/**
* Number of milliseconds to display network warnings.
*/
const g_NetworkWarningTimeout = 3000;
/**
* Currently displayed network warnings. At most one message per user.
*/
var g_NetworkWarnings = {};
/**
* Message-types to be displayed.
*/
var g_NetworkWarningTexts = {
"server-timeout": (msg, username) =>
sprintf(translate("Losing connection to server (%(seconds)ss)"), {
"seconds": Math.ceil(msg.lastReceivedTime / 1000)
}),
"client-timeout": (msg, username) =>
sprintf(translate("%(player)s losing connection (%(seconds)ss)"), {
"player": username,
"seconds": Math.ceil(msg.lastReceivedTime / 1000)
}),
"server-latency": (msg, username) =>
sprintf(translate("Bad connection to server (%(milliseconds)sms)"), {
"milliseconds": msg.meanRTT
}),
"client-latency": (msg, username) =>
sprintf(translate("Bad connection to %(player)s (%(milliseconds)sms)"), {
"player": username,
"milliseconds": msg.meanRTT
})
};
var g_NetworkCommands = {
"/kick": argument => kickPlayer(argument, false),
"/ban": argument => kickPlayer(argument, true),
"/list": argument => addChatMessage({ "type": "clientlist" }),
"/clear": argument => clearChatMessages()
};
/**
* Must be kept in sync with source/network/NetHost.h
*/
function getDisconnectReason(id)
{
switch (id)
{
case 0: return translate("Unknown reason");
case 1: return translate("The host has ended the game");
case 2: return translate("Incorrect network protocol version");
case 3: return translate("Game is loading, please try later");
case 4: return translate("Game has already started, no observers allowed");
case 5: return translate("You have been kicked");
case 6: return translate("You have been banned");
case 7: return translate("Playername in use. If you were disconnected, retry in few seconds");
case 8: return translate("Server full");
default:
warn("Unknown disconnect-reason ID received: " + id);
return sprintf(translate("\\[Invalid value %(id)s]"), { "id": id });
}
}
/**
* Show the disconnect reason in a message box.
*
* @param {number} reason
*/
function reportDisconnect(reason)
{
// Translation: States the reason why the client disconnected from the server.
let reasonText = sprintf(translate("Reason: %(reason)s."), { "reason": getDisconnectReason(reason) });
messageBox(400, 200, translate("Lost connection to the server.") + "\n\n" + reasonText, translate("Disconnected"), 2);
}
function kickPlayer(username, ban)
{
if (!Engine.KickPlayer(username, ban))
addChatMessage({
"type": "system",
"text": sprintf(ban ? translate("Could not ban %(name)s.") : translate("Could not kick %(name)s."), {
"name": username
})
});
}
/**
* Sort GUIDs of connected users sorted by playerindex, observers last.
* Requires g_PlayerAssignments.
*/
function sortGUIDsByPlayerID()
{
return Object.keys(g_PlayerAssignments).sort((guidA, guidB) => {
let playerIdA = g_PlayerAssignments[guidA].player;
let playerIdB = g_PlayerAssignments[guidB].player;
if (playerIdA == -1) return +1;
if (playerIdB == -1) return -1;
return playerIdA - playerIdB;
});
}
/**
* Get a colorized list of usernames sorted by player slot, observers last.
* Requires g_PlayerAssignments and colorizePlayernameByGUID.
*
* @returns {string}
*/
function getUsernameList()
{
let usernames = sortGUIDsByPlayerID().map(guid => colorizePlayernameByGUID(guid));
return sprintf(translate("Users: %(users)s"),
// Translation: This comma is used for separating first to penultimate elements in an enumeration.
{ "users": usernames.join(translate(", ")) });
}
/**
* Execute a command locally. Requires addChatMessage.
*
* @param {string} input
* @returns {Boolean} whether a command was executed
*/
function executeNetworkCommand(input)
{
if (input.indexOf("/") != 0)
return false;
let command = input.split(" ", 1)[0];
let argument = input.substr(command.length + 1);
if (g_NetworkCommands[command])
g_NetworkCommands[command](argument);
return !!g_NetworkCommands[command];
}
/**
* Remember this warning for a few seconds.
* Overwrite previous warnings for this user.
*
* @param msg - GUI message sent by NetServer or NetClient
*/
function addNetworkWarning(msg)
{
if (!g_NetworkWarningTexts[msg.warntype])
{
warn("Unknown network warning type received: " + uneval(msg));
return;
}
if (Engine.ConfigDB_GetValue("user", "overlay.netwarnings") != "true")
return;
g_NetworkWarnings[msg.guid || "server"] = {
"added": Date.now(),
"msg": msg
};
}
/**
* Colorizes and concatenates all network warnings.
* Returns text and textWidth.
*/
function getNetworkWarnings()
{
// Remove outdated messages
for (let guid in g_NetworkWarnings)
{
if (Date.now() > g_NetworkWarnings[guid].added + g_NetworkWarningTimeout)
delete g_NetworkWarnings[guid];
if (guid != "server" && !g_PlayerAssignments[guid])
delete g_NetworkWarnings[guid];
}
// Show local messages first
let guids = Object.keys(g_NetworkWarnings).sort(guid => guid != "server");
let font = Engine.GetGUIObjectByName("gameStateNotifications").font;
let messages = [];
let maxTextWidth = 0;
for (let guid of guids)
{
let msg = g_NetworkWarnings[guid].msg;
// Add formatted text
messages.push(g_NetworkWarningTexts[msg.warntype](msg, colorizePlayernameByGUID(guid)));
// Add width of unformatted text
let username = guid != "server" && g_PlayerAssignments[guid].name;
let textWidth = Engine.GetTextWidth(font, g_NetworkWarningTexts[msg.warntype](msg, username));
maxTextWidth = Math.max(textWidth, maxTextWidth);
}
return {
"messages": messages,
"maxTextWidth": maxTextWidth
};
}