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I couldn't even guess. What I find interesting is that 1. the buildercounter for player 4 is "<0" (I would assume the lowest possible would be "=0") and 2. that there's a theater in the kush list.
The mainlog.html file that you posted has the message at the end, "Engine exited successfully on 2023-02-04 at 11:25:23 with 74134 message(s), 2 error(s) and 0 warning(s)."
That's dated February 4, 2023. Is that what you expected?
Are you still experiencing the problem?
If so, please talk to me on IRC after 18:00 UTC.
Can you please attach a replay of the situation where the error occurred? That would help us identify steps to reproduce the problem.
This article explains where to find replay files. It would also help if you would attach mainlog.html. Note that mainlog.html is erased and started from scratch each time you restart 0ad. So, ensure that the problem has occurred, shut down 0ad, and attach mainlog.html before the next time you start 0ad.
If you are interested in helping narrow down the possible causes of the problem then you can see whether the symptoms are reproducible without any mods enabled, or by changing other variables such as gameplay conditions.
Based on the description, I would guess that there is a bug in the AI code if the AI player does not control any structures that can produce builder units. Maybe there is also a bug related to establishing an attack plan if the AI player does not control any combat units. Why wasn't the AI player considered defeated at that point? Maybe the AI player had at least one builder unit at that time.
All what?
Generally when reporting a bug it's a good idea to attach the logs (in doubt just zip the folder). https://trac.wildfiregames.com/wiki/GameDataPaths