Illustrator/ Concept Artist
Posted 27 January 2012 - 06:15 AM
Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license?
Yes, I insist on it
anok at riseup dot net
no msn, got aim from long ago if need be.
Five to ten hours a week if there's compelling work. Maybe more if it really draws me in.
Entertainment Design and Game Design
Skills and Experience:
I've studies at several ateliers, and offered my services to other Floss games including Battle for Wesnoth and FLARE. I have also done commissioned work for indy game developers.
I like making games and painting, but more than that I like creating media that can have a social impact. I think 0AD is a game that can actually be socially meaingful, especially as campagins develop as we could craft play experiences that teach Ancient Western History in an engaging way.
Ambitious and motivated, but pretty easy going. Just a guy trying to figure out a way to make painting robots and monsters meaningful in this world.
I found out about 0AD through FreeGamer. I just wanna do my part to create a really fun, educational, beautiful game, and it's also amusing to see your work as part of a larger collaborative piece of art.
Interests and Hobbies:
I enjoy painting, watching films, history, political activism, gardening, throwing DIY concerts, fiber arts, hitchhiking and cycling. Adventures and creative endeavours basically.
FreeGamer, Battle for Wesnoth, Blender blogs
Honestly, 0AD is my fav at the moment. Favorite overall is probably Pandemic in Boardgames, Diablo 2 for Computer games.
Posted 27 January 2012 - 06:19 AM
Posted 27 January 2012 - 10:23 AM
I beg to differ (though I am not an official team member). If we can't find a place for illustrations of this quality, we're doing something wrong. Specifically, I'm thinking the website and other reference materials will need good illustrations to match the game's quality standards.
I know there's almost no use for someone with my skills since most everythings designed and illustration requirements are slim.
Posted 27 January 2012 - 12:17 PM
Amish Coelho [aka Shield Bearer aka gAMeboy]
Wildfire Games Art Department
Contact me: firstname.lastname@example.org
AIM handle: Mythgamer
MSN Account: email@example.com
"The fate of 0 AD is in the hands of those who have vision and perseverance." - Ken Wood
Posted 27 January 2012 - 03:37 PM
1. Unit UI Portraits. The little portraits you see in the GUI in the game when you select something, like a hoplite or Roman legionnaire.
2. Menu Backgrounds. Currently, we only have 1 background. We'd like to have at least 1 per faction (6 total) or even 2 per faction. These would randomize and be different every time the player starts up the game.
3. PR and other stuff.
I think the important thing is not necessarily your skill (which is considerable!), but your willingness to stick with the project and contribute in a meaningful way. You have to believe in the project. You have to enjoy doing stuff for free. Since I joined in October 2003, we've had a hundred people join the team, do one thing, then disappear. In a way, that's just the nature of Internet-based indie game development. But sometimes I wonder if it's a failing of Wildfire Games in just not preparing candidates for what it means to join this project as a meaningful contributor. Does the person understand the meaning of being a "self starter"? It means doing work without having to be told or asked. One sees a need and fulfills it. One enjoys doing this. That's not to say we don't give direction or tasks or guidance. But we don't have a physical office where people come in at 9AM every morning, clock in, and sit down at a cubical with a list of tasks to be completed that day.
Having said all that, we understand that people have lives in the real world. People have families, jobs, other hobbies, and friends. We're pretty laid back and understanding. I just wanted to give an idea of what it means to join a team like Wildfire Games. If none of that scares you, we can go ahead and jump into the process of working on your test project. It should be fun, and it'll give you an idea of how work would progress should you join the team.
Posted 27 January 2012 - 10:18 PM
I'm trying not to leap in too quick and make promises I wont keep, and my life is very hectic, but I would like to be involved consistently. So let's begin easy, can someone give me a list of unit portraits which need to be made? And maybe a suggestion or two as to which are most pressing. Also can you guys clue me into your specifications for the portraits; size, backgrounds, amount of the unit showing. etc?
Thanks, I look forward to helping out and getting better at beating qbot.
Posted 27 January 2012 - 10:33 PM
So, basically that style would work. What we do is post some references for the unit and/or screenshots, then the artist can use their own artistic flare to create the portrait. The final sizes of the portrait are 512x512 (for PR purposes), 256x256 and 128x128 (for in-game UI), so painting in anything larger than 512x512 is completely up to you, but unnecessary.
How about you try your hand at Hannibal, the Carthaginian general?
Here is how he looks in the game (you never get to zoom in this far, though):
This was the reference for his armor when I made the body texture:
You can see the reference image dude looks kind of Germanic. For his face we want something more North African like the screenshot.
Posted 27 January 2012 - 11:24 PM
Posted 27 January 2012 - 11:41 PM
Posted 28 January 2012 - 01:01 AM
Posted 28 January 2012 - 01:32 AM
Posted 28 January 2012 - 01:48 AM
As an aside, who drew the pic of Cyrus the Great? Was it Lana?
Make sure you're in the credits!
JuBot | RootBot | SplitBot | qBot | Marilyn | arBot
Posted 28 January 2012 - 02:16 AM
Posted 28 January 2012 - 02:27 AM
Posted 28 January 2012 - 02:49 AM
I really admire people who knows the way around concept art and digital painting. I'm kinda a frustrated drawer As much as I try I can't get them to look right (so I picked up 3d modeling - texturing stills a pain, for obivious reasons )... Yours are just mind blowing.
About the cape, I really don't know, but i guess the game will use the players collor on the ingame caracter as it usually does.
Wildfire Games 3d Artist
Contact me: daniel[at]wildfiregames.com
Visit Revora Creative Network! : )
Posted 28 January 2012 - 02:58 AM