| Brightgalrs
:: November 7 2009 |
| Love it! ;) |
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| omicron1
:: November 8 2009 |
| Some sort of depth indicator (for a really easy one, try fog) would add a lot to the scene. You can't really tell where the legion is in the mountains, and the whole thing looks a bit flat. I know that this sort of camera angle isn't typical of gameplay, but still... |
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| julius1
:: November 8 2009 |
| great screeny. |
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| carlinho
:: November 8 2009 |
| beautiful |
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| anti-trend
:: November 8 2009 |
Excellent, you guys do some great work. I'm really excited about this project.
On a somewhat unrelated note, have you guys seen an increase in interest or development manpower since going open source? |
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| eggman
:: November 9 2009 |
| I agree with omicron1; I was about to say the same thing... otherwise, it's a beautiful screenshot and it makes me even more excited to see how 0AD turns out. |
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| EmjeR
:: November 9 2009 |
uhm thanks for the comments
i'm glad to see you like it.
about the fog: there is no fog yet in 0ad so.. |
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| GNRRanger
:: November 10 2009 |
| Excellent work. I've made maps for lots of strategy games. I am really looking forward to using the editor. |
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| Dagothig
:: November 11 2009 |
| I agree with the other comments, a fog would help (if there's none make one!) however maybe the water reflects a little too much? (on a realism point of view it's perfect, but I find it a little bit confusing). Other than that, great screenshot, continue like this! |
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| janwas
:: November 13 2009 |
Thanks 
QUOTE
On a somewhat unrelated note, have you guys seen an increase in interest or development manpower since going open source?
We've had lots of participation in getting the game operational on less-common systems and some help in testing (i.e. uncovering) and fixing bugs. However, what is needed to make good progress on finishing the game is experienced, dedicated developers with lots of time on their hands; unfortunately those still seem to be in short supply. |
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| Lysimachus
:: November 14 2009 |
| Wow, reminds me of Empire Earth and Rise & Fall: Civlizations at War! =D |
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| Imperial
:: November 17 2009 |
| For me it reminds me of age of empires 2 and Rise & Fall: Civilizations at War as well, nice work! |
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| Sophokles
:: November 19 2009 |
| I have a question about the rice paddy at the bottom. Is this a farm, farm able land, or just normal ground? |
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| EmjeR
:: November 20 2009 |
| it's a ground texture where i placed grass on. The on grain field in the middle are a lot of fields placed together |
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| Sev11
:: December 4 2009 |
Very great landscape - good work!!
Cannot wait any more ;) |
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| Kormiak Rue
:: December 12 2009 |
| I have a question. Unlike in AoE 1-2, will units be able to move through forested areas? |
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| feneur
:: December 12 2009 |
| Both yes and no. Some infantry units will though most units won't. |
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| Argalius
:: December 15 2009 |
| Nice. |
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| jacktom9119
:: December 28 2009 |
| Nice!!!!!!!!!! |
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| frankofsparta
:: January 16 2010 |
| awesome |
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| Aldandil
:: February 1 2010 |
Wow, the art for this is amazing. It makes me want to play it.
What kind of graphics card is necessary to play this game? I was in a beta test for another game and it never once loaded on my computer because it hated my graphics card. I would be very sad if this didn't work on my PC. |
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| Themistokles
:: June 15 2010 |
| that village aint gonna be peaceful much longer |
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