{"timeElapsed":5607500,"playerStates":[{"name":"Gaia","civ":"gaia","color":{"r":1,"g":1,"b":1,"a":1},"popCount":3,"popLimit":180,"popMax":300,"heroes":[],"resourceCounts":{"food":451,"wood":451,"metal":413.25,"stone":413.25},"trainingBlocked":false,"state":"active","team":-1,"teamsLocked":false,"cheatsEnabled":false,"disabledTemplates":{},"phase":"","isAlly":[true,false,false],"isMutualAlly":[true,false,false],"isNeutral":[false,false,false],"isEnemy":[false,true,true],"entityLimits":null,"entityCounts":null,"entityLimitChangers":null,"researchQueued":null,"researchStarted":null,"researchedTechs":null,"classCounts":null,"typeCountsByClass":null},{"name":"brian","civ":"pers","color":{"r":0.6274509803921569,"g":0.3137254901960784,"b":0.7843137254901961,"a":1},"popCount":380,"popLimit":380,"popMax":380,"heroes":[13102],"resourceCounts":{"food":51057,"wood":12010,"metal":12719,"stone":4533},"trainingBlocked":true,"state":"won","team":-1,"teamsLocked":false,"cheatsEnabled":false,"disabledTemplates":{},"phase":"city","isAlly":[false,true,false],"isMutualAlly":[false,true,false],"isNeutral":[false,false,false],"isEnemy":[true,false,true],"entityLimits":{"Apadana":1,"Council":1,"DefenseTower":30,"Embassy":2,"Fortress":10,"Hero":1,"Juggernaut":1,"Library":1,"Lighthouse":1,"Monument":5,"Pillar":0,"Theater":1,"WarDog":0,"Wonder":1},"entityCounts":{"Apadana":1,"CivilCentre":6,"Council":0,"DefenseTower":0,"Embassy":0,"Fortress":6,"Hero":1,"Juggernaut":0,"Library":0,"Lighthouse":0,"Monument":0,"Pillar":0,"Theater":0,"WarDog":0,"Wonder":1},"entityLimitChangers":{"Juggernaut":{"PtolemyIV":4},"Pillar":{"Ashoka":5},"WarDog":{"Kennel":10}},"researchQueued":{},"researchStarted":{},"researchedTechs":{"advanced_unit_bonus":{"autoResearch":true,"modifications":[{"value":"Health/Max","multiply":1.2},{"value":"Armour/Hack","add":1},{"value":"Armour/Pierce","add":1},{"value":"Armour/Crush","add":1},{"value":"UnitMotion/WalkSpeed","add":0.5,"affects":"Infantry"},{"value":"UnitMotion/WalkSpeed","add":1,"affects":"Cavalry"},{"value":"Attack/Ranged/MaxRange","add":4,"affects":"Ranged"},{"value":"Attack/Ranged/Spread","multiply":0.95,"affects":"Ranged"},{"value":"Attack/Melee/Hack","multiply":1.2,"affects":"Melee"},{"value":"Attack/Melee/Pierce","multiply":1.2,"affects":"Melee"},{"value":"Heal/Range","add":4,"affects":"Healer"},{"value":"Heal/HP","add":5,"affects":"Healer"}],"affects":["Advanced Unit","Elite Unit"]},"elite_unit_bonus":{"autoResearch":true,"modifications":[{"value":"Health/Max","multiply":1.2},{"value":"Armour/Hack","add":1},{"value":"Armour/Pierce","add":1},{"value":"Armour/Crush","add":1},{"value":"UnitMotion/WalkSpeed","add":0.5,"affects":"Infantry"},{"value":"UnitMotion/WalkSpeed","add":1,"affects":"Cavalry"},{"value":"Attack/Ranged/MaxRange","add":4,"affects":"Ranged"},{"value":"Attack/Ranged/Spread","multiply":0.95,"affects":"Ranged"},{"value":"Attack/Melee/Hack","multiply":1.2,"affects":"Melee"},{"value":"Attack/Melee/Pierce","multiply":1.2,"affects":"Melee"},{"value":"Heal/Range","add":4,"affects":"Healer"},{"value":"Heal/HP","add":5,"affects":"Healer"}],"affects":["Elite Unit"]},"phase_village":{"genericName":"Village Phase","autoResearch":true,"icon":"village_phase.png"},"persians/civbonus_pers_popcap":{"genericName":"Great King's Levy","autoResearch":true,"description":"The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.","requirements":{"civ":"pers"},"modifications":[{"value":"Player/MaxPopulation","multiply":1.1}]},"gather_wicker_baskets":{"genericName":"Wicker Baskets","description":"Baskets to carry foraged food stuffs.","cost":{"food":0,"wood":100,"stone":0,"metal":0},"requirements":{"tech":"phase_village"},"icon":"gather_basket.png","researchTime":40,"tooltip":"Equip your foragers with wicker baskets. +50% fruit foraging rate.","modifications":[{"value":"ResourceGatherer/Rates/food.fruit","multiply":1.5}],"affects":["Worker"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"gather_lumbering_ironaxes":{"genericName":"Iron Ax Heads","description":"Increases wood gathering rates for trees.","cost":{"food":0,"wood":200,"stone":0,"metal":50},"requirements":{"tech":"phase_village"},"requirementsTooltip":"Unlocked in Village Phase.","icon":"wood_axe.png","researchTime":40,"tooltip":"Workers +15% lumbering rate for trees.","modifications":[{"value":"ResourceGatherer/Rates/wood.tree","multiply":1.15}],"affects":["Worker"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"pair_gather_wood_01":{"genericName":"Iron Axes vs. Wheelbarrow","top":"gather_lumbering_ironaxes","bottom":"gather_capacity_wheelbarrow"},"gather_farming_plows":{"genericName":"Iron Plow","description":"A horse drawn instrument to turn the sod.","cost":{"food":0,"wood":200,"stone":0,"metal":100},"requirements":{"tech":"phase_village"},"requirementsTooltip":"Unlocked in Village Phase.","icon":"plow.png","researchTime":40,"tooltip":"Equip your workers with iron plows. +15% farming rate.","modifications":[{"value":"ResourceGatherer/Rates/food.grain","multiply":1.15}],"affects":["Worker"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"phase_town":{"genericName":"Town Phase","specificName":{"mace":"Kōmópolis","spart":"Kōmópolis"},"description":"Advances from a small village to a bustling town, ready to expand rapidly.","cost":{"food":500,"wood":500,"stone":0,"metal":0},"requirements":{"class":"Village","number":5},"requirementsTooltip":"Requires 5 Village Phase structures (except Palisades and Farm Fields).","supersedes":"phase_village","icon":"town_phase.png","researchTime":30,"tooltip":"Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%","modifications":[{"value":"TerritoryInfluence/Radius","multiply":1.3,"affects":"CivCentre"},{"value":"Health/Max","multiply":1.2,"affects":"CitizenSoldier"},{"value":"Capturable/GarrisonRegenRate","add":2,"affects":"Structure"}],"soundComplete":"interface/alarm/alarm_phase.xml"},"gather_lumbering_strongeraxes":{"genericName":"Stronger Ax","description":"Increases wood gathering rates for trees.","cost":{"food":0,"wood":250,"stone":0,"metal":50},"supersedes":"gather_lumbering_ironaxes","requirements":{"tech":"phase_town"},"requirementsTooltip":"Unlocked in Town Phase.","icon":"wood_axe.png","researchTime":40,"tooltip":"Workers +15% lumbering rate for trees.","modifications":[{"value":"ResourceGatherer/Rates/wood.tree","multiply":1.15}],"affects":["Worker"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"gather_capacity_basket":{"genericName":"Baskets","description":"Increases shuttling capacity for all resources.","cost":{"food":300,"wood":300,"stone":0,"metal":0},"requirements":{"tech":"phase_village"},"requirementsTooltip":"Unlocked in Village Phase.","icon":"gather_basket_empty.png","researchTime":40,"tooltip":"Workers use baskets. +5 shuttle capacity for all resources.","modifications":[{"value":"ResourceGatherer/Capacities/food","add":5},{"value":"ResourceGatherer/Capacities/wood","add":5},{"value":"ResourceGatherer/Capacities/stone","add":5},{"value":"ResourceGatherer/Capacities/metal","add":5}],"affects":["Worker"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"gather_capacity_wheelbarrow":{"genericName":"Wheelbarrow","description":"Increases shuttling capacity for all resources.","cost":{"food":500,"wood":500,"stone":0,"metal":0},"supersedes":"gather_capacity_basket","requirements":{"tech":"phase_town"},"requirementsTooltip":"Unlocked in Town Phase.","icon":"wheelbarrow_empty.png","researchTime":40,"tooltip":"Workers use wheelbarrows. +5 shuttle capacity for all resources.","modifications":[{"value":"ResourceGatherer/Capacities/food","add":5},{"value":"ResourceGatherer/Capacities/wood","add":5},{"value":"ResourceGatherer/Capacities/stone","add":5},{"value":"ResourceGatherer/Capacities/metal","add":5}],"affects":["Worker"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"gather_mining_wedgemallet":{"genericName":"Wedge and Mallet","description":"Increases metal gathering rates.","cost":{"food":0,"wood":200,"stone":0,"metal":50},"requirements":{"tech":"phase_village"},"requirementsTooltip":"Equip your workers with helpful tools. No requirements.","icon":"mining_metal.png","researchTime":40,"tooltip":"+15% metal gathering rate.","modifications":[{"value":"ResourceGatherer/Rates/metal.ore","multiply":1.15}],"affects":["Worker"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"pair_gather_01":{"genericName":"Servants vs. Wedge and Mallet","top":"gather_mining_servants","bottom":"gather_mining_wedgemallet"},"gather_mining_servants":{"genericName":"Servants","specificName":{"mace":"Doûloi","spart":"Doûloi","athen":"Doûloi"},"description":"Increases stone gathering rates.","cost":{"food":200,"wood":0,"stone":0,"metal":50},"requirements":{"tech":"phase_village"},"requirementsTooltip":"Hire servants to help mine stone. No requirements.","icon":"mining_stone.png","researchTime":40,"tooltip":"+15% stone gathering rate.","modifications":[{"value":"ResourceGatherer/Rates/stone.rock","multiply":1.15}],"affects":["Worker"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"gather_mining_shaftmining":{"genericName":"Shaft Mining","description":"Increases metal gathering rates.","cost":{"food":0,"wood":250,"stone":0,"metal":50},"supersedes":"gather_mining_wedgemallet","requirements":{"tech":"phase_town"},"requirementsTooltip":"Unlocked in Town Phase.","icon":"mining_metal.png","researchTime":40,"tooltip":"Develop shaft mining. +15% metal gathering rate.","modifications":[{"value":"ResourceGatherer/Rates/metal.ore","multiply":1.15}],"affects":["Worker"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"pair_gather_02":{"genericName":"Serfs vs. Shaft Mining","top":"gather_mining_serfs","bottom":"gather_mining_shaftmining","supersedes":"pair_gather_01"},"gather_farming_training":{"genericName":"Gather Training","description":"Training for workers to increase farm gathering speed.","cost":{"food":0,"wood":300,"stone":0,"metal":150},"supersedes":"gather_farming_plows","requirements":{"tech":"phase_town"},"requirementsTooltip":"Unlocked in Town Phase.","icon":"plow.png","researchTime":40,"tooltip":"Workers +15% farming rate.","modifications":[{"value":"ResourceGatherer/Rates/food.grain","multiply":1.15}],"affects":["Worker"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"gather_mining_serfs":{"genericName":"Serfs","specificName":{"mace":"Heílōtes","spart":"Heílōtes","athen":"Heílōtes"},"description":"Increases stone gathering rates.","cost":{"food":250,"wood":0,"stone":0,"metal":50},"supersedes":"gather_mining_servants","requirements":{"tech":"phase_town"},"requirementsTooltip":"Unlocked in Town Phase.","icon":"mining_stone.png","researchTime":40,"tooltip":"Compel serfs to help your workers mine stone. +15% stone gathering rate.","modifications":[{"value":"ResourceGatherer/Rates/stone.rock","multiply":1.15}],"affects":["Worker"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"trade_convoys_speed":{"genericName":"Trade Convoys","description":"Increases movement rate of traders, which in turn increases trade income.","cost":{"food":0,"wood":0,"stone":0,"metal":200},"requirements":{"tech":"phase_town"},"requirementsTooltip":"Unlocked in Town Phase.","icon":"wheel.png","researchTime":40,"tooltip":"Traders +25% Walk Speed, which quickly increases trade income.","modifications":[{"value":"UnitMotion/WalkSpeed","multiply":1.25}],"affects":["Trader"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"trade_gain_01":{"genericName":"Handicraft","description":"The progress in handicraft improves the trading profit.","cost":{"food":0,"wood":150,"stone":0,"metal":150},"requirements":{"tech":"phase_town"},"requirementsTooltip":"Unlocked in Town Phase.","icon":"metal_pot.png","researchTime":40,"tooltip":"Traders +10% gain.","modifications":[{"value":"Trader/GainMultiplier","multiply":1.1}],"affects":["Trader"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"phase_city":{"genericName":"City Phase","specificName":{"mace":"Megalópolis","spart":"Megalópolis"},"description":"Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.","cost":{"food":0,"wood":0,"stone":750,"metal":750},"requirements":{"class":"Town","number":4},"requirementsTooltip":"Requires 4 new Town Phase structures (except Walls and Civic Centers).","supersedes":"phase_town","icon":"city_phase.png","researchTime":60,"tooltip":"Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%","modifications":[{"value":"TerritoryInfluence/Radius","multiply":1.5,"affects":"CivCentre"},{"value":"Health/Max","multiply":1.2,"affects":"CitizenSoldier"},{"value":"Capturable/GarrisonRegenRate","add":1.5,"affects":"Structure"}],"soundComplete":"interface/alarm/alarm_phase.xml"},"gather_lumbering_sharpaxes":{"genericName":"Sharp Ax Heads","description":"Increases wood gathering rates for trees.","cost":{"food":0,"wood":1000,"stone":150,"metal":150},"supersedes":"gather_lumbering_strongeraxes","requirements":{"tech":"phase_city"},"requirementsTooltip":"Unlocked in City Phase.","icon":"wood_axe.png","researchTime":40,"tooltip":"Workers +50% lumbering rate for trees.","modifications":[{"value":"ResourceGatherer/Rates/wood.tree","multiply":1.5}],"affects":["Worker"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"gather_mining_silvermining":{"genericName":"Silver Mining","specificName":{"athen":"Mines of Laureion","mace":"Mines of Krenides"},"description":"Increases metal gathering rates.","cost":{"food":0,"wood":1000,"stone":150,"metal":150},"supersedes":"gather_mining_shaftmining","requirements":{"tech":"phase_city"},"requirementsTooltip":"Unlocked in City Phase.","icon":"mining_metal.png","researchTime":40,"tooltip":"Strike a vein of precious silver. +50% metal gathering rate.","modifications":[{"value":"ResourceGatherer/Rates/metal.ore","multiply":1.5}],"affects":["Worker"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"pair_gather_03":{"genericName":"Slaves vs. Silver Mining","top":"gather_mining_slaves","bottom":"gather_mining_silvermining","supersedes":"pair_gather_02"},"gather_farming_fertilizer":{"genericName":"Fertilizer","description":"Extra nutrients for farms.","cost":{"food":0,"wood":500,"stone":0,"metal":250},"supersedes":"gather_farming_training","requirements":{"tech":"phase_city"},"requirementsTooltip":"Unlocked in City Phase.","icon":"plow.png","researchTime":40,"tooltip":"Workers +25% farming rate.","modifications":[{"value":"ResourceGatherer/Rates/food.grain","multiply":1.25}],"affects":["Worker"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"gather_capacity_carts":{"genericName":"Horse-drawn Carts","description":"Increases shuttling capacity for all resources.","cost":{"food":1000,"wood":1000,"stone":0,"metal":0},"supersedes":"gather_capacity_wheelbarrow","requirements":{"tech":"phase_city"},"requirementsTooltip":"Unlocked in City Phase.","icon":"handcart_empty.png","researchTime":40,"tooltip":"Workers use horse-drawn carts. +10 shuttle capacity for all resources.","modifications":[{"value":"ResourceGatherer/Capacities/food","add":10},{"value":"ResourceGatherer/Capacities/wood","add":10},{"value":"ResourceGatherer/Capacities/stone","add":10},{"value":"ResourceGatherer/Capacities/metal","add":10}],"affects":["Worker"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"trade_gain_02":{"genericName":"Advanced Handicraft","description":"The progress in handicraft improves the trading profit.","cost":{"food":0,"wood":300,"stone":0,"metal":300},"requirements":{"tech":"phase_city"},"requirementsTooltip":"Unlocked in City Phase.","supersedes":"trade_gain_01","icon":"metal_pot.png","researchTime":40,"tooltip":"Traders +15% gain.","modifications":[{"value":"Trader/GainMultiplier","multiply":1.15}],"affects":["Trader"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"trade_convoys_armor":{"genericName":"Trade Convoys","description":"Increases defensive capability of traders.","cost":{"food":0,"wood":0,"stone":0,"metal":200},"requirements":{"tech":"phase_city"},"requirementsTooltip":"Unlocked in City Phase.","supersedes":"trade_convoys_speed","icon":"wheel.png","researchTime":40,"tooltip":"Traders +2 Hack and Pierce armor levels.","modifications":[{"value":"Armour/Hack","add":2},{"value":"Armour/Pierce","add":2}],"affects":["Trader"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"armor_infantry_01":{"genericName":"Quilted Body Armor","specificName":{"generic":"Spolas","mace":"Spolas","spart":"Spolas","athen":"Spolas","pers":"Spolas","rome":"Spolas","cart":"Spolas","iber":"Spolas","maur":"Spolas","brit":"Spolas","gaul":"Spolas"},"description":"Quilted linen or leather body armor for infantrymen.","cost":{"food":0,"wood":1000,"stone":0,"metal":350},"requirements":{"tech":"phase_town"},"requirementsTooltip":"Unlocked in Town Phase.","icon":"armor_leather.png","researchTime":40,"tooltip":"All Infantry +1 Hack and Pierce Armor Level.","modifications":[{"value":"Armour/Hack","add":1},{"value":"Armour/Pierce","add":1}],"affects":["Infantry"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"persians/special_archery_tradition":{"genericName":"Archery Tradition","description":"The Persians had a tradition of fine archery and a penchant for using massed archers in battle.","cost":{"food":200,"wood":300,"stone":0,"metal":150},"requirements":{"all":[{"tech":"phase_village"},{"civ":"pers"}]},"requirementsTooltip":"Unlocked in Village Phase.","icon":"armor_plates_ranged.png","researchTime":60,"tooltip":"Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.","modifications":[{"value":"Attack/Ranged/MaxRange","add":10},{"value":"Vision/Range","add":10},{"value":"Cost/BuildTime","multiply":0.8},{"value":"Health/Max","multiply":0.8}],"affects":["Archer"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"gather_mining_slaves":{"genericName":"Slaves","specificName":{"mace":"Andrápoda","spart":"Andrápoda","athen":"Andrápoda"},"description":"Increases stone gathering rates.","cost":{"food":1000,"wood":0,"stone":150,"metal":150},"supersedes":"gather_mining_serfs","requirements":{"tech":"phase_city"},"requirementsTooltip":"Unlocked in City Phase.","icon":"mining_stone.png","researchTime":40,"tooltip":"Buy slaves to help your workers mine for stone. +50% stone gathering rate.","modifications":[{"value":"ResourceGatherer/Rates/stone.rock","multiply":1.5}],"affects":["Worker"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"pop_house_01":{"genericName":"Home Garden","specificName":{"mace":"Peristyle","spart":"Peristyle","athen":"Peristyle","sele":"Peristyle","ptol":"Peristyle","rome":"Peristyle","pers":"Paradise"},"description":"Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.","cost":{"food":0,"wood":500,"stone":100,"metal":0},"requirements":{"tech":"phase_village"},"requirementsTooltip":"Unlocked in Village Phase.","icon":"population.png","researchTime":40,"tooltip":"Houses +20% population cap bonus.","modifications":[{"value":"Cost/PopulationBonus","multiply":1.2}],"affects":["House"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"pair_house_01":{"genericName":"Females vs. Population","top":"health_females_01","bottom":"pop_house_01"},"attack_infantry_ranged_01":{"genericName":"Ranged Infantry Irregulars","specificName":{"mace":"Átaktoi","spart":"Átaktoi","athen":"Átaktoi","sele":"Átaktoi","ptol":"Átaktoi"},"description":"Training increases damage of ranged infantry units.","cost":{"food":500,"wood":500,"stone":250,"metal":250},"requirements":{"tech":"phase_town"},"requirementsTooltip":"Unlocked in Town Phase.","icon":"arrow.png","researchTime":40,"tooltip":"+20% ranged infantry attack.","modifications":[{"value":"Attack/Ranged/Hack","multiply":1.2},{"value":"Attack/Ranged/Pierce","multiply":1.2},{"value":"Attack/Ranged/Crush","multiply":1.2}],"affects":["Infantry Ranged"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"armor_infantry_02":{"genericName":"Laminated Linen Body Armor","specificName":{"mace":"Linothorakes","spart":"Linothorakes","athen":"Linothorakes","ptol":"Linothorakes","sele":"Linothorakes","pers":"Linothorakes","rome":"Linothorakes","cart":"Linothorakes"},"description":"Laminated linen body armor for infantrymen.","cost":{"food":0,"wood":1000,"stone":0,"metal":450},"supersedes":"armor_infantry_01","requirements":{"tech":"phase_city"},"requirementsTooltip":"Unlocked in City Phase.","icon":"armor_pteruges.png","researchTime":40,"tooltip":"All Infantry +1 Hack and Pierce Armor Level.","modifications":[{"value":"Armour/Hack","add":1},{"value":"Armour/Pierce","add":1}],"affects":["Infantry"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"health_regen_units":{"genericName":"Battlefield Medicine","description":"Unlock health regeneration for your units.","cost":{"food":1000,"wood":0,"stone":0,"metal":250},"requirements":{"tech":"phase_city"},"requirementsTooltip":"Unlocked in City Phase.","icon":"bandage.png","researchTime":40,"tooltip":"Organic units will slowly regenerate health over time when idle.","modifications":[{"value":"Health/RegenRate","add":0.5}],"affects":["Unit Organic"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"pair_heal_03":{"genericName":"Garrison Healing vs. Self-Healing","top":"heal_temple","bottom":"health_regen_units"},"attack_infantry_ranged_02":{"genericName":"Ranged Infantry Masterclass","specificName":{"mace":"Átaktoi","spart":"Átaktoi","athen":"Átaktoi","sele":"Átaktoi","ptol":"Átaktoi"},"description":"Training increases damage of ranged infantry units.","cost":{"food":500,"wood":500,"stone":250,"metal":350},"supersedes":"attack_infantry_ranged_01","requirements":{"tech":"phase_city"},"requirementsTooltip":"Unlocked in City Phase.","icon":"javelin_thong.png","researchTime":40,"tooltip":"+20% ranged infantry attack.","modifications":[{"value":"Attack/Ranged/Hack","multiply":1.2},{"value":"Attack/Ranged/Pierce","multiply":1.2},{"value":"Attack/Ranged/Crush","multiply":1.2}],"affects":["Infantry Ranged"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"armor_cav_01":{"genericName":"Chamfron","specificName":{"mace":"Prometōpídion","spart":"Prometōpídion","athen":"Prometōpídion","sele":"Prometōpídion","ptol":"Prometōpídion"},"description":"Metal armor for a horse's face.","cost":{"food":0,"wood":1000,"stone":0,"metal":350},"requirements":{"tech":"phase_town"},"requirementsTooltip":"Unlocked in Town Phase.","icon":"armor_plates_cavalry.png","researchTime":40,"tooltip":"Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor level.","modifications":[{"value":"Armour/Hack","add":1},{"value":"Armour/Pierce","add":1}],"affects":["Cavalry"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"attack_cavalry_melee_01":{"genericName":"Close Combat Cavalry Training","specificName":{"mace":"Xyston","spart":"Xyston","athen":"Xyston","sele":"Xyston","ptol":"Xyston","rome":"Hasta"},"description":"Training increases melee attack.","cost":{"food":500,"wood":750,"stone":0,"metal":350},"requirements":{"tech":"phase_town"},"requirementsTooltip":"Unlocked in Town Phase.","icon":"horse_trainer.png","researchTime":40,"tooltip":"+20% melee cavalry attack.","modifications":[{"value":"Attack/Melee/Hack","multiply":1.2},{"value":"Attack/Melee/Pierce","multiply":1.2},{"value":"Attack/Melee/Crush","multiply":1.2}],"affects":["Cavalry Melee"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"armor_cav_02":{"genericName":"Chamfron","description":"Metal armor for a horse's body.","cost":{"food":0,"wood":1000,"stone":0,"metal":450},"supersedes":"armor_cav_01","requirements":{"tech":"phase_city"},"requirementsTooltip":"Unlocked in City Phase.","icon":"armor_plates_cavalry.png","researchTime":40,"tooltip":"Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor level.","modifications":[{"value":"Armour/Hack","add":1},{"value":"Armour/Pierce","add":1}],"affects":["Cavalry"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"successors/special_war_horses":{"genericName":"Nisean War Horses","specificName":{"sele":"Nisioi"},"description":"The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.","cost":{"food":200,"wood":0,"stone":0,"metal":200},"requirements":{"all":[{"tech":"phase_city"},{"any":[{"civ":"sele"},{"civ":"pers"}]}]},"requirementsTooltip":"Unlocked in City Phase.","icon":"nisean_war_horses.png","researchTime":60,"tooltip":"All cavalry +20% health.","modifications":[{"value":"Health/Max","multiply":1.2}],"affects":["Cavalry"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"attack_cavalry_melee_02":{"genericName":"Iron Weapons","specificName":{"mace":"Xyston","spart":"Xyston","athen":"Xyston","sele":"Xyston","ptol":"Xyston","rome":"Hasta"},"description":"Replaces bronze weapons with iron.","cost":{"food":500,"wood":500,"stone":0,"metal":500},"supersedes":"attack_cavalry_melee_01","requirements":{"tech":"phase_city"},"requirementsTooltip":"Unlocked in City Phase.","icon":"spear_cavalry.png","researchTime":40,"tooltip":"Equip your melee cavalry with better weapons. +20% melee cavalry attack.","modifications":[{"value":"Attack/Melee/Hack","multiply":1.2},{"value":"Attack/Melee/Pierce","multiply":1.2},{"value":"Attack/Melee/Crush","multiply":1.2}],"affects":["Cavalry Melee"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"attack_soldiers_will":{"genericName":"Will to fight","specificName":{"mace":"Dýnamis","spart":"Dýnamis","athen":"Dýnamis","ptol":"Dýnamis","sele":"Dýnamis"},"description":"The will to fight is crucial to victory.","cost":{"food":1500,"wood":1500,"stone":1500,"metal":1500},"requirements":{"tech":"phase_city"},"requirementsTooltip":"Unlocked in City Phase.","icon":"clenched_fist.png","researchTime":40,"tooltip":"Inspire your troops with higher pay. All soldiers +25% attack.","modifications":[{"value":"Attack/Melee/Hack","multiply":1.25,"affects":"CitizenSoldier Melee"},{"value":"Attack/Ranged/Pierce","multiply":1.25,"affects":"CitizenSoldier Ranged"},{"value":"Attack/Melee/Hack","multiply":1.25,"affects":"Champion Melee"},{"value":"Attack/Ranged/Pierce","multiply":1.25,"affects":"Champion Ranged"}],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"pair_champ_02":{"genericName":"Champions vs. Part-timers","top":"attack_champions_elite","bottom":"attack_soldiers_will"},"armor_hero_01":{"genericName":"Iron Hero Armor","specificName":{"mace":"Sidḗrea Panoplía","spart":"Sidḗrea Panoplía","athen":"Sidḗrea Panoplía","ptol":"Sidḗrea Panoplía","sele":"Sidḗrea Panoplía","rome":"Lorica Ferrea"},"description":"Body armor fashioned completely of iron, the hardest workable metal known to the ancients.","cost":{"food":0,"wood":0,"stone":0,"metal":600},"requirements":{"tech":"phase_city"},"requirementsTooltip":"Unlocked in City Phase.","icon":"armor_cuirass_empire.png","researchTime":40,"tooltip":"All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 Metal Cost.","modifications":[{"value":"Armour/Hack","add":2},{"value":"Armour/Pierce","add":2},{"value":"Cost/Resources/metal","add":50}],"affects":["Hero"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"attack_cavalry_ranged_01":{"genericName":"Ranged Combat Cavalry Training","specificName":{"mace":"Xyston","spart":"Xyston","athen":"Xyston","sele":"Xyston","ptol":"Xyston","rome":"Hasta"},"description":"Training increases ranged attack.","cost":{"food":500,"wood":750,"stone":0,"metal":350},"requirements":{"tech":"phase_town"},"requirementsTooltip":"Unlocked in Town Phase.","icon":"horse_rider.png","researchTime":40,"tooltip":"+20% ranged cavalry attack.","modifications":[{"value":"Attack/Ranged/Hack","multiply":1.2},{"value":"Attack/Ranged/Pierce","multiply":1.2},{"value":"Attack/Ranged/Crush","multiply":1.2}],"affects":["Cavalry Ranged"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"attack_cavalry_ranged_02":{"genericName":"Iron Weapons","specificName":{"mace":"Xyston","spart":"Xyston","athen":"Xyston","sele":"Xyston","ptol":"Xyston","rome":"Hasta"},"description":"Replaces bronze weapons with iron.","cost":{"food":500,"wood":500,"stone":0,"metal":500},"supersedes":"attack_cavalry_ranged_01","requirements":{"tech":"phase_city"},"requirementsTooltip":"Unlocked in City Phase.","icon":"horse_rider.png","researchTime":40,"tooltip":"Equip your ranged cavalry with better weapons. +20% ranged cavalry attack.","modifications":[{"value":"Attack/Ranged/Hack","multiply":1.2},{"value":"Attack/Ranged/Pierce","multiply":1.2},{"value":"Attack/Ranged/Crush","multiply":1.2}],"affects":["Cavalry Ranged"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"pop_wonder":{"genericName":"Glorious Expansion","specificName":{"mace":"Peristyle","spart":"Peristyle","athen":"Peristyle","sele":"Peristyle","ptol":"Peristyle","rome":"Peristyle","pers":"Paradise"},"description":"The wonder attracts many more people to your civilization.","cost":{"food":3000,"wood":3000,"stone":500,"metal":500},"requirements":{"tech":"phase_city"},"requirementsTooltip":"Unlocked in City Phase.","icon":"special_treasure.png","researchTime":40,"tooltip":"+50 maximum population cap.","modifications":[{"value":"Player/MaxPopulation","add":50}],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"attack_infantry_melee_01":{"genericName":"Side Arms","specificName":{"mace":"Xíphos","spart":"Xíphos","athen":"Xíphos","ptol":"Xíphos","sele":"Xíphos","rome":"Pugio"},"description":"Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.","cost":{"food":500,"wood":500,"stone":250,"metal":250},"requirements":{"tech":"phase_town"},"requirementsTooltip":"Unlocked in Town Phase.","icon":"sword.png","researchTime":40,"tooltip":"+20% melee infantry attack.","modifications":[{"value":"Attack/Melee/Hack","multiply":1.2},{"value":"Attack/Melee/Pierce","multiply":1.2},{"value":"Attack/Melee/Crush","multiply":1.2}],"affects":["Infantry Melee"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"attack_infantry_melee_02":{"genericName":"Iron Weapons","description":"Using iron instead of bronze gave weapons additional power.","cost":{"food":500,"wood":500,"stone":250,"metal":450},"supersedes":"attack_infantry_melee_01","requirements":{"tech":"phase_city"},"requirementsTooltip":"Unlocked in City Phase.","icon":"sword_cross.png","researchTime":40,"tooltip":"+20% melee infantry attack.","modifications":[{"value":"Attack/Melee/Hack","multiply":1.2},{"value":"Attack/Melee/Pierce","multiply":1.2},{"value":"Attack/Melee/Crush","multiply":1.2}],"affects":["Infantry Melee"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"siege_cost_wood":{"genericName":"Artillery Instructors","description":"Siege weapons cost less wood","cost":{"food":500,"wood":0,"stone":250,"metal":500},"requirements":{"tech":"phase_city"},"requirementsTooltip":"Unlocked in City Phase.","icon":"anvil.png","researchTime":40,"tooltip":"Siege weapons cost 20% less wood","modifications":[{"value":"Cost/Resources/wood","multiply":0.8}],"affects":["Siege"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"pair_siege_cost_armor":{"genericName":"Cost vs. Armor","top":"siege_cost_wood","bottom":"siege_armor"},"siege_cost_metal":{"genericName":"Metalworker","description":"Siege weapons require less metal resource","cost":{"food":500,"wood":500,"stone":250,"metal":0},"requirements":{"tech":"phase_city"},"requirementsTooltip":"Unlocked in City Phase.","icon":"metalworker.png","researchTime":40,"tooltip":"Siege weapons cost 20% less metal","modifications":[{"value":"Cost/Resources/metal","multiply":0.8}],"affects":["Siege"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"pair_siege_attack_cost":{"genericName":"Attack vs. Cost","top":"siege_attack","bottom":"siege_cost_metal"},"siege_attack":{"genericName":"Advanced Siege","description":"Advanced technologies improve siege efficiency","cost":{"food":0,"wood":1000,"stone":0,"metal":500},"requirements":{"tech":"phase_city"},"requirementsTooltip":"Unlocked in City Phase.","icon":"siege_ram.png","researchTime":40,"tooltip":"All siege weapons +25% Crush damage.","modifications":[{"value":"Attack/Melee/Crush","multiply":1.25},{"value":"Attack/Ranged/Crush","multiply":1.25}],"affects":["Siege"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"pair_siege_attack_pack":{"genericName":"Attack vs. Packing","top":"siege_attack","bottom":"siege_packing"},"siege_armor":{"genericName":"Armor plating","description":"Increased armor on siege weapons","cost":{"food":0,"wood":500,"stone":0,"metal":250},"requirements":{"tech":"phase_city"},"requirementsTooltip":"Unlocked in City Phase.","icon":"armor_plates_gold.png","researchTime":40,"tooltip":"All Siege weapons +2 Hack armor levels.","modifications":[{"value":"Armour/Hack","add":2}],"affects":["Siege"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"vision_outpost":{"genericName":"Carrier Pigeons","description":"Outposts gain longer vision for scouting.","cost":{"food":100,"wood":0,"stone":0,"metal":0},"requirements":{"tech":"phase_village"},"icon":"pigeon.png","researchTime":40,"tooltip":"Vision Range +50% for Outposts.","modifications":[{"value":"Vision/Range","multiply":1.5}],"affects":["Outpost"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"decay_outpost":{"genericName":"Stone Foundations","description":"Outposts survive twice as long in neutral territory.","cost":{"food":0,"wood":0,"stone":100,"metal":0},"requirements":{"tech":"phase_village"},"requirementsTooltip":"Unlocked in Town Phase.","icon":"blocks_three.png","researchTime":40,"tooltip":"Territory decay -50% for Outposts.","modifications":[{"value":"TerritoryDecay/DecayRate","multiply":0.5}],"affects":["Outpost"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"}},"classCounts":{"Structure":139,"ConquestCritical":378,"Defensive":21,"CivCentre":6,"Civic":48,"CivilCentre":6,"Unit":359,"Human":354,"Organic":354,"Worker":310,"Female":84,"Citizen":310,"Support":98,"CitizenSoldier":226,"Infantry":226,"Soldier":256,"Melee":105,"Spear":100,"Basic":128,"Ranged":156,"Archer":156,"DropsiteFood":2,"Economic":36,"Village":97,"Farmstead":2,"House":41,"DropsiteWood":29,"DropsiteMetal":29,"DropsiteStone":29,"Storehouse":29,"Resource":20,"Field":20,"Military":24,"Barracks":13,"BarterMarket":5,"Town":8,"Market":5,"Temple":1,"Blacksmith":2,"Camel":14,"Trader":14,"City":8,"SpecialBuilding":1,"Palace":1,"Apadana":1,"Stables":3,"GarrisonFortress":6,"Fortress":6,"Elite":67,"Wonder":1,"Advanced":31,"Outpost":9,"Champion":29,"Cavalry":30,"Ram":5,"Mechanical":5,"Siege":5,"Hero":1,"Chariot":1},"typeCountsByClass":{"Structure":{"structures/pers_civil_centre":6,"structures/pers_farmstead":2,"structures/pers_house":41,"structures/pers_storehouse":29,"structures/pers_field":20,"structures/pers_barracks":13,"structures/pers_market":5,"structures/pers_temple":1,"structures/pers_blacksmith":2,"structures/pers_apadana":1,"structures/pers_stables":3,"structures/pers_fortress":6,"structures/pers_wonder":1,"structures/pers_outpost":9},"ConquestCritical":{"structures/pers_civil_centre":6,"units/pers_support_female_citizen":84,"units/pers_infantry_spearman_b":63,"units/pers_infantry_archer_b":65,"structures/pers_barracks":13,"structures/pers_temple":1,"structures/pers_blacksmith":2,"structures/pers_apadana":1,"structures/pers_stables":3,"structures/pers_fortress":6,"units/pers_infantry_archer_e":66,"structures/pers_wonder":1,"units/pers_infantry_archer_a":24,"units/pers_champion_cavalry":29,"units/pers_mechanical_siege_ram":5,"units/pers_infantry_spearman_a":7,"units/pers_hero_darius":1,"units/pers_infantry_spearman_e":1},"Defensive":{"structures/pers_civil_centre":6,"structures/pers_fortress":6,"structures/pers_outpost":9},"CivCentre":{"structures/pers_civil_centre":6},"Civic":{"structures/pers_civil_centre":6,"structures/pers_house":41,"structures/pers_temple":1},"CivilCentre":{"structures/pers_civil_centre":6},"Unit":{"units/pers_support_female_citizen":84,"units/pers_infantry_spearman_b":63,"units/pers_infantry_archer_b":65,"units/pers_support_trader":14,"units/pers_infantry_archer_e":66,"units/pers_infantry_archer_a":24,"units/pers_champion_cavalry":29,"units/pers_mechanical_siege_ram":5,"units/pers_infantry_spearman_a":7,"units/pers_hero_darius":1,"units/pers_infantry_spearman_e":1},"Human":{"units/pers_support_female_citizen":84,"units/pers_infantry_spearman_b":63,"units/pers_infantry_archer_b":65,"units/pers_support_trader":14,"units/pers_infantry_archer_e":66,"units/pers_infantry_archer_a":24,"units/pers_champion_cavalry":29,"units/pers_infantry_spearman_a":7,"units/pers_hero_darius":1,"units/pers_infantry_spearman_e":1},"Organic":{"units/pers_support_female_citizen":84,"units/pers_infantry_spearman_b":63,"units/pers_infantry_archer_b":65,"units/pers_support_trader":14,"units/pers_infantry_archer_e":66,"units/pers_infantry_archer_a":24,"units/pers_champion_cavalry":29,"units/pers_infantry_spearman_a":7,"units/pers_hero_darius":1,"units/pers_infantry_spearman_e":1},"Worker":{"units/pers_support_female_citizen":84,"units/pers_infantry_spearman_b":63,"units/pers_infantry_archer_b":65,"units/pers_infantry_archer_e":66,"units/pers_infantry_archer_a":24,"units/pers_infantry_spearman_a":7,"units/pers_infantry_spearman_e":1},"Female":{"units/pers_support_female_citizen":84},"Citizen":{"units/pers_support_female_citizen":84,"units/pers_infantry_spearman_b":63,"units/pers_infantry_archer_b":65,"units/pers_infantry_archer_e":66,"units/pers_infantry_archer_a":24,"units/pers_infantry_spearman_a":7,"units/pers_infantry_spearman_e":1},"Support":{"units/pers_support_female_citizen":84,"units/pers_support_trader":14},"CitizenSoldier":{"units/pers_infantry_spearman_b":63,"units/pers_infantry_archer_b":65,"units/pers_infantry_archer_e":66,"units/pers_infantry_archer_a":24,"units/pers_infantry_spearman_a":7,"units/pers_infantry_spearman_e":1},"Infantry":{"units/pers_infantry_spearman_b":63,"units/pers_infantry_archer_b":65,"units/pers_infantry_archer_e":66,"units/pers_infantry_archer_a":24,"units/pers_infantry_spearman_a":7,"units/pers_infantry_spearman_e":1},"Soldier":{"units/pers_infantry_spearman_b":63,"units/pers_infantry_archer_b":65,"units/pers_infantry_archer_e":66,"units/pers_infantry_archer_a":24,"units/pers_champion_cavalry":29,"units/pers_infantry_spearman_a":7,"units/pers_hero_darius":1,"units/pers_infantry_spearman_e":1},"Melee":{"units/pers_infantry_spearman_b":63,"units/pers_champion_cavalry":29,"units/pers_mechanical_siege_ram":5,"units/pers_infantry_spearman_a":7,"units/pers_infantry_spearman_e":1},"Spear":{"units/pers_infantry_spearman_b":63,"units/pers_champion_cavalry":29,"units/pers_infantry_spearman_a":7,"units/pers_infantry_spearman_e":1},"Basic":{"units/pers_infantry_spearman_b":63,"units/pers_infantry_archer_b":65},"Ranged":{"units/pers_infantry_archer_b":65,"units/pers_infantry_archer_e":66,"units/pers_infantry_archer_a":24,"units/pers_hero_darius":1},"Archer":{"units/pers_infantry_archer_b":65,"units/pers_infantry_archer_e":66,"units/pers_infantry_archer_a":24,"units/pers_hero_darius":1},"Cavalry":{"units/pers_champion_cavalry":29,"units/pers_hero_darius":1},"Javelin":{},"DropsiteFood":{"structures/pers_farmstead":2},"Economic":{"structures/pers_farmstead":2,"structures/pers_storehouse":29,"structures/pers_market":5},"Village":{"structures/pers_farmstead":2,"structures/pers_house":41,"structures/pers_storehouse":29,"structures/pers_barracks":13,"structures/pers_stables":3,"structures/pers_outpost":9},"Farmstead":{"structures/pers_farmstead":2},"House":{"structures/pers_house":41},"DropsiteWood":{"structures/pers_storehouse":29},"DropsiteMetal":{"structures/pers_storehouse":29},"DropsiteStone":{"structures/pers_storehouse":29},"Storehouse":{"structures/pers_storehouse":29},"Resource":{"structures/pers_field":20},"Field":{"structures/pers_field":20},"Military":{"structures/pers_barracks":13,"structures/pers_blacksmith":2,"structures/pers_stables":3,"structures/pers_fortress":6},"Barracks":{"structures/pers_barracks":13},"BarterMarket":{"structures/pers_market":5},"Town":{"structures/pers_market":5,"structures/pers_temple":1,"structures/pers_blacksmith":2},"Market":{"structures/pers_market":5},"Temple":{"structures/pers_temple":1},"Blacksmith":{"structures/pers_blacksmith":2},"Camel":{"units/pers_support_trader":14},"Trader":{"units/pers_support_trader":14},"City":{"structures/pers_apadana":1,"structures/pers_fortress":6,"structures/pers_wonder":1},"SpecialBuilding":{"structures/pers_apadana":1},"Palace":{"structures/pers_apadana":1},"Apadana":{"structures/pers_apadana":1},"Stables":{"structures/pers_stables":3},"Advanced":{"units/pers_infantry_archer_a":24,"units/pers_infantry_spearman_a":7},"Elite":{"units/pers_infantry_archer_e":66,"units/pers_infantry_spearman_e":1},"GarrisonFortress":{"structures/pers_fortress":6},"Fortress":{"structures/pers_fortress":6},"Hero":{"units/pers_hero_darius":1},"Chariot":{"units/pers_hero_darius":1},"Champion":{"units/pers_champion_cavalry":29},"Wonder":{"structures/pers_wonder":1},"Outpost":{"structures/pers_outpost":9},"Tower":{},"GarrisonTower":{},"DefenseTower":{},"Ram":{"units/pers_mechanical_siege_ram":5},"Mechanical":{"units/pers_mechanical_siege_ram":5},"Siege":{"units/pers_mechanical_siege_ram":5}},"statistics":{"unitsTrained":{"Infantry":1239,"Worker":1319,"Female":80,"Cavalry":344,"Champion":272,"Hero":3,"Ship":0,"Trader":14,"total":1708},"unitsLost":{"Infantry":1026,"Worker":1026,"Female":0,"Cavalry":315,"Champion":243,"Hero":2,"Ship":0,"Trader":0,"total":1360},"unitsLostValue":212585,"enemyUnitsKilled":{"Infantry":1329,"Worker":1367,"Female":38,"Cavalry":62,"Champion":60,"Hero":1,"Ship":0,"Trader":13,"total":1443},"enemyUnitsKilledValue":160630,"buildingsConstructed":{"House":27,"Economic":29,"Outpost":0,"Military":16,"Fortress":5,"CivCentre":3,"Wonder":1,"total":98},"buildingsLost":{"House":1,"Economic":0,"Outpost":0,"Military":0,"Fortress":0,"CivCentre":0,"Wonder":0,"total":1},"buildingsLostValue":150,"enemyBuildingsDestroyed":{"House":3,"Economic":4,"Outpost":0,"Military":6,"Fortress":3,"CivCentre":1,"Wonder":0,"total":24},"enemyBuildingsDestroyedValue":7750,"resourcesGathered":{"food":186488,"wood":130614,"metal":17181,"stone":15344,"vegetarianFood":185128},"resourcesUsed":{"food":145900,"wood":140270,"metal":41640,"stone":14553},"resourcesSold":{"food":0,"wood":0,"metal":0,"stone":0},"resourcesBought":{"food":0,"wood":0,"metal":0,"stone":0},"tributesSent":0,"tributesReceived":0,"tradeIncome":44923,"treasuresCollected":0,"lootCollected":17896,"percentMapExplored":83,"teamPercentMapExplored":83,"percentMapControlled":75,"teamPercentMapControlled":75,"peakPercentMapControlled":75,"teamPeakPercentMapControlled":75}},{"name":"stephen","civ":"pers","color":{"r":0.25098039215686274,"g":0.25098039215686274,"b":0.25098039215686274,"a":1},"popCount":0,"popLimit":0,"popMax":380,"heroes":[],"resourceCounts":{"food":12609,"wood":3820,"metal":6710.25,"stone":2069.25},"trainingBlocked":false,"state":"defeated","team":-1,"teamsLocked":false,"cheatsEnabled":false,"disabledTemplates":{},"phase":"city","isAlly":[false,false,true],"isMutualAlly":[false,false,true],"isNeutral":[false,false,false],"isEnemy":[true,true,false],"entityLimits":{"Apadana":1,"Council":1,"DefenseTower":30,"Embassy":2,"Fortress":10,"Hero":1,"Juggernaut":1,"Library":1,"Lighthouse":1,"Monument":5,"Pillar":0,"Theater":1,"WarDog":0,"Wonder":1},"entityCounts":{"Apadana":0,"CivilCentre":0,"Council":0,"DefenseTower":0,"Embassy":0,"Fortress":0,"Hero":0,"Juggernaut":0,"Library":0,"Lighthouse":0,"Monument":0,"Pillar":0,"Theater":0,"WarDog":0,"Wonder":0},"entityLimitChangers":{"Juggernaut":{"PtolemyIV":4},"Pillar":{"Ashoka":5},"WarDog":{"Kennel":10}},"researchQueued":{},"researchStarted":{},"researchedTechs":{"advanced_unit_bonus":{"autoResearch":true,"modifications":[{"value":"Health/Max","multiply":1.2},{"value":"Armour/Hack","add":1},{"value":"Armour/Pierce","add":1},{"value":"Armour/Crush","add":1},{"value":"UnitMotion/WalkSpeed","add":0.5,"affects":"Infantry"},{"value":"UnitMotion/WalkSpeed","add":1,"affects":"Cavalry"},{"value":"Attack/Ranged/MaxRange","add":4,"affects":"Ranged"},{"value":"Attack/Ranged/Spread","multiply":0.95,"affects":"Ranged"},{"value":"Attack/Melee/Hack","multiply":1.2,"affects":"Melee"},{"value":"Attack/Melee/Pierce","multiply":1.2,"affects":"Melee"},{"value":"Heal/Range","add":4,"affects":"Healer"},{"value":"Heal/HP","add":5,"affects":"Healer"}],"affects":["Advanced Unit","Elite Unit"]},"elite_unit_bonus":{"autoResearch":true,"modifications":[{"value":"Health/Max","multiply":1.2},{"value":"Armour/Hack","add":1},{"value":"Armour/Pierce","add":1},{"value":"Armour/Crush","add":1},{"value":"UnitMotion/WalkSpeed","add":0.5,"affects":"Infantry"},{"value":"UnitMotion/WalkSpeed","add":1,"affects":"Cavalry"},{"value":"Attack/Ranged/MaxRange","add":4,"affects":"Ranged"},{"value":"Attack/Ranged/Spread","multiply":0.95,"affects":"Ranged"},{"value":"Attack/Melee/Hack","multiply":1.2,"affects":"Melee"},{"value":"Attack/Melee/Pierce","multiply":1.2,"affects":"Melee"},{"value":"Heal/Range","add":4,"affects":"Healer"},{"value":"Heal/HP","add":5,"affects":"Healer"}],"affects":["Elite Unit"]},"phase_village":{"genericName":"Village Phase","autoResearch":true,"icon":"village_phase.png"},"persians/civbonus_pers_popcap":{"genericName":"Great King's Levy","autoResearch":true,"description":"The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.","requirements":{"civ":"pers"},"modifications":[{"value":"Player/MaxPopulation","multiply":1.1}]},"gather_lumbering_ironaxes":{"genericName":"Iron Ax Heads","description":"Increases wood gathering rates for trees.","cost":{"food":0,"wood":200,"stone":0,"metal":50},"requirements":{"tech":"phase_village"},"requirementsTooltip":"Unlocked in Village Phase.","icon":"wood_axe.png","researchTime":40,"tooltip":"Workers +15% lumbering rate for trees.","modifications":[{"value":"ResourceGatherer/Rates/wood.tree","multiply":1.15}],"affects":["Worker"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"pair_gather_wood_01":{"genericName":"Iron Axes vs. Wheelbarrow","top":"gather_lumbering_ironaxes","bottom":"gather_capacity_wheelbarrow"},"gather_capacity_basket":{"genericName":"Baskets","description":"Increases shuttling capacity for all resources.","cost":{"food":300,"wood":300,"stone":0,"metal":0},"requirements":{"tech":"phase_village"},"requirementsTooltip":"Unlocked in Village Phase.","icon":"gather_basket_empty.png","researchTime":40,"tooltip":"Workers use baskets. +5 shuttle capacity for all resources.","modifications":[{"value":"ResourceGatherer/Capacities/food","add":5},{"value":"ResourceGatherer/Capacities/wood","add":5},{"value":"ResourceGatherer/Capacities/stone","add":5},{"value":"ResourceGatherer/Capacities/metal","add":5}],"affects":["Worker"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"gather_farming_plows":{"genericName":"Iron Plow","description":"A horse drawn instrument to turn the sod.","cost":{"food":0,"wood":200,"stone":0,"metal":100},"requirements":{"tech":"phase_village"},"requirementsTooltip":"Unlocked in Village Phase.","icon":"plow.png","researchTime":40,"tooltip":"Equip your workers with iron plows. +15% farming rate.","modifications":[{"value":"ResourceGatherer/Rates/food.grain","multiply":1.15}],"affects":["Worker"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"phase_town":{"genericName":"Town Phase","specificName":{"mace":"Kōmópolis","spart":"Kōmópolis"},"description":"Advances from a small village to a bustling town, ready to expand rapidly.","cost":{"food":500,"wood":500,"stone":0,"metal":0},"requirements":{"class":"Village","number":5},"requirementsTooltip":"Requires 5 Village Phase structures (except Palisades and Farm Fields).","supersedes":"phase_village","icon":"town_phase.png","researchTime":30,"tooltip":"Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%","modifications":[{"value":"TerritoryInfluence/Radius","multiply":1.3,"affects":"CivCentre"},{"value":"Health/Max","multiply":1.2,"affects":"CitizenSoldier"},{"value":"Capturable/GarrisonRegenRate","add":2,"affects":"Structure"}],"soundComplete":"interface/alarm/alarm_phase.xml"},"gather_farming_training":{"genericName":"Gather Training","description":"Training for workers to increase farm gathering speed.","cost":{"food":0,"wood":300,"stone":0,"metal":150},"supersedes":"gather_farming_plows","requirements":{"tech":"phase_town"},"requirementsTooltip":"Unlocked in Town Phase.","icon":"plow.png","researchTime":40,"tooltip":"Workers +15% farming rate.","modifications":[{"value":"ResourceGatherer/Rates/food.grain","multiply":1.15}],"affects":["Worker"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"gather_capacity_wheelbarrow":{"genericName":"Wheelbarrow","description":"Increases shuttling capacity for all resources.","cost":{"food":500,"wood":500,"stone":0,"metal":0},"supersedes":"gather_capacity_basket","requirements":{"tech":"phase_town"},"requirementsTooltip":"Unlocked in Town Phase.","icon":"wheelbarrow_empty.png","researchTime":40,"tooltip":"Workers use wheelbarrows. +5 shuttle capacity for all resources.","modifications":[{"value":"ResourceGatherer/Capacities/food","add":5},{"value":"ResourceGatherer/Capacities/wood","add":5},{"value":"ResourceGatherer/Capacities/stone","add":5},{"value":"ResourceGatherer/Capacities/metal","add":5}],"affects":["Worker"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"gather_lumbering_strongeraxes":{"genericName":"Stronger Ax","description":"Increases wood gathering rates for trees.","cost":{"food":0,"wood":250,"stone":0,"metal":50},"supersedes":"gather_lumbering_ironaxes","requirements":{"tech":"phase_town"},"requirementsTooltip":"Unlocked in Town Phase.","icon":"wood_axe.png","researchTime":40,"tooltip":"Workers +15% lumbering rate for trees.","modifications":[{"value":"ResourceGatherer/Rates/wood.tree","multiply":1.15}],"affects":["Worker"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"phase_city":{"genericName":"City Phase","specificName":{"mace":"Megalópolis","spart":"Megalópolis"},"description":"Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.","cost":{"food":0,"wood":0,"stone":750,"metal":750},"requirements":{"class":"Town","number":4},"requirementsTooltip":"Requires 4 new Town Phase structures (except Walls and Civic Centers).","supersedes":"phase_town","icon":"city_phase.png","researchTime":60,"tooltip":"Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%","modifications":[{"value":"TerritoryInfluence/Radius","multiply":1.5,"affects":"CivCentre"},{"value":"Health/Max","multiply":1.2,"affects":"CitizenSoldier"},{"value":"Capturable/GarrisonRegenRate","add":1.5,"affects":"Structure"}],"soundComplete":"interface/alarm/alarm_phase.xml"},"gather_mining_wedgemallet":{"genericName":"Wedge and Mallet","description":"Increases metal gathering rates.","cost":{"food":0,"wood":200,"stone":0,"metal":50},"requirements":{"tech":"phase_village"},"requirementsTooltip":"Equip your workers with helpful tools. No requirements.","icon":"mining_metal.png","researchTime":40,"tooltip":"+15% metal gathering rate.","modifications":[{"value":"ResourceGatherer/Rates/metal.ore","multiply":1.15}],"affects":["Worker"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"pair_gather_01":{"genericName":"Servants vs. Wedge and Mallet","top":"gather_mining_servants","bottom":"gather_mining_wedgemallet"},"attack_infantry_ranged_01":{"genericName":"Ranged Infantry Irregulars","specificName":{"mace":"Átaktoi","spart":"Átaktoi","athen":"Átaktoi","sele":"Átaktoi","ptol":"Átaktoi"},"description":"Training increases damage of ranged infantry units.","cost":{"food":500,"wood":500,"stone":250,"metal":250},"requirements":{"tech":"phase_town"},"requirementsTooltip":"Unlocked in Town Phase.","icon":"arrow.png","researchTime":40,"tooltip":"+20% ranged infantry attack.","modifications":[{"value":"Attack/Ranged/Hack","multiply":1.2},{"value":"Attack/Ranged/Pierce","multiply":1.2},{"value":"Attack/Ranged/Crush","multiply":1.2}],"affects":["Infantry Ranged"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"gather_capacity_carts":{"genericName":"Horse-drawn Carts","description":"Increases shuttling capacity for all resources.","cost":{"food":1000,"wood":1000,"stone":0,"metal":0},"supersedes":"gather_capacity_wheelbarrow","requirements":{"tech":"phase_city"},"requirementsTooltip":"Unlocked in City Phase.","icon":"handcart_empty.png","researchTime":40,"tooltip":"Workers use horse-drawn carts. +10 shuttle capacity for all resources.","modifications":[{"value":"ResourceGatherer/Capacities/food","add":10},{"value":"ResourceGatherer/Capacities/wood","add":10},{"value":"ResourceGatherer/Capacities/stone","add":10},{"value":"ResourceGatherer/Capacities/metal","add":10}],"affects":["Worker"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"gather_lumbering_sharpaxes":{"genericName":"Sharp Ax Heads","description":"Increases wood gathering rates for trees.","cost":{"food":0,"wood":1000,"stone":150,"metal":150},"supersedes":"gather_lumbering_strongeraxes","requirements":{"tech":"phase_city"},"requirementsTooltip":"Unlocked in City Phase.","icon":"wood_axe.png","researchTime":40,"tooltip":"Workers +50% lumbering rate for trees.","modifications":[{"value":"ResourceGatherer/Rates/wood.tree","multiply":1.5}],"affects":["Worker"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"armor_infantry_01":{"genericName":"Quilted Body Armor","specificName":{"generic":"Spolas","mace":"Spolas","spart":"Spolas","athen":"Spolas","pers":"Spolas","rome":"Spolas","cart":"Spolas","iber":"Spolas","maur":"Spolas","brit":"Spolas","gaul":"Spolas"},"description":"Quilted linen or leather body armor for infantrymen.","cost":{"food":0,"wood":1000,"stone":0,"metal":350},"requirements":{"tech":"phase_town"},"requirementsTooltip":"Unlocked in Town Phase.","icon":"armor_leather.png","researchTime":40,"tooltip":"All Infantry +1 Hack and Pierce Armor Level.","modifications":[{"value":"Armour/Hack","add":1},{"value":"Armour/Pierce","add":1}],"affects":["Infantry"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"gather_mining_servants":{"genericName":"Servants","specificName":{"mace":"Doûloi","spart":"Doûloi","athen":"Doûloi"},"description":"Increases stone gathering rates.","cost":{"food":200,"wood":0,"stone":0,"metal":50},"requirements":{"tech":"phase_village"},"requirementsTooltip":"Hire servants to help mine stone. No requirements.","icon":"mining_stone.png","researchTime":40,"tooltip":"+15% stone gathering rate.","modifications":[{"value":"ResourceGatherer/Rates/stone.rock","multiply":1.15}],"affects":["Worker"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"attack_infantry_ranged_02":{"genericName":"Ranged Infantry Masterclass","specificName":{"mace":"Átaktoi","spart":"Átaktoi","athen":"Átaktoi","sele":"Átaktoi","ptol":"Átaktoi"},"description":"Training increases damage of ranged infantry units.","cost":{"food":500,"wood":500,"stone":250,"metal":350},"supersedes":"attack_infantry_ranged_01","requirements":{"tech":"phase_city"},"requirementsTooltip":"Unlocked in City Phase.","icon":"javelin_thong.png","researchTime":40,"tooltip":"+20% ranged infantry attack.","modifications":[{"value":"Attack/Ranged/Hack","multiply":1.2},{"value":"Attack/Ranged/Pierce","multiply":1.2},{"value":"Attack/Ranged/Crush","multiply":1.2}],"affects":["Infantry Ranged"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"gather_mining_serfs":{"genericName":"Serfs","specificName":{"mace":"Heílōtes","spart":"Heílōtes","athen":"Heílōtes"},"description":"Increases stone gathering rates.","cost":{"food":250,"wood":0,"stone":0,"metal":50},"supersedes":"gather_mining_servants","requirements":{"tech":"phase_town"},"requirementsTooltip":"Unlocked in Town Phase.","icon":"mining_stone.png","researchTime":40,"tooltip":"Compel serfs to help your workers mine stone. +15% stone gathering rate.","modifications":[{"value":"ResourceGatherer/Rates/stone.rock","multiply":1.15}],"affects":["Worker"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"pair_gather_02":{"genericName":"Serfs vs. Shaft Mining","top":"gather_mining_serfs","bottom":"gather_mining_shaftmining","supersedes":"pair_gather_01"},"trade_convoys_speed":{"genericName":"Trade Convoys","description":"Increases movement rate of traders, which in turn increases trade income.","cost":{"food":0,"wood":0,"stone":0,"metal":200},"requirements":{"tech":"phase_town"},"requirementsTooltip":"Unlocked in Town Phase.","icon":"wheel.png","researchTime":40,"tooltip":"Traders +25% Walk Speed, which quickly increases trade income.","modifications":[{"value":"UnitMotion/WalkSpeed","multiply":1.25}],"affects":["Trader"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"trade_gain_01":{"genericName":"Handicraft","description":"The progress in handicraft improves the trading profit.","cost":{"food":0,"wood":150,"stone":0,"metal":150},"requirements":{"tech":"phase_town"},"requirementsTooltip":"Unlocked in Town Phase.","icon":"metal_pot.png","researchTime":40,"tooltip":"Traders +10% gain.","modifications":[{"value":"Trader/GainMultiplier","multiply":1.1}],"affects":["Trader"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"trade_gain_02":{"genericName":"Advanced Handicraft","description":"The progress in handicraft improves the trading profit.","cost":{"food":0,"wood":300,"stone":0,"metal":300},"requirements":{"tech":"phase_city"},"requirementsTooltip":"Unlocked in City Phase.","supersedes":"trade_gain_01","icon":"metal_pot.png","researchTime":40,"tooltip":"Traders +15% gain.","modifications":[{"value":"Trader/GainMultiplier","multiply":1.15}],"affects":["Trader"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"armor_infantry_02":{"genericName":"Laminated Linen Body Armor","specificName":{"mace":"Linothorakes","spart":"Linothorakes","athen":"Linothorakes","ptol":"Linothorakes","sele":"Linothorakes","pers":"Linothorakes","rome":"Linothorakes","cart":"Linothorakes"},"description":"Laminated linen body armor for infantrymen.","cost":{"food":0,"wood":1000,"stone":0,"metal":450},"supersedes":"armor_infantry_01","requirements":{"tech":"phase_city"},"requirementsTooltip":"Unlocked in City Phase.","icon":"armor_pteruges.png","researchTime":40,"tooltip":"All Infantry +1 Hack and Pierce Armor Level.","modifications":[{"value":"Armour/Hack","add":1},{"value":"Armour/Pierce","add":1}],"affects":["Infantry"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"pop_wonder":{"genericName":"Glorious Expansion","specificName":{"mace":"Peristyle","spart":"Peristyle","athen":"Peristyle","sele":"Peristyle","ptol":"Peristyle","rome":"Peristyle","pers":"Paradise"},"description":"The wonder attracts many more people to your civilization.","cost":{"food":3000,"wood":3000,"stone":500,"metal":500},"requirements":{"tech":"phase_city"},"requirementsTooltip":"Unlocked in City Phase.","icon":"special_treasure.png","researchTime":40,"tooltip":"+50 maximum population cap.","modifications":[{"value":"Player/MaxPopulation","add":50}],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"gather_mining_shaftmining":{"genericName":"Shaft Mining","description":"Increases metal gathering rates.","cost":{"food":0,"wood":250,"stone":0,"metal":50},"supersedes":"gather_mining_wedgemallet","requirements":{"tech":"phase_town"},"requirementsTooltip":"Unlocked in Town Phase.","icon":"mining_metal.png","researchTime":40,"tooltip":"Develop shaft mining. +15% metal gathering rate.","modifications":[{"value":"ResourceGatherer/Rates/metal.ore","multiply":1.15}],"affects":["Worker"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"persians/persian_architecture":{"genericName":"Persian Architecture","description":"The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.","cost":{"food":0,"wood":200,"stone":200,"metal":0},"requirements":{"all":[{"tech":"phase_village"},{"civ":"pers"}]},"icon":"stone_blocks.png","researchTime":60,"tooltip":"All Persian structures +25% health and capture points, but also +20% build time.","modifications":[{"value":"Cost/BuildTime","multiply":1.2},{"value":"Capturable/CapturePoints","multiply":1.25},{"value":"Health/Max","multiply":1.25}],"affects":["Structure"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"attack_infantry_melee_01":{"genericName":"Side Arms","specificName":{"mace":"Xíphos","spart":"Xíphos","athen":"Xíphos","ptol":"Xíphos","sele":"Xíphos","rome":"Pugio"},"description":"Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.","cost":{"food":500,"wood":500,"stone":250,"metal":250},"requirements":{"tech":"phase_town"},"requirementsTooltip":"Unlocked in Town Phase.","icon":"sword.png","researchTime":40,"tooltip":"+20% melee infantry attack.","modifications":[{"value":"Attack/Melee/Hack","multiply":1.2},{"value":"Attack/Melee/Pierce","multiply":1.2},{"value":"Attack/Melee/Crush","multiply":1.2}],"affects":["Infantry Melee"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"attack_tower_range":{"genericName":"Arrow Shooters","description":"Arrow shooters increase the maximum range of the fire arrows.","cost":{"food":0,"wood":500,"stone":0,"metal":250},"requirements":{"tech":"phase_town"},"requirementsTooltip":"Unlocked in Town Phase.","icon":"arrow.png","researchTime":40,"tooltip":"Increases defense tower maximum range by 8 meters.","modifications":[{"value":"Attack/Ranged/MaxRange","add":8}],"affects":["Defensive Tower"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"attack_tower_crenellations":{"genericName":"Crenellations","description":"Crenellations on the battlements allow soldiers wider range of fire in defending a keep.","cost":{"food":0,"wood":0,"stone":500,"metal":250},"requirements":{"tech":"phase_town"},"requirementsTooltip":"Unlocked in Town Phase.","icon":"crenelations.png","researchTime":40,"tooltip":"Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.","modifications":[{"value":"BuildingAI/GarrisonArrowMultiplier","multiply":1.4}],"affects":["Defensive Tower"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"pair_tower_01":{"genericName":"Night's Watch vs. Crenellations","top":"attack_tower_watch","bottom":"attack_tower_crenellations"},"attack_soldiers_will":{"genericName":"Will to fight","specificName":{"mace":"Dýnamis","spart":"Dýnamis","athen":"Dýnamis","ptol":"Dýnamis","sele":"Dýnamis"},"description":"The will to fight is crucial to victory.","cost":{"food":1500,"wood":1500,"stone":1500,"metal":1500},"requirements":{"tech":"phase_city"},"requirementsTooltip":"Unlocked in City Phase.","icon":"clenched_fist.png","researchTime":40,"tooltip":"Inspire your troops with higher pay. All soldiers +25% attack.","modifications":[{"value":"Attack/Melee/Hack","multiply":1.25,"affects":"CitizenSoldier Melee"},{"value":"Attack/Ranged/Pierce","multiply":1.25,"affects":"CitizenSoldier Ranged"},{"value":"Attack/Melee/Hack","multiply":1.25,"affects":"Champion Melee"},{"value":"Attack/Ranged/Pierce","multiply":1.25,"affects":"Champion Ranged"}],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"},"pair_champ_02":{"genericName":"Champions vs. Part-timers","top":"attack_champions_elite","bottom":"attack_soldiers_will"},"gather_farming_fertilizer":{"genericName":"Fertilizer","description":"Extra nutrients for farms.","cost":{"food":0,"wood":500,"stone":0,"metal":250},"supersedes":"gather_farming_training","requirements":{"tech":"phase_city"},"requirementsTooltip":"Unlocked in City Phase.","icon":"plow.png","researchTime":40,"tooltip":"Workers +25% farming rate.","modifications":[{"value":"ResourceGatherer/Rates/food.grain","multiply":1.25}],"affects":["Worker"],"soundComplete":"interface/alarm/alarm_upgradearmory.xml"}},"classCounts":{},"typeCountsByClass":{"Structure":{},"ConquestCritical":{},"Defensive":{},"CivCentre":{},"Civic":{},"CivilCentre":{},"Unit":{},"Human":{},"Organic":{},"Worker":{},"Female":{},"Citizen":{},"Support":{},"CitizenSoldier":{},"Infantry":{},"Soldier":{},"Melee":{},"Spear":{},"Basic":{},"Ranged":{},"Archer":{},"Cavalry":{},"Javelin":{},"Village":{},"House":{},"DropsiteWood":{},"DropsiteMetal":{},"DropsiteStone":{},"Economic":{},"Storehouse":{},"Resource":{},"Field":{},"Advanced":{},"DropsiteFood":{},"Farmstead":{},"Military":{},"Barracks":{},"BarterMarket":{},"Town":{},"Market":{},"Tower":{},"GarrisonTower":{},"DefenseTower":{},"Blacksmith":{},"Outpost":{},"GarrisonFortress":{},"City":{},"Fortress":{},"Camel":{},"Trader":{},"Elite":{},"Champion":{},"Wonder":{},"SpecialBuilding":{},"Palace":{},"Apadana":{},"Ram":{},"Mechanical":{},"Siege":{},"Hero":{},"Chariot":{}},"statistics":{"unitsTrained":{"Infantry":1323,"Worker":1397,"Female":74,"Cavalry":61,"Champion":60,"Hero":1,"Ship":0,"Trader":16,"total":1474},"unitsLost":{"Infantry":1329,"Worker":1367,"Female":38,"Cavalry":62,"Champion":60,"Hero":1,"Ship":0,"Trader":13,"total":1444},"unitsLostValue":161180,"enemyUnitsKilled":{"Infantry":1026,"Worker":1026,"Female":0,"Cavalry":315,"Champion":243,"Hero":2,"Ship":0,"Trader":0,"total":1361},"enemyUnitsKilledValue":213135,"buildingsConstructed":{"House":35,"Economic":21,"Outpost":11,"Military":14,"Fortress":4,"CivCentre":2,"Wonder":1,"total":103},"buildingsLost":{"House":3,"Economic":4,"Outpost":0,"Military":6,"Fortress":3,"CivCentre":1,"Wonder":0,"total":24},"buildingsLostValue":7750,"enemyBuildingsDestroyed":{"House":1,"Economic":0,"Outpost":0,"Military":0,"Fortress":0,"CivCentre":0,"Wonder":0,"total":1},"enemyBuildingsDestroyedValue":150,"resourcesGathered":{"food":103149,"wood":99415,"metal":8450,"stone":8714,"vegetarianFood":102749},"resourcesUsed":{"food":97300,"wood":102298,"metal":14580,"stone":11222},"resourcesSold":{"food":5000,"wood":300,"metal":0,"stone":0},"resourcesBought":{"food":0,"wood":0,"metal":236,"stone":3161},"tributesSent":0,"tributesReceived":0,"tradeIncome":6746,"treasuresCollected":0,"lootCollected":16761,"percentMapExplored":54,"teamPercentMapExplored":54,"percentMapControlled":0,"teamPercentMapControlled":0,"peakPercentMapControlled":30,"teamPeakPercentMapControlled":30}}],"players":[{"name":"Gaia","civ":"gaia","color":{"r":255,"g":255,"b":255,"a":255},"team":-1,"teamsLocked":false,"cheatsEnabled":false,"state":"active","isAlly":[true,false,false],"isMutualAlly":[true,false,false],"isNeutral":[false,false,false],"isEnemy":[false,true,true],"disconnected":false},{"name":"brian","civ":"pers","color":{"r":160,"g":80,"b":200,"a":255},"team":-1,"teamsLocked":false,"cheatsEnabled":false,"state":"won","isAlly":[false,true,false],"isMutualAlly":[false,true,false],"isNeutral":[false,false,false],"isEnemy":[true,false,true],"guid":"7580144CB77F02BC","disconnected":false},{"name":"stephen","civ":"pers","color":{"r":64,"g":64,"b":64,"a":255},"team":-1,"teamsLocked":false,"cheatsEnabled":false,"state":"defeated","isAlly":[false,false,true],"isMutualAlly":[false,false,true],"isNeutral":[false,false,false],"isEnemy":[true,true,false],"guid":"55C75CC448AF0423","disconnected":false}],"mapSettings":{"PlayerData":[null,{"Name":"brian","Civ":"pers","Color":{"r":160,"g":80,"b":200},"AI":"","AIDiff":3,"Team":-1},{"Name":"stephen","Civ":"pers","Color":{"r":64,"g":64,"b":64},"AI":"","AIDiff":3,"Team":-1}],"Seed":15482,"AISeed":63954,"CheatsEnabled":false,"PopulationCap":300,"StartingResources":300,"Ceasefire":0,"Size":320,"GameType":"conquest","VictoryScripts":["scripts/TriggerHelper.js","scripts/ConquestCommon.js","scripts/Conquest.js"],"Description":"Rivers flow between players and join each other in the center of the map.","Name":"Rivers","Script":"rivers.js","BaseTerrain":["temp_grass","temp_grass_c"],"BaseHeight":1,"Preview":"rivers.png","CircularMap":true,"XXXXXX":"Optionally define other things here, like we would for a scenario","Author":"Michael Mayfield ","Version":"1.2","RatingEnabled":false,"TriggerScripts":["scripts/TriggerHelper.js","scripts/ConquestCommon.js","scripts/Conquest.js"],"mapType":"random"}}