Assertion failed: "size != 0"

Location: file_cache.cpp:151 (FileCache::Impl::Reserve)



Call stack:



Cache<boost::filesystem::basic_path<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,VfsPathTraits>,boost::shared_ptr<unsigned char>,Landlord_Cached,Divider_Naive>::retrieve (cache_adt.h:675)

    this = (unavailable - stored in register 0x0)

    key = 

        m_path = [1243124] 

            0

            0

            0

            0

            88 ('X')

            248

            18

            0

            0

            0

            0

            0

            118 ('v')

            92 ('\')

            65 ('A')

            0 ...



    item = 0xE16F132E

    psize = 0x0012F860 -> 0x00000000

    refill_credit = true 

    entry = 0x00000000



FileCache::Reserve (file_cache.cpp:218)

    this = (unavailable - stored in register 0x0)

    size = 0x0012F9CC



std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy (:0)





errno = 0 (?)

OS error = The operation completed successfully.






====================================

System info:

(generated 2008-04-05 19:43:39 UTC)



OS             : WinXP SP 2 (5.1.2600)

CPU            : IA-32, AMD Athlon 64 FX-55 Processor (1x1x1), 2.60 GHz

Memory         : 1024 MiB; 526 MiB free

Graphics Card  : NVIDIA GeForce 7950 GT

OpenGL Drivers : 2.0.3; nvoglnt.dll (6.14.10.9371)

Video Mode     : 1024x768:32@60

Sound Card     : Realtek High Definition Audio

Sound Drivers  : RtkHDAud.sys (5.10.00.5188 built by: WinDDK), OpenAL32.dll (6.14.0357.19), wrap_oal.dll (2.1.4.0)

Network Name   : frank (10.174.130.142)



OpenGL Extensions: 

GL_ARB_color_buffer_float

GL_ARB_depth_texture

GL_ARB_draw_buffers

GL_ARB_fragment_program

GL_ARB_fragment_program_shadow

GL_ARB_fragment_shader

GL_ARB_half_float_pixel

GL_ARB_imaging

GL_ARB_multisample

GL_ARB_multitexture

GL_ARB_occlusion_query

GL_ARB_pixel_buffer_object

GL_ARB_point_parameters

GL_ARB_point_sprite

GL_ARB_shadow

GL_ARB_shader_objects

GL_ARB_shading_language_100

GL_ARB_texture_border_clamp

GL_ARB_texture_compression

GL_ARB_texture_cube_map

GL_ARB_texture_env_add

GL_ARB_texture_env_combine

GL_ARB_texture_env_dot3

GL_ARB_texture_float

GL_ARB_texture_mirrored_repeat

GL_ARB_texture_non_power_of_two

GL_ARB_texture_rectangle

GL_ARB_transpose_matrix

GL_ARB_vertex_buffer_object

GL_ARB_vertex_program

GL_ARB_vertex_shader

GL_ARB_window_pos

GL_ATI_draw_buffers

GL_ATI_texture_float

GL_ATI_texture_mirror_once

GL_S3_s3tc

GL_EXT_texture_env_add

GL_EXT_abgr

GL_EXT_bgra

GL_EXT_blend_color

GL_EXT_blend_equation_separate

GL_EXT_blend_func_separate

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_compiled_vertex_array

GL_EXT_Cg_shader

GL_EXT_depth_bounds_test

GL_EXT_draw_range_elements

GL_EXT_fog_coord

GL_EXT_framebuffer_object

GL_EXT_multi_draw_arrays

GL_EXT_packed_depth_stencil

GL_EXT_packed_pixels

GL_EXT_pixel_buffer_object

GL_EXT_point_parameters

GL_EXT_rescale_normal

GL_EXT_secondary_color

GL_EXT_separate_specular_color

GL_EXT_shadow_funcs

GL_EXT_stencil_two_side

GL_EXT_stencil_wrap

GL_EXT_texture3D

GL_EXT_texture_compression_s3tc

GL_EXT_texture_cube_map

GL_EXT_texture_edge_clamp

GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3

GL_EXT_texture_filter_anisotropic

GL_EXT_texture_lod

GL_EXT_texture_lod_bias

GL_EXT_texture_mirror_clamp

GL_EXT_texture_object

GL_EXT_texture_sRGB

GL_EXT_timer_query

GL_EXT_vertex_array

GL_IBM_rasterpos_clip

GL_IBM_texture_mirrored_repeat

GL_KTX_buffer_region

GL_NV_blend_square

GL_NV_copy_depth_to_color

GL_NV_depth_clamp

GL_NV_fence

GL_NV_float_buffer

GL_NV_fog_distance

GL_NV_fragment_program

GL_NV_fragment_program_option

GL_NV_fragment_program2

GL_NV_half_float

GL_NV_light_max_exponent

GL_NV_multisample_filter_hint

GL_NV_occlusion_query

GL_NV_packed_depth_stencil

GL_NV_pixel_data_range

GL_NV_point_sprite

GL_NV_primitive_restart

GL_NV_register_combiners

GL_NV_register_combiners2

GL_NV_texgen_reflection

GL_NV_texture_compression_vtc

GL_NV_texture_env_combine4

GL_NV_texture_expand_normal

GL_NV_texture_rectangle

GL_NV_texture_shader

GL_NV_texture_shader2

GL_NV_texture_shader3

GL_NV_vertex_array_range

GL_NV_vertex_array_range2

GL_NV_vertex_program

GL_NV_vertex_program1_1

GL_NV_vertex_program2

GL_NV_vertex_program2_option

GL_NV_vertex_program3

GL_NVX_conditional_render

GL_SGIS_generate_mipmap

GL_SGIS_texture_lod

GL_SGIX_depth_texture

GL_SGIX_shadow

GL_SUN_slice_accum

GL_WIN_swap_hint

WGL_EXT_swap_control 



====================================

Main log:

<!DOCTYPE HTML>

<title>Pyrogenesis Log</title>

<link rel="stylesheet" href="style.css" type="text/css">

<p class="logo"><img src="0adlogo.jpg" alt="0 A.D."></p>

<h1>Main log</h1>

<p>Loaded config string "nos3tc" = "false"</p>

<p>Loaded config string "noautomipmap" = "false"</p>

<p>Loaded config string "novbo" = "false"</p>

<p>Loaded config string "noframebufferobject" = "false"</p>

<p>Loaded config string "shadows" = "true"</p>

<p>Loaded config string "vsync" = "false"</p>

<p>Loaded config string "fancywater" = "true"</p>

<p>Loaded config string "renderpath" = "default"</p>

<p>Loaded config string "lodbias" = "-1.0"</p>

<p>Loaded config string "language" = "english"</p>

<p>Loaded config string "windowed" = "true"</p>

<p>Loaded config string "xres" = "1024"</p>

<p>Loaded config string "yres" = "768"</p>

<p>Loaded config string "loginterest.main" = "1"</p>

<p>Loaded config string "loginterest.config" = "1"</p>

<p>Loaded config string "loginterest.file" = "1"</p>

<p>Loaded config string "loginterest.world" = "1"</p>

<p>Loaded config string "loginterest.xml" = "1"</p>

<p>Loaded config string "loginterest.simulation" = "1"</p>

<p>Loaded config string "loginterest.graphics" = "1"</p>

<p>Loaded config string "loginterest.gui" = "1"</p>

<p>Loaded config string "loginterest.audio" = "1"</p>

<p>Loaded config string "loginterest.script" = "1"</p>

<p>Loaded config string "loginterest.i18n" = "0"</p>

<p>Loaded config string "font.console" = "console"</p>

<p>Loaded config string "font.default" = "palatino12"</p>

<p>Loaded config string "font.misc" = "verdana16"</p>

<p>Loaded config string "max_players" = "8"</p>

<p>Loaded config string "sound.mastergain" = "0.5"</p>

<p>Loaded config string "hotkey.exit" = "Escape"</p>

<p>Loaded config string "hotkey.exit" = "Ctrl+F4"</p>

<p>Loaded config string "hotkey.exit" = "Ctrl+Break"</p>

<p>Loaded config string "hotkey.exit" = "		; Exit to desktop."</p>

<p>Loaded config string "hotkey.pause" = "Pause"</p>

<p>Loaded config string "hotkey.pause" = "								; Pause/unpause game."</p>

<p>Loaded config string "hotkey.screenshot" = "F2"</p>

<p>Loaded config string "hotkey.screenshot" = "								; Take PNG screenshot."</p>

<p>Loaded config string "hotkey.bigscreenshot" = "Ctrl+Alt+F2"</p>

<p>Loaded config string "hotkey.bigscreenshot" = "				; Take large BMP screenshot."</p>

<p>Loaded config string "hotkey.screenshot.watermark" = "W"</p>

<p>Loaded config string "hotkey.screenshot.watermark" = "					; Toggle product/company watermark for official "</p>

<p>Loaded config string "hotkey.wireframe" = "Alt+W"</p>

<p>Loaded config string "hotkey.wireframe" = "							; Toggle wireframe mode."</p>

<p>Loaded config string "hotkey.archive.abort" = "Alt+F4"</p>

<p>Loaded config string "hotkey.archive.abort" = "						; Prematurely terminate the archive builder process."</p>

<p>Loaded config string "hotkey.camera.reset" = "H"</p>

<p>Loaded config string "hotkey.camera.reset" = "					; Reset camera rotation to default."</p>

<p>Loaded config string "hotkey.camera.reset.origin" = "Ctrl+H"</p>

<p>Loaded config string "hotkey.camera.reset.origin" = "				; Reset camera to origin."</p>

<p>Loaded config string "hotkey.camera.zoom.in" = "Plus"</p>

<p>Loaded config string "hotkey.camera.zoom.in" = "Equals"</p>

<p>Loaded config string "hotkey.camera.zoom.in" = "NumPlus"</p>

<p>Loaded config string "hotkey.camera.zoom.in" = "			; Zoom camera in."</p>

<p>Loaded config string "hotkey.camera.zoom.out" = "Minus"</p>

<p>Loaded config string "hotkey.camera.zoom.out" = "NumMinus"</p>

<p>Loaded config string "hotkey.camera.zoom.out" = "			; Zoom camera out."</p>

<p>Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"</p>

<p>Loaded config string "hotkey.camera.zoom.wheel.in" = "				; Zoom camera in (wheel speed)."</p>

<p>Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"</p>

<p>Loaded config string "hotkey.camera.zoom.wheel.out" = "			; Zoom camera out (wheel speed)."</p>

<p>Loaded config string "hotkey.camera.rotate" = "Ctrl+MouseMiddle"</p>

<p>Loaded config string "hotkey.camera.rotate" = "			; Rotate view by moving mouse, maintaining the"</p>

<p>Loaded config string "hotkey.camera.rotate.keyboard" = "Shift"</p>

<p>Loaded config string "hotkey.camera.rotate.keyboard" = "				; "</p>

<p>Loaded config string "hotkey.camera.rotate.abouttarget" = "MouseLeft+MouseRight"</p>

<p>Loaded config string "hotkey.camera.rotate.abouttarget" = "	; Rotate view by moving mouse, maintaining the"</p>

<p>Loaded config string "hotkey.camera.rotate.abouttarget.keyboard" = "Ctrl"</p>

<p>Loaded config string "hotkey.camera.rotate.abouttarget.keyboard" = "		; "</p>

<p>Loaded config string "hotkey.camera.pan" = "MouseMiddle"</p>

<p>Loaded config string "hotkey.camera.pan" = "ForwardSlash"</p>

<p>Loaded config string "hotkey.camera.pan" = "			; Scroll by moving mouse."</p>

<p>Loaded config string "hotkey.camera.pan.keyboard" = "~Shift+~Ctrl"</p>

<p>Loaded config string "hotkey.camera.pan.keyboard" = "			; = holding neither Ctrl nor Shift"</p>

<p>Loaded config string "hotkey.camera.left" = "LeftArrow"</p>

<p>Loaded config string "hotkey.camera.left" = "					; Scroll or rotate left."</p>

<p>Loaded config string "hotkey.camera.right" = "RightArrow"</p>

<p>Loaded config string "hotkey.camera.right" = "				; Scroll or rotate right."</p>

<p>Loaded config string "hotkey.camera.up" = "UpArrow"</p>

<p>Loaded config string "hotkey.camera.up" = "					; Scroll or rotate up/forwards."</p>

<p>Loaded config string "hotkey.camera.down" = "DownArrow"</p>

<p>Loaded config string "hotkey.camera.down" = "					; Scroll or rotate down/backwards."</p>

<p>Loaded config string "hotkey.camera.bookmark.0" = "F5"</p>

<p>Loaded config string "hotkey.camera.bookmark.0" = "					; Saved bookmark 1."</p>

<p>Loaded config string "hotkey.camera.bookmark.1" = "F6"</p>

<p>Loaded config string "hotkey.camera.bookmark.1" = "					; Saved bookmark 2."</p>

<p>Loaded config string "hotkey.camera.bookmark.2" = "F7"</p>

<p>Loaded config string "hotkey.camera.bookmark.2" = "					; Saved bookmark 3."</p>

<p>Loaded config string "hotkey.camera.bookmark.3" = "F8"</p>

<p>Loaded config string "hotkey.camera.bookmark.3" = "					; Saved bookmark 4."</p>

<p>Loaded config string "hotkey.camera.bookmark.save" = "Ctrl"</p>

<p>Loaded config string "hotkey.camera.bookmark.save" = "				; +bookmark: Save screen as bookmark."</p>

<p>Loaded config string "hotkey.camera.bookmark.snap" = "Alt"</p>

<p>Loaded config string "hotkey.camera.bookmark.snap" = "				; +bookmark: "check up" on bookmark."</p>

<p>Loaded config string "camera.cinema.queue" = "I"</p>

<p>Loaded config string "hotkey.console.toggle" = "BackQuote"</p>

<p>Loaded config string "hotkey.console.toggle" = "F9"</p>

<p>Loaded config string "hotkey.console.toggle" = "				; Open/close console."</p>

<p>Loaded config string "hotkey.console.copy" = "Ctrl+C"</p>

<p>Loaded config string "hotkey.console.copy" = "					; Copy from console to clipboard."</p>

<p>Loaded config string "hotkey.console.paste" = "Insert"</p>

<p>Loaded config string "hotkey.console.paste" = "Ctrl+V"</p>

<p>Loaded config string "hotkey.console.paste" = "				; Paste clipboard to console."</p>

<p>Loaded config string "hotkey.selection.add" = "Shift"</p>

<p>Loaded config string "hotkey.selection.add" = "					; Add units to selection."</p>

<p>Loaded config string "hotkey.selection.remove" = "Ctrl"</p>

<p>Loaded config string "hotkey.selection.remove" = "					; Remove units from selection."</p>

<p>Loaded config string "hotkey.selection.group.0" = "0"</p>

<p>Loaded config string "hotkey.selection.group.1" = "1"</p>

<p>Loaded config string "hotkey.selection.group.2" = "2"</p>

<p>Loaded config string "hotkey.selection.group.3" = "3"</p>

<p>Loaded config string "hotkey.selection.group.4" = "4"</p>

<p>Loaded config string "hotkey.selection.group.5" = "5"</p>

<p>Loaded config string "hotkey.selection.group.6" = "6"</p>

<p>Loaded config string "hotkey.selection.group.7" = "7"</p>

<p>Loaded config string "hotkey.selection.group.8" = "8"</p>

<p>Loaded config string "hotkey.selection.group.9" = "9"</p>

<p>Loaded config string "hotkey.selection.group.add" = "Shift"</p>

<p>Loaded config string "hotkey.selection.group.add" = "				; +group: Add units to group.				"</p>

<p>Loaded config string "hotkey.selection.group.save" = "Ctrl"</p>

<p>Loaded config string "hotkey.selection.group.save" = "				; +group: Save units to group."</p>

<p>Loaded config string "hotkey.selection.group.snap" = "Alt"</p>

<p>Loaded config string "hotkey.selection.group.snap" = "				; +group: Check up on group."</p>

<p>Loaded config string "hotkey.selection.snap" = "Home"</p>

<p>Loaded config string "hotkey.selection.snap" = "					; Centre view on selection."</p>

<p>Loaded config string "hotkey.highlightall" = "O"</p>

<p>Loaded config string "hotkey.highlightall" = "						; Show selection circle for all units on screen."</p>

<p>Loaded config string "hotkey.contextorder.next" = "LeftBracket"</p>

<p>Loaded config string "hotkey.contextorder.next" = "				; Cycle right through orders (context cursors)."</p>

<p>Loaded config string "hotkey.contextorder.previous" = "RightBracket"</p>

<p>Loaded config string "hotkey.contextorder.previous" = "			; Cycle left through orders (context cursors)."</p>

<p>Loaded config string "hotkey.orbital.toggle" = "V"</p>

<p>Loaded config string "hotkey.orbital.toggle" = "					; Enable/disable ball arena."</p>

<p>Loaded config string "hotkey.orbital.cheat" = "LeftCtrl+Backslash"</p>

<p>Loaded config string "hotkey.orbital.cheat" = "			; Freeze ball."</p>

<p>Loaded config string "hotkey.dudemachine.random" = "Ctrl+ForwardSlash"</p>

<p>Loaded config string "hotkey.dudemachine.random" = "			; Create random Dude."</p>

<p>Loaded config string "hotkey.water.toggle" = "Q"</p>

<p>Loaded config string "hotkey.water.toggle" = "					; Toggle water rendering"</p>

<p>Loaded config string "hotkey.water.raise" = "A"</p>

<p>Loaded config string "hotkey.water.raise" = "					; Raise water plane"</p>

<p>Loaded config string "hotkey.water.lower" = "Z"</p>

<p>Loaded config string "hotkey.water.lower" = "					; Lower water plane"</p>

<p>Loaded config string "hotkey.territory.rendering.toggle" = "T"</p>

<p>Loaded config string "hotkey.territory.rendering.toggle" = "				; Toggle territory rendering"</p>

<p>Loaded config string "hotkey.fps.toggle" = "Shift+F"</p>

<p>Loaded config string "hotkey.fps.toggle" = "					; Toggle frame counter."</p>

<p>Loaded config string "hotkey.session.statuspane.toggle" = "Shift+S"</p>

<p>Loaded config string "hotkey.session.statuspane.toggle" = "			; Toggle Status Orb."</p>

<p>Loaded config string "hotkey.session.minimap.toggle" = "Shift+M"</p>

<p>Loaded config string "hotkey.session.minimap.toggle" = "			; Toggle Map Orb."</p>

<p>Loaded config string "hotkey.resourcepool.toggle" = "Shift+R"</p>

<p>Loaded config string "hotkey.resourcepool.toggle" = "				; Toggle Resource Pool."</p>

<p>Loaded config string "hotkey.grouppane.toggle" = "Shift+G"</p>

<p>Loaded config string "hotkey.grouppane.toggle" = "				; Toggle Group Pane."</p>

<p>Loaded config string "hotkey.teamtray.toggle" = "Shift+T"</p>

<p>Loaded config string "hotkey.teamtray.toggle" = "				; Toggle Team Tray."</p>

<p>Loaded config string "hotkey.session.gui.flip" = "Alt+G"</p>

<p>Loaded config string "hotkey.session.gui.flip" = "				; Toggle GUI to top/bottom/left/right of screen."</p>

<p>Loaded config string "hotkey.session.gui.toggle" = "G"</p>

<p>Loaded config string "hotkey.session.gui.toggle" = "					; Toggle visibility of session GUI."</p>

<p>Loaded config string "hotkey.alwayson.toggle" = "Shift+X"</p>

<p>Loaded config string "hotkey.alwayson.toggle" = "				; Toggle always ons (Exit Button, End Game Button)."</p>

<p>Loaded config string "hotkey.menu.toggle" = "F10"</p>

<p>Loaded config string "hotkey.menu.toggle" = "					; Toggle in-game menu."</p>

<p>Loaded config string "hotkey.menu.resign" = "Alt+X"</p>

<p>Loaded config string "hotkey.menu.resign" = "					; End current game session and return to main menu."</p>

<p>Loaded config string "hotkey.onlinehelp" = "F1"</p>

<p>Loaded config string "hotkey.onlinehelp" = "					; Enable/disable online manual entry for current selection."</p>

<p>Loaded config string "hotkey.jukebox" = "Ctrl+M"</p>

<p>Loaded config string "hotkey.jukebox" = "					; Enable/disable tracklist viewer."</p>

<p>Loaded config string "hotkey.next.song" = "M"</p>

<p>Loaded config string "hotkey.next.song" = "						; Start another music track."</p>

<p>Loaded config string "hotkey.audio.toggle" = "Ctrl+A"</p>

<p>Loaded config string "hotkey.audio.toggle" = "					; Enable/disable sound."</p>

<p>Loaded config string "hotkey.profile.toggle" = "F11"</p>

<p>Loaded config string "hotkey.profile.toggle" = "					; Enable/disable real-time profiler"</p>

<p>Loaded config string "hotkey.profile.save" = "Shift+F11"</p>

<p>Loaded config string "hotkey.profile.save" = "				; Save current profiler data to "logs/profile.txt""</p>

<p>g_x/yres is 1024x768</p>

<p>Active profile is default</p>

<p>CRenderer::Open: depth bits 24</p>

<p>CRenderer::Open: stencil bits 0</p>

<p>CRenderer::Open: alpha bits 8</p>

<p>Creating shadow texture (size 512x256) (format = DEPTH_COMPONENT) (using EXT_framebuffer_object)</p>

<p>CTextureManager::RecurseDirectory(art/textures/terrain/types/): no terrains.xml (or errors while loading) - using parent properties</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/aaa.xml for texture art/textures/terrain/types/cliff/aaa.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff volcanic coarse.xml for texture art/textures/terrain/types/cliff/cliff volcanic coarse.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff volcanic ground.xml for texture art/textures/terrain/types/cliff/cliff volcanic ground.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff volcanic light.xml for texture art/textures/terrain/types/cliff/cliff volcanic light.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff1.xml for texture art/textures/terrain/types/cliff/cliff1.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff1_moss.xml for texture art/textures/terrain/types/cliff/cliff1_moss.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff2.xml for texture art/textures/terrain/types/cliff/cliff2.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff2_moss.xml for texture art/textures/terrain/types/cliff/cliff2_moss.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff_darkgray.xml for texture art/textures/terrain/types/cliff/cliff_darkgray.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff_desert.xml for texture art/textures/terrain/types/cliff/cliff_desert.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff_greek_moss.xml for texture art/textures/terrain/types/cliff/cliff_greek_moss.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff_greeka.xml for texture art/textures/terrain/types/cliff/cliff_greeka.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff_greeka_moss.xml for texture art/textures/terrain/types/cliff/cliff_greeka_moss.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff_greekb.xml for texture art/textures/terrain/types/cliff/cliff_greekb.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff_greekb_moss.xml for texture art/textures/terrain/types/cliff/cliff_greekb_moss.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff_mountain.xml for texture art/textures/terrain/types/cliff/cliff_mountain.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff_ridges.xml for texture art/textures/terrain/types/cliff/cliff_ridges.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff_soft.xml for texture art/textures/terrain/types/cliff/cliff_soft.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliffs_dover.xml for texture art/textures/terrain/types/cliff/cliffs_dover.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/desert_coarse.xml for texture art/textures/terrain/types/dirt/desert_coarse.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_beach.xml for texture art/textures/terrain/types/dirt/dirt_beach.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_brown_a.xml for texture art/textures/terrain/types/dirt/dirt_brown_a.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_brown_b.xml for texture art/textures/terrain/types/dirt/dirt_brown_b.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_brown_c.xml for texture art/textures/terrain/types/dirt/dirt_brown_c.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_brown_d.xml for texture art/textures/terrain/types/dirt/dirt_brown_d.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_brown_e.xml for texture art/textures/terrain/types/dirt/dirt_brown_e.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_brown_rocks.xml for texture art/textures/terrain/types/dirt/dirt_brown_rocks.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_cracks.xml for texture art/textures/terrain/types/dirt/dirt_cracks.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_hard.xml for texture art/textures/terrain/types/dirt/dirt_hard.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_mud_a.xml for texture art/textures/terrain/types/dirt/dirt_mud_a.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_river.xml for texture art/textures/terrain/types/dirt/dirt_river.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_soft.xml for texture art/textures/terrain/types/dirt/dirt_soft.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirta.xml for texture art/textures/terrain/types/dirt/dirta.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirta_stones.xml for texture art/textures/terrain/types/dirt/dirta_stones.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirtc.xml for texture art/textures/terrain/types/dirt/dirtc.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirtd.xml for texture art/textures/terrain/types/dirt/dirtd.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirte.xml for texture art/textures/terrain/types/dirt/dirte.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/forestfloor/dirt_forest.xml for texture art/textures/terrain/types/forestfloor/dirt_forest.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/forestfloor/forrestfloor.xml for texture art/textures/terrain/types/forestfloor/forrestfloor.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/forestfloor/grass_foliage.xml for texture art/textures/terrain/types/forestfloor/grass_foliage.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/forestfloor/grass_forest_dead.xml for texture art/textures/terrain/types/forestfloor/grass_forest_dead.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/forestfloor/grass_forest_floor_oak.xml for texture art/textures/terrain/types/forestfloor/grass_forest_floor_oak.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/forestfloor/grass_foresta.xml for texture art/textures/terrain/types/forestfloor/grass_foresta.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/forestfloor/grass_forestb.xml for texture art/textures/terrain/types/forestfloor/grass_forestb.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass dirt 25.xml for texture art/textures/terrain/types/grass/grass dirt 25.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass dirt 50.xml for texture art/textures/terrain/types/grass/grass dirt 50.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass dirt 75.xml for texture art/textures/terrain/types/grass/grass dirt 75.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass1_a.xml for texture art/textures/terrain/types/grass/grass1_a.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass1_autumn.xml for texture art/textures/terrain/types/grass/grass1_autumn.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass1_dense.xml for texture art/textures/terrain/types/grass/grass1_dense.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass1_spring.xml for texture art/textures/terrain/types/grass/grass1_spring.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass2.xml for texture art/textures/terrain/types/grass/grass2.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass2_light.xml for texture art/textures/terrain/types/grass/grass2_light.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass2_patchy_dirt.xml for texture art/textures/terrain/types/grass/grass2_patchy_dirt.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass2_patchy_grass.xml for texture art/textures/terrain/types/grass/grass2_patchy_grass.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass_dirt.xml for texture art/textures/terrain/types/grass/grass_dirt.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass_dirt_light 50.xml for texture art/textures/terrain/types/grass/grass_dirt_light 50.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass_dry_100.xml for texture art/textures/terrain/types/grass/grass_dry_100.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass_dry_25.xml for texture art/textures/terrain/types/grass/grass_dry_25.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass_dry_50.xml for texture art/textures/terrain/types/grass/grass_dry_50.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass_dry_75.xml for texture art/textures/terrain/types/grass/grass_dry_75.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass_dry_dead.xml for texture art/textures/terrain/types/grass/grass_dry_dead.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass_flowers1.xml for texture art/textures/terrain/types/grass/grass_flowers1.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass_flowers2.xml for texture art/textures/terrain/types/grass/grass_flowers2.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass_highlands_a.xml for texture art/textures/terrain/types/grass/grass_highlands_a.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass_misc.xml for texture art/textures/terrain/types/grass/grass_misc.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass_mud_50.xml for texture art/textures/terrain/types/grass/grass_mud_50.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass_sand_100.xml for texture art/textures/terrain/types/grass/grass_sand_100.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass_sand_25_2.xml for texture art/textures/terrain/types/grass/grass_sand_25_2.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass_sand_50.xml for texture art/textures/terrain/types/grass/grass_sand_50.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass_sand_75.xml for texture art/textures/terrain/types/grass/grass_sand_75.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass_soft.xml for texture art/textures/terrain/types/grass/grass_soft.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/road/road1.xml for texture art/textures/terrain/types/road/road1.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/road/road2.xml for texture art/textures/terrain/types/road/road2.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/road/road3.xml for texture art/textures/terrain/types/road/road3.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/road/road_5.xml for texture art/textures/terrain/types/road/road_5.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/road/road_med.xml for texture art/textures/terrain/types/road/road_med.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/road/road_med_a.xml for texture art/textures/terrain/types/road/road_med_a.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/road/road_roman.xml for texture art/textures/terrain/types/road/road_roman.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/road/road_rome_a.xml for texture art/textures/terrain/types/road/road_rome_a.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/desert_coarse.xml for texture art/textures/terrain/types/sand/desert_coarse.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/desert_rough.xml for texture art/textures/terrain/types/sand/desert_rough.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/desert_sahara.xml for texture art/textures/terrain/types/sand/desert_sahara.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/desert_wave.xml for texture art/textures/terrain/types/sand/desert_wave.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/sand.xml for texture art/textures/terrain/types/sand/sand.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/sand_dune_a.xml for texture art/textures/terrain/types/sand/sand_dune_a.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/sand_dunes.xml for texture art/textures/terrain/types/sand/sand_dunes.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/sand_scrub_100.xml for texture art/textures/terrain/types/sand/sand_scrub_100.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/sand_scrub_25.xml for texture art/textures/terrain/types/sand/sand_scrub_25.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/sand_scrub_50.xml for texture art/textures/terrain/types/sand/sand_scrub_50.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/sand_scrub_75.xml for texture art/textures/terrain/types/sand/sand_scrub_75.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/beach_c.xml for texture art/textures/terrain/types/shoreline/beach_c.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/beach_d.xml for texture art/textures/terrain/types/shoreline/beach_d.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/beach_scrub_25.xml for texture art/textures/terrain/types/shoreline/beach_scrub_25.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/beach_scrub_50_.xml for texture art/textures/terrain/types/shoreline/beach_scrub_50_.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/beach_scrub_75.xml for texture art/textures/terrain/types/shoreline/beach_scrub_75.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/beech_cliff_a_50.xml for texture art/textures/terrain/types/shoreline/beech_cliff_a_50.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/beech_cliff_a_75.xml for texture art/textures/terrain/types/shoreline/beech_cliff_a_75.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/beech_cliff_b.xml for texture art/textures/terrain/types/shoreline/beech_cliff_b.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/grass_underwater.xml for texture art/textures/terrain/types/shoreline/grass_underwater.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/grass_underwater_b.xml for texture art/textures/terrain/types/shoreline/grass_underwater_b.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/sand_d.xml for texture art/textures/terrain/types/shoreline/sand_d.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/sand_grass_25.xml for texture art/textures/terrain/types/shoreline/sand_grass_25.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/sand_grass_50.xml for texture art/textures/terrain/types/shoreline/sand_grass_50.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/sand_grass_75.xml for texture art/textures/terrain/types/shoreline/sand_grass_75.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/sand_path.xml for texture art/textures/terrain/types/shoreline/sand_path.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/sand_wavey.xml for texture art/textures/terrain/types/shoreline/sand_wavey.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/sand_wet.xml for texture art/textures/terrain/types/shoreline/sand_wet.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow 50.xml for texture art/textures/terrain/types/snow/snow 50.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow forest frost.xml for texture art/textures/terrain/types/snow/snow forest frost.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow forest.xml for texture art/textures/terrain/types/snow/snow forest.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow grass 100.xml for texture art/textures/terrain/types/snow/snow grass 100.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow grass 2.xml for texture art/textures/terrain/types/snow/snow grass 2.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow grass 25bmp.xml for texture art/textures/terrain/types/snow/snow grass 25bmp.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow grass 75.xml for texture art/textures/terrain/types/snow/snow grass 75.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow rocks.xml for texture art/textures/terrain/types/snow/snow rocks.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow rough.xml for texture art/textures/terrain/types/snow/snow rough.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow.xml for texture art/textures/terrain/types/snow/snow.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow_c.xml for texture art/textures/terrain/types/snow/snow_c.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/special/blackness.xml for texture art/textures/terrain/types/special/blackness.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/special/furrows_dirt.xml for texture art/textures/terrain/types/special/furrows_dirt.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/special/furrows_fall.xml for texture art/textures/terrain/types/special/furrows_fall.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/special/furrows_spring.xml for texture art/textures/terrain/types/special/furrows_spring.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/special/furrows_spring_b.xml for texture art/textures/terrain/types/special/furrows_spring_b.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/special/furrows_summer.xml for texture art/textures/terrain/types/special/furrows_summer.dds</p>

<p>CTextureManager::RecurseDirectory(art/textures/terrain/types/water/animation1/): no terrains.xml (or errors while loading) - using parent properties</p>

<p>CTextureManager::RecurseDirectory(art/textures/terrain/types/water/animation2/): no terrains.xml (or errors while loading) - using parent properties</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/water/corral_c.xml for texture art/textures/terrain/types/water/corral_c.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_a.xml for texture art/textures/terrain/types/water/ocean_rock_a.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_b.xml for texture art/textures/terrain/types/water/ocean_rock_b.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_deep.xml for texture art/textures/terrain/types/water/ocean_rock_deep.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_1.xml for texture art/textures/terrain/types/water/water_1.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_2.xml for texture art/textures/terrain/types/water/water_2.dds</p>

<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_3.xml for texture art/textures/terrain/types/water/water_3.dds</p>

<p>Creating shadow texture (size 1024x1024) (format = DEPTH_COMPONENT) (using EXT_framebuffer_object)</p>

<p>Creating shadow texture (size 1024x1024) (format = DEPTH_COMPONENT) (using EXT_framebuffer_object)</p>

<p class="warning">WARNING: I18n: No translation found for string 'Assertion failed: "size != 0"'</p>



====================================

Last known activity:

 render patch submissions

base splat textures

render refractions

render patch submissions

base splat textures

render sky

render patches

render patch submissions

base splat textures

render models

render transparent

render water

render transparent 2

render particles

empty lists

render fonts

render GUI

render console

end frame

begin frame

collect objects

flush objects

render shadows

render reflections

render patch submissions

base splat textures

render refractions

render patch submissions

base splat textures

render sky

render patches

render patch submissions

base splat textures

render models

render transparent

render water

render transparent 2

render particles

empty lists

render fonts

render GUI

render console

end frame

begin frame

collect objects

flush objects

render shadows

render reflections

render patch submissions

base splat textures

render refractions

render patch submissions

base splat textures

render sky

render patches

render patch submissions

base splat textures

render models

render transparent

render water

render transparent 2

render particles

empty lists

render fonts

render GUI

render console

end frame

begin frame

collect objects

flush objects

render shadows

render reflections

render patch submissions

base splat textures

render refractions

render patch submissions

base splat textures

render sky

render patches

render patch submissions

base splat textures

render models

render transparent

render water

render transparent 2

render particles

empty lists

render fonts

render GUI

render console

end frame

begin frame

collect objects

flush objects

render shadows

render reflections

render patch submissions

base splat textures

render refractions

render patch submissions

base splat textures

render sky

render patches

render patch submissions

base splat textures

render models

render transparent

render water

render transparent 2

render particles

empty lists

render fonts

render GUI

render console

end frame

begin frame

collect objects

flush objects

render shadows

render reflections

render patch submissions

base splat textures

render refractions

render patch submissions

base splat textures

render sky

render patches

render patch submissions

base splat textures

render models

render transparent

render water

render transparent 2

render particles

empty lists

render fonts

render GUI

render console

end frame

begin frame

collect objects

flush objects

render shadows

render reflections

render patch submissions

base splat textures

render refractions

render patch submissions

base splat textures

render sky

render patches

render patch submissions

base splat textures

render models

render transparent

render water

render transparent 2

render particles

empty lists

render fonts

render GUI

render console

end frame

begin frame

collect objects

flush objects

render shadows

render reflections

render patch submissions

base splat textures

render refractions

render patch submissions

base splat textures

render sky

render patches

render patch submissions

base splat textures

render models

render transparent

render water

render transparent 2

render particles

empty lists

render fonts

render GUI

render console

end frame

begin frame

collect objects

flush objects

render shadows

render reflections

render patch submissions

base splat textures

render refractions

render patch submissions

base splat textures

render sky

render patches

render patch submissions

base splat textures

render models

render transparent

render water

render transparent 2

render particles

empty lists

render fonts

render GUI

render console

end frame

begin frame

collect objects

flush objects

render shadows

render reflections

render patch submissions

base splat textures

render refractions

render patch submissions

base splat textures

render sky

render patches

render patch submissions

base splat textures

render models

render transparent

render water

render transparent 2

render particles

empty lists

render fonts

render GUI

render console

end frame

begin frame

collect objects

flush objects

render shadows

render reflections

render patch submissions

base splat textures

render refractions

render patch submissions

base splat textures

render sky

render patches

render patch submissions

base splat textures

render models

render transparent

render water

render transparent 2

render particles

empty lists

render fonts

render GUI

render console

end frame

begin frame

collect objects

flush objects

render shadows

render reflections

render patch submissions

base splat textures

render refractions

render patch submissions

base splat textures

render sky

render patches

render patch submissions

base splat textures

render models

render transparent

render water

render transparent 2

render particles

empty lists

render fonts

render GUI

render console

end frame

begin frame

collect objects

flush objects

render shadows

render reflections

render patch submissions

base splat textures

render refractions

render patch submissions

base splat textures

render sky

render patches

render patch submissions

base splat textures

render models

render transparent

render water

render transparent 2

render particles

empty lists

render fonts

render GUI

render console

end frame

begin frame

collect objects

flush objects

render shadows

render reflections

render patch submissions

base splat textures

render refractions

render patch submissions

base splat textures

render sky

render patches

render patch submissions

base splat textures

render models

render transparent

render water

render transparent 2

render particles

empty lists

render fonts

render GUI

render console

end frame

begin frame

collect objects

flush objects

render shadows

render reflections

render patch submissions

base splat textures

render refractions

render patch submissions

base splat textures

render sky

render patches

render patch submissions

base splat textures

render models

render transparent

render water

render transparent 2

render particles

empty lists

render fonts

render GUI

render console

end frame

begin frame

collect objects

flush objects

render shadows

render reflections

render patch submissions

base splat textures

render refractions

render patch submissions

base splat textures

render sky

render patches

render patch submissions

base splat textures

render models

render transparent

render water

render transparent 2

render particles

empty lists

render fonts

render GUI

render console

end frame

begin frame

collect objects

flush objects

render shadows

render reflections

render patch submissions

base splat textures

render refractions

render patch submissions

base splat textures

render sky

render patches

render patch submissions

base splat textures

render models

render transparent

render water

render transparent 2

render particles

empty lists

render fonts

render GUI

render console

end frame

begin frame

collect objects

flush objects

render shadows

render reflections

render patch submissions

base splat textures

render refractions

render patch submissions

base splat textures

render sky

render patches

render patch submissions

base splat textures

render models

render transparent

render water

render transparent 2

render particles

empty lists

render fonts

render GUI

render console

end frame

begin frame

collect objects

flush objects

render shadows

render reflections

render patch submissions

base splat textures

render refractions

render patch submissions

base splat textures

render sky

render patches

render patch submissions

base splat textures

render models

render transparent

render water

render transparent 2

render particles

empty lists

render fonts

render GUI

render console

end frame

begin frame

collect objects

flush objects

render shadows

render reflections

render patch submissions

base splat textures

render refractions

render patch submissions

base splat textures

render sky

render patches

render patch submissions

base splat textures

render models

render transparent

render water

render transparent 2

render particles

empty lists

render fonts

render GUI

render console

end frame

begin frame

collect objects

flush objects

render shadows

render reflections

render patch submissions

base splat textures

render refractions

render patch submissions

base splat textures

render sky

render patches

render patch submissions

base splat textures

render models

render transparent

render water

render transparent 2

render particles

empty lists

render fonts

render GUI

render console

end frame

begin frame

collect objects

flush objects

render shadows

render reflections

render patch submissions

base splat textures

render refractions

render patch submissions

base splat textures

render sky

render patches

render patch submissions

base splat textures

render models

render transparent

render water

render transparent 2

render particles

empty lists

render fonts

render GUI

render console

end frame


