const g_MaxHeadingTitle= 8;
// const for filtering long collective headings
const g_LongHeadingWidth = 250;
// Vertical size of player box
const g_PlayerBoxYSize = 30;
// Gap between players boxes
const g_PlayerBoxGap = 2;
// Alpha for player box
const g_PlayerBoxAlpha = " 32";
// Alpha for player color box
const g_PlayerColorBoxAlpha = " 255";
// yStart value for spacing teams boxes (and noTeamsBox)
const g_TeamsBoxYStart = 65;
// Colors used for units and buildings
const g_TrainedColor = '[color="201 255 200"]';
const g_LostColor = '[color="255 213 213"]';
const g_KilledColor = '[color="196 198 255"]';
const g_BuildingsTypes = [ "total", "House", "Economic", "Outpost", "Military", "Fortress", "CivCentre", "Wonder" ];
const g_UnitsTypes = [ "total", "Infantry", "Worker", "Cavalry", "Champion", "Hero", "Ship", "Trader" ];
const g_ResourcesTypes = [ "food", "wood", "stone", "metal" ];
// Colors used for gathered and traded resources
const g_IncomeColor = '[color="201 255 200"]';
const g_OutcomeColor = '[color="255 213 213"]';
const g_DefaultDecimal = "0.00";
const g_InfiniteSymbol = "\u221E";
// Load data
var g_CivData = loadCivData();
var g_Teams = [];
// TODO set g_PlayerCount as playerCounters.length
var g_PlayerCount = 0;
// Count players without team (or all if teams are not displayed)
var g_WithoutTeam = 0;
var g_GameData;
/**
* Select active panel
* @param panelNumber Number of panel, which should get active state (integer)
*/
function selectPanel(panelNumber)
{
let panelNames = [ 'scorePanel', 'buildingsPanel', 'unitsPanel', 'resourcesPanel', 'marketPanel', 'miscPanel' ];
function adjustTabDividers(tabSize)
{
let leftSpacer = Engine.GetGUIObjectByName("tabDividerLeft");
let rightSpacer = Engine.GetGUIObjectByName("tabDividerRight");
leftSpacer.size = "20 " + leftSpacer.size.top + " " + (tabSize.left + 2) + " " + leftSpacer.size.bottom;
rightSpacer.size = (tabSize.right - 2) + " " + rightSpacer.size.top + " 100%-20 " + rightSpacer.size.bottom;
}
for (let i = 0; i < panelNames.length; ++i)
Engine.GetGUIObjectByName(panelNames[i] + 'Button').sprite = "BackgroundTab";
Engine.GetGUIObjectByName(panelNames[panelNumber] + 'Button').sprite = "ForegroundTab";
adjustTabDividers(Engine.GetGUIObjectByName(panelNames[panelNumber] + 'Button').size);
updatePanelData(g_ScorePanelsData[panelNumber]);
}
function updatePanelData(panelInfo)
{
resetGeneralPanel();
resetDataHelpers();
updateGeneralPanelHeadings(panelInfo.headings);
updateGeneralPanelTitles(panelInfo.titleHeadings);
let rowPlayerObjectWidth = updateGeneralPanelCounter(panelInfo.counters);
updateGeneralPanelTeams();
let playerBoxesCounts = [ ];
for (let i = 0; i < g_PlayerCount; ++i)
{
let playerState = g_GameData.playerStates[i+1];
if (!playerBoxesCounts[playerState.team+1])
playerBoxesCounts[playerState.team+1] = 1;
else
playerBoxesCounts[playerState.team+1] += 1;
let positionObject = playerBoxesCounts[playerState.team+1] - 1;
let rowPlayer = "playerBox[" + positionObject + "]";
let playerNameColumn = "playerName[" + positionObject + "]";
let playerColorBoxColumn = "playerColorBox[" + positionObject + "]";
let playerCivicBoxColumn = "civIcon[" + positionObject + "]";
let playerCounterValue = "valueData[" + positionObject + "]";
if (playerState.team != -1)
{
rowPlayer = "playerBoxt[" + playerState.team + "][" + positionObject + "]";
playerNameColumn = "playerNamet[" + playerState.team + "][" + positionObject + "]";
playerColorBoxColumn = "playerColorBoxt[" + playerState.team + "][" + positionObject + "]";
playerCivicBoxColumn = "civIcont[" + playerState.team + "][" + positionObject + "]";
playerCounterValue = "valueDataTeam[" + playerState.team + "][" + positionObject + "]";
}
let colorString = "color: "
+ Math.floor(playerState.color.r * 255) + " "
+ Math.floor(playerState.color.g * 255) + " "
+ Math.floor(playerState.color.b * 255);
let rowPlayerObject = Engine.GetGUIObjectByName(rowPlayer);
rowPlayerObject.hidden = false;
rowPlayerObject.sprite = colorString + g_PlayerBoxAlpha;
let boxSize = rowPlayerObject.size;
boxSize.right = rowPlayerObjectWidth;
rowPlayerObject.size = boxSize;
let playerColorBox = Engine.GetGUIObjectByName(playerColorBoxColumn);
playerColorBox.sprite = colorString + g_PlayerColorBoxAlpha;
Engine.GetGUIObjectByName(playerNameColumn).caption = g_GameData.players[i+1].name;
let civIcon = Engine.GetGUIObjectByName(playerCivicBoxColumn);
civIcon.sprite = "stretched:"+g_CivData[playerState.civ].Emblem;
civIcon.tooltip = g_CivData[playerState.civ].Name;
// Update counters
updateCountersPlayer(playerState, panelInfo.counters, playerCounterValue);
}
// Update team counters
let teamCounterFn = panelInfo.teamCounterFn;
if (g_Teams && teamCounterFn)
teamCounterFn(panelInfo.counters);
}
function init(data)
{
updateObjectPlayerPosition();
g_GameData = data;
let mapSize = data.mapSettings.Size ? g_Settings.MapSizes.find(size => size.Tiles == data.mapSettings.Size) : undefined;
let mapType = g_Settings.MapTypes.find(mapType => mapType.Name == data.mapSettings.mapType);
Engine.GetGUIObjectByName("timeElapsed").caption = sprintf(translate("Game time elapsed: %(time)s"), { "time": timeToString(data.timeElapsed) });
Engine.GetGUIObjectByName("summaryText").caption = data.gameResult;
Engine.GetGUIObjectByName("mapName").caption = sprintf(translate("%(mapName)s - %(mapType)s"), { "mapName": translate(data.mapSettings.Name), "mapType": mapSize ? mapSize.LongName : (mapType ? mapType.Title : "") });
// Panels
g_PlayerCount = data.playerStates.length - 1;
if (data.mapSettings.LockTeams) // teams ARE locked
{
// Count teams
for (let t = 0; t < g_PlayerCount; ++t)
{
let playerTeam = data.playerStates[t+1].team;
if (g_Teams[playerTeam])
g_Teams[playerTeam]++;
else
g_Teams[playerTeam] = 1;
}
if (g_Teams.length == g_PlayerCount)
g_Teams = false; // Each player has his own team. Displaying teams makes no sense.
}
else // teams are NOT locked
g_Teams = false;
// Erase teams data if teams are not displayed
if (!g_Teams)
{
for (let p = 0; p < g_PlayerCount; ++p)
data.playerStates[p+1].team = -1;
}
g_WithoutTeam = g_PlayerCount;
if (g_Teams)
{
// Count players without team (or all if teams are not displayed)
for (let i = 0; i < g_Teams.length; ++i)
g_WithoutTeam -= g_Teams[i] ? g_Teams[i] : 0;
}
selectPanel(0);
}