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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      45,2k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,5k
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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      41,7k
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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      146
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    7. 512
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    • What I think makes the Seleucid cavalry so interesting is that they were, unlike other Hellenistic kingdoms, forced by external enemies to develop a strong cavalry force. And this necessity aggravated even more after loosing (and becoming enemies with) some of their own important cavalry suppliers, regions like Parthia and Bactria. This even led to a tendency to neglect infantry which turned out fatal in some battles. In the above text, I was focusing on the composition of Seleucid cavalry. Its role and importance probably deserve its own text. You worded it pretty well, if you're fine with it, I'm gonna use the passages you wrote, I couldn't write it better.
    • It's true, it is open source and I am not a dev.  So it is easy for me to complain about the poor performance in team games, even though I myself cannot put in the work to fix it. Nevertheless, I have been asking myself recently: should I really be playing a game this laggy in 2024?  Time out of one's day is lost in games where actual time is significantly longer (2x, for example) than game time. WAY more than the unit rebalances or new units, I look forward to performance improvements like Vulcan.  I also heard a27 will bring a way for the host to check if a player is causing lag due too just having a slow computer.  So the host can choose not let that player in 4v4 games for example. That is annoying.  Probably what you are running into is the fact that a maximum of 200 units can be selected at a time. 2 things can help mitigate this now:  Hold alt while dragging the mouse to select military units only.  Holding alt + y while dragging the mouse to select will select NON-military units only.  Or, Play games with a lower pop limit. A bit of self critique:  Some of the performance issues can be mitigated by choosing different options.  We DON'T HAVE to play 4v4 200 pop team games.  I think 3v3 is pretty interesting, actually.  We can play lower pop limit games (albeit this effects the defensive structure vs unit balance). Just because we have the freedom to choose grander options doesn't mean that it's the best choice.
    • On the battlefield, the Seleucid cavalry arm was often the most successful in the army, often driving off the enemy cavalry in order to turn and make devastating flanking and rear charges into the enemy center. 
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