"In future Expansion Packs, we hope to expand the number of available cultures by incorporating additional civilisations from 1 A.D. to 500 A.D. So expect this section to grow after 0 A.D. is released! The list will not be finalised until the first edition has gone gold, but possible civilisations include the Germanics, Vandals, Sarmatians, Late Rome, Imperial Rome or Eastern Rome, Saxons, Parthians, Huns, Dacians, Goths"
I don't think that's a good idea. If it's 0 A.D. it's 0 A.D.
Factions I support: Germanics, Samaritans, Parthians + Egyptians
Semisupport (appear a bit late in history): Dacians
Do not Support (they appear too late in history): Vandals, Saxons, Huns, Goths
Definitely do not Support: Late Rome, Imperial Rome, Eastern Rome (you cannot have 4 factions for Romans, plus, this would add a lot of balance problems between them).
If the team really wants to add the late factions (I supose cause they love the imperial segmentata armor and they want them in) I suggest making historic modes with which you would divide the eras, or directly another game (500 A.D.)
They should be much bigger. AoE III failed in this and lost part of the charm and campaign epicness AoE II had.
All units should have their speed increased, they feel too slow.
No Phantom Ships
Please, fix this thing AoE never did. Add a fake crew to ships.
Make animals and plants respawn (it felt really bad in AoE when the map had no trees left). Fishing baks should respawn as well.
Add battle music
For now there is only 1 song for the map. I really like it but it doesn't fit a battle. Of course I'm sure you are looking forward to more variety like I do, but the game doesn't only need more tracks. I remember when in Age of Mythology or AoE III troops gathered to fight battle music played instead.
This could be fun. Letting fishing boats loot material from sunken ships.
Edited by Revan Shan, 13 March 2011 - 04:00 PM.