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The Last Alliance : Features : Showcases - First Age : FA Sindar Units


The Noldor

The Sindar
First Age Civilization
Units (1 2)
Buildings (1 2)
Equipment (1)

Back to Civilization Showcases: First Age of the Sun

Male Citizen

Citizen
The Sindarin citizen is the backbone of the economy. They gather resourses such as wood, food and gold and construct buildings such as Great Halls and Council Halls. They understand and respect nature, they will not cut down a tree, but rather only the necessery branches to make a fire, so that the tree may recover and continue to live. They do not grudge their work as mortals do, they celebrate in its purpose and meaning, to support life. Many mortals will report of wood elves dancing lightly in white clothing through the woods, but the truth is those elves might have been on their way to harvest a ripe orchard. In Tolkien's literature the elves are known for their skill and ancient wisdom, in TLA it will be no different. Like most Sindarin units, the citizen can hide in wooded areas to evade attackers.

Abilities: Attack (Melee), Repair, Build, Hunt, Gather, Garrison, Hide

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Male Citizen

Scout
Knowing well how to live and travel in the wilderness, the Sindarin Scout is probably the best scout in TLA. With a superior Line of Sight and Memory of Sight compared to most other units, the Sindarin scout can gather tactical information about the land quickly and artfully. After the "Art of the Hunt" technology is researched, the scout can also hunt animals. Mounted and faster than a regular villager, the scout proves to be a far better hunter than villagers do. The scout may travel to a place, and stand still listening and watching attently to gain more detailed information about his surrouding area. This skill is called "Survey" and is represented by a immediate boost in Line of Sight but the scout must remain still in order to focus.

Abilities: Attack (Ranged), Hunt, Survey

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Male Citizen

Banner-bearer
When war calls, the Sindarin companies march out of their realms to meet it and ahead of each company rides a banner-bearer holding the silver and black banner up high in the sky. The banner-bearer not only gives a morale boost to fellow soldiers within his Area of Effect but also is required for any company to be formed. In a company the banner-bearer provides his morale boost not based on his Area of Effect but simply to all other units in his company. The banner-bearer can wave his flag in the air and temporarily further boost the morale of units in his Area of Effect with his "Rally Troops" skill.

Abilities: Rally Troops

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Male Citizen

Songweaver
Besides heroes, most renowned among the elven kindreds of Arda were the musicans, poets, and bards. The Songweaver is just such a bard. Like the famous elven Songweavers of his time, Daeron, Pengolod, and Rúmil, this unit will be able to weave strains of melody and words into tales, lays, and epic poems, which can be used to memorialise fallen leaders and to benefit the civilisation as a whole. Songweavers ability to sing of great deeds in battle also allows them to inspire soldiers, raising morale in the same way as the Banner-bearer. Though do to his weaker statistics, he is not at home in wars and quite vulnerable. Songs of joy and bliss have the effect of bolstering units' health.

Abilities: Song of Triumph, Song of Mending, Write Lay, Garrison

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Male Citizen

Herald
The Sindar are known for their secrecy and isolation in the forest, so it becomes all the more important for Heralds to be sent to allied nations with the King's messages. They ride white steeds and carry messages across the lands of Beleriand and represent the King in foreign councils. The Herald may also establish Embassies at allied cities that allow the player to have direct contact with another player. Once given a diplomatic task the Herald becomes immune, only after that task is done does he become vulnerable to attacks again.

Abilities: Conduct Diplomacy, Establish Embassy

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Male Citizen Guard
Any settlement has one familiar feature: guards. Perhaps one of the most important units in the beginning of every game, the Guard is TLA's anti-rushing unit. Being cheap and fast to train, the guard can be put into play easier than any attack force. But a guard is not trained for offensive manuevers, only watching and defending, so he is a poor choice to participate in an attack. This is represented by TLA's "Guard Area" system that penalizes guard units when they are in areas they are not tasked to protect, thus making the guard a purely defensive unit. The guard makes up a vital role of any military defense.

Abilities: Attack (Melee), Guard, Patrol, Garrison

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