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The Last Alliance : Features : Showcases - First Age : FA Noldor Units


The Noldor

The Noldor
First Age Civilization
Units (1 2)
Buildings (1 2)
Equipment (1)

Back to Civilization Showcases: First Age of the Sun

Male Citizen

Citizen
The citizen is the villager/worker unit of the Noldor. The citizen performs many integral functions of everyday Noldorin life, from planting gardens, to mining and refining gems, to studying ancient lore in libraries to gain wisdom and knowledge. They build houses, war halls, council halls, and libraries. In Tolkien's literature, the Noldor are known for their artisanship and artistic vision, and in TLA, of course, it is the same.

Abilities: Attack (Melee), Repair, Build, Hunt, Gather, Garrison

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Female Citizen

Scout

Scout
Quick and far-sighted, the Noldorin scout is a talented explorer both having a vast line-of-sight, and also a good memory to retain that which he uncovers. Besides scouting, however, the Noldorin scout gains the ability to hunt after researching the upgrade, "Art of the Hunt". The scout's speed and bow-hunting prowess make for a powerful and mobile hunting force. Scouts can use their "Survey" Skill to descry the map, increasing their line of sight for a limited time but preventing them from moving. Noldorin cavalry played history-changing roles in the battles of the First Age of the Sun, where they were employed against the vicious hordes of Morgoth Bauglir.

Abilities: Attack (Ranged), Hunt, Survey

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Scout

Banner-bearer
No Noldorin army is complete without soldiers holding aloft the high banners of the elven-kings. In fact, Banner-bearers are an essential part of the "company" in TLA, the special grouping of units in TLA that allows you to access the advanced formations which offer bonuses to the units in that formation. When part of a group or company, Banner-bearers raise the morale of that group or company alone by a set amount. When not grouped, a banner-bearer simply raises the morale of all units in a given area by a certain amount. The effects of mulitiple banner-bearers accumulate but there is a limit to how many banner-bearers can affect the morale of a given area. Banner-bearers can use their "Rally Troops" ability to further temporarily boost the morale of their fellow Noldor.

Abilities: Rally Troops

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Scout

Songweaver
Besides heroes, most renowned among the elven kindreds of Arda were the musicans, poets, and bards. The Songweaver is just such a bard. Like the famous elven Songweavers of his time, Daeron, Pengolod, and Rúmil, this unit will be able to weave strains of melody and words into tales, lays, and epic poems, which can be used to memorialise fallen leaders and to benefit the civilisation as a whole. Songweavers ability to sing of great deeds in battle also allows them to inspire soldiers, raising morale in the same way as the Banner-bearer. And songs of joy and bliss have the effect of bolstering units' health.

Abilities: Song of Triumph, Song of Mending, Write Lay, Garrison

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Scout

Herald
In order to conduct diplomacy, the Noldor must train diplomatic units. The Noldorin diplomatic unit is the Herald, a swift rider of noble descent whose expertise in foreign affairs allows him to make artful negotiations with fellow civilisations. Heralds must be used in order for a Noldorin player to conduct diplomacy, or a herald can establish an embassy with a player of good relations, allowing the player to have an immediate contact with his friend. Once given a diplomatic task, Heralds become immune. Only after the task is complete does the herald again become vulnerable.

Abilities: Conduct Diplomacy, Establish Embassy

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Scout Guard
Every Civilisation has a specific Guard unit in TLA - the Noldor are no exception. Like all guard units, the Noldorin guard is cheap and quick to train, and can be assigned to guard specific areas. "Guard Areas" as they are known as in the game can include Caravans, Clusters of buildings, and player-defined patrol routes. While not the best of the Noldorin army, guards serve an important strategic purpose, defending that which drives any war machine - a strong economy. He is armed with a spear, small shield, and light armour.

Abilities: Attack (Melee), Guard, Patrol, Garrison

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