<?xml version="1.0" encoding="utf-8"?>
<actor>  version="1">
	<castshadow/>
	<group>
		<variant file="biped/base_spearman_relax.xml">
			<mesh>skeletal/new/m_tunic_short.dae</mesh>
			<props>
				<prop actor="props/units/shields/parth_rect_b.xml" attachpoint="shield"/>
				<prop actor="props/units/weapons/spear_ball.xml" attachpoint="weapon_R"/>
			</props>
		</variant>
	</group>
	<group>
		<variant frequency="1" name="yellow hat">
			<props>
				<prop actor="props/units/heads/new/head_pers_tiara_y.xml" attachpoint="head"/>
				<prop actor="props/units/heads/pers_kidaris_tied_yellow.xml" attachpoint="helmet"/>
			</props>
			<textures>
				<texture file="skeletal/ptol_thureophoros_a_1.png" name="baseTex"/>
				<texture file="skeletal/ptol_thureophoros_a_1_spec.png" name="specTex"/>
			</textures>
		</variant>
		<variant frequency="1" name="tan hat">
			<props>
				<prop actor="props/units/heads/new/head_pers_tiara_y.xml" attachpoint="head"/>
				<prop actor="props/units/heads/pers_kidaris_tied_tan.xml" attachpoint="helmet"/>
			</props>
			<textures>
				<texture file="skeletal/ptol_thureophoros_a_1.png" name="baseTex"/>
				<texture file="skeletal/ptol_thureophoros_a_1_spec.png" name="specTex"/>
			</textures>
		</variant>
		<variant frequency="1" name="white hat">
			<props>
				<prop actor="props/units/heads/new/head_pers_tiara_y.xml" attachpoint="head"/>
				<prop actor="props/units/heads/pers_kidaris_tied.xml" attachpoint="helmet"/>
			</props>
			<textures>
				<texture file="skeletal/ptol_thureophoros_a_1.png" name="baseTex"/>
				<texture file="skeletal/ptol_thureophoros_a_1_spec.png" name="specTex"/>
			</textures>
		</variant>
	</group>
	<group>
	    <variant frequency="1" name="Idle"/>
		<variant file="biped/attack_capture.xml"/>
		<variant file="biped/attack_slaughter.xml"/>
		<variant file="biped/gather_tree.xml"/>
		<variant file="biped/gather_grain.xml"/>
		<variant file="biped/gather_fruit.xml"/>
		<variant file="biped/gather_meat.xml"/>
		<variant file="biped/gather_rock.xml"/>
		<variant file="biped/gather_ore.xml"/>
		<variant file="biped/gather_ruins.xml"/>
		<variant file="biped/gather_praise.xml"/>
		<variant file="biped/build.xml"/>
		<variant file="biped/build_farm.xml"/>
		<variant file="biped/carry_food.xml"/>
		<variant file="biped/carry_meat.xml"/>
		<variant file="biped/carry_wood.xml"/>
		<variant file="biped/carry_stone.xml"/>
		<variant file="biped/carry_metal.xml"/>
		<variant file="biped/carry_food_idle.xml"/>
		<variant file="biped/carry_meat_idle.xml"/>
		<variant file="biped/carry_wood_idle.xml"/>
		<variant file="biped/carry_stone_idle.xml"/>
		<variant file="biped/carry_metal_idle.xml"/>
		<variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans.xml</material>
</actor>
