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The Last Alliance : Features : Showcases - First Age : FA Noldor Buildings


The Noldor

The Noldor
First Age Civilization
Units (1 2)
Buildings (1 2)
Equipment (1)

Back to Civilization Showcases: First Age of the Sun

Scout

Armory

The armory functions solely as the research center for all Noldorin military technologies. In fact, this building hosts 11 different upgrades and 4 different researches that all function to improve the Noldorin military by either increasing statistics of units, or providing them with new abilities.

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Scout

War Hall

The primary training facility for the regular Noldorin army, the War Hall trains most regular Noldorin military units. The War Hall is a training complex of great size and flexibility - it trains everything from banner-bearers to riders. The building itself features a barracks or garrison for housing military units, training grounds and facilities, and a stables for housing fine Noldorin steeds.

Units Trained: Banner-bearer, Soldier, Sentinel, Archer, Rider, Mounted Archer

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Scout

Fortress

The most advanced and expensive of the Noldorin buildings, the Fortress has numerous functions. First and foremost, it is a training facility for the most advanced Noldorin unit, the Noldorin Lord, and houses many advanced military technologies. It is a civic center building, which means it defines its own home area and does not need to be built within the home area provided by a Refuge. And the fortress also functions as a deposit point for all depositable resources.

Units Trained: Lord
Resource Deposit for: all depositable resources.

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Scout Workshop

The Workshop is a production facility for Noldorin Siege weaponry. The master craftsmen of the Noldor turn logs into deadly defense equipment and cliffs in the earth into boulders that hurtle through the air to strike their targets.

Equipment Built: Catapult, Ballista, Battering Ram
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Scout

Wall/Gate

The Noldor were well known for their unparalleled grasp of architecture and the construction of defenses. It was the Noldor who built the greatest stoneworks of Arda - Tirion upon Tûna, in Valinor, Gondolin deep within the encircling mountains, Minas Tirith atop Tol Sirion, and Vinyamar, perched on the lofty coastal cliffs of Nevrast. The Noldor built walls of fantastic strength and design.

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Scout

Watch Tower

The Noldor, again, known for their mastery of defense structures, above all desired to build towers into the sky. From Tirion to Minas Tirith (of Tol-Sirion) and Elostirion, the lofty towers of the Noldor were landmarks of Middle-earth and Valinor. But they served not only the great asthetic purpose of reaching ever higher - they were bulwarks of the Noldorin defense system. The Noldorin Watch tower, once garrisoned with units, becomes a lethally tall platform from which to shoot arrows at invading enemies. With the Guardhouse expansion, the Watch Tower increases in capacity, damage, and hitpoints, and with the beacon expansion, increases the tower's Line of Sight and allows the tower to notify the player and his allies of far away enemies with a grand horn blow and a blazing light.

Building Expansions: Guardhouse, Beacon
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The Last Alliance | Wildfire Games | 0 A.D. | Rome At War

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