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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      40k
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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 376
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  • Latest updates

  • Newest Posts

    • This is true, the real solution is to completely silence the hate speech, but my point is it would be nice to allow players some control. Just something like the opposite of "mark as buddy"   A blocklist is better here, because one would have to "allow" a lot of players, while you might only need to block one or two bad actors. Also we should encourage inclusion of new players to team games and 1v1s, and I'm afraid that an "allow" list for game setup would exclude new players.
    • Hi! First off, i am new here and have stumbled upon this game only a week ago, so i am begging your pardon if it is the wrong place for a bug report. Well - great mod! I have just installed it and tried the Carolingians. Nice game design for that fraction and tech tree, from what i can tell. But it gives me an error when i create a caro stone gate. It says: "Model art/meshes/structural/caro_wall_gate_door is boned with unboned animation. It sounds like a minor issue to me, i do not know much about animation and models. But after this occurred, i wanted to report it to you real quick. Anyways, this modding stuff looks amazing so far. I have been modding skyrim for quite a while, and maybe this game is god's invitation to expand my skills and take a deeper look. Let's see, will dive into this in the following weeks. Have a nice day folks!
    • I don't think that ignoring a user solves the problem, because bullying is a "performance art" that is connected with an audience. A solution is to silence the bully, which eliminates the audience. In fact, ignoring a bully removes one's ability to try to defend onself against a bully, or at least maintain situational awareness. Speaking of which, bullying doesn't happen in a vacuum. There are supporters who are not as visible, but laughing at the bully's jokes is a form of support. So is bullying a person back. Let's please check ourselves for this type of support for bullying and discontinue it. In addition, let's add mute functionality and allowlist (aka invite-only) functionality to the game.
    • I meant mute an offending player for the user. Ideally setting them to blocked pretty much eliminates them from your experience, except for when the blocked player joins a TG that you are not hosting. In this case there could instead be a warning flag: “a blocked user “bad guy” has joined the game”
    • @real_tabasco_sauceBy "mute" do you mean ignore, or do you mean silence for every possible message recipient? "mute" to me means the latter (silence the user totally). Anyone who wants to apply the patch to alpha26, please talk to me on IRC and I'll send a backported patch as well as instructions on how to apply and build it. You need to have a build environment setup first, but not with SVN. Instead, use the source code for the stable release of alpha 26.
    • That was implemented by Norse Harold but the patch didn't make it before Feature Freeze.
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