/**
* Contains global GUI functions accessible from every GUI script/file.
*/
// *******************************************
// messageBox
// *******************************************
// @params: int mbWidth, int mbHeight, string mbMessage, string mbTitle, int mbMode, arr mbButtonCaptions, function mbBtnCode, var mbCallbackArgs
// @return: void
// @desc: Displays a new modal message box.
// *******************************************
// We want to pass callback functions for the different buttons in a convenient way.
// Because passing functions accross compartment boundaries is a pain, we just store them here together with some optional arguments.
// The messageBox page will return the code of the pressed button and the according function will be called.
var g_messageBoxBtnFunctions = [];
var g_messageBoxCallbackArgs = [];
var g_messageBoxCallbackFunction = function(btnCode)
{
if (btnCode !== undefined && g_messageBoxBtnFunctions[btnCode])
{
// Cache the variables to make it possible to call a messageBox from a callback function.
var callbackFunction = g_messageBoxBtnFunctions[btnCode];
var callbackArgs = g_messageBoxCallbackArgs[btnCode];
g_messageBoxBtnFunctions = [];
g_messageBoxCallbackArgs = [];
if (callbackArgs !== undefined)
callbackFunction(callbackArgs);
else
callbackFunction();
return;
}
g_messageBoxBtnFunctions = [];
g_messageBoxCallbackArgs = [];
};
function messageBox (mbWidth, mbHeight, mbMessage, mbTitle, mbMode, mbButtonCaptions, mbBtnCode, mbCallbackArgs)
{
if (g_messageBoxBtnFunctions && g_messageBoxBtnFunctions.length != 0)
{
warn("A messagebox was called when a previous callback function is still set, aborting!");
return;
}
g_messageBoxBtnFunctions = mbBtnCode;
if (mbCallbackArgs)
g_messageBoxCallbackArgs = mbCallbackArgs;
var initData = {
width: mbWidth,
height: mbHeight,
message: mbMessage,
title: mbTitle,
mode: mbMode,
buttonCaptions: mbButtonCaptions,
};
if (mbBtnCode)
initData.callback = "g_messageBoxCallbackFunction";
Engine.PushGuiPage("page_msgbox.xml", initData);
}
// ====================================================================
function openURL(url)
{
Engine.OpenURL(url);
messageBox(600, 200, sprintf(translate("Opening %(url)s\n in default web browser. Please wait...."), { url: url }), translate("Opening page"), 2);
}
function updateCounters()
{
var caption = "";
var linesCount = 0;
var researchCount = 0;
if (Engine.ConfigDB_GetValue("user", "overlay.fps") === "true")
{
caption += sprintf(translate("FPS: %(fps)4s"), { fps: Engine.GetFPS() }) + "\n";
++linesCount;
}
if (Engine.ConfigDB_GetValue("user", "overlay.realtime") === "true")
{
caption += (new Date()).toLocaleTimeString() + "\n";
++linesCount;
}
// If game has been started
if (typeof g_SimState != "undefined")
{
if (Engine.ConfigDB_GetValue("user", "gui.session.timeelapsedcounter") === "true")
{
var currentSpeed = Engine.GetSimRate();
if (currentSpeed != 1.0)
// Translation: The "x" means "times", with the mathematical meaning of multiplication.
caption += sprintf(translate("%(time)s (%(speed)sx)"),
{
time: timeToString(g_SimState.timeElapsed),
speed: Engine.FormatDecimalNumberIntoString(currentSpeed)
}
);
else
caption += timeToString(g_SimState.timeElapsed);
caption += "\n";
++linesCount;
}
var diplomacyCeasefireCounter = Engine.GetGUIObjectByName("diplomacyCeasefireCounter");
if (g_SimState.ceasefireActive)
{
// Update ceasefire counter in the diplomacy window
var remainingTimeString = timeToString(g_SimState.ceasefireTimeRemaining);
diplomacyCeasefireCounter.caption = sprintf(translateWithContext("ceasefire", "Time remaining until ceasefire is over: %(time)s."), {"time": remainingTimeString});
// Update ceasefire overlay counter
if (Engine.ConfigDB_GetValue("user", "gui.session.ceasefirecounter") === "true")
{
caption += remainingTimeString + "\n";
++linesCount;
}
}
else if (!diplomacyCeasefireCounter.hidden)
{
diplomacyCeasefireCounter.hidden = true;
updateDiplomacy();
}
g_ResearchListTop = 4;
if (linesCount)
g_ResearchListTop += 14 * linesCount;
}
var dataCounter = Engine.GetGUIObjectByName("dataCounter");
dataCounter.caption = caption;
dataCounter.size = sprintf("100%%-100 40 100%%-5 %(bottom)s", { bottom: 40 + 14 * linesCount });
dataCounter.hidden = linesCount == 0;
}
/**
* Update the overlay with the most recent network warning of each client.
*/
function displayGamestateNotifications()
{
let messages = [];
let maxTextWidth = 0;
// TODO: Players who paused the game should be added here
// Add network warnings
if (Engine.ConfigDB_GetValue("user", "overlay.netwarnings") == "true")
{
let netwarnings = getNetworkWarnings();
messages = messages.concat(netwarnings.messages);
maxTextWidth = Math.max(maxTextWidth, netwarnings.maxTextWidth);
}
// Resize textbox
let width = maxTextWidth + 20;
let height = 14 * messages.length;
// Position left of the dataCounter
let top = "40";
let right = Engine.GetGUIObjectByName("dataCounter").hidden ? "100%-15" : "100%-110";
let bottom = top + "+" + height;
let left = right + "-" + width;
let gameStateNotifications = Engine.GetGUIObjectByName("gameStateNotifications");
gameStateNotifications.caption = messages.join("\n");
gameStateNotifications.hidden = !messages.length;
gameStateNotifications.size = left + " " + top + " " + right + " " + bottom;
setTimeout(displayGamestateNotifications, 1000);
}