0 A.D. Main log

Loading config file "config/default.cfg"

Loaded config string "windowed" = "false"

Loaded config string "showdetailedtooltips" = "false"

Loaded config string "splashscreendisable" = "false"

Loaded config string "splashscreenversion" = "0"

Loaded config string "pauseonfocusloss" = "true"

Loaded config string "persistmatchsettings" = "true"

Loaded config string "multiplayerserver" = "127.0.0.1"

Loaded config string "xres" = "0"

Loaded config string "yres" = "0"

Loaded config string "bpp" = "0"

Loaded config string "display" = "0"

Loaded config string "macmouse" = "false"

Loaded config string "renderactors" = "true"

Loaded config string "waterugly" = "false"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterrealdepth" = "true"

Loaded config string "waterrefraction" = "true"

Loaded config string "waterreflection" = "true"

Loaded config string "shadowsonwater" = "false"

Loaded config string "shadows" = "true"

Loaded config string "shadowpcf" = "true"

Loaded config string "vsync" = "false"

Loaded config string "particles" = "true"

Loaded config string "silhouettes" = "true"

Loaded config string "showsky" = "true"

Loaded config string "nos3tc" = "false"

Loaded config string "noautomipmap" = "true"

Loaded config string "novbo" = "false"

Loaded config string "noframebufferobject" = "false"

Loaded config string "nohwcursor" = "false"

Loaded config string "force_s3tc_enable" = "true"

Loaded config string "renderpath" = "default"

Loaded config string "preferglsl" = "false"

Loaded config string "gpuskinning" = "false"

Loaded config string "smoothlos" = "false"

Loaded config string "postproc" = "false"

Loaded config string "materialmgr.quality" = "2.0"

Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"

Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"

Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"

Loaded config string "forcealphatest" = "false"

Loaded config string "skycolor" = "0 0 0"

Found config header 'hotkey'

Loaded config string "hotkey.exit" = "Alt+F4", "Ctrl+Break", "Super+Q"

Loaded config string "hotkey.cancel" = "Escape"

Loaded config string "hotkey.leave" = "Escape"

Loaded config string "hotkey.confirm" = "Return"

Loaded config string "hotkey.pause" = "Pause"

Loaded config string "hotkey.screenshot" = "F2"

Loaded config string "hotkey.bigscreenshot" = "Shift+F2"

Loaded config string "hotkey.togglefullscreen" = "Alt+Return"

Loaded config string "hotkey.screenshot.watermark" = "Alt+K"

Loaded config string "hotkey.wireframe" = "Alt+W"

Loaded config string "hotkey.silhouettes" = "Alt+S"

Loaded config string "hotkey.showsky" = "Alt+Z"

Loaded config string "hotkey.copy" = "Ctrl+C"

Loaded config string "hotkey.paste" = "Ctrl+V"

Loaded config string "hotkey.cut" = "Ctrl+X"

Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"

Loaded config string "hotkey.fps.toggle" = "Alt+F"

Loaded config string "hotkey.realtime.toggle" = "Alt+T"

Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"

Loaded config string "hotkey.session.gui.toggle" = "Alt+G"

Loaded config string "hotkey.menu.toggle" = "F10"

Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"

Loaded config string "hotkey.session.showstatusbars" = "Tab"

Loaded config string "hotkey.session.highlightguarding" = "PgDn"

Loaded config string "hotkey.session.highlightguarded" = "PgUp"

Loaded config string "hotkey.chat" = "Return"

Loaded config string "hotkey.teamchat" = "T"

Loaded config string "hotkey.quicksave" = "Shift+F5"

Loaded config string "hotkey.quickload" = "Shift+F8"

Found config header 'hotkey.camera'

Loaded config string "hotkey.camera.reset" = "R"

Loaded config string "hotkey.camera.follow" = "F"

Loaded config string "hotkey.camera.zoom.in" = "Plus", "Equals", "NumPlus"

Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"

Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"

Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"

Loaded config string "hotkey.camera.pan" = "MouseMiddle"

Loaded config string "hotkey.camera.left" = "A", "LeftArrow"

Loaded config string "hotkey.camera.right" = "D", "RightArrow"

Loaded config string "hotkey.camera.up" = "W", "UpArrow"

Loaded config string "hotkey.camera.down" = "S", "DownArrow"

Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"

Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"

Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"

Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"

Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"

Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"

Found config header 'hotkey.camera.jump'

Loaded config string "hotkey.camera.jump.1" = "F5"

Loaded config string "hotkey.camera.jump.2" = "F6"

Loaded config string "hotkey.camera.jump.3" = "F7"

Loaded config string "hotkey.camera.jump.4" = "F8"

Found config header 'hotkey.camera.jump.set'

Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"

Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"

Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"

Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"

Found config header 'hotkey.profile'

Loaded config string "hotkey.profile.toggle" = "F11"

Loaded config string "hotkey.profile.save" = "Shift+F11"

Found config header 'hotkey.profile2'

Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"

Found config header 'hotkey.selection'

Loaded config string "hotkey.selection.add" = "Shift"

Loaded config string "hotkey.selection.milonly" = "Alt"

Loaded config string "hotkey.selection.idleonly" = "I"

Loaded config string "hotkey.selection.remove" = "Ctrl"

Loaded config string "hotkey.selection.cancel" = "Esc"

Loaded config string "hotkey.selection.idleworker" = "Period"

Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash"

Loaded config string "hotkey.selection.offscreen" = "Alt"

Found config header 'hotkey.selection.group.add'

Loaded config string "hotkey.selection.group.add.0" = "Shift+0"

Loaded config string "hotkey.selection.group.add.1" = "Shift+1"

Loaded config string "hotkey.selection.group.add.2" = "Shift+2"

Loaded config string "hotkey.selection.group.add.3" = "Shift+3"

Loaded config string "hotkey.selection.group.add.4" = "Shift+4"

Loaded config string "hotkey.selection.group.add.5" = "Shift+5"

Loaded config string "hotkey.selection.group.add.6" = "Shift+6"

Loaded config string "hotkey.selection.group.add.7" = "Shift+7"

Loaded config string "hotkey.selection.group.add.8" = "Shift+8"

Loaded config string "hotkey.selection.group.add.9" = "Shift+9"

Found config header 'hotkey.selection.group.save'

Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"

Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"

Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"

Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"

Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"

Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"

Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"

Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"

Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"

Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"

Found config header 'hotkey.selection.group.select'

Loaded config string "hotkey.selection.group.select.0" = "0"

Loaded config string "hotkey.selection.group.select.1" = "1"

Loaded config string "hotkey.selection.group.select.2" = "2"

Loaded config string "hotkey.selection.group.select.3" = "3"

Loaded config string "hotkey.selection.group.select.4" = "4"

Loaded config string "hotkey.selection.group.select.5" = "5"

Loaded config string "hotkey.selection.group.select.6" = "6"

Loaded config string "hotkey.selection.group.select.7" = "7"

Loaded config string "hotkey.selection.group.select.8" = "8"

Loaded config string "hotkey.selection.group.select.9" = "9"

Found config header 'hotkey.session'

Loaded config string "hotkey.session.kill" = "Delete"

Loaded config string "hotkey.session.stop" = "H"

Loaded config string "hotkey.session.attack" = "Ctrl"

Loaded config string "hotkey.session.attackmove" = "Ctrl"

Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"

Loaded config string "hotkey.session.garrison" = "Ctrl"

Loaded config string "hotkey.session.autorallypoint" = "Ctrl"

Loaded config string "hotkey.session.guard" = "G"

Loaded config string "hotkey.session.queue" = "Shift"

Loaded config string "hotkey.session.batchtrain" = "Shift"

Loaded config string "hotkey.session.massbarter" = "Shift"

Loaded config string "hotkey.session.masstribute" = "Shift"

Loaded config string "hotkey.session.fulltradeswap" = "Shift"

Loaded config string "hotkey.session.unloadtype" = "Shift"

Loaded config string "hotkey.session.deselectgroup" = "Ctrl"

Loaded config string "hotkey.session.rotate.cw" = "RightBracket"

Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"

Found config header 'hotkey.session.savedgames'

Loaded config string "hotkey.session.savedgames.delete" = "Delete"

Loaded config string "hotkey.session.savedgames.noConfirmation" = "Shift"

Found config header 'hotkey.session.queueunit'

Loaded config string "hotkey.session.queueunit.1" = "Z"

Loaded config string "hotkey.session.queueunit.2" = "X"

Loaded config string "hotkey.session.queueunit.3" = "C"

Loaded config string "hotkey.session.queueunit.4" = "V"

Loaded config string "hotkey.session.queueunit.5" = "B"

Loaded config string "hotkey.session.queueunit.6" = "N"

Loaded config string "hotkey.session.queueunit.7" = "M"

Loaded config string "hotkey.session.queueunit.8" = "Comma"

Found config header 'hotkey.session.timewarp'

Loaded config string "hotkey.session.timewarp.fastforward" = "Space"

Loaded config string "hotkey.session.timewarp.rewind" = "Backspace"

Found config header 'hotkey.text'

Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"

Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"

Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"

Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"

Found config header 'gui'

Loaded config string "gui.cursorblinkrate" = "0.5"

Loaded config string "gui.scale" = "1.0"

Found config header 'gui.menu'

Loaded config string "gui.menu.limitfps" = "true"

Found config header 'gui.session'

Loaded config string "gui.session.attacknotificationmessage" = "true"

Loaded config string "gui.session.camerajump.threshold" = "40"

Loaded config string "gui.session.timeelapsedcounter" = "false"

Found config header 'gui.session.minimap'

Loaded config string "gui.session.minimap.blinkduration" = "1.7"

Loaded config string "gui.session.minimap.pingduration" = "50.0"

Found config header 'joystick'

Loaded config string "joystick.enable" = "false"

Loaded config string "joystick.deadzone" = "8192"

Found config header 'joystick.camera'

Loaded config string "joystick.camera.pan.x" = "0"

Loaded config string "joystick.camera.pan.y" = "1"

Loaded config string "joystick.camera.rotate.x" = "3"

Loaded config string "joystick.camera.rotate.y" = "2"

Loaded config string "joystick.camera.zoom.in" = "5"

Loaded config string "joystick.camera.zoom.out" = "4"

Found config header 'lobby'

Loaded config string "lobby.chattimestamp" = "false"

Loaded config string "lobby.history" = "0"

Loaded config string "lobby.room" = "arena20"

Loaded config string "lobby.server" = "lobby.wildfiregames.com"

Loaded config string "lobby.xpartamupp" = "wfgbot20"

Found config header 'mod'

Loaded config string "mod.enabledmods" = "mod public"

Found config header 'network'

Loaded config string "network.duplicateplayernames" = "false"

Loaded config string "network.lateobserverjoins" = "false"

Loaded config string "network.observerlimit" = "6"

Found config header 'overlay'

Loaded config string "overlay.fps" = "false"

Loaded config string "overlay.realtime" = "false"

Loaded config string "overlay.netwarnings" = "true"

Found config header 'profiler2'

Loaded config string "profiler2.autoenable" = "false"

Loaded config string "profiler2.script.enable" = "false"

Loaded config string "profiler2.gpu.arb.enable" = "true"

Loaded config string "profiler2.gpu.ext.enable" = "true"

Loaded config string "profiler2.gpu.intel.enable" = "true"

Found config header 'sound'

Loaded config string "sound.mastergain" = "0.9"

Loaded config string "sound.musicgain" = "0.2"

Loaded config string "sound.ambientgain" = "0.6"

Loaded config string "sound.actiongain" = "0.7"

Loaded config string "sound.uigain" = "0.7"

Found config header 'tinygettext'

Loaded config string "tinygettext.debug" = "false"

Found config header 'userreport'

Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"

Found config header 'view'

Loaded config string "view.scroll.speed" = "120.0"

Loaded config string "view.scroll.speed.modifier" = "1.05"

Loaded config string "view.rotate.x.speed" = "1.2"

Loaded config string "view.rotate.x.min" = "28.0"

Loaded config string "view.rotate.x.max" = "60.0"

Loaded config string "view.rotate.x.default" = "35.0"

Loaded config string "view.rotate.y.speed" = "2.0"

Loaded config string "view.rotate.y.speed.wheel" = "0.45"

Loaded config string "view.rotate.y.default" = "0.0"

Loaded config string "view.rotate.speed.modifier" = "1.05"

Loaded config string "view.drag.speed" = "0.5"

Loaded config string "view.zoom.speed" = "256.0"

Loaded config string "view.zoom.speed.wheel" = "32.0"

Loaded config string "view.zoom.min" = "50.0"

Loaded config string "view.zoom.max" = "200.0"

Loaded config string "view.zoom.default" = "120.0"

Loaded config string "view.zoom.speed.modifier" = "1.05"

Loaded config string "view.pos.smoothness" = "0.1"

Loaded config string "view.zoom.smoothness" = "0.4"

Loaded config string "view.rotate.x.smoothness" = "0.5"

Loaded config string "view.rotate.y.smoothness" = "0.3"

Loaded config string "view.near" = "2.0"

Loaded config string "view.far" = "4096.0"

Loaded config string "view.fov" = "45.0"

Loaded config string "view.height.smoothness" = "0.5"

Loaded config string "view.height.min" = "16"

Cannot find config file "config/local.cfg" - ignoring

Loading config file "config/user.cfg"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "particles" = "false"

Loaded config string "pauseonfocusloss" = "false"

Loaded config string "shadows" = "false"

Loaded config string "showdetailedtooltips" = "true"

Loaded config string "showsky" = "false"

Loaded config string "splashscreenversion" = "0"

Loaded config string "userreport.enabledversion" = "1"

Loaded config string "userreport.id" = "ea7b9927e6532d3c"

Loaded config string "waterugly" = "true"

Loaded config string "windowed" = "true"

CRenderer::Open: depth bits 24

CRenderer::Open: stencil bits 8

CRenderer::Open: alpha bits 8

Loading config file "config/user.cfg"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "particles" = "false"

Loaded config string "pauseonfocusloss" = "false"

Loaded config string "shadows" = "false"

Loaded config string "showdetailedtooltips" = "true"

Loaded config string "showsky" = "false"

Loaded config string "splashscreenversion" = "0"

Loaded config string "userreport.enabledversion" = "1"

Loaded config string "userreport.id" = "ea7b9927e6532d3c"

Loaded config string "waterugly" = "true"

Loaded config string "windowed" = "true"

Info when compiling shader 'shaders/glsl/gui_text.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/gui_text.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/gui_text.vs'+'shaders/glsl/gui_text.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/gui_basic.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/gui_basic.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/gui_basic.vs'+'shaders/glsl/gui_basic.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/gui_solid.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/gui_solid.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/gui_solid.vs'+'shaders/glsl/gui_solid.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/gui_add.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/gui_add.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/gui_add.vs'+'shaders/glsl/gui_add.fs': Vertex shader(s) linked, fragment shader(s) linked.

Loading config file "config/user.cfg"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "particles" = "false"

Loaded config string "pauseonfocusloss" = "false"

Loaded config string "shadows" = "false"

Loaded config string "showdetailedtooltips" = "true"

Loaded config string "showsky" = "false"

Loaded config string "splashscreenversion" = "0"

Loaded config string "userreport.enabledversion" = "1"

Loaded config string "userreport.id" = "ea7b9927e6532d3c"

Loaded config string "waterugly" = "true"

Loaded config string "windowed" = "true"

Info when compiling shader 'shaders/glsl/gui_grayscale.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/gui_grayscale.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/gui_grayscale.vs'+'shaders/glsl/gui_grayscale.fs': Vertex shader(s) linked, fragment shader(s) linked.

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'

Loading simulation script 'simulation/components/interfaces/Attack.js'

Loading simulation script 'simulation/components/interfaces/AttackDetection.js'

Loading simulation script 'simulation/components/interfaces/AuraManager.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BattleDetection.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Capturable.js'

Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/EntityLimits.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Guard.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/Pack.js'

Loading simulation script 'simulation/components/interfaces/Player.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RallyPoint.js'

Loading simulation script 'simulation/components/interfaces/Repairable.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'

Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'

Loading simulation script 'simulation/components/interfaces/Sound.js'

Loading simulation script 'simulation/components/interfaces/Stamina.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Trigger.js'

Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/components/interfaces/Wonder.js'

Loading simulation script 'simulation/helpers/Cheat.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/Damage.js'

Loading simulation script 'simulation/helpers/Entity.js'

Loading simulation script 'simulation/helpers/FSM.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Random.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/TraderGain.js'

Loading simulation script 'simulation/helpers/ValueModification.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/helpers/WeightedList.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/AlertRaiser.js'

Loading simulation script 'simulation/components/Armour.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/AttackDetection.js'

Loading simulation script 'simulation/components/AuraManager.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BattleDetection.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Capturable.js'

Loading simulation script 'simulation/components/CeasefireManager.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/EntityLimits.js'

Loading simulation script 'simulation/components/Fogging.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/FormationAttack.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/Guard.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/Mirage.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Pack.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/Repairable.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/ResourceTrickle.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/SkirmishReplacer.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/Stamina.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TechnologyTemplateManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/TrainingRestrictions.js'

Loading simulation script 'simulation/components/Trigger.js'

Loading simulation script 'simulation/components/TriggerPoint.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/ValueModificationManager.js'

Loading simulation script 'simulation/components/Visibility.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

Loading simulation script 'simulation/components/Wonder.js'

'art/terrains/terrains.xml' does not exist. Using previous properties.

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closed.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closing.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_open.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_opening.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_em_04.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sling_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_support_build.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack.dae): Loaded successfully

Loading trigger script 'maps/scripts/TriggerHelper.js'

Loading trigger script 'maps/scripts/ConquestCommon.js'

Loading trigger script 'maps/scripts/Conquest.js'

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_e.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_idle_testudo_front.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_idle_testudo_top.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_walk_testudo_front.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_walk_testudo_top.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle_shake.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle2.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_death2.dae): Loaded successfully

Info when compiling shader 'shaders/glsl/particle.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/particle.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/particle.vs'+'shaders/glsl/particle.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/particle.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/particle.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/particle.vs'+'shaders/glsl/particle.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_tex.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_player.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_player.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_player.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_player.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_player.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/foreground_overlay.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/foreground_overlay.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/foreground_overlay.vs'+'shaders/glsl/foreground_overlay.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/minimap.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/minimap.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/minimap.vs'+'shaders/glsl/minimap.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/minimap.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/minimap.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/minimap.vs'+'shaders/glsl/minimap.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/minimap.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/minimap.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/minimap.vs'+'shaders/glsl/minimap.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/minimap.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/minimap.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/minimap.vs'+'shaders/glsl/minimap.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_tex.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': Vertex shader(s) linked, fragment shader(s) linked.

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_player.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_tex.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_tex.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': Vertex shader(s) linked, fragment shader(s) linked.

CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/ijv_def_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/ijv_def_03.psa): Loaded successfully

Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Vertex shader(s) linked, fragment shader(s) linked.

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_player.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_player.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Vertex shader(s) linked, fragment shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Vertex shader(s) linked, fragment shader(s) linked.

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/chariot_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/chariot_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/chariot_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/cav_chariot_rider_idle_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/cav_chariot_rider_run_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_chariot_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_chariot_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_jav_atk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_2_hand_sword_ready_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_2_hand_sword_ready_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/dudewalk_swordshield.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_2_hand_sword_attack_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudedeath_sword.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_pack_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_pack_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_salute_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudeidle.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_staff_walk_a.dae): Loaded successfully

ERROR: JavaScript error: out of memory