 territory: 0 rot x: 0 rot y: 1.76415 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3158 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3159 Footprint: Position: in world: true x: 544.81168 y: 0 z: 867.73322 last x: 544.81168 last y diff: 0 last z: 867.73322 territory: 0 rot x: 0 rot y: 1.59192 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3159 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3160 Footprint: Position: in world: true x: 561.41997 y: 0 z: 829.56185 last x: 561.41997 last y diff: 0 last z: 829.56185 territory: 0 rot x: 0 rot y: 1.80958 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3160 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3161 Footprint: Position: in world: true x: 555.13506 y: 0 z: 829.99233 last x: 555.13506 last y diff: 0 last z: 829.99233 territory: 0 rot x: 0 rot y: 1.84354 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3161 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3162 Footprint: Position: in world: true x: 555.87627 y: 0 z: 835.43093 last x: 555.87627 last y diff: 0 last z: 835.43093 territory: 0 rot x: 0 rot y: 1.7539 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3162 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3163 Footprint: Position: in world: true x: 560.82821 y: 0 z: 828.61478 last x: 560.82821 last y diff: 0 last z: 828.61478 territory: 0 rot x: 0 rot y: 1.87122 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3163 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3164 Footprint: Position: in world: true x: 559.36178 y: 0 z: 837.38364 last x: 559.36178 last y diff: 0 last z: 837.38364 territory: 0 rot x: 0 rot y: 1.47855 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3164 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3165 Footprint: Position: in world: true x: 555.3397 y: 0 z: 835.91063 last x: 555.3397 last y diff: 0 last z: 835.91063 territory: 0 rot x: 0 rot y: 1.39341 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3165 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3166 Footprint: Position: in world: true x: 562.37412 y: 0 z: 835.97381 last x: 562.37412 last y diff: 0 last z: 835.97381 territory: 0 rot x: 0 rot y: 1.91463 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3166 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3167 Footprint: Position: in world: true x: 818.15033 y: 0 z: 999.98623 last x: 818.15033 last y diff: 0 last z: 999.98623 territory: 5 rot x: 0 rot y: 1.60514 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3167 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3168 Footprint: Position: in world: true x: 816.74921 y: 0 z: 1000.64534 last x: 816.74921 last y diff: 0 last z: 1000.64534 territory: 5 rot x: 0 rot y: 1.24346 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3168 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3169 Footprint: Position: in world: true x: 822.44246 y: 0 z: 1002.8069 last x: 822.44246 last y diff: 0 last z: 1002.8069 territory: 5 rot x: 0 rot y: 1.39901 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3169 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3170 Footprint: Position: in world: true x: 811.03841 y: 0 z: 993.50152 last x: 811.03841 last y diff: 0 last z: 993.50152 territory: 5 rot x: 0 rot y: 1.46741 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3170 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3171 Footprint: Position: in world: true x: 811.16205 y: 0 z: 995.35784 last x: 811.16205 last y diff: 0 last z: 995.35784 territory: 5 rot x: 0 rot y: 1.78849 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3171 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3172 Footprint: Position: in world: true x: 812.98418 y: 0 z: 1002.87287 last x: 812.98418 last y diff: 0 last z: 1002.87287 territory: 5 rot x: 0 rot y: 1.81086 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3172 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3173 Footprint: Position: in world: true x: 811.44619 y: 0 z: 1002.70353 last x: 811.44619 last y diff: 0 last z: 1002.70353 territory: 5 rot x: 0 rot y: 1.82389 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3173 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3174 Footprint: Position: in world: true x: 954.701 y: 0 z: 635.7873 last x: 954.701 last y diff: 0 last z: 635.7873 territory: 0 rot x: 0 rot y: 1.61992 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3174 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3175 Footprint: Position: in world: true x: 956.12609 y: 0 z: 633.13071 last x: 956.12609 last y diff: 0 last z: 633.13071 territory: 0 rot x: 0 rot y: 1.90185 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3175 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3176 Footprint: Position: in world: true x: 951.17983 y: 0 z: 634.82618 last x: 951.17983 last y diff: 0 last z: 634.82618 territory: 0 rot x: 0 rot y: 1.88543 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3176 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3177 Footprint: Position: in world: true x: 950.49793 y: 0 z: 629.4924 last x: 950.49793 last y diff: 0 last z: 629.4924 territory: 0 rot x: 0 rot y: 1.34394 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3177 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3178 Footprint: Position: in world: true x: 952.58748 y: 0 z: 625.89917 last x: 952.58748 last y diff: 0 last z: 625.89917 territory: 0 rot x: 0 rot y: 1.49984 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3178 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3179 Footprint: Position: in world: true x: 958.58442 y: 0 z: 628.25585 last x: 958.58442 last y diff: 0 last z: 628.25585 territory: 0 rot x: 0 rot y: 1.57088 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3179 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3180 Footprint: Position: in world: true x: 962.35906 y: 0 z: 634.44309 last x: 962.35906 last y diff: 0 last z: 634.44309 territory: 0 rot x: 0 rot y: 1.4121 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3180 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3181 Footprint: Position: in world: true x: 953.68567 y: 0 z: 623.81838 last x: 953.68567 last y diff: 0 last z: 623.81838 territory: 0 rot x: 0 rot y: 1.93174 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3181 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3182 Footprint: Position: in world: true x: 465.89524 y: 0 z: 394.84945 last x: 465.89524 last y diff: 0 last z: 394.84945 territory: 0 rot x: 0 rot y: 1.43302 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3182 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3183 Footprint: Position: in world: true x: 462.99418 y: 0 z: 389.25565 last x: 462.99418 last y diff: 0 last z: 389.25565 territory: 0 rot x: 0 rot y: 1.67544 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3183 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3184 Footprint: Position: in world: true x: 468.33361 y: 0 z: 399.62824 last x: 468.33361 last y diff: 0 last z: 399.62824 territory: 0 rot x: 0 rot y: 1.57178 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3184 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3185 Footprint: Position: in world: true x: 471.98201 y: 0 z: 396.58315 last x: 471.98201 last y diff: 0 last z: 396.58315 territory: 0 rot x: 0 rot y: 1.49511 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3185 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3186 Footprint: Position: in world: true x: 464.01693 y: 0 z: 384.44593 last x: 464.01693 last y diff: 0 last z: 384.44593 territory: 0 rot x: 0 rot y: 1.86019 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3186 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3187 Footprint: Position: in world: true x: 463.50853 y: 0 z: 383.71381 last x: 463.50853 last y diff: 0 last z: 383.71381 territory: 0 rot x: 0 rot y: 1.46882 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3187 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3188 Footprint: Position: in world: true x: 1196.09092 y: 0 z: 1037.55677 last x: 1196.09092 last y diff: 0 last z: 1037.55677 territory: 0 rot x: 0 rot y: 1.31411 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3188 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3189 Footprint: Position: in world: true x: 1196.95579 y: 0 z: 1036.1722 last x: 1196.95579 last y diff: 0 last z: 1036.1722 territory: 0 rot x: 0 rot y: 1.1038 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3189 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3190 Footprint: Position: in world: true x: 1193.83857 y: 0 z: 1033.11666 last x: 1193.83857 last y diff: 0 last z: 1033.11666 territory: 0 rot x: 0 rot y: -3.83291 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3190 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3191 Footprint: Position: in world: true x: 1197.16298 y: 0 z: 1041.05188 last x: 1197.16298 last y diff: 0 last z: 1041.05188 territory: 0 rot x: 0 rot y: 1.38018 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3191 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3192 Footprint: Position: in world: true x: 1198.06687 y: 0 z: 1039.58993 last x: 1198.06687 last y diff: 0 last z: 1039.58993 territory: 0 rot x: 0 rot y: -3.69336 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3192 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3193 Footprint: Position: in world: true x: 1188.23693 y: 0 z: 1040.75287 last x: 1188.23693 last y diff: 0 last z: 1040.75287 territory: 0 rot x: 0 rot y: -3.95122 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3193 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3194 Footprint: Position: in world: true x: 349.52056 y: 0 z: 372.75135 last x: 349.52056 last y diff: 0 last z: 372.75135 territory: 0 rot x: 0 rot y: 0.47832 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3194 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3195 Footprint: Position: in world: true x: 344.85654 y: 0 z: 381.78862 last x: 344.85654 last y diff: 0 last z: 381.78862 territory: 0 rot x: 0 rot y: 0.22573 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3195 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3196 Footprint: Position: in world: true x: 347.28753 y: 0 z: 376.01297 last x: 347.28753 last y diff: 0 last z: 376.01297 territory: 0 rot x: 0 rot y: -2.98266 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3196 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3197 Footprint: Position: in world: true x: 341.94121 y: 0 z: 375.58298 last x: 341.94121 last y diff: 0 last z: 375.58298 territory: 0 rot x: 0 rot y: -0.13605 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3197 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3198 Footprint: Position: in world: true x: 344.15229 y: 0 z: 380.24943 last x: 344.15229 last y diff: 0 last z: 380.24943 territory: 0 rot x: 0 rot y: -1.29534 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3198 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3199 Footprint: Position: in world: true x: 343.08568 y: 0 z: 329.87896 last x: 343.08568 last y diff: 0 last z: 329.87896 territory: 0 rot x: 0 rot y: -0.93795 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3199 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3200 Footprint: Position: in world: true x: 345.21526 y: 0 z: 329.45073 last x: 345.21526 last y diff: 0 last z: 329.45073 territory: 0 rot x: 0 rot y: -4.46946 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3200 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3201 Footprint: Position: in world: true x: 345.94642 y: 0 z: 327.97344 last x: 345.94642 last y diff: 0 last z: 327.97344 territory: 0 rot x: 0 rot y: -0.88932 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3201 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3202 Footprint: Position: in world: true x: 335.89377 y: 0 z: 334.35454 last x: 335.89377 last y diff: 0 last z: 334.35454 territory: 0 rot x: 0 rot y: -1.90511 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3202 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3203 Footprint: Position: in world: true x: 336.72628 y: 0 z: 325.02923 last x: 336.72628 last y diff: 0 last z: 325.02923 territory: 0 rot x: 0 rot y: -0.87882 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3203 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3205 Footprint: Position: in world: true x: 407.8572 y: 0 z: 782.5203 last x: 407.8572 last y diff: 0 last z: 782.5203 territory: 0 rot x: 0 rot y: -2.22217 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3205 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3206 Footprint: Position: in world: true x: 417.14744 y: 0 z: 779.1303 last x: 417.14744 last y diff: 0 last z: 779.1303 territory: 0 rot x: 0 rot y: 0.46741 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3206 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3207 Footprint: Position: in world: true x: 413.4248 y: 0 z: 782.68223 last x: 413.4248 last y diff: 0 last z: 782.68223 territory: 0 rot x: 0 rot y: -0.33597 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3207 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3208 Footprint: Position: in world: true x: 575.99225 y: 0 z: 346.10451 last x: 575.99225 last y diff: 0 last z: 346.10451 territory: 0 rot x: 0 rot y: -3.73664 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3208 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3209 Footprint: Position: in world: true x: 572.54227 y: 0 z: 350.6338 last x: 572.54227 last y diff: 0 last z: 350.6338 territory: 0 rot x: 0 rot y: 1.08687 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3209 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3210 Footprint: Position: in world: true x: 571.92283 y: 0 z: 354.29842 last x: 571.92283 last y diff: 0 last z: 354.29842 territory: 0 rot x: 0 rot y: -3.36736 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3210 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3216 Footprint: Position: in world: true x: 626.50864 y: 0 z: 830.98598 last x: 626.50864 last y diff: 0 last z: 830.98598 territory: 0 rot x: 0 rot y: 0.37764 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3216 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3217 Footprint: Position: in world: true x: 628.41865 y: 0 z: 834.30777 last x: 628.41865 last y diff: 0 last z: 834.30777 territory: 0 rot x: 0 rot y: 1.11071 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3217 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3218 Footprint: Position: in world: true x: 631.52556 y: 0 z: 826.25702 last x: 631.52556 last y diff: 0 last z: 826.25702 territory: 0 rot x: 0 rot y: -0.59093 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3218 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3219 Footprint: Position: in world: true x: 624.38601 y: 0 z: 826.4322 last x: 624.38601 last y diff: 0 last z: 826.4322 territory: 0 rot x: 0 rot y: -0.9212 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3219 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3220 Footprint: Position: in world: true x: 625.92176 y: 0 z: 829.95073 last x: 625.92176 last y diff: 0 last z: 829.95073 territory: 0 rot x: 0 rot y: -0.6613 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3220 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3221 Footprint: Position: in world: true x: 627.0805 y: 0 z: 829.11818 last x: 627.0805 last y diff: 0 last z: 829.11818 territory: 0 rot x: 0 rot y: -2.65592 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3221 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3222 Footprint: Position: in world: true x: 417.85332 y: 0 z: 538.29966 last x: 417.85332 last y diff: 0 last z: 538.29966 territory: 0 rot x: 0 rot y: -1.58994 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3222 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3223 Footprint: Position: in world: true x: 417.79116 y: 0 z: 535.43001 last x: 417.79116 last y diff: 0 last z: 535.43001 territory: 0 rot x: 0 rot y: -1.26627 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3223 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3224 Footprint: Position: in world: true x: 419.13527 y: 0 z: 539.94576 last x: 419.13527 last y diff: 0 last z: 539.94576 territory: 0 rot x: 0 rot y: -0.41266 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3224 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3225 Footprint: Position: in world: true x: 422.16124 y: 0 z: 539.52543 last x: 422.16124 last y diff: 0 last z: 539.52543 territory: 0 rot x: 0 rot y: -3.18548 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3225 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3226 Footprint: Position: in world: true x: 422.19552 y: 0 z: 532.29387 last x: 422.19552 last y diff: 0 last z: 532.29387 territory: 0 rot x: 0 rot y: -1.76835 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3226 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3227 Footprint: Position: in world: true x: 850.22767 y: 0 z: 1003.85244 last x: 850.22767 last y diff: 0 last z: 1003.85244 territory: 5 rot x: 0 rot y: 1.26159 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3227 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3228 Footprint: Position: in world: true x: 846.75808 y: 0 z: 1003.67936 last x: 846.75808 last y diff: 0 last z: 1003.67936 territory: 5 rot x: 0 rot y: -3.32808 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3228 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3229 Footprint: Position: in world: true x: 854.03756 y: 0 z: 1000.21825 last x: 854.03756 last y diff: 0 last z: 1000.21825 territory: 5 rot x: 0 rot y: -1.09337 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3229 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3230 Footprint: Position: in world: true x: 850.482 y: 0 z: 1008.83698 last x: 850.482 last y diff: 0 last z: 1008.83698 territory: 5 rot x: 0 rot y: 0.27303 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3230 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3231 Footprint: Position: in world: true x: 849.95006 y: 0 z: 1005.68773 last x: 849.95006 last y diff: 0 last z: 1005.68773 territory: 5 rot x: 0 rot y: -4.48125 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3231 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3232 Footprint: Position: in world: true x: 852.08373 y: 0 z: 995.3687 last x: 852.08373 last y diff: 0 last z: 995.3687 territory: 5 rot x: 0 rot y: -1.53219 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3232 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3233 Footprint: Position: in world: true x: 426.3071 y: 0 z: 539.06745 last x: 426.3071 last y diff: 0 last z: 539.06745 territory: 0 rot x: 0 rot y: -0.13079 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3233 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3234 Footprint: Position: in world: true x: 421.21973 y: 0 z: 535.59107 last x: 421.21973 last y diff: 0 last z: 535.59107 territory: 0 rot x: 0 rot y: -1.53551 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3234 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3235 Footprint: Position: in world: true x: 420.82078 y: 0 z: 541.62609 last x: 420.82078 last y diff: 0 last z: 541.62609 territory: 0 rot x: 0 rot y: 1.56864 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3235 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3236 Footprint: Position: in world: true x: 425.61925 y: 0 z: 541.23031 last x: 425.61925 last y diff: 0 last z: 541.23031 territory: 0 rot x: 0 rot y: -2.61155 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3236 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3237 Footprint: Position: in world: true x: 421.81522 y: 0 z: 539.97272 last x: 421.81522 last y diff: 0 last z: 539.97272 territory: 0 rot x: 0 rot y: -0.16997 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3237 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3238 Footprint: Position: in world: true x: 1138.30593 y: 0 z: 1034.70031 last x: 1138.30593 last y diff: 0 last z: 1034.70031 territory: 0 rot x: 0 rot y: -1.4611 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3238 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3239 Footprint: Position: in world: true x: 1145.0842 y: 0 z: 1037.15984 last x: 1145.0842 last y diff: 0 last z: 1037.15984 territory: 0 rot x: 0 rot y: -3.16976 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3239 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3240 Footprint: Position: in world: true x: 1139.46035 y: 0 z: 1033.81077 last x: 1139.46035 last y diff: 0 last z: 1033.81077 territory: 0 rot x: 0 rot y: -0.48913 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3240 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3241 Footprint: Position: in world: true x: 1141.71662 y: 0 z: 1035.88146 last x: 1141.71662 last y diff: 0 last z: 1035.88146 territory: 0 rot x: 0 rot y: -4.6257 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3241 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3242 Footprint: Position: in world: true x: 417.80161 y: 0 z: 781.68517 last x: 417.80161 last y diff: 0 last z: 781.68517 territory: 0 rot x: 0 rot y: -4.18346 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3242 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3243 Footprint: Position: in world: true x: 421.50948 y: 0 z: 783.37691 last x: 421.50948 last y diff: 0 last z: 783.37691 territory: 0 rot x: 0 rot y: -1.72434 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3243 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3244 Footprint: Position: in world: true x: 420.31836 y: 0 z: 774.2545 last x: 420.31836 last y diff: 0 last z: 774.2545 territory: 0 rot x: 0 rot y: 1.13456 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3244 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3245 Footprint: Position: in world: true x: 409.97005 y: 0 z: 783.82027 last x: 409.97005 last y diff: 0 last z: 783.82027 territory: 0 rot x: 0 rot y: -1.2778 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3245 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3246 Footprint: Position: in world: true x: 424.69657 y: 0 z: 785.42197 last x: 424.69657 last y diff: 0 last z: 785.42197 territory: 0 rot x: 0 rot y: -0.02665 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3246 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3247 Footprint: Position: in world: true x: 214.98125 y: 0 z: 628.01178 last x: 214.98125 last y diff: 0 last z: 628.01178 territory: 3 rot x: 0 rot y: -0.92614 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3247 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3248 Footprint: Position: in world: true x: 210.98786 y: 0 z: 624.99122 last x: 210.98786 last y diff: 0 last z: 624.99122 territory: 3 rot x: 0 rot y: 0.3942 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3248 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3249 Footprint: Position: in world: true x: 211.78397 y: 0 z: 633.22721 last x: 211.78397 last y diff: 0 last z: 633.22721 territory: 3 rot x: 0 rot y: -4.22417 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3249 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3250 Footprint: Position: in world: true x: 210.48105 y: 0 z: 619.90113 last x: 210.48105 last y diff: 0 last z: 619.90113 territory: 3 rot x: 0 rot y: -4.20626 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3250 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3251 Footprint: Position: in world: true x: 460.26154 y: 0 z: 745.67151 last x: 460.26154 last y diff: 0 last z: 745.67151 territory: 0 rot x: 0 rot y: -0.86384 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3251 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3252 Footprint: Position: in world: true x: 462.757 y: 0 z: 750.77887 last x: 462.757 last y diff: 0 last z: 750.77887 territory: 0 rot x: 0 rot y: -4.41083 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3252 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3253 Footprint: Position: in world: true x: 454.06176 y: 0 z: 747.43511 last x: 454.06176 last y diff: 0 last z: 747.43511 territory: 0 rot x: 0 rot y: -1.11496 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3253 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3254 Footprint: Position: in world: true x: 462.60187 y: 0 z: 751.14939 last x: 462.60187 last y diff: 0 last z: 751.14939 territory: 0 rot x: 0 rot y: -0.75033 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3254 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3255 Footprint: Position: in world: true x: 588.20102 y: 0 z: 357.6568 last x: 588.20102 last y diff: 0 last z: 357.6568 territory: 0 rot x: 0 rot y: -3.62386 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3255 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3256 Footprint: Position: in world: true x: 593.07255 y: 0 z: 356.59726 last x: 593.07255 last y diff: 0 last z: 356.59726 territory: 0 rot x: 0 rot y: -1.53252 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3256 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3257 Footprint: Position: in world: true x: 596.70383 y: 0 z: 359.69593 last x: 596.70383 last y diff: 0 last z: 359.69593 territory: 0 rot x: 0 rot y: -2.34049 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3257 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3258 Footprint: Position: in world: true x: 592.8755 y: 0 z: 355.25185 last x: 592.8755 last y diff: 0 last z: 355.25185 territory: 0 rot x: 0 rot y: -0.273 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3258 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3259 Footprint: Position: in world: true x: 722.88386 y: 0 z: 1010.59046 last x: 722.88386 last y diff: 0 last z: 1010.59046 territory: 0 rot x: 0 rot y: -0.88875 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3259 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3260 Footprint: Position: in world: true x: 723.38929 y: 0 z: 1010.56897 last x: 723.38929 last y diff: 0 last z: 1010.56897 territory: 0 rot x: 0 rot y: -2.70693 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3260 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3261 Footprint: Position: in world: true x: 717.34842 y: 0 z: 1014.86965 last x: 717.34842 last y diff: 0 last z: 1014.86965 territory: 0 rot x: 0 rot y: -2.43654 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3261 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3262 Footprint: Position: in world: true x: 721.81559 y: 0 z: 1008.56621 last x: 721.81559 last y diff: 0 last z: 1008.56621 territory: 0 rot x: 0 rot y: -4.25347 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3262 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3263 Footprint: Position: in world: true x: 721.96622 y: 0 z: 1009.86313 last x: 721.96622 last y diff: 0 last z: 1009.86313 territory: 0 rot x: 0 rot y: -4.12743 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3263 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3264 Footprint: Position: in world: true x: 722.77613 y: 0 z: 1008.45756 last x: 722.77613 last y diff: 0 last z: 1008.45756 territory: 0 rot x: 0 rot y: -0.38314 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3264 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3265 Footprint: Position: in world: true x: 897.66167 y: 0 z: 843.56458 last x: 897.66167 last y diff: 0 last z: 843.56458 territory: 0 rot x: 0 rot y: -0.13279 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3265 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3266 Footprint: Position: in world: true x: 899.53711 y: 0 z: 842.75033 last x: 899.53711 last y diff: 0 last z: 842.75033 territory: 0 rot x: 0 rot y: -2.29987 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3266 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3267 Footprint: Position: in world: true x: 899.57238 y: 0 z: 837.28768 last x: 899.57238 last y diff: 0 last z: 837.28768 territory: 0 rot x: 0 rot y: -1.37754 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3267 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3268 Footprint: Position: in world: true x: 901.7543 y: 0 z: 841.18563 last x: 901.7543 last y diff: 0 last z: 841.18563 territory: 0 rot x: 0 rot y: -0.44689 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3268 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3269 Footprint: Position: in world: true x: 901.96515 y: 0 z: 842.0003 last x: 901.96515 last y diff: 0 last z: 842.0003 territory: 0 rot x: 0 rot y: -3.78388 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3269 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3270 Footprint: Position: in world: true x: 1218.49506 y: 0 z: 1150.45911 last x: 1218.49506 last y diff: 0 last z: 1150.45911 territory: 0 rot x: 0 rot y: -2.7704 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3270 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3271 Footprint: Position: in world: true x: 1212.13007 y: 0 z: 1153.87565 last x: 1212.13007 last y diff: 0 last z: 1153.87565 territory: 0 rot x: 0 rot y: -3.9219 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3271 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3272 Footprint: Position: in world: true x: 1216.2601 y: 0 z: 1147.58892 last x: 1216.2601 last y diff: 0 last z: 1147.58892 territory: 0 rot x: 0 rot y: -1.3103 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3272 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3273 Footprint: Position: in world: true x: 1219.56608 y: 0 z: 1143.37304 last x: 1219.56608 last y diff: 0 last z: 1143.37304 territory: 0 rot x: 0 rot y: -4.22532 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3273 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3274 Footprint: Position: in world: true x: 1219.32047 y: 0 z: 1150.10637 last x: 1219.32047 last y diff: 0 last z: 1150.10637 territory: 0 rot x: 0 rot y: 0.68935 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3274 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3275 Footprint: Position: in world: true x: 1103.12081 y: 0 z: 739.99677 last x: 1103.12081 last y diff: 0 last z: 739.99677 territory: 0 rot x: 0 rot y: 1.27228 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3275 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3276 Footprint: Position: in world: true x: 1101.97776 y: 0 z: 738.188 last x: 1101.97776 last y diff: 0 last z: 738.188 territory: 0 rot x: 0 rot y: 1.12861 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3276 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3277 Footprint: Position: in world: true x: 1102.49578 y: 0 z: 735.3378 last x: 1102.49578 last y diff: 0 last z: 735.3378 territory: 0 rot x: 0 rot y: -3.15441 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3277 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3278 Footprint: Position: in world: true x: 1097.48153 y: 0 z: 732.03675 last x: 1097.48153 last y diff: 0 last z: 732.03675 territory: 0 rot x: 0 rot y: 0.01841 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3278 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3279 Footprint: Position: in world: true x: 858.3272 y: 0 z: 601.2224 last x: 858.3272 last y diff: 0 last z: 601.2224 territory: 0 rot x: 0 rot y: 0.96401 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3279 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3280 Footprint: Position: in world: true x: 856.96198 y: 0 z: 597.8396 last x: 856.96198 last y diff: 0 last z: 597.8396 territory: 0 rot x: 0 rot y: 0.5069 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3280 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3281 Footprint: Position: in world: true x: 850.80712 y: 0 z: 601.28306 last x: 850.80712 last y diff: 0 last z: 601.28306 territory: 0 rot x: 0 rot y: 0.64135 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3281 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3282 Footprint: Position: in world: true x: 850.09095 y: 0 z: 593.96381 last x: 850.09095 last y diff: 0 last z: 593.96381 territory: 0 rot x: 0 rot y: -0.9453 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3282 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3283 Footprint: Position: in world: true x: 860.35166 y: 0 z: 600.43236 last x: 860.35166 last y diff: 0 last z: 600.43236 territory: 0 rot x: 0 rot y: -4.54218 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3283 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3284 Footprint: Position: in world: true x: 252.07486 y: 0 z: 586.42454 last x: 252.07486 last y diff: 0 last z: 586.42454 territory: 3 rot x: 0 rot y: 0.16218 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3284 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3285 Footprint: Position: in world: true x: 250.45894 y: 0 z: 590.72403 last x: 250.45894 last y diff: 0 last z: 590.72403 territory: 3 rot x: 0 rot y: -4.04395 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3285 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3286 Footprint: Position: in world: true x: 249.09787 y: 0 z: 589.62751 last x: 249.09787 last y diff: 0 last z: 589.62751 territory: 3 rot x: 0 rot y: 1.01247 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3286 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3287 Footprint: Position: in world: true x: 255.52024 y: 0 z: 592.82798 last x: 255.52024 last y diff: 0 last z: 592.82798 territory: 3 rot x: 0 rot y: -1.12847 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3287 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3288 Footprint: Position: in world: true x: 252.8603 y: 0 z: 592.27016 last x: 252.8603 last y diff: 0 last z: 592.27016 territory: 3 rot x: 0 rot y: 1.1885 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3288 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3291 Footprint: Position: in world: true x: 888.8489 y: 0 z: 789.5707 last x: 888.8489 last y diff: 0 last z: 789.5707 territory: 0 rot x: 0 rot y: 0.26197 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3291 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3292 Footprint: Position: in world: true x: 885.74187 y: 0 z: 791.89776 last x: 885.74187 last y diff: 0 last z: 791.89776 territory: 0 rot x: 0 rot y: -3.72059 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3292 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3293 Footprint: Position: in world: true x: 892.88605 y: 0 z: 782.47716 last x: 892.88605 last y diff: 0 last z: 782.47716 territory: 0 rot x: 0 rot y: -1.2766 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3293 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3294 Footprint: Position: in world: true x: 889.87005 y: 0 z: 786.99412 last x: 889.87005 last y diff: 0 last z: 786.99412 territory: 0 rot x: 0 rot y: -4.39905 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3294 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3295 Footprint: Position: in world: true x: 889.51517 y: 0 z: 782.95508 last x: 889.51517 last y diff: 0 last z: 782.95508 territory: 0 rot x: 0 rot y: -2.41956 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3295 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3296 Footprint: Position: in world: true x: 897.1988 y: 0 z: 1194.3448 last x: 897.1988 last y diff: 0 last z: 1194.3448 territory: 0 rot x: 0 rot y: 0.8534 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3296 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3297 Footprint: Position: in world: true x: 900.44408 y: 0 z: 1194.10552 last x: 900.44408 last y diff: 0 last z: 1194.10552 territory: 0 rot x: 0 rot y: -3.46766 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3297 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3298 Footprint: Position: in world: true x: 902.28484 y: 0 z: 1195.34275 last x: 902.28484 last y diff: 0 last z: 1195.34275 territory: 0 rot x: 0 rot y: -3.25908 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3298 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3299 Footprint: Position: in world: true x: 899.22748 y: 0 z: 1195.9398 last x: 899.22748 last y diff: 0 last z: 1195.9398 territory: 0 rot x: 0 rot y: -1.95089 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3299 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3300 Footprint: Position: in world: true x: 981.88794 y: 0 z: 723.1082 last x: 981.88794 last y diff: 0 last z: 723.1082 territory: 0 rot x: 0 rot y: -4.19758 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3300 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3301 Footprint: Position: in world: true x: 987.65803 y: 0 z: 730.55127 last x: 987.65803 last y diff: 0 last z: 730.55127 territory: 0 rot x: 0 rot y: 0.53948 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3301 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3302 Footprint: Position: in world: true x: 983.19915 y: 0 z: 723.22172 last x: 983.19915 last y diff: 0 last z: 723.22172 territory: 0 rot x: 0 rot y: -2.25104 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3302 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3303 Footprint: Position: in world: true x: 781.12941 y: 0 z: 851.27233 last x: 781.12941 last y diff: 0 last z: 851.27233 territory: 0 rot x: 0 rot y: -2.72114 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3303 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3304 Footprint: Position: in world: true x: 777.37865 y: 0 z: 852.06482 last x: 777.37865 last y diff: 0 last z: 852.06482 territory: 0 rot x: 0 rot y: 0.0597 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3304 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3305 Footprint: Position: in world: true x: 777.76114 y: 0 z: 849.47791 last x: 777.76114 last y diff: 0 last z: 849.47791 territory: 0 rot x: 0 rot y: -1.35659 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3305 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3306 Footprint: Position: in world: true x: 773.64364 y: 0 z: 848.2533 last x: 773.64364 last y diff: 0 last z: 848.2533 territory: 0 rot x: 0 rot y: -3.40958 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3306 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3307 Footprint: Position: in world: true x: 772.90552 y: 0 z: 850.6593 last x: 772.90552 last y diff: 0 last z: 850.6593 territory: 0 rot x: 0 rot y: -2.82251 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3307 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3308 Footprint: Position: in world: true x: 733.1071 y: 0 z: 1018.51517 last x: 733.1071 last y diff: 0 last z: 1018.51517 territory: 0 rot x: 0 rot y: -3.77431 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3308 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3309 Footprint: Position: in world: true x: 734.6141 y: 0 z: 1023.35868 last x: 734.6141 last y diff: 0 last z: 1023.35868 territory: 0 rot x: 0 rot y: -0.74241 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3309 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3310 Footprint: Position: in world: true x: 739.06601 y: 0 z: 1020.74079 last x: 739.06601 last y diff: 0 last z: 1020.74079 territory: 0 rot x: 0 rot y: -3.24312 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3310 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3311 Footprint: Position: in world: true x: 733.73453 y: 0 z: 1016.25231 last x: 733.73453 last y diff: 0 last z: 1016.25231 territory: 0 rot x: 0 rot y: -3.88001 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3311 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3312 Footprint: Position: in world: true x: 734.9567 y: 0 z: 1020.52858 last x: 734.9567 last y diff: 0 last z: 1020.52858 territory: 0 rot x: 0 rot y: -4.60808 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3312 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3316 Footprint: Position: in world: true x: 615.67962 y: 0 z: 357.1974 last x: 615.67962 last y diff: 0 last z: 357.1974 territory: 0 rot x: 0 rot y: -1.35135 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3316 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3317 Footprint: Position: in world: true x: 622.68511 y: 0 z: 364.19581 last x: 622.68511 last y diff: 0 last z: 364.19581 territory: 0 rot x: 0 rot y: -4.3802 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3317 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3318 Footprint: Position: in world: true x: 613.23534 y: 0 z: 368.22432 last x: 613.23534 last y diff: 0 last z: 368.22432 territory: 0 rot x: 0 rot y: -2.92008 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3318 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3319 Footprint: Position: in world: true x: 625.14196 y: 0 z: 364.3077 last x: 625.14196 last y diff: 0 last z: 364.3077 territory: 0 rot x: 0 rot y: -0.60973 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3319 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3320 Footprint: Position: in world: true x: 668.2965 y: 0 z: 478.3049 last x: 668.2965 last y diff: 0 last z: 478.3049 territory: 0 rot x: 0 rot y: 1.45777 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3320 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3321 Footprint: Position: in world: true x: 669.88245 y: 0 z: 469.81606 last x: 669.88245 last y diff: 0 last z: 469.81606 territory: 0 rot x: 0 rot y: -1.06711 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3321 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3322 Footprint: Position: in world: true x: 669.70336 y: 0 z: 477.59449 last x: 669.70336 last y diff: 0 last z: 477.59449 territory: 0 rot x: 0 rot y: -0.6983 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3322 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3323 Footprint: Position: in world: true x: 668.3295 y: 0 z: 476.17939 last x: 668.3295 last y diff: 0 last z: 476.17939 territory: 0 rot x: 0 rot y: -4.6172 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3323 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3324 Footprint: Position: in world: true x: 1193.52265 y: 0 z: 1253.42043 last x: 1193.52265 last y diff: 0 last z: 1253.42043 territory: 0 rot x: 0 rot y: -0.65798 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3324 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3325 Footprint: Position: in world: true x: 1192.70582 y: 0 z: 1254.01948 last x: 1192.70582 last y diff: 0 last z: 1254.01948 territory: 0 rot x: 0 rot y: -0.82461 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3325 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3326 Footprint: Position: in world: true x: 1194.11982 y: 0 z: 1253.81916 last x: 1194.11982 last y diff: 0 last z: 1253.81916 territory: 0 rot x: 0 rot y: -1.27128 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3326 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3327 Footprint: Position: in world: true x: 1189.53736 y: 0 z: 1258.86718 last x: 1189.53736 last y diff: 0 last z: 1258.86718 territory: 0 rot x: 0 rot y: -3.35557 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3327 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3328 Footprint: Position: in world: true x: 1193.90482 y: 0 z: 1254.19661 last x: 1193.90482 last y diff: 0 last z: 1254.19661 territory: 0 rot x: 0 rot y: 0.84491 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3328 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3329 Footprint: Position: in world: true x: 593.78037 y: 0 z: 980.06464 last x: 593.78037 last y diff: 0 last z: 980.06464 territory: 0 rot x: 0 rot y: -0.6091 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3329 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3330 Footprint: Position: in world: true x: 586.19214 y: 0 z: 982.98368 last x: 586.19214 last y diff: 0 last z: 982.98368 territory: 0 rot x: 0 rot y: -4.15133 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3330 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3331 Footprint: Position: in world: true x: 587.88047 y: 0 z: 979.69607 last x: 587.88047 last y diff: 0 last z: 979.69607 territory: 0 rot x: 0 rot y: 0.63033 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3331 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3332 Footprint: Position: in world: true x: 589.35938 y: 0 z: 983.75138 last x: 589.35938 last y diff: 0 last z: 983.75138 territory: 0 rot x: 0 rot y: -0.37473 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3332 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3333 Footprint: Position: in world: true x: 587.70905 y: 0 z: 982.67612 last x: 587.70905 last y diff: 0 last z: 982.67612 territory: 0 rot x: 0 rot y: -2.32576 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3333 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3334 Footprint: Position: in world: true x: 1057.37414 y: 0 z: 876.57764 last x: 1057.37414 last y diff: 0 last z: 876.57764 territory: 0 rot x: 0 rot y: -0.20394 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3334 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3335 Footprint: Position: in world: true x: 1058.17318 y: 0 z: 873.43128 last x: 1058.17318 last y diff: 0 last z: 873.43128 territory: 0 rot x: 0 rot y: -0.23426 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3335 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3336 Footprint: Position: in world: true x: 1059.67437 y: 0 z: 872.86675 last x: 1059.67437 last y diff: 0 last z: 872.86675 territory: 0 rot x: 0 rot y: -3.30523 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3336 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3337 Footprint: Position: in world: true x: 1055.92876 y: 0 z: 868.14568 last x: 1055.92876 last y diff: 0 last z: 868.14568 territory: 0 rot x: 0 rot y: -0.78441 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3337 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3338 Footprint: Position: in world: true x: 875.56952 y: 0 z: 791.53183 last x: 875.56952 last y diff: 0 last z: 791.53183 territory: 0 rot x: 0 rot y: -2.047 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3338 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3339 Footprint: Position: in world: true x: 878.83886 y: 0 z: 794.79105 last x: 878.83886 last y diff: 0 last z: 794.79105 territory: 0 rot x: 0 rot y: -1.6774 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3339 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3340 Footprint: Position: in world: true x: 875.72037 y: 0 z: 793.19323 last x: 875.72037 last y diff: 0 last z: 793.19323 territory: 0 rot x: 0 rot y: -1.42791 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3340 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3341 Footprint: Position: in world: true x: 881.91866 y: 0 z: 794.19976 last x: 881.91866 last y diff: 0 last z: 794.19976 territory: 0 rot x: 0 rot y: -2.57718 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3341 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3342 Footprint: Position: in world: true x: 878.19111 y: 0 z: 790.24645 last x: 878.19111 last y diff: 0 last z: 790.24645 territory: 0 rot x: 0 rot y: 1.33135 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3342 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3343 Footprint: Position: in world: true x: 879.0436 y: 0 z: 794.27985 last x: 879.0436 last y diff: 0 last z: 794.27985 territory: 0 rot x: 0 rot y: 0.15313 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3343 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3346 Footprint: Minimap: active: true x: 586.66547 z: 443.27479 Obstruction: active: true moving: false control group: 3346 control group 2: 0 tag: 1595 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586.66547 y: 0 z: 443.27479 last x: 586.66547 last y diff: 0 last z: 443.27479 territory: 0 rot x: 0 rot y: -2.1373 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3346 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3347 Footprint: Minimap: active: true x: 596.23856 z: 451.19576 Obstruction: active: true moving: false control group: 3347 control group 2: 0 tag: 1597 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 596.23856 y: 0 z: 451.19576 last x: 596.23856 last y diff: 0 last z: 451.19576 territory: 0 rot x: 0 rot y: 1.43003 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3347 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3348 Footprint: Minimap: active: true x: 600.31014 z: 444.97173 Obstruction: active: true moving: false control group: 3348 control group 2: 0 tag: 1599 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 600.31014 y: 0 z: 444.97173 last x: 600.31014 last y diff: 0 last z: 444.97173 territory: 0 rot x: 0 rot y: -2.20705 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3348 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3349 Footprint: Minimap: active: true x: 601.2593 z: 444.31632 Obstruction: active: true moving: false control group: 3349 control group 2: 0 tag: 1601 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 601.2593 y: 0 z: 444.31632 last x: 601.2593 last y diff: 0 last z: 444.31632 territory: 0 rot x: 0 rot y: 0.17975 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3349 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3350 Footprint: Minimap: active: true x: 731.41022 z: 423.09043 Obstruction: active: true moving: false control group: 3350 control group 2: 0 tag: 1603 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 731.41022 y: 0 z: 423.09043 last x: 731.41022 last y diff: 0 last z: 423.09043 territory: 0 rot x: 0 rot y: -0.69869 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3350 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3351 Footprint: Minimap: active: true x: 734.26914 z: 430.6535 Obstruction: active: true moving: false control group: 3351 control group 2: 0 tag: 1605 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734.26914 y: 0 z: 430.6535 last x: 734.26914 last y diff: 0 last z: 430.6535 territory: 0 rot x: 0 rot y: -0.42493 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3351 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3352 Footprint: Minimap: active: true x: 759.37368 z: 861.87162 Obstruction: active: true moving: false control group: 3352 control group 2: 0 tag: 1607 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 759.37368 y: 0 z: 861.87162 last x: 759.37368 last y diff: 0 last z: 861.87162 territory: 0 rot x: 0 rot y: -0.07227 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3352 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3353 Footprint: Minimap: active: true x: 764.72014 z: 857.55633 Obstruction: active: true moving: false control group: 3353 control group 2: 0 tag: 1609 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 764.72014 y: 0 z: 857.55633 last x: 764.72014 last y diff: 0 last z: 857.55633 territory: 0 rot x: 0 rot y: 0.23139 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3353 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3354 Footprint: Minimap: active: true x: 757.59723 z: 858.04403 Obstruction: active: true moving: false control group: 3354 control group 2: 0 tag: 1611 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 757.59723 y: 0 z: 858.04403 last x: 757.59723 last y diff: 0 last z: 858.04403 territory: 0 rot x: 0 rot y: -0.18248 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3354 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3355 Footprint: Minimap: active: true x: 1121.76215 z: 732.60718 Obstruction: active: true moving: false control group: 3355 control group 2: 0 tag: 1613 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1121.76215 y: 0 z: 732.60718 last x: 1121.76215 last y diff: 0 last z: 732.60718 territory: 0 rot x: 0 rot y: -3.87224 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3355 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3356 Footprint: Minimap: active: true x: 1130.90145 z: 726.96343 Obstruction: active: true moving: false control group: 3356 control group 2: 0 tag: 1615 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1130.90145 y: 0 z: 726.96343 last x: 1130.90145 last y diff: 0 last z: 726.96343 territory: 0 rot x: 0 rot y: -2.95643 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3356 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3357 Footprint: Minimap: active: true x: 1129.27836 z: 718.50312 Obstruction: active: true moving: false control group: 3357 control group 2: 0 tag: 1617 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1129.27836 y: 0 z: 718.50312 last x: 1129.27836 last y diff: 0 last z: 718.50312 territory: 0 rot x: 0 rot y: -0.29316 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3357 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3358 Footprint: Minimap: active: true x: 623.43894 z: 360.95531 Obstruction: active: true moving: false control group: 3358 control group 2: 0 tag: 1619 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 623.43894 y: 0 z: 360.95531 last x: 623.43894 last y diff: 0 last z: 360.95531 territory: 0 rot x: 0 rot y: -2.97316 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3358 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3359 Footprint: Minimap: active: true x: 626.68664 z: 367.86771 Obstruction: active: true moving: false control group: 3359 control group 2: 0 tag: 1621 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626.68664 y: 0 z: 367.86771 last x: 626.68664 last y diff: 0 last z: 367.86771 territory: 0 rot x: 0 rot y: -3.80402 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3359 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3360 Footprint: Minimap: active: true x: 634.14502 z: 369.75023 Obstruction: active: true moving: false control group: 3360 control group 2: 0 tag: 1623 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634.14502 y: 0 z: 369.75023 last x: 634.14502 last y diff: 0 last z: 369.75023 territory: 0 rot x: 0 rot y: 1.0481 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3360 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3361 Footprint: Minimap: active: true x: 643.88561 z: 364.69088 Obstruction: active: true moving: false control group: 3361 control group 2: 0 tag: 1625 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 643.88561 y: 0 z: 364.69088 last x: 643.88561 last y diff: 0 last z: 364.69088 territory: 0 rot x: 0 rot y: -1.98601 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3361 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3362 Footprint: Minimap: active: true x: 750.24204 z: 970.24001 Obstruction: active: true moving: false control group: 3362 control group 2: 0 tag: 1627 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750.24204 y: 0 z: 970.24001 last x: 750.24204 last y diff: 0 last z: 970.24001 territory: 0 rot x: 0 rot y: -4.0871 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_savanna_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3362 actor: "geology/stonemine_savanna_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3363 Footprint: Minimap: active: true x: 759.06377 z: 977.21883 Obstruction: active: true moving: false control group: 3363 control group 2: 0 tag: 1629 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 759.06377 y: 0 z: 977.21883 last x: 759.06377 last y diff: 0 last z: 977.21883 territory: 0 rot x: 0 rot y: -1.46741 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3363 actor: "geology/stonemine_desert_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3364 Footprint: Minimap: active: true x: 870.67382 z: 697.20553 Obstruction: active: true moving: false control group: 3364 control group 2: 0 tag: 1631 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870.67382 y: 0 z: 697.20553 last x: 870.67382 last y diff: 0 last z: 697.20553 territory: 0 rot x: 0 rot y: 0.67333 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_savanna_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3364 actor: "geology/stonemine_savanna_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3365 Footprint: Minimap: active: true x: 859.52321 z: 679.73845 Obstruction: active: true moving: false control group: 3365 control group 2: 0 tag: 1633 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 859.52321 y: 0 z: 679.73845 last x: 859.52321 last y diff: 0 last z: 679.73845 territory: 0 rot x: 0 rot y: -4.62374 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3365 actor: "geology/stonemine_desert_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3367 Footprint: Minimap: active: true x: 675.68139 z: 474.18119 Obstruction: active: true moving: false control group: 3367 control group 2: 0 tag: 1635 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 675.68139 y: 0 z: 474.18119 last x: 675.68139 last y diff: 0 last z: 474.18119 territory: 0 rot x: 0 rot y: -2.4867 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3367 actor: "geology/stonemine_desert_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3368 Footprint: Minimap: active: true x: 674.00364 z: 918.80868 Obstruction: active: true moving: false control group: 3368 control group 2: 0 tag: 1637 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674.00364 y: 0 z: 918.80868 last x: 674.00364 last y diff: 0 last z: 918.80868 territory: 0 rot x: 0 rot y: 0.3755 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_savanna_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3368 actor: "geology/stonemine_savanna_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3369 Footprint: Minimap: active: true x: 670.48752 z: 912.13678 Obstruction: active: true moving: false control group: 3369 control group 2: 0 tag: 1639 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670.48752 y: 0 z: 912.13678 last x: 670.48752 last y diff: 0 last z: 912.13678 territory: 0 rot x: 0 rot y: -1.21894 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_savanna_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3369 actor: "geology/stonemine_savanna_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3370 Footprint: Minimap: active: true x: 678.42023 z: 918.41967 Obstruction: active: true moving: false control group: 3370 control group 2: 0 tag: 1641 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678.42023 y: 0 z: 918.41967 last x: 678.42023 last y diff: 0 last z: 918.41967 territory: 0 rot x: 0 rot y: -4.6748 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3370 actor: "geology/stonemine_desert_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3371 Footprint: Minimap: active: true x: 1211.29961 z: 1112.76272 Obstruction: active: true moving: false control group: 3371 control group 2: 0 tag: 1643 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1211.29961 y: 0 z: 1112.76272 last x: 1211.29961 last y diff: 0 last z: 1112.76272 territory: 0 rot x: 0 rot y: 1.33327 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3371 actor: "geology/stonemine_desert_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3372 Footprint: Minimap: active: true x: 1148.7583 z: 1231.37487 Obstruction: active: true moving: false control group: 3372 control group 2: 0 tag: 1645 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1148.7583 y: 0 z: 1231.37487 last x: 1148.7583 last y diff: 0 last z: 1231.37487 territory: 0 rot x: 0 rot y: 0.23017 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_savanna_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3372 actor: "geology/stonemine_savanna_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3373 Footprint: Minimap: active: true x: 1149.2255 z: 1232.20293 Obstruction: active: true moving: false control group: 3373 control group 2: 0 tag: 1647 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1149.2255 y: 0 z: 1232.20293 last x: 1149.2255 last y diff: 0 last z: 1232.20293 territory: 0 rot x: 0 rot y: -1.36796 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_savanna_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3373 actor: "geology/stonemine_savanna_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3374 Footprint: Minimap: active: true x: 1149.15375 z: 1229.4778 Obstruction: active: true moving: false control group: 3374 control group 2: 0 tag: 1649 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1149.15375 y: 0 z: 1229.4778 last x: 1149.15375 last y diff: 0 last z: 1229.4778 territory: 0 rot x: 0 rot y: 1.21631 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_savanna_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3374 actor: "geology/stonemine_savanna_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3375 Footprint: Minimap: active: true x: 1152.82905 z: 1227.31231 Obstruction: active: true moving: false control group: 3375 control group 2: 0 tag: 1651 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1152.82905 y: 0 z: 1227.31231 last x: 1152.82905 last y diff: 0 last z: 1227.31231 territory: 0 rot x: 0 rot y: -3.10164 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_savanna_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3375 actor: "geology/stonemine_savanna_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3376 Footprint: Minimap: active: true x: 900.67179 z: 821.16231 Obstruction: active: true moving: false control group: 3376 control group 2: 0 tag: 1653 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 900.67179 y: 0 z: 821.16231 last x: 900.67179 last y diff: 0 last z: 821.16231 territory: 0 rot x: 0 rot y: 0.79397 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_savanna_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3376 actor: "geology/stonemine_savanna_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3377 Footprint: Minimap: active: true x: 900.31783 z: 822.90557 Obstruction: active: true moving: false control group: 3377 control group 2: 0 tag: 1655 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 900.31783 y: 0 z: 822.90557 last x: 900.31783 last y diff: 0 last z: 822.90557 territory: 0 rot x: 0 rot y: -4.64785 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_savanna_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3377 actor: "geology/stonemine_savanna_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3378 Footprint: Minimap: active: true x: 904.20438 z: 820.06331 Obstruction: active: true moving: false control group: 3378 control group 2: 0 tag: 1657 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 904.20438 y: 0 z: 820.06331 last x: 904.20438 last y diff: 0 last z: 820.06331 territory: 0 rot x: 0 rot y: -4.5905 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_savanna_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3378 actor: "geology/stonemine_savanna_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3379 Footprint: Minimap: active: true x: 1114.2453 z: 1007.30602 Obstruction: active: true moving: false control group: 3379 control group 2: 0 tag: 1659 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1114.2453 y: 0 z: 1007.30602 last x: 1114.2453 last y diff: 0 last z: 1007.30602 territory: 0 rot x: 0 rot y: 0.4117 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_savanna_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3379 actor: "geology/stonemine_savanna_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3380 Footprint: Minimap: active: true x: 1112.04389 z: 1007.29882 Obstruction: active: true moving: false control group: 3380 control group 2: 0 tag: 1661 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1112.04389 y: 0 z: 1007.29882 last x: 1112.04389 last y diff: 0 last z: 1007.29882 territory: 0 rot x: 0 rot y: -3.6399 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_savanna_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3380 actor: "geology/stonemine_savanna_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3384 Footprint: Minimap: active: true x: 581.83141 z: 365.10698 Obstruction: active: true moving: false control group: 3384 control group 2: 0 tag: 1663 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 581.83141 y: 0 z: 365.10698 last x: 581.83141 last y diff: 0 last z: 365.10698 territory: 0 rot x: 0 rot y: -1.5767 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_savanna_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3384 actor: "geology/stonemine_savanna_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3385 Footprint: Minimap: active: true x: 575.83272 z: 372.95133 Obstruction: active: true moving: false control group: 3385 control group 2: 0 tag: 1665 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 575.83272 y: 0 z: 372.95133 last x: 575.83272 last y diff: 0 last z: 372.95133 territory: 0 rot x: 0 rot y: -1.91381 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_savanna_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3385 actor: "geology/stonemine_savanna_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3386 Footprint: Minimap: active: true x: 579.00741 z: 371.44616 Obstruction: active: true moving: false control group: 3386 control group 2: 0 tag: 1667 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 579.00741 y: 0 z: 371.44616 last x: 579.00741 last y diff: 0 last z: 371.44616 territory: 0 rot x: 0 rot y: -3.17327 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_savanna_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3386 actor: "geology/stonemine_savanna_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3387 Footprint: Minimap: active: true x: 1018.57482 z: 1267.50814 Obstruction: active: true moving: false control group: 3387 control group 2: 0 tag: 1669 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1018.57482 y: 0 z: 1267.50814 last x: 1018.57482 last y diff: 0 last z: 1267.50814 territory: 0 rot x: 0 rot y: -2.20618 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_savanna_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3387 actor: "geology/stonemine_savanna_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3389 Footprint: Minimap: active: true x: 1017.50332 z: 1267.51682 Obstruction: active: true moving: false control group: 3389 control group 2: 0 tag: 1671 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1017.50332 y: 0 z: 1267.51682 last x: 1017.50332 last y diff: 0 last z: 1267.51682 territory: 0 rot x: 0 rot y: -3.7423 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_savanna_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3389 actor: "geology/stonemine_savanna_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3390 Footprint: Minimap: active: true x: 922.48324 z: 901.41228 Obstruction: active: true moving: false control group: 3390 control group 2: 0 tag: 1673 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922.48324 y: 0 z: 901.41228 last x: 922.48324 last y diff: 0 last z: 901.41228 territory: 0 rot x: 0 rot y: -1.00149 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_savanna_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3390 actor: "geology/stonemine_savanna_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3391 Footprint: Minimap: active: true x: 911.81759 z: 904.63196 Obstruction: active: true moving: false control group: 3391 control group 2: 0 tag: 1675 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 911.81759 y: 0 z: 904.63196 last x: 911.81759 last y diff: 0 last z: 904.63196 territory: 0 rot x: 0 rot y: 0.48771 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_savanna_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3391 actor: "geology/stonemine_savanna_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3392 Footprint: Minimap: active: true x: 555.41048 z: 823.21431 Obstruction: active: true moving: false control group: 3392 control group 2: 0 tag: 1677 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 555.41048 y: 0 z: 823.21431 last x: 555.41048 last y diff: 0 last z: 823.21431 territory: 0 rot x: 0 rot y: -1.69224 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_savanna_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3392 actor: "geology/stonemine_savanna_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3393 Footprint: Minimap: active: true x: 556.5081 z: 808.08518 Obstruction: active: true moving: false control group: 3393 control group 2: 0 tag: 1679 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 556.5081 y: 0 z: 808.08518 last x: 556.5081 last y diff: 0 last z: 808.08518 territory: 0 rot x: 0 rot y: -0.70781 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_savanna_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3393 actor: "geology/stonemine_savanna_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3394 Footprint: Minimap: active: true x: 551.24476 z: 809.92919 Obstruction: active: true moving: false control group: 3394 control group 2: 0 tag: 1681 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 551.24476 y: 0 z: 809.92919 last x: 551.24476 last y diff: 0 last z: 809.92919 territory: 0 rot x: 0 rot y: -3.53826 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_savanna_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3394 actor: "geology/stonemine_savanna_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3395 Footprint: Minimap: active: true x: 956.20907 z: 669.98278 Obstruction: active: true moving: false control group: 3395 control group 2: 0 tag: 1683 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 956.20907 y: 0 z: 669.98278 last x: 956.20907 last y diff: 0 last z: 669.98278 territory: 0 rot x: 0 rot y: -3.11992 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3395 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3396 Footprint: Minimap: active: true x: 945.01644 z: 634.96868 Obstruction: active: true moving: false control group: 3396 control group 2: 0 tag: 1685 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 945.01644 y: 0 z: 634.96868 last x: 945.01644 last y diff: 0 last z: 634.96868 territory: 0 rot x: 0 rot y: -0.85798 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3396 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3397 Footprint: Minimap: active: true x: 958.48368 z: 636.15966 Obstruction: active: true moving: false control group: 3397 control group 2: 0 tag: 1687 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 958.48368 y: 0 z: 636.15966 last x: 958.48368 last y diff: 0 last z: 636.15966 territory: 0 rot x: 0 rot y: -3.65122 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3397 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3398 Footprint: Minimap: active: true x: 957.79494 z: 641.30004 Obstruction: active: true moving: false control group: 3398 control group 2: 0 tag: 1689 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 957.79494 y: 0 z: 641.30004 last x: 957.79494 last y diff: 0 last z: 641.30004 territory: 0 rot x: 0 rot y: -1.39332 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3398 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3399 Footprint: Minimap: active: true x: 966.46857 z: 648.02083 Obstruction: active: true moving: false control group: 3399 control group 2: 0 tag: 1691 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966.46857 y: 0 z: 648.02083 last x: 966.46857 last y diff: 0 last z: 648.02083 territory: 0 rot x: 0 rot y: -0.77764 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3399 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3400 Footprint: Minimap: active: true x: 1110.0437 z: 924.20055 Obstruction: active: true moving: false control group: 3400 control group 2: 0 tag: 1693 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1110.0437 y: 0 z: 924.20055 last x: 1110.0437 last y diff: 0 last z: 924.20055 territory: 0 rot x: 0 rot y: -4.58013 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3400 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3401 Footprint: Minimap: active: true x: 1078.04992 z: 946.26397 Obstruction: active: true moving: false control group: 3401 control group 2: 0 tag: 1695 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1078.04992 y: 0 z: 946.26397 last x: 1078.04992 last y diff: 0 last z: 946.26397 territory: 0 rot x: 0 rot y: -0.31368 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3401 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3402 Footprint: Minimap: active: true x: 1077.23276 z: 946.31507 Obstruction: active: true moving: false control group: 3402 control group 2: 0 tag: 1697 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1077.23276 y: 0 z: 946.31507 last x: 1077.23276 last y diff: 0 last z: 946.31507 territory: 0 rot x: 0 rot y: -4.30477 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3402 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3403 Footprint: Minimap: active: true x: 1100.12504 z: 949.71383 Obstruction: active: true moving: false control group: 3403 control group 2: 0 tag: 1699 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1100.12504 y: 0 z: 949.71383 last x: 1100.12504 last y diff: 0 last z: 949.71383 territory: 0 rot x: 0 rot y: -3.27643 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3403 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3404 Footprint: Minimap: active: true x: 1103.8921 z: 926.1685 Obstruction: active: true moving: false control group: 3404 control group 2: 0 tag: 1701 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1103.8921 y: 0 z: 926.1685 last x: 1103.8921 last y diff: 0 last z: 926.1685 territory: 0 rot x: 0 rot y: 0.55285 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3404 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3405 Footprint: Minimap: active: true x: 1093.53 z: 916.66495 Obstruction: active: true moving: false control group: 3405 control group 2: 0 tag: 1703 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1093.53 y: 0 z: 916.66495 last x: 1093.53 last y diff: 0 last z: 916.66495 territory: 0 rot x: 0 rot y: 1.54491 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3405 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3406 Footprint: Minimap: active: true x: 857.95138 z: 652.13886 Obstruction: active: true moving: false control group: 3406 control group 2: 0 tag: 1705 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 857.95138 y: 0 z: 652.13886 last x: 857.95138 last y diff: 0 last z: 652.13886 territory: 0 rot x: 0 rot y: -2.19001 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3406 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3407 Footprint: Minimap: active: true x: 862.70281 z: 650.67725 Obstruction: active: true moving: false control group: 3407 control group 2: 0 tag: 1707 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862.70281 y: 0 z: 650.67725 last x: 862.70281 last y diff: 0 last z: 650.67725 territory: 0 rot x: 0 rot y: 1.4072 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3407 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3408 Footprint: Minimap: active: true x: 873.225 z: 646.08675 Obstruction: active: true moving: false control group: 3408 control group 2: 0 tag: 1709 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 873.225 y: 0 z: 646.08675 last x: 873.225 last y diff: 0 last z: 646.08675 territory: 0 rot x: 0 rot y: -2.56031 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3408 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3409 Footprint: Minimap: active: true x: 875.10953 z: 646.43691 Obstruction: active: true moving: false control group: 3409 control group 2: 0 tag: 1711 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 875.10953 y: 0 z: 646.43691 last x: 875.10953 last y diff: 0 last z: 646.43691 territory: 0 rot x: 0 rot y: -2.95696 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3409 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3410 Footprint: Minimap: active: true x: 879.55106 z: 646.80254 Obstruction: active: true moving: false control group: 3410 control group 2: 0 tag: 1713 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 879.55106 y: 0 z: 646.80254 last x: 879.55106 last y diff: 0 last z: 646.80254 territory: 0 rot x: 0 rot y: 1.49958 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3410 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3411 Footprint: Minimap: active: true x: 877.88125 z: 647.00535 Obstruction: active: true moving: false control group: 3411 control group 2: 0 tag: 1715 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 877.88125 y: 0 z: 647.00535 last x: 877.88125 last y diff: 0 last z: 647.00535 territory: 0 rot x: 0 rot y: -1.24918 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3411 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3412 Footprint: Minimap: active: true x: 695.11866 z: 1068.68674 Obstruction: active: true moving: false control group: 3412 control group 2: 0 tag: 1717 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 695.11866 y: 0 z: 1068.68674 last x: 695.11866 last y diff: 0 last z: 1068.68674 territory: 6 rot x: 0 rot y: 0.10618 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3412 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3413 Footprint: Minimap: active: true x: 732.1047 z: 1068.30323 Obstruction: active: true moving: false control group: 3413 control group 2: 0 tag: 1719 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 732.1047 y: 0 z: 1068.30323 last x: 732.1047 last y diff: 0 last z: 1068.30323 territory: 0 rot x: 0 rot y: -1.09212 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3413 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3414 Footprint: Minimap: active: true x: 694.88079 z: 1082.41456 Obstruction: active: true moving: false control group: 3414 control group 2: 0 tag: 1721 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694.88079 y: 0 z: 1082.41456 last x: 694.88079 last y diff: 0 last z: 1082.41456 territory: 6 rot x: 0 rot y: -0.32741 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3414 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3415 Footprint: Minimap: active: true x: 716.46883 z: 1053.92849 Obstruction: active: true moving: false control group: 3415 control group 2: 0 tag: 1723 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 716.46883 y: 0 z: 1053.92849 last x: 716.46883 last y diff: 0 last z: 1053.92849 territory: 0 rot x: 0 rot y: -3.47324 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3415 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3416 Footprint: Minimap: active: true x: 688.52236 z: 1079.40207 Obstruction: active: true moving: false control group: 3416 control group 2: 0 tag: 1725 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 688.52236 y: 0 z: 1079.40207 last x: 688.52236 last y diff: 0 last z: 1079.40207 territory: 6 rot x: 0 rot y: -1.53083 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3416 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3417 Footprint: Minimap: active: true x: 1107.23443 z: 718.06595 Obstruction: active: true moving: false control group: 3417 control group 2: 0 tag: 1727 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1107.23443 y: 0 z: 718.06595 last x: 1107.23443 last y diff: 0 last z: 718.06595 territory: 0 rot x: 0 rot y: -2.40188 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3417 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3418 Footprint: Minimap: active: true x: 1095.90973 z: 729.28162 Obstruction: active: true moving: false control group: 3418 control group 2: 0 tag: 1729 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1095.90973 y: 0 z: 729.28162 last x: 1095.90973 last y diff: 0 last z: 729.28162 territory: 0 rot x: 0 rot y: 0.46972 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3418 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3419 Footprint: Minimap: active: true x: 1093.54581 z: 725.10114 Obstruction: active: true moving: false control group: 3419 control group 2: 0 tag: 1731 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1093.54581 y: 0 z: 725.10114 last x: 1093.54581 last y diff: 0 last z: 725.10114 territory: 0 rot x: 0 rot y: 1.42681 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3419 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3420 Footprint: Minimap: active: true x: 1099.73404 z: 751.02343 Obstruction: active: true moving: false control group: 3420 control group 2: 0 tag: 1733 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1099.73404 y: 0 z: 751.02343 last x: 1099.73404 last y diff: 0 last z: 751.02343 territory: 0 rot x: 0 rot y: -3.86248 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3420 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3421 Footprint: Minimap: active: true x: 1102.0915 z: 754.45688 Obstruction: active: true moving: false control group: 3421 control group 2: 0 tag: 1735 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1102.0915 y: 0 z: 754.45688 last x: 1102.0915 last y diff: 0 last z: 754.45688 territory: 0 rot x: 0 rot y: 0.08503 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3421 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3422 Footprint: Minimap: active: true x: 1120.98165 z: 714.99058 Obstruction: active: true moving: false control group: 3422 control group 2: 0 tag: 1737 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1120.98165 y: 0 z: 714.99058 last x: 1120.98165 last y diff: 0 last z: 714.99058 territory: 0 rot x: 0 rot y: 1.33695 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3422 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3427 Footprint: Minimap: active: true x: 175.57793 z: 656.76537 Obstruction: active: true moving: false control group: 3427 control group 2: 0 tag: 1739 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 175.57793 y: 0 z: 656.76537 last x: 175.57793 last y diff: 0 last z: 656.76537 territory: 3 rot x: 0 rot y: -4.639 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3427 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3428 Footprint: Minimap: active: true x: 176.44425 z: 668.7384 Obstruction: active: true moving: false control group: 3428 control group 2: 0 tag: 1741 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 176.44425 y: 0 z: 668.7384 last x: 176.44425 last y diff: 0 last z: 668.7384 territory: 3 rot x: 0 rot y: -4.23905 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3428 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3429 Footprint: Minimap: active: true x: 150.1699 z: 656.02671 Obstruction: active: true moving: false control group: 3429 control group 2: 0 tag: 1743 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 150.1699 y: 0 z: 656.02671 last x: 150.1699 last y diff: 0 last z: 656.02671 territory: 3 rot x: 0 rot y: 0.53985 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3429 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3430 Footprint: Minimap: active: true x: 148.85225 z: 658.1552 Obstruction: active: true moving: false control group: 3430 control group 2: 0 tag: 1745 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 148.85225 y: 0 z: 658.1552 last x: 148.85225 last y diff: 0 last z: 658.1552 territory: 3 rot x: 0 rot y: 0.34774 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3430 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3431 Footprint: Minimap: active: true x: 164.77276 z: 658.01803 Obstruction: active: true moving: false control group: 3431 control group 2: 0 tag: 1747 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 164.77276 y: 0 z: 658.01803 last x: 164.77276 last y diff: 0 last z: 658.01803 territory: 3 rot x: 0 rot y: -2.22635 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3431 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3432 Footprint: Minimap: active: true x: 150.50982 z: 661.82792 Obstruction: active: true moving: false control group: 3432 control group 2: 0 tag: 1749 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 150.50982 y: 0 z: 661.82792 last x: 150.50982 last y diff: 0 last z: 661.82792 territory: 3 rot x: 0 rot y: -1.00324 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3432 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3433 Footprint: Minimap: active: true x: 411.89148 z: 543.255 Obstruction: active: true moving: false control group: 3433 control group 2: 0 tag: 1751 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 411.89148 y: 0 z: 543.255 last x: 411.89148 last y diff: 0 last z: 543.255 territory: 0 rot x: 0 rot y: -0.85343 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3433 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3434 Footprint: Minimap: active: true x: 414.36164 z: 532.76021 Obstruction: active: true moving: false control group: 3434 control group 2: 0 tag: 1753 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414.36164 y: 0 z: 532.76021 last x: 414.36164 last y diff: 0 last z: 532.76021 territory: 0 rot x: 0 rot y: -1.3199 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3434 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3435 Footprint: Minimap: active: true x: 393.91517 z: 551.47008 Obstruction: active: true moving: false control group: 3435 control group 2: 0 tag: 1755 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 393.91517 y: 0 z: 551.47008 last x: 393.91517 last y diff: 0 last z: 551.47008 territory: 0 rot x: 0 rot y: -3.77262 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3435 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3436 Footprint: Minimap: active: true x: 419.19797 z: 546.84176 Obstruction: active: true moving: false control group: 3436 control group 2: 0 tag: 1757 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 419.19797 y: 0 z: 546.84176 last x: 419.19797 last y diff: 0 last z: 546.84176 territory: 0 rot x: 0 rot y: 1.32924 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3436 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3437 Footprint: Minimap: active: true x: 926.5765 z: 851.26381 Obstruction: active: true moving: false control group: 3437 control group 2: 0 tag: 1759 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926.5765 y: 0 z: 851.26381 last x: 926.5765 last y diff: 0 last z: 851.26381 territory: 0 rot x: 0 rot y: 0.37208 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3437 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3438 Footprint: Minimap: active: true x: 930.14441 z: 845.7584 Obstruction: active: true moving: false control group: 3438 control group 2: 0 tag: 1761 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930.14441 y: 0 z: 845.7584 last x: 930.14441 last y diff: 0 last z: 845.7584 territory: 0 rot x: 0 rot y: -3.78132 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3438 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3439 Footprint: Minimap: active: true x: 930.25274 z: 850.93502 Obstruction: active: true moving: false control group: 3439 control group 2: 0 tag: 1763 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930.25274 y: 0 z: 850.93502 last x: 930.25274 last y diff: 0 last z: 850.93502 territory: 0 rot x: 0 rot y: -4.2948 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3439 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3440 Footprint: Minimap: active: true x: 929.67138 z: 842.03701 Obstruction: active: true moving: false control group: 3440 control group 2: 0 tag: 1765 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 929.67138 y: 0 z: 842.03701 last x: 929.67138 last y diff: 0 last z: 842.03701 territory: 0 rot x: 0 rot y: -1.5748 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3440 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3441 Footprint: Minimap: active: true x: 621.75638 z: 429.47797 Obstruction: active: true moving: false control group: 3441 control group 2: 0 tag: 1767 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 621.75638 y: 0 z: 429.47797 last x: 621.75638 last y diff: 0 last z: 429.47797 territory: 0 rot x: 0 rot y: -1.34234 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3441 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3442 Footprint: Minimap: active: true x: 617.68757 z: 438.17748 Obstruction: active: true moving: false control group: 3442 control group 2: 0 tag: 1769 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 617.68757 y: 0 z: 438.17748 last x: 617.68757 last y diff: 0 last z: 438.17748 territory: 0 rot x: 0 rot y: -3.77451 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3442 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3443 Footprint: Minimap: active: true x: 626.37357 z: 431.49831 Obstruction: active: true moving: false control group: 3443 control group 2: 0 tag: 1771 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626.37357 y: 0 z: 431.49831 last x: 626.37357 last y diff: 0 last z: 431.49831 territory: 0 rot x: 0 rot y: 0.20104 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3443 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3444 Footprint: Minimap: active: true x: 616.3119 z: 391.5258 Obstruction: active: true moving: false control group: 3444 control group 2: 0 tag: 1773 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 616.3119 y: 0 z: 391.5258 last x: 616.3119 last y diff: 0 last z: 391.5258 territory: 0 rot x: 0 rot y: -2.152 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3444 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3445 Footprint: Minimap: active: true x: 616.53571 z: 398.26723 Obstruction: active: true moving: false control group: 3445 control group 2: 0 tag: 1775 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 616.53571 y: 0 z: 398.26723 last x: 616.53571 last y diff: 0 last z: 398.26723 territory: 0 rot x: 0 rot y: -1.6582 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3445 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3446 Footprint: Minimap: active: true x: 601.02781 z: 412.8348 Obstruction: active: true moving: false control group: 3446 control group 2: 0 tag: 1777 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 601.02781 y: 0 z: 412.8348 last x: 601.02781 last y diff: 0 last z: 412.8348 territory: 0 rot x: 0 rot y: -4.51836 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3446 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3447 Footprint: Minimap: active: true x: 631.1044 z: 434.50239 Obstruction: active: true moving: false control group: 3447 control group 2: 0 tag: 1779 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 631.1044 y: 0 z: 434.50239 last x: 631.1044 last y diff: 0 last z: 434.50239 territory: 0 rot x: 0 rot y: -0.74058 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3447 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3452 Footprint: Minimap: active: true x: 920.7933 z: 790.47196 Obstruction: active: true moving: false control group: 3452 control group 2: 0 tag: 1781 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 920.7933 y: 0 z: 790.47196 last x: 920.7933 last y diff: 0 last z: 790.47196 territory: 0 rot x: 0 rot y: 1.18224 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3452 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3453 Footprint: Minimap: active: true x: 928.98104 z: 798.46442 Obstruction: active: true moving: false control group: 3453 control group 2: 0 tag: 1783 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 928.98104 y: 0 z: 798.46442 last x: 928.98104 last y diff: 0 last z: 798.46442 territory: 0 rot x: 0 rot y: 0.26517 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3453 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3454 Footprint: Minimap: active: true x: 922.92748 z: 779.66526 Obstruction: active: true moving: false control group: 3454 control group 2: 0 tag: 1785 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922.92748 y: 0 z: 779.66526 last x: 922.92748 last y diff: 0 last z: 779.66526 territory: 0 rot x: 0 rot y: -4.30639 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3454 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3455 Footprint: Minimap: active: true x: 924.06142 z: 773.02691 Obstruction: active: true moving: false control group: 3455 control group 2: 0 tag: 1787 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 924.06142 y: 0 z: 773.02691 last x: 924.06142 last y diff: 0 last z: 773.02691 territory: 0 rot x: 0 rot y: -2.55921 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3455 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3456 Footprint: Minimap: active: true x: 926.34601 z: 795.97556 Obstruction: active: true moving: false control group: 3456 control group 2: 0 tag: 1789 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926.34601 y: 0 z: 795.97556 last x: 926.34601 last y diff: 0 last z: 795.97556 territory: 0 rot x: 0 rot y: -0.22043 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3456 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3457 Footprint: Minimap: active: true x: 917.23197 z: 777.3298 Obstruction: active: true moving: false control group: 3457 control group 2: 0 tag: 1791 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 917.23197 y: 0 z: 777.3298 last x: 917.23197 last y diff: 0 last z: 777.3298 territory: 0 rot x: 0 rot y: -0.92808 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3457 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3458 Footprint: Minimap: active: true x: 919.24827 z: 777.1418 Obstruction: active: true moving: false control group: 3458 control group 2: 0 tag: 1793 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 919.24827 y: 0 z: 777.1418 last x: 919.24827 last y diff: 0 last z: 777.1418 territory: 0 rot x: 0 rot y: -3.18641 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3458 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3459 Footprint: Minimap: active: true x: 768.7023 z: 772.5659 Obstruction: active: true moving: false control group: 3459 control group 2: 0 tag: 1795 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 768.7023 y: 0 z: 772.5659 last x: 768.7023 last y diff: 0 last z: 772.5659 territory: 0 rot x: 0 rot y: -0.23237 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3459 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3460 Footprint: Minimap: active: true x: 751.62945 z: 774.99607 Obstruction: active: true moving: false control group: 3460 control group 2: 0 tag: 1797 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 751.62945 y: 0 z: 774.99607 last x: 751.62945 last y diff: 0 last z: 774.99607 territory: 0 rot x: 0 rot y: -1.45302 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3460 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3461 Footprint: Minimap: active: true x: 778.4793 z: 757.3555 Obstruction: active: true moving: false control group: 3461 control group 2: 0 tag: 1799 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778.4793 y: 0 z: 757.3555 last x: 778.4793 last y diff: 0 last z: 757.3555 territory: 0 rot x: 0 rot y: 1.14559 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3461 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3462 Footprint: Minimap: active: true x: 773.60013 z: 775.67992 Obstruction: active: true moving: false control group: 3462 control group 2: 0 tag: 1801 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 773.60013 y: 0 z: 775.67992 last x: 773.60013 last y diff: 0 last z: 775.67992 territory: 0 rot x: 0 rot y: -3.19034 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3462 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3463 Footprint: Minimap: active: true x: 775.27976 z: 774.32981 Obstruction: active: true moving: false control group: 3463 control group 2: 0 tag: 1803 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 775.27976 y: 0 z: 774.32981 last x: 775.27976 last y diff: 0 last z: 774.32981 territory: 0 rot x: 0 rot y: 0.26897 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3463 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3464 Footprint: Minimap: active: true x: 1224.42983 z: 1189.23128 Obstruction: active: true moving: false control group: 3464 control group 2: 0 tag: 1805 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1224.42983 y: 0 z: 1189.23128 last x: 1224.42983 last y diff: 0 last z: 1189.23128 territory: 0 rot x: 0 rot y: -2.79429 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3464 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3465 Footprint: Minimap: active: true x: 1249.65271 z: 1195.39663 Obstruction: active: true moving: false control group: 3465 control group 2: 0 tag: 1807 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1249.65271 y: 0 z: 1195.39663 last x: 1249.65271 last y diff: 0 last z: 1195.39663 territory: 0 rot x: 0 rot y: -2.42573 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3465 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3466 Footprint: Minimap: active: true x: 1227.24259 z: 1192.9176 Obstruction: active: true moving: false control group: 3466 control group 2: 0 tag: 1809 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1227.24259 y: 0 z: 1192.9176 last x: 1227.24259 last y diff: 0 last z: 1192.9176 territory: 0 rot x: 0 rot y: -4.18749 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3466 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3467 Footprint: Minimap: active: true x: 1244.83661 z: 1196.57326 Obstruction: active: true moving: false control group: 3467 control group 2: 0 tag: 1811 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1244.83661 y: 0 z: 1196.57326 last x: 1244.83661 last y diff: 0 last z: 1196.57326 territory: 0 rot x: 0 rot y: 1.25083 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3467 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3468 Footprint: Minimap: active: true x: 1254.44695 z: 1184.59594 Obstruction: active: true moving: false control group: 3468 control group 2: 0 tag: 1813 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1254.44695 y: 0 z: 1184.59594 last x: 1254.44695 last y diff: 0 last z: 1184.59594 territory: 0 rot x: 0 rot y: -1.7856 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3468 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3470 Footprint: Minimap: active: true x: 1019.2501 z: 844.4745 Obstruction: active: true moving: false control group: 3470 control group 2: 0 tag: 1815 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1019.2501 y: 0 z: 844.4745 last x: 1019.2501 last y diff: 0 last z: 844.4745 territory: 0 rot x: 0 rot y: -1.53408 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3470 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3471 Footprint: Minimap: active: true x: 1016.36109 z: 840.85517 Obstruction: active: true moving: false control group: 3471 control group 2: 0 tag: 1817 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1016.36109 y: 0 z: 840.85517 last x: 1016.36109 last y diff: 0 last z: 840.85517 territory: 0 rot x: 0 rot y: -3.32845 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3471 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3472 Footprint: Minimap: active: true x: 1025.1743 z: 837.9184 Obstruction: active: true moving: false control group: 3472 control group 2: 0 tag: 1819 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1025.1743 y: 0 z: 837.9184 last x: 1025.1743 last y diff: 0 last z: 837.9184 territory: 0 rot x: 0 rot y: -1.1082 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3472 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3473 Footprint: Minimap: active: true x: 1023.00292 z: 834.9862 Obstruction: active: true moving: false control group: 3473 control group 2: 0 tag: 1821 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1023.00292 y: 0 z: 834.9862 last x: 1023.00292 last y diff: 0 last z: 834.9862 territory: 0 rot x: 0 rot y: -2.66475 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3473 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3474 Footprint: Minimap: active: true x: 1001.2126 z: 853.07241 Obstruction: active: true moving: false control group: 3474 control group 2: 0 tag: 1823 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1001.2126 y: 0 z: 853.07241 last x: 1001.2126 last y diff: 0 last z: 853.07241 territory: 0 rot x: 0 rot y: -0.03315 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3474 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3475 Footprint: Minimap: active: true x: 1217.36512 z: 1082.43326 Obstruction: active: true moving: false control group: 3475 control group 2: 0 tag: 1825 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1217.36512 y: 0 z: 1082.43326 last x: 1217.36512 last y diff: 0 last z: 1082.43326 territory: 0 rot x: 0 rot y: -3.95453 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3475 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3476 Footprint: Minimap: active: true x: 1202.32227 z: 1102.29453 Obstruction: active: true moving: false control group: 3476 control group 2: 0 tag: 1827 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1202.32227 y: 0 z: 1102.29453 last x: 1202.32227 last y diff: 0 last z: 1102.29453 territory: 0 rot x: 0 rot y: -3.42791 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3476 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3477 Footprint: Minimap: active: true x: 1203.90386 z: 1102.48638 Obstruction: active: true moving: false control group: 3477 control group 2: 0 tag: 1829 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1203.90386 y: 0 z: 1102.48638 last x: 1203.90386 last y diff: 0 last z: 1102.48638 territory: 0 rot x: 0 rot y: 0.57253 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3477 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3478 Footprint: Minimap: active: true x: 1218.07404 z: 1076.33846 Obstruction: active: true moving: false control group: 3478 control group 2: 0 tag: 1831 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1218.07404 y: 0 z: 1076.33846 last x: 1218.07404 last y diff: 0 last z: 1076.33846 territory: 0 rot x: 0 rot y: -4.48494 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3478 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3479 Footprint: Minimap: active: true x: 1181.02845 z: 1095.12186 Obstruction: active: true moving: false control group: 3479 control group 2: 0 tag: 1833 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1181.02845 y: 0 z: 1095.12186 last x: 1181.02845 last y diff: 0 last z: 1095.12186 territory: 0 rot x: 0 rot y: -4.238 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3479 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3480 Footprint: Minimap: active: true x: 1199.92235 z: 1062.93432 Obstruction: active: true moving: false control group: 3480 control group 2: 0 tag: 1835 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1199.92235 y: 0 z: 1062.93432 last x: 1199.92235 last y diff: 0 last z: 1062.93432 territory: 0 rot x: 0 rot y: -3.88797 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3480 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3481 Footprint: Minimap: active: true x: 845.28843 z: 718.12317 Obstruction: active: true moving: false control group: 3481 control group 2: 0 tag: 1837 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 845.28843 y: 0 z: 718.12317 last x: 845.28843 last y diff: 0 last z: 718.12317 territory: 0 rot x: 0 rot y: -0.67846 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3481 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3482 Footprint: Minimap: active: true x: 851.7754 z: 740.50998 Obstruction: active: true moving: false control group: 3482 control group 2: 0 tag: 1839 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 851.7754 y: 0 z: 740.50998 last x: 851.7754 last y diff: 0 last z: 740.50998 territory: 0 rot x: 0 rot y: 0.77694 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3482 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3483 Footprint: Minimap: active: true x: 830.38463 z: 748.07078 Obstruction: active: true moving: false control group: 3483 control group 2: 0 tag: 1841 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830.38463 y: 0 z: 748.07078 last x: 830.38463 last y diff: 0 last z: 748.07078 territory: 0 rot x: 0 rot y: 0.0324 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3483 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3484 Footprint: Minimap: active: true x: 825.48374 z: 748.18911 Obstruction: active: true moving: false control group: 3484 control group 2: 0 tag: 1843 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 825.48374 y: 0 z: 748.18911 last x: 825.48374 last y diff: 0 last z: 748.18911 territory: 0 rot x: 0 rot y: 1.31633 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3484 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3485 Footprint: Minimap: active: true x: 819.83233 z: 748.79722 Obstruction: active: true moving: false control group: 3485 control group 2: 0 tag: 1845 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 819.83233 y: 0 z: 748.79722 last x: 819.83233 last y diff: 0 last z: 748.79722 territory: 0 rot x: 0 rot y: -4.41466 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3485 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3488 Footprint: Minimap: active: true x: 110.55105 z: 591.3955 Obstruction: active: true moving: false control group: 3488 control group 2: 0 tag: 1847 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110.55105 y: 0 z: 591.3955 last x: 110.55105 last y diff: 0 last z: 591.3955 territory: 3 rot x: 0 rot y: -2.0135 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3488 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3489 Footprint: Minimap: active: true x: 141.78461 z: 609.49247 Obstruction: active: true moving: false control group: 3489 control group 2: 0 tag: 1849 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 141.78461 y: 0 z: 609.49247 last x: 141.78461 last y diff: 0 last z: 609.49247 territory: 3 rot x: 0 rot y: -3.14885 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3489 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 138, "gatherers": [ [], [], [], [ 5005 ], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3490 Footprint: Minimap: active: true x: 122.30375 z: 622.1829 Obstruction: active: true moving: false control group: 3490 control group 2: 0 tag: 1851 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122.30375 y: 0 z: 622.1829 last x: 122.30375 last y diff: 0 last z: 622.1829 territory: 3 rot x: 0 rot y: -2.89422 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3490 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 390, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3491 Footprint: Minimap: active: true x: 121.10846 z: 625.22405 Obstruction: active: true moving: false control group: 3491 control group 2: 0 tag: 1853 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 121.10846 y: 0 z: 625.22405 last x: 121.10846 last y diff: 0 last z: 625.22405 territory: 3 rot x: 0 rot y: -0.60425 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3491 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3492 Footprint: Minimap: active: true x: 108.52753 z: 621.25293 Obstruction: active: true moving: false control group: 3492 control group 2: 0 tag: 1855 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 108.52753 y: 0 z: 621.25293 last x: 108.52753 last y diff: 0 last z: 621.25293 territory: 3 rot x: 0 rot y: -1.55942 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3492 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3493 Footprint: Minimap: active: true x: 106.0102 z: 599.70023 Obstruction: active: true moving: false control group: 3493 control group 2: 0 tag: 1857 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106.0102 y: 0 z: 599.70023 last x: 106.0102 last y diff: 0 last z: 599.70023 territory: 3 rot x: 0 rot y: 0.161 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3493 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3494 Footprint: Minimap: active: true x: 105.91906 z: 597.92898 Obstruction: active: true moving: false control group: 3494 control group 2: 0 tag: 1859 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 105.91906 y: 0 z: 597.92898 last x: 105.91906 last y diff: 0 last z: 597.92898 territory: 3 rot x: 0 rot y: 0.9554 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3494 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3495 Footprint: Minimap: active: true x: 735.37673 z: 1059.65093 Obstruction: active: true moving: false control group: 3495 control group 2: 0 tag: 1861 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 735.37673 y: 0 z: 1059.65093 last x: 735.37673 last y diff: 0 last z: 1059.65093 territory: 0 rot x: 0 rot y: 0.99946 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3495 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3496 Footprint: Minimap: active: true x: 774.14005 z: 1065.22941 Obstruction: active: true moving: false control group: 3496 control group 2: 0 tag: 1863 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 774.14005 y: 0 z: 1065.22941 last x: 774.14005 last y diff: 0 last z: 1065.22941 territory: 0 rot x: 0 rot y: 1.5347 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3496 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3497 Footprint: Minimap: active: true x: 761.2324 z: 1079.96554 Obstruction: active: true moving: false control group: 3497 control group 2: 0 tag: 1865 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 761.2324 y: 0 z: 1079.96554 last x: 761.2324 last y diff: 0 last z: 1079.96554 territory: 0 rot x: 0 rot y: -4.442 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3497 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3498 Footprint: Minimap: active: true x: 768.04891 z: 1076.77453 Obstruction: active: true moving: false control group: 3498 control group 2: 0 tag: 1867 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 768.04891 y: 0 z: 1076.77453 last x: 768.04891 last y diff: 0 last z: 1076.77453 territory: 0 rot x: 0 rot y: -0.754 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3498 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3499 Footprint: Minimap: active: true x: 744.87261 z: 1072.41842 Obstruction: active: true moving: false control group: 3499 control group 2: 0 tag: 1869 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 744.87261 y: 0 z: 1072.41842 last x: 744.87261 last y diff: 0 last z: 1072.41842 territory: 0 rot x: 0 rot y: -4.62627 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3499 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3500 Footprint: Minimap: active: true x: 754.35154 z: 1040.68154 Obstruction: active: true moving: false control group: 3500 control group 2: 0 tag: 1871 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754.35154 y: 0 z: 1040.68154 last x: 754.35154 last y diff: 0 last z: 1040.68154 territory: 0 rot x: 0 rot y: -3.46856 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3500 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3507 Footprint: Minimap: active: true x: 380.79899 z: 707.39092 Obstruction: active: true moving: false control group: 3507 control group 2: 0 tag: 1873 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 380.79899 y: 0 z: 707.39092 last x: 380.79899 last y diff: 0 last z: 707.39092 territory: 0 rot x: 0 rot y: -3.7011 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3507 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3508 Footprint: Minimap: active: true x: 372.49222 z: 690.78785 Obstruction: active: true moving: false control group: 3508 control group 2: 0 tag: 1875 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 372.49222 y: 0 z: 690.78785 last x: 372.49222 last y diff: 0 last z: 690.78785 territory: 0 rot x: 0 rot y: -4.35293 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3508 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3509 Footprint: Minimap: active: true x: 373.64298 z: 730.69944 Obstruction: active: true moving: false control group: 3509 control group 2: 0 tag: 1877 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 373.64298 y: 0 z: 730.69944 last x: 373.64298 last y diff: 0 last z: 730.69944 territory: 0 rot x: 0 rot y: 0.15877 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3509 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3510 Footprint: Minimap: active: true x: 373.31653 z: 724.21641 Obstruction: active: true moving: false control group: 3510 control group 2: 0 tag: 1879 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 373.31653 y: 0 z: 724.21641 last x: 373.31653 last y diff: 0 last z: 724.21641 territory: 0 rot x: 0 rot y: -3.1516 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3510 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3511 Footprint: Minimap: active: true x: 1084.23461 z: 1248.72376 Obstruction: active: true moving: false control group: 3511 control group 2: 0 tag: 1881 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1084.23461 y: 0 z: 1248.72376 last x: 1084.23461 last y diff: 0 last z: 1248.72376 territory: 0 rot x: 0 rot y: 1.40343 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3511 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3512 Footprint: Minimap: active: true x: 1087.37343 z: 1243.97995 Obstruction: active: true moving: false control group: 3512 control group 2: 0 tag: 1883 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1087.37343 y: 0 z: 1243.97995 last x: 1087.37343 last y diff: 0 last z: 1243.97995 territory: 0 rot x: 0 rot y: -4.66054 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3512 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3513 Footprint: Minimap: active: true x: 1077.92151 z: 1224.5981 Obstruction: active: true moving: false control group: 3513 control group 2: 0 tag: 1885 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1077.92151 y: 0 z: 1224.5981 last x: 1077.92151 last y diff: 0 last z: 1224.5981 territory: 0 rot x: 0 rot y: -3.3487 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3513 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3514 Footprint: Minimap: active: true x: 1081.4449 z: 1220.90241 Obstruction: active: true moving: false control group: 3514 control group 2: 0 tag: 1887 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1081.4449 y: 0 z: 1220.90241 last x: 1081.4449 last y diff: 0 last z: 1220.90241 territory: 0 rot x: 0 rot y: 0.13703 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3514 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3515 Footprint: Minimap: active: true x: 1086.8761 z: 1234.50095 Obstruction: active: true moving: false control group: 3515 control group 2: 0 tag: 1889 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1086.8761 y: 0 z: 1234.50095 last x: 1086.8761 last y diff: 0 last z: 1234.50095 territory: 0 rot x: 0 rot y: 0.78943 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3515 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3516 Footprint: Minimap: active: true x: 1080.26 z: 1228.37893 Obstruction: active: true moving: false control group: 3516 control group 2: 0 tag: 1891 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1080.26 y: 0 z: 1228.37893 last x: 1080.26 last y diff: 0 last z: 1228.37893 territory: 0 rot x: 0 rot y: -3.03454 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3516 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3517 Footprint: Minimap: active: true x: 887.75887 z: 1147.66048 Obstruction: active: true moving: false control group: 3517 control group 2: 0 tag: 1893 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 887.75887 y: 0 z: 1147.66048 last x: 887.75887 last y diff: 0 last z: 1147.66048 territory: 5 rot x: 0 rot y: -4.08141 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3517 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3518 Footprint: Minimap: active: true x: 886.78988 z: 1142.49723 Obstruction: active: true moving: false control group: 3518 control group 2: 0 tag: 1895 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886.78988 y: 0 z: 1142.49723 last x: 886.78988 last y diff: 0 last z: 1142.49723 territory: 5 rot x: 0 rot y: -2.57213 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3518 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3519 Footprint: Minimap: active: true x: 878.66961 z: 1137.8577 Obstruction: active: true moving: false control group: 3519 control group 2: 0 tag: 1897 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878.66961 y: 0 z: 1137.8577 last x: 878.66961 last y diff: 0 last z: 1137.8577 territory: 5 rot x: 0 rot y: -0.93027 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3519 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3520 Footprint: Minimap: active: true x: 878.35116 z: 1142.9031 Obstruction: active: true moving: false control group: 3520 control group 2: 0 tag: 1899 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878.35116 y: 0 z: 1142.9031 last x: 878.35116 last y diff: 0 last z: 1142.9031 territory: 5 rot x: 0 rot y: 0.95025 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3520 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3521 Footprint: Minimap: active: true x: 880.28103 z: 1141.9433 Obstruction: active: true moving: false control group: 3521 control group 2: 0 tag: 1901 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 880.28103 y: 0 z: 1141.9433 last x: 880.28103 last y diff: 0 last z: 1141.9433 territory: 5 rot x: 0 rot y: 0.5519 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3521 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3522 Footprint: Minimap: active: true x: 374.17177 z: 755.29487 Obstruction: active: true moving: false control group: 3522 control group 2: 0 tag: 1903 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374.17177 y: 0 z: 755.29487 last x: 374.17177 last y diff: 0 last z: 755.29487 territory: 0 rot x: 0 rot y: -0.56316 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3522 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3523 Footprint: Minimap: active: true x: 364.90728 z: 758.11529 Obstruction: active: true moving: false control group: 3523 control group 2: 0 tag: 1905 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 364.90728 y: 0 z: 758.11529 last x: 364.90728 last y diff: 0 last z: 758.11529 territory: 0 rot x: 0 rot y: -3.87978 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3523 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3524 Footprint: Minimap: active: true x: 383.78177 z: 733.4761 Obstruction: active: true moving: false control group: 3524 control group 2: 0 tag: 1907 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 383.78177 y: 0 z: 733.4761 last x: 383.78177 last y diff: 0 last z: 733.4761 territory: 0 rot x: 0 rot y: -2.22515 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3524 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3525 Footprint: Minimap: active: true x: 370.46247 z: 754.68145 Obstruction: active: true moving: false control group: 3525 control group 2: 0 tag: 1909 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370.46247 y: 0 z: 754.68145 last x: 370.46247 last y diff: 0 last z: 754.68145 territory: 0 rot x: 0 rot y: -0.70759 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3525 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3526 Footprint: Minimap: active: true x: 375.12267 z: 759.5782 Obstruction: active: true moving: false control group: 3526 control group 2: 0 tag: 1911 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 375.12267 y: 0 z: 759.5782 last x: 375.12267 last y diff: 0 last z: 759.5782 territory: 0 rot x: 0 rot y: -0.57703 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3526 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3527 Footprint: Minimap: active: true x: 360.86127 z: 759.60351 Obstruction: active: true moving: false control group: 3527 control group 2: 0 tag: 1913 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 360.86127 y: 0 z: 759.60351 last x: 360.86127 last y diff: 0 last z: 759.60351 territory: 0 rot x: 0 rot y: 1.30298 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3527 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3528 Footprint: Minimap: active: true x: 372.66231 z: 754.02234 Obstruction: active: true moving: false control group: 3528 control group 2: 0 tag: 1915 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 372.66231 y: 0 z: 754.02234 last x: 372.66231 last y diff: 0 last z: 754.02234 territory: 0 rot x: 0 rot y: -3.54915 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3528 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3529 Footprint: Minimap: active: true x: 281.20878 z: 546.76568 Obstruction: active: true moving: false control group: 3529 control group 2: 0 tag: 1917 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 281.20878 y: 0 z: 546.76568 last x: 281.20878 last y diff: 0 last z: 546.76568 territory: 3 rot x: 0 rot y: -3.22022 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3529 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3530 Footprint: Minimap: active: true x: 269.89524 z: 584.15583 Obstruction: active: true moving: false control group: 3530 control group 2: 0 tag: 1919 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 269.89524 y: 0 z: 584.15583 last x: 269.89524 last y diff: 0 last z: 584.15583 territory: 3 rot x: 0 rot y: -4.03592 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3530 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3531 Footprint: Minimap: active: true x: 270.63547 z: 554.44776 Obstruction: active: true moving: false control group: 3531 control group 2: 0 tag: 1921 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270.63547 y: 0 z: 554.44776 last x: 270.63547 last y diff: 0 last z: 554.44776 territory: 3 rot x: 0 rot y: -3.63564 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3531 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3532 Footprint: Minimap: active: true x: 275.44358 z: 548.04322 Obstruction: active: true moving: false control group: 3532 control group 2: 0 tag: 1923 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 275.44358 y: 0 z: 548.04322 last x: 275.44358 last y diff: 0 last z: 548.04322 territory: 3 rot x: 0 rot y: 1.1257 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3532 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3533 Footprint: Minimap: active: true x: 283.73707 z: 590.40699 Obstruction: active: true moving: false control group: 3533 control group 2: 0 tag: 1925 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 283.73707 y: 0 z: 590.40699 last x: 283.73707 last y diff: 0 last z: 590.40699 territory: 3 rot x: 0 rot y: -3.24857 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3533 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3534 Footprint: Minimap: active: true x: 274.11341 z: 548.6377 Obstruction: active: true moving: false control group: 3534 control group 2: 0 tag: 1927 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 274.11341 y: 0 z: 548.6377 last x: 274.11341 last y diff: 0 last z: 548.6377 territory: 3 rot x: 0 rot y: -0.07578 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3534 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3535 Footprint: Minimap: active: true x: 798.128 z: 750.9063 Obstruction: active: true moving: false control group: 3535 control group 2: 0 tag: 1929 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798.128 y: 0 z: 750.9063 last x: 798.128 last y diff: 0 last z: 750.9063 territory: 0 rot x: 0 rot y: -1.29865 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3535 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3536 Footprint: Minimap: active: true x: 801.56341 z: 732.67791 Obstruction: active: true moving: false control group: 3536 control group 2: 0 tag: 1931 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 801.56341 y: 0 z: 732.67791 last x: 801.56341 last y diff: 0 last z: 732.67791 territory: 0 rot x: 0 rot y: -3.0299 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3536 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3537 Footprint: Minimap: active: true x: 804.6204 z: 720.53277 Obstruction: active: true moving: false control group: 3537 control group 2: 0 tag: 1933 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 804.6204 y: 0 z: 720.53277 last x: 804.6204 last y diff: 0 last z: 720.53277 territory: 0 rot x: 0 rot y: -0.04194 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3537 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3538 Footprint: Minimap: active: true x: 805.1212 z: 748.5013 Obstruction: active: true moving: false control group: 3538 control group 2: 0 tag: 1935 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 805.1212 y: 0 z: 748.5013 last x: 805.1212 last y diff: 0 last z: 748.5013 territory: 0 rot x: 0 rot y: 0.78496 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3538 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3541 Footprint: Minimap: active: true x: 987.71427 z: 606.5957 Obstruction: active: true moving: false control group: 3541 control group 2: 0 tag: 1937 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 987.71427 y: 0 z: 606.5957 last x: 987.71427 last y diff: 0 last z: 606.5957 territory: 0 rot x: 0 rot y: -0.32456 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3541 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3542 Footprint: Minimap: active: true x: 981.90879 z: 584.95292 Obstruction: active: true moving: false control group: 3542 control group 2: 0 tag: 1939 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 981.90879 y: 0 z: 584.95292 last x: 981.90879 last y diff: 0 last z: 584.95292 territory: 0 rot x: 0 rot y: -2.41865 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3542 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3543 Footprint: Minimap: active: true x: 978.89336 z: 572.50702 Obstruction: active: true moving: false control group: 3543 control group 2: 0 tag: 1941 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 978.89336 y: 0 z: 572.50702 last x: 978.89336 last y diff: 0 last z: 572.50702 territory: 0 rot x: 0 rot y: 0.13395 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3543 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3544 Footprint: Minimap: active: true x: 977.2122 z: 580.66686 Obstruction: active: true moving: false control group: 3544 control group 2: 0 tag: 1943 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 977.2122 y: 0 z: 580.66686 last x: 977.2122 last y diff: 0 last z: 580.66686 territory: 0 rot x: 0 rot y: 0.1509 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3544 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3546 Footprint: Minimap: active: true x: 910.65606 z: 888.73832 Obstruction: active: true moving: false control group: 3546 control group 2: 0 tag: 1945 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910.65606 y: 0 z: 888.73832 last x: 910.65606 last y diff: 0 last z: 888.73832 territory: 0 rot x: 0 rot y: -1.61948 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3546 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3547 Footprint: Minimap: active: true x: 913.45034 z: 881.96346 Obstruction: active: true moving: false control group: 3547 control group 2: 0 tag: 1947 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 913.45034 y: 0 z: 881.96346 last x: 913.45034 last y diff: 0 last z: 881.96346 territory: 0 rot x: 0 rot y: -4.11115 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3547 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3548 Footprint: Minimap: active: true x: 899.19753 z: 906.0204 Obstruction: active: true moving: false control group: 3548 control group 2: 0 tag: 1949 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 899.19753 y: 0 z: 906.0204 last x: 899.19753 last y diff: 0 last z: 906.0204 territory: 0 rot x: 0 rot y: 0.40098 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3548 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3549 Footprint: Minimap: active: true x: 915.69237 z: 896.41494 Obstruction: active: true moving: false control group: 3549 control group 2: 0 tag: 1951 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 915.69237 y: 0 z: 896.41494 last x: 915.69237 last y diff: 0 last z: 896.41494 territory: 0 rot x: 0 rot y: 0.25307 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3549 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3550 Footprint: Minimap: active: true x: 881.3032 z: 901.97265 Obstruction: active: true moving: false control group: 3550 control group 2: 0 tag: 1953 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 881.3032 y: 0 z: 901.97265 last x: 881.3032 last y diff: 0 last z: 901.97265 territory: 0 rot x: 0 rot y: 0.15391 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3550 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3551 Footprint: Minimap: active: true x: 762.11768 z: 955.10738 Obstruction: active: true moving: false control group: 3551 control group 2: 0 tag: 1955 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762.11768 y: 0 z: 955.10738 last x: 762.11768 last y diff: 0 last z: 955.10738 territory: 0 rot x: 0 rot y: -4.56946 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3551 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3552 Footprint: Minimap: active: true x: 759.82274 z: 949.7374 Obstruction: active: true moving: false control group: 3552 control group 2: 0 tag: 1957 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 759.82274 y: 0 z: 949.7374 last x: 759.82274 last y diff: 0 last z: 949.7374 territory: 0 rot x: 0 rot y: -2.43583 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3552 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3553 Footprint: Minimap: active: true x: 761.70067 z: 947.95916 Obstruction: active: true moving: false control group: 3553 control group 2: 0 tag: 1959 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 761.70067 y: 0 z: 947.95916 last x: 761.70067 last y diff: 0 last z: 947.95916 territory: 0 rot x: 0 rot y: -4.25554 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3553 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3554 Footprint: Minimap: active: true x: 755.03931 z: 915.89841 Obstruction: active: true moving: false control group: 3554 control group 2: 0 tag: 1961 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 755.03931 y: 0 z: 915.89841 last x: 755.03931 last y diff: 0 last z: 915.89841 territory: 0 rot x: 0 rot y: -1.78345 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3554 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3555 Footprint: Minimap: active: true x: 646.18052 z: 1020.34835 Obstruction: active: true moving: false control group: 3555 control group 2: 0 tag: 1963 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646.18052 y: 0 z: 1020.34835 last x: 646.18052 last y diff: 0 last z: 1020.34835 territory: 6 rot x: 0 rot y: -1.73098 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3555 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3556 Footprint: Minimap: active: true x: 634.09916 z: 1014.87626 Obstruction: active: true moving: false control group: 3556 control group 2: 0 tag: 1965 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634.09916 y: 0 z: 1014.87626 last x: 634.09916 last y diff: 0 last z: 1014.87626 territory: 0 rot x: 0 rot y: 0.44132 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3556 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3557 Footprint: Minimap: active: true x: 642.97626 z: 1021.8833 Obstruction: active: true moving: false control group: 3557 control group 2: 0 tag: 1967 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642.97626 y: 0 z: 1021.8833 last x: 642.97626 last y diff: 0 last z: 1021.8833 territory: 6 rot x: 0 rot y: -2.7635 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3557 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3558 Footprint: Minimap: active: true x: 632.7267 z: 1012.64974 Obstruction: active: true moving: false control group: 3558 control group 2: 0 tag: 1969 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 632.7267 y: 0 z: 1012.64974 last x: 632.7267 last y diff: 0 last z: 1012.64974 territory: 0 rot x: 0 rot y: -1.3018 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3558 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3559 Footprint: Minimap: active: true x: 1125.77498 z: 994.18673 Obstruction: active: true moving: false control group: 3559 control group 2: 0 tag: 1971 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1125.77498 y: 0 z: 994.18673 last x: 1125.77498 last y diff: 0 last z: 994.18673 territory: 0 rot x: 0 rot y: 0.86974 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3559 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3560 Footprint: Minimap: active: true x: 1136.90012 z: 998.10209 Obstruction: active: true moving: false control group: 3560 control group 2: 0 tag: 1973 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1136.90012 y: 0 z: 998.10209 last x: 1136.90012 last y diff: 0 last z: 998.10209 territory: 0 rot x: 0 rot y: -4.40743 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3560 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3561 Footprint: Minimap: active: true x: 1122.89556 z: 997.8546 Obstruction: active: true moving: false control group: 3561 control group 2: 0 tag: 1975 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1122.89556 y: 0 z: 997.8546 last x: 1122.89556 last y diff: 0 last z: 997.8546 territory: 0 rot x: 0 rot y: -0.6701 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3561 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3562 Footprint: Minimap: active: true x: 1150.34917 z: 1033.69213 Obstruction: active: true moving: false control group: 3562 control group 2: 0 tag: 1977 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1150.34917 y: 0 z: 1033.69213 last x: 1150.34917 last y diff: 0 last z: 1033.69213 territory: 0 rot x: 0 rot y: -0.53887 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3562 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3563 Footprint: Minimap: active: true x: 1151.72757 z: 1006.93 Obstruction: active: true moving: false control group: 3563 control group 2: 0 tag: 1979 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1151.72757 y: 0 z: 1006.93 last x: 1151.72757 last y diff: 0 last z: 1006.93 territory: 0 rot x: 0 rot y: -3.17312 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3563 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3564 Footprint: Minimap: active: true x: 1149.67154 z: 1004.21853 Obstruction: active: true moving: false control group: 3564 control group 2: 0 tag: 1981 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1149.67154 y: 0 z: 1004.21853 last x: 1149.67154 last y diff: 0 last z: 1004.21853 territory: 0 rot x: 0 rot y: -3.81353 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3564 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3565 Footprint: Minimap: active: true x: 1135.38065 z: 992.01951 Obstruction: active: true moving: false control group: 3565 control group 2: 0 tag: 1983 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1135.38065 y: 0 z: 992.01951 last x: 1135.38065 last y diff: 0 last z: 992.01951 territory: 0 rot x: 0 rot y: -1.63805 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3565 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3566 Footprint: Minimap: active: true x: 975.24569 z: 1200.23072 Obstruction: active: true moving: false control group: 3566 control group 2: 0 tag: 1985 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 975.24569 y: 0 z: 1200.23072 last x: 975.24569 last y diff: 0 last z: 1200.23072 territory: 0 rot x: 0 rot y: 0.01354 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3566 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3567 Footprint: Minimap: active: true x: 936.92356 z: 1205.07235 Obstruction: active: true moving: false control group: 3567 control group 2: 0 tag: 1987 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 936.92356 y: 0 z: 1205.07235 last x: 936.92356 last y diff: 0 last z: 1205.07235 territory: 0 rot x: 0 rot y: -1.80648 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3567 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3568 Footprint: Minimap: active: true x: 974.03792 z: 1201.15078 Obstruction: active: true moving: false control group: 3568 control group 2: 0 tag: 1989 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974.03792 y: 0 z: 1201.15078 last x: 974.03792 last y diff: 0 last z: 1201.15078 territory: 0 rot x: 0 rot y: -1.65647 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3568 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3569 Footprint: Minimap: active: true x: 971.2653 z: 1187.86287 Obstruction: active: true moving: false control group: 3569 control group 2: 0 tag: 1991 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 971.2653 y: 0 z: 1187.86287 last x: 971.2653 last y diff: 0 last z: 1187.86287 territory: 0 rot x: 0 rot y: -0.24405 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3569 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3571 Footprint: Minimap: active: true x: 788.01281 z: 1063.53228 Obstruction: active: true moving: false control group: 3571 control group 2: 0 tag: 1993 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 788.01281 y: 0 z: 1063.53228 last x: 788.01281 last y diff: 0 last z: 1063.53228 territory: 0 rot x: 0 rot y: 0.29841 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3571 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3572 Footprint: Minimap: active: true x: 814.64361 z: 1092.1296 Obstruction: active: true moving: false control group: 3572 control group 2: 0 tag: 1995 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814.64361 y: 0 z: 1092.1296 last x: 814.64361 last y diff: 0 last z: 1092.1296 territory: 5 rot x: 0 rot y: 0.906 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3572 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3573 Footprint: Minimap: active: true x: 815.70998 z: 1088.93186 Obstruction: active: true moving: false control group: 3573 control group 2: 0 tag: 1997 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 815.70998 y: 0 z: 1088.93186 last x: 815.70998 last y diff: 0 last z: 1088.93186 territory: 5 rot x: 0 rot y: -4.19286 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3573 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3574 Footprint: Minimap: active: true x: 820.98824 z: 1083.57302 Obstruction: active: true moving: false control group: 3574 control group 2: 0 tag: 1999 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 820.98824 y: 0 z: 1083.57302 last x: 820.98824 last y diff: 0 last z: 1083.57302 territory: 5 rot x: 0 rot y: 0.77324 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3574 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3575 Footprint: Minimap: active: true x: 799.49424 z: 1050.70673 Obstruction: active: true moving: false control group: 3575 control group 2: 0 tag: 2001 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 799.49424 y: 0 z: 1050.70673 last x: 799.49424 last y diff: 0 last z: 1050.70673 territory: 5 rot x: 0 rot y: 0.62894 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3575 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3576 Footprint: Minimap: active: true x: 818.73035 z: 1085.79171 Obstruction: active: true moving: false control group: 3576 control group 2: 0 tag: 2003 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818.73035 y: 0 z: 1085.79171 last x: 818.73035 last y diff: 0 last z: 1085.79171 territory: 5 rot x: 0 rot y: 1.16936 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3576 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3577 Footprint: Minimap: active: true x: 794.72065 z: 1059.17968 Obstruction: active: true moving: false control group: 3577 control group 2: 0 tag: 2005 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794.72065 y: 0 z: 1059.17968 last x: 794.72065 last y diff: 0 last z: 1059.17968 territory: 5 rot x: 0 rot y: -3.99212 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3577 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3578 Footprint: Minimap: active: true x: 134.74808 z: 658.87502 Obstruction: active: true moving: false control group: 3578 control group 2: 0 tag: 2007 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 134.74808 y: 0 z: 658.87502 last x: 134.74808 last y diff: 0 last z: 658.87502 territory: 3 rot x: 0 rot y: -3.88178 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3578 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3579 Footprint: Minimap: active: true x: 132.4424 z: 661.03039 Obstruction: active: true moving: false control group: 3579 control group 2: 0 tag: 2009 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 132.4424 y: 0 z: 661.03039 last x: 132.4424 last y diff: 0 last z: 661.03039 territory: 3 rot x: 0 rot y: -2.33146 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3579 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3580 Footprint: Minimap: active: true x: 153.58413 z: 647.35355 Obstruction: active: true moving: false control group: 3580 control group 2: 0 tag: 2011 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 153.58413 y: 0 z: 647.35355 last x: 153.58413 last y diff: 0 last z: 647.35355 territory: 3 rot x: 0 rot y: -3.34322 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3580 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3581 Footprint: Minimap: active: true x: 137.89437 z: 649.06281 Obstruction: active: true moving: false control group: 3581 control group 2: 0 tag: 2013 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 137.89437 y: 0 z: 649.06281 last x: 137.89437 last y diff: 0 last z: 649.06281 territory: 3 rot x: 0 rot y: -1.15188 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3581 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3588 Footprint: Minimap: active: true x: 1101.21212 z: 634.86867 Obstruction: active: true moving: false control group: 3588 control group 2: 0 tag: 2015 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1101.21212 y: 0 z: 634.86867 last x: 1101.21212 last y diff: 0 last z: 634.86867 territory: 0 rot x: 0 rot y: -3.36721 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3588 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3589 Footprint: Minimap: active: true x: 1101.39533 z: 634.42919 Obstruction: active: true moving: false control group: 3589 control group 2: 0 tag: 2017 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1101.39533 y: 0 z: 634.42919 last x: 1101.39533 last y diff: 0 last z: 634.42919 territory: 0 rot x: 0 rot y: 0.90958 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3589 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3590 Footprint: Minimap: active: true x: 1113.65133 z: 650.52611 Obstruction: active: true moving: false control group: 3590 control group 2: 0 tag: 2019 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1113.65133 y: 0 z: 650.52611 last x: 1113.65133 last y diff: 0 last z: 650.52611 territory: 0 rot x: 0 rot y: -2.89824 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3590 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3591 Footprint: Minimap: active: true x: 1106.48485 z: 651.27674 Obstruction: active: true moving: false control group: 3591 control group 2: 0 tag: 2021 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1106.48485 y: 0 z: 651.27674 last x: 1106.48485 last y diff: 0 last z: 651.27674 territory: 0 rot x: 0 rot y: 1.02585 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3591 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3592 Footprint: Minimap: active: true x: 1099.064 z: 629.97417 Obstruction: active: true moving: false control group: 3592 control group 2: 0 tag: 2023 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1099.064 y: 0 z: 629.97417 last x: 1099.064 last y diff: 0 last z: 629.97417 territory: 0 rot x: 0 rot y: 1.06728 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3592 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3593 Footprint: Minimap: active: true x: 1105.58587 z: 643.1216 Obstruction: active: true moving: false control group: 3593 control group 2: 0 tag: 2025 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1105.58587 y: 0 z: 643.1216 last x: 1105.58587 last y diff: 0 last z: 643.1216 territory: 0 rot x: 0 rot y: -2.90302 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3593 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3594 Footprint: Minimap: active: true x: 1158.73993 z: 1046.89296 Obstruction: active: true moving: false control group: 3594 control group 2: 0 tag: 2027 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1158.73993 y: 0 z: 1046.89296 last x: 1158.73993 last y diff: 0 last z: 1046.89296 territory: 0 rot x: 0 rot y: -2.1668 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3594 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3595 Footprint: Minimap: active: true x: 1157.88514 z: 1053.05436 Obstruction: active: true moving: false control group: 3595 control group 2: 0 tag: 2029 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1157.88514 y: 0 z: 1053.05436 last x: 1157.88514 last y diff: 0 last z: 1053.05436 territory: 0 rot x: 0 rot y: -3.42316 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3595 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3596 Footprint: Minimap: active: true x: 1183.28272 z: 1023.60354 Obstruction: active: true moving: false control group: 3596 control group 2: 0 tag: 2031 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1183.28272 y: 0 z: 1023.60354 last x: 1183.28272 last y diff: 0 last z: 1023.60354 territory: 0 rot x: 0 rot y: 1.3954 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3596 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3597 Footprint: Minimap: active: true x: 1184.22252 z: 1027.68303 Obstruction: active: true moving: false control group: 3597 control group 2: 0 tag: 2033 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1184.22252 y: 0 z: 1027.68303 last x: 1184.22252 last y diff: 0 last z: 1027.68303 territory: 0 rot x: 0 rot y: 1.11823 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3597 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3598 Footprint: Minimap: active: true x: 1145.3432 z: 1044.35735 Obstruction: active: true moving: false control group: 3598 control group 2: 0 tag: 2035 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1145.3432 y: 0 z: 1044.35735 last x: 1145.3432 last y diff: 0 last z: 1044.35735 territory: 0 rot x: 0 rot y: -4.22692 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3598 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3599 Footprint: Minimap: active: true x: 1173.73417 z: 1012.02854 Obstruction: active: true moving: false control group: 3599 control group 2: 0 tag: 2037 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1173.73417 y: 0 z: 1012.02854 last x: 1173.73417 last y diff: 0 last z: 1012.02854 territory: 0 rot x: 0 rot y: -1.60851 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3599 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3600 Footprint: Minimap: active: true x: 536.20704 z: 977.70287 Obstruction: active: true moving: false control group: 3600 control group 2: 0 tag: 2039 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 536.20704 y: 0 z: 977.70287 last x: 536.20704 last y diff: 0 last z: 977.70287 territory: 0 rot x: 0 rot y: 0.81655 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3600 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3601 Footprint: Minimap: active: true x: 533.15011 z: 981.08764 Obstruction: active: true moving: false control group: 3601 control group 2: 0 tag: 2041 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 533.15011 y: 0 z: 981.08764 last x: 533.15011 last y diff: 0 last z: 981.08764 territory: 0 rot x: 0 rot y: 0.00469 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3601 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3602 Footprint: Minimap: active: true x: 535.5277 z: 987.26485 Obstruction: active: true moving: false control group: 3602 control group 2: 0 tag: 2043 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 535.5277 y: 0 z: 987.26485 last x: 535.5277 last y diff: 0 last z: 987.26485 territory: 0 rot x: 0 rot y: -0.55321 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3602 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3603 Footprint: Minimap: active: true x: 537.31876 z: 984.0965 Obstruction: active: true moving: false control group: 3603 control group 2: 0 tag: 2045 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 537.31876 y: 0 z: 984.0965 last x: 537.31876 last y diff: 0 last z: 984.0965 territory: 0 rot x: 0 rot y: -2.69574 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3603 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3604 Footprint: Minimap: active: true x: 536.9628 z: 989.77028 Obstruction: active: true moving: false control group: 3604 control group 2: 0 tag: 2047 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 536.9628 y: 0 z: 989.77028 last x: 536.9628 last y diff: 0 last z: 989.77028 territory: 0 rot x: 0 rot y: -1.76911 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3604 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3605 Footprint: Minimap: active: true x: 1140.78994 z: 960.81328 Obstruction: active: true moving: false control group: 3605 control group 2: 0 tag: 2049 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1140.78994 y: 0 z: 960.81328 last x: 1140.78994 last y diff: 0 last z: 960.81328 territory: 0 rot x: 0 rot y: -0.25026 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3605 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3606 Footprint: Minimap: active: true x: 1138.1983 z: 947.25606 Obstruction: active: true moving: false control group: 3606 control group 2: 0 tag: 2051 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138.1983 y: 0 z: 947.25606 last x: 1138.1983 last y diff: 0 last z: 947.25606 territory: 0 rot x: 0 rot y: -1.82122 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3606 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3607 Footprint: Minimap: active: true x: 1163.65003 z: 973.8772 Obstruction: active: true moving: false control group: 3607 control group 2: 0 tag: 2053 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1163.65003 y: 0 z: 973.8772 last x: 1163.65003 last y diff: 0 last z: 973.8772 territory: 0 rot x: 0 rot y: -2.56038 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3607 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3608 Footprint: Minimap: active: true x: 1134.34787 z: 953.15029 Obstruction: active: true moving: false control group: 3608 control group 2: 0 tag: 2055 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1134.34787 y: 0 z: 953.15029 last x: 1134.34787 last y diff: 0 last z: 953.15029 territory: 0 rot x: 0 rot y: -1.05896 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3608 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3609 Footprint: Minimap: active: true x: 671.78193 z: 827.17685 Obstruction: active: true moving: false control group: 3609 control group 2: 0 tag: 2057 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 671.78193 y: 0 z: 827.17685 last x: 671.78193 last y diff: 0 last z: 827.17685 territory: 0 rot x: 0 rot y: -3.71351 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3609 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3610 Footprint: Minimap: active: true x: 665.29972 z: 857.0757 Obstruction: active: true moving: false control group: 3610 control group 2: 0 tag: 2059 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 665.29972 y: 0 z: 857.0757 last x: 665.29972 last y diff: 0 last z: 857.0757 territory: 0 rot x: 0 rot y: -3.25155 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3610 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3611 Footprint: Minimap: active: true x: 693.39623 z: 829.22117 Obstruction: active: true moving: false control group: 3611 control group 2: 0 tag: 2061 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 693.39623 y: 0 z: 829.22117 last x: 693.39623 last y diff: 0 last z: 829.22117 territory: 0 rot x: 0 rot y: 0.41034 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3611 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3612 Footprint: Minimap: active: true x: 659.5164 z: 852.4097 Obstruction: active: true moving: false control group: 3612 control group 2: 0 tag: 2063 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 659.5164 y: 0 z: 852.4097 last x: 659.5164 last y diff: 0 last z: 852.4097 territory: 0 rot x: 0 rot y: -0.13247 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3612 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3613 Footprint: Minimap: active: true x: 690.97986 z: 830.51119 Obstruction: active: true moving: false control group: 3613 control group 2: 0 tag: 2065 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690.97986 y: 0 z: 830.51119 last x: 690.97986 last y diff: 0 last z: 830.51119 territory: 0 rot x: 0 rot y: -0.61171 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3613 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3614 Footprint: Minimap: active: true x: 671.4298 z: 826.7822 Obstruction: active: true moving: false control group: 3614 control group 2: 0 tag: 2067 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 671.4298 y: 0 z: 826.7822 last x: 671.4298 last y diff: 0 last z: 826.7822 territory: 0 rot x: 0 rot y: -3.05062 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3614 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3615 Footprint: Minimap: active: true x: 1012.21805 z: 1080.64667 Obstruction: active: true moving: false control group: 3615 control group 2: 0 tag: 2069 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1012.21805 y: 0 z: 1080.64667 last x: 1012.21805 last y diff: 0 last z: 1080.64667 territory: 5 rot x: 0 rot y: 0.37903 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3615 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3616 Footprint: Minimap: active: true x: 993.11112 z: 1075.21926 Obstruction: active: true moving: false control group: 3616 control group 2: 0 tag: 2071 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 993.11112 y: 0 z: 1075.21926 last x: 993.11112 last y diff: 0 last z: 1075.21926 territory: 5 rot x: 0 rot y: -3.95263 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3616 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3617 Footprint: Minimap: active: true x: 1004.77358 z: 1081.62278 Obstruction: active: true moving: false control group: 3617 control group 2: 0 tag: 2073 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1004.77358 y: 0 z: 1081.62278 last x: 1004.77358 last y diff: 0 last z: 1081.62278 territory: 5 rot x: 0 rot y: 1.1812 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3617 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3618 Footprint: Minimap: active: true x: 989.29851 z: 1075.59842 Obstruction: active: true moving: false control group: 3618 control group 2: 0 tag: 2075 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 989.29851 y: 0 z: 1075.59842 last x: 989.29851 last y diff: 0 last z: 1075.59842 territory: 5 rot x: 0 rot y: -0.0483 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3618 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3621 Footprint: Minimap: active: true x: 988.31594 z: 1097.60004 Obstruction: active: true moving: false control group: 3621 control group 2: 0 tag: 2077 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 988.31594 y: 0 z: 1097.60004 last x: 988.31594 last y diff: 0 last z: 1097.60004 territory: 5 rot x: 0 rot y: -1.12275 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3621 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3622 Footprint: Minimap: active: true x: 974.90632 z: 1107.46312 Obstruction: active: true moving: false control group: 3622 control group 2: 0 tag: 2079 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974.90632 y: 0 z: 1107.46312 last x: 974.90632 last y diff: 0 last z: 1107.46312 territory: 5 rot x: 0 rot y: -3.25742 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3622 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3623 Footprint: Minimap: active: true x: 983.1811 z: 1082.1541 Obstruction: active: true moving: false control group: 3623 control group 2: 0 tag: 2081 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 983.1811 y: 0 z: 1082.1541 last x: 983.1811 last y diff: 0 last z: 1082.1541 territory: 5 rot x: 0 rot y: -2.32546 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3623 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3624 Footprint: Minimap: active: true x: 980.3712 z: 1080.64936 Obstruction: active: true moving: false control group: 3624 control group 2: 0 tag: 2083 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 980.3712 y: 0 z: 1080.64936 last x: 980.3712 last y diff: 0 last z: 1080.64936 territory: 5 rot x: 0 rot y: 0.96183 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3624 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3625 Footprint: Minimap: active: true x: 981.65284 z: 1076.38176 Obstruction: active: true moving: false control group: 3625 control group 2: 0 tag: 2085 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 981.65284 y: 0 z: 1076.38176 last x: 981.65284 last y diff: 0 last z: 1076.38176 territory: 5 rot x: 0 rot y: 0.9582 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3625 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3626 Footprint: Minimap: active: true x: 985.30631 z: 1092.95383 Obstruction: active: true moving: false control group: 3626 control group 2: 0 tag: 2087 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 985.30631 y: 0 z: 1092.95383 last x: 985.30631 last y diff: 0 last z: 1092.95383 territory: 5 rot x: 0 rot y: -4.51105 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3626 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3629 Footprint: Minimap: active: true x: 1267.07294 z: 1199.19896 Obstruction: active: true moving: false control group: 3629 control group 2: 0 tag: 2089 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1267.07294 y: 0 z: 1199.19896 last x: 1267.07294 last y diff: 0 last z: 1199.19896 territory: 0 rot x: 0 rot y: -3.46062 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3629 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3630 Footprint: Minimap: active: true x: 1255.84058 z: 1210.16372 Obstruction: active: true moving: false control group: 3630 control group 2: 0 tag: 2091 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1255.84058 y: 0 z: 1210.16372 last x: 1255.84058 last y diff: 0 last z: 1210.16372 territory: 0 rot x: 0 rot y: -4.10035 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3630 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3633 Footprint: Minimap: active: true x: 1232.89017 z: 1197.41016 Obstruction: active: true moving: false control group: 3633 control group 2: 0 tag: 2093 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1232.89017 y: 0 z: 1197.41016 last x: 1232.89017 last y diff: 0 last z: 1197.41016 territory: 0 rot x: 0 rot y: -0.50071 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3633 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3634 Footprint: Minimap: active: true x: 1121.12046 z: 1188.1456 Obstruction: active: true moving: false control group: 3634 control group 2: 0 tag: 2095 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1121.12046 y: 0 z: 1188.1456 last x: 1121.12046 last y diff: 0 last z: 1188.1456 territory: 0 rot x: 0 rot y: -4.41211 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3634 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3635 Footprint: Minimap: active: true x: 1128.51415 z: 1227.38242 Obstruction: active: true moving: false control group: 3635 control group 2: 0 tag: 2097 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1128.51415 y: 0 z: 1227.38242 last x: 1128.51415 last y diff: 0 last z: 1227.38242 territory: 0 rot x: 0 rot y: -1.87137 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3635 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3636 Footprint: Minimap: active: true x: 1133.8283 z: 1199.6477 Obstruction: active: true moving: false control group: 3636 control group 2: 0 tag: 2099 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1133.8283 y: 0 z: 1199.6477 last x: 1133.8283 last y diff: 0 last z: 1199.6477 territory: 0 rot x: 0 rot y: -1.90082 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3636 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3637 Footprint: Minimap: active: true x: 1097.17562 z: 1207.27543 Obstruction: active: true moving: false control group: 3637 control group 2: 0 tag: 2101 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1097.17562 y: 0 z: 1207.27543 last x: 1097.17562 last y diff: 0 last z: 1207.27543 territory: 0 rot x: 0 rot y: -3.58402 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3637 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3639 Footprint: Minimap: active: true x: 1220.85198 z: 1111.11158 Obstruction: active: true moving: false control group: 3639 control group 2: 0 tag: 2103 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1220.85198 y: 0 z: 1111.11158 last x: 1220.85198 last y diff: 0 last z: 1111.11158 territory: 0 rot x: 0 rot y: 1.44129 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3639 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3640 Footprint: Minimap: active: true x: 1220.81141 z: 1106.55388 Obstruction: active: true moving: false control group: 3640 control group 2: 0 tag: 2105 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1220.81141 y: 0 z: 1106.55388 last x: 1220.81141 last y diff: 0 last z: 1106.55388 territory: 0 rot x: 0 rot y: 1.27166 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3640 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3641 Footprint: Minimap: active: true x: 1219.18744 z: 1111.9496 Obstruction: active: true moving: false control group: 3641 control group 2: 0 tag: 2107 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1219.18744 y: 0 z: 1111.9496 last x: 1219.18744 last y diff: 0 last z: 1111.9496 territory: 0 rot x: 0 rot y: -1.38398 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3641 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3642 Footprint: Minimap: active: true x: 1188.52483 z: 1090.60013 Obstruction: active: true moving: false control group: 3642 control group 2: 0 tag: 2109 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1188.52483 y: 0 z: 1090.60013 last x: 1188.52483 last y diff: 0 last z: 1090.60013 territory: 0 rot x: 0 rot y: 1.04191 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3642 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3643 Footprint: Minimap: active: true x: 1195.90304 z: 1121.64889 Obstruction: active: true moving: false control group: 3643 control group 2: 0 tag: 2111 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1195.90304 y: 0 z: 1121.64889 last x: 1195.90304 last y diff: 0 last z: 1121.64889 territory: 0 rot x: 0 rot y: -1.08808 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3643 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3644 Footprint: Minimap: active: true x: 1204.95415 z: 1121.7437 Obstruction: active: true moving: false control group: 3644 control group 2: 0 tag: 2113 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1204.95415 y: 0 z: 1121.7437 last x: 1204.95415 last y diff: 0 last z: 1121.7437 territory: 0 rot x: 0 rot y: 0.1928 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3644 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3645 Footprint: Minimap: active: true x: 166.02047 z: 630.49618 Obstruction: active: true moving: false control group: 3645 control group 2: 0 tag: 2115 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 166.02047 y: 0 z: 630.49618 last x: 166.02047 last y diff: 0 last z: 630.49618 territory: 3 rot x: 0 rot y: 0.92038 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3645 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3646 Footprint: Minimap: active: true x: 168.27633 z: 630.26175 Obstruction: active: true moving: false control group: 3646 control group 2: 0 tag: 2117 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 168.27633 y: 0 z: 630.26175 last x: 168.27633 last y diff: 0 last z: 630.26175 territory: 3 rot x: 0 rot y: -1.87143 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3646 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3647 Footprint: Minimap: active: true x: 164.9102 z: 628.47992 Obstruction: active: true moving: false control group: 3647 control group 2: 0 tag: 2119 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 164.9102 y: 0 z: 628.47992 last x: 164.9102 last y diff: 0 last z: 628.47992 territory: 3 rot x: 0 rot y: -1.22056 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3647 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 365, "gatherers": [ [], [], [], [ 5161, 5245 ], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3649 Footprint: Minimap: active: true x: 169.72332 z: 634.32366 Obstruction: active: true moving: false control group: 3649 control group 2: 0 tag: 2123 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 169.72332 y: 0 z: 634.32366 last x: 169.72332 last y diff: 0 last z: 634.32366 territory: 3 rot x: 0 rot y: 1.23365 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3649 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3650 Footprint: Minimap: active: true x: 166.41651 z: 622.679 Obstruction: active: true moving: false control group: 3650 control group 2: 0 tag: 2125 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 166.41651 y: 0 z: 622.679 last x: 166.41651 last y diff: 0 last z: 622.679 territory: 3 rot x: 0 rot y: -0.39289 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3650 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 196, "gatherers": [ [], [], [], [ 259, 5243, 5006, 260, 258, 257, 5065 ], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3652 Footprint: Minimap: active: true x: 329.08031 z: 448.8422 Obstruction: active: true moving: false control group: 3652 control group 2: 0 tag: 2129 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 329.08031 y: 0 z: 448.8422 last x: 329.08031 last y diff: 0 last z: 448.8422 territory: 0 rot x: 0 rot y: 1.538 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3652 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3653 Footprint: Minimap: active: true x: 292.20037 z: 466.17927 Obstruction: active: true moving: false control group: 3653 control group 2: 0 tag: 2131 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 292.20037 y: 0 z: 466.17927 last x: 292.20037 last y diff: 0 last z: 466.17927 territory: 0 rot x: 0 rot y: -2.82255 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3653 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3654 Footprint: Minimap: active: true x: 304.1187 z: 478.56472 Obstruction: active: true moving: false control group: 3654 control group 2: 0 tag: 2133 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 304.1187 y: 0 z: 478.56472 last x: 304.1187 last y diff: 0 last z: 478.56472 territory: 0 rot x: 0 rot y: -1.4616 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3654 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3655 Footprint: Minimap: active: true x: 320.88978 z: 473.96174 Obstruction: active: true moving: false control group: 3655 control group 2: 0 tag: 2135 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 320.88978 y: 0 z: 473.96174 last x: 320.88978 last y diff: 0 last z: 473.96174 territory: 0 rot x: 0 rot y: -3.53344 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3655 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3656 Footprint: Minimap: active: true x: 812.36176 z: 729.9394 Obstruction: active: true moving: false control group: 3656 control group 2: 0 tag: 2137 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 812.36176 y: 0 z: 729.9394 last x: 812.36176 last y diff: 0 last z: 729.9394 territory: 0 rot x: 0 rot y: 0.32253 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3656 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3657 Footprint: Minimap: active: true x: 839.9199 z: 723.33796 Obstruction: active: true moving: false control group: 3657 control group 2: 0 tag: 2139 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 839.9199 y: 0 z: 723.33796 last x: 839.9199 last y diff: 0 last z: 723.33796 territory: 0 rot x: 0 rot y: 0.82183 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3657 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3658 Footprint: Minimap: active: true x: 812.64818 z: 728.39264 Obstruction: active: true moving: false control group: 3658 control group 2: 0 tag: 2141 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 812.64818 y: 0 z: 728.39264 last x: 812.64818 last y diff: 0 last z: 728.39264 territory: 0 rot x: 0 rot y: -4.54087 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3658 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3659 Footprint: Minimap: active: true x: 828.9257 z: 733.1091 Obstruction: active: true moving: false control group: 3659 control group 2: 0 tag: 2143 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 828.9257 y: 0 z: 733.1091 last x: 828.9257 last y diff: 0 last z: 733.1091 territory: 0 rot x: 0 rot y: -0.22582 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3659 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3660 Footprint: Minimap: active: true x: 843.98411 z: 725.49454 Obstruction: active: true moving: false control group: 3660 control group 2: 0 tag: 2145 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 843.98411 y: 0 z: 725.49454 last x: 843.98411 last y diff: 0 last z: 725.49454 territory: 0 rot x: 0 rot y: -2.10395 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3660 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3661 Footprint: Minimap: active: true x: 864.72863 z: 925.3687 Obstruction: active: true moving: false control group: 3661 control group 2: 0 tag: 2147 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 864.72863 y: 0 z: 925.3687 last x: 864.72863 last y diff: 0 last z: 925.3687 territory: 0 rot x: 0 rot y: 1.36231 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3661 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3662 Footprint: Minimap: active: true x: 861.60572 z: 931.28272 Obstruction: active: true moving: false control group: 3662 control group 2: 0 tag: 2149 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 861.60572 y: 0 z: 931.28272 last x: 861.60572 last y diff: 0 last z: 931.28272 territory: 5 rot x: 0 rot y: -2.40445 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3662 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3663 Footprint: Minimap: active: true x: 893.436 z: 917.24152 Obstruction: active: true moving: false control group: 3663 control group 2: 0 tag: 2151 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 893.436 y: 0 z: 917.24152 last x: 893.436 last y diff: 0 last z: 917.24152 territory: 0 rot x: 0 rot y: -2.00795 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3663 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3664 Footprint: Minimap: active: true x: 878.39998 z: 931.74523 Obstruction: active: true moving: false control group: 3664 control group 2: 0 tag: 2153 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878.39998 y: 0 z: 931.74523 last x: 878.39998 last y diff: 0 last z: 931.74523 territory: 5 rot x: 0 rot y: -1.02211 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3664 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3665 Footprint: Minimap: active: true x: 893.8102 z: 915.56847 Obstruction: active: true moving: false control group: 3665 control group 2: 0 tag: 2155 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 893.8102 y: 0 z: 915.56847 last x: 893.8102 last y diff: 0 last z: 915.56847 territory: 0 rot x: 0 rot y: -1.03672 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3665 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3666 Footprint: Minimap: active: true x: 595.49138 z: 324.67531 Obstruction: active: true moving: false control group: 3666 control group 2: 0 tag: 2157 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 595.49138 y: 0 z: 324.67531 last x: 595.49138 last y diff: 0 last z: 324.67531 territory: 0 rot x: 0 rot y: 0.49703 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3666 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3667 Footprint: Minimap: active: true x: 591.39156 z: 321.13881 Obstruction: active: true moving: false control group: 3667 control group 2: 0 tag: 2159 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 591.39156 y: 0 z: 321.13881 last x: 591.39156 last y diff: 0 last z: 321.13881 territory: 0 rot x: 0 rot y: -1.90717 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3667 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3668 Footprint: Minimap: active: true x: 601.11257 z: 359.35935 Obstruction: active: true moving: false control group: 3668 control group 2: 0 tag: 2161 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 601.11257 y: 0 z: 359.35935 last x: 601.11257 last y diff: 0 last z: 359.35935 territory: 0 rot x: 0 rot y: -1.1782 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3668 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3669 Footprint: Minimap: active: true x: 612.94353 z: 352.30814 Obstruction: active: true moving: false control group: 3669 control group 2: 0 tag: 2163 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 612.94353 y: 0 z: 352.30814 last x: 612.94353 last y diff: 0 last z: 352.30814 territory: 0 rot x: 0 rot y: -2.10315 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3669 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3670 Footprint: Minimap: active: true x: 295.8765 z: 425.61252 Obstruction: active: true moving: false control group: 3670 control group 2: 0 tag: 2165 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 295.8765 y: 0 z: 425.61252 last x: 295.8765 last y diff: 0 last z: 425.61252 territory: 0 rot x: 0 rot y: -0.47471 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3670 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3671 Footprint: Minimap: active: true x: 272.73543 z: 426.57583 Obstruction: active: true moving: false control group: 3671 control group 2: 0 tag: 2167 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 272.73543 y: 0 z: 426.57583 last x: 272.73543 last y diff: 0 last z: 426.57583 territory: 0 rot x: 0 rot y: -3.9168 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3671 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3672 Footprint: Minimap: active: true x: 299.03588 z: 436.22793 Obstruction: active: true moving: false control group: 3672 control group 2: 0 tag: 2169 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 299.03588 y: 0 z: 436.22793 last x: 299.03588 last y diff: 0 last z: 436.22793 territory: 0 rot x: 0 rot y: -2.80967 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3672 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3673 Footprint: Minimap: active: true x: 284.1144 z: 461.17336 Obstruction: active: true moving: false control group: 3673 control group 2: 0 tag: 2171 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 284.1144 y: 0 z: 461.17336 last x: 284.1144 last y diff: 0 last z: 461.17336 territory: 3 rot x: 0 rot y: -3.14968 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3673 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3674 Footprint: Minimap: active: true x: 279.00924 z: 465.01824 Obstruction: active: true moving: false control group: 3674 control group 2: 0 tag: 2173 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 279.00924 y: 0 z: 465.01824 last x: 279.00924 last y diff: 0 last z: 465.01824 territory: 3 rot x: 0 rot y: -0.71122 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3674 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3675 Footprint: Minimap: active: true x: 1000.40844 z: 734.34597 Obstruction: active: true moving: false control group: 3675 control group 2: 0 tag: 2175 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1000.40844 y: 0 z: 734.34597 last x: 1000.40844 last y diff: 0 last z: 734.34597 territory: 0 rot x: 0 rot y: -1.984 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3675 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3676 Footprint: Minimap: active: true x: 1002.05796 z: 736.66037 Obstruction: active: true moving: false control group: 3676 control group 2: 0 tag: 2177 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1002.05796 y: 0 z: 736.66037 last x: 1002.05796 last y diff: 0 last z: 736.66037 territory: 0 rot x: 0 rot y: -4.043 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3676 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3677 Footprint: Minimap: active: true x: 1006.56759 z: 732.07715 Obstruction: active: true moving: false control group: 3677 control group 2: 0 tag: 2179 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1006.56759 y: 0 z: 732.07715 last x: 1006.56759 last y diff: 0 last z: 732.07715 territory: 0 rot x: 0 rot y: -2.1167 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3677 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3678 Footprint: Minimap: active: true x: 1021.80318 z: 728.1972 Obstruction: active: true moving: false control group: 3678 control group 2: 0 tag: 2181 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1021.80318 y: 0 z: 728.1972 last x: 1021.80318 last y diff: 0 last z: 728.1972 territory: 0 rot x: 0 rot y: -3.51827 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3678 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3679 Footprint: Minimap: active: true x: 1013.69072 z: 733.48945 Obstruction: active: true moving: false control group: 3679 control group 2: 0 tag: 2183 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1013.69072 y: 0 z: 733.48945 last x: 1013.69072 last y diff: 0 last z: 733.48945 territory: 0 rot x: 0 rot y: -1.71642 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3679 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3680 Footprint: Minimap: active: true x: 1128.44513 z: 703.84539 Obstruction: active: true moving: false control group: 3680 control group 2: 0 tag: 2185 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1128.44513 y: 0 z: 703.84539 last x: 1128.44513 last y diff: 0 last z: 703.84539 territory: 0 rot x: 0 rot y: -1.34917 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3680 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3681 Footprint: Minimap: active: true x: 1133.3641 z: 708.38572 Obstruction: active: true moving: false control group: 3681 control group 2: 0 tag: 2187 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1133.3641 y: 0 z: 708.38572 last x: 1133.3641 last y diff: 0 last z: 708.38572 territory: 0 rot x: 0 rot y: 0.5214 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3681 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3682 Footprint: Minimap: active: true x: 1130.27265 z: 685.42746 Obstruction: active: true moving: false control group: 3682 control group 2: 0 tag: 2189 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1130.27265 y: 0 z: 685.42746 last x: 1130.27265 last y diff: 0 last z: 685.42746 territory: 0 rot x: 0 rot y: 0.51807 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3682 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3683 Footprint: Minimap: active: true x: 1135.46209 z: 688.17855 Obstruction: active: true moving: false control group: 3683 control group 2: 0 tag: 2191 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1135.46209 y: 0 z: 688.17855 last x: 1135.46209 last y diff: 0 last z: 688.17855 territory: 0 rot x: 0 rot y: -0.09366 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3683 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3684 Footprint: Minimap: active: true x: 1132.08021 z: 703.15836 Obstruction: active: true moving: false control group: 3684 control group 2: 0 tag: 2193 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1132.08021 y: 0 z: 703.15836 last x: 1132.08021 last y diff: 0 last z: 703.15836 territory: 0 rot x: 0 rot y: 0.51505 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3684 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3685 Footprint: Minimap: active: true x: 1125.42754 z: 696.23443 Obstruction: active: true moving: false control group: 3685 control group 2: 0 tag: 2195 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1125.42754 y: 0 z: 696.23443 last x: 1125.42754 last y diff: 0 last z: 696.23443 territory: 0 rot x: 0 rot y: 0.58274 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3685 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3686 Footprint: Minimap: active: true x: 861.07631 z: 521.01532 Obstruction: active: true moving: false control group: 3686 control group 2: 0 tag: 2197 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 861.07631 y: 0 z: 521.01532 last x: 861.07631 last y diff: 0 last z: 521.01532 territory: 0 rot x: 0 rot y: -0.7633 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3686 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3687 Footprint: Minimap: active: true x: 852.01247 z: 518.91214 Obstruction: active: true moving: false control group: 3687 control group 2: 0 tag: 2199 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 852.01247 y: 0 z: 518.91214 last x: 852.01247 last y diff: 0 last z: 518.91214 territory: 0 rot x: 0 rot y: -4.16979 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3687 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3688 Footprint: Minimap: active: true x: 867.76786 z: 482.9417 Obstruction: active: true moving: false control group: 3688 control group 2: 0 tag: 2201 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 867.76786 y: 0 z: 482.9417 last x: 867.76786 last y diff: 0 last z: 482.9417 territory: 0 rot x: 0 rot y: -0.2038 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3688 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3689 Footprint: Minimap: active: true x: 845.23069 z: 494.45223 Obstruction: active: true moving: false control group: 3689 control group 2: 0 tag: 2203 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 845.23069 y: 0 z: 494.45223 last x: 845.23069 last y diff: 0 last z: 494.45223 territory: 0 rot x: 0 rot y: -1.43303 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3689 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3690 Footprint: Minimap: active: true x: 875.7665 z: 511.97097 Obstruction: active: true moving: false control group: 3690 control group 2: 0 tag: 2205 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 875.7665 y: 0 z: 511.97097 last x: 875.7665 last y diff: 0 last z: 511.97097 territory: 0 rot x: 0 rot y: -1.87204 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3690 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3691 Footprint: Minimap: active: true x: 881.0834 z: 498.64527 Obstruction: active: true moving: false control group: 3691 control group 2: 0 tag: 2207 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 881.0834 y: 0 z: 498.64527 last x: 881.0834 last y diff: 0 last z: 498.64527 territory: 0 rot x: 0 rot y: -1.43595 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3691 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3692 Footprint: Minimap: active: true x: 871.03537 z: 512.34221 Obstruction: active: true moving: false control group: 3692 control group 2: 0 tag: 2209 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 871.03537 y: 0 z: 512.34221 last x: 871.03537 last y diff: 0 last z: 512.34221 territory: 0 rot x: 0 rot y: -0.40243 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3692 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3693 Footprint: Minimap: active: true x: 689.68473 z: 986.61669 Obstruction: active: true moving: false control group: 3693 control group 2: 0 tag: 2211 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 689.68473 y: 0 z: 986.61669 last x: 689.68473 last y diff: 0 last z: 986.61669 territory: 0 rot x: 0 rot y: -2.18732 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3693 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3694 Footprint: Minimap: active: true x: 674.08864 z: 968.94184 Obstruction: active: true moving: false control group: 3694 control group 2: 0 tag: 2213 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674.08864 y: 0 z: 968.94184 last x: 674.08864 last y diff: 0 last z: 968.94184 territory: 0 rot x: 0 rot y: 0.20473 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3694 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3695 Footprint: Minimap: active: true x: 687.95818 z: 987.282 Obstruction: active: true moving: false control group: 3695 control group 2: 0 tag: 2215 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 687.95818 y: 0 z: 987.282 last x: 687.95818 last y diff: 0 last z: 987.282 territory: 0 rot x: 0 rot y: -0.02381 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3695 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3696 Footprint: Minimap: active: true x: 675.90555 z: 979.91675 Obstruction: active: true moving: false control group: 3696 control group 2: 0 tag: 2217 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 675.90555 y: 0 z: 979.91675 last x: 675.90555 last y diff: 0 last z: 979.91675 territory: 0 rot x: 0 rot y: -1.2744 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3696 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3697 Footprint: Minimap: active: true x: 435.85132 z: 718.63537 Obstruction: active: true moving: false control group: 3697 control group 2: 0 tag: 2219 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 435.85132 y: 0 z: 718.63537 last x: 435.85132 last y diff: 0 last z: 718.63537 territory: 0 rot x: 0 rot y: -0.30393 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3697 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3698 Footprint: Minimap: active: true x: 413.25152 z: 725.30684 Obstruction: active: true moving: false control group: 3698 control group 2: 0 tag: 2221 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 413.25152 y: 0 z: 725.30684 last x: 413.25152 last y diff: 0 last z: 725.30684 territory: 0 rot x: 0 rot y: -1.17008 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3698 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3699 Footprint: Minimap: active: true x: 443.19668 z: 742.58587 Obstruction: active: true moving: false control group: 3699 control group 2: 0 tag: 2223 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 443.19668 y: 0 z: 742.58587 last x: 443.19668 last y diff: 0 last z: 742.58587 territory: 0 rot x: 0 rot y: -2.70649 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3699 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3700 Footprint: Minimap: active: true x: 428.16041 z: 716.60738 Obstruction: active: true moving: false control group: 3700 control group 2: 0 tag: 2225 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 428.16041 y: 0 z: 716.60738 last x: 428.16041 last y diff: 0 last z: 716.60738 territory: 0 rot x: 0 rot y: -3.19402 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3700 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3701 Footprint: Minimap: active: true x: 447.7037 z: 724.4708 Obstruction: active: true moving: false control group: 3701 control group 2: 0 tag: 2227 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 447.7037 y: 0 z: 724.4708 last x: 447.7037 last y diff: 0 last z: 724.4708 territory: 0 rot x: 0 rot y: -1.1213 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3701 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3702 Footprint: Minimap: active: true x: 412.5926 z: 577.54595 Obstruction: active: true moving: false control group: 3702 control group 2: 0 tag: 2229 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 412.5926 y: 0 z: 577.54595 last x: 412.5926 last y diff: 0 last z: 577.54595 territory: 0 rot x: 0 rot y: -2.62925 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3702 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3703 Footprint: Minimap: active: true x: 420.16594 z: 554.86782 Obstruction: active: true moving: false control group: 3703 control group 2: 0 tag: 2231 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 420.16594 y: 0 z: 554.86782 last x: 420.16594 last y diff: 0 last z: 554.86782 territory: 0 rot x: 0 rot y: 0.75805 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3703 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3704 Footprint: Minimap: active: true x: 407.3927 z: 576.40081 Obstruction: active: true moving: false control group: 3704 control group 2: 0 tag: 2233 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 407.3927 y: 0 z: 576.40081 last x: 407.3927 last y diff: 0 last z: 576.40081 territory: 0 rot x: 0 rot y: -3.78109 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3704 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3705 Footprint: Minimap: active: true x: 438.48104 z: 581.75742 Obstruction: active: true moving: false control group: 3705 control group 2: 0 tag: 2235 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438.48104 y: 0 z: 581.75742 last x: 438.48104 last y diff: 0 last z: 581.75742 territory: 0 rot x: 0 rot y: 1.08735 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3705 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3706 Footprint: Minimap: active: true x: 413.54981 z: 588.29365 Obstruction: active: true moving: false control group: 3706 control group 2: 0 tag: 2237 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 413.54981 y: 0 z: 588.29365 last x: 413.54981 last y diff: 0 last z: 588.29365 territory: 0 rot x: 0 rot y: -1.8112 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3706 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3707 Footprint: Minimap: active: true x: 787.89344 z: 456.67176 Obstruction: active: true moving: false control group: 3707 control group 2: 0 tag: 2239 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 787.89344 y: 0 z: 456.67176 last x: 787.89344 last y diff: 0 last z: 456.67176 territory: 0 rot x: 0 rot y: -1.20273 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3707 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3708 Footprint: Minimap: active: true x: 783.44875 z: 427.503 Obstruction: active: true moving: false control group: 3708 control group 2: 0 tag: 2241 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 783.44875 y: 0 z: 427.503 last x: 783.44875 last y diff: 0 last z: 427.503 territory: 0 rot x: 0 rot y: 0.2658 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3708 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3709 Footprint: Minimap: active: true x: 776.82325 z: 442.68841 Obstruction: active: true moving: false control group: 3709 control group 2: 0 tag: 2243 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 776.82325 y: 0 z: 442.68841 last x: 776.82325 last y diff: 0 last z: 442.68841 territory: 0 rot x: 0 rot y: -2.28016 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3709 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3710 Footprint: Minimap: active: true x: 776.67272 z: 441.96164 Obstruction: active: true moving: false control group: 3710 control group 2: 0 tag: 2245 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 776.67272 y: 0 z: 441.96164 last x: 776.67272 last y diff: 0 last z: 441.96164 territory: 0 rot x: 0 rot y: -2.28643 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3710 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3711 Footprint: Minimap: active: true x: 784.9241 z: 421.77729 Obstruction: active: true moving: false control group: 3711 control group 2: 0 tag: 2247 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 784.9241 y: 0 z: 421.77729 last x: 784.9241 last y diff: 0 last z: 421.77729 territory: 0 rot x: 0 rot y: -4.34905 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3711 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3712 Footprint: Minimap: active: true x: 776.37792 z: 454.25872 Obstruction: active: true moving: false control group: 3712 control group 2: 0 tag: 2249 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 776.37792 y: 0 z: 454.25872 last x: 776.37792 last y diff: 0 last z: 454.25872 territory: 0 rot x: 0 rot y: -1.2448 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3712 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3713 Footprint: Minimap: active: true x: 779.448 z: 436.2959 Obstruction: active: true moving: false control group: 3713 control group 2: 0 tag: 2251 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 779.448 y: 0 z: 436.2959 last x: 779.448 last y diff: 0 last z: 436.2959 territory: 0 rot x: 0 rot y: 0.4917 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3713 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3719 Footprint: Minimap: active: true x: 899.9019 z: 1128.26278 Obstruction: active: true moving: false control group: 3719 control group 2: 0 tag: 2253 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 899.9019 y: 0 z: 1128.26278 last x: 899.9019 last y diff: 0 last z: 1128.26278 territory: 5 rot x: 0 rot y: 1.08658 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3719 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3720 Footprint: Minimap: active: true x: 902.75441 z: 1131.12296 Obstruction: active: true moving: false control group: 3720 control group 2: 0 tag: 2255 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902.75441 y: 0 z: 1131.12296 last x: 902.75441 last y diff: 0 last z: 1131.12296 territory: 5 rot x: 0 rot y: -1.89014 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3720 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3721 Footprint: Minimap: active: true x: 905.60836 z: 1156.7558 Obstruction: active: true moving: false control group: 3721 control group 2: 0 tag: 2257 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 905.60836 y: 0 z: 1156.7558 last x: 905.60836 last y diff: 0 last z: 1156.7558 territory: 5 rot x: 0 rot y: -3.39084 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3721 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3722 Footprint: Minimap: active: true x: 904.79894 z: 1118.23371 Obstruction: active: true moving: false control group: 3722 control group 2: 0 tag: 2259 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 904.79894 y: 0 z: 1118.23371 last x: 904.79894 last y diff: 0 last z: 1118.23371 territory: 5 rot x: 0 rot y: -1.9628 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3722 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3726 Footprint: Minimap: active: true x: 53.81881 z: 569.00298 Obstruction: active: true moving: false control group: 3726 control group 2: 0 tag: 2261 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 53.81881 y: 0 z: 569.00298 last x: 53.81881 last y diff: 0 last z: 569.00298 territory: 0 rot x: 0 rot y: 0.66764 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3726 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3727 Footprint: Minimap: active: true x: 62.19176 z: 557.0064 Obstruction: active: true moving: false control group: 3727 control group 2: 0 tag: 2263 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 62.19176 y: 0 z: 557.0064 last x: 62.19176 last y diff: 0 last z: 557.0064 territory: 3 rot x: 0 rot y: -3.426 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3727 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3728 Footprint: Minimap: active: true x: 65.53344 z: 555.64411 Obstruction: active: true moving: false control group: 3728 control group 2: 0 tag: 2265 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 65.53344 y: 0 z: 555.64411 last x: 65.53344 last y diff: 0 last z: 555.64411 territory: 3 rot x: 0 rot y: 0.70838 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3728 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3729 Footprint: Minimap: active: true x: 63.16855 z: 551.90615 Obstruction: active: true moving: false control group: 3729 control group 2: 0 tag: 2267 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 63.16855 y: 0 z: 551.90615 last x: 63.16855 last y diff: 0 last z: 551.90615 territory: 3 rot x: 0 rot y: -0.09914 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3729 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3730 Footprint: Minimap: active: true x: 58.61532 z: 553.84757 Obstruction: active: true moving: false control group: 3730 control group 2: 0 tag: 2269 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 58.61532 y: 0 z: 553.84757 last x: 58.61532 last y diff: 0 last z: 553.84757 territory: 3 rot x: 0 rot y: -4.10695 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3730 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3731 Footprint: Minimap: active: true x: 836.01546 z: 737.7408 Obstruction: active: true moving: false control group: 3731 control group 2: 0 tag: 2271 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 836.01546 y: 0 z: 737.7408 last x: 836.01546 last y diff: 0 last z: 737.7408 territory: 0 rot x: 0 rot y: -0.87526 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3731 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3732 Footprint: Minimap: active: true x: 865.13781 z: 740.31664 Obstruction: active: true moving: false control group: 3732 control group 2: 0 tag: 2273 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 865.13781 y: 0 z: 740.31664 last x: 865.13781 last y diff: 0 last z: 740.31664 territory: 0 rot x: 0 rot y: 0.71467 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3732 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3733 Footprint: Minimap: active: true x: 857.3094 z: 735.67254 Obstruction: active: true moving: false control group: 3733 control group 2: 0 tag: 2275 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 857.3094 y: 0 z: 735.67254 last x: 857.3094 last y diff: 0 last z: 735.67254 territory: 0 rot x: 0 rot y: -2.99297 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3733 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3734 Footprint: Minimap: active: true x: 867.82024 z: 747.59054 Obstruction: active: true moving: false control group: 3734 control group 2: 0 tag: 2277 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 867.82024 y: 0 z: 747.59054 last x: 867.82024 last y diff: 0 last z: 747.59054 territory: 0 rot x: 0 rot y: -4.40622 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3734 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3735 Footprint: Minimap: active: true x: 1187.46373 z: 1185.59397 Obstruction: active: true moving: false control group: 3735 control group 2: 0 tag: 2279 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1187.46373 y: 0 z: 1185.59397 last x: 1187.46373 last y diff: 0 last z: 1185.59397 territory: 0 rot x: 0 rot y: -0.97475 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3735 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3736 Footprint: Minimap: active: true x: 1187.6267 z: 1203.28092 Obstruction: active: true moving: false control group: 3736 control group 2: 0 tag: 2281 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1187.6267 y: 0 z: 1203.28092 last x: 1187.6267 last y diff: 0 last z: 1203.28092 territory: 0 rot x: 0 rot y: -3.95214 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3736 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3737 Footprint: Minimap: active: true x: 1190.62967 z: 1185.46048 Obstruction: active: true moving: false control group: 3737 control group 2: 0 tag: 2283 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1190.62967 y: 0 z: 1185.46048 last x: 1190.62967 last y diff: 0 last z: 1185.46048 territory: 0 rot x: 0 rot y: -3.24264 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3737 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3738 Footprint: Minimap: active: true x: 1193.56337 z: 1181.01207 Obstruction: active: true moving: false control group: 3738 control group 2: 0 tag: 2285 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1193.56337 y: 0 z: 1181.01207 last x: 1193.56337 last y diff: 0 last z: 1181.01207 territory: 0 rot x: 0 rot y: 0.19912 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3738 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3739 Footprint: Minimap: active: true x: 1205.61693 z: 1175.33094 Obstruction: active: true moving: false control group: 3739 control group 2: 0 tag: 2287 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1205.61693 y: 0 z: 1175.33094 last x: 1205.61693 last y diff: 0 last z: 1175.33094 territory: 0 rot x: 0 rot y: -0.41355 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3739 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3740 Footprint: Minimap: active: true x: 552.98668 z: 803.37456 Obstruction: active: true moving: false control group: 3740 control group 2: 0 tag: 2289 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 552.98668 y: 0 z: 803.37456 last x: 552.98668 last y diff: 0 last z: 803.37456 territory: 0 rot x: 0 rot y: -4.52302 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3740 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3741 Footprint: Minimap: active: true x: 582.15661 z: 807.03855 Obstruction: active: true moving: false control group: 3741 control group 2: 0 tag: 2291 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582.15661 y: 0 z: 807.03855 last x: 582.15661 last y diff: 0 last z: 807.03855 territory: 0 rot x: 0 rot y: 0.37339 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3741 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3742 Footprint: Minimap: active: true x: 577.83187 z: 800.89382 Obstruction: active: true moving: false control group: 3742 control group 2: 0 tag: 2293 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 577.83187 y: 0 z: 800.89382 last x: 577.83187 last y diff: 0 last z: 800.89382 territory: 0 rot x: 0 rot y: 0.78011 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3742 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3743 Footprint: Minimap: active: true x: 576.60236 z: 805.93317 Obstruction: active: true moving: false control group: 3743 control group 2: 0 tag: 2295 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 576.60236 y: 0 z: 805.93317 last x: 576.60236 last y diff: 0 last z: 805.93317 territory: 0 rot x: 0 rot y: -0.79754 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3743 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3744 Footprint: Minimap: active: true x: 577.44585 z: 801.06696 Obstruction: active: true moving: false control group: 3744 control group 2: 0 tag: 2297 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 577.44585 y: 0 z: 801.06696 last x: 577.44585 last y diff: 0 last z: 801.06696 territory: 0 rot x: 0 rot y: -1.3092 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3744 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3745 Footprint: Minimap: active: true x: 426.47374 z: 361.90809 Obstruction: active: true moving: false control group: 3745 control group 2: 0 tag: 2299 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426.47374 y: 0 z: 361.90809 last x: 426.47374 last y diff: 0 last z: 361.90809 territory: 0 rot x: 0 rot y: 0.07969 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3745 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3746 Footprint: Minimap: active: true x: 444.24311 z: 329.27364 Obstruction: active: true moving: false control group: 3746 control group 2: 0 tag: 2301 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 444.24311 y: 0 z: 329.27364 last x: 444.24311 last y diff: 0 last z: 329.27364 territory: 0 rot x: 0 rot y: -4.6725 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3746 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3747 Footprint: Minimap: active: true x: 434.69312 z: 329.13135 Obstruction: active: true moving: false control group: 3747 control group 2: 0 tag: 2303 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434.69312 y: 0 z: 329.13135 last x: 434.69312 last y diff: 0 last z: 329.13135 territory: 0 rot x: 0 rot y: 1.52006 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3747 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3748 Footprint: Minimap: active: true x: 444.395 z: 353.94022 Obstruction: active: true moving: false control group: 3748 control group 2: 0 tag: 2305 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 444.395 y: 0 z: 353.94022 last x: 444.395 last y diff: 0 last z: 353.94022 territory: 0 rot x: 0 rot y: 1.54859 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3748 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3749 Footprint: Minimap: active: true x: 438.206 z: 366.96845 Obstruction: active: true moving: false control group: 3749 control group 2: 0 tag: 2307 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438.206 y: 0 z: 366.96845 last x: 438.206 last y diff: 0 last z: 366.96845 territory: 0 rot x: 0 rot y: -4.09446 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3749 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3754 Footprint: Minimap: active: true x: 451.18601 z: 849.7318 Obstruction: active: true moving: false control group: 3754 control group 2: 0 tag: 2309 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 451.18601 y: 0 z: 849.7318 last x: 451.18601 last y diff: 0 last z: 849.7318 territory: 0 rot x: 0 rot y: -2.6656 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3754 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3755 Footprint: Minimap: active: true x: 455.1116 z: 845.82712 Obstruction: active: true moving: false control group: 3755 control group 2: 0 tag: 2311 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 455.1116 y: 0 z: 845.82712 last x: 455.1116 last y diff: 0 last z: 845.82712 territory: 0 rot x: 0 rot y: -2.25983 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3755 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3756 Footprint: Minimap: active: true x: 453.76975 z: 848.57848 Obstruction: active: true moving: false control group: 3756 control group 2: 0 tag: 2313 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 453.76975 y: 0 z: 848.57848 last x: 453.76975 last y diff: 0 last z: 848.57848 territory: 0 rot x: 0 rot y: -3.25727 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3756 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3757 Footprint: Minimap: active: true x: 452.65491 z: 849.92133 Obstruction: active: true moving: false control group: 3757 control group 2: 0 tag: 2315 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 452.65491 y: 0 z: 849.92133 last x: 452.65491 last y diff: 0 last z: 849.92133 territory: 0 rot x: 0 rot y: -3.86037 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3757 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3758 Footprint: Minimap: active: true x: 526.3115 z: 382.9988 Obstruction: active: true moving: false control group: 3758 control group 2: 0 tag: 2317 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 526.3115 y: 0 z: 382.9988 last x: 526.3115 last y diff: 0 last z: 382.9988 territory: 0 rot x: 0 rot y: -4.15816 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3758 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3759 Footprint: Minimap: active: true x: 487.71857 z: 382.40842 Obstruction: active: true moving: false control group: 3759 control group 2: 0 tag: 2319 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 487.71857 y: 0 z: 382.40842 last x: 487.71857 last y diff: 0 last z: 382.40842 territory: 0 rot x: 0 rot y: 1.19823 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3759 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3760 Footprint: Minimap: active: true x: 503.98812 z: 390.12882 Obstruction: active: true moving: false control group: 3760 control group 2: 0 tag: 2321 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 503.98812 y: 0 z: 390.12882 last x: 503.98812 last y diff: 0 last z: 390.12882 territory: 0 rot x: 0 rot y: -1.49538 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3760 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3761 Footprint: Minimap: active: true x: 505.70995 z: 388.91387 Obstruction: active: true moving: false control group: 3761 control group 2: 0 tag: 2323 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 505.70995 y: 0 z: 388.91387 last x: 505.70995 last y diff: 0 last z: 388.91387 territory: 0 rot x: 0 rot y: -3.29244 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3761 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3762 Footprint: Minimap: active: true x: 1061.93248 z: 763.2997 Obstruction: active: true moving: false control group: 3762 control group 2: 0 tag: 2325 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1061.93248 y: 0 z: 763.2997 last x: 1061.93248 last y diff: 0 last z: 763.2997 territory: 0 rot x: 0 rot y: -2.26642 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3762 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3763 Footprint: Minimap: active: true x: 1038.2063 z: 758.6081 Obstruction: active: true moving: false control group: 3763 control group 2: 0 tag: 2327 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1038.2063 y: 0 z: 758.6081 last x: 1038.2063 last y diff: 0 last z: 758.6081 territory: 0 rot x: 0 rot y: -0.41837 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3763 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3764 Footprint: Minimap: active: true x: 1072.60549 z: 738.09382 Obstruction: active: true moving: false control group: 3764 control group 2: 0 tag: 2329 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1072.60549 y: 0 z: 738.09382 last x: 1072.60549 last y diff: 0 last z: 738.09382 territory: 0 rot x: 0 rot y: -4.37694 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3764 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3765 Footprint: Minimap: active: true x: 1068.93418 z: 738.43412 Obstruction: active: true moving: false control group: 3765 control group 2: 0 tag: 2331 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1068.93418 y: 0 z: 738.43412 last x: 1068.93418 last y diff: 0 last z: 738.43412 territory: 0 rot x: 0 rot y: -3.6748 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3765 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3766 Footprint: Minimap: active: true x: 1068.06815 z: 731.23058 Obstruction: active: true moving: false control group: 3766 control group 2: 0 tag: 2333 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1068.06815 y: 0 z: 731.23058 last x: 1068.06815 last y diff: 0 last z: 731.23058 territory: 0 rot x: 0 rot y: -3.12661 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3766 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3767 Footprint: Minimap: active: true x: 295.17573 z: 346.021 Obstruction: active: true moving: false control group: 3767 control group 2: 0 tag: 2335 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 295.17573 y: 0 z: 346.021 last x: 295.17573 last y diff: 0 last z: 346.021 territory: 0 rot x: 0 rot y: -1.45427 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3767 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3768 Footprint: Minimap: active: true x: 286.89586 z: 344.12572 Obstruction: active: true moving: false control group: 3768 control group 2: 0 tag: 2337 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286.89586 y: 0 z: 344.12572 last x: 286.89586 last y diff: 0 last z: 344.12572 territory: 0 rot x: 0 rot y: 0.60387 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3768 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3769 Footprint: Minimap: active: true x: 325.74845 z: 324.23768 Obstruction: active: true moving: false control group: 3769 control group 2: 0 tag: 2339 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 325.74845 y: 0 z: 324.23768 last x: 325.74845 last y diff: 0 last z: 324.23768 territory: 0 rot x: 0 rot y: -1.61792 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3769 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3770 Footprint: Minimap: active: true x: 321.42443 z: 330.10821 Obstruction: active: true moving: false control group: 3770 control group 2: 0 tag: 2341 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 321.42443 y: 0 z: 330.10821 last x: 321.42443 last y diff: 0 last z: 330.10821 territory: 0 rot x: 0 rot y: -3.35055 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3770 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3771 Footprint: Minimap: active: true x: 313.48931 z: 343.82386 Obstruction: active: true moving: false control group: 3771 control group 2: 0 tag: 2343 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 313.48931 y: 0 z: 343.82386 last x: 313.48931 last y diff: 0 last z: 343.82386 territory: 0 rot x: 0 rot y: -0.8885 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3771 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3772 Footprint: Minimap: active: true x: 1114.38134 z: 945.58863 Obstruction: active: true moving: false control group: 3772 control group 2: 0 tag: 2345 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1114.38134 y: 0 z: 945.58863 last x: 1114.38134 last y diff: 0 last z: 945.58863 territory: 0 rot x: 0 rot y: -1.4472 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3772 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3773 Footprint: Minimap: active: true x: 1133.25727 z: 964.98269 Obstruction: active: true moving: false control group: 3773 control group 2: 0 tag: 2347 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1133.25727 y: 0 z: 964.98269 last x: 1133.25727 last y diff: 0 last z: 964.98269 territory: 0 rot x: 0 rot y: -2.30011 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3773 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3774 Footprint: Minimap: active: true x: 1129.6746 z: 924.46978 Obstruction: active: true moving: false control group: 3774 control group 2: 0 tag: 2349 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1129.6746 y: 0 z: 924.46978 last x: 1129.6746 last y diff: 0 last z: 924.46978 territory: 0 rot x: 0 rot y: 0.63575 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3774 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3775 Footprint: Minimap: active: true x: 1144.07033 z: 954.72852 Obstruction: active: true moving: false control group: 3775 control group 2: 0 tag: 2351 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1144.07033 y: 0 z: 954.72852 last x: 1144.07033 last y diff: 0 last z: 954.72852 territory: 0 rot x: 0 rot y: -0.41755 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3775 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3776 Footprint: Minimap: active: true x: 1117.28531 z: 936.81363 Obstruction: active: true moving: false control group: 3776 control group 2: 0 tag: 2353 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1117.28531 y: 0 z: 936.81363 last x: 1117.28531 last y diff: 0 last z: 936.81363 territory: 0 rot x: 0 rot y: -0.95968 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3776 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3777 Footprint: Minimap: active: true x: 1002.81081 z: 628.78602 Obstruction: active: true moving: false control group: 3777 control group 2: 0 tag: 2355 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1002.81081 y: 0 z: 628.78602 last x: 1002.81081 last y diff: 0 last z: 628.78602 territory: 0 rot x: 0 rot y: 0.28597 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3777 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3778 Footprint: Minimap: active: true x: 983.61678 z: 598.30668 Obstruction: active: true moving: false control group: 3778 control group 2: 0 tag: 2357 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 983.61678 y: 0 z: 598.30668 last x: 983.61678 last y diff: 0 last z: 598.30668 territory: 0 rot x: 0 rot y: -2.02025 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3778 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3779 Footprint: Minimap: active: true x: 973.1263 z: 601.92637 Obstruction: active: true moving: false control group: 3779 control group 2: 0 tag: 2359 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 973.1263 y: 0 z: 601.92637 last x: 973.1263 last y diff: 0 last z: 601.92637 territory: 0 rot x: 0 rot y: -3.02523 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3779 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3780 Footprint: Minimap: active: true x: 1008.09321 z: 631.52582 Obstruction: active: true moving: false control group: 3780 control group 2: 0 tag: 2361 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1008.09321 y: 0 z: 631.52582 last x: 1008.09321 last y diff: 0 last z: 631.52582 territory: 0 rot x: 0 rot y: -3.8683 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3780 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3781 Footprint: Minimap: active: true x: 997.7555 z: 596.53858 Obstruction: active: true moving: false control group: 3781 control group 2: 0 tag: 2363 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 997.7555 y: 0 z: 596.53858 last x: 997.7555 last y diff: 0 last z: 596.53858 territory: 0 rot x: 0 rot y: -2.31942 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3781 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3782 Footprint: Minimap: active: true x: 1001.39281 z: 596.34418 Obstruction: active: true moving: false control group: 3782 control group 2: 0 tag: 2365 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1001.39281 y: 0 z: 596.34418 last x: 1001.39281 last y diff: 0 last z: 596.34418 territory: 0 rot x: 0 rot y: -2.81524 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3782 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3783 Footprint: Minimap: active: true x: 1071.8036 z: 603.92887 Obstruction: active: true moving: false control group: 3783 control group 2: 0 tag: 2367 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1071.8036 y: 0 z: 603.92887 last x: 1071.8036 last y diff: 0 last z: 603.92887 territory: 0 rot x: 0 rot y: -3.78382 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3783 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3784 Footprint: Minimap: active: true x: 1065.2311 z: 598.86213 Obstruction: active: true moving: false control group: 3784 control group 2: 0 tag: 2369 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1065.2311 y: 0 z: 598.86213 last x: 1065.2311 last y diff: 0 last z: 598.86213 territory: 0 rot x: 0 rot y: -1.46221 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3784 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3785 Footprint: Minimap: active: true x: 1075.44556 z: 597.66585 Obstruction: active: true moving: false control group: 3785 control group 2: 0 tag: 2371 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1075.44556 y: 0 z: 597.66585 last x: 1075.44556 last y diff: 0 last z: 597.66585 territory: 0 rot x: 0 rot y: -2.98321 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3785 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3786 Footprint: Minimap: active: true x: 1079.73028 z: 600.03747 Obstruction: active: true moving: false control group: 3786 control group 2: 0 tag: 2373 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1079.73028 y: 0 z: 600.03747 last x: 1079.73028 last y diff: 0 last z: 600.03747 territory: 0 rot x: 0 rot y: -2.30405 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3786 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3787 Footprint: Minimap: active: true x: 1070.10839 z: 600.67678 Obstruction: active: true moving: false control group: 3787 control group 2: 0 tag: 2375 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1070.10839 y: 0 z: 600.67678 last x: 1070.10839 last y diff: 0 last z: 600.67678 territory: 0 rot x: 0 rot y: -4.12262 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3787 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3788 Footprint: Minimap: active: true x: 1172.9377 z: 1137.22761 Obstruction: active: true moving: false control group: 3788 control group 2: 0 tag: 2377 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1172.9377 y: 0 z: 1137.22761 last x: 1172.9377 last y diff: 0 last z: 1137.22761 territory: 0 rot x: 0 rot y: -3.28991 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3788 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3789 Footprint: Minimap: active: true x: 1180.41717 z: 1132.11252 Obstruction: active: true moving: false control group: 3789 control group 2: 0 tag: 2379 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1180.41717 y: 0 z: 1132.11252 last x: 1180.41717 last y diff: 0 last z: 1132.11252 territory: 0 rot x: 0 rot y: -1.11483 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3789 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3790 Footprint: Minimap: active: true x: 1175.02681 z: 1091.90265 Obstruction: active: true moving: false control group: 3790 control group 2: 0 tag: 2381 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1175.02681 y: 0 z: 1091.90265 last x: 1175.02681 last y diff: 0 last z: 1091.90265 territory: 0 rot x: 0 rot y: -0.88994 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3790 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3791 Footprint: Minimap: active: true x: 1196.17057 z: 1114.15877 Obstruction: active: true moving: false control group: 3791 control group 2: 0 tag: 2383 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1196.17057 y: 0 z: 1114.15877 last x: 1196.17057 last y diff: 0 last z: 1114.15877 territory: 0 rot x: 0 rot y: -0.41227 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3791 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3792 Footprint: Minimap: active: true x: 1160.479 z: 1204.57747 Obstruction: active: true moving: false control group: 3792 control group 2: 0 tag: 2385 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1160.479 y: 0 z: 1204.57747 last x: 1160.479 last y diff: 0 last z: 1204.57747 territory: 0 rot x: 0 rot y: 0.0006 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3792 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3793 Footprint: Minimap: active: true x: 1155.98597 z: 1206.63718 Obstruction: active: true moving: false control group: 3793 control group 2: 0 tag: 2387 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1155.98597 y: 0 z: 1206.63718 last x: 1155.98597 last y diff: 0 last z: 1206.63718 territory: 0 rot x: 0 rot y: -4.68375 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3793 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3794 Footprint: Minimap: active: true x: 1162.58426 z: 1204.51053 Obstruction: active: true moving: false control group: 3794 control group 2: 0 tag: 2389 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1162.58426 y: 0 z: 1204.51053 last x: 1162.58426 last y diff: 0 last z: 1204.51053 territory: 0 rot x: 0 rot y: -3.04357 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3794 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3795 Footprint: Minimap: active: true x: 1142.3761 z: 1223.02446 Obstruction: active: true moving: false control group: 3795 control group 2: 0 tag: 2391 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1142.3761 y: 0 z: 1223.02446 last x: 1142.3761 last y diff: 0 last z: 1223.02446 territory: 0 rot x: 0 rot y: 0.91195 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3795 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3796 Footprint: Minimap: active: true x: 1132.73121 z: 1187.20546 Obstruction: active: true moving: false control group: 3796 control group 2: 0 tag: 2393 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1132.73121 y: 0 z: 1187.20546 last x: 1132.73121 last y diff: 0 last z: 1187.20546 territory: 0 rot x: 0 rot y: -0.81455 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3796 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3797 Footprint: Minimap: active: true x: 824.59774 z: 762.84661 Obstruction: active: true moving: false control group: 3797 control group 2: 0 tag: 2395 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 824.59774 y: 0 z: 762.84661 last x: 824.59774 last y diff: 0 last z: 762.84661 territory: 0 rot x: 0 rot y: -2.38006 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3797 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3798 Footprint: Minimap: active: true x: 828.7653 z: 763.6389 Obstruction: active: true moving: false control group: 3798 control group 2: 0 tag: 2397 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 828.7653 y: 0 z: 763.6389 last x: 828.7653 last y diff: 0 last z: 763.6389 territory: 0 rot x: 0 rot y: -1.20366 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3798 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3799 Footprint: Minimap: active: true x: 830.636 z: 772.5113 Obstruction: active: true moving: false control group: 3799 control group 2: 0 tag: 2399 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830.636 y: 0 z: 772.5113 last x: 830.636 last y diff: 0 last z: 772.5113 territory: 0 rot x: 0 rot y: -2.37514 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3799 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3800 Footprint: Minimap: active: true x: 825.00194 z: 767.47938 Obstruction: active: true moving: false control group: 3800 control group 2: 0 tag: 2401 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 825.00194 y: 0 z: 767.47938 last x: 825.00194 last y diff: 0 last z: 767.47938 territory: 0 rot x: 0 rot y: -1.64734 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3800 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3801 Footprint: Minimap: active: true x: 1202.2506 z: 1055.33272 Obstruction: active: true moving: false control group: 3801 control group 2: 0 tag: 2403 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1202.2506 y: 0 z: 1055.33272 last x: 1202.2506 last y diff: 0 last z: 1055.33272 territory: 0 rot x: 0 rot y: -0.35859 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3801 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3802 Footprint: Minimap: active: true x: 1200.25728 z: 1043.30906 Obstruction: active: true moving: false control group: 3802 control group 2: 0 tag: 2405 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1200.25728 y: 0 z: 1043.30906 last x: 1200.25728 last y diff: 0 last z: 1043.30906 territory: 0 rot x: 0 rot y: -3.0836 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3802 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3803 Footprint: Minimap: active: true x: 1228.14098 z: 1059.5668 Obstruction: active: true moving: false control group: 3803 control group 2: 0 tag: 2407 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1228.14098 y: 0 z: 1059.5668 last x: 1228.14098 last y diff: 0 last z: 1059.5668 territory: 0 rot x: 0 rot y: -3.08652 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3803 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3804 Footprint: Minimap: active: true x: 1198.77443 z: 1043.55591 Obstruction: active: true moving: false control group: 3804 control group 2: 0 tag: 2409 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1198.77443 y: 0 z: 1043.55591 last x: 1198.77443 last y diff: 0 last z: 1043.55591 territory: 0 rot x: 0 rot y: -2.95952 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3804 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3805 Footprint: Minimap: active: true x: 1228.88946 z: 1058.09653 Obstruction: active: true moving: false control group: 3805 control group 2: 0 tag: 2411 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1228.88946 y: 0 z: 1058.09653 last x: 1228.88946 last y diff: 0 last z: 1058.09653 territory: 0 rot x: 0 rot y: -2.84711 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3805 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3806 Footprint: Minimap: active: true x: 1213.82828 z: 1059.14637 Obstruction: active: true moving: false control group: 3806 control group 2: 0 tag: 2413 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1213.82828 y: 0 z: 1059.14637 last x: 1213.82828 last y diff: 0 last z: 1059.14637 territory: 0 rot x: 0 rot y: -0.79972 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3806 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3807 Footprint: Minimap: active: true x: 1044.49384 z: 764.66393 Obstruction: active: true moving: false control group: 3807 control group 2: 0 tag: 2415 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1044.49384 y: 0 z: 764.66393 last x: 1044.49384 last y diff: 0 last z: 764.66393 territory: 0 rot x: 0 rot y: -0.48823 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3807 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3808 Footprint: Minimap: active: true x: 1033.10698 z: 749.95008 Obstruction: active: true moving: false control group: 3808 control group 2: 0 tag: 2417 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1033.10698 y: 0 z: 749.95008 last x: 1033.10698 last y diff: 0 last z: 749.95008 territory: 0 rot x: 0 rot y: -2.69228 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3808 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3809 Footprint: Minimap: active: true x: 1033.76075 z: 738.9328 Obstruction: active: true moving: false control group: 3809 control group 2: 0 tag: 2419 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1033.76075 y: 0 z: 738.9328 last x: 1033.76075 last y diff: 0 last z: 738.9328 territory: 0 rot x: 0 rot y: -4.69288 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3809 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3810 Footprint: Minimap: active: true x: 1069.87977 z: 758.25405 Obstruction: active: true moving: false control group: 3810 control group 2: 0 tag: 2421 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1069.87977 y: 0 z: 758.25405 last x: 1069.87977 last y diff: 0 last z: 758.25405 territory: 0 rot x: 0 rot y: -2.86356 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3810 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3811 Footprint: Minimap: active: true x: 1032.78013 z: 741.1349 Obstruction: active: true moving: false control group: 3811 control group 2: 0 tag: 2423 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1032.78013 y: 0 z: 741.1349 last x: 1032.78013 last y diff: 0 last z: 741.1349 territory: 0 rot x: 0 rot y: -1.32798 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3811 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3812 Footprint: Minimap: active: true x: 483.99448 z: 866.86365 Obstruction: active: true moving: false control group: 3812 control group 2: 0 tag: 2425 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 483.99448 y: 0 z: 866.86365 last x: 483.99448 last y diff: 0 last z: 866.86365 territory: 0 rot x: 0 rot y: 0.52112 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3812 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3813 Footprint: Minimap: active: true x: 505.63526 z: 845.7362 Obstruction: active: true moving: false control group: 3813 control group 2: 0 tag: 2427 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 505.63526 y: 0 z: 845.7362 last x: 505.63526 last y diff: 0 last z: 845.7362 territory: 0 rot x: 0 rot y: -0.53524 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3813 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3814 Footprint: Minimap: active: true x: 502.87952 z: 857.4787 Obstruction: active: true moving: false control group: 3814 control group 2: 0 tag: 2429 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 502.87952 y: 0 z: 857.4787 last x: 502.87952 last y diff: 0 last z: 857.4787 territory: 0 rot x: 0 rot y: 0.29303 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3814 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3815 Footprint: Minimap: active: true x: 504.52063 z: 837.9951 Obstruction: active: true moving: false control group: 3815 control group 2: 0 tag: 2431 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 504.52063 y: 0 z: 837.9951 last x: 504.52063 last y diff: 0 last z: 837.9951 territory: 0 rot x: 0 rot y: -2.06165 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3815 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3816 Footprint: Minimap: active: true x: 505.26105 z: 834.03893 Obstruction: active: true moving: false control group: 3816 control group 2: 0 tag: 2433 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 505.26105 y: 0 z: 834.03893 last x: 505.26105 last y diff: 0 last z: 834.03893 territory: 0 rot x: 0 rot y: 0.192 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3816 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3819 Footprint: Minimap: active: true x: 998.22774 z: 677.72384 Obstruction: active: true moving: false control group: 3819 control group 2: 0 tag: 2435 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 998.22774 y: 0 z: 677.72384 last x: 998.22774 last y diff: 0 last z: 677.72384 territory: 0 rot x: 0 rot y: -1.88076 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3819 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3820 Footprint: Minimap: active: true x: 955.74962 z: 686.18258 Obstruction: active: true moving: false control group: 3820 control group 2: 0 tag: 2437 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 955.74962 y: 0 z: 686.18258 last x: 955.74962 last y diff: 0 last z: 686.18258 territory: 0 rot x: 0 rot y: 0.23588 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3820 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3821 Footprint: Minimap: active: true x: 973.94103 z: 654.43351 Obstruction: active: true moving: false control group: 3821 control group 2: 0 tag: 2439 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 973.94103 y: 0 z: 654.43351 last x: 973.94103 last y diff: 0 last z: 654.43351 territory: 0 rot x: 0 rot y: 1.55285 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3821 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3822 Footprint: Minimap: active: true x: 968.55352 z: 695.56476 Obstruction: active: true moving: false control group: 3822 control group 2: 0 tag: 2441 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 968.55352 y: 0 z: 695.56476 last x: 968.55352 last y diff: 0 last z: 695.56476 territory: 0 rot x: 0 rot y: -3.05797 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3822 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3823 Footprint: Minimap: active: true x: 974.50907 z: 658.41036 Obstruction: active: true moving: false control group: 3823 control group 2: 0 tag: 2443 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974.50907 y: 0 z: 658.41036 last x: 974.50907 last y diff: 0 last z: 658.41036 territory: 0 rot x: 0 rot y: -0.31714 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3823 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3824 Footprint: Minimap: active: true x: 979.43912 z: 660.78281 Obstruction: active: true moving: false control group: 3824 control group 2: 0 tag: 2445 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 979.43912 y: 0 z: 660.78281 last x: 979.43912 last y diff: 0 last z: 660.78281 territory: 0 rot x: 0 rot y: -0.83223 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3824 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3825 Footprint: Minimap: active: true x: 968.02047 z: 689.70357 Obstruction: active: true moving: false control group: 3825 control group 2: 0 tag: 2447 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 968.02047 y: 0 z: 689.70357 last x: 968.02047 last y diff: 0 last z: 689.70357 territory: 0 rot x: 0 rot y: 0.3907 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3825 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3830 Footprint: Minimap: active: true x: 565.88016 z: 882.8293 Obstruction: active: true moving: false control group: 3830 control group 2: 0 tag: 2449 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 565.88016 y: 0 z: 882.8293 last x: 565.88016 last y diff: 0 last z: 882.8293 territory: 0 rot x: 0 rot y: -1.41918 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3830 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3831 Footprint: Minimap: active: true x: 551.17948 z: 854.39388 Obstruction: active: true moving: false control group: 3831 control group 2: 0 tag: 2451 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 551.17948 y: 0 z: 854.39388 last x: 551.17948 last y diff: 0 last z: 854.39388 territory: 0 rot x: 0 rot y: -2.23464 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3831 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3832 Footprint: Minimap: active: true x: 558.06348 z: 878.65456 Obstruction: active: true moving: false control group: 3832 control group 2: 0 tag: 2453 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558.06348 y: 0 z: 878.65456 last x: 558.06348 last y diff: 0 last z: 878.65456 territory: 0 rot x: 0 rot y: 0.45627 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3832 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3833 Footprint: Minimap: active: true x: 552.51302 z: 862.83614 Obstruction: active: true moving: false control group: 3833 control group 2: 0 tag: 2455 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 552.51302 y: 0 z: 862.83614 last x: 552.51302 last y diff: 0 last z: 862.83614 territory: 0 rot x: 0 rot y: -0.61898 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3833 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3834 Footprint: Minimap: active: true x: 570.53141 z: 880.75132 Obstruction: active: true moving: false control group: 3834 control group 2: 0 tag: 2457 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570.53141 y: 0 z: 880.75132 last x: 570.53141 last y diff: 0 last z: 880.75132 territory: 0 rot x: 0 rot y: -3.47457 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3834 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3835 Footprint: Minimap: active: true x: 576.11805 z: 883.73693 Obstruction: active: true moving: false control group: 3835 control group 2: 0 tag: 2459 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 576.11805 y: 0 z: 883.73693 last x: 576.11805 last y diff: 0 last z: 883.73693 territory: 0 rot x: 0 rot y: -0.8422 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3835 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3836 Footprint: Minimap: active: true x: 402.4133 z: 709.15609 Obstruction: active: true moving: false control group: 3836 control group 2: 0 tag: 2461 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402.4133 y: 0 z: 709.15609 last x: 402.4133 last y diff: 0 last z: 709.15609 territory: 0 rot x: 0 rot y: 1.44437 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3836 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3837 Footprint: Minimap: active: true x: 406.36316 z: 716.02781 Obstruction: active: true moving: false control group: 3837 control group 2: 0 tag: 2463 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406.36316 y: 0 z: 716.02781 last x: 406.36316 last y diff: 0 last z: 716.02781 territory: 0 rot x: 0 rot y: -4.2427 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3837 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3838 Footprint: Minimap: active: true x: 410.24259 z: 734.67412 Obstruction: active: true moving: false control group: 3838 control group 2: 0 tag: 2465 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 410.24259 y: 0 z: 734.67412 last x: 410.24259 last y diff: 0 last z: 734.67412 territory: 0 rot x: 0 rot y: -0.02045 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3838 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3839 Footprint: Minimap: active: true x: 424.99961 z: 729.32937 Obstruction: active: true moving: false control group: 3839 control group 2: 0 tag: 2467 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 424.99961 y: 0 z: 729.32937 last x: 424.99961 last y diff: 0 last z: 729.32937 territory: 0 rot x: 0 rot y: -4.64496 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3839 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3840 Footprint: Minimap: active: true x: 399.87925 z: 708.40616 Obstruction: active: true moving: false control group: 3840 control group 2: 0 tag: 2469 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 399.87925 y: 0 z: 708.40616 last x: 399.87925 last y diff: 0 last z: 708.40616 territory: 0 rot x: 0 rot y: -1.63505 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3840 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3841 Footprint: Minimap: active: true x: 406.92559 z: 733.17829 Obstruction: active: true moving: false control group: 3841 control group 2: 0 tag: 2471 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406.92559 y: 0 z: 733.17829 last x: 406.92559 last y diff: 0 last z: 733.17829 territory: 0 rot x: 0 rot y: -3.38526 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3841 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3843 Footprint: Minimap: active: true x: 746.40891 z: 813.57816 Obstruction: active: true moving: false control group: 3843 control group 2: 0 tag: 2473 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746.40891 y: 0 z: 813.57816 last x: 746.40891 last y diff: 0 last z: 813.57816 territory: 0 rot x: 0 rot y: 0.36445 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3843 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3844 Footprint: Minimap: active: true x: 751.49749 z: 828.24822 Obstruction: active: true moving: false control group: 3844 control group 2: 0 tag: 2475 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 751.49749 y: 0 z: 828.24822 last x: 751.49749 last y diff: 0 last z: 828.24822 territory: 0 rot x: 0 rot y: 0.83938 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3844 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3845 Footprint: Minimap: active: true x: 746.59557 z: 817.56965 Obstruction: active: true moving: false control group: 3845 control group 2: 0 tag: 2477 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746.59557 y: 0 z: 817.56965 last x: 746.59557 last y diff: 0 last z: 817.56965 territory: 0 rot x: 0 rot y: -2.89003 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3845 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3846 Footprint: Minimap: active: true x: 736.34525 z: 838.35335 Obstruction: active: true moving: false control group: 3846 control group 2: 0 tag: 2479 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 736.34525 y: 0 z: 838.35335 last x: 736.34525 last y diff: 0 last z: 838.35335 territory: 0 rot x: 0 rot y: 1.55279 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3846 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3847 Footprint: Minimap: active: true x: 753.2195 z: 816.02775 Obstruction: active: true moving: false control group: 3847 control group 2: 0 tag: 2481 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 753.2195 y: 0 z: 816.02775 last x: 753.2195 last y diff: 0 last z: 816.02775 territory: 0 rot x: 0 rot y: -2.75298 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3847 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3848 Footprint: Minimap: active: true x: 462.60907 z: 810.80594 Obstruction: active: true moving: false control group: 3848 control group 2: 0 tag: 2483 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462.60907 y: 0 z: 810.80594 last x: 462.60907 last y diff: 0 last z: 810.80594 territory: 0 rot x: 0 rot y: -3.10305 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3848 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3849 Footprint: Minimap: active: true x: 459.4495 z: 795.49126 Obstruction: active: true moving: false control group: 3849 control group 2: 0 tag: 2485 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 459.4495 y: 0 z: 795.49126 last x: 459.4495 last y diff: 0 last z: 795.49126 territory: 0 rot x: 0 rot y: -4.44501 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3849 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3850 Footprint: Minimap: active: true x: 459.38674 z: 806.83112 Obstruction: active: true moving: false control group: 3850 control group 2: 0 tag: 2487 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 459.38674 y: 0 z: 806.83112 last x: 459.38674 last y diff: 0 last z: 806.83112 territory: 0 rot x: 0 rot y: 1.49846 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3850 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3851 Footprint: Minimap: active: true x: 462.07355 z: 792.23995 Obstruction: active: true moving: false control group: 3851 control group 2: 0 tag: 2489 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462.07355 y: 0 z: 792.23995 last x: 462.07355 last y diff: 0 last z: 792.23995 territory: 0 rot x: 0 rot y: -4.60758 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3851 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3862 Footprint: Minimap: active: true x: 458.10291 z: 304.95548 Obstruction: active: true moving: false control group: 3862 control group 2: 0 tag: 2491 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458.10291 y: 0 z: 304.95548 last x: 458.10291 last y diff: 0 last z: 304.95548 territory: 0 rot x: 0 rot y: 0.72825 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3862 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3863 Footprint: Minimap: active: true x: 484.75603 z: 299.78634 Obstruction: active: true moving: false control group: 3863 control group 2: 0 tag: 2493 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 484.75603 y: 0 z: 299.78634 last x: 484.75603 last y diff: 0 last z: 299.78634 territory: 0 rot x: 0 rot y: -0.94875 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3863 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3864 Footprint: Minimap: active: true x: 452.10013 z: 304.97092 Obstruction: active: true moving: false control group: 3864 control group 2: 0 tag: 2495 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 452.10013 y: 0 z: 304.97092 last x: 452.10013 last y diff: 0 last z: 304.97092 territory: 0 rot x: 0 rot y: -3.95914 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3864 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3865 Footprint: Minimap: active: true x: 451.03469 z: 312.2425 Obstruction: active: true moving: false control group: 3865 control group 2: 0 tag: 2497 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 451.03469 y: 0 z: 312.2425 last x: 451.03469 last y diff: 0 last z: 312.2425 territory: 0 rot x: 0 rot y: -0.03263 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3865 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3866 Footprint: Minimap: active: true x: 488.69707 z: 297.90621 Obstruction: active: true moving: false control group: 3866 control group 2: 0 tag: 2499 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 488.69707 y: 0 z: 297.90621 last x: 488.69707 last y diff: 0 last z: 297.90621 territory: 0 rot x: 0 rot y: -1.55246 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3866 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3867 Footprint: Minimap: active: true x: 483.10076 z: 294.50542 Obstruction: active: true moving: false control group: 3867 control group 2: 0 tag: 2501 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 483.10076 y: 0 z: 294.50542 last x: 483.10076 last y diff: 0 last z: 294.50542 territory: 0 rot x: 0 rot y: -0.78307 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3867 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3868 Footprint: Minimap: active: true x: 79.34414 z: 547.96128 Obstruction: active: true moving: false control group: 3868 control group 2: 0 tag: 2503 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 79.34414 y: 0 z: 547.96128 last x: 79.34414 last y diff: 0 last z: 547.96128 territory: 3 rot x: 0 rot y: 0.57461 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3868 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3869 Footprint: Minimap: active: true x: 90.32776 z: 524.84202 Obstruction: active: true moving: false control group: 3869 control group 2: 0 tag: 2505 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 90.32776 y: 0 z: 524.84202 last x: 90.32776 last y diff: 0 last z: 524.84202 territory: 3 rot x: 0 rot y: -2.60241 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3869 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3870 Footprint: Minimap: active: true x: 75.04601 z: 549.1357 Obstruction: active: true moving: false control group: 3870 control group 2: 0 tag: 2507 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 75.04601 y: 0 z: 549.1357 last x: 75.04601 last y diff: 0 last z: 549.1357 territory: 3 rot x: 0 rot y: -4.54645 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3870 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3871 Footprint: Minimap: active: true x: 79.99502 z: 539.55384 Obstruction: active: true moving: false control group: 3871 control group 2: 0 tag: 2509 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 79.99502 y: 0 z: 539.55384 last x: 79.99502 last y diff: 0 last z: 539.55384 territory: 3 rot x: 0 rot y: -3.66501 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3871 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3872 Footprint: Minimap: active: true x: 76.68102 z: 548.0197 Obstruction: active: true moving: false control group: 3872 control group 2: 0 tag: 2511 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 76.68102 y: 0 z: 548.0197 last x: 76.68102 last y diff: 0 last z: 548.0197 territory: 3 rot x: 0 rot y: -4.18467 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3872 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3876 Footprint: Minimap: active: true x: 1017.53171 z: 1090.12221 Obstruction: active: true moving: false control group: 3876 control group 2: 0 tag: 2513 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1017.53171 y: 0 z: 1090.12221 last x: 1017.53171 last y diff: 0 last z: 1090.12221 territory: 5 rot x: 0 rot y: 0.62476 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3876 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3877 Footprint: Minimap: active: true x: 1022.19721 z: 1092.30092 Obstruction: active: true moving: false control group: 3877 control group 2: 0 tag: 2515 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1022.19721 y: 0 z: 1092.30092 last x: 1022.19721 last y diff: 0 last z: 1092.30092 territory: 5 rot x: 0 rot y: -3.60976 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3877 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3878 Footprint: Minimap: active: true x: 1020.84914 z: 1090.75821 Obstruction: active: true moving: false control group: 3878 control group 2: 0 tag: 2517 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1020.84914 y: 0 z: 1090.75821 last x: 1020.84914 last y diff: 0 last z: 1090.75821 territory: 5 rot x: 0 rot y: 0.42646 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3878 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3879 Footprint: Minimap: active: true x: 1024.35022 z: 1091.2205 Obstruction: active: true moving: false control group: 3879 control group 2: 0 tag: 2519 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1024.35022 y: 0 z: 1091.2205 last x: 1024.35022 last y diff: 0 last z: 1091.2205 territory: 5 rot x: 0 rot y: 0.58347 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3879 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3880 Footprint: Minimap: active: true x: 1014.09867 z: 1092.42502 Obstruction: active: true moving: false control group: 3880 control group 2: 0 tag: 2521 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1014.09867 y: 0 z: 1092.42502 last x: 1014.09867 last y diff: 0 last z: 1092.42502 territory: 5 rot x: 0 rot y: 1.2745 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3880 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3881 Footprint: Minimap: active: true x: 798.89689 z: 1072.6795 Obstruction: active: true moving: false control group: 3881 control group 2: 0 tag: 2523 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798.89689 y: 0 z: 1072.6795 last x: 798.89689 last y diff: 0 last z: 1072.6795 territory: 0 rot x: 0 rot y: 1.04236 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3881 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3882 Footprint: Minimap: active: true x: 784.63938 z: 1054.66439 Obstruction: active: true moving: false control group: 3882 control group 2: 0 tag: 2525 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 784.63938 y: 0 z: 1054.66439 last x: 784.63938 last y diff: 0 last z: 1054.66439 territory: 5 rot x: 0 rot y: 1.26026 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3882 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3883 Footprint: Minimap: active: true x: 775.76455 z: 1050.81514 Obstruction: active: true moving: false control group: 3883 control group 2: 0 tag: 2527 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 775.76455 y: 0 z: 1050.81514 last x: 775.76455 last y diff: 0 last z: 1050.81514 territory: 0 rot x: 0 rot y: 0.52991 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3883 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3884 Footprint: Minimap: active: true x: 771.44553 z: 1051.82847 Obstruction: active: true moving: false control group: 3884 control group 2: 0 tag: 2529 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 771.44553 y: 0 z: 1051.82847 last x: 771.44553 last y diff: 0 last z: 1051.82847 territory: 0 rot x: 0 rot y: 1.50411 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3884 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3890 Footprint: Minimap: active: true x: 582.77634 z: 950.70415 Obstruction: active: true moving: false control group: 3890 control group 2: 0 tag: 2531 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582.77634 y: 0 z: 950.70415 last x: 582.77634 last y diff: 0 last z: 950.70415 territory: 0 rot x: 0 rot y: -0.37838 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3890 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3891 Footprint: Minimap: active: true x: 587.98874 z: 951.42545 Obstruction: active: true moving: false control group: 3891 control group 2: 0 tag: 2533 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 587.98874 y: 0 z: 951.42545 last x: 587.98874 last y diff: 0 last z: 951.42545 territory: 0 rot x: 0 rot y: -4.04903 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3891 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3892 Footprint: Minimap: active: true x: 589.60021 z: 930.82128 Obstruction: active: true moving: false control group: 3892 control group 2: 0 tag: 2535 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 589.60021 y: 0 z: 930.82128 last x: 589.60021 last y diff: 0 last z: 930.82128 territory: 0 rot x: 0 rot y: -1.47793 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3892 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3893 Footprint: Minimap: active: true x: 595.22352 z: 933.94663 Obstruction: active: true moving: false control group: 3893 control group 2: 0 tag: 2537 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 595.22352 y: 0 z: 933.94663 last x: 595.22352 last y diff: 0 last z: 933.94663 territory: 0 rot x: 0 rot y: 0.03832 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3893 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3894 Footprint: Minimap: active: true x: 588.18096 z: 946.64232 Obstruction: active: true moving: false control group: 3894 control group 2: 0 tag: 2539 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 588.18096 y: 0 z: 946.64232 last x: 588.18096 last y diff: 0 last z: 946.64232 territory: 0 rot x: 0 rot y: -1.69271 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3894 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3895 Footprint: Minimap: active: true x: 591.2885 z: 945.99987 Obstruction: active: true moving: false control group: 3895 control group 2: 0 tag: 2541 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 591.2885 y: 0 z: 945.99987 last x: 591.2885 last y diff: 0 last z: 945.99987 territory: 0 rot x: 0 rot y: 0.14849 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3895 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3896 Footprint: Minimap: active: true x: 99.52961 z: 534.20527 Obstruction: active: true moving: false control group: 3896 control group 2: 0 tag: 2543 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 99.52961 y: 0 z: 534.20527 last x: 99.52961 last y diff: 0 last z: 534.20527 territory: 3 rot x: 0 rot y: 0.33371 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3896 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3897 Footprint: Minimap: active: true x: 110.94364 z: 536.59801 Obstruction: active: true moving: false control group: 3897 control group 2: 0 tag: 2545 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110.94364 y: 0 z: 536.59801 last x: 110.94364 last y diff: 0 last z: 536.59801 territory: 3 rot x: 0 rot y: -1.25014 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3897 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3898 Footprint: Minimap: active: true x: 95.45966 z: 568.56922 Obstruction: active: true moving: false control group: 3898 control group 2: 0 tag: 2547 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 95.45966 y: 0 z: 568.56922 last x: 95.45966 last y diff: 0 last z: 568.56922 territory: 3 rot x: 0 rot y: -3.595 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3898 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3899 Footprint: Minimap: active: true x: 105.28487 z: 538.63421 Obstruction: active: true moving: false control group: 3899 control group 2: 0 tag: 2549 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 105.28487 y: 0 z: 538.63421 last x: 105.28487 last y diff: 0 last z: 538.63421 territory: 3 rot x: 0 rot y: 1.03832 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3899 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3900 Footprint: Minimap: active: true x: 85.52518 z: 565.81662 Obstruction: active: true moving: false control group: 3900 control group 2: 0 tag: 2551 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 85.52518 y: 0 z: 565.81662 last x: 85.52518 last y diff: 0 last z: 565.81662 territory: 3 rot x: 0 rot y: -0.5911 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3900 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3901 Footprint: Minimap: active: true x: 107.32612 z: 534.07471 Obstruction: active: true moving: false control group: 3901 control group 2: 0 tag: 2553 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 107.32612 y: 0 z: 534.07471 last x: 107.32612 last y diff: 0 last z: 534.07471 territory: 3 rot x: 0 rot y: -1.96389 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3901 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3902 Footprint: Minimap: active: true x: 635.92846 z: 387.36371 Obstruction: active: true moving: false control group: 3902 control group 2: 0 tag: 2555 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 635.92846 y: 0 z: 387.36371 last x: 635.92846 last y diff: 0 last z: 387.36371 territory: 0 rot x: 0 rot y: -4.03055 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3902 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3903 Footprint: Minimap: active: true x: 644.11811 z: 378.60042 Obstruction: active: true moving: false control group: 3903 control group 2: 0 tag: 2557 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 644.11811 y: 0 z: 378.60042 last x: 644.11811 last y diff: 0 last z: 378.60042 territory: 0 rot x: 0 rot y: -1.88033 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3903 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3904 Footprint: Minimap: active: true x: 638.59015 z: 391.57444 Obstruction: active: true moving: false control group: 3904 control group 2: 0 tag: 2559 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638.59015 y: 0 z: 391.57444 last x: 638.59015 last y diff: 0 last z: 391.57444 territory: 0 rot x: 0 rot y: 1.07427 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3904 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3905 Footprint: Minimap: active: true x: 606.79383 z: 375.19671 Obstruction: active: true moving: false control group: 3905 control group 2: 0 tag: 2561 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606.79383 y: 0 z: 375.19671 last x: 606.79383 last y diff: 0 last z: 375.19671 territory: 0 rot x: 0 rot y: -4.3489 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3905 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3906 Footprint: Minimap: active: true x: 636.87745 z: 378.44729 Obstruction: active: true moving: false control group: 3906 control group 2: 0 tag: 2563 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 636.87745 y: 0 z: 378.44729 last x: 636.87745 last y diff: 0 last z: 378.44729 territory: 0 rot x: 0 rot y: -0.25445 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3906 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3907 Footprint: Minimap: active: true x: 604.25367 z: 379.11142 Obstruction: active: true moving: false control group: 3907 control group 2: 0 tag: 2565 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 604.25367 y: 0 z: 379.11142 last x: 604.25367 last y diff: 0 last z: 379.11142 territory: 0 rot x: 0 rot y: -1.93697 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3907 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3908 Footprint: Minimap: active: true x: 930.6572 z: 1255.12873 Obstruction: active: true moving: false control group: 3908 control group 2: 0 tag: 2567 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930.6572 y: 0 z: 1255.12873 last x: 930.6572 last y diff: 0 last z: 1255.12873 territory: 0 rot x: 0 rot y: 0.17707 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3908 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3909 Footprint: Minimap: active: true x: 951.83593 z: 1221.46352 Obstruction: active: true moving: false control group: 3909 control group 2: 0 tag: 2569 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 951.83593 y: 0 z: 1221.46352 last x: 951.83593 last y diff: 0 last z: 1221.46352 territory: 0 rot x: 0 rot y: -0.89757 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3909 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3910 Footprint: Minimap: active: true x: 930.49445 z: 1249.55668 Obstruction: active: true moving: false control group: 3910 control group 2: 0 tag: 2571 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930.49445 y: 0 z: 1249.55668 last x: 930.49445 last y diff: 0 last z: 1249.55668 territory: 0 rot x: 0 rot y: 1.13404 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3910 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3911 Footprint: Minimap: active: true x: 950.21857 z: 1247.66706 Obstruction: active: true moving: false control group: 3911 control group 2: 0 tag: 2573 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950.21857 y: 0 z: 1247.66706 last x: 950.21857 last y diff: 0 last z: 1247.66706 territory: 0 rot x: 0 rot y: -3.56473 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3911 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3912 Footprint: Minimap: active: true x: 955.79003 z: 1231.15996 Obstruction: active: true moving: false control group: 3912 control group 2: 0 tag: 2575 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 955.79003 y: 0 z: 1231.15996 last x: 955.79003 last y diff: 0 last z: 1231.15996 territory: 0 rot x: 0 rot y: -2.13103 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3912 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3913 Footprint: Minimap: active: true x: 454.32253 z: 815.6914 Obstruction: active: true moving: false control group: 3913 control group 2: 0 tag: 2577 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454.32253 y: 0 z: 815.6914 last x: 454.32253 last y diff: 0 last z: 815.6914 territory: 0 rot x: 0 rot y: -2.01397 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3913 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3914 Footprint: Minimap: active: true x: 440.66771 z: 781.98081 Obstruction: active: true moving: false control group: 3914 control group 2: 0 tag: 2579 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 440.66771 y: 0 z: 781.98081 last x: 440.66771 last y diff: 0 last z: 781.98081 territory: 0 rot x: 0 rot y: 0.70748 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3914 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3915 Footprint: Minimap: active: true x: 440.8061 z: 787.37108 Obstruction: active: true moving: false control group: 3915 control group 2: 0 tag: 2581 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 440.8061 y: 0 z: 787.37108 last x: 440.8061 last y diff: 0 last z: 787.37108 territory: 0 rot x: 0 rot y: -0.1635 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3915 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3916 Footprint: Minimap: active: true x: 450.38996 z: 775.04096 Obstruction: active: true moving: false control group: 3916 control group 2: 0 tag: 2583 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450.38996 y: 0 z: 775.04096 last x: 450.38996 last y diff: 0 last z: 775.04096 territory: 0 rot x: 0 rot y: -2.7988 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3916 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3917 Footprint: Minimap: active: true x: 435.55713 z: 794.9079 Obstruction: active: true moving: false control group: 3917 control group 2: 0 tag: 2585 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 435.55713 y: 0 z: 794.9079 last x: 435.55713 last y diff: 0 last z: 794.9079 territory: 0 rot x: 0 rot y: -0.6306 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3917 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3920 Footprint: Minimap: active: true x: 1177.56362 z: 1154.87002 Obstruction: active: true moving: false control group: 3920 control group 2: 0 tag: 2587 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1177.56362 y: 0 z: 1154.87002 last x: 1177.56362 last y diff: 0 last z: 1154.87002 territory: 0 rot x: 0 rot y: -2.05915 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3920 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3921 Footprint: Minimap: active: true x: 1155.03982 z: 1155.73461 Obstruction: active: true moving: false control group: 3921 control group 2: 0 tag: 2589 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1155.03982 y: 0 z: 1155.73461 last x: 1155.03982 last y diff: 0 last z: 1155.73461 territory: 0 rot x: 0 rot y: -3.51435 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3921 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3922 Footprint: Minimap: active: true x: 1161.12891 z: 1153.09572 Obstruction: active: true moving: false control group: 3922 control group 2: 0 tag: 2591 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1161.12891 y: 0 z: 1153.09572 last x: 1161.12891 last y diff: 0 last z: 1153.09572 territory: 0 rot x: 0 rot y: -3.81109 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3922 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3923 Footprint: Minimap: active: true x: 1177.30433 z: 1115.9673 Obstruction: active: true moving: false control group: 3923 control group 2: 0 tag: 2593 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1177.30433 y: 0 z: 1115.9673 last x: 1177.30433 last y diff: 0 last z: 1115.9673 territory: 0 rot x: 0 rot y: 0.18177 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3923 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3924 Footprint: Minimap: active: true x: 1176.63756 z: 1161.62908 Obstruction: active: true moving: false control group: 3924 control group 2: 0 tag: 2595 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1176.63756 y: 0 z: 1161.62908 last x: 1176.63756 last y diff: 0 last z: 1161.62908 territory: 0 rot x: 0 rot y: 1.29175 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3924 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3925 Footprint: Minimap: active: true x: 1170.45633 z: 1159.5738 Obstruction: active: true moving: false control group: 3925 control group 2: 0 tag: 2597 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1170.45633 y: 0 z: 1159.5738 last x: 1170.45633 last y diff: 0 last z: 1159.5738 territory: 0 rot x: 0 rot y: 1.22564 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3925 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3929 Footprint: Minimap: active: true x: 1131.9649 z: 1005.7185 Obstruction: active: true moving: false control group: 3929 control group 2: 0 tag: 2599 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1131.9649 y: 0 z: 1005.7185 last x: 1131.9649 last y diff: 0 last z: 1005.7185 territory: 0 rot x: 0 rot y: -3.57645 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3929 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3930 Footprint: Minimap: active: true x: 1158.1515 z: 984.37606 Obstruction: active: true moving: false control group: 3930 control group 2: 0 tag: 2601 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1158.1515 y: 0 z: 984.37606 last x: 1158.1515 last y diff: 0 last z: 984.37606 territory: 0 rot x: 0 rot y: -3.18326 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3930 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3931 Footprint: Minimap: active: true x: 1167.3937 z: 992.02652 Obstruction: active: true moving: false control group: 3931 control group 2: 0 tag: 2603 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1167.3937 y: 0 z: 992.02652 last x: 1167.3937 last y diff: 0 last z: 992.02652 territory: 0 rot x: 0 rot y: -2.82123 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3931 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3932 Footprint: Minimap: active: true x: 1148.3556 z: 981.42986 Obstruction: active: true moving: false control group: 3932 control group 2: 0 tag: 2605 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1148.3556 y: 0 z: 981.42986 last x: 1148.3556 last y diff: 0 last z: 981.42986 territory: 0 rot x: 0 rot y: 1.19222 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3932 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3933 Footprint: Minimap: active: true x: 1163.666 z: 985.68427 Obstruction: active: true moving: false control group: 3933 control group 2: 0 tag: 2607 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1163.666 y: 0 z: 985.68427 last x: 1163.666 last y diff: 0 last z: 985.68427 territory: 0 rot x: 0 rot y: -2.63302 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3933 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3938 Footprint: Minimap: active: true x: 404.02384 z: 803.49204 Obstruction: active: true moving: false control group: 3938 control group 2: 0 tag: 2609 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 404.02384 y: 0 z: 803.49204 last x: 404.02384 last y diff: 0 last z: 803.49204 territory: 0 rot x: 0 rot y: -1.59656 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3938 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3939 Footprint: Minimap: active: true x: 394.20583 z: 801.58788 Obstruction: active: true moving: false control group: 3939 control group 2: 0 tag: 2611 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394.20583 y: 0 z: 801.58788 last x: 394.20583 last y diff: 0 last z: 801.58788 territory: 0 rot x: 0 rot y: -4.58819 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3939 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3940 Footprint: Minimap: active: true x: 402.50257 z: 799.68763 Obstruction: active: true moving: false control group: 3940 control group 2: 0 tag: 2613 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402.50257 y: 0 z: 799.68763 last x: 402.50257 last y diff: 0 last z: 799.68763 territory: 0 rot x: 0 rot y: -0.37122 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3940 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3941 Footprint: Minimap: active: true x: 405.7826 z: 798.39618 Obstruction: active: true moving: false control group: 3941 control group 2: 0 tag: 2615 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 405.7826 y: 0 z: 798.39618 last x: 405.7826 last y diff: 0 last z: 798.39618 territory: 0 rot x: 0 rot y: -2.66343 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3941 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3942 Footprint: Minimap: active: true x: 791.04854 z: 761.4864 Obstruction: active: true moving: false control group: 3942 control group 2: 0 tag: 2617 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 791.04854 y: 0 z: 761.4864 last x: 791.04854 last y diff: 0 last z: 761.4864 territory: 0 rot x: 0 rot y: -0.06194 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3942 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3943 Footprint: Minimap: active: true x: 808.46171 z: 774.93264 Obstruction: active: true moving: false control group: 3943 control group 2: 0 tag: 2619 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 808.46171 y: 0 z: 774.93264 last x: 808.46171 last y diff: 0 last z: 774.93264 territory: 0 rot x: 0 rot y: 0.00905 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3943 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3944 Footprint: Minimap: active: true x: 821.99381 z: 737.26519 Obstruction: active: true moving: false control group: 3944 control group 2: 0 tag: 2621 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 821.99381 y: 0 z: 737.26519 last x: 821.99381 last y diff: 0 last z: 737.26519 territory: 0 rot x: 0 rot y: 0.58338 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3944 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3945 Footprint: Minimap: active: true x: 823.40641 z: 740.01076 Obstruction: active: true moving: false control group: 3945 control group 2: 0 tag: 2623 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 823.40641 y: 0 z: 740.01076 last x: 823.40641 last y diff: 0 last z: 740.01076 territory: 0 rot x: 0 rot y: 1.22587 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3945 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3946 Footprint: Minimap: active: true x: 798.92476 z: 764.16051 Obstruction: active: true moving: false control group: 3946 control group 2: 0 tag: 2625 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798.92476 y: 0 z: 764.16051 last x: 798.92476 last y diff: 0 last z: 764.16051 territory: 0 rot x: 0 rot y: 1.39457 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3946 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3947 Footprint: Minimap: active: true x: 1066.11435 z: 772.52158 Obstruction: active: true moving: false control group: 3947 control group 2: 0 tag: 2627 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1066.11435 y: 0 z: 772.52158 last x: 1066.11435 last y diff: 0 last z: 772.52158 territory: 0 rot x: 0 rot y: -3.004 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3947 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3948 Footprint: Minimap: active: true x: 1091.70363 z: 754.57534 Obstruction: active: true moving: false control group: 3948 control group 2: 0 tag: 2629 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1091.70363 y: 0 z: 754.57534 last x: 1091.70363 last y diff: 0 last z: 754.57534 territory: 0 rot x: 0 rot y: -0.07326 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3948 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3949 Footprint: Minimap: active: true x: 1065.97544 z: 786.73433 Obstruction: active: true moving: false control group: 3949 control group 2: 0 tag: 2631 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1065.97544 y: 0 z: 786.73433 last x: 1065.97544 last y diff: 0 last z: 786.73433 territory: 0 rot x: 0 rot y: -2.33172 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3949 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3950 Footprint: Minimap: active: true x: 1106.97277 z: 769.37607 Obstruction: active: true moving: false control group: 3950 control group 2: 0 tag: 2633 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1106.97277 y: 0 z: 769.37607 last x: 1106.97277 last y diff: 0 last z: 769.37607 territory: 0 rot x: 0 rot y: -2.14766 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3950 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3951 Footprint: Minimap: active: true x: 564.28057 z: 1028.82116 Obstruction: active: true moving: false control group: 3951 control group 2: 0 tag: 2635 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 564.28057 y: 0 z: 1028.82116 last x: 564.28057 last y diff: 0 last z: 1028.82116 territory: 6 rot x: 0 rot y: 0.10854 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3951 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3952 Footprint: Minimap: active: true x: 558.03791 z: 1030.95368 Obstruction: active: true moving: false control group: 3952 control group 2: 0 tag: 2637 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558.03791 y: 0 z: 1030.95368 last x: 558.03791 last y diff: 0 last z: 1030.95368 territory: 6 rot x: 0 rot y: -1.88465 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3952 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3953 Footprint: Minimap: active: true x: 573.56231 z: 1021.58674 Obstruction: active: true moving: false control group: 3953 control group 2: 0 tag: 2639 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 573.56231 y: 0 z: 1021.58674 last x: 573.56231 last y diff: 0 last z: 1021.58674 territory: 6 rot x: 0 rot y: -0.18647 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3953 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3954 Footprint: Minimap: active: true x: 573.31145 z: 1020.86414 Obstruction: active: true moving: false control group: 3954 control group 2: 0 tag: 2641 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 573.31145 y: 0 z: 1020.86414 last x: 573.31145 last y diff: 0 last z: 1020.86414 territory: 6 rot x: 0 rot y: 0.10866 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3954 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3955 Footprint: Minimap: active: true x: 594.49802 z: 1030.09568 Obstruction: active: true moving: false control group: 3955 control group 2: 0 tag: 2643 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594.49802 y: 0 z: 1030.09568 last x: 594.49802 last y diff: 0 last z: 1030.09568 territory: 6 rot x: 0 rot y: -2.5104 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3955 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3956 Footprint: Minimap: active: true x: 590.67327 z: 1030.31818 Obstruction: active: true moving: false control group: 3956 control group 2: 0 tag: 2645 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590.67327 y: 0 z: 1030.31818 last x: 590.67327 last y diff: 0 last z: 1030.31818 territory: 6 rot x: 0 rot y: 0.94686 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3956 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3961 Footprint: Minimap: active: true x: 71.1559 z: 622.70739 Obstruction: active: true moving: false control group: 3961 control group 2: 0 tag: 2647 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 71.1559 y: 0 z: 622.70739 last x: 71.1559 last y diff: 0 last z: 622.70739 territory: 0 rot x: 0 rot y: -2.74245 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3961 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3962 Footprint: Minimap: active: true x: 73.50406 z: 622.19846 Obstruction: active: true moving: false control group: 3962 control group 2: 0 tag: 2649 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 73.50406 y: 0 z: 622.19846 last x: 73.50406 last y diff: 0 last z: 622.19846 territory: 3 rot x: 0 rot y: 1.26352 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3962 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3963 Footprint: Minimap: active: true x: 58.05039 z: 597.66526 Obstruction: active: true moving: false control group: 3963 control group 2: 0 tag: 2651 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 58.05039 y: 0 z: 597.66526 last x: 58.05039 last y diff: 0 last z: 597.66526 territory: 0 rot x: 0 rot y: 1.30462 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3963 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3964 Footprint: Minimap: active: true x: 77.27021 z: 624.65023 Obstruction: active: true moving: false control group: 3964 control group 2: 0 tag: 2653 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 77.27021 y: 0 z: 624.65023 last x: 77.27021 last y diff: 0 last z: 624.65023 territory: 0 rot x: 0 rot y: -0.65081 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3964 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3965 Footprint: Minimap: active: true x: 66.03441 z: 605.08779 Obstruction: active: true moving: false control group: 3965 control group 2: 0 tag: 2655 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 66.03441 y: 0 z: 605.08779 last x: 66.03441 last y diff: 0 last z: 605.08779 territory: 3 rot x: 0 rot y: -0.31107 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3965 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3966 Footprint: Minimap: active: true x: 174.28994 z: 641.36553 Obstruction: active: true moving: false control group: 3966 control group 2: 0 tag: 2657 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 174.28994 y: 0 z: 641.36553 last x: 174.28994 last y diff: 0 last z: 641.36553 territory: 3 rot x: 0 rot y: -3.61287 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3966 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3967 Footprint: Minimap: active: true x: 201.98621 z: 624.39226 Obstruction: active: true moving: false control group: 3967 control group 2: 0 tag: 2659 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 201.98621 y: 0 z: 624.39226 last x: 201.98621 last y diff: 0 last z: 624.39226 territory: 3 rot x: 0 rot y: 0.4427 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3967 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3968 Footprint: Minimap: active: true x: 193.10457 z: 609.7894 Obstruction: active: true moving: false control group: 3968 control group 2: 0 tag: 2661 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 193.10457 y: 0 z: 609.7894 last x: 193.10457 last y diff: 0 last z: 609.7894 territory: 3 rot x: 0 rot y: -0.82946 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3968 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3969 Footprint: Minimap: active: true x: 187.18941 z: 610.63132 Obstruction: active: true moving: false control group: 3969 control group 2: 0 tag: 2663 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 187.18941 y: 0 z: 610.63132 last x: 187.18941 last y diff: 0 last z: 610.63132 territory: 3 rot x: 0 rot y: -0.89673 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3969 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3970 Footprint: Minimap: active: true x: 744.50356 z: 527.76084 Obstruction: active: true moving: false control group: 3970 control group 2: 0 tag: 2665 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 744.50356 y: 0 z: 527.76084 last x: 744.50356 last y diff: 0 last z: 527.76084 territory: 0 rot x: 0 rot y: -2.89446 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3970 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3971 Footprint: Minimap: active: true x: 753.52866 z: 525.4362 Obstruction: active: true moving: false control group: 3971 control group 2: 0 tag: 2667 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 753.52866 y: 0 z: 525.4362 last x: 753.52866 last y diff: 0 last z: 525.4362 territory: 0 rot x: 0 rot y: -2.35697 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3971 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3972 Footprint: Minimap: active: true x: 746.43595 z: 524.41398 Obstruction: active: true moving: false control group: 3972 control group 2: 0 tag: 2669 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746.43595 y: 0 z: 524.41398 last x: 746.43595 last y diff: 0 last z: 524.41398 territory: 0 rot x: 0 rot y: 1.2137 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3972 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3973 Footprint: Minimap: active: true x: 775.19817 z: 540.02202 Obstruction: active: true moving: false control group: 3973 control group 2: 0 tag: 2671 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 775.19817 y: 0 z: 540.02202 last x: 775.19817 last y diff: 0 last z: 540.02202 territory: 0 rot x: 0 rot y: -1.94756 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3973 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3974 Footprint: Minimap: active: true x: 777.51673 z: 549.7222 Obstruction: active: true moving: false control group: 3974 control group 2: 0 tag: 2673 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 777.51673 y: 0 z: 549.7222 last x: 777.51673 last y diff: 0 last z: 549.7222 territory: 0 rot x: 0 rot y: -3.06766 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3974 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3975 Footprint: Minimap: active: true x: 1090.48984 z: 664.13511 Obstruction: active: true moving: false control group: 3975 control group 2: 0 tag: 2675 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1090.48984 y: 0 z: 664.13511 last x: 1090.48984 last y diff: 0 last z: 664.13511 territory: 0 rot x: 0 rot y: -1.0569 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3975 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3976 Footprint: Minimap: active: true x: 1090.60985 z: 640.22973 Obstruction: active: true moving: false control group: 3976 control group 2: 0 tag: 2677 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1090.60985 y: 0 z: 640.22973 last x: 1090.60985 last y diff: 0 last z: 640.22973 territory: 0 rot x: 0 rot y: -1.96918 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3976 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3977 Footprint: Minimap: active: true x: 1083.62739 z: 654.90633 Obstruction: active: true moving: false control group: 3977 control group 2: 0 tag: 2679 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1083.62739 y: 0 z: 654.90633 last x: 1083.62739 last y diff: 0 last z: 654.90633 territory: 0 rot x: 0 rot y: -3.6701 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3977 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3978 Footprint: Minimap: active: true x: 1089.06632 z: 642.26092 Obstruction: active: true moving: false control group: 3978 control group 2: 0 tag: 2681 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1089.06632 y: 0 z: 642.26092 last x: 1089.06632 last y diff: 0 last z: 642.26092 territory: 0 rot x: 0 rot y: -4.43203 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3978 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3979 Footprint: Minimap: active: true x: 1088.47448 z: 663.73496 Obstruction: active: true moving: false control group: 3979 control group 2: 0 tag: 2683 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1088.47448 y: 0 z: 663.73496 last x: 1088.47448 last y diff: 0 last z: 663.73496 territory: 0 rot x: 0 rot y: 0.90354 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3979 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3980 Footprint: Minimap: active: true x: 1103.20974 z: 670.77312 Obstruction: active: true moving: false control group: 3980 control group 2: 0 tag: 2685 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1103.20974 y: 0 z: 670.77312 last x: 1103.20974 last y diff: 0 last z: 670.77312 territory: 0 rot x: 0 rot y: -1.07087 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3980 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3981 Footprint: Minimap: active: true x: 610.51381 z: 362.32226 Obstruction: active: true moving: false control group: 3981 control group 2: 0 tag: 2687 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610.51381 y: 0 z: 362.32226 last x: 610.51381 last y diff: 0 last z: 362.32226 territory: 0 rot x: 0 rot y: -2.07015 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3981 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3982 Footprint: Minimap: active: true x: 594.77646 z: 338.2512 Obstruction: active: true moving: false control group: 3982 control group 2: 0 tag: 2689 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594.77646 y: 0 z: 338.2512 last x: 594.77646 last y diff: 0 last z: 338.2512 territory: 0 rot x: 0 rot y: -2.29336 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3982 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3983 Footprint: Minimap: active: true x: 592.8976 z: 340.53063 Obstruction: active: true moving: false control group: 3983 control group 2: 0 tag: 2691 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 592.8976 y: 0 z: 340.53063 last x: 592.8976 last y diff: 0 last z: 340.53063 territory: 0 rot x: 0 rot y: -2.22181 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3983 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3984 Footprint: Minimap: active: true x: 587.82679 z: 345.7877 Obstruction: active: true moving: false control group: 3984 control group 2: 0 tag: 2693 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 587.82679 y: 0 z: 345.7877 last x: 587.82679 last y diff: 0 last z: 345.7877 territory: 0 rot x: 0 rot y: -0.91858 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3984 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3985 Footprint: Minimap: active: true x: 599.48853 z: 349.37822 Obstruction: active: true moving: false control group: 3985 control group 2: 0 tag: 2695 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 599.48853 y: 0 z: 349.37822 last x: 599.48853 last y diff: 0 last z: 349.37822 territory: 0 rot x: 0 rot y: 0.97298 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3985 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3986 Footprint: Minimap: active: true x: 836.78425 z: 903.14094 Obstruction: active: true moving: false control group: 3986 control group 2: 0 tag: 2697 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 836.78425 y: 0 z: 903.14094 last x: 836.78425 last y diff: 0 last z: 903.14094 territory: 0 rot x: 0 rot y: -2.3117 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3986 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3987 Footprint: Minimap: active: true x: 842.25086 z: 882.94378 Obstruction: active: true moving: false control group: 3987 control group 2: 0 tag: 2699 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842.25086 y: 0 z: 882.94378 last x: 842.25086 last y diff: 0 last z: 882.94378 territory: 0 rot x: 0 rot y: -3.19698 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3987 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3988 Footprint: Minimap: active: true x: 840.52735 z: 884.53743 Obstruction: active: true moving: false control group: 3988 control group 2: 0 tag: 2701 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 840.52735 y: 0 z: 884.53743 last x: 840.52735 last y diff: 0 last z: 884.53743 territory: 0 rot x: 0 rot y: 0.61828 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3988 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3989 Footprint: Minimap: active: true x: 842.35927 z: 881.0039 Obstruction: active: true moving: false control group: 3989 control group 2: 0 tag: 2703 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842.35927 y: 0 z: 881.0039 last x: 842.35927 last y diff: 0 last z: 881.0039 territory: 0 rot x: 0 rot y: -3.91654 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3989 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3990 Footprint: Minimap: active: true x: 389.95955 z: 558.1544 Obstruction: active: true moving: false control group: 3990 control group 2: 0 tag: 2705 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 389.95955 y: 0 z: 558.1544 last x: 389.95955 last y diff: 0 last z: 558.1544 territory: 0 rot x: 0 rot y: 0.40476 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3990 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3991 Footprint: Minimap: active: true x: 412.19466 z: 567.74547 Obstruction: active: true moving: false control group: 3991 control group 2: 0 tag: 2707 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 412.19466 y: 0 z: 567.74547 last x: 412.19466 last y diff: 0 last z: 567.74547 territory: 0 rot x: 0 rot y: 0.7999 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3991 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3992 Footprint: Minimap: active: true x: 410.61081 z: 565.19513 Obstruction: active: true moving: false control group: 3992 control group 2: 0 tag: 2709 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 410.61081 y: 0 z: 565.19513 last x: 410.61081 last y diff: 0 last z: 565.19513 territory: 0 rot x: 0 rot y: -2.88653 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3992 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3993 Footprint: Minimap: active: true x: 403.69951 z: 568.08431 Obstruction: active: true moving: false control group: 3993 control group 2: 0 tag: 2711 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 403.69951 y: 0 z: 568.08431 last x: 403.69951 last y diff: 0 last z: 568.08431 territory: 0 rot x: 0 rot y: -1.04441 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3993 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3994 Footprint: Minimap: active: true x: 419.94402 z: 563.26716 Obstruction: active: true moving: false control group: 3994 control group 2: 0 tag: 2713 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 419.94402 y: 0 z: 563.26716 last x: 419.94402 last y diff: 0 last z: 563.26716 territory: 0 rot x: 0 rot y: 0.4941 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3994 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3995 Footprint: Minimap: active: true x: 167.95284 z: 644.68438 Obstruction: active: true moving: false control group: 3995 control group 2: 0 tag: 2715 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 167.95284 y: 0 z: 644.68438 last x: 167.95284 last y diff: 0 last z: 644.68438 territory: 3 rot x: 0 rot y: -0.5409 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3995 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3996 Footprint: Minimap: active: true x: 166.80564 z: 644.8763 Obstruction: active: true moving: false control group: 3996 control group 2: 0 tag: 2717 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 166.80564 y: 0 z: 644.8763 last x: 166.80564 last y diff: 0 last z: 644.8763 territory: 3 rot x: 0 rot y: 0.54245 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3996 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3997 Footprint: Minimap: active: true x: 161.90458 z: 665.56788 Obstruction: active: true moving: false control group: 3997 control group 2: 0 tag: 2719 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 161.90458 y: 0 z: 665.56788 last x: 161.90458 last y diff: 0 last z: 665.56788 territory: 3 rot x: 0 rot y: -0.20427 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3997 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3998 Footprint: Minimap: active: true x: 160.8571 z: 641.28357 Obstruction: active: true moving: false control group: 3998 control group 2: 0 tag: 2721 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 160.8571 y: 0 z: 641.28357 last x: 160.8571 last y diff: 0 last z: 641.28357 territory: 3 rot x: 0 rot y: -0.32801 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3998 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3999 Footprint: Minimap: active: true x: 150.37546 z: 627.20763 Obstruction: active: true moving: false control group: 3999 control group 2: 0 tag: 2723 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 150.37546 y: 0 z: 627.20763 last x: 150.37546 last y diff: 0 last z: 627.20763 territory: 3 rot x: 0 rot y: -0.85969 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3999 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 251, "gatherers": [ [], [], [], [ 5106, 5163, 254, 5105, 256, 5244, 5246 ], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4000 Footprint: Minimap: active: true x: 157.76101 z: 667.81788 Obstruction: active: true moving: false control group: 4000 control group 2: 0 tag: 2725 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 157.76101 y: 0 z: 667.81788 last x: 157.76101 last y diff: 0 last z: 667.81788 territory: 3 rot x: 0 rot y: -1.26879 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4000 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4001 Footprint: Minimap: active: true x: 1122.9859 z: 948.107 Obstruction: active: true moving: false control group: 4001 control group 2: 0 tag: 2727 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1122.9859 y: 0 z: 948.107 last x: 1122.9859 last y diff: 0 last z: 948.107 territory: 0 rot x: 0 rot y: -2.07142 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4001 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4002 Footprint: Minimap: active: true x: 1125.78347 z: 948.70315 Obstruction: active: true moving: false control group: 4002 control group 2: 0 tag: 2729 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1125.78347 y: 0 z: 948.70315 last x: 1125.78347 last y diff: 0 last z: 948.70315 territory: 0 rot x: 0 rot y: 1.3832 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4002 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4003 Footprint: Minimap: active: true x: 1126.15555 z: 945.22779 Obstruction: active: true moving: false control group: 4003 control group 2: 0 tag: 2731 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1126.15555 y: 0 z: 945.22779 last x: 1126.15555 last y diff: 0 last z: 945.22779 territory: 0 rot x: 0 rot y: -1.59723 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4003 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4004 Footprint: Minimap: active: true x: 1124.06269 z: 942.32528 Obstruction: active: true moving: false control group: 4004 control group 2: 0 tag: 2733 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1124.06269 y: 0 z: 942.32528 last x: 1124.06269 last y diff: 0 last z: 942.32528 territory: 0 rot x: 0 rot y: -2.1813 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4004 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4006 Footprint: Minimap: active: true x: 290.4389 z: 390.67078 Obstruction: active: true moving: false control group: 4006 control group 2: 0 tag: 2735 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 290.4389 y: 0 z: 390.67078 last x: 290.4389 last y diff: 0 last z: 390.67078 territory: 0 rot x: 0 rot y: -2.44442 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4006 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4007 Footprint: Minimap: active: true x: 288.71798 z: 396.34813 Obstruction: active: true moving: false control group: 4007 control group 2: 0 tag: 2737 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 288.71798 y: 0 z: 396.34813 last x: 288.71798 last y diff: 0 last z: 396.34813 territory: 0 rot x: 0 rot y: -3.73731 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4007 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4008 Footprint: Minimap: active: true x: 293.89177 z: 388.2664 Obstruction: active: true moving: false control group: 4008 control group 2: 0 tag: 2739 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 293.89177 y: 0 z: 388.2664 last x: 293.89177 last y diff: 0 last z: 388.2664 territory: 0 rot x: 0 rot y: -1.79786 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4008 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4009 Footprint: Minimap: active: true x: 258.00646 z: 394.11962 Obstruction: active: true moving: false control group: 4009 control group 2: 0 tag: 2741 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258.00646 y: 0 z: 394.11962 last x: 258.00646 last y diff: 0 last z: 394.11962 territory: 0 rot x: 0 rot y: -0.15653 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4009 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4010 Footprint: Minimap: active: true x: 288.38733 z: 375.30665 Obstruction: active: true moving: false control group: 4010 control group 2: 0 tag: 2743 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 288.38733 y: 0 z: 375.30665 last x: 288.38733 last y diff: 0 last z: 375.30665 territory: 0 rot x: 0 rot y: -1.83545 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4010 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4011 Footprint: Minimap: active: true x: 290.14284 z: 390.1713 Obstruction: active: true moving: false control group: 4011 control group 2: 0 tag: 2745 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 290.14284 y: 0 z: 390.1713 last x: 290.14284 last y diff: 0 last z: 390.1713 territory: 0 rot x: 0 rot y: 0.89206 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4011 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4024 Footprint: Minimap: active: true x: 528.26587 z: 329.78161 Obstruction: active: true moving: false control group: 4024 control group 2: 0 tag: 2747 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 528.26587 y: 0 z: 329.78161 last x: 528.26587 last y diff: 0 last z: 329.78161 territory: 0 rot x: 0 rot y: -2.84281 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4024 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4025 Footprint: Minimap: active: true x: 530.57285 z: 348.53136 Obstruction: active: true moving: false control group: 4025 control group 2: 0 tag: 2749 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 530.57285 y: 0 z: 348.53136 last x: 530.57285 last y diff: 0 last z: 348.53136 territory: 0 rot x: 0 rot y: -0.35268 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4025 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4026 Footprint: Minimap: active: true x: 532.69381 z: 344.91535 Obstruction: active: true moving: false control group: 4026 control group 2: 0 tag: 2751 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 532.69381 y: 0 z: 344.91535 last x: 532.69381 last y diff: 0 last z: 344.91535 territory: 0 rot x: 0 rot y: 0.84098 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4026 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4027 Footprint: Minimap: active: true x: 516.06933 z: 321.13198 Obstruction: active: true moving: false control group: 4027 control group 2: 0 tag: 2753 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 516.06933 y: 0 z: 321.13198 last x: 516.06933 last y diff: 0 last z: 321.13198 territory: 0 rot x: 0 rot y: -3.83983 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4027 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4028 Footprint: Minimap: active: true x: 534.9575 z: 341.74776 Obstruction: active: true moving: false control group: 4028 control group 2: 0 tag: 2755 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534.9575 y: 0 z: 341.74776 last x: 534.9575 last y diff: 0 last z: 341.74776 territory: 0 rot x: 0 rot y: -2.24558 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4028 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4029 Footprint: Minimap: active: true x: 529.21972 z: 339.08342 Obstruction: active: true moving: false control group: 4029 control group 2: 0 tag: 2757 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 529.21972 y: 0 z: 339.08342 last x: 529.21972 last y diff: 0 last z: 339.08342 territory: 0 rot x: 0 rot y: -2.83869 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4029 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4030 Footprint: Minimap: active: true x: 533.65755 z: 345.15046 Obstruction: active: true moving: false control group: 4030 control group 2: 0 tag: 2759 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 533.65755 y: 0 z: 345.15046 last x: 533.65755 last y diff: 0 last z: 345.15046 territory: 0 rot x: 0 rot y: -2.43647 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4030 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4031 Footprint: Minimap: active: true x: 564.32621 z: 831.22344 Obstruction: active: true moving: false control group: 4031 control group 2: 0 tag: 2761 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 564.32621 y: 0 z: 831.22344 last x: 564.32621 last y diff: 0 last z: 831.22344 territory: 0 rot x: 0 rot y: 0.39426 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4031 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4032 Footprint: Minimap: active: true x: 554.43442 z: 846.74714 Obstruction: active: true moving: false control group: 4032 control group 2: 0 tag: 2763 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554.43442 y: 0 z: 846.74714 last x: 554.43442 last y diff: 0 last z: 846.74714 territory: 0 rot x: 0 rot y: -2.26528 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4032 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4033 Footprint: Minimap: active: true x: 552.97596 z: 843.09643 Obstruction: active: true moving: false control group: 4033 control group 2: 0 tag: 2765 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 552.97596 y: 0 z: 843.09643 last x: 552.97596 last y diff: 0 last z: 843.09643 territory: 0 rot x: 0 rot y: -2.54265 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4033 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4034 Footprint: Minimap: active: true x: 567.37456 z: 863.78386 Obstruction: active: true moving: false control group: 4034 control group 2: 0 tag: 2767 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 567.37456 y: 0 z: 863.78386 last x: 567.37456 last y diff: 0 last z: 863.78386 territory: 0 rot x: 0 rot y: -1.71496 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4034 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4035 Footprint: Minimap: active: true x: 575.03061 z: 821.9481 Obstruction: active: true moving: false control group: 4035 control group 2: 0 tag: 2769 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 575.03061 y: 0 z: 821.9481 last x: 575.03061 last y diff: 0 last z: 821.9481 territory: 0 rot x: 0 rot y: 0.50039 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4035 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4038 Footprint: Minimap: active: true x: 296.78194 z: 404.86133 Obstruction: active: true moving: false control group: 4038 control group 2: 0 tag: 2771 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 296.78194 y: 0 z: 404.86133 last x: 296.78194 last y diff: 0 last z: 404.86133 territory: 0 rot x: 0 rot y: -0.15232 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4038 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4039 Footprint: Minimap: active: true x: 276.44857 z: 397.8796 Obstruction: active: true moving: false control group: 4039 control group 2: 0 tag: 2773 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 276.44857 y: 0 z: 397.8796 last x: 276.44857 last y diff: 0 last z: 397.8796 territory: 0 rot x: 0 rot y: 0.51629 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4039 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4040 Footprint: Minimap: active: true x: 260.9491 z: 405.6192 Obstruction: active: true moving: false control group: 4040 control group 2: 0 tag: 2775 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 260.9491 y: 0 z: 405.6192 last x: 260.9491 last y diff: 0 last z: 405.6192 territory: 0 rot x: 0 rot y: -3.30036 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4040 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4041 Footprint: Minimap: active: true x: 266.531 z: 399.91169 Obstruction: active: true moving: false control group: 4041 control group 2: 0 tag: 2777 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 266.531 y: 0 z: 399.91169 last x: 266.531 last y diff: 0 last z: 399.91169 territory: 0 rot x: 0 rot y: -1.69146 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4041 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4042 Footprint: Minimap: active: true x: 294.86837 z: 408.04758 Obstruction: active: true moving: false control group: 4042 control group 2: 0 tag: 2779 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294.86837 y: 0 z: 408.04758 last x: 294.86837 last y diff: 0 last z: 408.04758 territory: 0 rot x: 0 rot y: -3.21502 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4042 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4043 Footprint: Minimap: active: true x: 296.68493 z: 410.73116 Obstruction: active: true moving: false control group: 4043 control group 2: 0 tag: 2781 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 296.68493 y: 0 z: 410.73116 last x: 296.68493 last y diff: 0 last z: 410.73116 territory: 0 rot x: 0 rot y: -3.15983 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4043 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4044 Footprint: Minimap: active: true x: 272.43631 z: 397.25751 Obstruction: active: true moving: false control group: 4044 control group 2: 0 tag: 2783 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 272.43631 y: 0 z: 397.25751 last x: 272.43631 last y diff: 0 last z: 397.25751 territory: 0 rot x: 0 rot y: -0.32418 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4044 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4048 Footprint: Minimap: active: true x: 82.66825 z: 617.30312 Obstruction: active: true moving: false control group: 4048 control group 2: 0 tag: 2785 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 82.66825 y: 0 z: 617.30312 last x: 82.66825 last y diff: 0 last z: 617.30312 territory: 3 rot x: 0 rot y: -0.88462 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4048 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4049 Footprint: Minimap: active: true x: 82.18464 z: 586.88691 Obstruction: active: true moving: false control group: 4049 control group 2: 0 tag: 2787 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 82.18464 y: 0 z: 586.88691 last x: 82.18464 last y diff: 0 last z: 586.88691 territory: 3 rot x: 0 rot y: 0.7065 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4049 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4050 Footprint: Minimap: active: true x: 93.11084 z: 626.2062 Obstruction: active: true moving: false control group: 4050 control group 2: 0 tag: 2789 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 93.11084 y: 0 z: 626.2062 last x: 93.11084 last y diff: 0 last z: 626.2062 territory: 3 rot x: 0 rot y: -0.31711 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4050 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4051 Footprint: Minimap: active: true x: 82.52086 z: 608.62829 Obstruction: active: true moving: false control group: 4051 control group 2: 0 tag: 2791 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 82.52086 y: 0 z: 608.62829 last x: 82.52086 last y diff: 0 last z: 608.62829 territory: 3 rot x: 0 rot y: -3.07398 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4051 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4052 Footprint: Minimap: active: true x: 93.87012 z: 583.36381 Obstruction: active: true moving: false control group: 4052 control group 2: 0 tag: 2793 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 93.87012 y: 0 z: 583.36381 last x: 93.87012 last y diff: 0 last z: 583.36381 territory: 3 rot x: 0 rot y: -3.8168 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4052 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4057 Footprint: Minimap: active: true x: 1080.89135 z: 933.00237 Obstruction: active: true moving: false control group: 4057 control group 2: 0 tag: 2795 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1080.89135 y: 0 z: 933.00237 last x: 1080.89135 last y diff: 0 last z: 933.00237 territory: 0 rot x: 0 rot y: -0.20411 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4057 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4058 Footprint: Minimap: active: true x: 1117.17724 z: 909.81704 Obstruction: active: true moving: false control group: 4058 control group 2: 0 tag: 2797 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1117.17724 y: 0 z: 909.81704 last x: 1117.17724 last y diff: 0 last z: 909.81704 territory: 0 rot x: 0 rot y: -0.1031 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4058 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4059 Footprint: Minimap: active: true x: 1095.6265 z: 938.52607 Obstruction: active: true moving: false control group: 4059 control group 2: 0 tag: 2799 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1095.6265 y: 0 z: 938.52607 last x: 1095.6265 last y diff: 0 last z: 938.52607 territory: 0 rot x: 0 rot y: -4.10238 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4059 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4060 Footprint: Minimap: active: true x: 1120.74691 z: 928.54625 Obstruction: active: true moving: false control group: 4060 control group 2: 0 tag: 2801 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1120.74691 y: 0 z: 928.54625 last x: 1120.74691 last y diff: 0 last z: 928.54625 territory: 0 rot x: 0 rot y: -3.3481 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4060 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4061 Footprint: Minimap: active: true x: 1118.17617 z: 912.17034 Obstruction: active: true moving: false control group: 4061 control group 2: 0 tag: 2803 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1118.17617 y: 0 z: 912.17034 last x: 1118.17617 last y diff: 0 last z: 912.17034 territory: 0 rot x: 0 rot y: -0.50208 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4061 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4062 Footprint: Minimap: active: true x: 1107.94794 z: 939.98278 Obstruction: active: true moving: false control group: 4062 control group 2: 0 tag: 2805 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1107.94794 y: 0 z: 939.98278 last x: 1107.94794 last y diff: 0 last z: 939.98278 territory: 0 rot x: 0 rot y: -0.09147 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4062 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4063 Footprint: Minimap: active: true x: 604.50477 z: 811.53658 Obstruction: active: true moving: false control group: 4063 control group 2: 0 tag: 2807 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 604.50477 y: 0 z: 811.53658 last x: 604.50477 last y diff: 0 last z: 811.53658 territory: 0 rot x: 0 rot y: -1.07938 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4063 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4064 Footprint: Minimap: active: true x: 614.81701 z: 813.87475 Obstruction: active: true moving: false control group: 4064 control group 2: 0 tag: 2809 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614.81701 y: 0 z: 813.87475 last x: 614.81701 last y diff: 0 last z: 813.87475 territory: 0 rot x: 0 rot y: -1.02332 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4064 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4065 Footprint: Minimap: active: true x: 626.50289 z: 828.30941 Obstruction: active: true moving: false control group: 4065 control group 2: 0 tag: 2811 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626.50289 y: 0 z: 828.30941 last x: 626.50289 last y diff: 0 last z: 828.30941 territory: 0 rot x: 0 rot y: 0.11953 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4065 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4066 Footprint: Minimap: active: true x: 598.27691 z: 819.83922 Obstruction: active: true moving: false control group: 4066 control group 2: 0 tag: 2813 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598.27691 y: 0 z: 819.83922 last x: 598.27691 last y diff: 0 last z: 819.83922 territory: 0 rot x: 0 rot y: -1.079 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4066 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4067 Footprint: Minimap: active: true x: 606.16433 z: 812.44851 Obstruction: active: true moving: false control group: 4067 control group 2: 0 tag: 2815 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606.16433 y: 0 z: 812.44851 last x: 606.16433 last y diff: 0 last z: 812.44851 territory: 0 rot x: 0 rot y: -0.79078 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4067 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4068 Footprint: Minimap: active: true x: 621.34704 z: 932.4568 Obstruction: active: true moving: false control group: 4068 control group 2: 0 tag: 2817 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 621.34704 y: 0 z: 932.4568 last x: 621.34704 last y diff: 0 last z: 932.4568 territory: 0 rot x: 0 rot y: -0.72921 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4068 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4069 Footprint: Minimap: active: true x: 610.01241 z: 946.66901 Obstruction: active: true moving: false control group: 4069 control group 2: 0 tag: 2819 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610.01241 y: 0 z: 946.66901 last x: 610.01241 last y diff: 0 last z: 946.66901 territory: 0 rot x: 0 rot y: -3.14739 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4069 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4070 Footprint: Minimap: active: true x: 620.46818 z: 928.91477 Obstruction: active: true moving: false control group: 4070 control group 2: 0 tag: 2821 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 620.46818 y: 0 z: 928.91477 last x: 620.46818 last y diff: 0 last z: 928.91477 territory: 0 rot x: 0 rot y: -4.32367 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4070 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4071 Footprint: Minimap: active: true x: 619.67003 z: 937.55384 Obstruction: active: true moving: false control group: 4071 control group 2: 0 tag: 2823 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 619.67003 y: 0 z: 937.55384 last x: 619.67003 last y diff: 0 last z: 937.55384 territory: 0 rot x: 0 rot y: -4.2125 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4071 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4072 Footprint: Minimap: active: true x: 615.89368 z: 932.4146 Obstruction: active: true moving: false control group: 4072 control group 2: 0 tag: 2825 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 615.89368 y: 0 z: 932.4146 last x: 615.89368 last y diff: 0 last z: 932.4146 territory: 0 rot x: 0 rot y: -2.39971 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4072 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4074 Footprint: Minimap: active: true x: 1119.69547 z: 666.76194 Obstruction: active: true moving: false control group: 4074 control group 2: 0 tag: 2827 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1119.69547 y: 0 z: 666.76194 last x: 1119.69547 last y diff: 0 last z: 666.76194 territory: 0 rot x: 0 rot y: -0.11023 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4074 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4075 Footprint: Minimap: active: true x: 1117.62017 z: 685.48519 Obstruction: active: true moving: false control group: 4075 control group 2: 0 tag: 2829 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1117.62017 y: 0 z: 685.48519 last x: 1117.62017 last y diff: 0 last z: 685.48519 territory: 0 rot x: 0 rot y: -1.4768 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4075 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4076 Footprint: Minimap: active: true x: 1085.02169 z: 672.8597 Obstruction: active: true moving: false control group: 4076 control group 2: 0 tag: 2831 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1085.02169 y: 0 z: 672.8597 last x: 1085.02169 last y diff: 0 last z: 672.8597 territory: 0 rot x: 0 rot y: -3.91581 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4076 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4077 Footprint: Minimap: active: true x: 1084.73366 z: 672.33323 Obstruction: active: true moving: false control group: 4077 control group 2: 0 tag: 2833 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1084.73366 y: 0 z: 672.33323 last x: 1084.73366 last y diff: 0 last z: 672.33323 territory: 0 rot x: 0 rot y: -1.64434 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4077 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4078 Footprint: Minimap: active: true x: 1120.07303 z: 689.09435 Obstruction: active: true moving: false control group: 4078 control group 2: 0 tag: 2835 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1120.07303 y: 0 z: 689.09435 last x: 1120.07303 last y diff: 0 last z: 689.09435 territory: 0 rot x: 0 rot y: -2.01696 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4078 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4079 Footprint: Minimap: active: true x: 1104.0737 z: 697.42386 Obstruction: active: true moving: false control group: 4079 control group 2: 0 tag: 2837 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1104.0737 y: 0 z: 697.42386 last x: 1104.0737 last y diff: 0 last z: 697.42386 territory: 0 rot x: 0 rot y: -0.28702 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4079 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4080 Footprint: Minimap: active: true x: 744.50147 z: 1037.75361 Obstruction: active: true moving: false control group: 4080 control group 2: 0 tag: 2839 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 744.50147 y: 0 z: 1037.75361 last x: 744.50147 last y diff: 0 last z: 1037.75361 territory: 0 rot x: 0 rot y: -2.19423 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4080 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4081 Footprint: Minimap: active: true x: 727.57332 z: 1015.85303 Obstruction: active: true moving: false control group: 4081 control group 2: 0 tag: 2841 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 727.57332 y: 0 z: 1015.85303 last x: 727.57332 last y diff: 0 last z: 1015.85303 territory: 0 rot x: 0 rot y: -1.12732 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4081 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4082 Footprint: Minimap: active: true x: 736.74787 z: 1039.58625 Obstruction: active: true moving: false control group: 4082 control group 2: 0 tag: 2843 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 736.74787 y: 0 z: 1039.58625 last x: 736.74787 last y diff: 0 last z: 1039.58625 territory: 0 rot x: 0 rot y: -2.4597 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4082 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4083 Footprint: Minimap: active: true x: 735.05756 z: 1011.12377 Obstruction: active: true moving: false control group: 4083 control group 2: 0 tag: 2845 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 735.05756 y: 0 z: 1011.12377 last x: 735.05756 last y diff: 0 last z: 1011.12377 territory: 0 rot x: 0 rot y: -1.52376 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4083 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4084 Footprint: Minimap: active: true x: 860.3047 z: 606.27398 Obstruction: active: true moving: false control group: 4084 control group 2: 0 tag: 2847 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 860.3047 y: 0 z: 606.27398 last x: 860.3047 last y diff: 0 last z: 606.27398 territory: 0 rot x: 0 rot y: -0.9441 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4084 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4085 Footprint: Minimap: active: true x: 829.76069 z: 615.99088 Obstruction: active: true moving: false control group: 4085 control group 2: 0 tag: 2849 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 829.76069 y: 0 z: 615.99088 last x: 829.76069 last y diff: 0 last z: 615.99088 territory: 0 rot x: 0 rot y: -4.12385 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4085 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4086 Footprint: Minimap: active: true x: 864.73978 z: 609.96593 Obstruction: active: true moving: false control group: 4086 control group 2: 0 tag: 2851 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 864.73978 y: 0 z: 609.96593 last x: 864.73978 last y diff: 0 last z: 609.96593 territory: 0 rot x: 0 rot y: 0.28431 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4086 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4087 Footprint: Minimap: active: true x: 859.94729 z: 609.85087 Obstruction: active: true moving: false control group: 4087 control group 2: 0 tag: 2853 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 859.94729 y: 0 z: 609.85087 last x: 859.94729 last y diff: 0 last z: 609.85087 territory: 0 rot x: 0 rot y: -1.62719 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4087 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4088 Footprint: Minimap: active: true x: 857.67196 z: 587.78959 Obstruction: active: true moving: false control group: 4088 control group 2: 0 tag: 2855 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 857.67196 y: 0 z: 587.78959 last x: 857.67196 last y diff: 0 last z: 587.78959 territory: 0 rot x: 0 rot y: -4.04401 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4088 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4089 Footprint: Minimap: active: true x: 851.97909 z: 615.40616 Obstruction: active: true moving: false control group: 4089 control group 2: 0 tag: 2857 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 851.97909 y: 0 z: 615.40616 last x: 851.97909 last y diff: 0 last z: 615.40616 territory: 0 rot x: 0 rot y: 1.48253 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4089 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4094 Footprint: Minimap: active: true x: 772.65122 z: 1020.69431 Obstruction: active: true moving: false control group: 4094 control group 2: 0 tag: 2859 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 772.65122 y: 0 z: 1020.69431 last x: 772.65122 last y diff: 0 last z: 1020.69431 territory: 0 rot x: 0 rot y: -1.26786 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4094 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4095 Footprint: Minimap: active: true x: 802.7143 z: 1019.81133 Obstruction: active: true moving: false control group: 4095 control group 2: 0 tag: 2861 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802.7143 y: 0 z: 1019.81133 last x: 802.7143 last y diff: 0 last z: 1019.81133 territory: 5 rot x: 0 rot y: -0.07871 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4095 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4096 Footprint: Minimap: active: true x: 809.61265 z: 1036.64382 Obstruction: active: true moving: false control group: 4096 control group 2: 0 tag: 2863 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 809.61265 y: 0 z: 1036.64382 last x: 809.61265 last y diff: 0 last z: 1036.64382 territory: 5 rot x: 0 rot y: -3.42078 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4096 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4097 Footprint: Minimap: active: true x: 776.93664 z: 1021.80166 Obstruction: active: true moving: false control group: 4097 control group 2: 0 tag: 2865 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 776.93664 y: 0 z: 1021.80166 last x: 776.93664 last y diff: 0 last z: 1021.80166 territory: 0 rot x: 0 rot y: -2.69237 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4097 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4098 Footprint: Minimap: active: true x: 799.92693 z: 1020.36016 Obstruction: active: true moving: false control group: 4098 control group 2: 0 tag: 2867 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 799.92693 y: 0 z: 1020.36016 last x: 799.92693 last y diff: 0 last z: 1020.36016 territory: 5 rot x: 0 rot y: -2.39214 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4098 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4099 Footprint: Minimap: active: true x: 810.54343 z: 1033.30008 Obstruction: active: true moving: false control group: 4099 control group 2: 0 tag: 2869 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810.54343 y: 0 z: 1033.30008 last x: 810.54343 last y diff: 0 last z: 1033.30008 territory: 5 rot x: 0 rot y: -2.97333 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4099 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4100 Footprint: Minimap: active: true x: 808.40316 z: 1019.15372 Obstruction: active: true moving: false control group: 4100 control group 2: 0 tag: 2871 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 808.40316 y: 0 z: 1019.15372 last x: 808.40316 last y diff: 0 last z: 1019.15372 territory: 5 rot x: 0 rot y: -1.37833 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4100 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4101 Footprint: Minimap: active: true x: 719.77331 z: 1074.64486 Obstruction: active: true moving: false control group: 4101 control group 2: 0 tag: 2873 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 719.77331 y: 0 z: 1074.64486 last x: 719.77331 last y diff: 0 last z: 1074.64486 territory: 6 rot x: 0 rot y: -2.57865 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4101 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4102 Footprint: Minimap: active: true x: 686.91655 z: 1052.89478 Obstruction: active: true moving: false control group: 4102 control group 2: 0 tag: 2875 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686.91655 y: 0 z: 1052.89478 last x: 686.91655 last y diff: 0 last z: 1052.89478 territory: 6 rot x: 0 rot y: -2.34498 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4102 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4103 Footprint: Minimap: active: true x: 708.06943 z: 1079.84403 Obstruction: active: true moving: false control group: 4103 control group 2: 0 tag: 2877 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 708.06943 y: 0 z: 1079.84403 last x: 708.06943 last y diff: 0 last z: 1079.84403 territory: 6 rot x: 0 rot y: -2.18575 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4103 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4104 Footprint: Minimap: active: true x: 714.0697 z: 1078.64577 Obstruction: active: true moving: false control group: 4104 control group 2: 0 tag: 2879 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 714.0697 y: 0 z: 1078.64577 last x: 714.0697 last y diff: 0 last z: 1078.64577 territory: 6 rot x: 0 rot y: -2.81362 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4104 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4105 Footprint: Minimap: active: true x: 721.31571 z: 1066.32117 Obstruction: active: true moving: false control group: 4105 control group 2: 0 tag: 2881 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 721.31571 y: 0 z: 1066.32117 last x: 721.31571 last y diff: 0 last z: 1066.32117 territory: 0 rot x: 0 rot y: -2.30854 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4105 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4106 Footprint: Minimap: active: true x: 684.21224 z: 1046.16373 Obstruction: active: true moving: false control group: 4106 control group 2: 0 tag: 2883 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 684.21224 y: 0 z: 1046.16373 last x: 684.21224 last y diff: 0 last z: 1046.16373 territory: 6 rot x: 0 rot y: -2.19425 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4106 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4112 Footprint: Minimap: active: true x: 212.34774 z: 605.61532 Obstruction: active: true moving: false control group: 4112 control group 2: 0 tag: 2885 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 212.34774 y: 0 z: 605.61532 last x: 212.34774 last y diff: 0 last z: 605.61532 territory: 3 rot x: 0 rot y: -2.1655 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4112 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4113 Footprint: Minimap: active: true x: 215.9548 z: 601.02535 Obstruction: active: true moving: false control group: 4113 control group 2: 0 tag: 2887 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 215.9548 y: 0 z: 601.02535 last x: 215.9548 last y diff: 0 last z: 601.02535 territory: 3 rot x: 0 rot y: -4.31765 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4113 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4114 Footprint: Minimap: active: true x: 218.49839 z: 603.02369 Obstruction: active: true moving: false control group: 4114 control group 2: 0 tag: 2889 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 218.49839 y: 0 z: 603.02369 last x: 218.49839 last y diff: 0 last z: 603.02369 territory: 3 rot x: 0 rot y: -0.65052 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4114 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4115 Footprint: Minimap: active: true x: 220.60996 z: 597.69445 Obstruction: active: true moving: false control group: 4115 control group 2: 0 tag: 2891 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 220.60996 y: 0 z: 597.69445 last x: 220.60996 last y diff: 0 last z: 597.69445 territory: 3 rot x: 0 rot y: 1.52134 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4115 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4116 Footprint: Minimap: active: true x: 225.79775 z: 594.14861 Obstruction: active: true moving: false control group: 4116 control group 2: 0 tag: 2893 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 225.79775 y: 0 z: 594.14861 last x: 225.79775 last y diff: 0 last z: 594.14861 territory: 3 rot x: 0 rot y: -1.21139 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4116 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4117 Footprint: Minimap: active: true x: 213.38642 z: 600.86937 Obstruction: active: true moving: false control group: 4117 control group 2: 0 tag: 2895 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 213.38642 y: 0 z: 600.86937 last x: 213.38642 last y diff: 0 last z: 600.86937 territory: 3 rot x: 0 rot y: -4.62217 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4117 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4118 Footprint: Minimap: active: true x: 219.53396 z: 599.21785 Obstruction: active: true moving: false control group: 4118 control group 2: 0 tag: 2897 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 219.53396 y: 0 z: 599.21785 last x: 219.53396 last y diff: 0 last z: 599.21785 territory: 3 rot x: 0 rot y: -0.27643 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4118 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4119 Footprint: Minimap: active: true x: 943.13967 z: 1219.50669 Obstruction: active: true moving: false control group: 4119 control group 2: 0 tag: 2899 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 943.13967 y: 0 z: 1219.50669 last x: 943.13967 last y diff: 0 last z: 1219.50669 territory: 0 rot x: 0 rot y: 1.5447 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4119 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4120 Footprint: Minimap: active: true x: 966.8474 z: 1227.78798 Obstruction: active: true moving: false control group: 4120 control group 2: 0 tag: 2901 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966.8474 y: 0 z: 1227.78798 last x: 966.8474 last y diff: 0 last z: 1227.78798 territory: 0 rot x: 0 rot y: -1.6384 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4120 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4121 Footprint: Minimap: active: true x: 947.38781 z: 1215.20429 Obstruction: active: true moving: false control group: 4121 control group 2: 0 tag: 2903 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 947.38781 y: 0 z: 1215.20429 last x: 947.38781 last y diff: 0 last z: 1215.20429 territory: 0 rot x: 0 rot y: 0.75445 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4121 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4122 Footprint: Minimap: active: true x: 982.6199 z: 1216.73453 Obstruction: active: true moving: false control group: 4122 control group 2: 0 tag: 2905 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 982.6199 y: 0 z: 1216.73453 last x: 982.6199 last y diff: 0 last z: 1216.73453 territory: 0 rot x: 0 rot y: 0.49537 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4122 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4123 Footprint: Minimap: active: true x: 943.95202 z: 1212.2564 Obstruction: active: true moving: false control group: 4123 control group 2: 0 tag: 2907 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 943.95202 y: 0 z: 1212.2564 last x: 943.95202 last y diff: 0 last z: 1212.2564 territory: 0 rot x: 0 rot y: -1.44454 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4123 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4124 Footprint: Minimap: active: true x: 980.199 z: 1218.43897 Obstruction: active: true moving: false control group: 4124 control group 2: 0 tag: 2909 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 980.199 y: 0 z: 1218.43897 last x: 980.199 last y diff: 0 last z: 1218.43897 territory: 0 rot x: 0 rot y: -3.1969 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4124 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4125 Footprint: Minimap: active: true x: 1068.4197 z: 642.78098 Obstruction: active: true moving: false control group: 4125 control group 2: 0 tag: 2911 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1068.4197 y: 0 z: 642.78098 last x: 1068.4197 last y diff: 0 last z: 642.78098 territory: 0 rot x: 0 rot y: -2.0478 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4125 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4126 Footprint: Minimap: active: true x: 1072.28617 z: 669.26481 Obstruction: active: true moving: false control group: 4126 control group 2: 0 tag: 2913 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1072.28617 y: 0 z: 669.26481 last x: 1072.28617 last y diff: 0 last z: 669.26481 territory: 0 rot x: 0 rot y: -0.24933 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4126 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4127 Footprint: Minimap: active: true x: 1083.07461 z: 637.00811 Obstruction: active: true moving: false control group: 4127 control group 2: 0 tag: 2915 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1083.07461 y: 0 z: 637.00811 last x: 1083.07461 last y diff: 0 last z: 637.00811 territory: 0 rot x: 0 rot y: -1.22847 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4127 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4128 Footprint: Minimap: active: true x: 1070.51462 z: 641.95945 Obstruction: active: true moving: false control group: 4128 control group 2: 0 tag: 2917 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1070.51462 y: 0 z: 641.95945 last x: 1070.51462 last y diff: 0 last z: 641.95945 territory: 0 rot x: 0 rot y: -4.57369 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4128 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4134 Footprint: Minimap: active: true x: 576.67132 z: 460.94561 Obstruction: active: true moving: false control group: 4134 control group 2: 0 tag: 2919 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 576.67132 y: 0 z: 460.94561 last x: 576.67132 last y diff: 0 last z: 460.94561 territory: 0 rot x: 0 rot y: 0.10047 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4134 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4135 Footprint: Minimap: active: true x: 564.05002 z: 462.21816 Obstruction: active: true moving: false control group: 4135 control group 2: 0 tag: 2921 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 564.05002 y: 0 z: 462.21816 last x: 564.05002 last y diff: 0 last z: 462.21816 territory: 0 rot x: 0 rot y: -0.92486 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4135 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4136 Footprint: Minimap: active: true x: 560.7977 z: 467.98675 Obstruction: active: true moving: false control group: 4136 control group 2: 0 tag: 2923 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 560.7977 y: 0 z: 467.98675 last x: 560.7977 last y diff: 0 last z: 467.98675 territory: 0 rot x: 0 rot y: -1.58776 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4136 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4137 Footprint: Minimap: active: true x: 568.89846 z: 461.47053 Obstruction: active: true moving: false control group: 4137 control group 2: 0 tag: 2925 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 568.89846 y: 0 z: 461.47053 last x: 568.89846 last y diff: 0 last z: 461.47053 territory: 0 rot x: 0 rot y: -1.34339 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4137 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4138 Footprint: Minimap: active: true x: 558.79638 z: 467.31588 Obstruction: active: true moving: false control group: 4138 control group 2: 0 tag: 2927 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558.79638 y: 0 z: 467.31588 last x: 558.79638 last y diff: 0 last z: 467.31588 territory: 0 rot x: 0 rot y: 0.38775 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4138 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4139 Footprint: Minimap: active: true x: 836.99921 z: 597.64934 Obstruction: active: true moving: false control group: 4139 control group 2: 0 tag: 2929 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 836.99921 y: 0 z: 597.64934 last x: 836.99921 last y diff: 0 last z: 597.64934 territory: 0 rot x: 0 rot y: 0.9684 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4139 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4140 Footprint: Minimap: active: true x: 831.4222 z: 603.11702 Obstruction: active: true moving: false control group: 4140 control group 2: 0 tag: 2931 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 831.4222 y: 0 z: 603.11702 last x: 831.4222 last y diff: 0 last z: 603.11702 territory: 0 rot x: 0 rot y: -1.15064 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4140 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4141 Footprint: Minimap: active: true x: 833.80312 z: 585.81405 Obstruction: active: true moving: false control group: 4141 control group 2: 0 tag: 2933 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 833.80312 y: 0 z: 585.81405 last x: 833.80312 last y diff: 0 last z: 585.81405 territory: 0 rot x: 0 rot y: -4.01226 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4141 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4142 Footprint: Minimap: active: true x: 869.91344 z: 602.2592 Obstruction: active: true moving: false control group: 4142 control group 2: 0 tag: 2935 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 869.91344 y: 0 z: 602.2592 last x: 869.91344 last y diff: 0 last z: 602.2592 territory: 0 rot x: 0 rot y: 0.78653 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4142 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4143 Footprint: Minimap: active: true x: 837.29361 z: 604.9176 Obstruction: active: true moving: false control group: 4143 control group 2: 0 tag: 2937 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 837.29361 y: 0 z: 604.9176 last x: 837.29361 last y diff: 0 last z: 604.9176 territory: 0 rot x: 0 rot y: 0.56322 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4143 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4144 Footprint: Minimap: active: true x: 837.61837 z: 583.90851 Obstruction: active: true moving: false control group: 4144 control group 2: 0 tag: 2939 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 837.61837 y: 0 z: 583.90851 last x: 837.61837 last y diff: 0 last z: 583.90851 territory: 0 rot x: 0 rot y: -1.10679 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4144 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4145 Footprint: Minimap: active: true x: 862.81804 z: 618.86913 Obstruction: active: true moving: false control group: 4145 control group 2: 0 tag: 2941 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862.81804 y: 0 z: 618.86913 last x: 862.81804 last y diff: 0 last z: 618.86913 territory: 0 rot x: 0 rot y: -0.41417 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4145 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4151 Footprint: Minimap: active: true x: 313.27622 z: 481.96544 Obstruction: active: true moving: false control group: 4151 control group 2: 0 tag: 2943 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 313.27622 y: 0 z: 481.96544 last x: 313.27622 last y diff: 0 last z: 481.96544 territory: 0 rot x: 0 rot y: 0.3631 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4151 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4152 Footprint: Minimap: active: true x: 306.3791 z: 491.02538 Obstruction: active: true moving: false control group: 4152 control group 2: 0 tag: 2945 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 306.3791 y: 0 z: 491.02538 last x: 306.3791 last y diff: 0 last z: 491.02538 territory: 0 rot x: 0 rot y: -2.44665 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4152 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4153 Footprint: Minimap: active: true x: 307.23084 z: 455.99793 Obstruction: active: true moving: false control group: 4153 control group 2: 0 tag: 2947 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 307.23084 y: 0 z: 455.99793 last x: 307.23084 last y diff: 0 last z: 455.99793 territory: 0 rot x: 0 rot y: -0.7608 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4153 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4154 Footprint: Minimap: active: true x: 303.07082 z: 455.9339 Obstruction: active: true moving: false control group: 4154 control group 2: 0 tag: 2949 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 303.07082 y: 0 z: 455.9339 last x: 303.07082 last y diff: 0 last z: 455.9339 territory: 0 rot x: 0 rot y: 0.58175 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4154 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4155 Footprint: Minimap: active: true x: 317.02537 z: 464.2702 Obstruction: active: true moving: false control group: 4155 control group 2: 0 tag: 2951 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 317.02537 y: 0 z: 464.2702 last x: 317.02537 last y diff: 0 last z: 464.2702 territory: 0 rot x: 0 rot y: -3.57505 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4155 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4156 Footprint: Minimap: active: true x: 1062.07342 z: 648.64061 Obstruction: active: true moving: false control group: 4156 control group 2: 0 tag: 2953 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1062.07342 y: 0 z: 648.64061 last x: 1062.07342 last y diff: 0 last z: 648.64061 territory: 0 rot x: 0 rot y: -0.74483 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4156 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4157 Footprint: Minimap: active: true x: 1100.75887 z: 656.01735 Obstruction: active: true moving: false control group: 4157 control group 2: 0 tag: 2955 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1100.75887 y: 0 z: 656.01735 last x: 1100.75887 last y diff: 0 last z: 656.01735 territory: 0 rot x: 0 rot y: -2.70566 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4157 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4158 Footprint: Minimap: active: true x: 1064.97686 z: 658.63955 Obstruction: active: true moving: false control group: 4158 control group 2: 0 tag: 2957 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1064.97686 y: 0 z: 658.63955 last x: 1064.97686 last y diff: 0 last z: 658.63955 territory: 0 rot x: 0 rot y: -4.05091 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4158 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4159 Footprint: Minimap: active: true x: 1061.75065 z: 645.4303 Obstruction: active: true moving: false control group: 4159 control group 2: 0 tag: 2959 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1061.75065 y: 0 z: 645.4303 last x: 1061.75065 last y diff: 0 last z: 645.4303 territory: 0 rot x: 0 rot y: -2.75252 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4159 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4160 Footprint: Minimap: active: true x: 1063.3694 z: 661.98902 Obstruction: active: true moving: false control group: 4160 control group 2: 0 tag: 2961 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1063.3694 y: 0 z: 661.98902 last x: 1063.3694 last y diff: 0 last z: 661.98902 territory: 0 rot x: 0 rot y: -3.17107 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4160 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4161 Footprint: Minimap: active: true x: 1059.83274 z: 665.3963 Obstruction: active: true moving: false control group: 4161 control group 2: 0 tag: 2963 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1059.83274 y: 0 z: 665.3963 last x: 1059.83274 last y diff: 0 last z: 665.3963 territory: 0 rot x: 0 rot y: -1.61451 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4161 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4162 Footprint: Minimap: active: true x: 931.33878 z: 809.02735 Obstruction: active: true moving: false control group: 4162 control group 2: 0 tag: 2965 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 931.33878 y: 0 z: 809.02735 last x: 931.33878 last y diff: 0 last z: 809.02735 territory: 0 rot x: 0 rot y: -0.07805 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4162 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4163 Footprint: Minimap: active: true x: 936.99795 z: 800.14936 Obstruction: active: true moving: false control group: 4163 control group 2: 0 tag: 2967 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 936.99795 y: 0 z: 800.14936 last x: 936.99795 last y diff: 0 last z: 800.14936 territory: 0 rot x: 0 rot y: -0.8526 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4163 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4164 Footprint: Minimap: active: true x: 898.70658 z: 783.67942 Obstruction: active: true moving: false control group: 4164 control group 2: 0 tag: 2969 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898.70658 y: 0 z: 783.67942 last x: 898.70658 last y diff: 0 last z: 783.67942 territory: 0 rot x: 0 rot y: -3.01043 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4164 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4165 Footprint: Minimap: active: true x: 908.62175 z: 811.72947 Obstruction: active: true moving: false control group: 4165 control group 2: 0 tag: 2971 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 908.62175 y: 0 z: 811.72947 last x: 908.62175 last y diff: 0 last z: 811.72947 territory: 0 rot x: 0 rot y: -1.62438 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4165 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4166 Footprint: Minimap: active: true x: 901.73461 z: 810.11707 Obstruction: active: true moving: false control group: 4166 control group 2: 0 tag: 2973 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 901.73461 y: 0 z: 810.11707 last x: 901.73461 last y diff: 0 last z: 810.11707 territory: 0 rot x: 0 rot y: 0.74988 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4166 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4167 Footprint: Minimap: active: true x: 894.59575 z: 795.51784 Obstruction: active: true moving: false control group: 4167 control group 2: 0 tag: 2975 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894.59575 y: 0 z: 795.51784 last x: 894.59575 last y diff: 0 last z: 795.51784 territory: 0 rot x: 0 rot y: -0.4485 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4167 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4168 Footprint: Minimap: active: true x: 922.96135 z: 821.06675 Obstruction: active: true moving: false control group: 4168 control group 2: 0 tag: 2977 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922.96135 y: 0 z: 821.06675 last x: 922.96135 last y diff: 0 last z: 821.06675 territory: 0 rot x: 0 rot y: -2.97777 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4168 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4169 Footprint: Minimap: active: true x: 653.21523 z: 448.53162 Obstruction: active: true moving: false control group: 4169 control group 2: 0 tag: 2979 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 653.21523 y: 0 z: 448.53162 last x: 653.21523 last y diff: 0 last z: 448.53162 territory: 0 rot x: 0 rot y: -2.205 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4169 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4170 Footprint: Minimap: active: true x: 648.17208 z: 444.58964 Obstruction: active: true moving: false control group: 4170 control group 2: 0 tag: 2981 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 648.17208 y: 0 z: 444.58964 last x: 648.17208 last y diff: 0 last z: 444.58964 territory: 0 rot x: 0 rot y: -1.43905 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4170 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4171 Footprint: Minimap: active: true x: 651.71366 z: 447.76287 Obstruction: active: true moving: false control group: 4171 control group 2: 0 tag: 2983 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 651.71366 y: 0 z: 447.76287 last x: 651.71366 last y diff: 0 last z: 447.76287 territory: 0 rot x: 0 rot y: -2.13073 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4171 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4172 Footprint: Minimap: active: true x: 641.49967 z: 444.35729 Obstruction: active: true moving: false control group: 4172 control group 2: 0 tag: 2985 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 641.49967 y: 0 z: 444.35729 last x: 641.49967 last y diff: 0 last z: 444.35729 territory: 0 rot x: 0 rot y: 1.39563 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4172 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4173 Footprint: Minimap: active: true x: 658.70234 z: 452.62417 Obstruction: active: true moving: false control group: 4173 control group 2: 0 tag: 2987 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658.70234 y: 0 z: 452.62417 last x: 658.70234 last y diff: 0 last z: 452.62417 territory: 0 rot x: 0 rot y: -1.3448 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4173 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4174 Footprint: Minimap: active: true x: 638.22124 z: 427.11982 Obstruction: active: true moving: false control group: 4174 control group 2: 0 tag: 2989 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638.22124 y: 0 z: 427.11982 last x: 638.22124 last y diff: 0 last z: 427.11982 territory: 0 rot x: 0 rot y: -2.78177 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4174 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4175 Footprint: Minimap: active: true x: 805.4077 z: 911.50991 Obstruction: active: true moving: false control group: 4175 control group 2: 0 tag: 2991 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 805.4077 y: 0 z: 911.50991 last x: 805.4077 last y diff: 0 last z: 911.50991 territory: 0 rot x: 0 rot y: -3.93017 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4175 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4176 Footprint: Minimap: active: true x: 803.6139 z: 950.20478 Obstruction: active: true moving: false control group: 4176 control group 2: 0 tag: 2993 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 803.6139 y: 0 z: 950.20478 last x: 803.6139 last y diff: 0 last z: 950.20478 territory: 0 rot x: 0 rot y: -0.68148 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4176 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4177 Footprint: Minimap: active: true x: 822.86068 z: 925.29168 Obstruction: active: true moving: false control group: 4177 control group 2: 0 tag: 2995 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822.86068 y: 0 z: 925.29168 last x: 822.86068 last y diff: 0 last z: 925.29168 territory: 0 rot x: 0 rot y: 1.30761 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4177 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4178 Footprint: Minimap: active: true x: 798.69573 z: 914.63328 Obstruction: active: true moving: false control group: 4178 control group 2: 0 tag: 2997 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798.69573 y: 0 z: 914.63328 last x: 798.69573 last y diff: 0 last z: 914.63328 territory: 0 rot x: 0 rot y: 0.10886 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4178 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4179 Footprint: Minimap: active: true x: 787.68183 z: 937.07221 Obstruction: active: true moving: false control group: 4179 control group 2: 0 tag: 2999 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 787.68183 y: 0 z: 937.07221 last x: 787.68183 last y diff: 0 last z: 937.07221 territory: 0 rot x: 0 rot y: -2.55051 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4179 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4180 Footprint: Minimap: active: true x: 1174.77292 z: 1034.11078 Obstruction: active: true moving: false control group: 4180 control group 2: 0 tag: 3001 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1174.77292 y: 0 z: 1034.11078 last x: 1174.77292 last y diff: 0 last z: 1034.11078 territory: 0 rot x: 0 rot y: -4.22736 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4180 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4181 Footprint: Minimap: active: true x: 1142.40313 z: 1036.9466 Obstruction: active: true moving: false control group: 4181 control group 2: 0 tag: 3003 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1142.40313 y: 0 z: 1036.9466 last x: 1142.40313 last y diff: 0 last z: 1036.9466 territory: 0 rot x: 0 rot y: -0.52744 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4181 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4182 Footprint: Minimap: active: true x: 1176.18546 z: 1030.07633 Obstruction: active: true moving: false control group: 4182 control group 2: 0 tag: 3005 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1176.18546 y: 0 z: 1030.07633 last x: 1176.18546 last y diff: 0 last z: 1030.07633 territory: 0 rot x: 0 rot y: 1.03812 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4182 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4183 Footprint: Minimap: active: true x: 1163.78228 z: 1037.69327 Obstruction: active: true moving: false control group: 4183 control group 2: 0 tag: 3007 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1163.78228 y: 0 z: 1037.69327 last x: 1163.78228 last y diff: 0 last z: 1037.69327 territory: 0 rot x: 0 rot y: 1.34278 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4183 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4184 Footprint: Minimap: active: true x: 1159.09583 z: 998.68145 Obstruction: active: true moving: false control group: 4184 control group 2: 0 tag: 3009 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1159.09583 y: 0 z: 998.68145 last x: 1159.09583 last y diff: 0 last z: 998.68145 territory: 0 rot x: 0 rot y: -2.10515 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4184 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4185 Footprint: Minimap: active: true x: 707.78498 z: 465.69182 Obstruction: active: true moving: false control group: 4185 control group 2: 0 tag: 3011 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 707.78498 y: 0 z: 465.69182 last x: 707.78498 last y diff: 0 last z: 465.69182 territory: 0 rot x: 0 rot y: -3.36054 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4185 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4186 Footprint: Minimap: active: true x: 715.52765 z: 496.23401 Obstruction: active: true moving: false control group: 4186 control group 2: 0 tag: 3013 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 715.52765 y: 0 z: 496.23401 last x: 715.52765 last y diff: 0 last z: 496.23401 territory: 0 rot x: 0 rot y: -4.26885 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4186 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4187 Footprint: Minimap: active: true x: 709.37487 z: 480.48421 Obstruction: active: true moving: false control group: 4187 control group 2: 0 tag: 3015 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 709.37487 y: 0 z: 480.48421 last x: 709.37487 last y diff: 0 last z: 480.48421 territory: 0 rot x: 0 rot y: -0.3206 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4187 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4188 Footprint: Minimap: active: true x: 714.34125 z: 489.62041 Obstruction: active: true moving: false control group: 4188 control group 2: 0 tag: 3017 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 714.34125 y: 0 z: 489.62041 last x: 714.34125 last y diff: 0 last z: 489.62041 territory: 0 rot x: 0 rot y: -0.57265 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4188 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4189 Footprint: Minimap: active: true x: 709.6825 z: 501.07822 Obstruction: active: true moving: false control group: 4189 control group 2: 0 tag: 3019 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 709.6825 y: 0 z: 501.07822 last x: 709.6825 last y diff: 0 last z: 501.07822 territory: 0 rot x: 0 rot y: -4.43818 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4189 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4190 Footprint: Minimap: active: true x: 499.09667 z: 419.48188 Obstruction: active: true moving: false control group: 4190 control group 2: 0 tag: 3021 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 499.09667 y: 0 z: 419.48188 last x: 499.09667 last y diff: 0 last z: 419.48188 territory: 0 rot x: 0 rot y: -2.76125 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4190 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4191 Footprint: Minimap: active: true x: 492.76592 z: 420.99222 Obstruction: active: true moving: false control group: 4191 control group 2: 0 tag: 3023 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 492.76592 y: 0 z: 420.99222 last x: 492.76592 last y diff: 0 last z: 420.99222 territory: 0 rot x: 0 rot y: -3.38308 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4191 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4192 Footprint: Minimap: active: true x: 488.97551 z: 421.6539 Obstruction: active: true moving: false control group: 4192 control group 2: 0 tag: 3025 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 488.97551 y: 0 z: 421.6539 last x: 488.97551 last y diff: 0 last z: 421.6539 territory: 0 rot x: 0 rot y: -1.4839 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4192 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4193 Footprint: Minimap: active: true x: 498.86283 z: 422.53113 Obstruction: active: true moving: false control group: 4193 control group 2: 0 tag: 3027 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 498.86283 y: 0 z: 422.53113 last x: 498.86283 last y diff: 0 last z: 422.53113 territory: 0 rot x: 0 rot y: -4.27878 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4193 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4194 Footprint: Minimap: active: true x: 501.63753 z: 420.33948 Obstruction: active: true moving: false control group: 4194 control group 2: 0 tag: 3029 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 501.63753 y: 0 z: 420.33948 last x: 501.63753 last y diff: 0 last z: 420.33948 territory: 0 rot x: 0 rot y: -0.55936 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4194 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4195 Footprint: Minimap: active: true x: 1000.95662 z: 1255.35032 Obstruction: active: true moving: false control group: 4195 control group 2: 0 tag: 3031 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1000.95662 y: 0 z: 1255.35032 last x: 1000.95662 last y diff: 0 last z: 1255.35032 territory: 0 rot x: 0 rot y: -4.58716 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4195 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4196 Footprint: Minimap: active: true x: 1013.76377 z: 1234.4943 Obstruction: active: true moving: false control group: 4196 control group 2: 0 tag: 3033 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1013.76377 y: 0 z: 1234.4943 last x: 1013.76377 last y diff: 0 last z: 1234.4943 territory: 0 rot x: 0 rot y: -0.62179 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4196 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4197 Footprint: Minimap: active: true x: 1005.05562 z: 1248.22584 Obstruction: active: true moving: false control group: 4197 control group 2: 0 tag: 3035 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1005.05562 y: 0 z: 1248.22584 last x: 1005.05562 last y diff: 0 last z: 1248.22584 territory: 0 rot x: 0 rot y: 0.90784 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4197 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4198 Footprint: Minimap: active: true x: 1009.95643 z: 1246.34195 Obstruction: active: true moving: false control group: 4198 control group 2: 0 tag: 3037 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1009.95643 y: 0 z: 1246.34195 last x: 1009.95643 last y diff: 0 last z: 1246.34195 territory: 0 rot x: 0 rot y: -0.17142 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4198 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4199 Footprint: Minimap: active: true x: 1009.89356 z: 1234.6228 Obstruction: active: true moving: false control group: 4199 control group 2: 0 tag: 3039 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1009.89356 y: 0 z: 1234.6228 last x: 1009.89356 last y diff: 0 last z: 1234.6228 territory: 0 rot x: 0 rot y: -3.26098 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4199 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4200 Footprint: Minimap: active: true x: 848.98852 z: 1043.34745 Obstruction: active: true moving: false control group: 4200 control group 2: 0 tag: 3041 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 848.98852 y: 0 z: 1043.34745 last x: 848.98852 last y diff: 0 last z: 1043.34745 territory: 5 rot x: 0 rot y: 0.25594 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4200 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4201 Footprint: Minimap: active: true x: 850.288 z: 1058.74053 Obstruction: active: true moving: false control group: 4201 control group 2: 0 tag: 3043 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850.288 y: 0 z: 1058.74053 last x: 850.288 last y diff: 0 last z: 1058.74053 territory: 5 rot x: 0 rot y: -4.27021 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4201 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4202 Footprint: Minimap: active: true x: 858.59423 z: 1039.8458 Obstruction: active: true moving: false control group: 4202 control group 2: 0 tag: 3045 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858.59423 y: 0 z: 1039.8458 last x: 858.59423 last y diff: 0 last z: 1039.8458 territory: 5 rot x: 0 rot y: 0.90813 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4202 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 360, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4203 Footprint: Minimap: active: true x: 847.78125 z: 1071.13593 Obstruction: active: true moving: false control group: 4203 control group 2: 0 tag: 3047 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 847.78125 y: 0 z: 1071.13593 last x: 847.78125 last y diff: 0 last z: 1071.13593 territory: 5 rot x: 0 rot y: -1.73598 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4203 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 277, "gatherers": [ [], [], [], [], [], [ 5329, 5330, 5327, 5328 ], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4204 Footprint: Minimap: active: true x: 846.82145 z: 1059.67017 Obstruction: active: true moving: false control group: 4204 control group 2: 0 tag: 3049 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846.82145 y: 0 z: 1059.67017 last x: 846.82145 last y diff: 0 last z: 1059.67017 territory: 5 rot x: 0 rot y: -4.15717 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4204 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4206 Footprint: Minimap: active: true x: 325.45537 z: 399.61493 Obstruction: active: true moving: false control group: 4206 control group 2: 0 tag: 3051 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 325.45537 y: 0 z: 399.61493 last x: 325.45537 last y diff: 0 last z: 399.61493 territory: 0 rot x: 0 rot y: 0.60569 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4206 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4207 Footprint: Minimap: active: true x: 319.71926 z: 439.43987 Obstruction: active: true moving: false control group: 4207 control group 2: 0 tag: 3053 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 319.71926 y: 0 z: 439.43987 last x: 319.71926 last y diff: 0 last z: 439.43987 territory: 0 rot x: 0 rot y: 0.78367 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4207 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4208 Footprint: Minimap: active: true x: 305.79183 z: 413.39957 Obstruction: active: true moving: false control group: 4208 control group 2: 0 tag: 3055 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 305.79183 y: 0 z: 413.39957 last x: 305.79183 last y diff: 0 last z: 413.39957 territory: 0 rot x: 0 rot y: -1.15661 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4208 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4209 Footprint: Minimap: active: true x: 325.36095 z: 434.19571 Obstruction: active: true moving: false control group: 4209 control group 2: 0 tag: 3057 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 325.36095 y: 0 z: 434.19571 last x: 325.36095 last y diff: 0 last z: 434.19571 territory: 0 rot x: 0 rot y: -1.0248 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4209 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4210 Footprint: Minimap: active: true x: 336.25437 z: 401.63326 Obstruction: active: true moving: false control group: 4210 control group 2: 0 tag: 3059 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 336.25437 y: 0 z: 401.63326 last x: 336.25437 last y diff: 0 last z: 401.63326 territory: 0 rot x: 0 rot y: -3.05201 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4210 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4211 Footprint: Minimap: active: true x: 323.34008 z: 394.92295 Obstruction: active: true moving: false control group: 4211 control group 2: 0 tag: 3061 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 323.34008 y: 0 z: 394.92295 last x: 323.34008 last y diff: 0 last z: 394.92295 territory: 0 rot x: 0 rot y: -3.6542 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4211 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4212 Footprint: Minimap: active: true x: 527.6759 z: 524.99177 Obstruction: active: true moving: false control group: 4212 control group 2: 0 tag: 3063 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 527.6759 y: 0 z: 524.99177 last x: 527.6759 last y diff: 0 last z: 524.99177 territory: 0 rot x: 0 rot y: -0.6106 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4212 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4213 Footprint: Minimap: active: true x: 518.21773 z: 511.22362 Obstruction: active: true moving: false control group: 4213 control group 2: 0 tag: 3065 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518.21773 y: 0 z: 511.22362 last x: 518.21773 last y diff: 0 last z: 511.22362 territory: 0 rot x: 0 rot y: -1.5323 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4213 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4214 Footprint: Minimap: active: true x: 552.30758 z: 483.75922 Obstruction: active: true moving: false control group: 4214 control group 2: 0 tag: 3067 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 552.30758 y: 0 z: 483.75922 last x: 552.30758 last y diff: 0 last z: 483.75922 territory: 0 rot x: 0 rot y: -4.40625 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4214 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4215 Footprint: Minimap: active: true x: 558.12505 z: 493.01754 Obstruction: active: true moving: false control group: 4215 control group 2: 0 tag: 3069 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558.12505 y: 0 z: 493.01754 last x: 558.12505 last y diff: 0 last z: 493.01754 territory: 0 rot x: 0 rot y: -4.47051 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4215 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4216 Footprint: Minimap: active: true x: 522.55501 z: 504.60175 Obstruction: active: true moving: false control group: 4216 control group 2: 0 tag: 3071 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 522.55501 y: 0 z: 504.60175 last x: 522.55501 last y diff: 0 last z: 504.60175 territory: 0 rot x: 0 rot y: -0.88018 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4216 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4217 Footprint: Minimap: active: true x: 571.29455 z: 325.09313 Obstruction: active: true moving: false control group: 4217 control group 2: 0 tag: 3073 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 571.29455 y: 0 z: 325.09313 last x: 571.29455 last y diff: 0 last z: 325.09313 territory: 0 rot x: 0 rot y: 0.41771 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4217 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4218 Footprint: Minimap: active: true x: 579.8795 z: 327.18941 Obstruction: active: true moving: false control group: 4218 control group 2: 0 tag: 3075 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 579.8795 y: 0 z: 327.18941 last x: 579.8795 last y diff: 0 last z: 327.18941 territory: 0 rot x: 0 rot y: -4.1839 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4218 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4219 Footprint: Minimap: active: true x: 579.82215 z: 339.80896 Obstruction: active: true moving: false control group: 4219 control group 2: 0 tag: 3077 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 579.82215 y: 0 z: 339.80896 last x: 579.82215 last y diff: 0 last z: 339.80896 territory: 0 rot x: 0 rot y: -0.8576 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4219 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4220 Footprint: Minimap: active: true x: 575.04082 z: 337.60372 Obstruction: active: true moving: false control group: 4220 control group 2: 0 tag: 3079 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 575.04082 y: 0 z: 337.60372 last x: 575.04082 last y diff: 0 last z: 337.60372 territory: 0 rot x: 0 rot y: 1.18998 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4220 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4221 Footprint: Minimap: active: true x: 576.63407 z: 332.59417 Obstruction: active: true moving: false control group: 4221 control group 2: 0 tag: 3081 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 576.63407 y: 0 z: 332.59417 last x: 576.63407 last y diff: 0 last z: 332.59417 territory: 0 rot x: 0 rot y: 0.16161 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4221 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4222 Footprint: Minimap: active: true x: 542.59992 z: 315.75824 Obstruction: active: true moving: false control group: 4222 control group 2: 0 tag: 3083 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542.59992 y: 0 z: 315.75824 last x: 542.59992 last y diff: 0 last z: 315.75824 territory: 0 rot x: 0 rot y: -4.26182 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4222 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4223 Footprint: Minimap: active: true x: 546.43371 z: 361.47135 Obstruction: active: true moving: false control group: 4223 control group 2: 0 tag: 3085 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546.43371 y: 0 z: 361.47135 last x: 546.43371 last y diff: 0 last z: 361.47135 territory: 0 rot x: 0 rot y: 0.70208 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4223 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4224 Footprint: Minimap: active: true x: 560.41538 z: 318.25149 Obstruction: active: true moving: false control group: 4224 control group 2: 0 tag: 3087 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 560.41538 y: 0 z: 318.25149 last x: 560.41538 last y diff: 0 last z: 318.25149 territory: 0 rot x: 0 rot y: -4.23864 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4224 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4225 Footprint: Minimap: active: true x: 562.03507 z: 351.15008 Obstruction: active: true moving: false control group: 4225 control group 2: 0 tag: 3089 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562.03507 y: 0 z: 351.15008 last x: 562.03507 last y diff: 0 last z: 351.15008 territory: 0 rot x: 0 rot y: -2.43589 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4225 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4226 Footprint: Minimap: active: true x: 554.13201 z: 353.76648 Obstruction: active: true moving: false control group: 4226 control group 2: 0 tag: 3091 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554.13201 y: 0 z: 353.76648 last x: 554.13201 last y diff: 0 last z: 353.76648 territory: 0 rot x: 0 rot y: 0.3691 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4226 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4227 Footprint: Minimap: active: true x: 566.82331 z: 350.54654 Obstruction: active: true moving: false control group: 4227 control group 2: 0 tag: 3093 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 566.82331 y: 0 z: 350.54654 last x: 566.82331 last y diff: 0 last z: 350.54654 territory: 0 rot x: 0 rot y: 0.13228 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4227 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4228 Footprint: Minimap: active: true x: 545.29812 z: 321.29571 Obstruction: active: true moving: false control group: 4228 control group 2: 0 tag: 3095 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 545.29812 y: 0 z: 321.29571 last x: 545.29812 last y diff: 0 last z: 321.29571 territory: 0 rot x: 0 rot y: -2.65551 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4228 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4229 Footprint: Minimap: active: true x: 513.65491 z: 543.90751 Obstruction: active: true moving: false control group: 4229 control group 2: 0 tag: 3097 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 513.65491 y: 0 z: 543.90751 last x: 513.65491 last y diff: 0 last z: 543.90751 territory: 0 rot x: 0 rot y: -1.99572 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4229 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4230 Footprint: Minimap: active: true x: 506.67417 z: 525.09063 Obstruction: active: true moving: false control group: 4230 control group 2: 0 tag: 3099 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 506.67417 y: 0 z: 525.09063 last x: 506.67417 last y diff: 0 last z: 525.09063 territory: 0 rot x: 0 rot y: -3.24492 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4230 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4231 Footprint: Minimap: active: true x: 525.57621 z: 541.31116 Obstruction: active: true moving: false control group: 4231 control group 2: 0 tag: 3101 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 525.57621 y: 0 z: 541.31116 last x: 525.57621 last y diff: 0 last z: 541.31116 territory: 0 rot x: 0 rot y: -4.04668 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4231 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4232 Footprint: Minimap: active: true x: 535.07244 z: 511.37983 Obstruction: active: true moving: false control group: 4232 control group 2: 0 tag: 3103 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 535.07244 y: 0 z: 511.37983 last x: 535.07244 last y diff: 0 last z: 511.37983 territory: 0 rot x: 0 rot y: 0.49277 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4232 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4233 Footprint: Minimap: active: true x: 502.2322 z: 528.82966 Obstruction: active: true moving: false control group: 4233 control group 2: 0 tag: 3105 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 502.2322 y: 0 z: 528.82966 last x: 502.2322 last y diff: 0 last z: 528.82966 territory: 0 rot x: 0 rot y: -3.62865 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4233 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4234 Footprint: Minimap: active: true x: 525.16266 z: 541.98105 Obstruction: active: true moving: false control group: 4234 control group 2: 0 tag: 3107 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 525.16266 y: 0 z: 541.98105 last x: 525.16266 last y diff: 0 last z: 541.98105 territory: 0 rot x: 0 rot y: -3.4565 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4234 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4235 Footprint: Minimap: active: true x: 520.30639 z: 542.5116 Obstruction: active: true moving: false control group: 4235 control group 2: 0 tag: 3109 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 520.30639 y: 0 z: 542.5116 last x: 520.30639 last y diff: 0 last z: 542.5116 territory: 0 rot x: 0 rot y: -2.91288 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4235 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4239 Footprint: Minimap: active: true x: 632.69402 z: 957.06241 Obstruction: active: true moving: false control group: 4239 control group 2: 0 tag: 3111 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 632.69402 y: 0 z: 957.06241 last x: 632.69402 last y diff: 0 last z: 957.06241 territory: 0 rot x: 0 rot y: 0.49102 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4239 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4240 Footprint: Minimap: active: true x: 616.55312 z: 975.74245 Obstruction: active: true moving: false control group: 4240 control group 2: 0 tag: 3113 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 616.55312 y: 0 z: 975.74245 last x: 616.55312 last y diff: 0 last z: 975.74245 territory: 0 rot x: 0 rot y: 0.81751 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4240 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4241 Footprint: Minimap: active: true x: 645.0516 z: 958.42998 Obstruction: active: true moving: false control group: 4241 control group 2: 0 tag: 3115 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 645.0516 y: 0 z: 958.42998 last x: 645.0516 last y diff: 0 last z: 958.42998 territory: 0 rot x: 0 rot y: -2.85244 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4241 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4242 Footprint: Minimap: active: true x: 614.37694 z: 971.68609 Obstruction: active: true moving: false control group: 4242 control group 2: 0 tag: 3117 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614.37694 y: 0 z: 971.68609 last x: 614.37694 last y diff: 0 last z: 971.68609 territory: 0 rot x: 0 rot y: -0.35366 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4242 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4243 Footprint: Minimap: active: true x: 633.8839 z: 961.86063 Obstruction: active: true moving: false control group: 4243 control group 2: 0 tag: 3119 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 633.8839 y: 0 z: 961.86063 last x: 633.8839 last y diff: 0 last z: 961.86063 territory: 0 rot x: 0 rot y: -0.90117 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4243 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4244 Footprint: Minimap: active: true x: 632.98218 z: 955.40473 Obstruction: active: true moving: false control group: 4244 control group 2: 0 tag: 3121 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 632.98218 y: 0 z: 955.40473 last x: 632.98218 last y diff: 0 last z: 955.40473 territory: 0 rot x: 0 rot y: -3.5529 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4244 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4245 Footprint: Minimap: active: true x: 614.74781 z: 970.12201 Obstruction: active: true moving: false control group: 4245 control group 2: 0 tag: 3123 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614.74781 y: 0 z: 970.12201 last x: 614.74781 last y diff: 0 last z: 970.12201 territory: 0 rot x: 0 rot y: -1.72193 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4245 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4250 Footprint: Minimap: active: true x: 852.30724 z: 722.07589 Obstruction: active: true moving: false control group: 4250 control group 2: 0 tag: 3125 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 852.30724 y: 0 z: 722.07589 last x: 852.30724 last y diff: 0 last z: 722.07589 territory: 0 rot x: 0 rot y: 0.26519 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4250 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4251 Footprint: Minimap: active: true x: 860.68601 z: 716.91758 Obstruction: active: true moving: false control group: 4251 control group 2: 0 tag: 3127 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 860.68601 y: 0 z: 716.91758 last x: 860.68601 last y diff: 0 last z: 716.91758 territory: 0 rot x: 0 rot y: -3.40458 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4251 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4252 Footprint: Minimap: active: true x: 870.07293 z: 718.68856 Obstruction: active: true moving: false control group: 4252 control group 2: 0 tag: 3129 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870.07293 y: 0 z: 718.68856 last x: 870.07293 last y diff: 0 last z: 718.68856 territory: 0 rot x: 0 rot y: -3.36983 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4252 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4253 Footprint: Minimap: active: true x: 859.06664 z: 718.4655 Obstruction: active: true moving: false control group: 4253 control group 2: 0 tag: 3131 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 859.06664 y: 0 z: 718.4655 last x: 859.06664 last y diff: 0 last z: 718.4655 territory: 0 rot x: 0 rot y: -1.41616 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4253 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4254 Footprint: Minimap: active: true x: 864.2536 z: 717.87053 Obstruction: active: true moving: false control group: 4254 control group 2: 0 tag: 3133 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 864.2536 y: 0 z: 717.87053 last x: 864.2536 last y diff: 0 last z: 717.87053 territory: 0 rot x: 0 rot y: -1.5123 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4254 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4255 Footprint: Minimap: active: true x: 673.84339 z: 861.41311 Obstruction: active: true moving: false control group: 4255 control group 2: 0 tag: 3135 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 673.84339 y: 0 z: 861.41311 last x: 673.84339 last y diff: 0 last z: 861.41311 territory: 0 rot x: 0 rot y: -4.64234 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4255 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4256 Footprint: Minimap: active: true x: 658.11127 z: 900.32831 Obstruction: active: true moving: false control group: 4256 control group 2: 0 tag: 3137 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658.11127 y: 0 z: 900.32831 last x: 658.11127 last y diff: 0 last z: 900.32831 territory: 0 rot x: 0 rot y: -3.53301 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4256 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4257 Footprint: Minimap: active: true x: 654.61913 z: 900.45093 Obstruction: active: true moving: false control group: 4257 control group 2: 0 tag: 3139 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654.61913 y: 0 z: 900.45093 last x: 654.61913 last y diff: 0 last z: 900.45093 territory: 0 rot x: 0 rot y: -0.95472 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4257 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4258 Footprint: Minimap: active: true x: 660.49587 z: 866.84726 Obstruction: active: true moving: false control group: 4258 control group 2: 0 tag: 3141 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 660.49587 y: 0 z: 866.84726 last x: 660.49587 last y diff: 0 last z: 866.84726 territory: 0 rot x: 0 rot y: -3.03016 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4258 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4259 Footprint: Minimap: active: true x: 882.86828 z: 602.69135 Obstruction: active: true moving: false control group: 4259 control group 2: 0 tag: 3143 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882.86828 y: 0 z: 602.69135 last x: 882.86828 last y diff: 0 last z: 602.69135 territory: 0 rot x: 0 rot y: 0.07802 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4259 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4260 Footprint: Minimap: active: true x: 865.85492 z: 635.85521 Obstruction: active: true moving: false control group: 4260 control group 2: 0 tag: 3145 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 865.85492 y: 0 z: 635.85521 last x: 865.85492 last y diff: 0 last z: 635.85521 territory: 0 rot x: 0 rot y: -2.73069 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4260 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4261 Footprint: Minimap: active: true x: 885.8855 z: 597.50434 Obstruction: active: true moving: false control group: 4261 control group 2: 0 tag: 3147 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 885.8855 y: 0 z: 597.50434 last x: 885.8855 last y diff: 0 last z: 597.50434 territory: 0 rot x: 0 rot y: -2.33275 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4261 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4262 Footprint: Minimap: active: true x: 857.6172 z: 631.42367 Obstruction: active: true moving: false control group: 4262 control group 2: 0 tag: 3149 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 857.6172 y: 0 z: 631.42367 last x: 857.6172 last y diff: 0 last z: 631.42367 territory: 0 rot x: 0 rot y: -1.65291 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4262 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4263 Footprint: Minimap: active: true x: 863.30584 z: 628.42759 Obstruction: active: true moving: false control group: 4263 control group 2: 0 tag: 3151 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 863.30584 y: 0 z: 628.42759 last x: 863.30584 last y diff: 0 last z: 628.42759 territory: 0 rot x: 0 rot y: -3.27279 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4263 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4269 Footprint: Minimap: active: true x: 870.47187 z: 731.81135 Obstruction: active: true moving: false control group: 4269 control group 2: 0 tag: 3153 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870.47187 y: 0 z: 731.81135 last x: 870.47187 last y diff: 0 last z: 731.81135 territory: 0 rot x: 0 rot y: -3.70263 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4269 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4270 Footprint: Minimap: active: true x: 861.74161 z: 703.13308 Obstruction: active: true moving: false control group: 4270 control group 2: 0 tag: 3155 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 861.74161 y: 0 z: 703.13308 last x: 861.74161 last y diff: 0 last z: 703.13308 territory: 0 rot x: 0 rot y: -2.23739 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4270 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4271 Footprint: Minimap: active: true x: 862.28891 z: 703.6995 Obstruction: active: true moving: false control group: 4271 control group 2: 0 tag: 3157 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862.28891 y: 0 z: 703.6995 last x: 862.28891 last y diff: 0 last z: 703.6995 territory: 0 rot x: 0 rot y: 0.74157 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4271 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4272 Footprint: Minimap: active: true x: 856.15131 z: 698.86338 Obstruction: active: true moving: false control group: 4272 control group 2: 0 tag: 3159 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 856.15131 y: 0 z: 698.86338 last x: 856.15131 last y diff: 0 last z: 698.86338 territory: 0 rot x: 0 rot y: -3.07111 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4272 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4273 Footprint: Minimap: active: true x: 871.40757 z: 733.38733 Obstruction: active: true moving: false control group: 4273 control group 2: 0 tag: 3161 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 871.40757 y: 0 z: 733.38733 last x: 871.40757 last y diff: 0 last z: 733.38733 territory: 0 rot x: 0 rot y: -0.57825 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4273 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4274 Footprint: Minimap: active: true x: 868.08896 z: 734.5995 Obstruction: active: true moving: false control group: 4274 control group 2: 0 tag: 3163 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 868.08896 y: 0 z: 734.5995 last x: 868.08896 last y diff: 0 last z: 734.5995 territory: 0 rot x: 0 rot y: 0.18227 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4274 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4279 Footprint: Minimap: active: true x: 1261.10906 z: 1101.57674 Obstruction: active: true moving: false control group: 4279 control group 2: 0 tag: 3165 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1261.10906 y: 0 z: 1101.57674 last x: 1261.10906 last y diff: 0 last z: 1101.57674 territory: 0 rot x: 0 rot y: 1.24865 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4279 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4280 Footprint: Minimap: active: true x: 1232.22815 z: 1095.42562 Obstruction: active: true moving: false control group: 4280 control group 2: 0 tag: 3167 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1232.22815 y: 0 z: 1095.42562 last x: 1232.22815 last y diff: 0 last z: 1095.42562 territory: 0 rot x: 0 rot y: -4.55825 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4280 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4281 Footprint: Minimap: active: true x: 1233.81073 z: 1076.15468 Obstruction: active: true moving: false control group: 4281 control group 2: 0 tag: 3169 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1233.81073 y: 0 z: 1076.15468 last x: 1233.81073 last y diff: 0 last z: 1076.15468 territory: 0 rot x: 0 rot y: -0.91717 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4281 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4282 Footprint: Minimap: active: true x: 1235.18944 z: 1075.7942 Obstruction: active: true moving: false control group: 4282 control group 2: 0 tag: 3171 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1235.18944 y: 0 z: 1075.7942 last x: 1235.18944 last y diff: 0 last z: 1075.7942 territory: 0 rot x: 0 rot y: -4.5281 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4282 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4283 Footprint: Minimap: active: true x: 1267.85592 z: 1100.92103 Obstruction: active: true moving: false control group: 4283 control group 2: 0 tag: 3173 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1267.85592 y: 0 z: 1100.92103 last x: 1267.85592 last y diff: 0 last z: 1100.92103 territory: 0 rot x: 0 rot y: 0.01122 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4283 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4284 Footprint: Minimap: active: true x: 843.24587 z: 980.45069 Obstruction: active: true moving: false control group: 4284 control group 2: 0 tag: 3175 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 843.24587 y: 0 z: 980.45069 last x: 843.24587 last y diff: 0 last z: 980.45069 territory: 5 rot x: 0 rot y: 0.19665 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4284 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4285 Footprint: Minimap: active: true x: 867.1885 z: 990.62829 Obstruction: active: true moving: false control group: 4285 control group 2: 0 tag: 3177 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 867.1885 y: 0 z: 990.62829 last x: 867.1885 last y diff: 0 last z: 990.62829 territory: 5 rot x: 0 rot y: 1.11724 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4285 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4286 Footprint: Minimap: active: true x: 863.60871 z: 990.5549 Obstruction: active: true moving: false control group: 4286 control group 2: 0 tag: 3179 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 863.60871 y: 0 z: 990.5549 last x: 863.60871 last y diff: 0 last z: 990.5549 territory: 5 rot x: 0 rot y: -2.51157 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4286 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4287 Footprint: Minimap: active: true x: 849.44912 z: 980.86066 Obstruction: active: true moving: false control group: 4287 control group 2: 0 tag: 3181 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 849.44912 y: 0 z: 980.86066 last x: 849.44912 last y diff: 0 last z: 980.86066 territory: 5 rot x: 0 rot y: -4.36495 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4287 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4288 Footprint: Minimap: active: true x: 337.74218 z: 370.20926 Obstruction: active: true moving: false control group: 4288 control group 2: 0 tag: 3183 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 337.74218 y: 0 z: 370.20926 last x: 337.74218 last y diff: 0 last z: 370.20926 territory: 0 rot x: 0 rot y: -1.3985 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4288 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4289 Footprint: Minimap: active: true x: 332.66922 z: 385.01446 Obstruction: active: true moving: false control group: 4289 control group 2: 0 tag: 3185 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 332.66922 y: 0 z: 385.01446 last x: 332.66922 last y diff: 0 last z: 385.01446 territory: 0 rot x: 0 rot y: -0.21369 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4289 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4290 Footprint: Minimap: active: true x: 327.21853 z: 373.20514 Obstruction: active: true moving: false control group: 4290 control group 2: 0 tag: 3187 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 327.21853 y: 0 z: 373.20514 last x: 327.21853 last y diff: 0 last z: 373.20514 territory: 0 rot x: 0 rot y: -2.12179 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4290 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4291 Footprint: Minimap: active: true x: 336.55768 z: 374.00608 Obstruction: active: true moving: false control group: 4291 control group 2: 0 tag: 3189 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 336.55768 y: 0 z: 374.00608 last x: 336.55768 last y diff: 0 last z: 374.00608 territory: 0 rot x: 0 rot y: 0.46175 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4291 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4298 Footprint: Minimap: active: true x: 440.77515 z: 621.46122 Obstruction: active: true moving: false control group: 4298 control group 2: 0 tag: 3191 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 440.77515 y: 0 z: 621.46122 last x: 440.77515 last y diff: 0 last z: 621.46122 territory: 0 rot x: 0 rot y: -4.1202 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4298 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4299 Footprint: Minimap: active: true x: 440.01813 z: 623.38155 Obstruction: active: true moving: false control group: 4299 control group 2: 0 tag: 3193 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 440.01813 y: 0 z: 623.38155 last x: 440.01813 last y diff: 0 last z: 623.38155 territory: 0 rot x: 0 rot y: -1.80535 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4299 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4300 Footprint: Minimap: active: true x: 443.59885 z: 638.28817 Obstruction: active: true moving: false control group: 4300 control group 2: 0 tag: 3195 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 443.59885 y: 0 z: 638.28817 last x: 443.59885 last y diff: 0 last z: 638.28817 territory: 0 rot x: 0 rot y: -1.41694 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4300 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4301 Footprint: Minimap: active: true x: 439.73603 z: 633.07273 Obstruction: active: true moving: false control group: 4301 control group 2: 0 tag: 3197 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 439.73603 y: 0 z: 633.07273 last x: 439.73603 last y diff: 0 last z: 633.07273 territory: 0 rot x: 0 rot y: 0.61684 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4301 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4302 Footprint: Minimap: active: true x: 453.44729 z: 640.11713 Obstruction: active: true moving: false control group: 4302 control group 2: 0 tag: 3199 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 453.44729 y: 0 z: 640.11713 last x: 453.44729 last y diff: 0 last z: 640.11713 territory: 0 rot x: 0 rot y: -2.98661 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4302 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4303 Footprint: Minimap: active: true x: 441.93438 z: 630.37273 Obstruction: active: true moving: false control group: 4303 control group 2: 0 tag: 3201 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 441.93438 y: 0 z: 630.37273 last x: 441.93438 last y diff: 0 last z: 630.37273 territory: 0 rot x: 0 rot y: -4.14382 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4303 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4304 Footprint: Minimap: active: true x: 1037.44875 z: 830.5816 Obstruction: active: true moving: false control group: 4304 control group 2: 0 tag: 3203 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1037.44875 y: 0 z: 830.5816 last x: 1037.44875 last y diff: 0 last z: 830.5816 territory: 0 rot x: 0 rot y: -2.10048 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4304 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4305 Footprint: Minimap: active: true x: 1038.29821 z: 810.45757 Obstruction: active: true moving: false control group: 4305 control group 2: 0 tag: 3205 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1038.29821 y: 0 z: 810.45757 last x: 1038.29821 last y diff: 0 last z: 810.45757 territory: 0 rot x: 0 rot y: -2.24141 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4305 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4306 Footprint: Minimap: active: true x: 1044.97117 z: 813.72292 Obstruction: active: true moving: false control group: 4306 control group 2: 0 tag: 3207 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1044.97117 y: 0 z: 813.72292 last x: 1044.97117 last y diff: 0 last z: 813.72292 territory: 0 rot x: 0 rot y: 0.82462 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4306 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4307 Footprint: Minimap: active: true x: 1040.07013 z: 804.21238 Obstruction: active: true moving: false control group: 4307 control group 2: 0 tag: 3209 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1040.07013 y: 0 z: 804.21238 last x: 1040.07013 last y diff: 0 last z: 804.21238 territory: 0 rot x: 0 rot y: -2.78168 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4307 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4308 Footprint: Minimap: active: true x: 1037.93894 z: 809.40204 Obstruction: active: true moving: false control group: 4308 control group 2: 0 tag: 3211 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1037.93894 y: 0 z: 809.40204 last x: 1037.93894 last y diff: 0 last z: 809.40204 territory: 0 rot x: 0 rot y: -0.5008 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4308 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4309 Footprint: Minimap: active: true x: 756.64142 z: 1017.53205 Obstruction: active: true moving: false control group: 4309 control group 2: 0 tag: 3213 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 756.64142 y: 0 z: 1017.53205 last x: 756.64142 last y diff: 0 last z: 1017.53205 territory: 0 rot x: 0 rot y: 1.28112 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4309 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4310 Footprint: Minimap: active: true x: 778.27845 z: 1009.88395 Obstruction: active: true moving: false control group: 4310 control group 2: 0 tag: 3215 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778.27845 y: 0 z: 1009.88395 last x: 778.27845 last y diff: 0 last z: 1009.88395 territory: 0 rot x: 0 rot y: -3.0177 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4310 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4311 Footprint: Minimap: active: true x: 759.11962 z: 1020.15392 Obstruction: active: true moving: false control group: 4311 control group 2: 0 tag: 3217 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 759.11962 y: 0 z: 1020.15392 last x: 759.11962 last y diff: 0 last z: 1020.15392 territory: 0 rot x: 0 rot y: 0.84527 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4311 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4312 Footprint: Minimap: active: true x: 779.82873 z: 980.24595 Obstruction: active: true moving: false control group: 4312 control group 2: 0 tag: 3219 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 779.82873 y: 0 z: 980.24595 last x: 779.82873 last y diff: 0 last z: 980.24595 territory: 0 rot x: 0 rot y: -2.11132 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4312 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4313 Footprint: Minimap: active: true x: 331.76616 z: 358.12827 Obstruction: active: true moving: false control group: 4313 control group 2: 0 tag: 3221 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 331.76616 y: 0 z: 358.12827 last x: 331.76616 last y diff: 0 last z: 358.12827 territory: 0 rot x: 0 rot y: -0.38552 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4313 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4314 Footprint: Minimap: active: true x: 333.18348 z: 356.9205 Obstruction: active: true moving: false control group: 4314 control group 2: 0 tag: 3223 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 333.18348 y: 0 z: 356.9205 last x: 333.18348 last y diff: 0 last z: 356.9205 territory: 0 rot x: 0 rot y: -1.6818 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4314 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4315 Footprint: Minimap: active: true x: 300.1527 z: 375.04867 Obstruction: active: true moving: false control group: 4315 control group 2: 0 tag: 3225 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 300.1527 y: 0 z: 375.04867 last x: 300.1527 last y diff: 0 last z: 375.04867 territory: 0 rot x: 0 rot y: -2.0102 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4315 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4316 Footprint: Minimap: active: true x: 333.55593 z: 362.51346 Obstruction: active: true moving: false control group: 4316 control group 2: 0 tag: 3227 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 333.55593 y: 0 z: 362.51346 last x: 333.55593 last y diff: 0 last z: 362.51346 territory: 0 rot x: 0 rot y: -0.3672 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4316 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4317 Footprint: Minimap: active: true x: 664.12539 z: 834.55405 Obstruction: active: true moving: false control group: 4317 control group 2: 0 tag: 3229 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 664.12539 y: 0 z: 834.55405 last x: 664.12539 last y diff: 0 last z: 834.55405 territory: 0 rot x: 0 rot y: -0.71648 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4317 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4318 Footprint: Minimap: active: true x: 668.72541 z: 844.40061 Obstruction: active: true moving: false control group: 4318 control group 2: 0 tag: 3231 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 668.72541 y: 0 z: 844.40061 last x: 668.72541 last y diff: 0 last z: 844.40061 territory: 0 rot x: 0 rot y: -2.17536 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4318 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4319 Footprint: Minimap: active: true x: 668.86091 z: 847.62833 Obstruction: active: true moving: false control group: 4319 control group 2: 0 tag: 3233 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 668.86091 y: 0 z: 847.62833 last x: 668.86091 last y diff: 0 last z: 847.62833 territory: 0 rot x: 0 rot y: 1.29738 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4319 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4320 Footprint: Minimap: active: true x: 661.03724 z: 838.09975 Obstruction: active: true moving: false control group: 4320 control group 2: 0 tag: 3235 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 661.03724 y: 0 z: 838.09975 last x: 661.03724 last y diff: 0 last z: 838.09975 territory: 0 rot x: 0 rot y: -2.37339 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4320 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4321 Footprint: Minimap: active: true x: 697.36944 z: 477.80388 Obstruction: active: true moving: false control group: 4321 control group 2: 0 tag: 3237 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 697.36944 y: 0 z: 477.80388 last x: 697.36944 last y diff: 0 last z: 477.80388 territory: 0 rot x: 0 rot y: 1.4146 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4321 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4322 Footprint: Minimap: active: true x: 721.05126 z: 464.97167 Obstruction: active: true moving: false control group: 4322 control group 2: 0 tag: 3239 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 721.05126 y: 0 z: 464.97167 last x: 721.05126 last y diff: 0 last z: 464.97167 territory: 0 rot x: 0 rot y: 0.05127 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4322 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4323 Footprint: Minimap: active: true x: 726.15526 z: 472.15546 Obstruction: active: true moving: false control group: 4323 control group 2: 0 tag: 3241 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 726.15526 y: 0 z: 472.15546 last x: 726.15526 last y diff: 0 last z: 472.15546 territory: 0 rot x: 0 rot y: -4.6159 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4323 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4324 Footprint: Minimap: active: true x: 727.06165 z: 464.14312 Obstruction: active: true moving: false control group: 4324 control group 2: 0 tag: 3243 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 727.06165 y: 0 z: 464.14312 last x: 727.06165 last y diff: 0 last z: 464.14312 territory: 0 rot x: 0 rot y: -1.71508 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4324 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4325 Footprint: Minimap: active: true x: 728.86204 z: 498.13268 Obstruction: active: true moving: false control group: 4325 control group 2: 0 tag: 3245 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 728.86204 y: 0 z: 498.13268 last x: 728.86204 last y diff: 0 last z: 498.13268 territory: 0 rot x: 0 rot y: -0.60247 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4325 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4326 Footprint: Minimap: active: true x: 426.76806 z: 621.63433 Obstruction: active: true moving: false control group: 4326 control group 2: 0 tag: 3247 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426.76806 y: 0 z: 621.63433 last x: 426.76806 last y diff: 0 last z: 621.63433 territory: 0 rot x: 0 rot y: -0.90116 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4326 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4327 Footprint: Minimap: active: true x: 423.83106 z: 627.49003 Obstruction: active: true moving: false control group: 4327 control group 2: 0 tag: 3249 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 423.83106 y: 0 z: 627.49003 last x: 423.83106 last y diff: 0 last z: 627.49003 territory: 0 rot x: 0 rot y: -2.79258 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4327 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4328 Footprint: Minimap: active: true x: 406.86016 z: 625.82535 Obstruction: active: true moving: false control group: 4328 control group 2: 0 tag: 3251 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406.86016 y: 0 z: 625.82535 last x: 406.86016 last y diff: 0 last z: 625.82535 territory: 0 rot x: 0 rot y: 0.66704 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4328 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4329 Footprint: Minimap: active: true x: 427.6243 z: 631.31157 Obstruction: active: true moving: false control group: 4329 control group 2: 0 tag: 3253 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 427.6243 y: 0 z: 631.31157 last x: 427.6243 last y diff: 0 last z: 631.31157 territory: 0 rot x: 0 rot y: -2.57006 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4329 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4330 Footprint: Minimap: active: true x: 402.9364 z: 661.9965 Obstruction: active: true moving: false control group: 4330 control group 2: 0 tag: 3255 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402.9364 y: 0 z: 661.9965 last x: 402.9364 last y diff: 0 last z: 661.9965 territory: 0 rot x: 0 rot y: -0.6712 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4330 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4331 Footprint: Minimap: active: true x: 397.24523 z: 631.61748 Obstruction: active: true moving: false control group: 4331 control group 2: 0 tag: 3257 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 397.24523 y: 0 z: 631.61748 last x: 397.24523 last y diff: 0 last z: 631.61748 territory: 0 rot x: 0 rot y: -2.11254 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4331 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4332 Footprint: Minimap: active: true x: 501.36446 z: 870.85428 Obstruction: active: true moving: false control group: 4332 control group 2: 0 tag: 3259 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 501.36446 y: 0 z: 870.85428 last x: 501.36446 last y diff: 0 last z: 870.85428 territory: 0 rot x: 0 rot y: -4.14534 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4332 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4333 Footprint: Minimap: active: true x: 500.25817 z: 879.31115 Obstruction: active: true moving: false control group: 4333 control group 2: 0 tag: 3261 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 500.25817 y: 0 z: 879.31115 last x: 500.25817 last y diff: 0 last z: 879.31115 territory: 0 rot x: 0 rot y: -3.50675 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4333 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4334 Footprint: Minimap: active: true x: 490.26394 z: 846.12137 Obstruction: active: true moving: false control group: 4334 control group 2: 0 tag: 3263 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490.26394 y: 0 z: 846.12137 last x: 490.26394 last y diff: 0 last z: 846.12137 territory: 0 rot x: 0 rot y: 1.4596 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4334 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4335 Footprint: Minimap: active: true x: 492.04464 z: 889.0398 Obstruction: active: true moving: false control group: 4335 control group 2: 0 tag: 3265 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 492.04464 y: 0 z: 889.0398 last x: 492.04464 last y diff: 0 last z: 889.0398 territory: 0 rot x: 0 rot y: -1.99209 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4335 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4336 Footprint: Minimap: active: true x: 489.77909 z: 888.28693 Obstruction: active: true moving: false control group: 4336 control group 2: 0 tag: 3267 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 489.77909 y: 0 z: 888.28693 last x: 489.77909 last y diff: 0 last z: 888.28693 territory: 0 rot x: 0 rot y: 0.15423 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4336 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4341 Footprint: Minimap: active: true x: 291.76453 z: 539.92966 Obstruction: active: true moving: false control group: 4341 control group 2: 0 tag: 3269 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 291.76453 y: 0 z: 539.92966 last x: 291.76453 last y diff: 0 last z: 539.92966 territory: 3 rot x: 0 rot y: 1.03431 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4341 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4342 Footprint: Minimap: active: true x: 287.07857 z: 532.14016 Obstruction: active: true moving: false control group: 4342 control group 2: 0 tag: 3271 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 287.07857 y: 0 z: 532.14016 last x: 287.07857 last y diff: 0 last z: 532.14016 territory: 3 rot x: 0 rot y: -3.15346 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4342 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4343 Footprint: Minimap: active: true x: 293.85924 z: 563.1787 Obstruction: active: true moving: false control group: 4343 control group 2: 0 tag: 3273 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 293.85924 y: 0 z: 563.1787 last x: 293.85924 last y diff: 0 last z: 563.1787 territory: 3 rot x: 0 rot y: -2.76328 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4343 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4344 Footprint: Minimap: active: true x: 283.00234 z: 576.40531 Obstruction: active: true moving: false control group: 4344 control group 2: 0 tag: 3275 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 283.00234 y: 0 z: 576.40531 last x: 283.00234 last y diff: 0 last z: 576.40531 territory: 3 rot x: 0 rot y: -2.55822 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4344 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4345 Footprint: Minimap: active: true x: 290.28023 z: 566.04354 Obstruction: active: true moving: false control group: 4345 control group 2: 0 tag: 3277 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 290.28023 y: 0 z: 566.04354 last x: 290.28023 last y diff: 0 last z: 566.04354 territory: 3 rot x: 0 rot y: -3.5468 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4345 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4346 Footprint: Minimap: active: true x: 277.88733 z: 536.06917 Obstruction: active: true moving: false control group: 4346 control group 2: 0 tag: 3279 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 277.88733 y: 0 z: 536.06917 last x: 277.88733 last y diff: 0 last z: 536.06917 territory: 3 rot x: 0 rot y: -2.8632 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4346 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4347 Footprint: Minimap: active: true x: 280.2396 z: 573.05681 Obstruction: active: true moving: false control group: 4347 control group 2: 0 tag: 3281 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 280.2396 y: 0 z: 573.05681 last x: 280.2396 last y diff: 0 last z: 573.05681 territory: 3 rot x: 0 rot y: -1.8148 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4347 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4351 Footprint: Minimap: active: true x: 586.81316 z: 396.04836 Obstruction: active: true moving: false control group: 4351 control group 2: 0 tag: 3283 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586.81316 y: 0 z: 396.04836 last x: 586.81316 last y diff: 0 last z: 396.04836 territory: 0 rot x: 0 rot y: -2.31861 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4351 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4352 Footprint: Minimap: active: true x: 624.42943 z: 409.34812 Obstruction: active: true moving: false control group: 4352 control group 2: 0 tag: 3285 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 624.42943 y: 0 z: 409.34812 last x: 624.42943 last y diff: 0 last z: 409.34812 territory: 0 rot x: 0 rot y: -3.48804 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4352 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4353 Footprint: Minimap: active: true x: 632.23748 z: 412.03199 Obstruction: active: true moving: false control group: 4353 control group 2: 0 tag: 3287 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 632.23748 y: 0 z: 412.03199 last x: 632.23748 last y diff: 0 last z: 412.03199 territory: 0 rot x: 0 rot y: -1.01656 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4353 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4354 Footprint: Minimap: active: true x: 628.91701 z: 407.80393 Obstruction: active: true moving: false control group: 4354 control group 2: 0 tag: 3289 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 628.91701 y: 0 z: 407.80393 last x: 628.91701 last y diff: 0 last z: 407.80393 territory: 0 rot x: 0 rot y: -1.04284 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4354 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4355 Footprint: Minimap: active: true x: 630.56911 z: 411.92566 Obstruction: active: true moving: false control group: 4355 control group 2: 0 tag: 3291 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630.56911 y: 0 z: 411.92566 last x: 630.56911 last y diff: 0 last z: 411.92566 territory: 0 rot x: 0 rot y: -4.67733 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4355 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4356 Footprint: Minimap: active: true x: 608.51635 z: 419.71805 Obstruction: active: true moving: false control group: 4356 control group 2: 0 tag: 3293 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 608.51635 y: 0 z: 419.71805 last x: 608.51635 last y diff: 0 last z: 419.71805 territory: 0 rot x: 0 rot y: -3.47915 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4356 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4357 Footprint: Minimap: active: true x: 495.80988 z: 540.13276 Obstruction: active: true moving: false control group: 4357 control group 2: 0 tag: 3295 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 495.80988 y: 0 z: 540.13276 last x: 495.80988 last y diff: 0 last z: 540.13276 territory: 0 rot x: 0 rot y: -2.90566 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4357 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4358 Footprint: Minimap: active: true x: 508.78303 z: 533.6136 Obstruction: active: true moving: false control group: 4358 control group 2: 0 tag: 3297 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 508.78303 y: 0 z: 533.6136 last x: 508.78303 last y diff: 0 last z: 533.6136 territory: 0 rot x: 0 rot y: -2.15447 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4358 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4359 Footprint: Minimap: active: true x: 491.91953 z: 558.35837 Obstruction: active: true moving: false control group: 4359 control group 2: 0 tag: 3299 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 491.91953 y: 0 z: 558.35837 last x: 491.91953 last y diff: 0 last z: 558.35837 territory: 0 rot x: 0 rot y: 0.41492 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4359 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4360 Footprint: Minimap: active: true x: 499.4316 z: 546.51441 Obstruction: active: true moving: false control group: 4360 control group 2: 0 tag: 3301 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 499.4316 y: 0 z: 546.51441 last x: 499.4316 last y diff: 0 last z: 546.51441 territory: 0 rot x: 0 rot y: -0.55164 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4360 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4361 Footprint: Minimap: active: true x: 497.24933 z: 550.17981 Obstruction: active: true moving: false control group: 4361 control group 2: 0 tag: 3303 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 497.24933 y: 0 z: 550.17981 last x: 497.24933 last y diff: 0 last z: 550.17981 territory: 0 rot x: 0 rot y: -4.48382 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4361 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4362 Footprint: Minimap: active: true x: 490.72001 z: 556.68828 Obstruction: active: true moving: false control group: 4362 control group 2: 0 tag: 3305 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490.72001 y: 0 z: 556.68828 last x: 490.72001 last y diff: 0 last z: 556.68828 territory: 0 rot x: 0 rot y: -4.55254 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4362 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4370 Footprint: Minimap: active: true x: 443.17493 z: 771.9683 Obstruction: active: true moving: false control group: 4370 control group 2: 0 tag: 3307 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 443.17493 y: 0 z: 771.9683 last x: 443.17493 last y diff: 0 last z: 771.9683 territory: 0 rot x: 0 rot y: -3.8096 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4370 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4371 Footprint: Minimap: active: true x: 442.77157 z: 753.04224 Obstruction: active: true moving: false control group: 4371 control group 2: 0 tag: 3309 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442.77157 y: 0 z: 753.04224 last x: 442.77157 last y diff: 0 last z: 753.04224 territory: 0 rot x: 0 rot y: -2.79072 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4371 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4372 Footprint: Minimap: active: true x: 435.00902 z: 760.51455 Obstruction: active: true moving: false control group: 4372 control group 2: 0 tag: 3311 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 435.00902 y: 0 z: 760.51455 last x: 435.00902 last y diff: 0 last z: 760.51455 territory: 0 rot x: 0 rot y: 0.70553 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4372 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4373 Footprint: Minimap: active: true x: 439.9118 z: 752.24872 Obstruction: active: true moving: false control group: 4373 control group 2: 0 tag: 3313 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 439.9118 y: 0 z: 752.24872 last x: 439.9118 last y diff: 0 last z: 752.24872 territory: 0 rot x: 0 rot y: -3.30071 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4373 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4374 Footprint: Minimap: active: true x: 437.46682 z: 755.61408 Obstruction: active: true moving: false control group: 4374 control group 2: 0 tag: 3315 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 437.46682 y: 0 z: 755.61408 last x: 437.46682 last y diff: 0 last z: 755.61408 territory: 0 rot x: 0 rot y: 0.4096 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4374 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4375 Footprint: Minimap: active: true x: 439.03406 z: 761.25298 Obstruction: active: true moving: false control group: 4375 control group 2: 0 tag: 3317 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 439.03406 y: 0 z: 761.25298 last x: 439.03406 last y diff: 0 last z: 761.25298 territory: 0 rot x: 0 rot y: -4.33208 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4375 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4376 Footprint: Minimap: active: true x: 944.12714 z: 823.45252 Obstruction: active: true moving: false control group: 4376 control group 2: 0 tag: 3319 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 944.12714 y: 0 z: 823.45252 last x: 944.12714 last y diff: 0 last z: 823.45252 territory: 0 rot x: 0 rot y: -2.39657 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4376 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4377 Footprint: Minimap: active: true x: 938.17643 z: 828.33045 Obstruction: active: true moving: false control group: 4377 control group 2: 0 tag: 3321 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938.17643 y: 0 z: 828.33045 last x: 938.17643 last y diff: 0 last z: 828.33045 territory: 0 rot x: 0 rot y: -0.51673 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4377 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4378 Footprint: Minimap: active: true x: 948.36654 z: 814.68941 Obstruction: active: true moving: false control group: 4378 control group 2: 0 tag: 3323 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 948.36654 y: 0 z: 814.68941 last x: 948.36654 last y diff: 0 last z: 814.68941 territory: 0 rot x: 0 rot y: -3.46564 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4378 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4379 Footprint: Minimap: active: true x: 946.45217 z: 820.9756 Obstruction: active: true moving: false control group: 4379 control group 2: 0 tag: 3325 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946.45217 y: 0 z: 820.9756 last x: 946.45217 last y diff: 0 last z: 820.9756 territory: 0 rot x: 0 rot y: -3.98284 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4379 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4380 Footprint: Minimap: active: true x: 940.19877 z: 820.37941 Obstruction: active: true moving: false control group: 4380 control group 2: 0 tag: 3327 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 940.19877 y: 0 z: 820.37941 last x: 940.19877 last y diff: 0 last z: 820.37941 territory: 0 rot x: 0 rot y: -0.40264 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4380 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4383 Footprint: Minimap: active: true x: 1140.77353 z: 989.41102 Obstruction: active: true moving: false control group: 4383 control group 2: 0 tag: 3329 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1140.77353 y: 0 z: 989.41102 last x: 1140.77353 last y diff: 0 last z: 989.41102 territory: 0 rot x: 0 rot y: -0.00586 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4383 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4384 Footprint: Minimap: active: true x: 1144.05298 z: 974.15482 Obstruction: active: true moving: false control group: 4384 control group 2: 0 tag: 3331 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1144.05298 y: 0 z: 974.15482 last x: 1144.05298 last y diff: 0 last z: 974.15482 territory: 0 rot x: 0 rot y: -3.24086 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4384 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4385 Footprint: Minimap: active: true x: 1140.74305 z: 987.10111 Obstruction: active: true moving: false control group: 4385 control group 2: 0 tag: 3333 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1140.74305 y: 0 z: 987.10111 last x: 1140.74305 last y diff: 0 last z: 987.10111 territory: 0 rot x: 0 rot y: -0.37412 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4385 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4386 Footprint: Minimap: active: true x: 1139.88611 z: 973.74697 Obstruction: active: true moving: false control group: 4386 control group 2: 0 tag: 3335 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1139.88611 y: 0 z: 973.74697 last x: 1139.88611 last y diff: 0 last z: 973.74697 territory: 0 rot x: 0 rot y: -3.45975 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4386 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4387 Footprint: Minimap: active: true x: 1141.07796 z: 988.80211 Obstruction: active: true moving: false control group: 4387 control group 2: 0 tag: 3337 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1141.07796 y: 0 z: 988.80211 last x: 1141.07796 last y diff: 0 last z: 988.80211 territory: 0 rot x: 0 rot y: 1.34026 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4387 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4388 Footprint: Minimap: active: true x: 1174.95539 z: 996.04838 Obstruction: active: true moving: false control group: 4388 control group 2: 0 tag: 3339 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1174.95539 y: 0 z: 996.04838 last x: 1174.95539 last y diff: 0 last z: 996.04838 territory: 0 rot x: 0 rot y: -4.51134 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4388 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4389 Footprint: Minimap: active: true x: 963.6458 z: 546.45217 Obstruction: active: true moving: false control group: 4389 control group 2: 0 tag: 3341 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 963.6458 y: 0 z: 546.45217 last x: 963.6458 last y diff: 0 last z: 546.45217 territory: 4 rot x: 0 rot y: -3.80546 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4389 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4390 Footprint: Minimap: active: true x: 970.71531 z: 563.32117 Obstruction: active: true moving: false control group: 4390 control group 2: 0 tag: 3343 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 970.71531 y: 0 z: 563.32117 last x: 970.71531 last y diff: 0 last z: 563.32117 territory: 0 rot x: 0 rot y: -1.693 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4390 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4391 Footprint: Minimap: active: true x: 961.5234 z: 559.97101 Obstruction: active: true moving: false control group: 4391 control group 2: 0 tag: 3345 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 961.5234 y: 0 z: 559.97101 last x: 961.5234 last y diff: 0 last z: 559.97101 territory: 0 rot x: 0 rot y: -2.25637 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4391 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4392 Footprint: Minimap: active: true x: 966.6346 z: 553.84122 Obstruction: active: true moving: false control group: 4392 control group 2: 0 tag: 3347 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966.6346 y: 0 z: 553.84122 last x: 966.6346 last y diff: 0 last z: 553.84122 territory: 0 rot x: 0 rot y: -3.91886 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4392 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4393 Footprint: Minimap: active: true x: 960.22851 z: 552.11913 Obstruction: active: true moving: false control group: 4393 control group 2: 0 tag: 3349 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 960.22851 y: 0 z: 552.11913 last x: 960.22851 last y diff: 0 last z: 552.11913 territory: 0 rot x: 0 rot y: -1.44918 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4393 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4394 Footprint: Minimap: active: true x: 1009.41013 z: 958.57966 Obstruction: active: true moving: false control group: 4394 control group 2: 0 tag: 3351 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1009.41013 y: 0 z: 958.57966 last x: 1009.41013 last y diff: 0 last z: 958.57966 territory: 5 rot x: 0 rot y: 0.89754 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4394 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4395 Footprint: Minimap: active: true x: 1004.73584 z: 942.23081 Obstruction: active: true moving: false control group: 4395 control group 2: 0 tag: 3353 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1004.73584 y: 0 z: 942.23081 last x: 1004.73584 last y diff: 0 last z: 942.23081 territory: 5 rot x: 0 rot y: 0.83416 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4395 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4396 Footprint: Minimap: active: true x: 1015.38169 z: 936.00231 Obstruction: active: true moving: false control group: 4396 control group 2: 0 tag: 3355 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1015.38169 y: 0 z: 936.00231 last x: 1015.38169 last y diff: 0 last z: 936.00231 territory: 0 rot x: 0 rot y: 1.3685 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4396 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4397 Footprint: Minimap: active: true x: 1034.72258 z: 966.3038 Obstruction: active: true moving: false control group: 4397 control group 2: 0 tag: 3357 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1034.72258 y: 0 z: 966.3038 last x: 1034.72258 last y diff: 0 last z: 966.3038 territory: 0 rot x: 0 rot y: -4.1524 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4397 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4398 Footprint: Minimap: active: true x: 1010.8703 z: 944.67695 Obstruction: active: true moving: false control group: 4398 control group 2: 0 tag: 3359 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1010.8703 y: 0 z: 944.67695 last x: 1010.8703 last y diff: 0 last z: 944.67695 territory: 5 rot x: 0 rot y: -3.83486 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4398 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4399 Footprint: Minimap: active: true x: 966.686 z: 1209.9892 Obstruction: active: true moving: false control group: 4399 control group 2: 0 tag: 3361 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966.686 y: 0 z: 1209.9892 last x: 966.686 last y diff: 0 last z: 1209.9892 territory: 0 rot x: 0 rot y: -4.25106 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4399 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4400 Footprint: Minimap: active: true x: 967.07973 z: 1211.39762 Obstruction: active: true moving: false control group: 4400 control group 2: 0 tag: 3363 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 967.07973 y: 0 z: 1211.39762 last x: 967.07973 last y diff: 0 last z: 1211.39762 territory: 0 rot x: 0 rot y: -3.12227 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4400 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4401 Footprint: Minimap: active: true x: 977.06638 z: 1194.27622 Obstruction: active: true moving: false control group: 4401 control group 2: 0 tag: 3365 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 977.06638 y: 0 z: 1194.27622 last x: 977.06638 last y diff: 0 last z: 1194.27622 territory: 0 rot x: 0 rot y: 0.32087 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4401 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4402 Footprint: Minimap: active: true x: 977.07184 z: 1192.36214 Obstruction: active: true moving: false control group: 4402 control group 2: 0 tag: 3367 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 977.07184 y: 0 z: 1192.36214 last x: 977.07184 last y diff: 0 last z: 1192.36214 territory: 0 rot x: 0 rot y: -3.18674 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4402 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4403 Footprint: Minimap: active: true x: 985.54908 z: 1225.41225 Obstruction: active: true moving: false control group: 4403 control group 2: 0 tag: 3369 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 985.54908 y: 0 z: 1225.41225 last x: 985.54908 last y diff: 0 last z: 1225.41225 territory: 0 rot x: 0 rot y: 0.18004 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4403 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4404 Footprint: Minimap: active: true x: 997.82422 z: 1232.5574 Obstruction: active: true moving: false control group: 4404 control group 2: 0 tag: 3371 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 997.82422 y: 0 z: 1232.5574 last x: 997.82422 last y diff: 0 last z: 1232.5574 territory: 0 rot x: 0 rot y: -2.58005 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4404 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4407 Footprint: Minimap: active: true x: 654.04699 z: 955.09314 Obstruction: active: true moving: false control group: 4407 control group 2: 0 tag: 3373 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654.04699 y: 0 z: 955.09314 last x: 654.04699 last y diff: 0 last z: 955.09314 territory: 0 rot x: 0 rot y: -4.39277 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4407 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4408 Footprint: Minimap: active: true x: 661.85169 z: 954.8248 Obstruction: active: true moving: false control group: 4408 control group 2: 0 tag: 3375 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 661.85169 y: 0 z: 954.8248 last x: 661.85169 last y diff: 0 last z: 954.8248 territory: 0 rot x: 0 rot y: -1.8877 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4408 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4409 Footprint: Minimap: active: true x: 678.6286 z: 937.28643 Obstruction: active: true moving: false control group: 4409 control group 2: 0 tag: 3377 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678.6286 y: 0 z: 937.28643 last x: 678.6286 last y diff: 0 last z: 937.28643 territory: 0 rot x: 0 rot y: -1.78431 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4409 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4410 Footprint: Minimap: active: true x: 692.99637 z: 973.68866 Obstruction: active: true moving: false control group: 4410 control group 2: 0 tag: 3379 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 692.99637 y: 0 z: 973.68866 last x: 692.99637 last y diff: 0 last z: 973.68866 territory: 0 rot x: 0 rot y: 0.4398 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4410 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4411 Footprint: Minimap: active: true x: 667.55526 z: 942.39782 Obstruction: active: true moving: false control group: 4411 control group 2: 0 tag: 3381 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 667.55526 y: 0 z: 942.39782 last x: 667.55526 last y diff: 0 last z: 942.39782 territory: 0 rot x: 0 rot y: -2.50142 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4411 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4412 Footprint: Minimap: active: true x: 695.66573 z: 966.51238 Obstruction: active: true moving: false control group: 4412 control group 2: 0 tag: 3383 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 695.66573 y: 0 z: 966.51238 last x: 695.66573 last y diff: 0 last z: 966.51238 territory: 0 rot x: 0 rot y: -2.4129 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4412 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4416 Footprint: Minimap: active: true x: 689.3867 z: 925.74823 Obstruction: active: true moving: false control group: 4416 control group 2: 0 tag: 3385 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 689.3867 y: 0 z: 925.74823 last x: 689.3867 last y diff: 0 last z: 925.74823 territory: 0 rot x: 0 rot y: -3.2943 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4416 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4417 Footprint: Minimap: active: true x: 691.81672 z: 930.21351 Obstruction: active: true moving: false control group: 4417 control group 2: 0 tag: 3387 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 691.81672 y: 0 z: 930.21351 last x: 691.81672 last y diff: 0 last z: 930.21351 territory: 0 rot x: 0 rot y: 0.2717 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4417 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4418 Footprint: Minimap: active: true x: 693.88875 z: 927.2799 Obstruction: active: true moving: false control group: 4418 control group 2: 0 tag: 3389 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 693.88875 y: 0 z: 927.2799 last x: 693.88875 last y diff: 0 last z: 927.2799 territory: 0 rot x: 0 rot y: -4.06231 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4418 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4419 Footprint: Minimap: active: true x: 689.39675 z: 924.47266 Obstruction: active: true moving: false control group: 4419 control group 2: 0 tag: 3391 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 689.39675 y: 0 z: 924.47266 last x: 689.39675 last y diff: 0 last z: 924.47266 territory: 0 rot x: 0 rot y: -1.72745 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4419 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4422 Footprint: Minimap: active: true x: 878.54638 z: 670.27605 Obstruction: active: true moving: false control group: 4422 control group 2: 0 tag: 3393 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878.54638 y: 0 z: 670.27605 last x: 878.54638 last y diff: 0 last z: 670.27605 territory: 0 rot x: 0 rot y: 0.14711 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4422 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4423 Footprint: Minimap: active: true x: 870.79232 z: 676.35347 Obstruction: active: true moving: false control group: 4423 control group 2: 0 tag: 3395 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870.79232 y: 0 z: 676.35347 last x: 870.79232 last y diff: 0 last z: 676.35347 territory: 0 rot x: 0 rot y: -1.67925 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4423 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4424 Footprint: Minimap: active: true x: 870.95223 z: 678.80457 Obstruction: active: true moving: false control group: 4424 control group 2: 0 tag: 3397 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870.95223 y: 0 z: 678.80457 last x: 870.95223 last y diff: 0 last z: 678.80457 territory: 0 rot x: 0 rot y: -2.27041 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4424 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4425 Footprint: Minimap: active: true x: 874.60668 z: 689.07506 Obstruction: active: true moving: false control group: 4425 control group 2: 0 tag: 3399 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874.60668 y: 0 z: 689.07506 last x: 874.60668 last y diff: 0 last z: 689.07506 territory: 0 rot x: 0 rot y: -1.98467 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4425 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4426 Footprint: Minimap: active: true x: 874.16028 z: 682.44761 Obstruction: active: true moving: false control group: 4426 control group 2: 0 tag: 3401 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874.16028 y: 0 z: 682.44761 last x: 874.16028 last y diff: 0 last z: 682.44761 territory: 0 rot x: 0 rot y: -3.08399 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4426 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4427 Footprint: Minimap: active: true x: 873.55823 z: 675.1735 Obstruction: active: true moving: false control group: 4427 control group 2: 0 tag: 3403 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 873.55823 y: 0 z: 675.1735 last x: 873.55823 last y diff: 0 last z: 675.1735 territory: 0 rot x: 0 rot y: -0.4456 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4427 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4428 Footprint: Minimap: active: true x: 855.69726 z: 545.294 Obstruction: active: true moving: false control group: 4428 control group 2: 0 tag: 3405 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 855.69726 y: 0 z: 545.294 last x: 855.69726 last y diff: 0 last z: 545.294 territory: 0 rot x: 0 rot y: -2.41892 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4428 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4429 Footprint: Minimap: active: true x: 848.91083 z: 562.26931 Obstruction: active: true moving: false control group: 4429 control group 2: 0 tag: 3407 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 848.91083 y: 0 z: 562.26931 last x: 848.91083 last y diff: 0 last z: 562.26931 territory: 0 rot x: 0 rot y: 0.00565 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4429 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4430 Footprint: Minimap: active: true x: 855.9626 z: 546.1182 Obstruction: active: true moving: false control group: 4430 control group 2: 0 tag: 3409 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 855.9626 y: 0 z: 546.1182 last x: 855.9626 last y diff: 0 last z: 546.1182 territory: 0 rot x: 0 rot y: -1.12604 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4430 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4431 Footprint: Minimap: active: true x: 860.40413 z: 543.69326 Obstruction: active: true moving: false control group: 4431 control group 2: 0 tag: 3411 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 860.40413 y: 0 z: 543.69326 last x: 860.40413 last y diff: 0 last z: 543.69326 territory: 0 rot x: 0 rot y: -1.58301 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4431 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4432 Footprint: Minimap: active: true x: 845.48504 z: 561.3787 Obstruction: active: true moving: false control group: 4432 control group 2: 0 tag: 3413 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 845.48504 y: 0 z: 561.3787 last x: 845.48504 last y diff: 0 last z: 561.3787 territory: 0 rot x: 0 rot y: -2.07445 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4432 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4433 Footprint: Minimap: active: true x: 848.17145 z: 571.19327 Obstruction: active: true moving: false control group: 4433 control group 2: 0 tag: 3415 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 848.17145 y: 0 z: 571.19327 last x: 848.17145 last y diff: 0 last z: 571.19327 territory: 0 rot x: 0 rot y: -2.36298 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4433 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4434 Footprint: Minimap: active: true x: 1162.37415 z: 1012.21387 Obstruction: active: true moving: false control group: 4434 control group 2: 0 tag: 3417 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1162.37415 y: 0 z: 1012.21387 last x: 1162.37415 last y diff: 0 last z: 1012.21387 territory: 0 rot x: 0 rot y: 0.12836 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4434 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4435 Footprint: Minimap: active: true x: 1166.47443 z: 1022.76787 Obstruction: active: true moving: false control group: 4435 control group 2: 0 tag: 3419 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1166.47443 y: 0 z: 1022.76787 last x: 1166.47443 last y diff: 0 last z: 1022.76787 territory: 0 rot x: 0 rot y: -1.26224 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4435 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4436 Footprint: Minimap: active: true x: 1166.7149 z: 1030.95716 Obstruction: active: true moving: false control group: 4436 control group 2: 0 tag: 3421 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1166.7149 y: 0 z: 1030.95716 last x: 1166.7149 last y diff: 0 last z: 1030.95716 territory: 0 rot x: 0 rot y: -2.62598 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4436 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4437 Footprint: Minimap: active: true x: 1158.05051 z: 1023.6629 Obstruction: active: true moving: false control group: 4437 control group 2: 0 tag: 3423 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1158.05051 y: 0 z: 1023.6629 last x: 1158.05051 last y diff: 0 last z: 1023.6629 territory: 0 rot x: 0 rot y: -3.85526 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4437 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4438 Footprint: Minimap: active: true x: 1159.04764 z: 1009.49656 Obstruction: active: true moving: false control group: 4438 control group 2: 0 tag: 3425 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1159.04764 y: 0 z: 1009.49656 last x: 1159.04764 last y diff: 0 last z: 1009.49656 territory: 0 rot x: 0 rot y: 1.4809 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4438 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4439 Footprint: Minimap: active: true x: 851.65857 z: 1090.1605 Obstruction: active: true moving: false control group: 4439 control group 2: 0 tag: 3427 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 851.65857 y: 0 z: 1090.1605 last x: 851.65857 last y diff: 0 last z: 1090.1605 territory: 5 rot x: 0 rot y: -4.50403 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4439 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4440 Footprint: Minimap: active: true x: 850.2363 z: 1093.97721 Obstruction: active: true moving: false control group: 4440 control group 2: 0 tag: 3429 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850.2363 y: 0 z: 1093.97721 last x: 850.2363 last y diff: 0 last z: 1093.97721 territory: 5 rot x: 0 rot y: 0.49933 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4440 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4441 Footprint: Minimap: active: true x: 853.37252 z: 1082.48664 Obstruction: active: true moving: false control group: 4441 control group 2: 0 tag: 3431 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 853.37252 y: 0 z: 1082.48664 last x: 853.37252 last y diff: 0 last z: 1082.48664 territory: 5 rot x: 0 rot y: -1.02665 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4441 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4442 Footprint: Minimap: active: true x: 853.02517 z: 1087.7076 Obstruction: active: true moving: false control group: 4442 control group 2: 0 tag: 3433 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 853.02517 y: 0 z: 1087.7076 last x: 853.02517 last y diff: 0 last z: 1087.7076 territory: 5 rot x: 0 rot y: 1.3075 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4442 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4443 Footprint: Minimap: active: true x: 862.87281 z: 1100.53566 Obstruction: active: true moving: false control group: 4443 control group 2: 0 tag: 3435 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862.87281 y: 0 z: 1100.53566 last x: 862.87281 last y diff: 0 last z: 1100.53566 territory: 5 rot x: 0 rot y: -1.80964 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4443 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4448 Footprint: Minimap: active: true x: 573.1241 z: 942.90903 Obstruction: active: true moving: false control group: 4448 control group 2: 0 tag: 3437 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 573.1241 y: 0 z: 942.90903 last x: 573.1241 last y diff: 0 last z: 942.90903 territory: 0 rot x: 0 rot y: -2.61226 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4448 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4449 Footprint: Minimap: active: true x: 577.0482 z: 942.70708 Obstruction: active: true moving: false control group: 4449 control group 2: 0 tag: 3439 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 577.0482 y: 0 z: 942.70708 last x: 577.0482 last y diff: 0 last z: 942.70708 territory: 0 rot x: 0 rot y: 0.37122 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4449 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4450 Footprint: Minimap: active: true x: 599.75762 z: 940.49697 Obstruction: active: true moving: false control group: 4450 control group 2: 0 tag: 3441 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 599.75762 y: 0 z: 940.49697 last x: 599.75762 last y diff: 0 last z: 940.49697 territory: 0 rot x: 0 rot y: -3.02247 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4450 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4451 Footprint: Minimap: active: true x: 604.49483 z: 929.25234 Obstruction: active: true moving: false control group: 4451 control group 2: 0 tag: 3443 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 604.49483 y: 0 z: 929.25234 last x: 604.49483 last y diff: 0 last z: 929.25234 territory: 0 rot x: 0 rot y: -1.60273 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4451 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4452 Footprint: Minimap: active: true x: 605.4177 z: 930.58576 Obstruction: active: true moving: false control group: 4452 control group 2: 0 tag: 3445 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 605.4177 y: 0 z: 930.58576 last x: 605.4177 last y diff: 0 last z: 930.58576 territory: 0 rot x: 0 rot y: -2.65661 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4452 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4455 Footprint: Minimap: active: true x: 1008.6971 z: 585.20876 Obstruction: active: true moving: false control group: 4455 control group 2: 0 tag: 3447 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1008.6971 y: 0 z: 585.20876 last x: 1008.6971 last y diff: 0 last z: 585.20876 territory: 0 rot x: 0 rot y: -1.69607 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4455 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4456 Footprint: Minimap: active: true x: 1014.13558 z: 547.97909 Obstruction: active: true moving: false control group: 4456 control group 2: 0 tag: 3449 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1014.13558 y: 0 z: 547.97909 last x: 1014.13558 last y diff: 0 last z: 547.97909 territory: 4 rot x: 0 rot y: -3.75527 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4456 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4457 Footprint: Minimap: active: true x: 999.55799 z: 582.53672 Obstruction: active: true moving: false control group: 4457 control group 2: 0 tag: 3451 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 999.55799 y: 0 z: 582.53672 last x: 999.55799 last y diff: 0 last z: 582.53672 territory: 0 rot x: 0 rot y: -3.22797 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4457 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4458 Footprint: Minimap: active: true x: 981.57193 z: 564.7884 Obstruction: active: true moving: false control group: 4458 control group 2: 0 tag: 3453 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 981.57193 y: 0 z: 564.7884 last x: 981.57193 last y diff: 0 last z: 564.7884 territory: 0 rot x: 0 rot y: -1.12835 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4458 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4459 Footprint: Minimap: active: true x: 986.82915 z: 577.46648 Obstruction: active: true moving: false control group: 4459 control group 2: 0 tag: 3455 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 986.82915 y: 0 z: 577.46648 last x: 986.82915 last y diff: 0 last z: 577.46648 territory: 0 rot x: 0 rot y: 0.55774 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4459 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4470 Footprint: Minimap: active: true x: 1146.43248 z: 1240.87508 Obstruction: active: true moving: false control group: 4470 control group 2: 0 tag: 3457 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1146.43248 y: 0 z: 1240.87508 last x: 1146.43248 last y diff: 0 last z: 1240.87508 territory: 0 rot x: 0 rot y: -1.99708 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4470 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4471 Footprint: Minimap: active: true x: 1122.55137 z: 1210.81513 Obstruction: active: true moving: false control group: 4471 control group 2: 0 tag: 3459 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1122.55137 y: 0 z: 1210.81513 last x: 1122.55137 last y diff: 0 last z: 1210.81513 territory: 0 rot x: 0 rot y: 1.09684 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4471 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4472 Footprint: Minimap: active: true x: 1125.34885 z: 1204.91865 Obstruction: active: true moving: false control group: 4472 control group 2: 0 tag: 3461 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1125.34885 y: 0 z: 1204.91865 last x: 1125.34885 last y diff: 0 last z: 1204.91865 territory: 0 rot x: 0 rot y: -2.69388 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4472 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4473 Footprint: Minimap: active: true x: 1158.40033 z: 1219.00554 Obstruction: active: true moving: false control group: 4473 control group 2: 0 tag: 3463 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1158.40033 y: 0 z: 1219.00554 last x: 1158.40033 last y diff: 0 last z: 1219.00554 territory: 0 rot x: 0 rot y: -0.10253 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4473 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4474 Footprint: Minimap: active: true x: 1125.52417 z: 1202.03824 Obstruction: active: true moving: false control group: 4474 control group 2: 0 tag: 3465 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1125.52417 y: 0 z: 1202.03824 last x: 1125.52417 last y diff: 0 last z: 1202.03824 territory: 0 rot x: 0 rot y: -3.48058 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4474 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4475 Footprint: Minimap: active: true x: 1136.9824 z: 1235.56376 Obstruction: active: true moving: false control group: 4475 control group 2: 0 tag: 3467 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1136.9824 y: 0 z: 1235.56376 last x: 1136.9824 last y diff: 0 last z: 1235.56376 territory: 0 rot x: 0 rot y: -1.94506 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4475 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4478 Footprint: Minimap: active: true x: 439.85836 z: 598.13166 Obstruction: active: true moving: false control group: 4478 control group 2: 0 tag: 3469 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 439.85836 y: 0 z: 598.13166 last x: 439.85836 last y diff: 0 last z: 598.13166 territory: 0 rot x: 0 rot y: 0.78545 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4478 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4479 Footprint: Minimap: active: true x: 441.53487 z: 597.04256 Obstruction: active: true moving: false control group: 4479 control group 2: 0 tag: 3471 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 441.53487 y: 0 z: 597.04256 last x: 441.53487 last y diff: 0 last z: 597.04256 territory: 0 rot x: 0 rot y: 1.46077 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4479 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4480 Footprint: Minimap: active: true x: 461.78901 z: 571.53185 Obstruction: active: true moving: false control group: 4480 control group 2: 0 tag: 3473 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 461.78901 y: 0 z: 571.53185 last x: 461.78901 last y diff: 0 last z: 571.53185 territory: 0 rot x: 0 rot y: 1.15923 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4480 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4481 Footprint: Minimap: active: true x: 457.42386 z: 562.84179 Obstruction: active: true moving: false control group: 4481 control group 2: 0 tag: 3475 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 457.42386 y: 0 z: 562.84179 last x: 457.42386 last y diff: 0 last z: 562.84179 territory: 0 rot x: 0 rot y: -2.28818 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4481 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4482 Footprint: Minimap: active: true x: 390.56109 z: 340.07078 Obstruction: active: true moving: false control group: 4482 control group 2: 0 tag: 3477 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390.56109 y: 0 z: 340.07078 last x: 390.56109 last y diff: 0 last z: 340.07078 territory: 0 rot x: 0 rot y: -3.89383 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4482 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4483 Footprint: Minimap: active: true x: 394.55275 z: 336.40966 Obstruction: active: true moving: false control group: 4483 control group 2: 0 tag: 3479 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394.55275 y: 0 z: 336.40966 last x: 394.55275 last y diff: 0 last z: 336.40966 territory: 0 rot x: 0 rot y: -0.35843 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4483 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4484 Footprint: Minimap: active: true x: 429.11414 z: 346.33254 Obstruction: active: true moving: false control group: 4484 control group 2: 0 tag: 3481 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 429.11414 y: 0 z: 346.33254 last x: 429.11414 last y diff: 0 last z: 346.33254 territory: 0 rot x: 0 rot y: -3.52732 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4484 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4485 Footprint: Minimap: active: true x: 422.57699 z: 352.6077 Obstruction: active: true moving: false control group: 4485 control group 2: 0 tag: 3483 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422.57699 y: 0 z: 352.6077 last x: 422.57699 last y diff: 0 last z: 352.6077 territory: 0 rot x: 0 rot y: -3.42206 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4485 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4486 Footprint: Minimap: active: true x: 427.22905 z: 349.33341 Obstruction: active: true moving: false control group: 4486 control group 2: 0 tag: 3485 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 427.22905 y: 0 z: 349.33341 last x: 427.22905 last y diff: 0 last z: 349.33341 territory: 0 rot x: 0 rot y: -0.97201 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4486 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4487 Footprint: Minimap: active: true x: 866.05042 z: 815.37061 Obstruction: active: true moving: false control group: 4487 control group 2: 0 tag: 3487 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866.05042 y: 0 z: 815.37061 last x: 866.05042 last y diff: 0 last z: 815.37061 territory: 0 rot x: 0 rot y: -3.70162 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4487 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4488 Footprint: Minimap: active: true x: 881.58465 z: 780.21685 Obstruction: active: true moving: false control group: 4488 control group 2: 0 tag: 3489 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 881.58465 y: 0 z: 780.21685 last x: 881.58465 last y diff: 0 last z: 780.21685 territory: 0 rot x: 0 rot y: 0.06702 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4488 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4489 Footprint: Minimap: active: true x: 865.85511 z: 812.09307 Obstruction: active: true moving: false control group: 4489 control group 2: 0 tag: 3491 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 865.85511 y: 0 z: 812.09307 last x: 865.85511 last y diff: 0 last z: 812.09307 territory: 0 rot x: 0 rot y: 0.13817 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4489 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4490 Footprint: Minimap: active: true x: 889.61641 z: 802.50907 Obstruction: active: true moving: false control group: 4490 control group 2: 0 tag: 3493 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 889.61641 y: 0 z: 802.50907 last x: 889.61641 last y diff: 0 last z: 802.50907 territory: 0 rot x: 0 rot y: -2.83509 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4490 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4491 Footprint: Minimap: active: true x: 914.61525 z: 589.85114 Obstruction: active: true moving: false control group: 4491 control group 2: 0 tag: 3495 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914.61525 y: 0 z: 589.85114 last x: 914.61525 last y diff: 0 last z: 589.85114 territory: 0 rot x: 0 rot y: -3.50034 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4491 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4492 Footprint: Minimap: active: true x: 914.68685 z: 594.31957 Obstruction: active: true moving: false control group: 4492 control group 2: 0 tag: 3497 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914.68685 y: 0 z: 594.31957 last x: 914.68685 last y diff: 0 last z: 594.31957 territory: 0 rot x: 0 rot y: -3.70089 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4492 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4493 Footprint: Minimap: active: true x: 892.36806 z: 603.33236 Obstruction: active: true moving: false control group: 4493 control group 2: 0 tag: 3499 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 892.36806 y: 0 z: 603.33236 last x: 892.36806 last y diff: 0 last z: 603.33236 territory: 0 rot x: 0 rot y: -2.49543 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4493 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4494 Footprint: Minimap: active: true x: 913.36573 z: 592.36515 Obstruction: active: true moving: false control group: 4494 control group 2: 0 tag: 3501 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 913.36573 y: 0 z: 592.36515 last x: 913.36573 last y diff: 0 last z: 592.36515 territory: 0 rot x: 0 rot y: -3.17939 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4494 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4495 Footprint: Minimap: active: true x: 878.66085 z: 592.24257 Obstruction: active: true moving: false control group: 4495 control group 2: 0 tag: 3503 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878.66085 y: 0 z: 592.24257 last x: 878.66085 last y diff: 0 last z: 592.24257 territory: 0 rot x: 0 rot y: -0.12243 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4495 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4496 Footprint: Minimap: active: true x: 266.7447 z: 484.19716 Obstruction: active: true moving: false control group: 4496 control group 2: 0 tag: 3505 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 266.7447 y: 0 z: 484.19716 last x: 266.7447 last y diff: 0 last z: 484.19716 territory: 3 rot x: 0 rot y: -2.51577 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4496 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4497 Footprint: Minimap: active: true x: 270.73954 z: 479.11454 Obstruction: active: true moving: false control group: 4497 control group 2: 0 tag: 3507 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270.73954 y: 0 z: 479.11454 last x: 270.73954 last y diff: 0 last z: 479.11454 territory: 3 rot x: 0 rot y: -2.21944 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4497 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4498 Footprint: Minimap: active: true x: 281.11373 z: 450.77508 Obstruction: active: true moving: false control group: 4498 control group 2: 0 tag: 3509 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 281.11373 y: 0 z: 450.77508 last x: 281.11373 last y diff: 0 last z: 450.77508 territory: 0 rot x: 0 rot y: -0.04233 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4498 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4499 Footprint: Minimap: active: true x: 291.6737 z: 478.91665 Obstruction: active: true moving: false control group: 4499 control group 2: 0 tag: 3511 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 291.6737 y: 0 z: 478.91665 last x: 291.6737 last y diff: 0 last z: 478.91665 territory: 3 rot x: 0 rot y: -4.4084 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4499 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4500 Footprint: Minimap: active: true x: 282.30643 z: 447.8545 Obstruction: active: true moving: false control group: 4500 control group 2: 0 tag: 3513 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 282.30643 y: 0 z: 447.8545 last x: 282.30643 last y diff: 0 last z: 447.8545 territory: 0 rot x: 0 rot y: -0.55077 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4500 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4501 Footprint: Minimap: active: true x: 283.62552 z: 442.5048 Obstruction: active: true moving: false control group: 4501 control group 2: 0 tag: 3515 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 283.62552 y: 0 z: 442.5048 last x: 283.62552 last y diff: 0 last z: 442.5048 territory: 0 rot x: 0 rot y: -2.04415 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4501 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4502 Footprint: Minimap: active: true x: 764.6684 z: 530.69971 Obstruction: active: true moving: false control group: 4502 control group 2: 0 tag: 3517 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 764.6684 y: 0 z: 530.69971 last x: 764.6684 last y diff: 0 last z: 530.69971 territory: 0 rot x: 0 rot y: -1.50188 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4502 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4503 Footprint: Minimap: active: true x: 765.00017 z: 522.48693 Obstruction: active: true moving: false control group: 4503 control group 2: 0 tag: 3519 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 765.00017 y: 0 z: 522.48693 last x: 765.00017 last y diff: 0 last z: 522.48693 territory: 0 rot x: 0 rot y: -0.63222 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4503 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4504 Footprint: Minimap: active: true x: 736.14164 z: 506.23183 Obstruction: active: true moving: false control group: 4504 control group 2: 0 tag: 3521 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 736.14164 y: 0 z: 506.23183 last x: 736.14164 last y diff: 0 last z: 506.23183 territory: 0 rot x: 0 rot y: -4.09505 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4504 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4505 Footprint: Minimap: active: true x: 759.2469 z: 516.53405 Obstruction: active: true moving: false control group: 4505 control group 2: 0 tag: 3523 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 759.2469 y: 0 z: 516.53405 last x: 759.2469 last y diff: 0 last z: 516.53405 territory: 0 rot x: 0 rot y: -0.37523 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4505 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4506 Footprint: Minimap: active: true x: 352.59284 z: 361.39718 Obstruction: active: true moving: false control group: 4506 control group 2: 0 tag: 3525 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 352.59284 y: 0 z: 361.39718 last x: 352.59284 last y diff: 0 last z: 361.39718 territory: 0 rot x: 0 rot y: -0.00968 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4506 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4507 Footprint: Minimap: active: true x: 357.37673 z: 356.64048 Obstruction: active: true moving: false control group: 4507 control group 2: 0 tag: 3527 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 357.37673 y: 0 z: 356.64048 last x: 357.37673 last y diff: 0 last z: 356.64048 territory: 0 rot x: 0 rot y: -0.91167 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4507 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4508 Footprint: Minimap: active: true x: 362.56907 z: 355.18554 Obstruction: active: true moving: false control group: 4508 control group 2: 0 tag: 3529 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362.56907 y: 0 z: 355.18554 last x: 362.56907 last y diff: 0 last z: 355.18554 territory: 0 rot x: 0 rot y: -2.78109 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4508 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4509 Footprint: Minimap: active: true x: 359.83988 z: 354.4414 Obstruction: active: true moving: false control group: 4509 control group 2: 0 tag: 3531 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 359.83988 y: 0 z: 354.4414 last x: 359.83988 last y diff: 0 last z: 354.4414 territory: 0 rot x: 0 rot y: -4.46964 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4509 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4510 Footprint: Minimap: active: true x: 349.84682 z: 361.52146 Obstruction: active: true moving: false control group: 4510 control group 2: 0 tag: 3533 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 349.84682 y: 0 z: 361.52146 last x: 349.84682 last y diff: 0 last z: 361.52146 territory: 0 rot x: 0 rot y: 1.11294 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4510 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4513 Footprint: Minimap: active: true x: 788.49456 z: 970.23205 Obstruction: active: true moving: false control group: 4513 control group 2: 0 tag: 3535 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 788.49456 y: 0 z: 970.23205 last x: 788.49456 last y diff: 0 last z: 970.23205 territory: 0 rot x: 0 rot y: -0.70942 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4513 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4514 Footprint: Minimap: active: true x: 782.53512 z: 966.32505 Obstruction: active: true moving: false control group: 4514 control group 2: 0 tag: 3537 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 782.53512 y: 0 z: 966.32505 last x: 782.53512 last y diff: 0 last z: 966.32505 territory: 0 rot x: 0 rot y: 1.22403 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4514 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4515 Footprint: Minimap: active: true x: 790.01684 z: 965.60531 Obstruction: active: true moving: false control group: 4515 control group 2: 0 tag: 3539 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 790.01684 y: 0 z: 965.60531 last x: 790.01684 last y diff: 0 last z: 965.60531 territory: 0 rot x: 0 rot y: -0.95818 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4515 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4516 Footprint: Minimap: active: true x: 752.55083 z: 960.30225 Obstruction: active: true moving: false control group: 4516 control group 2: 0 tag: 3541 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 752.55083 y: 0 z: 960.30225 last x: 752.55083 last y diff: 0 last z: 960.30225 territory: 0 rot x: 0 rot y: -2.6038 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4516 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4517 Footprint: Minimap: active: true x: 377.38158 z: 746.296 Obstruction: active: true moving: false control group: 4517 control group 2: 0 tag: 3543 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 377.38158 y: 0 z: 746.296 last x: 377.38158 last y diff: 0 last z: 746.296 territory: 0 rot x: 0 rot y: -4.15625 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4517 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4518 Footprint: Minimap: active: true x: 384.1094 z: 773.51197 Obstruction: active: true moving: false control group: 4518 control group 2: 0 tag: 3545 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 384.1094 y: 0 z: 773.51197 last x: 384.1094 last y diff: 0 last z: 773.51197 territory: 0 rot x: 0 rot y: 0.7376 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4518 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4519 Footprint: Minimap: active: true x: 384.9874 z: 781.09827 Obstruction: active: true moving: false control group: 4519 control group 2: 0 tag: 3547 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 384.9874 y: 0 z: 781.09827 last x: 384.9874 last y diff: 0 last z: 781.09827 territory: 0 rot x: 0 rot y: -3.81983 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4519 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4520 Footprint: Minimap: active: true x: 383.1531 z: 777.41417 Obstruction: active: true moving: false control group: 4520 control group 2: 0 tag: 3549 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 383.1531 y: 0 z: 777.41417 last x: 383.1531 last y diff: 0 last z: 777.41417 territory: 0 rot x: 0 rot y: 0.42766 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4520 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4521 Footprint: Minimap: active: true x: 332.29622 z: 347.59862 Obstruction: active: true moving: false control group: 4521 control group 2: 0 tag: 3551 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 332.29622 y: 0 z: 347.59862 last x: 332.29622 last y diff: 0 last z: 347.59862 territory: 0 rot x: 0 rot y: -0.42502 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4521 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4522 Footprint: Minimap: active: true x: 342.72378 z: 344.05828 Obstruction: active: true moving: false control group: 4522 control group 2: 0 tag: 3553 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342.72378 y: 0 z: 344.05828 last x: 342.72378 last y diff: 0 last z: 344.05828 territory: 0 rot x: 0 rot y: 1.12853 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4522 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4523 Footprint: Minimap: active: true x: 368.33112 z: 356.2862 Obstruction: active: true moving: false control group: 4523 control group 2: 0 tag: 3555 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 368.33112 y: 0 z: 356.2862 last x: 368.33112 last y diff: 0 last z: 356.2862 territory: 0 rot x: 0 rot y: 0.31313 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4523 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4524 Footprint: Minimap: active: true x: 334.51954 z: 344.34981 Obstruction: active: true moving: false control group: 4524 control group 2: 0 tag: 3557 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334.51954 y: 0 z: 344.34981 last x: 334.51954 last y diff: 0 last z: 344.34981 territory: 0 rot x: 0 rot y: -4.12311 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4524 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4525 Footprint: Minimap: active: true x: 346.58976 z: 342.70305 Obstruction: active: true moving: false control group: 4525 control group 2: 0 tag: 3559 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346.58976 y: 0 z: 342.70305 last x: 346.58976 last y diff: 0 last z: 342.70305 territory: 0 rot x: 0 rot y: -2.79772 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4525 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4526 Footprint: Minimap: active: true x: 606.10386 z: 827.58524 Obstruction: active: true moving: false control group: 4526 control group 2: 0 tag: 3561 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606.10386 y: 0 z: 827.58524 last x: 606.10386 last y diff: 0 last z: 827.58524 territory: 0 rot x: 0 rot y: -2.00506 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4526 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4527 Footprint: Minimap: active: true x: 642.54593 z: 815.45087 Obstruction: active: true moving: false control group: 4527 control group 2: 0 tag: 3563 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642.54593 y: 0 z: 815.45087 last x: 642.54593 last y diff: 0 last z: 815.45087 territory: 0 rot x: 0 rot y: 0.30358 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4527 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4528 Footprint: Minimap: active: true x: 611.138 z: 823.1167 Obstruction: active: true moving: false control group: 4528 control group 2: 0 tag: 3565 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 611.138 y: 0 z: 823.1167 last x: 611.138 last y diff: 0 last z: 823.1167 territory: 0 rot x: 0 rot y: 1.3032 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4528 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4529 Footprint: Minimap: active: true x: 611.32451 z: 821.32047 Obstruction: active: true moving: false control group: 4529 control group 2: 0 tag: 3567 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 611.32451 y: 0 z: 821.32047 last x: 611.32451 last y diff: 0 last z: 821.32047 territory: 0 rot x: 0 rot y: -0.9927 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4529 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4530 Footprint: Minimap: active: true x: 647.66584 z: 820.3896 Obstruction: active: true moving: false control group: 4530 control group 2: 0 tag: 3569 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 647.66584 y: 0 z: 820.3896 last x: 647.66584 last y diff: 0 last z: 820.3896 territory: 0 rot x: 0 rot y: 0.82065 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4530 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4531 Footprint: Minimap: active: true x: 606.43395 z: 828.22909 Obstruction: active: true moving: false control group: 4531 control group 2: 0 tag: 3571 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606.43395 y: 0 z: 828.22909 last x: 606.43395 last y diff: 0 last z: 828.22909 territory: 0 rot x: 0 rot y: 0.51841 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4531 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4532 Footprint: Minimap: active: true x: 647.27067 z: 819.56548 Obstruction: active: true moving: false control group: 4532 control group 2: 0 tag: 3573 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 647.27067 y: 0 z: 819.56548 last x: 647.27067 last y diff: 0 last z: 819.56548 territory: 0 rot x: 0 rot y: -1.64316 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4532 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4533 Footprint: Minimap: active: true x: 271.66672 z: 388.45127 Obstruction: active: true moving: false control group: 4533 control group 2: 0 tag: 3575 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 271.66672 y: 0 z: 388.45127 last x: 271.66672 last y diff: 0 last z: 388.45127 territory: 0 rot x: 0 rot y: 1.49476 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4533 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4534 Footprint: Minimap: active: true x: 288.09227 z: 352.0664 Obstruction: active: true moving: false control group: 4534 control group 2: 0 tag: 3577 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 288.09227 y: 0 z: 352.0664 last x: 288.09227 last y diff: 0 last z: 352.0664 territory: 0 rot x: 0 rot y: -1.76815 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4534 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4535 Footprint: Minimap: active: true x: 292.92663 z: 358.43415 Obstruction: active: true moving: false control group: 4535 control group 2: 0 tag: 3579 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 292.92663 y: 0 z: 358.43415 last x: 292.92663 last y diff: 0 last z: 358.43415 territory: 0 rot x: 0 rot y: -2.92171 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4535 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4536 Footprint: Minimap: active: true x: 292.65264 z: 367.70485 Obstruction: active: true moving: false control group: 4536 control group 2: 0 tag: 3581 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 292.65264 y: 0 z: 367.70485 last x: 292.65264 last y diff: 0 last z: 367.70485 territory: 0 rot x: 0 rot y: -0.88242 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4536 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4537 Footprint: Minimap: active: true x: 850.25493 z: 537.01516 Obstruction: active: true moving: false control group: 4537 control group 2: 0 tag: 3583 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850.25493 y: 0 z: 537.01516 last x: 850.25493 last y diff: 0 last z: 537.01516 territory: 0 rot x: 0 rot y: -0.62217 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4537 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4538 Footprint: Minimap: active: true x: 846.0382 z: 505.52675 Obstruction: active: true moving: false control group: 4538 control group 2: 0 tag: 3585 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846.0382 y: 0 z: 505.52675 last x: 846.0382 last y diff: 0 last z: 505.52675 territory: 0 rot x: 0 rot y: -1.41671 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4538 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4539 Footprint: Minimap: active: true x: 851.88144 z: 503.89502 Obstruction: active: true moving: false control group: 4539 control group 2: 0 tag: 3587 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 851.88144 y: 0 z: 503.89502 last x: 851.88144 last y diff: 0 last z: 503.89502 territory: 0 rot x: 0 rot y: -3.76017 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4539 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4540 Footprint: Minimap: active: true x: 876.92341 z: 526.16697 Obstruction: active: true moving: false control group: 4540 control group 2: 0 tag: 3589 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 876.92341 y: 0 z: 526.16697 last x: 876.92341 last y diff: 0 last z: 526.16697 territory: 0 rot x: 0 rot y: 0.80605 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4540 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4544 Footprint: Minimap: active: true x: 837.00814 z: 1085.30633 Obstruction: active: true moving: false control group: 4544 control group 2: 0 tag: 3591 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 837.00814 y: 0 z: 1085.30633 last x: 837.00814 last y diff: 0 last z: 1085.30633 territory: 5 rot x: 0 rot y: 0.21276 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4544 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4545 Footprint: Minimap: active: true x: 805.53992 z: 1065.07918 Obstruction: active: true moving: false control group: 4545 control group 2: 0 tag: 3593 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 805.53992 y: 0 z: 1065.07918 last x: 805.53992 last y diff: 0 last z: 1065.07918 territory: 5 rot x: 0 rot y: -0.05953 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4545 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4546 Footprint: Minimap: active: true x: 831.35537 z: 1087.02973 Obstruction: active: true moving: false control group: 4546 control group 2: 0 tag: 3595 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 831.35537 y: 0 z: 1087.02973 last x: 831.35537 last y diff: 0 last z: 1087.02973 territory: 5 rot x: 0 rot y: -1.22594 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4546 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4547 Footprint: Minimap: active: true x: 828.37995 z: 1093.40906 Obstruction: active: true moving: false control group: 4547 control group 2: 0 tag: 3597 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 828.37995 y: 0 z: 1093.40906 last x: 828.37995 last y diff: 0 last z: 1093.40906 territory: 5 rot x: 0 rot y: 0.49563 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4547 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4548 Footprint: Minimap: active: true x: 826.31955 z: 1067.92455 Obstruction: active: true moving: false control group: 4548 control group 2: 0 tag: 3599 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826.31955 y: 0 z: 1067.92455 last x: 826.31955 last y diff: 0 last z: 1067.92455 territory: 5 rot x: 0 rot y: -1.65838 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4548 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4549 Footprint: Minimap: active: true x: 823.91114 z: 1047.68473 Obstruction: active: true moving: false control group: 4549 control group 2: 0 tag: 3601 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 823.91114 y: 0 z: 1047.68473 last x: 823.91114 last y diff: 0 last z: 1047.68473 territory: 5 rot x: 0 rot y: 0.63918 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4549 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4550 Footprint: Minimap: active: true x: 820.35352 z: 1058.36498 Obstruction: active: true moving: false control group: 4550 control group 2: 0 tag: 3603 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 820.35352 y: 0 z: 1058.36498 last x: 820.35352 last y diff: 0 last z: 1058.36498 territory: 5 rot x: 0 rot y: -3.44204 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4550 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4551 Footprint: Minimap: active: true x: 834.61529 z: 1076.13137 Obstruction: active: true moving: false control group: 4551 control group 2: 0 tag: 3605 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834.61529 y: 0 z: 1076.13137 last x: 834.61529 last y diff: 0 last z: 1076.13137 territory: 5 rot x: 0 rot y: -0.4243 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4551 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4552 Footprint: Minimap: active: true x: 858.03579 z: 1062.72014 Obstruction: active: true moving: false control group: 4552 control group 2: 0 tag: 3607 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858.03579 y: 0 z: 1062.72014 last x: 858.03579 last y diff: 0 last z: 1062.72014 territory: 5 rot x: 0 rot y: 1.4929 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4552 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 387, "gatherers": [ [], [], [], [], [], [ 5496, 5494, 5495, 5493 ], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4553 Footprint: Minimap: active: true x: 833.7187 z: 1076.79937 Obstruction: active: true moving: false control group: 4553 control group 2: 0 tag: 3609 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 833.7187 y: 0 z: 1076.79937 last x: 833.7187 last y diff: 0 last z: 1076.79937 territory: 5 rot x: 0 rot y: -1.5814 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4553 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4554 Footprint: Minimap: active: true x: 858.31972 z: 1049.24578 Obstruction: active: true moving: false control group: 4554 control group 2: 0 tag: 3611 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858.31972 y: 0 z: 1049.24578 last x: 858.31972 last y diff: 0 last z: 1049.24578 territory: 5 rot x: 0 rot y: 0.64152 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4554 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 31, "gatherers": [ [], [], [], [], [], [ 5089, 5075, 5074 ], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4555 Footprint: Minimap: active: true x: 826.84363 z: 1039.70998 Obstruction: active: true moving: false control group: 4555 control group 2: 0 tag: 3613 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826.84363 y: 0 z: 1039.70998 last x: 826.84363 last y diff: 0 last z: 1039.70998 territory: 5 rot x: 0 rot y: -2.82015 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4555 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4559 Footprint: Minimap: active: true x: 967.67281 z: 663.83365 Obstruction: active: true moving: false control group: 4559 control group 2: 0 tag: 3615 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 967.67281 y: 0 z: 663.83365 last x: 967.67281 last y diff: 0 last z: 663.83365 territory: 0 rot x: 0 rot y: -1.5258 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4559 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4560 Footprint: Minimap: active: true x: 967.54821 z: 672.48447 Obstruction: active: true moving: false control group: 4560 control group 2: 0 tag: 3617 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 967.54821 y: 0 z: 672.48447 last x: 967.54821 last y diff: 0 last z: 672.48447 territory: 0 rot x: 0 rot y: 0.67537 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4560 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4561 Footprint: Minimap: active: true x: 964.85067 z: 666.0857 Obstruction: active: true moving: false control group: 4561 control group 2: 0 tag: 3619 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 964.85067 y: 0 z: 666.0857 last x: 964.85067 last y diff: 0 last z: 666.0857 territory: 0 rot x: 0 rot y: -1.08812 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4561 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4562 Footprint: Minimap: active: true x: 966.6098 z: 673.68203 Obstruction: active: true moving: false control group: 4562 control group 2: 0 tag: 3621 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966.6098 y: 0 z: 673.68203 last x: 966.6098 last y diff: 0 last z: 673.68203 territory: 0 rot x: 0 rot y: -1.41597 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4562 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4569 Footprint: Minimap: active: true x: 449.0853 z: 627.44245 Obstruction: active: true moving: false control group: 4569 control group 2: 0 tag: 3623 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 449.0853 y: 0 z: 627.44245 last x: 449.0853 last y diff: 0 last z: 627.44245 territory: 0 rot x: 0 rot y: 0.69375 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4569 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4570 Footprint: Minimap: active: true x: 453.26877 z: 624.20272 Obstruction: active: true moving: false control group: 4570 control group 2: 0 tag: 3625 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 453.26877 y: 0 z: 624.20272 last x: 453.26877 last y diff: 0 last z: 624.20272 territory: 0 rot x: 0 rot y: 1.52833 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4570 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4571 Footprint: Minimap: active: true x: 419.28074 z: 644.90311 Obstruction: active: true moving: false control group: 4571 control group 2: 0 tag: 3627 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 419.28074 y: 0 z: 644.90311 last x: 419.28074 last y diff: 0 last z: 644.90311 territory: 0 rot x: 0 rot y: -4.05773 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4571 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4572 Footprint: Minimap: active: true x: 416.4327 z: 645.55042 Obstruction: active: true moving: false control group: 4572 control group 2: 0 tag: 3629 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 416.4327 y: 0 z: 645.55042 last x: 416.4327 last y diff: 0 last z: 645.55042 territory: 0 rot x: 0 rot y: 0.96326 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4572 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4573 Footprint: Minimap: active: true x: 432.75416 z: 616.16648 Obstruction: active: true moving: false control group: 4573 control group 2: 0 tag: 3631 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 432.75416 y: 0 z: 616.16648 last x: 432.75416 last y diff: 0 last z: 616.16648 territory: 0 rot x: 0 rot y: -1.96103 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4573 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4574 Footprint: Minimap: active: true x: 908.99498 z: 849.01566 Obstruction: active: true moving: false control group: 4574 control group 2: 0 tag: 3633 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 908.99498 y: 0 z: 849.01566 last x: 908.99498 last y diff: 0 last z: 849.01566 territory: 0 rot x: 0 rot y: 1.49758 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4574 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4575 Footprint: Minimap: active: true x: 913.08098 z: 861.90253 Obstruction: active: true moving: false control group: 4575 control group 2: 0 tag: 3635 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 913.08098 y: 0 z: 861.90253 last x: 913.08098 last y diff: 0 last z: 861.90253 territory: 0 rot x: 0 rot y: -4.65674 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4575 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4576 Footprint: Minimap: active: true x: 921.98134 z: 865.81489 Obstruction: active: true moving: false control group: 4576 control group 2: 0 tag: 3637 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 921.98134 y: 0 z: 865.81489 last x: 921.98134 last y diff: 0 last z: 865.81489 territory: 0 rot x: 0 rot y: 0.79094 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4576 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4577 Footprint: Minimap: active: true x: 905.29981 z: 844.93096 Obstruction: active: true moving: false control group: 4577 control group 2: 0 tag: 3639 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 905.29981 y: 0 z: 844.93096 last x: 905.29981 last y diff: 0 last z: 844.93096 territory: 0 rot x: 0 rot y: -3.38434 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4577 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4578 Footprint: Minimap: active: true x: 911.96366 z: 855.24068 Obstruction: active: true moving: false control group: 4578 control group 2: 0 tag: 3641 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 911.96366 y: 0 z: 855.24068 last x: 911.96366 last y diff: 0 last z: 855.24068 territory: 0 rot x: 0 rot y: -0.41231 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4578 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4582 Footprint: Minimap: active: true x: 561.79981 z: 337.36153 Obstruction: active: true moving: false control group: 4582 control group 2: 0 tag: 3643 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 561.79981 y: 0 z: 337.36153 last x: 561.79981 last y diff: 0 last z: 337.36153 territory: 0 rot x: 0 rot y: 1.03222 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4582 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4583 Footprint: Minimap: active: true x: 531.26081 z: 318.00867 Obstruction: active: true moving: false control group: 4583 control group 2: 0 tag: 3645 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 531.26081 y: 0 z: 318.00867 last x: 531.26081 last y diff: 0 last z: 318.00867 territory: 0 rot x: 0 rot y: -2.01273 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4583 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4584 Footprint: Minimap: active: true x: 534.87235 z: 356.11052 Obstruction: active: true moving: false control group: 4584 control group 2: 0 tag: 3647 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534.87235 y: 0 z: 356.11052 last x: 534.87235 last y diff: 0 last z: 356.11052 territory: 0 rot x: 0 rot y: -2.7525 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4584 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4585 Footprint: Minimap: active: true x: 537.73571 z: 354.1707 Obstruction: active: true moving: false control group: 4585 control group 2: 0 tag: 3649 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 537.73571 y: 0 z: 354.1707 last x: 537.73571 last y diff: 0 last z: 354.1707 territory: 0 rot x: 0 rot y: 0.1567 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4585 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4587 Footprint: Minimap: active: true x: 641.96775 z: 1050.89875 Obstruction: active: true moving: false control group: 4587 control group 2: 0 tag: 3651 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 641.96775 y: 0 z: 1050.89875 last x: 641.96775 last y diff: 0 last z: 1050.89875 territory: 6 rot x: 0 rot y: 0.11724 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4587 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 5430, 0 ], "miraged": [ false, false, false, false, false, false, false, true, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 120, "gatherers": [ [], [], [], [], [], [], [ 4984, 4986, 4988 ], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4588 Footprint: Minimap: active: true x: 664.22123 z: 1057.37424 Obstruction: active: true moving: false control group: 4588 control group 2: 0 tag: 3653 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 664.22123 y: 0 z: 1057.37424 last x: 664.22123 last y diff: 0 last z: 1057.37424 territory: 6 rot x: 0 rot y: 1.16494 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4588 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4589 Footprint: Minimap: active: true x: 672.74563 z: 1070.645 Obstruction: active: true moving: false control group: 4589 control group 2: 0 tag: 3655 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 672.74563 y: 0 z: 1070.645 last x: 672.74563 last y diff: 0 last z: 1070.645 territory: 6 rot x: 0 rot y: -1.65806 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4589 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4590 Footprint: Minimap: active: true x: 651.53908 z: 1055.28075 Obstruction: active: true moving: false control group: 4590 control group 2: 0 tag: 3657 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 651.53908 y: 0 z: 1055.28075 last x: 651.53908 last y diff: 0 last z: 1055.28075 territory: 6 rot x: 0 rot y: -3.462 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4590 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 5431, 0 ], "miraged": [ false, false, false, false, false, false, false, true, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 201, "gatherers": [ [], [], [], [], [], [], [ 4987, 4985 ], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4591 Footprint: Minimap: active: true x: 666.5323 z: 1068.69767 Obstruction: active: true moving: false control group: 4591 control group 2: 0 tag: 3659 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666.5323 y: 0 z: 1068.69767 last x: 666.5323 last y diff: 0 last z: 1068.69767 territory: 6 rot x: 0 rot y: -0.92283 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4591 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 18, "gatherers": [ [], [], [], [], [], [], [ 393, 391, 390, 392 ], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4592 Footprint: Minimap: active: true x: 643.00399 z: 1058.17511 Obstruction: active: true moving: false control group: 4592 control group 2: 0 tag: 3661 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 643.00399 y: 0 z: 1058.17511 last x: 643.00399 last y diff: 0 last z: 1058.17511 territory: 6 rot x: 0 rot y: 1.1284 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4592 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4593 Footprint: Minimap: active: true x: 916.29773 z: 919.0378 Obstruction: active: true moving: false control group: 4593 control group 2: 0 tag: 3663 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 916.29773 y: 0 z: 919.0378 last x: 916.29773 last y diff: 0 last z: 919.0378 territory: 5 rot x: 0 rot y: 0.93247 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4593 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4594 Footprint: Minimap: active: true x: 914.26265 z: 919.93293 Obstruction: active: true moving: false control group: 4594 control group 2: 0 tag: 3665 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914.26265 y: 0 z: 919.93293 last x: 914.26265 last y diff: 0 last z: 919.93293 territory: 5 rot x: 0 rot y: -2.69808 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4594 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4595 Footprint: Minimap: active: true x: 906.9263 z: 913.87671 Obstruction: active: true moving: false control group: 4595 control group 2: 0 tag: 3667 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 906.9263 y: 0 z: 913.87671 last x: 906.9263 last y diff: 0 last z: 913.87671 territory: 5 rot x: 0 rot y: -0.75034 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4595 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4596 Footprint: Minimap: active: true x: 920.61094 z: 917.42968 Obstruction: active: true moving: false control group: 4596 control group 2: 0 tag: 3669 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 920.61094 y: 0 z: 917.42968 last x: 920.61094 last y diff: 0 last z: 917.42968 territory: 5 rot x: 0 rot y: -2.44675 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4596 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4597 Footprint: Minimap: active: true x: 916.24155 z: 915.15572 Obstruction: active: true moving: false control group: 4597 control group 2: 0 tag: 3671 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 916.24155 y: 0 z: 915.15572 last x: 916.24155 last y diff: 0 last z: 915.15572 territory: 5 rot x: 0 rot y: -1.2829 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4597 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4598 Footprint: Minimap: active: true x: 919.26519 z: 918.76589 Obstruction: active: true moving: false control group: 4598 control group 2: 0 tag: 3673 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 919.26519 y: 0 z: 918.76589 last x: 919.26519 last y diff: 0 last z: 918.76589 territory: 5 rot x: 0 rot y: -2.7268 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4598 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4599 Footprint: Minimap: active: true x: 933.23621 z: 727.03783 Obstruction: active: true moving: false control group: 4599 control group 2: 0 tag: 3675 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 933.23621 y: 0 z: 727.03783 last x: 933.23621 last y diff: 0 last z: 727.03783 territory: 0 rot x: 0 rot y: -2.65258 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4599 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4600 Footprint: Minimap: active: true x: 962.37175 z: 707.15035 Obstruction: active: true moving: false control group: 4600 control group 2: 0 tag: 3677 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962.37175 y: 0 z: 707.15035 last x: 962.37175 last y diff: 0 last z: 707.15035 territory: 0 rot x: 0 rot y: -3.94178 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4600 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4601 Footprint: Minimap: active: true x: 950.6385 z: 705.6421 Obstruction: active: true moving: false control group: 4601 control group 2: 0 tag: 3679 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950.6385 y: 0 z: 705.6421 last x: 950.6385 last y diff: 0 last z: 705.6421 territory: 0 rot x: 0 rot y: 0.37566 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4601 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4602 Footprint: Minimap: active: true x: 936.78151 z: 736.8842 Obstruction: active: true moving: false control group: 4602 control group 2: 0 tag: 3681 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 936.78151 y: 0 z: 736.8842 last x: 936.78151 last y diff: 0 last z: 736.8842 territory: 0 rot x: 0 rot y: -2.42418 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4602 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4603 Footprint: Minimap: active: true x: 968.75266 z: 736.83677 Obstruction: active: true moving: false control group: 4603 control group 2: 0 tag: 3683 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 968.75266 y: 0 z: 736.83677 last x: 968.75266 last y diff: 0 last z: 736.83677 territory: 0 rot x: 0 rot y: -2.91442 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4603 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4604 Footprint: Minimap: active: true x: 798.32657 z: 942.52688 Obstruction: active: true moving: false control group: 4604 control group 2: 0 tag: 3685 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798.32657 y: 0 z: 942.52688 last x: 798.32657 last y diff: 0 last z: 942.52688 territory: 0 rot x: 0 rot y: -2.45246 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4604 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4605 Footprint: Minimap: active: true x: 810.35763 z: 922.07746 Obstruction: active: true moving: false control group: 4605 control group 2: 0 tag: 3687 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810.35763 y: 0 z: 922.07746 last x: 810.35763 last y diff: 0 last z: 922.07746 territory: 0 rot x: 0 rot y: -4.09736 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4605 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4606 Footprint: Minimap: active: true x: 821.31328 z: 914.51188 Obstruction: active: true moving: false control group: 4606 control group 2: 0 tag: 3689 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 821.31328 y: 0 z: 914.51188 last x: 821.31328 last y diff: 0 last z: 914.51188 territory: 0 rot x: 0 rot y: 1.2303 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4606 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4607 Footprint: Minimap: active: true x: 795.42469 z: 942.99773 Obstruction: active: true moving: false control group: 4607 control group 2: 0 tag: 3691 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 795.42469 y: 0 z: 942.99773 last x: 795.42469 last y diff: 0 last z: 942.99773 territory: 0 rot x: 0 rot y: 1.3597 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4607 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4608 Footprint: Minimap: active: true x: 807.40944 z: 922.26024 Obstruction: active: true moving: false control group: 4608 control group 2: 0 tag: 3693 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 807.40944 y: 0 z: 922.26024 last x: 807.40944 last y diff: 0 last z: 922.26024 territory: 0 rot x: 0 rot y: 0.31235 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4608 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4609 Footprint: Minimap: active: true x: 816.42428 z: 918.48113 Obstruction: active: true moving: false control group: 4609 control group 2: 0 tag: 3695 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 816.42428 y: 0 z: 918.48113 last x: 816.42428 last y diff: 0 last z: 918.48113 territory: 0 rot x: 0 rot y: -0.11347 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4609 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4610 Footprint: Minimap: active: true x: 788.73241 z: 823.15935 Obstruction: active: true moving: false control group: 4610 control group 2: 0 tag: 3697 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 788.73241 y: 0 z: 823.15935 last x: 788.73241 last y diff: 0 last z: 823.15935 territory: 0 rot x: 0 rot y: -4.50892 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4610 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4611 Footprint: Minimap: active: true x: 786.92379 z: 828.25478 Obstruction: active: true moving: false control group: 4611 control group 2: 0 tag: 3699 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786.92379 y: 0 z: 828.25478 last x: 786.92379 last y diff: 0 last z: 828.25478 territory: 0 rot x: 0 rot y: -2.4802 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4611 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4612 Footprint: Minimap: active: true x: 798.19349 z: 844.2167 Obstruction: active: true moving: false control group: 4612 control group 2: 0 tag: 3701 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798.19349 y: 0 z: 844.2167 last x: 798.19349 last y diff: 0 last z: 844.2167 territory: 0 rot x: 0 rot y: -0.08274 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4612 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4613 Footprint: Minimap: active: true x: 795.07306 z: 846.86704 Obstruction: active: true moving: false control group: 4613 control group 2: 0 tag: 3703 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 795.07306 y: 0 z: 846.86704 last x: 795.07306 last y diff: 0 last z: 846.86704 territory: 0 rot x: 0 rot y: 0.3205 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4613 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4614 Footprint: Minimap: active: true x: 784.57975 z: 833.25016 Obstruction: active: true moving: false control group: 4614 control group 2: 0 tag: 3705 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 784.57975 y: 0 z: 833.25016 last x: 784.57975 last y diff: 0 last z: 833.25016 territory: 0 rot x: 0 rot y: -3.06345 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4614 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4615 Decay: Footprint: Minimap: active: true x: 741.88146 z: 862.41272 Obstruction: active: true moving: false control group: 4615 control group 2: 0 tag: 810 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 741.88146 y: 0 z: 862.41272 last x: 741.88146 last y diff: 0 last z: 862.41272 territory: 0 rot x: 0 rot y: -1.0417 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 746.37525 goal z: 860.13018 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4615 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 10546, "losRangeQuery": 457, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4616 Decay: Footprint: Minimap: active: true x: 742.11966 z: 822.17783 Obstruction: active: true moving: true control group: 4616 control group 2: 0 tag: 812 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742.11966 y: 0 z: 822.17783 last x: 741.7511 last y diff: 0 last z: 823.63184 territory: 0 rot x: 0 rot y: 2.82395 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 2.99997 moving: true facePointAfterMove: false tries: 0 length: 1 waypoint x: 748.81928 waypoint z: 827.8291 length: 2 waypoint x: 743.35608 waypoint z: 817.18447 waypoint x: 743.71877 waypoint z: 815.86921 type: 2 goal x: 741.19625 goal z: 825.01713 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 3 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 4616 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 12932, "losRangeQuery": 458, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4617 Decay: Footprint: Minimap: active: true x: 719.35564 z: 858.47509 Obstruction: active: true moving: true control group: 4617 control group 2: 0 tag: 814 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 719.35564 y: 0 z: 858.47509 last x: 717.85651 last y diff: 0 last z: 858.42426 territory: 0 rot x: 0 rot y: 1.5193 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 2.99997 moving: true facePointAfterMove: false tries: 0 length: 1 waypoint x: 725.69187 waypoint z: 858.68995 length: 1 waypoint x: 725.69187 waypoint z: 858.68995 type: 2 goal x: 717.57122 goal z: 858.41459 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 3 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 4617 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 12818, "losRangeQuery": 459, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4618 Decay: Footprint: Minimap: active: true x: 734.26427 z: 845.7836 Obstruction: active: true moving: false control group: 4618 control group 2: 0 tag: 816 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734.26427 y: 0 z: 845.7836 last x: 734.26427 last y diff: 0 last z: 845.7836 territory: 0 rot x: 0 rot y: -1.31447 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 736.07071 goal z: 845.43133 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4618 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 13013, "losRangeQuery": 460, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4619 Decay: Footprint: Minimap: active: true x: 749.05295 z: 839.93833 Obstruction: active: true moving: false control group: 4619 control group 2: 0 tag: 818 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 749.05295 y: 0 z: 839.93833 last x: 749.05295 last y diff: 0 last z: 839.93833 territory: 0 rot x: 0 rot y: 0.24521 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 748.14754 goal z: 835.04336 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4619 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12382, "losRangeQuery": 461, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4620 Decay: Footprint: Minimap: active: true x: 741.25281 z: 879.70237 Obstruction: active: true moving: false control group: 4620 control group 2: 0 tag: 820 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 741.25281 y: 0 z: 879.70237 last x: 741.25281 last y diff: 0 last z: 879.70237 territory: 0 rot x: 0 rot y: 1.83913 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 737.99093 goal z: 880.37435 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4620 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12854, "losRangeQuery": 462, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4621 Decay: Footprint: Minimap: active: true x: 761.32868 z: 878.07277 Obstruction: active: true moving: false control group: 4621 control group 2: 0 tag: 822 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 761.32868 y: 0 z: 878.07277 last x: 761.32868 last y diff: 0 last z: 878.07277 territory: 0 rot x: 0 rot y: 0.80314 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 758.70388 goal z: 875.56388 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4621 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12357, "losRangeQuery": 463, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4623 Decay: Footprint: Minimap: active: true x: 967.18381 z: 1262.49881 Obstruction: active: true moving: false control group: 4623 control group 2: 0 tag: 824 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 967.18381 y: 0 z: 1262.49881 last x: 967.18381 last y diff: 0 last z: 1262.49881 territory: 0 rot x: 0 rot y: 2.2412 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 962.06078 goal z: 1265.93067 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4623 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12023, "losRangeQuery": 464, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4624 Decay: Footprint: Minimap: active: true x: 1000.04657 z: 1245.34487 Obstruction: active: true moving: false control group: 4624 control group 2: 0 tag: 826 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1000.04657 y: 0 z: 1245.34487 last x: 1000.04657 last y diff: 0 last z: 1245.34487 territory: 0 rot x: 0 rot y: -0.01684 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1007.62043 goal z: 1245.11857 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4624 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 10674, "losRangeQuery": 465, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4625 Decay: Footprint: Minimap: active: true x: 952.49514 z: 1253.95865 Obstruction: active: true moving: false control group: 4625 control group 2: 0 tag: 828 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 952.49514 y: 0 z: 1253.95865 last x: 952.49514 last y diff: 0 last z: 1253.95865 territory: 0 rot x: 0 rot y: -0.93712 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 952.74415 goal z: 1253.72678 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4625 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12887, "losRangeQuery": 466, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4626 Decay: Footprint: Minimap: active: true x: 972.08283 z: 1257.1535 Obstruction: active: true moving: false control group: 4626 control group 2: 0 tag: 830 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 972.08283 y: 0 z: 1257.1535 last x: 972.08283 last y diff: 0 last z: 1257.1535 territory: 0 rot x: 0 rot y: -1.02826 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 975.19008 goal z: 1255.51397 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4626 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12885, "losRangeQuery": 467, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4627 Decay: Footprint: Minimap: active: true x: 962.9095 z: 1236.48298 Obstruction: active: true moving: false control group: 4627 control group 2: 0 tag: 832 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962.9095 y: 0 z: 1236.48298 last x: 962.9095 last y diff: 0 last z: 1236.48298 territory: 0 rot x: 0 rot y: 0.87557 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 957.76684 goal z: 1232.39951 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4627 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11801, "losRangeQuery": 468, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4628 Decay: Footprint: Minimap: active: true x: 996.8278 z: 1260.79577 Obstruction: active: true moving: false control group: 4628 control group 2: 0 tag: 834 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 996.8278 y: 0 z: 1260.79577 last x: 996.8278 last y diff: 0 last z: 1260.79577 territory: 0 rot x: 0 rot y: -2.47422 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 998.00893 goal z: 1262.39469 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4628 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12412, "losRangeQuery": 469, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4629 Decay: Footprint: Minimap: active: true x: 980.35746 z: 1212.61948 Obstruction: active: true moving: false control group: 4629 control group 2: 0 tag: 836 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 980.35746 y: 0 z: 1212.61948 last x: 980.35746 last y diff: 0 last z: 1212.61948 territory: 0 rot x: 0 rot y: 2.48577 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 977.34736 goal z: 1216.81904 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4629 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 10602, "losRangeQuery": 470, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4630 Decay: Footprint: Minimap: active: true x: 1016.92617 z: 858.99369 Obstruction: active: true moving: false control group: 4630 control group 2: 0 tag: 838 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1016.92617 y: 0 z: 858.99369 last x: 1016.92617 last y diff: 0 last z: 858.99369 territory: 0 rot x: 0 rot y: 3.04323 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1016.7984 goal z: 860.90651 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4630 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12386, "losRangeQuery": 471, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4631 Decay: Footprint: Minimap: active: true x: 1049.48743 z: 879.3313 Obstruction: active: true moving: false control group: 4631 control group 2: 0 tag: 840 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1049.48743 y: 0 z: 879.3313 last x: 1049.48743 last y diff: 0 last z: 879.3313 territory: 0 rot x: 0 rot y: -1.23533 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1055.75937 goal z: 877.62797 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4631 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11109, "losRangeQuery": 472, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4632 Decay: Footprint: Minimap: active: true x: 963.0565 z: 859.06852 Obstruction: active: true moving: false control group: 4632 control group 2: 0 tag: 842 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 963.0565 y: 0 z: 859.06852 last x: 963.0565 last y diff: 0 last z: 859.06852 territory: 0 rot x: 0 rot y: -0.78541 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 965.38212 goal z: 857.10882 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4632 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11627, "losRangeQuery": 473, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4633 Decay: Footprint: Minimap: active: true x: 986.94355 z: 846.37635 Obstruction: active: true moving: false control group: 4633 control group 2: 0 tag: 844 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 986.94355 y: 0 z: 846.37635 last x: 986.94355 last y diff: 0 last z: 846.37635 territory: 0 rot x: 0 rot y: -1.98188 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 992.94126 goal z: 848.50223 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4633 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12380, "losRangeQuery": 474, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4634 Decay: Footprint: Minimap: active: true x: 1035.11258 z: 881.44404 Obstruction: active: true moving: false control group: 4634 control group 2: 0 tag: 846 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1035.11258 y: 0 z: 881.44404 last x: 1035.11258 last y diff: 0 last z: 881.44404 territory: 0 rot x: 0 rot y: -2.6386 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1035.86381 goal z: 883.03881 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4634 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12287, "losRangeQuery": 475, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4635 Decay: Footprint: Minimap: active: true x: 1018.89901 z: 855.7157 Obstruction: active: true moving: false control group: 4635 control group 2: 0 tag: 848 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1018.89901 y: 0 z: 855.7157 last x: 1018.89901 last y diff: 0 last z: 855.7157 territory: 0 rot x: 0 rot y: -0.60238 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1018.65386 goal z: 855.42212 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4635 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 13017, "losRangeQuery": 476, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4636 Decay: Footprint: Minimap: active: true x: 985.3604 z: 854.41282 Obstruction: active: true moving: false control group: 4636 control group 2: 0 tag: 850 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 985.3604 y: 0 z: 854.41282 last x: 985.3604 last y diff: 0 last z: 854.41282 territory: 0 rot x: 0 rot y: 2.30468 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 983.82285 goal z: 855.76107 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4636 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12976, "losRangeQuery": 477, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4637 Decay: Footprint: Minimap: active: true x: 988.03487 z: 860.25406 Obstruction: active: true moving: false control group: 4637 control group 2: 0 tag: 852 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 988.03487 y: 0 z: 860.25406 last x: 988.03487 last y diff: 0 last z: 860.25406 territory: 0 rot x: 0 rot y: 1.01612 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 987.80335 goal z: 860.52208 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4637 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 10763, "losRangeQuery": 478, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4685 Decay: Footprint: Minimap: active: true x: 971.18573 z: 652.31926 Obstruction: active: true moving: false control group: 4685 control group 2: 0 tag: 868 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 971.18573 y: 0 z: 652.31926 last x: 971.18573 last y diff: 0 last z: 652.31926 territory: 0 rot x: 0 rot y: -2.98581 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 971.39162 goal z: 654.18946 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4685 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12937, "losRangeQuery": 486, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4686 Decay: Footprint: Minimap: active: true x: 975.94106 z: 671.52111 Obstruction: active: true moving: false control group: 4686 control group 2: 0 tag: 870 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 975.94106 y: 0 z: 671.52111 last x: 975.94106 last y diff: 0 last z: 671.52111 territory: 0 rot x: 0 rot y: -1.24428 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 978.77572 goal z: 671.12095 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4686 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11398, "losRangeQuery": 487, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4687 Decay: Footprint: Minimap: active: true x: 950.69169 z: 591.42746 Obstruction: active: true moving: false control group: 4687 control group 2: 0 tag: 872 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950.69169 y: 0 z: 591.42746 last x: 950.69169 last y diff: 0 last z: 591.42746 territory: 0 rot x: 0 rot y: 2.30387 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 945.75869 goal z: 595.74413 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4687 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12839, "losRangeQuery": 488, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4688 Decay: Footprint: Minimap: active: true x: 995.43326 z: 576.30892 Obstruction: active: true moving: false control group: 4688 control group 2: 0 tag: 874 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 995.43326 y: 0 z: 576.30892 last x: 995.43326 last y diff: 0 last z: 576.30892 territory: 0 rot x: 0 rot y: -2.66189 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 997.4066 goal z: 580.79711 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4688 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11873, "losRangeQuery": 489, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4689 Decay: Footprint: Minimap: active: true x: 992.63814 z: 628.0855 Obstruction: active: true moving: false control group: 4689 control group 2: 0 tag: 876 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 992.63814 y: 0 z: 628.0855 last x: 992.63814 last y diff: 0 last z: 628.0855 territory: 0 rot x: 0 rot y: -1.86222 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 998.94526 goal z: 629.52211 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4689 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11766, "losRangeQuery": 490, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4690 Decay: Footprint: Minimap: active: true x: 984.79403 z: 651.9993 Obstruction: active: true moving: false control group: 4690 control group 2: 0 tag: 878 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 984.79403 y: 0 z: 651.9993 last x: 984.79403 last y diff: 0 last z: 651.9993 territory: 0 rot x: 0 rot y: -1.0091 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 985.18615 goal z: 651.76784 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4690 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12020, "losRangeQuery": 491, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4691 Decay: Footprint: Minimap: active: true x: 990.47196 z: 625.56901 Obstruction: active: true moving: false control group: 4691 control group 2: 0 tag: 880 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 990.47196 y: 0 z: 625.56901 last x: 990.47196 last y diff: 0 last z: 625.56901 territory: 0 rot x: 0 rot y: -0.61727 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 991.46242 goal z: 624.03888 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4691 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 10296, "losRangeQuery": 492, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4692 Decay: Footprint: Minimap: active: true x: 964.50853 z: 609.69648 Obstruction: active: true moving: false control group: 4692 control group 2: 0 tag: 882 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 964.50853 y: 0 z: 609.69648 last x: 964.50853 last y diff: 0 last z: 609.69648 territory: 0 rot x: 0 rot y: 0.38884 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 963.445 goal z: 606.4635 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4692 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 13049, "losRangeQuery": 493, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4693 Decay: Footprint: Minimap: active: true x: 959.30947 z: 604.63663 Obstruction: active: true moving: false control group: 4693 control group 2: 0 tag: 884 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 959.30947 y: 0 z: 604.63663 last x: 959.30947 last y diff: 0 last z: 604.63663 territory: 0 rot x: 0 rot y: -0.77387 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 960.69288 goal z: 603.21195 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4693 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12355, "losRangeQuery": 494, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4700 Decay: Footprint: Minimap: active: true x: 988.92833 z: 707.96071 Obstruction: active: true moving: false control group: 4700 control group 2: 0 tag: 894 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 988.92833 y: 0 z: 707.96071 last x: 988.92833 last y diff: 0 last z: 707.96071 territory: 0 rot x: 0 rot y: -2.8255 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 990.06676 goal z: 712.4794 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4700 actor: "fauna/lion.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12702, "losRangeQuery": 499, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4701 Decay: Footprint: Minimap: active: true x: 968.59594 z: 732.55324 Obstruction: active: true moving: false control group: 4701 control group 2: 0 tag: 896 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 968.59594 y: 0 z: 732.55324 last x: 968.59594 last y diff: 0 last z: 732.55324 territory: 0 rot x: 0 rot y: 0.39811 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 966.50886 goal z: 726.40516 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4701 actor: "fauna/lion.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12325, "losRangeQuery": 500, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4702 Decay: Footprint: Minimap: active: true x: 966.319 z: 737.73197 Obstruction: active: true moving: false control group: 4702 control group 2: 0 tag: 898 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966.319 y: 0 z: 737.73197 last x: 966.319 last y diff: 0 last z: 737.73197 territory: 0 rot x: 0 rot y: -2.7411 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 968.8993 goal z: 745.27187 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4702 actor: "fauna/lion.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12387, "losRangeQuery": 501, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4703 Decay: Footprint: Minimap: active: true x: 954.14591 z: 754.22474 Obstruction: active: true moving: false control group: 4703 control group 2: 0 tag: 900 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 954.14591 y: 0 z: 754.22474 last x: 954.14591 last y diff: 0 last z: 754.22474 territory: 0 rot x: 0 rot y: 0.7255 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 954.20784 goal z: 754.70466 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4703 actor: "fauna/lion.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12855, "losRangeQuery": 502, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4707 Decay: Footprint: Minimap: active: true x: 397.01943 z: 678.98778 Obstruction: active: true moving: false control group: 4707 control group 2: 0 tag: 902 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 397.01943 y: 0 z: 678.98778 last x: 397.01943 last y diff: 0 last z: 678.98778 territory: 0 rot x: 0 rot y: 2.62368 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 396.84194 goal z: 679.27483 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4707 actor: "fauna/lion.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12705, "losRangeQuery": 503, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4708 Decay: Footprint: Minimap: active: true x: 423.61098 z: 702.45832 Obstruction: active: true moving: false control group: 4708 control group 2: 0 tag: 904 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 423.61098 y: 0 z: 702.45832 last x: 423.61098 last y diff: 0 last z: 702.45832 territory: 0 rot x: 0 rot y: 2.27897 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 422.07035 goal z: 703.72309 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4708 actor: "fauna/lion.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11966, "losRangeQuery": 504, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4709 Decay: Footprint: Minimap: active: true x: 402.98687 z: 685.30102 Obstruction: active: true moving: false control group: 4709 control group 2: 0 tag: 906 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402.98687 y: 0 z: 685.30102 last x: 402.98687 last y diff: 0 last z: 685.30102 territory: 0 rot x: 0 rot y: 0.10666 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 402.8478 goal z: 683.39168 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4709 actor: "fauna/lion.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12614, "losRangeQuery": 505, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4710 Decay: Footprint: Minimap: active: true x: 411.40056 z: 695.98899 Obstruction: active: true moving: false control group: 4710 control group 2: 0 tag: 908 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 411.40056 y: 0 z: 695.98899 last x: 411.40056 last y diff: 0 last z: 695.98899 territory: 0 rot x: 0 rot y: 0.35512 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 409.15621 goal z: 688.30526 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4710 actor: "fauna/lion.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 13018, "losRangeQuery": 506, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4713 Decay: Footprint: Minimap: active: true x: 442.73093 z: 295.46367 Obstruction: active: true moving: false control group: 4713 control group 2: 0 tag: 910 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442.73093 y: 0 z: 295.46367 last x: 442.73093 last y diff: 0 last z: 295.46367 territory: 0 rot x: 0 rot y: 2.42234 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 439.62284 goal z: 299.14347 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4713 actor: "fauna/lion.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11320, "losRangeQuery": 507, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4714 Decay: Footprint: Minimap: active: true x: 454.7102 z: 291.61742 Obstruction: active: true moving: false control group: 4714 control group 2: 0 tag: 912 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454.7102 y: 0 z: 291.61742 last x: 454.7102 last y diff: 0 last z: 291.61742 territory: 0 rot x: 0 rot y: -2.57724 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 457.15313 goal z: 295.97417 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4714 actor: "fauna/lion.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12097, "losRangeQuery": 508, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4715 Decay: Footprint: Minimap: active: true x: 478.12432 z: 327.61127 Obstruction: active: true moving: false control group: 4715 control group 2: 0 tag: 914 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478.12432 y: 0 z: 327.61127 last x: 478.12432 last y diff: 0 last z: 327.61127 territory: 0 rot x: 0 rot y: -0.69745 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 479.4472 goal z: 325.95472 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4715 actor: "fauna/lion.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11601, "losRangeQuery": 509, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4716 Decay: Footprint: Minimap: active: true x: 483.06987 z: 317.05217 Obstruction: active: true moving: false control group: 4716 control group 2: 0 tag: 916 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 483.06987 y: 0 z: 317.05217 last x: 483.06987 last y diff: 0 last z: 317.05217 territory: 0 rot x: 0 rot y: -0.80748 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 488.94343 goal z: 311.4998 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4716 actor: "fauna/lion.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12957, "losRangeQuery": 510, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4717 Decay: Footprint: Minimap: active: true x: 391.85607 z: 542.75943 Obstruction: active: true moving: false control group: 4717 control group 2: 0 tag: 918 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 391.85607 y: 0 z: 542.75943 last x: 391.85607 last y diff: 0 last z: 542.75943 territory: 0 rot x: 0 rot y: -2.72175 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 394.0195 goal z: 548.68998 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4717 actor: "fauna/lion.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12884, "losRangeQuery": 511, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4718 Decay: Footprint: Minimap: active: true x: 396.06865 z: 553.9866 Obstruction: active: true moving: false control group: 4718 control group 2: 0 tag: 920 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 396.06865 y: 0 z: 553.9866 last x: 396.06865 last y diff: 0 last z: 553.9866 territory: 0 rot x: 0 rot y: -1.06164 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 400.61854 goal z: 551.85624 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4718 actor: "fauna/lion.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 10196, "losRangeQuery": 512, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4719 Decay: Footprint: Minimap: active: true x: 407.52637 z: 526.44094 Obstruction: active: true moving: false control group: 4719 control group 2: 0 tag: 922 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 407.52637 y: 0 z: 526.44094 last x: 407.52637 last y diff: 0 last z: 526.44094 territory: 0 rot x: 0 rot y: -0.96634 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 407.6053 goal z: 526.56977 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4719 actor: "fauna/lion.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12883, "losRangeQuery": 513, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4720 Footprint: Position: in world: true x: 709.62444 y: 0 z: 626.7373 last x: 709.62444 last y diff: 0 last z: 626.7373 territory: 0 rot x: 0 rot y: 0.4254 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4720 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4721 Footprint: Position: in world: true x: 725.13321 y: 0 z: 718.47204 last x: 725.13321 last y diff: 0 last z: 718.47204 territory: 0 rot x: 0 rot y: 1.06331 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4721 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4722 Footprint: Position: in world: true x: 518.8525 y: 0 z: 632.74218 last x: 518.8525 last y diff: 0 last z: 632.74218 territory: 0 rot x: 0 rot y: -3.88859 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4722 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4723 Footprint: Position: in world: true x: 626.12735 y: 0 z: 727.13627 last x: 626.12735 last y diff: 0 last z: 727.13627 territory: 0 rot x: 0 rot y: -1.56907 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4723 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4724 Footprint: Position: in world: true x: 689.98848 y: 0 z: 681.99492 last x: 689.98848 last y diff: 0 last z: 681.99492 territory: 0 rot x: 0 rot y: -2.98624 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4724 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4725 Footprint: Position: in world: true x: 690.44817 y: 0 z: 682.31693 last x: 690.44817 last y diff: 0 last z: 682.31693 territory: 0 rot x: 0 rot y: -3.5819 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4725 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4726 Footprint: Position: in world: true x: 689.9701 y: 0 z: 683.00211 last x: 689.9701 last y diff: 0 last z: 683.00211 territory: 0 rot x: 0 rot y: -2.9035 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4726 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4727 Footprint: Position: in world: true x: 674.7645 y: 0 z: 777.23583 last x: 674.7645 last y diff: 0 last z: 777.23583 territory: 0 rot x: 0 rot y: -2.29694 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4727 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4728 Footprint: Position: in world: true x: 672.34131 y: 0 z: 775.2745 last x: 672.34131 last y diff: 0 last z: 775.2745 territory: 0 rot x: 0 rot y: -4.02675 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4728 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4729 Footprint: Position: in world: true x: 781.80697 y: 0 z: 697.73337 last x: 781.80697 last y diff: 0 last z: 697.73337 territory: 0 rot x: 0 rot y: 0.79296 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4729 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4730 Footprint: Position: in world: true x: 782.32963 y: 0 z: 697.71775 last x: 782.32963 last y diff: 0 last z: 697.71775 territory: 0 rot x: 0 rot y: -1.4577 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4730 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4731 Footprint: Position: in world: true x: 732.16408 y: 0 z: 646.08059 last x: 732.16408 last y diff: 0 last z: 646.08059 territory: 0 rot x: 0 rot y: -2.47803 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4731 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4732 Footprint: Position: in world: true x: 729.66224 y: 0 z: 647.11574 last x: 729.66224 last y diff: 0 last z: 647.11574 territory: 0 rot x: 0 rot y: -2.879 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4732 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4733 Footprint: Position: in world: true x: 715.3403 y: 0 z: 595.1708 last x: 715.3403 last y diff: 0 last z: 595.1708 territory: 0 rot x: 0 rot y: 1.39196 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4733 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4734 Footprint: Position: in world: true x: 677.98147 y: 0 z: 651.6316 last x: 677.98147 last y diff: 0 last z: 651.6316 territory: 0 rot x: 0 rot y: -2.77268 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4734 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4735 Footprint: Position: in world: true x: 509.21013 y: 0 z: 696.58684 last x: 509.21013 last y diff: 0 last z: 696.58684 territory: 0 rot x: 0 rot y: -3.07696 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4735 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4736 Footprint: Position: in world: true x: 510.15644 y: 0 z: 697.87319 last x: 510.15644 last y diff: 0 last z: 697.87319 territory: 0 rot x: 0 rot y: -4.37031 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4736 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4737 Footprint: Position: in world: true x: 507.92695 y: 0 z: 692.74173 last x: 507.92695 last y diff: 0 last z: 692.74173 territory: 0 rot x: 0 rot y: 0.65676 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4737 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4738 Footprint: Position: in world: true x: 597.87128 y: 0 z: 623.12922 last x: 597.87128 last y diff: 0 last z: 623.12922 territory: 0 rot x: 0 rot y: -1.37398 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4738 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4739 Footprint: Position: in world: true x: 597.65886 y: 0 z: 626.78824 last x: 597.65886 last y diff: 0 last z: 626.78824 territory: 0 rot x: 0 rot y: -3.15258 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4739 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4740 Footprint: Position: in world: true x: 597.25756 y: 0 z: 626.37357 last x: 597.25756 last y diff: 0 last z: 626.37357 territory: 0 rot x: 0 rot y: 1.48302 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4740 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4741 Footprint: Position: in world: true x: 607.49418 y: 0 z: 647.16744 last x: 607.49418 last y diff: 0 last z: 647.16744 territory: 0 rot x: 0 rot y: 1.85793 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4741 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4742 Footprint: Position: in world: true x: 608.29613 y: 0 z: 644.60871 last x: 608.29613 last y diff: 0 last z: 644.60871 territory: 0 rot x: 0 rot y: 1.32877 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4742 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4743 Footprint: Position: in world: true x: 673.2461 y: 0 z: 765.15081 last x: 673.2461 last y diff: 0 last z: 765.15081 territory: 0 rot x: 0 rot y: 1.21058 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4743 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4744 Footprint: Position: in world: true x: 670.01334 y: 0 z: 768.70627 last x: 670.01334 last y diff: 0 last z: 768.70627 territory: 0 rot x: 0 rot y: 1.49947 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4744 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4745 Footprint: Position: in world: true x: 664.20357 y: 0 z: 773.01732 last x: 664.20357 last y diff: 0 last z: 773.01732 territory: 0 rot x: 0 rot y: 1.49135 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4745 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4746 Footprint: Position: in world: true x: 672.31635 y: 0 z: 774.63125 last x: 672.31635 last y diff: 0 last z: 774.63125 territory: 0 rot x: 0 rot y: 1.52486 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4746 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4747 Footprint: Position: in world: true x: 666.03223 y: 0 z: 762.0345 last x: 666.03223 last y diff: 0 last z: 762.0345 territory: 0 rot x: 0 rot y: 1.40757 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4747 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4748 Footprint: Position: in world: true x: 673.75538 y: 0 z: 758.98186 last x: 673.75538 last y diff: 0 last z: 758.98186 territory: 0 rot x: 0 rot y: 1.2415 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4748 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4749 Footprint: Position: in world: true x: 671.2597 y: 0 z: 758.39487 last x: 671.2597 last y diff: 0 last z: 758.39487 territory: 0 rot x: 0 rot y: 1.37793 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4749 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4750 Footprint: Position: in world: true x: 557.68425 y: 0 z: 640.23412 last x: 557.68425 last y diff: 0 last z: 640.23412 territory: 0 rot x: 0 rot y: 1.81304 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4750 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4751 Footprint: Position: in world: true x: 559.51386 y: 0 z: 645.49624 last x: 559.51386 last y diff: 0 last z: 645.49624 territory: 0 rot x: 0 rot y: 1.3451 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4751 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4752 Footprint: Position: in world: true x: 559.80678 y: 0 z: 635.10282 last x: 559.80678 last y diff: 0 last z: 635.10282 territory: 0 rot x: 0 rot y: 1.4402 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4752 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4753 Footprint: Position: in world: true x: 558.74523 y: 0 z: 636.8013 last x: 558.74523 last y diff: 0 last z: 636.8013 territory: 0 rot x: 0 rot y: 1.52092 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4753 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4754 Footprint: Position: in world: true x: 564.2542 y: 0 z: 638.96431 last x: 564.2542 last y diff: 0 last z: 638.96431 territory: 0 rot x: 0 rot y: 1.79383 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4754 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4755 Footprint: Position: in world: true x: 585.98804 y: 0 z: 721.42956 last x: 585.98804 last y diff: 0 last z: 721.42956 territory: 0 rot x: 0 rot y: 1.82557 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4755 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4756 Footprint: Position: in world: true x: 583.42357 y: 0 z: 719.33217 last x: 583.42357 last y diff: 0 last z: 719.33217 territory: 0 rot x: 0 rot y: 1.8664 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4756 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4757 Footprint: Position: in world: true x: 580.35587 y: 0 z: 733.08246 last x: 580.35587 last y diff: 0 last z: 733.08246 territory: 0 rot x: 0 rot y: 1.55131 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4757 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4758 Footprint: Position: in world: true x: 574.88971 y: 0 z: 721.24341 last x: 574.88971 last y diff: 0 last z: 721.24341 territory: 0 rot x: 0 rot y: 1.71816 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4758 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4759 Footprint: Position: in world: true x: 581.43328 y: 0 z: 721.251 last x: 581.43328 last y diff: 0 last z: 721.251 territory: 0 rot x: 0 rot y: 1.71837 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4759 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4760 Footprint: Position: in world: true x: 575.52067 y: 0 z: 725.64873 last x: 575.52067 last y diff: 0 last z: 725.64873 territory: 0 rot x: 0 rot y: 1.67615 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4760 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4761 Footprint: Position: in world: true x: 656.99038 y: 0 z: 607.79233 last x: 656.99038 last y diff: 0 last z: 607.79233 territory: 0 rot x: 0 rot y: 1.84264 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4761 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4762 Footprint: Position: in world: true x: 659.29647 y: 0 z: 608.51105 last x: 659.29647 last y diff: 0 last z: 608.51105 territory: 0 rot x: 0 rot y: 1.83593 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4762 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4763 Footprint: Position: in world: true x: 662.45426 y: 0 z: 610.00559 last x: 662.45426 last y diff: 0 last z: 610.00559 territory: 0 rot x: 0 rot y: 1.56507 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4763 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4764 Footprint: Position: in world: true x: 660.17336 y: 0 z: 618.37678 last x: 660.17336 last y diff: 0 last z: 618.37678 territory: 0 rot x: 0 rot y: 1.85772 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4764 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4765 Footprint: Position: in world: true x: 664.3952 y: 0 z: 617.19901 last x: 664.3952 last y diff: 0 last z: 617.19901 territory: 0 rot x: 0 rot y: 1.37961 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4765 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4766 Footprint: Position: in world: true x: 667.1139 y: 0 z: 615.87723 last x: 667.1139 last y diff: 0 last z: 615.87723 territory: 0 rot x: 0 rot y: 1.78672 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4766 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4767 Footprint: Position: in world: true x: 667.4359 y: 0 z: 612.31981 last x: 667.4359 last y diff: 0 last z: 612.31981 territory: 0 rot x: 0 rot y: 1.38855 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4767 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4768 Footprint: Position: in world: true x: 657.87151 y: 0 z: 611.98168 last x: 657.87151 last y diff: 0 last z: 611.98168 territory: 0 rot x: 0 rot y: 1.75248 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4768 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4769 Footprint: Position: in world: true x: 660.11223 y: 0 z: 604.14414 last x: 660.11223 last y diff: 0 last z: 604.14414 territory: 0 rot x: 0 rot y: 1.39133 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4769 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4770 Footprint: Position: in world: true x: 722.04352 y: 0 z: 677.07557 last x: 722.04352 last y diff: 0 last z: 677.07557 territory: 0 rot x: 0 rot y: 1.24325 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4770 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4771 Footprint: Position: in world: true x: 723.69349 y: 0 z: 677.81893 last x: 723.69349 last y diff: 0 last z: 677.81893 territory: 0 rot x: 0 rot y: 1.77558 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4771 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4772 Footprint: Position: in world: true x: 718.94105 y: 0 z: 680.76635 last x: 718.94105 last y diff: 0 last z: 680.76635 territory: 0 rot x: 0 rot y: 1.24016 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4772 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4773 Footprint: Position: in world: true x: 722.88259 y: 0 z: 682.6912 last x: 722.88259 last y diff: 0 last z: 682.6912 territory: 0 rot x: 0 rot y: 1.82082 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4773 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4774 Footprint: Position: in world: true x: 725.37836 y: 0 z: 686.2095 last x: 725.37836 last y diff: 0 last z: 686.2095 territory: 0 rot x: 0 rot y: 1.17882 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4774 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4775 Footprint: Position: in world: true x: 729.57724 y: 0 z: 681.89675 last x: 729.57724 last y diff: 0 last z: 681.89675 territory: 0 rot x: 0 rot y: 1.23981 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4775 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4776 Footprint: Position: in world: true x: 722.91176 y: 0 z: 683.2916 last x: 722.91176 last y diff: 0 last z: 683.2916 territory: 0 rot x: 0 rot y: 1.46714 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4776 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4777 Footprint: Position: in world: true x: 541.88341 y: 0 z: 687.10671 last x: 541.88341 last y diff: 0 last z: 687.10671 territory: 0 rot x: 0 rot y: 1.50284 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4777 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4778 Footprint: Position: in world: true x: 545.15793 y: 0 z: 691.5678 last x: 545.15793 last y diff: 0 last z: 691.5678 territory: 0 rot x: 0 rot y: 1.71641 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4778 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4779 Footprint: Position: in world: true x: 536.6502 y: 0 z: 688.34855 last x: 536.6502 last y diff: 0 last z: 688.34855 territory: 0 rot x: 0 rot y: 1.50757 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_savanna.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4779 actor: "props/flora/grass_savanna.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4780 Footprint: Position: in world: true x: 550.88825 y: 0 z: 690.84585 last x: 550.88825 last y diff: 0 last z: 690.84585 territory: 0 rot x: 0 rot y: 1.40993 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4780 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4781 Footprint: Position: in world: true x: 535.78472 y: 0 z: 689.0908 last x: 535.78472 last y diff: 0 last z: 689.0908 territory: 0 rot x: 0 rot y: 1.81681 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4781 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4782 Footprint: Position: in world: true x: 537.35729 y: 0 z: 683.96027 last x: 537.35729 last y diff: 0 last z: 683.96027 territory: 0 rot x: 0 rot y: 1.30367 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4782 actor: "props/flora/grass_soft_dry_tuft_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4783 Footprint: Position: in world: true x: 610.64097 y: 0 z: 757.65532 last x: 610.64097 last y diff: 0 last z: 757.65532 territory: 0 rot x: 0 rot y: -4.49564 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4783 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4784 Footprint: Position: in world: true x: 605.01001 y: 0 z: 762.84063 last x: 605.01001 last y diff: 0 last z: 762.84063 territory: 0 rot x: 0 rot y: -1.73842 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4784 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4785 Footprint: Position: in world: true x: 509.60381 y: 0 z: 693.41082 last x: 509.60381 last y diff: 0 last z: 693.41082 territory: 0 rot x: 0 rot y: 0.40912 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4785 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4786 Footprint: Position: in world: true x: 507.81922 y: 0 z: 694.30135 last x: 507.81922 last y diff: 0 last z: 694.30135 territory: 0 rot x: 0 rot y: -1.0004 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4786 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4787 Footprint: Position: in world: true x: 517.3023 y: 0 z: 693.42046 last x: 517.3023 last y diff: 0 last z: 693.42046 territory: 0 rot x: 0 rot y: -3.04174 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4787 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4788 Footprint: Position: in world: true x: 731.92975 y: 0 z: 611.06083 last x: 731.92975 last y diff: 0 last z: 611.06083 territory: 0 rot x: 0 rot y: -0.76355 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4788 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4789 Footprint: Position: in world: true x: 723.18105 y: 0 z: 615.71552 last x: 723.18105 last y diff: 0 last z: 615.71552 territory: 0 rot x: 0 rot y: -4.45174 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4789 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4790 Footprint: Position: in world: true x: 723.6748 y: 0 z: 612.53226 last x: 723.6748 last y diff: 0 last z: 612.53226 territory: 0 rot x: 0 rot y: -2.7827 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4790 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4791 Footprint: Position: in world: true x: 726.31231 y: 0 z: 615.77758 last x: 726.31231 last y diff: 0 last z: 615.77758 territory: 0 rot x: 0 rot y: -2.36895 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4791 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4792 Footprint: Minimap: active: true x: 664.80768 z: 547.32357 Obstruction: active: true moving: false control group: 4792 control group 2: 0 tag: 3707 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 664.80768 y: 0 z: 547.32357 last x: 664.80768 last y diff: 0 last z: 547.32357 territory: 0 rot x: 0 rot y: 0.91674 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_savanna_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4792 actor: "geology/metalmine_savanna_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4793 Footprint: Minimap: active: true x: 606.0836 z: 619.36918 Obstruction: active: true moving: false control group: 4793 control group 2: 0 tag: 3709 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606.0836 y: 0 z: 619.36918 last x: 606.0836 last y diff: 0 last z: 619.36918 territory: 0 rot x: 0 rot y: -3.29455 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_savanna_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4793 actor: "geology/metalmine_savanna_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4794 Footprint: Minimap: active: true x: 765.60503 z: 648.44509 Obstruction: active: true moving: false control group: 4794 control group 2: 0 tag: 3711 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 765.60503 y: 0 z: 648.44509 last x: 765.60503 last y diff: 0 last z: 648.44509 territory: 0 rot x: 0 rot y: -0.39652 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_savanna_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4794 actor: "geology/metalmine_savanna_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4795 Footprint: Minimap: active: true x: 646.62943 z: 630.29291 Obstruction: active: true moving: false control group: 4795 control group 2: 0 tag: 3713 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646.62943 y: 0 z: 630.29291 last x: 646.62943 last y diff: 0 last z: 630.29291 territory: 0 rot x: 0 rot y: -1.4636 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4795 actor: "geology/stonemine_desert_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4796 Footprint: Minimap: active: true x: 593.06058 z: 700.84983 Obstruction: active: true moving: false control group: 4796 control group 2: 0 tag: 3715 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 593.06058 y: 0 z: 700.84983 last x: 593.06058 last y diff: 0 last z: 700.84983 territory: 0 rot x: 0 rot y: -0.04914 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_savanna_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4796 actor: "geology/stonemine_savanna_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4797 Footprint: Minimap: active: true x: 586.29674 z: 706.84075 Obstruction: active: true moving: false control group: 4797 control group 2: 0 tag: 3717 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586.29674 y: 0 z: 706.84075 last x: 586.29674 last y diff: 0 last z: 706.84075 territory: 0 rot x: 0 rot y: -4.54877 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_savanna_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4797 actor: "geology/stonemine_savanna_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4798 Footprint: Minimap: active: true x: 591.39483 z: 706.79561 Obstruction: active: true moving: false control group: 4798 control group 2: 0 tag: 3719 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 591.39483 y: 0 z: 706.79561 last x: 591.39483 last y diff: 0 last z: 706.79561 territory: 0 rot x: 0 rot y: 0.38755 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_savanna_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4798 actor: "geology/stonemine_savanna_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4799 Footprint: Minimap: active: true x: 758.98704 z: 740.94445 Obstruction: active: true moving: false control group: 4799 control group 2: 0 tag: 3721 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758.98704 y: 0 z: 740.94445 last x: 758.98704 last y diff: 0 last z: 740.94445 territory: 0 rot x: 0 rot y: -0.90087 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_savanna_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4799 actor: "geology/metalmine_savanna_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4800 Footprint: Minimap: active: true x: 521.76397 z: 635.35322 Obstruction: active: true moving: false control group: 4800 control group 2: 0 tag: 3723 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 521.76397 y: 0 z: 635.35322 last x: 521.76397 last y diff: 0 last z: 635.35322 territory: 0 rot x: 0 rot y: -0.92344 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_savanna_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4800 actor: "geology/metalmine_savanna_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4801 Footprint: Minimap: active: true x: 522.49671 z: 655.46125 Obstruction: active: true moving: false control group: 4801 control group 2: 0 tag: 3725 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 522.49671 y: 0 z: 655.46125 last x: 522.49671 last y diff: 0 last z: 655.46125 territory: 0 rot x: 0 rot y: -2.87438 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_savanna_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4801 actor: "geology/metalmine_savanna_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4802 Footprint: Minimap: active: true x: 656.31104 z: 532.56995 Obstruction: active: true moving: false control group: 4802 control group 2: 0 tag: 3727 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 656.31104 y: 0 z: 532.56995 last x: 656.31104 last y diff: 0 last z: 532.56995 territory: 0 rot x: 0 rot y: -2.11472 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_savanna_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4802 actor: "geology/metalmine_savanna_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4803 Footprint: Minimap: active: true x: 643.55286 z: 714.45542 Obstruction: active: true moving: false control group: 4803 control group 2: 0 tag: 3729 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 643.55286 y: 0 z: 714.45542 last x: 643.55286 last y diff: 0 last z: 714.45542 territory: 0 rot x: 0 rot y: 1.06643 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4803 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4804 Footprint: Minimap: active: true x: 658.06702 z: 716.87208 Obstruction: active: true moving: false control group: 4804 control group 2: 0 tag: 3731 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658.06702 y: 0 z: 716.87208 last x: 658.06702 last y diff: 0 last z: 716.87208 territory: 0 rot x: 0 rot y: -1.65401 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4804 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4805 Footprint: Minimap: active: true x: 646.9918 z: 713.34289 Obstruction: active: true moving: false control group: 4805 control group 2: 0 tag: 3733 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646.9918 y: 0 z: 713.34289 last x: 646.9918 last y diff: 0 last z: 713.34289 territory: 0 rot x: 0 rot y: 0.60103 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4805 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4806 Footprint: Minimap: active: true x: 643.16883 z: 727.19784 Obstruction: active: true moving: false control group: 4806 control group 2: 0 tag: 3735 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 643.16883 y: 0 z: 727.19784 last x: 643.16883 last y diff: 0 last z: 727.19784 territory: 0 rot x: 0 rot y: 1.26925 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4806 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4807 Footprint: Minimap: active: true x: 791.93162 z: 685.68406 Obstruction: active: true moving: false control group: 4807 control group 2: 0 tag: 3737 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 791.93162 y: 0 z: 685.68406 last x: 791.93162 last y diff: 0 last z: 685.68406 territory: 0 rot x: 0 rot y: -1.1206 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4807 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4808 Footprint: Minimap: active: true x: 795.25142 z: 684.66227 Obstruction: active: true moving: false control group: 4808 control group 2: 0 tag: 3739 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 795.25142 y: 0 z: 684.66227 last x: 795.25142 last y diff: 0 last z: 684.66227 territory: 0 rot x: 0 rot y: -1.624 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4808 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4809 Footprint: Minimap: active: true x: 791.4806 z: 682.44234 Obstruction: active: true moving: false control group: 4809 control group 2: 0 tag: 3741 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 791.4806 y: 0 z: 682.44234 last x: 791.4806 last y diff: 0 last z: 682.44234 territory: 0 rot x: 0 rot y: 1.24143 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4809 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4810 Footprint: Minimap: active: true x: 792.17634 z: 683.27623 Obstruction: active: true moving: false control group: 4810 control group 2: 0 tag: 3743 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 792.17634 y: 0 z: 683.27623 last x: 792.17634 last y diff: 0 last z: 683.27623 territory: 0 rot x: 0 rot y: -1.3309 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4810 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4811 Footprint: Minimap: active: true x: 721.70975 z: 751.67386 Obstruction: active: true moving: false control group: 4811 control group 2: 0 tag: 3745 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 721.70975 y: 0 z: 751.67386 last x: 721.70975 last y diff: 0 last z: 751.67386 territory: 0 rot x: 0 rot y: 1.46424 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4811 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4812 Footprint: Minimap: active: true x: 698.92322 z: 752.36586 Obstruction: active: true moving: false control group: 4812 control group 2: 0 tag: 3747 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 698.92322 y: 0 z: 752.36586 last x: 698.92322 last y diff: 0 last z: 752.36586 territory: 0 rot x: 0 rot y: -2.07294 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4812 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4813 Footprint: Minimap: active: true x: 712.50181 z: 754.09685 Obstruction: active: true moving: false control group: 4813 control group 2: 0 tag: 3749 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 712.50181 y: 0 z: 754.09685 last x: 712.50181 last y diff: 0 last z: 754.09685 territory: 0 rot x: 0 rot y: -2.38157 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4813 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4814 Footprint: Minimap: active: true x: 719.72953 z: 745.31806 Obstruction: active: true moving: false control group: 4814 control group 2: 0 tag: 3751 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 719.72953 y: 0 z: 745.31806 last x: 719.72953 last y diff: 0 last z: 745.31806 territory: 0 rot x: 0 rot y: -2.21715 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4814 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4815 Footprint: Minimap: active: true x: 712.43822 z: 745.20456 Obstruction: active: true moving: false control group: 4815 control group 2: 0 tag: 3753 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 712.43822 y: 0 z: 745.20456 last x: 712.43822 last y diff: 0 last z: 745.20456 territory: 0 rot x: 0 rot y: -4.65333 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_tropic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4815 actor: "geology/metalmine_tropic.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4816 Decay: Footprint: Minimap: active: true x: 609.03853 z: 710.94515 Obstruction: active: true moving: false control group: 4816 control group 2: 0 tag: 924 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 609.03853 y: 0 z: 710.94515 last x: 609.03853 last y diff: 0 last z: 710.94515 territory: 0 rot x: 0 rot y: -2.31133 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 614.04242 goal z: 715.40818 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/rhino.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4816 actor: "fauna/rhino.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12940, "losRangeQuery": 514, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4817 Decay: Footprint: Minimap: active: true x: 581.86185 z: 734.48705 Obstruction: active: true moving: false control group: 4817 control group 2: 0 tag: 926 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 581.86185 y: 0 z: 734.48705 last x: 581.86185 last y diff: 0 last z: 734.48705 territory: 0 rot x: 0 rot y: -2.80102 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 582.03122 goal z: 734.91842 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/rhino.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4817 actor: "fauna/rhino.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11325, "losRangeQuery": 515, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4818 Decay: Footprint: Minimap: active: true x: 584.99677 z: 718.40795 Obstruction: active: true moving: false control group: 4818 control group 2: 0 tag: 928 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 584.99677 y: 0 z: 718.40795 last x: 584.99677 last y diff: 0 last z: 718.40795 territory: 0 rot x: 0 rot y: -1.13665 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 585.13913 goal z: 718.47048 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/rhino.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4818 actor: "fauna/rhino.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12322, "losRangeQuery": 516, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4819 Decay: Footprint: Minimap: active: true x: 561.52553 z: 730.95447 Obstruction: active: true moving: true control group: 4819 control group 2: 0 tag: 930 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 561.52553 y: 0 z: 730.95447 last x: 558.3896 last y diff: 0 last z: 731.80791 territory: 0 rot x: 0 rot y: 1.90683 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6.5 current speed: 6.49997 moving: true facePointAfterMove: false tries: 0 length: 1 waypoint x: 562.69907 waypoint z: 730.6351 length: 1 waypoint x: 562.69907 waypoint z: 730.6351 type: 2 goal x: 554.85904 goal z: 732.76873 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/rhino.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 6.5 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 4819 actor: "fauna/rhino.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 12798, "losRangeQuery": 517, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4820 Decay: Footprint: Minimap: active: true x: 640.79081 z: 720.403 Obstruction: active: true moving: false control group: 4820 control group 2: 0 tag: 932 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 640.79081 y: 0 z: 720.403 last x: 640.79081 last y diff: 0 last z: 720.403 territory: 0 rot x: 0 rot y: 2.75084 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 638.36457 goal z: 726.96024 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/rhino.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4820 actor: "fauna/rhino.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12092, "losRangeQuery": 518, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4821 Decay: Footprint: Minimap: active: true x: 632.4253 z: 741.57018 Obstruction: active: true moving: false control group: 4821 control group 2: 0 tag: 934 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 632.4253 y: 0 z: 741.57018 last x: 632.4253 last y diff: 0 last z: 741.57018 territory: 0 rot x: 0 rot y: 2.74704 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 631.35189 goal z: 744.77031 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/rhino.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4821 actor: "fauna/rhino.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12542, "losRangeQuery": 519, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4822 Decay: Footprint: Minimap: active: true x: 679.58913 z: 591.6691 Obstruction: active: true moving: false control group: 4822 control group 2: 0 tag: 936 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 679.58913 y: 0 z: 591.6691 last x: 679.58913 last y diff: 0 last z: 591.6691 territory: 0 rot x: 0 rot y: -2.2827 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 682.50907 goal z: 594.08936 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/rhino.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4822 actor: "fauna/rhino.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12803, "losRangeQuery": 520, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4823 Decay: Footprint: Minimap: active: true x: 650.22777 z: 660.15778 Obstruction: active: true moving: false control group: 4823 control group 2: 0 tag: 938 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650.22777 y: 0 z: 660.15778 last x: 650.22777 last y diff: 0 last z: 660.15778 territory: 0 rot x: 0 rot y: 1.01075 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 644.14951 goal z: 656.78983 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/rhino.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4823 actor: "fauna/rhino.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12857, "losRangeQuery": 521, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4824 Decay: Footprint: Minimap: active: true x: 666.13755 z: 670.32691 Obstruction: active: true moving: false control group: 4824 control group 2: 0 tag: 940 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666.13755 y: 0 z: 670.32691 last x: 666.13755 last y diff: 0 last z: 670.32691 territory: 0 rot x: 0 rot y: 2.47991 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 665.93906 goal z: 670.68075 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/rhino.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4824 actor: "fauna/rhino.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12323, "losRangeQuery": 522, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4825 Decay: Footprint: Minimap: active: true x: 603.2141 z: 711.55 Obstruction: active: true moving: false control group: 4825 control group 2: 0 tag: 942 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 603.2141 y: 0 z: 711.55 last x: 603.2141 last y diff: 0 last z: 711.55 territory: 0 rot x: 0 rot y: -1.21253 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 603.55056 goal z: 711.4869 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/rhino.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4825 actor: "fauna/rhino.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11963, "losRangeQuery": 523, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4826 Decay: Footprint: Minimap: active: true x: 715.72748 z: 668.86933 Obstruction: active: true moving: false control group: 4826 control group 2: 0 tag: 944 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 715.72748 y: 0 z: 668.86933 last x: 715.72748 last y diff: 0 last z: 668.86933 territory: 0 rot x: 0 rot y: 0.71749 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 711.3398 goal z: 663.65075 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/rhino.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4826 actor: "fauna/rhino.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 12751, "losRangeQuery": 524, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4827 Decay: Footprint: Minimap: active: true x: 674.57386 z: 658.71088 Obstruction: active: true moving: false control group: 4827 control group 2: 0 tag: 946 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674.57386 y: 0 z: 658.71088 last x: 674.57386 last y diff: 0 last z: 658.71088 territory: 0 rot x: 0 rot y: 0.64184 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 6.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 672.509 goal z: 655.72214 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.125 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/rhino.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 4827 actor: "fauna/rhino.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 11425, "losRangeQuery": 525, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4829 Decay: Footprint: Minimap: active: true x: 238.75181 z: 804.62159 Obstruction: active: true moving: true control group: 4829 control group 2: 0 tag: 950 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238.75181 y: 0 z: 804.62159 last x: 237.69112 last y diff: 0 last z: 805.68223 territory: 8 rot x: 0 rot y: 2.3562 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "large" ticket: 0 target entity: 4950 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 6 speed: 3 current speed: 3 moving: true facePointAfterMove: true tries: 0 length: 7 waypoint x: 170.5 waypoint z: 830.5 waypoint x: 192.5 waypoint z: 830.5 waypoint x: 205.5 waypoint z: 828.5 waypoint x: 213 waypoint z: 826.5 waypoint x: 218.75 waypoint z: 823.5 waypoint x: 223.125 waypoint z: 820.5 waypoint x: 236.5 waypoint z: 808.5 length: 6 waypoint x: 208.83225 waypoint z: 818.22504 waypoint x: 204.4927 waypoint z: 817.16498 waypoint x: 205.96538 waypoint z: 808.1585 waypoint x: 209.72214 waypoint z: 802.34763 waypoint x: 225.374 waypoint z: 786.69646 waypoint x: 241.02518 waypoint z: 802.3483 type: 1 goal x: 163.6733 goal z: 833.4374 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 7.00635 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/elephant_african_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 6.44642 anim name: "walk" anim once: false anim speed: 3 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 4829 actor: "fauna/elephant_african_bush.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 300, "hitpoints": 120.88469999999995, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 800, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 4950, "force": true, "attackType": "Melee" } } ], "order": { "type": "Attack", "data": { "target": 4950, "force": true, "attackType": "Melee" } }, "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.COMBAT.APPROACHING", "timer": 2555, "losRangeQuery": 527, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4833 Decay: Footprint: Minimap: active: true x: 254.16851 z: 821.15152 Obstruction: active: true moving: true control group: 4833 control group 2: 0 tag: 958 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 254.16851 y: 0 z: 821.15152 last x: 255.66843 last y diff: 0 last z: 821.16591 territory: 8 rot x: 0 rot y: -1.58573 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "large" ticket: 0 target entity: 4949 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 6 speed: 3 current speed: 2.99997 moving: true facePointAfterMove: true tries: 0 length: 13 waypoint x: 129.5 waypoint z: 818.5 waypoint x: 133.5 waypoint z: 815 waypoint x: 137.5 waypoint z: 811.5 waypoint x: 168 waypoint z: 811.5 waypoint x: 186.25 waypoint z: 814.5 waypoint x: 195.875 waypoint z: 816.5 waypoint x: 202.1875 waypoint z: 817.5 waypoint x: 205.84375 waypoint z: 818.5 waypoint x: 209.67188 waypoint z: 819.5 waypoint x: 213.5 waypoint z: 820.5 waypoint x: 221 waypoint z: 820.5 waypoint x: 232.25 waypoint z: 820.5 waypoint x: 238.375 waypoint z: 821 length: 0 type: 1 goal x: 122.03737 goal z: 817.39563 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 7.00635 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/elephant_african_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 6.44642 anim name: "walk" anim once: false anim speed: 2.99997 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 4833 actor: "fauna/elephant_african_bush.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 300, "hitpoints": 290.81460000000004, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 800, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 4949, "force": true, "attackType": "Melee" } } ], "order": { "type": "Attack", "data": { "target": 4949, "force": true, "attackType": "Melee" } }, "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.COMBAT.APPROACHING", "timer": 3547, "losRangeQuery": 531, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4834 Decay: Footprint: Minimap: active: true x: 268.74215 z: 792.5 Obstruction: active: true moving: true control group: 4834 control group 2: 0 tag: 960 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 268.74215 y: 0 z: 792.5 last x: 270.24215 last y diff: 0 last z: 792.5 territory: 0 rot x: 0 rot y: -1.57081 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "large" ticket: 0 target entity: 4949 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 6 speed: 3 current speed: 3 moving: true facePointAfterMove: true tries: 0 length: 17 waypoint x: 178.5 waypoint z: 790.5 waypoint x: 182.5 waypoint z: 789.5 waypoint x: 189.5 waypoint z: 789.5 waypoint x: 194 waypoint z: 794 waypoint x: 197.25 waypoint z: 797.25 waypoint x: 200.5 waypoint z: 800.5 waypoint x: 205 waypoint z: 800.5 waypoint x: 209.5 waypoint z: 800.5 waypoint x: 213 waypoint z: 797 waypoint x: 217.75 waypoint z: 792.25 waypoint x: 222.5 waypoint z: 787.5 waypoint x: 227.5 waypoint z: 785.5 waypoint x: 231.5 waypoint z: 785.5 waypoint x: 235.5 waypoint z: 785.5 waypoint x: 238.5 waypoint z: 788.5 waypoint x: 241.5 waypoint z: 791.5 waypoint x: 244.5 waypoint z: 792.5 length: 0 type: 1 goal x: 171.79772 goal z: 787.39391 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 7.00635 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/elephant_african_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 6.44642 anim name: "walk" anim once: false anim speed: 3 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 4834 actor: "fauna/elephant_african_bush.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 300, "hitpoints": 290.81460000000004, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 800, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 4949, "force": true, "attackType": "Melee" } } ], "order": { "type": "Attack", "data": { "target": 4949, "force": true, "attackType": "Melee" } }, "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.COMBAT.APPROACHING", "timer": 3612, "losRangeQuery": 532, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4835 Decay: Footprint: Minimap: active: true x: 250.05781 z: 857.16233 Obstruction: active: true moving: true control group: 4835 control group 2: 0 tag: 962 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 250.05781 y: 0 z: 857.16233 last x: 251.1271 last y diff: 0 last z: 858.21427 territory: 8 rot x: 0 rot y: -2.34978 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "large" ticket: 0 target entity: 4949 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 6 speed: 3 current speed: 2.99997 moving: true facePointAfterMove: true tries: 0 length: 12 waypoint x: 137.5 waypoint z: 812.5 waypoint x: 137.5 waypoint z: 811.5 waypoint x: 168 waypoint z: 811.5 waypoint x: 186.25 waypoint z: 814.5 waypoint x: 195.875 waypoint z: 816.5 waypoint x: 202.1875 waypoint z: 817.5 waypoint x: 205.84375 waypoint z: 818.5 waypoint x: 215.17188 waypoint z: 825 waypoint x: 227.33594 waypoint z: 835.75 waypoint x: 233.91797 waypoint z: 841.625 waypoint x: 237.70899 waypoint z: 845.0625 waypoint x: 245.6045 waypoint z: 852.78125 length: 0 type: 1 goal x: 130.15476 goal z: 814.2434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 7.00635 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/elephant_african_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 6.44642 anim name: "walk" anim once: false anim speed: 2.99997 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 4835 actor: "fauna/elephant_african_bush.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 300, "hitpoints": 240.29490000000015, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceSupply: object: { "amount": 800, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 4949, "force": true, "attackType": "Melee" } } ], "order": { "type": "Attack", "data": { "target": 4949, "force": true, "attackType": "Melee" } }, "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.COMBAT.APPROACHING", "timer": 3680, "losRangeQuery": 533, "fsmReenter": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4836 Footprint: Minimap: active: true x: 626.12516 z: 615.05105 Obstruction: active: true moving: false control group: 4836 control group 2: 0 tag: 3755 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626.12516 y: 0 z: 615.05105 last x: 626.12516 last y diff: 0 last z: 615.05105 territory: 0 rot x: 0 rot y: -3.65571 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4836 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4837 Footprint: Minimap: active: true x: 600.7445 z: 606.9942 Obstruction: active: true moving: false control group: 4837 control group 2: 0 tag: 3757 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 600.7445 y: 0 z: 606.9942 last x: 600.7445 last y diff: 0 last z: 606.9942 territory: 0 rot x: 0 rot y: -3.7138 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4837 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4838 Footprint: Minimap: active: true x: 609.0184 z: 580.17128 Obstruction: active: true moving: false control group: 4838 control group 2: 0 tag: 3759 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 609.0184 y: 0 z: 580.17128 last x: 609.0184 last y diff: 0 last z: 580.17128 territory: 0 rot x: 0 rot y: -2.02894 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4838 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4839 Footprint: Minimap: active: true x: 631.59911 z: 574.37108 Obstruction: active: true moving: false control group: 4839 control group 2: 0 tag: 3761 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 631.59911 y: 0 z: 574.37108 last x: 631.59911 last y diff: 0 last z: 574.37108 territory: 0 rot x: 0 rot y: -2.6425 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4839 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4840 Footprint: Minimap: active: true x: 599.65387 z: 598.94278 Obstruction: active: true moving: false control group: 4840 control group 2: 0 tag: 3763 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 599.65387 y: 0 z: 598.94278 last x: 599.65387 last y diff: 0 last z: 598.94278 territory: 0 rot x: 0 rot y: -4.5877 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4840 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4841 Footprint: Minimap: active: true x: 630.59873 z: 578.53103 Obstruction: active: true moving: false control group: 4841 control group 2: 0 tag: 3765 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630.59873 y: 0 z: 578.53103 last x: 630.59873 last y diff: 0 last z: 578.53103 territory: 0 rot x: 0 rot y: 0.49454 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4841 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4842 Footprint: Minimap: active: true x: 555.73073 z: 590.60222 Obstruction: active: true moving: false control group: 4842 control group 2: 0 tag: 3767 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 555.73073 y: 0 z: 590.60222 last x: 555.73073 last y diff: 0 last z: 590.60222 territory: 0 rot x: 0 rot y: -2.35172 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4842 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4843 Footprint: Minimap: active: true x: 542.27547 z: 615.49111 Obstruction: active: true moving: false control group: 4843 control group 2: 0 tag: 3769 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542.27547 y: 0 z: 615.49111 last x: 542.27547 last y diff: 0 last z: 615.49111 territory: 0 rot x: 0 rot y: 0.12574 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4843 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4844 Footprint: Minimap: active: true x: 548.5261 z: 581.78998 Obstruction: active: true moving: false control group: 4844 control group 2: 0 tag: 3771 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 548.5261 y: 0 z: 581.78998 last x: 548.5261 last y diff: 0 last z: 581.78998 territory: 0 rot x: 0 rot y: -2.2551 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4844 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4845 Footprint: Minimap: active: true x: 552.16857 z: 588.12122 Obstruction: active: true moving: false control group: 4845 control group 2: 0 tag: 3773 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 552.16857 y: 0 z: 588.12122 last x: 552.16857 last y diff: 0 last z: 588.12122 territory: 0 rot x: 0 rot y: -2.5919 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4845 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4846 Footprint: Minimap: active: true x: 547.36867 z: 578.22687 Obstruction: active: true moving: false control group: 4846 control group 2: 0 tag: 3775 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 547.36867 y: 0 z: 578.22687 last x: 547.36867 last y diff: 0 last z: 578.22687 territory: 0 rot x: 0 rot y: -2.8776 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4846 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4847 Footprint: Minimap: active: true x: 541.3524 z: 578.71357 Obstruction: active: true moving: false control group: 4847 control group 2: 0 tag: 3777 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 541.3524 y: 0 z: 578.71357 last x: 541.3524 last y diff: 0 last z: 578.71357 territory: 0 rot x: 0 rot y: -0.18706 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4847 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4848 Footprint: Minimap: active: true x: 550.8422 z: 578.1963 Obstruction: active: true moving: false control group: 4848 control group 2: 0 tag: 3779 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550.8422 y: 0 z: 578.1963 last x: 550.8422 last y diff: 0 last z: 578.1963 territory: 0 rot x: 0 rot y: -3.98595 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4848 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4853 Footprint: Minimap: active: true x: 600.35511 z: 564.95363 Obstruction: active: true moving: false control group: 4853 control group 2: 0 tag: 3781 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 600.35511 y: 0 z: 564.95363 last x: 600.35511 last y diff: 0 last z: 564.95363 territory: 0 rot x: 0 rot y: -0.08941 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4853 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4854 Footprint: Minimap: active: true x: 621.9743 z: 559.41898 Obstruction: active: true moving: false control group: 4854 control group 2: 0 tag: 3783 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 621.9743 y: 0 z: 559.41898 last x: 621.9743 last y diff: 0 last z: 559.41898 territory: 0 rot x: 0 rot y: -0.99053 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4854 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4855 Footprint: Minimap: active: true x: 602.16207 z: 557.04815 Obstruction: active: true moving: false control group: 4855 control group 2: 0 tag: 3785 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602.16207 y: 0 z: 557.04815 last x: 602.16207 last y diff: 0 last z: 557.04815 territory: 0 rot x: 0 rot y: -1.90751 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4855 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4856 Footprint: Minimap: active: true x: 635.55802 z: 584.83091 Obstruction: active: true moving: false control group: 4856 control group 2: 0 tag: 3787 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 635.55802 y: 0 z: 584.83091 last x: 635.55802 last y diff: 0 last z: 584.83091 territory: 0 rot x: 0 rot y: -1.88624 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4856 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4857 Footprint: Minimap: active: true x: 600.85965 z: 589.08014 Obstruction: active: true moving: false control group: 4857 control group 2: 0 tag: 3789 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 600.85965 y: 0 z: 589.08014 last x: 600.85965 last y diff: 0 last z: 589.08014 territory: 0 rot x: 0 rot y: -0.44002 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4857 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4858 Footprint: Minimap: active: true x: 611.44054 z: 603.06518 Obstruction: active: true moving: false control group: 4858 control group 2: 0 tag: 3791 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 611.44054 y: 0 z: 603.06518 last x: 611.44054 last y diff: 0 last z: 603.06518 territory: 0 rot x: 0 rot y: -0.08584 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4858 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4859 Footprint: Minimap: active: true x: 569.32784 z: 709.67997 Obstruction: active: true moving: false control group: 4859 control group 2: 0 tag: 3793 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 569.32784 y: 0 z: 709.67997 last x: 569.32784 last y diff: 0 last z: 709.67997 territory: 0 rot x: 0 rot y: -2.15386 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4859 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4860 Footprint: Minimap: active: true x: 585.84208 z: 733.74894 Obstruction: active: true moving: false control group: 4860 control group 2: 0 tag: 3795 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 585.84208 y: 0 z: 733.74894 last x: 585.84208 last y diff: 0 last z: 733.74894 territory: 0 rot x: 0 rot y: -0.76743 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4860 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4861 Footprint: Minimap: active: true x: 604.38138 z: 708.51792 Obstruction: active: true moving: false control group: 4861 control group 2: 0 tag: 3797 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 604.38138 y: 0 z: 708.51792 last x: 604.38138 last y diff: 0 last z: 708.51792 territory: 0 rot x: 0 rot y: -1.37879 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4861 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4862 Footprint: Minimap: active: true x: 602.82416 z: 727.56878 Obstruction: active: true moving: false control group: 4862 control group 2: 0 tag: 3799 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602.82416 y: 0 z: 727.56878 last x: 602.82416 last y diff: 0 last z: 727.56878 territory: 0 rot x: 0 rot y: -2.35837 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4862 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4863 Footprint: Minimap: active: true x: 602.1604 z: 707.81276 Obstruction: active: true moving: false control group: 4863 control group 2: 0 tag: 3801 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602.1604 y: 0 z: 707.81276 last x: 602.1604 last y diff: 0 last z: 707.81276 territory: 0 rot x: 0 rot y: -4.28869 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4863 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4864 Footprint: Minimap: active: true x: 598.73919 z: 691.12867 Obstruction: active: true moving: false control group: 4864 control group 2: 0 tag: 3803 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598.73919 y: 0 z: 691.12867 last x: 598.73919 last y diff: 0 last z: 691.12867 territory: 0 rot x: 0 rot y: 1.31785 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4864 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4865 Footprint: Minimap: active: true x: 569.67467 z: 717.79274 Obstruction: active: true moving: false control group: 4865 control group 2: 0 tag: 3805 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 569.67467 y: 0 z: 717.79274 last x: 569.67467 last y diff: 0 last z: 717.79274 territory: 0 rot x: 0 rot y: -0.1654 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4865 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4866 Footprint: Minimap: active: true x: 564.78086 z: 695.27854 Obstruction: active: true moving: false control group: 4866 control group 2: 0 tag: 3807 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 564.78086 y: 0 z: 695.27854 last x: 564.78086 last y diff: 0 last z: 695.27854 territory: 0 rot x: 0 rot y: 0.56191 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4866 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4867 Footprint: Minimap: active: true x: 711.49556 z: 599.29155 Obstruction: active: true moving: false control group: 4867 control group 2: 0 tag: 3809 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 711.49556 y: 0 z: 599.29155 last x: 711.49556 last y diff: 0 last z: 599.29155 territory: 0 rot x: 0 rot y: -3.65152 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4867 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4868 Footprint: Minimap: active: true x: 712.69878 z: 607.40127 Obstruction: active: true moving: false control group: 4868 control group 2: 0 tag: 3811 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 712.69878 y: 0 z: 607.40127 last x: 712.69878 last y diff: 0 last z: 607.40127 territory: 0 rot x: 0 rot y: -2.9144 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4868 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4869 Footprint: Minimap: active: true x: 701.62034 z: 628.24497 Obstruction: active: true moving: false control group: 4869 control group 2: 0 tag: 3813 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 701.62034 y: 0 z: 628.24497 last x: 701.62034 last y diff: 0 last z: 628.24497 territory: 0 rot x: 0 rot y: -3.82497 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4869 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4870 Footprint: Minimap: active: true x: 709.56611 z: 604.6327 Obstruction: active: true moving: false control group: 4870 control group 2: 0 tag: 3815 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 709.56611 y: 0 z: 604.6327 last x: 709.56611 last y diff: 0 last z: 604.6327 territory: 0 rot x: 0 rot y: -1.60747 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4870 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4871 Footprint: Minimap: active: true x: 706.29937 z: 601.60633 Obstruction: active: true moving: false control group: 4871 control group 2: 0 tag: 3817 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 706.29937 y: 0 z: 601.60633 last x: 706.29937 last y diff: 0 last z: 601.60633 territory: 0 rot x: 0 rot y: -3.29705 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4871 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4872 Footprint: Minimap: active: true x: 652.2617 z: 650.0128 Obstruction: active: true moving: false control group: 4872 control group 2: 0 tag: 3819 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 652.2617 y: 0 z: 650.0128 last x: 652.2617 last y diff: 0 last z: 650.0128 territory: 0 rot x: 0 rot y: -3.0555 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4872 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4873 Footprint: Minimap: active: true x: 669.59131 z: 628.67846 Obstruction: active: true moving: false control group: 4873 control group 2: 0 tag: 3821 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 669.59131 y: 0 z: 628.67846 last x: 669.59131 last y diff: 0 last z: 628.67846 territory: 0 rot x: 0 rot y: -0.50496 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4873 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4874 Footprint: Minimap: active: true x: 661.8039 z: 626.07541 Obstruction: active: true moving: false control group: 4874 control group 2: 0 tag: 3823 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 661.8039 y: 0 z: 626.07541 last x: 661.8039 last y diff: 0 last z: 626.07541 territory: 0 rot x: 0 rot y: -2.05376 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4874 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4875 Footprint: Minimap: active: true x: 660.79337 z: 658.41778 Obstruction: active: true moving: false control group: 4875 control group 2: 0 tag: 3825 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 660.79337 y: 0 z: 658.41778 last x: 660.79337 last y diff: 0 last z: 658.41778 territory: 0 rot x: 0 rot y: -3.95345 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4875 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4876 Footprint: Minimap: active: true x: 679.85589 z: 630.17309 Obstruction: active: true moving: false control group: 4876 control group 2: 0 tag: 3827 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 679.85589 y: 0 z: 630.17309 last x: 679.85589 last y diff: 0 last z: 630.17309 territory: 0 rot x: 0 rot y: -1.66085 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4876 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4877 Footprint: Minimap: active: true x: 660.69834 z: 636.31598 Obstruction: active: true moving: false control group: 4877 control group 2: 0 tag: 3829 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 660.69834 y: 0 z: 636.31598 last x: 660.69834 last y diff: 0 last z: 636.31598 territory: 0 rot x: 0 rot y: 1.32488 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4877 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4878 Footprint: Minimap: active: true x: 724.2569 z: 648.44155 Obstruction: active: true moving: false control group: 4878 control group 2: 0 tag: 3831 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 724.2569 y: 0 z: 648.44155 last x: 724.2569 last y diff: 0 last z: 648.44155 territory: 0 rot x: 0 rot y: -1.49488 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4878 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4879 Footprint: Minimap: active: true x: 724.42164 z: 668.25564 Obstruction: active: true moving: false control group: 4879 control group 2: 0 tag: 3833 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 724.42164 y: 0 z: 668.25564 last x: 724.42164 last y diff: 0 last z: 668.25564 territory: 0 rot x: 0 rot y: -3.79311 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4879 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4880 Footprint: Minimap: active: true x: 748.2549 z: 673.41121 Obstruction: active: true moving: false control group: 4880 control group 2: 0 tag: 3835 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 748.2549 y: 0 z: 673.41121 last x: 748.2549 last y diff: 0 last z: 673.41121 territory: 0 rot x: 0 rot y: 0.13366 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4880 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4881 Footprint: Minimap: active: true x: 730.05715 z: 676.41527 Obstruction: active: true moving: false control group: 4881 control group 2: 0 tag: 3837 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 730.05715 y: 0 z: 676.41527 last x: 730.05715 last y diff: 0 last z: 676.41527 territory: 0 rot x: 0 rot y: -0.00327 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4881 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4882 Footprint: Minimap: active: true x: 734.34594 z: 670.87011 Obstruction: active: true moving: false control group: 4882 control group 2: 0 tag: 3839 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734.34594 y: 0 z: 670.87011 last x: 734.34594 last y diff: 0 last z: 670.87011 territory: 0 rot x: 0 rot y: -1.58452 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4882 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4883 Footprint: Minimap: active: true x: 750.44085 z: 709.74854 Obstruction: active: true moving: false control group: 4883 control group 2: 0 tag: 3841 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750.44085 y: 0 z: 709.74854 last x: 750.44085 last y diff: 0 last z: 709.74854 territory: 0 rot x: 0 rot y: 0.20249 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4883 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4884 Footprint: Minimap: active: true x: 711.01935 z: 702.4369 Obstruction: active: true moving: false control group: 4884 control group 2: 0 tag: 3843 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 711.01935 y: 0 z: 702.4369 last x: 711.01935 last y diff: 0 last z: 702.4369 territory: 0 rot x: 0 rot y: -3.41436 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4884 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4885 Footprint: Minimap: active: true x: 713.39509 z: 715.39243 Obstruction: active: true moving: false control group: 4885 control group 2: 0 tag: 3845 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 713.39509 y: 0 z: 715.39243 last x: 713.39509 last y diff: 0 last z: 715.39243 territory: 0 rot x: 0 rot y: 1.00545 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4885 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4886 Footprint: Minimap: active: true x: 732.94787 z: 735.37699 Obstruction: active: true moving: false control group: 4886 control group 2: 0 tag: 3847 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 732.94787 y: 0 z: 735.37699 last x: 732.94787 last y diff: 0 last z: 735.37699 territory: 0 rot x: 0 rot y: 1.40177 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4886 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4887 Footprint: Minimap: active: true x: 743.91257 z: 726.68511 Obstruction: active: true moving: false control group: 4887 control group 2: 0 tag: 3849 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 743.91257 y: 0 z: 726.68511 last x: 743.91257 last y diff: 0 last z: 726.68511 territory: 0 rot x: 0 rot y: -4.58826 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4887 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4888 Footprint: Minimap: active: true x: 720.63407 z: 696.92757 Obstruction: active: true moving: false control group: 4888 control group 2: 0 tag: 3851 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 720.63407 y: 0 z: 696.92757 last x: 720.63407 last y diff: 0 last z: 696.92757 territory: 0 rot x: 0 rot y: -2.58136 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4888 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4892 Footprint: Minimap: active: true x: 693.22063 z: 676.87888 Obstruction: active: true moving: false control group: 4892 control group 2: 0 tag: 3853 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 693.22063 y: 0 z: 676.87888 last x: 693.22063 last y diff: 0 last z: 676.87888 territory: 0 rot x: 0 rot y: -1.84754 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4892 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4893 Footprint: Minimap: active: true x: 683.75107 z: 636.81887 Obstruction: active: true moving: false control group: 4893 control group 2: 0 tag: 3855 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 683.75107 y: 0 z: 636.81887 last x: 683.75107 last y diff: 0 last z: 636.81887 territory: 0 rot x: 0 rot y: -0.34676 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4893 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4894 Footprint: Minimap: active: true x: 679.6782 z: 677.28179 Obstruction: active: true moving: false control group: 4894 control group 2: 0 tag: 3857 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 679.6782 y: 0 z: 677.28179 last x: 679.6782 last y diff: 0 last z: 677.28179 territory: 0 rot x: 0 rot y: -1.16771 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4894 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4895 Footprint: Minimap: active: true x: 668.5009 z: 673.20391 Obstruction: active: true moving: false control group: 4895 control group 2: 0 tag: 3859 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 668.5009 y: 0 z: 673.20391 last x: 668.5009 last y diff: 0 last z: 673.20391 territory: 0 rot x: 0 rot y: -3.05211 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4895 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4896 Footprint: Minimap: active: true x: 687.00347 z: 639.56626 Obstruction: active: true moving: false control group: 4896 control group 2: 0 tag: 3861 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 687.00347 y: 0 z: 639.56626 last x: 687.00347 last y diff: 0 last z: 639.56626 territory: 0 rot x: 0 rot y: -2.8644 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4896 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4897 Footprint: Minimap: active: true x: 566.74544 z: 626.76204 Obstruction: active: true moving: false control group: 4897 control group 2: 0 tag: 3863 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 566.74544 y: 0 z: 626.76204 last x: 566.74544 last y diff: 0 last z: 626.76204 territory: 0 rot x: 0 rot y: 0.5825 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4897 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4898 Footprint: Minimap: active: true x: 603.36275 z: 643.50078 Obstruction: active: true moving: false control group: 4898 control group 2: 0 tag: 3865 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 603.36275 y: 0 z: 643.50078 last x: 603.36275 last y diff: 0 last z: 643.50078 territory: 0 rot x: 0 rot y: -4.23359 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4898 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4899 Footprint: Minimap: active: true x: 555.92292 z: 632.25551 Obstruction: active: true moving: false control group: 4899 control group 2: 0 tag: 3867 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 555.92292 y: 0 z: 632.25551 last x: 555.92292 last y diff: 0 last z: 632.25551 territory: 0 rot x: 0 rot y: 1.05906 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4899 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4900 Footprint: Minimap: active: true x: 573.14071 z: 626.43926 Obstruction: active: true moving: false control group: 4900 control group 2: 0 tag: 3869 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 573.14071 y: 0 z: 626.43926 last x: 573.14071 last y diff: 0 last z: 626.43926 territory: 0 rot x: 0 rot y: -2.31264 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4900 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4901 Footprint: Minimap: active: true x: 579.73351 z: 665.97677 Obstruction: active: true moving: false control group: 4901 control group 2: 0 tag: 3871 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 579.73351 y: 0 z: 665.97677 last x: 579.73351 last y diff: 0 last z: 665.97677 territory: 0 rot x: 0 rot y: -4.40673 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4901 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4902 Footprint: Minimap: active: true x: 584.71953 z: 660.07526 Obstruction: active: true moving: false control group: 4902 control group 2: 0 tag: 3873 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 584.71953 y: 0 z: 660.07526 last x: 584.71953 last y diff: 0 last z: 660.07526 territory: 0 rot x: 0 rot y: -1.66588 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4902 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4903 Footprint: Minimap: active: true x: 558.87462 z: 632.63773 Obstruction: active: true moving: false control group: 4903 control group 2: 0 tag: 3875 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558.87462 y: 0 z: 632.63773 last x: 558.87462 last y diff: 0 last z: 632.63773 territory: 0 rot x: 0 rot y: -2.18102 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4903 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4904 Footprint: Minimap: active: true x: 553.87993 z: 694.63741 Obstruction: active: true moving: false control group: 4904 control group 2: 0 tag: 3877 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 553.87993 y: 0 z: 694.63741 last x: 553.87993 last y diff: 0 last z: 694.63741 territory: 0 rot x: 0 rot y: 0.26001 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4904 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4905 Footprint: Minimap: active: true x: 557.04021 z: 655.7272 Obstruction: active: true moving: false control group: 4905 control group 2: 0 tag: 3879 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 557.04021 y: 0 z: 655.7272 last x: 557.04021 last y diff: 0 last z: 655.7272 territory: 0 rot x: 0 rot y: -3.44217 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4905 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4906 Footprint: Minimap: active: true x: 550.32038 z: 656.96177 Obstruction: active: true moving: false control group: 4906 control group 2: 0 tag: 3881 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550.32038 y: 0 z: 656.96177 last x: 550.32038 last y diff: 0 last z: 656.96177 territory: 0 rot x: 0 rot y: -1.85718 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4906 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4907 Footprint: Minimap: active: true x: 566.5039 z: 671.45716 Obstruction: active: true moving: false control group: 4907 control group 2: 0 tag: 3883 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 566.5039 y: 0 z: 671.45716 last x: 566.5039 last y diff: 0 last z: 671.45716 territory: 0 rot x: 0 rot y: -4.07755 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4907 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4908 Footprint: Minimap: active: true x: 554.08652 z: 684.57807 Obstruction: active: true moving: false control group: 4908 control group 2: 0 tag: 3885 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554.08652 y: 0 z: 684.57807 last x: 554.08652 last y diff: 0 last z: 684.57807 territory: 0 rot x: 0 rot y: -1.45133 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4908 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4909 Footprint: Minimap: active: true x: 551.14068 z: 653.65438 Obstruction: active: true moving: false control group: 4909 control group 2: 0 tag: 3887 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 551.14068 y: 0 z: 653.65438 last x: 551.14068 last y diff: 0 last z: 653.65438 territory: 0 rot x: 0 rot y: -4.39451 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4909 actor: "flora/trees/baobab.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4940 Decay: Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 996.90741 z: 437.76093 Obstruction: active: true moving: false control group: 4910 control group 2: 0 tag: 3957 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 996.90741 y: 0 z: 437.76093 last x: 996.90741 last y diff: 0 last z: 437.76093 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/farmstead.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 25084 actor: "structures/gauls/farmstead.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 240, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 2 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 720, "hitpoints": 720, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4941 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 827.76767 z: 162.23882 Obstruction: active: true moving: false control group: 4941 control group 2: 0 tag: 964 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 827.76767 y: 0 z: 162.23882 last x: 827.76767 last y diff: 0 last z: 162.23882 territory: 1 rot x: 0 rot y: 2.68102 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5459 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 833.07074 goal z: 149.45557 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 4941 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1591 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "fruit" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5459, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 5459, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 12683, "losRangeQuery": 1592, "fsmReenter": false, "repairTarget": 5459 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4942 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 826.60645 z: 161.07755 Obstruction: active: true moving: false control group: 4942 control group 2: 0 tag: 966 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 826.60645 y: 0 z: 161.07755 last x: 826.60645 last y diff: 0 last z: 161.07755 territory: 1 rot x: 0 rot y: 2.58016 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5459 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 833.07074 goal z: 149.45557 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 4942 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1593 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "fruit" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5459, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 5459, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 12712, "losRangeQuery": 1594, "fsmReenter": false, "repairTarget": 5459 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4944 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 329.52851 z: 1224.35695 Obstruction: active: true moving: false control group: 4944 control group 2: 0 tag: 968 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 329.52851 y: 0 z: 1224.35695 last x: 329.52851 last y diff: 0 last z: 1224.35695 territory: 7 rot x: 0 rot y: 0.37311 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1883 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 330.68558 goal z: 1228.07151 goal u x: 0.88576 goal u z: 0.465 goal v x: -0.465 goal v z: 0.88576 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_wood" anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 4944 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1595 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1883, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 330.6855773925781, "y": 45.076080322265625, "z": 1228.0715026855469 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1883, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 330.6855773925781, "y": 45.076080322265625, "z": 1228.0715026855469 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12789, "losRangeQuery": 1596, "fsmReenter": false, "gatheringTarget": 1883 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4945 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 333.01204 z: 1226.1857 Obstruction: active: true moving: false control group: 4945 control group 2: 0 tag: 970 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 333.01204 y: 0 z: 1226.1857 last x: 333.01204 last y diff: 0 last z: 1226.1857 territory: 7 rot x: 0 rot y: -0.86756 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1883 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 330.68558 goal z: 1228.07151 goal u x: 0.88576 goal u z: 0.465 goal v x: -0.465 goal v z: 0.88576 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_wood" anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 4945 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1597 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1883, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 330.6855773925781, "y": 45.076080322265625, "z": 1228.0715026855469 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1883, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 330.6855773925781, "y": 45.076080322265625, "z": 1228.0715026855469 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12737, "losRangeQuery": 1598, "fsmReenter": false, "gatheringTarget": 1883 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4946 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 370.5 z: 1213.5 Obstruction: active: true moving: false control group: 4946 control group 2: 0 tag: 972 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 370.5 y: 0 z: 1213.5 last x: 370.5 last y diff: 0 last z: 1213.5 territory: 7 rot x: 0 rot y: 1.64597 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2120 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 373.55047 goal z: 1213.34672 goal u x: -0.92196 goal u z: 0.38823 goal v x: -0.38823 goal v z: -0.92196 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_wood" anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 4946 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1599 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2120, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 373.5504608154297, "y": 43.00105285644531, "z": 1213.3467102050781 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2120, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 373.5504608154297, "y": 43.00105285644531, "z": 1213.3467102050781 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12572, "losRangeQuery": 1600, "fsmReenter": false, "gatheringTarget": 2120 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4949 Decay: Footprint: Minimap: r: 21 g: 55 b: 149 active: true x: 181.5 z: 835.5 Obstruction: active: true moving: false control group: 4949 control group 2: 0 tag: 974 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 181.5 y: 0 z: 835.5 last x: 176.42452 last y diff: 0 last z: 835.5 territory: 8 rot x: 0 rot y: 1.15911 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4835 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 72.54638 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 1 goal x: 254.33497 goal z: 861.3701 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 76.66401 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/cavalry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 500 length: 1 key: "animation" value: "attack_ranged" seed: 4949 actor: "units/ptolemies/cavalry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 15.740874999999972 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 4835, "force": false, "hunting": true, "allowCapture": false, "attackType": "Ranged" } }, { "type": "Gather", "data": { "target": 4835, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_elephant_african_bush", "lastPos": { "x": 260.48927307128906, "y": 44.99754333496094, "z": 863.1554565429688 }, "force": true } } ], "order": { "type": "Attack", "data": { "target": 4835, "force": false, "hunting": true, "allowCapture": false, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 122.03736877441406, "z": 817.3956298828125 }, "workOrders": [], "lastAttacked": 252000, "stance": "passive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 13122, "losRangeQuery": 1603, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4950 Decay: Footprint: Minimap: r: 21 g: 55 b: 149 active: true x: 180.5 z: 839.5 Obstruction: active: true moving: false control group: 4950 control group 2: 0 tag: 976 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 180.5 y: 0 z: 839.5 last x: 180.5 last y diff: 0 last z: 839.5 territory: 8 rot x: 0 rot y: 1.21186 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4835 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 72.34739 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 1 goal x: 254.33497 goal z: 861.3701 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 76.46502 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/cavalry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 500 length: 1 key: "animation" value: "attack_ranged" seed: 4950 actor: "units/ptolemies/cavalry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 20.833574999999943 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 4835, "force": false, "hunting": true, "allowCapture": false, "attackType": "Ranged" } }, { "type": "Gather", "data": { "target": 4835, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_elephant_african_bush", "lastPos": { "x": 251.12709045410156, "y": 45.43055725097656, "z": 858.2142639160156 }, "force": true, "initPos": { "x": 260.48927307128906, "y": 44.99754333496094, "z": 863.1554565429688 } } } ], "order": { "type": "Attack", "data": { "target": 4835, "force": false, "hunting": true, "allowCapture": false, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 122.03736877441406, "z": 817.3956298828125 }, "workOrders": [], "lastAttacked": 280000, "stance": "passive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 13093, "losRangeQuery": 1604, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4953 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 129.66077 z: 564.9734 Obstruction: active: true moving: false control group: 4913 control group 2: 0 tag: 3969 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 129.66077 y: 0 z: 564.9734 last x: 129.66077 last y diff: 0 last z: 564.9734 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/britons/farmstead.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 53300 actor: "structures/britons/farmstead.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 240, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 2 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 720, "hitpoints": 720, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4955 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 905.14155 z: 996.27259 Obstruction: active: true moving: false control group: 4916 control group 2: 0 tag: 3981 flags: 15 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 905.14155 y: 0 z: 996.27259 last x: 905.14155 last y diff: 0 last z: 996.27259 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/seleucids/farmstead.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 25565 actor: "structures/seleucids/farmstead.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 300, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 900, "hitpoints": 900, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4960 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 881.01734 z: 1005.13758 Obstruction: active: true moving: true control group: 4960 control group 2: 0 tag: 978 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 881.01734 y: 0 z: 1005.13758 last x: 877.79064 last y diff: 0 last z: 1005.51502 territory: 5 rot x: 0 rot y: 1.73531 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 449 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 6.49738 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 878.58051 waypoint z: 1007.52459 length: 0 type: 3 goal x: 882.47101 goal z: 1007.56476 goal u x: 0.71468 goal u z: -0.70006 goal v x: 0.70006 goal v z: 0.71468 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.75 anim name: "walk" anim once: false anim speed: 6.49738 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 4960 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1605 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 449, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 882.4710083007812, "y": 89.01553344726562, "z": 1007.5647583007812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 449, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 882.4710083007812, "y": 89.01553344726562, "z": 1007.5647583007812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1606, "fsmReenter": false, "gatheringTarget": 449 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4961 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 905.91413 z: 1009.99076 Obstruction: active: true moving: false control group: 4961 control group 2: 0 tag: 980 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 905.91413 y: 0 z: 1009.99076 last x: 905.91413 last y diff: 0 last z: 1009.99076 territory: 5 rot x: 0 rot y: -0.21401 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5467 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 903.55304 goal z: 1024.96155 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 4961 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1607 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 9 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5467, "type": { "generic": "food", "specific": "grain" }, "template": "structures/sele_field", "lastPos": { "x": 903.5530395507812, "y": 89.723388671875, "z": 1024.9615478515625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5467, "type": { "generic": "food", "specific": "grain" }, "template": "structures/sele_field", "lastPos": { "x": 903.5530395507812, "y": 89.723388671875, "z": 1024.9615478515625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 11821, "losRangeQuery": 1608, "fsmReenter": false, "gatheringTarget": 5467 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4962 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 880.32068 z: 1015.02157 Obstruction: active: true moving: false control group: 4962 control group 2: 0 tag: 982 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 880.32068 y: 0 z: 1015.02157 last x: 880.32068 last y diff: 0 last z: 1015.02157 territory: 5 rot x: 0 rot y: 2.67022 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 448 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 881.42707 goal z: 1012.44112 goal u x: 0.56981 goal u z: -0.82229 goal v x: 0.82229 goal v z: 0.56981 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 4962 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1609 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 448, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 881.4270629882812, "y": 89.28536987304688, "z": 1012.4411163330078 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 448, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 881.4270629882812, "y": 89.28536987304688, "z": 1012.4411163330078 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12849, "losRangeQuery": 1610, "fsmReenter": false, "gatheringTarget": 448 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4963 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 912.04142 z: 1015.36374 Obstruction: active: true moving: false control group: 4963 control group 2: 0 tag: 984 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 912.04142 y: 0 z: 1015.36374 last x: 912.04142 last y diff: 0 last z: 1015.36374 territory: 5 rot x: 0 rot y: -0.73723 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5382 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 903.55304 goal z: 1024.96155 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 4963 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1611 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 9 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5467, "type": { "generic": "food", "specific": "grain" }, "template": "structures/sele_field", "lastPos": { "x": 903.5530395507812, "y": 89.723388671875, "z": 1024.9615478515625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5467, "type": { "generic": "food", "specific": "grain" }, "template": "structures/sele_field", "lastPos": { "x": 903.5530395507812, "y": 89.723388671875, "z": 1024.9615478515625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 11808, "losRangeQuery": 1612, "fsmReenter": true, "gatheringTarget": 5467 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4965 Decay: Footprint: Minimap: r: 160 g: 80 b: 200 active: true x: 379.40531 z: 68.72869 Obstruction: active: true moving: false control group: 4924 control group 2: 0 tag: 4001 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 379.40531 y: 0 z: 68.72869 last x: 379.40531 last y diff: 0 last z: 68.72869 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 58033 actor: "structures/persians/storehouse.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4966 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 799.56226 z: 191.88443 Obstruction: active: true moving: false control group: 4911 control group 2: 0 tag: 4003 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 799.56226 y: 0 z: 191.88443 last x: 799.56226 last y diff: 0 last z: 191.88443 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/seleucids/farmstead.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 8915 actor: "structures/seleucids/farmstead.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 300, 0, 0, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 900, "hitpoints": 900, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4967 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 650.56824 z: 1070.35535 Obstruction: active: true moving: false control group: 4912 control group 2: 0 tag: 4005 flags: 15 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 650.56824 y: 0 z: 1070.35535 last x: 650.56824 last y diff: 0 last z: 1070.35535 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 50736 actor: "structures/ptolemies/storehouse.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 5403, 0 ], "miraged": [ false, false, false, false, false, false, false, true, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 400, "hitpoints": 400, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4971 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 279.18973 z: 1148.3418 Obstruction: active: true moving: false control group: 4915 control group 2: 0 tag: 4013 flags: 15 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 279.18973 y: 0 z: 1148.3418 last x: 279.18973 last y diff: 0 last z: 1148.3418 territory: 7 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/farmstead.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 32678 actor: "structures/iberians/farmstead.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 0, 300, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 900, "hitpoints": 900, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4974 Decay: Footprint: Minimap: r: 160 g: 80 b: 200 active: true x: 406.64649 z: 122.84282 Obstruction: active: true moving: false control group: 4974 control group 2: 0 tag: 986 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 406.64649 y: 0 z: 122.84282 last x: 406.64649 last y diff: 0 last z: 122.84282 territory: 2 rot x: 0 rot y: -0.36872 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 217 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 401.25 goal z: 140.4375 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/persians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4974 actor: "units/persians/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 8.920000000000002 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 347.68109130859375, "z": 164.00473022460938 }, "workOrders": [], "lastAttacked": 122000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1613, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4975 Decay: Footprint: Minimap: r: 160 g: 80 b: 200 active: true x: 402.37342 z: 118.56957 Obstruction: active: true moving: false control group: 4975 control group 2: 0 tag: 988 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 402.37342 y: 0 z: 118.56957 last x: 402.37342 last y diff: 0 last z: 118.56957 territory: 2 rot x: 0 rot y: -0.07677 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 217 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 401.25 goal z: 140.4375 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/persians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4975 actor: "units/persians/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 7.319999999999999 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 347.68109130859375, "z": 164.00473022460938 }, "workOrders": [], "lastAttacked": 122000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1614, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4976 Decay: Footprint: Minimap: r: 160 g: 80 b: 200 active: true x: 428.5 z: 101.5 Obstruction: active: true moving: true control group: 4976 control group 2: 0 tag: 990 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 428.5 y: 0 z: 101.5 last x: 429.74117 last y diff: 0 last z: 100.49447 territory: 2 rot x: 0 rot y: -0.86779 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 217 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 3.19474 moving: true facePointAfterMove: true tries: 0 length: 5 waypoint x: 406.5 waypoint z: 122.5 waypoint x: 409.5 waypoint z: 120 waypoint x: 412.5 waypoint z: 117.25 waypoint x: 417.5 waypoint z: 112.375 waypoint x: 421 waypoint z: 108.9375 length: 1 waypoint x: 420.38672 waypoint z: 108.28834 type: 3 goal x: 401.25 goal z: 140.4375 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/persians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 22.75 anim name: "walk" anim once: false anim speed: 3.19474 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 4976 actor: "units/persians/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 5.680000000000001 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 217, "force": false } } ], "order": { "type": "ReturnResource", "data": { "target": 217, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 347.68109130859375, "z": 164.00473022460938 }, "workOrders": [], "lastAttacked": 122000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1615, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4978 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 168.6518 z: 605.4148 Obstruction: active: true moving: false control group: 4932 control group 2: 0 tag: 4029 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 168.6518 y: 0 z: 605.4148 last x: 168.6518 last y diff: 0 last z: 605.4148 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/britons/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 11927 actor: "structures/britons/storehouse.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 240, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 2 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4979 Decay: Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 986.33753 z: 272.83753 Obstruction: active: true moving: false control group: 4979 control group 2: 0 tag: 992 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 986.33753 y: 0 z: 272.83753 last x: 986.33753 last y diff: 0 last z: 272.83753 territory: 0 rot x: 0 rot y: 2.67725 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 986.95215 goal z: 271.373 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/celts/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4979 actor: "units/celts/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 10 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 986.9521484375, "z": 271.37298583984375 }, "workOrders": [ { "type": "Gather", "data": { "target": 5446, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 987.9545745849609, "y": 30.248519897460938, "z": 285.7487030029297 }, "force": true, "initPos": { "x": 985.9442901611328, "y": 30.576919555664062, "z": 287.9430694580078 } } } ], "lastAttacked": 247000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1616, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4980 Decay: Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 988.851 z: 290.35766 Obstruction: active: true moving: true control group: 4980 control group 2: 0 tag: 994 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 988.851 y: 0 z: 290.35766 last x: 990.5 last y diff: 0 last z: 298.95087 territory: 0 rot x: 0 rot y: -2.8887 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 5446 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 17.5 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 987.56783 waypoint z: 290.89116 length: 2 waypoint x: 988.96761 waypoint z: 290.38215 waypoint x: 988.73031 waypoint z: 289.72869 type: 3 goal x: 988.62883 goal z: 288.11046 goal u x: 0.94008 goal u z: -0.34186 goal v x: 0.34186 goal v z: 0.94008 goal hw: 2.25 goal hh: 2.25 maxdist: 0 Vision: VisualActor: base actor: "units/celts/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 22.75 anim name: "walk" anim once: false anim speed: 17.5 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 4980 actor: "units/celts/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 15.4 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5446, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 987.9545745849609, "y": 30.248519897460938, "z": 285.7487030029297 }, "force": false, "initPos": { "x": 985.9442901611328, "y": 30.576919555664062, "z": 287.9430694580078 }, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5446, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 987.9545745849609, "y": 30.248519897460938, "z": 285.7487030029297 }, "force": false, "initPos": { "x": 985.9442901611328, "y": 30.576919555664062, "z": 287.9430694580078 }, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 983.114501953125, "z": 253.23956298828125 }, "workOrders": [], "lastAttacked": 247000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1617, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false, "gatheringTarget": 5446 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4981 Decay: Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 988.66248 z: 272.83753 Obstruction: active: true moving: false control group: 4981 control group 2: 0 tag: 996 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 988.66248 y: 0 z: 272.83753 last x: 988.66248 last y diff: 0 last z: 272.83753 territory: 0 rot x: 0 rot y: -2.2954 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 986.95215 goal z: 271.373 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/celts/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4981 actor: "units/celts/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 10 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 986.9521484375, "z": 271.37298583984375 }, "workOrders": [ { "type": "Gather", "data": { "target": 5446, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 987.9545745849609, "y": 30.248519897460938, "z": 285.7487030029297 }, "force": false, "initPos": { "x": 985.9442901611328, "y": 30.576919555664062, "z": 287.9430694580078 }, "autoharvest": true } } ], "lastAttacked": 247000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1618, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4984 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 643.73932 z: 1053.45926 Obstruction: active: true moving: false control group: 4984 control group 2: 0 tag: 998 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 643.73932 y: 0 z: 1053.45926 last x: 643.73932 last y diff: 0 last z: 1053.45926 territory: 6 rot x: 0 rot y: -2.49923 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4587 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 641.96775 goal z: 1050.89875 goal u x: 0.9932 goal u z: -0.11696 goal v x: 0.11696 goal v z: 0.9932 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 4984 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1619 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8049999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4587, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 641.9677429199219, "y": 54.89149475097656, "z": 1050.8987426757812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4587, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 641.9677429199219, "y": 54.89149475097656, "z": 1050.8987426757812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12811, "losRangeQuery": 1620, "fsmReenter": false, "gatheringTarget": 4587 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4985 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 648.2226 z: 1056.54165 Obstruction: active: true moving: false control group: 4985 control group 2: 0 tag: 1000 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 648.2226 y: 0 z: 1056.54165 last x: 648.2226 last y diff: 0 last z: 1056.54165 territory: 6 rot x: 0 rot y: 2.0035 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4590 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 651.53908 goal z: 1055.28075 goal u x: -0.94942 goal u z: -0.31495 goal v x: 0.31495 goal v z: -0.94942 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 4985 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1621 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8049999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4590, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 651.5390777587891, "y": 56.72840881347656, "z": 1055.280746459961 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4590, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 651.5390777587891, "y": 56.72840881347656, "z": 1055.280746459961 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12835, "losRangeQuery": 1622, "fsmReenter": false, "gatheringTarget": 4590 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4986 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 645.02065 z: 1053.30839 Obstruction: active: true moving: false control group: 4986 control group 2: 0 tag: 1002 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 645.02065 y: 0 z: 1053.30839 last x: 645.02065 last y diff: 0 last z: 1053.30839 territory: 6 rot x: 0 rot y: -2.26372 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4587 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 641.96775 goal z: 1050.89875 goal u x: 0.9932 goal u z: -0.11696 goal v x: 0.11696 goal v z: 0.9932 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 4986 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1623 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8049999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4587, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 641.9677429199219, "y": 54.89149475097656, "z": 1050.8987426757812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4587, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 641.9677429199219, "y": 54.89149475097656, "z": 1050.8987426757812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12871, "losRangeQuery": 1624, "fsmReenter": false, "gatheringTarget": 4587 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4987 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 649.45531 z: 1057.48772 Obstruction: active: true moving: false control group: 4987 control group 2: 0 tag: 1004 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 649.45531 y: 0 z: 1057.48772 last x: 649.45531 last y diff: 0 last z: 1057.48772 territory: 6 rot x: 0 rot y: 2.37874 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4590 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 651.53908 goal z: 1055.28075 goal u x: -0.94942 goal u z: -0.31495 goal v x: 0.31495 goal v z: -0.94942 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 4987 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1625 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8049999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4590, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 651.5390777587891, "y": 56.72840881347656, "z": 1055.280746459961 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4590, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 651.5390777587891, "y": 56.72840881347656, "z": 1055.280746459961 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12773, "losRangeQuery": 1626, "fsmReenter": true, "gatheringTarget": 4590 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4988 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 642.45772 z: 1053.61019 Obstruction: active: true moving: false control group: 4988 control group 2: 0 tag: 1006 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 642.45772 y: 0 z: 1053.61019 last x: 642.45772 last y diff: 0 last z: 1053.61019 territory: 6 rot x: 0 rot y: -2.90119 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4587 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 641.96775 goal z: 1050.89875 goal u x: 0.9932 goal u z: -0.11696 goal v x: 0.11696 goal v z: 0.9932 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 4988 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1627 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8049999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4587, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 641.9677429199219, "y": 54.89149475097656, "z": 1050.8987426757812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4587, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 641.9677429199219, "y": 54.89149475097656, "z": 1050.8987426757812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 13005, "losRangeQuery": 1628, "fsmReenter": false, "gatheringTarget": 4587 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4989 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 826.73061 z: 149.0094 Obstruction: active: true moving: true control group: 4989 control group 2: 0 tag: 1008 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 826.73061 y: 0 z: 149.0094 last x: 829.62116 last y diff: 0 last z: 145.24486 territory: 1 rot x: 0 rot y: -0.68227 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 5489 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 9.49253 moving: true facePointAfterMove: true tries: 0 length: 5 waypoint x: 809.5 waypoint z: 196.5 waypoint x: 813.5 waypoint z: 193.5 waypoint x: 813.5 waypoint z: 176.5 waypoint x: 819.5 waypoint z: 162 waypoint x: 823 waypoint z: 154.25 length: 0 type: 3 goal x: 808.59498 goal z: 204.36075 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 6.28333 goal hh: 5.53333 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.75 anim name: "walk" anim once: false anim speed: 9.49253 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 4989 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [ 190 ], "isApplied": true, "rangeQuery": 1629 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5489, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 5489, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 1630, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4990 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 823.0143 z: 154.22992 Obstruction: active: true moving: true control group: 4990 control group 2: 0 tag: 1010 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 823.0143 y: 0 z: 154.22992 last x: 825.76897 last y diff: 0 last z: 150.36027 territory: 1 rot x: 0 rot y: -0.65323 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 5489 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 9.49997 moving: true facePointAfterMove: true tries: 0 length: 5 waypoint x: 809.5 waypoint z: 196.5 waypoint x: 813.5 waypoint z: 193.5 waypoint x: 813.5 waypoint z: 176.5 waypoint x: 819.5 waypoint z: 162 waypoint x: 823 waypoint z: 154.25 length: 0 type: 3 goal x: 808.59498 goal z: 204.36075 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 6.28333 goal hh: 5.53333 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.75 anim name: "walk" anim once: false anim speed: 9.49997 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 4990 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1631 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5489, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 5489, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 1632, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4993 Decay: Footprint: Minimap: r: 21 g: 55 b: 149 active: true x: 189.25472 z: 869.2245 Obstruction: active: true moving: false control group: 4993 control group 2: 0 tag: 1012 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 189.25472 y: 0 z: 869.2245 last x: 189.25472 last y diff: 0 last z: 869.2245 territory: 8 rot x: 0 rot y: 1.76267 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5171 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 185.35431 goal z: 886.94947 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.25 goal hh: 10.25 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/cavalry_archer_b.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_meat" anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 500 length: 1 key: "animation" value: "attack_ranged" seed: 4993 actor: "units/ptolemies/cavalry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 35.59664999999998 } RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 20 }, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 4835, "force": false, "hunting": true, "allowCapture": false, "attackType": "Ranged" } }, { "type": "Gather", "data": { "target": 4835, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_elephant_african_bush", "lastPos": { "x": 251.12709045410156, "y": 45.43055725097656, "z": 858.2142639160156 }, "force": true, "initPos": { "x": 253.2656707763672, "y": 45.25897216796875, "z": 860.3181457519531 } } } ], "order": { "type": "Attack", "data": { "target": 4835, "force": false, "hunting": true, "allowCapture": false, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 230.95751953125, "z": 829.1082153320312 }, "workOrders": [], "lastAttacked": 280000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 13030, "losRangeQuery": 1633, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 4995 Decay: Footprint: Obstruction: active: true moving: false control group: 4995 control group 2: 0 tag: 4831 flags: 15 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 621.48957 y: 0 z: 1213.52063 last x: 621.48957 last y diff: 0 last z: 1213.52063 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "scaffold" seed: 16576 actor: "structures/fndn_3x3.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } Foundation: object: { "committed": true, "builders": [ 389, 386, 388, 387 ], "buildMultiplier": 0.6597539553864471, "previewEntity": 5508, "buildTimePenalty": 0.7, "finalTemplateName": "structures/ptol_house", "owner": 6, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 0 }, "maxProgress": 0.23921566475520017, "initialised": true } Health: object: { "maxHitpoints": 500, "hitpoints": 119.60783237760009, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "heavydamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4996 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 815.49549 z: 72.81873 Obstruction: active: true moving: false control group: 4933 control group 2: 0 tag: 4043 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 815.49549 y: 0 z: 72.81873 last x: 815.49549 last y diff: 0 last z: 72.81873 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/seleucids/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 41656 actor: "structures/seleucids/storehouse.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 300, 0, 0, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 5307, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, true, false, false, false, false, false ], "seen": [ false, true, false, true, false, false, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5001 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 862.25916 z: 1027.39783 Obstruction: active: true moving: false control group: 4930 control group 2: 0 tag: 4053 flags: 15 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 862.25916 y: 0 z: 1027.39783 last x: 862.25916 last y diff: 0 last z: 1027.39783 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/seleucids/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 35876 actor: "structures/seleucids/storehouse.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 300, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5005 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 152.97622 z: 606.00091 Obstruction: active: true moving: true control group: 5005 control group 2: 0 tag: 1014 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 152.97622 y: 0 z: 606.00091 last x: 157.68691 last y diff: 0 last z: 605.41456 territory: 3 rot x: 0 rot y: -1.39693 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 3489 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 9.49408 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 144.55446 waypoint z: 606.7624 length: 1 waypoint x: 144.55446 waypoint z: 606.7624 type: 3 goal x: 141.78461 goal z: 609.49247 goal u x: -0.99999 goal u z: -0.00724 goal v x: 0.00724 goal v z: -0.99999 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.75 anim name: "walk" anim once: false anim speed: 9.49408 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 5005 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1634 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3489, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 141.78460693359375, "y": 66.17103576660156, "z": 609.4924621582031 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3489, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 141.78460693359375, "y": 66.17103576660156, "z": 609.4924621582031 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1635, "fsmReenter": false, "gatheringTarget": 3489 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5006 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 165.74364 z: 619.42246 Obstruction: active: true moving: false control group: 5006 control group 2: 0 tag: 1016 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 165.74364 y: 0 z: 619.42246 last x: 165.74364 last y diff: 0 last z: 619.42246 territory: 3 rot x: 0 rot y: 0.269 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3650 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 166.41651 goal z: 622.679 goal u x: 0.92415 goal u z: 0.38292 goal v x: -0.38292 goal v z: 0.92415 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5006 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [ 260, 257, 258, 259 ], "isApplied": true, "rangeQuery": 1636 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3650, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 166.41650390625, "y": 71.94139099121094, "z": 622.6789855957031 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3650, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 166.41650390625, "y": 71.94139099121094, "z": 622.6789855957031 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12713, "losRangeQuery": 1637, "fsmReenter": false, "gatheringTarget": 3650 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5007 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 196.81875 z: 536.8415 Obstruction: active: true moving: false control group: 5007 control group 2: 0 tag: 1018 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 196.81875 y: 0 z: 536.8415 last x: 196.81875 last y diff: 0 last z: 536.8415 territory: 3 rot x: 0 rot y: -2.98818 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5500 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 195.0524 goal z: 520.52198 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 5007 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1638 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5500, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 5500, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 12983, "losRangeQuery": 1639, "fsmReenter": false, "repairTarget": 5500 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5008 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 195.70575 z: 537.95443 Obstruction: active: true moving: false control group: 5008 control group 2: 0 tag: 1020 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 195.70575 y: 0 z: 537.95443 last x: 195.71302 last y diff: 0 last z: 537.94716 territory: 3 rot x: 0 rot y: -3.08486 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5500 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 195.0524 goal z: 520.52198 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_wood" anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 5008 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1640 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5500, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 5500, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 13123, "losRangeQuery": 1641, "fsmReenter": false, "repairTarget": 5500 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5009 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 195.5 z: 536.5 Obstruction: active: true moving: false control group: 5009 control group 2: 0 tag: 1022 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 195.5 y: 0 z: 536.5 last x: 195.5 last y diff: 0 last z: 536.5 territory: 3 rot x: 0 rot y: -3.0988 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5500 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 195.0524 goal z: 520.52198 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_wood" anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 5009 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1642 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5500, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 5500, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 12836, "losRangeQuery": 1643, "fsmReenter": false, "repairTarget": 5500 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5010 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 158.75528 z: 571.96215 Obstruction: active: true moving: false control group: 5010 control group 2: 0 tag: 1024 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 158.75528 y: 0 z: 571.96215 last x: 158.75528 last y diff: 0 last z: 571.96215 territory: 3 rot x: 0 rot y: 3.03225 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5451 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 160.01441 goal z: 555.13477 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_wood" anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5010 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1644 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 3 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5509, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 160.014404296875, "y": 65.587646484375, "z": 555.134765625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5509, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 160.014404296875, "y": 65.587646484375, "z": 555.134765625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12769, "losRangeQuery": 1645, "fsmReenter": true, "gatheringTarget": 5509 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5011 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 325.1638 z: 1215.10181 Obstruction: active: true moving: false control group: 4925 control group 2: 0 tag: 4061 flags: 15 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 325.1638 y: 0 z: 1215.10181 last x: 325.1638 last y diff: 0 last z: 1215.10181 territory: 7 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3907 actor: "structures/iberians/storehouse.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 0, 300, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5012 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 867.11628 z: 1021.29003 Obstruction: active: true moving: true control group: 5012 control group 2: 0 tag: 1026 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 867.11628 y: 0 z: 1021.29003 last x: 867.83652 last y diff: 0 last z: 1020.57091 territory: 5 rot x: 0 rot y: 2.17098 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 448 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 877.59884 waypoint z: 1013.13543 length: 3 waypoint x: 878.51963 waypoint z: 1011.80663 waypoint x: 878.76131 waypoint z: 1011.97295 waypoint x: 876.43636 waypoint z: 1011.97295 type: 3 goal x: 881.42707 goal z: 1012.44112 goal u x: 0.56981 goal u z: -0.82229 goal v x: 0.82229 goal v z: 0.56981 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5012 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1646 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 448, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 881.4270629882812, "y": 89.28536987304688, "z": 1012.4411163330078 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 448, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 881.4270629882812, "y": 89.28536987304688, "z": 1012.4411163330078 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1647, "fsmReenter": false, "gatheringTarget": 448 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5013 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 877.59884 z: 1013.13543 Obstruction: active: true moving: false control group: 5013 control group 2: 0 tag: 1028 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 877.59884 y: 0 z: 1013.13543 last x: 877.59884 last y diff: 0 last z: 1013.13543 territory: 5 rot x: 0 rot y: 1.81196 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 448 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 881.42707 goal z: 1012.44112 goal u x: 0.56981 goal u z: -0.82229 goal v x: 0.82229 goal v z: 0.56981 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5013 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1648 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 448, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 881.4270629882812, "y": 89.28536987304688, "z": 1012.4411163330078 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 448, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 881.4270629882812, "y": 89.28536987304688, "z": 1012.4411163330078 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12738, "losRangeQuery": 1649, "fsmReenter": false, "gatheringTarget": 448 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5016 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 277.22596 z: 1107.38622 Obstruction: active: true moving: true control group: 5016 control group 2: 0 tag: 1030 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 277.22596 y: 0 z: 1107.38622 last x: 281.07795 last y diff: 0 last z: 1106.56849 territory: 7 rot x: 0 rot y: -1.29574 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 5388 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 7.87565 moving: true facePointAfterMove: true tries: 0 length: 0 length: 1 waypoint x: 277.22196 waypoint z: 1107.39022 type: 3 goal x: 273.16334 goal z: 1094.11744 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.75 anim name: "walk" anim once: false anim speed: 7.87565 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 5016 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1650 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5388, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 273.163330078125, "y": 43.044952392578125, "z": 1094.117431640625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5388, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 273.163330078125, "y": 43.044952392578125, "z": 1094.117431640625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 280.2424011230469, "z": 1153.6861572265625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1651, "fsmReenter": false, "gatheringTarget": 5388 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5017 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 278.39245 z: 1106.21978 Obstruction: active: true moving: false control group: 5017 control group 2: 0 tag: 1032 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 278.39245 y: 0 z: 1106.21978 last x: 278.39245 last y diff: 0 last z: 1106.21978 territory: 7 rot x: 0 rot y: -2.66765 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5388 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 273.16334 goal z: 1094.11744 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5017 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1652 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 2 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5388, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 273.163330078125, "y": 43.044952392578125, "z": 1094.117431640625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5388, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 273.163330078125, "y": 43.044952392578125, "z": 1094.117431640625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12872, "losRangeQuery": 1653, "fsmReenter": false, "gatheringTarget": 5388 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5018 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 280.0842 z: 1137.22515 Obstruction: active: true moving: false control group: 5018 control group 2: 0 tag: 1034 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 280.0842 y: 0 z: 1137.22515 last x: 280.0842 last y diff: 0 last z: 1137.22515 territory: 7 rot x: 0 rot y: 2.90473 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5364 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 282.69764 goal z: 1122.50672 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5018 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1654 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5364, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 282.6976318359375, "y": 43.04347229003906, "z": 1122.5067138671875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5364, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 282.6976318359375, "y": 43.04347229003906, "z": 1122.5067138671875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12143, "losRangeQuery": 1655, "fsmReenter": false, "gatheringTarget": 5364 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5020 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 624.5 z: 1137.5 Obstruction: active: true moving: false control group: 5020 control group 2: 0 tag: 1036 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 624.5 y: 0 z: 1137.5 last x: 624.5 last y diff: 0 last z: 1137.5 territory: 6 rot x: 0 rot y: -3.02498 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5238 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 623.14618 goal z: 1120.61792 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5020 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1656 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8049999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5315, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 623.1461791992188, "y": 40.726531982421875, "z": 1120.617919921875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5315, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 623.1461791992188, "y": 40.726531982421875, "z": 1120.617919921875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12189, "losRangeQuery": 1657, "fsmReenter": true, "gatheringTarget": 5315 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5021 Decay: Footprint: Minimap: r: 21 g: 55 b: 149 active: true x: 225.37366 z: 802.34797 Obstruction: active: true moving: false control group: 4921 control group 2: 0 tag: 4069 flags: 15 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 225.37366 y: 0 z: 802.34797 last x: 225.37366 last y diff: 0 last z: 802.34797 territory: 8 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 52148 actor: "structures/ptolemies/storehouse.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 400, "hitpoints": 400, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5027 Decay: Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 1073.27967 z: 498.74549 Obstruction: active: true moving: false control group: 4972 control group 2: 0 tag: 4081 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1073.27967 y: 0 z: 498.74549 last x: 1073.27967 last y diff: 0 last z: 498.74549 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 13406 actor: "structures/gauls/storehouse.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 240, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 2 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 2, "queue": [ { "id": 1, "player": 4, "count": 1, "technologyTemplate": "gather_lumbering_ironaxes", "resources": { "food": 0, "wood": 200, "stone": 0, "metal": 50 }, "productionStarted": true, "timeTotal": 40000, "timeRemaining": 19000 } ], "timer": 13115, "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5028 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 798.24813 z: 71.32705 Obstruction: active: true moving: false control group: 5028 control group 2: 0 tag: 1038 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 798.24813 y: 0 z: 71.32705 last x: 798.24813 last y diff: 0 last z: 71.32705 territory: 1 rot x: 0 rot y: -0.78901 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2023 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 796.10079 goal z: 73.45481 goal u x: -0.93534 goal u z: -0.3547 goal v x: 0.3547 goal v z: -0.93534 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5028 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [ 5193, 5252 ], "isApplied": true, "rangeQuery": 1658 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2023, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 796.1007843017578, "y": 38.03143310546875, "z": 73.45480346679688 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2023, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 796.1007843017578, "y": 38.03143310546875, "z": 73.45480346679688 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12896, "losRangeQuery": 1659, "fsmReenter": false, "gatheringTarget": 2023 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5029 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 823.22245 z: 55.7883 Obstruction: active: true moving: false control group: 5029 control group 2: 0 tag: 1040 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 823.22245 y: 0 z: 55.7883 last x: 823.22245 last y diff: 0 last z: 55.7883 territory: 1 rot x: 0 rot y: 1.8442 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2256 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 827.02955 goal z: 54.98607 goal u x: -0.83806 goal u z: -0.54635 goal v x: 0.54635 goal v z: -0.83806 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5029 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [ 5169, 5168, 5323 ], "isApplied": true, "rangeQuery": 1660 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 827.029541015625, "y": 39.06048583984375, "z": 54.98606872558594 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 827.029541015625, "y": 39.06048583984375, "z": 54.98606872558594 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 13025, "losRangeQuery": 1661, "fsmReenter": false, "gatheringTarget": 2256 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5032 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 572.11759 z: 1143.10215 Obstruction: active: true moving: false control group: 5032 control group 2: 0 tag: 1042 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 572.11759 y: 0 z: 1143.10215 last x: 572.11759 last y diff: 0 last z: 1143.10215 territory: 6 rot x: 0 rot y: -1.59101 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5453 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 554.2638 goal z: 1142.8694 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 5032 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1662 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "fruit" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8049999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5453, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 5453, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 12181, "losRangeQuery": 1663, "fsmReenter": false, "repairTarget": 5453 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5034 Decay: Footprint: Minimap: r: 21 g: 55 b: 149 active: true x: 212.5 z: 822.75 Obstruction: active: true moving: false control group: 5034 control group 2: 0 tag: 1044 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 212.5 y: 0 z: 822.75 last x: 212.5 last y diff: 0 last z: 822.75 territory: 8 rot x: 0 rot y: 0.81746 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5497 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 214.44474 goal z: 820.5 goal u x: 0 goal u z: 1 goal v x: -1 goal v z: 0 goal hw: 2.25 goal hh: 2.25 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/cavalry_archer_b.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_meat" anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 500 length: 1 key: "animation" value: "attack_ranged" seed: 5034 actor: "units/ptolemies/cavalry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 35.456200000000024 } RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 4835, "force": false, "hunting": true, "allowCapture": false, "attackType": "Ranged" } }, { "type": "Gather", "data": { "target": 4835, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_elephant_african_bush", "lastPos": { "x": 251.12709045410156, "y": 45.43055725097656, "z": 858.2142639160156 }, "force": true, "initPos": { "x": 253.2656707763672, "y": 45.25897216796875, "z": 860.3181457519531 } } } ], "order": { "type": "Attack", "data": { "target": 4835, "force": false, "hunting": true, "allowCapture": false, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 230.95751953125, "z": 829.1082153320312 }, "workOrders": [], "lastAttacked": 280000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 13031, "losRangeQuery": 1664, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5038 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 878.92682 z: 1014.05568 Obstruction: active: true moving: false control group: 5038 control group 2: 0 tag: 1046 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 878.92682 y: 0 z: 1014.05568 last x: 878.92762 last y diff: 0 last z: 1014.05622 territory: 5 rot x: 0 rot y: 2.18715 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 448 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 881.42707 goal z: 1012.44112 goal u x: 0.56981 goal u z: -0.82229 goal v x: 0.82229 goal v z: 0.56981 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5038 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1665 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 448, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 881.4270629882812, "y": 89.28536987304688, "z": 1012.4411163330078 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 448, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 881.4270629882812, "y": 89.28536987304688, "z": 1012.4411163330078 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 13124, "losRangeQuery": 1666, "fsmReenter": false, "gatheringTarget": 448 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5039 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 917.67109 z: 1014.3261 Obstruction: active: true moving: false control group: 5039 control group 2: 0 tag: 1048 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 917.67109 y: 0 z: 1014.3261 last x: 917.67109 last y diff: 0 last z: 1014.3261 territory: 5 rot x: 0 rot y: 2.20757 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5349 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 927.97687 goal z: 1007.30036 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_wood" anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5039 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1667 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5349, "type": { "generic": "food", "specific": "grain" }, "template": "structures/sele_field", "lastPos": { "x": 927.9768676757812, "y": 84.22125244140625, "z": 1007.3003540039062 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5349, "type": { "generic": "food", "specific": "grain" }, "template": "structures/sele_field", "lastPos": { "x": 927.9768676757812, "y": 84.22125244140625, "z": 1007.3003540039062 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 897.6090698242188, "z": 1034.461669921875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12039, "losRangeQuery": 1668, "fsmReenter": false, "gatheringTarget": 5349 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5044 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 343.17631 z: 1218.21241 Obstruction: active: true moving: false control group: 5003 control group 2: 0 tag: 4103 flags: 15 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 343.17631 y: 0 z: 1218.21241 last x: 343.17631 last y diff: 0 last z: 1218.21241 territory: 7 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 18575 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 0, 300, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5045 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 625.15238 z: 1150.33672 Obstruction: active: true moving: false control group: 5045 control group 2: 0 tag: 1050 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 625.15238 y: 0 z: 1150.33672 last x: 625.15238 last y diff: 0 last z: 1150.33672 territory: 6 rot x: 0 rot y: -0.06411 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5498 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 624.44526 goal z: 1166.96155 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5045 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1669 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 5 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8049999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5498, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 624.4452514648438, "y": 39.11109924316406, "z": 1166.9615478515625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5498, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 624.4452514648438, "y": 39.11109924316406, "z": 1166.9615478515625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12478, "losRangeQuery": 1670, "fsmReenter": false, "gatheringTarget": 5498 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5051 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 796.89121 z: 70.81249 Obstruction: active: true moving: false control group: 5051 control group 2: 0 tag: 1052 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 796.89121 y: 0 z: 70.81249 last x: 796.89121 last y diff: 0 last z: 70.81249 territory: 1 rot x: 0 rot y: -0.36171 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2023 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 796.10079 goal z: 73.45481 goal u x: -0.93534 goal u z: -0.3547 goal v x: 0.3547 goal v z: -0.93534 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5051 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [ 5193, 5252 ], "isApplied": true, "rangeQuery": 1671 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2023, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 796.1007843017578, "y": 38.03143310546875, "z": 73.45480346679688 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2023, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 796.1007843017578, "y": 38.03143310546875, "z": 73.45480346679688 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12757, "losRangeQuery": 1672, "fsmReenter": false, "gatheringTarget": 2023 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5052 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 825.91672 z: 57.54473 Obstruction: active: true moving: false control group: 5052 control group 2: 0 tag: 1054 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 825.91672 y: 0 z: 57.54473 last x: 825.91672 last y diff: 0 last z: 57.54473 territory: 1 rot x: 0 rot y: 2.66549 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2256 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 827.02955 goal z: 54.98607 goal u x: -0.83806 goal u z: -0.54635 goal v x: 0.54635 goal v z: -0.83806 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5052 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [ 5169, 5168 ], "isApplied": true, "rangeQuery": 1673 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 827.029541015625, "y": 39.06048583984375, "z": 54.98606872558594 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 827.029541015625, "y": 39.06048583984375, "z": 54.98606872558594 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12550, "losRangeQuery": 1674, "fsmReenter": false, "gatheringTarget": 2256 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5053 Decay: Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 1089.70809 z: 482.1139 Obstruction: active: true moving: false control group: 5053 control group 2: 0 tag: 1056 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1089.70809 y: 0 z: 482.1139 last x: 1089.70809 last y diff: 0 last z: 482.1139 territory: 4 rot x: 0 rot y: 2.84752 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 177 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1090.32587 goal z: 479.43186 goal u x: 0.2579 goal u z: -0.96642 goal v x: 0.96642 goal v z: 0.2579 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5053 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [ 5415, 155, 156 ], "isApplied": true, "rangeQuery": 1675 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 177, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 1090.3258666992188, "y": 47.3050537109375, "z": 479.4318542480469 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 177, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 1090.3258666992188, "y": 47.3050537109375, "z": 479.4318542480469 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 1086.4039306640625, "z": 490.3797607421875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 13075, "losRangeQuery": 1676, "fsmReenter": false, "gatheringTarget": 177 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5054 Decay: Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 1086.95905 z: 481.38033 Obstruction: active: true moving: false control group: 5054 control group 2: 0 tag: 1058 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1086.95905 y: 0 z: 481.38033 last x: 1086.95905 last y diff: 0 last z: 481.38033 territory: 4 rot x: 0 rot y: 2.14663 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 177 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1090.32587 goal z: 479.43186 goal u x: 0.2579 goal u z: -0.96642 goal v x: 0.96642 goal v z: 0.2579 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5054 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [ 156, 5415, 5413, 155 ], "isApplied": true, "rangeQuery": 1677 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 177, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 1090.3258666992188, "y": 47.3050537109375, "z": 479.4318542480469 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 177, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 1090.3258666992188, "y": 47.3050537109375, "z": 479.4318542480469 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 1086.4039306640625, "z": 490.3797607421875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12951, "losRangeQuery": 1678, "fsmReenter": false, "gatheringTarget": 177 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5055 Decay: Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 1084.26615 z: 471.84833 Obstruction: active: true moving: false control group: 5055 control group 2: 0 tag: 1060 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1084.26615 y: 0 z: 471.84833 last x: 1084.26615 last y diff: 0 last z: 471.84833 territory: 4 rot x: 0 rot y: 2.54073 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 179 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1085.83237 goal z: 469.32004 goal u x: 0.5866 goal u z: 0.81041 goal v x: -0.81041 goal v z: 0.5866 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5055 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [ 5413, 5414, 155 ], "isApplied": true, "rangeQuery": 1679 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 179, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 1085.8323669433594, "y": 45.54432678222656, "z": 469.3200378417969 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 179, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 1085.8323669433594, "y": 45.54432678222656, "z": 469.3200378417969 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12453, "losRangeQuery": 1680, "fsmReenter": false, "gatheringTarget": 179 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5057 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 334.40015 z: 1226.91442 Obstruction: active: true moving: false control group: 5057 control group 2: 0 tag: 1062 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 334.40015 y: 0 z: 1226.91442 last x: 334.40015 last y diff: 0 last z: 1226.91442 territory: 7 rot x: 0 rot y: -1.19771 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1883 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 330.68558 goal z: 1228.07151 goal u x: 0.88576 goal u z: 0.465 goal v x: -0.465 goal v z: 0.88576 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_wood" anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5057 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1681 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1883, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 330.6855773925781, "y": 45.076080322265625, "z": 1228.0715026855469 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1883, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 330.6855773925781, "y": 45.076080322265625, "z": 1228.0715026855469 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12626, "losRangeQuery": 1682, "fsmReenter": false, "gatheringTarget": 1883 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5058 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 333.61878 z: 1228.4028 Obstruction: active: true moving: false control group: 5058 control group 2: 0 tag: 1064 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 333.61878 y: 0 z: 1228.4028 last x: 333.61878 last y diff: 0 last z: 1228.4028 territory: 7 rot x: 0 rot y: -1.73021 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1883 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 330.68558 goal z: 1228.07151 goal u x: 0.88576 goal u z: 0.465 goal v x: -0.465 goal v z: 0.88576 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_wood" anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5058 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1683 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1883, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 330.6855773925781, "y": 45.076080322265625, "z": 1228.0715026855469 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1883, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 330.6855773925781, "y": 45.076080322265625, "z": 1228.0715026855469 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12812, "losRangeQuery": 1684, "fsmReenter": false, "gatheringTarget": 1883 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5059 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 386.71914 z: 1183.75713 Obstruction: active: true moving: false control group: 5059 control group 2: 0 tag: 1066 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 386.71914 y: 0 z: 1183.75713 last x: 386.71914 last y diff: 0 last z: 1183.75713 territory: 7 rot x: 0 rot y: -1.71822 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5478 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 378.02244 goal z: 1182.85645 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 6.78333 goal hh: 6.78333 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_wood" anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5059 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1685 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1686, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5062 Decay: Footprint: Minimap: r: 160 g: 80 b: 200 active: true x: 414.63637 z: 128.45861 Obstruction: active: true moving: true control group: 5062 control group 2: 0 tag: 1068 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 414.63637 y: 0 z: 128.45861 last x: 411 last y diff: 0 last z: 120.5 territory: 2 rot x: 0 rot y: 0.49265 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 217 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 17.5 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 407.64733 waypoint z: 123.84371 length: 3 waypoint x: 414.67963 waypoint z: 130.8763 waypoint x: 414.67798 waypoint z: 130.87462 waypoint x: 414.67798 waypoint z: 128.54967 type: 3 goal x: 401.25 goal z: 140.4375 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/persians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 22.75 anim name: "walk" anim once: false anim speed: 17.5 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 5062 actor: "units/persians/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 4.6000000000000005 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 217, "force": false } } ], "order": { "type": "ReturnResource", "data": { "target": 217, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 347.68109130859375, "z": 164.00473022460938 }, "workOrders": [], "lastAttacked": 122000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1687, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5065 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 164.34736 z: 620.48621 Obstruction: active: true moving: false control group: 5065 control group 2: 0 tag: 1070 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 164.34736 y: 0 z: 620.48621 last x: 164.34736 last y diff: 0 last z: 620.48621 territory: 3 rot x: 0 rot y: 0.76262 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3650 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 166.41651 goal z: 622.679 goal u x: 0.92415 goal u z: 0.38292 goal v x: -0.38292 goal v z: 0.92415 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5065 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [ 260, 257, 258, 259 ], "isApplied": true, "rangeQuery": 1688 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3650, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 166.41650390625, "y": 71.94139099121094, "z": 622.6789855957031 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3650, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 166.41650390625, "y": 71.94139099121094, "z": 622.6789855957031 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12970, "losRangeQuery": 1689, "fsmReenter": false, "gatheringTarget": 3650 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5066 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 197.97063 z: 535.68966 Obstruction: active: true moving: false control group: 5066 control group 2: 0 tag: 1072 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 197.97063 y: 0 z: 535.68966 last x: 197.97063 last y diff: 0 last z: 535.68966 territory: 3 rot x: 0 rot y: -2.88814 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5500 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 195.0524 goal z: 520.52198 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_wood" anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 5066 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1690 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5500, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 5500, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 13076, "losRangeQuery": 1691, "fsmReenter": false, "repairTarget": 5500 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5067 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 161.16286 z: 572.07215 Obstruction: active: true moving: false control group: 5067 control group 2: 0 tag: 1074 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 161.16286 y: 0 z: 572.07215 last x: 161.16286 last y diff: 0 last z: 572.07215 territory: 3 rot x: 0 rot y: -3.04184 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5451 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 160.01441 goal z: 555.13477 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_wood" anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5067 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1692 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 3 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5509, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 160.014404296875, "y": 65.587646484375, "z": 555.134765625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5509, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 160.014404296875, "y": 65.587646484375, "z": 555.134765625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12770, "losRangeQuery": 1693, "fsmReenter": true, "gatheringTarget": 5509 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5069 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 626.68725 z: 1151.11709 Obstruction: active: true moving: false control group: 5069 control group 2: 0 tag: 1076 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 626.68725 y: 0 z: 1151.11709 last x: 626.68725 last y diff: 0 last z: 1151.11709 territory: 6 rot x: 0 rot y: -0.19474 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5445 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 624.44526 goal z: 1166.96155 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5069 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1694 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 6 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8049999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5498, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 624.4452514648438, "y": 39.11109924316406, "z": 1166.9615478515625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5498, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 624.4452514648438, "y": 39.11109924316406, "z": 1166.9615478515625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12460, "losRangeQuery": 1695, "fsmReenter": true, "gatheringTarget": 5498 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5072 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 691.09864 z: 1134.3744 Obstruction: active: true moving: false control group: 4952 control group 2: 0 tag: 4131 flags: 15 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 691.09864 y: 0 z: 1134.3744 last x: 691.09864 last y diff: 0 last z: 1134.3744 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 15385 actor: "structures/ptolemies/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 500, "hitpoints": 500, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/ptol_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5074 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 862.25893 z: 1038.36274 Obstruction: active: true moving: true control group: 5074 control group 2: 0 tag: 1078 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 862.25893 y: 0 z: 1038.36274 last x: 863.66248 last y diff: 0 last z: 1039.33292 territory: 5 rot x: 0 rot y: -0.41749 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4554 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 858.87795 waypoint z: 1045.39533 length: 3 waypoint x: 860.82401 waypoint z: 1048.00133 waypoint x: 861.01276 waypoint z: 1047.85988 waypoint x: 861.33753 waypoint z: 1043.08753 type: 3 goal x: 858.31972 goal z: 1049.24578 goal u x: 0.80158 goal u z: -0.5986 goal v x: 0.5986 goal v z: 0.80158 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5074 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1696 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4554, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 858.3197174072266, "y": 83.09761047363281, "z": 1049.2457733154297 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4554, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 858.3197174072266, "y": 83.09761047363281, "z": 1049.2457733154297 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1697, "fsmReenter": false, "gatheringTarget": 4554 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5075 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 859.85029 z: 1046.69741 Obstruction: active: true moving: false control group: 5075 control group 2: 0 tag: 1080 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 859.85029 y: 0 z: 1046.69741 last x: 859.85029 last y diff: 0 last z: 1046.69741 territory: 5 rot x: 0 rot y: -0.58944 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4554 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 858.31972 goal z: 1049.24578 goal u x: 0.80158 goal u z: -0.5986 goal v x: 0.5986 goal v z: 0.80158 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5075 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1698 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4554, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 858.3197174072266, "y": 83.09761047363281, "z": 1049.2457733154297 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4554, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 858.3197174072266, "y": 83.09761047363281, "z": 1049.2457733154297 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12984, "losRangeQuery": 1699, "fsmReenter": false, "gatheringTarget": 4554 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5083 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 629.01294 z: 1153.4429 Obstruction: active: true moving: false control group: 5083 control group 2: 0 tag: 1082 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 629.01294 y: 0 z: 1153.4429 last x: 629.01294 last y diff: 0 last z: 1153.4429 territory: 6 rot x: 0 rot y: -0.39673 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5445 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 624.44526 goal z: 1166.96155 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5083 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1700 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 5 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8049999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5498, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 624.4452514648438, "y": 39.11109924316406, "z": 1166.9615478515625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5498, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 624.4452514648438, "y": 39.11109924316406, "z": 1166.9615478515625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 639.6151733398438, "z": 1165.539794921875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12461, "losRangeQuery": 1701, "fsmReenter": true, "gatheringTarget": 5498 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5086 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 816.71265 z: 62.44835 Obstruction: active: true moving: true control group: 5086 control group 2: 0 tag: 1084 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 816.71265 y: 0 z: 62.44835 last x: 818.81804 last y diff: 0 last z: 58.19045 territory: 1 rot x: 0 rot y: -0.51975 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4996 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 9.49997 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 815.49572 waypoint z: 61.85383 length: 2 waypoint x: 816.43389 waypoint z: 62.79206 waypoint x: 816.64144 waypoint z: 62.59238 type: 3 goal x: 815.49549 goal z: 72.81873 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_wood" anim run threshold: 12.75 anim name: "carry_wood" anim once: false anim speed: 9.49997 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "carry_wood" seed: 5086 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [ 5168, 5169, 5322, 5323 ], "isApplied": true, "rangeQuery": 1702 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 4996, "force": false } }, { "type": "Gather", "data": { "target": 2256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 827.029541015625, "y": 39.06048583984375, "z": 54.98606872558594 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 4996, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1703, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5087 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 820.82882 z: 67.18715 Obstruction: active: true moving: true control group: 5087 control group 2: 0 tag: 1086 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 820.82882 y: 0 z: 67.18715 last x: 823.25942 last y diff: 0 last z: 64.75692 territory: 1 rot x: 0 rot y: 2.6123 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 2256 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 826.75855 waypoint z: 58.09353 length: 2 waypoint x: 824.56926 waypoint z: 56.6663 waypoint x: 824.38492 waypoint z: 56.95078 type: 3 goal x: 827.02955 goal z: 54.98607 goal u x: -0.83806 goal u z: -0.54635 goal v x: 0.54635 goal v z: -0.83806 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5087 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [ 5168, 5169, 5323 ], "isApplied": true, "rangeQuery": 1704 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 827.029541015625, "y": 39.06048583984375, "z": 54.98606872558594 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 827.029541015625, "y": 39.06048583984375, "z": 54.98606872558594 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1705, "fsmReenter": false, "gatheringTarget": 2256 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5088 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 832.19428 z: 84.95844 Obstruction: active: true moving: false control group: 5048 control group 2: 0 tag: 4169 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 832.19428 y: 0 z: 84.95844 last x: 832.19428 last y diff: 0 last z: 84.95844 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/seleucids/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 51672 actor: "structures/seleucids/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 300, 0, 0, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 5319, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, true, false, false, false, false, false ], "seen": [ false, true, false, true, false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/sele_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5089 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 858.87795 z: 1045.39533 Obstruction: active: true moving: false control group: 5089 control group 2: 0 tag: 1088 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 858.87795 y: 0 z: 1045.39533 last x: 858.87795 last y diff: 0 last z: 1045.39533 territory: 5 rot x: 0 rot y: -0.19892 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4554 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 858.31972 goal z: 1049.24578 goal u x: 0.80158 goal u z: -0.5986 goal v x: 0.5986 goal v z: 0.80158 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5089 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1706 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4554, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 858.3197174072266, "y": 83.09761047363281, "z": 1049.2457733154297 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4554, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 858.3197174072266, "y": 83.09761047363281, "z": 1049.2457733154297 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12684, "losRangeQuery": 1707, "fsmReenter": false, "gatheringTarget": 4554 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5091 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 875.12598 z: 1063.48694 Obstruction: active: true moving: false control group: 5061 control group 2: 0 tag: 4173 flags: 15 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 875.12598 y: 0 z: 1063.48694 last x: 875.12598 last y diff: 0 last z: 1063.48694 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/seleucids/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 54917 actor: "structures/seleucids/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 300, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/sele_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5092 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 155.47773 z: 597.48035 Obstruction: active: true moving: false control group: 5068 control group 2: 0 tag: 4175 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 155.47773 y: 0 z: 597.48035 last x: 155.47773 last y diff: 0 last z: 597.48035 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/britons/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5681 actor: "structures/britons/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 240, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/brit_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5096 Decay: Footprint: Minimap: r: 160 g: 80 b: 200 active: true x: 413.51618 z: 129.7128 Obstruction: active: true moving: false control group: 5096 control group 2: 0 tag: 1090 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 413.51618 y: 0 z: 129.7128 last x: 413.51551 last y diff: 0 last z: 129.71215 territory: 2 rot x: 0 rot y: -0.83808 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 217 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 401.25 goal z: 140.4375 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/persians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5096 actor: "units/persians/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 3.24 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 347.68109130859375, "z": 164.00473022460938 }, "workOrders": [], "lastAttacked": 227750, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 13125, "losRangeQuery": 1708, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5098 Decay: Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 1092.27433 z: 482.7987 Obstruction: active: true moving: false control group: 5098 control group 2: 0 tag: 1092 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1092.27433 y: 0 z: 482.7987 last x: 1092.27433 last y diff: 0 last z: 482.7987 territory: 4 rot x: 0 rot y: -2.56579 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 177 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1090.32587 goal z: 479.43186 goal u x: 0.2579 goal u z: -0.96642 goal v x: 0.96642 goal v z: 0.2579 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5098 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [ 5415, 155 ], "isApplied": true, "rangeQuery": 1709 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 177, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 1090.3258666992188, "y": 47.3050537109375, "z": 479.4318542480469 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 177, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 1090.3258666992188, "y": 47.3050537109375, "z": 479.4318542480469 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 1075.829833984375, "z": 473.3349304199219 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12651, "losRangeQuery": 1710, "fsmReenter": false, "gatheringTarget": 177 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5099 Decay: Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 1087.68113 z: 478.67431 Obstruction: active: true moving: false control group: 5099 control group 2: 0 tag: 1094 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1087.68113 y: 0 z: 478.67431 last x: 1087.68113 last y diff: 0 last z: 478.67431 territory: 4 rot x: 0 rot y: 1.22106 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 177 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1090.32587 goal z: 479.43186 goal u x: 0.2579 goal u z: -0.96642 goal v x: 0.96642 goal v z: 0.2579 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5099 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [ 156, 5413, 5414, 5415, 155 ], "isApplied": true, "rangeQuery": 1711 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 177, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 1090.3258666992188, "y": 47.3050537109375, "z": 479.4318542480469 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 177, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 1090.3258666992188, "y": 47.3050537109375, "z": 479.4318542480469 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 1075.829833984375, "z": 473.3349304199219 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12758, "losRangeQuery": 1712, "fsmReenter": false, "gatheringTarget": 177 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5100 Decay: Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 1091.0842 z: 482.48111 Obstruction: active: true moving: false control group: 5100 control group 2: 0 tag: 1096 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1091.0842 y: 0 z: 482.48111 last x: 1091.0842 last y diff: 0 last z: 482.48111 territory: 4 rot x: 0 rot y: -2.82876 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 177 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1090.32587 goal z: 479.43186 goal u x: 0.2579 goal u z: -0.96642 goal v x: 0.96642 goal v z: 0.2579 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5100 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [ 155, 5415, 156 ], "isApplied": true, "rangeQuery": 1713 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 177, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 1090.3258666992188, "y": 47.3050537109375, "z": 479.4318542480469 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 177, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 1090.3258666992188, "y": 47.3050537109375, "z": 479.4318542480469 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 1075.829833984375, "z": 473.3349304199219 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 13095, "losRangeQuery": 1714, "fsmReenter": false, "gatheringTarget": 177 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5101 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 570.95415 z: 1144.26554 Obstruction: active: true moving: false control group: 5101 control group 2: 0 tag: 1098 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 570.95415 y: 0 z: 1144.26554 last x: 570.95415 last y diff: 0 last z: 1144.26554 territory: 6 rot x: 0 rot y: -1.69205 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5453 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 554.2638 goal z: 1142.8694 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 5101 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1715 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "fruit" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8049999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5453, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 5453, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 12202, "losRangeQuery": 1716, "fsmReenter": false, "repairTarget": 5453 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5105 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 151.772 z: 629.63581 Obstruction: active: true moving: false control group: 5105 control group 2: 0 tag: 1100 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 151.772 y: 0 z: 629.63581 last x: 151.772 last y diff: 0 last z: 629.63581 territory: 3 rot x: 0 rot y: -2.56804 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3999 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 150.37546 goal z: 627.20763 goal u x: 0.65294 goal u z: 0.75799 goal v x: -0.75799 goal v z: 0.65294 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5105 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1717 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3999, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 150.37545776367188, "y": 67.77926635742188, "z": 627.2076263427734 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3999, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 150.37545776367188, "y": 67.77926635742188, "z": 627.2076263427734 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12524, "losRangeQuery": 1718, "fsmReenter": false, "gatheringTarget": 3999 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5106 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 148.33521 z: 625.33394 Obstruction: active: true moving: false control group: 5106 control group 2: 0 tag: 1102 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 148.33521 y: 0 z: 625.33394 last x: 148.33521 last y diff: 0 last z: 625.33394 territory: 3 rot x: 0 rot y: 0.81884 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3999 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 150.37546 goal z: 627.20763 goal u x: 0.65294 goal u z: 0.75799 goal v x: -0.75799 goal v z: 0.65294 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5106 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1719 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3999, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 150.37545776367188, "y": 67.77926635742188, "z": 627.2076263427734 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3999, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 150.37545776367188, "y": 67.77926635742188, "z": 627.2076263427734 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12479, "losRangeQuery": 1720, "fsmReenter": false, "gatheringTarget": 3999 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5107 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 160.25 z: 619.5 Obstruction: active: true moving: true control group: 5107 control group 2: 0 tag: 1104 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 160.25 y: 0 z: 619.5 last x: 159.85758 last y diff: 0 last z: 619.9095 territory: 3 rot x: 0 rot y: 2.3729 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4978 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 1.13431 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 166.01359 waypoint z: 613.7416 length: 2 waypoint x: 166.68538 waypoint z: 614.41341 waypoint x: 163.33851 waypoint z: 617.75406 type: 3 goal x: 168.6518 goal z: 605.4148 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_wood" anim run threshold: 12.75 anim name: "carry_wood" anim once: false anim speed: 1.13431 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "carry_wood" seed: 5107 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [ 259, 258, 257 ], "isApplied": true, "rangeQuery": 1721 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 4978, "force": false } }, { "type": "Gather", "data": { "target": 3999, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 150.37545776367188, "y": 67.77926635742188, "z": 627.2076263427734 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 4978, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1722, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5109 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 569.80285 z: 1145.41678 Obstruction: active: true moving: false control group: 5109 control group 2: 0 tag: 1106 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 569.80285 y: 0 z: 1145.41678 last x: 569.80285 last y diff: 0 last z: 1145.41678 territory: 6 rot x: 0 rot y: -1.79204 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5453 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 554.2638 goal z: 1142.8694 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 5109 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1723 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "fruit" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8049999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5453, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 5453, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 12341, "losRangeQuery": 1724, "fsmReenter": false, "repairTarget": 5453 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5111 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 367.05246 z: 1213.84519 Obstruction: active: true moving: true control group: 5111 control group 2: 0 tag: 1108 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 367.05246 y: 0 z: 1213.84519 last x: 371.41634 last y diff: 0 last z: 1215.36721 territory: 7 rot x: 0 rot y: -1.977 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 5011 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 9.24335 moving: true facePointAfterMove: true tries: 0 length: 6 waypoint x: 336.5 waypoint z: 1215.5 waypoint x: 339 waypoint z: 1212.5 waypoint x: 341.5 waypoint z: 1209.5 waypoint x: 352.5 waypoint z: 1209.5 waypoint x: 360 waypoint z: 1211.5 waypoint x: 364.25 waypoint z: 1212.5 length: 0 type: 3 goal x: 325.1638 goal z: 1215.10181 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_wood" anim run threshold: 12.75 anim name: "carry_wood" anim once: false anim speed: 9.24335 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "carry_wood" seed: 5111 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1725 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 5011, "force": false } }, { "type": "Gather", "data": { "target": 2120, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 373.5504608154297, "y": 43.00105285644531, "z": 1213.3467102050781 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 5011, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1726, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5112 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 328.79978 z: 1225.74503 Obstruction: active: true moving: false control group: 5112 control group 2: 0 tag: 1110 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 328.79978 y: 0 z: 1225.74503 last x: 328.79978 last y diff: 0 last z: 1225.74503 territory: 7 rot x: 0 rot y: 0.70325 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1883 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 330.68558 goal z: 1228.07151 goal u x: 0.88576 goal u z: 0.465 goal v x: -0.465 goal v z: 0.88576 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_wood" anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5112 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1727 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1883, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 330.6855773925781, "y": 45.076080322265625, "z": 1228.0715026855469 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1883, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 330.6855773925781, "y": 45.076080322265625, "z": 1228.0715026855469 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12814, "losRangeQuery": 1728, "fsmReenter": false, "gatheringTarget": 1883 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5113 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 327.42135 z: 1206.39434 Obstruction: active: true moving: true control group: 5113 control group 2: 0 tag: 1112 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 327.42135 y: 0 z: 1206.39434 last x: 328.2851 last y diff: 0 last z: 1205.53621 territory: 7 rot x: 0 rot y: 2.46996 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 2504 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: true facePointAfterMove: true tries: 0 length: 3 waypoint x: 339.5 waypoint z: 1187.5 waypoint x: 338.5 waypoint z: 1192 waypoint x: 328.5 waypoint z: 1205.5 length: 0 type: 3 goal x: 342.99291 goal z: 1185.54693 goal u x: 0.21061 goal u z: -0.97776 goal v x: 0.97776 goal v z: 0.21061 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5113 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1729 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2504, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 342.99290466308594, "y": 45.885406494140625, "z": 1185.5469207763672 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2504, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 342.99290466308594, "y": 45.885406494140625, "z": 1185.5469207763672 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1730, "fsmReenter": false, "gatheringTarget": 2504 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5114 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 331.65003 z: 1225.40275 Obstruction: active: true moving: true control group: 5114 control group 2: 0 tag: 1114 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 331.65003 y: 0 z: 1225.40275 last x: 328.61327 last y diff: 0 last z: 1222.61715 territory: 7 rot x: 0 rot y: 0.8193 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 1883 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 8.2417 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 329.52851 waypoint z: 1224.35695 length: 1 waypoint x: 331.62203 waypoint z: 1225.45598 type: 3 goal x: 330.68558 goal z: 1228.07151 goal u x: 0.88576 goal u z: 0.465 goal v x: -0.465 goal v z: 0.88576 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.75 anim name: "walk" anim once: false anim speed: 8.2417 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 5114 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1731 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1883, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 330.6855773925781, "y": 45.076080322265625, "z": 1228.0715026855469 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1883, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 330.6855773925781, "y": 45.076080322265625, "z": 1228.0715026855469 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1732, "fsmReenter": false, "gatheringTarget": 1883 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5116 Decay: Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 990.5 z: 298.95087 Obstruction: active: true moving: true control group: 5116 control group 2: 0 tag: 1116 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 990.5 y: 0 z: 298.95087 last x: 992.43084 last y diff: 0 last z: 307.39625 territory: 0 rot x: 0 rot y: -2.8493 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 5446 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 17.32654 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 990.5 waypoint z: 290.5 length: 0 type: 3 goal x: 988.62883 goal z: 288.11046 goal u x: 0.94008 goal u z: -0.34186 goal v x: 0.34186 goal v z: 0.94008 goal hw: 2.25 goal hh: 2.25 maxdist: 0 Vision: VisualActor: base actor: "units/celts/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 22.75 anim name: "walk" anim once: false anim speed: 17.32654 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 5116 actor: "units/celts/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 5.3999999999999995 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5446, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 987.9545745849609, "y": 30.248519897460938, "z": 285.7487030029297 }, "force": false, "initPos": { "x": 985.9442901611328, "y": 30.576919555664062, "z": 287.9430694580078 }, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5446, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 987.9545745849609, "y": 30.248519897460938, "z": 285.7487030029297 }, "force": false, "initPos": { "x": 985.9442901611328, "y": 30.576919555664062, "z": 287.9430694580078 }, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 983.114501953125, "z": 253.23956298828125 }, "workOrders": [], "lastAttacked": 247000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1733, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false, "gatheringTarget": 5446 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5120 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 631.05098 z: 1144.91607 Obstruction: active: true moving: false control group: 5120 control group 2: 0 tag: 1118 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 631.05098 y: 0 z: 1144.91607 last x: 631.05098 last y diff: 0 last z: 1144.91607 territory: 6 rot x: 0 rot y: 1.96287 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5372 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 644.62287 goal z: 1140.40198 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5120 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1734 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8049999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5472, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 644.6228637695312, "y": 41.27784729003906, "z": 1140.4019775390625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5472, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 644.6228637695312, "y": 41.27784729003906, "z": 1140.4019775390625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 13046, "losRangeQuery": 1735, "fsmReenter": true, "gatheringTarget": 5472 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5125 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 681.55713 z: 1146.12732 Obstruction: active: true moving: false control group: 4956 control group 2: 0 tag: 4219 flags: 15 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 681.55713 y: 0 z: 1146.12732 last x: 681.55713 last y diff: 0 last z: 1146.12732 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5108 actor: "structures/ptolemies/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 500, "hitpoints": 500, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/ptol_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5126 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 821.2082 z: 60.02303 Obstruction: active: true moving: true control group: 5126 control group 2: 0 tag: 1120 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 821.2082 y: 0 z: 60.02303 last x: 824.56847 last y diff: 0 last z: 56.6658 territory: 1 rot x: 0 rot y: -0.78576 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4996 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 9.5 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 817.4348 waypoint z: 63.793 length: 1 waypoint x: 817.4348 waypoint z: 63.793 type: 3 goal x: 815.49549 goal z: 72.81873 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_wood" anim run threshold: 12.75 anim name: "carry_wood" anim once: false anim speed: 9.5 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "carry_wood" seed: 5126 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [ 5168, 5169 ], "isApplied": true, "rangeQuery": 1736 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 4996, "force": false } }, { "type": "Gather", "data": { "target": 2256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 827.029541015625, "y": 39.06048583984375, "z": 54.98606872558594 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 4996, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1737, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5127 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 829.60663 z: 56.07062 Obstruction: active: true moving: false control group: 5127 control group 2: 0 tag: 1122 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 829.60663 y: 0 z: 56.07062 last x: 829.60663 last y diff: 0 last z: 56.07062 territory: 1 rot x: 0 rot y: -2.03606 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2256 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 827.02955 goal z: 54.98607 goal u x: -0.83806 goal u z: -0.54635 goal v x: 0.54635 goal v z: -0.83806 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5127 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [ 5169, 5168 ], "isApplied": true, "rangeQuery": 1738 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 827.029541015625, "y": 39.06048583984375, "z": 54.98606872558594 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 827.029541015625, "y": 39.06048583984375, "z": 54.98606872558594 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12816, "losRangeQuery": 1739, "fsmReenter": false, "gatheringTarget": 2256 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5128 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 833.69195 z: 56.28443 Obstruction: active: true moving: false control group: 5128 control group 2: 0 tag: 1124 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 833.69195 y: 0 z: 56.28443 last x: 833.69195 last y diff: 0 last z: 56.28443 territory: 1 rot x: 0 rot y: 1.8107 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2253 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 836.73087 goal z: 55.73664 goal u x: -0.79664 goal u z: 0.6052 goal v x: -0.6052 goal v z: -0.79664 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5128 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [ 5169, 5168 ], "isApplied": true, "rangeQuery": 1740 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2253, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 836.7308654785156, "y": 39.14231872558594, "z": 55.73663330078125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2253, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 836.7308654785156, "y": 39.14231872558594, "z": 55.73663330078125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12850, "losRangeQuery": 1741, "fsmReenter": false, "gatheringTarget": 2253 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5129 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 824.10042 z: 54.44149 Obstruction: active: true moving: true control group: 5129 control group 2: 0 tag: 1126 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 824.10042 y: 0 z: 54.44149 last x: 821.70171 last y diff: 0 last z: 55.44024 territory: 1 rot x: 0 rot y: 2.03258 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 2256 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 5.19666 moving: true facePointAfterMove: true tries: 0 length: 0 length: 1 waypoint x: 824.0999 waypoint z: 54.44228 type: 3 goal x: 827.02955 goal z: 54.98607 goal u x: -0.83806 goal u z: -0.54635 goal v x: 0.54635 goal v z: -0.83806 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.75 anim name: "walk" anim once: false anim speed: 5.19666 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 5129 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [ 5169, 5323, 5168 ], "isApplied": true, "rangeQuery": 1742 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 827.029541015625, "y": 39.06048583984375, "z": 54.98606872558594 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 827.029541015625, "y": 39.06048583984375, "z": 54.98606872558594 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1743, "fsmReenter": false, "gatheringTarget": 2256 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5130 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 879.72954 z: 1008.69761 Obstruction: active: true moving: false control group: 5130 control group 2: 0 tag: 1128 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 879.72954 y: 0 z: 1008.69761 last x: 879.72954 last y diff: 0 last z: 1008.69761 territory: 5 rot x: 0 rot y: 2.03011 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 449 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 882.47101 goal z: 1007.56476 goal u x: 0.71468 goal u z: -0.70006 goal v x: 0.70006 goal v z: 0.71468 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5130 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1744 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 449, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 882.4710083007812, "y": 89.01553344726562, "z": 1007.5647583007812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 449, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 882.4710083007812, "y": 89.01553344726562, "z": 1007.5647583007812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12600, "losRangeQuery": 1745, "fsmReenter": false, "gatheringTarget": 449 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5131 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 881.49915 z: 1015.83819 Obstruction: active: true moving: false control group: 5131 control group 2: 0 tag: 1130 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 881.49915 y: 0 z: 1015.83819 last x: 881.49915 last y diff: 0 last z: 1015.83819 territory: 5 rot x: 0 rot y: -3.10895 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 448 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 881.42707 goal z: 1012.44112 goal u x: 0.56981 goal u z: -0.82229 goal v x: 0.82229 goal v z: 0.56981 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5131 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1746 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 448, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 881.4270629882812, "y": 89.28536987304688, "z": 1012.4411163330078 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 448, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 881.4270629882812, "y": 89.28536987304688, "z": 1012.4411163330078 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 13006, "losRangeQuery": 1747, "fsmReenter": false, "gatheringTarget": 448 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5132 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 878.58051 z: 1007.52459 Obstruction: active: true moving: false control group: 5132 control group 2: 0 tag: 1132 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 878.58051 y: 0 z: 1007.52459 last x: 878.58051 last y diff: 0 last z: 1007.52459 territory: 5 rot x: 0 rot y: 1.55475 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 449 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 882.47101 goal z: 1007.56476 goal u x: 0.71468 goal u z: -0.70006 goal v x: 0.70006 goal v z: 0.71468 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5132 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1748 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 449, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 882.4710083007812, "y": 89.01553344726562, "z": 1007.5647583007812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 449, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 882.4710083007812, "y": 89.01553344726562, "z": 1007.5647583007812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12897, "losRangeQuery": 1749, "fsmReenter": false, "gatheringTarget": 449 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5133 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 876.0466 z: 1005.34946 Obstruction: active: true moving: true control group: 5133 control group 2: 0 tag: 1134 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 876.0466 y: 0 z: 1005.34946 last x: 879.5 last y diff: 0 last z: 1005.5 territory: 5 rot x: 0 rot y: -1.63642 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 5001 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 6.91337 moving: true facePointAfterMove: true tries: 0 length: 3 waypoint x: 865.5 waypoint z: 1019.5 waypoint x: 868.5 waypoint z: 1016.5 waypoint x: 871 waypoint z: 1014 length: 1 waypoint x: 871 waypoint z: 1014 type: 3 goal x: 862.25916 goal z: 1027.39783 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_wood" anim run threshold: 12.75 anim name: "carry_wood" anim once: false anim speed: 6.91337 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "carry_wood" seed: 5133 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1750 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 5001, "force": false } }, { "type": "Gather", "data": { "target": 449, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 882.4710083007812, "y": 89.01553344726562, "z": 1007.5647583007812 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 5001, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1751, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5139 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 627.8513 z: 1152.28118 Obstruction: active: true moving: false control group: 5139 control group 2: 0 tag: 1136 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 627.8513 y: 0 z: 1152.28118 last x: 627.8513 last y diff: 0 last z: 1152.28118 territory: 6 rot x: 0 rot y: -0.29583 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5445 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 624.44526 goal z: 1166.96155 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5139 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1752 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 5 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8049999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5498, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 624.4452514648438, "y": 39.11109924316406, "z": 1166.9615478515625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5498, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 624.4452514648438, "y": 39.11109924316406, "z": 1166.9615478515625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12462, "losRangeQuery": 1753, "fsmReenter": true, "gatheringTarget": 5498 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5144 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 369.28727 z: 1204.96705 Obstruction: active: true moving: false control group: 5118 control group 2: 0 tag: 4247 flags: 15 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 369.28727 y: 0 z: 1204.96705 last x: 369.28727 last y diff: 0 last z: 1204.96705 territory: 7 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 28877 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 0, 300, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5145 Decay: Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 996.66517 z: 306.32586 Obstruction: active: true moving: true control group: 5145 control group 2: 0 tag: 1138 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 996.66517 y: 0 z: 306.32586 last x: 995.04894 last y diff: 0 last z: 297.91651 territory: 0 rot x: 0 rot y: 0.25326 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 5185 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 17.1265 moving: true facePointAfterMove: true tries: 0 length: 2 waypoint x: 997.5 waypoint z: 314.5 waypoint x: 997.5 waypoint z: 310.5 length: 0 type: 3 goal x: 998.8581 goal z: 330.58027 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 11.75 goal hh: 11.25 maxdist: 0 Vision: VisualActor: base actor: "units/celts/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_meat" anim run threshold: 22.75 anim name: "carry_meat" anim once: false anim speed: 17.1265 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "carry_meat" seed: 5145 actor: "units/celts/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 6.4799999999999995 } RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 20 }, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 5185, "force": false } }, { "type": "Gather", "data": { "target": 5446, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 987.9545745849609, "y": 30.248519897460938, "z": 285.7487030029297 }, "force": false, "initPos": { "x": 985.9442901611328, "y": 30.576919555664062, "z": 287.9430694580078 }, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 5185, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 983.114501953125, "z": 253.23956298828125 }, "workOrders": [], "lastAttacked": 247000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1754, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5147 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 335.43242 z: 1194.5845 Obstruction: active: true moving: true control group: 5147 control group 2: 0 tag: 1140 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 335.43242 y: 0 z: 1194.5845 last x: 332.46512 last y diff: 0 last z: 1198.29361 territory: 7 rot x: 0 rot y: 2.44346 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 2504 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 9.49997 moving: true facePointAfterMove: true tries: 0 length: 2 waypoint x: 339.5 waypoint z: 1187.5 waypoint x: 337.5 waypoint z: 1192 length: 0 type: 3 goal x: 342.99291 goal z: 1185.54693 goal u x: 0.21061 goal u z: -0.97776 goal v x: 0.97776 goal v z: 0.21061 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.75 anim name: "walk" anim once: false anim speed: 9.49997 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 5147 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1755 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2504, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 342.99290466308594, "y": 45.885406494140625, "z": 1185.5469207763672 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2504, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 342.99290466308594, "y": 45.885406494140625, "z": 1185.5469207763672 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1756, "fsmReenter": false, "gatheringTarget": 2504 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5148 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 328.92071 z: 1197.00344 Obstruction: active: true moving: true control group: 5148 control group 2: 0 tag: 1142 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 328.92071 y: 0 z: 1197.00344 last x: 331.6589 last y diff: 0 last z: 1193.12272 territory: 7 rot x: 0 rot y: -0.64985 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 5011 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 9.49897 moving: true facePointAfterMove: true tries: 0 length: 2 waypoint x: 326.5 waypoint z: 1204.5 waypoint x: 326.5 waypoint z: 1200.5 length: 0 type: 3 goal x: 325.1638 goal z: 1215.10181 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_wood" anim run threshold: 12.75 anim name: "carry_wood" anim once: false anim speed: 9.49897 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "carry_wood" seed: 5148 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1757 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 5011, "force": false } }, { "type": "Gather", "data": { "target": 2504, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 342.99290466308594, "y": 45.885406494140625, "z": 1185.5469207763672 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 5011, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1758, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5149 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 340.4991 z: 1184.0624 Obstruction: active: true moving: false control group: 5149 control group 2: 0 tag: 1144 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 340.4991 y: 0 z: 1184.0624 last x: 340.4991 last y diff: 0 last z: 1184.0624 territory: 7 rot x: 0 rot y: 0.98467 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2504 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 342.99291 goal z: 1185.54693 goal u x: 0.21061 goal u z: -0.97776 goal v x: 0.97776 goal v z: 0.21061 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5149 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1759 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2504, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 342.99290466308594, "y": 45.885406494140625, "z": 1185.5469207763672 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2504, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 342.99290466308594, "y": 45.885406494140625, "z": 1185.5469207763672 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12628, "losRangeQuery": 1760, "fsmReenter": false, "gatheringTarget": 2504 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5153 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 632.2076 z: 1146.07274 Obstruction: active: true moving: false control group: 5153 control group 2: 0 tag: 1146 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 632.2076 y: 0 z: 1146.07274 last x: 632.2076 last y diff: 0 last z: 1146.07274 territory: 6 rot x: 0 rot y: 2.06331 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5372 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 644.62287 goal z: 1140.40198 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5153 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1761 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 9 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8049999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5472, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 644.6228637695312, "y": 41.27784729003906, "z": 1140.4019775390625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5472, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 644.6228637695312, "y": 41.27784729003906, "z": 1140.4019775390625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 11970, "losRangeQuery": 1762, "fsmReenter": true, "gatheringTarget": 5472 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5154 Footprint: Minimap: active: true x: 255.5 z: 853.5 Obstruction: active: true moving: false control group: 5154 control group 2: 0 tag: 4257 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 255.5 y: 0 z: 853.5 last x: 255.5 last y diff: 0 last z: 853.5 territory: 8 rot x: 0 rot y: -0.69387 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 1714 actor: "fauna/giraffe_adult.xml" AIProxy: Identity: ResourceSupply: object: { "amount": 220, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } StatusBars: object: { "auraSources": {} } - id: 5158 Decay: Footprint: Minimap: r: 21 g: 55 b: 149 active: true x: 212.26783 z: 780.02021 Obstruction: active: true moving: false control group: 5093 control group 2: 0 tag: 4273 flags: 15 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 212.26783 y: 0 z: 780.02021 last x: 212.26783 last y diff: 0 last z: 780.02021 territory: 8 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 23347 actor: "structures/ptolemies/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 500, "hitpoints": 500, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/ptol_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5161 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 164.91976 z: 625.54784 Obstruction: active: true moving: false control group: 5161 control group 2: 0 tag: 1148 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 164.91976 y: 0 z: 625.54784 last x: 164.91976 last y diff: 0 last z: 625.54784 territory: 3 rot x: 0 rot y: -0.00513 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3647 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 164.9102 goal z: 628.47992 goal u x: 0.34318 goal u z: 0.93961 goal v x: -0.93961 goal v z: 0.34318 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5161 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [ 259, 260, 258, 257 ], "isApplied": true, "rangeQuery": 1763 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3647, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 164.91018676757812, "y": 71.72853088378906, "z": 628.4799194335938 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3647, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 164.91018676757812, "y": 71.72853088378906, "z": 628.4799194335938 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12480, "losRangeQuery": 1764, "fsmReenter": false, "gatheringTarget": 3647 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5162 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 199.5 z: 539.5 Obstruction: active: true moving: true control group: 5162 control group 2: 0 tag: 1150 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 199.5 y: 0 z: 539.5 last x: 199.83225 last y diff: 0 last z: 540.31098 territory: 3 rot x: 0 rot y: -2.68508 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 5500 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 1.75278 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 196.82387 waypoint z: 536.83635 length: 2 waypoint x: 199.12883 waypoint z: 534.5315 waypoint x: 199.13311 waypoint z: 534.52718 type: 3 goal x: 195.0524 goal z: 520.52198 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_wood" anim run threshold: 12.75 anim name: "carry_wood" anim once: false anim speed: 1.75278 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "carry_wood" seed: 5162 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1765 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5500, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 5500, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 1766, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5163 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 153.01481 z: 628.56522 Obstruction: active: true moving: false control group: 5163 control group 2: 0 tag: 1152 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 153.01481 y: 0 z: 628.56522 last x: 153.01481 last y diff: 0 last z: 628.56522 territory: 3 rot x: 0 rot y: -2.10434 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3999 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 150.37546 goal z: 627.20763 goal u x: 0.65294 goal u z: 0.75799 goal v x: -0.75799 goal v z: 0.65294 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5163 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1767 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3999, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 150.37545776367188, "y": 67.77926635742188, "z": 627.2076263427734 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3999, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 150.37545776367188, "y": 67.77926635742188, "z": 627.2076263427734 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12481, "losRangeQuery": 1768, "fsmReenter": false, "gatheringTarget": 3999 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5164 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 157.60431 z: 570.81112 Obstruction: active: true moving: false control group: 5164 control group 2: 0 tag: 1154 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 157.60431 y: 0 z: 570.81112 last x: 157.60431 last y diff: 0 last z: 570.81112 territory: 3 rot x: 0 rot y: 2.93229 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5451 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 160.01441 goal z: 555.13477 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_wood" anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5164 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1769 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 3 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5509, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 160.014404296875, "y": 65.587646484375, "z": 555.134765625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5509, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 160.014404296875, "y": 65.587646484375, "z": 555.134765625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12771, "losRangeQuery": 1770, "fsmReenter": true, "gatheringTarget": 5509 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5168 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 824.39365 z: 65.94765 Obstruction: active: true moving: true control group: 5168 control group 2: 0 tag: 1156 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 824.39365 y: 0 z: 65.94765 last x: 828.13871 last y diff: 0 last z: 60.33277 territory: 1 rot x: 0 rot y: -0.62851 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4996 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 13.5 current speed: 13.49848 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 821.05646 waypoint z: 67.41483 length: 1 waypoint x: 821.99227 waypoint z: 68.35067 type: 3 goal x: 815.49549 goal z: 72.81873 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_wood" anim run threshold: 18.75 anim name: "carry_wood" anim once: false anim speed: 13.49848 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "carry_wood" seed: 5168 actor: "units/persians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.275, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 0.8250000000000001 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 4996, "force": false } }, { "type": "Gather", "data": { "target": 2256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 827.029541015625, "y": 39.06048583984375, "z": 54.98606872558594 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 4996, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1771, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5169 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 827.2669 z: 58.42493 Obstruction: active: true moving: false control group: 5169 control group 2: 0 tag: 1158 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 827.2669 y: 0 z: 58.42493 last x: 827.2669 last y diff: 0 last z: 58.42493 territory: 1 rot x: 0 rot y: -3.04018 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2256 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 13.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 827.02955 goal z: 54.98607 goal u x: -0.83806 goal u z: -0.54635 goal v x: 0.54635 goal v z: -0.83806 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5169 actor: "units/persians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.275, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 0.8250000000000001 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 827.029541015625, "y": 39.06048583984375, "z": 54.98606872558594 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 827.029541015625, "y": 39.06048583984375, "z": 54.98606872558594 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12574, "losRangeQuery": 1772, "fsmReenter": false, "gatheringTarget": 2256 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5171 Decay: Footprint: Minimap: r: 21 g: 55 b: 149 active: true x: 185.35431 z: 886.94947 Obstruction: active: true moving: false control group: 5084 control group 2: 0 tag: 4295 flags: 15 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 185.35431 y: 0 z: 886.94947 last x: 185.35431 last y diff: 0 last z: 886.94947 territory: 8 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/farmstead.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 16630 actor: "structures/ptolemies/farmstead.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 400, "hitpoints": 400, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5172 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 633.59557 z: 1147.46076 Obstruction: active: true moving: false control group: 5172 control group 2: 0 tag: 1160 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 633.59557 y: 0 z: 1147.46076 last x: 633.59557 last y diff: 0 last z: 1147.46076 territory: 6 rot x: 0 rot y: 2.18386 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5372 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 644.62287 goal z: 1140.40198 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5172 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1773 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 9 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8049999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5472, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 644.6228637695312, "y": 41.27784729003906, "z": 1140.4019775390625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5472, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 644.6228637695312, "y": 41.27784729003906, "z": 1140.4019775390625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 11971, "losRangeQuery": 1774, "fsmReenter": true, "gatheringTarget": 5472 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5176 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 927.5 z: 1024.5 Obstruction: active: true moving: false control group: 5176 control group 2: 0 tag: 1162 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 927.5 y: 0 z: 1024.5 last x: 927.5 last y diff: 0 last z: 1024.5 territory: 5 rot x: 0 rot y: 3.09922 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 421 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 922.875 goal z: 1043.25 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5176 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1775 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 2 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5349, "type": { "generic": "food", "specific": "grain" }, "template": "structures/sele_field", "lastPos": { "x": 927.9768676757812, "y": 84.22125244140625, "z": 1007.3003540039062 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5349, "type": { "generic": "food", "specific": "grain" }, "template": "structures/sele_field", "lastPos": { "x": 927.9768676757812, "y": 84.22125244140625, "z": 1007.3003540039062 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 966.1824951171875, "z": 962.0411376953125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12766, "losRangeQuery": 1776, "fsmReenter": true, "gatheringTarget": 5349 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5177 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 919.4837 z: 998.46192 Obstruction: active: true moving: false control group: 5177 control group 2: 0 tag: 1164 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 919.4837 y: 0 z: 998.46192 last x: 919.4837 last y diff: 0 last z: 998.46192 territory: 5 rot x: 0 rot y: 0.76978 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5349 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 927.97687 goal z: 1007.30036 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5177 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1777 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 1 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5349, "type": { "generic": "food", "specific": "grain" }, "template": "structures/sele_field", "lastPos": { "x": 927.9768676757812, "y": 84.22125244140625, "z": 1007.3003540039062 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5349, "type": { "generic": "food", "specific": "grain" }, "template": "structures/sele_field", "lastPos": { "x": 927.9768676757812, "y": 84.22125244140625, "z": 1007.3003540039062 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 966.1824951171875, "z": 962.0411376953125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12899, "losRangeQuery": 1778, "fsmReenter": false, "gatheringTarget": 5349 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5178 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 920.6485 z: 997.29715 Obstruction: active: true moving: false control group: 5178 control group 2: 0 tag: 1166 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 920.6485 y: 0 z: 997.29715 last x: 920.6485 last y diff: 0 last z: 997.29715 territory: 5 rot x: 0 rot y: 0.6642 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5349 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 927.97687 goal z: 1007.30036 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5178 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1779 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5349, "type": { "generic": "food", "specific": "grain" }, "template": "structures/sele_field", "lastPos": { "x": 927.9768676757812, "y": 84.22125244140625, "z": 1007.3003540039062 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5349, "type": { "generic": "food", "specific": "grain" }, "template": "structures/sele_field", "lastPos": { "x": 927.9768676757812, "y": 84.22125244140625, "z": 1007.3003540039062 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 966.1824951171875, "z": 962.0411376953125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 13077, "losRangeQuery": 1780, "fsmReenter": false, "gatheringTarget": 5349 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5179 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 918.31205 z: 999.6335 Obstruction: active: true moving: false control group: 5179 control group 2: 0 tag: 1168 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 918.31205 y: 0 z: 999.6335 last x: 918.31205 last y diff: 0 last z: 999.6335 territory: 5 rot x: 0 rot y: 0.87594 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5349 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 927.97687 goal z: 1007.30036 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5179 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1781 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 9 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5349, "type": { "generic": "food", "specific": "grain" }, "template": "structures/sele_field", "lastPos": { "x": 927.9768676757812, "y": 84.22125244140625, "z": 1007.3003540039062 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5349, "type": { "generic": "food", "specific": "grain" }, "template": "structures/sele_field", "lastPos": { "x": 927.9768676757812, "y": 84.22125244140625, "z": 1007.3003540039062 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 966.1824951171875, "z": 962.0411376953125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 11855, "losRangeQuery": 1782, "fsmReenter": false, "gatheringTarget": 5349 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5183 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 672.9485 z: 1159.35938 Obstruction: active: true moving: false control group: 4958 control group 2: 0 tag: 4325 flags: 15 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 672.9485 y: 0 z: 1159.35938 last x: 672.9485 last y diff: 0 last z: 1159.35938 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 61220 actor: "structures/ptolemies/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 500, "hitpoints": 500, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/ptol_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5184 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 978.96448 z: 1017.62476 Obstruction: active: true moving: false control group: 5150 control group 2: 0 tag: 4327 flags: 15 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 978.96448 y: 0 z: 1017.62476 last x: 978.96448 last y diff: 0 last z: 1017.62476 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/seleucids/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 34974 actor: "structures/seleucids/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 300, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/sele_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5185 Decay: Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 998.8581 z: 330.58027 Obstruction: active: true moving: false control group: 5142 control group 2: 0 tag: 4329 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 998.8581 y: 0 z: 330.58027 last x: 998.8581 last y diff: 0 last z: 330.58027 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/farmstead.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 52224 actor: "structures/gauls/farmstead.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 240, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 2 } Fogging: object: { "activated": true, "mirages": [ 0, 5353, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, true, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 720, "hitpoints": 720, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5186 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 624.48627 z: 1058.36048 Obstruction: active: true moving: false control group: 5122 control group 2: 0 tag: 4331 flags: 15 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 624.48627 y: 0 z: 1058.36048 last x: 624.48627 last y diff: 0 last z: 1058.36048 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 32968 actor: "structures/ptolemies/barracks.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 0, 0, 0, 0, 500, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 5427, 0 ], "miraged": [ false, false, false, false, false, false, false, true, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 6, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/ptol_infantry_pikeman_b", "units/ptol_infantry_javelinist_b", "units/ptol_infantry_slinger_b", "units/ptol_infantry_archer_b", "units/ptol_cavalry_archer_b" ] } RallyPoint: object: { "pos": [ { "x": 591.442626953125, "z": 1053.42236328125 } ], "data": [ { "command": "walk" } ] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5187 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 568.64959 z: 1146.57001 Obstruction: active: true moving: false control group: 5187 control group 2: 0 tag: 1170 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 568.64959 y: 0 z: 1146.57001 last x: 568.64959 last y diff: 0 last z: 1146.57001 territory: 6 rot x: 0 rot y: -1.8922 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5453 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 554.2638 goal z: 1142.8694 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 5187 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1783 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "fruit" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8049999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5453, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 5453, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 12398, "losRangeQuery": 1784, "fsmReenter": false, "repairTarget": 5453 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5189 Decay: Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 987.8729 z: 266.85465 Obstruction: active: true moving: false control group: 5189 control group 2: 0 tag: 1172 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 987.8729 y: 0 z: 266.85465 last x: 987.8729 last y diff: 0 last z: 266.85465 territory: 0 rot x: 0 rot y: -0.26594 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 986.95215 goal z: 271.373 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/celts/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5189 actor: "units/celts/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 4.32 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 986.9521484375, "z": 271.37298583984375 }, "workOrders": [ { "type": "Gather", "data": { "target": 5440, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 987.9047088623047, "y": 30.03045654296875, "z": 270.36761474609375 }, "force": false } } ], "lastAttacked": 247500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1785, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5193 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 799.64835 z: 71.85804 Obstruction: active: true moving: false control group: 5193 control group 2: 0 tag: 1174 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 799.64835 y: 0 z: 71.85804 last x: 799.64835 last y diff: 0 last z: 71.85804 territory: 1 rot x: 0 rot y: -1.08324 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2023 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 13.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 796.10079 goal z: 73.45481 goal u x: -0.93534 goal u z: -0.3547 goal v x: 0.3547 goal v z: -0.93534 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5193 actor: "units/persians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.275, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 0.8250000000000001 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2023, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 796.1007843017578, "y": 38.03143310546875, "z": 73.45480346679688 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2023, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 796.1007843017578, "y": 38.03143310546875, "z": 73.45480346679688 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12629, "losRangeQuery": 1786, "fsmReenter": false, "gatheringTarget": 2023 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5194 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 796.55576 z: 48.12565 Obstruction: active: true moving: false control group: 5194 control group 2: 0 tag: 1176 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 796.55576 y: 0 z: 48.12565 last x: 796.55576 last y diff: 0 last z: 48.12565 territory: 1 rot x: 0 rot y: -2.52619 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2226 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 13.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 794.85708 goal z: 45.48855 goal u x: 0.99756 goal u z: -0.07038 goal v x: 0.07038 goal v z: 0.99756 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5194 actor: "units/persians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2226, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 794.8570709228516, "y": 39.76947021484375, "z": 45.48854064941406 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2226, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 794.8570709228516, "y": 39.76947021484375, "z": 45.48854064941406 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12601, "losRangeQuery": 1787, "fsmReenter": false, "gatheringTarget": 2226 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5197 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 278.78017 z: 1104.27062 Obstruction: active: true moving: false control group: 5197 control group 2: 0 tag: 1178 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 278.78017 y: 0 z: 1104.27062 last x: 278.78017 last y diff: 0 last z: 1104.27062 territory: 7 rot x: 0 rot y: -2.58211 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 323 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 300.9375 goal z: 1103.4375 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5197 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1788 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 2 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5388, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 273.163330078125, "y": 43.044952392578125, "z": 1094.117431640625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5388, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 273.163330078125, "y": 43.044952392578125, "z": 1094.117431640625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 336.9279479980469, "z": 1077.435302734375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12838, "losRangeQuery": 1789, "fsmReenter": true, "gatheringTarget": 5388 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5198 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 285.15346 z: 1137.38222 Obstruction: active: true moving: false control group: 5198 control group 2: 0 tag: 1180 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 285.15346 y: 0 z: 1137.38222 last x: 285.15346 last y diff: 0 last z: 1137.38222 territory: 7 rot x: 0 rot y: -2.91901 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5364 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 282.69764 goal z: 1122.50672 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5198 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1790 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 5 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5364, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 282.6976318359375, "y": 43.04347229003906, "z": 1122.5067138671875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5364, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 282.6976318359375, "y": 43.04347229003906, "z": 1122.5067138671875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 280.7724609375, "z": 1157.34228515625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12456, "losRangeQuery": 1791, "fsmReenter": false, "gatheringTarget": 5364 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5199 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 339.72495 z: 1187.65661 Obstruction: active: true moving: false control group: 5199 control group 2: 0 tag: 1182 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 339.72495 y: 0 z: 1187.65661 last x: 339.72495 last y diff: 0 last z: 1187.65661 territory: 7 rot x: 0 rot y: 2.18705 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2504 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 342.99291 goal z: 1185.54693 goal u x: 0.21061 goal u z: -0.97776 goal v x: 0.97776 goal v z: 0.21061 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5199 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1792 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2504, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 342.99290466308594, "y": 45.885406494140625, "z": 1185.5469207763672 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2504, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 342.99290466308594, "y": 45.885406494140625, "z": 1185.5469207763672 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 13096, "losRangeQuery": 1793, "fsmReenter": false, "gatheringTarget": 2504 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5200 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 276.05346 z: 1108.55866 Obstruction: active: true moving: true control group: 5200 control group 2: 0 tag: 1184 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 276.05346 y: 0 z: 1108.55866 last x: 276.05346 last y diff: 0 last z: 1108.55866 territory: 7 rot x: 0 rot y: -2.87964 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 323 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 279.55234 waypoint z: 1105.04282 length: 3 waypoint x: 281.08516 waypoint z: 1106.57572 waypoint x: 281.09243 waypoint z: 1106.58292 waypoint x: 278.38843 waypoint z: 1108.5487 type: 3 goal x: 300.9375 goal z: 1103.4375 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_food" anim run threshold: 12.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5200 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1794 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 10 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 323, "force": false } }, { "type": "Gather", "data": { "target": 5388, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 273.163330078125, "y": 43.044952392578125, "z": 1094.117431640625 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 323, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 336.9279479980469, "z": 1077.435302734375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1795, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5201 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 337.77117 z: 1190.09325 Obstruction: active: true moving: true control group: 5201 control group 2: 0 tag: 1186 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 337.77117 y: 0 z: 1190.09325 last x: 337.77117 last y diff: 0 last z: 1190.09325 territory: 7 rot x: 0 rot y: 2.4599 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 2504 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 9.48066 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 339.72495 waypoint z: 1187.65661 length: 2 waypoint x: 341.0747 waypoint z: 1187.94732 waypoint x: 340.88743 waypoint z: 1188.81908 type: 3 goal x: 342.99291 goal z: 1185.54693 goal u x: 0.21061 goal u z: -0.97776 goal v x: 0.97776 goal v z: 0.21061 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.75 anim name: "walk" anim once: false anim speed: 9.48066 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 5201 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1796 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2504, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 342.99290466308594, "y": 45.885406494140625, "z": 1185.5469207763672 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2504, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 342.99290466308594, "y": 45.885406494140625, "z": 1185.5469207763672 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1797, "fsmReenter": false, "gatheringTarget": 2504 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5203 Decay: Footprint: Obstruction: active: true moving: false control group: 5203 control group 2: 0 tag: 4741 flags: 15 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 167.39661 y: 0 z: 746.72138 last x: 167.39661 last y diff: 0 last z: 746.72138 territory: 8 rot x: 0 rot y: -2.43874 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "scaffold" key: "health" value: "mediumdamage" seed: 56483 actor: "structures/fndn_3x3.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Foundation: object: { "committed": true, "builders": [ 292, 293 ], "buildMultiplier": 0.8122523963562355, "previewEntity": 5460, "buildTimePenalty": 0.7, "finalTemplateName": "structures/ptol_house", "owner": 8, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 0 }, "maxProgress": 0.5299640576315526, "initialised": true } Health: object: { "maxHitpoints": 500, "hitpoints": 264.9820288157763, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "mediumdamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5206 Decay: Footprint: Minimap: r: 21 g: 55 b: 149 active: true x: 189.63495 z: 866.16059 Obstruction: active: true moving: false control group: 5206 control group 2: 0 tag: 1188 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 189.63495 y: 0 z: 866.16059 last x: 189.63495 last y diff: 0 last z: 866.16059 territory: 8 rot x: 0 rot y: 1.7029 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5171 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 185.35431 goal z: 886.94947 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.25 goal hh: 10.25 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/cavalry_archer_b.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_meat" anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 500 length: 1 key: "animation" value: "attack_ranged" seed: 5206 actor: "units/ptolemies/cavalry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 15.098549999999957 } RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 20 }, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 4835, "force": false, "hunting": true, "allowCapture": false, "attackType": "Ranged" } }, { "type": "Gather", "data": { "target": 4835, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_elephant_african_bush", "lastPos": { "x": 251.12709045410156, "y": 45.43055725097656, "z": 858.2142639160156 }, "force": true, "initPos": { "x": 253.2656707763672, "y": 45.25897216796875, "z": 860.3181457519531 } } } ], "order": { "type": "Attack", "data": { "target": 4835, "force": false, "hunting": true, "allowCapture": false, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 230.95751953125, "z": 829.1082153320312 }, "workOrders": [], "lastAttacked": 280000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 13032, "losRangeQuery": 1798, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5207 Decay: Footprint: Minimap: r: 21 g: 55 b: 149 active: true x: 197.16694 z: 860.33774 Obstruction: active: true moving: false control group: 5207 control group 2: 0 tag: 1190 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 197.16694 y: 0 z: 860.33774 last x: 197.16694 last y diff: 0 last z: 860.33774 territory: 8 rot x: 0 rot y: 1.57136 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5497 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 214.44474 goal z: 820.5 goal u x: 0 goal u z: 1 goal v x: -1 goal v z: 0 goal hw: 2.25 goal hh: 2.25 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/cavalry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 500 length: 1 key: "animation" value: "attack_ranged" seed: 5207 actor: "units/ptolemies/cavalry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 28.84802500000003 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 4835, "force": false, "hunting": true, "allowCapture": false, "attackType": "Ranged" } }, { "type": "Gather", "data": { "target": 4835, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_elephant_african_bush", "lastPos": { "x": 251.12709045410156, "y": 45.43055725097656, "z": 858.2142639160156 }, "force": true, "initPos": { "x": 253.2656707763672, "y": 45.25897216796875, "z": 860.3181457519531 } } } ], "order": { "type": "Attack", "data": { "target": 4835, "force": false, "hunting": true, "allowCapture": false, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 230.95751953125, "z": 829.1082153320312 }, "workOrders": [], "lastAttacked": 280000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 13033, "losRangeQuery": 1799, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5208 Decay: Footprint: Minimap: r: 21 g: 55 b: 149 active: true x: 185.35462 z: 872.4475 Obstruction: active: true moving: false control group: 5208 control group 2: 0 tag: 1192 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 185.35462 y: 0 z: 872.4475 last x: 185.35462 last y diff: 0 last z: 872.4475 territory: 8 rot x: 0 rot y: 1.80884 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5497 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 214.44474 goal z: 820.5 goal u x: 0 goal u z: 1 goal v x: -1 goal v z: 0 goal hw: 2.25 goal hh: 2.25 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/cavalry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 500 length: 1 key: "animation" value: "attack_ranged" seed: 5208 actor: "units/ptolemies/cavalry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 30.496200000000016 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 4835, "force": false, "hunting": true, "allowCapture": false, "attackType": "Ranged" } }, { "type": "Gather", "data": { "target": 4835, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_elephant_african_bush", "lastPos": { "x": 251.12709045410156, "y": 45.43055725097656, "z": 858.2142639160156 }, "force": true, "initPos": { "x": 253.2656707763672, "y": 45.25897216796875, "z": 860.3181457519531 } } } ], "order": { "type": "Attack", "data": { "target": 4835, "force": false, "hunting": true, "allowCapture": false, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 230.95751953125, "z": 829.1082153320312 }, "workOrders": [], "lastAttacked": 280000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 13034, "losRangeQuery": 1800, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5209 Decay: Footprint: Minimap: r: 21 g: 55 b: 149 active: true x: 212.5 z: 829.31179 Obstruction: active: true moving: false control group: 5209 control group 2: 0 tag: 1194 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 212.5 y: 0 z: 829.31179 last x: 212.5 last y diff: 0 last z: 829.31179 territory: 8 rot x: 0 rot y: 0.8922 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5497 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 214.44474 goal z: 820.5 goal u x: 0 goal u z: 1 goal v x: -1 goal v z: 0 goal hw: 2.25 goal hh: 2.25 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/cavalry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 500 length: 1 key: "animation" value: "attack_ranged" seed: 5209 actor: "units/ptolemies/cavalry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 26.63167500000003 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 4835, "force": false, "hunting": true, "allowCapture": false, "attackType": "Ranged" } }, { "type": "Gather", "data": { "target": 4835, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_elephant_african_bush", "lastPos": { "x": 251.12709045410156, "y": 45.43055725097656, "z": 858.2142639160156 }, "force": true, "initPos": { "x": 253.2656707763672, "y": 45.25897216796875, "z": 860.3181457519531 } } } ], "order": { "type": "Attack", "data": { "target": 4835, "force": false, "hunting": true, "allowCapture": false, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 230.95751953125, "z": 829.1082153320312 }, "workOrders": [], "lastAttacked": 280000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 13035, "losRangeQuery": 1801, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5211 Decay: Footprint: Obstruction: active: true moving: false control group: 5211 control group 2: 0 tag: 4355 flags: 6 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 139.056 y: 0 z: 751.69819 last x: 139.056 last y diff: 0 last z: 751.69819 territory: 8 rot x: 0 rot y: -2.43874 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 47208 actor: "structures/fndn_3x3.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Foundation: object: { "committed": false, "builders": [], "buildMultiplier": 1, "previewEntity": 0, "buildTimePenalty": 0.7, "finalTemplateName": "structures/ptol_house", "owner": 8, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 0 }, "maxProgress": 0, "initialised": true } Health: object: { "maxHitpoints": 500, "hitpoints": 1, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "heavydamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5212 Decay: Footprint: Obstruction: active: true moving: false control group: 5212 control group 2: 0 tag: 4357 flags: 6 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 112.07854 y: 0 z: 756.5417 last x: 112.07854 last y diff: 0 last z: 756.5417 territory: 8 rot x: 0 rot y: -2.43874 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 53046 actor: "structures/fndn_3x3.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 5247 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Foundation: object: { "committed": false, "builders": [], "buildMultiplier": 1, "previewEntity": 0, "buildTimePenalty": 0.7, "finalTemplateName": "structures/ptol_house", "owner": 8, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 0 }, "maxProgress": 0, "initialised": true } Health: object: { "maxHitpoints": 500, "hitpoints": 1, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "heavydamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5214 Decay: Footprint: Obstruction: active: true moving: false control group: 5214 control group 2: 0 tag: 4361 flags: 6 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 90.22484 y: 0 z: 770.59778 last x: 90.22484 last y diff: 0 last z: 770.59778 territory: 8 rot x: 0 rot y: -2.43874 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 45364 actor: "structures/fndn_3x3.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Foundation: object: { "committed": false, "builders": [], "buildMultiplier": 1, "previewEntity": 0, "buildTimePenalty": 0.7, "finalTemplateName": "structures/ptol_house", "owner": 8, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 0 }, "maxProgress": 0, "initialised": true } Health: object: { "maxHitpoints": 500, "hitpoints": 1, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "heavydamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5215 Decay: Footprint: Obstruction: active: true moving: false control group: 5215 control group 2: 0 tag: 4363 flags: 6 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 67.05761 y: 0 z: 786.675 last x: 67.05761 last y diff: 0 last z: 786.675 territory: 8 rot x: 0 rot y: -2.43874 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1834 actor: "structures/fndn_3x3.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 5240 ], "miraged": [ false, false, false, false, false, false, false, false, true ], "seen": [ false, false, false, false, false, false, false, false, true ] } Foundation: object: { "committed": false, "builders": [], "buildMultiplier": 1, "previewEntity": 0, "buildTimePenalty": 0.7, "finalTemplateName": "structures/ptol_house", "owner": 8, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 0 }, "maxProgress": 0, "initialised": true } Health: object: { "maxHitpoints": 500, "hitpoints": 1, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "heavydamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5216 Decay: Footprint: Obstruction: active: true moving: false control group: 5216 control group 2: 0 tag: 4365 flags: 6 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 36.96326 y: 0 z: 865.86585 last x: 36.96326 last y diff: 0 last z: 865.86585 territory: 8 rot x: 0 rot y: -2.43874 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1987 actor: "structures/fndn_3x3.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 5218 ], "miraged": [ false, false, false, false, false, false, false, false, true ], "seen": [ false, false, false, false, false, false, false, false, true ] } Foundation: object: { "committed": false, "builders": [], "buildMultiplier": 1, "previewEntity": 0, "buildTimePenalty": 0.7, "finalTemplateName": "structures/ptol_house", "owner": 8, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 0 }, "maxProgress": 0, "initialised": true } Health: object: { "maxHitpoints": 500, "hitpoints": 1, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "heavydamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5218 Footprint: Obstruction: active: true moving: false control group: 5218 control group 2: 0 tag: 4369 flags: 0 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 36.96326 y: 0 z: 865.86585 last x: 36.96326 last y diff: 0 last z: 865.86585 territory: 8 rot x: 0 rot y: -2.43874 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1987 actor: "structures/fndn_3x3.xml" Identity: Mirage: object: { "player": 8, "parent": 5216, "miragedIids": {}, "buildPercentage": 0, "numBuilders": 0, "maxHitpoints": 500, "hitpoints": 1, "repairable": false, "unhealable": true, "undeletable": false, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5220 Decay: Footprint: Obstruction: active: true moving: false control group: 5220 control group 2: 0 tag: 4373 flags: 6 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 61.74282 y: 0 z: 915.15809 last x: 61.74282 last y diff: 0 last z: 915.15809 territory: 8 rot x: 0 rot y: -2.43874 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 21690 actor: "structures/fndn_3x3.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 5223 ], "miraged": [ false, false, false, false, false, false, false, false, true ], "seen": [ false, false, false, false, false, false, false, false, true ] } Foundation: object: { "committed": false, "builders": [], "buildMultiplier": 1, "previewEntity": 0, "buildTimePenalty": 0.7, "finalTemplateName": "structures/ptol_house", "owner": 8, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 0 }, "maxProgress": 0, "initialised": true } Health: object: { "maxHitpoints": 500, "hitpoints": 1, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "heavydamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5221 Decay: Footprint: Obstruction: active: true moving: false control group: 5221 control group 2: 0 tag: 4375 flags: 6 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 105.35102 y: 0 z: 937.50715 last x: 105.35102 last y diff: 0 last z: 937.50715 territory: 8 rot x: 0 rot y: -2.43874 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 52414 actor: "structures/fndn_3x3.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 5222 ], "miraged": [ false, false, false, false, false, false, false, false, true ], "seen": [ false, false, false, false, false, false, false, false, true ] } Foundation: object: { "committed": false, "builders": [], "buildMultiplier": 1, "previewEntity": 0, "buildTimePenalty": 0.7, "finalTemplateName": "structures/ptol_house", "owner": 8, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 0 }, "maxProgress": 0, "initialised": true } Health: object: { "maxHitpoints": 500, "hitpoints": 1, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "heavydamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5222 Footprint: Obstruction: active: true moving: false control group: 5222 control group 2: 0 tag: 4385 flags: 0 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 105.35102 y: 0 z: 937.50715 last x: 105.35102 last y diff: 0 last z: 937.50715 territory: 8 rot x: 0 rot y: -2.43874 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 52414 actor: "structures/fndn_3x3.xml" Identity: Mirage: object: { "player": 8, "parent": 5221, "miragedIids": {}, "buildPercentage": 0, "numBuilders": 0, "maxHitpoints": 500, "hitpoints": 1, "repairable": false, "unhealable": true, "undeletable": false, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5223 Footprint: Obstruction: active: true moving: false control group: 5223 control group 2: 0 tag: 4387 flags: 0 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 61.74282 y: 0 z: 915.15809 last x: 61.74282 last y diff: 0 last z: 915.15809 territory: 8 rot x: 0 rot y: -2.43874 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 21690 actor: "structures/fndn_3x3.xml" Identity: Mirage: object: { "player": 8, "parent": 5220, "miragedIids": {}, "buildPercentage": 0, "numBuilders": 0, "maxHitpoints": 500, "hitpoints": 1, "repairable": false, "unhealable": true, "undeletable": false, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5224 Decay: Footprint: Minimap: r: 160 g: 80 b: 200 active: true x: 410.03054 z: 126.22703 Obstruction: active: true moving: false control group: 5224 control group 2: 0 tag: 1196 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 410.03054 y: 0 z: 126.22703 last x: 410.03054 last y diff: 0 last z: 126.22703 territory: 2 rot x: 0 rot y: -0.59992 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 217 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 401.25 goal z: 140.4375 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/persians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5224 actor: "units/persians/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1802, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5225 Decay: Footprint: Minimap: r: 160 g: 80 b: 200 active: true x: 401.2505 z: 117.44658 Obstruction: active: true moving: false control group: 5225 control group 2: 0 tag: 1198 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 401.2505 y: 0 z: 117.44658 last x: 401.2505 last y diff: 0 last z: 117.44658 territory: 2 rot x: 0 rot y: -0.00005 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 217 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 401.25 goal z: 140.4375 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/persians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5225 actor: "units/persians/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1803, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5226 Decay: Footprint: Obstruction: active: true moving: false control group: 5226 control group 2: 0 tag: 4389 flags: 6 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 124.32534 y: 0 z: 943.34083 last x: 124.32534 last y diff: 0 last z: 943.34083 territory: 8 rot x: 0 rot y: 1.26128 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 17638 actor: "structures/fndn_3x3.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 5230 ], "miraged": [ false, false, false, false, false, false, false, false, true ], "seen": [ false, false, false, false, false, false, false, false, true ] } Foundation: object: { "committed": false, "builders": [], "buildMultiplier": 1, "previewEntity": 0, "buildTimePenalty": 0.7, "finalTemplateName": "structures/ptol_house", "owner": 8, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 0 }, "maxProgress": 0, "initialised": true } Health: object: { "maxHitpoints": 500, "hitpoints": 1, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "heavydamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5228 Decay: Footprint: Obstruction: active: true moving: false control group: 5228 control group 2: 0 tag: 4393 flags: 6 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 182.46949 y: 0 z: 956.00178 last x: 182.46949 last y diff: 0 last z: 956.00178 territory: 8 rot x: 0 rot y: 2.27381 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 915 actor: "structures/fndn_3x3.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 5419 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Foundation: object: { "committed": false, "builders": [], "buildMultiplier": 1, "previewEntity": 0, "buildTimePenalty": 0.7, "finalTemplateName": "structures/ptol_house", "owner": 8, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 0 }, "maxProgress": 0, "initialised": true } Health: object: { "maxHitpoints": 500, "hitpoints": 1, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "heavydamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5229 Decay: Footprint: Obstruction: active: true moving: false control group: 5229 control group 2: 0 tag: 4395 flags: 6 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 196.08225 y: 0 z: 944.19654 last x: 196.08225 last y diff: 0 last z: 944.19654 territory: 8 rot x: 0 rot y: 2.25293 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 42215 actor: "structures/fndn_3x3.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 5501 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Foundation: object: { "committed": false, "builders": [], "buildMultiplier": 1, "previewEntity": 0, "buildTimePenalty": 0.7, "finalTemplateName": "structures/ptol_house", "owner": 8, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 0 }, "maxProgress": 0, "initialised": true } Health: object: { "maxHitpoints": 500, "hitpoints": 1, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "heavydamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5230 Footprint: Obstruction: active: true moving: false control group: 5230 control group 2: 0 tag: 4397 flags: 0 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 124.32534 y: 0 z: 943.34083 last x: 124.32534 last y diff: 0 last z: 943.34083 territory: 8 rot x: 0 rot y: 1.26128 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 17638 actor: "structures/fndn_3x3.xml" Identity: Mirage: object: { "player": 8, "parent": 5226, "miragedIids": {}, "buildPercentage": 0, "numBuilders": 0, "maxHitpoints": 500, "hitpoints": 1, "repairable": false, "unhealable": true, "undeletable": false, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5231 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 843.02802 z: 94.76523 Obstruction: active: true moving: false control group: 5180 control group 2: 0 tag: 4399 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 843.02802 y: 0 z: 94.76523 last x: 843.02802 last y diff: 0 last z: 94.76523 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/seleucids/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 12791 actor: "structures/seleucids/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 300, 0, 0, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 5326, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, true, false, false, false, false, false ], "seen": [ false, true, false, true, false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/sele_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5233 Decay: Footprint: Obstruction: active: true moving: false control group: 5233 control group 2: 0 tag: 4403 flags: 6 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 219.46485 y: 0 z: 922.70948 last x: 219.46485 last y diff: 0 last z: 922.70948 territory: 8 rot x: 0 rot y: 2.5131 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 30188 actor: "structures/fndn_3x3.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 5503 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Foundation: object: { "committed": false, "builders": [], "buildMultiplier": 1, "previewEntity": 0, "buildTimePenalty": 0.7, "finalTemplateName": "structures/ptol_house", "owner": 8, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 0 }, "maxProgress": 0, "initialised": true } Health: object: { "maxHitpoints": 500, "hitpoints": 1, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "heavydamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5234 Decay: Footprint: Obstruction: active: true moving: false control group: 5234 control group 2: 0 tag: 4405 flags: 6 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 240.33509 y: 0 z: 897.44037 last x: 240.33509 last y diff: 0 last z: 897.44037 territory: 8 rot x: 0 rot y: 3.11054 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 58635 actor: "structures/fndn_3x3.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Foundation: object: { "committed": false, "builders": [], "buildMultiplier": 1, "previewEntity": 0, "buildTimePenalty": 0.7, "finalTemplateName": "structures/ptol_house", "owner": 8, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 0 }, "maxProgress": 0, "initialised": true } Health: object: { "maxHitpoints": 500, "hitpoints": 1, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "heavydamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5235 Decay: Footprint: Obstruction: active: true moving: false control group: 5235 control group 2: 0 tag: 4407 flags: 6 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 249.61402 y: 0 z: 834.24018 last x: 249.61402 last y diff: 0 last z: 834.24018 territory: 8 rot x: 0 rot y: 3.11054 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6409 actor: "structures/fndn_3x3.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Foundation: object: { "committed": false, "builders": [], "buildMultiplier": 1, "previewEntity": 0, "buildTimePenalty": 0.7, "finalTemplateName": "structures/ptol_house", "owner": 8, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 0 }, "maxProgress": 0, "initialised": true } Health: object: { "maxHitpoints": 500, "hitpoints": 1, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "heavydamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5240 Footprint: Obstruction: active: true moving: false control group: 5240 control group 2: 0 tag: 4425 flags: 0 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 67.05761 y: 0 z: 786.675 last x: 67.05761 last y diff: 0 last z: 786.675 territory: 8 rot x: 0 rot y: -2.43874 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1834 actor: "structures/fndn_3x3.xml" Identity: Mirage: object: { "player": 8, "parent": 5215, "miragedIids": {}, "buildPercentage": 0, "numBuilders": 0, "maxHitpoints": 500, "hitpoints": 1, "repairable": false, "unhealable": true, "undeletable": false, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5241 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 313.47968 z: 1230.55945 Obstruction: active: true moving: false control group: 5157 control group 2: 0 tag: 4427 flags: 15 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 313.47968 y: 0 z: 1230.55945 last x: 313.47968 last y diff: 0 last z: 1230.55945 territory: 7 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 27703 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 0, 300, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5242 Decay: Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 987.56783 z: 290.89116 Obstruction: active: true moving: false control group: 5242 control group 2: 0 tag: 1200 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 987.56783 y: 0 z: 290.89116 last x: 987.56783 last y diff: 0 last z: 290.89116 territory: 0 rot x: 0 rot y: 2.70777 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5446 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 988.62883 goal z: 288.11046 goal u x: 0.94008 goal u z: -0.34186 goal v x: 0.34186 goal v z: 0.94008 goal hw: 2.25 goal hh: 2.25 maxdist: 0 Vision: VisualActor: base actor: "units/celts/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_meat" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_meat" seed: 5242 actor: "units/celts/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 2.16 } RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 12 }, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5446, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 987.9545745849609, "y": 30.248519897460938, "z": 285.7487030029297 }, "force": false, "initPos": { "x": 985.9442901611328, "y": 30.576919555664062, "z": 287.9430694580078 }, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5446, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 987.9545745849609, "y": 30.248519897460938, "z": 285.7487030029297 }, "force": false, "initPos": { "x": 985.9442901611328, "y": 30.576919555664062, "z": 287.9430694580078 }, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 983.114501953125, "z": 253.23956298828125 }, "workOrders": [], "lastAttacked": 247000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12985, "losRangeQuery": 1804, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false, "gatheringTarget": 5446 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5243 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 163.18345 z: 623.29523 Obstruction: active: true moving: false control group: 5243 control group 2: 0 tag: 1202 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 163.18345 y: 0 z: 623.29523 last x: 163.18345 last y diff: 0 last z: 623.29523 territory: 3 rot x: 0 rot y: 1.82227 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3650 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 166.41651 goal z: 622.679 goal u x: 0.92415 goal u z: 0.38292 goal v x: -0.38292 goal v z: 0.92415 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5243 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [ 257, 258, 259, 260 ], "isApplied": true, "rangeQuery": 1805 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3650, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 166.41650390625, "y": 71.94139099121094, "z": 622.6789855957031 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3650, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 166.41650390625, "y": 71.94139099121094, "z": 622.6789855957031 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12630, "losRangeQuery": 1806, "fsmReenter": false, "gatheringTarget": 3650 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5244 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 160.28876 z: 614.71125 Obstruction: active: true moving: true control group: 5244 control group 2: 0 tag: 1204 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 160.28876 y: 0 z: 614.71125 last x: 163.4741 last y diff: 0 last z: 611.202 territory: 3 rot x: 0 rot y: -0.74743 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 3999 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 9.47864 moving: true facePointAfterMove: true tries: 0 length: 3 waypoint x: 151.5 waypoint z: 623.5 waypoint x: 154 waypoint z: 621 waypoint x: 157.75 waypoint z: 617.25 length: 0 type: 3 goal x: 150.37546 goal z: 627.20763 goal u x: 0.65294 goal u z: 0.75799 goal v x: -0.75799 goal v z: 0.65294 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.75 anim name: "walk" anim once: false anim speed: 9.47864 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 5244 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [ 258 ], "isApplied": true, "rangeQuery": 1807 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3999, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 150.37545776367188, "y": 67.77926635742188, "z": 627.2076263427734 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3999, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 150.37545776367188, "y": 67.77926635742188, "z": 627.2076263427734 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1808, "fsmReenter": false, "gatheringTarget": 3999 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5245 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 162.71306 z: 626.35378 Obstruction: active: true moving: false control group: 5245 control group 2: 0 tag: 1206 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 162.71306 y: 0 z: 626.35378 last x: 162.71306 last y diff: 0 last z: 626.35378 territory: 3 rot x: 0 rot y: 0.79831 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3647 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 164.9102 goal z: 628.47992 goal u x: 0.34318 goal u z: 0.93961 goal v x: -0.93961 goal v z: 0.34318 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5245 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [ 259, 260, 258, 257 ], "isApplied": true, "rangeQuery": 1809 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3647, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 164.91018676757812, "y": 71.72853088378906, "z": 628.4799194335938 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3647, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 164.91018676757812, "y": 71.72853088378906, "z": 628.4799194335938 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12653, "losRangeQuery": 1810, "fsmReenter": false, "gatheringTarget": 3647 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5246 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 151.42161 z: 624.20672 Obstruction: active: true moving: false control group: 5246 control group 2: 0 tag: 1208 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 151.42161 y: 0 z: 624.20672 last x: 154.09563 last y diff: 0 last z: 621.90508 territory: 3 rot x: 0 rot y: -0.40606 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3999 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 150.37546 goal z: 627.20763 goal u x: 0.65294 goal u z: 0.75799 goal v x: -0.75799 goal v z: 0.65294 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5246 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [ 259 ], "isApplied": true, "rangeQuery": 1811 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3999, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 150.37545776367188, "y": 67.77926635742188, "z": 627.2076263427734 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3999, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 150.37545776367188, "y": 67.77926635742188, "z": 627.2076263427734 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 13126, "losRangeQuery": 1812, "fsmReenter": false, "gatheringTarget": 3999 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5247 Footprint: Obstruction: active: true moving: false control group: 5247 control group 2: 0 tag: 4429 flags: 0 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 112.07854 y: 0 z: 756.5417 last x: 112.07854 last y diff: 0 last z: 756.5417 territory: 8 rot x: 0 rot y: -2.43874 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 53046 actor: "structures/fndn_3x3.xml" Identity: Mirage: object: { "player": 8, "parent": 5212, "miragedIids": {}, "buildPercentage": 0, "numBuilders": 0, "maxHitpoints": 500, "hitpoints": 1, "repairable": false, "unhealable": true, "undeletable": false, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5251 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 800.76253 z: 49.59816 Obstruction: active: true moving: true control group: 5251 control group 2: 0 tag: 1210 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 800.76253 y: 0 z: 49.59816 last x: 806.73787 last y diff: 0 last z: 52.73787 territory: 1 rot x: 0 rot y: -2.11188 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 2226 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 13.5 current speed: 13.49997 moving: true facePointAfterMove: true tries: 0 length: 0 length: 1 waypoint x: 797.79389 waypoint z: 48.0383 type: 3 goal x: 794.85708 goal z: 45.48855 goal u x: 0.99756 goal u z: -0.07038 goal v x: 0.07038 goal v z: 0.99756 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 18.75 anim name: "walk" anim once: false anim speed: 13.49997 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 5251 actor: "units/persians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2226, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 794.8570709228516, "y": 39.76947021484375, "z": 45.48854064941406 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2226, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 794.8570709228516, "y": 39.76947021484375, "z": 45.48854064941406 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1813, "fsmReenter": false, "gatheringTarget": 2226 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5252 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 801.15157 z: 73.33869 Obstruction: active: true moving: false control group: 5252 control group 2: 0 tag: 1212 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 801.15157 y: 0 z: 73.33869 last x: 801.15157 last y diff: 0 last z: 73.33869 territory: 1 rot x: 0 rot y: -0.78566 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2024 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 13.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 798.74013 goal z: 75.74852 goal u x: 0.15232 goal u z: 0.98845 goal v x: -0.98845 goal v z: 0.15232 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5252 actor: "units/persians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.275, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 0.8250000000000001 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2024, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 798.7401275634766, "y": 38.03260803222656, "z": 75.74851989746094 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2024, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 798.7401275634766, "y": 38.03260803222656, "z": 75.74851989746094 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12654, "losRangeQuery": 1814, "fsmReenter": false, "gatheringTarget": 2024 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5253 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 179.21 z: 586.88953 Obstruction: active: true moving: false control group: 5219 control group 2: 0 tag: 4435 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 179.21 y: 0 z: 586.88953 last x: 179.21 last y diff: 0 last z: 586.88953 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/britons/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 23737 actor: "structures/britons/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 240, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/brit_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5254 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 944.429 z: 1039.56464 Obstruction: active: true moving: false control group: 5254 control group 2: 0 tag: 1214 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 944.429 y: 0 z: 1039.56464 last x: 944.429 last y diff: 0 last z: 1039.56464 territory: 5 rot x: 0 rot y: -3.05677 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5299 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 943.49305 goal z: 1023.16932 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5254 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1815 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5299, "type": { "generic": "food", "specific": "grain" }, "template": "structures/sele_field", "lastPos": { "x": 943.4930419921875, "y": 84.8504638671875, "z": 1023.1693115234375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5299, "type": { "generic": "food", "specific": "grain" }, "template": "structures/sele_field", "lastPos": { "x": 943.4930419921875, "y": 84.8504638671875, "z": 1023.1693115234375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 953.695556640625, "z": 1057.4407958984375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12146, "losRangeQuery": 1816, "fsmReenter": false, "gatheringTarget": 5299 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5255 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 943.20545 z: 1040.58993 Obstruction: active: true moving: false control group: 5255 control group 2: 0 tag: 1216 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 943.20545 y: 0 z: 1040.58993 last x: 943.20545 last y diff: 0 last z: 1040.58993 territory: 5 rot x: 0 rot y: 3.11608 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 421 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 922.875 goal z: 1043.25 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5255 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1817 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5299, "type": { "generic": "food", "specific": "grain" }, "template": "structures/sele_field", "lastPos": { "x": 943.4930419921875, "y": 84.8504638671875, "z": 1023.1693115234375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5299, "type": { "generic": "food", "specific": "grain" }, "template": "structures/sele_field", "lastPos": { "x": 943.4930419921875, "y": 84.8504638671875, "z": 1023.1693115234375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 953.695556640625, "z": 1057.4407958984375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12013, "losRangeQuery": 1818, "fsmReenter": true, "gatheringTarget": 5299 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5256 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 945.58011 z: 1038.41356 Obstruction: active: true moving: false control group: 5256 control group 2: 0 tag: 1218 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 945.58011 y: 0 z: 1038.41356 last x: 945.58011 last y diff: 0 last z: 1038.41356 territory: 5 rot x: 0 rot y: -2.95244 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5299 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 943.49305 goal z: 1023.16932 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5256 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1819 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 6 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5299, "type": { "generic": "food", "specific": "grain" }, "template": "structures/sele_field", "lastPos": { "x": 943.4930419921875, "y": 84.8504638671875, "z": 1023.1693115234375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5299, "type": { "generic": "food", "specific": "grain" }, "template": "structures/sele_field", "lastPos": { "x": 943.4930419921875, "y": 84.8504638671875, "z": 1023.1693115234375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 953.695556640625, "z": 1057.4407958984375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12343, "losRangeQuery": 1820, "fsmReenter": false, "gatheringTarget": 5299 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5257 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 942.05626 z: 1039.4407 Obstruction: active: true moving: false control group: 5257 control group 2: 0 tag: 1220 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 942.05626 y: 0 z: 1039.4407 last x: 942.05626 last y diff: 0 last z: 1039.4407 territory: 5 rot x: 0 rot y: 3.01415 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 421 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 922.875 goal z: 1043.25 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5257 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1821 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 6 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5299, "type": { "generic": "food", "specific": "grain" }, "template": "structures/sele_field", "lastPos": { "x": 943.4930419921875, "y": 84.8504638671875, "z": 1023.1693115234375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5299, "type": { "generic": "food", "specific": "grain" }, "template": "structures/sele_field", "lastPos": { "x": 943.4930419921875, "y": 84.8504638671875, "z": 1023.1693115234375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 953.695556640625, "z": 1057.4407958984375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12281, "losRangeQuery": 1822, "fsmReenter": true, "gatheringTarget": 5299 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5258 Footprint: Minimap: active: true x: 26.15522 z: 392.9792 Obstruction: active: true moving: false control group: 5258 control group 2: 0 tag: 4437 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 26.15522 y: 0 z: 392.9792 last x: 26.15522 last y diff: 0 last z: 392.9792 territory: 0 rot x: 0 rot y: -2.37633 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 1721 actor: "fauna/giraffe_adult.xml" AIProxy: Identity: ResourceSupply: object: { "amount": 250, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } StatusBars: object: { "auraSources": {} } - id: 5259 Decay: Footprint: Minimap: r: 21 g: 55 b: 149 active: true x: 184.19738 z: 873.60468 Obstruction: active: true moving: false control group: 5259 control group 2: 0 tag: 1222 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 184.19738 y: 0 z: 873.60468 last x: 184.19738 last y diff: 0 last z: 873.60468 territory: 8 rot x: 0 rot y: 1.82422 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5171 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 185.35431 goal z: 886.94947 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.25 goal hh: 10.25 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/cavalry_archer_b.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_meat" anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 500 length: 1 key: "animation" value: "attack_ranged" seed: 5259 actor: "units/ptolemies/cavalry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 27.58350000000003 } RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 20 }, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 4835, "force": false, "hunting": true, "allowCapture": false, "attackType": "Ranged" } }, { "type": "Gather", "data": { "target": 4835, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_elephant_african_bush", "lastPos": { "x": 251.12709045410156, "y": 45.43055725097656, "z": 858.2142639160156 }, "force": true, "initPos": { "x": 253.2656707763672, "y": 45.25897216796875, "z": 860.3181457519531 } } } ], "order": { "type": "Attack", "data": { "target": 4835, "force": false, "hunting": true, "allowCapture": false, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 230.95751953125, "z": 829.1082153320312 }, "workOrders": [], "lastAttacked": 280000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 13036, "losRangeQuery": 1823, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5260 Decay: Footprint: Minimap: r: 21 g: 55 b: 149 active: true x: 216.53722 z: 826.27303 Obstruction: active: true moving: false control group: 5260 control group 2: 0 tag: 1224 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 216.53722 y: 0 z: 826.27303 last x: 216.53722 last y diff: 0 last z: 826.27303 territory: 8 rot x: 0 rot y: 0.81518 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5471 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 216.0953 goal z: 823.1205 goal u x: -0.60236 goal u z: 0.79877 goal v x: -0.79877 goal v z: -0.60236 goal hw: 2.25 goal hh: 2.25 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/cavalry_archer_b.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_meat" anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 500 length: 1 key: "animation" value: "attack_ranged" seed: 5260 actor: "units/ptolemies/cavalry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 29.49167500000003 } RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 5 }, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 4835, "force": false, "hunting": true, "allowCapture": false, "attackType": "Ranged" } }, { "type": "Gather", "data": { "target": 4835, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_elephant_african_bush", "lastPos": { "x": 251.12709045410156, "y": 45.43055725097656, "z": 858.2142639160156 }, "force": true, "initPos": { "x": 253.2656707763672, "y": 45.25897216796875, "z": 860.3181457519531 } } } ], "order": { "type": "Attack", "data": { "target": 4835, "force": false, "hunting": true, "allowCapture": false, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 230.95751953125, "z": 829.1082153320312 }, "workOrders": [], "lastAttacked": 280000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 13037, "losRangeQuery": 1824, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5261 Decay: Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 987.5 z: 274 Obstruction: active: true moving: false control group: 5261 control group 2: 0 tag: 1226 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 987.5 y: 0 z: 274 last x: 987.5 last y diff: 0 last z: 274 territory: 0 rot x: 0 rot y: -2.87053 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 986.95215 goal z: 271.373 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/celts/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5261 actor: "units/celts/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 8.639999999999999 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 986.9521484375, "z": 271.37298583984375 }, "workOrders": [ { "type": "Gather", "data": { "target": 5446, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 988.6288299560547, "y": 30.282989501953125, "z": 288.11045837402344 }, "force": true, "initPos": { "x": 985.9442901611328, "y": 30.576919555664062, "z": 287.9430694580078 } } } ], "lastAttacked": 247250, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1825, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5265 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 574.50788 z: 1144.1376 Obstruction: active: true moving: false control group: 5265 control group 2: 0 tag: 1228 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 574.50788 y: 0 z: 1144.1376 last x: 574.50788 last y diff: 0 last z: 1144.1376 territory: 6 rot x: 0 rot y: 0.06086 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 385 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 601.875 goal z: 1143.5625 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 21.25 goal hh: 19.75 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5265 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1826 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 9 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8049999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5297, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 575.2092895507812, "y": 35.8939208984375, "z": 1161.545166015625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5297, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 575.2092895507812, "y": 35.8939208984375, "z": 1161.545166015625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 11758, "losRangeQuery": 1827, "fsmReenter": true, "gatheringTarget": 5297 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5266 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 591.52857 z: 1161.15903 Obstruction: active: true moving: false control group: 5266 control group 2: 0 tag: 1230 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 591.52857 y: 0 z: 1161.15903 last x: 591.52857 last y diff: 0 last z: 1161.15903 territory: 6 rot x: 0 rot y: -1.53451 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 385 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 601.875 goal z: 1143.5625 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 21.25 goal hh: 19.75 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5266 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1828 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 9 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8049999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5297, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 575.2092895507812, "y": 35.8939208984375, "z": 1161.545166015625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5297, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 575.2092895507812, "y": 35.8939208984375, "z": 1161.545166015625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 11867, "losRangeQuery": 1829, "fsmReenter": true, "gatheringTarget": 5297 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5267 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 575.64916 z: 1145.27892 Obstruction: active: true moving: false control group: 5267 control group 2: 0 tag: 1232 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 575.64916 y: 0 z: 1145.27892 last x: 575.64916 last y diff: 0 last z: 1145.27892 territory: 6 rot x: 0 rot y: -0.04139 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 385 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 601.875 goal z: 1143.5625 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 21.25 goal hh: 19.75 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5267 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1830 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8049999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5297, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 575.2092895507812, "y": 35.8939208984375, "z": 1161.545166015625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5297, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 575.2092895507812, "y": 35.8939208984375, "z": 1161.545166015625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 11925, "losRangeQuery": 1831, "fsmReenter": true, "gatheringTarget": 5297 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5268 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 592.5 z: 1162.5 Obstruction: active: true moving: false control group: 5268 control group 2: 0 tag: 1234 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 592.5 y: 0 z: 1162.5 last x: 592.5 last y diff: 0 last z: 1162.5 territory: 6 rot x: 0 rot y: -1.653 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5248 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 575.2093 goal z: 1161.54517 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5268 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1832 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8049999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5297, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 575.2092895507812, "y": 35.8939208984375, "z": 1161.545166015625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5297, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 575.2092895507812, "y": 35.8939208984375, "z": 1161.545166015625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 11958, "losRangeQuery": 1833, "fsmReenter": true, "gatheringTarget": 5297 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5269 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 607.11399 z: 1120.85831 Obstruction: active: true moving: false control group: 5269 control group 2: 0 tag: 1236 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 607.11399 y: 0 z: 1120.85831 last x: 607.11399 last y diff: 0 last z: 1120.85831 territory: 6 rot x: 0 rot y: 1.59401 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 385 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 601.875 goal z: 1143.5625 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 21.25 goal hh: 19.75 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5269 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1834 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 3 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8049999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5315, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 623.1461791992188, "y": 40.726531982421875, "z": 1120.617919921875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5315, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 623.1461791992188, "y": 40.726531982421875, "z": 1120.617919921875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 527.2294311523438, "z": 1099.8956298828125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12721, "losRangeQuery": 1835, "fsmReenter": true, "gatheringTarget": 5315 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5271 Decay: Footprint: Minimap: r: 160 g: 80 b: 200 active: true x: 387.66623 z: 77.42269 Obstruction: active: true moving: false control group: 5191 control group 2: 0 tag: 4447 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 387.66623 y: 0 z: 77.42269 last x: 387.66623 last y diff: 0 last z: 77.42269 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wooden_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 43082 actor: "structures/persians/wooden_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1836, "gaiaUnitsQuery": 1837 } Capturable: object: { "maxCp": 800, "cp": [ 0, 0, 800, 0, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/pers_defense_tower": "Tower" }, "owner": 2 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5273 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 663.50727 z: 1171.27369 Obstruction: active: true moving: false control group: 4964 control group 2: 0 tag: 4449 flags: 15 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 663.50727 y: 0 z: 1171.27369 last x: 663.50727 last y diff: 0 last z: 1171.27369 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 40867 actor: "structures/ptolemies/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 500, "hitpoints": 500, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/ptol_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5277 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 365.42228 z: 1028.57093 Obstruction: active: true moving: false control group: 5165 control group 2: 0 tag: 4455 flags: 15 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 365.42228 y: 0 z: 1028.57093 last x: 365.42228 last y diff: 0 last z: 1028.57093 territory: 7 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 46252 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 0, 300, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5279 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 601.29851 z: 1008.13091 Obstruction: active: true moving: false control group: 5279 control group 2: 0 tag: 1238 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 601.29851 y: 0 z: 1008.13091 last x: 601.29851 last y diff: 0 last z: 1008.13091 territory: 6 rot x: 0 rot y: 3.08263 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4647 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 63.77117 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 1 goal x: 594.94156 goal z: 943.66608 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 64.77752 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/cavalry_archer_b.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_meat" anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5279 actor: "units/ptolemies/cavalry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 18.500000000000004 } RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 20 }, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 592.5009155273438, "z": 1049.7783203125 }, "workOrders": [ { "type": "Gather", "data": { "target": 5373, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 623.7482299804688, "y": 67.57659912109375, "z": 989.2219696044922 }, "force": true } } ], "lastAttacked": 272000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1838, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5280 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 968.09455 z: 1002.97535 Obstruction: active: true moving: false control group: 5188 control group 2: 0 tag: 4459 flags: 15 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 968.09455 y: 0 z: 1002.97535 last x: 968.09455 last y diff: 0 last z: 1002.97535 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/seleucids/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3924 actor: "structures/seleucids/barracks.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 0, 0, 0, 500, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 5, "queue": [ { "id": 4, "player": 5, "unitTemplate": "units/sele_infantry_pikeman_b", "count": 2, "resources": { "food": 50, "metal": 0, "stone": 0, "wood": 50 }, "population": 1, "productionStarted": true, "timeTotal": 17411.011265922483, "timeRemaining": 15411.011265922483, "neededSlots": 0 } ], "timer": 13089, "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/sele_infantry_spearman_b", "units/sele_infantry_pikeman_b", "units/sele_infantry_javelinist_b", "units/sele_cavalry_javelinist_b", "units/sele_cavalry_archer_b" ] } RallyPoint: object: { "pos": [ { "x": 881.4270629882812, "z": 1012.4411163330078 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_baobab" } ] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5281 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 606.34902 z: 1119.32856 Obstruction: active: true moving: false control group: 5281 control group 2: 0 tag: 1240 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 606.34902 y: 0 z: 1119.32856 last x: 606.34902 last y diff: 0 last z: 1119.32856 territory: 6 rot x: 0 rot y: 1.45884 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5238 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 623.14618 goal z: 1120.61792 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5281 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1839 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 6 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8049999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5315, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 623.1461791992188, "y": 40.726531982421875, "z": 1120.617919921875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5315, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 623.1461791992188, "y": 40.726531982421875, "z": 1120.617919921875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12280, "losRangeQuery": 1840, "fsmReenter": true, "gatheringTarget": 5315 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5284 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 384.39588 z: 1186.08028 Obstruction: active: true moving: false control group: 5284 control group 2: 0 tag: 1242 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 384.39588 y: 0 z: 1186.08028 last x: 384.39588 last y diff: 0 last z: 1186.08028 territory: 7 rot x: 0 rot y: -2.09845 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5478 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 378.02244 goal z: 1182.85645 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 6.78333 goal hh: 6.78333 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5284 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1841 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1842, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5285 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 328.98761 z: 1206.82978 Obstruction: active: true moving: true control group: 5285 control group 2: 0 tag: 1244 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 328.98761 y: 0 z: 1206.82978 last x: 332.34798 last y diff: 0 last z: 1203.47265 territory: 7 rot x: 0 rot y: -0.78579 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 5011 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 9.49997 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 327.13784 waypoint z: 1206.11081 length: 1 waypoint x: 328.42191 waypoint z: 1207.39495 type: 3 goal x: 325.1638 goal z: 1215.10181 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_wood" anim run threshold: 12.75 anim name: "carry_wood" anim once: false anim speed: 9.49997 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "carry_wood" seed: 5285 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1843 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 5011, "force": false } }, { "type": "Gather", "data": { "target": 2504, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 342.99290466308594, "y": 45.885406494140625, "z": 1185.5469207763672 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 5011, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1844, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5286 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 385.5531 z: 1184.92312 Obstruction: active: true moving: false control group: 5286 control group 2: 0 tag: 1246 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 385.5531 y: 0 z: 1184.92312 last x: 385.5531 last y diff: 0 last z: 1184.92312 territory: 7 rot x: 0 rot y: -1.90905 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5478 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 378.02244 goal z: 1182.85645 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 6.78333 goal hh: 6.78333 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5286 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1845 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1846, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5287 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 331.03492 z: 1204.78444 Obstruction: active: true moving: true control group: 5287 control group 2: 0 tag: 1248 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 331.03492 y: 0 z: 1204.78444 last x: 334.32381 last y diff: 0 last z: 1201.35843 territory: 7 rot x: 0 rot y: -0.76938 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 5011 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 9.49827 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 328.22036 waypoint z: 1207.19338 length: 1 waypoint x: 328.42191 waypoint z: 1207.39495 type: 3 goal x: 325.1638 goal z: 1215.10181 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_wood" anim run threshold: 12.75 anim name: "carry_wood" anim once: false anim speed: 9.49827 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "carry_wood" seed: 5287 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1847 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 5011, "force": false } }, { "type": "Gather", "data": { "target": 2504, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 342.99290466308594, "y": 45.885406494140625, "z": 1185.5469207763672 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 5011, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1848, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5288 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 342.94536 z: 1188.35026 Obstruction: active: true moving: false control group: 5288 control group 2: 0 tag: 1250 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 342.94536 y: 0 z: 1188.35026 last x: 342.94536 last y diff: 0 last z: 1188.35026 territory: 7 rot x: 0 rot y: 3.11541 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2504 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 342.99291 goal z: 1185.54693 goal u x: 0.21061 goal u z: -0.97776 goal v x: 0.97776 goal v z: 0.21061 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5288 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1849 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2504, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 342.99290466308594, "y": 45.885406494140625, "z": 1185.5469207763672 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2504, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 342.99290466308594, "y": 45.885406494140625, "z": 1185.5469207763672 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12528, "losRangeQuery": 1850, "fsmReenter": false, "gatheringTarget": 2504 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5289 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 99.5 z: 493.5 Obstruction: active: true moving: true control group: 5289 control group 2: 0 tag: 1252 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 99.5 y: 0 z: 493.5 last x: 98.16228 last y diff: 0 last z: 492.87708 territory: 3 rot x: 0 rot y: 1.07174 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4953 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 2.9513 moving: true facePointAfterMove: true tries: 0 length: 11 waypoint x: 129.5 waypoint z: 554.5 waypoint x: 129.5 waypoint z: 543 waypoint x: 129 waypoint z: 536.75 waypoint x: 126.25 waypoint z: 531.125 waypoint x: 123.5 waypoint z: 525.5 waypoint x: 123.5 waypoint z: 521.5 waypoint x: 121.5 waypoint z: 517.5 waypoint x: 119.5 waypoint z: 514.5 waypoint x: 117 waypoint z: 511.5 waypoint x: 111.25 waypoint z: 505.5 waypoint x: 107.375 waypoint z: 501.5 length: 2 waypoint x: 107.375 waypoint z: 501.5 waypoint x: 99.64742 waypoint z: 494.11304 type: 3 goal x: 129.66077 goal z: 564.9734 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.25 goal hh: 7.25 maxdist: 0 Vision: VisualActor: base actor: "units/celts/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_meat" anim run threshold: 22.75 anim name: "carry_meat" anim once: false anim speed: 2.9513 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "carry_meat" seed: 5289 actor: "units/celts/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 4.88 } RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 20 }, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 4953, "force": false } }, { "type": "Gather", "data": { "target": 5475, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 95.46771240234375, "y": 50.134979248046875, "z": 490.3656005859375 }, "force": false, "initPos": { "x": 88.68539428710938, "y": 49.574310302734375, "z": 489.6893005371094 }, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 4953, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "lastAttacked": 258250, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1851, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5290 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 176.05053 z: 592.84362 Obstruction: active: true moving: true control group: 5290 control group 2: 0 tag: 1254 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 176.05053 y: 0 z: 592.84362 last x: 169.62247 last y diff: 0 last z: 586.90706 territory: 3 rot x: 0 rot y: 0.81662 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 5513 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 17.5 moving: true facePointAfterMove: true tries: 0 length: 0 length: 1 waypoint x: 176.99473 waypoint z: 593.71561 type: 3 goal x: 178.14161 goal z: 595.79145 goal u x: 0.67881 goal u z: -0.73491 goal v x: 0.73491 goal v z: 0.67881 goal hw: 2.25 goal hh: 2.25 maxdist: 0 Vision: VisualActor: base actor: "units/celts/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 22.75 anim name: "walk" anim once: false anim speed: 17.5 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 5290 actor: "units/celts/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 15.399999999999999 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5513, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 176.57476806640625, "y": 73.37931823730469, "z": 594.3752593994141 }, "force": false, "initPos": { "x": 90.31990051269531, "y": 50.12696838378906, "z": 505.08665466308594 } } } ], "order": { "type": "Gather", "data": { "target": 5513, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 176.57476806640625, "y": 73.37931823730469, "z": 594.3752593994141 }, "force": false, "initPos": { "x": 90.31990051269531, "y": 50.12696838378906, "z": 505.08665466308594 } } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "lastAttacked": 277750, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1852, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false, "gatheringTarget": 5513 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5291 Decay: Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 1090.3232 z: 500.13318 Obstruction: active: true moving: false control group: 5291 control group 2: 0 tag: 1256 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1090.3232 y: 0 z: 500.13318 last x: 1090.3232 last y diff: 0 last z: 500.13318 territory: 4 rot x: 0 rot y: 2.81203 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2134 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 13.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1091.21717 goal z: 496.76613 goal u x: 0.92098 goal u z: -0.39051 goal v x: 0.39051 goal v z: 0.92098 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5291 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.275, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 0.8250000000000001 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2134, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 1091.2171630859375, "y": 50.97639465332031, "z": 496.76612854003906 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2134, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 1091.2171630859375, "y": 50.97639465332031, "z": 496.76612854003906 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 1077.6806640625, "z": 485.7889099121094 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12576, "losRangeQuery": 1853, "fsmReenter": false, "gatheringTarget": 2134 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5292 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 605.09981 z: 1008.93892 Obstruction: active: true moving: false control group: 5292 control group 2: 0 tag: 1258 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 605.09981 y: 0 z: 1008.93892 last x: 605.09981 last y diff: 0 last z: 1008.93892 territory: 6 rot x: 0 rot y: -3.08251 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4647 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 65.05222 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 1 goal x: 594.94156 goal z: 943.66608 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 66.05857 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/cavalry_archer_b.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_meat" anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5292 actor: "units/ptolemies/cavalry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 32.33999999999998 } RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 20 }, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 592.5009155273438, "z": 1049.7783203125 }, "workOrders": [ { "type": "Gather", "data": { "target": 5373, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 623.7482299804688, "y": 67.57659912109375, "z": 989.2219696044922 }, "force": true } } ], "lastAttacked": 272500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1854, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5293 Decay: Footprint: Minimap: r: 160 g: 80 b: 200 active: true x: 396.68586 z: 66.8534 Obstruction: active: true moving: false control group: 5262 control group 2: 0 tag: 4473 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 396.68586 y: 0 z: 66.8534 last x: 396.68586 last y diff: 0 last z: 66.8534 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 30787 actor: "structures/persians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/pers_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5296 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 216.79792 z: 567.84388 Obstruction: active: true moving: false control group: 5232 control group 2: 0 tag: 4479 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 216.79792 y: 0 z: 567.84388 last x: 216.79792 last y diff: 0 last z: 567.84388 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/britons/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 32576 actor: "structures/britons/barracks.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 400, "cp": [ 0, 0, 0, 400, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 4 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1600, "hitpoints": 1600, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 6, "queue": [ { "id": 5, "player": 3, "unitTemplate": "units/brit_cavalry_javelinist_b", "count": 1, "resources": { "food": 100, "metal": 0, "stone": 0, "wood": 40 }, "population": 1, "productionStarted": true, "timeTotal": 12000, "timeRemaining": 5000, "neededSlots": 0 } ], "timer": 13119, "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/brit_infantry_spearman_b", "units/brit_infantry_javelinist_b", "units/brit_infantry_slinger_b", "units/brit_cavalry_swordsman_b", "units/brit_cavalry_javelinist_b", "units/brit_champion_infantry_barracks", "units/brit_champion_cavalry_barracks" ] } RallyPoint: object: { "pos": [ { "x": 75.74238586425781, "z": 486.18768310546875 } ], "data": [ { "command": "gather", "resourceType": { "generic": "food", "specific": "meat" }, "resourceTemplate": "resource|gaia/fauna_giraffe" } ] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5297 Decay: Footprint: Minimap: active: true x: 575.2093 z: 1161.54517 Obstruction: active: true moving: false control group: 5248 control group 2: 0 tag: 4481 flags: 6 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 575.2093 y: 0 z: 1161.54517 last x: 575.2093 last y diff: 0 last z: 1161.54517 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_medit.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 11045 actor: "structures/plot_field_medit.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 0, 0, 0, 0, 500, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 5479, 0 ], "miraged": [ false, false, false, false, false, false, false, true, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [], [], [], [ 5265, 5266, 5267, 5268, 5374 ], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5299 Decay: Footprint: Minimap: active: true x: 943.49305 z: 1023.16932 Obstruction: active: true moving: false control group: 5270 control group 2: 0 tag: 4485 flags: 6 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 943.49305 y: 0 z: 1023.16932 last x: 943.49305 last y diff: 0 last z: 1023.16932 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_medit.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 23024 actor: "structures/plot_field_medit.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 0, 0, 0, 500, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [], [], [ 5255, 5254, 5257, 5256 ], [], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5300 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 951.43903 z: 989.51032 Obstruction: active: true moving: false control group: 5282 control group 2: 0 tag: 4487 flags: 15 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 951.43903 y: 0 z: 989.51032 last x: 951.43903 last y diff: 0 last z: 989.51032 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/seleucids/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 41722 actor: "structures/seleucids/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 300, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/sele_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5301 Footprint: Minimap: active: true x: 796.10079 z: 73.45481 Obstruction: active: true moving: false control group: 5301 control group 2: 0 tag: 4489 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 796.10079 y: 0 z: 73.45481 last x: 796.10079 last y diff: 0 last z: 73.45481 territory: 1 rot x: 0 rot y: -3.50419 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2023 actor: "flora/trees/baobab.xml" Identity: Mirage: object: { "player": 3, "parent": 2023, "miragedIids": {}, "buildPercentage": 0, "numBuilders": 0, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "undeletable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 400, "amount": 367, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 9, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5302 Footprint: Minimap: active: true x: 798.74013 z: 75.74852 Obstruction: active: true moving: false control group: 5302 control group 2: 0 tag: 4491 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798.74013 y: 0 z: 75.74852 last x: 798.74013 last y diff: 0 last z: 75.74852 territory: 1 rot x: 0 rot y: -1.4179 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2024 actor: "flora/trees/baobab.xml" Identity: Mirage: object: { "player": 3, "parent": 2024, "miragedIids": {}, "buildPercentage": 0, "numBuilders": 0, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "undeletable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 400, "amount": 380, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 9, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5303 Decay: Footprint: Minimap: r: 21 g: 55 b: 149 active: true x: 184.27883 z: 865.99538 Obstruction: active: true moving: false control group: 5303 control group 2: 0 tag: 1260 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 184.27883 y: 0 z: 865.99538 last x: 184.27883 last y diff: 0 last z: 865.99538 territory: 8 rot x: 0 rot y: 1.69025 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5171 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 185.35431 goal z: 886.94947 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.25 goal hh: 10.25 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/cavalry_archer_b.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_meat" anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 500 length: 1 key: "animation" value: "attack_ranged" seed: 5303 actor: "units/ptolemies/cavalry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 26.408025000000016 } RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 20 }, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 4835, "force": false, "hunting": true, "allowCapture": false, "attackType": "Ranged" } }, { "type": "Gather", "data": { "target": 4835, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_elephant_african_bush", "lastPos": { "x": 251.12709045410156, "y": 45.43055725097656, "z": 858.2142639160156 }, "force": true, "initPos": { "x": 253.2656707763672, "y": 45.25897216796875, "z": 860.3181457519531 } } } ], "order": { "type": "Attack", "data": { "target": 4835, "force": false, "hunting": true, "allowCapture": false, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 230.95751953125, "z": 829.1082153320312 }, "workOrders": [], "lastAttacked": 280000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 13038, "losRangeQuery": 1855, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5304 Decay: Footprint: Minimap: r: 21 g: 55 b: 149 active: true x: 185.82595 z: 869.40825 Obstruction: active: true moving: false control group: 5304 control group 2: 0 tag: 1262 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 185.82595 y: 0 z: 869.40825 last x: 185.82595 last y diff: 0 last z: 869.40825 territory: 8 rot x: 0 rot y: 1.75737 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5171 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 185.35431 goal z: 886.94947 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.25 goal hh: 10.25 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/cavalry_archer_b.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_meat" anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 500 length: 1 key: "animation" value: "attack_ranged" seed: 5304 actor: "units/ptolemies/cavalry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 21.81532500000001 } RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 20 }, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 4835, "force": false, "hunting": true, "allowCapture": false, "attackType": "Ranged" } }, { "type": "Gather", "data": { "target": 4835, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_elephant_african_bush", "lastPos": { "x": 251.12709045410156, "y": 45.43055725097656, "z": 858.2142639160156 }, "force": true, "initPos": { "x": 253.2656707763672, "y": 45.25897216796875, "z": 860.3181457519531 } } } ], "order": { "type": "Attack", "data": { "target": 4835, "force": false, "hunting": true, "allowCapture": false, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 230.95751953125, "z": 829.1082153320312 }, "workOrders": [], "lastAttacked": 280000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 13039, "losRangeQuery": 1856, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5306 Footprint: Minimap: active: true x: 805.77631 z: 82.07981 Obstruction: active: true moving: false control group: 5306 control group 2: 0 tag: 4493 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 805.77631 y: 0 z: 82.07981 last x: 805.77631 last y diff: 0 last z: 82.07981 territory: 1 rot x: 0 rot y: 1.08826 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 213 actor: "flora/trees/baobab.xml" Identity: Mirage: object: { "player": 3, "parent": 213, "miragedIids": {}, "buildPercentage": 0, "numBuilders": 0, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "undeletable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 400, "amount": 327, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 9, "numGatherers": 0, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5307 Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 815.49549 z: 72.81873 Obstruction: active: true moving: false control group: 5307 control group 2: 0 tag: 4495 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 815.49549 y: 0 z: 72.81873 last x: 815.49549 last y diff: 0 last z: 72.81873 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/seleucids/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 41656 actor: "structures/seleucids/storehouse.xml" Identity: Mirage: object: { "player": 3, "parent": 4996, "miragedIids": {}, "buildPercentage": 0, "numBuilders": 0, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "undeletable": false, "capturePoints": [ 0, 300, 0, 0, 0, 0, 0, 0, 0 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5310 Decay: Footprint: Minimap: r: 160 g: 80 b: 200 active: true x: 411.1903 z: 127.38683 Obstruction: active: true moving: false control group: 5310 control group 2: 0 tag: 1264 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 411.1903 y: 0 z: 127.38683 last x: 411.1903 last y diff: 0 last z: 127.38683 territory: 2 rot x: 0 rot y: -0.67916 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 217 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 401.25 goal z: 140.4375 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/persians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5310 actor: "units/persians/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1857, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5311 Decay: Footprint: Minimap: r: 160 g: 80 b: 200 active: true x: 409 z: 120 Obstruction: active: true moving: true control group: 5311 control group 2: 0 tag: 1266 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 409 y: 0 z: 120 last x: 410.89411 last y diff: 0 last z: 118.1059 territory: 2 rot x: 0 rot y: -0.78541 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 217 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 5.35734 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 406.3963 waypoint z: 122.59261 length: 5 waypoint x: 398.95131 waypoint z: 119.74566 waypoint x: 398.9434 waypoint z: 119.75362 waypoint x: 398.9434 waypoint z: 117.42867 waypoint x: 400.08802 waypoint z: 116.28411 waypoint x: 402.41297 waypoint z: 116.28411 type: 3 goal x: 401.25 goal z: 140.4375 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/persians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 22.75 anim name: "walk" anim once: false anim speed: 5.35734 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 5311 actor: "units/persians/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 2.16 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 217, "force": false } } ], "order": { "type": "ReturnResource", "data": { "target": 217, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "lastAttacked": 224750, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1858, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5312 Decay: Footprint: Minimap: r: 160 g: 80 b: 200 active: true x: 421.5492 z: 109.45081 Obstruction: active: true moving: true control group: 5312 control group 2: 0 tag: 1268 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 421.5492 y: 0 z: 109.45081 last x: 427.54654 last y diff: 0 last z: 103.09919 territory: 2 rot x: 0 rot y: -0.76288 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 217 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 17.47126 moving: true facePointAfterMove: true tries: 0 length: 5 waypoint x: 407.5 waypoint z: 123.5 waypoint x: 410.5 waypoint z: 120.5 waypoint x: 413.5 waypoint z: 117.5 waypoint x: 418.5 waypoint z: 112.5 waypoint x: 421.5 waypoint z: 109.5 length: 0 type: 3 goal x: 401.25 goal z: 140.4375 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/persians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 22.75 anim name: "walk" anim once: false anim speed: 17.47126 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 5312 actor: "units/persians/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 217, "force": false } } ], "order": { "type": "ReturnResource", "data": { "target": 217, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1859, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5313 Decay: Footprint: Minimap: r: 160 g: 80 b: 200 active: true x: 580.36788 z: 37.345 Obstruction: active: true moving: true control group: 5313 control group 2: 0 tag: 1270 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 580.36788 y: 0 z: 37.345 last x: 575.39417 last y diff: 0 last z: 30.15726 territory: 0 rot x: 0 rot y: 0.64245 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.5 current speed: 17.48154 moving: true facePointAfterMove: true tries: 0 length: 3 waypoint x: 583.74762 waypoint z: 53.8285 waypoint x: 583.62381 waypoint z: 46.16425 waypoint x: 582.06191 waypoint z: 40.83213 length: 0 type: 0 goal x: 583.74762 goal z: 53.8285 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/persians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 22.75 anim name: "walk" anim once: false anim speed: 17.48154 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 5313 actor: "units/persians/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 1.3599999999999999 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 583.7476196289062, "z": 53.8284912109375, "force": true } } ], "order": { "type": "Walk", "data": { "x": 583.7476196289062, "z": 53.8284912109375, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 583.7476196289062, "z": 53.8284912109375 }, "workOrders": [], "lastAttacked": 227500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 1860, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5314 Footprint: Minimap: active: true x: 806.91182 z: 87.41854 Obstruction: active: true moving: false control group: 5314 control group 2: 0 tag: 4509 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806.91182 y: 0 z: 87.41854 last x: 806.91182 last y diff: 0 last z: 87.41854 territory: 1 rot x: 0 rot y: 0.8537 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 210 actor: "flora/trees/baobab.xml" Identity: Mirage: object: { "player": 3, "parent": 210, "miragedIids": {}, "buildPercentage": 0, "numBuilders": 0, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "undeletable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 400, "amount": 90, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 9, "numGatherers": 0, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5315 Decay: Footprint: Minimap: active: true x: 623.14618 z: 1120.61792 Obstruction: active: true moving: false control group: 5238 control group 2: 0 tag: 4511 flags: 6 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 623.14618 y: 0 z: 1120.61792 last x: 623.14618 last y diff: 0 last z: 1120.61792 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_medit.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 13720 actor: "structures/plot_field_medit.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 0, 0, 0, 0, 500, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [], [], [], [ 5344, 5020, 5281, 5359, 5269 ], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5316 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 606.64394 z: 1008.3093 Obstruction: active: true moving: false control group: 5316 control group 2: 0 tag: 1272 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 606.64394 y: 0 z: 1008.3093 last x: 606.64394 last y diff: 0 last z: 1008.3093 territory: 6 rot x: 0 rot y: -3.02723 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5373 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 623.74823 goal z: 989.22197 goal u x: -0.7097 goal u z: -0.70513 goal v x: 0.70513 goal v z: -0.7097 goal hw: 2.25 goal hh: 2.25 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/cavalry_archer_b.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_meat" anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5316 actor: "units/ptolemies/cavalry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 35.11999999999999 } RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 19 }, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 592.5009155273438, "z": 1049.7783203125 }, "workOrders": [ { "type": "Gather", "data": { "target": 5373, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 623.7482299804688, "y": 67.57659912109375, "z": 989.2219696044922 }, "force": true } } ], "lastAttacked": 272000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1861, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5319 Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 832.19428 z: 84.95844 Obstruction: active: true moving: false control group: 5319 control group 2: 0 tag: 4517 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 832.19428 y: 0 z: 84.95844 last x: 832.19428 last y diff: 0 last z: 84.95844 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/seleucids/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 51672 actor: "structures/seleucids/house.xml" Identity: Mirage: object: { "player": 3, "parent": 5088, "miragedIids": {}, "buildPercentage": 0, "numBuilders": 0, "maxHitpoints": 1200, "hitpoints": 1200, "repairable": true, "unhealable": true, "undeletable": false, "capturePoints": [ 0, 300, 0, 0, 0, 0, 0, 0, 0 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5321 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 799.01476 z: 40.96932 Obstruction: active: true moving: true control group: 5321 control group 2: 0 tag: 1274 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 799.01476 y: 0 z: 40.96932 last x: 800 last y diff: 0 last z: 45.5 territory: 1 rot x: 0 rot y: -2.86103 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 2229 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 13.5 current speed: 9.27314 moving: true facePointAfterMove: true tries: 0 length: 0 length: 1 waypoint x: 799.01465 waypoint z: 40.96943 type: 3 goal x: 797.2101 goal z: 38.88352 goal u x: -0.7082 goal u z: 0.70664 goal v x: -0.70664 goal v z: -0.7082 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 18.75 anim name: "walk" anim once: false anim speed: 9.27314 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 5321 actor: "units/persians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2229, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 797.2100982666016, "y": 39.990936279296875, "z": 38.883514404296875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2229, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 797.2100982666016, "y": 39.990936279296875, "z": 38.883514404296875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1862, "fsmReenter": false, "gatheringTarget": 2229 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5322 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 806.28521 z: 52.00193 Obstruction: active: true moving: true control group: 5322 control group 2: 0 tag: 1276 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 806.28521 y: 0 z: 52.00193 last x: 810.9766 last y diff: 0 last z: 56.8551 territory: 1 rot x: 0 rot y: -2.3695 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 2229 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 13.5 current speed: 13.49997 moving: true facePointAfterMove: true tries: 0 length: 2 waypoint x: 797.5 waypoint z: 42.5 waypoint x: 800 waypoint z: 45.5 length: 0 type: 3 goal x: 797.2101 goal z: 38.88352 goal u x: -0.7082 goal u z: 0.70664 goal v x: -0.70664 goal v z: -0.7082 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 18.75 anim name: "walk" anim once: false anim speed: 13.49997 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 5322 actor: "units/persians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.275, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 0.8250000000000001 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2229, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 797.2100982666016, "y": 39.990936279296875, "z": 38.883514404296875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2229, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 797.2100982666016, "y": 39.990936279296875, "z": 38.883514404296875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1863, "fsmReenter": false, "gatheringTarget": 2229 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5323 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 815.49572 z: 61.85383 Obstruction: active: true moving: true control group: 5323 control group 2: 0 tag: 1278 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 815.49572 y: 0 z: 61.85383 last x: 815.47896 last y diff: 0 last z: 61.42991 territory: 1 rot x: 0 rot y: -2.44538 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 2229 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 13.5 current speed: 0 moving: true facePointAfterMove: true tries: 0 length: 3 waypoint x: 797.5 waypoint z: 42.5 waypoint x: 800 waypoint z: 45.5 waypoint x: 814.5 waypoint z: 60.5 length: 0 type: 3 goal x: 797.2101 goal z: 38.88352 goal u x: -0.7082 goal u z: 0.70664 goal v x: -0.70664 goal v z: -0.7082 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 18.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5323 actor: "units/persians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.275, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 0.8250000000000001 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2229, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 797.2100982666016, "y": 39.990936279296875, "z": 38.883514404296875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2229, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 797.2100982666016, "y": 39.990936279296875, "z": 38.883514404296875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1864, "fsmReenter": false, "gatheringTarget": 2229 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5324 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 797.85112 z: 42.13041 Obstruction: active: true moving: false control group: 5324 control group 2: 0 tag: 1280 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 797.85112 y: 0 z: 42.13041 last x: 797.85112 last y diff: 0 last z: 42.13041 territory: 1 rot x: 0 rot y: -2.8826 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2229 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 13.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 797.2101 goal z: 38.88352 goal u x: -0.7082 goal u z: 0.70664 goal v x: -0.70664 goal v z: -0.7082 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5324 actor: "units/persians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2229, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 797.2100982666016, "y": 39.990936279296875, "z": 38.883514404296875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2229, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 797.2100982666016, "y": 39.990936279296875, "z": 38.883514404296875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12988, "losRangeQuery": 1865, "fsmReenter": false, "gatheringTarget": 2229 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5326 Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 843.02802 z: 94.76523 Obstruction: active: true moving: false control group: 5326 control group 2: 0 tag: 4523 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 843.02802 y: 0 z: 94.76523 last x: 843.02802 last y diff: 0 last z: 94.76523 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/seleucids/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 12791 actor: "structures/seleucids/house.xml" Identity: Mirage: object: { "player": 3, "parent": 5231, "miragedIids": {}, "buildPercentage": 0, "numBuilders": 0, "maxHitpoints": 1200, "hitpoints": 1200, "repairable": true, "unhealable": true, "undeletable": false, "capturePoints": [ 0, 300, 0, 0, 0, 0, 0, 0, 0 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5327 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 862.5 z: 1044.25 Obstruction: active: true moving: true control group: 5327 control group 2: 0 tag: 1282 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 862.5 y: 0 z: 1044.25 last x: 862.5 last y diff: 0 last z: 1039.5 territory: 5 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4203 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 9.5 moving: true facePointAfterMove: true tries: 0 length: 7 waypoint x: 850.5 waypoint z: 1068.5 waypoint x: 852 waypoint z: 1065 waypoint x: 854.75 waypoint z: 1060.25 waypoint x: 857.625 waypoint z: 1056.375 waypoint x: 860.0625 waypoint z: 1053.4375 waypoint x: 862.5 waypoint z: 1050.5 waypoint x: 862.5 waypoint z: 1045.5 length: 1 waypoint x: 862.5 waypoint z: 1045.5 type: 3 goal x: 847.78125 goal z: 1071.13593 goal u x: -0.16443 goal u z: 0.98653 goal v x: -0.98653 goal v z: -0.16443 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.75 anim name: "walk" anim once: false anim speed: 9.5 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 5327 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1866 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4203, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 847.78125, "y": 80.82920837402344, "z": 1071.1359252929688 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4203, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 847.78125, "y": 80.82920837402344, "z": 1071.1359252929688 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1867, "fsmReenter": false, "gatheringTarget": 4203 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5328 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 849.62757 z: 1068.65535 Obstruction: active: true moving: false control group: 5328 control group 2: 0 tag: 1284 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 849.62757 y: 0 z: 1068.65535 last x: 849.62757 last y diff: 0 last z: 1068.65535 territory: 5 rot x: 0 rot y: -0.6703 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4203 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 847.78125 goal z: 1071.13593 goal u x: -0.16443 goal u z: 0.98653 goal v x: -0.98653 goal v z: -0.16443 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5328 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1868 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4203, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 847.78125, "y": 80.82920837402344, "z": 1071.1359252929688 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4203, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 847.78125, "y": 80.82920837402344, "z": 1071.1359252929688 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 13097, "losRangeQuery": 1869, "fsmReenter": false, "gatheringTarget": 4203 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5329 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 850.94639 z: 1068.87517 Obstruction: active: true moving: false control group: 5329 control group 2: 0 tag: 1286 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 850.94639 y: 0 z: 1068.87517 last x: 850.94639 last y diff: 0 last z: 1068.87517 territory: 5 rot x: 0 rot y: -0.91631 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4203 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 847.78125 goal z: 1071.13593 goal u x: -0.16443 goal u z: 0.98653 goal v x: -0.98653 goal v z: -0.16443 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5329 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1870 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4203, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 847.78125, "y": 80.82920837402344, "z": 1071.1359252929688 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4203, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 847.78125, "y": 80.82920837402344, "z": 1071.1359252929688 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12902, "losRangeQuery": 1871, "fsmReenter": false, "gatheringTarget": 4203 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5330 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 853.0674 z: 1063.15632 Obstruction: active: true moving: true control group: 5330 control group 2: 0 tag: 1288 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 853.0674 y: 0 z: 1063.15632 last x: 855.57935 last y diff: 0 last z: 1059.1322 territory: 5 rot x: 0 rot y: -0.6037 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4203 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 9.48755 moving: true facePointAfterMove: true tries: 0 length: 2 waypoint x: 850.5 waypoint z: 1068.5 waypoint x: 852 waypoint z: 1065 length: 0 type: 3 goal x: 847.78125 goal z: 1071.13593 goal u x: -0.16443 goal u z: 0.98653 goal v x: -0.98653 goal v z: -0.16443 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.75 anim name: "walk" anim once: false anim speed: 9.48755 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 5330 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1872 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4203, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 847.78125, "y": 80.82920837402344, "z": 1071.1359252929688 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4203, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 847.78125, "y": 80.82920837402344, "z": 1071.1359252929688 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1873, "fsmReenter": false, "gatheringTarget": 4203 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5331 Decay: Footprint: Minimap: r: 21 g: 55 b: 149 active: true x: 202.48038 z: 769.71631 Obstruction: active: true moving: false control group: 5196 control group 2: 0 tag: 4533 flags: 15 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 202.48038 y: 0 z: 769.71631 last x: 202.48038 last y diff: 0 last z: 769.71631 territory: 8 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 17625 actor: "structures/ptolemies/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 500, "hitpoints": 500, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/ptol_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5334 Footprint: Obstruction: active: true moving: false control group: 5334 control group 2: 0 tag: 4537 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 854.18934 y: 0 z: 104.37525 last x: 854.18934 last y diff: 0 last z: 104.37525 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 62098 actor: "structures/fndn_3x3.xml" Identity: Mirage: object: { "player": 3, "parent": 0, "miragedIids": {}, "buildPercentage": 24, "numBuilders": 6, "maxHitpoints": 1200, "hitpoints": 294.26944651546756, "repairable": false, "unhealable": true, "undeletable": false, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5336 Footprint: Minimap: active: true x: 172.16588 z: 924.46875 Obstruction: active: true moving: false control group: 5336 control group 2: 0 tag: 4541 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 172.16588 y: 0 z: 924.46875 last x: 172.16588 last y diff: 0 last z: 924.46875 territory: 8 rot x: 0 rot y: 0.71996 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 1750 actor: "fauna/giraffe_adult.xml" AIProxy: Identity: ResourceSupply: object: { "amount": 53, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } StatusBars: object: { "auraSources": {} } - id: 5338 Footprint: Obstruction: active: true moving: false control group: 5338 control group 2: 0 tag: 4553 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 874.89393 y: 0 z: 116.29172 last x: 874.89393 last y diff: 0 last z: 116.29172 territory: 1 rot x: 0 rot y: 0.8069 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/fndn_5x5.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 57302 actor: "structures/fndn_5x5.xml" Identity: Mirage: object: { "player": 3, "parent": 0, "miragedIids": {}, "buildPercentage": 0, "numBuilders": 0, "maxHitpoints": 2000, "hitpoints": 1, "repairable": false, "unhealable": true, "undeletable": false, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5341 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 894.3943 z: 972.70339 Obstruction: active: true moving: false control group: 5341 control group 2: 0 tag: 1290 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 894.3943 y: 0 z: 972.70339 last x: 894.3943 last y diff: 0 last z: 972.70339 territory: 5 rot x: 0 rot y: -1.79484 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4698 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 23.5265 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 1 goal x: 870.194 goal z: 968.6778 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 24.53284 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5341 actor: "units/athenians/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 3.24 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 998.0137939453125, "z": 1054.14697265625 }, "workOrders": [], "lastAttacked": 252500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1874, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5342 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 893.88167 z: 975.27047 Obstruction: active: true moving: false control group: 5342 control group 2: 0 tag: 1292 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 893.88167 y: 0 z: 975.27047 last x: 893.88167 last y diff: 0 last z: 975.27047 territory: 5 rot x: 0 rot y: -1.9128 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4698 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 23.58165 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 1 goal x: 870.194 goal z: 968.6778 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 24.588 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5342 actor: "units/athenians/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 3.24 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 998.0137939453125, "z": 1054.14697265625 }, "workOrders": [], "lastAttacked": 253500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1875, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5344 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 615.39428 z: 1128.60595 Obstruction: active: true moving: false control group: 5344 control group 2: 0 tag: 1294 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 615.39428 y: 0 z: 1128.60595 last x: 615.39428 last y diff: 0 last z: 1128.60595 territory: 6 rot x: 0 rot y: 2.36799 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5315 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 4 goal x: 623.14618 goal z: 1120.61792 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 11.125 goal hh: 11.125 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5344 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1876 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 9 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8049999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5315, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 623.1461791992188, "y": 40.726531982421875, "z": 1120.617919921875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5315, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 623.1461791992188, "y": 40.726531982421875, "z": 1120.617919921875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 11759, "losRangeQuery": 1877, "fsmReenter": true, "gatheringTarget": 5315 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5346 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 654.08136 z: 1182.27552 Obstruction: active: true moving: false control group: 4970 control group 2: 0 tag: 4563 flags: 15 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 654.08136 y: 0 z: 1182.27552 last x: 654.08136 last y diff: 0 last z: 1182.27552 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 45831 actor: "structures/ptolemies/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 500, "hitpoints": 500, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/ptol_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5349 Decay: Footprint: Minimap: active: true x: 927.97687 z: 1007.30036 Obstruction: active: true moving: false control group: 5298 control group 2: 0 tag: 4569 flags: 6 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 927.97687 y: 0 z: 1007.30036 last x: 927.97687 last y diff: 0 last z: 1007.30036 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_medit.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5427 actor: "structures/plot_field_medit.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 0, 0, 0, 500, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [], [], [ 5179, 5039, 5176, 5177, 5178 ], [], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5353 Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 998.8581 z: 330.58027 Obstruction: active: true moving: false control group: 5353 control group 2: 0 tag: 4577 flags: 0 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 998.8581 y: 0 z: 330.58027 last x: 998.8581 last y diff: 0 last z: 330.58027 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/farmstead.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 52224 actor: "structures/gauls/farmstead.xml" Identity: Mirage: object: { "player": 1, "parent": 5185, "miragedIids": {}, "buildPercentage": 0, "numBuilders": 0, "maxHitpoints": 720, "hitpoints": 720, "repairable": true, "unhealable": true, "undeletable": false, "capturePoints": [ 0, 0, 0, 0, 240, 0, 0, 0, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5354 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 304.8534 z: 1079.5032 Obstruction: active: true moving: false control group: 5354 control group 2: 0 tag: 1296 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 304.8534 y: 0 z: 1079.5032 last x: 304.8534 last y diff: 0 last z: 1079.5032 territory: 7 rot x: 0 rot y: -1.87882 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5428 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 290.92014 goal z: 1076.10462 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5354 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1878 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5428, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 290.9201354980469, "y": 42.04219055175781, "z": 1076.1046142578125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5428, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 290.9201354980469, "y": 42.04219055175781, "z": 1076.1046142578125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12127, "losRangeQuery": 1879, "fsmReenter": false, "gatheringTarget": 5428 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5355 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 302.89597 z: 1082.21508 Obstruction: active: true moving: false control group: 5355 control group 2: 0 tag: 1298 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 302.89597 y: 0 z: 1082.21508 last x: 302.89597 last y diff: 0 last z: 1082.21508 territory: 7 rot x: 0 rot y: -2.1015 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5369 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 290.92014 goal z: 1076.10462 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5355 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1880 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5428, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 290.9201354980469, "y": 42.04219055175781, "z": 1076.1046142578125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5428, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 290.9201354980469, "y": 42.04219055175781, "z": 1076.1046142578125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12090, "losRangeQuery": 1881, "fsmReenter": true, "gatheringTarget": 5428 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5356 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 306.02701 z: 1078.32963 Obstruction: active: true moving: false control group: 5356 control group 2: 0 tag: 1300 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 306.02701 y: 0 z: 1078.32963 last x: 306.02701 last y diff: 0 last z: 1078.32963 territory: 7 rot x: 0 rot y: -1.77245 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5428 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 290.92014 goal z: 1076.10462 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5356 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1882 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5428, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 290.9201354980469, "y": 42.04219055175781, "z": 1076.1046142578125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5428, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 290.9201354980469, "y": 42.04219055175781, "z": 1076.1046142578125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12347, "losRangeQuery": 1883, "fsmReenter": false, "gatheringTarget": 5428 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5357 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 301.62003 z: 1081.12865 Obstruction: active: true moving: false control group: 5357 control group 2: 0 tag: 1302 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 301.62003 y: 0 z: 1081.12865 last x: 301.62003 last y diff: 0 last z: 1081.12865 territory: 7 rot x: 0 rot y: -0.04665 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 323 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 300.9375 goal z: 1103.4375 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5357 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1884 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 6 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5428, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 290.9201354980469, "y": 42.04219055175781, "z": 1076.1046142578125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5428, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 290.9201354980469, "y": 42.04219055175781, "z": 1076.1046142578125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12348, "losRangeQuery": 1885, "fsmReenter": true, "gatheringTarget": 5428 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5358 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 303.68827 z: 1080.66826 Obstruction: active: true moving: false control group: 5358 control group 2: 0 tag: 1304 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 303.68827 y: 0 z: 1080.66826 last x: 303.68827 last y diff: 0 last z: 1080.66826 territory: 7 rot x: 0 rot y: -1.98441 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5428 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 290.92014 goal z: 1076.10462 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5358 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1886 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 5 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5428, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 290.9201354980469, "y": 42.04219055175781, "z": 1076.1046142578125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5428, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 290.9201354980469, "y": 42.04219055175781, "z": 1076.1046142578125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12431, "losRangeQuery": 1887, "fsmReenter": false, "gatheringTarget": 5428 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5359 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 623.05272 z: 1136.79773 Obstruction: active: true moving: false control group: 5359 control group 2: 0 tag: 1306 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 623.05272 y: 0 z: 1136.79773 last x: 623.05272 last y diff: 0 last z: 1136.79773 territory: 6 rot x: 0 rot y: 3.13257 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 385 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 601.875 goal z: 1143.5625 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 21.25 goal hh: 19.75 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5359 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1888 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 3 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8049999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5315, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 623.1461791992188, "y": 40.726531982421875, "z": 1120.617919921875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5315, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 623.1461791992188, "y": 40.726531982421875, "z": 1120.617919921875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12661, "losRangeQuery": 1889, "fsmReenter": true, "gatheringTarget": 5315 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5361 Decay: Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 1024.01478 z: 506.23798 Obstruction: active: true moving: false control group: 5339 control group 2: 0 tag: 4579 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1024.01478 y: 0 z: 506.23798 last x: 1024.01478 last y diff: 0 last z: 506.23798 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 10720 actor: "structures/gauls/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 240, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5362 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 387.84073 z: 1196.813 Obstruction: active: true moving: false control group: 5294 control group 2: 0 tag: 4581 flags: 15 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 387.84073 y: 0 z: 1196.813 last x: 387.84073 last y diff: 0 last z: 1196.813 territory: 7 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 30737 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 0, 300, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5363 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 803.74683 z: 57.96723 Obstruction: active: true moving: false control group: 5335 control group 2: 0 tag: 4583 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 803.74683 y: 0 z: 57.96723 last x: 803.74683 last y diff: 0 last z: 57.96723 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/seleucids/wooden_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 36905 actor: "structures/seleucids/wooden_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1890, "gaiaUnitsQuery": 1891 } Capturable: object: { "maxCp": 800, "cp": [ 0, 800, 0, 0, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/sele_defense_tower": "Tower" }, "owner": 1 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5364 Decay: Footprint: Minimap: active: true x: 282.69764 z: 1122.50672 Obstruction: active: true moving: false control group: 5320 control group 2: 0 tag: 4585 flags: 6 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 282.69764 y: 0 z: 1122.50672 last x: 282.69764 last y diff: 0 last z: 1122.50672 territory: 7 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 52527 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 0, 0, 0, 0, 0, 500, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [], [], [], [], [ 5018, 326, 324, 325, 5198 ], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5367 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 111.37157 z: 505.62685 Obstruction: active: true moving: true control group: 5367 control group 2: 0 tag: 1308 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 111.37157 y: 0 z: 505.62685 last x: 105.20264 last y diff: 0 last z: 499.42341 territory: 3 rot x: 0 rot y: 0.78324 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4953 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 17.49723 moving: true facePointAfterMove: true tries: 0 length: 9 waypoint x: 129.5 waypoint z: 554.5 waypoint x: 129.5 waypoint z: 543 waypoint x: 129 waypoint z: 536.75 waypoint x: 126.25 waypoint z: 531.125 waypoint x: 123.5 waypoint z: 525.5 waypoint x: 123.5 waypoint z: 521.5 waypoint x: 121.5 waypoint z: 517.5 waypoint x: 119.5 waypoint z: 514.5 waypoint x: 117 waypoint z: 511.5 length: 0 type: 3 goal x: 129.66077 goal z: 564.9734 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.25 goal hh: 7.25 maxdist: 0 Vision: VisualActor: base actor: "units/celts/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_meat" anim run threshold: 22.75 anim name: "carry_meat" anim once: false anim speed: 17.49723 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "carry_meat" seed: 5367 actor: "units/celts/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 3.2400000000000007 } RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 20 }, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 4953, "force": false } }, { "type": "Gather", "data": { "target": 5475, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 95.46771240234375, "y": 50.134979248046875, "z": 490.3656005859375 }, "force": false, "initPos": { "x": 79.3238525390625, "y": 48.727752685546875, "z": 488.75579833984375 }, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 4953, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "lastAttacked": 258250, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1892, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5368 Footprint: Minimap: active: true x: 823.65539 z: 299.99654 Obstruction: active: true moving: false control group: 5368 control group 2: 0 tag: 4599 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 823.65539 y: 0 z: 299.99654 last x: 823.65539 last y diff: 0 last z: 299.99654 territory: 0 rot x: 0 rot y: -2.19028 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 1629 actor: "fauna/giraffe_adult.xml" AIProxy: Identity: ResourceSupply: object: { "amount": 210, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } StatusBars: object: { "auraSources": {} } - id: 5370 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 96.45192 z: 491.6365 Obstruction: active: true moving: false control group: 5370 control group 2: 0 tag: 1310 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 96.45192 y: 0 z: 491.6365 last x: 96.45192 last y diff: 0 last z: 491.6365 territory: 3 rot x: 0 rot y: 2.00951 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5475 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 98.85888 goal z: 490.70376 goal u x: 0.14196 goal u z: -0.98996 goal v x: 0.98996 goal v z: 0.14196 goal hw: 2.25 goal hh: 2.25 maxdist: 0 Vision: VisualActor: base actor: "units/celts/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_meat" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_meat" seed: 5370 actor: "units/celts/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 17 }, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5475, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 95.46771240234375, "y": 50.134979248046875, "z": 490.3656005859375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5475, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 95.46771240234375, "y": 50.134979248046875, "z": 490.3656005859375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12953, "losRangeQuery": 1893, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false, "gatheringTarget": 5475 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5371 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 100.8099 z: 492.95057 Obstruction: active: true moving: false control group: 5371 control group 2: 0 tag: 1312 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 100.8099 y: 0 z: 492.95057 last x: 100.8099 last y diff: 0 last z: 492.95057 territory: 3 rot x: 0 rot y: -2.41153 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5475 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 98.85888 goal z: 490.70376 goal u x: 0.14196 goal u z: -0.98996 goal v x: 0.98996 goal v z: 0.14196 goal hw: 2.25 goal hh: 2.25 maxdist: 0 Vision: VisualActor: base actor: "units/celts/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_meat" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_meat" seed: 5371 actor: "units/celts/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 12 }, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5475, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 98.85887145996094, "y": 50.54469299316406, "z": 490.70375061035156 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5475, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 98.85887145996094, "y": 50.54469299316406, "z": 490.70375061035156 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12989, "losRangeQuery": 1894, "fsmReenter": false, "gatheringTarget": 5475 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5373 Footprint: Minimap: active: true x: 623.74823 z: 989.22197 Obstruction: active: true moving: false control group: 5373 control group 2: 0 tag: 4605 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 623.74823 y: 0 z: 989.22197 last x: 623.74823 last y diff: 0 last z: 989.22197 territory: 0 rot x: 0 rot y: 2.35944 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 1738 actor: "fauna/giraffe_adult.xml" AIProxy: Identity: ResourceSupply: object: { "amount": 284, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } StatusBars: object: { "auraSources": {} } - id: 5374 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 580.03521 z: 1149.03931 Obstruction: active: true moving: false control group: 5374 control group 2: 0 tag: 1314 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 580.03521 y: 0 z: 1149.03931 last x: 580.03521 last y diff: 0 last z: 1149.03931 territory: 6 rot x: 0 rot y: -0.4374 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5297 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 575.2093 goal z: 1161.54517 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5374 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1895 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8049999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5297, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 575.2092895507812, "y": 35.8939208984375, "z": 1161.545166015625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5297, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 575.2092895507812, "y": 35.8939208984375, "z": 1161.545166015625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 13045, "losRangeQuery": 1896, "fsmReenter": true, "gatheringTarget": 5297 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5375 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 934.48212 z: 966.90198 Obstruction: active: true moving: false control group: 5347 control group 2: 0 tag: 4615 flags: 15 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 934.48212 y: 0 z: 966.90198 last x: 934.48212 last y diff: 0 last z: 966.90198 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/seleucids/wooden_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 60900 actor: "structures/seleucids/wooden_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 5, "archersGarrisoned": 0, "arrowsLeft": 1, "targetUnits": [], "enemyUnitsQuery": 1897, "gaiaUnitsQuery": 1898 } Capturable: object: { "maxCp": 800, "cp": [ 0, 0, 0, 0, 0, 800, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/sele_defense_tower": "Tower" }, "owner": 5 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5378 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 596.0782 z: 1007.29386 Obstruction: active: true moving: false control group: 5378 control group 2: 0 tag: 1316 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 596.0782 y: 0 z: 1007.29386 last x: 596.0782 last y diff: 0 last z: 1007.29386 territory: 6 rot x: 0 rot y: 2.91454 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4647 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 62.63158 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 1 goal x: 594.94156 goal z: 943.66608 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 63.63793 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/cavalry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5378 actor: "units/ptolemies/cavalry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 19.000000000000007 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 580.2753295898438, "z": 1059.1044921875 }, "workOrders": [ { "type": "Gather", "data": { "target": 5373, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 623.7482299804688, "y": 67.57659912109375, "z": 989.2219696044922 }, "force": true } } ], "lastAttacked": 272500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1899, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5380 Decay: Footprint: Minimap: r: 21 g: 55 b: 149 active: true x: 186.98842 z: 870.57073 Obstruction: active: true moving: false control group: 5380 control group 2: 0 tag: 1318 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 186.98842 y: 0 z: 870.57073 last x: 186.98842 last y diff: 0 last z: 870.57073 territory: 8 rot x: 0 rot y: 1.78124 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5171 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 185.35431 goal z: 886.94947 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.25 goal hh: 10.25 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/cavalry_archer_b.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_meat" anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 500 length: 1 key: "animation" value: "attack_ranged" seed: 5380 actor: "units/ptolemies/cavalry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 16.81169999999993 } RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 20 }, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 4835, "force": false, "hunting": true, "allowCapture": false, "attackType": "Ranged" } }, { "type": "Gather", "data": { "target": 4835, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_elephant_african_bush", "lastPos": { "x": 251.12709045410156, "y": 45.43055725097656, "z": 858.2142639160156 }, "force": true, "initPos": { "x": 253.2656707763672, "y": 45.25897216796875, "z": 860.3181457519531 } } } ], "order": { "type": "Attack", "data": { "target": 4835, "force": false, "hunting": true, "allowCapture": false, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 230.95751953125, "z": 829.1082153320312 }, "workOrders": [], "lastAttacked": 280000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 13040, "losRangeQuery": 1900, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5381 Decay: Footprint: Minimap: r: 21 g: 55 b: 149 active: true x: 187.32319 z: 865.79836 Obstruction: active: true moving: false control group: 5381 control group 2: 0 tag: 1320 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 187.32319 y: 0 z: 865.79836 last x: 187.32319 last y diff: 0 last z: 865.79836 territory: 8 rot x: 0 rot y: 1.69133 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5171 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 185.35431 goal z: 886.94947 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.25 goal hh: 10.25 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/cavalry_archer_b.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_meat" anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 500 length: 1 key: "animation" value: "attack_ranged" seed: 5381 actor: "units/ptolemies/cavalry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 17.222625000000015 } RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 20 }, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 4835, "force": false, "hunting": true, "allowCapture": false, "attackType": "Ranged" } }, { "type": "Gather", "data": { "target": 4835, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_elephant_african_bush", "lastPos": { "x": 251.12709045410156, "y": 45.43055725097656, "z": 858.2142639160156 }, "force": true, "initPos": { "x": 253.2656707763672, "y": 45.25897216796875, "z": 860.3181457519531 } } } ], "order": { "type": "Attack", "data": { "target": 4835, "force": false, "hunting": true, "allowCapture": false, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 230.95751953125, "z": 829.1082153320312 }, "workOrders": [], "lastAttacked": 280000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 13041, "losRangeQuery": 1901, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5386 Decay: Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 1036.28309 z: 515.13324 Obstruction: active: true moving: false control group: 5333 control group 2: 0 tag: 4627 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1036.28309 y: 0 z: 515.13324 last x: 1036.28309 last y diff: 0 last z: 515.13324 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 46038 actor: "structures/gauls/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 240, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5387 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 627.2118 z: 1139.7265 Obstruction: active: true moving: false control group: 5387 control group 2: 0 tag: 1322 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 627.2118 y: 0 z: 1139.7265 last x: 627.2118 last y diff: 0 last z: 1139.7265 territory: 6 rot x: 0 rot y: 1.51214 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5372 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 644.62287 goal z: 1140.40198 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5387 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1902 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 9 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8049999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5472, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 644.6228637695312, "y": 41.27784729003906, "z": 1140.4019775390625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5472, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 644.6228637695312, "y": 41.27784729003906, "z": 1140.4019775390625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 11972, "losRangeQuery": 1903, "fsmReenter": true, "gatheringTarget": 5472 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5388 Decay: Footprint: Minimap: active: true x: 273.16334 z: 1094.11744 Obstruction: active: true moving: false control group: 5345 control group 2: 0 tag: 4629 flags: 6 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 273.16334 y: 0 z: 1094.11744 last x: 273.16334 last y diff: 0 last z: 1094.11744 territory: 7 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 45169 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 0, 0, 0, 0, 0, 500, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [], [], [], [], [ 327, 5197, 5017, 5016 ], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5389 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 129.5 z: 553.57755 Obstruction: active: true moving: true control group: 5389 control group 2: 0 tag: 1324 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 129.5 y: 0 z: 553.57755 last x: 129.5 last y diff: 0 last z: 544.82755 territory: 3 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4953 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 17.5 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 129.5 waypoint z: 554.5 length: 0 type: 3 goal x: 129.66077 goal z: 564.9734 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.25 goal hh: 7.25 maxdist: 0 Vision: VisualActor: base actor: "units/celts/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_meat" anim run threshold: 22.75 anim name: "carry_meat" anim once: false anim speed: 17.5 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "carry_meat" seed: 5389 actor: "units/celts/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 3.2399999999999993 } RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 20 }, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 4953, "force": false } }, { "type": "Gather", "data": { "target": 5475, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 95.46771240234375, "y": 50.134979248046875, "z": 490.3656005859375 }, "force": false, "initPos": { "x": 79.3238525390625, "y": 48.727752685546875, "z": 488.75579833984375 }, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 4953, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "lastAttacked": 258250, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1904, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5390 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 96.63871 z: 490.3339 Obstruction: active: true moving: false control group: 5390 control group 2: 0 tag: 1326 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 96.63871 y: 0 z: 490.3339 last x: 96.63871 last y diff: 0 last z: 490.3339 territory: 3 rot x: 0 rot y: 1.34649 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5475 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 98.85888 goal z: 490.70376 goal u x: 0.14196 goal u z: -0.98996 goal v x: 0.98996 goal v z: 0.14196 goal hw: 2.25 goal hh: 2.25 maxdist: 0 Vision: VisualActor: base actor: "units/celts/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_meat" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_meat" seed: 5390 actor: "units/celts/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 3.2400000000000007 } RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 15 }, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5475, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 95.46771240234375, "y": 50.134979248046875, "z": 490.3656005859375 }, "force": false, "initPos": { "x": 79.3238525390625, "y": 48.727752685546875, "z": 488.75579833984375 }, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5475, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 95.46771240234375, "y": 50.134979248046875, "z": 490.3656005859375 }, "force": false, "initPos": { "x": 79.3238525390625, "y": 48.727752685546875, "z": 488.75579833984375 }, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "lastAttacked": 258250, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12971, "losRangeQuery": 1905, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false, "gatheringTarget": 5475 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5393 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 814.33753 z: 16.39362 Obstruction: active: true moving: true control group: 5393 control group 2: 0 tag: 1328 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 814.33753 y: 0 z: 16.39362 last x: 815.5 last y diff: 0 last z: 25.04976 territory: 1 rot x: 0 rot y: -2.95562 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 5433 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 17.46769 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 815.5 waypoint z: 16.75 length: 2 waypoint x: 815.08391 waypoint z: 15.58753 waypoint x: 814.33753 waypoint z: 15.58753 type: 3 goal x: 817.33391 goal z: 14.5 goal u x: 0 goal u z: 1 goal v x: -1 goal v z: 0 goal hw: 2.25 goal hh: 2.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 22.75 anim name: "walk" anim once: false anim speed: 17.46769 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 5393 actor: "units/athenians/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 6.76 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5433, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_zebra", "lastPos": { "x": 820.4598999023438, "y": 42.22186279296875, "z": 14.5 }, "force": false, "initPos": { "x": 841.85400390625, "y": 41.38151550292969, "z": 23.93621826171875 }, "autoharvest": true } }, { "type": "Gather", "data": { "target": 2579, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_zebra", "lastPos": { "x": 869.3661193847656, "y": 39.79249572753906, "z": 37.29925537109375 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 5433, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_zebra", "lastPos": { "x": 820.4598999023438, "y": 42.22186279296875, "z": 14.5 }, "force": false, "initPos": { "x": 841.85400390625, "y": 41.38151550292969, "z": 23.93621826171875 }, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "lastAttacked": 239500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1906, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false, "gatheringTarget": 5433 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5394 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 815.5 z: 16.75 Obstruction: active: true moving: true control group: 5394 control group 2: 0 tag: 1330 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 815.5 y: 0 z: 16.75 last x: 815.5 last y diff: 0 last z: 16.75 territory: 1 rot x: 0 rot y: 2.43622 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 182 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 0 moving: true facePointAfterMove: true tries: 0 length: 13 waypoint x: 803.5 waypoint z: 117.5 waypoint x: 803.5 waypoint z: 107.5 waypoint x: 804 waypoint z: 102 waypoint x: 804.25 waypoint z: 98.25 waypoint x: 804.875 waypoint z: 94.375 waypoint x: 805.5 waypoint z: 90.5 waypoint x: 803.5 waypoint z: 89.5 waypoint x: 802.5 waypoint z: 84.5 waypoint x: 802.5 waypoint z: 76.5 waypoint x: 803 waypoint z: 72 waypoint x: 807.25 waypoint z: 65.75 waypoint x: 811.5 waypoint z: 59.5 waypoint x: 811.5 waypoint z: 40 length: 2 waypoint x: 811.5 waypoint z: 40 waypoint x: 815.5 waypoint z: 17.5561 type: 3 goal x: 802.5 goal z: 140.4375 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 1 key: "walk" value: "carry_meat" anim run threshold: 22.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5394 actor: "units/athenians/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 3.24 } RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 20 }, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 182, "force": false } }, { "type": "Gather", "data": { "target": 5433, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_zebra", "lastPos": { "x": 820.4598999023438, "y": 42.22186279296875, "z": 14.5 }, "force": false, "initPos": { "x": 841.85400390625, "y": 41.38151550292969, "z": 23.93621826171875 }, "autoharvest": true } }, { "type": "Gather", "data": { "target": 2579, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_zebra", "lastPos": { "x": 869.3661193847656, "y": 39.79249572753906, "z": 37.29925537109375 }, "force": true } } ], "order": { "type": "ReturnResource", "data": { "target": 182, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "lastAttacked": 239250, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1907, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5395 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 449.77512 z: 1153.5 Obstruction: active: true moving: true control group: 5395 control group 2: 0 tag: 1332 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 449.77512 y: 0 z: 1153.5 last x: 441.02512 last y diff: 0 last z: 1153.5 territory: 0 rot x: 0 rot y: 1.57081 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 8 speed: 17.5 current speed: 17.5 moving: true facePointAfterMove: true tries: 0 length: 5 waypoint x: 509.5 waypoint z: 1163.5 waypoint x: 494.5 waypoint z: 1163.5 waypoint x: 482.5 waypoint z: 1159 waypoint x: 476 waypoint z: 1156.25 waypoint x: 469.5 waypoint z: 1153.5 length: 0 type: 1 goal x: 517.49834 goal z: 1166.39705 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 7.875 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 22.75 anim name: "walk" anim once: false anim speed: 17.5 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 5395 actor: "units/iberians/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 10 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5457, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 517.4983367919922, "y": 37.7119140625, "z": 1166.3970489501953 }, "force": false, "initPos": { "x": 423.76194763183594, "y": 37.04234313964844, "z": 1113.1380920410156 }, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5457, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 517.4983367919922, "y": 37.7119140625, "z": 1166.3970489501953 }, "force": false, "initPos": { "x": 423.76194763183594, "y": 37.04234313964844, "z": 1113.1380920410156 }, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "lastAttacked": 252250, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1908, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": true, "gatheringTarget": 5457 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5396 Footprint: Minimap: active: true x: 1079.73607 z: 479.19063 Obstruction: active: true moving: false control group: 5396 control group 2: 0 tag: 4635 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1079.73607 y: 0 z: 479.19063 last x: 1079.73607 last y diff: 0 last z: 479.19063 territory: 4 rot x: 0 rot y: 1.4473 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 178 actor: "flora/trees/baobab.xml" Identity: Mirage: object: { "player": 3, "parent": 0, "miragedIids": {}, "buildPercentage": 0, "numBuilders": 0, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "undeletable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 400, "amount": 35, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 9, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5397 Decay: Footprint: Minimap: r: 160 g: 80 b: 200 active: true x: 408.8728 z: 125.06922 Obstruction: active: true moving: false control group: 5397 control group 2: 0 tag: 1334 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 408.8728 y: 0 z: 125.06922 last x: 408.8728 last y diff: 0 last z: 125.06922 territory: 2 rot x: 0 rot y: -0.52082 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 217 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 401.25 goal z: 140.4375 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/persians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5397 actor: "units/persians/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1909, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5398 Decay: Footprint: Minimap: r: 160 g: 80 b: 200 active: true x: 403.55381 z: 119.75 Obstruction: active: true moving: false control group: 5398 control group 2: 0 tag: 1336 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 403.55381 y: 0 z: 119.75 last x: 403.55381 last y diff: 0 last z: 119.75 territory: 2 rot x: 0 rot y: -0.15741 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 217 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 401.25 goal z: 140.4375 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/persians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5398 actor: "units/persians/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1910, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5399 Decay: Footprint: Minimap: r: 160 g: 80 b: 200 active: true x: 405.38376 z: 121.58004 Obstruction: active: true moving: false control group: 5399 control group 2: 0 tag: 1338 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 405.38376 y: 0 z: 121.58004 last x: 405.38376 last y diff: 0 last z: 121.58004 territory: 2 rot x: 0 rot y: -0.28245 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 217 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 401.25 goal z: 140.4375 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/persians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5399 actor: "units/persians/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1911, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5400 Decay: Footprint: Minimap: r: 160 g: 80 b: 200 active: true x: 400.10587 z: 118.59115 Obstruction: active: true moving: false control group: 5400 control group 2: 0 tag: 1340 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 400.10587 y: 0 z: 118.59115 last x: 400.10587 last y diff: 0 last z: 118.59115 territory: 2 rot x: 0 rot y: 0.0782 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 217 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 401.25 goal z: 140.4375 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/persians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5400 actor: "units/persians/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1912, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5401 Footprint: Minimap: active: true x: 1090.32587 z: 479.43186 Obstruction: active: true moving: false control group: 5401 control group 2: 0 tag: 4637 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1090.32587 y: 0 z: 479.43186 last x: 1090.32587 last y diff: 0 last z: 479.43186 territory: 4 rot x: 0 rot y: 1.31 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 177 actor: "flora/trees/baobab.xml" Identity: Mirage: object: { "player": 3, "parent": 177, "miragedIids": {}, "buildPercentage": 0, "numBuilders": 0, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "undeletable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 400, "amount": 373, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 9, "numGatherers": 0, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5402 Footprint: Minimap: active: true x: 1087.13485 z: 501.47414 Obstruction: active: true moving: false control group: 5402 control group 2: 0 tag: 4639 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1087.13485 y: 0 z: 501.47414 last x: 1087.13485 last y diff: 0 last z: 501.47414 territory: 4 rot x: 0 rot y: 1.08153 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2136 actor: "flora/trees/baobab.xml" Identity: Mirage: object: { "player": 3, "parent": 0, "miragedIids": {}, "buildPercentage": 0, "numBuilders": 0, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "undeletable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 400, "amount": 11, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 9, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5403 Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 650.56824 z: 1070.35535 Obstruction: active: true moving: false control group: 5403 control group 2: 0 tag: 4641 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 650.56824 y: 0 z: 1070.35535 last x: 650.56824 last y diff: 0 last z: 1070.35535 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/ptolemies/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 50736 actor: "structures/ptolemies/storehouse.xml" Identity: Mirage: object: { "player": 7, "parent": 4967, "miragedIids": {}, "buildPercentage": 0, "numBuilders": 0, "maxHitpoints": 400, "hitpoints": 400, "repairable": true, "unhealable": true, "undeletable": false, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300, 0, 0 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5404 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 894.17734 z: 973.91857 Obstruction: active: true moving: false control group: 5404 control group 2: 0 tag: 1342 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 894.17734 y: 0 z: 973.91857 last x: 894.17734 last y diff: 0 last z: 973.91857 territory: 5 rot x: 0 rot y: -1.8525 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4698 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 23.54293 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 1 goal x: 870.194 goal z: 968.6778 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 24.54928 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5404 actor: "units/athenians/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 3.24 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 1003.431884765625, "z": 1026.953857421875 }, "workOrders": [], "lastAttacked": 253250, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1913, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5405 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 894.86617 z: 970.45894 Obstruction: active: true moving: false control group: 5405 control group 2: 0 tag: 1344 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 894.86617 y: 0 z: 970.45894 last x: 894.86617 last y diff: 0 last z: 970.45894 territory: 5 rot x: 0 rot y: -1.67656 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4698 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 23.73005 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 1 goal x: 870.194 goal z: 968.6778 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 24.7364 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5405 actor: "units/athenians/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 9.22000000000001 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 1003.431884765625, "z": 1026.953857421875 }, "workOrders": [], "lastAttacked": 253000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1914, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5407 Decay: Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 1034.5359 z: 493.93412 Obstruction: active: true moving: false control group: 5337 control group 2: 0 tag: 4651 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1034.5359 y: 0 z: 493.93412 last x: 1034.5359 last y diff: 0 last z: 493.93412 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3708 actor: "structures/gauls/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 240, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5409 Footprint: Minimap: active: true x: 253.86117 z: 821.14583 Obstruction: active: true moving: false control group: 5409 control group 2: 0 tag: 4655 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 253.86117 y: 0 z: 821.14583 last x: 253.86117 last y diff: 0 last z: 821.14583 territory: 8 rot x: 0 rot y: -1.58544 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: VisualActor: base actor: "fauna/elephant_african_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 4831 actor: "fauna/elephant_african_bush.xml" AIProxy: Identity: ResourceSupply: object: { "amount": 640, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } StatusBars: object: { "auraSources": {} } - id: 5410 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 628.36182 z: 1138.57653 Obstruction: active: true moving: false control group: 5410 control group 2: 0 tag: 1346 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 628.36182 y: 0 z: 1138.57653 last x: 628.36182 last y diff: 0 last z: 1138.57653 territory: 6 rot x: 0 rot y: 1.41227 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5372 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 644.62287 goal z: 1140.40198 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_grain" seed: 5410 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1915 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8049999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5472, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 644.6228637695312, "y": 41.27784729003906, "z": 1140.4019775390625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5472, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 644.6228637695312, "y": 41.27784729003906, "z": 1140.4019775390625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 11973, "losRangeQuery": 1916, "fsmReenter": true, "gatheringTarget": 5472 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5411 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 644.01343 z: 1192.41614 Obstruction: active: true moving: false control group: 4973 control group 2: 0 tag: 4665 flags: 15 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 644.01343 y: 0 z: 1192.41614 last x: 644.01343 last y diff: 0 last z: 1192.41614 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 22003 actor: "structures/ptolemies/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 500, "hitpoints": 500, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/ptol_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5412 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 188.77451 z: 592.74494 Obstruction: active: true moving: false control group: 5377 control group 2: 0 tag: 4667 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 188.77451 y: 0 z: 592.74494 last x: 188.77451 last y diff: 0 last z: 592.74494 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/britons/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 64776 actor: "structures/britons/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 240, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/brit_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5413 Decay: Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 1085.21686 z: 473.1618 Obstruction: active: true moving: false control group: 5413 control group 2: 0 tag: 1348 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1085.21686 y: 0 z: 473.1618 last x: 1085.21686 last y diff: 0 last z: 473.1618 territory: 4 rot x: 0 rot y: 2.92469 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 179 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 13.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1085.83237 goal z: 469.32004 goal u x: 0.5866 goal u z: 0.81041 goal v x: -0.81041 goal v z: 0.5866 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5413 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.275, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 0.8250000000000001 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 179, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 1085.8323669433594, "y": 45.54432678222656, "z": 469.3200378417969 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 179, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 1085.8323669433594, "y": 45.54432678222656, "z": 469.3200378417969 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12760, "losRangeQuery": 1917, "fsmReenter": false, "gatheringTarget": 179 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5414 Decay: Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 1083.36095 z: 470.59777 Obstruction: active: true moving: false control group: 5414 control group 2: 0 tag: 1350 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1083.36095 y: 0 z: 470.59777 last x: 1083.36095 last y diff: 0 last z: 470.59777 territory: 4 rot x: 0 rot y: 2.10613 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 179 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 13.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1085.83237 goal z: 469.32004 goal u x: 0.5866 goal u z: 0.81041 goal v x: -0.81041 goal v z: 0.5866 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5414 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.275, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 0.8250000000000001 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 179, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 1085.8323669433594, "y": 45.54432678222656, "z": 469.3200378417969 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 179, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 1085.8323669433594, "y": 45.54432678222656, "z": 469.3200378417969 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12925, "losRangeQuery": 1918, "fsmReenter": false, "gatheringTarget": 179 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5415 Decay: Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 1088.33265 z: 481.74686 Obstruction: active: true moving: false control group: 5415 control group 2: 0 tag: 1352 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1088.33265 y: 0 z: 481.74686 last x: 1088.33265 last y diff: 0 last z: 481.74686 territory: 4 rot x: 0 rot y: 2.41485 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 177 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 13.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1090.32587 goal z: 479.43186 goal u x: 0.2579 goal u z: -0.96642 goal v x: 0.96642 goal v z: 0.2579 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5415 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.275, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 0.8250000000000001 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 177, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 1090.3258666992188, "y": 47.3050537109375, "z": 479.4318542480469 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 177, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 1090.3258666992188, "y": 47.3050537109375, "z": 479.4318542480469 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 13008, "losRangeQuery": 1919, "fsmReenter": false, "gatheringTarget": 177 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5416 Footprint: Minimap: active: true x: 1091.21717 z: 496.76613 Obstruction: active: true moving: false control group: 5416 control group 2: 0 tag: 4669 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1091.21717 y: 0 z: 496.76613 last x: 1091.21717 last y diff: 0 last z: 496.76613 territory: 4 rot x: 0 rot y: 0.40114 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2134 actor: "flora/trees/baobab.xml" Identity: Mirage: object: { "player": 3, "parent": 2134, "miragedIids": {}, "buildPercentage": 0, "numBuilders": 0, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "undeletable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 400, "amount": 400, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 9, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5417 Decay: Footprint: Obstruction: active: true moving: false control group: 5417 control group 2: 0 tag: 4671 flags: 6 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 152.715 y: 0 z: 761.89338 last x: 152.715 last y diff: 0 last z: 761.89338 territory: 8 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_2x4.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 23583 actor: "structures/fndn_2x4.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Foundation: object: { "committed": false, "builders": [], "buildMultiplier": 1, "previewEntity": 0, "buildTimePenalty": 0.7, "finalTemplateName": "structures/ptol_corral", "owner": 8, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 0 }, "maxProgress": 0, "initialised": true } Health: object: { "maxHitpoints": 400, "hitpoints": 1, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "heavydamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5419 Footprint: Obstruction: active: true moving: false control group: 5419 control group 2: 0 tag: 4675 flags: 0 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 182.46949 y: 0 z: 956.00178 last x: 182.46949 last y diff: 0 last z: 956.00178 territory: 8 rot x: 0 rot y: 2.27381 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 915 actor: "structures/fndn_3x3.xml" Identity: Mirage: object: { "player": 8, "parent": 5228, "miragedIids": {}, "buildPercentage": 0, "numBuilders": 0, "maxHitpoints": 500, "hitpoints": 1, "repairable": false, "unhealable": true, "undeletable": false, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5421 Footprint: Minimap: active: true x: 658.24776 z: 954.26566 Obstruction: active: true moving: false control group: 5421 control group 2: 0 tag: 4679 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658.24776 y: 0 z: 954.26566 last x: 658.24776 last y diff: 0 last z: 954.26566 territory: 0 rot x: 0 rot y: 2.87545 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 1606 actor: "fauna/giraffe_adult.xml" AIProxy: Identity: ResourceSupply: object: { "amount": 330, "gatherers": [ [], [], [], [], [], [], [], [ 332 ], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } StatusBars: object: { "auraSources": {} } - id: 5422 Decay: Footprint: Obstruction: active: true moving: false control group: 5422 control group 2: 0 tag: 4681 flags: 6 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 118.03078 y: 0 z: 783.91639 last x: 118.03078 last y diff: 0 last z: 783.91639 territory: 8 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_2x4.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 42162 actor: "structures/fndn_2x4.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Foundation: object: { "committed": false, "builders": [], "buildMultiplier": 1, "previewEntity": 0, "buildTimePenalty": 0.7, "finalTemplateName": "structures/ptol_corral", "owner": 8, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 0 }, "maxProgress": 0, "initialised": true } Health: object: { "maxHitpoints": 400, "hitpoints": 1, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "heavydamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5424 Decay: Footprint: Obstruction: active: true moving: false control group: 5424 control group 2: 0 tag: 4685 flags: 6 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 72.02656 y: 0 z: 858.95411 last x: 72.02656 last y diff: 0 last z: 858.95411 territory: 8 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_2x4.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 32026 actor: "structures/fndn_2x4.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Foundation: object: { "committed": false, "builders": [], "buildMultiplier": 1, "previewEntity": 0, "buildTimePenalty": 0.7, "finalTemplateName": "structures/ptol_corral", "owner": 8, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 0 }, "maxProgress": 0, "initialised": true } Health: object: { "maxHitpoints": 400, "hitpoints": 1, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "heavydamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5425 Decay: Footprint: Obstruction: active: true moving: false control group: 5425 control group 2: 0 tag: 4687 flags: 6 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 80.22751 y: 0 z: 868.60584 last x: 80.22751 last y diff: 0 last z: 868.60584 territory: 8 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_2x4.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 57924 actor: "structures/fndn_2x4.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Foundation: object: { "committed": false, "builders": [], "buildMultiplier": 1, "previewEntity": 0, "buildTimePenalty": 0.7, "finalTemplateName": "structures/ptol_corral", "owner": 8, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 0 }, "maxProgress": 0, "initialised": true } Health: object: { "maxHitpoints": 400, "hitpoints": 1, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "heavydamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5426 Decay: Footprint: Obstruction: active: true moving: false control group: 5426 control group 2: 0 tag: 4689 flags: 6 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 90.30767 y: 0 z: 895.90442 last x: 90.30767 last y diff: 0 last z: 895.90442 territory: 8 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_2x4.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 7152 actor: "structures/fndn_2x4.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Foundation: object: { "committed": false, "builders": [], "buildMultiplier": 1, "previewEntity": 0, "buildTimePenalty": 0.7, "finalTemplateName": "structures/ptol_corral", "owner": 8, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 0 }, "maxProgress": 0, "initialised": true } Health: object: { "maxHitpoints": 400, "hitpoints": 1, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "heavydamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5427 Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 624.48627 z: 1058.36048 Obstruction: active: true moving: false control group: 5427 control group 2: 0 tag: 4691 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 624.48627 y: 0 z: 1058.36048 last x: 624.48627 last y diff: 0 last z: 1058.36048 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/ptolemies/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 32968 actor: "structures/ptolemies/barracks.xml" Identity: Mirage: object: { "player": 7, "parent": 5186, "miragedIids": {}, "buildPercentage": 0, "numBuilders": 0, "maxHitpoints": 2000, "hitpoints": 2000, "repairable": true, "unhealable": true, "undeletable": false, "capturePoints": [ 0, 0, 0, 0, 0, 0, 500, 0, 0 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5428 Decay: Footprint: Minimap: active: true x: 290.92014 z: 1076.10462 Obstruction: active: true moving: false control group: 5369 control group 2: 0 tag: 4693 flags: 6 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 290.92014 y: 0 z: 1076.10462 last x: 290.92014 last y diff: 0 last z: 1076.10462 territory: 7 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 11883 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 0, 0, 0, 0, 0, 500, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [], [], [], [], [ 5355, 5354, 5356, 5357, 5358 ], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5429 Decay: Footprint: Obstruction: active: true moving: false control group: 5429 control group 2: 0 tag: 4695 flags: 6 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 168.82401 y: 0 z: 920.2981 last x: 168.82401 last y diff: 0 last z: 920.2981 territory: 8 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_2x4.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 15974 actor: "structures/fndn_2x4.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Foundation: object: { "committed": false, "builders": [], "buildMultiplier": 1, "previewEntity": 0, "buildTimePenalty": 0.7, "finalTemplateName": "structures/ptol_corral", "owner": 8, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 0 }, "maxProgress": 0, "initialised": true } Health: object: { "maxHitpoints": 400, "hitpoints": 1, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "heavydamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5430 Footprint: Minimap: active: true x: 641.96775 z: 1050.89875 Obstruction: active: true moving: false control group: 5430 control group 2: 0 tag: 4697 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 641.96775 y: 0 z: 1050.89875 last x: 641.96775 last y diff: 0 last z: 1050.89875 territory: 6 rot x: 0 rot y: 0.11724 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4587 actor: "flora/trees/baobab.xml" Identity: Mirage: object: { "player": 7, "parent": 4587, "miragedIids": {}, "buildPercentage": 0, "numBuilders": 0, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "undeletable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 400, "amount": 187, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 9, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5431 Footprint: Minimap: active: true x: 651.53908 z: 1055.28075 Obstruction: active: true moving: false control group: 5431 control group 2: 0 tag: 4699 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 651.53908 y: 0 z: 1055.28075 last x: 651.53908 last y diff: 0 last z: 1055.28075 territory: 6 rot x: 0 rot y: -3.462 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4590 actor: "flora/trees/baobab.xml" Identity: Mirage: object: { "player": 7, "parent": 4590, "miragedIids": {}, "buildPercentage": 0, "numBuilders": 0, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "undeletable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 400, "amount": 252, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 9, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5432 Footprint: Minimap: active: true x: 1085.83237 z: 469.32004 Obstruction: active: true moving: false control group: 5432 control group 2: 0 tag: 4701 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1085.83237 y: 0 z: 469.32004 last x: 1085.83237 last y diff: 0 last z: 469.32004 territory: 4 rot x: 0 rot y: -0.9442 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/baobab.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 179 actor: "flora/trees/baobab.xml" Identity: Mirage: object: { "player": 3, "parent": 179, "miragedIids": {}, "buildPercentage": 0, "numBuilders": 0, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "undeletable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 400, "amount": 400, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 9, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5433 Footprint: Minimap: active: true x: 817.33391 z: 14.5 Obstruction: active: true moving: false control group: 5433 control group 2: 0 tag: 4703 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 817.33391 y: 0 z: 14.5 last x: 817.33391 last y diff: 0 last z: 14.5 territory: 0 rot x: 0 rot y: -1.57081 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: VisualActor: base actor: "fauna/zebra.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 2578 actor: "fauna/zebra.xml" AIProxy: Identity: ResourceSupply: object: { "amount": 10, "gatherers": [ [], [ 5393, 5474, 5473 ], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } StatusBars: object: { "auraSources": {} } - id: 5434 Decay: Footprint: Obstruction: active: true moving: false control group: 5434 control group 2: 0 tag: 4705 flags: 6 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 191.51233 y: 0 z: 911.9499 last x: 191.51233 last y diff: 0 last z: 911.9499 territory: 8 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_2x4.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 56871 actor: "structures/fndn_2x4.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Foundation: object: { "committed": false, "builders": [], "buildMultiplier": 1, "previewEntity": 0, "buildTimePenalty": 0.7, "finalTemplateName": "structures/ptol_corral", "owner": 8, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 0 }, "maxProgress": 0, "initialised": true } Health: object: { "maxHitpoints": 400, "hitpoints": 1, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "heavydamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5435 Decay: Footprint: Obstruction: active: true moving: false control group: 5435 control group 2: 0 tag: 4707 flags: 6 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 233.17023 y: 0 z: 862.54731 last x: 233.17023 last y diff: 0 last z: 862.54731 territory: 8 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_2x4.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 9635 actor: "structures/fndn_2x4.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Foundation: object: { "committed": false, "builders": [], "buildMultiplier": 1, "previewEntity": 0, "buildTimePenalty": 0.7, "finalTemplateName": "structures/ptol_corral", "owner": 8, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 0 }, "maxProgress": 0, "initialised": true } Health: object: { "maxHitpoints": 400, "hitpoints": 1, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "heavydamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5436 Decay: Footprint: Obstruction: active: true moving: false control group: 5436 control group 2: 0 tag: 4709 flags: 6 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 170.90491 y: 0 z: 781.61225 last x: 170.90491 last y diff: 0 last z: 781.61225 territory: 8 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_2x4.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 54444 actor: "structures/fndn_2x4.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } Foundation: object: { "committed": false, "builders": [], "buildMultiplier": 1, "previewEntity": 0, "buildTimePenalty": 0.7, "finalTemplateName": "structures/ptol_corral", "owner": 8, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 0 }, "maxProgress": 0, "initialised": true } Health: object: { "maxHitpoints": 400, "hitpoints": 1, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "heavydamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5437 Decay: Footprint: Minimap: r: 220 g: 115 b: 16 active: true x: 1046.29114 z: 503.88324 Obstruction: active: true moving: false control group: 5325 control group 2: 0 tag: 4711 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1046.29114 y: 0 z: 503.88324 last x: 1046.29114 last y diff: 0 last z: 503.88324 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 44235 actor: "structures/gauls/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 240, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5438 Footprint: Minimap: active: true x: 784.85177 z: 171.53129 Obstruction: active: true moving: false control group: 5438 control group 2: 0 tag: 4713 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 784.85177 y: 0 z: 171.53129 last x: 784.85177 last y diff: 0 last z: 171.53129 territory: 1 rot x: 0 rot y: 2.30861 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 1692 actor: "fauna/giraffe_adult.xml" AIProxy: Identity: ResourceSupply: object: { "amount": 218, "gatherers": [ [], [ 191 ], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } StatusBars: object: { "auraSources": {} } - id: 5439 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 593.64977 z: 1006.24556 Obstruction: active: true moving: false control group: 5439 control group 2: 0 tag: 1354 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 593.64977 y: 0 z: 1006.24556 last x: 593.64977 last y diff: 0 last z: 1006.24556 territory: 6 rot x: 0 rot y: 2.86191 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4647 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 61.58648 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 1 goal x: 594.94156 goal z: 943.66608 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 62.59282 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/cavalry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5439 actor: "units/ptolemies/cavalry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 8.240000000000004 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 591.442626953125, "z": 1053.42236328125 }, "workOrders": [], "lastAttacked": 272000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1920, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5440 Footprint: Minimap: active: true x: 987.90471 z: 270.36762 Obstruction: active: true moving: false control group: 5440 control group 2: 0 tag: 4715 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 987.90471 y: 0 z: 270.36762 last x: 987.90471 last y diff: 0 last z: 270.36762 territory: 0 rot x: 0 rot y: 0.3668 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 2533 actor: "fauna/giraffe_adult.xml" AIProxy: Identity: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } StatusBars: object: { "auraSources": {} } - id: 5441 Decay: Footprint: Minimap: r: 21 g: 55 b: 149 active: true x: 293.46563 z: 833.44191 Obstruction: active: true moving: false control group: 5441 control group 2: 0 tag: 1356 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 293.46563 y: 0 z: 833.44191 last x: 293.46563 last y diff: 0 last z: 833.44191 territory: 0 rot x: 0 rot y: -2.09281 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4829 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 67.76253 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 1 goal x: 222.76832 goal z: 820.45546 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 71.88016 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/cavalry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 1000 length: 1 key: "animation" value: "attack_ranged" seed: 5441 actor: "units/ptolemies/cavalry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 19.518974999999998 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 4829, "force": false, "hunting": true, "allowCapture": false, "attackType": "Ranged" } }, { "type": "Gather", "data": { "target": 4829, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_elephant_african_bush", "lastPos": { "x": 237.6911163330078, "y": 50.99424743652344, "z": 805.6822204589844 }, "force": true, "initPos": { "x": 270.71531677246094, "y": 48.733673095703125, "z": 821.2097930908203 } } } ], "order": { "type": "Attack", "data": { "target": 4829, "force": false, "hunting": true, "allowCapture": false, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "lastAttacked": 280000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 12792, "losRangeQuery": 1921, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5442 Decay: Footprint: Minimap: r: 21 g: 55 b: 149 active: true x: 293.21326 z: 834.64794 Obstruction: active: true moving: false control group: 5442 control group 2: 0 tag: 1358 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 293.21326 y: 0 z: 834.64794 last x: 293.21326 last y diff: 0 last z: 834.64794 territory: 0 rot x: 0 rot y: -2.10933 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4829 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 67.74277 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 1 goal x: 222.76832 goal z: 820.45546 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 71.8604 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/cavalry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 1000 length: 1 key: "animation" value: "attack_ranged" seed: 5442 actor: "units/ptolemies/cavalry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 25.259850000000014 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 4829, "force": false, "hunting": true, "allowCapture": false, "attackType": "Ranged" } }, { "type": "Gather", "data": { "target": 4829, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_elephant_african_bush", "lastPos": { "x": 237.6911163330078, "y": 50.99424743652344, "z": 805.6822204589844 }, "force": true, "initPos": { "x": 270.71531677246094, "y": 48.733673095703125, "z": 821.2097930908203 } } } ], "order": { "type": "Attack", "data": { "target": 4829, "force": false, "hunting": true, "allowCapture": false, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "lastAttacked": 280000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 12793, "losRangeQuery": 1922, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5443 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 874.89393 z: 116.29172 Obstruction: active: true moving: false control group: 5309 control group 2: 0 tag: 4717 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 874.89393 y: 0 z: 116.29172 last x: 874.89393 last y diff: 0 last z: 116.29172 territory: 1 rot x: 0 rot y: 0.8069 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/seleucids/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 57302 actor: "structures/seleucids/barracks.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 500, 0, 0, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/sele_infantry_spearman_b", "units/sele_infantry_pikeman_b", "units/sele_infantry_javelinist_b", "units/sele_cavalry_javelinist_b", "units/sele_cavalry_archer_b" ] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5444 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 200.59375 z: 596.23462 Obstruction: active: true moving: false control group: 5379 control group 2: 0 tag: 4719 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 200.59375 y: 0 z: 596.23462 last x: 200.59375 last y diff: 0 last z: 596.23462 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/britons/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 58771 actor: "structures/britons/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 240, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/brit_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5446 Footprint: Minimap: active: true x: 988.62883 z: 288.11046 Obstruction: active: true moving: false control group: 5446 control group 2: 0 tag: 4723 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 988.62883 y: 0 z: 288.11046 last x: 988.62883 last y diff: 0 last z: 288.11046 territory: 0 rot x: 0 rot y: 0.34888 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 2536 actor: "fauna/giraffe_adult.xml" AIProxy: Identity: ResourceSupply: object: { "amount": 18, "gatherers": [ [], [], [], [], [ 5242, 4980, 5116 ], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } StatusBars: object: { "auraSources": {} } - id: 5448 Decay: Footprint: Minimap: r: 21 g: 55 b: 149 active: true x: 184.52454 z: 763.64869 Obstruction: active: true moving: false control group: 5202 control group 2: 0 tag: 4725 flags: 15 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 184.52454 y: 0 z: 763.64869 last x: 184.52454 last y diff: 0 last z: 763.64869 territory: 8 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 59080 actor: "structures/ptolemies/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 500, "hitpoints": 500, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/ptol_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5449 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 854.18934 z: 104.37525 Obstruction: active: true moving: false control group: 5295 control group 2: 0 tag: 4727 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 854.18934 y: 0 z: 104.37525 last x: 854.18934 last y diff: 0 last z: 104.37525 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/seleucids/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 62098 actor: "structures/seleucids/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 300, 0, 0, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/sele_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5452 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 625.45069 z: 1139.19581 Obstruction: active: true moving: false control group: 5452 control group 2: 0 tag: 1360 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 625.45069 y: 0 z: 1139.19581 last x: 625.45069 last y diff: 0 last z: 1139.19581 territory: 6 rot x: 0 rot y: -1.32532 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 385 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 601.875 goal z: 1143.5625 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 21.25 goal hh: 19.75 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5452 actor: "units/ptolemies/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1923 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.8049999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1924, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5453 Decay: Footprint: Obstruction: active: true moving: false control group: 5453 control group 2: 0 tag: 4733 flags: 6 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 554.2638 y: 0 z: 1142.8694 last x: 554.2638 last y diff: 0 last z: 1142.8694 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_found.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "scaffold" key: "health" value: "alive" seed: 26487 actor: "structures/plot_field_found.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 5484, 0 ], "miraged": [ false, false, false, false, false, false, false, true, false ], "seen": [ false, false, false, false, false, false, true, true, false ] } Foundation: object: { "committed": true, "builders": [ 5032, 5101, 5109, 5187 ], "buildMultiplier": 0.6597539553864471, "previewEntity": 5486, "buildTimePenalty": 0.7, "finalTemplateName": "structures/ptol_field", "owner": 6, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 100 }, "maxProgress": 0.8642530864485397, "initialised": true } Health: object: { "maxHitpoints": 250, "hitpoints": 216.06327161213494, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5454 Decay: Footprint: Obstruction: active: true moving: false control group: 5454 control group 2: 0 tag: 4735 flags: 6 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 900.79908 y: 0 z: 1063.93604 last x: 900.79908 last y diff: 0 last z: 1063.93604 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_found.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "scaffold" key: "health" value: "mediumdamage" seed: 36907 actor: "structures/plot_field_found.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Foundation: object: { "committed": true, "builders": [ 424 ], "buildMultiplier": 1, "previewEntity": 5470, "buildTimePenalty": 0.7, "finalTemplateName": "structures/sele_field", "owner": 5, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 100 }, "maxProgress": 0.464, "initialised": true } Health: object: { "maxHitpoints": 250, "hitpoints": 116, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "mediumdamage" } Identity: Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5455 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 100.99662 z: 491.64837 Obstruction: active: true moving: false control group: 5455 control group 2: 0 tag: 1362 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 100.99662 y: 0 z: 491.64837 last x: 100.99662 last y diff: 0 last z: 491.64837 territory: 3 rot x: 0 rot y: -2.0522 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5475 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 98.85888 goal z: 490.70376 goal u x: 0.14196 goal u z: -0.98996 goal v x: 0.98996 goal v z: 0.14196 goal hw: 2.25 goal hh: 2.25 maxdist: 0 Vision: VisualActor: base actor: "units/celts/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_meat" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_meat" seed: 5455 actor: "units/celts/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5475, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 98.85887145996094, "y": 50.54469299316406, "z": 490.70375061035156 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5475, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 98.85887145996094, "y": 50.54469299316406, "z": 490.70375061035156 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 13028, "losRangeQuery": 1925, "fsmReenter": false, "gatheringTarget": 5475 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5456 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 97.92617 z: 488.29679 Obstruction: active: true moving: false control group: 5456 control group 2: 0 tag: 1364 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 97.92617 y: 0 z: 488.29679 last x: 97.89635 last y diff: 0 last z: 488.50637 territory: 3 rot x: 0 rot y: 0.43871 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5475 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 98.85888 goal z: 490.70376 goal u x: 0.14196 goal u z: -0.98996 goal v x: 0.98996 goal v z: 0.14196 goal hw: 2.25 goal hh: 2.25 maxdist: 0 Vision: VisualActor: base actor: "units/celts/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_meat" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_meat" seed: 5456 actor: "units/celts/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5475, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 98.85887145996094, "y": 50.54469299316406, "z": 490.70375061035156 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5475, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 98.85887145996094, "y": 50.54469299316406, "z": 490.70375061035156 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 13127, "losRangeQuery": 1926, "fsmReenter": false, "gatheringTarget": 5475 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5457 Footprint: Minimap: active: true x: 520.64028 z: 1169.22025 Obstruction: active: true moving: false control group: 5457 control group 2: 0 tag: 4737 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 520.64028 y: 0 z: 1169.22025 last x: 520.64028 last y diff: 0 last z: 1169.22025 territory: 6 rot x: 0 rot y: 0.82737 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 1603 actor: "fauna/giraffe_adult.xml" AIProxy: Identity: ResourceSupply: object: { "amount": 330, "gatherers": [ [], [], [], [], [], [], [], [ 5395 ], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } StatusBars: object: { "auraSources": {} } - id: 5459 Decay: Footprint: Obstruction: active: true moving: false control group: 5459 control group 2: 0 tag: 4739 flags: 6 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 833.07074 y: 0 z: 149.45557 last x: 833.07074 last y diff: 0 last z: 149.45557 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_found.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "scaffold" key: "health" value: "lightdamage" seed: 21639 actor: "structures/plot_field_found.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Foundation: object: { "committed": true, "builders": [ 183, 184, 186, 4941, 185, 4942 ], "buildMultiplier": 0.5841906810678652, "previewEntity": 5507, "buildTimePenalty": 0.7, "finalTemplateName": "structures/sele_field", "owner": 1, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 100 }, "maxProgress": 0.6547116939100726, "initialised": true } Health: object: { "maxHitpoints": 250, "hitpoints": 163.67792347751814, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "lightdamage" } Identity: Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5460 Footprint: Ownership: owner: 8 Position: in world: true x: 167.39661 y: 0 z: 746.72138 last x: 167.39661 last y diff: 0 last z: 746.72138 territory: 8 rot x: 0 rot y: -2.43874 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0.52997 anchor: "upright" turret parent: 0 VisualActor: base actor: "structures/ptolemies/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "scaffold" seed: 56483 actor: "structures/ptolemies/house.xml" - id: 5461 Decay: Footprint: Obstruction: active: true moving: false control group: 5461 control group 2: 0 tag: 4771 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 439.623 y: 0 z: 109.5865 last x: 439.623 last y diff: 0 last z: 109.5865 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_2x2.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "scaffold" key: "health" value: "lightdamage" seed: 11077 actor: "structures/fndn_2x2.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Foundation: object: { "committed": true, "builders": [ 225, 224 ], "buildMultiplier": 0.8122523963562355, "previewEntity": 5485, "buildTimePenalty": 0.7, "finalTemplateName": "structures/pers_sentry_tower", "owner": 2, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 100 }, "maxProgress": 0.7038019170849878, "initialised": true } Health: object: { "maxHitpoints": 250, "hitpoints": 175.95047927124696, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "lightdamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5462 Footprint: Minimap: active: true x: 224.61004 z: 820.79036 Obstruction: active: true moving: false control group: 5462 control group 2: 0 tag: 4745 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 224.61004 y: 0 z: 820.79036 last x: 224.61004 last y diff: 0 last z: 820.79036 territory: 8 rot x: 0 rot y: -1.42356 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: VisualActor: base actor: "fauna/elephant_african_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 4832 actor: "fauna/elephant_african_bush.xml" AIProxy: Identity: ResourceSupply: object: { "amount": 800, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } StatusBars: object: { "auraSources": {} } - id: 5463 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 612.5 z: 1011.68078 Obstruction: active: true moving: false control group: 5463 control group 2: 0 tag: 1366 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 612.5 y: 0 z: 1011.68078 last x: 612.5 last y diff: 0 last z: 1011.68078 territory: 6 rot x: 0 rot y: -2.88765 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4647 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 67.60357 speed: 17.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 1 goal x: 594.94156 goal z: 943.66608 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 68.60991 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/cavalry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5463 actor: "units/ptolemies/cavalry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 4.619999999999999 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 591.442626953125, "z": 1053.42236328125 }, "workOrders": [ { "type": "Gather", "data": { "target": 5373, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "lastPos": { "x": 623.7482299804688, "y": 67.57659912109375, "z": 989.2219696044922 }, "force": true } } ], "lastAttacked": 272000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1927, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5464 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 333.7641 z: 1086.792 Obstruction: active: true moving: false control group: 5464 control group 2: 0 tag: 1368 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 333.7641 y: 0 z: 1086.792 last x: 333.7641 last y diff: 0 last z: 1086.792 territory: 7 rot x: 0 rot y: -1.87932 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 333.7641 goal z: 1086.792 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 5464 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1928 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5490, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 5490, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 333.76409912109375, "z": 1086.7919921875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 12349, "losRangeQuery": 1929, "fsmReenter": true, "repairTarget": 5490 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5465 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 330.8422 z: 1087.74427 Obstruction: active: true moving: false control group: 5465 control group 2: 0 tag: 1370 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 330.8422 y: 0 z: 1087.74427 last x: 330.8422 last y diff: 0 last z: 1087.74427 territory: 7 rot x: 0 rot y: -2.01296 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5490 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 4 goal x: 319.53266 goal z: 1083.31373 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 11.125 goal hh: 11.125 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 5465 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1930 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5490, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 5490, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 333.76409912109375, "z": 1086.7919921875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 12379, "losRangeQuery": 1931, "fsmReenter": false, "repairTarget": 5490 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5466 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 333.86994 z: 1087.93425 Obstruction: active: true moving: false control group: 5466 control group 2: 0 tag: 1372 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 333.86994 y: 0 z: 1087.93425 last x: 333.86994 last y diff: 0 last z: 1087.93425 territory: 7 rot x: 0 rot y: -1.95365 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 333.7641 goal z: 1086.792 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 5466 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1932 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5490, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 5490, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 333.76409912109375, "z": 1086.7919921875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 12350, "losRangeQuery": 1933, "fsmReenter": true, "repairTarget": 5490 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5467 Decay: Footprint: Minimap: active: true x: 903.55304 z: 1024.96155 Obstruction: active: true moving: false control group: 5382 control group 2: 0 tag: 4747 flags: 6 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 903.55304 y: 0 z: 1024.96155 last x: 903.55304 last y diff: 0 last z: 1024.96155 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_medit.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 54338 actor: "structures/plot_field_medit.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 0, 0, 0, 500, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [], [], [ 4963, 4961, 422, 423, 425 ], [], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5469 Decay: Footprint: Obstruction: active: true moving: false control group: 5469 control group 2: 0 tag: 4829 flags: 15 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 308.76005 y: 0 z: 1176.73609 last x: 308.76005 last y diff: 0 last z: 1176.73609 territory: 7 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_4x4.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "scaffold" seed: 45503 actor: "structures/fndn_4x4.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Foundation: object: { "committed": true, "builders": [ 329, 330, 331, 328 ], "buildMultiplier": 0.6597539553864471, "previewEntity": 5505, "buildTimePenalty": 0.7, "finalTemplateName": "structures/iber_barracks", "owner": 7, "costs": { "food": 0, "metal": 0, "stone": 200, "wood": 100 }, "maxProgress": 0.16325302735654793, "initialised": true } Health: object: { "maxHitpoints": 2000, "hitpoints": 326.50605471309586, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "heavydamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5470 Footprint: Ownership: owner: 5 Position: in world: true x: 900.79908 y: 0 z: 1063.93604 last x: 900.79908 last y diff: 0 last z: 1063.93604 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0.46401 anchor: "upright" turret parent: 0 VisualActor: base actor: "structures/plot_field_medit.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "scaffold" seed: 36907 actor: "structures/plot_field_medit.xml" - id: 5471 Footprint: Minimap: active: true x: 216.0953 z: 823.1205 Obstruction: active: true moving: false control group: 5471 control group 2: 0 tag: 4751 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 216.0953 y: 0 z: 823.1205 last x: 216.0953 last y diff: 0 last z: 823.1205 territory: 8 rot x: 0 rot y: -2.217 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: VisualActor: base actor: "fauna/elephant_african_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 4828 actor: "fauna/elephant_african_bush.xml" AIProxy: Identity: ResourceSupply: object: { "amount": 685, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } StatusBars: object: { "auraSources": {} } - id: 5472 Decay: Footprint: Minimap: active: true x: 644.62287 z: 1140.40198 Obstruction: active: true moving: false control group: 5372 control group 2: 0 tag: 4753 flags: 6 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 644.62287 y: 0 z: 1140.40198 last x: 644.62287 last y diff: 0 last z: 1140.40198 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_medit.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 27146 actor: "structures/plot_field_medit.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 0, 0, 0, 0, 500, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [], [], [], [ 5153, 5172, 5387, 5410, 5120 ], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5473 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 805.5 z: 91.79873 Obstruction: active: true moving: true control group: 5473 control group 2: 0 tag: 1374 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 805.5 y: 0 z: 91.79873 last x: 805.5 last y diff: 0 last z: 100.54891 territory: 1 rot x: 0 rot y: 3.1416 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 5433 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 17.50037 moving: true facePointAfterMove: true tries: 0 length: 11 waypoint x: 815.5 waypoint z: 16.5 waypoint x: 815.5 waypoint z: 38.5 waypoint x: 815 waypoint z: 50 waypoint x: 813.25 waypoint z: 57.25 waypoint x: 808.875 waypoint z: 64.375 waypoint x: 804.5 waypoint z: 71.5 waypoint x: 804 waypoint z: 75 waypoint x: 802.5 waypoint z: 80.5 waypoint x: 802.5 waypoint z: 84.5 waypoint x: 804.5 waypoint z: 90.5 waypoint x: 805.5 waypoint z: 90.5 length: 0 type: 3 goal x: 817.33391 goal z: 14.5 goal u x: 0 goal u z: 1 goal v x: -1 goal v z: 0 goal hw: 2.25 goal hh: 2.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 22.75 anim name: "walk" anim once: false anim speed: 17.50037 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 5473 actor: "units/athenians/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5433, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_zebra", "lastPos": { "x": 817.3339080810547, "y": 42.09013366699219, "z": 14.5 }, "force": false, "autoharvest": true } }, { "type": "Gather", "data": { "target": 2579, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_zebra", "lastPos": { "x": 869.3661193847656, "y": 39.79249572753906, "z": 37.29925537109375 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 5433, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_zebra", "lastPos": { "x": 817.3339080810547, "y": 42.09013366699219, "z": 14.5 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1934, "fsmReenter": false, "gatheringTarget": 5433 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5474 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 802.5 z: 82.87861 Obstruction: active: true moving: true control group: 5474 control group 2: 0 tag: 1376 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 802.5 y: 0 z: 82.87861 last x: 805.30454 last y diff: 0 last z: 90.5 territory: 1 rot x: 0 rot y: -2.71906 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 5433 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 17.5 current speed: 16.24204 moving: true facePointAfterMove: true tries: 0 length: 8 waypoint x: 815.5 waypoint z: 16.5 waypoint x: 815.5 waypoint z: 38.5 waypoint x: 815 waypoint z: 50 waypoint x: 813.25 waypoint z: 57.25 waypoint x: 808.875 waypoint z: 64.375 waypoint x: 804.5 waypoint z: 71.5 waypoint x: 804 waypoint z: 75 waypoint x: 802.5 waypoint z: 80.5 length: 0 type: 3 goal x: 817.33391 goal z: 14.5 goal u x: 0 goal u z: 1 goal v x: -1 goal v z: 0 goal hw: 2.25 goal hh: 2.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 22.75 anim name: "walk" anim once: false anim speed: 16.24204 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 5474 actor: "units/athenians/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5433, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_zebra", "lastPos": { "x": 817.3339080810547, "y": 42.09013366699219, "z": 14.5 }, "force": false, "autoharvest": true } }, { "type": "Gather", "data": { "target": 2579, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_zebra", "lastPos": { "x": 869.3661193847656, "y": 39.79249572753906, "z": 37.29925537109375 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 5433, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_zebra", "lastPos": { "x": 817.3339080810547, "y": 42.09013366699219, "z": 14.5 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1935, "fsmReenter": false, "gatheringTarget": 5433 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5475 Footprint: Minimap: active: true x: 98.85888 z: 490.70376 Obstruction: active: true moving: false control group: 5475 control group 2: 0 tag: 4755 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 98.85888 y: 0 z: 490.70376 last x: 98.85888 last y diff: 0 last z: 490.70376 territory: 3 rot x: 0 rot y: 1.42838 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 1722 actor: "fauna/giraffe_adult.xml" AIProxy: Identity: ResourceSupply: object: { "amount": 109, "gatherers": [ [], [], [], [ 5370, 5390, 5371, 5455, 5456 ], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } StatusBars: object: { "auraSources": {} } - id: 5476 Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 601.875 z: 1143.5625 Obstruction: active: true moving: false control group: 5476 control group 2: 0 tag: 4757 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 601.875 y: 0 z: 1143.5625 last x: 601.875 last y diff: 0 last z: 1143.5625 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/ptolemies/civic_centre.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 385 actor: "structures/ptolemies/civic_centre.xml" Identity: Mirage: object: { "player": 7, "parent": 385, "miragedIids": {}, "buildPercentage": 0, "numBuilders": 0, "maxHitpoints": 3000, "hitpoints": 3000, "repairable": true, "unhealable": true, "undeletable": false, "capturePoints": [ 0, 0, 0, 0, 0, 0, 2500, 0, 0 ], "maxCapturePoints": 2500, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5477 Decay: Footprint: Obstruction: active: true moving: false control group: 5477 control group 2: 0 tag: 4759 flags: 6 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 427.44312 y: 0 z: 169.24885 last x: 427.44312 last y diff: 0 last z: 169.24885 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_2x2.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 33321 actor: "structures/fndn_2x2.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false, false, false ] } Foundation: object: { "committed": false, "builders": [], "buildMultiplier": 1, "previewEntity": 0, "buildTimePenalty": 0.7, "finalTemplateName": "structures/pers_sentry_tower", "owner": 2, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 100 }, "maxProgress": 0, "initialised": true } Health: object: { "maxHitpoints": 250, "hitpoints": 1, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "heavydamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5479 Footprint: Minimap: active: true x: 575.2093 z: 1161.54517 Obstruction: active: true moving: false control group: 5479 control group 2: 0 tag: 4763 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 575.2093 y: 0 z: 1161.54517 last x: 575.2093 last y diff: 0 last z: 1161.54517 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_medit.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 11045 actor: "structures/plot_field_medit.xml" Identity: Mirage: object: { "player": 7, "parent": 5297, "miragedIids": {}, "buildPercentage": 0, "numBuilders": 0, "maxHitpoints": 250, "hitpoints": 250, "repairable": true, "unhealable": true, "undeletable": false, "capturePoints": [ 0, 0, 0, 0, 0, 0, 500, 0, 0 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5480 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 994.58692 z: 1016.28476 Obstruction: active: true moving: false control group: 5480 control group 2: 0 tag: 1378 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 994.58692 y: 0 z: 1016.28476 last x: 994.58692 last y diff: 0 last z: 1016.28476 territory: 5 rot x: 0 rot y: -0.30848 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5487 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 7 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 992.14661 goal z: 1026.27149 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 5480 actor: "units/seleucids/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5487, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 5487, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 1003.431884765625, "z": 1026.953857421875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 12487, "losRangeQuery": 1936, "fsmReenter": false, "repairTarget": 5487 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5481 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 995.74483 z: 1017.44274 Obstruction: active: true moving: false control group: 5481 control group 2: 0 tag: 1380 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 995.74483 y: 0 z: 1017.44274 last x: 995.74483 last y diff: 0 last z: 1017.44274 territory: 5 rot x: 0 rot y: -0.45484 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5487 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 7 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 992.14661 goal z: 1026.27149 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 5481 actor: "units/seleucids/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5487, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 5487, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "heldPosition": { "x": 1003.431884765625, "z": 1026.953857421875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 12633, "losRangeQuery": 1937, "fsmReenter": false, "repairTarget": 5487 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5484 Footprint: Obstruction: active: true moving: false control group: 5484 control group 2: 0 tag: 4769 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 554.2638 y: 0 z: 1142.8694 last x: 554.2638 last y diff: 0 last z: 1142.8694 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_found.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 26487 actor: "structures/plot_field_found.xml" Identity: Mirage: object: { "player": 7, "parent": 5453, "miragedIids": {}, "buildPercentage": 0, "numBuilders": 1, "maxHitpoints": 250, "hitpoints": 1, "repairable": false, "unhealable": true, "undeletable": false, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5485 Footprint: Ownership: owner: 2 Position: in world: true x: 439.623 y: 0 z: 109.5865 last x: 439.623 last y diff: 0 last z: 109.5865 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0.7038 anchor: "upright" turret parent: 0 VisualActor: base actor: "structures/persians/wooden_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "scaffold" seed: 11077 actor: "structures/persians/wooden_tower.xml" - id: 5486 Footprint: Ownership: owner: 6 Position: in world: true x: 554.2638 y: 0 z: 1142.8694 last x: 554.2638 last y diff: 0 last z: 1142.8694 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0.86426 anchor: "upright" turret parent: 0 VisualActor: base actor: "structures/plot_field_medit.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "scaffold" seed: 26487 actor: "structures/plot_field_medit.xml" - id: 5487 Decay: Footprint: Obstruction: active: true moving: false control group: 5487 control group 2: 0 tag: 4797 flags: 15 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 992.14661 y: 0 z: 1026.27149 last x: 992.14661 last y diff: 0 last z: 1026.27149 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "scaffold" key: "health" value: "alive" seed: 1913 actor: "structures/fndn_3x3.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, true, false, false, false ] } Foundation: object: { "committed": true, "builders": [ 429, 426, 428, 5480, 427, 5481 ], "buildMultiplier": 0.5841906810678652, "previewEntity": 5491, "buildTimePenalty": 0.7, "finalTemplateName": "structures/sele_house", "owner": 5, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 150 }, "maxProgress": 0.951129515483445, "initialised": true } Health: object: { "maxHitpoints": 1200, "hitpoints": 1141.355418580134, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5489 Decay: Footprint: Obstruction: active: true moving: false control group: 5489 control group 2: 0 tag: 4793 flags: 6 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 808.59498 y: 0 z: 204.36075 last x: 808.59498 last y diff: 0 last z: 204.36075 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_2x2.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 45223 actor: "structures/fndn_2x2.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Foundation: object: { "committed": false, "builders": [], "buildMultiplier": 1, "previewEntity": 0, "buildTimePenalty": 0.7, "finalTemplateName": "structures/sele_sentry_tower", "owner": 1, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 100 }, "maxProgress": 0, "initialised": true } Health: object: { "maxHitpoints": 250, "hitpoints": 1, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "heavydamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5490 Decay: Footprint: Obstruction: active: true moving: false control group: 5490 control group 2: 0 tag: 4795 flags: 6 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 319.53266 y: 0 z: 1083.31373 last x: 319.53266 last y diff: 0 last z: 1083.31373 territory: 7 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_found.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "scaffold" key: "health" value: "lightdamage" seed: 23145 actor: "structures/plot_field_found.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } Foundation: object: { "committed": true, "builders": [ 5464, 5466, 5465, 5504 ], "buildMultiplier": 0.6597539553864471, "previewEntity": 5492, "buildTimePenalty": 0.7, "finalTemplateName": "structures/iber_field", "owner": 7, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 100 }, "maxProgress": 0.7367537787164241, "initialised": true } Health: object: { "maxHitpoints": 250, "hitpoints": 184.18844467910603, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "lightdamage" } Identity: Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5491 Footprint: Ownership: owner: 5 Position: in world: true x: 992.14661 y: 0 z: 1026.27149 last x: 992.14661 last y diff: 0 last z: 1026.27149 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0.95113 anchor: "upright" turret parent: 0 VisualActor: base actor: "structures/seleucids/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "scaffold" seed: 1913 actor: "structures/seleucids/house.xml" - id: 5492 Footprint: Ownership: owner: 7 Position: in world: true x: 319.53266 y: 0 z: 1083.31373 last x: 319.53266 last y diff: 0 last z: 1083.31373 territory: 7 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0.73676 anchor: "upright" turret parent: 0 VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "scaffold" seed: 23145 actor: "structures/plot_field_temp.xml" - id: 5493 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 858.03556 z: 1059.96164 Obstruction: active: true moving: false control group: 5493 control group 2: 0 tag: 1382 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 858.03556 y: 0 z: 1059.96164 last x: 858.03556 last y diff: 0 last z: 1059.96164 territory: 5 rot x: 0 rot y: 0.00014 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4552 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 858.03579 goal z: 1062.72014 goal u x: 0.07787 goal u z: -0.997 goal v x: 0.997 goal v z: 0.07787 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5493 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1938 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4552, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 858.0357818603516, "y": 82.11810302734375, "z": 1062.7201385498047 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4552, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 858.0357818603516, "y": 82.11810302734375, "z": 1062.7201385498047 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 13079, "losRangeQuery": 1939, "fsmReenter": false, "gatheringTarget": 4552 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5494 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 860.88161 z: 1061.60134 Obstruction: active: true moving: false control group: 5494 control group 2: 0 tag: 1384 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 860.88161 y: 0 z: 1061.60134 last x: 860.88161 last y diff: 0 last z: 1061.60134 territory: 5 rot x: 0 rot y: -1.12752 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4552 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 858.03579 goal z: 1062.72014 goal u x: 0.07787 goal u z: -0.997 goal v x: 0.997 goal v z: 0.07787 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5494 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1940 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4552, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 858.0357818603516, "y": 82.11810302734375, "z": 1062.7201385498047 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4552, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 858.0357818603516, "y": 82.11810302734375, "z": 1062.7201385498047 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12794, "losRangeQuery": 1941, "fsmReenter": false, "gatheringTarget": 4552 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5495 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 859.28129 z: 1060.05893 Obstruction: active: true moving: false control group: 5495 control group 2: 0 tag: 1386 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 859.28129 y: 0 z: 1060.05893 last x: 859.28129 last y diff: 0 last z: 1060.05893 territory: 5 rot x: 0 rot y: -0.50081 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4552 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 858.03579 goal z: 1062.72014 goal u x: 0.07787 goal u z: -0.997 goal v x: 0.997 goal v z: 0.07787 goal hw: 2.75 goal hh: 2.75 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5495 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1942 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4552, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 858.0357818603516, "y": 82.11810302734375, "z": 1062.7201385498047 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4552, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 858.0357818603516, "y": 82.11810302734375, "z": 1062.7201385498047 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12903, "losRangeQuery": 1943, "fsmReenter": false, "gatheringTarget": 4552 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5496 Decay: Footprint: Minimap: r: 86 g: 180 b: 31 active: true x: 860.5 z: 1060.5 Obstruction: active: true moving: false control group: 5496 control group 2: 0 tag: 1388 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 860.5 y: 0 z: 1060.5 last x: 860.5 last y diff: 0 last z: 1060.5 territory: 5 rot x: 0 rot y: -0.82633 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 858.03579 goal z: 1062.72014 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gather_tree" seed: 5496 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1944 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4552, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 858.0357818603516, "y": 82.11810302734375, "z": 1062.7201385498047 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4552, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_baobab", "lastPos": { "x": 858.0357818603516, "y": 82.11810302734375, "z": 1062.7201385498047 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 12690, "losRangeQuery": 1945, "fsmReenter": true, "gatheringTarget": 4552 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5497 Footprint: Minimap: active: true x: 214.44474 z: 820.5 Obstruction: active: true moving: false control group: 5497 control group 2: 0 tag: 4807 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 214.44474 y: 0 z: 820.5 last x: 214.44474 last y diff: 0 last z: 820.5 territory: 8 rot x: 0 rot y: -1.57081 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: VisualActor: base actor: "fauna/elephant_african_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 4830 actor: "fauna/elephant_african_bush.xml" AIProxy: Identity: ResourceSupply: object: { "amount": 643, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } StatusBars: object: { "auraSources": {} } - id: 5498 Decay: Footprint: Minimap: active: true x: 624.44526 z: 1166.96155 Obstruction: active: true moving: false control group: 5445 control group 2: 0 tag: 4809 flags: 6 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 624.44526 y: 0 z: 1166.96155 last x: 624.44526 last y diff: 0 last z: 1166.96155 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_medit.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2044 actor: "structures/plot_field_medit.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 0, 0, 0, 0, 500, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [], [], [], [ 5069, 5083, 5139, 5045 ], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5499 Decay: Footprint: Minimap: active: true x: 819.37641 z: 172.56916 Obstruction: active: true moving: false control group: 5450 control group 2: 0 tag: 4811 flags: 6 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 819.37641 y: 0 z: 172.56916 last x: 819.37641 last y diff: 0 last z: 172.56916 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_medit.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 58818 actor: "structures/plot_field_medit.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 500, 0, 0, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [], [], [], [], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5500 Decay: Footprint: Obstruction: active: true moving: false control group: 5500 control group 2: 0 tag: 4813 flags: 6 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 195.0524 y: 0 z: 520.52198 last x: 195.0524 last y diff: 0 last z: 520.52198 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_found.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "scaffold" seed: 48226 actor: "structures/plot_field_found.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Foundation: object: { "committed": true, "builders": [ 5009, 5007, 5066, 5008 ], "buildMultiplier": 0.6597539553864471, "previewEntity": 5510, "buildTimePenalty": 0.7, "finalTemplateName": "structures/brit_field", "owner": 3, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 100 }, "maxProgress": 0.19486066172608246, "initialised": true } Health: object: { "maxHitpoints": 200, "hitpoints": 38.972132345216494, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "heavydamage" } Identity: Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5501 Footprint: Obstruction: active: true moving: false control group: 5501 control group 2: 0 tag: 4815 flags: 0 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 196.08225 y: 0 z: 944.19654 last x: 196.08225 last y diff: 0 last z: 944.19654 territory: 8 rot x: 0 rot y: 2.25293 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 42215 actor: "structures/fndn_3x3.xml" Identity: Mirage: object: { "player": 8, "parent": 5229, "miragedIids": {}, "buildPercentage": 0, "numBuilders": 0, "maxHitpoints": 500, "hitpoints": 1, "repairable": false, "unhealable": true, "undeletable": false, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5502 Decay: Footprint: Minimap: r: 231 g: 200 b: 5 active: true x: 633.42963 z: 1202.90821 Obstruction: active: true moving: false control group: 4977 control group 2: 0 tag: 4817 flags: 15 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 633.42963 y: 0 z: 1202.90821 last x: 633.42963 last y diff: 0 last z: 1202.90821 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 29369 actor: "structures/ptolemies/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, true, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 500, "hitpoints": 500, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/ptol_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5503 Footprint: Obstruction: active: true moving: false control group: 5503 control group 2: 0 tag: 4827 flags: 0 OverlayRenderer: Ownership: owner: 8 Position: in world: true x: 219.46485 y: 0 z: 922.70948 last x: 219.46485 last y diff: 0 last z: 922.70948 territory: 8 rot x: 0 rot y: 2.5131 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 30188 actor: "structures/fndn_3x3.xml" Identity: Mirage: object: { "player": 8, "parent": 5233, "miragedIids": {}, "buildPercentage": 0, "numBuilders": 0, "maxHitpoints": 500, "hitpoints": 1, "repairable": false, "unhealable": true, "undeletable": false, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5504 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 322.51005 z: 1098.42223 Obstruction: active: true moving: false control group: 5504 control group 2: 0 tag: 1390 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 322.51005 y: 0 z: 1098.42223 last x: 322.51005 last y diff: 0 last z: 1098.42223 territory: 7 rot x: 0 rot y: -2.883 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 5490 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.5 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 319.53266 goal z: 1083.31373 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 5504 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "auras": { "units/female_inspiration": { "type": "range", "radius": 10, "affects": [ "Citizen Soldier" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", "auraDescription": "+10% build rate and gather rate for citizen soldiers.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay": { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } }, "affectedPlayers": { "units/female_inspiration": [ 7 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1946 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: RangeVisualization: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 5490, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 5490, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 12658, "losRangeQuery": 1947, "fsmReenter": false, "repairTarget": 5490 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5505 Footprint: Ownership: owner: 7 Position: in world: true x: 308.76005 y: 0 z: 1176.73609 last x: 308.76005 last y diff: 0 last z: 1176.73609 territory: 7 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0.16326 anchor: "upright" turret parent: 0 VisualActor: base actor: "structures/iberians/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "scaffold" seed: 45503 actor: "structures/iberians/barracks.xml" - id: 5506 Decay: Footprint: Minimap: r: 50 g: 170 b: 170 active: true x: 99.05883 z: 487.3439 Obstruction: active: true moving: true control group: 5506 control group 2: 0 tag: 1392 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 99.05883 y: 0 z: 487.3439 last x: 104.64187 last y diff: 0 last z: 488.5 territory: 3 rot x: 0 rot y: -1.84028 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.5 current speed: 11.40296 moving: true facePointAfterMove: true tries: 0 length: 2 waypoint x: 75.7424 waypoint z: 486.18769 waypoint x: 81.5 waypoint z: 488.5 length: 3 waypoint x: 81.5 waypoint z: 488.5 waypoint x: 96.7637 waypoint z: 487.13431 waypoint x: 99.08864 waypoint z: 487.13431 type: 0 goal x: 75.7424 goal z: 486.18769 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/celts/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 22.75 anim name: "walk" anim once: false anim speed: 11.40296 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 5506 actor: "units/celts/cavalry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0, "undeletable": false } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeVisualization: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "GatherNearPosition", "data": { "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "x": 75.74238586425781, "z": 486.18768310546875, "force": false } } ], "order": { "type": "GatherNearPosition", "data": { "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_giraffe", "x": 75.74238586425781, "z": 486.18768310546875, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/null", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.WALKING", "losRangeQuery": 1948, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5507 Footprint: Ownership: owner: 1 Position: in world: true x: 833.07074 y: 0 z: 149.45557 last x: 833.07074 last y diff: 0 last z: 149.45557 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0.65471 anchor: "upright" turret parent: 0 VisualActor: base actor: "structures/plot_field_medit.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "scaffold" seed: 21639 actor: "structures/plot_field_medit.xml" - id: 5508 Footprint: Ownership: owner: 6 Position: in world: true x: 621.48957 y: 0 z: 1213.52063 last x: 621.48957 last y diff: 0 last z: 1213.52063 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0.23922 anchor: "upright" turret parent: 0 VisualActor: base actor: "structures/ptolemies/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "scaffold" seed: 16576 actor: "structures/ptolemies/house.xml" - id: 5509 Decay: Footprint: Minimap: active: true x: 160.01441 z: 555.13477 Obstruction: active: true moving: false control group: 5451 control group 2: 0 tag: 4841 flags: 6 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 160.01441 y: 0 z: 555.13477 last x: 160.01441 last y diff: 0 last z: 555.13477 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 40240 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 400, "cp": [ 0, 0, 0, 400, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, true, false, false, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [ 5010, 5067, 5164, 253 ], [], [], [], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5510 Footprint: Ownership: owner: 3 Position: in world: true x: 195.0524 y: 0 z: 520.52198 last x: 195.0524 last y diff: 0 last z: 520.52198 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0.19486 anchor: "upright" turret parent: 0 VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "scaffold" seed: 48226 actor: "structures/plot_field_temp.xml" - id: 5511 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 378.02244 z: 1182.85645 Obstruction: active: true moving: false control group: 5478 control group 2: 0 tag: 4859 flags: 15 OverlayRenderer: Ownership: owner: 7 Position: in world: true x: 378.02244 y: 0 z: 1182.85645 last x: 378.02244 last y diff: 0 last z: 1182.85645 territory: 7 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 20718 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 0, 300, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5512 Decay: Footprint: Minimap: r: 64 g: 64 b: 64 active: true x: 846.51087 z: 116.67614 Obstruction: active: true moving: false control group: 5483 control group 2: 0 tag: 4861 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 846.51087 y: 0 z: 116.67614 last x: 846.51087 last y diff: 0 last z: 116.67614 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/seleucids/wooden_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2960 actor: "structures/seleucids/wooden_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1949, "gaiaUnitsQuery": 1950 } Capturable: object: { "maxCp": 800, "cp": [ 0, 800, 0, 0, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false, false, false ], "seen": [ false, true, false, false, false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "undeletable": false, "damageVariant": "alive" } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeVisualization: Repairable: object: { "builders": [], "buildMultiplier": 1, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [], "territoryOwnership": false } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/sele_defense_tower": "Tower" }, "owner": 1 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5513 Footprint: Minimap: active: true x: 178.14161 z: 595.79145 Obstruction: active: true moving: false control group: 5513 control group 2: 0 tag: 4871 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 178.14161 y: 0 z: 595.79145 last x: 178.14161 last y diff: 0 last z: 595.79145 territory: 3 rot x: 0 rot y: 0.82506 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 Selectable: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 1724 actor: "fauna/giraffe_adult.xml" AIProxy: Identity: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [ 5290 ], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } StatusBars: object: { "auraSources": {} } - id: 536870913 type: local Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "upright" turret parent: 0 Vision: VisualActor: base actor: "props/special/common/waypoint_flag.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "civ" value: "ptol" seed: 536870913 actor: "props/special/common/waypoint_flag.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": true, "corpse": false, "preview": false, "activated": false } - id: 536870917 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870917 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 Ownership: owner: 0 Position: in world: true x: 938.96825 y: -0.4954 z: 985.62226 last x: 938.96825 last y diff: -0.00017 last z: 985.62226 territory: 5 rot x: 0 rot y: 1.20002 rot z: 0 altitude: -0.4954 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 VisualActor: base actor: "fauna/lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 4699 actor: "fauna/lion.xml" Attack: Identity: Sound: Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": true, "preview": false, "activated": true } - id: 536870918 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870918 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 Ownership: owner: 0 Position: in world: true x: 593.77994 y: 0 z: 1000.9069 last x: 593.77994 last y diff: 0 last z: 1000.9069 territory: 6 rot x: 0 rot y: 1.0478 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 4649 actor: "fauna/lioness.xml" Attack: Identity: Sound: Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": true, "preview": false, "activated": true } - id: 536870919 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870919 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 Ownership: owner: 0 Position: in world: true x: 895.46415 y: 0 z: 973.75474 last x: 895.46415 last y diff: 0 last z: 973.75474 territory: 5 rot x: 0 rot y: -0.81408 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 VisualActor: base actor: "fauna/lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 4696 actor: "fauna/lion.xml" Attack: Identity: Sound: Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": true, "preview": false, "activated": true } - id: 536870920 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870920 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 Ownership: owner: 0 Position: in world: true x: 607.47094 y: 0 z: 1005.1523 last x: 607.47094 last y diff: 0 last z: 1005.1523 territory: 6 rot x: 0 rot y: -0.69224 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 4646 actor: "fauna/lioness.xml" Attack: Identity: Sound: Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": true, "preview": false, "activated": true } - id: 536870922 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870922 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 Ownership: owner: 0 Position: in world: true x: 600.49497 y: 0 z: 1020.0496 last x: 600.49497 last y diff: 0 last z: 1020.0496 territory: 6 rot x: 0 rot y: -0.33005 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 4650 actor: "fauna/lioness.xml" Attack: Identity: Sound: Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": true, "preview": false, "activated": true } - id: 536870923 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870923 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 Ownership: owner: 0 Position: in world: true x: 590.81734 y: 0 z: 992.01476 last x: 590.81734 last y diff: 0 last z: 992.01476 territory: 0 rot x: 0 rot y: 0.52852 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 4648 actor: "fauna/lioness.xml" Attack: Identity: Sound: Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": true, "preview": false, "activated": true } - id: 536870924 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870924 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 Ownership: owner: 0 Position: in world: true x: 878.68818 y: 0 z: 962.23118 last x: 878.68818 last y diff: 0 last z: 962.23118 territory: 5 rot x: 0 rot y: 0.98072 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 VisualActor: base actor: "fauna/lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 4697 actor: "fauna/lion.xml" Attack: Identity: Sound: Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": true, "preview": false, "activated": true } - id: 536870925 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870925 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 Ownership: owner: 0 Position: in world: true x: 604.59801 y: 0 z: 1001.28754 last x: 604.59801 last y diff: 0 last z: 1001.28754 territory: 6 rot x: 0 rot y: 0.35444 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 4645 actor: "fauna/lioness.xml" Attack: Identity: Sound: Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": true, "preview": false, "activated": true } - id: 536870926 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870926 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 Ownership: owner: 0 Position: in world: true x: 872.95675 y: 0 z: 969.5 last x: 872.95675 last y diff: 0 last z: 969.5 territory: 5 rot x: 0 rot y: 1.54693 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 VisualActor: base actor: "fauna/lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 4698 actor: "fauna/lion.xml" Attack: Identity: Sound: Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": true, "preview": false, "activated": true } - id: 536870927 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870927 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 Ownership: owner: 0 Position: in world: true x: 603.5 y: 0 z: 971.46933 last x: 603.5 last y diff: 0 last z: 971.46933 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 4651 actor: "fauna/lioness.xml" Attack: Identity: Sound: Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": true, "preview": false, "activated": true } - id: 536870928 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870928 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 Ownership: owner: 0 Position: in world: true x: 604.10769 y: 0 z: 973.20379 last x: 604.10769 last y diff: 0 last z: 973.20379 territory: 0 rot x: 0 rot y: 0.10836 rot z: 0 altitude: 0 relative: true floating: false constructionprogress: 0 anchor: "pitch" turret parent: 0 UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 4647 actor: "fauna/lioness.xml" Attack: Identity: Sound: Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": true, "preview": false, "activated": true }