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The Last Alliance : Features : Showcases - First Age : FA Edain Equipment


The Noldor

The Edain
First Age Civilization
Units (1 2)
Buildings (1 2)
Equipment (1)

Back to Civilization Showcases: First Age of the Sun

Scout

Work Cart
The best friend of the Edain Villager is the Work Cart. Not only does it function as a mobile drop-off point for all kinds of resources, it also travels between the gatherer and the nearest drop-off building (e.g. Great Hall, Marketplace, Fortress …) to add its contents to the player’s resource pile. Not every resource, however, is physically gathered and dropped off - sometimes resources are generated from assigning villagers to work inside of buildings. The work cart has a limited capacity that can be increased with certain upgrades. The only hazards the Work Cart will ever encounter are either being destroyed or captured by an enemy civilisation, which will then plunder its current cargo.

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Scout

Caravan
The counterpart to the Work Cart is the Caravan. Unlike the Work Cart, the caravan does actually consist of multiple carts. It has its own guard area, which allows the player to assign guard units to it, and it is meant to travel player-defined, or auto-defined trade routes. Like the work cart, the caravan can be captured and its contents plundered. Caravans are built at the Marketplace, which is also the place to improve their trading capability with various researches and upgrades. Sometimes the only way of gaining rare Goods means sending off Caravans to Minor Civilisations which are on friendly terms with the player.


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Scout

Battering Ram
The Edain possess only the most basic siege weaponry (as opposed to the Noldor for example) and so they usually choose a nice and sturdy tree trunk. Although it's certainly not the most efficient of battering rams, the Edain think it is sufficient for forcing gates and other such things. Like other engines, the ram must be manned in order to work. If a siege engine is left unattended, it is vulnerable and can actually be captured by enemies and used against the player!

Abilities: Attack (Melee), Dismiss Operators

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Scout Fisher
Boat
The way of fishing from a boat may be as old as humankind itself, the origins are lost in the dark of time but it is first recorded that the early Edain used boats on the vast waterways of the inland Sea of Rhûn. This tradition they kept when they entered Beleriand and it proved as another useful way to gather Food. Fisher boats are built at the Dock, which also serves as the drop-off point. There the player can also invest into Researches and Upgrades which will improve the efficiency of the Fisher boats.

Abilities: Drop Nets.

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Scout

Trader
Boat
The need for a Trader first arose again on the Sea of Rhûn when the northern Pre-Marachin Edain found their bethren from the Pre-Bëorin Edain living on the southern side of the vast inland sea. They slowly developed an exchange of goods and information, but again the concept of trading on waterways was taken along their journey into Beleriand. Just like the Fisher, the Trader is also built at the Dock, where it can be improved further with Researches and Upgrades, similar to the Fisher. Like the Caravan, the Trader can be assigned manually to travel to friendly ports, but it can also be assigned to auto-defined trade routes.


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