| Economic
Overview
The Orcs are
a race of warriors not traders or farmers. They can scrape out a
living barely but ultimately depend on raiding neighbouring lands
for food. They possess little skill in crafting, but they use their
captives as slaves to do the necessary chores, which are below the
dignity of any self-respecting Orc. Often one can find enslaved
Dwarves, Elves or Men in the deeps of an Orc-hold doing their miserable
labour for their cruel captors.
Commodities
Goods
Political
Alignment
- Friendly:
Mordor
- Neutral:
Isengard, Wainriders, Harad/Umbar
- Hostile:
Númenor / Realms in Exile, Noldor, Dwarves, Eótheod, Silvan/Galadhrim,
Drúedain, Dunland, Avari, Hobbits, Bree, Esgaroth, Dorwinion,
Beornings
Military
Overview
The Orcs of
the Misty Mountains are a very warlike civilisation. They excel
at quick raids into neighbouring realms. They have keen night vision
(bonus on LoS during the night) and grow weak during daytime. Small
bands try to avoid stiff resistance, but larger war parties trust
in their numerical advantage.
Units:
- Snaga
- Guard
- Warrior
- Archer
- Warg Rider
- Cave Troll
Buildings:
- Great Hall
- Roost
- Barracks
- Spawn Pit
- Smithy
- Mineshaft
- Cave
- Tunnel
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