Index: binaries/data/mods/public/art/actors/props/special/palisade_small_spikes.xml
===================================================================
--- binaries/data/mods/public/art/actors/props/special/palisade_small_spikes.xml (revisión: 18915)
+++ binaries/data/mods/public/art/actors/props/special/palisade_small_spikes.xml (copia de trabajo)
@@ -10,7 +10,10 @@
props/palisade_small_spikes.dae
+
+
+
+
-
Index: binaries/data/mods/public/art/actors/props/special/palisade_tall_spikes.xml
===================================================================
--- binaries/data/mods/public/art/actors/props/special/palisade_tall_spikes.xml (revisión: 18915)
+++ binaries/data/mods/public/art/actors/props/special/palisade_tall_spikes.xml (copia de trabajo)
@@ -10,7 +10,10 @@
props/palisade_tall_spikes.dae
+
+
+
+
-
Index: binaries/data/mods/public/simulation/data/auras/athen_theatron.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/athen_theatron.json (revisión: 0)
+++ binaries/data/mods/public/simulation/data/auras/athen_theatron.json (copia de trabajo)
@@ -0,0 +1,10 @@
+{
+ "type": "global",
+ "affects": ["CivicStoa"],
+ "modifications": [
+ { "value": "TerritoryInfluence/Radius", "multiply": 2 }
+ ],
+ "auraDescription": "Civic Stoa x2 territory influence per Theatron owned.",
+ "auraName": "Athen Hellenization.",
+ "stackable": true
+}
Index: binaries/data/mods/public/simulation/data/auras/cart_tophet.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/cart_tophet.json (revisión: 0)
+++ binaries/data/mods/public/simulation/data/auras/cart_tophet.json (copia de trabajo)
@@ -0,0 +1,13 @@
+{
+ "type": "global",
+ "affects": ["Player","SacredBand"],
+ "modifications": [
+ { "value": "Player/MaxPopulation", "multiply": 0.5 },
+ { "value": "Cost/Resources/food", "multiply": 0.5 },
+ { "value": "Cost/Resources/wood", "multiply": 0.5 },
+ { "value": "Cost/Resources/metal", "multiply": 0.5 }
+ ],
+ "auraName": "Sacrificial Aura",
+ "auraDescription": "Perform sacrifices. Reduce the population by 50% and sacred band units costs by 50%.",
+ "stackable": true
+}
Index: binaries/data/mods/public/simulation/data/auras/glory_of_rome.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/glory_of_rome.json (revisión: 0)
+++ binaries/data/mods/public/simulation/data/auras/glory_of_rome.json (copia de trabajo)
@@ -0,0 +1,14 @@
+{
+ "type": "range",
+ "radius": 60,
+ "affects": ["CitizenSoldier"],
+ "affectedPlayers": ["Player","Ally"],
+ "modifications": [
+ { "value": "Attack/Ranged/Pierce", "add": 10 },
+ { "value": "Attack/Melee/Pierce", "add": 10 },
+ { "value": "Attack/Melee/Hack", "add": 10 }
+ ],
+ "auraName": "Glory of Rome Aura",
+ "auraDescription": "+10 hack and pierce attack for own/ally citizens within his vision range.",
+ "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png"
+}
Index: binaries/data/mods/public/simulation/data/auras/iber_blacksmith.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/iber_blacksmith.json (revisión: 0)
+++ binaries/data/mods/public/simulation/data/auras/iber_blacksmith.json (copia de trabajo)
@@ -0,0 +1,12 @@
+{
+ "type": "global",
+ "affectedPlayers": ["Player","Ally"],
+ "affects": ["Unit"],
+ "modifications": [
+ { "value": "Cost/Resources/metal", "multiply": 0.9 }
+ ],
+ "auraName": "Metalwork Aura",
+ "auraDescription": "Reduce you and your allies unit metal cost by 10% for each blacksmith you own. Requires Maisu Burdina Langileak.",
+ "requiredTechnology": "iberians/maisu_burdina_langileak",
+ "stackable": true
+}
Index: binaries/data/mods/public/simulation/data/auras/iber_monument.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/iber_monument.json (revisión: 18915)
+++ binaries/data/mods/public/simulation/data/auras/iber_monument.json (copia de trabajo)
@@ -8,5 +8,6 @@
],
"auraName": "Defensive Aura",
"auraDescription": "Gives all Iberian units in Aura +2 Hack and +3 Pierce Attack boost. Effect Range: 50 meters",
- "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png"
+ "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png",
+ "stackable": true
}
Index: binaries/data/mods/public/simulation/data/auras/maur_palace.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/maur_palace.json (revisión: 0)
+++ binaries/data/mods/public/simulation/data/auras/maur_palace.json (copia de trabajo)
@@ -0,0 +1,10 @@
+{
+ "type": "global",
+ "affects": ["CivCentre"],
+ "affectedPlayers": ["Player","Ally","Enemy"],
+ "modifications": [
+ { "value": "TerritoryInfluence/Radius", "multiply": 0.025 }
+ ],
+ "auraName": "Pacification Aura",
+ "auraDescription": "Mauryans did religious reforms to keep their land peaceful. Suppresses all civic centre's territory influence."
+}
Index: binaries/data/mods/public/simulation/data/auras/maur_pillar.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/maur_pillar.json (revisión: 18915)
+++ binaries/data/mods/public/simulation/data/auras/maur_pillar.json (copia de trabajo)
@@ -6,5 +6,6 @@
{ "value": "UnitMotion/WalkSpeed", "multiply": 1.20 }
],
"auraDescription": "All traders in range +20% walk speed.",
- "overlayIcon": "art/textures/ui/session/auras/build_bonus.png"
+ "overlayIcon": "art/textures/ui/session/auras/build_bonus.png",
+ "stackable": true
}
Index: binaries/data/mods/public/simulation/data/auras/propylaea.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/propylaea.json (revisión: 0)
+++ binaries/data/mods/public/simulation/data/auras/propylaea.json (copia de trabajo)
@@ -0,0 +1,10 @@
+{
+ "type": "global",
+ "affectedPlayers": ["ExclusiveAlly","Enemy"],
+ "affects": ["Structure"],
+ "modifications": [
+ { "value": "Cost/BuildTime", "multiply": 2 }
+ ],
+ "auraDescription": "Build time for other player's structures doubled.",
+ "auraName": "Admiration aura."
+}
Index: binaries/data/mods/public/simulation/data/auras/rome_vanguard_cavalry.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/rome_vanguard_cavalry.json (revisión: 0)
+++ binaries/data/mods/public/simulation/data/auras/rome_vanguard_cavalry.json (copia de trabajo)
@@ -0,0 +1,15 @@
+{
+ "type": "range",
+ "radius": 15,
+ "affects": ["Hero"],
+ "affectedPlayers": ["Player"],
+ "modifications": [
+ { "value": "Attack/Melee/Hack", "add": 1 },
+ { "value": "Attack/Melee/Pierce", "add": 1 },
+ { "value": "Attack/Melee/Crush", "add": 1 }
+ ],
+ "auraName": "Cavalry Vanguard Aura",
+ "auraDescription": "+1 attack for the general within his range.",
+ "stackable": true,
+ "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png"
+}
Index: binaries/data/mods/public/simulation/data/auras/rome_vanguard_infantry.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/rome_vanguard_infantry.json (revisión: 0)
+++ binaries/data/mods/public/simulation/data/auras/rome_vanguard_infantry.json (copia de trabajo)
@@ -0,0 +1,15 @@
+{
+ "type": "range",
+ "radius": 15,
+ "affects": ["Hero"],
+ "affectedPlayers": ["Player"],
+ "modifications": [
+ { "value": "Armour/Hack", "add": 1 },
+ { "value": "Armour/Pierce", "add": 1 },
+ { "value": "Armour/Crush", "add": 1 }
+ ],
+ "auraName": "Infantry Vanguard Aura",
+ "auraDescription": "+1 armor for the general within his range.",
+ "stackable": true,
+ "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png"
+}
Index: binaries/data/mods/public/simulation/data/auras/woad_painting.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/woad_painting.json (revisión: 0)
+++ binaries/data/mods/public/simulation/data/auras/woad_painting.json (copia de trabajo)
@@ -0,0 +1,16 @@
+{
+ "type": "range",
+ "radius": 60,
+ "affects": ["CitizenSoldier"],
+ "affectedPlayers": ["Enemy"],
+ "modifications": [
+ { "value": "Attack/Ranged/Pierce", "multiply": 0.8 },
+ { "value": "Attack/Melee/Pierce", "multiply": 0.8 },
+ { "value": "Attack/Melee/Hack", "multiply": 0.8 }
+ ],
+ "auraName": "Fear Aura",
+ "auraDescription": "-20% Attack to all enemy Citizen Soldiers on sight. Requires Woad Painting.",
+ "requiredTechnology": "celts/brit_woad_painting",
+ "stackable": false,
+ "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png"
+}
Index: binaries/data/mods/public/simulation/data/civs/cart.json
===================================================================
--- binaries/data/mods/public/simulation/data/civs/cart.json (revisión: 18915)
+++ binaries/data/mods/public/simulation/data/civs/cart.json (copia de trabajo)
@@ -167,7 +167,9 @@
],
"SkirmishReplacements":
{
- "skirmish/units/default_infantry_ranged_b": "units/cart_infantry_archer_b",
+ "skirmish/units/default_infantry_melee_b": "units/cart_infantry_spearman_e",
+ "skirmish/units/default_infantry_ranged_b": "units/cart_infantry_archer_e",
+ "skirmish/units/default_cavalry": "units/cart_cavalry_javelinist_e",
"skirmish/structures/default_house_10": "structures/{civ}_house"
},
"SelectableInGameSetup": true
Index: binaries/data/mods/public/simulation/data/civs/gaul.json
===================================================================
--- binaries/data/mods/public/simulation/data/civs/gaul.json (revisión: 18915)
+++ binaries/data/mods/public/simulation/data/civs/gaul.json (copia de trabajo)
@@ -136,7 +136,8 @@
],
"SkirmishReplacements":
{
- "skirmish/structures/default_house_5": "structures/{civ}_house"
+ "skirmish/structures/default_house_5": "structures/{civ}_house",
+ "skirmish/units/special_starting_unit": "units/gaul_support_healer_b"
},
"SelectableInGameSetup": true
}
Index: binaries/data/mods/public/simulation/data/civs/iber.json
===================================================================
--- binaries/data/mods/public/simulation/data/civs/iber.json (revisión: 18915)
+++ binaries/data/mods/public/simulation/data/civs/iber.json (copia de trabajo)
@@ -133,12 +133,7 @@
"SkirmishReplacements":
{
"skirmish/units/default_infantry_melee_b": "units/iber_infantry_swordsman_b",
- "skirmish/structures/default_house_5": "structures/{civ}_house",
- "skirmish/structures/iber_wall_short": "structures/iber_wall_short",
- "skirmish/structures/iber_wall_medium": "structures/iber_wall_medium",
- "skirmish/structures/iber_wall_long": "structures/iber_wall_long",
- "skirmish/structures/iber_wall_gate": "structures/iber_wall_gate",
- "skirmish/structures/iber_wall_tower": "structures/iber_wall_tower"
+ "skirmish/structures/default_house_5": "structures/{civ}_house"
},
"SelectableInGameSetup": true
}
Index: binaries/data/mods/public/simulation/data/civs/rome.json
===================================================================
--- binaries/data/mods/public/simulation/data/civs/rome.json (revisión: 18915)
+++ binaries/data/mods/public/simulation/data/civs/rome.json (copia de trabajo)
@@ -43,7 +43,28 @@
"Armament": "",
"Emblem": "",
"History": "He was the first really successful Roman general against the Carthaginians. His campaigns in Spain and Africa helped to bring Carthage to its knees during the Second Punic War. He defeated Hannibal at the Battle of Zama in 202 B.C."
- }
+ },
+ {
+ "Name": "Publius Decius Mus",
+ "Class": "",
+ "Armament": "",
+ "Emblem": "",
+ "History": "Publius Decius Mus was a Roman politician and general of the plebeian gens Decia. He was the son of Publius Decius Mus, who was consul in 312 BC. As consul in 279 BC, he and his fellow consul, Publius Sulpicius Saverrio, combined their armies against Pyrrhus of Epirus at the Battle of Asculum. Pyrrhus was victorious, but at such a high cost that the security of Asculum was guaranteed. This is the origin of the term 'Pyrrhic victory'. According to one tradition, Decius died in the field; according to another, he survived.."
+ },
+ {
+ "Name": "Lucius Paulus Macedonicus",
+ "Class": "",
+ "Armament": "",
+ "Emblem": "",
+ "History": "Lucius Aemilius Paulus Macedonicus (c. 229 BC – 160 BC) was a two-time consul of the Roman Republic and a noted general who conquered Macedon putting an end to the Antigonid dynasty. His father was Lucius Aemilius Paullus, the consul defeated and killed in the battle of Cannae. Lucius Aemilius was, in his time, the head of his branch of the Aemilii Paulii, an old and aristocratic patrician family. Their influence was immense, particularly due to their fortune and alliance with the Cornelii Scipiones. He was father to Scipio Aemilianus Africanus."
+ },
+ {
+ "Name": "Lucius Cornelius Sulla",
+ "Class": "",
+ "Armament": "",
+ "Emblem": "",
+ "History": "Lucius Cornelius Sulla, known commonly as Sulla, was a Roman general and statesman. He had the distinction of holding the office of consul twice, as well as reviving the dictatorship. Sulla was awarded a grass crown, the most prestigious Roman military honor, during the Social War. However, in the two civil wars that were caused by the clash between him and Gaius Marius, in the Battle of the Colline Gate at the very door of the city of Rome, a Roman army under Sulla bested an army of the Marius supporters and entered the city. Sulla's actions marked a watershed in the willingness of Roman troops to wage war against one another that was to pave the way for the wars which ultimately overthrew the Republic, and caused the founding of the Roman Empire."
+ }
]
}
],
@@ -143,7 +164,7 @@
],
"SkirmishReplacements":
{
- "skirmish/units/default_cavalry" : "units/rome_cavalry_spearman_b",
+ "skirmish/units/default_cavalry" : "",
"skirmish/units/default_infantry_melee_b": "units/rome_infantry_swordsman_b",
"skirmish/structures/default_house_10" : "structures/{civ}_house"
},
Index: binaries/data/mods/public/simulation/data/technologies/attack_steel_working.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/attack_steel_working.json (revisión: 18915)
+++ binaries/data/mods/public/simulation/data/technologies/attack_steel_working.json (copia de trabajo)
@@ -1,12 +1,11 @@
{
"genericName": "Steel Working",
"specificName": {
- "maur": "Wootz Steel",
- "iber": "Toledo Steel"
+ "maur": "Wootz Steel"
},
"description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.",
"cost": { "food": 0, "wood": 200, "stone": 0, "metal": 200 },
- "requirements": { "all": [{ "tech": "phase_city" }, { "any": [{ "civ": "iber" }, { "civ": "maur" }] }] },
+ "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "maur" }]},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "metalworker.png",
"researchTime": 60,
Index: binaries/data/mods/public/simulation/data/technologies/celts/brit_woad_painting.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/celts/brit_woad_painting.json (revisión: 0)
+++ binaries/data/mods/public/simulation/data/technologies/celts/brit_woad_painting.json (copia de trabajo)
@@ -0,0 +1,13 @@
+{
+ "genericName": "Woad Painting",
+ "description": "The Britons took up the practice of either making permanent marks on their body in the form of tattoos or temporarily painted their bodies with woad paint. The effect was very frightening.",
+ "cost": {"food": 1500, "wood": 0, "stone": 0, "metal": 0},
+ "requirements": {"all": [{"tech": "phase_town"}, {"civ": "brit"}]},
+ "requirementsTooltip": "Unlocked in Town Phase.",
+ "icon": "metal_pot.png",
+ "researchTime": 60,
+ "tooltip": "Body pigments that gives your units a fear effect which reduces enemy citizen's attack by -20% on sight.",
+ "modifications": [],
+ "affects": ["CitizenSoldier Champion"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: binaries/data/mods/public/simulation/data/technologies/celts/carnutes.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/celts/carnutes.json (revisión: 0)
+++ binaries/data/mods/public/simulation/data/technologies/celts/carnutes.json (copia de trabajo)
@@ -0,0 +1,14 @@
+{
+ "genericName": "Carnutes",
+ "description": "The Carnutes were druids from Aulercia. They fought when needed, and were largely responsible for turning back the Belgae incursions into Armorica and Aulercia.",
+ "cost": {"food": 1500, "wood": 0, "stone": 0, "metal": 0},
+ "requirements": {"all": [{"tech": "phase_village"}, {"civ": "gaul"}]},
+ "icon": "battle_axe.png",
+ "researchTime": 60,
+ "tooltip": "Turn gallic druid into the powerful Carnutes Druids, with great hack combat and capture but weak to other attack types.",
+ "modifications": [
+ {"value": "Promotion/RequiredXp", "replace": 0}
+ ],
+ "affects": ["Healer"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: binaries/data/mods/public/simulation/data/technologies/hellenes/spartans_agoge.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/hellenes/spartans_agoge.json (revisión: 18915)
+++ binaries/data/mods/public/simulation/data/technologies/hellenes/spartans_agoge.json (copia de trabajo)
@@ -6,11 +6,20 @@
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "agoge.png",
"researchTime": 60,
- "tooltip": "+25% health for spear infantry, but also +10% train time.",
+ "tooltip": "Increases all spear infantry's combat parameters by +25%, but +25% recruit time.",
"modifications": [
{"value": "Health/Max", "multiply": 1.25},
- {"value": "Cost/BuildTime", "multiply": 1.1}
+ {"value": "UnitMotion/Run/Speed", "multiply": 1.25},
+ {"value": "Armour/Hack", "multiply": 1.25},
+ {"value": "Armour/Pierce", "multiply": 1.25},
+ {"value": "Armour/Crush", "multiply": 1.25},
+ {"value": "Attack/Capture/Value", "multiply": 1.25},
+ {"value": "Attack/Melee/Hack", "multiply": 1.25},
+ {"value": "Attack/Melee/Pierce", "multiply": 1.25},
+ {"value": "Attack/Melee/Crush", "multiply": 1.25},
+ {"value": "Vision/Range", "multiply": 1.25},
+ {"value": "Cost/BuildTime", "multiply": 1.25}
],
"affects": ["Spear Infantry"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
\ No newline at end of file
+}
Index: binaries/data/mods/public/simulation/data/technologies/hellenes/spartans_women.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/hellenes/spartans_women.json (revisión: 0)
+++ binaries/data/mods/public/simulation/data/technologies/hellenes/spartans_women.json (copia de trabajo)
@@ -0,0 +1,29 @@
+{
+ "genericName": "Femine Mystique",
+ "description": "Spartan women were some of the freest in the ancient world. They could own land and slaves and even exercise naked like Spartan men. It is said that only Spartan women gave birth to real men. Such tough-as-nails women more than once helped save their city from disaster, for example when after a lost battle against Pyrrhus of Epirus they overnight built an earthen rampart to protect the city while their men slept in preparation for the next day's siege.",
+ "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 500},
+ "requirements": {"all": [{"tech": "phase_city"}, {"civ": "spart"}]},
+ "requirementsTooltip": "Unlocked in City Phase.",
+ "icon": "wives_festival.png",
+ "researchTime": 60,
+ "tooltip": "Increases all women's economic parameters by +25%, but +25% recruit time.",
+ "modifications": [
+ {"value": "Attack/Slaughter/Hack", "multiply": 1.25},
+ {"value": "Attack/Slaughter/MaxRange", "multiply": 1.25},
+ {"value": "Builder/Rate", "multiply": 1.25},
+ {"value": "ResourceGatherer/MaxDistance", "multiply": 1.25},
+ {"value": "ResourceGatherer/BaseSpeed", "multiply": 1.25},
+ {"value": "ResourceGatherer/Rates/food.fruit", "multiply": 1.25},
+ {"value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25},
+ {"value": "ResourceGatherer/Rates/food.meat", "multiply": 1.25},
+ {"value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.25},
+ {"value": "ResourceGatherer/Rates/wood.ruins", "multiply": 1.25},
+ {"value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25},
+ {"value": "ResourceGatherer/Rates/stone.ruins", "multiply": 1.25},
+ {"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25},
+ {"value": "Vision/Range", "multiply": 1.25},
+ {"value": "Cost/BuildTime", "multiply": 1.25}
+ ],
+ "affects": ["Female"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Cambios de propiedades en binaries/data/mods/public/simulation/data/technologies/hellenes/spartans_women.json
___________________________________________________________________
Added: svn:executable
## -0,0 +1 ##
+*
\ No newline at end of property
Index: binaries/data/mods/public/simulation/data/technologies/iberians/iber_toledo_steel.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/iberians/iber_toledo_steel.json (revisión: 0)
+++ binaries/data/mods/public/simulation/data/technologies/iberians/iber_toledo_steel.json (copia de trabajo)
@@ -0,0 +1,16 @@
+{
+ "genericName": "Steel Working",
+ "specificName": {
+ "iber": "Toledo Steel"
+ },
+ "description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.",
+ "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 200 },
+ "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "iber" }]},
+ "requirementsTooltip": "Unlocked in City Phase.",
+ "icon": "sword.png",
+ "researchTime": 60,
+ "tooltip": "Unlocks the steel process to create the powerful falcata swords. +5 hack damage to all sword units.",
+ "modifications": [{ "value": "Attack/Melee/Hack", "add": 5 }],
+ "affects": ["Sword"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: binaries/data/mods/public/simulation/data/technologies/iberians/maisu_burdina_langileak.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/iberians/maisu_burdina_langileak.json (revisión: 0)
+++ binaries/data/mods/public/simulation/data/technologies/iberians/maisu_burdina_langileak.json (copia de trabajo)
@@ -0,0 +1,13 @@
+{
+ "genericName": "Maisu Burdina Langileak",
+ "description": "The Iberians were known to produce the finest iron and steel implements and weapons of the age. Effect: Metal costs for units and technologies reduced by 50%.",
+ "cost": {"food": 0, "wood": 200, "stone": 200, "metal": 0},
+ "requirements": {"all": [{"tech": "phase_town"}, {"civ": "iber"}]},
+ "requirementsTooltip": "Unlocked in Town Phase.",
+ "icon": "anvil.png",
+ "researchTime": 60,
+ "tooltip": "Unlocks the Metalwork aura of Blacksmiths.",
+ "modifications": [],
+ "affects": [],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: binaries/data/mods/public/simulation/data/technologies/iberians/suzko_txabalina.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/iberians/suzko_txabalina.json (revisión: 0)
+++ binaries/data/mods/public/simulation/data/technologies/iberians/suzko_txabalina.json (copia de trabajo)
@@ -0,0 +1,15 @@
+{
+ "genericName": "Suzko Txabalina",
+ "description": "Iberian tribesmen were noted for wrapping bundles of grass about the shafts of their throwing spears, soaking that in some sort of flammable pitch, then setting it afire just before throwing.",
+ "cost": {"food": 0, "wood": 200, "stone": 0, "metal": 200},
+ "requirements": {"all": [{"tech": "phase_city"}, {"civ": "iber"}]},
+ "requirementsTooltip": "Unlocked in City Phase.",
+ "icon": "spear.png",
+ "researchTime": 60,
+ "tooltip": "Unlocks the flaming component of javelines for guerrilla tactics. +10 crush damage to all javelin units.",
+ "modifications": [
+ {"value": "Attack/Ranged/Crush", "add": 10}
+ ],
+ "affects": ["Javelin"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: binaries/data/mods/public/simulation/data/technologies/macedonians/military_reforms.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/macedonians/military_reforms.json (revisión: 0)
+++ binaries/data/mods/public/simulation/data/technologies/macedonians/military_reforms.json (copia de trabajo)
@@ -0,0 +1,13 @@
+{
+ "genericName": "Military Reforms",
+ "description": "When Philip II came to the Macedonian throne he began a total reorganization of the Macedonian army. His reforms created a powerful cavalry arm to his army that would prove useful to both himself and his son Alexander's conquests.",
+ "cost": {"food": 500, "wood": 500, "stone": 500, "metal": 500},
+ "requirements": {"all": [{"tech": "phase_city"}, {"civ": "mace"}]},
+ "requirementsTooltip": "Unlocked in City Phase.",
+ "icon": "sword_cross.png",
+ "researchTime": 40,
+ "tooltip": "Unlocks the Reformed Army Barracks and their powerful 16 pikeman Lothos.",
+ "modifications": [],
+ "affects": [],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Cambios de propiedades en binaries/data/mods/public/simulation/data/technologies/macedonians/military_reforms.json
___________________________________________________________________
Added: svn:executable
## -0,0 +1 ##
+*
\ No newline at end of property
Index: binaries/data/mods/public/simulation/data/technologies/persians/special_archery_tradition.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/persians/special_archery_tradition.json (revisión: 18915)
+++ binaries/data/mods/public/simulation/data/technologies/persians/special_archery_tradition.json (copia de trabajo)
@@ -2,8 +2,8 @@
"genericName": "Archery Tradition",
"description": "The Persians had a tradition of fine archery and a penchant for using massed archers in battle.",
"cost": {"food": 500, "wood": 500, "stone": 0, "metal": 250},
- "requirements": {"all": [{"tech": "phase_village"}, {"civ": "pers"}]},
- "requirementsTooltip": "Unlocked in Village Phase.",
+ "requirements": {"all": [{"tech": "phase_city"}, {"civ": "pers"}]},
+ "requirementsTooltip": "Unlocked in City Phase.",
"icon": "armor_plates_ranged.png",
"researchTime": 60,
"tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
Index: binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_cavalry.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_cavalry.json (revisión: 18915)
+++ binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_cavalry.json (copia de trabajo)
@@ -11,4 +11,4 @@
"modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}],
"affects": ["Stables"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
\ No newline at end of file
+}
Index: binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry.json (revisión: 18915)
+++ binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry.json (copia de trabajo)
@@ -2,15 +2,14 @@
"genericName": "Levy Cavalry",
"description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
"cost": {"food": 100, "wood": 0, "stone": 0, "metal": 0},
- "requirements": {"all": [{"tech": "phase_town"}, {"civ": "pers"}]},
- "requirementsTooltip": "Unlocked in Town Phase.",
+ "requirements": {"all": [{"tech": "phase_village"}, {"civ": "pers"}]},
"icon": "horse_trainer.png",
"researchTime": 40,
- "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Cavalry Conscription.",
+ "tooltip": "All cavalry -10% train time, but also -10% health.",
"modifications": [
- {"value": "Cost/BuildTime", "multiply": 0.8},
- {"value": "Health/Max", "add": -10}
+ {"value": "Cost/BuildTime", "multiply": 0.9},
+ {"value": "Health/Max", "multiply": 0.9}
],
"affects": ["Cavalry"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
\ No newline at end of file
+}
Index: binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry2.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry2.json (revisión: 0)
+++ binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry2.json (copia de trabajo)
@@ -0,0 +1,15 @@
+{
+ "genericName": "Levy Cavalry",
+ "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
+ "cost": {"food": 100, "wood": 0, "stone": 0, "metal": 0},
+ "requirements": {"all": [{"tech": "phase_village"}, {"civ": "pers"}]},
+ "icon": "horse_trainer.png",
+ "researchTime": 40,
+ "tooltip": "All cavalry -20% train time, but also -20% health.",
+ "modifications": [
+ {"value": "Cost/BuildTime", "multiply": 0.8},
+ {"value": "Health/Max", "multiply": 0.8}
+ ],
+ "affects": ["Cavalry"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry3.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry3.json (revisión: 0)
+++ binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry3.json (copia de trabajo)
@@ -0,0 +1,15 @@
+{
+ "genericName": "Levy Cavalry",
+ "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
+ "cost": {"food": 100, "wood": 0, "stone": 0, "metal": 0},
+ "requirements": {"all": [{"tech": "phase_village"}, {"civ": "pers"}]},
+ "icon": "horse_trainer.png",
+ "researchTime": 40,
+ "tooltip": "All cavalry -30% train time, but also -30% health.",
+ "modifications": [
+ {"value": "Cost/BuildTime", "multiply": 0.7},
+ {"value": "Health/Max", "multiply": 0.7}
+ ],
+ "affects": ["Cavalry"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry4.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry4.json (revisión: 0)
+++ binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry4.json (copia de trabajo)
@@ -0,0 +1,15 @@
+{
+ "genericName": "Levy Cavalry",
+ "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
+ "cost": {"food": 100, "wood": 0, "stone": 0, "metal": 0},
+ "requirements": {"all": [{"tech": "phase_village"}, {"civ": "pers"}]},
+ "icon": "horse_trainer.png",
+ "researchTime": 40,
+ "tooltip": "All cavalry -40% train time, but also -40% health.",
+ "modifications": [
+ {"value": "Cost/BuildTime", "multiply": 0.6},
+ {"value": "Health/Max", "multiply": 0.6}
+ ],
+ "affects": ["Cavalry"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry5.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry5.json (revisión: 0)
+++ binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry5.json (copia de trabajo)
@@ -0,0 +1,15 @@
+{
+ "genericName": "Levy Cavalry",
+ "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
+ "cost": {"food": 100, "wood": 0, "stone": 0, "metal": 0},
+ "requirements": {"all": [{"tech": "phase_village"}, {"civ": "pers"}]},
+ "icon": "horse_trainer.png",
+ "researchTime": 40,
+ "tooltip": "All cavalry -50% train time, but also -50% health.",
+ "modifications": [
+ {"value": "Cost/BuildTime", "multiply": 0.5},
+ {"value": "Health/Max", "multiply": 0.5}
+ ],
+ "affects": ["Cavalry"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry.json (revisión: 18915)
+++ binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry.json (copia de trabajo)
@@ -2,15 +2,14 @@
"genericName": "Levy Infantry",
"description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
"cost": {"food": 100, "wood": 0, "stone": 0, "metal": 0},
- "requirements": {"all": [{"tech": "phase_town"}, {"civ": "pers"}]},
- "requirementsTooltip": "Unlocked in Town Phase.",
+ "requirements": {"all": [{"tech": "phase_village"}, {"civ": "pers"}]},
"icon": "clenched_fist.png",
"researchTime": 40,
- "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Infantry Conscription.",
+ "tooltip": "All infantry -10% train time, but also -10% health.",
"modifications": [
{"value": "Cost/BuildTime", "multiply": 0.9},
- {"value": "Health/Max", "add": -5}
+ {"value": "Health/Max", "multiply": 0.9}
],
"affects": ["Infantry"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
\ No newline at end of file
+}
Index: binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry2.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry2.json (revisión: 0)
+++ binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry2.json (copia de trabajo)
@@ -0,0 +1,15 @@
+{
+ "genericName": "Levy Infantry",
+ "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
+ "cost": {"food": 100, "wood": 0, "stone": 0, "metal": 0},
+ "requirements": {"all": [{"tech": "phase_village"}, {"civ": "pers"}]},
+ "icon": "clenched_fist.png",
+ "researchTime": 40,
+ "tooltip": "All infantry -20% train time, but also -20% health.",
+ "modifications": [
+ {"value": "Cost/BuildTime", "multiply": 0.8},
+ {"value": "Health/Max", "multiply": 0.8}
+ ],
+ "affects": ["Infantry"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry3.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry3.json (revisión: 0)
+++ binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry3.json (copia de trabajo)
@@ -0,0 +1,15 @@
+{
+ "genericName": "Levy Infantry",
+ "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
+ "cost": {"food": 100, "wood": 0, "stone": 0, "metal": 0},
+ "requirements": {"all": [{"tech": "phase_village"}, {"civ": "pers"}]},
+ "icon": "clenched_fist.png",
+ "researchTime": 40,
+ "tooltip": "All infantry -30% train time, but also -30% health.",
+ "modifications": [
+ {"value": "Cost/BuildTime", "multiply": 0.7},
+ {"value": "Health/Max", "multiply": 0.7}
+ ],
+ "affects": ["Infantry"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry4.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry4.json (revisión: 0)
+++ binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry4.json (copia de trabajo)
@@ -0,0 +1,15 @@
+{
+ "genericName": "Levy Infantry",
+ "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
+ "cost": {"food": 100, "wood": 0, "stone": 0, "metal": 0},
+ "requirements": {"all": [{"tech": "phase_village"}, {"civ": "pers"}]},
+ "icon": "clenched_fist.png",
+ "researchTime": 40,
+ "tooltip": "All infantry -40% train time, but also -40% health.",
+ "modifications": [
+ {"value": "Cost/BuildTime", "multiply": 0.6},
+ {"value": "Health/Max", "multiply": 0.6}
+ ],
+ "affects": ["Infantry"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry5.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry5.json (revisión: 0)
+++ binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry5.json (copia de trabajo)
@@ -0,0 +1,15 @@
+{
+ "genericName": "Levy Infantry",
+ "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
+ "cost": {"food": 100, "wood": 0, "stone": 0, "metal": 0},
+ "requirements": {"all": [{"tech": "phase_village"}, {"civ": "pers"}]},
+ "icon": "clenched_fist.png",
+ "researchTime": 40,
+ "tooltip": "All infantry -50% train time, but also -50% health.",
+ "modifications": [
+ {"value": "Cost/BuildTime", "multiply": 0.5},
+ {"value": "Health/Max", "multiply": 0.5}
+ ],
+ "affects": ["Infantry"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: binaries/data/mods/public/simulation/data/technologies/ptolemies/archimedes_screw.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/ptolemies/archimedes_screw.json (revisión: 0)
+++ binaries/data/mods/public/simulation/data/technologies/ptolemies/archimedes_screw.json (copia de trabajo)
@@ -0,0 +1,15 @@
+{
+ "genericName": "Archimedes's Screw",
+ "specificName" : { "ptol": "." },
+ "description": "A machine historically used for transferring water from a low-lying body of water into irrigation ditches, whose invention is traditionally attributed to Archimedes of Syracuse, the famous Greek mathematician and engineer.",
+ "cost": {"food": 0, "wood": 500, "stone": 0, "metal": 250},
+ "supersedes": "ptolemies/water_wheel",
+ "requirements": {"all": [{"tech": "phase_city"}, {"civ": "ptol"}]},
+ "requirementsTooltip": "Unlocked in City Phase.",
+ "icon": "plow.png",
+ "researchTime": 40,
+ "tooltip": "+25% farming rate.",
+ "modifications": [{"value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25}],
+ "affects": ["Worker"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: binaries/data/mods/public/simulation/data/technologies/ptolemies/water_wheel.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/ptolemies/water_wheel.json (revisión: 0)
+++ binaries/data/mods/public/simulation/data/technologies/ptolemies/water_wheel.json (copia de trabajo)
@@ -0,0 +1,15 @@
+{
+ "genericName": "Water Wheel",
+ "specificName" : { "ptol": "Sāqīya" },
+ "description": "A water wheel used to disburse water from lower elevations into irrigation canals. The earliest evidence of a sakia is from a Hellenistic tomb painting in Ptolemaic Egypt which dates to the 2nd century BC. It shows a pair of yoked oxen driving a compartmented waterwheel, which is for the first time depicted, too. The Greek sakia gear system is already shown fully developed to the point that modern Egyptian devices are virtually identical. It is assumed that the scientists of the Museum of Alexandria, at the time the most active Greek research center, may have been involved in its invention. An episode from the Alexandrian War in 48 BC tells of how Caesar's enemies employed geared waterwheels to pour sea water from elevated places onto the position of the trapped Romans.",
+ "cost": {"food": 0, "wood": 300, "stone": 0, "metal": 150},
+ "supersedes": "ptolemies/well_sweep",
+ "requirements": {"all": [{"tech": "phase_town"}, {"civ": "ptol"}]},
+ "requirementsTooltip": "Unlocked in Town Phase.",
+ "icon": "plow.png",
+ "researchTime": 40,
+ "tooltip": "+15% farming rate.",
+ "modifications": [{"value": "ResourceGatherer/Rates/food.grain", "multiply": 1.15}],
+ "affects": ["Worker"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: binaries/data/mods/public/simulation/data/technologies/ptolemies/well_sweep.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/ptolemies/well_sweep.json (revisión: 0)
+++ binaries/data/mods/public/simulation/data/technologies/ptolemies/well_sweep.json (copia de trabajo)
@@ -0,0 +1,13 @@
+{
+ "genericName": "Well Sweep",
+ "specificName" : { "ptol": "Kēlōneion" },
+ "description": "An ancient tool for efficiently drawing water from a well.",
+ "cost": {"food": 0, "wood": 200, "stone": 0, "metal": 100},
+ "requirements": {"all": [{"tech": "phase_village"}, {"civ": "ptol"}]},
+ "icon": "plow.png",
+ "researchTime": 40,
+ "tooltip": "+15% farming rate.",
+ "modifications": [{"value": "ResourceGatherer/Rates/food.grain", "multiply": 1.15}],
+ "affects": ["Worker"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: binaries/data/mods/public/simulation/data/technologies/romans/marian_reforms.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/romans/marian_reforms.json (revisión: 0)
+++ binaries/data/mods/public/simulation/data/technologies/romans/marian_reforms.json (copia de trabajo)
@@ -0,0 +1,13 @@
+{
+ "genericName": "Marian Reforms",
+ "description": "In response to a Gallic-Germanic invasion, the great Gaius Marius reformed the Roman army, turning it from a part-time militia into a professional military force.",
+ "cost": {"food": 500, "wood": 500, "stone": 500, "metal": 500},
+ "requirements": {"all": [{"tech": "phase_city"}, {"civ": "rome"}]},
+ "requirementsTooltip": "Unlocked in City Phase.",
+ "icon": "sword_cross.png",
+ "researchTime": 40,
+ "tooltip": "Unlocks the Marian Army Tents and their powerful 8 swordsmen Contubernium squads.",
+ "modifications": [],
+ "affects": [],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: binaries/data/mods/public/simulation/templates/gaia/fauna_sele_sheep.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/gaia/fauna_sele_sheep.xml (revisión: 0)
+++ binaries/data/mods/public/simulation/templates/gaia/fauna_sele_sheep.xml (copia de trabajo)
@@ -0,0 +1,9 @@
+
+
+
+ 45
+
+ 0
+
+
+
Index: binaries/data/mods/public/simulation/templates/other/athen_hellenic_stoa.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/other/athen_hellenic_stoa.xml (revisión: 0)
+++ binaries/data/mods/public/simulation/templates/other/athen_hellenic_stoa.xml (copia de trabajo)
@@ -0,0 +1,52 @@
+
+
+
+ CivicStoa
+
+
+ 20
+
+ 0
+ 0
+ 100
+ 100
+
+
+
+
+ 10.0
+
+
+ 1100
+
+
+ gaia
+ Stoa
+ Hellenic Civic Stoa
+ A structure built for civic purposes. Stoa eventually became meeting places for philosophy and commerce. They were usually built within the Agora, or city center, of a Greek city.
+ gaia/special_stoa.png
+ phase_town
+ Village CivicStoa
+
+
+ 50
+ 50
+
+
+
+
+
+
+
+ false
+ 36
+ 65535
+
+
+ 40
+
+
+ special/greek_stoa.xml
+ structures/fndn_wall.xml
+
+
Index: binaries/data/mods/public/simulation/templates/other/cart_tophet.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/other/cart_tophet.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/other/cart_tophet.xml (copia de trabajo)
@@ -1,12 +1,13 @@
+ cart_tophet
200
0
0
- 200
- 100
+ 300
+ 0
@@ -21,7 +22,7 @@
cart
Sacrificial Temple
Tophet
- Train physicians and Sacred Band Cavalrymen.
+ phase_city
20
@@ -32,8 +33,18 @@
+ units/{civ}_champion_infantry
units/{civ}_champion_cavalry
+ -units/{civ}_support_healer_b
+
+ -heal_range
+ -heal_range_2
+ -heal_rate
+ -heal_rate_2
+ -heal_temple
+ -health_regen_units
+
Index: binaries/data/mods/public/simulation/templates/other/celt_longhouse.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/other/celt_longhouse.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/other/celt_longhouse.xml (copia de trabajo)
@@ -2,11 +2,10 @@
10
- 300
0
- 100
- 100
+ 50
+ 50
0
Index: binaries/data/mods/public/simulation/templates/other/celt_palisades_rocks_gate.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/other/celt_palisades_rocks_gate.xml (revisión: 0)
+++ binaries/data/mods/public/simulation/templates/other/celt_palisades_rocks_gate.xml (copia de trabajo)
@@ -0,0 +1,11 @@
+
+
+
+ own ally
+
+
+
+ 0
+
+
+
Index: binaries/data/mods/public/simulation/templates/other/celt_palisades_rocks_long.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/other/celt_palisades_rocks_long.xml (revisión: 0)
+++ binaries/data/mods/public/simulation/templates/other/celt_palisades_rocks_long.xml (copia de trabajo)
@@ -0,0 +1,18 @@
+
+
+
+ own ally
+
+
+
+ 0
+
+
+
+
+
+ 0
+
+
+
+
Index: binaries/data/mods/public/simulation/templates/other/celt_palisades_rocks_medium.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/other/celt_palisades_rocks_medium.xml (revisión: 0)
+++ binaries/data/mods/public/simulation/templates/other/celt_palisades_rocks_medium.xml (copia de trabajo)
@@ -0,0 +1,11 @@
+
+
+
+ own ally
+
+
+
+ 0
+
+
+
Index: binaries/data/mods/public/simulation/templates/other/celt_palisades_rocks_short.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/other/celt_palisades_rocks_short.xml (revisión: 0)
+++ binaries/data/mods/public/simulation/templates/other/celt_palisades_rocks_short.xml (copia de trabajo)
@@ -0,0 +1,11 @@
+
+
+
+ own ally
+
+
+
+ 0
+
+
+
Index: binaries/data/mods/public/simulation/templates/other/celt_palisades_rocks_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/other/celt_palisades_rocks_tower.xml (revisión: 0)
+++ binaries/data/mods/public/simulation/templates/other/celt_palisades_rocks_tower.xml (copia de trabajo)
@@ -0,0 +1,11 @@
+
+
+
+ own ally
+
+
+
+ 0
+
+
+
Index: binaries/data/mods/public/simulation/templates/other/celt_wallset_palisade.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/other/celt_wallset_palisade.xml (revisión: 0)
+++ binaries/data/mods/public/simulation/templates/other/celt_wallset_palisade.xml (copia de trabajo)
@@ -0,0 +1,20 @@
+
+
+
+ gaia
+ Wooden Wall
+ Palisade
+ -StoneWall Palisade
+ structures/palisade_wall.png
+ phase_village
+
+
+
+ other/celt_palisades_rocks_tower
+ other/celt_palisades_rocks_gate
+ other/celt_palisades_rocks_long
+ other/celt_palisades_rocks_medium
+ other/celt_palisades_rocks_short
+
+
+
Index: binaries/data/mods/public/simulation/templates/other/hellenic_propylaea.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/other/hellenic_propylaea.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/other/hellenic_propylaea.xml (copia de trabajo)
@@ -1,7 +1,8 @@
+ propylaea
- Special
+ UniqueBuilding
10
@@ -9,8 +10,8 @@
0
0
- 200
- 200
+ 300
+ 300
@@ -26,6 +27,7 @@
Propylaea
A Propylaea was used as a gate into a sacred precinct. The most famous of these is the monumental gate at the top of the Acropolis in Athens.
structures/tholos.png
+ Special: Influential building. Visible to all players.
75
@@ -43,6 +45,9 @@
20
+
+ true
+
structures/hellenes/propylaea.xml
structures/fndn_6x6.xml
Index: binaries/data/mods/public/simulation/templates/other/hellenic_stoa.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/other/hellenic_stoa.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/other/hellenic_stoa.xml (copia de trabajo)
@@ -26,6 +26,7 @@
Hellenic Stoa
A structure built for civic purposes. Stoa eventually became meeting places for philosophy and commerce. They were usually built within the Agora, or city center, of a Greek city.
gaia/special_stoa.png
+ Special: Influential building. Visible to all players.
50
@@ -44,6 +45,9 @@
40
+
+ true
+
special/greek_stoa.xml
structures/fndn_wall.xml
Index: binaries/data/mods/public/simulation/templates/other/maur_palace.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/other/maur_palace.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/other/maur_palace.xml (copia de trabajo)
@@ -1,7 +1,17 @@
+ maur_palace
+
+ UniqueBuilding
+
10
+
+ 0
+ 1000
+ 1000
+ 1000
+
@@ -10,7 +20,8 @@
maur
Harmya
- gaia/special_stoa.png
+ Palace
+ structures/wonder.png
0
@@ -31,8 +42,8 @@
- false
- 38
+ true
+ 0
65535
Index: binaries/data/mods/public/simulation/templates/other/palisades_rocks_gate.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/other/palisades_rocks_gate.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/other/palisades_rocks_gate.xml (copia de trabajo)
@@ -2,7 +2,7 @@
4.0
- 25.0
+ 50.0
2.0
Index: binaries/data/mods/public/simulation/templates/other/palisades_rocks_long.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/other/palisades_rocks_long.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/other/palisades_rocks_long.xml (copia de trabajo)
@@ -2,7 +2,7 @@
4.0
- 25.0
+ 50.0
2.0
Index: binaries/data/mods/public/simulation/templates/other/palisades_rocks_medium.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/other/palisades_rocks_medium.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/other/palisades_rocks_medium.xml (copia de trabajo)
@@ -2,7 +2,7 @@
4.0
- 25.0
+ 50.0
2.0
Index: binaries/data/mods/public/simulation/templates/other/palisades_rocks_short.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/other/palisades_rocks_short.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/other/palisades_rocks_short.xml (copia de trabajo)
@@ -2,7 +2,7 @@
4.0
- 25.0
+ 50.0
2.0
Index: binaries/data/mods/public/simulation/templates/other/palisades_rocks_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/other/palisades_rocks_tower.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/other/palisades_rocks_tower.xml (copia de trabajo)
@@ -2,7 +2,7 @@
4.0
- 25.0
+ 50.0
2.0
Index: binaries/data/mods/public/simulation/templates/other/palisades_small_spikes.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/other/palisades_small_spikes.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/other/palisades_small_spikes.xml (copia de trabajo)
@@ -1,14 +1,48 @@
+
+ own neutral ally enemy
+
- 12
+ 6
+
+ 5
+ 0
+
+
+ 0
+ 5
+
+
+ 0
+ 50
+ 0
+
+
+
+ 0.0
+ 50.0
+ 0.0
+ 2
+ 0
+ 15
+ 7500.0
+ 0
+ 1000
+ 0
+ Structure Siege
+
+
+
+ 1
+
2.0
- 200
+ 10
@@ -17,6 +51,8 @@
Small Spikes
-StoneWall Palisade
gaia/special_palisade.png
+ phase_village
+ Special defensive building for women. Low damage. Can damage all units except siege.
Index: binaries/data/mods/public/simulation/templates/other/palisades_tall_spikes.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/other/palisades_tall_spikes.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/other/palisades_tall_spikes.xml (copia de trabajo)
@@ -1,14 +1,48 @@
+
+ own neutral ally enemy
+
+
+ 0
+ 50
+ 0
+
12
+
+ 10
+ 0
+
+
+ 0
+ 10
+
+
+
+ 0.0
+ 150.0
+ 0.0
+ 2
+ 0
+ 15
+ 7500.0
+ 0
+ 1000
+ 0
+ Structure Infantry Support Dog Siege
+
+
+
+ 1
+
2.0
- 500
+ 40
@@ -17,6 +51,8 @@
Tall Spikes
-StoneWall Palisade
gaia/special_palisade.png
+ phase_village
+ Special defensive building for women. High damage. Can only damage cavalry.
Index: binaries/data/mods/public/simulation/templates/special/player.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/special/player.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/special/player.xml (copia de trabajo)
@@ -33,6 +33,10 @@
1
2
2
+ 1
+ 1
+ 0
+ 0
@@ -44,6 +48,12 @@
4
+
+ 8
+
+
+ 16
+
Index: binaries/data/mods/public/simulation/templates/special_units/mace_mechanical_siege_oxybeles_common.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/special_units/mace_mechanical_siege_oxybeles_common.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/special_units/mace_mechanical_siege_oxybeles_common.xml (copia de trabajo)
@@ -3,5 +3,6 @@
mace
Oxybelḗs
+ phase_town
Index: binaries/data/mods/public/simulation/templates/structures/athen_barracks.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/athen_barracks.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/athen_barracks.xml (copia de trabajo)
@@ -17,6 +17,7 @@
athen
Stratēgeîon
The Strategeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".
+ phase_town
Index: binaries/data/mods/public/simulation/templates/structures/athen_theatron.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/athen_theatron.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/athen_theatron.xml (copia de trabajo)
@@ -1,5 +1,6 @@
+ athen_theatron
athen
Index: binaries/data/mods/public/simulation/templates/structures/brit_barracks.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/brit_barracks.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/brit_barracks.xml (copia de trabajo)
@@ -15,18 +15,14 @@
Gwersyllty
All able-bodied male Celts were expected to heed their liege lord's call to battle when need arose.
-
-
-
-
- units/{civ}_champion_infantry_barracks
- units/{civ}_champion_cavalry_barracks
-
- unlock_champion_units
+ celts/brit_woad_painting
+
+
+
structures/britons/barracks.xml
structures/fndn_5x5.xml
Index: binaries/data/mods/public/simulation/templates/structures/brit_civil_centre.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/brit_civil_centre.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/brit_civil_centre.xml (copia de trabajo)
@@ -20,6 +20,8 @@
units/{civ}_infantry_spearman_b
units/{civ}_infantry_slinger_b
units/{civ}_cavalry_javelinist_b
+ units/{civ}_champion_infantry
+ units/{civ}_champion_cavalry
Index: binaries/data/mods/public/simulation/templates/structures/brit_crannog.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/brit_crannog.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/brit_crannog.xml (copia de trabajo)
@@ -30,6 +30,8 @@
units/{civ}_infantry_spearman_b
units/{civ}_infantry_slinger_b
units/{civ}_cavalry_javelinist_b
+ units/{civ}_champion_infantry
+ units/{civ}_champion_cavalry
units/{civ}_ship_fishing
units/{civ}_ship_merchant
units/{civ}_ship_trireme
Index: binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml (copia de trabajo)
@@ -30,8 +30,6 @@
units/{civ}_hero_boudicca
units/{civ}_hero_caratacos
units/{civ}_hero_cunobelin
- units/{civ}_champion_cavalry
- units/{civ}_champion_infantry
siege_attack
Index: binaries/data/mods/public/simulation/templates/structures/brit_kennel.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/brit_kennel.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/brit_kennel.xml (copia de trabajo)
@@ -13,8 +13,9 @@
50
- 50
- 50
+ 0
+ 0
+ 0
@@ -36,7 +37,7 @@
-City Town
Train Celtic war dogs.
structures/kennel.png
- phase_town
+ phase_village
10
Index: binaries/data/mods/public/simulation/templates/structures/cart_barracks.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/cart_barracks.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/cart_barracks.xml (copia de trabajo)
@@ -22,6 +22,17 @@
+
+ 0.8
+
+ -units/{civ}_infantry_archer_b
+ -units/{civ}_cavalry_spearman_b
+ -units/{civ}_cavalry_javelinist_b
+ units/{civ}_infantry_archer_e
+ units/{civ}_cavalry_spearman_e
+ units/{civ}_cavalry_javelinist_e
+
+
structures/carthaginians/barracks.xml
structures/fndn_5x5.xml
Index: binaries/data/mods/public/simulation/templates/structures/cart_civil_centre.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/cart_civil_centre.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/cart_civil_centre.xml (copia de trabajo)
@@ -8,11 +8,6 @@
Merkāz
-
- units/{civ}_infantry_spearman_b
- units/{civ}_infantry_archer_b
- units/{civ}_cavalry_javelinist_b
-
carthaginians/special_colonisation
Index: binaries/data/mods/public/simulation/templates/structures/cart_embassy_celtic.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/cart_embassy_celtic.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/cart_embassy_celtic.xml (copia de trabajo)
@@ -27,8 +27,8 @@
- units/{civ}_infantry_swordsman_gaul_b
- units/{civ}_cavalry_swordsman_gaul_b
+ units/{civ}_infantry_swordsman_gaul_e
+ units/{civ}_cavalry_swordsman_gaul_e
Index: binaries/data/mods/public/simulation/templates/structures/cart_embassy_iberian.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/cart_embassy_iberian.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/cart_embassy_iberian.xml (copia de trabajo)
@@ -20,9 +20,9 @@
- units/{civ}_infantry_javelinist_iber_b
- units/{civ}_infantry_slinger_iber_b
- units/{civ}_cavalry_swordsman_iber_b
+ units/{civ}_infantry_javelinist_iber_e
+ units/{civ}_infantry_slinger_iber_e
+ units/{civ}_cavalry_swordsman_iber_e
Index: binaries/data/mods/public/simulation/templates/structures/cart_embassy_italiote.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/cart_embassy_italiote.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/cart_embassy_italiote.xml (copia de trabajo)
@@ -27,8 +27,8 @@
- units/{civ}_infantry_swordsman_ital_b
- units/{civ}_cavalry_spearman_ital_b
+ units/{civ}_infantry_swordsman_ital_e
+ units/{civ}_cavalry_spearman_ital_e
Index: binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml (copia de trabajo)
@@ -15,18 +15,12 @@
+ -units/{civ}_mechanical_siege_ballista_packed
+ -units/{civ}_mechanical_siege_oxybeles_packed
units/{civ}_hero_hamilcar
units/{civ}_hero_hannibal
units/{civ}_hero_maharbal
- units/{civ}_champion_elephant
-
- siege_attack
- siege_armor
- siege_cost_metal
- siege_cost_wood
- siege_bolt_accuracy
-
structures/carthaginians/fortress.xml
Index: binaries/data/mods/public/simulation/templates/structures/cart_market.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/cart_market.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/cart_market.xml (copia de trabajo)
@@ -11,7 +11,18 @@
cart
Šūq
Carthaginian markets were probably just big sheds or structures surrounding a ?market? area or in a wharf area of a port.
+ phase_village
+
+ 0.7
+
+ units/athen_support_slave
+ units/cart_infantry_spearman_e
+ units/cart_infantry_archer_e
+ units/cart_cavalry_javelinist_e
+ units/cart_champion_elephant
+
+
0.1
Index: binaries/data/mods/public/simulation/templates/structures/cart_wall_gate.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/cart_wall_gate.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/cart_wall_gate.xml (copia de trabajo)
@@ -1,5 +1,10 @@
+
+
+ 0
+
+
9.0
@@ -8,6 +13,7 @@
cart
Mijdil-šaʿar
The tower sections constituted a 4th level where they rose up to provide even higher firing level platform than that of the top of the wall run.
+ phase_village
Index: binaries/data/mods/public/simulation/templates/structures/cart_wall_long.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/cart_wall_long.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/cart_wall_long.xml (copia de trabajo)
@@ -1,5 +1,10 @@
+
+
+ 0
+
+
9.0
@@ -28,6 +33,7 @@
structures/cart_wallset_stone
Homah
The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders.
+ phase_village
@@ -38,4 +44,11 @@
46.0
+
+
+
+ 0
+
+
+
Index: binaries/data/mods/public/simulation/templates/structures/cart_wall_medium.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/cart_wall_medium.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/cart_wall_medium.xml (copia de trabajo)
@@ -1,5 +1,10 @@
+
+
+ 0
+
+
9.0
@@ -22,6 +27,7 @@
structures/cart_wallset_stone
Homah
The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders.
+ phase_village
Index: binaries/data/mods/public/simulation/templates/structures/cart_wall_short.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/cart_wall_short.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/cart_wall_short.xml (copia de trabajo)
@@ -1,5 +1,10 @@
+
+
+ 0
+
+
9.0
@@ -9,6 +14,7 @@
structures/cart_wallset_stone
Homah
The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders.
+ phase_village
Index: binaries/data/mods/public/simulation/templates/structures/cart_wall_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/cart_wall_tower.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/cart_wall_tower.xml (copia de trabajo)
@@ -1,5 +1,10 @@
+
+
+ 0
+
+
18.0
@@ -11,6 +16,7 @@
cart
Mijdil
The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders.
+ phase_village
Index: binaries/data/mods/public/simulation/templates/structures/cart_wallset_stone.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/cart_wallset_stone.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/cart_wallset_stone.xml (copia de trabajo)
@@ -4,6 +4,7 @@
cart
Jdar
The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders.
+ phase_village
Index: binaries/data/mods/public/simulation/templates/structures/gaul_barracks.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/gaul_barracks.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/gaul_barracks.xml (copia de trabajo)
@@ -18,15 +18,6 @@
-
-
- units/{civ}_champion_infantry_barracks
- units/{civ}_champion_cavalry_barracks
-
-
- unlock_champion_units
-
-
structures/celts/barracks.xml
structures/fndn_5x5.xml
Index: binaries/data/mods/public/simulation/templates/structures/gaul_civil_centre.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/gaul_civil_centre.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/gaul_civil_centre.xml (copia de trabajo)
@@ -20,6 +20,8 @@
units/{civ}_infantry_spearman_b
units/{civ}_infantry_javelinist_b
units/{civ}_cavalry_javelinist_b
+ units/{civ}_champion_infantry
+ units/{civ}_champion_cavalry
Index: binaries/data/mods/public/simulation/templates/structures/gaul_fortress.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/gaul_fortress.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/gaul_fortress.xml (copia de trabajo)
@@ -14,8 +14,6 @@
units/{civ}_hero_brennus
units/{civ}_hero_britomartus
units/{civ}_hero_vercingetorix
- units/{civ}_champion_cavalry
- units/{civ}_champion_infantry
siege_attack
Index: binaries/data/mods/public/simulation/templates/structures/gaul_temple.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/gaul_temple.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/gaul_temple.xml (copia de trabajo)
@@ -3,7 +3,7 @@
0
- 300
+ 0
@@ -17,7 +17,14 @@
gaul
Addoldy
Celts built large sanctuaries for feasting and worship. One such structure was the Sanctuary of Corent in modern-day France.
+ phase_village
+
+ 0.8
+
+ celts/carnutes
+
+
Index: binaries/data/mods/public/simulation/templates/structures/iber_blacksmith.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/iber_blacksmith.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/iber_blacksmith.xml (copia de trabajo)
@@ -1,15 +1,11 @@
+ iber_blacksmith
iber
Harotz
The Iberians were known to produce the finest iron and steel implements and weapons of the age.
-
-
- attack_steel_working
-
-
structures/iberians/blacksmith.xml
Index: binaries/data/mods/public/simulation/templates/structures/iber_civil_centre.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/iber_civil_centre.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/iber_civil_centre.xml (copia de trabajo)
@@ -13,6 +13,9 @@
units/{civ}_infantry_swordsman_b
units/{civ}_infantry_javelinist_b
units/{civ}_cavalry_javelinist_b
+ units/{civ}_hero_caros
+ units/{civ}_hero_indibil
+ units/{civ}_hero_viriato
Index: binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml (copia de trabajo)
@@ -20,9 +20,6 @@
- units/{civ}_hero_caros
- units/{civ}_hero_indibil
- units/{civ}_hero_viriato
units/{civ}_champion_infantry
units/{civ}_champion_cavalry
Index: binaries/data/mods/public/simulation/templates/structures/iber_foundry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/iber_foundry.xml (revisión: 0)
+++ binaries/data/mods/public/simulation/templates/structures/iber_foundry.xml (copia de trabajo)
@@ -0,0 +1,36 @@
+
+
+
+ UniqueBuilding
+
+
+ iber
+ Foundry
+ Harotz
+ The Iberians were known to produce the finest iron and steel implements and weapons of the age.
+ Special: Metalworking mastery. Develop special Iberian techs.
+
+
+
+ iberians/iber_toledo_steel
+ iberians/suzko_txabalina
+ iberians/maisu_burdina_langileak
+ -attack_infantry_melee_01
+ -attack_infantry_melee_02
+ -attack_infantry_ranged_01
+ -attack_infantry_ranged_02
+ -attack_cavalry_melee_01
+ -attack_cavalry_melee_02
+ -attack_cavalry_ranged_01
+ -attack_cavalry_ranged_02
+ -armor_infantry_01
+ -armor_infantry_02
+ -armor_cav_01
+ -armor_cav_02
+ -armor_hero_01
+
+
+
+ structures/iberians/blacksmith.xml
+
+
Cambios de propiedades en binaries/data/mods/public/simulation/templates/structures/iber_foundry.xml
___________________________________________________________________
Added: svn:executable
## -0,0 +1 ##
+*
\ No newline at end of property
Index: binaries/data/mods/public/simulation/templates/structures/iber_wall_gate.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/iber_wall_gate.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/iber_wall_gate.xml (copia de trabajo)
@@ -4,10 +4,16 @@
9.0
+
+
+ 0
+
+
iber
Biko Sarbide
One of the central attributes of the Iberians civ is that it was a highly defensive one that constantly gave the Carthaginians trouble in their bid to conquer the peninsula (which they never really did) and took the Romans another 200 years to subdue, along with incredibly large cumulative loss of Roman lives. This doubled gate has been found incorporated into walls surrounding Iberian villages, Oppida, and fortresses, Castros. It presents rather formidable aspects with its 4 towers, 2 gates, and a courtyard-like interior wherein enemy forces could become entrapped between the two gates, combined with a monolithically strong stone structure. The concept comes from archaeologist and palaeontologist descriptions of the remains of such gates at various locations scattered about the Iberian Peninsula.
+ phase_village
Index: binaries/data/mods/public/simulation/templates/structures/iber_wall_long.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/iber_wall_long.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/iber_wall_long.xml (copia de trabajo)
@@ -4,6 +4,11 @@
9.0
+
+
+ 0
+
+
@@ -28,6 +33,7 @@
structures/iber_wallset_stone
Zabal Horma
High and strongly built defensive stone walls were a common structure of the Iberian Peninsula during the period, and for long thereafter.
+ phase_village
@@ -38,4 +44,11 @@
36.0
+
+
+
+ 0
+
+
+
Index: binaries/data/mods/public/simulation/templates/structures/iber_wall_medium.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/iber_wall_medium.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/iber_wall_medium.xml (copia de trabajo)
@@ -4,6 +4,11 @@
9.0
+
+
+ 0
+
+
@@ -22,6 +27,7 @@
structures/iber_wallset_stone
Zabal Horma
High and strongly built defensive stone walls were a common structure of the Iberian Peninsula during the period, and for long thereafter.
+ phase_village
Index: binaries/data/mods/public/simulation/templates/structures/iber_wall_short.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/iber_wall_short.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/iber_wall_short.xml (copia de trabajo)
@@ -4,11 +4,17 @@
9.0
+
+
+ 0
+
+
iber
structures/iber_wallset_stone
Zabal Horma
High and strongly built defensive stone walls were a common structure of the Iberian Peninsula during the period, and for long thereafter.
+ phase_village
Index: binaries/data/mods/public/simulation/templates/structures/iber_wall_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/iber_wall_tower.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/iber_wall_tower.xml (copia de trabajo)
@@ -4,9 +4,15 @@
15.0
+
+
+ 0
+
+
iber
Dorre
+ phase_village
Index: binaries/data/mods/public/simulation/templates/structures/iber_wallset_stone.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/iber_wallset_stone.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/iber_wallset_stone.xml (copia de trabajo)
@@ -4,6 +4,7 @@
iber
Zabal Horma
High and strongly built defensive stone walls were a common structure of the Iberian Peninsula during the period, and for long thereafter.
+ phase_village
Index: binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml (copia de trabajo)
@@ -17,6 +17,7 @@
mace
Stratēgeîon
The Stratigeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".
+ phase_town
Index: binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml (copia de trabajo)
@@ -35,6 +35,7 @@
successors/upgrade_mace_silvershields
+ macedonians/military_reforms
Index: binaries/data/mods/public/simulation/templates/structures/mace_reform_barracks.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/mace_reform_barracks.xml (revisión: 0)
+++ binaries/data/mods/public/simulation/templates/structures/mace_reform_barracks.xml (copia de trabajo)
@@ -0,0 +1,55 @@
+
+
+
+
+ 150
+ 150
+
+
+
+
+ 12.0
+
+
+ rubble/rubble_stone_5x5
+
+
+ 16
+ Lothos
+ 1
+
+
+ mace
+ Reformed Army Barracks
+ Stratēgeîon
+ The Stratigeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".
+ macedonians/military_reforms
+ MaceBarracks
+
+
+
+
+
+
+ units/mace_infantry_pikeman_barracks
+ -units/{civ}_infantry_spearman_b
+ -units/{civ}_infantry_pikeman_b
+ -units/{civ}_infantry_swordsman_b
+ -units/{civ}_infantry_javelinist_b
+ -units/{civ}_infantry_slinger_b
+ -units/{civ}_infantry_archer_b
+ -units/{civ}_cavalry_swordsman_b
+ -units/{civ}_cavalry_spearman_b
+ -units/{civ}_cavalry_javelinist_b
+ -units/{civ}_cavalry_archer_b
+
+
+ -heal_barracks
+ -training_conscription
+
+
+
+ structures/macedonians/barracks.xml
+ structures/fndn_5x5.xml
+
+
Cambios de propiedades en binaries/data/mods/public/simulation/templates/structures/mace_reform_barracks.xml
___________________________________________________________________
Added: svn:executable
## -0,0 +1 ##
+*
\ No newline at end of property
Index: binaries/data/mods/public/simulation/templates/structures/mace_siege_workshop.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/mace_siege_workshop.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/mace_siege_workshop.xml (copia de trabajo)
@@ -1,5 +1,8 @@
+
+ own neutral ally enemy
+
200
@@ -17,9 +20,10 @@
Synergeîon Poliorkētṓn
Siege Workshop
The Macedonians were innovators in siege craft.
- Build siege engines. Research siege technologies.
+ Can be placed in neutral territory. Build siege engines. Research siege technologies. Works as storehouse.
structures/siege_workshop.png
- phase_city
+ phase_town
+ Village
75
@@ -43,6 +47,15 @@
siege_bolt_accuracy
+
+ true
+ 5
+ 5
+
+
+ wood stone metal
+ true
+
structures/hellenes/blacksmith.xml
Index: binaries/data/mods/public/simulation/templates/structures/maur_fortress.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/maur_fortress.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/maur_fortress.xml (copia de trabajo)
@@ -7,9 +7,6 @@
- units/{civ}_hero_chanakya
- units/{civ}_hero_maurya
- units/{civ}_hero_ashoka
units/{civ}_champion_infantry
units/{civ}_champion_maiden
units/{civ}_champion_chariot
Index: binaries/data/mods/public/simulation/templates/structures/maur_wall_gate.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/maur_wall_gate.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/maur_wall_gate.xml (copia de trabajo)
@@ -7,6 +7,7 @@
maur
Dwara
+ phase_village
Index: binaries/data/mods/public/simulation/templates/structures/maur_wall_long.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/maur_wall_long.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/maur_wall_long.xml (copia de trabajo)
@@ -3,7 +3,7 @@
0
- 30
+ 0
@@ -34,6 +34,7 @@
structures/maur_wallset_stone
Shilabanda
Mauryan city walls were generally made out of wood, which is an abundant resource in ancient India.
+ phase_village
@@ -41,7 +42,7 @@
- 60
+ 0
0
Index: binaries/data/mods/public/simulation/templates/structures/maur_wall_medium.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/maur_wall_medium.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/maur_wall_medium.xml (copia de trabajo)
@@ -3,7 +3,7 @@
0
- 20
+ 0
@@ -28,6 +28,7 @@
structures/maur_wallset_stone
Shilabanda
Mauryan city walls were generally made out of wood, which is an abundant resource in ancient India.
+ phase_village
Index: binaries/data/mods/public/simulation/templates/structures/maur_wall_short.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/maur_wall_short.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/maur_wall_short.xml (copia de trabajo)
@@ -3,7 +3,7 @@
0
- 10
+ 0
@@ -15,6 +15,7 @@
structures/maur_wallset_stone
Shilabanda
Mauryan city walls were generally made out of wood, which is an abundant resource in ancient India.
+ phase_village
Index: binaries/data/mods/public/simulation/templates/structures/maur_wall_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/maur_wall_tower.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/maur_wall_tower.xml (copia de trabajo)
@@ -3,7 +3,7 @@
0
- 60
+ 0
@@ -17,6 +17,7 @@
maur
Puratta
Mauryan city walls were generally made out of wood, which is an abundant resource in ancient India.
+ phase_village
Index: binaries/data/mods/public/simulation/templates/structures/maur_wallset_stone.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/maur_wallset_stone.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/maur_wallset_stone.xml (copia de trabajo)
@@ -3,6 +3,7 @@
maur
Shilabanda
+ phase_village
Index: binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml (copia de trabajo)
@@ -7,6 +7,18 @@
Levy citizen-infantry units.
structures/pers_barracks.png
+
+ 2100
+
+
+ 600
+
+
+
+ 0
+ 200
+
+
-units/{civ}_cavalry_swordsman_b
@@ -16,7 +28,10 @@
persians/training_levy_infantry
- persians/training_conscription_infantry
+ persians/training_levy_infantry2
+ persians/training_levy_infantry3
+ persians/training_levy_infantry4
+ persians/training_levy_infantry5
persians/special_archery_tradition
-training_conscription
Index: binaries/data/mods/public/simulation/templates/structures/pers_corral.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/pers_corral.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/pers_corral.xml (copia de trabajo)
@@ -1,5 +1,18 @@
+
+
+ 0
+ 100
+
+
+
+ 600
+
+
+ 600
+ rubble/rubble_stone_4x4
+
5.0
Index: binaries/data/mods/public/simulation/templates/structures/pers_farmstead.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/pers_farmstead.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/pers_farmstead.xml (copia de trabajo)
@@ -1,12 +1,22 @@
+
+ 400
+
+
+ 1000
+ rubble/rubble_stone_4x4
+
8.0
-
- rubble/rubble_stone_4x4
-
+
+
+ 0
+ 100
+
+
pers
Kaštašta
Index: binaries/data/mods/public/simulation/templates/structures/pers_house.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/pers_house.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/pers_house.xml (copia de trabajo)
@@ -4,6 +4,18 @@
5.0
+
+ 400
+
+
+ 1300
+
+
+
+ 0
+ 150
+
+
pers
Huvādā
Index: binaries/data/mods/public/simulation/templates/structures/pers_market.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/pers_market.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/pers_market.xml (copia de trabajo)
@@ -1,10 +1,20 @@
+
+
+ 0
+ 300
+
+
8.0
+
+ 600
+
+ 1600
rubble/rubble_stone_5x5
Index: binaries/data/mods/public/simulation/templates/structures/pers_stables.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/pers_stables.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/pers_stables.xml (copia de trabajo)
@@ -11,8 +11,12 @@
5.0
+ 2100
rubble/rubble_stone_4x4
+
+ 600
+
pers
Cavalry Stables
@@ -37,7 +41,11 @@
-training_conscription
persians/training_levy_cavalry
- persians/training_conscription_cavalry
+ persians/training_levy_cavalry2
+ persians/training_levy_cavalry3
+ persians/training_levy_cavalry4
+ persians/training_levy_cavalry5
+
successors/special_war_horses
Index: binaries/data/mods/public/simulation/templates/structures/pers_storehouse.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/pers_storehouse.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/pers_storehouse.xml (copia de trabajo)
@@ -1,10 +1,32 @@
+
+
+ 0
+ 100
+
+
+
+ 400
+
+
+ 900
+
pers
Asiyah
The Persian kings kept the huge annual tribute received by their subject nations in specific buildings in Persepolis and Susa. In the provinces, the satraps were responsible for the establishment of similar foundations, where local taxes and public funds were kept.
+ Special: Store for taxes. Gain a slow trickle of all resources.
+
+
+ 0.15
+ 0.15
+ 0.15
+ 0.15
+
+ 1000
+
structures/persians/storehouse.xml
Index: binaries/data/mods/public/simulation/templates/structures/pers_wall_gate.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/pers_wall_gate.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/pers_wall_gate.xml (copia de trabajo)
@@ -1,5 +1,10 @@
+
+
+ 0
+
+
9.0
@@ -8,6 +13,7 @@
pers
Duvitaparnam
Persepolis, the Persian royal capital, was constructed on an immense man-made terrace with strong defensive walls.
+ phase_village
Index: binaries/data/mods/public/simulation/templates/structures/pers_wall_long.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/pers_wall_long.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/pers_wall_long.xml (copia de trabajo)
@@ -1,5 +1,10 @@
+
+
+ 0
+
+
9.0
@@ -28,7 +33,15 @@
structures/pers_wallset_stone
Para
Persepolis, the Persian royal capital, was constructed on an immense man-made terrace with strong defensive walls.
+ phase_village
+
+
+
+ 0
+
+
+
Index: binaries/data/mods/public/simulation/templates/structures/pers_wall_medium.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/pers_wall_medium.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/pers_wall_medium.xml (copia de trabajo)
@@ -1,5 +1,10 @@
+
+
+ 0
+
+
9.0
@@ -22,6 +27,7 @@
structures/pers_wallset_stone
Para
Persepolis, the Persian royal capital, was constructed on an immense man-made terrace with strong defensive walls.
+ phase_village
Index: binaries/data/mods/public/simulation/templates/structures/pers_wall_short.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/pers_wall_short.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/pers_wall_short.xml (copia de trabajo)
@@ -1,5 +1,10 @@
+
+
+ 0
+
+
9.0
@@ -9,6 +14,7 @@
structures/pers_wallset_stone
Para
Persepolis, the Persian royal capital, was constructed on an immense man-made terrace with strong defensive walls.
+ phase_village
Index: binaries/data/mods/public/simulation/templates/structures/pers_wall_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/pers_wall_tower.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/pers_wall_tower.xml (copia de trabajo)
@@ -1,5 +1,10 @@
+
+
+ 0
+
+
18.0
@@ -8,6 +13,7 @@
pers
Pāyaud
When Cyrus the Great campaigned in the north and chose to establish the river Jaxartes as a boundary, he constructed a mighty fortress to protect his territories from Scythian raids. It was called Cyropolis and was situated close to the place where Alexander the Great later built his Alexandria Eschatae.
+ phase_village
Index: binaries/data/mods/public/simulation/templates/structures/pers_wallset_stone.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/pers_wallset_stone.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/pers_wallset_stone.xml (copia de trabajo)
@@ -4,6 +4,7 @@
pers
Para
These were the massive walls that Nebuchadnezzar built to protect the city. It is said that two four-horse chariots could easily pass by each other. Babylon, although not an official royal residence (there were 4 of them all together), was a preferred place for holidays.
+ phase_village
Index: binaries/data/mods/public/simulation/templates/structures/ptol_civil_centre.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/ptol_civil_centre.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/ptol_civil_centre.xml (copia de trabajo)
@@ -19,6 +19,13 @@
units/{civ}_infantry_pikeman_b
units/{civ}_infantry_archer_b
units/{civ}_cavalry_archer_b
+ units/{civ}_mechanical_siege_ballista_packed
+ units/{civ}_mechanical_siege_scorpio_packed
+ units/{civ}_mechanical_siege_oxybeles_packed
+ units/{civ}_mechanical_siege_lithobolos_packed
+ units/{civ}_mechanical_siege_polybolos_packed
+ units/{civ}_mechanical_siege_ram
+ units/{civ}_mechanical_siege_tower
Index: binaries/data/mods/public/simulation/templates/structures/ptol_farmstead.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/ptol_farmstead.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/ptol_farmstead.xml (copia de trabajo)
@@ -21,6 +21,14 @@
+
+ 0.7
+
+ ptolemies/well_sweep
+ ptolemies/water_wheel
+ ptolemies/archimedes_screw
+
+
structures/ptolemies/farmstead.xml
structures/fndn_4x4.xml
Index: binaries/data/mods/public/simulation/templates/structures/ptol_field.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/ptol_field.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/ptol_field.xml (copia de trabajo)
@@ -1,5 +1,11 @@
+
+ 60
+
+ 0
+
+
ptol
?
Index: binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml (copia de trabajo)
@@ -20,6 +20,11 @@
units/{civ}_infantry_swordsman_merc_b
units/{civ}_cavalry_spearman_merc_b
units/{civ}_cavalry_javelinist_merc_b
+ units/{civ}_hero_ptolemy_I
+ units/{civ}_hero_ptolemy_IV
+ units/{civ}_hero_cleopatra
+ units/{civ}_champion_cavalry
+ units/{civ}_champion_elephant
Index: binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml (copia de trabajo)
@@ -25,11 +25,11 @@
1
- 15
+ 40
1
- own neutral enemy
+ own ally neutral enemy
Fortress
@@ -95,7 +95,11 @@
37.5
-
+
+ true
+ 50
+ 40000
+
60
Index: binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml (copia de trabajo)
@@ -17,6 +17,7 @@
rome
Castrum
Romans specialised in the building of military camps and forts. A few of them still survive.
+ phase_city
Index: binaries/data/mods/public/simulation/templates/structures/rome_blacksmith.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_blacksmith.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/rome_blacksmith.xml (copia de trabajo)
@@ -4,6 +4,7 @@
rome
Armamentarium
The Roman army stored and repaired its equipment in the armamentarium of the camp.
+ phase_city
structures/romans/blacksmith.xml
Index: binaries/data/mods/public/simulation/templates/structures/rome_defense_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_defense_tower.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/rome_defense_tower.xml (copia de trabajo)
@@ -8,6 +8,7 @@
rome
Turris Lignea
For use by the Romans to keep an eye over surrounding hostile territory.
+ phase_city
Index: binaries/data/mods/public/simulation/templates/structures/rome_fortress.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_fortress.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/rome_fortress.xml (copia de trabajo)
@@ -6,9 +6,6 @@
- units/{civ}_hero_marcellus
- units/{civ}_hero_maximus
- units/{civ}_hero_scipio
units/{civ}_champion_infantry
units/{civ}_champion_cavalry
@@ -18,6 +15,7 @@
siege_cost_metal
siege_cost_wood
siege_bolt_accuracy
+ romans/marian_reforms
Index: binaries/data/mods/public/simulation/templates/structures/rome_outpost.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_outpost.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/rome_outpost.xml (copia de trabajo)
@@ -4,7 +4,24 @@
rome
Vigilarium
+
+ 160
+
+
+ 0.7
+
+ vision_outpost
+ decay_outpost
+
+
+
+
+
+ 08.50
+
+
+
- structures/romans/outpost.xml
+ props/special/palisade_rocks_watchtower.xml
Index: binaries/data/mods/public/simulation/templates/structures/rome_temple.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_temple.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/rome_temple.xml (copia de trabajo)
@@ -12,11 +12,6 @@
-
-
- romans/vision_sibylline
-
-
structures/romans/temple.xml
Index: binaries/data/mods/public/simulation/templates/structures/rome_temple_mars.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_temple_mars.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/rome_temple_mars.xml (copia de trabajo)
@@ -1,5 +1,9 @@
+ loyalty_regen
+
+ TempleMars
+
12.0
@@ -12,11 +16,30 @@
Temple of Mars
Aedes Martis
Roman temples in general were not meant for congregational worship. Instead the temple housed a statue of whatever deity the temple was dedicated to and what was needed to carry out the ceremonial and cultic practice necessary for worship. Any actual worship activity was performed outside.
- Train healers. Garrison units to heal them at a quick rate.
+ Recruit Roman Republic's greatest generals.
+
+ 0.8
+
+ units/{civ}_hero_marcellus
+ units/{civ}_hero_maximus
+ units/{civ}_hero_scipio
+ units/{civ}_hero_mus
+ units/{civ}_hero_paulus
+ units/{civ}_hero_sulla
+
+
+ -heal_range
+ -heal_range_2
+ -heal_rate
+ -heal_rate_2
+ -heal_temple
+ -health_regen_units
+
+
false
52
Index: binaries/data/mods/public/simulation/templates/structures/rome_temple_vesta.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_temple_vesta.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/rome_temple_vesta.xml (copia de trabajo)
@@ -2,7 +2,7 @@
loyalty_regen
- UniqueBuilding
+ TempleVesta
@@ -23,6 +23,12 @@
romans/vision_sibylline
+ -heal_range
+ -heal_range_2
+ -heal_rate
+ -heal_rate_2
+ -heal_temple
+ -health_regen_units
Index: binaries/data/mods/public/simulation/templates/structures/rome_tent.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_tent.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/rome_tent.xml (copia de trabajo)
@@ -1,10 +1,8 @@
-
- own neutral enemy
-
- 30
+ 0
+ 15
50
@@ -14,22 +12,24 @@
5.0
- 5
- 0.1
- Unit
- Support Infantry
- 0
- 2
+ 8
+ Contubernium
+ 1
- 200
+ 50
+
+ 50
+
rome
Tent
Tabernāculum
- -Village
- A temporary shelter for soldiers.
+ A temporary shelter for soldiers. Recruit up to 8 population-free swordsmen.
+ structures/house.png
+ romans/marian_reforms
+ Tent
@@ -38,8 +38,12 @@
1.0
-units/{civ}_support_female_citizen_house
+ units/rome_infantry_swordsman_tent
+ -health_females_01
+ -pop_house_01
+ -unlock_females_house
@@ -50,9 +54,8 @@
- 1
+ 10
-
props/structures/romans/rome_tent.xml
Index: binaries/data/mods/public/simulation/templates/structures/rome_wall_gate.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_wall_gate.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/rome_wall_gate.xml (copia de trabajo)
@@ -8,6 +8,7 @@
rome
Porta
Rome had a number of gates piercing its city walls. One of the most famous of these was the Appian Gate.
+ phase_city
Index: binaries/data/mods/public/simulation/templates/structures/rome_wall_long.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_wall_long.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/rome_wall_long.xml (copia de trabajo)
@@ -28,6 +28,7 @@
structures/rome_wallset_stone
Moenia
Roman city walls used a number of innovations to thwart besiegers.
+ phase_city
Index: binaries/data/mods/public/simulation/templates/structures/rome_wall_medium.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_wall_medium.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/rome_wall_medium.xml (copia de trabajo)
@@ -22,6 +22,7 @@
structures/rome_wallset_stone
Moenia
Roman city walls used a number of innovations to thwart besiegers.
+ phase_city
Index: binaries/data/mods/public/simulation/templates/structures/rome_wall_short.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_wall_short.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/rome_wall_short.xml (copia de trabajo)
@@ -9,6 +9,7 @@
structures/rome_wallset_stone
Moenia
Roman city walls used a number of innovations to thwart besiegers.
+ phase_city
Index: binaries/data/mods/public/simulation/templates/structures/rome_wall_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_wall_tower.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/rome_wall_tower.xml (copia de trabajo)
@@ -7,6 +7,7 @@
rome
Turris Lapidea
+ phase_city
Index: binaries/data/mods/public/simulation/templates/structures/rome_wallset_stone.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_wallset_stone.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/rome_wallset_stone.xml (copia de trabajo)
@@ -4,6 +4,7 @@
rome
Moenia
Roman city walls used a number of innovations to thwart besiegers.
+ phase_city
Index: binaries/data/mods/public/simulation/templates/structures/sele_civil_centre.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/sele_civil_centre.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/sele_civil_centre.xml (copia de trabajo)
@@ -13,10 +13,17 @@
units/{civ}_infantry_spearman_b
units/{civ}_infantry_javelinist_b
units/{civ}_cavalry_javelinist
- units/{civ}_hero_seleucus_victor
- units/{civ}_hero_antiochus_great
- units/{civ}_hero_antiochus_righteous
+ units/{civ}_mechanical_siege_ballista_packed
+ units/{civ}_mechanical_siege_scorpio_packed
+ units/{civ}_mechanical_siege_oxybeles_packed
+ units/{civ}_mechanical_siege_lithobolos_packed
+ units/{civ}_mechanical_siege_polybolos_packed
+ units/{civ}_mechanical_siege_ram
+ units/{civ}_mechanical_siege_tower
+
+ successors/pair_unlock_champions
+
structures/seleucids/civic_center.xml
Index: binaries/data/mods/public/simulation/templates/structures/sele_corral.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/sele_corral.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/sele_corral.xml (copia de trabajo)
@@ -1,5 +1,11 @@
+
+ 60
+
+ 0
+
+
8.0
@@ -12,6 +18,14 @@
Épaulos
A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food.
+
+ 0.7
+
+ -gaia/fauna_sheep
+ gaia/fauna_sele_sheep
+ units/sele_cavalry_javelinist
+
+
Index: binaries/data/mods/public/simulation/templates/structures/sele_military_colony.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/sele_military_colony.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/sele_military_colony.xml (copia de trabajo)
@@ -17,6 +17,14 @@
units/{civ}_infantry_swordsman_merc_b
units/{civ}_infantry_archer_merc_b
units/{civ}_cavalry_spearman_merc_b
+ units/{civ}_champion_infantry_pikeman
+ units/{civ}_champion_chariot
+ units/{civ}_champion_infantry_swordsman
+ units/{civ}_champion_cavalry
+ units/{civ}_champion_elephant
+ units/{civ}_hero_seleucus_victor
+ units/{civ}_hero_antiochus_great
+ units/{civ}_hero_antiochus_righteous
Index: binaries/data/mods/public/simulation/templates/structures/spart_barracks.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/spart_barracks.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/spart_barracks.xml (copia de trabajo)
@@ -17,6 +17,7 @@
spart
Stratēgeîon
The Stratigeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".
+ phase_town
Index: binaries/data/mods/public/simulation/templates/structures/spart_house.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/spart_house.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/structures/spart_house.xml (copia de trabajo)
@@ -8,4 +8,10 @@
structures/hellenes/house.xml
+
+
+ hellenes/spartans_women
+ -unlock_females_house
+
+
Index: binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre_military_colony.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre_military_colony.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre_military_colony.xml (copia de trabajo)
@@ -34,7 +34,7 @@
Klēroukhía
Colony
structures/military_settlement.png
- phase_town
+ phase_village
Index: binaries/data/mods/public/simulation/templates/template_structure_civic_hellenic_royal_stoa.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_civic_hellenic_royal_stoa.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/template_structure_civic_hellenic_royal_stoa.xml (copia de trabajo)
@@ -37,6 +37,7 @@
gaia/special_stoa.png
phase_town
Town
+ Special: Influential building. Visible to all players.
10
@@ -58,6 +59,9 @@
40
65535
+
+ true
+
40
Index: binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml (copia de trabajo)
@@ -1,8 +1,5 @@
-
- Embassy
-
0
Index: binaries/data/mods/public/simulation/templates/template_structure_special_rotarymill.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_special_rotarymill.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/template_structure_special_rotarymill.xml (copia de trabajo)
@@ -22,6 +22,7 @@
-ConquestCritical
The Celts developed the first rotary flour mill.
structures/rotarymill.png
+ phase_town
50
Index: binaries/data/mods/public/simulation/templates/template_structure_special_theatron.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_special_theatron.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/template_structure_special_theatron.xml (copia de trabajo)
@@ -1,9 +1,9 @@
theatron
-
- Theater
-
+
+ true
+
500
@@ -25,6 +25,7 @@
Theater -ConquestCritical
Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture and spreading its influence.
structures/theatron.png
+ Special: Influential building. Visible to all players.
0
@@ -42,6 +43,9 @@
attack/destruction/building_collapse_large.xml
+
+ true
+
100
Index: binaries/data/mods/public/simulation/templates/units/athen_champion_infantry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/athen_champion_infantry.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/athen_champion_infantry.xml (copia de trabajo)
@@ -1,5 +1,38 @@
+
+ 1.0
+
+ structures/{civ}_house
+ structures/{civ}_storehouse
+ structures/{civ}_farmstead
+ structures/{civ}_field
+ structures/{civ}_corral
+ structures/{civ}_dock
+ structures/{civ}_barracks
+ structures/{civ}_blacksmith
+ structures/{civ}_temple
+ structures/{civ}_market
+ structures/{civ}_defense_tower
+ structures/{civ}_wallset_stone
+ structures/{civ}_civil_centre
+ structures/{civ}_fortress
+ structures/athen_gymnasion
+ structures/athen_theatron
+ structures/athen_prytaneion
+ structures/athen_royal_stoa
+ structures/{civ}_wonder
+ other/athen_hellenic_stoa
+ other/hellenic_propylaea
+
+
+
+
+ 50
+ 50
+ 50
+
+
athen
greek
Index: binaries/data/mods/public/simulation/templates/units/athen_champion_marine.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/athen_champion_marine.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/athen_champion_marine.xml (copia de trabajo)
@@ -1,5 +1,38 @@
+
+ 1.0
+
+ structures/{civ}_house
+ structures/{civ}_storehouse
+ structures/{civ}_farmstead
+ structures/{civ}_field
+ structures/{civ}_corral
+ structures/{civ}_dock
+ structures/{civ}_barracks
+ structures/{civ}_blacksmith
+ structures/{civ}_temple
+ structures/{civ}_market
+ structures/{civ}_defense_tower
+ structures/{civ}_wallset_stone
+ structures/{civ}_civil_centre
+ structures/{civ}_fortress
+ structures/athen_gymnasion
+ structures/athen_theatron
+ structures/athen_prytaneion
+ structures/athen_royal_stoa
+ structures/{civ}_wonder
+ other/athen_hellenic_stoa
+ other/hellenic_propylaea
+
+
+
+
+ 50
+ 50
+ 50
+
+
athen
greek
Index: binaries/data/mods/public/simulation/templates/units/athen_champion_ranged.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/athen_champion_ranged.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/athen_champion_ranged.xml (copia de trabajo)
@@ -1,5 +1,38 @@
+
+ 1.0
+
+ structures/{civ}_house
+ structures/{civ}_storehouse
+ structures/{civ}_farmstead
+ structures/{civ}_field
+ structures/{civ}_corral
+ structures/{civ}_dock
+ structures/{civ}_barracks
+ structures/{civ}_blacksmith
+ structures/{civ}_temple
+ structures/{civ}_market
+ structures/{civ}_defense_tower
+ structures/{civ}_wallset_stone
+ structures/{civ}_civil_centre
+ structures/{civ}_fortress
+ structures/athen_gymnasion
+ structures/athen_theatron
+ structures/athen_prytaneion
+ structures/athen_royal_stoa
+ structures/{civ}_wonder
+ other/athen_hellenic_stoa
+ other/hellenic_propylaea
+
+
+
+
+ 50
+ 50
+ 50
+
+
athen
greek
Index: binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_b.xml (copia de trabajo)
@@ -7,6 +7,11 @@
structures/athen_prytaneion
structures/athen_royal_stoa
structures/{civ}_wonder
+ other/athen_hellenic_stoa
+ -other/wallset_palisade
+ -structures/{civ}_wooden_tower
+ -structures/{civ}_outpost
+ other/hellenic_propylaea
Index: binaries/data/mods/public/simulation/templates/units/athen_infantry_marine_archer_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/athen_infantry_marine_archer_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/athen_infantry_marine_archer_b.xml (copia de trabajo)
@@ -7,6 +7,11 @@
structures/athen_prytaneion
structures/athen_royal_stoa
structures/{civ}_wonder
+ other/athen_hellenic_stoa
+ -other/wallset_palisade
+ -structures/{civ}_wooden_tower
+ -structures/{civ}_outpost
+ other/hellenic_propylaea
Index: binaries/data/mods/public/simulation/templates/units/athen_infantry_slinger_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/athen_infantry_slinger_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/athen_infantry_slinger_b.xml (copia de trabajo)
@@ -7,6 +7,11 @@
structures/athen_prytaneion
structures/athen_royal_stoa
structures/{civ}_wonder
+ other/athen_hellenic_stoa
+ -other/wallset_palisade
+ -structures/{civ}_wooden_tower
+ -structures/{civ}_outpost
+ other/hellenic_propylaea
Index: binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_b.xml (copia de trabajo)
@@ -12,6 +12,11 @@
structures/athen_prytaneion
structures/athen_royal_stoa
structures/{civ}_wonder
+ other/athen_hellenic_stoa
+ -other/wallset_palisade
+ -structures/{civ}_wooden_tower
+ -structures/{civ}_outpost
+ other/hellenic_propylaea
Index: binaries/data/mods/public/simulation/templates/units/athen_support_slave.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/athen_support_slave.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/athen_support_slave.xml (copia de trabajo)
@@ -1,5 +1,10 @@
+
+
+ -structures/{civ}_barracks
+
+
athen
Doûlos
Index: binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_b.xml (copia de trabajo)
@@ -1,5 +1,6 @@
+ woad_painting
brit
units/brit_cavalry_javelinist_b
Index: binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_b.xml (copia de trabajo)
@@ -1,5 +1,6 @@
+ woad_painting
brit
units/brit_cavalry_swordsman_b
Index: binaries/data/mods/public/simulation/templates/units/brit_champion_cavalry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/brit_champion_cavalry.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/brit_champion_cavalry.xml (copia de trabajo)
@@ -1,5 +1,13 @@
+ woad_painting
+
+
+ 300
+ 150
+ 150
+
+
5.0
Index: binaries/data/mods/public/simulation/templates/units/brit_champion_infantry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/brit_champion_infantry.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/brit_champion_infantry.xml (copia de trabajo)
@@ -1,5 +1,24 @@
+
+ 2
+ 2
+ 2
+
+
+
+ 50
+ 2000
+
+
+ woad_painting
+
+
+ 200
+ 100
+ 100
+
+
brit
Brythonic Longswordsman
@@ -7,6 +26,7 @@
units/brit_champion_infantry
Two-handed swordsmen from Briton. These men are veteran soldiers who offer their lives in service to their Brythonic lords.
units/celt_champion_infantry_brit.png
+ Special: Longsword. Slow yet deadly attack rate.
units/celts/champion_unit_3.xml
Index: binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_b.xml (copia de trabajo)
@@ -1,5 +1,6 @@
+ woad_painting
structures/brit_crannog
@@ -6,6 +7,8 @@
structures/brit_kennel
structures/brit_rotarymill
structures/{civ}_wonder
+ other/celt_wallset_palisade
+ -other/wallset_palisade
Index: binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_b.xml (copia de trabajo)
@@ -1,5 +1,6 @@
+ woad_painting
structures/brit_crannog
@@ -6,6 +7,8 @@
structures/brit_kennel
structures/brit_rotarymill
structures/{civ}_wonder
+ other/celt_wallset_palisade
+ -other/wallset_palisade
Index: binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_b.xml (copia de trabajo)
@@ -1,5 +1,6 @@
+ woad_painting
structures/brit_crannog
@@ -6,6 +7,8 @@
structures/brit_kennel
structures/brit_rotarymill
structures/{civ}_wonder
+ other/celt_wallset_palisade
+ -other/wallset_palisade
Index: binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_b.xml (copia de trabajo)
@@ -7,7 +7,15 @@
Ḥayyāl Raḫūv Masili
The Carthaginians possessed the greatest light cavalry of the ancient world in the Numidians. Tough and hardy like their mounts, the Numidians were famous for their ability to ride bareback and without bridles. Riders controlled their horses through a combination of voice commands, knee pressure, and a rope around the animals' necks. Used mostly for pursuing defeated opponents, the Numidians' favored weapon was a javelin that could be used for close combat if necessary.
units/cart_cavalry_javelinist.png
+ Special: Mercenary. Costs high amounts of metal but has high experience. Slow gather rate.
+
+
+ 0
+ 0
+ 100
+
+
units/cart_cavalry_javelinist_a
Index: binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_ital_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_ital_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_ital_b.xml (copia de trabajo)
@@ -2,9 +2,10 @@
- 75
- 50
- 25
+ 0
+ 0
+ 0
+ 100
@@ -16,6 +17,7 @@
Mercenary
The Italian allies of Carthage included the various Samnite tribes of the interior hill-country and Italiote Greek colonies along the Southern coast. They provided a much-needed and high-quality cavalry contingent for Hannibal's army.
units/cart_cavalry_spearman.png
+ Special: Mercenary. Costs high amounts of metal but has high experience. Slow gather rate.
units/cart_cavalry_spearman_ital_a
Index: binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_gaul_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_gaul_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_gaul_b.xml (copia de trabajo)
@@ -2,8 +2,10 @@
- 75
- 35
+ 0
+ 0
+ 0
+ 100
@@ -15,6 +17,7 @@
Mercenary
Like a sword, a horse was a sign of nobility and as a result the Celtic cavalry was often better equipped than the infantry. Armor and helmets were common, while weapons consisted of a large bladed spear and a long slashing sword for close combat. Shields could be round, hexagonal, or oval, but the most common was a regular oval body shield with the top and bottom shorn off. Unlike other horseman, the Celts were not afraid to leap off their mount to fight on foot then climb into the saddle again when possible.
units/cart_cavalry_swordsman_2.png
+ Special: Mercenary. Costs high amounts of metal but has high experience. Slow gather rate.
units/cart_cavalry_swordsman_gaul_a
Index: binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_iber_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_iber_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_iber_b.xml (copia de trabajo)
@@ -2,8 +2,10 @@
- 75
- 35
+ 0
+ 0
+ 0
+ 100
@@ -15,6 +17,7 @@
Mercenary
Along with the Gauls, Iberians formed the Carthaginian heavy cavalry, closing with their opponents at every opportunity. Armed with long-bladed spears and short curved sabers known as falcata, the Iberians were no strangers to fighting on horseback. On many occasions they routed opposing cavalry but usually did not pursue them, preferring to remain close to the main army.
units/cart_cavalry_swordsman.png
+ Special: Mercenary. Costs high amounts of metal but has high experience. Slow gather rate.
units/cart_cavalry_swordsman_iber_a
Index: binaries/data/mods/public/simulation/templates/units/cart_champion_cavalry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/cart_champion_cavalry.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/cart_champion_cavalry.xml (copia de trabajo)
@@ -1,5 +1,12 @@
+
+
+ 150
+ 150
+ 150
+
+
cart
Sacred Band Cavalry
@@ -6,6 +13,7 @@
Sacred Band of Astarte
The Sacred Band of Astarte was an elite cavalry regiment recruited from amongst the upper class of the city.
units/cart_sacred_band_cavalry.png
+ SacredBand
units/carthaginians/champion_unit_3.xml
Index: binaries/data/mods/public/simulation/templates/units/cart_champion_elephant.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/cart_champion_elephant.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/cart_champion_elephant.xml (copia de trabajo)
@@ -1,5 +1,12 @@
+
+
+ 0
+ 0
+ 300
+
+
cart
North African War Elephant
Index: binaries/data/mods/public/simulation/templates/units/cart_champion_infantry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/cart_champion_infantry.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/cart_champion_infantry.xml (copia de trabajo)
@@ -1,5 +1,12 @@
+
+
+ 100
+ 100
+ 100
+
+
cart
Sacred Band Infantry
@@ -6,6 +13,7 @@
Sacred Band of Ba'al
The Sacred Band was a group of elite infantry dedicated to the service of the Phoenician god Ba'al. In addition to providing crack troops, the unit trained Carthaginians aspiring to command Punic mercenary armies. Specially picked troops carried the unit standard emblazoned with the symbols of Carthage into battle.
units/cart_champion_infantry.png
+ SacredBand
units/carthaginians/champion_spearman.xml
Index: binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_b.xml (copia de trabajo)
@@ -2,11 +2,14 @@
+ -other/wallset_palisade
structures/cart_super_dock
structures/cart_embassy_celtic
structures/cart_embassy_iberian
structures/cart_embassy_italiote
structures/{civ}_wonder
+ other/cart_tophet
+ -structures/{civ}_barracks
@@ -16,7 +19,15 @@
Qešet
Mercenary
units/cart_infantry_archer.png
+ Special: Mercenary. Costs high amounts of metal but has high experience. Slow gather rate.
+
+
+ 0
+ 0
+ 100
+
+
units/cart_infantry_archer_a
Index: binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_iber_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_iber_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_iber_b.xml (copia de trabajo)
@@ -2,18 +2,22 @@
+ -other/wallset_palisade
structures/cart_super_dock
structures/cart_embassy_celtic
structures/cart_embassy_iberian
structures/cart_embassy_italiote
structures/{civ}_wonder
+ other/cart_tophet
+ -structures/{civ}_barracks
- 25
- 50
- 25
+ 0
+ 0
+ 0
+ 100
@@ -25,6 +29,7 @@
Mercenary
While Iberians had often served as mercenaries in earlier times, after Carthage's conquest of Spain they were often called up as levies. After the Celts they were considered the most expendable of all the troops in the Carthaginian army, used to dull the force of a charging formation. Armed with a javelin that could have a bundle of burning grass attached at the end for torching buildings, the Iberians could also wear light breastplates called pectorals in addition to their distinctive sinew caps.
units/cart_infantry_javelinist.png
+ Special: Mercenary. Costs high amounts of metal but has high experience. Slow gather rate.
units/cart_infantry_javelinist_iber_a
Index: binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_iber_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_iber_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_iber_b.xml (copia de trabajo)
@@ -2,18 +2,22 @@
+ -other/wallset_palisade
structures/cart_super_dock
structures/cart_embassy_celtic
structures/cart_embassy_iberian
structures/cart_embassy_italiote
structures/{civ}_wonder
+ other/cart_tophet
+ -structures/{civ}_barracks
- 25
- 50
- 25
+ 0
+ 0
+ 0
+ 100
@@ -25,6 +29,7 @@
Mercenary
Levied from the Balearic Islands off Spain, these slingers proved to be the greatest the world ever produced, capable of hurling jagged rocks over distances that archers could not match. It was a Balearic slinger that heavily wounded the Roman consul Paullus at the beginning of the bloody battle at Cannae. Stones flung from slings were able to crush and puncture through armor at long ranges, be it iron or bronze.
units/cart_infantry_slinger.png
+ Special: Mercenary. Costs high amounts of metal but has high experience. Slow gather rate.
units/cart_infantry_slinger_iber_a
Index: binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_b.xml (copia de trabajo)
@@ -2,11 +2,14 @@
+ -other/wallset_palisade
structures/cart_super_dock
structures/cart_embassy_celtic
structures/cart_embassy_iberian
structures/cart_embassy_italiote
structures/{civ}_wonder
+ other/cart_tophet
+ -structures/{civ}_barracks
@@ -16,7 +19,15 @@
Sǝḫīr Ḥanīt
The core of the Carthaginian army was made up of Liby-Phoenicians, Africans with Phoenician ancestors. The wealthy residents of Carthage recruited the non-citizen Liby-Phoenicians as heavy infantry, fighting in the phalanx armed with the long spear. Armor could range from chain mail hauberks to bronze cuirasses and helmets often included the latest Hellenistic types. Although armed with a shield and a sword, Carthaginian swordsmen were woefully ill-trained compared to their Roman or Iberian counterparts in fencing.
units/cart_infantry_spearman.png
+ Special: Mercenary. Costs high amounts of metal but has high experience. Slow gather rate.
+
+
+ 0
+ 0
+ 100
+
+
units/cart_infantry_spearman_a
Index: binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_gaul_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_gaul_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_gaul_b.xml (copia de trabajo)
@@ -2,17 +2,22 @@
+ -other/wallset_palisade
structures/cart_super_dock
structures/cart_embassy_celtic
structures/cart_embassy_iberian
structures/cart_embassy_italiote
structures/{civ}_wonder
+ other/cart_tophet
+ -structures/{civ}_barracks
- 25
- 50
+ 0
+ 0
+ 0
+ 100
@@ -24,6 +29,7 @@
Mercenary
Hannibal hired Celtic mercenaries when he invaded Italy in 218 BC, recruited from the Gallic tribesmen in the northern third of the country. Fierce and physically imposing thanks to their height the Celtic soldiers attacked their opponents with swords and spears in a solid wave. They were capable of changing formations and despite their usual lack of body armor they were quite capable of hacking down their opponents.
units/cart_infantry_swordsman.png
+ Special: Mercenary. Costs high amounts of metal but has high experience. Slow gather rate.
units/cart_infantry_swordsman_gaul_a
Index: binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_ital_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_ital_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_ital_b.xml (copia de trabajo)
@@ -2,17 +2,22 @@
+ -other/wallset_palisade
structures/cart_super_dock
structures/cart_embassy_celtic
structures/cart_embassy_iberian
structures/cart_embassy_italiote
structures/{civ}_wonder
+ other/cart_tophet
+ -structures/{civ}_barracks
- 25
- 50
+ 0
+ 0
+ 0
+ 100
@@ -23,6 +28,7 @@
Italian
Mercenary
units/cart_infantry_swordsman_2.png
+ Special: Mercenary. Costs high amounts of metal but has high experience. Slow gather rate.
units/cart_infantry_swordsman_ital_a
Index: binaries/data/mods/public/simulation/templates/units/gaul_champion_cavalry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/gaul_champion_cavalry.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/gaul_champion_cavalry.xml (copia de trabajo)
@@ -1,5 +1,12 @@
+
+
+ 150
+ 150
+ 150
+
+
gaul
Gallic Noble Cavalry
Index: binaries/data/mods/public/simulation/templates/units/gaul_champion_fanatic.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/gaul_champion_fanatic.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/gaul_champion_fanatic.xml (copia de trabajo)
@@ -1,18 +1,26 @@
- -3
- -3
+ 0
+ 0
+ 0
+
+
+ 500
+
+
+
0.5
- 0
- 2
+ 250
+ 0
+ 0
- 0.85
+ 300
gaul
@@ -21,11 +29,12 @@
A fanatic Celtic warrior, devoted to war and his Celtic liege lord. These bloodthirsty young men roamed Gaul in search of battle.
units/celt_fanatic.png
phase_town
+ Special: Berseker. High speed, health and attack rate at cost of armor. They can only attack structures.
- 5
+ 6
- 1.5
+ 2
600.0
5.0
Index: binaries/data/mods/public/simulation/templates/units/gaul_champion_infantry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/gaul_champion_infantry.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/gaul_champion_infantry.xml (copia de trabajo)
@@ -1,5 +1,12 @@
+
+
+ 100
+ 100
+ 100
+
+
gaul
Heavy Swordsman
Index: binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_b.xml (copia de trabajo)
@@ -4,6 +4,8 @@
structures/gaul_tavern
structures/gaul_rotarymill
+ other/celt_wallset_palisade
+ -other/wallset_palisade
Index: binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_b.xml (copia de trabajo)
@@ -4,6 +4,8 @@
structures/gaul_tavern
structures/gaul_rotarymill
+ other/celt_wallset_palisade
+ -other/wallset_palisade
Index: binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_b.xml (copia de trabajo)
@@ -4,6 +4,8 @@
structures/gaul_tavern
structures/gaul_rotarymill
+ other/celt_wallset_palisade
+ -other/wallset_palisade
Index: binaries/data/mods/public/simulation/templates/units/gaul_support_healer_e.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/gaul_support_healer_e.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/gaul_support_healer_e.xml (copia de trabajo)
@@ -1,7 +1,35 @@
+
+
+ 20
+ 0
+ 0.0
+ 4.0
+ 750
+ Human Siege
+
+
+ 7.2
+ 4
+ 1000
+
+
+
+ 18
+
Elite
+ Carnutes Druid
+ Special: Warrior Clerics. Great hack combat and capture but weak to other attack types.
+ Champion
+
+
+ 3.0
+
+
+ violent
+
Index: binaries/data/mods/public/simulation/templates/units/gaul_support_healer_tavern.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/gaul_support_healer_tavern.xml (revisión: 0)
+++ binaries/data/mods/public/simulation/templates/units/gaul_support_healer_tavern.xml (copia de trabajo)
@@ -0,0 +1,6 @@
+
+
+
+ celts/carnutes
+
+
Index: binaries/data/mods/public/simulation/templates/units/iber_champion_cavalry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/iber_champion_cavalry.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/iber_champion_cavalry.xml (copia de trabajo)
@@ -1,5 +1,12 @@
+
+
+ 150
+ 150
+ 150
+
+
5
Index: binaries/data/mods/public/simulation/templates/units/iber_champion_infantry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/iber_champion_infantry.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/iber_champion_infantry.xml (copia de trabajo)
@@ -1,5 +1,12 @@
+
+
+ 100
+ 100
+ 100
+
+
iber
Leial Ezpatari
Index: binaries/data/mods/public/simulation/templates/units/iber_hero_caros.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/iber_hero_caros.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/iber_hero_caros.xml (copia de trabajo)
@@ -6,6 +6,7 @@
units/iber_hero_caros.png
Hero Aura: "Tactica Guerilla." TBD.
Caros was a chief of the Belli tribe located just east of the Celtiberi (Numantines at the center). Leading the confederated tribes of the meseta central (central upland plain) he concealed 20,000 foot and 5,000 mounted troops along a densely wooded track. Q. Fulvius Nobilior neglected proper reconnaissance and lead his army into the trap strung out in a long column. Some 10,000 of 15,000 Roman legionaries fell in the massive ambush that was sprung upon them. The date was 23 August of 153 BCE, the day when Rome celebrated the feast of Vulcan. By later Senatorial Decree it was ever thereafter known as dies ater, a 'sinister day', and Rome never again fought a battle on the 23rd of August. Caros was wounded in a small cavalry action the same evening and died soon thereafter, but he had carried off one of the most humiliating defeats that Rome ever suffered.
+ phase_town
units/iberians/hero_caros.xml
Index: binaries/data/mods/public/simulation/templates/units/iber_hero_indibil.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/iber_hero_indibil.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/iber_hero_indibil.xml (copia de trabajo)
@@ -6,6 +6,7 @@
units/iber_hero_indibil.png
Hero Aura: "Tactica Guerilla." TBD.
Indibil was king of the Ilegetes, a large federation ranged principally along the Ebro River in the northwest of the Iberian Peninsula. During the Barcid expansion, from 212 BCE he had initially been talked into allying himself with the Carthaginians who hade taken control of a lot of territory to the south and west, however after loss and his capture in a major battle he was convinced, some say tricked, to switch to the Roman side by Scipio Africanus. But that alliance didn't last long, as Roman promises were hollow and the Romans acted more like conquerors than allies. So, while the Romans and their allies had ended Carthaginian presence in 'Hispania' in 206 BCE, Indibil and another tribal prince by the name of Mandonio, who may have been his brother, rose up in rebellion against the Romans. They were defeated in battle, but rose up in a 2nd even larger rebellion that had unified all the Ilergetes again in 205 BCE. Outnumbered and outarmed they were again defeated, Indibil losing his life in the final battle and Mandonio being captured then later put to death. From that date onward the Ilergetes remained a pacified tribe under Roman rule.
+ phase_town
units/iberians/hero_indibil_horse.xml
Index: binaries/data/mods/public/simulation/templates/units/iber_hero_viriato.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/iber_hero_viriato.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/iber_hero_viriato.xml (copia de trabajo)
@@ -6,6 +6,7 @@
units/iber_hero_viriato.png
Hero Aura: "Tactica Guerilla." TBD.
Viriato, like Vercingentorix amongst the Gauls, was the most famous of the Iberian tribal war leaders, having conducted at least 7 campaigns against the Romans in the southern half of the peninsula during the 'Lusitani Wars' from 147 to 139 BCE. He surfaced as a survivor of the treacherous massacre of 9,000 men and the selling into slavery of 21,000 elderly, women, and children of the Lusitani. They had signed a treaty of peace with the Romans, conducted by Servius Sulpicius Galba, governor of Hispania Ulterior, as the 'final solution' to the Lusitani problem. He emerged from humble beginnings in 151 BCE to become war chief of the Lusitani. He was intelligent and a superior tactician, never really defeated in any encounter (though suffered losses in some requiring retreat). He succumbed instead to another treachery arranged by a later Roman commander, Q. Servilius Caepio, to have him assassinated by three comrades that were close to him.
+ phase_town
units/iberians/hero_viriato.xml
Index: binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_b.xml (copia de trabajo)
@@ -2,7 +2,10 @@
+ -other/wallset_palisade
+ -structures/{civ}_wooden_tower
structures/iber_monument
+ structures/iber_foundry
Index: binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_b.xml (copia de trabajo)
@@ -2,7 +2,10 @@
+ -other/wallset_palisade
+ -structures/{civ}_wooden_tower
structures/iber_monument
+ structures/iber_foundry
Index: binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_b.xml (copia de trabajo)
@@ -2,7 +2,10 @@
+ -other/wallset_palisade
+ -structures/{civ}_wooden_tower
structures/iber_monument
+ structures/iber_foundry
Index: binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_b.xml (copia de trabajo)
@@ -2,7 +2,10 @@
+ -other/wallset_palisade
+ -structures/{civ}_wooden_tower
structures/iber_monument
+ structures/iber_foundry
Index: binaries/data/mods/public/simulation/templates/units/mace_champion_cavalry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/mace_champion_cavalry.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/mace_champion_cavalry.xml (copia de trabajo)
@@ -1,5 +1,12 @@
+
+
+ 100
+ 100
+ 100
+
+
mace
greek
Index: binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_a.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_a.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_a.xml (copia de trabajo)
@@ -1,5 +1,12 @@
+
+
+ 50
+ 50
+ 50
+
+
mace
greek
Index: binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_b.xml (copia de trabajo)
@@ -5,6 +5,10 @@
structures/mace_siege_workshop
structures/mace_theatron
structures/mace_library
+ -other/wallset_palisade
+ -structures/{civ}_wooden_tower
+ -structures/{civ}_outpost
+ structures/mace_reform_barracks
Index: binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_b.xml (copia de trabajo)
@@ -5,6 +5,10 @@
structures/mace_siege_workshop
structures/mace_theatron
structures/mace_library
+ -other/wallset_palisade
+ -structures/{civ}_wooden_tower
+ -structures/{civ}_outpost
+ structures/mace_reform_barracks
Index: binaries/data/mods/public/simulation/templates/units/mace_infantry_pikeman_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/mace_infantry_pikeman_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/mace_infantry_pikeman_b.xml (copia de trabajo)
@@ -5,6 +5,10 @@
structures/mace_siege_workshop
structures/mace_theatron
structures/mace_library
+ -other/wallset_palisade
+ -structures/{civ}_wooden_tower
+ -structures/{civ}_outpost
+ structures/mace_reform_barracks
Index: binaries/data/mods/public/simulation/templates/units/mace_infantry_pikeman_barracks.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/mace_infantry_pikeman_barracks.xml (revisión: 0)
+++ binaries/data/mods/public/simulation/templates/units/mace_infantry_pikeman_barracks.xml (copia de trabajo)
@@ -0,0 +1,37 @@
+
+
+
+ 0
+
+
+ Lochos
+
+
+
+ structures/mace_siege_workshop
+ structures/mace_theatron
+ structures/mace_library
+ -other/wallset_palisade
+ -structures/{civ}_wooden_tower
+ -structures/{civ}_outpost
+ structures/mace_reform_barracks
+
+
+
+ mace
+ greek
+ units/mace_infantry_pikeman_b
+ File Army Foot Companion
+ Lochos Pezétairos
+ 'Foot Companions', these were the elite troops from the Macedonian phalanx, whom carried their Sarissas with both hands, the white shields being attached to their armor. The Sarissa and the new tactics they used were developed by Philip II under Theban influence. If properly protected by cavalry on both sides, the Pezhetairoi were virtually invincible to any kind of enemy unit. They were always deployed in deep formations of 16+.
+ units/hele_champion_infantry_mace.png
+ macedonians/military_reforms
+ Lochos
+
+
+ units/mace_infantry_pikeman_a
+
+
+ units/macedonians/infantry_spearman_b.xml
+
+
Cambios de propiedades en binaries/data/mods/public/simulation/templates/units/mace_infantry_pikeman_barracks.xml
___________________________________________________________________
Added: svn:executable
## -0,0 +1 ##
+*
\ No newline at end of property
Index: binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_b.xml (copia de trabajo)
@@ -5,6 +5,10 @@
structures/mace_siege_workshop
structures/mace_theatron
structures/mace_library
+ -other/wallset_palisade
+ -structures/{civ}_wooden_tower
+ -structures/{civ}_outpost
+ structures/mace_reform_barracks
Index: binaries/data/mods/public/simulation/templates/units/maur_champion_chariot.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/maur_champion_chariot.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/maur_champion_chariot.xml (copia de trabajo)
@@ -1,5 +1,12 @@
+
+
+ 150
+ 150
+ 150
+
+
5.0
Index: binaries/data/mods/public/simulation/templates/units/maur_champion_elephant.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/maur_champion_elephant.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/maur_champion_elephant.xml (copia de trabajo)
@@ -1,5 +1,12 @@
+
+
+ 150
+ 150
+ 150
+
+
maur
Indian War Elephant
Index: binaries/data/mods/public/simulation/templates/units/maur_champion_infantry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/maur_champion_infantry.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/maur_champion_infantry.xml (copia de trabajo)
@@ -1,5 +1,12 @@
+
+
+ 100
+ 100
+ 100
+
+
-1
-1
Index: binaries/data/mods/public/simulation/templates/units/maur_champion_maiden.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/maur_champion_maiden.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/maur_champion_maiden.xml (copia de trabajo)
@@ -1,5 +1,12 @@
+
+
+ 100
+ 100
+ 100
+
+
maur
female
Index: binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_b.xml (copia de trabajo)
@@ -2,9 +2,12 @@
+ -other/wallset_palisade
+ structures/{civ}_wooden_tower
structures/maur_elephant_stables
structures/maur_pillar_ashoka
structures/{civ}_wonder
+ other/maur_palace
Index: binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_b.xml (copia de trabajo)
@@ -3,9 +3,12 @@
1.0
+ -other/wallset_palisade
+ structures/{civ}_wooden_tower
structures/maur_elephant_stables
structures/maur_pillar_ashoka
structures/{civ}_wonder
+ other/maur_palace
Index: binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_b.xml (copia de trabajo)
@@ -2,9 +2,12 @@
+ -other/wallset_palisade
+ structures/{civ}_wooden_tower
structures/maur_elephant_stables
structures/maur_pillar_ashoka
structures/{civ}_wonder
+ other/maur_palace
Index: binaries/data/mods/public/simulation/templates/units/maur_support_elephant.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/maur_support_elephant.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/maur_support_elephant.xml (copia de trabajo)
@@ -5,6 +5,16 @@
8
10
+
+
+ 0
+ 0
+ 150.0
+ 8.0
+ 1500
+ Structure
+
+
2.0
@@ -28,7 +38,7 @@
Worker Elephant
Karmākara Gaja
units/maur_support_elephant.png
- Mobile dropsite. Can also assist in constructing buildings.
+ Mobile dropsite. Can also assist in constructing buildings. Special: Can run amok (TBD)
@@ -43,7 +53,7 @@
food wood stone metal
- false
+ true
Index: binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_b.xml (copia de trabajo)
@@ -1,5 +1,11 @@
+
+
+ 100
+ 0
+
+
5.0
Index: binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_b.xml (copia de trabajo)
@@ -1,5 +1,11 @@
+
+
+ 100
+ 0
+
+
pers
units/pers_cavalry_javelinist_b
Index: binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_b_trireme.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_b_trireme.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_b_trireme.xml (copia de trabajo)
@@ -2,6 +2,10 @@
15
+
+ 100
+ 0
+
pers
Index: binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_b.xml (copia de trabajo)
@@ -1,5 +1,11 @@
+
+
+ 100
+ 0
+
+
pers
units/pers_cavalry_spearman_b
Index: binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_b.xml (copia de trabajo)
@@ -1,5 +1,12 @@
+
+
+ 100
+ 0
+ 0
+
+
pers
units/pers_cavalry_swordsman_b
Index: binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_b_trireme.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_b_trireme.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_b_trireme.xml (copia de trabajo)
@@ -3,7 +3,8 @@
15
- 70
+ 100
+ 0
Index: binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry.xml (copia de trabajo)
@@ -1,5 +1,12 @@
+
+
+ 200
+ 200
+ 200
+
+
pers
Bactrian Heavy Lancer
Index: binaries/data/mods/public/simulation/templates/units/pers_champion_elephant.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/pers_champion_elephant.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/pers_champion_elephant.xml (copia de trabajo)
@@ -1,5 +1,12 @@
+
+
+ 200
+ 200
+ 200
+
+
pers
Indian War Elephant
Index: binaries/data/mods/public/simulation/templates/units/pers_champion_infantry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/pers_champion_infantry.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/pers_champion_infantry.xml (copia de trabajo)
@@ -1,5 +1,13 @@
+
+ 60
+
+ 300
+ 0
+ 0
+
+
pers
Persian Immortal
Index: binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_b.xml (copia de trabajo)
@@ -1,7 +1,14 @@
+
+
+ 100
+ 0
+
+
+ -other/wallset_palisade
structures/pers_stables
structures/pers_apadana
structures/pers_ishtar_gate
Index: binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_b.xml (copia de trabajo)
@@ -1,7 +1,14 @@
+
+
+ 100
+ 0
+
+
+ -other/wallset_palisade
structures/pers_stables
structures/pers_apadana
structures/pers_ishtar_gate
Index: binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_b.xml (copia de trabajo)
@@ -1,7 +1,14 @@
+
+
+ 100
+ 0
+
+
+ -other/wallset_palisade
structures/pers_stables
structures/pers_apadana
structures/pers_ishtar_gate
Index: binaries/data/mods/public/simulation/templates/units/ptol_champion_cavalry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/ptol_champion_cavalry.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/ptol_champion_cavalry.xml (copia de trabajo)
@@ -1,5 +1,12 @@
+
+
+ 200
+ 200
+ 200
+
+
ptol
Royal Guard Cavalry
Index: binaries/data/mods/public/simulation/templates/units/ptol_champion_elephant.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/ptol_champion_elephant.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/ptol_champion_elephant.xml (copia de trabajo)
@@ -1,5 +1,12 @@
+
+
+ 200
+ 200
+ 200
+
+
ptol
Towered War Elephant
Index: binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_b.xml (copia de trabajo)
@@ -6,6 +6,7 @@
structures/ptol_lighthouse
structures/ptol_library
structures/ptol_wonder
+ -structures/{civ}_fortress
Index: binaries/data/mods/public/simulation/templates/units/ptol_infantry_javelinist_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/ptol_infantry_javelinist_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/ptol_infantry_javelinist_b.xml (copia de trabajo)
@@ -6,6 +6,7 @@
structures/ptol_lighthouse
structures/ptol_library
structures/ptol_wonder
+ -structures/{civ}_fortress
Index: binaries/data/mods/public/simulation/templates/units/ptol_infantry_pikeman_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/ptol_infantry_pikeman_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/ptol_infantry_pikeman_b.xml (copia de trabajo)
@@ -6,6 +6,7 @@
structures/ptol_lighthouse
structures/ptol_library
structures/ptol_wonder
+ -structures/{civ}_fortress
Index: binaries/data/mods/public/simulation/templates/units/ptol_infantry_slinger_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/ptol_infantry_slinger_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/ptol_infantry_slinger_b.xml (copia de trabajo)
@@ -6,6 +6,7 @@
structures/ptol_lighthouse
structures/ptol_library
structures/ptol_wonder
+ -structures/{civ}_fortress
Index: binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_merc_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_merc_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_merc_b.xml (copia de trabajo)
@@ -6,6 +6,7 @@
structures/ptol_lighthouse
structures/ptol_library
structures/ptol_wonder
+ -structures/{civ}_fortress
Index: binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_merc_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_merc_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_merc_b.xml (copia de trabajo)
@@ -6,6 +6,7 @@
structures/ptol_lighthouse
structures/ptol_library
structures/ptol_wonder
+ -structures/{civ}_fortress
Index: binaries/data/mods/public/simulation/templates/units/rome_champion_cavalry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/rome_champion_cavalry.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/rome_champion_cavalry.xml (copia de trabajo)
@@ -1,5 +1,13 @@
+ rome_vanguard_cavalry
+
+
+ 100
+ 0
+ 250
+
+
rome
latin
Index: binaries/data/mods/public/simulation/templates/units/rome_champion_infantry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/rome_champion_infantry.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/rome_champion_infantry.xml (copia de trabajo)
@@ -1,5 +1,13 @@
+ rome_vanguard_infantry
+
+
+ 100
+ 0
+ 250
+
+
rome
latin
Index: binaries/data/mods/public/simulation/templates/units/rome_hero_marcellus.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/rome_hero_marcellus.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/rome_hero_marcellus.xml (copia de trabajo)
@@ -1,6 +1,6 @@
- rome_hero_marcellus
+ glory_of_rome
rome
latin
@@ -7,6 +7,7 @@
Marcus Claudius Marcellus
units/rome_hero_marcellus.png
Marcus Claudius Marcellus, 268 - 208 BC, a soldier of the first war with Carthage, a hero of the Second Punic War, and victor over the Gauls at Clastidium. Plutarch describes him as a man of war, strong in body and constitution, with an iron will to fight on. As a general he was immensely capable, standing alongside Scipio Africanus and Claudius Nero as the most effective Roman generals of the entire Second Punic War. In addition to his military achievements Marcellus was a fan of Greek culture and arts, which he enthusiastically promoted in Rome. He met his demise when his men were ambushed near Venusia. In honor of the respect the people held for him, Marcellus was granted the title of "Sword of Rome".
+ "Divide and Conquer" Ability: Buy enemy citizen swordsmen for 200 Metal. (Not implemented)
units/romans/hero_marcellus_horse.xml
Index: binaries/data/mods/public/simulation/templates/units/rome_hero_maximus.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/rome_hero_maximus.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/rome_hero_maximus.xml (copia de trabajo)
@@ -1,6 +1,6 @@
- rome_hero_maximus
+ glory_of_rome
rome
latin
@@ -7,6 +7,7 @@
Quintus Fabius Maximus
units/rome_hero_maximus.png
Maximus was dictator of Rome for six months during the Second Punic War. Instead of attacking the most powerful Hannibal, he started a very effective war of attrition against him, securing the nickname "Cunctator" or Delayer.
+ "Divide and Conquer" Ability: Buy enemy citizen javeliners for 200 Metal. (Not implemented)
units/romans/hero_maximus_horse.xml
Index: binaries/data/mods/public/simulation/templates/units/rome_hero_mus.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/rome_hero_mus.xml (revisión: 0)
+++ binaries/data/mods/public/simulation/templates/units/rome_hero_mus.xml (copia de trabajo)
@@ -0,0 +1,15 @@
+
+
+ glory_of_rome
+
+ rome
+ latin
+ Publius Decius Mus
+ units/rome_hero_scipio.png
+ Publius Decius Mus was a Roman politician and general of the plebeian gens Decia. He was the son of Publius Decius Mus, who was consul in 312 BC. As consul in 279 BC, he and his fellow consul, Publius Sulpicius Saverrio, combined their armies against Pyrrhus of Epirus at the Battle of Asculum. Pyrrhus was victorious, but at such a high cost that the security of Asculum was guaranteed. This is the origin of the term "Pyrrhic victory". According to one tradition, Decius died in the field; according to another, he survived.
+ "Divide and Conquer" Ability: Buy enemy citizen slingers for 200 Metal. (Not implemented)
+
+
+ units/romans/hero_scipio_horse.xml
+
+
Index: binaries/data/mods/public/simulation/templates/units/rome_hero_paulus.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/rome_hero_paulus.xml (revisión: 0)
+++ binaries/data/mods/public/simulation/templates/units/rome_hero_paulus.xml (copia de trabajo)
@@ -0,0 +1,15 @@
+
+
+ glory_of_rome
+
+ rome
+ latin
+ Lucius Aemilius Paulus Macedonicus
+ units/rome_hero_scipio.png
+ Lucius Aemilius Paulus Macedonicus (c. 229 BC – 160 BC) was a two-time consul of the Roman Republic and a noted general who conquered Macedon putting an end to the Antigonid dynasty. His father was Lucius Aemilius Paullus, the consul defeated and killed in the battle of Cannae. Lucius Aemilius was, in his time, the head of his branch of the Aemilii Paulii, an old and aristocratic patrician family. Their influence was immense, particularly due to their fortune and alliance with the Cornelii Scipiones. He was father to Scipio Aemilianus Africanus.
+ "Divide and Conquer" Ability: Buy enemy citizen pikemen for 200 Metal. (Not implemented)
+
+
+ units/romans/hero_scipio_horse.xml
+
+
Index: binaries/data/mods/public/simulation/templates/units/rome_hero_scipio.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/rome_hero_scipio.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/rome_hero_scipio.xml (copia de trabajo)
@@ -1,5 +1,6 @@
+ glory_of_rome
rome
latin
@@ -6,7 +7,7 @@
Scipio Africanus
units/rome_hero_scipio.png
He was the first really successful Roman general. His campaigns in Spain and Africa helped to bring Carthage to its knees during the Second Punic War. He defeated Hannibal at the Battle of Zama in 202 BC.
- "Divide and Conquer" Ability: Convert groups of enemy units to his side for 500 Metal. (Not implemented)
+ "Divide and Conquer" Ability: Buy enemy citizen archers for 200 Metal. (Not implemented)
units/romans/hero_scipio_horse.xml
Index: binaries/data/mods/public/simulation/templates/units/rome_hero_sulla.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/rome_hero_sulla.xml (revisión: 0)
+++ binaries/data/mods/public/simulation/templates/units/rome_hero_sulla.xml (copia de trabajo)
@@ -0,0 +1,15 @@
+
+
+ glory_of_rome
+
+ rome
+ latin
+ Lucius Cornelius Sulla
+ units/rome_hero_scipio.png
+ Lucius Cornelius Sulla, known commonly as Sulla, was a Roman general and statesman. He had the distinction of holding the office of consul twice, as well as reviving the dictatorship. Sulla was awarded a grass crown, the most prestigious Roman military honor, during the Social War. However, in the two civil wars that were caused by the clash between him and Gaius Marius, in the Battle of the Colline Gate at the very door of the city of Rome, a Roman army under Sulla bested an army of the Marius supporters and entered the city. Sulla's actions marked a watershed in the willingness of Roman troops to wage war against one another that was to pave the way for the wars which ultimately overthrew the Republic, and caused the founding of the Roman Empire.
+ "Divide and Conquer" Ability: Buy enemy citizen spearmen for 200 Metal. (Not implemented)
+
+
+ units/romans/hero_scipio_horse.xml
+
+
Index: binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_b.xml (copia de trabajo)
@@ -7,7 +7,9 @@
structures/rome_army_camp
structures/rome_wallset_siege
structures/rome_temple_vesta
+ structures/rome_temple_mars
structures/{civ}_wonder
+ structures/rome_tent
Index: binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_b.xml (copia de trabajo)
@@ -7,7 +7,9 @@
structures/rome_army_camp
structures/rome_wallset_siege
structures/rome_temple_vesta
+ structures/rome_temple_mars
structures/{civ}_wonder
+ structures/rome_tent
Index: binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_b.xml (copia de trabajo)
@@ -7,7 +7,9 @@
structures/rome_army_camp
structures/rome_wallset_siege
structures/rome_temple_vesta
+ structures/rome_temple_mars
structures/{civ}_wonder
+ structures/rome_tent
Index: binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_tent.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_tent.xml (revisión: 0)
+++ binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_tent.xml (copia de trabajo)
@@ -0,0 +1,38 @@
+
+
+
+ 0
+
+
+ Contubernium
+
+
+
+ -other/wallset_palisade
+ -structures/{civ}_wooden_tower
+ structures/rome_army_camp
+ structures/rome_wallset_siege
+ structures/rome_temple_vesta
+ structures/rome_temple_mars
+ structures/{civ}_wonder
+ structures/rome_tent
+
+
+
+ rome
+ latin
+ units/rome_infantry_swordsman_b
+ Squad Roman Swordsman
+ Contubernium Hastatus
+ units/rome_infantry_swordsman.png
+ The hastati were the first line of heavy infantry in the early Republican Roman army. They used pila and gladii as their main weapons, throwing the former into the enemy formation and then closing with the sword. For defense they used a large shield called a scutum and wore the best armor they could afford. Hastati were recruited from the young men of Rome, a small part of the 700,000 troops Rome could bring to bear against its opponents.
+ Contubernium
+ phase_city
+
+
+ units/rome_infantry_swordsman_a
+
+
+ units/romans/infantry_swordsman_b.xml
+
+
Cambios de propiedades en binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_tent.xml
___________________________________________________________________
Added: svn:executable
## -0,0 +1 ##
+*
\ No newline at end of property
Index: binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist.xml (copia de trabajo)
@@ -8,7 +8,19 @@
Hippakontistès Politès
Along with the citizen militia infantry there were also cavalry regiments of militia from the cities, known as Politikoi. The citizen cavalry was recruited from the richest citizens of the cities who did not hold the legal status of 'Macedonians'. Citizen cavalry of this sort are seen at the Daphne parade and, in this case, probably from Antioch and not collected from all the coastal cities. The Politikoi were probably not a unitary regiment of horse, but a collection of separate squadrons with each squadron having its own distinctive dress and equipment.
units/sele_cavalry_javelinist.png
+ Special: Militia units. -50% cost but also -50% attack.
+
+
+ 50
+ 20
+
+
+
+
+ 10.0
+
+
units/athenians/cavalry_javelinist_b.xml
Index: binaries/data/mods/public/simulation/templates/units/sele_champion_cavalry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/sele_champion_cavalry.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/sele_champion_cavalry.xml (copia de trabajo)
@@ -1,5 +1,12 @@
+
+
+ 200
+ 200
+ 200
+
+
sele
greek
Index: binaries/data/mods/public/simulation/templates/units/sele_champion_chariot.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/sele_champion_chariot.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/sele_champion_chariot.xml (copia de trabajo)
@@ -1,5 +1,12 @@
+
+
+ 200
+ 200
+ 200
+
+
5.0
Index: binaries/data/mods/public/simulation/templates/units/sele_champion_elephant.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/sele_champion_elephant.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/sele_champion_elephant.xml (copia de trabajo)
@@ -1,5 +1,12 @@
+
+
+ 200
+ 200
+ 200
+
+
sele
greek
Index: binaries/data/mods/public/simulation/templates/units/sele_champion_infantry_pikeman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/sele_champion_infantry_pikeman.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/sele_champion_infantry_pikeman.xml (copia de trabajo)
@@ -1,5 +1,12 @@
+
+
+ 150
+ 150
+ 150
+
+
sele
greek
Index: binaries/data/mods/public/simulation/templates/units/sele_champion_infantry_swordsman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/sele_champion_infantry_swordsman.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/sele_champion_infantry_swordsman.xml (copia de trabajo)
@@ -1,5 +1,12 @@
+
+
+ 150
+ 150
+ 150
+
+
sele
greek
Index: binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_merc_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_merc_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_merc_b.xml (copia de trabajo)
@@ -5,6 +5,7 @@
structures/sele_military_colony
structures/sele_library
structures/sele_wonder
+ -structures/{civ}_fortress
Index: binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_b.xml (copia de trabajo)
@@ -5,6 +5,7 @@
structures/sele_military_colony
structures/sele_library
structures/sele_wonder
+ -structures/{civ}_fortress
Index: binaries/data/mods/public/simulation/templates/units/sele_infantry_pikeman_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/sele_infantry_pikeman_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/sele_infantry_pikeman_b.xml (copia de trabajo)
@@ -5,6 +5,7 @@
structures/sele_military_colony
structures/sele_library
structures/sele_wonder
+ -structures/{civ}_fortress
Index: binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_b.xml (copia de trabajo)
@@ -5,6 +5,7 @@
structures/sele_military_colony
structures/sele_library
structures/sele_wonder
+ -structures/{civ}_fortress
@@ -15,7 +16,14 @@
Thureophóros Politès
The cities at the heart of the Seleucid realm, Syria, fielded their own citizen militia infantry, usually armed as thureophoroi, or medium infantry. In 148 BC at the Battle of Azotos against the Jewish Maccabees, the Seleucid army was called the 'Power of the Cities', due to the high proportion of citizen militia mobilized from the coastal cities of Syria. The thureophoroi (singular: thureophoros) was a type of infantry soldier, common in the 3rd to 1st century BCE, who carried a large oval shield called a thureos which had a type of metal strip boss and a central spine. They were armed with a long thrusting spear, javelins and a sword. They also usually wore an iron or bronze Macedonian helmet. The thureos was probably originally an adapted form of a Celtic shield. Thracian and Illyrian infantry probably adopted the shield before the Greeks. However it has been suggested that the thureos was brought to Greece after Pyrrhus of Epirus' campaigns in Italy, as his Oscan allies and Roman enemies used the scutum. Thureophoroi were a 3rd century development on the Peltast and wore no body armor, but did wear sturdy leather boots for quick movement. Thureophoroi could skirmish, as well as fight in a phalanx when necessary. They were often stationed on the flanks of the traditional pike phalanx as a flexible link between the heavier pikemen and the cavalry wings.
units/sele_infantry_spearman_2.png
+ Special: Militia units. -50% cost but also -50% attack.
+
+
+ 25
+ 25
+
+
units/sele_infantry_spearman_a
Index: binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_merc_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_merc_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_merc_b.xml (copia de trabajo)
@@ -5,6 +5,7 @@
structures/sele_military_colony
structures/sele_library
structures/sele_wonder
+ -structures/{civ}_fortress
Index: binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_spear.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_spear.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_spear.xml (copia de trabajo)
@@ -1,5 +1,12 @@
+
+
+ 50
+ 50
+ 50
+
+
spart
greek
Index: binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_sword.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_sword.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_sword.xml (copia de trabajo)
@@ -5,6 +5,9 @@
structures/spart_syssiton
structures/spart_theatron
-structures/{civ}_wallset_stone
+ -other/wallset_palisade
+ -structures/{civ}_wooden_tower
+ -structures/{civ}_outpost
Index: binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_b.xml (copia de trabajo)
@@ -6,6 +6,9 @@
structures/spart_theatron
structures/spart_royal_stoa
-structures/{civ}_wallset_stone
+ -other/wallset_palisade
+ -structures/{civ}_wooden_tower
+ -structures/{civ}_outpost
Index: binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_b.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_b.xml (copia de trabajo)
@@ -6,6 +6,9 @@
structures/spart_theatron
structures/spart_royal_stoa
-structures/{civ}_wallset_stone
+ -other/wallset_palisade
+ -structures/{civ}_wooden_tower
+ -structures/{civ}_outpost
Index: binaries/data/mods/public/simulation/templates/units/spart_support_female_citizen.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/spart_support_female_citizen.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/spart_support_female_citizen.xml (copia de trabajo)
@@ -13,8 +13,9 @@
- other/wallset_palisade
structures/{civ}_defense_tower
+ other/palisades_tall_spikes
+ other/palisades_small_spikes
Index: binaries/data/mods/public/simulation/templates/units/spart_support_female_citizen_house.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/spart_support_female_citizen_house.xml (revisión: 18915)
+++ binaries/data/mods/public/simulation/templates/units/spart_support_female_citizen_house.xml (copia de trabajo)
@@ -3,7 +3,4 @@
30
-
- unlock_females_house
-