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Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.
Thanks for sharing this. By using the headset, it is completely bypassing the HDMI audio output device. It's not a solution to the HDMI audio output issue, but it's certainly an effective workaround to the problem.
Likely your headset is configured as the default audio communication output device, and your HDMI audio output is configured as the default audio output device. When Windows detects a voip program in use like Mumble then it sends all audio to the default audio communication output device.
According to my observations there are 3 types of host crashes:
1. DDOS as questioned. The evidence is that the game never crashes, but my entire home network is disabled. My parents have no net access neither because something is downloading very large files while taking up the entire bandwidth (200Mb/s)!
2. STUN error. I often experience this. Sometimes turning on TLS encryption helps, other times turning it off helps. It's especially strange when I couldn't connect to a host because of STUN error, then after a few seconds or after a restart of the game, I could connect. Sometimes I get kicked out of a game by STUN; I knew that it was not a network issue because I was downloading something slowly in the background.
3. Host is in a bad environment: they might be running 0ad on windows where they can only use 4GB of ram -> crashes if there is a large fight. Or, they might have unstable network connection themselves or lives very far away from all other players.
Bad connectivity / processing power will lead to missing turns, hence OOS.
number 2 is affecting me the most right now. I'm not sure how STUN works but I often get disconnected due to STUN error.