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Great
Hall
The
Great Hall is the civic center of all Edainic settlements.
It is a place of social interaction but also a the central
source of power. It defines the area of influence an
Edainic settlement has, as it generates the so called
“Home Area” around the perimeter that allows the player
to build other buildings around it. A Great Hall is
also the primary resource deposit for the Edainic economy.
Here the player can also build the Work Cart which doubles
as a mobile resource deposit point.
Next
to equipment the Great Hall is the place to train Villagers,
Scouts and Heralds to conduct Diplomacy. Speaking of
Diplomacy – the Great Hall is the primary contact point
for all diplomatic relations with other civilisations.
A foreign civilisation may choose to establish a permanent
diplomatic office – but this requires that the player
expands the Great Hall with the Embassy add-on. When
the Embassy of the foreign civilisation is established,
a flag is hoisted on the “Ambassadorial Wing” at your
Great Hall building.
Units
Trained: Villager, Scout, Herald Equipment Built:
Work Cart
Building Expansions: Embassy
Resource Deposit for: all depositable resources
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House
The only role of the Edainic House, as with any
other dwelling, is to provide the Edain with extra living
space (equates in more available Population Slots).
So in TLA, the House will increase the total population
limit for the civilisation, allowing more units to be
trained.
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Homestead
The
Homestead is the main food production building for the
Edain. It also adds to the total population limit, but
not in such high numbers as the House does. At the Homestead
the player can set up to four distinct ways of gathering
resources in different sizes. Those resources include
Food from Grain, Food from Livestock and Wool from Sheep.
By assigning villagers to each “field” up to the appointed
maximum Villager slots the player can control the productivity
of his farmhands. Each kind of field can be chosen individually
from the existing types – so the player could basically
end up with two grain fields, one livestock corral and
one sheep pen or the player could just build four sheep
pens. The gathered resources are added directly to the
civilisation stockpile. If a homestead gets captured
by an enemy civilisation a pre-determined amount of
resources also gets lost from the player’s stockpile.
There is one Research to limit such unfortunate events,
but protecting the economy in general might prove more
beneficial than relying on techs like that.
Resources
Gathered: Food (Grain), Food (Livestock), Wool
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Marketplace
The Marketplace is among the most useful buildings in
TLA – it does not only let the player sell his produced
resources and goods and buy resources he lacks; it is
also the base for any trade activities set by the player.
Caravans are built and outfitted here (meaning loaded
with goods and hopefully assigned some guards) and they
can be set up with trade routes. The marketplace is
also resource deposit center for any kind of depositable
resource. It features researches and upgrades that will
improve the general market value of traded resources
and goods and it improves caravans speed- and capacity-wise
as well.
Equipment
Built: Caravan
Resource Deposit for: all depositable resources
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Tannery
This is the place where the hides of all animals from
livestock and hunting game get tanned and crafted into
useable leather goods. The player can assign some of his
villagers into the Tannery (up to the buildings max. allowance)
which will again have an influence on the productivity.
Inside the Tannery the player can find various researches
and upgrades that will benefit the productivity as well
as grant a special armour bonus to select troops.
Resources Gathered: Leather
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Mineshaft
Mineshafts in TLA are unlike mines in most other games
of the same genre. In order to mine mineral deposits,
the Edain first must find a deposit on the ground, identifiable
by characteristic sparkles, rocks, metallic glints,
etc. Then a Mineshaft can be built anywhere above that
mineral formation. To actually begin the process of
“mining” the player must assign some villagers to the
mineshaft to work. Researches and upgrades can further
improve the yield of the deposit and are available upon
completion of the building.
Resources
Gathered: Stone, Gold, Iron
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The
Last Alliance | Wildfire
Games | 0 A.D.
| Rome At War
The TLA Site Design and Original Content is reserved for Wildfire
Games. 2002-2004. If you would like to use original artwork or other
content from this site, please contact Adam
(av_nefardec). All literary content is property of the Estate
of J.R.R. Tolkien and Tolkien Enterprises. TLA in no way claims any
content from the publications of J.R.R. Tolkien to be its own. The
Last Alliance is protected under the fair use clause of the United
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