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      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    • In fact, the cherub or keruv is a being well known to us from ancient eastern iconography. It was not a winged man. Nor was it a little flying putto or baby boy. It was, in fact, a being combining human characteristics with traits of fierce animals and birds. This hybrid creature seems to have represented a solar or stellar deity. The best-known example is the great man-headed lion the ancient Egyptians called Re-Hor-Akhty – ‘Ra-Horus of the two horizons’ – better known nowadays as the Great Sphinx of Giza.   Actually, the Egyptians do not seem to have had a general name for these creatures. (‘Sphinx’ is a Greek word.) They seem just to have called them by the name of the deity they represented. But they had many of them, with and without wings. King Tut-ankh-amun’s throne, for instance, is upborne by winged sphinxes.   CHERUBIM IN THE EAST The Assyrians, to Israel’s north-east, fashioned similar images. The entrance to the palace of King Ashurnasirpal II (883–859 BC) at Nimrud featured two colossal winged man-headed lions. They now stand proudly in the British Museum. But there were bull lamassu too. The palace of Sargon II in Khorsabad had two colossal man-headed bulls. They now stand in the Louvre (see picture). The ‘Ain Dara temple in northern Syria, which stood from about 1300 to 740 BC, also had man-headed, eagle-winged, bull-bodied lamassu on each side of the entrance. Further east, Persian sphinxes featured the head of King Darius upon a lion body. This was just in case anyone doubted: the king was also a stellar deity.   Back in the Holy Land, the king of 13th-century BC Megiddo sits on a throne supported on each side by lion-bodied lamassu: stellar deities to attend a heavenly king. His queen offers him a lotus blossom, the symbol of eternal life. A shapely concubine sings to him with the harp. Guinea fowl play at his feet. He sips his wine, unaware that the sword of Joshua is raised to cut him from his celestial throne. Israel’s keruvim were guardian deities, manifestations of heavenly bodies, bestowing divine protection upon the king. Since Israel was so near to Canaan in every way, it is likely that the ancient Israelite keruvim looked a bit like the winged lions beside the Megiddo throne.
    • Cherubim  associated with the stars called lamassu or shedu, which had composite form, with human head, ox or lion body, and eagle’s wings—thus, sphinxes or winged bulls. It’s especially striking how similar these mythological creatures are to the biblical descriptions of cherubim, which also have parts that appear like human beings, lions, oxen and eagles.   Some contend that the Hebrew krub or a related Near Eastern term is the origin of the similar sounding Greek gryps, whence derives the term gryphon or griffin—an eagle-headed lion. It’s been pointed out that “the human-bodied Hittite griffin . . . unlike other griffins, appear almost always not as a fierce bird of prey, but seated in calm dignity, like an irresistible guardian of holy things”    The same study Bible noted on the cherubim atop the Ark of the Covenant in Exodus 25: “These sculpted creatures are most likely winged sphinxes known from a number of other sites throughout the ancient Near East . . . Such composite creatures have been found in temples and shrines and are often arranged as if guarding the entrance. Their purpose seems to have been protective—to prevent, perhaps only symbolically, unauthorized individuals from entering space where they were not allowed.   “In the Exodus tabernacle, the creatures seem to function as protectors of Yahweh’s presence. They are the last barrier between any possible human entrant and the divine presence. It is not out in front of them but ‘between’ them, says Yahweh, that ‘I will meet with you and give you all my commands for the Israelites’ (Exodus 25:22). It is therefore also significant that winged composite creatures are found flanking the thrones of kings in the ancient world”
    • I think it must be   a button to automate the commerce same as call of arms ( the button that automate military  units drip resources in nearest drop site).   The button would work automatically making it search for the best markets to trade with automatically if the trader is stopped.
    • Ok, after a couple of months with the new update, do you all find melee units too strong when they rank up? I have a plan to reduce the melee rank up stats (+hp, +20% damage, +1 armor of all types -> +hp, +10% damage)
    • But the problem is that it looks like the garrison flag. And I think that sometimes has confused me and I think is kind a issue.
    • Ok, so it is pretty clear to me that questions 2,3, and 4 are problematic at the moment. Would you all say these issues are only problematic when the CCs and towers are garrisoned? Or are they problematic regardless of the soldiers inside contributing additional arrows? I don't think the "Make buildings shoot at random unless targeted" solution will work very well, but I can certainly do it if thats what ppl want.
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