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Differences
Between Ages
Each
age of TLA features a different civilization or culture within a
particular race. In the case of dwarves, there are no profound differences,
but each is somewhat unique nonetheless.
First
Age of the Sun
The
Dwarven Race in the First Age of the Sun focuses on the twin cities
of Ered Luin, Belegost and Nogrod. (or as the Dwarves would call
them, Gabilgathol and Tumunzahar) These cities were known for their
use of ores and stone - iron and copper were used more than silver
or gold. The dwarves of Belegost were by far the friendliest dwarves
to elves in any age of Arda. These dwarves first befriended the
Sindar led by Elu Thingol when he rewarded the king of Belegost
with the beautiful pearl, Nimphelos. In fact, Dwarves of Belegost
labored for Thingol in the very chambers and halls of Menegroth,
the Thousand Caves, which they helped to delve. Dwarves in the First
Age of the Sun were famous for their artful smithing and engraving.
It was in the first Age that such weapons as Glamdring, Narsil,
and Angrist were crafted. The Dwarves of this age fashioned hauberks
of such a quality that they would always shine, and they were renowned
for wearing hideous masks into battle that could withstand the fire
of a dragon.
First
Age Strengths
- Resource
Gathering
- Weapons and
Armor Upgrades
- Strong Relationships
with other races
First Age
Weaknesses
- Slower building/training/researching
times
- Armies have
little skill except for the few elites.
- First Age
Dwarves lack mithril.
Second
Age of the Sun
The
Second Age of the Sun for Dwarves was a time of utter prosperity
and peace. While Elves and Men warred ceaselessly against Sauron
and ill-aligned invaders, the Dwarves, mostly located in Khazâd-dum,
built magnificent halls and chambers piled with riches and goods.
The Dwarves of the Second Age were probably most prosperous during
the time of the smith, Narvi, who forged a strong relationship between
his people and the Noldor colony of Eregion. This time period could
certainly have been called the Golden Age or the "High-Water
Mark" of Dwarven Civilization. Dwarves of Khazâd-dum
commonly traded wares via caravan to both Noldor of Eregion and
Noldor of Mithlond. But what made Khazâd-dum, Dwarrowdelf,
so utterly magnificent in the Second Age was the discovery of Mithril
under Celebdil, which is Silvertine. Because of this discovery,
the Noldor became even more amicable towards the dwarves, and founded
the great city of Ost-in-Edhil at the meeting of Sirannon and Glanduin.
Here the Mírdain, the Crafters of Jewels, honed their skills
using trade goods from the Dwarves.
Second
Age Strengths
- Building
of structures/carving of chambers and halls
- Trade and
resource gathering
- Comparatively
strong relationships with Elves
Second Age
Weaknesses
- Military
is not emphasized
- Military
Leadership is not as strong
- Reliance
on trade makes the Dwarves susceptible to economic warfare.
Third
Age of the Sun
While
the Second Age of the Sun for the Dwarves was fraught with success,
prosperity, and amiability, the Third Age of the Sun was an age
of wandering, loss, and warfare. For the early part of the Third
Age, the Dwarves of Khazâd-dum lived a comfortable lifesyle,
though sequestered from many other races; many Elves and Men perished
at Dagorlad, and many more at the very gates of Barad-dûr.
The Dwarves of Khazâd-dum shut their gates on most other races
during the Third Age in their avarice - Sauron's gift of Rings of
Power to the Dwarf Lords had the unexpected result of increasing
their self-allegiance, not increasing their allegiance to the darkness.
And so for many hundreds of years, the Dwarves of Khazâd-dum
delved deep into the bowels of the earth, ever increasing the wealth
and splendour of their kingdom. However, the fate of the Dwarves
was not a happy one. In TA 1980, during the reign of Durin IV, dwarven
miners delved too deeply and released a smoldering Balrog of Morgoth.
Wroth, the Balrog slew Durin IV, and later his son, Náin.
The fearful inhabitants of Khazâd-dum fled, eventually settling
in Ered Luin, that is the Blue Mountains, Erebor, and the Grey Mountains.
Great numbers of Dwarves fled to the Grey Mountains, where Náin
II, Dáin, and Oin ruled a kingdom filled with
immense treasure. However, the luck of the Dwarves was pressed again
- hordes of Cold Drakes, that is Drakes that lack fire-breathing
abilities, assailed Dáin in the Grey Mountains, and the Dwarves
once again would be come refugees. These refugees eventually settled
in Erebor, where a watchful peace was maintained for a few hundred
years. It was during this time that the Dwarves once again became
known as traders; goods flowed freely from Erebor to Esgaroth and
Rhûn along the Celduin to the Elves of Mirkwood. But alas,
the mettle of the Dwarves would be tested again: in 2770, the Fire-Drake
called Smaug the Golden ravaged the lands of Dale and destroyed
the Dwarven Kingdom of Erebor, taking it as his own. Wanderers once
again, the Dwarves migrated westward, settling in Dunland near the
west-gate of what had become Moria, the Dark Pit. Thrór and
his refugees were assailed upon venturing into the abandoned halls
of their forefathers, and Thrór unluckily lost his head to
Azog the Goblin of Moria. Upon learning of this, enraged Dwarves
of all Middle-Earth, not just the Dwarves of Durin, vowed to avenge
their brethren. This marked the beginning of the Dwarf and Orc Wars,
which lasted from TA 2793 to 2799. The end to the war would be determined
at Azanulbizar, the very lake that Durin marvelled on millenia before.
The battle of Azanulbizar, what the Elves call Nanduhirion was the
first significant Dwarven victory in hundreds of years. The Dwarves
were severely outnumbered and had the low-ground, but they were
better equipped than the inhabitants of Moria. Thousands of years
of Dwarven smithing and reinforcements led by Dáin II Ironfoot
would seal the victory for the Dwarves that day, though at great
cost to both sides. During the Dwarf and Orc Wars, Dwarven refugees
had migrated through Arnor and the Shire to repopulate the Blue
Mountains, and in 2941, Dwarves of these halls, led by Thorin II
Oakenshield, sojourned to Erebor to wrest their territory by right
from Smaug the Golden, who had been terrorizing the region for two
hundred years. Helped by the Hobbit Bilbo Baggins, the Istar Gandalf,
and the lake-men of Esgaroth, Thorin II was able to reclaim Erebor
as his own. The Dwarves, though, would have to fight for their newly-gained
territory in the Battle of Five Armies, dramatized in The Hobbit,
before their kingdom could be secured. So ends the tale of the Dwarves
of Middle Earth, not among those who received the least of hardships
in the annals of time.
Third
Age Strengths
- Dwarves of
the Third Age were hardy and valiant; their morale and health
will reflect this.
- Well equipped-military
in comparison to Second Age Dwarves
- Well-trained
and led Military, even surpassing the Dwarves of the First Age
in courage and steadfastness
- Third Age
Dwarves will have faster building times than those of the other
ages.
Third Age
Weaknesses
- Negative
adjustments to diplomatic relations; the Dwarves of the Third
Age were very isolated
- Buildings
of the Third Age are not nearly as strong as those of previous
ages.
- Third Age
Dwarves will be attacked hard and often by both Forces of Darkness
and maligned independents.
...continued
on page 3
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