<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
  <Armour disable=""/>
  <Attack disable=""/>
  <BuildRestrictions>
    <Category>Special</Category>
  </BuildRestrictions>
  <Capturable>
    <CapturePoints>1000</CapturePoints> 
    <RegenRate>0</RegenRate> 
    <GarrisonRegenRate>3</GarrisonRegenRate> 
  </Capturable>
  <Cost>
    <PopulationBonus>10</PopulationBonus>
  <BuildTime>300</BuildTime>
    <Resources>
      <wood>100</wood>
      <stone>0</stone>
      <metal>100</metal>
    </Resources>
  </Cost>
  <Footprint>
    <Square width="25.5" depth="25.5"/>
    <Height>12.0</Height>
  </Footprint>
  <GarrisonHolder>
    <Max>5</Max>
    <EjectHealth>0.1</EjectHealth>
    <EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy>
    <List datatype="tokens">Support Infantry Cavalry</List>
    <BuffHeal>1</BuffHeal>
    <LoadingRange>2</LoadingRange>
  </GarrisonHolder>
  <Health>
    <Max>4000</Max>
    <SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
  <Undeletable>true</Undeletable>
  </Health>
  <Identity>
    <Civ>merc</Civ>
  <GenericName>Mercenary Camp</GenericName>
  <SpecificName>Needs Specific Name</SpecificName>
    <VisibleClasses datatype="tokens">MercenaryCamp</VisibleClasses>
    <Tooltip>Capture this structure to train up to 30 mercenaries who train very fast and cost no population room. Population bonus: 10.</Tooltip>
  <Classes datatype="tokens">SpecialBuilding</Classes>
    <Icon>structures/market.png</Icon>
  </Identity>
   <Market>
    <TradeType>land</TradeType>
    <InternationalBonus>0.2</InternationalBonus>
  </Market>
  <Obstruction>
    <Static width="23.5" depth="23.5"/>
  </Obstruction>
  <ProductionQueue>
  <BatchTimeModifier>0.8</BatchTimeModifier>
  <Entities datatype="tokens">
   units/gaia_support_slave_female
    units/gaia_support_slave_male
  </Entities>
  <Technologies datatype="tokens">
      unlock_shared_los
      unlock_shared_dropsites
      trade_convoys_speed
      trade_convoys_armor
      trade_gain_01
      trade_gain_02
      trade_commercial_treaty
  </Technologies>
  </ProductionQueue>
  <Sound>
    <SoundGroups>
      <select>interface/select/building/sel_gymnasium.xml</select>
      <constructed>interface/complete/building/complete_gymnasium.xml</constructed>
      <death>attack/destruction/building_collapse_large.xml</death>
    </SoundGroups>
  </Sound>
  <TerritoryDecay>
    <DecayRate>1</DecayRate>
  </TerritoryDecay>
  <TerritoryInfluence disable=""/>
  <VisualActor>
    <Actor>structures/mercenaries/camp_egyptian.xml</Actor>
  <FoundationActor>structures/fndn_5x5.xml</FoundationActor>
  </VisualActor>
</Entity>
