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Great
Hall
The
'lost' elves, those that never arrived in Valinor and
instead remained in Middle-Earth in the forests and
by the rivers did not always remain behind alone. Many
times small communities of 'unwilling' would decide
to not continue the Journey and form a settlement. Key
to these settlements are Great Halls. Built of mostly
wood it is a large hall in which elves of the settlement
can gather and manage everything from politics to diplomacy.
Sindarin Great Halls are also their only trade center,
so resources will be imported and exported here, with
the use of Caravans. Great Halls can be built on or
outside of Home Area, and once built they grant Home
Area. This is TLA's method of creating cities, since
it forces the player to build civic buildings close
to each other, forming cluster of buildings and cities
such as those described in the books.
Units
Trained: Citizen, Herald, Scout, Guard, Songweaver
Equipment Built: Work Cart, Caravan
Resource Deposit for: all depositable resources
Building
Expansions: Embassy, Market
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Dwelling
While
many of their cousins lived in the tree-tops upon flets,
the Sindar lived in beautifully built dwellings on the
ground. As with all dwellings in TLA, the Sindarin dwelling
is only a means to increase the population allowage
of the civilisation. Dwellings must be built within
Home Areas, and do provide Home Area (thus extending
the size of the city and allowing it to grow).
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Mineshaft
Mineshafts
in TLA are unlike mines in most other games of the same
genre. In order to mine mineral deposits, the Noldor
first must find a deposit on the ground, identifiable
by characteristic sparkles, rocks, metallic glints,
etc. Then a Citizen may construct a mineshaft over these
locations. The mine is only the representation to the
entrance to a network of tunnels in which resource minerals
may be found, like in real life. Citizens must be garrisoned
within the mineshafts to begin gathering resources.
Technologies can improve the rate and yield of mining.
Mineshafts, along with most economic buildings do not
require Home Area to be built and do not grant it.
Resources Gathered: Gold, Silver.
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Timber
Camp
The Sindar are heavily dependent on lumber, for their
buildings and many of their day-to-day tools. But the
Sindar also hold the trees around them with great respect.
They will not needlessly cut a tree down, and will often
only cut branches. They always give trees time to recover.
But because of this they must gather wood from a larger
area, and Timber Camps are often built in places too
far from the settlement. It provides a cheap and easy
way to allow citizens to add wood to the resource stockpile.
The Timber Camp can be built outside of Home Area so
it is not restricted in its use. But the Timber Camp
does not provide Home Area either.
Resource
Deposit for: Wood
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Artisan's
Guild
The Sindar, while less famous than their great cousins
the Noldor, did create beautiful pieces of jewelry.
Artisans at the Artisan's Guild, a small shop from which
citizens may work to create the trade good jewelry,
did these. Citizens must be garrisoned within the building
to begin production. This is a civic building and requires
Home Area to be built. It also expands Home Area thus
adding to the city.
Resources Gathered: Jewelry.
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Orchard
The Sindar Citizen can also plant Orchards. These buildings,
if you wish to call them that, allow Citizens to grow
and harvest many fruits and foods. Similar to the Mannish
farms, they are fields of different orchard trees that
Citizens may be tasked to in order to gather food. As
a citizen gathers food, he will fulfill his capacity and
bring it back to a food deposit in order to add it to
the stockpile. Orchards can not be re-seeded though, but
if Citizens stop collecting resources before they empty
the Orchard it will grow back with time. So switching
Citizens between orchards will prove a useful method of
providing food to your civilization. But due to their
cost they do not replace other forms of food gathering
like hunting. Orchards do not require Home Area to be
built.
Resources Gathered: Food
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The
Last Alliance | Wildfire
Games | 0 A.D.
| Rome At War
The TLA Site Design and Original Content is reserved for Wildfire
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content from this site, please contact Adam
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