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What
Is The Last Alliance?
To
best answer that question, it's important to know what TLA is not.
TLA
is not a commercial computer game. We are a freeware, fan-based
project inspired by pure love for the project. We will make absolutely
no profit from this project; TLA offers us innumerable intellectual
and emotional profits by itself.
TLA
is not a movie-based game. In fact, we feel that the movies,
while they are entertaining, have done a lot in the way of making
the true Tolkien experience rather bland. Many 'new' fans of Tolkien
are only fans because of the movie and these fans lose out on what
the more classical fans have: mental images of Arda before the movie.
So one of TLA's goals is to shake up the mainstream a bit and introduce
new, original thinking when it comes to Tolkien's work.
TLA
is not a Lord of the Rings game. Seems counterfactual, true,
but in fact TLA encompasses all Three ages of the Sun. The timespan
that TLA covers is an astounding 7045 years; by comparison, the
events in LotR happen within a single year. So if you know Tolkien's
work only from LotR or the Hobbit, prepare to have your mind opened
and served to you on a shining, mithril plate ;-)
TLA
is not officially endorsed by any 'official' organizations,
namely the Estate of J.R.R Tolkien, Tolkien Enterprises, The Saul
Zaentz Company, or Vivendi Universal.
Now
for what TLA is:
TLA
is a celebration of the life and works of J.R.R. Tolkien, and the
efforts of his son, Christopher and it is to these two to whom this
game is dedicated.
TLA
is dedicated to the research, preservation, and evangelization of
Tolkien's works. We aim to teach with the project, and to continually
learn in the process. The project to us is a computer game, yes,
but it is merely a means to an end, and that end is the education
of fans of Tolkien on his works and the stimulation of the Tolkien
arts and literature.
TLA
is a purist's paradise. We study every aspect of Arda in depth,
from language, tengwar modes and the Lhammas, to historically styled
dissertations on the Wars of Beleriand. We do our absolute best
to ensure that we accurately portray Arda with our project.
TLA
is held together by pure fellowship. The WFG team is made of talented
men and women from over fourteen different countries, with ages
ranging from 14 to 63 years. We're held together blindly by our
respective goals and our passion for making games.
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A
History of The Last Alliance
In
the beginning, there was a modding team. This modding team called
itself Wildfire Studios and was founded in January 2001. By May
of that year, Wildfire Studios had distinguished itself above other
modding teams for its legendary Age of Kings modpack, Rome at War,
which is still considered among the best modpacks ever made. In
fact, Rome at War was even featured in and distributed with computer
magazines.
Then
in late 2001, Wildfire Studios began its next project, which was
codenamed, "0 A.D." This project was going to be a total-conversion
modification for Age of Kings, which set the game in the era from
500 B.C. to 500 A.D.. It was during this time, a time when public
interest in Tolkien's work was on the uprise from the hype for the
first movie, that some members of Wildfire Studios began to conceptualize
The Last Alliance. Josef_Bugman, a veteran modder took it upon himself
to create The Last Alliance as another one of Wildfire Studios'
modpacks.
So
Josef_Bugman sought out help from all around the Internet, enlisting
many people, and eventually catching the attention of Adam (av_nefardec),
who still stays around these days on the project. In the early days
of TLA, Josef_Bugman wanted no less than to recreate the New Line
Cinema LotR film within Age of Kings. Then, in the first quarter
of 2002, Wildfire Studios changed its name to Wildfire Games, to
avoid complications with an already existing game development studio.
The
first part of 2002 saw little advancement with the project except
in the way of building graphics. The reason for this was simple.
Both TLA and 0 A.D. were unsure of how they could fit all that they
wanted to create into the rather limited scope of an AoK modpack.
So in early 2002, TLA became Wildfire Games' first game development
project. 0 A.D. soon followed suit, and is now doing very well as
an independently developed historical RTS.
The
Summer of 2002 was a rough time for the fledgling TLA. Josef_Bugman,
whose time for the project was severly restriced by both university
and personal reasons was forced to devote less and less of his energy
to the project. It was during this time that Josef_Bugman appointed
Adam (av_nefardec) as provisional project leader. Adam, by this
time enthralled by the very idea of TLA, tried to pick up the pieces
of the project and start anew.
Among
the first things Adam did to revamp TLA was to induct several members
into the TLA team, not the least of whom was Elfthehunter, a senior
game designer today on the project. With Elfthehunter and others,
Adam set off blindly into the world of game development. We began
to write the game's design document, the holy word of TLA, if you
will, and we began to generalize the development schedule. Things
were going slowly, albeit smoothly.
Then
in December of 2002, TLA started the expansion process. TLA went
out and recruited no less than twelve new members, among them were
conceptual artists, musicians, database programmers, and linguists.
Game Design became serious work instead of lax discussion, as the
team learned more and more about what game development was all about.
And
then in Spring of 2003, a bombshell hit and TLA was paralyzed. Some
vistors to the forums pointed out possible legal implications of
the development of such a project as TLA. So the first move the
team made was to totally generalize itself and bring the project
out of Tolkien's world. From this point, the team could more safely
chart its course through the murky waters of legality. It was during
this time that Adam and Frumpus began to consult various persons
associated with the online Tolkien Community and began to take the
first footsteps towards a final solution. After more than a month
of researched, the ultimatum was reached. TLA walked away from this
crisis as a Tolkien purist fan project, and has since never looked
back.
After
the Spring crisis, TLA became extremely devoted to exploring the
works of J.R.R. Tolkien through the various media involved with
a computer game. TLA has artists drawing, painting, and modeling
renditions of Tolkien's peoples, characters, and places. TLA has
musicians exploring Arda through sound and feeling. TLA has research
consultants and linguists who painstakingly read through every detail
of Tolkien's work to make sure it is accurately portrayed in the
game. TLA continues to build in strength and substance everyday
with the undying committment and love of its members.
And
so for us involved with The Last Alliance, the road goes ever on...
-The
TLA Staff
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