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Citizen
The
Sindarin citizen is the backbone of the economy. They
gather resourses such as wood, food and gold and construct
buildings such as Great Halls and Council Halls. They
understand and respect nature, they will not cut down
a tree, but rather only the necessery branches to make
a fire, so that the tree may recover and continue to
live. They do not grudge their work as mortals do, they
celebrate in its purpose and meaning, to support life.
Many mortals will report of wood elves dancing lightly
in white clothing through the woods, but the truth is
those elves might have been on their way to harvest
a ripe orchard. In Tolkien's literature the elves are
known for their skill and ancient wisdom, in TLA it
will be no different. Like most Sindarin units, the
citizen can hide in wooded areas to evade attackers.
Abilities:
Attack (Melee), Repair, Build, Hunt, Gather, Garrison,
Hide
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Scout
Knowing
well how to live and travel in the wilderness, the Sindarin
Scout is probably the best scout in TLA. With a superior
Line of Sight and Memory of Sight compared to most other
units, the Sindarin scout can gather tactical information
about the land quickly and artfully. After the "Art
of the Hunt" technology is researched, the scout can
also hunt animals. Mounted and faster than a regular
villager, the scout proves to be a far better hunter
than villagers do. The scout may travel to a place,
and stand still listening and watching attently to gain
more detailed information about his surrouding area.
This skill is called "Survey" and is represented by
a immediate boost in Line of Sight but the scout must
remain still in order to focus.
Abilities:
Attack (Ranged), Hunt, Survey
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Banner-bearer
When
war calls, the Sindarin companies march out of their
realms to meet it and ahead of each company rides a
banner-bearer holding the silver and black banner up
high in the sky. The banner-bearer not only gives a
morale boost to fellow soldiers within his Area of Effect
but also is required for any company to be formed. In
a company the banner-bearer provides his morale boost
not based on his Area of Effect but simply to all other
units in his company. The banner-bearer can wave his
flag in the air and temporarily further boost the morale
of units in his Area of Effect with his "Rally Troops"
skill.
Abilities:
Rally Troops
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Songweaver
Besides heroes, most renowned among the elven kindreds
of Arda were the musicans, poets, and bards. The Songweaver
is just such a bard. Like the famous elven Songweavers
of his time, Daeron, Pengolod, and Rúmil, this unit
will be able to weave strains of melody and words into
tales, lays, and epic poems, which can be used to memorialise
fallen leaders and to benefit the civilisation as a
whole. Songweavers ability to sing of great deeds in
battle also allows them to inspire soldiers, raising
morale in the same way as the Banner-bearer. Though
do to his weaker statistics, he is not at home in wars
and quite vulnerable. Songs of joy and bliss have the
effect of bolstering units' health.
Abilities:
Song of Triumph, Song of Mending, Write Lay, Garrison
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Herald
The Sindar are known for their secrecy and isolation
in the forest, so it becomes all the more important
for Heralds to be sent to allied nations with the King's
messages. They ride white steeds and carry messages
across the lands of Beleriand and represent the King
in foreign councils. The Herald may also establish Embassies
at allied cities that allow the player to have direct
contact with another player. Once given a diplomatic
task the Herald becomes immune, only after that task
is done does he become vulnerable to attacks again.
Abilities:
Conduct Diplomacy, Establish Embassy
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Guard
Any settlement has one familiar feature: guards. Perhaps
one of the most important units in the beginning of every
game, the Guard is TLA's anti-rushing unit. Being cheap
and fast to train, the guard can be put into play easier
than any attack force. But a guard is not trained for
offensive manuevers, only watching and defending, so he
is a poor choice to participate in an attack. This is
represented by TLA's "Guard Area" system that penalizes
guard units when they are in areas they are not tasked
to protect, thus making the guard a purely defensive unit.
The guard makes up a vital role of any military defense.
Abilities: Attack (Melee), Guard, Patrol, Garrison
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The
Last Alliance | Wildfire
Games | 0 A.D.
| Rome At War
The TLA Site Design and Original Content is reserved for Wildfire
Games. 2002-2004. If you would like to use original artwork or other
content from this site, please contact Adam
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Last Alliance is protected under the fair use clause of the United
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