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The Last Alliance : Features : Showcases - First Age : FA Noldor Equipment


The Noldor

The Noldor
First Age Civilization
Units (1 2)
Buildings (1 2)
Equipment (1)

Back to Civilization Showcases: First Age of the Sun

No Concept

Work Cart
The Noldorin Villager's best friend, a Work Cart is used as a mobile drop-off point for any resource gathering. Whether a villager is cutting down trees, gathering food from wild fruit trees, or hunting, he can use the work cart as a place to drop off his gatherings. Not every resource, however, is physically gathered and dropped off - sometimes resources are generated from assigning villagers to work inside of buildings. The work cart has a limited capacity that can be increased with certain upgrades. But the Noldor must be careful - capturing a work cart allows an enemy to plunder the resources within.

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No Concept

Caravan
The counterpart to the Work Cart is the Caravan. Unlike the Work Cart, the caravan is actually multiple carts. It has its own guard area, which allows the player to assign guard units to it, and it is meant to travel player-defined, or auto-defined trade routes. Like thr work cart, the caravan can be captured and its contents plundered.

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No Concept

Catapult
Though it's not a widely known fact these days, the Noldor (particularly of the first age) were known to employ siege weaponry in their military operations, though this was mainly limited to defense. The best literary example of Noldorin siege weaponry can be found in the second volume of the History of Middle-earth, or The Book of Lost Tales: Part Two, in the passage "The Fall of Gondolin". Whereas in the Silmarillion this terrible event is simply a brief allusion, the passage in LT2 is extensive and sparkles with magnificent detail. In the game, the Noldor can upgrade their Catapults with a tech called "Aulë's Fire", which allows the catapult to hurl flaming ammunition. An important thing to remember about TLA is that siege engines cannot be used without units assigned to them, operating them. Each siege engine has a minimum number of units that must be operating them, and also a maximum. The more operators, the more efficiently the siege engine works.

Abilities: Attack (Ranged), Target Ground, Aulë's Fire, Dismiss Operators

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No Concept

Ballista
Besides catapults, the Noldor have another siege weapon at their disposal. The Noldorin ballista is a finely engineered machine that uses a supreme elven grasp of ballistics to launch a bolt of terrible power directly at enemies. The ballista is an essential defense against such powerful enemies as Balrogs and Dragons. With Aulë's Fire researched, the player gains the ability to light his ballista bolts, resulting in the ability firebolts through the sky. Again, siege engines must be manned (or would it be "elffed") in order to operate. The more soldiers operating a ballista, the greater the range, damage, and speed will be.

Abilities: Attack (Ranged), Aulë's Fire, Dismiss Operators

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No Concept

Battering Ram
The most basic and essential Noldorin siege weapon was the battering ram. Since the elves, however, had little use for siege in the history of Arda (with a few notable exceptions), they never developed such technical improvements as a covered ram, an engine inside which hung a ram, covered the soldiers, and rolled along the ground. Instead, the elves found that a simple but sturdy tree trunk, when reinforced by a master smith and capped with a finely-engineered head worked adequately. Though it's certainly not the most powerful or robust of battering rams, the Noldorin ram works fine for forcing gates and other such things. Like other engines, the ram must be manned in order to work. If a siege engine is left unattended, it is vulnerable and can actually be captured by enemies and used against the player!

Abilities: Attack (Melee), Dismiss Operators

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The Last Alliance | Wildfire Games | 0 A.D. | Rome At War

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