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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 512
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  • Latest updates

  • Newest Posts

    • If its stopped by houses its continues working, if by food not, ending with "Could not auto-queue unit, deactivating"
    • Maybe we should just lock the thread? I mean, no one is using it for what it's supposed to be for.
    • Thanks for the screenshot I've discovered the problem. That was a oversight from me... For testing it again in some more context, you should never get the "Could not auto-queue unit, deactivating." message with this mod, excepted if something is wrong like in your case. If you patch the mod (https://gitlab.com/4trik/resizequeue/-/archive/master/resizequeue-master.zip) your issue should be fixed. Just delete/replace the old ResizeQueue folder to patch and it should work.
    • I have all the settings (i added all into one picture), but simply i start infinite queue and it never blinking , just is there checked red crossing (btw should it be vice versa it is now showing status or demanded status, looks like demanded status right, so if it with red crossing it doesnt mean that is infinite off but that is on, but ok anyway i saw that infinite number of units appear, then when food is not enoug is showed message that is infinite off and nver will start when food ready, tried multiple times). I can maybe even try make video.
    • it could have been because of the follwers too.
    • Adds a more advanced bot(based on PETRA) to the game. Settings are more noticeable after 15-20min of play. Focused on players with experience. Bot with the same bonuses for each difficulty level as the basic PETRA.   At population limit(e.g. 300) it will hire units up to the ceiling. More technology and economy oriented at the start. More active in the Market. Builds more buildings to hire units.   Possibility of limited recruitment of siege units: In the Civic Center added hiring of rams (limit 4 on the map) from the start of the game. Reduced resistance to Pierce. After building the Arsenal, the limit increases. bot_PETRA_Expert.zip
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